This product utilizes batteries or an external power supply (adapter). Do NOT connect this product to any
power supply or adapter other than one described in the manual, on the product, or specifically recommended by CME.
Warning
Do not place this product in a position where anyone could walk on, trip over, or roll anything overpower
or connecting cords of any kind.The use of an extension cord is not recommended! If you must use an extension cord, make sure that the cord has the ability to handle maximum current needed by this product.
Please consult a local electrician when possible.
This product should be used only with the components supplied or recommended by CME. When used
with any components, please observe all safety markings and instructions that accompany the accessory
product.
2
Specifications subject to change
The information contained in this manual is believed to be correct at the time of printing. However, CME
reserves the right to change or modify any of the specifications without notice orobligation to update existing units.
This product, either alone or in combination with an amplifier and headphones or speaker(s), may be capable of producing sound levels that could cause permanent hearing loss. Do NOT operate for long periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss
or ringing in the ears, you should consult an audiologist.
Important
The louder the sound, the shorter the time period before damage occurs. Some CME products may have
stands and/or accessory mounting fixtures that are either supplied with the product or as optional accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that
stands are stable and any optional fixtures (whereapplicable) are well secured BEFORE using. Stands supplied by CME are designed for the respect products only. No other uses are recommended.
Notice
Service charges incurred due to a lack of knowledge relating to how a function or effect works (when the
unit is operating as designed) are not covered by the manufacturer’s warranty,and are therefore the owners responsibility. Please study this manual carefully and consult your dealer before requesting service.
environmental issues
CME strives to produce products that are both user safe and environmentally friendly. We sincerely believe
that our products and the production methods used to produce them, meet these goals. In keeping with
both the letter and the spirit of the law, we want you to be aware of the following:
Battery notice
This product MAY contain a small non-rechargeable battery which (if applicable) is soldered in place. The
average life span of this type of battery is approximately five years. When replacement becomes necessary, contact a qualified service representative to perform the replacement.
This product may also use “household”type batteries. Some of these may be rechargeable. Make sure that
the battery being charged is a rechargeable type and that the charger is intended for the battery being
charged.
When installing batteries, do not mix batteries with new,or with batteries of different type. Batteries MUST
be installed correctly. Mismatches of incorrect installation may result in overheating and battery case rupture.
Warning
Do not attempt to disassemble, or incinerate any battery. Keep all batteries away from children. Dispose
of used batteries promptly and as regulated by the laws in your area. Note: Check with any retailer of
household type batteries in your area for battery disposal information.
3
Disposal notice
Should this product become damaged beyond repair, or for some reason its useful life is considered to be at an
end, please observe all local, state, and federal regulations that relate to the disposal of products that contain
lead, batteries, plastics, etc. If your dealer is unable to assist you, please contact CME directly.
FCC information (U.S.A.)
Important notice: do not modify this unit!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by CME may void your authority, granted by the FCC,
to use the product.
Important
When connecting this product to accessories and/or another product use only high quality shielded cables. Cable(s) supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
Note
This product has been tested and found to comply with the limits for a Class B Digital device, pursuant to
Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential environment. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used according to the instructions found in the users manual, may cause
interference harmful to the operation of other electronic devices.
Compliance with FCC regulations does not guarantee that interference will not occur in all installations.
If this product is found to be the source of interference, which can be determined by turning the unit
“OFF”and “ON”, please try to eliminate the problems by using one of the following measures:
- Relocate either this product or the device that is being affected by the interference.
- Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter(s).
- In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm
ribbon lead, change the lead-in to co-axial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you cannot
locate the appropriate retailer, please contact CME.
4
The above statements apply ONLY to those products distributed in the USA.
Table of contents
Introduction6
Terminology6
What’s in the box?6
Installing the Neosynth expansion board into your CME keyboard8
NeoSynth inputs and outputs9
Connections9
General12
Leds behaviour12
Sound bank upgrade12
USB MIDI driver12
5
The patch editor software13
Preference Screen14
Routing screen16
Inputs FX screen19
Synth FX screen23
Synth channels A screen28
Synth channels B screen29
Synth channels C screen31
Sound bank screen33
The menu items of the patch editor35
The NeoSynth features39
MIDI implementation of the NeoSynth40
Introduction
First of all, congratulations with the purchase of the Neosynth! With this expansion board from WaveIdea
you will add great sonic possibilities to your CME VX or UF keyboard.
In short the expansion board gives you the possibility to play high quality sounds in various music styles
provided in sound banks that can be loaded from an optional SD card that fits into the expansion board.
You can also change settings for sounds, MIDI channels etc. with the provided software patch editor.
With an external MIDI sequencer you can use the NeoSynth in multitimbral mode up to 16 MIDI channels.
Wave Idea will develop new sound banks in the future to fulfill all your sonic needs!
Depending on the sound bank, variations may also exist, so more than 128 sounds can be available.
6
Terminology
As a reference here is a short list of specific NeoSynth terms used in this manual.
Soundbank. This is what you have loaded into the NeoSynth. It’s a set of (multi)samples, created by professional sound designers and determines how each of the instruments will sound.
Instrument: one sound from a sound bank with specific (multi)samples creating the sound plus specificsettings for the instrument (for instance FX, filter, etc.).
Preset or patch: a set of parameters that describes all settings for a sound bank. It contains the 16 possible sounds for each MIDI channel, the effect settings, the audio routing settings etc.You create presets with
the additional patch editor software and can save them on your computer.
Synthesizer channel: A term used to describe one of the 16 possible instruments that can sound at the
same time in a so-called multitimbral setting. Because the NeoSynth listens to MIDI you can play 16 instruments at the same time over a maximum of 16 different MIDI channels.
One of those instruments with its specific settings and MIDI channel is called a synthesizer channel.
What’s in the box?
Before you go on installing the expansion board please check if your box contains all the shipped items.
– NeoSynth Board;
– Rear plate for UF keyboard;
– Rear plate for VX keyboard;
– CD-ROM;
– Manual;
– SD-card with GM sound Bank;
– USB cable.
7
Installing the Neosynth expansion board into your CME VX or UF keyboard
First of all, be sure to unplug the power plug and USB cable from your keyboard to avoid electrical shortcuts during installation.
Also be sure to ground yourself to avoid static electricity which could damage your NeoSynth expansion
board. Do not touch electronic parts of the expansion board either since this can damage the expansion
card as well.
Step 1:
Unscrew the metal plate on your VX or UF keyboard on the back. The plate is holded by 4 screws on the
VX keyboard and 5 screws on the UF keyboard ( next three pictures shows the VX version).
8
Step 2:
Locate the power/communication connector that should be connected to the Neosynth expansion board
(1 connector on the VX keyboard, 2 smaller connectors on the UF keyboard).
Connectors feature a mounting direction, the right direction must be respected, no force must be applied
while inserting the connector(s).
Step 3:
Gently insert the Neosynth expansion board into the VX or UF keyboard and place the 4 respectively 5
screws to tighten the Neosynth expansion board.
Step 4:
The quickest way to be able to make sure your Neosynth is installed correctly is to plug in a headphone
in the NeoSynth’s headphones output and play the demo on your VX or UF keyboard (see the respective
VX or UF keyboard manual how to do that. On the VX press the expansion link button).
Another way is to attach one or two audio cables from your Neosynth to your DAW, computer or amplifier to be able to hear the synth.
Attach a USB cable from your Neosynth to your computer to be able to edit instruments etc. with the provided patch editor software.
Step 5:
Power on the VX or UF keyboard. While doing that watch the back of the keyboard and see if the two leds
on the Neosynth expansion board lit up (one yellow and one red one should go on for a few seconds and
then go off again). When a USB cable is connected to your computer the red led will burn.
9
For more information about selecting the NeoSynth and choosing the various sounds please read the
manual provided with your VX/UF keyboard.
By now it should be possible to play and hear the sounds of the Neosynth.
NeoSynth inputs and outputs
Connections
The Neosynth expansion board has several connection possibilities to increase the use in all kinds of settings (Grey NeoSynth: UF version, Red NeoSynth: VX version).
From left to right:
10
Headphones output (stereo):
A stereo output, mirrored from the main outputs with it’s own dedicated mixer in the patch editor.
Note : By default, this output is connected to the synthesizer part of the NeoSynth.
Master output (L+R):
These outputs can be connected to your DAW, audio card, amplifier etc.
Note : By default, this output is connected to the synthesizer part of the NeoSynth
Auxilliary (Aux) output (L+R):
These outputs can be connected to your DAW, audio card, amplifier etc. and can be used as an extra pair
of outputs, but also as a send/return together with the inputs to be able to use an external effect box with
your Neosynth.
Audio in (L+R):
Here you connect any audio signal for various applications:
1. Make use of the FX section of the Neosynth. Since the synthesizer has a nice Reverb and Delay effect,
you can route any audio through those effects
2. Same as 1, but now mixed with your synthesizer track! With the use of the patch editor you can make
extensive mixes of both the input and synthesizer audio signal.
3. You can even use the inputs for karaoke! Connect a microphone through a microphone amplifier, use
a GM soundset, play a General Midi songfile and sing along with it.
Digital output (stereo):
This is a mirror of the Analog Auxiliary Outputs and can be connected to a digital input on your audiocard,
DAW, etc. it provides a 16 bit/48 kHz signal.
Note : By default, this output is connected to the inputs part, passing through the input FX engine of the
NeoSynth.
Note 2: The equipment connected to the NeoSynth S/PDIF output must be configured to recover the
S/PDIF clock from the NeoSynth S/PDIF output (slave equipment)
Red and orange leds
These two leds will help you to see the in which mode the NeoSynth is acting. You’ll find more info in this
manual about the various possible combinations for on/off or blinking leds.
USB connector
For use with a hardware expander to be able to edit instrument, FX and routing parameters using the provided patch editor software.
The Neosynth is class compliant with the USB MIDI specification, thus it does not need any driver to work
with Xp-Sp2, Vista, Mac and Linux.
A special driver is available for Win Xp, it is not mandatory to install it, it is just used to replace the generic
device name “USB audio device” by “WaveIdea Neosynth”
11
SD-card slot
Here you can put in a SD card for loading various sound banks.
As soon as the sound bank has been updated, the SD card can be removed from the slot.
There are two ways for loading a sound bank from a SD card:
Software-less
The update can be done by inserting the card, reboot the VX or UF keyboard while holding the button besides the SD card slot. The Neosynth will read the sound bank from the SD card that way.
Using the patch editor
To update from the SD-card using the patch editor: put the card into your VX or UF keyboard.
Connect the Neosynth through USB to your computer, open the patch editor software and connect to
the NeoSynth in the Preferences tab. Go to the sound bank panel (last tab) and click the button. A window
will appear explaining how to upgrade. See also the next chapter about the patch editor
12
General
Leds behaviour
The behaviour of the leds on the Neosynth says something about the status of the NeoSynth in various
conditions:
Status 1 ledStatus 2 led
YellowRed
Normal mode
Neosynth is bootingOnOn
Neosynth idleOffOff
Neosynth idle – USB attachedOffOn
Neosynth playing – USB attached/not attachedLightingOn/Off
Sound bank or firmware upgrade mode
Previous sound bank erasePing pong fast
Sound bank upgradingPing pong slow
Firmware upgradingPing pong fast
Firmware upgrade finished - SuccessOnOn
Sound bank upgrade finished - SuccessOnOn
Sound bank upgrade finished – Invalid SD cardOffOff
Sound bank upgrade finished - ErrorOnOff
Sound bank upgrade
This is done in 2 steps :
1. Erasing of previous sound bank : Leds will ping pong fast : requires about 7 minutes.
If using patch editor software, a progression bar is available for this first step;
2. Upgrade of new sound bank : Leds will ping pong slow : requires about 13 minutes.
If using patch editor software, a progression bar is available for this second step
See the next chapter about the patch editor software for details on this.
USB MIDI driver
TheWave Idea NeoSynth USB MIDI driver forWindows XP can be installed if you want to change the generic
WindowsXP USB MIDI driver name.But it is not demanded. For a description of the installation progressvisit
WaveIdea’s website (http://www.waveidea.com)to download and read the PDF manual for that.
13
The patch editor software
The fun of the Neosynth doesn’tstop here!When you haveattached a USB cable to the Neosynthfrom your
computer and installed the patch editor software (both Windows and Macintosh versions are available),
you can change the sounds, store them, and make all kinds of settings for multitimbral use of the synthesizer in conjuction with a MIDI sequencer.
In this manual we will take an extensive look at the parameters that can be changed using the patch editor.
To do so, you need to connect your computer with the Neosynth through a USB-connection. There is no
need for a driver, it is plug and play. Even in Windows XP, although you could use the provided driver to
change the “universal USB device”-name into “Neosynth”as device name.
Installing the editor (Windows):
Unzip the editor file on the CD onto your harddrive. Then run the installer.
Installing the editor (Macintosh):
Unzip the editor file from the CD onto your harddrive. That will create a DMG file on the desktop from
which you can copy the program into the programs folder on your Mac.
If you have made the USB-connection and turned on the VX or UF keyboard you can start up the patch
editor. It will start up with this first screen, the “Preferences” screen.
The upper part of every screen in the patch editor will have the same parameters:
In here you can select various MIDI settings etc.We will go throughevery parameter of this screen first (see
screen shot next page):
First you can select one of the 16 preset slots. A preset will contain all settings for the 16 channels.You can
see a preset as a container for a multitimbral setup with a maximum of 16 (MIDI)channels. It contains the
audio routing settings for the synth and the external inputs, the effect settings, the MIDIchannel settings,
the so-called synth channel settings, containing parameters like filter cutoff, resonance, attack, decay, release etc. You can create as many as 16 presets.
Furthermore there are three buttons “Send”, “Receive”and“Reset”. With these three buttons you can send
a preset to the NeoSynth, receive a preset from the NeoSynth and reset the NeoSynth to the factory preset. To the right of these knobs you see the preset number that is selected for sending or receiving, a progressbar which shows the progress of sending or receiving a preset plus two MIDI indicators, telling you
if there is action going on on the MIDI in and/or MIDI out port. The user can change the name of the preset in the textfield. By default the names are Preset 1, Preset 2 etc.
14
Preference Screen
MIDI devices – MIDI In
In this pop-up screen you can choose the available MIDI device to send preset data to, in our case the
NeoSynth. Midi in & out selections are saved so thet are retrieved next time you start the software.
MIDIdevices – MIDI Out
In this pop-up screen you can choose the available MIDI device to receive preset data from, in our case the
NeoSynth. Midi in & out selections are saved so thet are retrieved next time you start the software.
MIDI devices - Connect to NeoSynth
Clicking this button will make a connection with the NeoSynth to show you the firmware version, the
hardware version and the serial number (under the knob). As soon as you see that info appear you know
that the connection has been made with the Neosynth.
15
Misc. – Auto send
When selected, the software editor will send every parameter change made in the editor immediately.
When unselected you will have to use the “Send” button in the upper screen to send the whole preset to
Neosynth. Also you can right click on a knob or any other control to send it indiviually. (On OSX controlclick).
Misc. – Link Left & Right parameters
With this one selected all parameters that have a left and right version are linked, meaning if you change
one of them, the other one will change too with the same value.When unselected you can make complete
individual settings for the left and right version of a parameter.
Misc. – MIDI thru
When the box is checked, all incoming MIDI data in the software will be forwarded to the MIDI out, so this
has to be used with care since it can result in a MIDI loop (a confirmation box appears in the software
mentioning this possible MIDI loop).
The MIDI thru can be used with a MIDI file player connected to the soft input. This way you can change
the sounds by turning knobs in the software while the MIDI song is playing.
Misc. – All sounds off
Pressing this button will send a all notes off message to all 16 MIDI channels. This comes in handy when
somehow the MIDI messages are messed up and you hear notes that won’t stop anymore.
16
Routing screen
There are two stereo audio paths that can be mixed and panned in all kinds of ways. One stereo path
(from here called external audio) is the line in left and right analog inputs going through a effects section
which is then routed to the S/PDIF output (stereo) and mirrored on the left and right auxilary outputs. On
top of that you can mix this external audio signal into the synth audio path.
The second audio path is the stereo synthesizer audio path (from here called synth audio) coming out of
the synthesizer engine and is going through the effects section, then going through a mixer where you
can make settings for the 16 channels and then going out of the Master left and right outputs and Headphones output (stereo). This audio path can also be mixed into the external audio path.
You can even connect externally with two short audio cables the master L+R master outputs to the Line
in L+R inputs to make use of an extra external FX box!
First, let’s go through all the controls possible in this screen. We are going from left to right and from up
17
to down.
LINE IN L+R level control
This knob controls how much signal that comes in from the line inputs will be fed into the stereo signal
path.
Enable inputs
This checkbox enables/disables the inputs.
The external audio path is split into left and right paths each with its own panning and level control.
This makes it possible to have two completely independend mono signals going through the external
audio effects section where they can have different settings.
Summed external audio left channel pan control
This knob controls the panning of the audio signal from the left external audio path. So you can feed
something or a lot into the right channel as well.
It is fed into the external audio path after the level control of the right channel.
Summed external audio left channel level control
This knob controlsthe level of the audiosignal fromtheleft external audio pathgoing into the effects section.
Summed external audio right channel pan control
This knob controls the panning of the audio signal from the right external audio path. So you can feed
something or a lot into the left channel as well.
It is fed into the external audio path after the level control of the left channel.
Summed external audio right channel level control
This knob controls the level of the audio signal from the right external audio path going into the effects
section.
After these controls the external audio goes into the dedicated effects section. See further on for details
the Inputs FX section. When the audio comes out of the effects section there are even more controls!
External audio output level control
First there is a level control which controls the amount of signal going to the digital S/PDIF output (stereo)
and the auxiliary outputs (left and right).
External audio mixing level control
This is a level control which controls the amount of the external audio signal that comes out of the effects section which will be fed into the synth audio path.
Now we are going to take a look at the synth audio path.
18
The left and right output of the synthesizer channels (16 at maximum) are fed into the dedicated synthesizer effects section. Later on in this manual the effects are explained in the Synth FX section. After the
synth FX section you see two controls.
Synth audio post effects panning control
This control determines how much of the stereo signal from the synthesizer channels goes left and right.
You can see it as a main panning control for all synthesizer channels.
Synth audio post effects level control
This control gives control over the combined level of all 16 synthesizer channels coming out of the synthesizer effects section. You an see it as a main output level control for the synthesizer audio paths.
Please be aware that you can control panning and level for each individual synthesizer channel in the
Synth Channels B screen!
Synth audio path switches
Here you see a block with two rows of 16 checkboxes. These boxes control if the audio coming out of the
synth effects section will go to the digital S/PDIF and auxiliary outputs or go to the Master and headphones outputs. The 16 boxes corresponds to the 16 MIDI channels of the synth. This way you can for instance direct a drum section of GM channel 10 to the aux outputs while the rest of the channels go to the
main outputs.
The last control in this screen is the level control for the headphones output.
It’s your own brain that can come up with good use of these possibilities. It is for instance possible to
route one or more of the 16 synth channels to the auxiliary outputs so you can put this signal through a
dedicated outboard effect. For instance having a dedicated outboard delay on one or more tracks. Or a
compressor on the drumtrack (when you use a GM sound bank).
You can even use it as a send/return by routing something to the auxiliary outputs, put it through an effect and send that signal back into the NeoSynth using the line in inputs, make use of it’s dedicated effects
block and bleed it into the master out mix!
19
Inputs FX screen
In this screen you can make all the effects settings of the external inputs dedicated effects blocks.
There is a stereo reverb, stereo delay and a stereo equalizer available, to sculpt your sounds in detail.
Let us take look at all the controls:
First there are three checkboxes to enable/disable each effect. If you don’t need one or more of the effects
it is wise to turn them off, since that will increase polyphony of the synth module.
Enable Reverb
This checkbox enables/disables the Reverb effect.
Enable Delay
This checkbox enables/disables the Delay effect.
20
Enable Eq
This checkbox enables/disables the Equalizer effect.
REVERB
The reverb effects gives space to a sound and is mostly used to make a sound more natural, by adding simulated reflection signals like they exist in the real world.
We all know how our voice sounds inside a cathedral or the bathroom. That effect is called reverb. The
sound of our voice reflects against walls, ceilings, floors, objects and gets back to our ears with a very
small delay in time. All those thousands(!) of reflections together make the reverb effect. The bigger the
hall or room the longer the reverb sounds.
Reverb – level control
This slider controls the level of the Reverb signal going out of the Reverb FX.
Reverb – Time control
This slider controls the decay of the reverb effect. Higher settings give longer reverb tails.
Reverb – send controls (left and right)
These two sliders control the level of the dry signal going into the Reverb FX. they have a close relations
with the Reverb level control on the left. Remember: under the Preferences tab you can set to link the
two sliders by enabling the checkbox Link left & right parameters.
D
ELAY
Delay (or echo) is an effect similar to reverb, but the time the sounds needs to get back to our ears from
walls, ceilings, floors, mountains(!) etc. is so long that we “hear” the silence in between. It is the effect of
screaming in the mountains: after some time you hear your voice coming back from the mountain walls
it reflected on.
In the early days of electronics this effect was created by recording the audio on a tape and playing it back
from that same tape with a gap from about 200 ms to sometimes several seconds. Later on this effect
could be simulated electronically and digitally. You can do nice rhythmical things with it!
Delay – level control
This slider determines the level of the delay signal going out of the Delay FX.
Delay – Time control
This slider dertermines the“gaps”between the dry signal and the delayed signal. It various from 0 to about
1000 milliseconds. With very small settings you can thicken up your sounds. With higher settings you can
create rhythmical sounds.
Delay – Send controls (left and right)
These two sliders (L+R) determine how much of the dry signal will be fed into the Delay FX.
21
Delay – Feedback control
This slider determines how much of the Delay signal is fed back into the Delay FX. With higher settings it
takes a longer time for the delay signal to fade out.
Delay – Filter control
This slider determines how much filtering will take place on the delay signal. With higher settings you can
simulate old tape machines that loose high frequencies on the delay signal by their nature.
The filter is a 6 dB lowpass filter inserted in the feedback loop.
Delay – Delay into Reverb control
This slider determines how much of the Delay signal will be fed back into the Reverb FX. Set to 0 only the
dry signal will go through the Reverb FX. Higher settings will have a reverb on the delay signal as well.
Delay – Delay line 1 level controls (left and right)
This slider determines the level of the main delay line whose delay time has been set with the Delay Time
slider. So maximum delay times (1000 ms) will be made with this delay line.
Delay – Delay line 2 level controls (left and right)
This slider sets the level of a second delay line, whose time is derived from the Delay time setting. The
delay time for delay line 2 is 1/3 of the time made with the Delay time setting. For instance, if the delay
time of delay line 1 is about 750 ms, this delay line will produce a delay signal after 250 ms.
Delay – Delay line 3 level controls (left and right)
This slider sets the level of a second delay line, whose time is derived from the Delay time setting. The
delay time for delay line 2 is 1/3 of the time made with the Delay time setting. For instance, if the delay
time of delay line 1 is about 750 ms, this delay line will produce a delay signal after 500 ms.
E
QUALIZER
This effect is actually a number of filters that control specific parts of the soundspectrum. With an equalizer you can enhance or push back certain frequency ranges like the bass frequencies, middle frequencies
or high frequencies of a sound. It’s a perfect effect to make a sound stand out in a mix of various sounds.
Or to cut off some irritating frequencies in a sound.
It’s a 4 band equalizer with gain and frequency controls and a bandwith control for the two mid bands.
Note that you have a complete independent equalizer effect for both the left and right audio channel.
Equalizer – low gain control
This knob controls the level of the gain for the low frequency. 0 = -12 dB, 127 = +12 dB.
Equalizer – low frequency control (up to 1.25 Khz)
This knob controls the low frequency that can be level controlled by the low gain control.
22
Equalizer – mid 1 gain control
This knob controls the level of the gain for the medium 1 frequency. 0 = -12 dB, 127 = +12 dB.
Equalizer – mid 1 frequency control (up to 1.4 Khz)
This knob controls the medium 1 frequency that can be level controlled by the medium 1 gain control.
Equalizer – mid1 bw control
This knob controls the slope or bandwidth of the medium 1 frequency that can be set by the mid 1 frequency control. Low values give a small bandwith (1/6 octave), high values give a broad bandwith (3 octaves).
Equalizer – mid 2 gain control
This knob controls the level of the gain for the medium 2 frequency. 0 = -12 dB, 127 = +12 dB.
Equalizer – mid 2 frequency control (up to 1.4 Khz)
This knob controls the medium 2 frequency that can be level controlled by the medium 2 gain control.
Equalizer – mid2 bw control
This knob controls the slope or bandwidth of the medium 2 frequency that can be set by the mid 2 frequency control. Low values give a small bandwith (1/6 octave), high values give a broad bandwith (3 octaves).
Equalizer – high gain control (up to 5.2 Khz)
This knob controls the level of the gain for the high frequency. 0 = -12 dB, 127 = +12 dB.
Equalizer – high frequency control
This knob controls the high frequency that can be level controlled by the high gain control.
23
Synth FX screen
In this screen you can make all the effects settings for the synthesizer channels. The effects are globally
used for all 16 synthesizer channels. The provided effect blocks are different from the ones in the external audio path.
There is a stereo reverb, stereo chorus, a stereo equalizer and a so called spatializer available to sculpt
your synthesizer sounds in detail. In this synth audio path effects section the controls are always combined controls for left and right
Let us take look at all the controls in this section.
First there are four checkboxes to enable/disable each effect. If you don’t need one or more of the effects
it is wise to turn them off, since that will increase polyphony of the synth module.
24
Enable Reverb
This checkbox enables/disables the Reverb effect.
Enable Chorus
This checkbox enables/disables the Delay effect.
Enable Eq
This checkbox enables/disables the Equalizer effect.
Enable Spatializer
This checkbox enables/disables the Spatializer effect.
REVERB
For a overall function of the reverb effect see the description at the Input FX section above.
The reverb controls here differs from the reverb controls in the external audio path effects section. It has
more extended controls.
Reverb – level control
This slider controls the amount of dry signal going into the reverb effect.
Reverb – main level control
This knob controls the amount of reverb signal going to the main outputs.
Reverb – aux level control
This knob controls the amount of reverb signal going to the aux outputs.
Reverb – type control
This knob sets the type of the reverb. There are 8 settings:
0. Room 1
1. Room 2
2. Room 3
3. Hall 1
4. Hall 2
5. Plate
6. Delay
7. Pan Delay
Reverb – pre-low pass filter control
This knob controls the cutoff frequency of the signal that is going into the reverb effect.
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Reverb – time control
This knob controls the time of the reverb tail. Low settings have a short reverb tail, high settings make a
long reverb tail.
Reverb – delay control
This knob controls the delay time for the reverb types 6 and 7.
C
HORUS
In simple terms the chorus effect thickens a sound by adding a slightly changed copy of the orginal to the
original. The change is in the pitch of the copy. Because it is very little difference, our ears do not perceive
the sound as out of tune. Parameters like delay and pitch modulation will add to this effect. Extreme settings can create real different sounds though.
Chorus – main level control
This knob controls the amount of chorus signal going to the main outputs.
Chorus – aux level control
This knob controls the amount of chorus signal going to the aux outputs.
Chorus – chorus into reverb level control
This knob controls the amount of chorus signal going back into the reverb effect.
Chorus – type control
This knob sets the type of chorus. There are 8 different types.
0. Chorus 1
1. Chorus 2
2. Chorus 3
3. Chorus 4
4. Feedback
5. Flanger
6. Short delay
7. Feedback delay
Chorus – pre-low pass filter control
This knob controls the cutoff frequency of the signal that is going into the chorus effect.
Chorus – delay control
This knob controls the delay time
Chorus – feedback control
This knob sets the amount of chorus signal that is fed back into the chorus effect.
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Chorus – rate control
This knob controls the rate of the chorus effect.
Chorus – depth control
This knob controls the depth of the chorus effect.
EQUALIZER
This effect is actually a number of filters that control specific parts of the soundspectrum. With an equalizer you can enhance or push back certain frequency ranges like the bass frequencies, middle frequencies
or high frequencies of a sound. It’s a perfect effect to make a sound stand out in a mix of various sounds.
Or to cut off some irritating frequencies in a sound.
It’s a 4 band equalizer with gain and frequency controls and a bandwith control for the two mid bands.
Note that you have a complete independent equalizer effect for both the left and right audio channel.
Equalizer – low gain control
This knob controls the level of the gain for the low frequency. 0 = -12 dB, 127 = +12 dB.
Equalizer – low frequency control (up to 1.25 Khz)
This knob controls the low frequency that can be level controlled by the low gain control.
Equalizer – mid 1 gain control
This knob controls the level of the gain for the medium 1 frequency. 0 = -12 dB, 127 = +12 dB.
Equalizer – mid 1 frequency control (up to 1.4 Khz)
This knob controls the medium 1 frequency that can be level controlled by the medium 1 gain control.
Equalizer – mid1 bw control
This knob controls the slope or bandwidth of the medium 1 frequency that can be set by the mid 1 frequency control. Low values give a small bandwith (1/6 octave), high values give a broad bandwith (3 octaves).
Equalizer – mid 2 gain control (up to 1.4 Khz)
This knob controls the level of the gain for the medium 2 frequency. 0 = -12 dB, 127 = +12 dB.
Equalizer – mid 2 frequency control
This knob controls the medium 2 frequency that can be level controlled by the medium 2 gain control.
Equalizer – mid2 bw control
This knob controls the slope or bandwidth of the medium 2 frequency that can be set by the mid 2 frequency control. Low values give a small bandwith (1/6 octave), high values give a broad bandwith (3 octaves).
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Equalizer – high gain control (up to 5.2 Khz)
This knob controls the level of the gain for the high frequency. 0 = -12 dB, 127 = +12 dB.
Equalizer – high frequency control
This knob controls the high frequency that can be level controlled by the high gain control.
S
PATIALIZER
This effect can enhance the “stereo feeling”of a sound or sounds. You can also use it with a 4 speaker setting when you use both the main outputs and the aux outputs together.
Spatializer – level control
This slider controls the amount of signal going into the spatializer effect.
Spatializer – Delay control
This control sets the amount of delay signal that creates the spatial effect. Higher settings give a more
pronounced spatial effect.
Spatializer – stereo/mono checkboxes
These checkboxes determine if a stereo or mono signal goes into the spatializer effect.
Spatializer – main+aux/main checkbox
These checkboxes determine if the spatializer signal goes to the main outputs plus the aux outputs or
only to the main outputs.
28
Synth channels A screen
In this first of three synth channels screens you can alter various parameters that will change a synthesizer
sound. You can make these changes for each of the 16 individual synthesizer channels.
Synth channel A – portamento checkbox
With this checkbox you can turn the portamento on or off. Portamento is also called glide. It is an effect
where the pitch of the sound ‘glides’ from one key to the other.
Synth channel A – wheel level control
This knob sets the modulation depth of the modulation wheel on your controller keyboard
Synth channel A – portamento control
This knob sets the portamento or glide rate, i.e. how fast the pitch glides from one to the other note.
Synth channel A – express level control
This knob sets the level of the expression pedal.
Synth channel A – panning control
This knob sets the panning of each individual synthesizer channel in the stereo field.
Synth channel A – level control
This slider controls the level of each individual synthesizer channel.
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Synth channels B screen
In this second screen you can alter level settings for the various effects plus an additional effect: vibrato.
Vibrato is an effect where you change the pitch of the original sound using a so called low frequency oscillator. It is used to simulatevariousreal world instruments like flutes, where you make this effect with your
lips and fingers, or on a string from a violin, by stretching the snare with your finger in a rhythmic way.
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Synth channel B – reverb level control
This knob sets the amount of signal that is going into the reverb effect for each of the 16 individual synth
channels.
Synth channel B – chorus level control
This knob sets the amount of signal that is going into the chorus effect for each of the 16 individual synth
channels.
Synth channel B – vibrato rate control
This knob sets the rate of the vibrato for each of the 16 individual synth channels.
Synth channel B – vibrato depth control
This knob controls the depth of the vibrato effect for each of the 16 individual synth channels.
Synth channel B – vibrato delay control
This knob sets the time before the vibrato effect is coming up after a key is pressed. Again you can set this
for each of the 16 individual synth channels.
Synth channel B – pitch control
This knob sets the global pitch for each of the 16 individual synth channels.
31
Synth channels C screen
In this screen you can change the cutoff and resonance of the built-in low pass filter. Such a filter can have
great effect on a sound by removing certain parts of the soundspectrum of that sound, in this case by filteringout high frequencies.The effect gets even greaterby an extra parameter,the resonance control.With
this control you enhance the frequencies around the the point from where frequencies are cut off.
Synth channel C – filter cutoff control
This control sets the cutoff value of the filter. The higher the value the brighter the sound.
Synth channel C – filter resonance control
This control sets the resonance level of the filter, the higher the value the more resonance you hear.
Synth channel C – amplifier attack control
The control sets the time it take for the level of the sound to reach it’s maximum value. At zero the sound
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will sound immediately at it’s maximum value, higher values makes the sound come up in level in a certain time.
Synth channel C – amplifier decay control
Decay control sets the time a sound will go on while a key is pressed. Low values makes that a short time,
the highest value will make the sound go on until you release the key.
Synth channel C – amplifier release control
This control sets the time a sound will go on after you have released the key. A low value will drop the
soundlevel immediately while a high value will make the sound go on for some time after you released
the key.
With the Attack, Decay and Release controls you “shape”the volume of the sound in time. These controls
are very important. A pad or string sound needs slow attack and a longer release, while a piano or organ
sound needs a fast attack and a slower release for instance.
S
-->
y
x-->
Here you see a typical ADSR curve. On the x-axe time is represented, on the y-axe it’s the amplitude of the
volume of the sound.
The standard envelope form is ADSR, which start with Attack time (A) from minimum level to maximum,
falls back to Sustain level (S) with Decay (D) time. After key release with Release time (R) the signal will go
back to 0 (if Sustain level was 0 nothing happens after Decay time has passed).
On the NeoSynth there is no sustain control and the sound falls in the release time back to zero after the
decay time has passed.
AD
R
33
Sound bank screen
In this screen you can make various settings for bank and program selection on the 16 MIDI channels. You
can also upgrade a sound bank from this field. Beware that we are talking about two different types of
banks here! The first control (bank select) is a controllerto select a bank which contains a maximum of 128
programs (or instruments). The upgrade sound bank button refers to a sound bank which contains all the
(multi)samples which provides the raw material for the synthesizer to process and create sound with.
So a sound bank is a file and container for the (multi)samples which can be loaded into the NeoSynth.
A bank is a container for 128 programs. A sound bank can contain 4 banks of 128 sounds for instance.
Sound bank – bank select control
With this control you can select various banks on the NeoSynth per MIDI channel. Each bank can contain
a maximum of 128 progams.
Sound bank – program channel
With this control you can select the program for every midi channel within the chosen bank. There are a
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maximum of 128 programs in a bank.
Sound bank – include to presets
This checkbox determines if the made settings for bank select and program channel will be included in
the active preset when saved.
Sound bank – sound bank name
Here you can see the name of the sound bank that is going to be uploaded to the NeoSynth.
Sound bank – sound bank size (MB)
Here you can see the size of the sound bank that is going to be uploaded to the NeoSynth.,
Sound bank – upgrade sound bank
This knob starts the upload of the sound bank to the NeoSynth.
35
The menu items of the patch editor
In the main menu bar there are some global parameters like saving, opening, connecting and other features. We will shortly describe them here, since most of them are pretty obvious.
ILE
F
File – New patch
This will create a new patch. A patch is a complete setting of 16 presets which can be made with the
NeoSynth patch editor. You can save these patches on your computer.
File – Open patch
With this command you can open a saved patch.
File – Save patch
With this command you can save a newly made patch on your computer.
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File – Save patch as
With this command you can save an existing patch with a different name, to be able to keep the original
patch.
File – Reset patch to default
With this command you can reset all 16 presets to default values.
File – Quit
This command quits the patch editor software.
P
RESET
Preset – Send
A preset is a complete setting for the NeoSynth, including the synthchannel settings etc.
With this command you can send a preset to the NeoSynth (remember, in the preferences tab you can
choose to automatically send every change you make in the software, including sending presets!)
37
Preset – Receive
With this command you can request the preset settings that are in the NeoSynth.
Preset – Copy
With this command you can make copy of the preset settings and paste it into another preset with the preset paste command.
Preset – Paste
With this command you can paste a copied preset into another preset.
Preset – Reset to default
This command resets the active preset in the software to default values.
P
REFERENCES
38
MIDI devices – MIDI In
In this pop-up screen you can choose the available MIDI device to send preset data to, in our case the
NeoSynth. Midi in & out selections are saved so thet are retrieved next time you start the software.
MIDIdevices – MIDI Out
In this pop-up screen you can choose the available MIDI device to receive preset data from, in our case the
NeoSynth.Midi in & out selections are saved so thet are retrieved next time you start the software.
MIDI devices - Connect to NeoSynth
Activating this line will make a connection with the NeoSynth to show you the firmware version, the hardware version and the serial number (under the knob). As soon as you see that info appear you know that
the connection has been made with the Neosynth.
Misc. – Auto send
When selected, the software editor will send every parameter change made in the editor immediately.
When unselected you will have to use the “Send” button in the upper screen to send the whole preset to
Neosynth. Also you can right click on a knob or any other control to send it indiviually. (On OSX controlclick).
Misc. – MIDI thru
When the box is checked, all incoming midi data in the software will be forwarded to the MIDI out, so this
has to be used with care since it can result in a midi loop (a confirmation box appears in the software
mentioning this possible midi loop).
The midi thru can be used with a midi file player connected to the soft input. This way you can change the
sounds by turning knobs in the software while the midi song is playing.
Misc. – Link Left & Right parameters
With this one selected all parameters that have a left and right version are linked, meaning if you change
one of them, the other one will change too with the same value.When unselected you can make complete
individual settings for the left and right version of a parameter.
H
ELP
choosing this menu item you will get into a help file that basicly contains the same info as this manual
as far as it concerns the use of the patch editor software.
39
The NeoSynth features
The Neosynth from WaveIdea is an expansion card suitable for the CME VX and UF keyboard range.
– It is a MIDI/USB expander;
– It has up to 124 voice of polyphony;
– There are built-in effect engines for both the input audio path as well as the synthesizer audio path;
– Effects are Reverb, Delay, Equalizer, Chorus, Spatializer;
– Each sound bank can contain up to 64 MB of sounds;
– Soundbanks are updatable from a SD card. The software editor (both Mac and Windows are available)
shows the progress of this;
– WaveIdea has various sound banks available for all kinds of musical styles;
– USB is MIDI class compliant (no driver needed);
– The audio paths are 24 bits / 48 KHz;
– Main stereo audio outputs (24 bits DA convertors, DAC output voltage is 3.0V peak to peak);
– Auxilliary stereo audio outputs (24 bits DA convertors, DAC output voltage is 3.0V peak to peak);
– Stereo Headphones output. 50 mW at 16 Ohms;
– Analog stereo audio input (24 bits A/D converters);
– S/PDIF stereo audio output;
– Large MIDI implementation;
– Editable by a software patch editor.
40
MIDI implementation of the NeoSynth
NRPNDescriptionPower-up default
(High|Low)
GENERAL
3755hEffects on/offSee paragraph 1-11 for details37h
3756hInput modules on/offSee paragraph 1-12 for details01h
3707hMaster Volume0 to 7Fh7Fh
MIDI
3708hMidi Equalizer Low band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
3709hMidi Equalizer Med1 band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
370AhMidi Equalizer Med2 band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
370BhMidi Equalizer High band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
370ChMidi Equalizer Low band freq0 = 0Hz to 7Fh = 1.25Khz
370DhMidi Equalizer Med1 band freq0 = 0Hz to 7Fh = 1.4Khz
370EhMidi Equalizer Med2 band freq0 = 0Hz to 7Fh = 1.4Khz
370FhMidi Equalizer High band freq0 = 0Hz to 7Fh = 5.2Khz
3710hMidi Equalizer Med1 band width0 to 7Fh
3711hMidi Equalizer Med2 band width0 to 7Fh
371ChInput1 delay send
371DhInput2 delay send
371EhInput1 reverb send
371FhInput2 reverb send
3720hInput1 volume0 to 7Fh7Fh
3721hInput2 volume0 to 7Fh00h
3722hInput1 pan0 = hard left, 40h = center, 7Fh = hard right40h
3723hInput2 pan0 = hard left, 40h = center, 7Fh = hard right40h
3725hInput1 Equalizer Presets0 to 2
3726hInput1 Equalizer Low band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
3727hInput1 Equalizer Med1 band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
3728hInput1 Equalizer Med2 band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
3729hInput1 Equalizer High band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
372AhInput1 Equalizer Low band freq0 = 0Hz to 7Fh = 1.25Khz
372BhInput1 Equalizer Med1 band freq0 = 0Hz to 7Fh = 1.4Khz
372ChInput1 Equalizer Med2 band freq0 = 0Hz to 7Fh = 1.4Khz
372DhInput1 Equalizer High band freq0 = 0Hz to 7Fh = 5.2Khz
41
372EhInput1 Equalizer Med1 band width0 to 7Fh
372FhInput1 Equalizer Med2 band width0 to 7Fh
3730hInput2 Equalizer Presets0 to 2
3731hInput2 Equalizer Low band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
3732hInput2 Equalizer Med1 band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
3733hInput2 Equalizer Med2 band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
3734hInput2 Equalizer High band gain0 = -12dB, 40h = 0dB, 7Fh = +12dB
3735hInput2 Equalizer Low band freq0 = 0Hz to 7Fh = 1.25Khz
3736hInput2 Equalizer Med1 band freq0 = 0Hz to 7Fh = 1.4Khz
3737hInput2 Equalizer Med2 band freq0 = 0Hz to 7Fh = 1.4Khj
3738hInput2 Equalizer High band freq0 = 0Hz to 7Fh = 5.2Khz
3739hInput2 Equalizer Med1 band width0 to 7Fh
373AhInput2 Equalizer Med2 band width0 to 7Fh
373BhInput reverb presets0 to 7
373ChInput reverb volume0 to 7Fh
373EhInput reverb time0 to 7Fh
3740hInput1&2 input volume0 to 7Fh7Fh
3741h2nd stereo audio in input volume0 to 7Fh7Fh
3743hInput delay presets0 to 200h
3744hInput delay level0 to 7Fh30h
3745hInput delay time0 = shortest to 7Fh = longest3Bh
3746hInput delay feed-back0 = no feed back to 7Fh = maximum34h
feedback
3747hInput delay filter0 = open to 7Fh = close08h
3749hSlave1 delay right volume0 to 7Fh00h
374AhSlave1 delay left volume0 to 7Fh00h
374BhSlave2 delay right volume0 to 7Fh00h
374ChSlave2 delay left volume0 to 7Fh00h
374DhMaster delay right volume0 to 7Fh78h
374EhMaster delay left volume left0 to 7Fh78h
374FhDelay send to reverb
3750hInput module mixing to Main Outputs0 to 7Fh7Fh
3751hInput module mixing to Auxiliary Output0 to 7Fh0h
4 OUTPUTS SETTINGS (see paragraph 1.13 for details)
38xxhMidi channel master or auxiliary output0 = master or 7Fh = auxiliary,0
xxh = midi channel (0 to 1Fh)
3828hReverb master volume0 to 7Fh7Fh
3829hReverb auxiliary volume0 to 7Fh00h
3830hChorus master volume0 to 7Fh7Fh
3831hChorus auxiliary volume0 to 7Fh00h
1.11 Nrpn 03755h: Effects on/off
Midi message:
control 99 = 55 (37h), control 98 = 85 (55h), control 6 = vv
Midi message code (in hexadecimal):
B0h 63h 37h, B0h 62h 55h, B0h 06h vv
Each bit of vv byte is used for selecting an effect ON or OFF as following:
76543210
00REV CHR03DEQ2 EQ1
REVbit = 1: Reverb ON
CHRbit = 1: Chorus ON
3Dbit = 1: Spatializer ON
EQ2, EQ1 bits: Equalizer
control 99 = 55 (37h), control 98 = 86 (56h), control 6 = vv
Midi message code (in hexadecimal):
B0h 63h 37h, B0h 62h 56h, B0h 06h vv
Each bit of vv byte is used for selecting a Input module ON or OFF as following:
76543210
00REV00EQU ECH INPUT
INPUT bit = 1: Input1, Input2 ON
ECHbit = 1: Stereo delay on inputs ON (set only if using 128Kx16 RAM, always 0 if using 64Kx16 RAM)
EQbit = 1: Input1 and 2 Equalizer ON
–bit = 1: not implemented
–bit = 1: not implemented
REVbit = 1: Input1 and 2 Reverb ON (set only if using 128Kx16 RAM, always 0 if using 64Kx16 RAM)
Default power on values are:
Rev = 0, Equ = 0, Ech = 0, Input = 1
1.13 Midi output on 4 outputs
A) Each midi channel can be output to master or auxiliary outputs using nrpn 3800h till 380Fh:
nrpn 38xxh = 0h: midi channel xxh is master output
nrpn 38xxh = 7Fh: midi channel xxh is auxiliary output
Midi message:
control 99 = 56 (38h)
control 98 = xx:
xx = 0 select midi channel 0
xx = 1 selects midi channel 1
…
xx = 15 selects midi channel 15
control 6 = 0 (master) or 127 (auxiliary)
Nrpn 3820h assigns all midi channels of first port (midi channels 0 to Fh).
Nrpn 3821h assigns all midi channels of second port (midi channels 10h to 1Fh)
nrpn 3820h(3821h) = 0h: all midi channels of first (second) port are master outputs
nrpn 3820h(3821h) = 07Fh: all midi channels of first (second) port are auxiliary outputs
Midi message:
control 99 = 56 (38h), control 98 = 32 (33) (20h,21h), control 6 = vv (0 or 127)
Midi message code (in hexadecimal):
B0h 63h 38h, B0h 62h 20h (21h), B0h 06h vv
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B) Reverb and Chorus can be simultaneously output to master and auxiliary outputs:
nrpn 3828h = reverb master output volume
Midi message:
control 99 = 56 (38h), control 98 = 40 (28h), control 6 = vv
Midi message code (in hexadecimal):
B0h 63h 38h, B0h 62h 28h, B0h 06h vv
vv in range 0 (no sound) to 127 (maximum)
Default value = 127
nrpn 3829h = reverb auxiliary output volume
Midi message:
control 99 = 56 (38h), control 98 = 41 (29h), control 6 = svv
Midi message code (in hexadecimal):
B0h 63h 38h, B0h 62h 29h, B0h 06h vv
vv in range 0 (no sound) to 127 (maximum)
Default value = 0
nrpn 3830h = chorus master output volume
Midi message:
control 99 = 56 (38h), control 98 = 48 (30h), control 6 = vv
Midi message code (in hexadecimal):
B0h 63h 38h, B0h 62h 30h, B0h 06h vv
vv in range 0 (no sound) to 127 (maximum)
Default value = 127
44
nrpn 3831h = chorus auxiliary oputput volume
Midi message:
control 99 = 56 (38h), control 98 = 49 (31h), control 6 = vv
Midi message code (in hexadecimal):
B0h 63h 38h, B0h 62h 31h, B0h 06h vv
vv in range 0 (no sound) to 127 (maximum)
Default value = 0
Control 98 = 20B0h 62h 14hvv = 0 to 127
Control 6 = vvB0h 06h vvh
3715hControl 99 = 55B0h 63h 37hSpatializer delay
Control 98 = 21B0h 62h 15hvv = 0 ( = 0ms) to 127 ( = 13.65ms), linear scale
Control 6 = vvB0h 06h vvh
3716hControl 99 = 55B0h 63h 37hSpatializer input
Control 98 = 22B0h 62h 16hvv = 0: mono mode, input to delay line is Left + Right
Control 6 = vvB0h 06h vvhvv = 127: stereo mode, input to delay line is Left - Right
50
3717hControl 99 = 55B0h 63h 37hSpatializer output
Control 98 = 23B0h 62h 17hvv = 0: output to master outputs
Control 6 = vvB0h 06h vvhvv = 127: output to auxiliary outputs
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2- DETAILED MIDI IMPLEMENTATION
NOTE for system exclusive: code F0 41 00 42 12 … can be also changed to F0 00 20 4F 00 02 12 …
MIDIHex codeDescriptionCompatibility
Message
NOTE ON9nH kk vvMidi channel n(0-15) note ON #kk(1-127), velocity vv(1-127).MIDI
vv = 0 means NOTE OFF
NOTE OFF8nH kk vvMidi channel n(0-15) note OFF #kk(1-127), vv is don’t care.MIDI
PITCH BENDEnH bl bhPitch bend as specified by bh|bl (14 bits)GM
Maximum swing is +/- 1 tone (power-up). Can be changed using
« pitch bend sensitivity ». Center position is 00H 40H.
PROGRAMCnH ppProgram (patch) change. Specific action on channel 10 (n = 9):
CHANGEselect drumset. Refer to sounds / drumset list. Drumsets can be
assigned to other channels (see SYSEX MIDI channel to part assign
and part to rhythm allocation)GM/GS
CHANNELDnH vvvv pressure value. Effect set using Sys. Ex. 40H 2nH 20H-26HMIDI
AFTERTOUCH
MIDI RESETFFHReset to power-up condition
CTRL 00BnH 00H ccBank select: Refer to sounds list. No action on drumset. cc = 64GS/
reserved for dream sound editorDREAM
CTRL 01BnH 01H ccModulation wheel. Rate and maximum depth can be set using SYSEXMIDI
CTRL 05BnH 05H ccPortamento time.MIDI
CTRL 06BnH 06H ccData entry: provides data to RPN and NRPNMIDI
CTRL 120BnH 78H 00HAll sound off (abrupt stop of sound on channel n)MIDI
CTRL 121BnH 79H 00HReset all controllersMIDI
CTRL 123BnH 7BH 00HAll notes offMIDI
CTRL 126BnH 7EH 00HMono onMIDI
CTRL 127BnH 7FH 00HPoly on (default power-up)MIDI
CTRL CC1BnH ccH vvHAssignable Controller 1. cc = Controller number (0-5Fh), vv = ControlGS
value (0-7Fh). Control number (ccH) can be set on CC1 CONTROLLER
NUMBER (Sys. Ex 40 1x 1F). The resulting effect is determined by CC1
controller function (Sys.Ex. 40 2x 40-4A)
CTRL CC2BnH ccH vvHAssignable Controller 2. cc = Controller number (00h-5Fh), vv = control
value (0-7Fh). Control number can be set on CC2 CONTROLLER NUMBER
(Sys.Ex. 40 1x 20). The resulting effect is determined by CC2 controller
function (Sys.Ex.40 2x 50-5A).
RPN 0000HBnH 65H 00H 64H 00H 06H vvPitch bend sensitivity in semitones (default = 2)MIDI/GM
SYSEXF0H 41H 00H 42H 12H 40H 1pH MIDI channel to part assign, p is part (0 to 15), nn is MIDIGS
02H nn xx F7Hchannel (0 to 15, 16 = OFF).
This SYSEX allows to assign several parts to a single MIDI
channel or to mute a part.
Default assignment:
part
09 (DRUMS)
1-90-8
10-1510-15
SYSEXF0H 41H 00H 42H 12H 40H 1pH Part to rhythm allocation, p is part (0 to 15), vv is 00GS
15H vv xx F7H(sound part) or 01 (rhythm part).
This SYSEX allows a part to play sound or drumset. There
is no limitation of the number of parts playing drumset.
Default assignment: part 0 plays drums (default MIDI
channel 9) all other parts play sound.
MIDI channel
SYSEXF0H 41H 00H 42H 12H 40H 1nH Scale tuning, n is MIDI channel (0 to 15), v1 to v12 are 12GS
40H v1 v2 ... v12 xx F7Hsemi-tones tuning values (C, C#, D, ... A#, B), in the
range -64 (00H); 0 (40H); +63(7FH) cents.
This SYSEX allows non chromatic tuning of the musical
scale on a given MIDI channel. Default v1, v2, ... ,
v12 = 40H, 40H,...,40H (chromatic tuning).
Scale tuning has no effect if the part is assigned to a
rhythm channel or if the sound played is not of chromatic
type.
SYSEXF0H 41H 00H 42H 12H 40H 1nH Velocity slope from 00H to 7FH (default = 40H)GS
1AH vv xx F7H
SYSEXF0H 41H 00H 42H 12H 40H 1nH Velocity offset from 00H to 7FH (default = 40H)GS
A device control message consists of one CONTROL byte followed by one DATA8 byte (parameter). After
receiving DATA8 byte, operation resumes to the MIDI device.
Ctrl #ActionCompatible NRPN/SYSEX
07hMaster volumeNrpn 3707h
08hMidi Equalizer low bandNrpn 3708h
09hMidi Equalizer med1 bandNrpn 3709h
0AhMidi Equalizer med2 bandNrpn 370Ah
0BhMidi Equalizer high bandNrpn 370Bh
0ChMidi Equalizer low band frequencyNrpn 370Ch
0DhMidi Equalizer med1 band frequencyNrpn 370Dh
0EhMidi Equalizer med2 band frequencyNrpn 370Eh
0FhMidi Equalizer high band frequencyNrpn 370Fh
10hMidi Equalizer Med1 band widthNrpn 3710h
11hMidi Equalizer Med2 band widthNrpn 3711h
13hAmbiance presetNrpn 3713h