Creative Sound Blaster AWE32 (CT1922), Sound Blaster AWE32 Upgrade (CT1920) Wavetable Add-On Card User Manual

Advanced Wave Table Upgrade
Plug and Play
USER’S GUIDE
User’s Guide
Information in this document is subject to change without notice and does not represent a commitment on the part of Creative Technology Ltd. The software described in this document is furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any other medium except as spe cifica lly allowed in the l icense agre ement. The licensee may make one copy of the software for backup purposes. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the written permission of Creative Technology Ltd.
Copyright 1995 by Creative Technology Ltd. All rights reserved.
Version 1.0
January 1996
Sound Blaster is a registered trademark of Creative Technology Ltd. Sound Blaster 16, Sound Blaster AWE32 and Wave Blaster are trademarks of Creative Technology Ltd. IBM is a registered trademark of International Business Machines Corporation. MS-DOS is a registered trademark and Windows is a trademark of Microsoft Corporation. All other products are trademarks or registered trademarks of their respective owners.
The hardware on your card is covered by one or more of the following U.S. Patents: 4,404,529; 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676;

Regulatory Information

The following sections provide regulatory information for this product.
Notice for the USA
FCC Part 15: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the i nstructions, may cause harmful interference to radio communications. However, there is no guaran tee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipmen t o ff and on, the user is e ncourage d to try one or more of the following measures:
Reorient or relocate the receiving antenna.Increase the separation between the equipment and receiver.Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Caution
To comply with the limits for the Class B digital device, pursuant to Part 15 of the FCC Rules, this device must be installed in computer equipment certified to comply with the Class B limits.
All cables used to connect the computer and peripherals must be shielded and grounded. Operation with non-certified computers or non-shielded ca bles may re sult in interfere nce to rad io or television reception.
Modifications
Any changes or modifications not expressly approved by the grantee of this device could void the user’s authority to operate the device.
Notice for Canada
This apparatus complies with the Class “B” limits for radio interference as specified in the Canadian Department of Communications Radio Interference Re gulations.
Cet appareil est conforme aux normes de CLASSE “B” d’interference radio tel que sp e’cifie’ par le Ministère Canadien des Communications dans les règlements d’interfe’rence radio.
iii

Safety Information

CAUTION: This device is intended to be installed b y the user in a CSA/TUV/UL certified/listed IBM AT or compatible personal computers in the manufacturer’s defined operator access area. Check the equipment operating/installation manual and/or with the equipment manufacturer to verify/confirm if your equipment is suitable for user-installed application cards.
ATTENTION: Ce carte est destiné à être installé par l’utilisateur, dans un ordinateur compatible certifié CSA/TUV/UL ou listé IBM AT, à l’intérieur de la zone définie par le fabricant. Consulter le mode d’emploi ou le fabricant de l’a ppareil po ur vérifier ou confirmer si l’utilisateur peut y installer lui-même des cartes périphériques.

Compliance

This product is in conformity with the following Council Directive:
Directive 89/336/EEC, 92/31/EEC (EMC)
iv

Conten t s

Introduction.................. .. ..................... ... .. ... .. .. ...................... .. .. ... .. ..................ix
Before You Begin.................... .... ..... ..... ..... .. ..... .... ..... ..... ..... .. ..... .... ..... ..... ..... .ix
Checking System Requirements.................. ..... .... ..... ..... .... ..... ... .... .....x
Getting Lates t Inform atio n............. .. ..... .. ..... ..... .. ..... ... .... .... ... ..... ... .... ..x
Making a Copy of Your Diskettes............... .. ..................... ... .. ... .. .. .... xi
Using the Doc ument atio n............ ... .. .. ... . . .. ... .. ... .. . . ... .. .. ... .. . . ... .. ... .. .. ... .xi
Document Conventions......................................................................xii
Text Conventions........................ ..... ..... .... ..... ..... .... ... ..... .... ..xiii
Icons.......................... ..... ..... .. ..... .... ..... ..... ..... .. ..... .... ..... ..... ....xiii
1 Knowing Your Synthesizer Card
Line-Out Jack........................ ..... ..... .. ..... ..... .... ..... ..... .. ..... ..... .... ..... ..... ..... .. ....1-2
SPDIF Connector..................... .... ..... ..... ..... .... ... .... ..... ..... ..... .... ... .... ..... ..... ....1-2
Memory Module Expansion Slots ................................................................1-3
DRAM Expansion Jumpers.................................. ... ..................... .. ..............1-3
Motherboard Audio Connectors .......................................................... .........1-4
Knowing the Software-Configurable I/O Address Setting........................ ..1-4
2 Setting Up Your Synthesizer Card
Installing the Card......... ... ..... .... ... ..... .. ..... .... ... ..... .. ..... ..... .. ..... .. ..... ..... .. ..... ... .2-1
Connecting to Output Devices................ ...................... ..................... ...........2-3
Connecting to Powered Speakers or External Amplifier................2-4
Connecting to Audio Card .................... .... ........ .... ..... ..... ....... ..... .... ..2-4
Connecting to External Digital Devices...................... ..... ..... .. ..... ....2-5
3 Installing Software in Windows 95
Setting Up Synthesize r Ca rd Dr ivers................................ ... .. .......................3-1
Installing Your Synthes iz er Card’s Applica tio ns........... .. ..... ..... .. ..... ..... .. ....3-2
Testing the Inst all ation. .. ..... .. ..... .. ..... ..... .. ..... ..... .. ..... .. ..... ..... .. ..... ... .... ..... .. ....3-5
Uninstalling your Synthesizer Card Software............................................3-10
4 Installing Software in DOS/Windows 3.x
Installing From CD-ROM................ ..... ..... .. ..... .. ..... ..... .. ..... ... .... .... ... ..... ... ...4-2
Installing F rom Diskettes .... .. ..... ..... .... .... .... .... ..... ..... .. ..... ..... .... .... ... ..... ..... ... .4-2
Testing the Inst all ation. .. ..... .. ..... .. ..... ..... .. ..... ..... .. ..... .. ..... ..... .. ..... ... .... ..... .. ....4-3
Understanding the Installa tion Program.................. ..... .... ... .... ..... ..... ..... .... ..4-4
Modificat ion s to AUT OEXEC.BAT File................. .. .... .. .... .. ... .. ... .4-5
Changing Resou rce Settin gs. ..... .. ..... .. ..... ..... .. ..... ..... .. ..... .. ..... ..... .. ..... ..... .. ....4-7
v
5 Using Advanced WavEffects Control for
Windows 9 5
Starting AWE32 Control............... .... ..... ....... ..... ..... .... ........ .... ..... ....... ..... .....5-2
Setting Effects for Playback............. .... .... ..... ..... .. ..... ..... ..... ... .... .... ..... ..... .. ...5-3
Reverb................. ..... ....... ..... ....... ..... ....... ..... ....... ..... .... ....... ..... ....... ...5-3
Chorus ................. ....... ..... ..... ....... ..... ....... ..... ....... ..... ....... .... ....... ..... ...5-4
Treble and Bass Le vel..................................... ..................................5-5
Changing Synthesizer Bank................. .... ..... ... .... ..... ..... ..... .... ..... .. ..... ..... .....5-5
Changing User Bank.............. ..... ....... ..... ..... ..... ....... .... ..... ....... ..... ..... ....... .....5-7
Uploading User Bank........................ ..... ..... ....... ..... .... ..... ....... ..... .....5-7
Clearing User Banks.............. ...................... .. .. ... ..................... .. ... .. ...5-8
Changing WaveFx Samples.............. ....... ..... ..... ....... ..... ..... .... ....... ..... ..... .....5-9
Uploading Instruments......................................................................5-9
Clearing WaveFx Instruments ........................................................5-10
Auditioning Your Banks..............................................................................5-10
Viewing the Memory Status Display............ ...................... .. .. ....................5-12
Selecting AWE Devices ..............................................................................5-13
Using MPU-401 MIDI Emulation..................................................5-14
Browsing Sound Sample Files or SoundFont Banks .................. ..... ....... ...5-16
Using Context-Menu ........... ....... ..... ..... .... ........ .... ..... ....... ..... ..... ....... .... ..... .5-17
6 Using DOS/Windows 3.x Advanced WavEffects
Utilities
Using AWEUTIL................. ....... ..... ..... .... ........ .... ..... ....... ..... ..... ....... .... ..... ...6-1
Initializing AWE Hardware ..............................................................6-2
Using MIDI Emulation to Support Computer Gam es.....................6-2
Using the AWE Control ....................... .... ..... ..... ..... .... ... ..... .... ..... ..... .... ... .....6-3
Starting AWE Control.............. .... ..... ..... ..... .. ..... ..... .... ..... ..... .... ... .....6-4
Setting Effects for Playback........................ ....... ..... .... ..... ....... ..... .....6-5
Reverb................. ....... ..... ..... ..... ....... .... ..... ....... ..... ..... ....... .....6-5
Chorus................. ....... ..... ..... ....... ..... .... ........ .... ..... ....... ..... .....6-6
Changing Synthesizer Bank.............. ....... ..... ..... ....... ..... .... ..... ....... ...6-7
Changing User Bank.......... .... ..... ....... ..... ..... .... ........ .... ..... ....... ..... .....6-8
Using the Control Menu............. ..... ..... .... ..... ..... .. ..... ..... .... ..... ..... .. .6-10
Viewing the Memory Status Display....... ... .... ..... ..... ..... .... ... .... ..... .6-10
Using the Break-Out-Box Button...................... ..... .. ..... .... ..... ..... ...6-11
Quitting AWE Control............. .... ..... ..... ..... .. ..... ..... .... ..... ..... .... ... ...6-11
vi
Appendice s A General Specifications
Plug and Play........... ..... .... ........ .... ..... ....... ..... ..... ....... ..... .... ..... ....... ..... ..... .....A-1
Advanced WavEffects 32 Music Synthesizer......................... ... .... ..... ..... ...A-1
Upgrade Options...........................................................................................A-1
B Changing DRAM Expansion Jumper Settings C H ar dwar e Info rm ati on D MIDI Specifications
MIDI Implementation Chart ........................................................................D-2
Using MIDI Implementation Chart .................................................D-3
GS Drum Preset Maps................. ..... ..... ..... .. ..... .... ..... ..... ..... .. ..... .... ..... ..... ...D-4
Using GS Drum Preset Maps.................. ..... ..... .... ... .... ..... ..... ..... ...D-10
Preset Organization.....................................................................................D-12
GM & GS Preset (Capitol tones)................. ..... .. ..... .... ..... ..... ..... .. .D-12
GS Preset (Variation Tones)........................ .. ..... ..... .... ..... ..... .. ..... .D-15
Using GS Preset (Variation Tones)............. .. ..... .... ..... ..... .D-17
MT-32 Preset..................................................................................D-18
E Troubleshooting
Proble ms Insta llin g Synt h esizer Card Soft war e from CD-RO M.......... ... ..E-1
Problems with Sound.................................................................................... E-2
Problems in DOS.......................................................................................... E-3
Problems in Windows 3.x ....................... ..... ....... ..... ..... ....... .... ..... ..... ....... ...E-4
Resolving Conflicts... ... .. .. ... .. ..... .. ... .. .. ... ..... .. .. ... .. .. ... ..... .. .. ... .. .. ..... .. ... .. ... .. .. .E-5
Resolving Conflicts in Windows 95................................................ E-5
Resolving Conflicts in DOS/Windows 3.x..................................... E-6
vii

Introduction

Welcome to the next wave of multimedia computi ng. Your synthesizer card allows you to obtain realistic acoustic reproduction through digitized sound samples.
Your synthesizer card supports the following features:
Plug and Play ISA Specification version 1.0a compliantMajor MIDI standards such as General MIDI, GS, and MT-32SoundFont editing and playback
In addition, your synthesizer card can be used side-by-si de with any Sound Blaster compatible sound c ard.

Before You Begin

This section provides information you should know before usin g this manual. It is organized as below:
Checkin g System R equire me ntsGetting Latest InformationMaking a Copy of Your DiskettesUsing the Documenta tio nDocument Conventions
ix

Checking System Requirements

The system requirements are :
A 386 computer (486 recom mended)An EGA or VGA card installed (VGA recommended).7.5 MB of hard disk space for your synthesizer card’s software.4 MB RAM (8 MB recommended for Windows 95).Windows 95 or Windows 3.x.

Getting Latest Information

Your package may come with a CD-ROM or diskettes to install your synthesizer card’s software. The README file, found in the CD-ROM or installa tion disket te , contains the latest inf orm ation and changes not available at the time of printing. Please read the file before you continue.
If you are about to follow the steps for reading the README file on your card’s software installation CD-ROM, we assume that you already have a CD-ROM drive installed.
To view the file in Windows 95:
1. Start Windows 95.
2. Insert the installa tion diske tte or CD-ROM int o a drive.
If you inserted the CD-R OM and it starts playing automatically, choose Cancel at the first screen.
3. Double-click the My Computer i con on your Desktop.
Your system’s drive icons are displayed.
4. Double-c lick the icon represent ing the drive conta ini ng y our
installation diskette or CD-ROM.
5. Double-c lick the R EADM E .TX T file.
The Notepad applicatio n start s and displays the README.TXT file.
x
To view the file in DOS/Windows 3.x:
1. Start your computer.
2. Insert the insta lla tio n diskette o r CD-ROM into a drive
3. At the DOS prompt, change to the drive containing the diskette or CD-ROM. Normally, this is drive A or B for a diskette and drive D for a CD-ROM.
4. Type README and press <Enter>.
If you want to read the file in Windows 3.x, you can do so by going to the Windows DOS box and following steps 3 and 4.

Making a Copy of Your Diskettes

If you have not made a copy of the original diskettes that come with your package, you should do so before installing the software in your system. Store your original disket tes in a safe place .

Using the Documentation

The documentation in this guide provides information on how to install your synthesizer card. The guide is arranged as follows:
Chapter 1, “Knowing Your Synthesizer Card”
Contains information about the various hardware components on your synthesizer card. If you are new to synthesizer cards, we recommend that you read this chapter before you set up your card.
Chapter 2, “Setting Up Your Synthesizer Card”
Guides you through the process of installing the card in your system.
Chapter 3, “Installing Software in Windows 95”
If you are using Windows 95, this chapter helps you install the software for the operating system.
Chapter 4, “Installing Software in DOS/Windows 3.x”
If you are using DOS or Windows 3.x, this chapter shows you how to install the software in these o perating s ystems.
Chapter 5, “Using Advanced WavEffects Control for Wi ndows 95”
Details how to use the Windows 95 applica tion that controls the features of your synthesizer card.
xi
Chapter 6, “Using DOS/Windows 3.x Advanced WavEffec ts Utiliti es”
Describes how to use the Windows 3.x application and DOS program to control your synthesizer card.
Appendix A, “General Specifications”
Describes the general specific ati ons of your synthesiz er card.
Appendix B, “Changing DRAM Expansion Jumper Settings”
Instructs you on how to change the DRAM Expansion jumpe r configuration when you add more RAM to your synthesizer card.
Appendix C, “Hardware Informatio n”
Provides information on the connectors used to direct sound from your synthesizer card to your mot herboard.
Appendix D, “MIDI Specificati ons”
Lists the MIDI specifications of your synthesizer card.
Appendix E, “Troublesh ootin g”
Provides tips and strategie s for some of the problems you might encounter with your synthesizer card either during installation or normal use.

Document Conventions

This manual follows cert ain conve nti ons to help y ou locat e and identify the informatio n that you need. These conventi o ns are described in the following sections:
Text ConventionsIcons
xii
Text Convention s
The following text conventions are used to help you distinguis h elements of the text in this manual (see Table i).
Table i: Text Conventions.
Text Element Use
bold Comman d names, switc hes, an d any text that
italic Title of a book. When presented at the DOS
UPPERCASE Directory name, file name, or acronym. < > Symbols, letters, and key names on the keyboard.
Icons
In this manual, icons are used to highlight areas of text that require your attention (see Ta ble ii).
Table ii: Icons.
must be entered exactly as it appears.
command line, it is a placeholder that represents information you must provide. This information usually appears in the parameter listing after the command is presented.
Icon Use
Information or instructions that must not be taken lightly and should be noted.
Cautions or warnings that you must pay attention to. Informa tion highlighted by this icon tells you how to avoid situations such as the risk of not enough memory or even damages to your system.
xiii

Knowing Your Synthesizer Card

This chapter helps you locate and identify the compone nts of your synthesizer card. The components of the synthesizer card comprise the following:
Line-Out JackSPDIF ConnectorMemory Module Expansi o n SlotsDRAM Expansion JumpersMotherboard Audio ConnectorsKnowing the Software-Confi gurable I/O Ad dress Setting
These components are shown in Figure 1-1 below. In addition, the section "Knowing the Software -Confi gurable I/O
Address Setting" is included in this chapter to get you acquainted with the settings of your synthesizer card that can be changed thr ough software.
1
Knowing Your Synthesizer Card 1-1
Place the synthesizer card in front of you as you go through this chapter. This will help you identify the various components described.

Line -Out Jack

The Line-Out jack is a one-hole connecting interface on your synthesizer card. It allows you to connect your card to powered speakers or an external amplifier for audio output. The section “Connecting to Powered Speakers or External Amplifier” in page 2-4 shows you how to make the connections.
Figure 1-1: The components of your synthesizer card.
This jack may not be a vailable on your card.

SPDIF Connector

The SPDIF (Sony/Philips Digital Interface Format) connector allows you to transfer digital audio signals from one digital device to another. In this way, the fidelity of a transferred digital signal is preserved. You can transfer digital signals from your synthesizer card to a digital
1-2 Knowing Your Synthesizer Card
device such as a DAT player through the SPDIF connector. The section “Connecting to External Digital Devices” in page 2-5 provides information on how to make the connections.
This connector may not be available on your card,

Memory Module Expansion Slots

The Memory Module Expansio n slots allow you to install SIMMs (Single In-line Memory Modules) on your synthesizer card so that you can have more RAM for your MIDI instrument samples. You can add up to a maximum of 28 MB of RAM using SIMMs. When you want to use these SIMMs, you need to change the setting of the DRAM jumper on your card. Refer to the section “DRAM Expansion Jumpers” in this chapter.
We recommend that you use a pair of SIMMs with the same capacity. The SIMM RAM acce ss time must be 80 nanoseconds or fas te r.

DRAM Expansion Jumpers

If you have installed SIMMs in your synthesizer card’s Me mory Module Expansion slots, you can use the DRAM_EN jumper on your synthesizer card to choose between the o n-board 512KB or installed SIMMs.
The factory default setting of jumper DRAM_EN is to use the on-board 512KB. Refer to Appendix B, “Changing DRAM Expansion Jumper Settings” for more information on setting the jumper.
Some synthesizer cards may not come with the on-board 512KB. Such cards do not have the DRAM Expansion jumper.
Knowing Your Synthesizer Card 1-3

Motherboard Audio Conn ectors

These connectors are used to connect your synthes izer card to your motherboard’s audio chips, if present . See Appendix C, “Hardware Information” for detailed information on these connectors.

Knowing the Softwar e-Configurable I/O Address Setting

Your synthesizer card supports Plug and Play. This feature allows a Plug and Play system to assign, using software, resources such as I/O addresses required by your newly added synthesizer card.
I/O addresses are areas of memory used by your computer’s microprocessor to distinguish among various peripheral devices connected to your system when sending or receiving data. Your synthesizer card is one such device. A possible combination of I/O addresses that it uses is 620H to 623H, A20H to A23H, and E20H to E23H.
You do not need to change the I/O addresses assigned by your Plug and Play system. When the system boots up, it automatically searches for free I/O addresses that are not used by other peripheral cards and reserves them for your synthesizer card. If a previously assigned set of addresses is taken up by another card, the system will search for other free addresses to assign to your synthesizer card.
1-4 Knowing Your Synthesizer Card
2
Figure 2-1

Setting Up Your Synthesizer Card

This chapter guide s you through the process of installing your synthesizer card in your system. It is organized as follows:
Installing the CardConnecting to Output Devices
IMPORTANT: If you are installing your synthesizer card in a system that is running Windows 3.x, you need to install a Plug an d Play Configuratio n Manage r before yo u proceed wi th the installation. The Plug and Play Configuration Manager allows you to configure your Plug and Play synthesizer ca rd in a non Plug and Play system.

Installing the Card

Installing the synthesizer card in your system is a straightforward process. Pleas e follow the instruct i ons below .
To install the synthesizer ca rd:
1. Switch off your system and all peripheral device s. Unplug the power cord from the wall outlet.
The power cor d and wall outlet shown may be different in your country.
Setting Up Your Synthesizer Card 2-1
2. Touch a metal plate on
Figure 2-5
your system to ground yourself and discharge any static electricity.
3. Remove the cover from your system.
4. Find a free 16-bit expansion slot in your system.
Figure 2-2
Figure 2-3
5. Remove the metal plate from the slot you have chosen and put the screw aside.
2-2 Setting Up Your Synthesizer Card
Figure 2-4
6. Align your car d’s 1 6 -bit
Figure 2-6
slot connector with the expansion slot and gently lower the card into the free slot as shown.
7. Secure the card to the expansion slot with the screw you
removed from the metal plate.
8. Replace the cover of your system.

Connecting to Out put Devices

Once the synthesizer card has been mounted in your system, you can connect it to the following devices:
Powered Speakers or External Audio AmplifierAudio Car dExternal Digital Device
If your card does not have any connectors or jacks on its rear metal plate (also known as rear bracket), skip all the sections below.
Setting Up Your Synthesizer Card 2-3

Connecting to Powered Speakers or External Amplifier

To play audio directly from your synthesizer card, you can connect your card to powered speakers or an external audio amplifier. Connect the stereo phone jack from the speakers’ or amplifie r’s in p ut connection to the Line-Out jack on the back panel of your synthesizer card. See Figure 2-7 below.
Figure 2-7: Connecting powered speakers or external amplifier to synthesizer card.

Connecting to Audio Card

If you have an audio card in your system, you can connec t the synthesizer and audio cards together. You can then control audio from your synthesizer card with the audio card’s software. To co nnect the two cards together, use a stereo phono cable with a stereo phone plug at each end t o connect the synthesizer card’s Line-Out jack with the audio card’s Line-In jack. Use Figure 2-8 below as a guide.
2-4 Setting Up Your Synthesizer Card
Some games do not work when the synthesizer and audio cards
Figure 2-9: Connecting external digital devices to synthesizer card.
are installed in your system. If your game software does not appear to work in such a situation, contact the game’s developer for help.
Figure 2-8: Connecting synthesizer and audio cards.

Connecting to External Digital Devices

You can send digital audio from your synthesizer card to a digital device for high quality audio playback or recording. To connect your synthesizer card to an external digital device, use a RCA cable with a RCA plug at each end to connect the synthesizer card’s SPDIF jack with the digital device’s input jack.
Setting Up Your Synthesizer Card 2-5
3

Installing Software in Windows 95

After you have installed your synthesizer card hardware, you can begin to install the software. This chapter guides you through the process of installing the synthesizer card’s software in Windows 95 and comprises the following sections:
Setting Up Synthesizer Card DriversInstalling Your Synthesize r C ard’s ApplicationsTesting the InstallationUninstalling your Synthesizer Card Software

Setting Up Synthesizer Car d Drivers

You need device drivers to control your synthesizer card. Installing these drivers in Windows 95 is easy as the operating system detects the existence of synt he sizer card compone nts, and either aut omatically installs the drivers or prompts you for the drivers. To set up the drivers for your synthesizer card, you need your Windows 95 inst allatio n diskettes or CD-ROM. Your synthesizer card drivers are in the m.
Installing Software in Windows 95 3-1
To set up the drivers:
Some of the dialog boxes shown below may not appear if you have previously installed a synthesizer card or an audio card with a wavetable synthesizer in your Windows 95 system.
1. Switc h your syste m on. The wavetable synthesi zer on your card is detected. A dialog box similar to the one in Figure 3-1 appears.
Figure 3-1: The New Hardware Found dialog box.
2. If you are prompted for a Windows 95 installation diskett e or CD-ROM, insert the indicated diskette or CD-ROM in a drive.
3. If you inserted a Windows 95 diskette, specify the drive containing the diskette and choose OK.
The drivers for your synthesizer card are now set up. Go on to th e next section to install your card’s applic ations.

Installing Your Synthesizer Card’s Applic ations

Your synthesizer card appli ca tio ns can be installed from a CD-ROM or a diskette depending on whether an installation CD-ROM or an installation disket te is supplied in your package.
To install from CD-ROM:
1. Ensure that your CD-ROM drive is installed and wo rkin g properly. If not, refer to your drive’s documentation to troubleshoot it.
3-2 Installing Software in Windows 95
2. Load your synthesizer card’s software installat ion CD -ROM
into your CD-ROM drive. The CD-ROM supports Windows 95 AutoPlay mode and starts running automatically. If it does not, refer to Appendix E, “Troubleshooting”.
3. Follow the instructions on the screen to finish installing your
synthesizer card’s applications.
To install the applications from diskette:
1. Insert the applications’ installation diskette into the appropriate
drive in your system.
2. Click in the task bar.
The Start popup menu appears
3. Select Settings from the Start popup menu as shown in
Figure 3-2.
Figure 3-2: Start popup menu.
Installing Software in Windows 95 3-3
4. Select Control Panel from the Settings sub-menu. The Control Panel group box similar to Fi gure 3-3 appears.
Figure 3-3: The Control Panel group box.
3-4 Installing Software in Windows 95
5. Double-c lick the Add/R em o ve Programs icon.
The Add/Remove Programs Properties dia log box similar to Figure 3-4 appears.
Figure 3-4: Add/Remove Programs properties dialog box.
6. Choose Install.
7. Follow the instructions on the screen to finish the installation.

Testing the Installation

When the applications have been instal led, you can test your synthesizer card to find out if it is working properly.
The testing procedure requires the Windows 95 Media Player. Follow the Start button’s menus, as depicted in Figure 3-7, to see if the Media Player icon is displayed. If it is not displayed, follow the instructions below to install the Media Player. If it is displayed, jump to the instructions to test the synthesizer card.
Installing Software in Windows 95 3-5
To install the Media Player:
1. Click the Start button.
2. Select Settings and then Control Panel. The Control Panel group box is displayed.
3. Double-click the Add/R em o ve Programs icon. The Add/Remove Programs Properti es dialog box appears.
4. Click the Windows Setup tab. The dialog box shown in Figure 3-5 appears.
Figure 3-5: The Windows Setup, Add/Remove Programs Properties dialog box.
3-6 Installing Software in Windows 95
5. Select Multimedi a and ch oose Details.
The Multimedi a dialog box shown in Fig ure 3-6 appears.
Figure 3-6: The Multimedia dialog box.
6. Click the Media Player check box and choose OK.
7. Follow the instructions that appear on Media Player
installation.
The Media Player is now installed. Perform the following instructions to test your synthesizer card.
Installing Software in Windows 95 3-7
To test the synthesizer card:
1. Click in the task bar.
2. Select Programs, Accessories, Multimedia, and Media Player as shown in Figure 3-7. The Media Player appears and is shown in Figure 3-8.
Figure 3-7: Programs popup menu.
3-8 Installing Software in Windows 95
Figure 3-8: Media Player.
3. In the File menu, select the Open command.
The Open dialog box appears with a list of sound files (see Figure 3-9).
Figure 3-9: The Open dialog.
4. Select CANYON.MID from the list of files.
You can also select any other file with the MID extension.
5. Choose Open.
6. Click on the Media Player.
You should hear the file being played.
If there is no sound during the test, check the following:
An output device is connected to the card’s Line-Out jack.Volume control of the output device (if any) is set at mid-range.If your synthesizer card is connected to an audio card, ma ke
sure that an external ampli fier or pow ered spea kers is/are connected to the audio card’s Line -Out jack if yo u decide not to use the audio card’s internal power amplifier.
No hardware conflicts between the synthesizer card and
another peripheral device.
You can also test the synthesizer card by running AWEDIAG in Single-DOS mode or in a DOS box. See the section “Testing the Installation” in page 4-3 for more details.
Installing Software in Windows 95 3-9

Uninstalling your Synthesizer Card Software

Many applications share resourc es and make modificat ions throughout your system. The Windows 95 uninstall feature allows you to remove applications cleanly or re-install them to correct problems, change configurations, or make version upgrades. You can use the uninstall feature on your synthesizer card’s software.
Please quit all your synthesizer card applicatio ns before carrying out the uninstall procedure. If a card’s application is running during the uninstall procedure, that application will not be uninstalled.
To uninstall the software:
1. Click in the task bar.
2. Select Settings from the Start popup menu as shown in Figure 3-10.
3-10 I nstalling Software in Windows 95
Figure 3-10: Start popup menu.
3. Select Control Panel from the Settings sub-menu shown in
Figure 3-10. The Control Panel group box like the one in Figure 3-11 appears.
Figure 3-11: The Control Panel group box.
Installing Software in Windows 95 3-11
4. Double-click the Add/R em o ve Programs icon. The Add/Remove Programs Properti es dialog box similar to the one in Figure 3-12 appears.
Figure 3-12: The Add/Remove Programs Properties dialog box.
5. Select Sound Bla ster AWE32 Software from the list and choose Remove. The files pertaining to your synthesizer card applications are deleted.
6. Follow the i nstructions on screen to complete the uninstall process.
3-12 I nstalling Software in Windows 95

Installing Software in DOS/Windows 3.x

This chapter provides instruct ions to instal l your synthesize r card’s software in a DOS/Windows 3.x system. It also tells you how to test the card and change the card’s resources. It cons ists of the following sections:
Installing From CD-ROMInstalling From DiskettesTesting the Installat ionUnderstanding t he Installation ProgramChanging Resource Settings
Your package may come with an instal latio n CD-ROM or an installation diskette to install your synthesizer card’s software. Please use the appropriate section based on the installation media provided in your package.
You need to have a Plug and Play Configuration Manager installed in your system before you install your s ynthesi z er card’s software. Your system cannot detect the card without a Plug and Play Configuration Manager.
4
Installing Software in DOS/Windows 3.x 4-1

Installing From CD-ROM

Before you can install the synthesizer car d’s software from the CD-ROM, a CD-ROM drive must be installed and working properly in your system.
If you have not yet installed a CD-ROM drive and associate d drivers, refer to your CD-ROM drive’s docume ntati on for instructions.
To install the synthesizer card’s software from CD-ROM:
1. Quit to DOS if you are in Windows.
The installation will not work if you install from the Windows DOS prompt.
2. Insert the install ati on CD -ROM int o yo ur CD-ROM drive.
3. At the DOS prompt, change to the drive containing your CD-ROM. For example, type D:.
4. Change to the WIN31 direc tory (e.g. type CD WIN31).
5. Type INSTALL and press <Ent er> .
6. Follow the instructions presented on the screen to complete the installation.
When you have completed the installation and rebooted, proceed to the section Testing the Installat ion in this chapter to find out if your installation works.

Installing From Diskett es

If a diskette is provided, to install the synthesizer card’s software:
1. Quit to DOS if you are in Windows.
The installation will not work if you install from the Windows DOS prompt.
2. Insert yo ur synthesiz er card’s instal lation disket te into a drive.
4-2 Installing Software in DOS/Windows 3.x
3. At the DOS prompt, change to the drive containing your
diskette. For example, if your diskette is in drive A, type A:.
4. Type INSTALL and press <Enter>.
5. Follow the instructions presented on the screen to complete the
installation.
When you have completed the installation a nd rebooted, proceed to the section “Testing Your Installation” in this cha pte r to find out if your installation works.

Testing the Installation

Once you have installed the card, run the test program AWEDIAG to make sure the card has been installed properly. This program checks the I/O addresses used by the synthesizer card. It then displays a menu to let you test the card’s music output.
To run the test program:
1. At the DOS prompt, change to the directory containing your
synthesizer card’s software.
If your system contains a Sound Blaster audio card, the software can be found in the same directory as your audio card’s software (e.g. C:\SB16). Otherwise, it can be found in the C:\CTSND directory or the directory you specified during installation.
2. Type AWEDIA G and press <Enter>.
3. Follow the instructions on the screen to complete t he test.
If the test program stops or displays an error message when it is checking the I/O addresses, it may be due to a conflict between the synthesizer card and another peripheral device. To resolve the conflict, you have to change the I/O addresses of your synthesizer card. (See the section “Changing Resource Settings” in page 4-7 or Appendix E, “Troubleshooting” on how to change the settings and resolve the conflicts.)
Installing Software in DOS/Windows 3.x 4-3
If there is no sound output during the test, check the following:
An output device is connected to the card’s Line-Out jack.Volume control of the output device (if any) is set at mid-range.If your synthesizer card is connected to an audio card and if you
decide not to use the audio card’s internal power amplifier, make sure that an external amplifier or powered speakers is/are connected to the audio card’s Line-Out jack.
No hardware conflicts exist between the synthesizer card and
another peripheral device.

Understanding the Installati on Program

The installation program creates a directory you specify, and copies the software provided into that directory. It then allows you to set up your Windows applications by adding a command to the WIN.INI file to run WINSETUP.EXE. This command automat ically crea t es the synthesizer card program group and the application icons when you next run Windows.
You can also choose to set up your Windows applications at a later time by running INS TAL L from the synthesizer card’s directory in your hard disk. INSTALL also allows you to selectivel y set up com ponents that were not installe d previously.
The installation program also modifies your AUTOEXEC.BAT file. Details are provided in the following section.
4-4 Installing Software in DOS/Windows 3.x

Modifications to AUTOEXEC.BAT File

Modifications made to the AUTOEXEC.BAT file vary depending on whether you have a Sound Blaster audio card installed in your system.
If you do not have a Sound Blaster audio card installed, the
installation program adds the following state ment s to the AUTOEXEC.BAT file:
SET BLASTER=E620 SET MIDI=SYNTH:1 MAP:E MODE:0 C:\CTSND\AWEDIAG /S /W=C:\WINDOWS
The first 2 statements set up the BLASTER and MIDI environment variables for your synthesizer card. The last statement runs the AWEDIAG utili ty. The CTSND direc tory is the default directory that stores your synthesizer card’s software. If you specified another directory to install to during the installation process, that directory is reflected instead. Similarly, the sa me st atem ent assume s that C:\WINDOWS contains your Windows program. If you installed it to another directory, that directory is reflecte d instea d.
If you have a Sound Blaster audio card installed, three
modifications will be made to the AUTOEXEC .BAT file: — An E parameter is added to the SET BL ASTE R statem ent . — A MODE parameter is added to the SET MIDI statement. — A statement to run AWEDIAG is added after the statement
to run DIAGNOSE for your Sound Blaster card.
The resultant statements for your Sound Blaster and synthesizer cards may look like:
SET BLASTER=A220 I5 D1 H5 P330 E620 T6 SET SOUND=C:\SB16 SET MIDI=SYNTH:1 MAP:E MODE:0 C:\S B1 6\D IAGNOSE /S C:\SB16\MIXERSET /P /Q C:\SB16\AWEDIAG /S /W=C:\WINDOWS
The statement to run AWEDIAG should always be after the statement to run DIAGNOSE.
Installing Software in DOS/Windows 3.x 4-5
The E parameter in the SET BLASTER stateme nt spec ifies the I/O address of your synthesizer card. Refer to your Sound Blaster audio card’s Getting Started manual for more information on the additional parameters. The SB16 direc tory is the defaul t direct ory tha t stores your Sound Blaster audio card’s software. If your audio card’s software is stored in another directory, that directory is reflected instead. Similarly, the last statement assumes that C:\W IN DOWS contains your Windows program. If you installed it to another directory, that directory is refle ct ed inst ead.
The SET BLASTER statement is added or modified by the AWEDIAG utility. The values shown above may differ from those in your system. Running AWEDIAG with the /S parameter updates the E parameter of the BLASTER environment with the I/O address of your synthesizer card (retrieved from the Plug and Play Configuration Manager). Running AWEDIAG with the /W parameter updates the SYSTEM.INI file with the same value.
The SET MIDI statement specifies the MIDI file format used. If you have a Sound Blaster audio card in your system, it’s installation program will have created the SET MIDI statement. In this case , the MODE parameter is added to that exist ing state me nt by your synthesizer card’s installation program.
The parameters in the SET MIDI statement are : Parameter Description SYNTH:xx can be 1 or 2.
1 (default setting) specifies the Advanced Wave Table synthesi zer. 2 specifies MIDI port on your audio card.
MAP:xx can be G, E, or B.
G specifies General MIDI file format. E (default setting) specifies Extended MIDI file format. B specifies Basic MIDI file format.
MODE:xx can be 0, 1, or 2.
0 (factory default) speci fies General MIDI mode. 1 specifies GS mode. 2 specifies MT-32 mode.
4-6 Installing Software in DOS/Windows 3.x

Changing Resource Settings

When your synthesizer card encounters a conflict with anot her peripheral device, you need to change the resource settings of your synthesizer card. This can be done by running the ISA Configuration Utility that comes with your system’s Plug and Play Configura tio n Manager. This utility shows you which resources are available for your synthesizer card and allows you to choose them. You can refer to the documentation for your Plug and Play Configuration Manager for more information.
When you have changed the resource settings, you will be asked to reboot. During reboot, yo ur system’s environment will be updated with the new settings. You can view the new resource settings in the system’s environment by typing SE T at the DOS prompt.
Installing Software in DOS/Windows 3.x 4-7

Using Advanced Wa vEffect s Control for Windows 95

You can use the Advanced WavEffects chip to control effects and MPU-401 MIDI Emulation of your synthesizer card. This chapter explores these capabilities using a Windows 95 application called AWE32 Control. The AWE32 Control allows you to add and control the effects of your MIDI playback in Windows. It also allows you to specify the Synthesi z er an d User Banks.
This chapter is organized as follows:
Starti n g AWE32 ControlSetting Effects for PlaybackChanging Synthesizer BankChanging User BankChanging WaveFx SamplesAuditioning Your Ba nksViewing the Mem ory Status Displa ySelecting AWE DevicesBrowsing Sound Sample Fil es or SoundFont BanksUsing Context-Me n u
5
Using Advanced WavEffects Control for Windows 95 5-1

Sta rtin g AWE3 2 Co ntro l

To start AWE32 Control:
1. Choose AWE32 Control from your synthesizer card’s program group. The AWE32 Control window similar to that shown in Figure 5-1 appears.
Figure 5-1: The AWE32 Control windows.
As AWE32 Control takes its settings directly from the hardware, the appearance of the AWE32 Control window may differ slightly.
5-2 Using Advanced WavEffects Control for Windows 95

Setting Effects fo r Playback

You can add effects like Reverb and Chorus to enhance your MIDI playback.
To add effects:
1. Choose the Effect tab.
The tab panel similar to Figure 5-1 appears.
2. Select the desire d effect .
3. Choose Apply to enable the effect.
The effect is used as the default setting immediately.
If the Reverb & Chorus effect is selected, you can further specify the reverb and chorus variations.

Reverb

Reverb adds a spacious quality to the sound. Listening to a sound containing Reverb is an experience similar to listening to music at an indoor concert.
The Reverb consists of eight variations:
Room 1Room 2Room 3Hall 1Hall 2PlateDelayPlanning Delay
Each variation defines a different degree of reverberation.
Using Advanced WavEffects Control for Windows 95 5-3

Chorus

To select Reverb variations:
1. Choose the Reverb drop-down list box. The dropped-down list similar to Figure 5-2 appears.
Figure 5-2: The Reverb drop-down list box.
2. Choose the desired reverb variation.
Chorus adds depth and warmth to the sound. This function is designed to give audio playback orchestral fullness and resonance .
The Chorus consists of eight variations:
Chorus 1Chorus 2Chorus 3Chorus 4Feedback Del ayFlangerShort DelayShort Delay Feed Back
Each variation defines a different degree of chorus effect.
5-4 Using Advanced WavEffects Control for Windows 95
To select Chorus variations:
1. Choose the Chorus drop-down list box.
The dropped-down list similar to Figure 5-3 appears.
Figure 5-3: The Chorus drop-down list box.
2. Choose the de sired chorus varia ti on.

Treble and Bass Level

Treble refers to the higher frequencies (or pitches) of sound while bass refers to the lower frequencies of sound. Increasing the treble level increases the volume of the higher pitches of sound. Increasing the bass level increases the volume of the lower pitches of sound.

Changing Synthesizer Bank

You can specify the Synthesizer Bank required to support your MIDI playback using the Available Synth drop-down list box on the Synth tab panel.
Three predefined standards are available : General MIDI, GS, and MT-32. These standards take their settings from the SYNTHGM.SBK, SYNTHGS.SBK, and SYNTHMT.SBK bank files respectively.
It is also possible to specify a customized Synthesizer Bank which consists of a set of instruments you have pre-arranged.
Using Advanced WavEffects Control for Windows 95 5-5
To choose the Synthesizer Bank:
1. Choose the Synth tab. The tab panel similar to Figure 5-4 appears.
Figure 5-4: The Synthesizer Bank drop-down list box.
2. Choose the desired Synthesizer Emulati on standard from the Available Synth drop-down box.
Figure 5-5: Available Synth drop-down list.
3. Choose Apply to save your selection. This synthesizer type is subsequently used as the default synthesizer type the next time you start Wndows.
5-6 Using Advanced WavEffects Control for Windows 95
To change the Synthesizer bank to a user custom sythesizer bank:
1. Choose the User Synth option from the Available Synth
drop-down box.
2. Type the path for the user custom SoundFont bank in the
Configured path edit box. Alternatively, choose Browse to search the path. You may also choose the Configured Path drop-down list box to view the most recently used file.
3. Choose Apply to set changes.

Changing User Bank

You can change a user bank by uploading a new user bank to the pre-arranged bank files using the User tab panel (see Figure 5-6).

Uploading User Bank

To upload a User Bank:
1. Choose the User tab.
The tab panel similar to Figure 5-6 appears.
Figure 5-6: The User Bank section of Selection group box.
Using Advanced WavEffects Control for Windows 95 5-7
2. Choose the Current State drop-down list.
3. Select a user bank from the drop-down list.
4. Type the path of the user bank in the Configured path edit box. Alternatively, choose Browse to search for your SoundFont bank. You may also choose the Configured Path drop-down list box to view the most recent ly used sampl e.
5. Choose Apply to set changes.

Clearing User Banks

To clear the current user bank:
1. Choose the user bank to clear from the Current state drop-down list.
2. Choose the Clear button. The popup menu similar to Figure 5-7 appears.
3. Select the Current Use r Bank option.
Figure 5-7: Popup menu.
To Clear all user banks:
1. Choose the Clear button.
2. Selec t All User Ba n ks optio n.
5-8 Using Advanced WavEffects Control for Windows 95

Changing WaveFx Samples

You can upload wave f iles as sound s amples for your synthesi zer c ard hardware and use them as instruments during MIDI playback.

Uploading Instruments

To upload instruments
1. Choose the WaveFx tab.
The WaveFx tab panel similar to Figu re 5-8 appears.
Figure 5-8: The WaveFax tab panel.
2. Choose the Instrument drop-down list.
3. Select a desired instr ument from the drop-down list.
4. Type the path of the sound sample in the Sound sample path
edit box. Alternatively, choose Browse to search for your Sound samples. You may also choose the Sound Sample Path drop-down list box to view the most recently used file.
5. Choose Apply to set changes.
Using Advanced WavEffects Control for Windows 95 5-9

Clearing WaveFx Instruments

To clear the current WaveFx Instrume nt
1. In AWE32 Control, click on the WaveFx t ab.
2. Select a instrument from the Instrument drop-down list.
3. Choose the Clear button. The popup menu similar to Figure 5-9 appears.
Figure 5-9: Popup menu.
4. Select the Cur rent Instrume nt opt ion.
To clear all WaveFx Instruments
1. Choose the Clear button and select the All Instruments option.

Auditioning Your Banks

The virtual keyboard allows you to test samples as you audition them. By clicking different keys in this keyboard, you will hear the same instrument at different pitches. This instrume nt is specifi ed in the Instrument list box. Also, clicking different regions of a key simulate different velocity pressure exerted on that key.
5-10 Using Advanced WavEffects Control for Windows 95
To playback an existing instrument from a bank
1. Choose the Playback tab.
The Playback tab panel similar to Figure 5-10 appears.
Figure 5-10: The Playback tab panel.
2. Choose the Playback bank drop-down list.
3. Select a bank from the drop list.
4. Choose the Instrument drop-down list.
5. Select an instrument from the drop list.
6. Play the keys on the Virtual Keyboard to test the instrument.
To test instruments with MIDI Controllers:
1. Choose the Playback tab.
2. Select the desire d instrume nt to test from the Instrument
drop-down list.
3. Choose the MIDI Controller from the MIDI controller
drop-down list.
4. Change the value of the MIDI controller usi ng the Controller
value slider.
5. Play the keys on the virtual keyboard to test the instrument.
Using Advanced WavEffects Control for Windows 95 5-11
To change the octave range:
Figure 5-12: 94.7% available memory space.
1. Click the vertica l slide r next to the virtual keybo a rd.
2. Select the desire d range by moving the slider up or down.
3. Play the virtual keyboard to test the instrument.
To reset the MIDI Controllers:
1. Choose the Reset Controllers button.
To silence all MIDI sustain sounds:
1. Choose the All Sound Off button.

Viewing the Memory Status Display

The Memory Status Display allows you to monitor the RAM memory status on your synthesizer card. The mem o ry space wil l decreas e when the file you assign to the bank number has embedded sound samples. The memory space will decrease accordingly by sample file size.
For the case of the display in Figure 5-11, 100% represents 512K.
Figure 5-11: 100% available memory space.
In Figure 5-12, the available me mory space is 94.7% of 512K after some sample files are loa ded.
5-12 Using Advanced WavEffects Control for Windows 95

Selecting AWE Devices

If you have multiple synthesizer cards or audio cards with synthesizer hardware installed in your system, you can choose which synthesizer to control using the Device Selection dialog.
To select other AWE devices:
1. Choose the Device button.
The Device Selection dialog simil ar to Figure 5-13 appears.
Figure 5-13: The Device Dialog.
2. Select your desired device from the device list.
The selected device's properties ap pear in the Properties display box.
3. Choose the Select button to confirm selection.
The check box at the lower right, if available , allows y ou to enable your selected device to have MPU-401 MIDI E mulation. The following section describes h ow to use MPU-401 MIDI Emulation.
Using Advanced WavEffects Control for Windows 95 5-13

Using MPU-401 MIDI Emulation

If you have games or other software that utilize the MPU-401 port and that do not have native support for Advanced WavEffects synthesis , you can use MPU-401 MIDI Emulation to allow them to use Advanced WavEffec ts synthesis. With MPU -401 MIDI Emul ation enabled, music output to the M PU-401 port is redirected to the Advanced WavEffects synthe sizer.
For MPU-401 MIDI Emulation to work, ensure that you select General MIDI or MPU-401 MIDI Out as the output music device for the game or software. If the game or software installation prompts you for the address of the music device, you need to select the value of the P parameter in the BLASTER environment (e.g. P330). You can view the BLASTER environment by typing SET at the DOS prompt and reading the BLASTER= statement. In the case where the P parameter is not shown or where its value does not match any of the choices provided by the game or software installation, you should select another option.
Or, you can change the value of the P parameter to match those provided by the game or software installation.
5-14 Using Advanced WavEffects Control for Windows 95
To change the value of the P parameter:
1. Open the Control Panel folder.
2. Double-c lick the Syst em icon.
The System Properties dialo g appears.
3. Click the Device Manager tab.
4. Double-click “Sound, video and game controllers”.
5. Select the Creative SBAWE MPU-401 Emula tion device and
choose Properties. The properties dialog for the selected device appears.
6. Click the Resources tab.
The resource settings for the Creative SBAWE MPU-401 Emulation device are displayed.
7. Click the “Use automa tic settings” check b ox to disable it.
8. Click the “Setting based on:” drop-down l ist and s elec t a Ba s ic
configuration other than the one originally shown. The Input/Output Range setting in the table changes. This new value will then be reflected by the P parame ter in the BLASTER environment.
9. Choose OK when done.
For DOS boxes only, MPU-401 MIDI Emulation is on the first time you start Advanced WavEffects Control. To disa ble the feature, you need to disable the check box shown in Figure 5-13. For Windows applications, MPU-401 MIDI Emulation is not applicable.
Using Advanced WavEffects Control for Windows 95 5-15

Browsing Sound Sample Files or SoundFont Banks

To browse for sound sample or SoundFont banks:
1. Choose Browse button within the Sy nth, User or WaveFx tab panel. Browse dialog similar to Figure 5-14 appears.
Figure 5-14: The Browse dialog.
2. Click on the drop list directly below List Files of Type and select the desired file type from the list.
3. Choose the desired file listed in the file list box.
4. Choose OK to confirm selection.
Information of the selected file will ap pear at the bottom of the Browse dialog. If there is no description displayed, the selected file could be an unsupported format.
5-16 Using Advanced WavEffects Control for Windows 95

Using Context-Men u

The context-menu provides you with quick assess to controls on the various tab panels.
To use context-menu:
1. Place your mouse cursor on any part of the tab panel.
2. Click your right mouse button.
The context-menu similar to Fig ure 5-15 appears.
Figure 5-15: Context-menu.
3. Select your desired option by clicking your left mouse button.
Using Advanced WavEffects Control for Windows 95 5-17
6

Using DOS/Windows 3.x Advanced WavEffects Utilities

If you have a Windows 3.x/DOS system, you can use the synthesizer card to perform MIDI Emulation (MPU-401 MIDI Emulation). This chapter explores this capability and others using a DOS utility called AWEUTIL and a Windows 3.x application called AWE Control.
This chapter is organized as follows:
Using AWEUTILUsing AWE Control

Using AWEUTIL

AWEUTIL allows you to perform the following:
Initialize AWE HardwareUse MIDI Emulation to support computer gamesTroubleshooting
For more information about your AWEUTIL options, do the following:
1. Change to the di rectory containing your synthesizer card’s
software.
2. Type AWEUTIL /? and press <Enter>.
AWEUTIL options available for your synthesizer card appear: /U Unload. /S Initialize only. /EM:GM Enable MIDI Emulation using General
MIDI.
/EM:GS Enable MIDI Emulation using GS
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-1
Emulation.
/EM:MT32 Enable MIDI Emulation using MT32
Emulation.

Initializing AWE Hardware

The command line for initializing the AWE hardware is:
AWEUTIL /S
This command initializes the AWE hardware only and does not leave the program resident in memory.

Using MIDI Emulation to Support Computer Games

AWEUTIL allows you to enable the MIDI Emulation feature of your synthesizer card. This feature allows games and other software that do not support wave table synthesis to play wave table music from the synthesizer card.
Protected mode software does not support MIDI Emulation. You can still play music from this software using the 4-operator synthesizer chip on your audio card if you have one.
The command line for specifying the type of MIDI emulation is :
AWEUTIL [EM:xx ] [/U]
The parameters for this command line are as follows:
/EM:xx Specifies the type of MIDI emulation where xx
represents GM, MT32, or GS.
/U Unloads the program from memory.
The /U command leaves the program resident in memory. The Windows driver (SBAWE32.DRV) disa ble s MIDI emulation if you run Windows. Therefore, you will need to enable MIDI emulation again after you exit Windows.
6-2 Using DOS/Windows 3.x Advanced WavEffects Utilities

Using the AWE Control

The AWE Control allows you to add and control the effects of your MIDI playback in Windows 3.x. It also allows you to specify the Synthesizer and User Banks.
This section is organized as follows:
Starting AWE ControlSetting Effects for Your PlaybackChanging Synthesizer BankChanging User BankUsing the Control Men uViewing the Mem o ry Status Displa yUsing the Break-Out-Box ButtonQuitting AWE Control
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-3

Starting AWE Control

To start AWE Control:
1. Double-click the AWE Control icon in your synthesizer card’s group window. The AWE Control window similar to the Figure 6-1 appears.
Figure 6-1: The AWE Control window.
As AWE Control takes its settings directly from the hardware, the appearance of the AWE Control window may differ slightly.
6-4 Using DOS/Windows 3.x Advanced WavEffects Utilities

Setting Effects for Your Playback

Figure 6-2: The Effect Types drop-down list box.
You can add effects like Reverb and Chorus to enhance your MIDI playback.
To add Effect:
1. Choose the Effects Type drop-down list box.
The dropped-down list similar to Figure 6-2 appears.
2. Select the desire d effect .
3. Choose Set to save the effect.
If the Reverb and Chorus effect is selected, you can further specify the reverb and chorus variations within the Setup group box.
Reverb
Reverb adds a spacious quality to the sound. Listening to a sound containing Reverb is an experience similar to listening to music at an indoor concert.
The Reverb consists of eight variations:
Room 1Room 2Room 3Hall 1Hall 2PlateDelayPlanning Delay
Each variation defines a different degree of reverberation.
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-5
Chorus
To select Reverb variations:
1. Choose the Reverb drop-down list box. The dropped-down list similar to Figure 6-3 appears.
Figure 6-3: The Reverb drop-down list box.
2. Choose the desired reverb variation.
Chorus adds depth and warmth to the sound. This function is designed to give audio playback orchestral fullness and resonance .
The Chorus consists of eight variations:
Chorus 1Chorus 2Chorus 3Chorus 4Feedback Del ayFlangerShort DelayShort Delay Feed Back
Each variation defines a different degree of chorus effect.
6-6 Using DOS/Windows 3.x Advanced WavEffects Utilities
To select Chorus variations:
1. Choose the Chorus drop-down list box.
The dropped-down list similar to Figure 6-4 appears.
Figure 6-4: The Chorus drop-down list box.
2. Choose the de sired chorus varia ti on.

Changing Synthesizer Bank

You can specify the Synthesizer Bank required to support your MIDI playback using the Synth Bank drop-down li st box on the AWE Control.
Three predefined standards are available : General MIDI, GS, and MT-32. These standards take their settings from SYNTHGM .SBK, SYNTHGS.SBK, and SYNTHMT.SBK bank files respectively.
It is also possible to specify a customized Synthesizer Bank which consists of a set of instruments you have pre-arranged.
To choose the Synthesizer Bank:
1. Choose the Synth Bank drop-down list box.
The dropped-down list similar to Figure 6-5 appears.
Figure 6-5: The Synthesizer Bank drop-down list box.
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-7
2. Choose the desired Synthesizer Emulation standard.
3. Choose Set to save your selection. This synthesizer type is subsequently used as the default synthesizer type the next time you start Wndows.

Changing User Bank

You can assign bank numbers to the pre-arranged bank files using the User Bank section (see Figure 6-6) of the Selection group box.
Figure 6-6: The User Bank section of Selection group box.
The User Bank Descriptor Display shows the description of the
particular user bank selected.
The User Bank Filename Displ ay sh ows the name of the file
designated to the Bank Number displayed in the spinner box.
To change a User Bank:
1. Choose the number to assign the user ban k using the spinner buttons. The Setup group box changes to the one shown in Figure 6-7.
Figure 6-7: To assign User Bank in Setup group box.
6-8 Using DOS/Windows 3.x Advanced WavEffects Utilities
2. If you need to get a user bank from another path, choose Set
Dir. The Set Directory dialog box shown in Figure 6-8 appears.
Figure 6-8: The Set Directory dialog box.
3. Select the path of the user bank you want to use and choose
OK.
4. Choose the de sired bank file (with SBK extension) from the
Setup group box. Choose Clear to cancel the bank file assigned to the bank number.
You can assign up to 127 user banks.
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-9

Using the Control Menu

To use the Control menu:
1. Choose the Control-menu box. The menu similar to Figure 6-9 appears.
Figure 6-9: The Control Menu.
2. Select the option that you want to perform.

Viewing the Memory Status Display

The Memory Status Display allows you to monitor the RAM memory status on your AWE 32 card. The memory space wil l decrease when the file you assign to the bank number has embedded sound samples. The memory space will decrease accordingl y by the sample file size.
For the case of the display in Figure 6-10, 100% represents 512K.
Figure 6-10: 100% available memory space.
6-10 Using DOS/Windows 3.x Advanced WavEffects Utilities
In Figure 6-11, the available memory space is 61% of 512K after some sample files are loaded.
Figure 6-11: 61% available memory space.

Using the Break-Out-Box Button

When you choose BOB (Break-Out-Box button), the AWE Controller Break-Out Box dialog box similar to Figure 6-12 appears. This dialog box contains sliders that generate MIDI controller events as you move them. You can use the sliders to generate controller events in playback mode. The sliders automatically slide d uring playbac k to reflect the values of controller events in the assigned slot s.
Figure 6-12: The AWE Controller Break-Out-Box dialog box.

Quitting AWE Control

To quit AWE Cont rol:
1. Choose Quit.
Alternatively, double-click the Control-menu box.
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-11
A

General Specifications

This appendix lists the general specifications of your synthesizer card.

Plug and Play

ISA specification version 1.0a compliant.

Advanced WavEffect s 32 Music Synthes izer

32-voices polyphony.16 parts multi-tim bral. 1 MB ROM of General MIDI sample.512 KB built-in DRAM (not availabl e on some cards).

Upgrade Options

SIMM RAM modules for more sound samples.
General Specifications A-1

Changing DRAM Expansion Jumper Settings

Skip this appendix if your card does not have the on-board 512KB.
The jumper DRAM_EN configures your synthesizer card to use the on-board 512 KB DRAM or the optional Single Inline Memory Modules (SIMMs). The factory defaul t setting speci fies use of the 512 KB DRAM.
To change the DRAM usage, enable the jumper corresponding to the setting shown in Figure B-1.
B
Figure B-1: The available DRAM expansion settings.
Changing DRAM Expansion Jumper Settings B-1

Hardware Information

You may want to internally connect your synthesizer card to the audio chips on your system’s motherboard. This appendix defines the pins of the motherboard audio connecto r on your synthesizer card.
Read this section only if you are an advanced user who knows how to use the pin assignments. You should be familiar with your system’s motherboard and know where to fin d your system’s audio chip connectors. Obtain help from a qualified technician if you are unsure.
Figure C-1 shows you the position of each of the four pins.
C
Figure C-1: The position of each pin of the motherboard audio connector.
Hardware Information C-1
Table C-1 shows you the pin descriptions.
Table C-1: Motherboard Audio Connector Pin Assignments.
Pin Signal
1 Right Channel 2 Ground 3 Left Channel 4 Ground 5 Keyed 6 Ground 7 Ground 8 Ground
If you want to l ocate the motherboard audio connecters on your synthesizer card, see Figure 1-1.
C-2 Hardware Information

MIDI Specifi cati ons

This appendix is organized as follows:
MIDI Implementation ChartGS Drum Preset MapsPreset Organization
D
MIDI Specifications D-1

MIDI Implementation C hart

This section lists your synthesizer card’s MIDI implementation chart. If you are not familiar with how to use the chart, read the following section on “Using MIDI Implementation Chart”.
Table D-1: MIDI Implementation Chart.
Function Transmitted Received Remarks
MIDI Channel X 1 - 16
Mode X 3 Note Number X 0 - 127 Velocity
Note On Note Off
Key Aftertouch Channel AftertouchXX
Pitch Bend *1 X O +/-2 Octave
Control Change *1 0, 32 1 6, 38 7 10 11 64 91 93 98 99 100 101 120 121 123
Program Change X O 0 - 127 Notes: *1 : All channels respond to MIDI volume (including drums)
Default power up : Bend = 2 semiton es, master vo lume = 100, Controllers n ormal.
Mode 1: OMNI ON, POLY Mode 3: OMNI OFF, POLY O: Yes Mode 2: OMNI ON, MONO Mode 4: OMNI OFF, MONO X: No
X X
X X X X X X X X X X X X X X X X
1 - 16
9n, V = 0 - 127 8n, V = 0 - 127
X O
O O O O O O O O O O O O O O O O
PitchBend Sensitivity recognized
Bank select Modulation Data entry Main Volume Pan Expression Damper Pedal Reverb Depth Chorus Depth NRPN LSB NRPN MSB RPN LSB RPN MSB All Sounds Off Reset All Controllers All Notes Off
D-2 MIDI Specifications

Using MIDI Implementation Chart

A “MIDI Implementation Chart” is included with every MIDI devic e. To check feature compatibil ity betwe en two MIDI devic es :
1. Fold the MIDI implementation sheets vertically along the line
between the Transmi t ted and Re ceived columns.
2. Put the Transmitted column of the device you wil l use to send
MIDI messages next to the Rec eived column of the recei ving devices.
3. Compare the sen ding and receiving features to see whether
features are compatible betwee n the devices. See Figure D-1.
If the feature is followed by matching Os, then the devices can use that feature together by means of MIDI. If either feature is marked with an X, then the two devices cannot be used together. Features that show ranges of numbers can be used together only in the values that overlap within two ranges.
Figure D-1: Comparing your MIDI implementation charts.
MIDI Specifications D-3

GS Drum Preset Maps

You need to insert the SIMM RAM to have GS and MT-32 support. Otherwise, please skip this sec tio n.
The following tables list the drum preset maps used by your synthesizer card. If you are not familiar with how to use the maps, read the following section on “Using GS Drum Preset Maps”.
Table D-2: GS Drum Preset Maps.
D-4 MIDI Specifications
Table D-3: GS Drum Preset Maps.
MIDI Specifications D-5
Table D-4: GS Drum Preset Maps.
D-6 MIDI Specifications
Table D-5: GS Drum Preset Maps.
MIDI Specifications D-7
Table D-6: GS Drum Preset Maps.
D-8 MIDI Specifications
Table D-7: GS Drum Preset Maps.
MIDI Specifications D-9

Using GS Drum Preset Maps

This section helps you to understand what a drum kit is and how to use the GS drum preset maps.
In the GS synthesizer mode, you can select any drum kit out of a selection of 10 drum kits (which includes the Standard Drum Kit) to play through MIDI channel 10. The choice of more drum kits offers you the flexibility to listen to songs with a wider variety of percussive instruments. These drum kits are shown in Table D-8.
Each drum kit is essentially an instrument that you can select in the same way you select a melodic instrument. For example, to select the TR-808 drum kit, all you need to do is change the program in MIDI channel 10 to 26. All percussion sounds will then be playe d back through the TR-808 drum kit.
D-10 MIDI Specifications
Table D-8: Drum kits for GS synthesizer mode.
Name Prog# Description
Standard/Jazz 1/33 Standard General MIDI drum kit. Jazz is
similar to the Standard drum kit.
Room 9 Similar to that of the Standard kit except that
it has more room ambiance.
Power 17 Similar to that of the Standard kit, but with
more powerful kick and snare drums.
Electronic 25 Electronic drum kit. Most of the percussion
instruments in this drum kit are reminiscent of old analog and digital rhythm machines (e.g., the Roland TR-707 and TR-909 rhythm machines).
TR-808 26 Electronic drum kit, reminiscent of the
Roland TR-808 rhythm machine.
Brush 41 Similar to the Standard kit except tha t
brushes have been added. This kit is mostly used for Jazz MIDI pie ces.
Orchestra 49 An immense collection of concert drums
and timpani. SFX 57 A collection of sound effects. CM-64/32L 128 Same as the MT-32 drum kit. This drum kit
contains standard percussion at the lower
range of the keyboard, and sound effects at
the higher range of the keyboard.
MIDI Specifications D-11

Preset Organization

This section lists the various preset organizations of your synthesizer card.

GM & GS Preset (Capitol tones)

This section lists the Capitol tones for GM & GS preset.
Table D-9: GM & GS Preset (Capitol tones).
Prog# Instrument Prog# Instrument
1 Piano 1 2 Piano 2 3 Piano 3 4 Honky-tonk 5 E. Piano 1 6 E. Piano 2
Piano
7Harpsichord 8Clav. 9 Celesta 10 Glockenspiel
11 Music Box 12 Vibra phone
Chromatic
Percussion
Organ
Guitar
Bass
D-12 MIDI Specifications
13 Marima 14 Xylophone 15 Tubular-bel l 16 Santur 17 Organ 1 1 8 Organ 2 19 Organ 3 2 0 Church Org. 1 21 Reed Organ 22 Accordion Fr 23 Harmonica 24 Bandneon 25 Nylon-str. Gt 26 Steel-str. Gt 27 Jazz Gt. 28 Clean Gt. 29 Muted Gt. 30 Overdrive Gt. 31 Distortion Gt. 32 Gt. Harmonics 33 Acoustic Bs. 34 Fingered Bs. 35 Picked Bs. 3 6 Fretless Bs. 37 Slap Bass 1 38 Slap Bass 2 39 Synth Bass 1 40 Synth Bass 2
Table D-10: GM & GS Preset (Capitol tones).
Prog# Instrument Prog# Instrument
41 Violin 42 Viola 43 Cello 44 Contrabass
Strings /
45 Tremolo Str 46 PizzicatoStr
orchestra
47 Harp 48 Timpani 49 Strings 50 Slow Strings 51 Syn. Strings1 52 Syn. Strings2 53 Choir 54 Voic e Oohs
Ensemble
55 SynVox 56 Orche staHit 57 Trumpet 58 Trombone 59 Tuba 60 MutedTrumpet
Brass
61 French Horn 62 Brass 1 63 Synth Brass1 6 4 Synth Brass2 65 Soprano Sax 66 Alto Sax 67 Tenor Sax 6 8 Baritone Sax
Reed
69 Oboe 70 English H orn 71 Bassoon 72 Clarinet 73 Piccolo 74 Flute 75 Reco r der 76 Pan Flut e
Pipe
77 Bottle Blow 78 Shakuhachi 79 Whistle 80 Ocarina 81 Square Wave 82 Saw Wave 83 Syn. Calliope 84 Chiffer Lead 85 Chara ng 86 Solo Vox
Synth lead
87 5th Saw Wave 88 B ass & Le ad
MIDI Specifications D-13
Table D-11: GM & GS Preset (Capitol tones).
Prog# Instrument Prog# Instrument
89 Fantasia 90 Warm Pad 91 Polysynt h 9 2 Space Voice 93 Bowed Glass 94 Metal Pad
Synth pad etc.
95 Halo Pad 96 Sweeo Pad 97 Ice Rain 98 Soun d tra ck 99 Crystal 10 0 Atmosphere
101 Brightness 102 Goblin
Synth SFX
103 Echo Drops 104 Star Theme 105 Sitar 106 Banjo 107 Sham is en 108 Koto 109 Kalima 110 Bag Pipe
Ethnic
111 Fiddle 112 Shannai 113 Tinkle Bell 114 Agogo 115 Steel Drums 1 16 Woodblock
Percussive
SFX
D-14 MIDI Specifications
117 Ta iko 118 Melo Tom 1 119 Synth Drum 120 ReverseCym . 121 Gt. FretNoise 122 Breath Noise 123 Seashore 124 Bird 125 Tel ephone 1 126 Helicopter 127 Appla use 1 28 Gun Shot

GS Preset (Variation Tones)

Table D-12 and Table D-13 list the variation tones for GS preset. If you are not familiar with how to use use the table, please read the following section on “Using GS Preset (Variation Tones)”.
Table D-12: GS preset (Variation tones).
Prog#
Bank
Number
Instrument Prog#
Bank
Number
Instrument
5 8 Detuned EP 1 32 8 Gt. Feedback 6 8 Detuned EP 2 39 8 Synth Bass 3
7 8 Coupled Hps. 40 8 Synth Ba ss 4 15 8 Church Bell 49 8 Orchestra 17 8 Detuned Or. 1 51 8 Syn. Strings3 18 8 Detuned Or. 2 62 8 Brass 2 20 8 Church Org. 2 63 8 Synth Brass3 22 8 Accordion It 64 8 Synth Brass4 25 8 Ukulele 81 8 Sine Wave
8 12-str. Gt 108 8 Taisho Koto
26
16 Mandolin 116 8 Castanets 27 8 Hawaiian Gt. 117 8 Concert BD 28 8 Chorus Gt. 118 8 Melo. Tom 2 29 8 Funk Gt. 119 8 808 Tom 31 8 Feedback Gt.
MIDI Specifications D-15
Table D-13: GS preset (Variation tones).
Prog#
121
Bank
Number
Instrument Prog#
0 Gt. FretNoise 1 Gt. Cut Noise 1 Car-Engine
Bank
Number
0 Helicopter
Instrument
2 String Slap 2 Car-Stop 0 Breath Noise 3 Car-Pass
122
1 Fl. Key Click 4 Car-Cras h
126
0 Seashore 5 Siren 1 Rain 6 Train 2 Thunder 7 Jetplane
123
3 Wind 8 Starship 4 Stream 9 Burst Noise 5Bubble
0 Applause
124 0 Bird 1 Laughing
1 Do g 2 Screaming
127
2 Horse-Gallop 3 Punch
125
D-16 MIDI Specifications
0 Telephone 1 4 Heart Beat 1 Teleph one 2 5 Footsteps 2 DoorCreakin
0 Gun Shot
3 Door 1 Machine Gun
128
4 Scratch 2 Lasergun 5 Win dchime 3 Explosio n
Using GS Preset (Variation Tones)
This section helps you understand what a user bank is and how it relates to the GS preset maps shown in Table D-12 on page D-15 and Table D-13 on page D-16.
Your synthesizer card offers GS compatibility by including the user bank instruments found in GS. Instruments in a user bank are those that are similar in class or variati on. For example , GM instrume nt number 25 is Nylon String Guitar (see Table D-9 on page D-12) and its variation is Ukulele (see Table D-12 on page D-15).
An instrument from a user bank (called variation ins trume nt) is just like any GM instrument. Assume you are editing a MIDI file and one of the tracks is using Nylon String Guitar. Upon the playback of that track, you find that Nylon String Guitar doe s not produc e the sound that you want. You can then choose to use Ukulele, the variation for Nylon String Guitar.
To do this, you need to insert a MIDI bank number of 8 (the bank number of Ukulele) into that track, f ollowed by a program change of 25 to select “Ukelele” as the instrument.
The user bank instruments are available only in the “GS” mode of your synthesizer card. You can switch to “GS” mode via the Control Panel.
MIDI Specifications D-17

MT-32 Preset

The following tabl es list the MT- 32 prese t.
Table D-14: MT-32 Preset.
Prog# Instrument Prog# Instrument Prog# Instrument
1 Acou Piano 1 25 Syn Brass 1 49 Str Sect 1 2 Acou Piano 2 26 Syn Brass 2 50 Str Sect 2 3 Acou Piano 3 27 Syn Brass 3 51 Str Sect 3 4 Elec Piano 1 28 Syn Brass 4 52 Pizzicato 5 Elec Piano 2 29 Syn Bass 1 53 Violin 1 6 Elec Piano 3 30 Syn Bass 2 54 Violin 2 7 Elec Piano 4 31 Syn Bass 3 55 Cello 1 8 Honkyto nk 3 2 Syn Bass 4 56 Ce ll o 2
9 Elec Org 1 33 Fant asy 57 Contrabass 10 Elec Org 2 34 Harmo Pan 58 Harp 1 11 Elec Org 3 35 Chorale 5 9 Harp 2 12 Elec Org 4 36 Glasses 60 Guitar 1 13 Pipe Org 1 37 Soundtrack 6 1 Guitar 2 14 Pipe Org 2 38 Atmosphere 62 Elec Gtr 1 15 Pipe Org 3 39 Warm bell 63 Elec Gtr 2 16 Accordion 40 Funny Vox 64 Sitar 17 Harpsi 1 41 Echo Bell 65 Acou Bass 1 18 Harpsi 2 42 Ice Rain 66 Acou Bass 2 19 Harpsi 3 43 Oboe 2001 67 Elec B ass 1 20 Cla vi 1 44 Echo P an 68 E lec B ass 2 21 Clavi 2 45 Doctor Solo 69 Slap Bass 1 22 Clavi 3 46 School Daze 70 Slap Bass 2 23 Celesta 1 47 Bellsinger 71 Fretless 1 24 Celetra 2 48 Square Wave 72 Fretless 2
D-18 MIDI Specifications
Table D-15: MT-32 Preset.
Prog# Instrument Prog# Instrument Prog# Instrument
73 Flute 1 92 Trombone 2 111 B ottleblow 74 Flute 2 93 Fr Horn 1 1 1 2 Breathpipe 75 Piccolo 1 94 Fr Horn 2 113 Timpani 76 Piccolo 2 95 Tuba 114 Melodic Tom 77 Recorder 96 B rs Se ct 1 115 Deep Snare 78 Pan Pipes 97 Brs Sect 2 116 Elec Perc 1 79 Sax 1 98 Vibe 1 117 Elec Perc 2 80 Sax 2 99 Vibe 2 1 1 8 Taiko 81 Sax 3 1 00 Syn Mallet 119 Taiko Rim 82 Sax 4 1 01 Windbell 1 2 0 Cymbal 83 Clarinet 1 102 Glock 121 Castanets 84 Clarinet 2 103 Tube Bell 122 Triangle 85 Oboe 104 Xylophone 123 Orche Hit 86 Engl Horn 105 Marimba 1 2 4 Telephone 87 Bassoon 106 Koto 125 Bird Tweet 88 Harmonica 107 Sho 126 One Note Jam 89 Trumpet 1 108 Shakuhachi 127 Water Bell 90 Trumpet 2 109 Whistle 1 128 Jungle Tune 91 Trombone 1 110 Whi stle 2
If you set your synthesi zer card to the sound arrangement of MT-32,
you will be able to play in the same manner as if you were playing the
MT-32. However, since the sound module of MT-32 is organized
differently from your synthesizer card, you will not be able to
perfectly duplicate the operations of the MT-32.
MIDI Specifications D-19
The delicate changes in the sound will appear different to those of the MT-32, when you change the sound of an instrume nt using such features as velocity, modulati on, and aftert o uch.
Your synthesizer card cannot rec o gnize MT -32 excl usive mess ages . Therefore, if MT - 32 exclusive messages are received by y o ur synthesizer card, the settings of your synthes izer card will n ot be changed.
D-20 MIDI Specifications
E

Troubl eshoot i ng

This appendix provides some tips and strategies for some of the
problems you might encounter with your synthesizer card either
during installation or normal use.

Problems Installing Synthes izer Card Software from C D-ROM

The following are problems that you may encount er when installing
your synthesizer card’s software from CD-ROM.
Problem The CD-ROM does not automatically run after you
insert it in the drive.
Cause The AutoPlay notification setting in your Windows 95
system may not be enabled.
Solution 1. Enable the “Auto Insert Notification” check box.
This check box can be found in your CD-ROM drive’s properties page. To display this page:
1. Click the St art butto n.
2. Select Settings and then Control Panel.
3. Double-click the System icon.
4. Click the Device Manager ta b and select your CD-ROM drive.
5. Choose Properties. The properties page for your drive appears.
Troubleshooting E-1
2. Alternatively, if you do not want to enable the “Auto Insert Notification” check box, perform the following steps:
1. Double-click the My Computer icon on your
Windows 95 desktop.
2. Using your right mouse button, click the icon
representing your CD-ROM drive. A pop-up menu appears.
3. Select AutoPlay in the menu.
4. Follow the instructions that appear.

Problems with Sound

The following are general problems you might encounter when trying to obtain sound.
Problem No output when running the test program. Causes 1. Volume knob of your powered speakers or gai n of
your external amplifie r is not set prope rly .
2. Your synthesizer card’s output is connected to the wrong jack on the powered speakers, ext ernal amplifier, external digital device, or audio card.
3. If you connected your synthesizer card to an audio card, the audio card’s mixer may be mute or set to an inaudible level.
Solutions 1. Check that the audio card’s volume knob or any
E-2 Troubleshooting
other volume control found on the speaker or amplifier is not set to zero. You may also want to check your audio c ard’s software mixer is set a t an audible level.
2. Make sure the synthesizer card is connected to the correct input jack on your speaker, amplifier, digital device, or the Line-In jack on your audio card.
3. Check that the audio car d mixer’s master and Line-In volume settings are set to audible levels.

Problems in DOS

The following are problems you might encounter in DOS.
Proble m BLASTER environment could not be found. Cause The command to set up the BLASTER environment
might not be included in the AUTOEXEC.BAT file. The BLASTER environment specifies the I/O addres s setting of your synthesizer card. It needs to be set up in the DOS environment. When you install your synthesizer card’s software, the commands to set up the environment is automatically added to the AUTOEXEC.BAT file so that the environment is set up whenever your system is started. Whenever you make changes to the environment, it is advisable that the changes be reflected in the AUTOEXEC.BAT file.
Solution To add the command to set up the BLASTER
environment in the respective system files, run AWEDIAG (see the sections “Testing the Installation” in page 4-3 and “Understanding the Installation Program” in page 4-4). Remember to reboot for the changes to take effect.
Problem Error message “Out of environm ent space”. Cause The system environment space is used up. Solution Add the statement SHELL=C :\COMMAND.COM
/E:512 /P to the CONFIG.SYS file. /E defines a new size for the system environment space. You can choose a higher value if the environment size is already 512 bytes. (Normally, the next value is 1024 bytes.) For more information on the above statement, refer to your DOS manual.
Troubleshooting E-3

Problems in Window s 3.x

The following are problems you might encounter when in Windows 3.x.
Problem No sound when running your synthesizer card’s
Windows applications.
Cause One or more of the synthesizer drivers might not be
included in the SYSTEM.INI file.
Solution Check the SYSTEM.IN I file by following the steps
below:
1. Choose Run from the File men u in Program Manager.
2. Type SYSEDIT in the Command Line text box and choose OK.
3. Make sure the following stateme nts are present:
[drivers] timer=timer.drv midimapper=midimap.drv MIDI=sbawe32.drv
[sndblst.drv] AWEPort=640
If one or more of the statements are missing, run INSTALL in DOS. INSTALL rewrites SYSTEM.INI to set up the drivers. It also sets up the Windows applications.
E-4 Troubleshooting
The value shown in the [sndblst.drv ] grou p m ay be different in your system.

Resolving Conflicts

Conflicts occur when two or more peripheral devices conten d for the same resource s. Conflicts between your synthesizer card and another peripheral device may occur if your card and the other device are se t to use the same I/O addresses.

Resolving Conflicts in Windows 95

To resolve conflicts in Windows 95, run Device Ma nage r to change the resource settings of your synthesizer card or the peripheral card in your system.
To run Device Manager:
1. Click on the task bar of your Windows 95 scree n.
2. Select Settings from the Start popup menu.
3. Select Control Panel from the Settings popup menu.
4. Double-c lick the Syst em icon within the Control Pane l group box.
5. Click the Device Manager tab from the System Properties dialog box.
6. Select Sound, Video and Game Controllers.
7. Select your synthesizer card’s name and choose Properties.
8. In your synthesizer card’s Properties dialog box, click the Resources tab.
9. Click the Use automat i c settings check b ox. If this check box is already e nable d, you need to go into the Properties dialog box of the conflicting peripheral device and click the same chec k b o x there.
10.Reboot your system to allow Windows 95 to reassign resources to your synthesizer card and/o r the confl icting peripheral card.
You can see which periphe ral device is con flicting with y our synthesizer card in the Device Status box in the General tab of your card’s Properties dialog box.
Troubleshooting E-5

Resolving Conflicts in DOS/Windows 3.x

To resolve conflicts in DOS/Windows 3.x:
1. Run the ISA Configuration Utility of your system’s Plug and Play Configuration Manager. The peripheral devices that conflict with your synthesizer card are noted.
2. Reselect the resource settings of your synthesizer card that are in conflict with another card.
E-6 Troubleshooting
Printed in Ireland P/N 0421920000-1
Loading...