Daikin Scenarist NT User Manual

Scenarist NT 2.0
Procedures
Copyright 1999 Daikin U.S. Comtec Laboratories. All rights reserved. Scenarist NT 2.0 Procedures This manual, as well as the software described in it, is furnished under license and may be used or
copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Daikin U.S. Comtec Laboratories. Daikin U.S. Comtec Laboratories assumes no responsibility or liability for any errors or inaccuracies that may appear in this book.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Daikin U.S. Comtec Laboratories.
The following brand or product names are trademarks or registered trademarks of their respective companies or organizations:
Daikin U.S. Comtec Labo ratories, the Daik in logo, Scena rist, Scenari st NT , S cenarist NT 2.0, S cenarist SGI, and DVD Informer are trademarks of Daikin U.S. Comtec Laboratories.
CineMaster is a trademark of Quadrant International, Inc. Dolby Digital is a trademark of Dolby Laboratories, Inc. Director is a registered trademark of Macromedia, Inc. Key-Lok II is a trademark of Microcomputer Applications, Inc. Windows 95, Windows 98, and Windows NT are trademarks of Microsoft, Inc. Apple and Macintosh are trademarks of Apple Computer, Inc. All other brand or product names are trademarks or registered trademarks of their respective
companies or organizations.
CONTENTS
I
NTRODUCTION
About the Scenarist NT 2.0 Inte rface................................................................................................X
About Scenarist’s Editors....................................................................................................................X
Overview of the DVD Authoring Process.........................................................................................XI
S
ECTION
1.1 Supported File Formats...........................................................................................................1-2
1.2 Preparing Video Assets...........................................................................................................1-2
1.3 Preparing Audio Assets..........................................................................................................1-4
1.4 Preparing Still Image Assets..................................................................................................1-7
1.5 Preparing a Subpicture for Use in a Menu..........................................................................1-9
1.6 Preparing Subtitle Assets.......................................................................................................1-9
1 … P
1.2.1 Variable Bit Rate Encoding........................................................................................1-3
1.2.2 Preparing A ssets for Multi-Angle Play....................................................................1-3
1.2.3 Preparing A ssets for Seamle ss P lay........................................................................1-4
1.3.1 Linear PCM...................................................................................................................1-5
1.3.2 AC-3................................................................................................................................1-5
1.3.3 MPEG A udio..................................................................................................................1-6
1.3.4 Other Aud io Options....................................................................................................1-6
1.3.5 Preparing Assets for Karaok e...................................................................................1-7
1.4.1 Adjusting fo r T e levision Overscan............................................................................1-8
1.4.2 Preparing a YUV File....................................................................................................1-8
1.6.1 Naming a Subtitle Image..........................................................................................1-10
1.6.2 Creating a S ubtitle Script File..................................................................................1-11
REPARING ASSETS
S
ECTION
2.1 Starting Scenarist NT 2.0........................................................................................................2-2
2.2 The My Scenarios Folder........................................................................................................2-3
2.3 The Project Manager...............................................................................................................2-4
2.4 The Projec t Wizard..................................................................................................................2-5
2.5 The File Me n u............................................................................. ............................................2-19
2.6 Importing a Scenario.............................................................................................................2-20
2.7 Exporting a Scenario.............................................................................................................2-24
Scenarist NT 2.0 Procedures III
2 … S
2.6.1 Importing fro m a Script.............................................................................................2-20
2.6.2 Importing fro m an Archiv e.......................................................................................2-21
2.6.3 Importing from Tape..................................................................................................2-22
CENARIO MANAGEMENT
Contents
2.7.1 Exporting a Script......................................................................................................2-24
2.7.2 Exporting to a n Archive............................................................................................2-25
2.7.3 Exporting to Tape.......................................................................................................2-26
2.8 Using Place Holders to Author a Scenario without Assets............................................2-27
2.8.1 Using Place Holders to Create a Template Scenario..........................................2-27
2.8.2 Updating Only Place Hold ers of a Certain Type...................................................2-28
S
ECTION
3.1 Outline of the Scenario Authoring Process.........................................................................3-2
3.2 The Scenario Editor Interface................................................................................................3-3
3.3 The First-Play P G C...................................................................................................................3-5
3.4 Language Domains........................................................................................................... .......3-6
3.5 The VTS (Video Title Set)........................................................................................................3-7
3.6 Title Folders...............................................................................................................................3-9
3.7 Creating a Karaoke Title........................................................................................................3-10
3.8 Parental Management...........................................................................................................3-12
3 … THE S
3.2.1 Manuevering within the Scenario Editor.................................................................3-4
3.2.2 Bring To Top Command..............................................................................................3-4
3.2.3 Align Command............................................................................................................3-4
3.2.4 Moving Scenario Components..................................................................................3-4
3.3.1 Deleting the First-Play PGC........................................................................................3-5
3.3.2 Adding the First-Play PGC..........................................................................................3-5
3.4.1 Adding a Language Folder.........................................................................................3-6
3.4.2 Deleting a Language Folder.......................................................................................3-6
3.4.3 Changing the Language Setting................................................................................3-6
3.5.1 Adding a VTS................................................................................................................3-7
3.5.2 Deleting a VTS..............................................................................................................3-8
3.6.1 Creating a T itle Folder.................................................................................................3-9
3.6.2 Deleting a Title Folder.................................................................................................3-9
CENARIO EDITOR
S
ECTION
4.1 Overview of A sse t Registration.............................................................................................4-2
4.2 Drag & Drop Video Asset Registration in the Scenario Editor.........................................4-4
4.3 Drag & Drop Video Asse t Registration in the Track Editor...............................................4-7
4 … R
4.2.1 Using Drag & Drop to Register Video Assets in the Scenario Editor..................4-5
4.2.2 Using Drag & Drop to Register Still Video Assets in the Scenario Editor..........4-6
EGISTERING ASSETS
& A
DDING STREAMS TO TRACKS
© Daikin U.S. Comtec LaboratoriesIV
Contents
4.3.1 Using Drag & Drop to Register Video Assets in the Track Editor........................4-8
4.3.2 Using Drag & Drop to Register Still Video Assets in the Track Editor................4-9
4.4 Registering A sse ts in the Data Edito r.................................................................................4-10
4.4.1 Using Drag & Drop to Register Assets in the Data Editor...................................4-10
4.4.2 Using the New Data Command to Register Assets in the Data Editor..............4-11
4.5 Adding Au d io Streams to a Track........................................................................................4-12
4.6 Adding Subpicture Streams to a Track..............................................................................4-13
4.7 About Seamless Play.............................................................................................................4-14
4.7.1 Changing a Cell from Non-Seamless to Se a mless Play......................................4-14
4.8 Creating a Multi-Angle Track...............................................................................................4-16
4.8.1 Creating a S eamless Mul ti-Angle Track................................................................4-16
4.8.2 Creating a Non-Seamless Multi-Angle T r a c k.......................................................4-17
4.9 Creating Slide and Still Shows.............................................................................................4-20
4.9.1 Creating a Slide Show...............................................................................................4-20
4.9.2 Creating a Still Show.................................................................................................4-22
4.10 The Track Stream Setting Command..................................................................................4-24
4.11 Concatenating Video Files....................................................................................................4-25
S
ECTION
5 … C
REATING SUBTITLES
5.1 About Subtitles.........................................................................................................................5-2
5.2 The Subtitle Editor....................................................................................................................5-2
5.3 Changing a Subtitles Start Time & D uration.......................................................................5-4
5.4 Importing a Subtitle Stream...... ..............................................................................................5-5
5.5 Locating Missing Subtitles.....................................................................................................5-6
S
ECTION
6.1 About the T emplate Wiza rds..................................................................................................6-2
6.2 The Loop Wizard................................................. ......................................................................6-4
6.3 The Branch Wizard..................................................................................................................6-7
S
ECTION
7.1 About Menus.............................................................................................................................7-2
7.2 Creating a S t ill Menu...............................................................................................................7-3
7.3 Editing Menu Buttons..............................................................................................................7-5
Scenarist NT 2.0 Procedures V
6 … THE T
7 … C
7.3.1 Positioning Menu Buttons..........................................................................................7-5
7.3.2 Resizing Menu Buttons...............................................................................................7-5
EMPLATE WIZARD
REATING MENUS
Contents
7.3.3 Aligning Menu Buttons...............................................................................................7-5
7.3.4 Unifying Bu tto n Height & Width................................................................................7-7
7.3.5 Auto Rou te Command.................................................................................................7-8
7.3.6 Remove A ll Button Links Command..........................................................................7-8
7.3.7 Removing Some or All L inks to a Specific B u tton..................................................7-9
7.3.8 Adding Button Links Manually.................................................................................7-10
7.3.9 Using the A uto Action Setting.................................................................................7-13
7.4 Creating a Menu Over a Video.............................................................................................7-15
7.4.1 Changing the Forced Selected Button Setting.....................................................7-16
7.4.2 Adding a Loop Back to Beginning Post Command...........................................7-16
7.5 Creating a Title Menu PGC...................................................................................................7-17
7.6 Creating a Root Menu PGC...................................................................................................7-18
S
ECTION
8.1 Setting Subpicture Colors.......................................................................................................8-2
8.2 Creating Subpicture Effects...................................................................................................8-8
8.3 Adding a Subpicture Stop.....................................................................................................8-16
8 … W
8.1.1 Using the Eyedropper to Identify Subpicture Colors.............................................8-3
8.1.2 Manually Setting the Subpicture Conversion Rule................................................8-4
8.1.3 Changing the Selection & Action Color Settings Used for Menu Buttons.........8-7
8.2.1 Creating a Fade Effect.................................................................................................8-8
8.2.1.1 Adding a Fade Effect..............................................................................................8-8
8.2.1.2 Adjusting the Fade Duration.................................................................................8-9
8.2.1.3 Adjusting the Fade Contrast Levels.....................................................................8-9
8.2.1.4 Testing the Fade Effect........................................................................................8-10
8.2.2 Creating a Scroll Effect.............................................................................................8-10
8.2.2.1 Adding a S croll Effect..........................................................................................8-10
8.2.2.2 Adjusting th e S croll Duration.............................................................................8-11
8.2.2.3 Setting the Type of Scroll and Subpicture Color Contrast.............................8-12
8.2.2.4 Testing the Scroll Effect......................................................................................8-12
8.2.3 Creating a Wipe Effect..............................................................................................8-13
8.2.3.1 Adding a Wipe Effect...........................................................................................8-13
8.2.3.2 Adjusting th e Wipe Duration..............................................................................8-14
8.2.3.3 Setting the Wipe Direction............................. .....................................................8-14
8.2.3.4 Specifying the Initial Color & Change Color Settings.....................................8-15
8.2.3.5 Testing the Wipe Effect.......................................................................................8-15
ORKING WITH SUBPICTURES
© Daikin U.S. Comtec LaboratoriesVI
Contents
S
ECTION
9.1 About PG Cs...............................................................................................................................9-2
9.2 PGC View Options in the Scenario Editor.............................................................................9-3
9.3 PGC Link Comm ands................................................................................................................9-4
9.4 Setting the Chapter Search Sequence.................................................................................9-8
9.5 Adding Scenes to a Video Track.........................................................................................9-10
S
ECTION
10.1 About Na vig a tion Commands...............................................................................................10-2
10.2 Command Groups...................................................................................................................10-3
10.3 Command Types.....................................................................................................................10-3
10.4 Adding Jump Comm ands to a Scenario.............................................................................10-5
10.5 Using the Simulation Window Navigation Command Editor.........................................10-12
9 PGC
9.3.1 Drag-Linking to Create Next PGC and Prev PGC Links Between PG Cs..............9-5
9.3.2 Using the P G C Link Buttons to Create PGC Lin k s...................................................9-6
9.3.3 Using the PGC Link Men u Commands......................................................................9-7
9.3.4 Deleting a PGC Link.....................................................................................................9-7
9.3.5 Showing and Hiding PGC Links.................................................................................9-7
10 … N
10.4.1 Using Drag-Linking to Add Pre or Post Jump Commands to a PGC..................10-6
10.4.2 Using Drag-Linking to Add Jump Commands to Highlight Buttons...................10-7
10.4.3 Removin g J u mp Comma n ds from Highlight Buttons...........................................10-9
10.4.4 Using Drag-Linking to Add Jump Commands to a Cell......................................10-10
10.4.5 Using the Lin k C ommand Button Authorin g Mode.............................................10-11
10.5.1 Building a Type 1 Command...................................................................................10-12
10.5.2 Building a Type 2 Command...................................................................................10-16
10.5.3 Building a Type 3 Command...................................................................................10-17
S
AVIGATION COMMANDS
S
ECTION
11.1 About Na vig a tion Parameters..............................................................................................11-2
11.2 System Pa rameters................................................................................................................11-3
11.3 General Parameters...............................................................................................................11-5
11.4 Uses for GPRMs.....................................................................................................................11-5
11.5 Set Commands........................................................................................................................11-6
S
ECTION
Scenarist NT 2.0 Procedures VII
11 … N
12 … B
AVIGATION PARAMETERS
ITWISE COMPARES
Contents
12.1 Overview of B itwise Comp a res............................................................................................12-2
12.2 Creating a Bitwise Compare Routine..................................................................................12-3
12.2.1 Linking Hig h lig ht Buttons to Titles..........................................................................12-3
12.2.2 Assigning GPRMs to Title_1 and Title_2................................................................12-4
12.2.3 Assigning a GPRM and a B itw ise Compare to Title_3.........................................12-5
12.2.4 Adding a Post Command to Each Title...................................................................12-5
12.3 Testing the Bitwise Com p are Routine................................................................................12-6
12.3.1 Activating Button 3 Direc tly.....................................................................................12-6
12.3.2 Activating Only Bu ttons 1 and 3..............................................................................12-7
12.3.3 Activating All Three Buttons....................................................................................12-8
S
ECTION
13.1 Overview of C o p y Protection Issu e s...................................................................................13-2
13.2 Using CSS................................................................................................................................13-3
13.3 Setting Copy Protection Parameters in the La yo u t Editor...............................................13-4
13.4 Setting Region Management Information..........................................................................13-6
13.5 Setting Copy Protection Parameters in the CMI Setting Dialog.....................................13-7
13.6 Adding CSS Files..................................................................................................................13-11
13.7 Setting Divx D a ta..................................................................................................................13-12
13 … C
OPY PROTECTION
S
ECTION
14.1 Overview of Layo ut & Prema s te ring...................................................................................14-2
14.2 Choosing a DVD Format........................................................................................................14-3
14.3 Choosing T a r g e t Directories................................................................................................14-3
14.4 Creating P V D Information.....................................................................................................14-4
14.5 Managing Files on a Dual Layer Format.............................................................................14-5
14.6 Setting the T r a c k Path..................................................................................................... . .....14-7
14.7 Laying Out In fo rmation Files O nly........................................................................................14-8
14.8 Adding a T e x t Extension........................................................................................................14-8
14.9 Setting Jacket Files..............................................................................................................14-10
14.10 Setting Jolie t File Naming...................................................................................................14-12
14.11 Premaste rin g...................................................................... ...................................................14-14
14.12 Interruption of Write Opera t io n...................................................................................... ...14-15
14 … L
AYOUT
& P
REMASTERING
© Daikin U.S. Comtec LaboratoriesVIII

INTRODUCTION

Congratulations on your purchase of Scenarist NT 2.0, Daikin’s powerful, full-featured DVD authoring tool. Whether your goal is to create complex games, interactive videos, or online tutorials, Scena r ist is the complete solution for your authoring and p remastering needs .
This Scenarist NT 2.0 Procedures manual provides step-by-step instructions for many of the procedures used during authoring of a DVD title with Sce­narist, as w e ll as related i nf ormation.
Introduction

About the Scenarist NT 2.0 Interface

Once you have named and set basic param eters for a new scenario in Sce -
narists Project Manager and Project Wizard, your interaction with Sce­narist NT takes place primarily within four Editors, the Data Editor, T ra ck Editor, Scenario Editor and Layout Editor. Tabs for acces sing these Editors are located below the tool bars. In addition, you will also use the Data & Track Assets window for several authoring procedures. Finally, you will use the Simulation Window to add certain commands and for previewing and testing portions of your scenario at various points dur­ing the authoring process.

About Scenarist’s Editors

The Data Editor is used primarily for organizing and managing assets in the Scenarist database.
The Track Editor is where you combine assets into tracks, set languages and create menus for them.
The Scenario Editor is where you organize program chains and create nav­igation links for them.
The Layout Editor is where you convert all the information in your scenario into a single DVD image file that you can use for testing in Daikin’s DVD Informer disc imag e emulator , for use with Daikin’s ROM Formatter , and for transfer to a storage medium for delivery to a DVD disc replication facility .
In addition, Scenarist provides many other editing windows and dialogs for more specific operations. These are discussed either in this manual or in other Scenarist documentation.
© Daikin U.S. Comtec LaboratoriesX

Overview of the DVD Authoring Process

Here are the steps a DVD author using Scenarist NT follows when author­ing a new project:
Create an outline or plan for your project that shows the components (the video, audio, still, and subpicture assets) you will need, and the ways you want the user to be able to interact with those components.
Create or obtain the assets you plan to use and encode them as needed.
Create a new scenario and set parameters that determine the disc for-
mat, resolution, aspect ratio, subpicture colors, highlight button colors, number of video title sets, and so on. You can also import a scenario from a Scenarist script file or archive.
Register assets in the Scenarist NT database for use in your project. There are several ways to do this; the easiest and most intuitive is through drag & drop from Explorer.
Combine ass e ts into tracks which, after multiplexing, will be your video objects.
Build me nus out of subpictures by adding highlight buttons, creating links between them, and defining selection and action colors.
Introduction
Create PGCs for the titles in your scenario and add navigational links to them.
Link the menu highlight buttons in your menus to other menus, titles, PGCs, or scenes.
Add navigational commands that direct playback from PGCs to menus and other PGCs, and which specify conditions that affect the flow of play.
Layout and premaster the scenario.
At certain stages in the authoring process you will also want to simulate playback of your assets, tracks and video objects. Scenarists built-in Sim­ulation Window allows you to preview any registered video, audio or graphic asset. Then, once you have laid out the scenario you can test it using Daikin’s DVD Informer disc image emulator.
Scenarist NT 2.0 Procedures
XI
Introduction
© Daikin U.S. Comtec LaboratoriesXII
SECTION 1 P
REPARING ASSETS
1.1 Supported File Formats ..................................................................................................... 1-2
1.2 Preparing Video Assets...................................................................................................... 1-2
1.2.1 Variable Bit Rate Encoding .................................................................................... 1-3
1.2.2 Preparing Assets for Multi-Angle Play..................................... ........................... 1-3
1.2.3 Preparing Assets for Seamless Play.......................... .................................. ...... ....1-4
1.3 Preparing Audio Assets..................................................................................................... 1-4
1.3.1 Linear PCM.............................................................................................................. 1-5
1.3.2 AC-3.......................................................................................................................... 1-5
1.3.3 MPEG Audio............................................................................................................1-6
1.3.4 Other Audio Options.............................................................................................. 1-6
1.3.5 Preparing Assets for Karaoke......................... .................................. ...... ............... 1-7
1.4 Preparing Still Image Assets............................................................................................. 1-7
1.4.1 Adjusting for Television Overscan........................... .................................. ...... ....1-8
1.4.2 Preparing a YUV File.............................................................................................. 1-8
1.5 Preparing a Subpicture for Use in a Menu...................................................................... 1-9
1.6 Preparing Subtitle Assets................................................................................................... 1-9
1.6.1 Naming a Subtitle Image..................................................................................... 1-10
1.6.2 Creating a Subtitle Script File...............................................................................1-11
PRO ONLY
PRO ONLY PRO ONLY
Section 1 … Preparing Assets

1.1 Supported File Formats

All video and audio assets must be encoded before you can use them in Scenarist NT. When you encode video and audio assets for use in Scenar­ist, you must use the encoding parameters lis ted in the DVD Specifica-
1
Scenarist automatically encodes still images and subpictures during
tion. the registration process.
Scenarist supports the following file formats:
Video MPEG-1, MPEG-2, MPEG-2 AVI, MPI
Audio PCM-encoded AIFF & WAV, AC-3, DTS, and MPEG-1 & 2.
Still image &
Subpicture
a.Multi-layer Photoshop files are imported as a single, flattened layer. b.Scenarist NT does not current ly sup port LZW-compressed TIFF files.
At this time, Scenarist NT only accepts elementary audio and video streams. Multiplexed streams must be demultiplexed before they may be imported into Scenarist for authoring.
BMP, GIF, JPEG, PICT, PCD (Photo CD), PSD (Photoshop) SGI, TGA (Targa), TIFF
b
, and YUV
a
,

1.2 Preparing Video Assets

DVD-V i deo ca n sust ain tran sf er rat es of 10. 08 Mbps , max imum , for vide o and audio together. However, the DVD Specification limits the maximum bit rate for MPEG-2 video to 9.80 Mbps or less . MPEG-1 video is limi ted to
1.856 Mbps or less. The DVD Specification requires that all video content within a single vol-
ume be of the same frame rate. For this reason, it is not possible to combine NTSC (525/60) content with PAL/SECAM (625/50) content in a project.
1. DVD Specification, Part 3: Vi deo Specifications; Table 5.4.1.1-1: Constraints on MPEG-1 video, on page VI5-39; Table 5.4.1.2-1: Constraints on MPEG-2 video, on page VI5-40; Table 5.4.2.2-1: Restricted Items for Dolby AC-3 coding of audio, on page VI5-52; and Table 5.4.2.3-1: Restricted Items for MPEG coding of audio, on page VI5-53. For information about DVD Specifications, contact Toshiba Corporation, 1-1, Shibaura 1-Chom e , Minato-ku, Tokyo 105-01, Japan.
2
© Daikin U.S. Comtec Laboratories1

1.2.1 Variable Bit Rate Encoding

1.2.1 Variable Bit Rate Encoding
Although DVD-Video allows rates of up to 9.80 Mbps for video, a full-length motion picture will not fit within a single-layer, single-sided disc if you encode it from start to finish at this rate. Y ou can, however, fit a full-length motion picture on a single-layer, single-sided disc with excel­lent picture quality if you use variable bit rate (VBR) compression during the encoding process.
VBR encoding systems evaluate bit rate on several factors during com­pression, the most important being rate-of-change. The encoder adjusts the encoding bit rate so that the most compositionally diverse and rapidly changing sequences are assigned the highest rate. VBR encoding is gener­ally done in two or three passes, or in out-of-r eal-time mode. The encoder evaluates rate-of-change for each frame or sequence as peak, average, and minimum. After the system performs its analysis, the operator generally can intervene to perform final adjustments based on encoding results.

1.2.2 Preparing Assets for Multi-Angle Play

Certain restrictions apply with regard to video encoding for both seamless and non-seamless multi-angle play:
Each video object must have the same duration.
Each video object can have only one scene.
Each video stream must contain the same GOP structure (i.e. same
number of fields, frames, and pattern of I, B and P-frames).
Each video stream must contain the same number of GOPs.
Each stream must be encoded at the same bit rate.
Each video stream must have been encoded using the same type of bit
rate, either constant or variable.
If video has been encoded at a constant bit rate, each video stream must have the same vbv_delay initial value.
The combined bit rate of video, audio and subpicture data must not exceed 8.0 Mbps per angle stream . (This bit rate ceiling can decr ease by as much as 1.2 Mbps as the number of video angles increases.)
You can incorporate multi-angle views for a VTS title only, not within the Video Manager.
Scenarist NT 2.0 Procedures 1
3
Section 1 Preparing Assets

1.2.3 Preparing Assets for Seamless Play

In order for video assets to play seamlessly, certain video encoding and audio track restrictions must be observed. Because play between multi­angle and single-angle cells within a Program Chain (PGC) must al ways be seamless, these restrictions will always apply in such ca ses.
The physical order of the video assets on the disc must be identical to the playback order.
If you want two video obje cts to play seamles sly, both stream s must be encoded at the same bit rate using the same bit rate method, either con­stant or variable.
In the NTSC format, MPEG-2 assets must be encoded at a maximum of 36 fields per GOP . In the P AL system, assets must be encoded at a max­imum of 30 fields per GOP.
There is no restriction on the number of P-frames permitted between each I-frame.
When you are creating an audio stream and you want seamless playback between two video objects, be sure to align the start and end of each audio stream with the start and end of its video stream. If you do not, Scenarist may not be able to multiplex the project (depending on the length o f the gap between the two audio tracks).

1.3 Preparing Audio Assets

The options for audio in DVD are almost limitless. Several stereo and multi-channel audio formats and multiple soundtracks are available. You may want to use all possibilities, but you must balance disc space and audio bandwidth against picture quality and play time.
The DVD Specification defines that a title sold in either the NTSC (525/60) or PAL/SECAM (625/50) video markets must have an a udio tra ck in Lin­ear PCM or AC-3. A DVD title that includes only MPEG audio, for exam­ple, would be in violation of this specification.
VBR is possible with audio encoding, but most encoding systems do not support it.
4
© Daikin U.S. Comtec Laboratories1
1.3.1 Linear PCM
NOTE
Linear PCM (audio that has been digitized but not compressed during the encoding process) is the highest-fidelity audio option. Linear PCM can vary in bit resolution and sample rate. For example, standard CD audio uses 16-bit resolution and a sample rate of 44.1 kHz.

1.3.1 Linear PCM

DVD can support PCM sample rates of 48 kHz and 96 kHz with resolu­tions of 16, 20, or 24 bits. incur a significant bit rate penalty . Table 1-1 shows the difference in the bit rate between normal and high definition audio.
The DVD Specification allows up to 8 channels of PCM audio with a max­imum bit rate of 6.144 Mbps per audio stream.
Currently, no players exist which support multi-channel PCM. Therefore, authoring multi-channel PCM audio titles is not recommended.

1.3.2 AC-3

AC-3 audio compression, also known as Dolby Digital, is standard on all DVD players in the NTSC (525/60) market. AC-3 provides efficient data compression for stereo and multi-channel surround (5.1) formats.
2
High sample rates and resolutions, however,
Table 1-1 Bit rate comparison
48 kHz/16 bit 96 kHz/24 bit
Stereo bit rate 1.536 Mbps 4.608 Mbps
AC-3 supports various channel formats with a sample rate of 48 kHz and bit rates from 64 to 448 kbps:
Stereo for general use...................................192 kbps
Extended stereo frequency response.........224 kbps or higher
5.1 surround sound ......................................384 kbps or higher
2. Scenarist NT Professional is required to utilize Linear PCM audio with a sample rate of 96 kHz.
3. In order to better maintain musical harmonics, Dolby Laboratories recommends using a bit rate of 448 kbps for 5.1 surround sound recordings.
Scenarist NT 2.0 Procedures 1
3
5
Section 1 Preparing Assets

1.3.3 MPEG Audio

MPEG audio compression (similar in princi ple to AC-3) converts audio sample frames to the frequency domain (a mathematical construct through which audio information can be transformed into frequencies, which can then be transformed into numbers). Using principles of audio masking, different frequency bands ar e encoded with differing numbers of bits.
Many MPEG video encoding systems are capable of capturing MPEG-1 audio in stereo. MPEG-2 audio encoders can handle configurations up to
7.1, with an additional two speakers in the front. DVD supports various MPEG-1 and MPEG-2 audio formats with a sample rate of 48 kHz:
MPEG-1 Audio (2 ch.) .................................up to 384 kbps
MPEG-2 Audio (7.1 ch.) ..............................up to 912 kbps
Encoding systems for multi-channel MPEG audio are emerging.

1.3.4 Other Audio Options

Besides PCM, AC-3, and MPEG compressed audio, you can also elect to offer audio in either of two alternate compressed formats:
DTS (Digital Theater Systems) A premium-fidelity option for sur-
round sound encoding. The bit rate for DTS 5.1 surround is 64 to 1536 kbps, compared to 64 to 448 kbps for Dolby Digital. The higher bit rate produces sound that the manufacturer claims is equivalent to 20-bit PCM at a 48 kHz sample rate.
SDDS (Sony Digital Direct Systems) A competing surround-sound
format, proposed by the Sony Corporation, as an option for DVD. It is not clear at this time what plans Sony has to in troduce compatible playback hardware for the SDDS format. Therefore , Scenarist NT does not currently support the SDDS audio format.
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1.3.5 Preparing Assets for Karaoke

1.3.5 Preparing Assets for Karaoke
Scenarist currently supports karaoke only within an AC-3 stream. When encoding karaoke assets, the AC-3 bsmod should be set to 111 and the AC-3 acmod should be set to 0x2 or gr eater. Table 1-2 shows these assignments.
Table 1-2 Channel assignment for karaoke
acmod
010 2/0 L, R L, R
011 3/0 L, M, R L, C, R
100 2/1 L, R, V1 L, R, S
101 3/1 L, M, R, V1 L, C, R, S
110 2/2 L, R, V1, V2 L, R, Ls, Rs
111 3/2 L, M, R, V1, V2 L, C, R, Ls, Rs
See Section 3.7, Creating a Karaoke Title for details of how to create a karaoke title.
Audio coding
mode
Karaoke channel
assignment
(bsmod = 111)

1.4 Preparing Still Image Assets

When a still image is imported into Scen arist, it is automatically MPEG-2 encoded in preparation for authoring. This image can then be used to create a Still Menu, Slide Show or Still Show.
Normal channel
assignment
(bsmod
111)
Scenarist NT supports still image sizes of 720 × 480 for NTSC (525/60) and 720 × 576 for PAL (625/50). If a still image of a different dimension is imported, Scenarist will automatically scale the image to the appropriate dimensions.
Scenarist NT 2.0 Procedures 1
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Section 1 Preparing Assets

1.4.1 Adjusting for Television Overscan

When still images are played back from a DVD disc to a television monitor, the picture will often be cropped a small amount from all sides. This is referred to as overscan. In order to avoid losing important visual information due to overscan, key graphical elements should remain
within the Action Safe or Title Safe boundaries. Action Safe The area within which action should be confined so
as to ensure that it is visible on most television sets. (Typically a 5% margin in from each edge.)
Title Safe The area within which to place a title or graphical
element so that none of it falls outside the visible region on most television sets. (Typically a 10% mar­gin in from each edge.)
Although overscan is a concern on most consumer television sets, PC­based DVD players typically do not have an overscan area. On such systems, one can expect the full still image or video frame to be visible.

1.4.2 Preparing a YUV File

YUV image files (images created using the YUV color space, which is used by the NTSC and P AL color video stan dards) lack the information h eaders and file extensions that exist in JPEG, TIFF, BMP and other graphics file formats. Without an information header, Scenarist cannot normally read a file in the YUV format; however, Scenarist can handle a YUV file if you perform the following steps:
Add a .yuv extension to the file name.
Adj ust the image size to 720 × 480 for NTSC and 720 × 576 for PAL.
The current version of Scenarist NT supports the YUV color space in one file in the ratio 4:2:0 in the sequence Y data (luma) followed by U data (color) followed by V data (color). If the original ratio is 4:2:2, it must be converted to 4:2:0 before Scenarist can use it.
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1.5 Preparing a Subpicture for Use in a Menu

1.5 Preparing a Subpicture for Use in a Menu
A menu consists of a motion vide o or still image background with a sub­picture overlay and highlight layer. When creating a subpicture to be used in a menu, you must observe the following guidelines:
The subpicture must be made from a still image, using a graphic pro-
duction tool such as Pa int Shop Pro or Photoshop.
Create the subpicture lettering in pure black, red, or blue; that is, set to
255 the RGB color value of whatever color you choose. The background should be white.
Anti-aliasing must be off. Anti-aliasing smooths the jagged edges of
curved or diagonal lines in a bitmapped image by changing the pixels around the lines to different shades of gray or color . Because Scenarist’s Conversion Rule converts each pixel to a specific color or to black or white, when it converts an anti-aliased image, the edges of the image become noticeably jagged and uneven.
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Save the subpictures in BMP, GIF, JPEG
(Photoshop), SGI, TIFF, TGA (Targa), or YUV format.
A subpicture can be any size (horizontal and vertical resolution) as
long as it is smaller than the video or still image it will overlay.
, PCD (Photo CD), PICT, PSD

1.6 Preparing Subtitle Assets

A subtitle stream is a sequence of subpicture overlays that play over a background video or still image. Subtitles can utilize several digital effects such as fade in, fade out, scroll or wipe.
There are two ways to handle subtitles in Scenarist NT 2.0, either by creat­ing them with Scenarist NTs built-in Subtitle Editor, or by preparing them in an outside application and then importing them into your scenario. This section provides information on how to prepare subtitle assets outside Scenarist. For detailed information on the subtitle import procedure and how to create subtitles with the Subtitle Editor, refer to Section 5, “Creat- ing Subtitles”.
4. JPEG compression is a lossy algorithm and is, therefore, not recommended for subpicture assets.
Scenarist NT 2.0 Procedures 1
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Section 1 Preparing Assets
Use the following guidelines when creating subtitle a ssets for import:
Create subtitle images in a graphics program.
Save subtitle im ages in BMP, GIF, JPEG, PCD (Photo CD), PICT, PSD
(Photoshop), SGI, TIFF, TGA (Targa), or YUV format.
Use a maximum of four colors.
Image size should not exceed 720 × 480 (
Save all the image files for a stream of subtitles in the same format and
in the same directory.
Keep a record of subtitle names, stream numbers, and corresponding start-time and end-time codes.
Once you hav e settled on the para meters for y our subt itle images, you must name the images, then identify the colors used in them. Refer to Section 8.1, Setting Subpicture Colors for a description of this procedure.

1.6.1 Naming a Subtitle Image

The name you give to a subtitle image is important. Scenarist registers sub­title images sequentially , as subpictures, within a subtitle asset folder. The name of a subtitle identifies the image, its location within the subtitle sequence, and the type of image it is.
NTSC) or 720 × 576 (PAL) pixels.
Use the following format when naming a subtitle image:
ImageName.subpicture#.ImageFormat
For example, a motion video clip named Twilight has one subpicture stream with a series of 150 subtitles. All of the images have been created in the TIFF image format. The images would be named:
Twilight.1.tif Twilight.2.tif Twilight.3.tif
and so forth.
The 150th image would be named
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Twilight.150.tif.
© Daikin U.S. Comtec Laboratories1

1.6.2 Creating a Subtit le Script File

1.6.2 Creating a Subtitle Script File
The next step is to create in a text editor a subtitle script file that tells Sce­narist which subtitle settings to use for a particular sequence of subtitle images. Figure 1-1 shows an example of a subtitle script file.
Figure 1-1 Subtitle script file format
Here are the definitions for the script file settings: st_format The identifying number of the subtitle data stream.
Scenarist NT currently supports subtitle format 2 only, which allows you to adjust a subtitles location
in time to action in the video. SubTitle The name of the subtitle data item. Display_Start The options are Forced or Non_Forced.
Scenarist NT 2.0 Procedures 1
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Section 1 Preparing Assets
Pixel_Area The size of the background area for the subtitle
Display_Area The location of the subtitle image within the back-
Color Color codes for the four colors available for subtitle
Contrast The degree of transparency of the subtitle colors. The
BG, PA, E1, E2 Color values for Background, Pattern, Emphasis 1
directory The path to the subtitle file.
The list of subtitle image files completes the subtitle script file. Save the file with an .sst extension. Now your stream of subtitles is ready to import into a track. See Section 5, Creating Subtitles for information on how to cre­ate a subtitle track.
image.
ground area.
images.
range is 0 to 15, where 0 is transparent and 15 is opaque.
and Emphasis 2 colors.
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SECTION 2 S
CENARIO MANAGEMENT
2.1 Starting Scenarist NT 2.0 ............................................................................................... .... 2-2
2.3 The Project Manager ..........................................................................................................2-4
2.2 The My Scenarios Folder................................................................................................... 2-3
2.4 The Project Wizard ............................................................................................................. 2-5
2.5 The File Menu ................................................................................................................... 2-19
2.6 Importing a Scenario........................................................................................................ 2-20
2.6.1 Importing from a Script........................................................................................ 2-20
2.6.2 Importing from an Archive ................................................................................. 2-21
2.6.3 Importing from Tape ............................................................................................ 2-22
2.7 Exporting a Scenario ........................................................................................................2-24
2.7.1 Exporting a Script ................................................................................................. 2-24
2.7.2 Exporting to an Archive....................................................................................... 2-25
2.7.3 Exporting to Tape.................................................................................................. 2-26
2.8 Using Place Holders to Author a Scenario without Assets........................................ 2-27
2.8.1 Using Place Holders to Create a Template Scenario........................................ 2-27
2.8.2 Updating Only Place Holders of a Certain Type.............................................. 2-28
Section 2 Scenario Management

2.1 Starting Scenarist NT 2.0

The first time you launch Scenarist after installing the software, a blank Project Manager appears.
1. Open the Windows NT Start menu and choose
Scenarist NT Scenarist.
The initial Scenarist NT 2.0 Project Manager appea r s.
Programs Daikin
Figure 2-1 Project Manager after launching Scenarist for first time
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2.2 The My Scenarios Folder
The default directory for saving scenarios and other data is the My Scenarios folder , which is created on the system startup drive during the Scenarist NT
2.0 software installation process.
Figure 2-2 The My Scenarios folder
Scenarist creates work files and directories when data is registered, includ­ing Scenarist scenarios (<ProjectName>.scn) and an associated directory named <ProjectName> Cache, and encoded subpictures (.sp), encoded still files (.mps), subtitle text image files (Subtitle Text.bmp”, “Subtitle Text_1.bmp, etc.), and Scenarist script files (.scp).

2.2 The My Scenario s Fo lder

Project file
Work folder for project
Encoded subpicture file Encoded still file For subtit le files created in Scenarist For Scenarist script files
Scenarist NT 2.0 Procedures 2
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Section 2 Scenario Management

2.3 The Project Manager

The Project Manager is where you will manage your scenario projects, and provides an easy, convenient way to begin the process of creating a new scenario, open a different scenario, and cr eate a new scenario from a script. It also provides a list of the 16 most recently accessed scenarios.
List of 16 most recently accessed scenarios
Exits the
Project Manager
Directory path
Currently selected scenario
Opens the currently selected scenario
Opens the
Project Wizard
Status
Browse button
Opens the Create New Scenario from Script dialog box
Figure 2-3 Project Manager window
The Project Manager opens by default when you launch Scenarist. To access the Project Manager from within an active scenario, choose
Manager...
from the File menu. To set Scenarist to bypass the Project Man-
ager on startup and proceed directly to the last active project, choose
erence
from the Settings menu, and choose the Open the most recent
Project
Pref-
project radio button. The scenario files created by the Project Manager contain Scenarist data-
base information, including playback, link, and sync data, asset and prop­erties information, program playback control data and project-specific preferences.
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2.4 The Project Wizard
TIP
The Project Wizard guides you through a seri es o f screens that ask y ou to provide the scenario name, DVD application type and disc information, number of video title sets, default color palette, and so on. Each Project Wizard screen briefly explains the setup decisions it asks you to make.
The setup decisions you make in the Project Wizard ar e n ot irr eve rs ible. If you decide you would like to change one or more of your setup options, simply press the Back button and make your changes, then con­tinue on through the authoring process.
1. From within the Project Manager window, click the New button.
The Introduction screen of the Scenarist NT Project Wizard appears.

2.4 The Project Wizard

Figure 2-4 Scenarist NT Project Wizard Introduction screen
You can also begin the process of creating a new scenario directly from within a project by choosing New... from the File menu (Ctrl-N).
Scenarist NT 2.0 Procedures 2
5
Section 2 Scenario Management
NOTE
2. Click Next.
The Scenario Name screen appears.
Figure 2-5 Step 1 – Scenario Name
3. Click the browse button on the right-hand side of the Scenario File field.
Select File dialog box appears. The default directory is the My
A Scenarios folder, which was created on the system startup drive during the Scenarist NT 2.0 software installation process.
4. Type a scenario name, then click the Open button, or press the Return key.
The Scenario Name screen returns.
A scenario name can only contain alphanumeric characters (0–9, A-Z), underscores and hyphens. If you attempt to name a scenario with any other characters, Scenarist will alert you with an error message.
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