Information in this document is subject to change without notice and does not represent a
commitment on the part of Creative Technology Ltd. The software described in this document
is furnished under a license agreement and may be used or copied only in accordance with the
terms of the license agreement. It is against the law to copy the software on any other medium
except as spe cifica lly allowed in the l icense agre ement. The licensee may make one copy of the
software for backup purposes. No part of this manual may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying and recording, for any
purpose without the written permission of Creative Technology Ltd.
Copyright 1995 by Creative Technology Ltd. All rights reserved.
Version 1.0
January 1996
Sound Blaster is a registered trademark of Creative Technology Ltd.
Sound Blaster 16, Sound Blaster AWE32 and Wave Blaster are trademarks of Creative
Technology Ltd.
IBM is a registered trademark of International Business Machines Corporation.
MS-DOS is a registered trademark and Windows is a trademark of Microsoft Corporation.
All other products are trademarks or registered trademarks of their respective owners.
The hardware on your card is covered by one or more of the following U.S. Patents:
4,404,529; 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676;
Regulatory Information
The following sections provide regulatory information for this product.
Notice for the USA
FCC Part 15: This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the i nstructions, may cause harmful interference to radio communications.
However, there is no guaran tee that interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipmen t o ff and on, the user is e ncourage d to try one or more of the
following measures:
❑ Reorient or relocate the receiving antenna.
❑ Increase the separation between the equipment and receiver.
❑ Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
❑ Consult the dealer or an experienced radio/TV technician for help.
Caution
To comply with the limits for the Class B digital device, pursuant to Part 15 of the FCC Rules,
this device must be installed in computer equipment certified to comply with the Class B limits.
All cables used to connect the computer and peripherals must be shielded and grounded.
Operation with non-certified computers or non-shielded ca bles may re sult in interfere nce to rad io
or television reception.
Modifications
Any changes or modifications not expressly approved by the grantee of this device could void
the user’s authority to operate the device.
Notice for Canada
This apparatus complies with the Class “B” limits for radio interference as specified in the
Canadian Department of Communications Radio Interference Re gulations.
Cet appareil est conforme aux normes de CLASSE “B” d’interference radio tel que sp e’cifie’ par
le Ministère Canadien des Communications dans les règlements d’interfe’rence radio.
iii
Safety Information
CAUTION: This device is intended to be installed b y the user in a CSA/TUV/UL certified/listed
IBM AT or compatible personal computers in the manufacturer’s defined operator access area.
Check the equipment operating/installation manual and/or with the equipment manufacturer to
verify/confirm if your equipment is suitable for user-installed application cards.
ATTENTION: Ce carte est destiné à être installé par l’utilisateur, dans un ordinateur compatible
certifié CSA/TUV/UL ou listé IBM AT, à l’intérieur de la zone définie par le fabricant.
Consulter le mode d’emploi ou le fabricant de l’a ppareil po ur vérifier ou confirmer si l’utilisateur
peut y installer lui-même des cartes périphériques.
Compliance
This product is in conformity with the following Council Directive:
Resolving Conflicts in Windows 95................................................ E-5
Resolving Conflicts in DOS/Windows 3.x..................................... E-6
vii
Introduction
Welcome to the next wave of multimedia computi ng. Your
synthesizer card allows you to obtain realistic acoustic reproduction
through digitized sound samples.
Your synthesizer card supports the following features:
❑ Plug and Play ISA Specification version 1.0a compliant
❑ Major MIDI standards such as General MIDI, GS, and MT-32
❑ SoundFont editing and playback
In addition, your synthesizer card can be used side-by-si de with any
Sound Blaster compatible sound c ard.
Before You Begin
This section provides information you should know before usin g this
manual. It is organized as below:
❑ Checkin g System R equire me nts
❑ Getting Latest Information
❑ Making a Copy of Your Diskettes
❑ Using the Documenta tio n
❑ Document Conventions
ix
Checking System Requirements
The system requirements are :
❑ A 386 computer (486 recom mended)
❑ An EGA or VGA card installed (VGA recommended).
❑ 7.5 MB of hard disk space for your synthesizer card’s software.
❑ 4 MB RAM (8 MB recommended for Windows 95).
❑ Windows 95 or Windows 3.x.
Getting Latest Information
Your package may come with a CD-ROM or diskettes to install your
synthesizer card’s software. The README file, found in the
CD-ROM or installa tion disket te , contains the latest inf orm ation and
changes not available at the time of printing. Please read the file
before you continue.
If you are about to follow the steps for reading the README
file on your card’s software installation CD-ROM, we assume
that you already have a CD-ROM drive installed.
To view the file in Windows 95:
1. Start Windows 95.
2. Insert the installa tion diske tte or CD-ROM int o a drive.
If you inserted the CD-R OM and it starts playing
automatically, choose Cancel at the first screen.
3. Double-click the My Computer i con on your Desktop.
Your system’s drive icons are displayed.
4. Double-c lick the icon represent ing the drive conta ini ng y our
installation diskette or CD-ROM.
5. Double-c lick the R EADM E .TX T file.
The Notepad applicatio n start s and displays the
README.TXT file.
x
To view the file in DOS/Windows 3.x:
1. Start your computer.
2. Insert the insta lla tio n diskette o r CD-ROM into a drive
3. At the DOS prompt, change to the drive containing the diskette
or CD-ROM. Normally, this is drive A or B for a diskette and
drive D for a CD-ROM.
4. Type README and press <Enter>.
If you want to read the file in Windows 3.x, you can do so by
going to the Windows DOS box and following steps 3 and 4.
Making a Copy of Your Diskettes
If you have not made a copy of the original diskettes that come with
your package, you should do so before installing the software in your
system. Store your original disket tes in a safe place .
Using the Documentation
The documentation in this guide provides information on how to
install your synthesizer card. The guide is arranged as follows:
Chapter 1, “Knowing Your Synthesizer Card”
Contains information about the various hardware components on your
synthesizer card. If you are new to synthesizer cards, we recommend
that you read this chapter before you set up your card.
Chapter 2, “Setting Up Your Synthesizer Card”
Guides you through the process of installing the card in your system.
Chapter 3, “Installing Software in Windows 95”
If you are using Windows 95, this chapter helps you install the
software for the operating system.
Chapter 4, “Installing Software in DOS/Windows 3.x”
If you are using DOS or Windows 3.x, this chapter shows you how to
install the software in these o perating s ystems.
Chapter 5, “Using Advanced WavEffects Control for Wi ndows
95”
Details how to use the Windows 95 applica tion that controls the
features of your synthesizer card.
Describes how to use the Windows 3.x application and DOS program
to control your synthesizer card.
Appendix A, “General Specifications”
Describes the general specific ati ons of your synthesiz er card.
Appendix B, “Changing DRAM Expansion Jumper Settings”
Instructs you on how to change the DRAM Expansion jumpe r
configuration when you add more RAM to your synthesizer card.
Appendix C, “Hardware Informatio n”
Provides information on the connectors used to direct sound from your
synthesizer card to your mot herboard.
Appendix D, “MIDI Specificati ons”
Lists the MIDI specifications of your synthesizer card.
Appendix E, “Troublesh ootin g”
Provides tips and strategie s for some of the problems you might
encounter with your synthesizer card either during installation or
normal use.
Document Conventions
This manual follows cert ain conve nti ons to help y ou locat e and
identify the informatio n that you need. These conventi o ns are
described in the following sections:
❑ Text Conventions
❑ Icons
xii
Text Convention s
The following text conventions are used to help you distinguis h
elements of the text in this manual (see Table i).
Table i: Text Conventions.
Text ElementUse
boldComman d names, switc hes, an d any text that
italicTitle of a book. When presented at the DOS
UPPERCASEDirectory name, file name, or acronym.
< >Symbols, letters, and key names on the keyboard.
Icons
In this manual, icons are used to highlight areas of text that require
your attention (see Ta ble ii).
Table ii: Icons.
must be entered exactly as it appears.
command line, it is a placeholder that represents
information you must provide. This information
usually appears in the parameter listing after the
command is presented.
IconUse
Information or instructions that must not be taken
lightly and should be noted.
Cautions or warnings that you must pay attention
to. Informa tion highlighted by this icon tells you
how to avoid situations such as the risk of not
enough memory or even damages to your system.
xiii
Knowing Your Synthesizer Card
This chapter helps you locate and identify the compone nts of your
synthesizer card. The components of the synthesizer card comprise
the following:
❑ Line-Out Jack
❑ SPDIF Connector
❑ Memory Module Expansi o n Slots
❑ DRAM Expansion Jumpers
❑ Motherboard Audio Connectors
❑ Knowing the Software-Confi gurable I/O Ad dress Setting
These components are shown in Figure 1-1 below.
In addition, the section "Knowing the Software -Confi gurable I/O
Address Setting" is included in this chapter to get you acquainted with
the settings of your synthesizer card that can be changed thr ough
software.
1
Knowing Your Synthesizer Card 1-1
Place the synthesizer card in front of you as you go through this
chapter. This will help you identify the various components
described.
Line -Out Jack
The Line-Out jack is a one-hole connecting interface on your
synthesizer card. It allows you to connect your card to powered
speakers or an external amplifier for audio output. The section
“Connecting to Powered Speakers or External Amplifier” in page 2-4
shows you how to make the connections.
Figure 1-1: The components of your synthesizer card.
This jack may not be a vailable on your card.
SPDIF Connector
The SPDIF (Sony/Philips Digital Interface Format) connector allows
you to transfer digital audio signals from one digital device to another.
In this way, the fidelity of a transferred digital signal is preserved.
You can transfer digital signals from your synthesizer card to a digital
1-2 Knowing Your Synthesizer Card
device such as a DAT player through the SPDIF connector. The
section “Connecting to External Digital Devices” in page 2-5 provides
information on how to make the connections.
This connector may not be available on your card,
Memory Module Expansion Slots
The Memory Module Expansio n slots allow you to install SIMMs
(Single In-line Memory Modules) on your synthesizer card so that you
can have more RAM for your MIDI instrument samples. You can add
up to a maximum of 28 MB of RAM using SIMMs. When you want
to use these SIMMs, you need to change the setting of the DRAM
jumper on your card. Refer to the section “DRAM Expansion
Jumpers” in this chapter.
We recommend that you use a pair of SIMMs with the same
capacity. The SIMM RAM acce ss time must be 80
nanoseconds or fas te r.
DRAM Expansion Jumpers
If you have installed SIMMs in your synthesizer card’s Me mory
Module Expansion slots, you can use the DRAM_EN jumper on your
synthesizer card to choose between the o n-board 512KB or installed
SIMMs.
The factory default setting of jumper DRAM_EN is to use the
on-board 512KB. Refer to Appendix B, “Changing DRAM
Expansion Jumper Settings” for more information on setting the
jumper.
Some synthesizer cards may not come with the on-board
512KB. Such cards do not have the DRAM Expansion jumper.
Knowing Your Synthesizer Card 1-3
Motherboard Audio Conn ectors
These connectors are used to connect your synthes izer card to your
motherboard’s audio chips, if present . See Appendix C, “Hardware
Information” for detailed information on these connectors.
Knowing the Softwar e-Configurable I/O
Address Setting
Your synthesizer card supports Plug and Play. This feature allows a
Plug and Play system to assign, using software, resources such as I/O
addresses required by your newly added synthesizer card.
I/O addresses are areas of memory used by your computer’s
microprocessor to distinguish among various peripheral devices
connected to your system when sending or receiving data. Your
synthesizer card is one such device. A possible combination of I/O
addresses that it uses is 620H to 623H, A20H to A23H, and E20H to
E23H.
You do not need to change the I/O addresses assigned by your Plug
and Play system. When the system boots up, it automatically searches
for free I/O addresses that are not used by other peripheral cards and
reserves them for your synthesizer card. If a previously assigned set
of addresses is taken up by another card, the system will search for
other free addresses to assign to your synthesizer card.
1-4 Knowing Your Synthesizer Card
2
Figure 2-1
Setting Up Your Synthesizer Card
This chapter guide s you through the process of installing your
synthesizer card in your system. It is organized as follows:
❑ Installing the Card
❑ Connecting to Output Devices
IMPORTANT:
If you are installing your synthesizer card in a system that is
running Windows 3.x, you need to install a Plug an d Play
Configuratio n Manage r before yo u proceed wi th the
installation. The Plug and Play Configuration Manager allows
you to configure your Plug and Play synthesizer ca rd in a non
Plug and Play system.
Installing the Card
Installing the synthesizer card in your system is a straightforward
process. Pleas e follow the instruct i ons below .
To install the synthesizer ca rd:
1. Switch off your system and
all peripheral device s.
Unplug the power cord
from the wall outlet.
The power cor d and
wall outlet shown may
be different in your
country.
Setting Up Your Synthesizer Card 2-1
2. Touch a metal plate on
Figure 2-5
your system to ground
yourself and discharge any
static electricity.
3. Remove the cover from
your system.
4. Find a free 16-bit
expansion slot in your
system.
Figure 2-2
Figure 2-3
5. Remove the metal plate
from the slot you have
chosen and put the screw
aside.
2-2 Setting Up Your Synthesizer Card
Figure 2-4
6. Align your car d’s 1 6 -bit
Figure 2-6
slot connector with the
expansion slot and gently
lower the card into the free
slot as shown.
7. Secure the card to the expansion slot with the screw you
removed from the metal plate.
8. Replace the cover of your system.
Connecting to Out put Devices
Once the synthesizer card has been mounted in your system, you can
connect it to the following devices:
❑ Powered Speakers or External Audio Amplifier
❑ Audio Car d
❑ External Digital Device
If your card does not have any connectors or jacks on its rear
metal plate (also known as rear bracket), skip all the sections
below.
Setting Up Your Synthesizer Card 2-3
Connecting to Powered Speakers or External Amplifier
To play audio directly from your synthesizer card, you can connect
your card to powered speakers or an external audio amplifier. Connect
the stereo phone jack from the speakers’ or amplifie r’s in p ut
connection to the Line-Out jack on the back panel of your synthesizer
card. See Figure 2-7 below.
Figure 2-7: Connecting powered speakers or external amplifier to synthesizer card.
Connecting to Audio Card
If you have an audio card in your system, you can connec t the
synthesizer and audio cards together. You can then control audio from
your synthesizer card with the audio card’s software. To co nnect the
two cards together, use a stereo phono cable with a stereo phone plug
at each end t o connect the synthesizer card’s Line-Out jack with the
audio card’s Line-In jack. Use Figure 2-8 below as a guide.
2-4 Setting Up Your Synthesizer Card
Some games do not work when the synthesizer and audio cards
Figure 2-9: Connecting external digital devices to synthesizer card.
are installed in your system. If your game software does not
appear to work in such a situation, contact the game’s
developer for help.
Figure 2-8: Connecting synthesizer and audio cards.
Connecting to External Digital Devices
You can send digital audio from your synthesizer card to a digital
device for high quality audio playback or recording. To connect your
synthesizer card to an external digital device, use a RCA cable with a
RCA plug at each end to connect the synthesizer card’s SPDIF jack
with the digital device’s input jack.
Setting Up Your Synthesizer Card 2-5
3
Installing Software in Windows 95
After you have installed your synthesizer card hardware, you can
begin to install the software. This chapter guides you through the
process of installing the synthesizer card’s software in Windows 95
and comprises the following sections:
❑ Setting Up Synthesizer Card Drivers
❑ Installing Your Synthesize r C ard’s Applications
❑ Testing the Installation
❑ Uninstalling your Synthesizer Card Software
Setting Up Synthesizer Car d Drivers
You need device drivers to control your synthesizer card. Installing
these drivers in Windows 95 is easy as the operating system detects the
existence of synt he sizer card compone nts, and either aut omatically
installs the drivers or prompts you for the drivers. To set up the drivers
for your synthesizer card, you need your Windows 95 inst allatio n
diskettes or CD-ROM. Your synthesizer card drivers are in the m.
Installing Software in Windows 95 3-1
To set up the drivers:
Some of the dialog boxes shown below may not appear if you
have previously installed a synthesizer card or an audio card
with a wavetable synthesizer in your Windows 95 system.
1. Switc h your syste m on.
The wavetable synthesi zer on your card is detected. A dialog
box similar to the one in Figure 3-1 appears.
Figure 3-1: The New Hardware Found dialog box.
2. If you are prompted for a Windows 95 installation diskett e or
CD-ROM, insert the indicated diskette or CD-ROM in a drive.
3. If you inserted a Windows 95 diskette, specify the drive
containing the diskette and choose OK.
The drivers for your synthesizer card are now set up. Go on to th e next
section to install your card’s applic ations.
Installing Your Synthesizer Card’s Applic ations
Your synthesizer card appli ca tio ns can be installed from a CD-ROM
or a diskette depending on whether an installation CD-ROM or an
installation disket te is supplied in your package.
To install from CD-ROM:
1. Ensure that your CD-ROM drive is installed and wo rkin g
properly. If not, refer to your drive’s documentation to
troubleshoot it.
3-2 Installing Software in Windows 95
2. Load your synthesizer card’s software installat ion CD -ROM
into your CD-ROM drive.
The CD-ROM supports Windows 95 AutoPlay mode and starts
running automatically. If it does not, refer to Appendix E,
“Troubleshooting”.
3. Follow the instructions on the screen to finish installing your
synthesizer card’s applications.
To install the applications from diskette:
1. Insert the applications’ installation diskette into the appropriate
drive in your system.
2. Clickin the task bar.
The Start popup menu appears
3. Select Settings from the Start popup menu as shown in
Figure 3-2.
Figure 3-2: Start popup menu.
Installing Software in Windows 95 3-3
4. Select Control Panel from the Settings sub-menu.
The Control Panel group box similar to Fi gure 3-3 appears.
Figure 3-3: The Control Panel group box.
3-4 Installing Software in Windows 95
5. Double-c lick the Add/R em o ve Programs icon.
The Add/Remove Programs Properties dia log box similar to
Figure 3-4 appears.
7. Follow the instructions on the screen to finish the installation.
Testing the Installation
When the applications have been instal led, you can test your
synthesizer card to find out if it is working properly.
The testing procedure requires the Windows 95 Media Player. Follow
the Start button’s menus, as depicted in Figure 3-7, to see if the Media
Player icon is displayed. If it is not displayed, follow the instructions
below to install the Media Player. If it is displayed, jump to the
instructions to test the synthesizer card.
Installing Software in Windows 95 3-5
To install the Media Player:
1. Click the Start button.
2. Select Settings and then Control Panel.
The Control Panel group box is displayed.
3. Double-click the Add/R em o ve Programs icon.
The Add/Remove Programs Properti es dialog box appears.
4. Click the Windows Setup tab.
The dialog box shown in Figure 3-5 appears.
Figure 3-5: The Windows Setup, Add/Remove Programs Properties dialog box.
3-6 Installing Software in Windows 95
5. Select Multimedi a and ch oose Details.
The Multimedi a dialog box shown in Fig ure 3-6 appears.
Figure 3-6: The Multimedia dialog box.
6. Click the Media Player check box and choose OK.
7. Follow the instructions that appear on Media Player
installation.
The Media Player is now installed. Perform the following instructions
to test your synthesizer card.
Installing Software in Windows 95 3-7
To test the synthesizer card:
1. Clickin the task bar.
2. Select Programs, Accessories, Multimedia, and Media Player
as shown in Figure 3-7. The Media Player appears and is
shown in Figure 3-8.
Figure 3-7: Programs popup menu.
3-8 Installing Software in Windows 95
Figure 3-8: Media Player.
3. In the File menu, select the Open command.
The Open dialog box appears with a list of sound files
(see Figure 3-9).
Figure 3-9: The Open dialog.
4. Select CANYON.MID from the list of files.
You can also select any other file with the MID extension.
5. Choose Open.
6. Clickon the Media Player.
You should hear the file being played.
If there is no sound during the test, check the following:
❑ An output device is connected to the card’s Line-Out jack.
❑ Volume control of the output device (if any) is set at mid-range.
❑ If your synthesizer card is connected to an audio card, ma ke
sure that an external ampli fier or pow ered spea kers is/are
connected to the audio card’s Line -Out jack if yo u decide not
to use the audio card’s internal power amplifier.
❑ No hardware conflicts between the synthesizer card and
another peripheral device.
You can also test the synthesizer card by running AWEDIAG
in Single-DOS mode or in a DOS box. See the section “Testing
the Installation” in page 4-3 for more details.
Installing Software in Windows 95 3-9
Uninstalling your Synthesizer Card Software
Many applications share resourc es and make modificat ions
throughout your system. The Windows 95 uninstall feature allows you
to remove applications cleanly or re-install them to correct problems,
change configurations, or make version upgrades. You can use the
uninstall feature on your synthesizer card’s software.
Please quit all your synthesizer card applicatio ns before
carrying out the uninstall procedure. If a card’s application is
running during the uninstall procedure, that application will not
be uninstalled.
To uninstall the software:
1. Clickin the task bar.
2. Select Settings from the Start popup menu as shown in
Figure 3-10.
3-10 I nstalling Software in Windows 95
Figure 3-10: Start popup menu.
3. Select Control Panel from the Settings sub-menu shown in
Figure 3-10.
The Control Panel group box like the one in Figure 3-11
appears.
Figure 3-11: The Control Panel group box.
Installing Software in Windows 95 3-11
4. Double-click the Add/R em o ve Programs icon.
The Add/Remove Programs Properti es dialog box similar to
the one in Figure 3-12 appears.
Figure 3-12: The Add/Remove Programs Properties dialog box.
5. Select Sound Bla ster AWE32 Software from the list and
choose Remove.
The files pertaining to your synthesizer card applications are
deleted.
6. Follow the i nstructions on screen to complete the uninstall
process.
3-12 I nstalling Software in Windows 95
Installing Software in
DOS/Windows 3.x
This chapter provides instruct ions to instal l your synthesize r card’s
software in a DOS/Windows 3.x system. It also tells you how to test
the card and change the card’s resources. It cons ists of the following
sections:
❑ Installing From CD-ROM
❑ Installing From Diskettes
❑ Testing the Installat ion
❑ Understanding t he Installation Program
❑ Changing Resource Settings
Your package may come with an instal latio n CD-ROM or an
installation diskette to install your synthesizer card’s software. Please
use the appropriate section based on the installation media provided in
your package.
You need to have a Plug and Play Configuration Manager
installed in your system before you install your s ynthesi z er
card’s software. Your system cannot detect the card without a
Plug and Play Configuration Manager.
4
Installing Software in DOS/Windows 3.x 4-1
Installing From CD-ROM
Before you can install the synthesizer car d’s software from the
CD-ROM, a CD-ROM drive must be installed and working properly
in your system.
If you have not yet installed a CD-ROM drive and associate d
drivers, refer to your CD-ROM drive’s docume ntati on for
instructions.
To install the synthesizer card’s software from CD-ROM:
1. Quit to DOS if you are in Windows.
The installation will not work if you install from the
Windows DOS prompt.
2. Insert the install ati on CD -ROM int o yo ur CD-ROM drive.
3. At the DOS prompt, change to the drive containing your
CD-ROM. For example, type D:.
4. Change to the WIN31 direc tory (e.g. type CD WIN31).
5. Type INSTALL and press <Ent er> .
6. Follow the instructions presented on the screen to complete the
installation.
When you have completed the installation and rebooted, proceed to
the section Testing the Installat ion in this chapter to find out if your
installation works.
Installing From Diskett es
If a diskette is provided, to install the synthesizer card’s software:
1. Quit to DOS if you are in Windows.
The installation will not work if you install from the
Windows DOS prompt.
2. Insert yo ur synthesiz er card’s instal lation disket te into a drive.
4-2 Installing Software in DOS/Windows 3.x
3. At the DOS prompt, change to the drive containing your
diskette. For example, if your diskette is in drive A, type A:.
4. Type INSTALL and press <Enter>.
5. Follow the instructions presented on the screen to complete the
installation.
When you have completed the installation a nd rebooted, proceed to
the section “Testing Your Installation” in this cha pte r to find out if
your installation works.
Testing the Installation
Once you have installed the card, run the test program AWEDIAG to
make sure the card has been installed properly. This program checks
the I/O addresses used by the synthesizer card. It then displays a menu
to let you test the card’s music output.
To run the test program:
1. At the DOS prompt, change to the directory containing your
synthesizer card’s software.
If your system contains a Sound Blaster audio card, the
software can be found in the same directory as your
audio card’s software (e.g. C:\SB16). Otherwise, it can
be found in the C:\CTSND directory or the directory
you specified during installation.
2. Type AWEDIA G and press <Enter>.
3. Follow the instructions on the screen to complete t he test.
If the test program stops or displays an error message when it is
checking the I/O addresses, it may be due to a conflict between the
synthesizer card and another peripheral device. To resolve the
conflict, you have to change the I/O addresses of your synthesizer
card. (See the section “Changing Resource Settings” in page 4-7 or
Appendix E, “Troubleshooting” on how to change the settings and
resolve the conflicts.)
Installing Software in DOS/Windows 3.x 4-3
If there is no sound output during the test, check the following:
❑ An output device is connected to the card’s Line-Out jack.
❑ Volume control of the output device (if any) is set at mid-range.
❑ If your synthesizer card is connected to an audio card and if you
decide not to use the audio card’s internal power amplifier,
make sure that an external amplifier or powered speakers is/are
connected to the audio card’s Line-Out jack.
❑ No hardware conflicts exist between the synthesizer card and
another peripheral device.
Understanding the Installati on Program
The installation program creates a directory you specify, and copies
the software provided into that directory. It then allows you to set up
your Windows applications by adding a command to the WIN.INI file
to run WINSETUP.EXE. This command automat ically crea t es the
synthesizer card program group and the application icons when you
next run Windows.
You can also choose to set up your Windows applications at a
later time by running INS TAL L from the synthesizer card’s
directory in your hard disk. INSTALL also allows you to
selectivel y set up com ponents that were not installe d
previously.
The installation program also modifies your AUTOEXEC.BAT file.
Details are provided in the following section.
4-4 Installing Software in DOS/Windows 3.x
Modifications to AUTOEXEC.BAT File
Modifications made to the AUTOEXEC.BAT file vary depending on
whether you have a Sound Blaster audio card installed in your system.
❑ If you do not have a Sound Blaster audio card installed, the
installation program adds the following state ment s to the
AUTOEXEC.BAT file:
SET BLASTER=E620
SET MIDI=SYNTH:1 MAP:E MODE:0
C:\CTSND\AWEDIAG /S /W=C:\WINDOWS
The first 2 statements set up the BLASTER and MIDI
environment variables for your synthesizer card. The last
statement runs the AWEDIAG utili ty. The CTSND direc tory
is the default directory that stores your synthesizer card’s
software. If you specified another directory to install to during
the installation process, that directory is reflected instead.
Similarly, the sa me st atem ent assume s that C:\WINDOWS
contains your Windows program. If you installed it to another
directory, that directory is reflecte d instea d.
❑ If you have a Sound Blaster audio card installed, three
modifications will be made to the AUTOEXEC .BAT file:
— An E parameter is added to the SET BL ASTE R statem ent .
— A MODE parameter is added to the SET MIDI statement.
— A statement to run AWEDIAG is added after the statement
to run DIAGNOSE for your Sound Blaster card.
The resultant statements for your Sound Blaster and
synthesizer cards may look like:
SET BLASTER=A220 I5 D1 H5 P330 E620 T6
SET SOUND=C:\SB16
SET MIDI=SYNTH:1 MAP:E MODE:0
C:\S B1 6\D IAGNOSE /S
C:\SB16\MIXERSET /P /Q
C:\SB16\AWEDIAG /S /W=C:\WINDOWS
The statement to run AWEDIAG should always be after
the statement to run DIAGNOSE.
Installing Software in DOS/Windows 3.x 4-5
The E parameter in the SET BLASTER stateme nt spec ifies the I/O
address of your synthesizer card. Refer to your Sound Blaster audio
card’s Getting Started manual for more information on the additional
parameters. The SB16 direc tory is the defaul t direct ory tha t stores
your Sound Blaster audio card’s software. If your audio card’s
software is stored in another directory, that directory is reflected
instead. Similarly, the last statement assumes that C:\W IN DOWS
contains your Windows program. If you installed it to another
directory, that directory is refle ct ed inst ead.
The SET BLASTER statement is added or modified by the
AWEDIAG utility. The values shown above may differ from those in
your system. Running AWEDIAG with the /S parameter updates the
E parameter of the BLASTER environment with the I/O address of
your synthesizer card (retrieved from the Plug and Play Configuration
Manager). Running AWEDIAG with the /W parameter updates the
SYSTEM.INI file with the same value.
The SET MIDI statement specifies the MIDI file format used. If you
have a Sound Blaster audio card in your system, it’s installation
program will have created the SET MIDI statement. In this case , the
MODE parameter is added to that exist ing state me nt by your
synthesizer card’s installation program.
The parameters in the SET MIDI statement are :
ParameterDescription
SYNTH:xx can be 1 or 2.
1 (default setting) specifies the Advanced Wave
Table synthesi zer.
2 specifies MIDI port on your audio card.
MAP:xx can be G, E, or B.
G specifies General MIDI file format.
E (default setting) specifies Extended MIDI file
format.
B specifies Basic MIDI file format.
MODE:xx can be 0, 1, or 2.
0 (factory default) speci fies General MIDI mode.
1 specifies GS mode.
2 specifies MT-32 mode.
4-6 Installing Software in DOS/Windows 3.x
Changing Resource Settings
When your synthesizer card encounters a conflict with anot her
peripheral device, you need to change the resource settings of your
synthesizer card. This can be done by running the ISA Configuration
Utility that comes with your system’s Plug and Play Configura tio n
Manager. This utility shows you which resources are available for
your synthesizer card and allows you to choose them. You can refer
to the documentation for your Plug and Play Configuration Manager
for more information.
When you have changed the resource settings, you will be asked to
reboot. During reboot, yo ur system’s environment will be updated
with the new settings. You can view the new resource settings in the
system’s environment by typing SE T at the DOS prompt.
Installing Software in DOS/Windows 3.x 4-7
Using Advanced Wa vEffect s
Control for Windows 95
You can use the Advanced WavEffects chip to control effects and
MPU-401 MIDI Emulation of your synthesizer card. This chapter
explores these capabilities using a Windows 95 application called
AWE32 Control. The AWE32 Control allows you to add and control
the effects of your MIDI playback in Windows. It also allows you to
specify the Synthesi z er an d User Banks.
This chapter is organized as follows:
❑ Starti n g AWE32 Control
❑ Setting Effects for Playback
❑ Changing Synthesizer Bank
❑ Changing User Bank
❑ Changing WaveFx Samples
❑ Auditioning Your Ba nks
❑ Viewing the Mem ory Status Displa y
❑ Selecting AWE Devices
❑ Browsing Sound Sample Fil es or SoundFont Banks
❑ Using Context-Me n u
5
Using Advanced WavEffects Control for Windows 95 5-1
Sta rtin g AWE3 2 Co ntro l
To start AWE32 Control:
1. Choose AWE32 Control from your synthesizer card’s program
group.
The AWE32 Control window similar to that shown in Figure
5-1 appears.
Figure 5-1: The AWE32 Control windows.
As AWE32 Control takes its settings directly from the
hardware, the appearance of the AWE32 Control window may
differ slightly.
5-2 Using Advanced WavEffects Control for Windows 95
Setting Effects fo r Playback
You can add effects like Reverb and Chorus to enhance your MIDI
playback.
To add effects:
1. Choose the Effect tab.
The tab panel similar to Figure 5-1 appears.
2. Select the desire d effect .
3. Choose Apply to enable the effect.
The effect is used as the default setting immediately.
If the Reverb & Chorus effect is selected, you can further
specify the reverb and chorus variations.
Reverb
Reverb adds a spacious quality to the sound. Listening to a sound
containing Reverb is an experience similar to listening to music at an
indoor concert.
Each variation defines a different degree of reverberation.
Using Advanced WavEffects Control for Windows 95 5-3
Chorus
To select Reverb variations:
1. Choose the Reverb drop-down list box.
The dropped-down list similar to Figure 5-2 appears.
Figure 5-2: The Reverb drop-down list box.
2. Choose the desired reverb variation.
Chorus adds depth and warmth to the sound. This function is designed
to give audio playback orchestral fullness and resonance .
The Chorus consists of eight variations:
❑ Chorus 1
❑ Chorus 2
❑ Chorus 3
❑ Chorus 4
❑ Feedback Del ay
❑ Flanger
❑ Short Delay
❑ Short Delay Feed Back
Each variation defines a different degree of chorus effect.
5-4 Using Advanced WavEffects Control for Windows 95
To select Chorus variations:
1. Choose the Chorus drop-down list box.
The dropped-down list similar to Figure 5-3 appears.
Figure 5-3: The Chorus drop-down list box.
2. Choose the de sired chorus varia ti on.
Treble and Bass Level
Treble refers to the higher frequencies (or pitches) of sound while bass
refers to the lower frequencies of sound. Increasing the treble level
increases the volume of the higher pitches of sound. Increasing the
bass level increases the volume of the lower pitches of sound.
Changing Synthesizer Bank
You can specify the Synthesizer Bank required to support your MIDI
playback using the Available Synth drop-down list box on the Synth
tab panel.
Three predefined standards are available : General MIDI, GS, and
MT-32. These standards take their settings from the
SYNTHGM.SBK, SYNTHGS.SBK, and SYNTHMT.SBK bank files
respectively.
It is also possible to specify a customized Synthesizer Bank which
consists of a set of instruments you have pre-arranged.
Using Advanced WavEffects Control for Windows 95 5-5
To choose the Synthesizer Bank:
1. Choose the Synth tab.
The tab panel similar to Figure 5-4 appears.
Figure 5-4: The Synthesizer Bank drop-down list box.
2. Choose the desired Synthesizer Emulati on standard from the
Available Synth drop-down box.
Figure 5-5: Available Synth drop-down list.
3. Choose Apply to save your selection.
This synthesizer type is subsequently used as the default
synthesizer type the next time you start Wndows.
5-6 Using Advanced WavEffects Control for Windows 95
To change the Synthesizer bank to a user custom sythesizer bank:
1. Choose the User Synth option from the Available Synth
drop-down box.
2. Type the path for the user custom SoundFont bank in the
Configured path edit box.
Alternatively, choose Browse to search the path. You may also
choose the Configured Path drop-down list box to view the
most recently used file.
3. Choose Apply to set changes.
Changing User Bank
You can change a user bank by uploading a new user bank to the
pre-arranged bank files using the User tab panel (see Figure 5-6).
Uploading User Bank
To upload a User Bank:
1. Choose the User tab.
The tab panel similar to Figure 5-6 appears.
Figure 5-6: The User Bank section of Selection group box.
Using Advanced WavEffects Control for Windows 95 5-7
2. Choose the Current State drop-down list.
3. Select a user bank from the drop-down list.
4. Type the path of the user bank in the Configured path edit box.
Alternatively, choose Browse to search for your SoundFont
bank. You may also choose the Configured Path drop-down
list box to view the most recent ly used sampl e.
5. Choose Apply to set changes.
Clearing User Banks
To clear the current user bank:
1. Choose the user bank to clear from the Current state drop-down
list.
2. Choose the Clear button.
The popup menu similar to Figure 5-7 appears.
3. Select the Current Use r Bank option.
Figure 5-7: Popup menu.
To Clear all user banks:
1. Choose the Clear button.
2. Selec t All User Ba n ks optio n.
5-8 Using Advanced WavEffects Control for Windows 95
Changing WaveFx Samples
You can upload wave f iles as sound s amples for your synthesi zer c ard
hardware and use them as instruments during MIDI playback.
Uploading Instruments
To upload instruments
1. Choose the WaveFx tab.
The WaveFx tab panel similar to Figu re 5-8 appears.
Figure 5-8: The WaveFax tab panel.
2. Choose the Instrument drop-down list.
3. Select a desired instr ument from the drop-down list.
4. Type the path of the sound sample in the Sound sample path
edit box. Alternatively, choose Browse to search for your
Sound samples. You may also choose the Sound Sample Path
drop-down list box to view the most recently used file.
5. Choose Apply to set changes.
Using Advanced WavEffects Control for Windows 95 5-9
Clearing WaveFx Instruments
To clear the current WaveFx Instrume nt
1. In AWE32 Control, click on the WaveFx t ab.
2. Select a instrument from the Instrument drop-down list.
3. Choose the Clear button.
The popup menu similar to Figure 5-9 appears.
Figure 5-9: Popup menu.
4. Select the Cur rent Instrume nt opt ion.
To clear all WaveFx Instruments
1. Choose the Clear button and select the All Instruments option.
Auditioning Your Banks
The virtual keyboard allows you to test samples as you audition them.
By clicking different keys in this keyboard, you will hear the same
instrument at different pitches. This instrume nt is specifi ed in the
Instrument list box. Also, clicking different regions of a key simulate
different velocity pressure exerted on that key.
5-10 Using Advanced WavEffects Control for Windows 95
To playback an existing instrument from a bank
1. Choose the Playback tab.
The Playback tab panel similar to Figure 5-10 appears.
Figure 5-10: The Playback tab panel.
2. Choose the Playback bank drop-down list.
3. Select a bank from the drop list.
4. Choose the Instrument drop-down list.
5. Select an instrument from the drop list.
6. Play the keys on the Virtual Keyboard to test the instrument.
To test instruments with MIDI Controllers:
1. Choose the Playback tab.
2. Select the desire d instrume nt to test from the Instrument
drop-down list.
3. Choose the MIDI Controller from the MIDI controller
drop-down list.
4. Change the value of the MIDI controller usi ng the Controller
value slider.
5. Play the keys on the virtual keyboard to test the instrument.
Using Advanced WavEffects Control for Windows 95 5-11
To change the octave range:
Figure 5-12: 94.7% available memory space.
1. Click the vertica l slide r next to the virtual keybo a rd.
2. Select the desire d range by moving the slider up or down.
3. Play the virtual keyboard to test the instrument.
To reset the MIDI Controllers:
1. Choose the Reset Controllers button.
To silence all MIDI sustain sounds:
1. Choose the All Sound Off button.
Viewing the Memory Status Display
The Memory Status Display allows you to monitor the RAM memory
status on your synthesizer card. The mem o ry space wil l decreas e
when the file you assign to the bank number has embedded sound
samples. The memory space will decrease accordingly by sample file
size.
For the case of the display in Figure 5-11, 100% represents 512K.
Figure 5-11: 100% available memory space.
In Figure 5-12, the available me mory space is 94.7% of 512K after
some sample files are loa ded.
5-12 Using Advanced WavEffects Control for Windows 95
Selecting AWE Devices
If you have multiple synthesizer cards or audio cards with synthesizer
hardware installed in your system, you can choose which synthesizer
to control using the Device Selection dialog.
To select other AWE devices:
1. Choose the Device button.
The Device Selection dialog simil ar to Figure 5-13 appears.
Figure 5-13: The Device Dialog.
2. Select your desired device from the device list.
The selected device's properties ap pear in the Properties
display box.
3. Choose the Select button to confirm selection.
The check box at the lower right, if available , allows y ou to enable
your selected device to have MPU-401 MIDI E mulation. The
following section describes h ow to use MPU-401 MIDI Emulation.
Using Advanced WavEffects Control for Windows 95 5-13
Using MPU-401 MIDI Emulation
If you have games or other software that utilize the MPU-401 port and
that do not have native support for Advanced WavEffects synthesis ,
you can use MPU-401 MIDI Emulation to allow them to use
Advanced WavEffec ts synthesis. With MPU -401 MIDI Emul ation
enabled, music output to the M PU-401 port is redirected to the
Advanced WavEffects synthe sizer.
For MPU-401 MIDI Emulation to work, ensure that you select
General MIDI or MPU-401 MIDI Out as the output music device for
the game or software. If the game or software installation prompts you
for the address of the music device, you need to select the value of the
P parameter in the BLASTER environment (e.g. P330). You can view
the BLASTER environment by typing SET at the DOS prompt and
reading the BLASTER= statement. In the case where the P parameter
is not shown or where its value does not match any of the choices
provided by the game or software installation, you should select
another option.
Or, you can change the value of the P parameter to match those
provided by the game or software installation.
5-14 Using Advanced WavEffects Control for Windows 95
To change the value of the P parameter:
1. Open the Control Panel folder.
2. Double-c lick the Syst em icon.
The System Properties dialo g appears.
3. Click the Device Manager tab.
4. Double-click “Sound, video and game controllers”.
5. Select the Creative SBAWE MPU-401 Emula tion device and
choose Properties.
The properties dialog for the selected device appears.
6. Click the Resources tab.
The resource settings for the Creative SBAWE MPU-401
Emulation device are displayed.
7. Click the “Use automa tic settings” check b ox to disable it.
8. Click the “Setting based on:” drop-down l ist and s elec t a Ba s ic
configuration other than the one originally shown.
The Input/Output Range setting in the table changes. This new
value will then be reflected by the P parame ter in the
BLASTER environment.
9. Choose OK when done.
For DOS boxes only, MPU-401 MIDI Emulation is on the first
time you start Advanced WavEffects Control. To disa ble the
feature, you need to disable the check box shown in Figure
5-13. For Windows applications, MPU-401 MIDI Emulation
is not applicable.
Using Advanced WavEffects Control for Windows 95 5-15
Browsing Sound Sample Files or SoundFont
Banks
To browse for sound sample or SoundFont banks:
1. Choose Browse button within the Sy nth, User or WaveFx tab
panel. Browse dialog similar to Figure 5-14 appears.
Figure 5-14: The Browse dialog.
2. Click on the drop list directly below List Files of Type and
select the desired file type from the list.
3. Choose the desired file listed in the file list box.
4. Choose OK to confirm selection.
Information of the selected file will ap pear at the bottom of the
Browse dialog. If there is no description displayed, the selected
file could be an unsupported format.
5-16 Using Advanced WavEffects Control for Windows 95
Using Context-Men u
The context-menu provides you with quick assess to controls on the
various tab panels.
To use context-menu:
1. Place your mouse cursor on any part of the tab panel.
2. Click your right mouse button.
The context-menu similar to Fig ure 5-15 appears.
Figure 5-15: Context-menu.
3. Select your desired option by clicking your left mouse button.
Using Advanced WavEffects Control for Windows 95 5-17
6
Using DOS/Windows 3.x Advanced
WavEffects Utilities
If you have a Windows 3.x/DOS system, you can use the synthesizer
card to perform MIDI Emulation (MPU-401 MIDI Emulation). This
chapter explores this capability and others using a DOS utility called
AWEUTIL and a Windows 3.x application called AWE Control.
This chapter is organized as follows:
❑ Using AWEUTIL
❑ Using AWE Control
Using AWEUTIL
AWEUTIL allows you to perform the following:
❑ Initialize AWE Hardware
❑ Use MIDI Emulation to support computer games
❑ Troubleshooting
For more information about your AWEUTIL options, do the
following:
1. Change to the di rectory containing your synthesizer card’s
software.
2. Type AWEUTIL /? and press <Enter>.
AWEUTIL options available for your synthesizer card appear:
/UUnload.
/SInitialize only.
/EM:GMEnable MIDI Emulation using General
MIDI.
/EM:GSEnable MIDI Emulation using GS
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-1
Emulation.
/EM:MT32Enable MIDI Emulation using MT32
Emulation.
Initializing AWE Hardware
The command line for initializing the AWE hardware is:
AWEUTIL /S
This command initializes the AWE hardware only and does not
leave the program resident in memory.
Using MIDI Emulation to Support Computer Games
AWEUTIL allows you to enable the MIDI Emulation feature of your
synthesizer card. This feature allows games and other software that do
not support wave table synthesis to play wave table music from the
synthesizer card.
Protected mode software does not support MIDI Emulation.
You can still play music from this software using the
4-operator synthesizer chip on your audio card if you have one.
The command line for specifying the type of MIDI emulation is :
AWEUTIL [EM:xx ] [/U]
The parameters for this command line are as follows:
/EM:xxSpecifies the type of MIDI emulation where xx
represents GM, MT32, or GS.
/UUnloads the program from memory.
The /U command leaves the program resident in memory.
The Windows driver (SBAWE32.DRV) disa ble s MIDI
emulation if you run Windows. Therefore, you will need to
enable MIDI emulation again after you exit Windows.
6-2 Using DOS/Windows 3.x Advanced WavEffects Utilities
Using the AWE Control
The AWE Control allows you to add and control the effects of your
MIDI playback in Windows 3.x. It also allows you to specify the
Synthesizer and User Banks.
This section is organized as follows:
❑ Starting AWE Control
❑ Setting Effects for Your Playback
❑ Changing Synthesizer Bank
❑ Changing User Bank
❑ Using the Control Men u
❑ Viewing the Mem o ry Status Displa y
❑ Using the Break-Out-Box Button
❑ Quitting AWE Control
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-3
Starting AWE Control
To start AWE Control:
1. Double-click the AWE Control icon in your synthesizer card’s
group window.
The AWE Control window similar to the Figure 6-1 appears.
Figure 6-1: The AWE Control window.
As AWE Control takes its settings directly from the hardware,
the appearance of the AWE Control window may differ
slightly.
6-4 Using DOS/Windows 3.x Advanced WavEffects Utilities
Setting Effects for Your Playback
Figure 6-2: The Effect Types drop-down list box.
You can add effects like Reverb and Chorus to enhance your MIDI
playback.
To add Effect:
1. Choose the Effects Type drop-down list box.
The dropped-down list similar to Figure 6-2 appears.
2. Select the desire d effect .
3. Choose Set to save the effect.
If the Reverb and Chorus effect is selected, you can further
specify the reverb and chorus variations within the Setup group
box.
Reverb
Reverb adds a spacious quality to the sound. Listening to a sound
containing Reverb is an experience similar to listening to music at an
indoor concert.
Each variation defines a different degree of reverberation.
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-5
Chorus
To select Reverb variations:
1. Choose the Reverb drop-down list box.
The dropped-down list similar to Figure 6-3 appears.
Figure 6-3: The Reverb drop-down list box.
2. Choose the desired reverb variation.
Chorus adds depth and warmth to the sound. This function is designed
to give audio playback orchestral fullness and resonance .
The Chorus consists of eight variations:
❑ Chorus 1
❑ Chorus 2
❑ Chorus 3
❑ Chorus 4
❑ Feedback Del ay
❑ Flanger
❑ Short Delay
❑ Short Delay Feed Back
Each variation defines a different degree of chorus effect.
6-6 Using DOS/Windows 3.x Advanced WavEffects Utilities
To select Chorus variations:
1. Choose the Chorus drop-down list box.
The dropped-down list similar to Figure 6-4 appears.
Figure 6-4: The Chorus drop-down list box.
2. Choose the de sired chorus varia ti on.
Changing Synthesizer Bank
You can specify the Synthesizer Bank required to support your MIDI
playback using the Synth Bank drop-down li st box on the AWE
Control.
Three predefined standards are available : General MIDI, GS, and
MT-32. These standards take their settings from SYNTHGM .SBK,
SYNTHGS.SBK, and SYNTHMT.SBK bank files respectively.
It is also possible to specify a customized Synthesizer Bank which
consists of a set of instruments you have pre-arranged.
To choose the Synthesizer Bank:
1. Choose the Synth Bank drop-down list box.
The dropped-down list similar to Figure 6-5 appears.
Figure 6-5: The Synthesizer Bank drop-down list box.
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-7
2. Choose the desired Synthesizer Emulation standard.
3. Choose Set to save your selection.
This synthesizer type is subsequently used as the default
synthesizer type the next time you start Wndows.
Changing User Bank
You can assign bank numbers to the pre-arranged bank files using the
User Bank section (see Figure 6-6) of the Selection group box.
Figure 6-6: The User Bank section of Selection group box.
❑ The User Bank Descriptor Display shows the description of the
particular user bank selected.
❑ The User Bank Filename Displ ay sh ows the name of the file
designated to the Bank Number displayed in the spinner box.
To change a User Bank:
1. Choose the number to assign the user ban k using the spinner
buttons.
The Setup group box changes to the one shown in Figure 6-7.
Figure 6-7: To assign User Bank in Setup group box.
6-8 Using DOS/Windows 3.x Advanced WavEffects Utilities
2. If you need to get a user bank from another path, choose Set
Dir. The Set Directory dialog box shown in Figure 6-8 appears.
Figure 6-8: The Set Directory dialog box.
3. Select the path of the user bank you want to use and choose
OK.
4. Choose the de sired bank file (with SBK extension) from the
Setup group box.
Choose Clear to cancel the bank file assigned to the bank
number.
You can assign up to 127 user banks.
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-9
Using the Control Menu
To use the Control menu:
1. Choose the Control-menu box.
The menu similar to Figure 6-9 appears.
Figure 6-9: The Control Menu.
2. Select the option that you want to perform.
Viewing the Memory Status Display
The Memory Status Display allows you to monitor the RAM memory
status on your AWE 32 card. The memory space wil l decrease when
the file you assign to the bank number has embedded sound samples.
The memory space will decrease accordingl y by the sample file size.
For the case of the display in Figure 6-10, 100% represents 512K.
Figure 6-10: 100% available memory space.
6-10 Using DOS/Windows 3.x Advanced WavEffects Utilities
In Figure 6-11, the available memory space is 61% of 512K after some
sample files are loaded.
Figure 6-11: 61% available memory space.
Using the Break-Out-Box Button
When you choose BOB (Break-Out-Box button), the AWE Controller
Break-Out Box dialog box similar to Figure 6-12 appears. This dialog
box contains sliders that generate MIDI controller events as you move
them. You can use the sliders to generate controller events in playback
mode. The sliders automatically slide d uring playbac k to reflect the
values of controller events in the assigned slot s.
Figure 6-12: The AWE Controller Break-Out-Box dialog box.
Quitting AWE Control
To quit AWE Cont rol:
1. Choose Quit.
Alternatively, double-click the Control-menu box.
Using DOS/Windows 3.x Advanced WavEffects Utilities 6-11
A
General Specifications
This appendix lists the general specifications of your synthesizer card.
Plug and Play
❑ ISA specification version 1.0a compliant.
Advanced WavEffect s 32 Music Synthes izer
❑ 32-voices polyphony.
❑ 16 parts multi-tim bral.
❑ 1 MB ROM of General MIDI sample.
❑ 512 KB built-in DRAM (not availabl e on some cards).
Upgrade Options
❑ SIMM RAM modules for more sound samples.
General Specifications A-1
Changing DRAM Expansion
Jumper Settings
Skip this appendix if your card does not have the on-board
512KB.
The jumper DRAM_EN configures your synthesizer card to use the
on-board 512 KB DRAM or the optional Single Inline Memory
Modules (SIMMs). The factory defaul t setting speci fies use of the
512 KB DRAM.
To change the DRAM usage, enable the jumper corresponding to the
setting shown in Figure B-1.
B
Figure B-1: The available DRAM expansion settings.
Changing DRAM Expansion Jumper Settings B-1
Hardware Information
You may want to internally connect your synthesizer card to the audio
chips on your system’s motherboard. This appendix defines the pins
of the motherboard audio connecto r on your synthesizer card.
Read this section only if you are an advanced user who knows
how to use the pin assignments. You should be familiar with
your system’s motherboard and know where to fin d your
system’s audio chip connectors. Obtain help from a qualified
technician if you are unsure.
Figure C-1 shows you the position of each of the four pins.
C
Figure C-1: The position of each pin of the motherboard audio connector.
This section lists your synthesizer card’s MIDI implementation chart.
If you are not familiar with how to use the chart, read the following
section on “Using MIDI Implementation Chart”.
Program ChangeXO 0 - 127
Notes:
*1 : All channels respond to MIDI volume (including drums)
Default power up : Bend = 2 semiton es, master vo lume = 100, Controllers n ormal.
Mode 1: OMNI ON, POLY Mode 3: OMNI OFF, POLY O: Yes
Mode 2: OMNI ON, MONO Mode 4: OMNI OFF, MONO X: No
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
1 - 16
9n, V = 0 - 127
8n, V = 0 - 127
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
PitchBend
Sensitivity
recognized
Bank select
Modulation
Data entry
Main Volume
Pan
Expression
Damper Pedal
Reverb Depth
Chorus Depth
NRPN LSB
NRPN MSB
RPN LSB
RPN MSB
All Sounds Off
Reset All Controllers
All Notes Off
D-2 MIDI Specifications
Using MIDI Implementation Chart
A “MIDI Implementation Chart” is included with every MIDI devic e.
To check feature compatibil ity betwe en two MIDI devic es :
1. Fold the MIDI implementation sheets vertically along the line
between the Transmi t ted and Re ceived columns.
2. Put the Transmitted column of the device you wil l use to send
MIDI messages next to the Rec eived column of the recei ving
devices.
3. Compare the sen ding and receiving features to see whether
features are compatible betwee n the devices. See Figure D-1.
If the feature is followed by matching Os, then the devices can use that
feature together by means of MIDI. If either feature is marked with an
X, then the two devices cannot be used together. Features that show
ranges of numbers can be used together only in the values that overlap
within two ranges.
Figure D-1: Comparing your MIDI implementation charts.
MIDI Specifications D-3
GS Drum Preset Maps
You need to insert the SIMM RAM to have GS and MT-32
support. Otherwise, please skip this sec tio n.
The following tables list the drum preset maps used by your
synthesizer card. If you are not familiar with how to use the maps,
read the following section on “Using GS Drum Preset Maps”.
Table D-2: GS Drum Preset Maps.
D-4 MIDI Specifications
Table D-3: GS Drum Preset Maps.
MIDI Specifications D-5
Table D-4: GS Drum Preset Maps.
D-6 MIDI Specifications
Table D-5: GS Drum Preset Maps.
MIDI Specifications D-7
Table D-6: GS Drum Preset Maps.
D-8 MIDI Specifications
Table D-7: GS Drum Preset Maps.
MIDI Specifications D-9
Using GS Drum Preset Maps
This section helps you to understand what a drum kit is and how to use
the GS drum preset maps.
In the GS synthesizer mode, you can select any drum kit out of a
selection of 10 drum kits (which includes the Standard Drum Kit) to
play through MIDI channel 10. The choice of more drum kits offers
you the flexibility to listen to songs with a wider variety of percussive
instruments. These drum kits are shown in Table D-8.
Each drum kit is essentially an instrument that you can select in the
same way you select a melodic instrument. For example, to select the
TR-808 drum kit, all you need to do is change the program in MIDI
channel 10 to 26. All percussion sounds will then be playe d back
through the TR-808 drum kit.
D-10 MIDI Specifications
Table D-8: Drum kits for GS synthesizer mode.
NameProg#Description
Standard/Jazz 1/33Standard General MIDI drum kit. Jazz is
similar to the Standard drum kit.
Room9Similar to that of the Standard kit except that
it has more room ambiance.
Power17Similar to that of the Standard kit, but with
more powerful kick and snare drums.
Electronic25Electronic drum kit. Most of the percussion
instruments in this drum kit are reminiscent
of old analog and digital rhythm machines
(e.g., the Roland TR-707 and TR-909
rhythm machines).
TR-80826Electronic drum kit, reminiscent of the
Roland TR-808 rhythm machine.
Brush41Similar to the Standard kit except tha t
brushes have been added. This kit is mostly
used for Jazz MIDI pie ces.
Orchestra49An immense collection of concert drums
and timpani.
SFX57A collection of sound effects.
CM-64/32L128Same as the MT-32 drum kit. This drum kit
contains standard percussion at the lower
range of the keyboard, and sound effects at
the higher range of the keyboard.
MIDI Specifications D-11
Preset Organization
This section lists the various preset organizations of your synthesizer
card.
GM & GS Preset (Capitol tones)
This section lists the Capitol tones for GM & GS preset.
Table D-9: GM & GS Preset (Capitol tones).
Prog#InstrumentProg#Instrument
1Piano 12Piano 2
3Piano 34Honky-tonk
5E. Piano 16E. Piano 2
Table D-12 and Table D-13 list the variation tones for GS preset. If
you are not familiar with how to use use the table, please read the
following section on “Using GS Preset (Variation Tones)”.
Table D-12: GS preset (Variation tones).
Prog#
Bank
Number
InstrumentProg#
Bank
Number
Instrument
58Detuned EP 1328Gt. Feedback
68Detuned EP 2398Synth Bass 3
16Mandolin1168Castanets
278Hawaiian Gt.1178Concert BD
288Chorus Gt.1188Melo. Tom 2
298Funk Gt.1198808 Tom
318Feedback Gt.
MIDI Specifications D-15
Table D-13: GS preset (Variation tones).
Prog#
121
Bank
Number
InstrumentProg#
0Gt. FretNoise
1Gt. Cut Noise1Car-Engine
Bank
Number
0Helicopter
Instrument
2String Slap2Car-Stop
0Breath Noise3Car-Pass
122
1Fl. Key Click4Car-Cras h
126
0Seashore5Siren
1Rain6Train
2Thunder7Jetplane
123
3Wind8Starship
4Stream9Burst Noise
5Bubble
0Applause
1240Bird1Laughing
1Do g2Screaming
127
2Horse-Gallop3Punch
125
D-16 MIDI Specifications
0Telephone 14Heart Beat
1Teleph one 25Footsteps
2DoorCreakin
0Gun Shot
3Door1Machine Gun
128
4Scratch2Lasergun
5Win dchime3Explosio n
Using GS Preset (Variation Tones)
This section helps you understand what a user bank is and how it
relates to the GS preset maps shown in Table D-12 on page D-15 and
Table D-13 on page D-16.
Your synthesizer card offers GS compatibility by including the user
bank instruments found in GS. Instruments in a user bank are those
that are similar in class or variati on. For example , GM instrume nt
number 25 is Nylon String Guitar (see Table D-9 on page D-12) and
its variation is Ukulele (see Table D-12 on page D-15).
An instrument from a user bank (called variation ins trume nt) is just
like any GM instrument. Assume you are editing a MIDI file and one
of the tracks is using Nylon String Guitar. Upon the playback of that
track, you find that Nylon String Guitar doe s not produc e the sound
that you want. You can then choose to use Ukulele, the variation for
Nylon String Guitar.
To do this, you need to insert a MIDI bank number of 8 (the bank
number of Ukulele) into that track, f ollowed by a program change of
25 to select “Ukelele” as the instrument.
The user bank instruments are available only in the “GS” mode
of your synthesizer card. You can switch to “GS” mode via the
Control Panel.
73Flute 192Trombone 2111B ottleblow
74Flute 293Fr Horn 11 1 2Breathpipe
75Piccolo 194Fr Horn 2113Timpani
76Piccolo 295Tuba114Melodic Tom
77Recorder96B rs Se ct 1115Deep Snare
78Pan Pipes97Brs Sect 2116Elec Perc 1
79Sax 198Vibe 1117Elec Perc 2
80Sax 299Vibe 21 1 8Taiko
81Sax 31 00Syn Mallet119Taiko Rim
82Sax 41 01Windbell1 2 0Cymbal
83Clarinet 1102Glock121Castanets
84Clarinet 2103Tube Bell122Triangle
85Oboe104Xylophone123Orche Hit
86Engl Horn105Marimba1 2 4Telephone
87Bassoon106Koto125Bird Tweet
88Harmonica107Sho126One Note Jam
89Trumpet 1108Shakuhachi127Water Bell
90Trumpet 2109Whistle 1128Jungle Tune
91Trombone 1110Whi stle 2
If you set your synthesi zer card to the sound arrangement of MT-32,
you will be able to play in the same manner as if you were playing the
MT-32. However, since the sound module of MT-32 is organized
differently from your synthesizer card, you will not be able to
perfectly duplicate the operations of the MT-32.
MIDI Specifications D-19
The delicate changes in the sound will appear different to those of the
MT-32, when you change the sound of an instrume nt using such
features as velocity, modulati on, and aftert o uch.
Your synthesizer card cannot rec o gnize MT -32 excl usive mess ages .
Therefore, if MT - 32 exclusive messages are received by y o ur
synthesizer card, the settings of your synthes izer card will n ot be
changed.
D-20 MIDI Specifications
E
Troubl eshoot i ng
This appendix provides some tips and strategies for some of the
problems you might encounter with your synthesizer card either
during installation or normal use.
Problems Installing Synthes izer Card Software
from C D-ROM
The following are problems that you may encount er when installing
your synthesizer card’s software from CD-ROM.
ProblemThe CD-ROM does not automatically run after you
insert it in the drive.
CauseThe AutoPlay notification setting in your Windows 95
system may not be enabled.
Solution1. Enable the “Auto Insert Notification” check box.
This check box can be found in your CD-ROM
drive’s properties page. To display this page:
1. Click the St art butto n.
2. Select Settings and then Control Panel.
3. Double-click the System icon.
4. Click the Device Manager ta b and select your
CD-ROM drive.
5. Choose Properties.
The properties page for your drive appears.
Troubleshooting E-1
2. Alternatively, if you do not want to enable the “Auto
Insert Notification” check box, perform the
following steps:
1. Double-click the My Computer icon on your
Windows 95 desktop.
2. Using your right mouse button, click the icon
representing your CD-ROM drive.
A pop-up menu appears.
3. Select AutoPlay in the menu.
4. Follow the instructions that appear.
Problems with Sound
The following are general problems you might encounter when trying
to obtain sound.
ProblemNo output when running the test program.
Causes1. Volume knob of your powered speakers or gai n of
your external amplifie r is not set prope rly .
2. Your synthesizer card’s output is connected to the
wrong jack on the powered speakers, ext ernal
amplifier, external digital device, or audio card.
3. If you connected your synthesizer card to an audio
card, the audio card’s mixer may be mute or set to an
inaudible level.
Solutions1. Check that the audio card’s volume knob or any
E-2 Troubleshooting
other volume control found on the speaker or
amplifier is not set to zero. You may also want to
check your audio c ard’s software mixer is set a t an
audible level.
2. Make sure the synthesizer card is connected to the
correct input jack on your speaker, amplifier, digital
device, or the Line-In jack on your audio card.
3. Check that the audio car d mixer’s master and
Line-In volume settings are set to audible levels.
Problems in DOS
The following are problems you might encounter in DOS.
Proble mBLASTER environment could not be found.
CauseThe command to set up the BLASTER environment
might not be included in the AUTOEXEC.BAT file.
The BLASTER environment specifies the I/O addres s
setting of your synthesizer card. It needs to be set up in
the DOS environment. When you install your
synthesizer card’s software, the commands to set up the
environment is automatically added to the
AUTOEXEC.BAT file so that the environment is set up
whenever your system is started. Whenever you make
changes to the environment, it is advisable that the
changes be reflected in the AUTOEXEC.BAT file.
SolutionTo add the command to set up the BLASTER
environment in the respective system files, run
AWEDIAG (see the sections “Testing the Installation”
in page 4-3 and “Understanding the Installation
Program” in page 4-4). Remember to reboot for the
changes to take effect.
ProblemError message “Out of environm ent space”.
CauseThe system environment space is used up.
SolutionAdd the statement SHELL=C :\COMMAND.COM
/E:512 /P to the CONFIG.SYS file. /E defines a new
size for the system environment space. You can choose
a higher value if the environment size is already
512 bytes. (Normally, the next value is 1024 bytes.)
For more information on the above statement, refer to
your DOS manual.
Troubleshooting E-3
Problems in Window s 3.x
The following are problems you might encounter when in
Windows 3.x.
ProblemNo sound when running your synthesizer card’s
Windows applications.
CauseOne or more of the synthesizer drivers might not be
included in the SYSTEM.INI file.
SolutionCheck the SYSTEM.IN I file by following the steps
below:
1. Choose Run from the File men u in Program
Manager.
2. Type SYSEDIT in the Command Line text box and
choose OK.
3. Make sure the following stateme nts are present:
If one or more of the statements are missing, run INSTALL in DOS.
INSTALL rewrites SYSTEM.INI to set up the drivers. It also sets up
the Windows applications.
E-4 Troubleshooting
The value shown in the [sndblst.drv ] grou p m ay be different in
your system.
Resolving Conflicts
Conflicts occur when two or more peripheral devices conten d for the
same resource s. Conflicts between your synthesizer card and another
peripheral device may occur if your card and the other device are se t
to use the same I/O addresses.
Resolving Conflicts in Windows 95
To resolve conflicts in Windows 95, run Device Ma nage r to change
the resource settings of your synthesizer card or the peripheral card in
your system.
To run Device Manager:
1. Clickon the task bar of your Windows 95 scree n.
2. Select Settings from the Start popup menu.
3. Select Control Panel from the Settings popup menu.
4. Double-c lick the Syst em icon within the Control Pane l group
box.
5. Click the Device Manager tab from the System Properties
dialog box.
6. Select Sound, Video and Game Controllers.
7. Select your synthesizer card’s name and choose Properties.
8. In your synthesizer card’s Properties dialog box, click the
Resources tab.
9. Click the Use automat i c settings check b ox.
If this check box is already e nable d, you need to go into the
Properties dialog box of the conflicting peripheral device and
click the same chec k b o x there.
10.Reboot your system to allow Windows 95 to reassign resources
to your synthesizer card and/o r the confl icting peripheral card.
You can see which periphe ral device is con flicting with y our
synthesizer card in the Device Status box in the General tab of
your card’s Properties dialog box.
Troubleshooting E-5
Resolving Conflicts in DOS/Windows 3.x
To resolve conflicts in DOS/Windows 3.x:
1. Run the ISA Configuration Utility of your system’s Plug and
Play Configuration Manager. The peripheral devices that
conflict with your synthesizer card are noted.
2. Reselect the resource settings of your synthesizer card that are
in conflict with another card.
E-6 Troubleshooting
Printed in Ireland P/N 0421920000-1
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