We could tell just by lookin’ atcha. You’re a bit of a control freak, aren’t ya? Just kidding! CONGRATULATIONS! You’ve purchased a GREAT little DMX controller! Bravo!
Now that you’ve got your KONTROL 6™, you should carefully unpack the box and check
the contents to ensure that all parts are present and in good condition. If anything
looks as if it has been damaged in transit, notify the shipper immediately and keep the
packing material for inspection. Again, please save the carton and all packing ma-
terials. If a xture must be returned to the factory, it is important that the xture be
returned in the original factory box and packing.
1.3 Powering Up!
All xtures must be powered directly off a switched circuit and cannot be run off a
rheostat (variable resistor) or dimmer circuit, even if the rheostat or dimmer
channel is used solely for a 0% to 100% switch.
AC Voltage Switch - Not all xtures have a voltage select switch, so please verify that
the xture you receive is suitable for your local power supply. See the label on the
xture or refer to the xture’s specications chart for more information. A xture’s
listed current rating is its average current draw under normal conditions. Check the
xture or device carefully to make sure that if a voltage selection switch exists that it is
set to the correct line voltage you will use.
Warning! Verify that the voltage select switch on your unit matches the line
voltage applied. Damage to your xture may result if the line voltage applied
does not match the voltage indicated on the voltage selector switch. All
xtures must be connected to circuits with a suitable Ground (Earthing).
Getting A Hold Of Us
If something is wrong, just give us a call or send an email. We’ll be happy to
help, honest.
Blizzard Lighting
N16 W23390 Stoneridge Dr. Suite E
Waukesha, WI 53188
www.blizzardlighting.com
414-395-8365
Email: support@blizzardlighting.com
Disclaimer: The information and specications contained in this document are subject
to change without notice. Blizzard Lighting™ assumes no responsibility or liability
for any errors or omissions that may appear in this user manual. Blizzard Lighting™
reserves the right to update the existing document or to create a new document to
correct any errors or omissions at any time. You can download the latest version of this
document from www.blizzardlighting.com.
• Please keep this User Guide for future use. If you sell the unit to someone
else, be sure that they also receive this User Guide.
• ALWAYS make sure that you are connecting to the proper voltage, and that
the line voltage you are connecting to is not higher than that stated on the
decal or rear panel of the xture.
• This product is intended for indoor use only.
• To prevent risk of re or shock, do not expose xture to rain or moisture.
• Make sure there are no ammable materials close to the unit while operating.
• The unit must be installed in a location with adequate ventilation, at least
20in (50cm) from adjacent surfaces. Be sure that no ventilation slots are
blocked.
• ALWAYS disconnect from the power source before servicing or replacing
fuse and be sure to replace with same fuse size and type.
• ALWAYS secure xture using a safety chain. NEVER carry the xture by its
head. Use its carrying handles.
• DO NOT operate at ambient temperatures higher than 104°F (40°C).
• In the event of a serious operating problem, stop using the unit immediately. NEVER try to repair the unit by yourself. Repairs carried out by
unskilled people can lead to damage or malfunction. Please contact the
nearest authorized technical assistance center. Always use the same type
spare parts.
• NEVER connect the device to a dimmer pack.
• Make sure the power cord is never crimped or damaged.
• Never disconnect the power cord by pulling or tugging on the cord.
• Avoid direct eye exposure to the light source while it is on.
Caution! There are no user serviceable parts inside the unit. Do not open
the housing or attempt any repairs yourself. In the unlikely event your unit
may require service, please contact Blizzard Lighting at support@blizzardlighting.com.
1.5 Instructions on Our Instructions
We try to make these manuals easy to read and as fun as reading an instruction manual can be. Because there are buttons, switches, sliders and
knobs galore on most of our products, it makes sense to refer to things in
a consistent fashion. So, when you see text formatted in certain ways, it
should say to you “Hey! Look at me! I MEAN something, dammit!”
• Controls 16 xtures of up to 12 channels, 192 channels total
• 18 preset scene/color banks, 9 per page
• Record up to 18 chases with up to 200 scenes per chase
• 6 sliders for direct control of channels
• Built-in microphone for music mode
• Auto mode program controlled by fade time sliders
• DMX out: 3-pin XLR
• LED information display
• Blackout function and instant strobe with variable speed fader
• USB Backup/Restore of Data
2.2 General Overview
The controller is a universal intelligent lighting controller. It allows the control of 16 xtures composed of 12 channels each and up to 18 programmable scenes. Eighteen chase banks can contain up to 200 steps composed of
saved scenes or manual inputs in any order. Programs can be triggered by
music, automatically or manually. All chases can be executed at the same
time.
On the surface you will nd various programming tools such as 6
RGBAW+UV universal channel sliders, quick access xture and scene but-
tons, and an LED display indicator for easier navigation of controls and
menu functions.
Fixture Indicator LEDsIndicates the xture(s) currently selected.
Scene Select Buttons / LEDs
Chase Select Buttons / LEDs
Channel Faders
Edit/REC ButtonEnters programming mode, records a step in a chase.
Insert/Tap Button
DEL/Clear ButtonDeletes Scenes/Chases, clears current fader output.
Chase Time Fader
Fader Page Select Button
Fade Time Fader
Strobe Speed Fader
Blackout Button & LEDStops all output from the controller.
Universal bump buttons representing scene location for
storage and selection.
Universal bump buttons representing chase location for
storage and selection.
Adjusts DMX values - Channel 1-6 may be adjusted after
pressing the respective xture select button.
Inserts a step in a chase while in programming mode, or
allows tap control of chases in playback mode.
Sets the chase time in AUTO mode, 1=slowest, 10=fastest.
Toggles between control of the rst or 2nd 6 DMX channels per xture
Sets the fade time in AUTO mode, 1=fastest, 10=slowest.
Sets the speed of the strobe effect, 1=slowest, 10=fastest.
14
15
16
17
18
19
20
21
22
23
Strobe Button / LEDTriggers the strobe function (momentary button)
Scene/Chase Page Select Buttons
LED Display
LEFT/RIGHT Buttons
Run Mode Button & LEDs
USB Disk Interface
Mounting Holes
Power SwitchReally? C’mon!
DC Power Input ConnectorPlug in ONLY the included AC/DC adaptor here.
DMX Output Connector3-pin DMX output - this is where all the magic happens
2.4 Nifty, Spiffy Diagram (back)
Toggles between control/playback of Scene/Chase Page
A or B.
Displays pertinent information about the current operation of the controller. See page 9 for more details.
Selects the current bank, steps through chases in MANUAL mode, adjusts the sound sensitivity and the length of
time each chase runs when running multiple chases.
Selects between AUTO/MUSIC/MANUAL modes and
displays current operating mode.
For attachment of an optional USB disk drive, for backup/
restore of scenes/chases.
Allows you to securely fasten the controller to the surface
of your choice, also works nicely for holding pens,
pencils, and other small round things you always have
laying around.
The following are common terms used in intelligent light programming,
so pay attention! We’ll be using them throughout the manual.
• Blackout is a state by where all lighting xtures light output are
set to 0 or off, usually on a temporary basis.
• DMX-512 stands for Digital MultipleX is an industry standard
digital communication protocol used in entertainment lighting
equipment. For more information read the DMX Primer and
DMX Control Mode Sections later in the manual.
• Fixture refers to your lighting instrument or other device such
as a fogger or dimmer of which you can control.
• Programs are a bunch of scenes stacked one after another. It
can be programmed as either a single scene or multiple scenes
in sequence.
• Scenes are static lighting states.
• Sliders are a delicious small burger or sandwich, but here they
are used in the same context as faders.
• Chases can also be called programs. A chase consists of a number of scenes stacked one after another.
• Stand Alone refers to a xture’s ability to function indepen-
dently of an external controller and usually in sync to music, due
to a built in microphone.
• Fade Slider is used to adjust the time between scenes within a
chase.
• Speed Slider affects the amount of time a scene will hold its
state. It is also considered a wait time.
• Shutter/Strobe is a mechanical device in the lighting xture
that allows you to block the lights path. It is often used to lessen the intensity of the light output and to strobe.
• Patching refers to the process of assigning xtures a DMX
channel.
• Playbacks can be either scenes or chases that are directly
called to execution by the user. A playback can also be considered program memory that can be recalled during a show.
Plug the AC to DC power supply to the system back panel and to the mains
outlet.
Plug in your DMX cable(s) to your intelligent lighting as described in the
xtures respective manual. For a quick lesson on DMX see the DMX Primer section in the Appendix of this manual.
3.1.2 Fixture Addressing
The controller is programmed to control 12 channels of DMX per xture,
therefore the xtures you wish to control with the corresponding FIXTURE
buttons on the unit, must be spaced 12 channels apart.
Fixt. #
1119971, 6, 7
2131, 3, 4101091, 3, 4, 6, 7
3251, 4, 5111211, 4, 5, 6, 7
4371, 3, 6121331, 3, 8
5491, 5, 6131451, 5, 8
6611, 3, 4, 5, 6141571, 3, 4, 5, 8
7731, 4, 7151691, 4, 6, 8
8851, 3, 5, 7161811, 3, 5, 6, 8
DMX Start
Address
Binary DIP Switch
Settings
(SET TO ON POSI-
TION)
Fixt. #
DMX Start
Address
Please refer to your individual xture’s manual for detailed DMX addressing
instructions. The table above refers to a standard 9-DIP Switch binary con-
gurable device.
Binary DIP Switch
Settings
(SET TO ON POSI-
TION)
3.1.3 The LED Display Screen
KONTROL 6 features a 4-position LED display which provides information
about the current mode, function and status of the controller. The messages
displayed on the screen are detailed here:
When a Chase Preset is selected, displays the current chase scene being played
back. The display will step through chase steps based on the current output mode
(Auto/Music/Manual)
DMX value currently being assigned by the active xture control fader.
While holding down the <STROBE> button, displays the current strobe speed,
1-20 ashes per second
Chase scene time. From 0.1-30 seconds per step.
Chase fade time. From 0.1-30 seconds per step.
Tap tempo time, used in auto control mode.
Sound sensitivity, used in music control mode.
Loop Time. The time a chase will loop before moving to the next selected chase.
Displayed when the user selects channels to be used by the strobe function Yc=
Strobe Enabled (Yes), No=Strobe Disabled.
4. All LEDs will ash 3 times, and the LED indicator for the selected
scene will now remain off. The scene has been deleted.
5. Repeat steps 2-4 to delete additional presets if desired.
6. Hold <EDIT/REC> for 3 seconds to exit programming mode. The
LED indicator above the <EDIT/REC> button will extinguish.
3.4 Chase Programming
A chase is a sequence of different scenes or steps which are called one after
another. KONTROL 6 can store up to 18 programs of 200 scenes each.
3.4.1 Creating A New Chase
1. Enter programming mode as described in Section 3.2.1.
2. Using the <CHASE 1-9> button, select the chase you wish to program.
3. Using the <FIXTURE SELECTOR> button(s), select the xtures to
include in the chase step.
4. Adjust the xture(s) output using <CHANNEL FADERS 1-6> as desired, OR, to use a previously programmed scene/color preset:
5. Select the desired scene bank using <LEFT/RIGHT>.
6. Press <SCENE 1-9>.
7. Press <EDIT/REC>. All LEDs will blink 3 times to indicate the rst
step has been stored successfully.
8. Repeat steps 2-6 to store additional steps if desired. Up to 200 steps
may be stored in each chase. If 200 steps have been stored in a
chase and the user attempts to store an additional step, the LED
display will read FULL.
9. Hold <EDIT/REC> for 3 seconds to exit programming mode. The
LED indicator above the <EDIT/REC> button will extinguish.
NOTE: After scene programming, press the <DEL/CLEAR> button to clear
any output, to avoid inadvertently overwriting a scene/color preset.
3.4.2 Inserting a Chase Step
1. Enter programming mode as described in Section 3.2.1.
2. Using the <CHASE 1-9> button, select the chase you wish to modify.
3. Press the <INSERT/TAP> button. The LED indicator will illuminate
and the current step will display on the LED display. If there are no
steps in the chase, the display will read ST00.
4. Use the <LEFT/RIGHT> buttons to select the position for the inserted step.
5. Using the <FIXTURE SELECTOR> button(s), select the xtures to
include in the chase step.
6. Adjust the xture(s) output using <CHANNEL FADERS 1-6> as desired, OR, to use a previously programmed scene/color preset:
7. Select the desired scene bank using <LEFT/RIGHT>.
8. Press <SCENE 1-9>.
9. Press <EDIT/REC>. All LEDs will blink 3 times to indicate the rst
step has been stored successfully. If no data has been stored, the
LED display will read NULL.
10. Repeat steps 2-9 to store additional steps if desired. Up to 32 steps
may be stored in each chase. If 32 steps have been stored in a chase
and the user attempts to store an additional step, the LED display will
11. Hold <EDIT/REC> for 3 seconds to exit programming mode. The
LED indicator above the <EDIT/REC> button will extinguish.
3.4.3 Deleting a Chase Step
1. Enter programming mode as described in Section 3.2.1.
2. Using the <CHASE 1-9> button, select the chase you wish to modify.
3. Press the <INSERT/TAP> button. The LED indicator will illuminate
and the current step will display on the LED display. If there are no
steps in the chase, the display will read ST00.
4. Use the <LEFT/RIGHT> buttons to select the step to delete.
5. Press the <DEL/CLEAR> button. All LEDs will blink 3 times, indicating the delete has succeeded. The steps following the deleted step
will move up one step, and the chase will be one step shorter. If the
last step is deleted, the previous step will be displayed. If there are
no steps to delete, the LED display will read NULL.
6. Repeat steps 2-5 to delete additional steps as desired.
7. Hold <EDIT/REC> for 3 seconds to exit programming mode. The
LED indicator above the <EDIT/REC> button will extinguish.
3.5 Playback
The KONTROL 6 features three different playback modes: Manual Control
Mode, Scene/Color/Scene Preset Mode, and Chase Mode. Additionally, the
user may trigger step changes in chase mode in one of three ways: Automatically (Auto Chase Mode), Via audio signal detection (Music Chase Mode),
or Manually (Manual Chase Mode). We’ll look at all the options now.
3.5.1 Manual Control Mode
Allows the user to create a precise static color using KONTROL 6’s six control
faders.
1. Ensure that BLACKOUT mode is not selected, IE that the LED indicator above the <BLACKOUT> button is not lit.
2. Using the <FIXTURE SELECTOR> button(s), select the xtures to
be controlled.
3. Adjust the color output using <FADER 1-6> as desired.
3.5.2 Color/Scene Preset Mode
Allows the user to display one of up to 18 previously programmed color preset.
1. Ensure that BLACKOUT mode is not selected, IE that the LED indicator above the <BLACKOUT> button is not lit.
2. Select the desired scene page using <SCENE PAGE A/B>.
3. Select the desired scene/color preset using <SCENE 1-9>.
3.5.3 Chase Playback Mode
Allows the user to display one or more of up to 18 previously programmed
chases in sequence.
1. Ensure that BLACKOUT mode is not selected, IE that the LED indicator above the <BLACKOUT> button is not lit.
2. Select the desired scene page using <SCENE PAGE A/B>.
3. Press <CHASE 1-9> to run a chase directly. The corresponding LED
indicator will illuminate.
4. If you wish to run additional chases in sequence, select additional
chases to run by again pressing <CHASE 1-9>. The rst chase selected will have its LED indicator lit. Subsequently selected chases
will have their LED indicators ash once per second.
5. Now, select the playback mode for the chase; Auto, Music or Manual.
3.5.3.1 Auto Mode
In auto mode, the chases will automatically move through their individual
steps based on the chase and fade times set using the <CHASE TIME> and
<FADE TIME> faders.
1. Follow the steps indicated in Section 3.5.3.
2. Press the <RUN MODE> button until the LED indicator for AUTO
mode is illuminated.
3. Using the <CHASE TIME> fader, adjust the time each step will be
displayed, between 0.1 and 30 seconds per step. The LED display will
indicate the current time.
4. Using the <FADE TIME> fader, adjust the time each step will be
displayed, between 0.1 and 30 seconds per step. The LED display will
indicate the current time.
5. Using the <LEFT/RIGHT> buttons, adjust the number of times to
loop each chase. This function is only applicable when 2 or more
chases are being run in sequence.
6. Finally, you may override the chase/fade times set using the faders
by using the <INSERT/TAP> button. Press the <INSERT/TAP>
button and the LED indicator will begin to blink.
7. Press the <INSERT/TAP> button again and the LED indicator will be
extinguished. The amount of time between successive button presses
will be the new chase time.
8. Adjusting the <CHASE TIME> or <FADE TIME> faders will override
this setting.
3.5.3.2 Music Mode
In music mode, the chases will automatically move through their individual
steps based on the beat detected via the internal microphone.
1. Follow the steps indicated in Section 3.5.3.
2. Press the <RUN MODE> button until the LED indicator for MUSIC
mode is illuminated.
3. Using the <LEFT/RIGHT> buttons, adjust the sound sensitivity to
achieve optimal beat detection.
3.5.3.2 Manual Mode
In manual mode, the chases will move through their individually steps only
when triggered manually by the user.
KONTROL 6 is capable of saving/loading scene and chase data from USB
drives, using the USB jack on the unit’s front panel. During USB operation,
KONTROL 6’s LED display will show the following information, depending on
mode.
LED DisplayMeans...
SAvE
LoAd
UP-Ft01-Ft16
ot
FAIL
Indicates KONTROL 6 is currently in Data Backup/Save Mode.
Indicates KONTROL 6 is currently in Data Load Mode.
Indicates KONTROL 6 is currently in Firmware Update Mode.
Displays the current le number to be written/loaded
“OK,” indicates that the current le operation was successful.
Indicates that the current le operation was unsuccessful. Try a different USB
device or program.
3.6.1 Data Backup
Allows the user to save scene and chase data to a USB Flash “Thumbdrive.”
1. Press and hold the <RUN MODE> & <LEFT> buttons to enter Data
Backup Mode.
2. KONTROL 6’s LED display will show “SAvE.”
3. Use the <FIXTURE SELECTOR 1-16> buttons to select the le
name, “FILE1 - FILE16.”
4. Once backup is complete, KONTROL 6 will display the “OK” message
(ot) as indicated above
3.6.2 Data Load
Allows the user to load scene and chase data from a USB Flash “Thumbdrive.”
1. Press and hold the <RUN MODE> & <RIGHT> buttons to Enter
Data Load Mode.
2. KONTROL 6’s LED display will show “LoAd.”
3. Use the <FIXTURE SELECTOR 1-16> buttons to select the le
name, “FILE1 - FILE16.”
4. Once data load is complete, KONTROL 6 will display the “OK” mes-
sage (ot) as indicated above
3.6.3 Firmware Update
Allows the user to upgrade KONTROL 6’s internal rmware from a USB Flash
WARNING: AFTER STARTING FIRMWARE UPGRADE, DO NOT POWER DOWN
KONTROL 6 UNTIL THE UPGRADE FINISHES!!! UNPLUG ALL FIXTURES FROM
KONTROL 6 PRIOR TO PROCEEDING.
1. Turn the unit off.
2. With the unit off, press and hold the <EDIT/REC> & <LEFT> buttons.
3. Continue to hold the button combination until KONTROL 6’s LED dis-
play shows “UP--.”
4. Release the button combination, then press any button to proceed
with the upgrade.
5. Once upgrade is complete, KONTROL 6 will display the “OK” message
DMX (aka DMX-512) was created in 1986 by the United States Institute for Theatre
Technology (USITT) as a standardized method for connecting lighting consoles to light-
ing dimmer modules. It was revised in 1990 and again in 2000 to allow more exibility.
The Entertainment Services and Technology Association (ESTA) has since assumed
control over the DMX512 standard. It has also been approved and recognized for ANSI
standard classication.
DMX covers (and is an abbreviation for) Digital MultipleXed signals. It is the most common communications standard used by lighting and related stage equipment.
DMX provides up to 512 control “channels” per data link. Each of these channels was
originally intended to control lamp dimmer levels. You can think of it as 512 faders
on a lighting console, connected to 512 light bulbs. Each slider’s position is sent over
the data link as an 8-bit number having a value between 0 and 255. The value 0 corresponds to the light bulb being completely off while 255 corresponds to the light bulb
being fully on.
DMX data is transmitted at 250,000 bits per second using the RS-485 transmission
standard over two wires. As with microphone cables, a grounded cable shield is used to
prevent interference with other signals.
There are ve pins on a DMX connector: a wire for ground (cable shield), two wires for
“Primary” communication which goes from a DMX source to a DMX receiver, and two
wires for a “Secondary” communication which goes from a DMX receiver back to a DMX
source. Generally, the “Secondary” channel is not used so data ows only from sources
to receivers. Hence, most of us are most familiar with DMX-512 as being employer over
typical 3-pin “mic cables,” although this does not conform to the dened standard.
DMX is connected using a daisy-chain conguration where the source connects to the
input of the rst device, the output of the rst device connects to the input of the next
device, and so on. The standard allows for up to 32 devices on a single DMX link.
Each receiving device typically has a means for setting the “starting channel number”
that it will respond to. For example, if two 6-channel xtures are used, the rst xture
might be set to start at channel 1 so it would respond to DMX channels 1 through 6,
and the next xture would be set to start at channel 7 so it would respond to channels
7 through 12.
The greatest strength of the DMX communications protocol is that it is very simple
and robust. It involves transmitting a reset condition (indicating the start of a new
“packet”), a start code, and up to 512 bytes of data. Data packets are transmitted
continuously. As soon as one packet is nished, another can begin with no delay if
desired (usually another follows within 1 ms). If nothing is changing (i.e. no lamp levels
change) the same data will be sent out over and over again. This is a great feature of
DMX -- if for some reason the data is not interpreted the rst time around, it will be
re-sent shortly.
Not all 512 channels need to be output per packet, and in fact, it is very uncommon
to nd all 512 used. The fewer channels are used, the higher the “refresh” rate. It is
possible to get DMX refreshes at around 1000 times per second if only 24 channels are
being transmitted. If all 512 channels are being transmitted, the refresh rate is around
44 times per second.
DMX has become the standard for lighting control. It is exible, robust, and scalable,
and its ability to control everything from dimmer packs to moving lights to foggers to
lasers makes it an indispensable tool for any lighting designer or lighting performer.
The KONTROL 6 you’ve received is a rugged, tough piece of pro lighting
equipment, and as long as you take care of it, it will take care of you. That
said, like anything, you’ll need to take care of it if you want it to operate as
designed. You should absolutely keep the unit clean, especially if you are
using it in an environment with a lot of dust, fog, haze, wild animals, wild
teenagers or spilled drinks.
Cleaning the surface routinely with a suitable cleaner is useful for keeping the
faders clean and in good operating condition.
In transit, keep the controller in a case. You wouldn’t throw a prized guitar,
drumset, or other piece of expensive gear into a gear trailer without a case,
and similarly, you shouldn’t even think about doing it with your shiny new
lighting controller.
Common sense and taking care of your controller will be the single biggest
thing you can do to keep it running at peak performance and let you worry
about designing a great light show, putting on a great concert, or maximizing
your client’s satisfaction and “wow factor.” That’s what it’s all about, after all!
4.3 Returns (Gasp!)
We’ve taken a lot of precautions to make sure you never even have to worry
about sending a defective unit back, or sending a unit in for service. But,
like any complex piece of equipment designed and built by humans, once in
a while, something doesn’t go as planned. If you nd yourself with a xture
that isn’t behaving like a good little xture should, you’ll need to obtain a
Return Authorization (RA).
Don’t worry, this is easy. Just send an e-mail to support@blizzardlighting.
com, and we’ll issue you an RA. Then, you’ll need to send the unit to us
using a trackable, pre-paid freight method. We suggest using USPS Priority
or UPS. Make sure you carefully pack the xture for transit, and whenever
possible, use the original box & packing for shipping.
When returning your controller for service, be sure to include the following:
1.) Your contact information (Name, Address, Phone Number, Email
address).
2.) The RA# issued to you
3.) A brief description of the problem/symptoms.
We will, at our discretion, repair or replace the xture. Please remember that
any shipping damage which occurs in transit to us is the customer’s responsibility, so pack it well!
4.4 Shipping Issues
Damage incurred in shipping is the responsibility of the shipper,
and must be reported to the carrier immediately upon receipt of the
items. Claims must be made within seven (7) days of receipt.