EFFECTS PROCESSOR
Parameter Guide
01
Contents
EFFECT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
3 |
FX1/FX2.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
3 |
COMPRESSOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
3 |
LIMITER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
4 |
TOUCH WAH. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
4 |
GRAPHIC EQ.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
4 |
PARAMETRIC EQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
4 |
TONE MODIFY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
5 |
GUITAR SIMULATOR.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
5 |
AC.GUITAR SIMULATOR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
5 |
SLOW GEAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
5 |
OCTAVE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
5 |
PITCH SHIFTER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
6 |
HARMONIST.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
6 |
OVERTONE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
6 |
FEEDBACKER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
6 |
AC. PROCESSOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
6 |
PHASER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
7 |
FLANGER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
7 |
TREMOLO. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
7 |
ROTARY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
7 |
UNI-V. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
7 |
VIBRATO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
8 |
CHORUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
8 |
SUB DELAY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
8 |
PEDAL FX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
9 |
OD/DS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
9 |
PREAMP.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
10 |
NOISE SUPPRESSOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
11 |
FOOT VOLUME. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
11 |
DELAY.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
11 |
REVERB.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. |
12 |
MASTER SETTING.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
13 |
MASTER SETTING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
13 |
MASTER EQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
13 |
MENU.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. |
14 |
Parameters Available When Using BOSS TONE STUDIO. . . . . . |
14 |
TUNER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
14 |
FAVORITE MEMORY.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
14 |
KNOB ASSIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
14 |
PARAMETERS THAT CAN BE ASSIGNED TO THE KNOBS. . . . . . . |
14 |
MEMORY EXTENT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
16 |
REWIND, FAST FORWARD TIME. . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
16 |
USB SETTING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
16 |
User Memory List (Initial Settings). . . . . . . . . . . . . . . . . . . . . . |
17 |
Block Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
19 |
MEMO
55 This effect sound is mono.
55 This effect sound is output with two channels.
55 These effects take a mono input and output it on two channels.
*Company names and product names appearing in this document are registered trademarks or trademarks of their respective owners. Copyright © 2020 Roland Corporation
2
FX1/FX2
With FX1 and FX2, you can select the effect to be used from the following. You can select the same effect for FX1 and FX2.
Parameter |
Value |
Explanation |
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ON/OFF |
OFF, ON |
Turns this effect on/off. |
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TYPE |
Refer to FX1/FX2 TYPE |
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FX1/FX2 TYPE
This is a list of the effects that can be selected for FX1/FX2.
Effect Name |
Explanation |
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This is an effect that produces a long sustain |
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COMPRESSOR |
by evening out the volume level of the input |
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signal. You can also use it as a limiter to |
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suppress only the sound peaks and prevent |
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distortion. |
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LIMITER |
The limiter attenuates loud input levels to |
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prevent distortion. |
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TOUCH WAH |
You can produce a wah effect with the filter |
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changing in response to the guitar (bass) level. |
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GRAPHIC EQ |
This effect adjusts the tonal character. Seven |
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frequency bands can be adjusted. |
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PARAMETRIC EQ |
This effect adjusts the tonal character. Four |
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frequency bands can be adjusted. |
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TONE MODIFY |
This changes the tone of the connected guitar. |
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GUITAR SIM |
Simulation of the characteristics of particular |
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guitar components such as pickups and |
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(GUITAR |
different guitar bodies allows you to switch |
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SIMULATOR) |
among a number of different guitar types all |
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while using a single guitar. |
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AC.GUITAR SIM |
This effect simulates the tonal character of an |
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(AC.GUITAR |
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acoustic guitar. |
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SIMULATOR) |
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SLOW GEAR |
This produces a volume-swell effect (“violin- |
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like” sound). |
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OCTAVE |
This adds a note one octave lower and a note |
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two octaves lower, creating a richer sound. |
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PITCH SHIFTER |
This effect changes the pitch of the original |
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sound (up or down) within a range of two |
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octaves. |
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Harmonist is an effect where the amount of |
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HARMONIST |
shifting is adjusted according to an analysis |
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of the guitar input, allowing you to create |
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harmony based on diatonic scales. |
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This effect uses MDP (Multi-Dimensional |
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OVERTONE |
Processing) technology to add new harmonics |
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to the sound, producing resonance and |
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richness that was not present in the original |
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sound. |
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FEEDBACKER |
Generates feedback performance. |
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This processor allows you to change the sound |
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AC.PROCESSOR |
produced by the pickup on an acoustic electric |
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guitar, creating a richer sound similar to that |
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obtained with a microphone placed close to the |
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guitar. |
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PHASER |
By adding varied-phase portions to the direct |
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sound, the phaser effect gives a whooshing, |
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swirling character to the sound. |
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FLANGER |
The flanging effect gives a twisting, jet-airplane- |
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like character to the sound. |
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TREMOLO |
Tremolo is an effect that creates a cyclic change |
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in volume. |
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Effect Name |
Explanation |
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ROTARY |
This produces an effect like the sound of a |
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rotary speaker. |
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This models a Uni-Vibe. |
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UNI-V |
Although this resembles a phaser effect, it also |
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provides a unique undulation that you can’t get |
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with a regular phaser. |
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VIBRATO |
This effect creates vibrato by slightly |
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modulating the pitch. |
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CHORUS |
In this effect, a slightly detuned sound is added |
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to the original sound to add depth and breadth. |
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SUB DELAY |
This is a delay with the maximum delay time |
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of 1,000 ms. This effect is useful for making the |
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sound fatter. |
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COMPRESSOR
This is an effect that produces a long sustain by evening out the volume level of the input signal. You can also use it as a limiter to suppress only the sound peaks and prevent distortion.
Parameter |
Value |
Explanation |
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Selects the compressor type. |
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BOSS |
This models a BOSS CS-3. |
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HI-BAND |
This is a compressor that adds an |
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even stronger effect in the high end. |
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LIGHT |
This is a compressor with a light |
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effect. |
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D-COMP |
This models a MXR DynaComp. |
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TYPE |
ORANGE |
This is modeled on the sound of the |
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Dan Armstrong ORANGE SQUEEZER. |
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When applied heavily, this |
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FAT |
compressor effect provides a fat tone |
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with a boosted midrange. |
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When applied heavily, this |
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MILD |
compressor effect produces a sweet |
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tone with the high end cut. |
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STEREO |
This selects a stereo compressor. |
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SUSTAIN |
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Adjusts the range (time) over which |
0–100 |
low-level signals are boosted. Larger |
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values will result in longer sustain. |
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ATTACK |
0–100 |
Adjusts the attack time. |
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LEVEL |
0–100 |
Adjusts the volume. |
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TONE |
-50–+50 |
Adjusts the tone. |
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3
EFFECT
The limiter attenuates loud input levels to prevent distortion.
Parameter |
Value |
Explanation |
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Selects the limiter type. |
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TYPE |
BOSS |
This selects a stereo limiter. |
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RACK 160D |
This models a dbx 160X. |
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VTG RACK U |
This models a UREI 1178. |
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Adjust this as appropriate for the input |
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THRESHOLD |
0–100 |
signal from your guitar. When the input |
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signal level exceeds this threshold |
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level, limiting will be applied. |
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RATIO |
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This selects the compression ratio used |
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1:1–INF:1 |
with signals in excess of the threshold |
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level. |
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LEVEL |
0–100 |
Adjusts the volume. |
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ATTACK |
0–100 |
Adjusts the attack time. |
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RELEASE |
0–100 |
Adjusts the release time. |
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You can produce a wah effect with the filter changing in response to the guitar level.
Parameter |
Value |
Explanation |
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Selects the wah mode. |
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MODE |
LPF |
Low pass filter. This creates a wah effect |
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over a wide frequency range. |
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BPF |
Band pass filter. This creates a wah effect in |
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a narrow frequency range. |
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Selects the direction in which the filter will change in |
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POLARITY |
response to the input. |
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DOWN |
The frequency of the filter will fall. |
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UP |
The frequency of the filter will rise. |
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Adjusts the sensitivity at which the filter |
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will change in the direction determined by |
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SENS |
0–100 |
the polarity setting. |
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Higher values will result in a stronger |
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response. With a setting of 0, the strength |
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of picking will have no effect. |
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FREQ |
0–100 |
Adjusts the center frequency of the Wah |
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effect. |
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Adjusts the way in which the wah effect |
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applies to the area around the center |
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frequency. |
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PEAK |
0–100 |
Higher values will produce a stronger tone |
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which emphasizes the wah effect more. |
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With a value of 50 a standard wah sound |
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will be produced. |
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LEVEL |
0–100 |
Adjusts the volume of the effect sound. |
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This effect adjusts the tonal character. Seven frequency bands can be adjusted.
Parameter |
Value |
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100Hz |
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200Hz |
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400Hz |
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800Hz |
-20–+20 dB |
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1.6kHz |
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3.2kHz |
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6.4kHz |
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LEVEL |
-20–+20 dB |
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This effect adjusts the tonal character. Four frequency bands can be adjusted.
Parameter |
Value |
Explanation |
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LOW GAIN |
-20–+20 dB |
Adjusts the tone for the low |
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frequency range. |
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HIGH GAIN |
-20–+20 dB |
Adjusts the tone for the high |
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frequency range. |
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LEVEL |
-20–+20 dB |
Adjusts the overall volume level |
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of the equalizer. |
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LOW-MID FREQ |
20 Hz–10.0 |
Specifies the center of the |
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(LOW-MID |
frequency range that will be |
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kHz |
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FREQUENCY) |
adjusted by the LOW-MID GAIN. |
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Adjusts the width of the area |
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LOW-MID Q |
0.5–16 |
affected by the EQ centered at the |
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LOW-MID FREQ. Higher values will |
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narrow the area. |
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LOW-MID GAIN |
-20–+20 dB |
Adjusts the low-middle frequency |
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range tone. |
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HIGH-MID FREQ |
20 Hz–10.0 |
Specifies the center of the |
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(HIGH-MID |
frequency range that will be |
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kHz |
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FREQUENCY) |
adjusted by the HIGH-MID GAIN. |
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Adjusts the width of the area |
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HIGH-MID Q |
0.5–16 |
affected by the EQ centered at the |
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HIGH-MID FREQ. Higher values |
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will narrow the area. |
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HIGH-MID GAIN |
-20–+20 dB |
Adjusts the low-middle frequency |
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range tone. |
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4
EFFECT
This changes the tone of the connected guitar.
Parameter |
Value |
Explanation |
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Selects the type of tone modification. |
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FAT |
Fat tone with boosted mid range. |
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PRESENCE |
Bright tone with boosted high- |
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mid range. |
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MILD |
Mild tone with the high end cut |
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back. |
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TYPE |
TIGHT |
Tone with the low frequencies |
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cut. |
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ENHANCE |
Tone with the high frequencies |
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boosted. |
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This produces a tone with greater |
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RESONATOR 1–3 |
power and punch by adding |
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resonance in the low-frequency |
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range and midrange. |
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LOW |
-50–+50 |
Adjusts the tone for the low |
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frequency range. |
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HIGH |
-50–+50 |
Adjusts the tone for the high |
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frequency range. |
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LEVEL |
0–100 |
Adjusts the volume of the effect |
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sound. |
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This adjusts the strength of |
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RESONANCE |
0–100 |
the low-end and midrange |
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resonance when TYPE is set to |
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RESO 1, 2, or 3. |
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Simulation of the characteristics of particular guitar components such as pickups and different guitar bodies allows you to switch among a number of different guitar types all while using a single guitar.
Parameter |
Value |
Explanation |
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Selects the type of the guitar simulator. |
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S0H |
Changes from a single-coil pickup |
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tone to a humbucking pickup tone. |
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H0S |
Changes from a humbucking pickup |
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tone to a single-coil pickup tone. |
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H0HALF TONE |
Changes from a humbucking pickup |
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tone to a single-coil pickup half tone. |
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S0HOLLOW |
Changes a single-coil pickup tone to |
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TYPE |
a hollow body tone with the body |
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resonance added. |
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H0HOLLOW |
Changes a humbucking pickup tone |
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to a hollow body tone with the body |
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resonance added. |
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S0AC |
Changes a single-coil pickup tone to |
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an acoustic guitar tone. |
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H0AC |
Changes a humbucking pickup tone |
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to an acoustic guitar tone. |
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PIEZO0AC |
Changes a piezo pickup tone to an |
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acoustic guitar tone. |
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LOW |
-50–+50 |
Adjusts the tone for the low |
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frequency range. |
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HIGH |
-50–+50 |
Adjusts the tone for the high |
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frequency range. |
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LEVEL |
0–100 |
Adjusts the volume of the effect |
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sound. |
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Parameter |
Value |
Explanation |
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Adjusts the way the body sounds |
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when TYPE is set to S0HOLLOW, |
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H0HOLLOW, S0AC, H0AC, or |
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BODY |
0–100 |
PIEZO0AC |
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The body sound increases as the |
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value is raised; reducing the value |
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produces a tone similar to that from |
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a piezo pickup. |
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This effect simulates the tonal character of an acoustic guitar.
Parameter |
Value |
Explanation |
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BODY |
0–100 |
Adjusts the body resonance. |
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LOW |
-50–+50 |
Specifies the sense of volume for the |
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low-frequency range. |
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HIGH |
-50–+50 |
Specifies the sense of volume for the |
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high-frequency range. |
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LEVEL |
0–100 |
Specifies the volume of the effect. |
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This produces a volume-swell effect (“violin-like” sound).
Parameter |
Value |
Explanation |
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Adjusts the sensitivity of the slow gear. |
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When it is set to a lower value, the |
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effect of the slow gear can be obtained |
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SENS |
0–100 |
only with a stronger picking, while |
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no effect is obtained with a weaker |
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picking. When the value is set higher, |
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the effect is obtained even with a weak |
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picking. |
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RISE TIME |
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Adjusts the time needed for the |
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0–100 |
volume to reach its maximum from the |
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moment you begin picking. |
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LEVEL |
0–100 |
Adjusts the volume of the effect sound. |
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This adds a note one octave lower and a note two octaves lower, creating a richer sound.
Parameter |
Value |
Explanation |
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-1 OCT |
0–100 |
Adjusts the volume of the sound one |
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octave below. |
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-2 OCT |
0–100 |
Adjusts the volume of the sound two |
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octaves below. |
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DIRECT LEVEL |
0–100 |
Adjusts the volume of the direct |
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sound. |
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5
EFFECT
This effect changes the pitch of the original sound (up or down) within a range of two octaves.
Parameter |
Value |
Explanation |
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PITCH |
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Adjusts the amount of pitch |
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-24–+24 |
shift (the amount of interval) |
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in semitone steps. |
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DIRECT LEVEL |
0–100 |
Adjusts the volume of the |
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direct sound. |
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Make fine adjustments to |
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FINE |
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the interval. The amount of |
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-50–+50 |
the change in the Fine 100 |
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is equivalent to that of the |
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Pitch 1. |
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Adjusts the time from when |
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PRE DELAY |
0 ms–300 ms, |
the direct sound is heard until |
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the pitch shifted sounds are |
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*1 |
BPM ˜ – ¸ |
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heard. Normally you can leave |
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this set at 0 ms. |
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EFFECT LEVEL |
0–100 |
Adjusts the volume of the |
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pitch shifter. |
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FEEDBACK |
0–100 |
Adjusts the feedback amount |
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of the pitch shift sound. |
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*1 Refer to “About effects when a note value is selected as a setting” (p. 13).
Harmonist is an effect where the amount of shifting is adjusted according to an analysis of the guitar input, allowing you to create harmony based on diatonic scales.
*Because of the need to analyze the pitch, chords (two or more sounds played simultaneously) cannot be played. Be sure to mute all the other strings and play only one note at a time.
*When you are to play the next string while a certain sound is still playing, mute the previous sound and then play the next one with a clear attack. If the unit cannot detect the attack, it may not sound correctly.
*The sensitivity may vary according to the guitar’s TONE knob and pickup type.
Parameter |
Value |
Explanation |
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This determines the pitch of the |
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sound added to the input sound, |
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HARMONY |
-2 oct–+2 |
when you are making a harmony. |
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oct |
It allows you to set it by up to 2 |
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octaves higher or lower than the |
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input sound. |
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The key setting corresponds to the |
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key of the song (¾, ²) as follows. |
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Major |
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KEY |
C (Am)–B |
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(MASTER KEY) |
(G¾m) |
Minor |
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Major |
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Minor |
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PRE DELAY |
0 ms–300 |
Adjusts the time from when the direct |
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sound is heard until the harmonist |
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ms, |
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*1 |
sounds are heard. Normally you can |
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BPM ˜ – ¸ |
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leave this set at 0 ms. |
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Parameter |
Value |
Explanation |
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FEEDBACK |
0–100 |
Adjusts the feedback amount of the |
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harmony sound. |
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EFFECT LEVEL |
0–100 |
Adjusts the volume of the harmony |
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sound. |
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DIRECT LEVEL |
0–100 |
Adjusts the volume of the direct |
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sound. |
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*1 Refer to “About effects when a note value is selected as a setting” (p. 13).
This effect uses MDP (Multi-Dimensional Processing) technology to add new harmonics to the sound, producing resonance and richness that was not present in the original sound.
Parameter |
Value |
Explanation |
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LOWER |
0–100 |
Adjusts the volume of the harmonic |
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(LOWER LEVEL) |
one octave below. |
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UPPER |
0–100 |
Adjusts the volume of the harmonic |
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(UPPER LEVEL) |
one octave above. |
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DIRECT LEVEL |
0–100 |
Adjusts the volume of the direct sound. |
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DETUNE |
0–100 |
Adjusts the amount of the detune |
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effect that adds depth to the sound. |
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TONE |
-50–+50 |
Adjusts the tone. |
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Generates feedback performance.
Parameter |
Value |
Explanation |
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TRIGGER |
OFF, ON |
If TRIGGER is ON, a feedback effect is |
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applied. |
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DEPTH |
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Adjusts the ease with which |
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0–100 |
feedback will occur when the |
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FEEDBACKER is on. |
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This processor allows you to change the sound produced by the pickup on an acoustic electric guitar, creating a richer sound similar to that obtained with a microphone placed close to the guitar.
Parameter |
Value |
Explanation |
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Selects the modeling type. |
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SMALL |
This is the sound of a small-bodied |
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acoustic guitar. |
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TYPE |
MEDIUM |
This is a standard, unadorned |
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acoustic guitar sound. |
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BRIGHT |
This is a bright acoustic guitar sound. |
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POWER |
This is a powerful acoustic guitar |
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sound. |
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BASS |
-50–+50 |
Adjusts the tone for the low |
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frequency range. |
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MIDDLE |
-50–+50 |
Adjusts the tone for the middle |
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frequency range. |
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TREBLE |
-50–+50 |
Adjusts the tone for the high |
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frequency range. |
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PRESENCE |
-50–+50 |
Adjusts the tone for the ultra high |
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frequency range. |
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LEVEL |
0–100 |
Adjusts the volume. |
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6