See the “fx-95MS/fx-100MS/fx-115MS/fx-570MS/fx991MS User’s Guide” for details about the following items.
Removing and Replacing the Calculator’s Cover/
Safety Precautions/ Handling Precautions/
Tw o -line Display/
Before getting started... (except for “Modes”)/
Basic Calculations/ Memory Calculations/
Scientific Function Calculations/ Equation Calculations/
Statistical Calculations/ Technical Information
E-1
Before getting started...
k Modes
Before starting a calculation, you must first enter the correct
mode as indicated in the table below.
• The following table shows the modes and required
operations for the fx-100MS and fx-115MS.
fx-100MS and fx-115MS Modes
To perform this type ofPerform thisTo enter
calculation:key operation:this mode:
Basic arithmetic
calculations
Complex number
calculations
Standard deviation
Regression calculations
Base-n calculations
Solution of equations
• Pressing the F key more than three times displays
additional setup screens. Setup screens are described
where they are actually used to change the calculator
setup.
• In this manual, the name of the mode you need to enter
in order to perform the calculations being described is
indicated in the main title of each section.
Example:
Complex Number
Calculations
Note!
• To return the calculation mode and setup to the initial
defaults shown below, press
Calculation Mode:COMP
Angle Unit:Deg
Exponential Display Format:Norm 1, Eng OFF
Complex Number Display Format:
Fraction Display Format:ab/c
Decimal Point Character:Dot
F 1COMP
F 2CMPLX
F F 1
F F 2
F F 3
F F F 1
SD
REG
BASE
EQN
CMPLX
A B 2(Mode) =.
a+bi
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• Mode indicators appear in the upper part of the display,
except for the BASE indicators, which appear in the
exponent part of the display.
• Engineering symbols are automatically turned off while
the calculator is the BASE Mode.
•You cannot make changes to the angle unit or other
display format (Disp) settings while the calculator is in
the BASE Mode.
• The COMP, CMPLX, SD, and REG modes can be used
in combination with the angle unit settings.
•Be sure to check the current calculation mode (SD, REG,
COMP, CMPLX) and angle unit setting (Deg, Rad, Gra)
before beginning a calculation.
Mathematical Expression
Calculations and Editing
COMP
Functions
Use the F key to enter the COMP Mode when you
want to perform mathematical expression calculations
or edit expressions.
Replay copy lets you recall multiple expressions from replay
so they are connected as a multi-statement on the screen.
• Example:
Replay memory contents:
1 + 1
2 + 2
3 + 3
4 + 4
5 + 5
6 + 6
Multi-statement: 4 + 4:5 + 5:6 + 6
[ and ] to display the expression 4 + 4.
Use
A [(COPY).
Press
E-3
F 1
•You can also edit expressions on the display and perform other multi-statement operations. For more details
about using multi-statements, see “Multi-statements” in
the separate “User’s Guide.”
• Only the expressions in replay memory starting from the
currently displayed expression and continuing to the last
expression are copied. Anything before the displayed
expression is not copied.
k CALC Memory
• CALC memory lets you temporarily store a mathematical
expression that you need to perform a number of times
using different values. Once you store an expression,
you can recall it, input values for its variables, and
calculate a result quickly and easily.
•You can store a single mathematical expression, with up
to 79 steps. Note that CALC memory can be used in the
COMP Mode and CMPLX Mode only.
• The variable input screen shows the values currently
assigned to the variables.
• Example: Calculate the result for Y = X
when X = 7 (Result: 58), and when X = 8 (Result: 76).
(Input the function.)
COMP
CMPLX
2
+ 3X – 12
p y p u p x K + 3 p x , 12
(Store the expression.)C
(Input 7 for X? prompt.)7 =
(Input 8 for X? prompt.)C 8 =
• Note that the expression you store is cleared whenever
you start another operation, change to another mode, or
turn off the calculator.
k SOLVE Function
The SOLVE function lets you solve an expression using
variable values you want, without the need to transform or
simply the expression.
• Example: C is the time it would take for an object thrown
straight up with initial velocity A to reach height B.
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