Boss Pocket GT Parameter Guide

POCKET

EFFECTS PROCESSOR

Parameter Guide

01

Contents

EFFECT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

3

FX1/FX2.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

3

COMPRESSOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

3

LIMITER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

4

TOUCH WAH. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

4

GRAPHIC EQ.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

4

PARAMETRIC EQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

4

TONE MODIFY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

5

GUITAR SIMULATOR.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

5

AC.GUITAR SIMULATOR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

5

SLOW GEAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

5

OCTAVE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

5

PITCH SHIFTER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

6

HARMONIST.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

6

OVERTONE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

6

FEEDBACKER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

6

AC. PROCESSOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

6

PHASER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

7

FLANGER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

7

TREMOLO. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

7

ROTARY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

7

UNI-V. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

7

VIBRATO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

8

CHORUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

8

SUB DELAY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

8

PEDAL FX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

9

OD/DS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

9

PREAMP.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

10

NOISE SUPPRESSOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

FOOT VOLUME. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

DELAY.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

REVERB.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..

12

MASTER SETTING.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

13

MASTER SETTING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

13

MASTER EQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

13

MENU.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..

14

Parameters Available When Using BOSS TONE STUDIO. . . . . .

14

TUNER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

FAVORITE MEMORY.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

KNOB ASSIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

PARAMETERS THAT CAN BE ASSIGNED TO THE KNOBS. . . . . . .

14

MEMORY EXTENT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

REWIND, FAST FORWARD TIME. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

USB SETTING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

User Memory List (Initial Settings). . . . . . . . . . . . . . . . . . . . . .

17

Block Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

19

MEMO

55 This effect sound is mono.

55 This effect sound is output with two channels.

55 These effects take a mono input and output it on two channels.

*Company names and product names appearing in this document are registered trademarks or trademarks of their respective owners. Copyright © 2020 Roland Corporation

2

EFFECT

FX1/FX2

With FX1 and FX2, you can select the effect to be used from the following. You can select the same effect for FX1 and FX2.

Parameter

Value

Explanation

 

 

 

ON/OFF

OFF, ON

Turns this effect on/off.

 

 

 

TYPE

Refer to FX1/FX2 TYPE

 

 

 

FX1/FX2 TYPE

This is a list of the effects that can be selected for FX1/FX2.

Effect Name

Explanation

 

 

 

This is an effect that produces a long sustain

COMPRESSOR

by evening out the volume level of the input

signal. You can also use it as a limiter to

 

suppress only the sound peaks and prevent

 

distortion.

 

 

LIMITER

The limiter attenuates loud input levels to

prevent distortion.

 

 

 

TOUCH WAH

You can produce a wah effect with the filter

changing in response to the guitar (bass) level.

 

 

 

GRAPHIC EQ

This effect adjusts the tonal character. Seven

frequency bands can be adjusted.

 

 

 

PARAMETRIC EQ

This effect adjusts the tonal character. Four

frequency bands can be adjusted.

 

 

 

TONE MODIFY

This changes the tone of the connected guitar.

 

 

GUITAR SIM

Simulation of the characteristics of particular

guitar components such as pickups and

(GUITAR

different guitar bodies allows you to switch

SIMULATOR)

among a number of different guitar types all

 

while using a single guitar.

 

 

AC.GUITAR SIM

This effect simulates the tonal character of an

(AC.GUITAR

acoustic guitar.

SIMULATOR)

 

 

 

SLOW GEAR

This produces a volume-swell effect (“violin-

like” sound).

 

 

 

OCTAVE

This adds a note one octave lower and a note

two octaves lower, creating a richer sound.

 

 

 

PITCH SHIFTER

This effect changes the pitch of the original

sound (up or down) within a range of two

 

octaves.

 

 

 

Harmonist is an effect where the amount of

HARMONIST

shifting is adjusted according to an analysis

of the guitar input, allowing you to create

 

 

harmony based on diatonic scales.

 

 

 

This effect uses MDP (Multi-Dimensional

OVERTONE

Processing) technology to add new harmonics

to the sound, producing resonance and

 

richness that was not present in the original

 

sound.

 

 

FEEDBACKER

Generates feedback performance.

 

 

 

This processor allows you to change the sound

AC.PROCESSOR

produced by the pickup on an acoustic electric

guitar, creating a richer sound similar to that

 

obtained with a microphone placed close to the

 

guitar.

 

 

PHASER

By adding varied-phase portions to the direct

sound, the phaser effect gives a whooshing,

 

swirling character to the sound.

 

 

FLANGER

The flanging effect gives a twisting, jet-airplane-

like character to the sound.

 

 

 

TREMOLO

Tremolo is an effect that creates a cyclic change

in volume.

 

 

 

Effect Name

Explanation

 

 

ROTARY

This produces an effect like the sound of a

rotary speaker.

 

 

 

 

This models a Uni-Vibe.

UNI-V

Although this resembles a phaser effect, it also

provides a unique undulation that you can’t get

 

 

with a regular phaser.

 

 

VIBRATO

This effect creates vibrato by slightly

modulating the pitch.

 

 

 

CHORUS

In this effect, a slightly detuned sound is added

to the original sound to add depth and breadth.

 

 

 

SUB DELAY

This is a delay with the maximum delay time

of 1,000 ms. This effect is useful for making the

 

sound fatter.

 

 

COMPRESSOR

This is an effect that produces a long sustain by evening out the volume level of the input signal. You can also use it as a limiter to suppress only the sound peaks and prevent distortion.

Parameter

Value

Explanation

 

 

 

Selects the compressor type.

 

 

 

 

BOSS

This models a BOSS CS-3.

 

 

 

 

HI-BAND

This is a compressor that adds an

 

even stronger effect in the high end.

 

 

 

 

 

 

LIGHT

This is a compressor with a light

 

effect.

 

 

 

 

 

 

D-COMP

This models a MXR DynaComp.

 

 

 

TYPE

ORANGE

This is modeled on the sound of the

 

Dan Armstrong ORANGE SQUEEZER.

 

 

 

 

When applied heavily, this

 

FAT

compressor effect provides a fat tone

 

 

with a boosted midrange.

 

 

 

 

 

When applied heavily, this

 

MILD

compressor effect produces a sweet

 

 

tone with the high end cut.

 

 

 

 

STEREO

This selects a stereo compressor.

 

 

 

SUSTAIN

 

Adjusts the range (time) over which

0–100

low-level signals are boosted. Larger

 

 

values will result in longer sustain.

 

 

 

ATTACK

0–100

Adjusts the attack time.

 

 

 

LEVEL

0–100

Adjusts the volume.

 

 

 

TONE

-50–+50

Adjusts the tone.

 

 

 

3

EFFECT

LIMITER

The limiter attenuates loud input levels to prevent distortion.

Parameter

Value

Explanation

 

 

 

Selects the limiter type.

 

 

 

TYPE

BOSS

This selects a stereo limiter.

 

 

RACK 160D

This models a dbx 160X.

 

 

 

 

 

VTG RACK U

This models a UREI 1178.

 

 

 

 

 

Adjust this as appropriate for the input

THRESHOLD

0–100

signal from your guitar. When the input

signal level exceeds this threshold

 

 

 

 

level, limiting will be applied.

 

 

 

RATIO

 

This selects the compression ratio used

1:1–INF:1

with signals in excess of the threshold

 

 

level.

 

 

 

LEVEL

0–100

Adjusts the volume.

 

 

 

ATTACK

0–100

Adjusts the attack time.

 

 

 

RELEASE

0–100

Adjusts the release time.

 

 

 

TOUCH WAH

You can produce a wah effect with the filter changing in response to the guitar level.

Parameter

Value

Explanation

 

 

 

Selects the wah mode.

 

 

 

MODE

LPF

Low pass filter. This creates a wah effect

over a wide frequency range.

 

 

 

 

 

BPF

Band pass filter. This creates a wah effect in

 

a narrow frequency range.

 

 

 

 

 

 

Selects the direction in which the filter will change in

POLARITY

response to the input.

 

 

DOWN

The frequency of the filter will fall.

 

 

 

 

 

UP

The frequency of the filter will rise.

 

 

 

 

 

Adjusts the sensitivity at which the filter

 

 

will change in the direction determined by

SENS

0–100

the polarity setting.

Higher values will result in a stronger

 

 

 

 

response. With a setting of 0, the strength

 

 

of picking will have no effect.

 

 

 

FREQ

0–100

Adjusts the center frequency of the Wah

effect.

 

 

 

 

 

 

 

Adjusts the way in which the wah effect

 

 

applies to the area around the center

 

 

frequency.

PEAK

0–100

Higher values will produce a stronger tone

 

 

which emphasizes the wah effect more.

 

 

With a value of 50 a standard wah sound

 

 

will be produced.

 

 

 

LEVEL

0–100

Adjusts the volume of the effect sound.

 

 

 

GRAPHIC EQ

This effect adjusts the tonal character. Seven frequency bands can be adjusted.

Parameter

Value

 

 

100Hz

 

 

 

200Hz

 

 

 

400Hz

 

 

 

800Hz

-20–+20 dB

 

 

1.6kHz

 

 

 

3.2kHz

 

 

 

6.4kHz

 

 

 

LEVEL

-20–+20 dB

 

 

PARAMETRIC EQ

This effect adjusts the tonal character. Four frequency bands can be adjusted.

Parameter

Value

Explanation

 

 

 

LOW GAIN

-20–+20 dB

Adjusts the tone for the low

frequency range.

 

 

 

 

 

HIGH GAIN

-20–+20 dB

Adjusts the tone for the high

frequency range.

 

 

 

 

 

LEVEL

-20–+20 dB

Adjusts the overall volume level

of the equalizer.

 

 

 

 

 

LOW-MID FREQ

20 Hz–10.0

Specifies the center of the

(LOW-MID

frequency range that will be

kHz

FREQUENCY)

adjusted by the LOW-MID GAIN.

 

 

 

 

 

 

Adjusts the width of the area

LOW-MID Q

0.5–16

affected by the EQ centered at the

LOW-MID FREQ. Higher values will

 

 

 

 

narrow the area.

 

 

 

LOW-MID GAIN

-20–+20 dB

Adjusts the low-middle frequency

range tone.

 

 

 

 

 

HIGH-MID FREQ

20 Hz–10.0

Specifies the center of the

(HIGH-MID

frequency range that will be

kHz

FREQUENCY)

adjusted by the HIGH-MID GAIN.

 

 

 

 

 

 

Adjusts the width of the area

HIGH-MID Q

0.5–16

affected by the EQ centered at the

HIGH-MID FREQ. Higher values

 

 

 

 

will narrow the area.

 

 

 

HIGH-MID GAIN

-20–+20 dB

Adjusts the low-middle frequency

range tone.

 

 

 

 

 

4

EFFECT

TONE MODIFY

This changes the tone of the connected guitar.

Parameter

Value

Explanation

 

 

 

Selects the type of tone modification.

 

 

 

 

FAT

Fat tone with boosted mid range.

 

 

 

 

PRESENCE

Bright tone with boosted high-

 

mid range.

 

 

 

 

 

 

MILD

Mild tone with the high end cut

 

back.

 

 

 

 

 

TYPE

TIGHT

Tone with the low frequencies

 

cut.

 

 

 

ENHANCE

Tone with the high frequencies

 

boosted.

 

 

 

 

 

 

 

This produces a tone with greater

 

RESONATOR 1–3

power and punch by adding

 

resonance in the low-frequency

 

 

 

 

range and midrange.

 

 

 

LOW

-50–+50

Adjusts the tone for the low

frequency range.

 

 

 

 

 

HIGH

-50–+50

Adjusts the tone for the high

frequency range.

 

 

 

 

 

LEVEL

0–100

Adjusts the volume of the effect

sound.

 

 

 

 

 

 

 

This adjusts the strength of

RESONANCE

0–100

the low-end and midrange

resonance when TYPE is set to

 

 

 

 

RESO 1, 2, or 3.

 

 

 

GUITAR SIMULATOR

Simulation of the characteristics of particular guitar components such as pickups and different guitar bodies allows you to switch among a number of different guitar types all while using a single guitar.

Parameter

Value

Explanation

 

 

 

Selects the type of the guitar simulator.

 

S0H

Changes from a single-coil pickup

 

tone to a humbucking pickup tone.

 

 

 

 

 

 

H0S

Changes from a humbucking pickup

 

tone to a single-coil pickup tone.

 

 

 

 

 

 

H0HALF TONE

Changes from a humbucking pickup

 

 

tone to a single-coil pickup half tone.

 

S0HOLLOW

Changes a single-coil pickup tone to

TYPE

a hollow body tone with the body

 

resonance added.

 

 

 

 

H0HOLLOW

Changes a humbucking pickup tone

 

to a hollow body tone with the body

 

 

resonance added.

 

 

 

 

S0AC

Changes a single-coil pickup tone to

 

an acoustic guitar tone.

 

 

 

 

 

 

H0AC

Changes a humbucking pickup tone

 

to an acoustic guitar tone.

 

 

 

 

 

 

PIEZO0AC

Changes a piezo pickup tone to an

 

acoustic guitar tone.

 

 

 

 

 

LOW

-50–+50

Adjusts the tone for the low

frequency range.

 

 

 

 

 

HIGH

-50–+50

Adjusts the tone for the high

frequency range.

 

 

 

 

 

LEVEL

0–100

Adjusts the volume of the effect

sound.

 

 

 

 

 

Parameter

Value

Explanation

 

 

 

 

 

Adjusts the way the body sounds

 

 

when TYPE is set to S0HOLLOW,

 

 

H0HOLLOW, S0AC, H0AC, or

BODY

0–100

PIEZO0AC

The body sound increases as the

 

 

 

 

value is raised; reducing the value

 

 

produces a tone similar to that from

 

 

a piezo pickup.

 

 

 

AC.GUITAR SIMULATOR

This effect simulates the tonal character of an acoustic guitar.

Parameter

Value

Explanation

 

 

 

BODY

0–100

Adjusts the body resonance.

 

 

 

LOW

-50–+50

Specifies the sense of volume for the

low-frequency range.

 

 

 

 

 

HIGH

-50–+50

Specifies the sense of volume for the

high-frequency range.

 

 

 

 

 

LEVEL

0–100

Specifies the volume of the effect.

 

 

 

SLOW GEAR

This produces a volume-swell effect (“violin-like” sound).

Parameter

Value

Explanation

 

 

 

 

 

Adjusts the sensitivity of the slow gear.

 

 

When it is set to a lower value, the

 

 

effect of the slow gear can be obtained

SENS

0–100

only with a stronger picking, while

no effect is obtained with a weaker

 

 

 

 

picking. When the value is set higher,

 

 

the effect is obtained even with a weak

 

 

picking.

 

 

 

RISE TIME

 

Adjusts the time needed for the

0–100

volume to reach its maximum from the

 

 

moment you begin picking.

 

 

 

LEVEL

0–100

Adjusts the volume of the effect sound.

 

 

 

OCTAVE

This adds a note one octave lower and a note two octaves lower, creating a richer sound.

Parameter

Value

Explanation

 

 

 

-1 OCT

0–100

Adjusts the volume of the sound one

octave below.

 

 

 

 

 

-2 OCT

0–100

Adjusts the volume of the sound two

octaves below.

 

 

 

 

 

DIRECT LEVEL

0–100

Adjusts the volume of the direct

sound.

 

 

 

 

 

5

Boss Pocket GT Parameter Guide

EFFECT

PITCH SHIFTER

This effect changes the pitch of the original sound (up or down) within a range of two octaves.

Parameter

Value

Explanation

 

 

 

PITCH

 

Adjusts the amount of pitch

-24–+24

shift (the amount of interval)

 

 

in semitone steps.

 

 

 

DIRECT LEVEL

0–100

Adjusts the volume of the

direct sound.

 

 

 

 

 

 

 

Make fine adjustments to

FINE

 

the interval. The amount of

-50–+50

the change in the Fine 100

 

 

is equivalent to that of the

 

 

Pitch 1.

 

 

 

 

 

Adjusts the time from when

PRE DELAY

0 ms–300 ms,

the direct sound is heard until

the pitch shifted sounds are

*1

BPM ˜ – ¸

heard. Normally you can leave

 

 

 

 

this set at 0 ms.

 

 

 

EFFECT LEVEL

0–100

Adjusts the volume of the

pitch shifter.

 

 

 

 

 

FEEDBACK

0–100

Adjusts the feedback amount

of the pitch shift sound.

 

 

 

 

 

*1 Refer to “About effects when a note value is selected as a setting” (p. 13).

HARMONIST

Harmonist is an effect where the amount of shifting is adjusted according to an analysis of the guitar input, allowing you to create harmony based on diatonic scales.

*Because of the need to analyze the pitch, chords (two or more sounds played simultaneously) cannot be played. Be sure to mute all the other strings and play only one note at a time.

*When you are to play the next string while a certain sound is still playing, mute the previous sound and then play the next one with a clear attack. If the unit cannot detect the attack, it may not sound correctly.

*The sensitivity may vary according to the guitar’s TONE knob and pickup type.

Parameter

Value

Explanation

 

 

 

 

 

 

 

 

 

 

 

 

This determines the pitch of the

 

 

sound added to the input sound,

HARMONY

-2 oct–+2

when you are making a harmony.

oct

It allows you to set it by up to 2

 

 

 

octaves higher or lower than the

 

 

input sound.

 

 

 

 

 

 

 

 

 

 

 

 

The key setting corresponds to the

 

 

key of the song (¾, ²) as follows.

 

 

Major

KEY

C (Am)–B

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(MASTER KEY)

(G¾m)

Minor

 

 

 

 

 

 

 

 

 

 

Major

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Minor

 

 

 

 

 

 

 

 

 

 

PRE DELAY

0 ms–300

Adjusts the time from when the direct

sound is heard until the harmonist

ms,

*1

sounds are heard. Normally you can

BPM ˜ – ¸

 

leave this set at 0 ms.

 

 

 

 

 

 

 

 

 

 

Parameter

Value

Explanation

 

 

 

FEEDBACK

0–100

Adjusts the feedback amount of the

harmony sound.

 

 

 

 

 

EFFECT LEVEL

0–100

Adjusts the volume of the harmony

sound.

 

 

 

 

 

DIRECT LEVEL

0–100

Adjusts the volume of the direct

sound.

 

 

 

 

 

*1 Refer to “About effects when a note value is selected as a setting” (p. 13).

OVERTONE

This effect uses MDP (Multi-Dimensional Processing) technology to add new harmonics to the sound, producing resonance and richness that was not present in the original sound.

Parameter

Value

Explanation

 

 

 

LOWER

0–100

Adjusts the volume of the harmonic

(LOWER LEVEL)

one octave below.

 

 

 

UPPER

0–100

Adjusts the volume of the harmonic

(UPPER LEVEL)

one octave above.

 

 

 

 

DIRECT LEVEL

0–100

Adjusts the volume of the direct sound.

 

 

 

DETUNE

0–100

Adjusts the amount of the detune

effect that adds depth to the sound.

 

 

 

 

 

TONE

-50–+50

Adjusts the tone.

 

 

 

FEEDBACKER

Generates feedback performance.

Parameter

Value

Explanation

 

 

 

TRIGGER

OFF, ON

If TRIGGER is ON, a feedback effect is

applied.

 

 

 

 

 

DEPTH

 

Adjusts the ease with which

0–100

feedback will occur when the

 

 

FEEDBACKER is on.

 

 

 

AC. PROCESSOR

This processor allows you to change the sound produced by the pickup on an acoustic electric guitar, creating a richer sound similar to that obtained with a microphone placed close to the guitar.

Parameter

Value

Explanation

 

 

 

Selects the modeling type.

 

 

 

 

SMALL

This is the sound of a small-bodied

 

acoustic guitar.

 

 

 

 

 

TYPE

MEDIUM

This is a standard, unadorned

acoustic guitar sound.

 

 

 

 

 

 

BRIGHT

This is a bright acoustic guitar sound.

 

 

 

 

POWER

This is a powerful acoustic guitar

 

sound.

 

 

 

 

 

BASS

-50–+50

Adjusts the tone for the low

frequency range.

 

 

 

 

 

MIDDLE

-50–+50

Adjusts the tone for the middle

frequency range.

 

 

 

 

 

TREBLE

-50–+50

Adjusts the tone for the high

frequency range.

 

 

 

 

 

PRESENCE

-50–+50

Adjusts the tone for the ultra high

frequency range.

 

 

 

 

 

LEVEL

0–100

Adjusts the volume.

 

 

 

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