Creative SB0060 - Sound Blaster Live, Sound Blaster Live! CT4620, Sound Blaster Live! CT4660 User Manual

Getting Started
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Information in this document is subject to change without notice and does not represent a commitment on the part of Creative Technology Ltd. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the written permission of Creative Technology Ltd. The software described in this document is furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any other medium except as specifically allowed in the license agreement. The licensee may make one copy of the software for backup purposes.
April 1999 Sound Blaster and Blaster are registered trademarks, and the Sound Blaster Live! logo, the Sound Blaster PCI logo, EMU10K1, Environmental Audio, and
Creative Multi Speaker Surround are trademarks of Creative Technology Ltd. in the United States and/or other countries. E-Mu and SoundFont are registered trademarks of E-mu Systems, Inc.. SoundWorks is a registered trademark, and MicroWorks, PCWorks and FourPointSurround are trademarks of Cambridge SoundWorks, Inc.. Microsoft, MS-DOS, and Windows are registered trademarks of Microsoft Corporation. All other products are trademarks or registered trademarks of their respective owners.
This product is covered by one or more of the following U.S. patents:
4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,369; 5,248,845; 5,298,671; 5,303,309; 5,317,104; 5,342,990; 5,430,244; 5,524,074; 5,698,803; 5,698,807; 5,748,747; 5,763,800; 5,790,837.
4620rlin.fm Page 1 Thursday, April 8, 1999 5:42 PM
Creative End-User Software License Agreement
Version 2.0, June 1998
PLEASE READ THIS DOCUMENT CAREFULLY BEFORE USING THE SOFTWARE. BY USING THE SOFTWARE, YOU A GREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF Y OU DO NOT AGREE TO THE TERMS OF THE AGREEMENT, DO NOT OPEN THE SEALED DISK PACKAGE, INSTALL OR USE THE SOFTWARE. PROMPTLY RETURN, WITHIN 15 DAYS, THE SOFTWARE, ALL RELATED DOCUMENTATION AND ACCOMPANYING ITEMS TO THE PLACE OF ACQUISITION FOR A FULL REFUND .
This is a legal agreement between you and
Creative T echnology Ltd.
and its subsidiaries (“Creative”). This Agreement states the terms and conditions upon which Creative offers to license the software sealed in the disk package together with all related documentation and accompanying items including, but not limited to, the executable programs, drivers, libraries and data files associated with such programs (collectively, the “Software”).
LICENSE
1.
Grant of License
The Software is licensed, not sold, to you for use only under the terms of this Agreement. You own the disk or other media on which the Software is originally or subsequently recorded or fixed; but, as between you and Creative (and, to the extent applicable, its licensors), Creative retains all title to and ownership of the Software and reserves all rights not expressly granted to you.
2.
For Use on a Single Computer
The Software may be used only on a single computer by a single user at any time. Y ou may transfer the machine-read able portion of the Software from one computer to another computer, provided that (a) the Software (including any portion or copy thereof) is erased from the first computer and (b) there is no possibility that the Software will be used on more than one computer at a time.
3.
Stand-Alone Basis
You may use the Software only on a stand-alone basis, such that the Software and the functions it provides are accessible only to persons who are physically present at the location of the computer on which the Software is loaded. You may not allow the Software or its functions to be accessed remotely, or transmit all or any portion of the Software through any network or communication line.
4.
Copyright
The Software is owned by Creative and/or its licensees and is protected by United States copyright laws and international treaty provisions. You may not remove the copyright notice from any copy of the Software or any copy of the written materials, if any, accompanying the Software.
5.
One Archival Copy
Y ou may make one (1) archival copy of the machine-readable portion of the Software for backup purposes only in support of your use of the Software on a single computer, provided that you reproduce on the copy all copyright and other proprietary rights notices included on the originals of the Software.
6.
No Merger or Integration
You may not merge any portion of the Software into, or integrate any portion of the Software with, any other program, except to the extent expressly permitted by the laws of the jurisdiction where you are located. Any portion of the Software merged into or integrated with another program, if any, will continue to be subject to the terms and conditions of this Agreement, and you must reproduce on the merged or integrated portion all copyright and other proprietary rights notices included in the originals of the Software.
7.
Network Version
If you have purchased a “network” version of the Software, this Agreement applies to the installation of the Software on a single “file server”. It may not be copied onto multiple systems. Each “node” connected to the “file server” must also have its own license of a “node copy” of the Software, which becomes a license only for that specific “node”.
8.
Transfer of License
You may transfer your license of the Software, provided that (a) you transfer all portions of the Software or copies thereof, (b) you do not retain any portion of the Software or any copy thereof, and (c) the transferee reads and agrees to be bound by the terms and conditions of this Agreement.
9.
Limitations on Using, Copying, and Modifying the Software
Except to the extent expressly permitted by this Agreement or by the laws of the jurisdiction where you acquired the Software, you may not use, copy or modify the Software. Nor may you sub­license any of your rights under this Agreement.
10.
Decompiling, Disassembling, or Reverse Engineering
You acknowledge that the Software contains trade secrets and other proprietary information of Creative and its licensors. Except to the extent expressly permitted by this Agreement or by the laws of the jurisdiction where you are located, you may not decompile, disassemble or otherwise reverse engineer the Software, or engage in any other activities to obtain underlying information that is not visible to the user in connection with normal use of the Software.
In particular, you agree not for any purpose to transmit the Software or display the Software's object code on any computer screen or to make any hardcopy memory dumps of the Software's object code. If you believe you require information related to the interoperability of the Software with other programs, you shall not decompile or disassemble the Software to obtain such information, and you agree to request such information from Creative at the
address listed below. Upon receiving such a request, Creative shall determine whether you require such information for a legitimate purpose and, if so, Creative will provide such information to you within a reasonable time and on reasonable conditions. In any event, you will notify Creative of any information derived from reverse engineering or such other activities, and the results thereof will constitute the confidential information of Creative that may be used only in connection with the Software.
TERMINATION
The license granted to you is effective until terminated. You may terminate it at any time by returning the Software (including any portions or copies thereof) to Creativ e. The license will also termin ate automatically without any notice from Creative if you fail to comply with any term or condition of this Agreement. You agree upon such termination to return the Software (including any portions or copies thereof) to Creative. Upon termination, Creative may also enforce any rights provided by law. The pro visions of this Agreement that protect the proprietary rights of Creative will continue in force after termination.
LIMITED WARRANTY
Creative warrants, as the sole warranty, that the disks on which the Software is furnished will be free of defects, as set forth in the Warranty Card or printed manual included with the Software. No distributor, dealer or an y other entity or person is authorized to expand or alter this warranty or any other provisions of this Agreement. Any representation, other than the warranties set forth in this Agreement, will not bind Creative.
Creative does not warrant that the functions contained in the Software will meet your requirements or that the operation of the Software will be uninterrupted, error-free or free from malicious code. For purposes of this paragraph, “malicious code” means any program code designed to contaminate other computer programs or computer data, consume computer resources, modify, destroy, record, or transmit data, or in some other fashion usurp the normal operation of the computer, computer system, or computer network, including viruses, Trojan horses, droppers, worms, logic bombs, and the like.
EXCEPT AS STATED ABOVE IN THIS AGREEMENT, THE SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. CREATIVE IS NOT OBLIGATED TO PROVIDE ANY UPD ATES, UPGRADES OR TECHNICAL SUPPORT FOR THE SOFTWARE.
4620rlin.fm Page 2 Thursday, April 8, 1999 5:42 PM
Further, Creative shall not be liable for the ac curacy of any information provided by Creative or third party technical support personnel, or any damages caused, either directly or indirectly, by acts taken or omissions made by you as a result of such technical support.
You assume full responsibility for the selection of the Software to achieve your intended results, and for the installation, use and results obtained from the Software. You also assume the entire risk as it applies to the quality and performance of the Software. Should the Software prove defective, you (and not Creative, or its distributors or dealers) assume the entire cost of all necessary servicing, repair or correction.
This warranty gives you specific legal rights, and you may also have other rights which vary from country/state to country/state. Some countries/states do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. Creative disclaims all warranties of any kind if the Software was cu stomized, repackaged or altered in any way by any third party other than Creative.
LIMITATION OF REMEDIES AND DAMAGES THE ONLY REMEDY FOR BREACH OF WARRANTY WILL BE THAT SET FORTH IN THE WARRANTY CARD OR PRINTED MANUAL INCLUDED WITH THE SOFTWARE. IN NO EVENT WILL CREATIVE OR ITS LICENSORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES OR FOR ANY LOST PROFITS, LOST SAVINGS, LOST REVENUES OR LOST DATA ARISING FROM OR RELATING TO THE SOFTWARE OR THIS AGREEMENT, EVEN IF CREATIVE OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL CREATIVE’S LIABILITY OR DAMAGES TO YOU OR ANY OTHER PERSON EVER EXCEED THE AMOUNT PAID BY YOU TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF THE CLAIM.
Some countries/states do not allow the limitation or exclusion of liability for incidental or consequential damages, so the above limitation or exclusion may not apply to you.
PRODUCT RETURNS
If you must ship the software to Creative or an authorized Creative distributor or dealer, you must prepay shipping and either insure the software or assume all risk of loss or damage in transit.
U.S. GOVERNMENT RESTRICTED RIGHTS
All Software and related documentation are provided with restricted rights. Use, duplication or disclosure by the U.S. Government is subject to restrictions as set forth in subdivision (b)(3)(ii) of the Rights in Technical Data and Computer Software Clause at 252.227-
7013. If you are sub-licensing or using the Software outside of the United States, you will comply with the applicable local laws of your country, U.S. export control law, and the English version of this Agreement.
CONTRACTOR/MANUFACTURER
The Contractor/Manufacturer for the Software is:
Creative Technology Ltd
31, International Business Park Creative Resource Singapore 609921
GENERAL
This Agreement is binding on you as well as your employees, employers, contractors and agents, and on any successors and assignees. Neither the Software nor any information derived therefrom may be exported except in accordance with the laws of the U.S. or other applicable provisions. This Agreement is governed by the laws of the State of California (except to the extent federal law governs copyrights and federally registered trademarks). This Agreement is the entire agreement between us and supersedes any other understandings or agreements, including, but not limited to, advertising, with respect to the Software. If any provision of this Agreement is deemed invalid or unenforceable by any country or government agency having jurisdiction, that particular provision will be deemed modified to the extent necessary to make the provision valid and enforceable, and the remaining provisions will remain in full force and effect.
For questions concerning this Agreement, please contact Creative at the address stated above. For questions on product or technical matters, contact the Creative technical support center nearest you.
ADDENDUM TO THE MICROSOFT SOFTWARE LICENSE AGREEMENT (WINDOWS 95)
IMPORTANT: By using the Microsoft software files (the “Microsoft
Software”) provided with this Addendum, you are agreeing to be bound by the following terms. If you do not agree to be bound by these terms, you may not use the Microsoft Software.
The Microsoft Software is provided for the sole purpose of replacing the corresponding files provided with a previously licensed copy of the Microsoft software product identified above (“ORIGINAL PRODUCT”). Upon installation, the Microsoft Software files become part of the ORIGINAL PRODUCT and are subject to the same warranty and license terms and conditions as the ORIGINAL PRODUCT. If you do not hav e a valid license to use the ORIGINAL PRODUCT, you may not use the Microsoft Software. Any other use of the Microsoft Software is prohibited.
SPECIAL PROVISIONS APPLICABLE TO THE EUROPEAN UNION
IF YOU ACQUIRED THE SOFTWARE IN THE EUROPEAN UNION (EU), THE FOLLOWING PROVISIONS ALSO APPLY TO YOU. IF THERE IS ANY INCONSISTENCY BETWEEN THE TERMS OF THE SOFTWARE LICENSE AGREEMENT SET OUT EARLIER AND IN THE FOLLOWING PROVISIONS, THE FOLLOWING PROVISIONS SHALL TAKE PRECEDENCE.
DECOMPILATION
Yo u agree not for any purpose to transmit the Software or display the Software’s object code on any computer screen or to make any hard copy memory dumps of the Software’s object code. If you believe you require information related to the interoperability of the Software with other programs, you shall not decompile or disassemble the Software to obtain such information, and you agree to request such information from Creative at the address listed earlier. Upon receiving such a request, Creative shall determine whether you require such information for a legitimate purpose and, if so, Creativ e will pr o v id e such information to you within a reasonable time and on reasonable conditions.
LIMITED WARRANTY EXCEPT AS STATED EARLIER IN THIS A GREEMENT , AND AS PROVIDED UNDER THE HEADING “STATUTORY RIGHTS”, THE SOFTW ARE IS PR O VIDED AS-IS WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, QUALITY AND FITNESS FOR A PARTICULAR PURPOSE.
LIMITATION OF REMEDY AND DAMAGES THE LIMITATIONS OF REMEDIES AND DAMA GES IN THE SOFTWARE LICENSE AGREEMENT SHALL NOT APPLY TO PERSONAL INJURY (INCLUDING DEATH) TO ANY PERSON CAUSED BY CREATIVE’S NEGLIGENCE AND ARE SUBJECT TO THE PROVISION SET OUT UNDER THE HEADING “STATUTORY RIG HTS”.
STATUTORY RIGHTS
Irish law provides that certain conditions and warranties may be implied in contracts for the sale of goods and in contracts for the supply of services. Such conditions and warranties are hereby excluded, to the extent such exclusion, in the context of this transaction, is lawful under Irish law. Con versely , such conditions and warranties, insofar as they may not be lawfully excluded, shall apply.
Accordingly nothing in this Agreement shall prejudice any rights that you may enjoy by virtue of Sections 12, 13, 14 or 15 of the Irish Sale of Goods Act 1893 (as amended).
GENERAL
This Agreement is governed by the laws of the Republic of Ireland. The local language version of this agreement shall apply to Software acquired in the EU. This Agreement is the entire agreement between us, and you agree that Creative will not have any liability for any untrue statement or representation made by it, its agents or anyone else (whether innocently or negligently) upon which you relied upon entering this Agreement, unless such untrue statement or representation was made fraudulently.
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CAUTION: This device is intended to be installed by the user in a CSA/TUV/UL certified/listed IBM AT or compatible personal computers in the manufacturer’ s def ine d operator acce ss area. Check the equipment operating/installation manual and/or with the equipment manufacturer to verify/confirm if your equipment is suitable for user-installed application cards.
ATTENTION: Ce carte est destiné à être installé par l’utilisateur , dans un ordinateur compatible certifié CSA/TUV/UL ou listé IBM A T , à l’intérieur de la zone définie par le fabricant. Consulter le mode d’emploi ou le fabricant de l’appareil pour vérifier ou confirmer si l’utilisateur peut y installer lui-même des cartes périphériques.
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FCC Part 15: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However , this notice is not a guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try one or more of the following measures:
Reorient or relocate the receiving antenna.Increase the distance between the equipment and receiver.Connect the equipment to an outlet on a circuit different from
that to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician.
CAUTION: T o comply with the limits for the Class B digital device, pursuant to Part 15 of the FCC Rules, this device must be installed in computer equipment certified to comply with the Class B limits.
All cables used to connect the computer and peripherals must be shielded and grounded. Operation with non-certified computers or non-shielded cables may result in interference to radio or television reception.
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Any changes or modifications not expressly approved by the grantee of this device could void the user’s authority to operate the device.
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This apparatus complies with the Class “B” limits for radio interference as specified in the Canadian Department of Communications Radio Interference Regulations.
Cet appareil est conforme aux normes de CLASSE “B” d’interference radio tel que spe’cifie’ par le Ministère Canadien des Communications dans les règlements d’interfe’rence radio.
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This product conforms to the following Council Directive:
Directive 89/336/EEC, 92/31/EEC (EMC)
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According to the FCC96 208 and ET95-19 Name: Creative Labs Inc. Address: 1901 McCarthy Boulevard
Milpitas, CA. 95035 United States Tel: (408) 428-6600
declares under its sole responsibility that the product Trade Name: Creative Labs Model Number:CT4620/CT4660
has been tested according to the FCC / CISPR22/85 requirement for Class B device s and f ound compliant with the following standards:
EMI/EMC: ANSI C63.4 1992, FCC Part 15 Subpart B This device complies with part 15 of the FCC Rules.
Operation is subject to the following two conditions:
1. This device may not cause harmful interference, and
2. This device must accept any interference received, including interference that may cause undesirable operation.
Ce matériel est conforme à la section 15 des régles FCC. Son Fonctionnement est soumis aux deux conditions suivantes:
1. Le matériel ne peut étre source D’interférences et
2. Doit accepter toutes les interférences reques, Y compris celles pouvant provoquer un fonctionnement indésirable.
Supplementary: CT4660 is an optional add-on board for CT4620. It’ s pr oviding
SPDIF In/Out, and MIDI In/Out to any external device.
Compliance Manager
Creative Labs, Inc.
April 28, 1998
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The Complete Digital Audio Creation System..........................................................ix
System Requirements..................................................................................................ix
Live!Ware Benefits.......................................................................................................x
Before You Begin.........................................................................................................x
Getting More Information............................................................................................x
Where T o Go From Here .............................................................................................x
Other Recommendations.............................................................................................xi
Document Conventions...............................................................................................xi
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On the Audio Cards.............................................................................................................. 1-2
Installing the Cards and Related Peripherals....................................................................... 1-4
Positioning Your Speakers.................................................................................................... 1-7
Connecting Creative PC-D VD............................................................................................. 1-8
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Setting Up the Audio Drivers............................................................................................... 2-1
Installing the Applications.................................................................................................... 2-4
Using Sound Blaster Live!....................................................................................................2-5
Configuring Your Speakers.................................................................................................. 2-6
Experiencing Sound Blaster Live!....................................................................................... 2-6
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vi
Uninstalling the Applications...............................................................................................2-7
Reinstalling the Audio Drivers From the Installation Disc.................................................2-8
Playing Legacy Games.........................................................................................................2-8
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Installing the Software..........................................................................................................3-1
Setting Up Joystick Drivers in Windows NT 4.0................................................................ 3-1
Using Sound Blaster Live!; Configuring Your Speakers...................................................3-2
Reinstalling the Audio Drivers From the Installation Disc.................................................3-2
Removing Unused Sound Blaster Drivers........................................................................... 3-3
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Sound Blaster Live! Experience........................................................................................... 4-2
Creative Launcher................................................................................................................. 4-2
Surround Mixer.....................................................................................................................4-4
AudioHQ............................................................................................................................... 4-6
SoundFont Control....................................................................................................4-7
Device Controls.......................................................................................................4-10
Creative Ke yboard.................................................................................................. 4-11
Sound Graph ........................................................................................................... 4-12
Environmental Audio Control................................................................................4-13
AutoEA....................................................................................................................4-14
Vienna SoundF ont Studio...................................................................................................4-15
W a v e Studio.........................................................................................................................4-15
Creative Ke ytar....................................................................................................................4-16
Creative Rhythmania...........................................................................................................4-17
Creative PlayCenter.............................................................................................................4-18
Creative Recorder................................................................................................................4-19
Creative MiniDisc Center...................................................................................................4-19
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Cakewalk Express Gold........................................................................................................5-1
Mixman Studio...................................................................................................................... 5-3
Soft Karaoke (Tune1000)..................................................................................................... 5-4
Prody Parrot........................................................................................................................... 5-5
T e xtAssist.............................................................................................................................. 5-8
VoiceAssist ............................................................................................................................ 5-9
Sound Forge XP..................................................................................................................5-10
Half-Life Day One.............................................................................................................. 5-11
Thief: The Dark Project...................................................................................................... 5-11
Unreal .................................................................................................................................. 5-12
Alien Vs Predator................................................................................................................ 5-12
MYTH II: Soulblighter....................................................................................................... 5-13
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Content Creation................................................................................................................... 6-1
Multimedia Playback............................................................................................................ 6-5
Digital Entertainment............................................................................................................ 6-6
Gaming Reference................................................................................................................ 6-7
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Features................................................................................................................................. A-1
Connectivity......................................................................................................................... A-3
Sound Blaster Live! card......................................................................................... A-3
Digital I/O card........................................................................................................ A-3
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Background...........................................................................................................................B-1
Understanding the Installation Program in Windo ws 95/98...............................................B-2
The AUT OEXEC.BAT File Settings.......................................................................B-2
The CONFIG.SYS File Settings..............................................................................B-3
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viii
Understanding the System Resource Settings.................................................................... B-4
Input/Output (I/O) Addresses.................................................................................. B-5
Interrupt Request (IRQ) Line.................................................................................. B-5
Direct Memory Access (DMA) Channel ...............................................................B-6
Understanding the Environment Variables .........................................................................B-6
CTSYN Environment Variable ............................................................................... B-6
BLASTER Environment Variable .......................................................................... B-6
Determining Resources........................................................................................................ B-7
Selecting the Best Audio Options in a Game..................................................................... B-8
Music Options.......................................................................................................... B-9
Digital Audio Options .............................................................................................B-9
MS-DOS Mode Utilities...................................................................................................... B-9
SBECFG.EXE ......................................................................................................... B-9
SBEMIXER.EXE.................................................................................................. B-10
SBESET .EXE........................................................................................................ B-11
SBEGO.EXE..........................................................................................................B-12
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Enabling/Disabling Gameport Joystick Interface............................................................... C-1
Enabling/Disabling Other Features..................................................................................... C-2
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Problems Installing Software...............................................................................................D-1
Problems With Sound.......................................................................................................... D-2
Problem with Surround Mixer.............................................................................................D-5
Insufficient SoundFont Cache............................................................................................. D-5
Problems With Joystick.......................................................................................................D-6
Resolving I/O Conflicts....................................................................................................... D-7
Problems in Windows NT 4.0............................................................................................. D-7
Problems with Encore DVD Player....................................................................................D-8
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ix
Introduction
The Complete Digital Audio Creation System
Sound Blaster Live! is Creative’s most advanced digital audio system. It combines hardware, software and peripherals to provide the industry’ s most comprehensi ve music and sound creation product for the PC. Sound Blaster Live! of fers the highest-fidelity audio, enabling musicians and content creators to produce and play back professional quality sound in a variety of formats. The robust connectivity of Sound Blaster Li ve! allo ws you to simultaneously connect multiple digital and analog devices, including keyboards, DAT decks and other music gear. The superior 3D positional sound and effects rendering that Environmental Audio provides, creates real-life multidimensional sound and multitextured acoustical environments for the most incredible 3D audio experience ever in games, music and other applications.
Whether you are a musician, sound designer, or hardcore gamer, Sound Blaster Live! is the ultimate solution in PC audio technology.
System Requirements
For Creative software, your card requires at least: Genuine Intel
®
Pentium® class processor:
133 MHz for Windows 95/98, 200 MHz for Windows NT 4.0
Intel or 100% compatible motherboard chipsetWindows 95, 98 or Windows NT 4.016 MB RAM for Windows 95/98 (32 MB RAM recommended),
32 MB RAM for Windows NT 4.0
65 MB of free hard disk spaceOpen half-length PCI 2.1 compliant slot
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x
Headphones or amplified speakers (available separately)CD-ROM drive required for software installation
Sound Blaster Live! Value gives you an estimate of the hard disk space required when you select it on the installation screen. Included applications may need higher system requirements or microphone for basic functionalities. Refer to the documentation for individual applications for details.
Live!Ware Benefits
Your Investment Is Protected as you have less of a likelihood of finding your audio card obsolete shortly after purchasing it. Through Live!W are, ne w features and applications are always made available for you to experience the latest technology and to extend the life of your card.
The Value and Experience Increases Over Time as Live!Ware continues to deliver new capabilities and enhancements. Each upgrade will “rejuvenate” your audio card, allowing you to experience new functionality. It is as if your audio card is “reborn”.
Your Card Is Up To Date because the latest Live!Ware upgrades are only a download away. When new standards and capabilities emerge, your hardware is ready for it—just download the functions and the card becomes up-to-date!
Before You Begin
The README file on the installation CD-ROM contains information and changes not a vailable at the time of printing. Read the file before you continue.
Getting More Information
See the online
User’s Guide
for MIDI specifications and connector pin assignments, as well as
instructions on using the various applications in your audio package.
Where To Go From Here ...
Installation instructions: Chapter 1, “Knowing and Installing Your Cards”Connectivity reference diagrams: Chapter 1, “Knowing and Installing Your Cards”Learning about the bundled applications:
• Chapter 4, “Using Sound Blaster Live!”
• Chapter 5, “Additional Sound Blaster Live! Applications”
• Chapter 6, “To Do This ... Use These Applications”
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xi
Other Recommendations
For an overview of the features of your card, launch the Sound Blaster Live! Experience program.
Vie w the contents of the Demo CD for additional demonstrations, libraries and other software.
Visit the
www.sblive.com
site for more information, content and Live!Ware updates.
Document Conve ntions
The following typographical conventions are used throughout this document:
bold
Text that must be entered exactly as it appears.
italic
Title of a book or a placeholder, which represents the information you must provide.
UPPERCASE Directory name, file name, or acronym.
The notepad icon indicates information that is of particular importance and should be considered before continuing.
The alarm clock designates a caution or warning that can help you avoid situations involving risk.
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Knowing and Installing Your Cards 1-1
1
Knowing and Installing Your Cards
This chapter is organized as follows:
On the Audio CardsInstalling the Cards and Related PeripheralsPositioning Your SpeakersConnecting Creative PC-DVD
4620r-1.fm Page 1 Thursday, April 8, 1999 2:42 PM
1-2 Knowing and Installing Your Cards
On the Audio Cards
Your audio card has these jacks and connectors which allow you to attach other devices:
A jack is a one-hole connecting interface whereas a connector consists of many pins. Some connectors here may not be available on your card. Refer to the online
User’s Guide,
“Hardware Information”, for details on connector pin assignments.
Line Out and Rear Out jacks can be used simultaneously to power 4.1 channel speaker systems,
for example, PCWorks
FourPointSurround
from Cambridge SoundWorks.
PC Speaker connector
Connects to your motherboard’s speaker connector (refer to “Redirecting PC Sounds to External Speakers” in the online
User’s Guide
for details).
CD Audio connector
Connects to the Analog Audio output on a CD-ROM or DVD-ROM drive using a CD audio cable.
Joystick/MIDI connector
Connects to a joystick or a MIDI devi ce. You can buy an optional MIDI kit that allows you to plug in the joystick and MIDI device simulta neously.
Line In jack (blue)
Connects to an external device (such as a cassette, DAT, or MiniD
isc
player
).
Microphone In jack (red)
Connects to an external microphone for voice input.
Figure 1-1: Jacks and connectors on the Sound Blaster Live! card.
Rear Out jack (black)
Connects to powered speakers or an external amplifier for audio output.
Line Out jack (green)
Connects to powered speakers or an external amplifier for audio output. Also supports headphones.
Telephone Answering Device connector
Provides a mono connection from a standard voice modem, and transmits microphone signals to the modem.
CD SPDIF connector
Connects to the SPDIF (Digital Audio) output (where av ailab le) on a CD-ROM or DVD-ROM drive
.
Microphone connector
Connects to an internal condenser microphone.
Modem connector
Connects to any modem card that is specifically designed for this interface.
AUX connector
Connects to internal audio sources such as TV Tuner, MPEG, or other similar cards
.
Audio Extension (Digital I/O) connector
Connects to the Digital I/O card.
Please use the Digital I/O cable provided with your package. Do not use an IDE cable.
I2S In connector
Connects to an I2S source such as the Digital Out connector of the Creative MPEG2 decoder card of your Creative PC-DVD system
.
Warning:.This is not an IDE interface. Do
not
connect to your
IDE devices.
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Knowing and Installing Your Cards 1-3
Your Digital I/O card has these jacks and connectors which allow you to attach other devices:
It is recommended that you use the MIDI In connector of the Digital I/O card to connect a MIDI input device and thus dedicate the Joystick/MIDI connector on the Sound Blaster Live! card to joystick use. You can use only one of the MIDI input ports of the connected cards at a time.
Figure 1-2: Jacks and connectors on the Digital I/O card.
SPDIF In RCA jack SPDIF Out RCA jack
Connects to an external digital device such as a Digital Audio Tape (DAT) machine or MiniDisc (MD) player/ recorder that supports SPDIF.
Audio Extension (Digital I/O) connector
Connects the Digital I/O card to transfer digital audio signals to and from the Sound Blaster Live! card.
Digital I/O card
Digital DIN connector
Connects to a future digital input/output audio device supporting multiple speakers.
Mini MIDI ln DIN connector
Connects to a MIDI input device.
Digital I/O cable
Mini MIDI Out DIN connector
Connects to a MIDI output device.
Figure 1-3: Digital DIN jack: 9-pin connector (cross-sectional view).
Pin Name Description
1 GND Ground 2 GND Ground 3 MIDI_IN MIDI Input 4 SPDIFO#2 SPDIF Out signal 5 SPDIFO#1 SPDIF Out signal 6 SPDIF_IN SPDIF In signal 7 MIDI_OUT MIDI Output 8 SPDIFO#0 SPDIF Out signal 9 SPDIFO#3 SPDIF Out signal
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1-4 Knowing and Installing Your Cards
Installing the Cards and Related Peripherals
1. Switch off your system and all peripheral devices.
2. Touch a metal plate on your system to ground yourself and to discharge any static electricity, and then unplug the power cord from the wall outlet.
3. Remove the cover from your system.
4. Connect the Digital I/O card to the audio card using the Digital I/O cable, as shown in Figure 1-2.
5. Remove the metal plates from two unused PCI expansion slots in your system and put the screws aside, to be used later. If you have only one unused PCI expansion slot, then you must have at least an unused bracket on your computer casing to accommodate the PCI­oriented Digital I/O card.
6. Align the Sound Blaster Live! card with the vacant PCI expansion slot. Press the card gently and evenly into the slot as shown. Ensure that the card sits firmly inside the PCI expansion slot.
7. Secure the card to the expansion slot with a screw.
8. Place the metal bracket of the Digital I/O card into an unused bracket on the computer casing.
9. Secure the card to the casing with a screw.
Do not force the audio card into the slot. If it does not fit properly, gently remove it and try again
.
Make sure there is sufficient space between the Digital I/O card and the adjacent card (especially if it is an ISA card) such that the cards do not touch.
Figure 1-4: Securing the audio card to the
PCI expansion slot.
Unused brackets
ii. Fasten the card
to the slot with a screw.
i. Gently press the
audio card into the slot.
PCI slot
ISA slot
The joystick connector on your audio card is identical to that on a standard PC game control adapter or the game I/O connector. You can connect any analog joystick with a 15-pin D-shell connector or any device compatible with the standard PC joystick. To use two joysticks, you need a Y-cable splitter
.
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Knowing and Installing Your Cards 1-5
10. To learn how to connect to other devices, see Figure 1-5.
11. Replace the cover onto your system.
12. Plug the power cord back into the wall outlet, and switch on the system.
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1-6 Knowing and Installing Your Cards
The SPDIF In jack on the Digital I/O card does not support Dolby Digital (AC-3 compressed SPDIF) formats. Therefore, do not connect it to the AC-3 SPDIF Output of your Encore Dxr2 card or consumer DVD player; otherwise, you might not get any sound.
If you are playing games in Windows 95/98 MS-DOS mode (that is, pure DOS mode), you must:
Make sure the CD In connector and the Analog Audio connector of the CD-ROM or DVD-ROM drive are connected.
In addition, if you get distorted audio, do not connect the CD SPDIF connector to the Digital Audio connector of the CD­ROM or DVD-ROM drive.
If you connect to the Digital Audio and Analog Audio connectors of the same CD-ROM or D VD-R OM dri ve, make sure in Surround Mixer, you do not unmute CD Audio and CD Digital at the same time.
Figure 1-5: Connecting other devices.
CD-ROM drive
Line In Mic In
Rear Out
Joystick/MIDI
GamePad
Line-out
Cassette and CD player, Synthesizer, etc.
Microphone
MPC-to-MPC (4-pin) audio cable
CD Audio connector
Line Out
External digital device
Digital In Out
Digital I/O card
Digital I/O cable
RCA cables
SPDIF Out
SPDIF In
Audio Extension (Digital I/O) connector
Multi-speaker system*
Digital DIN
Digital DIN
Sound Blaster Live! card
MIDI cable adapters
MIDI cables
T o analog output of FourPointSurround speakers.
MIDI In
MIDI Out
CD SPDIF connector
MPC-to-MPC (2-pin) audio cable
MIDI device
Thru Out
In
MIDI device
DVD-ROM drive
*e.g., FourPointSurround or Desktop Theater Digital Speaker Systems
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Knowing and Installing Your Cards 1-7
Positioning Your Speakers
If you are using four speakers, place them such that they form the corners of a square with you exactly in the center (as in Figure 1-6) and that they are angled toward you. Make sure the computer monitor is not blocking the path of your front speakers. You may want to adjust the relative positions of the speakers until you get the audio experience you like best. If you have a subwoofer, place the unit in a corner of the room for the best bass experience.
Figure 1-6: Recommended speaker positions for the 4-speaker configuration.
Computer monitor
Front left speaker
Front right speaker
Rear left speaker
Rear right speaker
You
Subwoofer
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1-8 Knowing and Installing Your Cards
Connecting Creative PC-DVD
When you are playing your DVD movies or games: If your Encore Dxr2, Encore Dxr3 or MPEG2 decoder card is connected to an external Dolby
Digital (AC-3) decoder such as DeskTop Theater 5.1, either:
• Disconnect the Sound Blaster Live! card’s Aux In connector from the decoder card’s Audio Out connector (Highly recommended),
OR
• Mute Aux In in Surround Mixer (for more details, see “Surround Mixer” on page 4-4).
If your decoder card is
not
connected to an external Dolby Digital (AC-3) decoder, it is
recommended that you:
1. Connect the Sound Blaster Live! card’s Aux In connector to the decoder card’ s Audio Out connector.
2. Select (that is, unmute) Aux In in Surround Mixer. Note: You may need to select this configuration when playing certain DVD games with Dolby Digital video clips.
If you get distorted or no audio at all (Reason: Your CD-ROM or DVD-ROM drive does not
fully comply to SPDIF specifications), you must:
1. Make sure there is a connection between the Sound Blaster Live! card’s CD In connector and the Analog Audio connector of the CD-ROM or DVD-ROM drive.
2.
• In Windows: In Surround Mixer, unmute the CD Audio device and mute the CD Digital device.
• In Windows 95/98 MS-DOS mode (that is, pure DOS mode): Do not connect the CD SPDIF connector to the Digital Audio connector of the CD-ROM or DVD-ROM drive.
If you connect to the Digital Audio and Analog Audio connectors of the
same
CD-ROM or DVD-ROM drive, make sure that in Surround Mixer you do not unmute CD Audio and CD Digital at the same time.
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Knowing and Installing Your Cards 1-9
T o open the mix er, bring your pointer to the top of the screen to display Creative Launcher , click the AudioHQ tab, and then click the Mixer icon.
Figure 1-7: Connecting Creative PC-DVD.
Dolby Digital (AC-3) SPDIF Out jack
DVD-ROM drive
CD-ROM drive (optional)
MPC-to-MPC (2-pin) audio cable
Sound Blaster Live! card
MPC-to-MPC (4-pin) audio cable
MPC-to-JST or MPC-to-MPC audio cable (Disconnect this cable or mute the signal to the sound card when watching DVD movies.)
MPEG2 decoder card
(The position of the jack and the connector type may differ from your card’s.)
To Dolby Digital (AC-3) decoder (e.g., DeskTop Theater 5.1 or DeskTop Theater DTT3500 Digital)
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Installing Software in Windows 95/98 2-1
2
Installing Software in Windows 95/98
This chapter shows you how to install the audio software in Windows 95/98 after installing your card. It consists of the following sections:
Setting Up the Audio DriversInstalling the ApplicationsUsing Sound Blaster Live!Configuring Your SpeakersExperiencing Sound Blaster Live!Uninstalling the ApplicationsReinstalling the Audio Drivers From the Installation DiscPlaying Legacy Games
Setting Up the Audio Drivers
You need device drivers to control the components on your audio card. After you have installed the card and switched on your system, Window s 95/98 automatically detects the components, and then either installs the drivers automatically or prompts you for the drivers. You may encounter the following messages, which may not be in the sequence shown.
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2-2 Installing Software in Windows 95/98
If a message similar to Figure 2-1 appears, just
take note of it and wait for the next message.
If a dialog box similar to Figure 2-2 appears, click
the Driver From Disk Provided By Hardware Manufacturer option, and then click the OK button.
If the Install From Disk dialog box or a dialog
box similar to Figure 2-3 appears:
1. Insert the installation disc into your CD-ROM
drive and select the drive.
2. If there is a Specify A Location check box,
make sure it is selected and clear the other check boxes.
3. Click the Browse button and select the folder
AUDIO\
Language
\WIN95DRV
where
Language
is the language of the software that you want to install.
Figure 2-1: Message box indicating the
detection of a device.
Figure 2-2: Driver installation dialog box
where the Windows default driver option is not available.
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Installing Software in Windows 95/98 2-3
4. Click the OK button. The required files are copied to your hard disk.
If a dialog box similar to Figure 2-4 appears:
1. Click the Other Locations button.
2. At the Select Other Locations dialog box, click the Browse button and select the folder
AUDIO\
Language
\WIN95DRV
where
Language
is the language of the software that you want to install.
3. Click the OK button, and then click the Finish button. Some of the required files are copied to your hard disk. Howe ver , an error message stating that a file (
2GMGSMT.SF2
or otherwise) cannot be found also appears.
4. Click the OK button.
5. At the Copying Files dialog box, click the Browse button and select the folder
AUDIO\
Language
\WIN95DRV
where
Language
is the language of the software that you want to install.
6. Click the Open button, and then click the OK button twice. The file is copied to your hard disk.
Figure 2-3: Windows 98 Add New Hardware
Wizard dialog box.
Figure 2-4: Update Device Driver Wizard
dialog box when driver cannot be found.
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2-4 Installing Software in Windows 95/98
If a dialog box similar to Figure 2-5 appears, click
the Next button, and follow the instructions on the screen to complete the installation of the driver.
If a Version Conflict message box appears about
VJOYD.VXD
and
MSJSTICK.DRV
, click the Yes
button to keep the files.
Installing the Applications
1. If your installation disc is already in your CD-ROM drive, eject the disc and insert it again. The disc supports Windows AutoPlay mode and starts running automatically. If not, see “Problems Installing Software” on page D-1.
2. Follow the instructions on the screen to complete the installation
Figure 2-5: Update Device Driver Wizard
dialog box at start of installation.
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Installing Software in Windows 95/98 2-5
Using Sound Blaster Live!
Every bundled application provides online help to guide you along when you use it. For the latest updates and drivers, further information, value-added tips, tricks and plug-ins,
check the SB Live! owners’ website frequently at http://www.sblive.com A fast way of getting to the website is to click the right-most button (the Environmental Audio
icon) on Creative Launcher.
Creative Launcher is a one-stop shortcut to quickly start your applications and get to the Creative and the SB Live! owners’ websites. To display Launcher, bring your pointer to the top of the screen.
Creative PlayCenter allows you to play most types of media—multimedia files (MIDI, Wave, MP3, etc.), audio CDs, and video CDs—using a single player! There is no need to use different players to play different media types. Just insert or select your media and PlayCenter will do the rest.
T o run PlayCenter, bring your pointer to the top of the screen to display Creative Launcher , click the Sound Blaster Live! tab, and then click the PlayCenter icon.
Figure 2-6: Creative Launcher.
Figure 2-7: Creative PlayCenter.
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2-6 Installing Software in Windows 95/98
Configuring Your Speakers
1. Bring your pointer to the top of the screen to display Creative Launcher, click the AudioHQ tab, and then click the Speaker icon. Surround Mixer appears.
2. In the Environment deck of Surround Mixer, make sure that the value in the Speakers group corresponds to the number of speakers you are using. For example, if you are using two pairs of speakers, select the “4 Speakers” option; if you leave the value as “2 Speakers”, there will be no sound from your rear speakers.
3. Using Creative PlayCenter or Wi ndo ws Media Player, open a Wave file in your computer and play it. In the Environment deck of Surround Mixer, click the Test button under Speakers. You should hear the selected sound being played. If you do not, see “Problems With Sound” on page D-2.
Experiencing Sound Blaster Live!
Congratulations! You have successfully installed Sound Blaster Live! To enhance your experience, it is highly recommended that you run SB Live! Experience. It demonstrates the many wonderful experiences Sound Blaster Live! can give you.
• To run SB Live! Experience, bring your pointer to the top of the screen to display Creative Launcher, click the Sound Blaster Live! tab, and then click the SB Live! Experience icon.
If you have a 4-speaker configuration (2 in the front, 2 in the rear), and there is no sound coming from the rear speakers, open the Sound Blaster Live! Speaker applet to change to the correct speaker output setting.
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Installing Software in Windows 95/98 2-7
Uninstalling the Applications
The Windo ws Uninstall feature allows you to cleanly remove applications and to reinstall them to correct problems, change configurations, or make version upgrades.
To uninstall the applications:
1. Click the Start button, point to Settings, and then click Control Panel.
2. Double-click the Add/Remove Programs icon.
3. In the Add/Remove Programs Properties dialog box, select the target programs including Sound Blaster Live!, and then click the Add/Remo ve button.
4. Follow the instructions on the screen to uninstall.
Quit the audio card’s applications before uninstalling. Applications that are still running during uninstallation will not be uninstalled.
Some applications may share files with other Windows applications. If so, the uninstallation program will prompt you when it tries to delete these files. Do not delete the files unless you are sure that you do not need to use them.
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2-8 Installing Software in Windows 95/98
Reinstalling the Audio Drivers From the Installation Disc
You may want to reinstall the audio drivers if you think they have been corrupted. To do so:
1. Insert the installation disc into your CD-ROM drive.
2. Run the
UPDDRV95.EXE
program from the
AUDIO\
Language
\WIN95DRV
folder of your
CD-ROM drive, where
Language
is the language of the software that you want to install. The updating process may take a while. When the progress indicator box disappears, the update is complete.
Playing Legacy Games
For more information, see Appendix B, “SB Emulation in MS-DOS/ Windows 95/98”.
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