BIAS Deck - 3.0 User Manual

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DeckDeck
Deck
DeckDeck
Software User’s Guide
Version 3.0
Berkley Integrated Audio Software, Inc.
1370 Industrial Ave., Suite A
Petaluma, CA 94952
707.782.1866
http://www.bias-inc.com
™
BIAS Technical Support
707.782.1866
or
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Software Copyright and Warranty This legal document is an agreement between you, the end user, and BIAS, Inc. BY UTILIZING THE SOFT­WARE ON THESE DISKS, YOU ARE AGREEING TO BECOME BOUND BY THE TERMS OF THIS AGREE­MENT, WHICH INCLUDES THE SOFTWARE LICENSE AND THE SOFTWARE DISCLAIMER OF WARRANTY (collectively the “Agreement”). THIS AGREEMENT CONSTITUTES THE COMPLETE AGREEMENT BETWEEN YOU AND BIAS, INC. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE THE SOFTWARE ON THE DISKS INCLUDED IN THIS PACKAGE AND PROMPTLY RETURN THE UNOPENED PACKAGE AND THE OTHER MATERIALS (INCLUDING WRITTEN MATERIALS, BINDERS OR OTHER CONTAINERS) THAT ARE PART OF THIS PRODUCT TO THE PLACE WHERE YOU OBTAINED THEM FOR A FULL REFUND. BIAS SOFTWARE LICENSE
1. GRANT OF LICENSE. In consideration of payment of the LICENSE fee, which is part of the price you paid for this product, BIAS, as Licensor, grants to you, the LICENSEE, a non-exclusive right to use and display this copy of a BIAS software program (hereinafter the “SOFTWARE”) an a single COMPUTER (i.e., with a single CPU) at a single location. BIAS reserves all rights not expressly granted to LICENSEE.
2. OWNERSHIP OF SOFTWARE. As the LICENSEE, you own the magnetic or other physical media on which the SOFTWARE is originally or subsequently recorded or fixed, but BIAS retains title and ownership of the SOFTWARE recorded on the original disk copy (or copies) and all subsequent copies of the SOFTWARE, regardless of the form or media on which the original and other copies may exist. This License is not a sale of the original SOFTWARE or any copy.
3. COPY RESTRICTIONS. This SOFTWARE and the accompanying written materials are copyrighted. Unauthorized copying of the SOFTWARE, including SOFTWARE that has been modified, merged, or included with other software, or of the written materials is expressly forbidden. You may be held legally responsible for any copyright infringement that is caused or encouraged by your failure to abide by the terms of this License. Subject to these restrictions, and
if the SOFTWARE is not copy-protected, you may make one (1) copy of the SOFTWARE solely for backup purposes. You must reproduce and include the copyright notice on the backup copy.
4. USE RESTRICTIONS. As the LICENSEE, you may physically transfer the SOFTWARE from one computer to another provided that the SOFTWARE is used on only one computer at a time. You may not electroni­cally transfer the SOFTWARE from one computer to another over a network. You may not distribute copies of the SOFTWARE or accompanying written materials to others. You may not modify, adapt, translate, reverse engineer, de-compile, disassemble, or create derivative works based on the SOFTWARE. You may not modify, adapt, translate, or create derivative works based on the written materials without the prior written consent of BIAS.
5. TRANSFER RESTRICTIONS. This SOFTWARE is licensed only to you, the LICENSEE, and may not be transferred to anyone without the prior written consent of BIAS. Any authorized transferee of the SOFTWARE shall be bound by the terms and condi­tions of this Agreement. In no event may you transfer, assign, rent, lease, sell, or otherwise dispose of the SOFTWARE on a temporary or permanent basis except as expressly provided herein.
6. TERMINATION. This License is effective until terminated. This License will terminate automatically without notice from BIAS if you fail to comply with any provision of this License. Upon termination you shall destroy the written materials and all copies of the SOFTWARE, including modified copies, if any.
7. UPDATE POLICY. BIAS may create, from time to time, updated versions of the SOFTWARE. At its option, BIAS will make such updates available to the LICENSEE and transferees who have paid the update fee and returned the registration card to BIAS.
8. MISCELLANEOUS. This Agreement is governed by the law of the State of California.
DISCLAIMER OF WARRANTY AND LIMITED WAR­RANTY THE SOFTWARE AND ACCOMPANYING WRITTEN MATERIALS (INCLUDING INSTRUCTIONS FOR USE) ARE PROVIDED “AS IS” WITHOUT WARRANTIES OF
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ANY KIND. FURTHER, BIAS DOES NOT WARRANT, GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE, OR THE RESULTS OF THE USE, OF THE SOFTWARE OR WRITTEN MATERIALS IN TERMS OF CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU, AND NOT BIAS OR ITS DEALERS, DISTRIBUTORS, AGENTS, OR EMPLOY­EES, YOU AGREE TO ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORREC­TION. BIAS warrants to the original LICENSEE that the disk(s) on which the SOFTWARE is recorded is free from defects in materials and workmanship under normal use and service for a period of ninety (90) days from the date of delivery as evidenced by a copy of the receipt and. Further, BIAS hereby limits the duration of any implied warranty (or warranties) on the disk to the respective periods stated above. Some states do not allow limitations on duration of an implied warranty, so the above limitation may not apply to you. BIAS’ entire liability and your exclusive remedy as to disk(s) shall be, at BIAS’ option, either (a) return of the purchase price or (b) replacement of the disk that does not meet BIAS’ Limited Warranty and which is returned to BIAS with a copy of the receipt. If failure of the disk has resulted from accident, abuse, or misapplication, BIAS shall have no responsibility to replace the disk or refund the purchase price. Any replacement disk will be warranted for the remainder of the original warranty period or thirty (30) days, whichever is longer. THE ABOVE ARE THE ONLY WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, THAT ARE MADE BY BIAS CONCERNING THE BIAS PRODUCT. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY BIAS, ITS DEALERS, DISTRIBUTORS, AGENTS, OR EMPLOY­EES SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY, AND YOU MAY NOT RELY ON ANY SUCH INFORMATION OR ADVICE. THIS WARRANTY GIVES YOU SPECIFIC
LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. NEITHER BIAS NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS PRODUCT SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUP­TION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING SUCH DAMAGES. BECAUSE SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU. This Disclaimer of Warranty and Limited Warranty is governed by the laws of the State of California. U.S. GOVERNMENT RESTRICTED RIGHTS
The SOFTWARE and documentation is provided with RESTRICTED RIGHTS. Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subdivision (b)(3)(ii) of The Rights in Technical Data and Computer Software clause at
252.227-7013. Contractor/manufacturer is BIAS (Berkley Integrated Audio Software), Inc./ 1370 Industrial Ave., Suite A, Petaluma, CA 94952 Should you have any questions concerning this Agreement, or if you desire to contact BIAS for any reason, please contact in writing: BIAS Customer Sales and Service, 1370 Industrial Ave., Suita A, Petaluma CA 94952. Copyright 1998 BIAS, Inc.
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Credits
Deck Software: Josh Rosen, Mats Myrberg, John Dalton, Jeff Moore, Steve Berkley, and Walter Horat.
Mercutio MDEF from Digital Alchemy, Copyright © Ramon M. Felciano 1992-2000, All Rights Reserved.
ASIO and VST are trademarks of Steinberg Software und Hardware GmbH.
Special Thanks to: Thomas DiMuzio and Hank Hansen
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Contents
Chapter 1: Introducing Deck 3
Welcome! ............................................................................................................................................................................... 3
Deck Features: ....................................................................................................................................................................... 3
What’s New in Deck 3.0? ....................................................................................................................................................... 4
Minimum System Requirements .......................................................................................................................................... 4
Maximizing Deck’s Performance .......................................................................................................................................... 4
About Your User’s Guide ...................................................................................................................................................... 5
About Deck LE ....................................................................................................................................................................... 5
Conclusion ............................................................................................................................................................................. 6
Chapter 2: Installing and Configuring Deck 9
Installing Deck ....................................................................................................................................................................... 9
Authorization ......................................................................................................................................................................... 9
Allocating RAM to Deck ........................................................................................................................................................ 10
Making Audio Connections .................................................................................................................................................. 10
PCI and PCMCIA Audio Cards, and USB and Firewire Audio Interfaces .............................................................................................. 11
Using the Inputs and Outputs of an Audio Card or Audio Interface ....................................................................................................12
ASIO ....................................................................................................................................................................................... 13
Configuring Deck for ASIO ..................................................................................................................................................................... 13
Installing the ASIO Driver ........................................................................................................................................................................ 13
Korg SoundLink ..................................................................................................................................................................... 14
Hardware Configuration ....................................................................................................................................................... 14
Audio Card ................................................................................................................................................................................................ 14
Clock Source ............................................................................................................................................................................................ 15
Play audio while in background .............................................................................................................................................................. 15
Record monitoring ................................................................................................................................................................................... 15
Hardware Options ................................................................................................................................................................. 16
Configuring Deck and Setting Maximum Playback Tracks ................................................................................................. 16
Using dedicated audio drives .................................................................................................................................................................. 17
Conclusion ............................................................................................................................................................................. 17
Chapter 3: Getting Started 21
Deck sessions ........................................................................................................................................................................ 21
Creating, opening, closing, and saving sessions .................................................................................................................................... 21
Adding Audio Files and Regions to a Session ...................................................................................................................... 22
The Tracks, Transport, Mixer, Master Outputs, and CPU Meter windows ......................................................................... 23
The Tracks window .................................................................................................................................................................................. 23
The Transport window ............................................................................................................................................................................. 23
The Mixer window ...................................................................................................................................................................................23
The Master Outputs window ................................................................................................................................................................... 24
The CPU Meter window ...........................................................................................................................................................................24
Recording into the Tracks window ....................................................................................................................................... 24
Effects ........................................................................................................................................................................................................26
Location times .......................................................................................................................................................................................... 26
Loop mode ............................................................................................................................................................................................... 27
Automated punch-in and punch-out recording .....................................................................................................................................27
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Naming Tracks .......................................................................................................................................................................................... 29
Compact Session ...................................................................................................................................................................................... 29
Conclusion ............................................................................................................................................................................. 29
Chapter 4: Visual Waveform Editing 33
Moving and Renaming Tracks ............................................................................................................................................... 33
Navigating the Tracks window .............................................................................................................................................. 34
Basic Range Mode and Object Mode Editing ...................................................................................................................... 35
Selecting Axis Units and Managing the Grid........................................................................................................................ 37
Editing Regions ...................................................................................................................................................................... 39
Using Play Tracks and Work Tracks....................................................................................................................................... 40
Fast Cueing and Auditioning ................................................................................................................................................ 40
Constructive Fades and Crossfades...................................................................................................................................... 40
Fade out shapes .......................................................................................................................................................................................41
Fade in shapes .......................................................................................................................................................................................... 42
Possible envelope combinations ............................................................................................................................................................. 42
Compacting audio that contains crossfades ...........................................................................................................................................45
Using Compact Session and Compact Audio Files.............................................................................................................. 45
Compact Session ...................................................................................................................................................................................... 45
Compact Audio File.................................................................................................................................................................................. 46
Spotting Audio Regions to Timecode .................................................................................................................................. 47
Using the Tempo and Time Signature settings ................................................................................................................... 47
Using an External Editor ....................................................................................................................................................... 48
Using BIAS Peak as Deck’s External Editor ............................................................................................................................................ 49
Conclusion ............................................................................................................................................................................. 49
Chapter 5: Effects 53
Deck’s destructive effects ..................................................................................................................................................... 53
Real-time effects .................................................................................................................................................................... 54
Assigning effects to play tracks ................................................................................................................................................................54
Adjusting Effect parameters ....................................................................................................................................................................55
About Deck’s Built-in Effects ................................................................................................................................................................... 56
Setting effects preferences ...................................................................................................................................................................... 57
Premiere Plug-ins .................................................................................................................................................................. 57
VST Plug-ins ........................................................................................................................................................................... 58
Installing VST Plug-Ins ............................................................................................................................................................................. 58
Organizing VST Plug-Ins .......................................................................................................................................................................... 58
Inserting VST Plug-Ins ..............................................................................................................................................................................58
Mono, Mono to Stereo, and Stereo VST inserts .....................................................................................................................................59
Signal flow by channel ............................................................................................................................................................................. 60
Bouncing your VST plug-in assignments ................................................................................................................................................ 61
Conclusion ............................................................................................................................................................................. 61
Chapter 6: Automation, Mixing, and Mastering 65
Mixer-based Automation ....................................................................................................................................................... 65
Visual Automation Envelopes ............................................................................................................................................... 66
Automation and QuickTime Movie Scrubbing .......................................................................................................................................68
Copying and Pasting Automation Envelopes ......................................................................................................................................... 68
Show/Hide Automation Envelope .......................................................................................................................................................... 69
Conform to Audio Edits ........................................................................................................................................................................... 69
Using mixer states ................................................................................................................................................................. 69
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Bouncing tracks in Deck ....................................................................................................................................................... 71
Virtual mixing ........................................................................................................................................................................ 72
Renaming Tracks ...................................................................................................................................................................................... 73
Final mastering to a mono or stereo disk file ...................................................................................................................... 73
Conclusion ............................................................................................................................................................................. 76
Chapter 7: QuickTime 79
Importing a QuickTime Movie ............................................................................................................................................. 79
QuickTime window .................................................................................................................................................................................. 80
Deck’s QuickTime tools ..........................................................................................................................................................................80
Scrubbing QuickTime video .................................................................................................................................................................... 81
Exporting the final QuickTime movie ....................................................................................................................................................81
Conclusion ............................................................................................................................................................................. 83
Chapter 8: MIDI and Synchronization 87
MIDI Setup ............................................................................................................................................................................. 87
The Open Music System (OMS) ..............................................................................................................................................................87
MIDI preferences ..................................................................................................................................................................................... 87
Sending MIDI timecode ........................................................................................................................................................ 88
MIDI Key Maps ...................................................................................................................................................................... 88
MIDI Map Fader .......................................................................................................................................................................................88
Edit MIDI Map .......................................................................................................................................................................................... 88
Save and Load MIDI Map ......................................................................................................................................................................... 89
Using Deck with the Metro Sequencer ................................................................................................................................ 90
Setting the Deck Connections on the Metro Setup menu ....................................................................................................................90
Setting the Slave Settings preference on the Deck File menu ..............................................................................................................90
Setting the screen update speed for Metro within Deck ...................................................................................................................... 91
Setting up Deck with a MIDI or audio metronome ...............................................................................................................................91
Importing MIDI files .............................................................................................................................................................. 92
MIDI Thru .............................................................................................................................................................................. 93
Synchronization ..................................................................................................................................................................... 93
Conclusion ............................................................................................................................................................................. 95
Chapter 9: Deck Reference 99
Tracks Global Control Area ...................................................................................................................................................................... 100
Track Control Area ................................................................................................................................................................................... 102
Tracks window key commands ............................................................................................................................................................... 104
Tracks window key commands (Range mode only) .............................................................................................................................. 106
Tracks window key commands (Object mode only) .............................................................................................................................107
Mixer window ........................................................................................................................................................................ 107
Channel Signal Flow ................................................................................................................................................................................ 110
Transport Window ................................................................................................................................................................. 110
Library window ...................................................................................................................................................................... 113
MIDI window ......................................................................................................................................................................... 114
QuickTime window ............................................................................................................................................................... 115
Effect window ........................................................................................................................................................................ 116
Master Outputs window ....................................................................................................................................................... 117
CPU Meter window ............................................................................................................................................................... 118
File menu ............................................................................................................................................................................... 119
Preferences ............................................................................................................................................................................................... 120
Edit menu .............................................................................................................................................................................. 126
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Process menu ........................................................................................................................................................................ 129
Destructive Effects ................................................................................................................................................................................... 131
External Effects ......................................................................................................................................................................................... 131
Audition submenu.................................................................................................................................................................................... 132
Options menu ........................................................................................................................................................................ 133
Automation submenu .............................................................................................................................................................................. 135
Selection Tools submenu ......................................................................................................................................................................... 137
Hardware Configuration dialog ...............................................................................................................................................................138
Session menu ......................................................................................................................................................................... 139
Library Operations submenu .................................................................................................................................................................. 140
Windows menu ...................................................................................................................................................................... 140
Links menu ............................................................................................................................................................................ 140
QuickTime menu .................................................................................................................................................................. 140
Help menu ............................................................................................................................................................................. 140
Conclusion ............................................................................................................................................................................. 141
Chapter 10: Digital Recording and Mixing Basics 145
Basic Sampling Concepts ...................................................................................................................................................... 145
MIDI overview ....................................................................................................................................................................... 146
Digital multitracking and the mixing board metaphor ....................................................................................................... 147
Recording from scratch ......................................................................................................................................................... 148
The input signal ....................................................................................................................................................................................... 148
Macintosh audio inputs ........................................................................................................................................................................... 148
Digital distortion ...................................................................................................................................................................................... 148
Automated punching in and out ............................................................................................................................................................. 148
Bouncing tracks and virtual mixing ........................................................................................................................................................149
Audio file formats and the Deck session file .......................................................................................................................................... 149
New audio files ......................................................................................................................................................................................... 150
Support of different audio file formats ................................................................................................................................................... 150
What is non-destructive recording? ........................................................................................................................................................ 150
Fader automation .................................................................................................................................................................. 151
Synchronizing sound to picture .............................................................................................................................................................. 152
Final stereo mixdown ..............................................................................................................................................................................152
Archiving suggestions .............................................................................................................................................................................. 153
Suggested reading ................................................................................................................................................................. 153
Appendix 1: Fine Tuning and Troubleshooting Your System 157
Hard drives, formatting, and SCSI ....................................................................................................................................... 157
Throughput .............................................................................................................................................................................................. 157
Formatting ................................................................................................................................................................................................ 158
SCSI Termination ..................................................................................................................................................................................... 158
Extensions and Control Panel Conflicts ............................................................................................................................... 158
RAM Allocation and Memory Management Hints ............................................................................................................... 159
Allocating RAM to Deck ........................................................................................................................................................................... 159
MIDI ....................................................................................................................................................................................... 159
File management tips ............................................................................................................................................................ 160
Session file ................................................................................................................................................................................................ 160
Track .......................................................................................................................................................................................................... 160
Work tracks ...............................................................................................................................................................................................160
Audio file ................................................................................................................................................................................................... 160
Crossfade file ............................................................................................................................................................................................ 160
Region ....................................................................................................................................................................................................... 160
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Recording strategies ................................................................................................................................................................................ 160
A Note About Crashing and Restarting ................................................................................................................................ 161
Troubleshooting .................................................................................................................................................................... 161
Problems with output levels during monitoring ....................................................................................................................................161
Error Message: “Problems initializing Playback engine. No Supported hardware installed.” ............................................................. 161
Problem: Cannot Record in Stereo—no Stereo Separation. ................................................................................................................. 162
Problem: Scratchy-sounding Audio.........................................................................................................................................................162
General Problems with audio playback (glitches, pops, clicks, “Disk is Too Slow” messages) .......................................................... 162
Problem: Trouble with MIDI or with syncing to external time code (MTC) ........................................................................................ 162
Error messages ......................................................................................................................................................................................... 162
A note about “Disk Too Slow” messages ................................................................................................................................................164
Appendix 2: Support for the Tascam US-428 166
Glossary 171
Index 179
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Chapter 1 Introducing Deck
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Chapter 1: Introducing Deck

Welcome!

BIAS Deck 3.0 is a full-featured, multitrack digital audio application for the Macintosh. Deck has won critical acclaim for its vast array of professional features and its intuitive user interface. Deck offers completely non-destructive editing, allowing you to edit any track as much as you like, with no fear of losing or altering the original material. Use Deck to record and edit up to 64 simultaneous audio playback tracks (dependent upon the speed of your CPU and hard drives). Deck also offers up to 999 virtual work tracks.
Deck 3.0 is fully native-capable with any G4, G3, or PowerPC Macintosh. You can use your Mac's built-in audio connections with no additional hardware required. Deck also supports the ASIO industry standard, giving you a wide choice of audio hardware options.
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Deck is intended for a wide variety of users. Musicians use it as a composition environment. Engineers use it for multitrack recording, editing, and mixing. Deck is used in video post-production for spotting sound effects and sound tracks. Sound designers use it for audio sweetening and layback tasks. Multimedia producers use Deck as a self-contained digital audio and video post-production environment. Radio broadcasters use it for field recording as well as cutting entire programs. Anyone with an interest in audio and a capable Macintosh system will benefit from Deck.
Deck Features:
• Professional multitrack recording, editing & processing solution
• Up to 64 simultaneous tracks - no audio hardware required
• Runs on most Macs - even PowerBooks
Deck delivers real-time signal processing with built-in graphic EQs, delay, chorusing, and more—on every track (subject to CPU speed and power). There's full support for a wide range of VST audio Plug-Ins, as well as support for Adobe Premiere-compatible audio Plug­Ins.
Deck offers a wealth of pro-calibre audio post production features, including frame-accurate spotting and SMPTE/EBU sync capability, and frame-accurate sync to QuickTime movies. Deck is an ideal compan­ion to any Adobe, Avid, Finalcut Pro, iMovie, Media 100, Radius, or other digital video editing system or software.
• Up to 999 virtual tracks
• Built-in real-time DSP effects include graphic &
parametric EQs, delay, chorus, gain & more
• Support for VST and Adobe Premiere audio plug­ins
• 24-bit automated level mixing with high-res moving faders
• Automated mutes, pans & levels
• Copy, paste, drag & draw automation envelopes
•- Integrated digital video support - with frame-
accurate MTC & SMPTE/EBU timecode sync
• Syncs to all OMS compatible MIDI sequencers
Introducing Deck
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• Launch BIAS Peak or BIAS Peak le directly from Deck
• 5MB minimum available hard disk space (for program)
• Includes BIAS Peak LE

What’s New in Deck 3.0?

Version 3.0 of Deck includes the following new features:
• VST Plug-In support
• Enhanced playback track capability, limited only
by your system, with up to 64 simultaneous playback tracks
• Master Outputs window: includes Master Fader and Meters, and VST inserts
• Improved Graphics
• CPU Meter window: displays RAM, CPU, and Disk
usage
• Desktop Curtain
• Virtual Memory is supported with Virtual Memory-
compatible 3rd party ASIO drivers and VST plug­ins
• Mac OS 8.5 or later
• QuickTime 3.0 or later
• Sound Manager 3.2.1 or later
• OMS 2.3.8 required for synchronizing Deck to
OMS-compatible MIDI sequencers & playback of MIDI tracks
• Hard drive(s) running at 7,200 rpm or faster, UW­SCSI recommended
The Deck application runs in native mode on PowerPC, G3, and G4 Macintosh computers. Deck supports ASIO 1.0 compatible sound cards using the Deck ASIO Plug-in. Deck also offers direct support for the Korg 1212 I/O PCI-bus audio card using the DECK II 1212 I/O Driver.
To record and play back tracks you will also need the following:
• To record, a line-level sound source (mixing board, electronic instrument, CD player, turntable, cassette player, audio DAT machine, microphone, etc.).
• To play back, a stereo amplifier and speakers or powered speakers.

Minimum System Requirements

To use Deck you will need:
• PowerPC, G3, or G4 Processor (266MHz or faster)
• Built-in 16-bit Macintosh sound, or supported
ASIO-compatible audio hardware and the most recent ASIO 1.0 driver software from ASIO hardware manufacturer, or Korg 1212 I/O PCI-bus audio card.
• Frame-accurate sync to SMPTE/EBU timecode requires an OMS-compatible hardware.
• 32MB System RAM minimum
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• A mixer or ASIO hardware with an onboard mixer (e.g., Tascam US-428) is strongly recommended.

Maximizing Deck’s Performance

To get the best performance out of Deck and your Macintosh, observe the following.
To maximize Deck’s performance:
• Use a minimal number of System Extensions. Extensions can slow down your Macintosh by using precious processor cycles. In particular,
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disable third party extensions that you do not require while running Deck. To set up a dedicated set of extensions for Deck, duplicate your Mac OS Base extensions set in the extensions manager and rename it (something like audio_set), restart your computer with this extensions set and install Deck, enable the additional extensions required for Deck (e.g., OMS, drivers for your audio hardware, etc.), and, restart your computer with this updated extensions set.
• Turn File Sharing off, unless you need it.
• Unmount network volumes while running Deck
because the Finder can cause slowdowns as it polls network volumes in the background.
• Opening, closing, scrolling, moving, re-sizing, and selecting Macintosh windows
If you don’t know how to perform these tasks, please refer to your Macintosh User’s Guide and spend a little time learning about your Macintosh before going any further. This will make using Deck much easier and more enjoyable.
Look for important tips and notes whenever you see this exclamation mark.
Conventions
The Deck User’s Guide uses the following conventions to indicate menu choices and key commands:
1
• Allocate additional RAM to Deck if possible, using the Finder’s Get Info command. (Select the Deck application in the Finder, choose Get Info from the Finder’s File menu, and enter the desired RAM allocation in the Preferred Size field. Make sure you allocate more RAM than the amount indicated in the Minimum Size field!).
• Optimize your hard drive.

About Your User’s Guide

Deck is designed to be simple and intuitive. Your User’s Guide is designed to help you set up and use Deck for digital recording and editing as quickly and easily as possible.
This User’s Guide assumes that you are familiar with standard Macintosh operating techniques, including:
• Setting up, starting, and using your Macintosh
• Choosing commands from menus
• Double-clicking, selecting, Shift-selecting, and
dragging with the mouse
• Opening, copying, saving and deleting files
Convention Action
File > Save Choose Save from the
File menu.
Command-S Hold down the Command
key and press the S key.
Option-click Hold down the Option key
and click with the mouse.

About Deck LE

If you are using the limited edition of Deck, not all features will be available. Specifically, the following features are not available in Deck LE:
• No more than 8 playback tracks
• Virtual Tracks
• 24-bit Automation
• Automation Envelopes
• Real-time DSP Effects
• Adobe Premiere Plug-In support
• VST Plug-Ins
• QuickTime movie support
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• MIDI Time Code and SMPTE/EBU support
Features that are not supported in Deck LE will show this icon in the manual. LE features will also appear grayed out in their menus.

Conclusion

Now that you know a little about Deck, proceed to the next chapter to learn how to install your software and get started using it.
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Chapter 2 Installing and Configuring Deck
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Chapter 2: Installing and Configuring Deck

2
double-click the Install Deck icon.
Deck offers powerful high-end synchronization, editing, mixing, and audio processing functions. However, before you can begin using Deck, you need to install and configure your Deck software, and configure your computer and audio hardware. The hardware consists of the built-in 16-bit stereo sound hardware of your Macintosh, or a PCI or PCMCIA audio card, or a USB or Firewire Audio Interface. You will also be using some combination of mixer, amplifier, and speakers to get audio in and out of your Macintosh.

Installing Deck

Deck’s auto-installer software makes installation very easy.
Your complete Deck system consists of:
• CD-ROM Installer
• Deck serial number and Product Authorization
Code (PAC)
Before you install Deck, please check the Minimum System Requirements on Page 4 of this Users Guide.
3. When the Installer dialog appears, read the Read Me for late-breaking information concerning the Installer, then click Continue to proceed.
4. Select where you would like to install Deck, using the Switch Disk pop-up menu.
5. Click Install at the bottom right of this dialog.
6. After you have clicked Install, follow the on-screen instructions. Deck will be installed into a folder named Deck 3.0 on your selected hard disk.
7. At the end of the installation, the installer will allow you to register Deck electronically, which you may find more convenient than mailing your registration card.
8. When the installation is complete, a message will appear indicating that the installation was successful. Click Quit to quit the Installer, or click Continue to install additional copies (don't forget to turn back on any virus-protection software that you may be using the next time you restart the computer).
If you don't register Deck, it will expire, you will not be eligible for technical support, and you won't be notified about updates, upgrades and other important news from BIAS!
To install Deck:
1. If you are using any virus-protection software, turn it off or temporarily remove it, and restart your Macintosh.
2. Insert the Deck Install CD-ROM in your CD-ROM drive, open the Product Installers folder, and

Authorization

Deck must be authorized to work on your Macintosh. To authorize Deck, you will need your Product Authorization Code (PAC) in addition to the serial
Installing and Configuring Deck
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number that appears on your Deck Owner’s Certifi­cate. BIAS will provide you with your Product Authorization Code when you register Deck.
to exactly 1MB above the total system memory; this is the optimal setting, any higher and you risk degraded performance and/or unexpected results.
You must register Deck in order to obtain your Product Authorization Code; Deck will not launch after the 14 day registration period unless you authorize Deck with your Name, Organization, Serial Number, and Product Authorization Code!
When you first launch Deck, it will prompt you to authorize it by entering your Name, Organization, Serial number, and Product Authorization Code.
If you have not yet received you PAC, Deck will run fully functional in Registration Mode for 14 days. This allows ample time to register Deck and get the Product Authorization Code from BIAS. To run Deck in Registration Mode, click the “Still waiting for Product Authorization Code” button. If you have registered Deck with BIAS, and have received your PAC, enter your Name, Organization, Serial #, and Product Authorization Code, and click the “Authorize” button or press the Return key. Your copy of Deck 3.0 will now be authorized.

Allocating RAM to Deck

Now you will need to allocate RAM for Deck. In most instances, you will need to allocate more RAM than the factory default setting.
3. From the Finder, determine how much free RAM is available for Deck by selecting About This Macintosh from the Apple menu.
4. The Largest Unused Block will show how much RAM is free. Here you can also see how much RAM is being used by your system software.
5. Select the Deck application icon in the Deck folder on your desktop.
6. Choose File > Get Info (Command-I).
7. Set the Preferred Size to the amount you want while leaving enough RAM for your system (and any other applications you might want to run simultaneously, e.g., BIAS Peak) to function.
For example, if you have 128MB of RAM and your System is taking up 24MB, you can safely allocate 92MB of RAM to Deck. You should always leave a minimum of 5MB for the largest unused block in your system.
You may have to experiment a bit with the amount of RAM you assign to Deck. Many factors can affect the amount of RAM you will need, such as the amount of free RAM in your system, the size and complexity of your Deck session, and the RAM required to use plug­in effects or an external audio editor such as BIAS Peak.
Deck is not compatible with Connectix RAM
Doubler.
To change Deck’s RAM allocation:
1. Quit any applications that you have running.
2. Deck now supports virtual memory , so you should leave virtual memory on unless it conflicts with the ASIO driver or any of the VST plug-ins that you are using with Deck. Set virtual memory
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Making Audio Connections

Deck supports most Apple Sound Manager or ASIO compatible audio hardware, as well as the Macintosh Built-in sound. Deck also directly supports the Korg 1212 I/O audio card (via SoundLink) and the Tascam US-428 USB audio interface (via ASIO). Follow the manufacturers installation instructions for your specific audio card/interface.
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It is easy to set up audio connections between your Macintosh and a mixer or speaker system. Your exact setup will differ slightly depending on whether you are using the built-in sound input and output connectors on your Macintosh, or those of third-party audio hardware. Instructions for each case are given below.
Using the Macintosh’s Built-in Inputs and Outputs
If you wish to use your Macintosh’s built-in audio inputs and outputs for recording and playback, do the following:
1. Turn down the volume on your playback system.
cable or adapter.
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Deck can be used with a variety of playback systems, including:
• a stereo receiver or amplifier and speakers
• a mixer, amplifier, and a pair of speakers
• a mixer and a pair of amplified (self-powered)
speakers
• or simply a pair of amplified (self-powered) speakers, smaller versions of which are often called “multimedia” speakers.
2. Connect your audio source output to the Macintosh's audio input connector.
Your audio source can be one of a variety of devices, such as:
• a cassette, CD, DAT, or mini-disc output
• a mixer output, bus send, or aux send
• a stereo receiver line output (such as “tape deck record” output)
• an instrument line output (such as the output of a
synthesizer).
The audio input jacks on most Macs are a standard mini-plug (1/8-inch) connector. Most source outputs are either 1/4 inch “phone” connectors or RCA connectors. To make this connection, you may need to use an 1/4-inch to mini-plug or RCA to mini-plug
For advanced users: Certain professional mixing consoles, DAT decks, or other audio sources may have a nominal output level of +4dBu, whereas the Macintosh expects to see a nominal -10dBu level. Be aware that you may need to adjust your mixers output levels accordingly to prevent overloading the Macintosh’s input; or alternately, you may need to use a “+4 to -10” line-matching transformer.
3. Connect your Macintosh’s audio output to your playback system’s input. The Macintosh’s audio output jack is a standard stereo mini-plug (1/8­inch) connector. Most mixer, receiver, and amplified speaker inputs are equipped with 1/4­inch, RCA, or mini-plug jacks. To make this connection, you may need to use a mini-plug to 1/ 4-inch or mini-plug to RCA cable or adapter.
4. Raise the volume on your mixer or playback system. Your system should now be properly configured and ready for recording and playback.

PCI and PCMCIA Audio Cards, and USB and Firewire Audio Interfaces

If you have a Sound Manager-compatible or ASIO compatible audio card, or USB or Firewire audio interface, installed in your computer and wish to use
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its input and output capabilities instead of your Macintosh’s built-in capabilities, do the following:
1. Turn down the volume on your mixer or playback system.
2. Make sure that you have installed the audio card into one of the available PCI expansion slots inside your Macintosh or a PCMCIA card slot in your PowerBook, or connect your USB or Firewire audio interface to an available USB or Firewire port on your Macintosh. If you are not sure how to do this, please refer to the manufacturer’s instructions that came with your audio card or interface.
3. Install the Sound Manager and/or ASIO drivers for your audio card or interface. Please refer to the manufacturer’s installation instructions for your audio card on how to do this.
To use the audio card’s or interface’s ASIO driver with Deck, place the ASIO driver inside Deck’s ASIO Drivers folder in the Deck folder.
4. Connect your mixer’s output to the audio hardware’s input connectors.
5. Connect your audio hardware’s outputs to your mixer’s (or playback system) input.
6. Raise the volume on your mixer or playback system. Your system should now be properly configured and ready for recording and playback.
inputs on your mixer and to have the auxiliary or bus sends from the mixer go to the inputs of the computer. Instruments you want to record you patch into other channel inputs on the mixer and you can then route them to the auxiliary or bus sends on the mixer to be recorded by the computer. The mixer’s main outputs go to the amplifier/speakers.

Using the Inputs and Outputs of an Audio Card or Audio Interface

Deck supports most Sound Manager compatible and ASIO compatible audio cards and interfaces. In order to effectively use these cards with Deck, you will need to make sure you have installed the sound manager drivers supplied by the manufacturer (most audio hardware manufacturers include their own drivers). If you haven’t already installed your sound hardware’s sound manager drivers, please do so now. In most cases, you will need to place the hardware’s sound manager driver extension in your System Folder’s Extensions folder. After you have done this, restart your computer.
If your audio hardware also has an ASIO 1.0 driver or a backwards compatible ASIO 2.0 driver you will want to put it into Deck’s ASIO Drivers folder.
To use a third-party audio hardware’s outputs for previewing Premiere-format plug-ins:
1. Choose Sound Out from the Sound Control Panel pop-up menu.
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A typical mixer/computer configuration is to have the computer outputs go to channel
Deck User’s Guide
2. Select audio card (Digigram’s VX Pocket is shown in this example) as the sound output device.
The Apple Sound Control Panel
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3. Close the Sound Control Panel when you have finished.

ASIO

Deck 3.0 supports ASIO 1.x audio drivers for recording and playback of audio through your ASIO-supported audio hardware. ASIO is a standard technology for routing audio between sound cards and software application developed by Steinberg Software und Hardware, GmBH. ASIO, unlike the Apple Sound Manager, allows for more than 2 channels of simulta­neous audio. Most audio hardware currently available have ASIO drivers. BIAS has tested the following cards for ASIO compatibility with Deck 3.0:
• Apple Sound Manager
• Digidesign Direct IO
• Digigram VX Pocket
• Echo Gina, Layla, and Darla
• Ensoniq PARIS
• Gadget Labs WAVE/8-24
• Korg 1212 I/O
• Lucid PCI-24
The MOTU PCI-324 needs to be configured using the MOTU PCI-324 Console and the PCI­324 Cuemix Console prior to launching Deck. The Yamaha DSP Factory requires that you be running MixTest prior to launching Deck and selecting the DS2416 ASIO driver. Other cards may similarly require software utilities provided by the manufacturer of the card (such as the M-Audio Delta series).

Configuring Deck for ASIO

In order for Deck to use the ASIO driver for your audio hardware, you must make sure that the Deck ASIO Plug-in is located in the Deck Plug-Ins folder.
Deck 3.0 also supports the Korg 1212 SoundLink system. To use SoundLink with Deck, be sure that the DECK II 1212 I/O Driver is in the Deck Plug-Ins folder. If you are planning on running Deck with ASIO you must move the DECK II 1212 I/O Driver to the Plug­Ins (Unused) folder.
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• M-Audio Delta Series
• Midiman DMAN 2044
• MOTU PCI-324
• RME Digi96
• SeaSound
• Sonorous STUDI/O
• Tascam US-428
• Yamaha DSP Factory

Installing the ASIO Driver

To install an ASIO driver for use with Deck, drag and drop the ASIO driver for your ASIO-supported audio card into the ASIO Drivers folder in Deck’s root folder.
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Please note that the Deck application must reside in the same folder (i.e., the Deck folder) as the ASIO Drivers folder in order for Deck to be able to recognize the ASIO driver.
Once you have installed the ASIO driver for your audio card, launch the Deck application. Deck will load and register the ASIO driver on launch.

Korg SoundLink

Deck 3.0 supports the Korg 1212 I/O card via SoundLink™. To use SoundLink with Deck and the Korg 1212 card, be sure that the Deck Korg 1212 I/O Driver is located in the Deck Plug-Ins folder and that the Deck ASIO driver is moved to the Plug-Ins (unused) folder.

Hardware Configuration

Once Deck is open, you will need to select and configure your audio interface via the Hardware Configuration dialog whether you are using the Apple Sound Manager, ASIO, or Korg SoundLink.
Choose Hardware Configuration from the Options menu in Deck to open the Hardware Configuration dialog.
Please note that Deck can only have one ASIO driver in Deck’s ASIO Drivers folder. You can put multiple ASIO drivers in the folder called ASIO Drivers (Unused), but you will need to manually drag them in and out of Deck’s ASIO driver folder if you wish switch ASIO drivers.
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Audio Card

Choose either Sound Manager or your audio card’s ASIO driver from the Audio Card pop-up menu.
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Choosing the Sound Manager will allow Deck to use for audio input and output whatever is selected for Sound In and Sound Out in you Apple Sound Control Panel.
If you are using SoundLink with the Korg 1212 card, choose SoundLink from the Audio Card pop-up menu.
Choose your audio card’s ASIO Driver from the Audio Card pop-up menu to allow Deck to access the full multichannel I/O capabilities of your audio card via ASIO.
If you are using Deck with your audio card’s ASIO driver, be sure to use the checkboxes to enable or disable Record monitoring and Play audio while in background.

Clock Source

It is important to note when recording digital audio signals (e.g. SPDIF, ADAT optical, etc.) that the Clock Source be set to the appropriate digital clock source. Recording a digital signal with the clock source set to an incorrect source will lead to “jitter” error, resulting in clicks and pops in the recorded audio stream.

Play audio while in background

The Play audio while in background check box enables the ASIO driver to operate in the background while Deck is in the background. If you are running more than one audio application using the same ASIO driver
(e.g., BIAS Peak), you will want to disable Play audio while in background.

Record monitoring

If you want to monitor audio input in the digital domain while you are recording, be sure to enable Record monitoring in the Hardware Configuration dialog.
To monitor recording in the digital domain:
1. Enable Record monitoring in the Hardware Configuration dialog.
2. Choose the channel inputs for the tracks in Deck you intend to record on.
3. Record enable those tracks.
4. Start recording.
It is strongly recommended that you monitor your recording in the analog domain when recording live or overdubbing. Use your analog mixer to monitor the analog audio signal while recording in Deck. When you record monitor in Deck, there will be a latency equal to twice the size of the ASIO buffer (e.g. at 44,100 with a 2,048 byte buffer size there will be almost 93ms of latency from when you recorded the signal into Deck to when you hear it come back out of the speakers). Monitoring the recording in the analog domain avoids this problem.
To monitor recording in the analog domain:
1. Disable Record monitoring in the Hardware Configuration dialog.
2. Be sure that the analog signal(s) you intend to record are correctly routed to the inputs of your audio interface for recording into Deck as well as to be monitored through your speakers.
3. Choose the channel inputs for the tracks in Deck you intend to record on.
4. Record enable those tracks.
5. Start recording.
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Hardware Options

Choose Hardware Options from the Options menu in Deck to open the ASIO driver’s utility for certain ASIO supported cards (the Digidesign Hardware Setup dialog and the Digigram VX Pocket Control Panel are shown below).

Configuring Deck and Setting Maximum Playback Tracks

You need to make sure Deck is set to the correct hardware. This usually occurs automatically. You may also need to set the number of playback tracks, especially if you are upgrading from an earlier version of Deck or upgrading your computer platform.
To configure Deck and set the playback track count:
1. Within Deck, choose Options > Hardware Configuration.
2. Select your audio hardware from the Audio Card option and click OK.
3. Choose File > Preferences > Memory & Storage.
Digidesign Hardware Setup dialog
Digigram VX Pocket Control Panel
Please note that some cards’ drivers will either not have driver setup utilities or they will have driver setup utilities that need to be configured prior to launching Deck (such as the MOTU PCI-324 or the M-Audio Delta series) and cannot be accessed from within Deck.
4. Set Max. Play Tracks as desired. (In most cases, the value will default to the nominal track count for your system.) The actual maximum playback tracks will vary depending on your system and hardware.
Memory & Storage preferences dialog
You can always set the maximum play tracks to a number below the actual maximum available. This is advised if you experience “Disk is too slow” messages, or if you experi­ence poor interface response.
Optimum track count on any machine depends on many factors, such as the speed of your drive, the speed of your CPU, and the model of Macintosh you run Deck on.
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Using dedicated audio drives

Using your system drive to record and play back will decrease your system performance, due to system software design. Use a non-system SCSI hard drive for recording and playback to achieve optimal perfor­mance. Using dedicated audio drives running at 7,200 rpm or faster will further improve Deck’s track count and performance. UW-SCSI is the current standard for high performance drives, but UDMA-66 drives can achieve nearly the same performance. Firewire hard drives provide another exciting new standard with data transfers up to 30gb/second! (1 16-bit 44,100 audio channel = 88kb/second.) Remember, the faster the hard drive the better.

Conclusion

Now that you have installed and configured Deck, proceed to the next chapter to learn several basic concepts and functions essential to using Deck.
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Chapter 3 Getting Started
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Chapter 3: Getting Started

Deck generally looks and acts just like a portable mixer and recorder. It enables you to record tracks, monitor them while recording other tracks, adjust the level and EQ of what you’ve recorded, and effects, and mix down your recording to a master. Deck also offers many features you would not find on a portable analog recorder, including advanced visual waveform editing, noiseless track bounce, multi-point auto-location, moving-fader mixer automation, non-destructive real­time and destructive effects, and CD-quality 16-bit sound. This chapter covers creating and saving sessions, importing audio files, recording, and the basic functions of your Deck system.

Deck sessions

Recording and Mixing Basics” and the Appendix, “Fine­Tuning & Troubleshooting Your System.”
3

Creating, opening, closing, and saving sessions

To create a new session:
1. Choose File > New (Command-N).
2. Name your session and select its location.
3. Choose a sample rate and click OK.
Generally you will use the 44100 Hz sample rate (the CD standard rate). For more information about sample rates, see “Basic sampling concepts” on page 190.
To open an existing session:
1. Choose File > Open (Command-O).
2. Locate and select the desired session file.
A Deck session file is a Macintosh document that contains a map of a specific recording project. It does not contain audio files, but instead it contains pointers to audio files on your hard drive.
When you create a new session, a session file document and an Audio Files folder are created and placed in their own folder by Deck, which is named after the session. If you later create crossfades in the session, a Crossfades folder is automatically created. The Audio Files folder contains any audio files you record into the session and any that are physically copied during import (either by your choice or if they need to be converted).
It is a good idea to keep all of the data associated with each session—the session file, Audio File folder, and Crossfades folder—in that one session folder, especially at first. For more information about the structure of Deck sessions, see Chapter 10, “Digital
3. Click Open.
The Open command cannot be used to open sound files. Instead, they must be added to a session.
To save a session:
• Choose File > Save (Command-S).
If you wish to save the current session under a new name, choose File > Save A Copy As.
To close a session:
• Choose File > Close Session (Option-Command­W).
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2. Find and select the desired audio file from the list of files on the left.

Adding Audio Files and Regions to a Session

The simplest and most common task you will need to perform involves placing existing audio files and organizing them for playback. You can select files in any supported sound file format from your hard drive, add them to the Clipboard, and then place them in any order in the Tracks window. If your Macintosh has a CD-ROM drive, you can also add audio files or QuickTime movies from any CD-ROM disk, or audio files from a regular audio CD. The Library window automatically keeps track of all source material added to the session in this manner.
Deck uses monophonic sound files in the Sound Designer II format. If you add any other type of sound file, Deck will automatically copy the sound file and convert the copy to the correct format. Deck imports Sound Designer I, Sound Designer II, AIFF, Apple Resource (SND), QuickTime, and WAV audio files. Audio files may also need to be converted by Deck if they are not at a supported sampling rate.
Although Deck makes extensive use of the Clipboard to add audio files to a session, it does not put the actual audio data on the Clipboard, it merely uses the Clipboard to keep track of the files you are adding or editing. Therefore you do not need large amounts of RAM to add large audio files to a session.
To add sound files and regions to a session:
1. Choose File > Add Audio to Clipboard (Com­mand-D).
• To add tracks from an audio CD, use the Add Audio CD Tracks to Clipboard command.
• To add a SND resource, use the Add SND to Clipboard command.
• To add the audio from a QuickTime movie, choose QuickTime > Import Movie.
Information about the selected file appears in the comments area in the lower left corner of the dialog box, and a list of the regions within that sound file appear in list in the upper right corner. The top region represents the entire file.
3. Select the desired region in the sound file from the list on the right.
An audio region marked with •F• represents the entire sound file. Regions marked with •R• are simple audio regions, and those marked with •L• are loops (AIFF files only). Stereo files are split and have the suffix .L (left) and .R (right).
• Click Play to audition the selected file, region, or loop. You can hear the audio looped by turning on the Loop Audition option.
• Turn on the Make a Copy option to copy all imported files into the Audio Files folder for the session. (Note that Deck automatically copies files added from read-only media to the Audio Files folder.)
4. Click Add Region to add the selected region to the current track.
5. The current track is displayed in the lower right corner of the dialog box. To remove regions from the current track, select them and click Remove.
6. Follow steps 2 through 5 until you have added all of the files and regions you desire, then click Done.
If necessary, Deck converts the selected files and regions to match the sample rate and bit depth of the current session.
Do one of the following:
• To place the selected audio at a specific point in time, click in the waveform area of the Tracks window at the desired time and choose Edit > Paste At. The current time location of the cursor’s position is displayed at the top of the Tracks
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window. If you are adding stereo or multichannel files and regions, select two or more tracks. This assures all the pasted audio will have its channels in phase. For more information about the Tracks window, see “The Tracks, Transport, and Mixer windows” on page 18.
• To place the selected audio on new tracks, choose Edit > Deselect, then choose Edit > Paste At. The new track (or tracks if the selected audio is multichannel) is placed at the top of the Tracks window and any existing audio is moved to lower tracks.
• To place the selected audio at different points in time on various tracks, drag them from the Library window to the Tracks window.

The Tracks, Transport, Mixer, Master Outputs, and CPU Meter windows

To perform the basic functions in Deck you will be frequently using Tracks, Transport, Mixer, Master Outputs, and CPU Meter windows.
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Tracks window

The Transport window

The Transport window acts a lot like the transport on any tape recorder, only it has more features and functions.

The Tracks window

The Tracks window is where you view, arrange, and edit audio files along a timeline. Although only the allotted number of play tracks can play, you can always bounce those tracks down to one or two tracks, or use work tracks and virtual mixing to create mixes that are hundreds of tracks deep. For more information about bouncing tracks and virtual mixing, see Chapter 8, “Automation, Mixing, and Mastering.”
Transport window

The Mixer window

Use the Mixer window for control of audio recording and playback.
Mixer window
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The Master Outputs window

Use the Master Outputs window to monitor and attenuate the levels of stereo pairs of outputs. You can also assign VST Plug-Ins to mono and stereo output channels.
Master Outputs window with stereo audio interface
You can change the default position of all Deck windows using the File > Preferences > Save Settings as Template command. Every time you begin a new session, the windows will appear in these default positions.
The Transport and Mixer windows can be operated while in the background. That means you can have the Transport controls or Mixer faders partially covered by other Deck windows, yet still access their key functions in real-time without bringing them to the foreground. For detailed information about these and the other Deck windows, see Chapter 9, “Deck Reference.”

Recording into the Tracks window

The Tracks window allows you to record directly into any of its playback tracks. By monitoring the signal with the Mixer window VU meters you can adjust the signal to avoid it being too quiet (resulting in a noisy recording due to poor signal-to-noise ratio) or too loud (resulting in digital distortion due to clipping).
Master Outputs window with multichannel audio interface

The CPU Meter window

Use the CPU Meter window to monitor Deck’s usage of the CPU, disk, and RAM.
CPU Meter window
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Deck User’s Guide
If you intend to integrate MIDI into a Deck session, it is a good idea to plan for this from the very beginning. If you have an existing MIDI sequence and you wish to record audio over that sequence, make sure to load the MIDI file into Deck’s MIDI window before recording any audio. If you wish to record audio first and then lay in MIDI tracks, you may wish to record the audio tracks in time to a MIDI metronome, which can be supplied in real-time from OMS-compatible MIDI sequencing software running in the background; you can also accomplish this by recording a simple MIDI click file and importing it into your session. Doing this assures that your audio tracks will be recorded with a consistent, predictable time base, and your subsequent MIDI tracks will be easy to assemble and synchronize with your digital audio tracks. For more information about the integration of MIDI and audio in Deck, see Chapter 7, “MIDI and Synchroniza­tion.”
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To record into the Tracks window:
1. Make sure you have a Deck session open and that a sound source is hooked up to the audio inputs.
2. To hear what you are recording, you should also hook up the audio outputs to an amplifier with speakers or a headphone amplifier. For more information, see “Making Audio Connections” on page 10.
3. Select the desired audio input from the pop-up menu to the right of the track name.
4. Click the R button to record-enable the desired track.
5. Choose Windows > Mixer. The Track VUs will now be input level VUs and register any input signal.
6. Begin playing from your source and monitor the incoming signal to keep the VU meter as close to the top without turning on the clip light (the small square at the top of the VU meter). The clip light indicates that audio recorded at this level will be distorted. Turn off the clip light by clicking it, and adjust the incoming audio and/or the input level as follows:
• If you are using the built-in 16 bit audio hardware of your Power Macintosh, set the Analog Input Level (from the Options menu) to 0 and turn up the level of your incoming audio (instrument or mixer) at the source until it registers correctly in the input VU meters. An Analog Input Level setting of 0 does not turn off the input; it turns off the low-quality on-board preamp that causes recording anomalies.
• If you have any other audio hardware, you may need to adjust the volume of the incoming signal at the source to get a good level.
to pan one track hard left and the other hard right to match the stereo image of your source audio.
8. Adjust the monitor level of the track you’re recording by sliding its track fader up or down in the Mixer window.
When you have a track record-enabled, the track volume fader adjusts the volume level for monitoring the track. It does not change the record level. When the track is not record­enabled, the track volume fader adjusts the output level of any audio that is already on the track. This volume can be set to a different level than the input monitor volume, which is useful during punch-in recording. You should use the track faders to adjust playback volume to your liking, but always make sure that the analog input level or output level of your source is set so that the channel VU meter registers a high signal level, with no clipping.
Due to limitations in Apple’s Sound Manager, you cannot change the monitor volume or pan of any track while it is being recorded with a Power Macintosh. Moreover, tracks being recorded will always play back through the system at full volume while you record, and will monitor through the channel you’ve set as their input channel. (In other words, you cannot record into input 1 and monitor through output 2.) It may be useful to use an external mixer hooked up to your Macintosh computer’s audio output jacks to better control playback volume and panning.
9. When you are ready to record on the enabled track(s), click the Transport’s Record button, and then click the Play button (Spacebar).
As soon as you click the Play button, Deck begins recording.
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7. Multiple tracks can be recorded at once, but two record tracks cannot be set to the same input. If you wish to record in stereo, simply record-enable two tracks, assigning one to input 1 and the other to input 2. For true stereo separation, remember
10.When you are finished recording, click the Transport’s Stop button (Spacebar).
If the recording ends before you stop it, you have run out of disk space.
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To hear the track you just recorded:
• Click the Transport window’s Return-to-zero button (Return) and click the Play button (Spacebar).
Your recorded track is now being played back, and you should see Deck’s track VU registering audio level. To adjust the output level of your recorded track, slide its mixer volume fader up (louder) or down (quieter). To pan the track left or right in the stereo image, adjust the track’s pan fader in the mixer window.
To see the waveform overview of the track you just recorded:
• In the Tracks window, use the Magnify/Demagnify buttons to adjust your viewing resolution. Option­Shift-clicking these buttons will result in larger resolution jumps.
As you play tracks back, Deck’s cursor moves along the time axis, indicating your current location. Enabling Scroll During Playback in the Options menu will make the entire track display scroll during playback, so your current location stays on-screen at all times. (As Scroll During Playback is a computation-intensive feature, its operation may be disabled on older, slower Macintosh computers.)
If you are satisfied with the track you just recorded, you can now go on to recording the next track. If you wish to re-record the track, repeat the procedure you just used. To learn how to re-record only a few select areas of the track, see “Automated punch-in and punch-out recording” on page 27.

Effects

You can also listen to your tracks with Deck’s Built-in effects—such as EQ, Delay, Chorus, or Gain —or VST Plug-Ins. In the Mixer window, click one of the four Thru pop-up menus on the track to which you wish to add processing, and select the effect you want. Then open the Effect window (Command-7) for Deck’s Built-in effects, or Option-click on the name of the VST Plug-In, and adjust the parameters of that effect. For more information about Deck’s Built-in effects and VST Plug-Ins, see Chapter 5, “Effects.”

Location times

On the right side of the enlarged Transport window you see two sets of six pop-up menus. The six pop-ups on the left are Deck’s Location Time buttons.
Transport window with Location Times and Mixer States visible
For those familiar with multitrack recording devices, these are the Deck autolocate memories. Each of these six pop-up menus gives you access to the full list of all location times you have ever stored for the current session. The arrows directly to the left of each menu are the controls that you will use to record and playback location times.
The Transport window can be collapsed or expanded by clicking on the box at its upper right-hand corner. The Location Time, Mixer State, and Punch-In Tools are all hidden when the Transport window is collapsed.
To set location times when playback is stopped:
• Scrub or play the session to set the playhead at the desired time location.
Do one of the following:
• Command-click an arrow button to the left of one of the Location Times windows.
• Choose New from the Location Times pop-up menu.
Location Times are reflected in the Tracks Window by a red flag, or Marker, in the Tracks Window Time Axis (also known as the timeline, which is right above the tracks display, and below the tool buttons, in the Tracks window).
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To set location times during playback:
• Press Enter on the keypad. The time is added to the list of times on the Location Times pop-up menu.
mouse over the begin tape counter. To set the loop time with the keyboard, hold down the Command key and click the begin counter. Then use the dialog to set your time.
To recall location times using the Location Time arrow buttons:
• In the Transport window, click the arrow button directly to the left of the stored position. Whenever you click the arrow button (or select a location on the pop-up) you will immediately be snapped to that location time, whether audio is playing back or not.
All location times also store the current loop/punch Start and End times. To recall a location time with its Begin and End times, just hold down the control key when you click a Location Time arrow button.
To name location times:
1. Command-click the location time pop-up.
2. Type a name and click OK.

Loop mode

The loop mode function lets you define a section of your session and automatically loop playback of that section over and over. This is particularly useful for practicing along with a short section of a session in preparation for recording a track, or for evaluating potential loops for arrangement purposes.
To set loop begin and end times, and turn on loop play:
1. Scrub the small begin tape counter in the Transport window to the desired loop start point.
• You can scrub the counter by clicking and holding down the mouse over the counter. When the cursor changes to right/left arrows, drag to the right (forward) or left (backward) to set the exact point in the recording. Scrubbing this way will play audio as the counter moves. If you wish to slide the counter value without hearing audio, hold down the Shift key. Then click and drag the
• You can also click the Begin and End buttons to enter the current master counter time while a session is playing back. After the times have been picked up, you can fine tune the begin and end times by scrubbing. Command-click the Begin and End buttons to transfer their times to the Transport window’s master counter.
2. Scrub the small end tape counter to the desired loop end point.
3. Click the Loop button.
4. Click the Transport’s Play button to play back the loop. Click the Stop button to halt playback.
Loops may not be shorter than 0.5 seconds. If you try to set a loop that is shorter than half a second, Deck will automatically turn off the loop.
There are a number of tools that greatly enhance the usability of Loop mode. You can automatically move the selection range (in the Tracks window) to the begin and end counters using the Option > Selection Tools > Set Punch Times From command (or move the other direction using the Set from Punch Time command). You can also use other commands on this submenu to automatically select the waveform range between the begin and end times indicated in the Transport window. For more information see Chapter 9, “Deck Reference.” Finally, when the Track window is open, you can press C on your keyboard at any time. This issues a Cue command, which automatically sets the Transport window’s start and end times to match the current selection and turns on Loop mode. Option-C turns Loop mode off.

Automated punch-in and punch-out recording

Although sometimes a recorded track is perfect after the first try, in most situations at least part of the track
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will need to be recorded again. Picture, for example, a five-minute vocal track that has only a single line with a mistake. As the engineer on this session, you would want to make one more recording pass and replace only a small piece of the recorded track. In traditional recording, this process of piecemeal replacement is called punch-in recording. Deck offers automated punch-in/punch-out recording.
To punch-in and punch-out a track section automati­cally:
1. Scrub the small begin tape counter in the Transport window to the desired punch-in point. This will be the point where replacement recording automatically begins.
• You can scrub the counter by clicking and holding down the mouse over the counter. When the cursor changes to right/left arrows, drag to the right (forward) or left (backward) to set the exact point in the recording. Scrubbing this way will play audio as the counter moves. If you wish to slide the counter value without hearing audio, hold down the Shift key. Then click and drag the mouse over the begin tape counter. To set the punch time with the keyboard, hold down the Command key and click the begin counter. Then use the dialog to set your time.
• You can also click the Begin and End buttons to enter the current master counter time while a session is playing back. After the times have been picked up, you can fine tune them by scrubbing.
2. Scrub the small end tape counter to the desired punch-out point. This will be the point where the replacement recording automatically ends.
You have now set your punch-in (begin) and punch-out (end) times.
3. Click the Punch button.
Punch mode is now turned on, and the portion of the session between the begin and end times will be recorded automatically on the record-enabled track on your next recording pass. No other section of the track will be replaced.
4. Click the Transport’s Play button.
As the existing track plays, monitor (play) your new source signal (your instrument, microphone, and so on). Set the input level so that the replacement signal meter level approximately matches the meter level of the signal on the track.
When you are punching-in, you can set the monitor level of the existing track to a different level than the monitor level of the incoming signal. (Remember, monitor level is how loud you hear it, while input level is how loud it is actually recorded.) When a track is not record-enabled, the track’s volume fader adjusts the playback (monitor) level of that track. When a track is record-enabled, the track’s volume fader adjusts the playback (monitor) level of the incoming signal. Switch record enable on and off to match these two levels.
5. Adjust the relative monitor levels of the other tracks by sliding their volume faders up or down.
6. When you are ready to punch into the track, click the Transport’s Record button, and then on the Transport’s Play button (Spacebar). Both will be highlighted.
Deck begins playback, and you will hear both the existing track and you new input signal. Remem­ber, however, that only the track section between the counter’s begin and end times will be recorded. When playback hits the punch begin point, recording will start automatically and you will no longer hear the original audio track. Recording will continue until the punch end point, at which time you will hear the original audio track again.
7. When you are done, click the Transport’s Stop button (Spacebar). Next click the Transport’s Return-to-zero button (Return), and then on the Play button (Spacebar) to hear what you recorded.
Remember, Deck is a non-destructive recorder, so when you punch-in new material, the old material is
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not deleted. This means you can open the Track window after you have punched-in and view your newly recorded range. If you don’t like the new take, you can delete it and stretch the old region to reveal the original take. For more information, see Chapter 4, “Visual Waveform Editing,” and the Appendix, “Fine­Tuning & Troubleshooting Your System” for tips on managing multiple takes in Deck.

Naming Tracks

You may wish to begin renaming your tracks when you start doing multiple tracks. The tracks will name themselves Track 1, Track 2, and so on. By giving your tracks more descriptive names, such as “Bass, take 3,” you will find it much easier to work with them. To rename a track, Command-click the Track name pop­up box at the left of its track window. This brings up a dialog box that allows you to enter in a new name for your track. (You can also click the track in the Tracks window to select it, then choose Rename from the File menu.) For more information about renaming and editing tracks and regions, see Chapter 4, “Visual Waveform Editing.”

Compact Session

After you have made you final decisions regarding takes, you can automatically delete the unused takes from your session by using Compact Session, or compact single audio files using Compact Audio. Before you compact any files, make sure you understand how compacting works, and what it does. For information about compacting session audio files, see Chapter 4, “Visual Waveform Editing.”
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Conclusion

Now that you know how to import existing audio files and regions, record directly into Deck, proceed to the next chapter to learn how to edit your audio in a Deck session.
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Chapter 4 Visual Waveform Editing
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Chapter 4:
Visual Waveform
Editing
This chapter of the Deck manual will help you get the most out of the Tracks window, Deck’s visual waveform editing environment. You will use the Tracks window to slip tracks, arrange audio, redefine regions, place existing audio, create and edit visual automation envelopes, spot sound to picture, bounce tracks, create work tracks, and more!
The Tracks window is where you will find Deck’s real workstation power, and although you do not need to use the Tracks window to record and mix tracks, you need to understand the Tracks window in order to use most of Deck’s editing functions.
Control area to its new position. As you drag the track, you will see a dark horizontal line highlight­ing the destination spot.
If you are using this method to move tracks from position to position in the Tracks window, you may find it easier to accomplish your tasks when the tracks are set to a smaller size. (Click the Track Size buttons in the Tracks window to toggle between track display modes.)
To cut, copy, and paste entire tracks:
1. Click the Track Control area. The track will be highlighted to indicate that it is selected. When a track is selected in this fashion, any Edit menu command can be executed on the track.
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Moving and Renaming Tracks

The Tracks window uses track position to determine which tracks will play back. Active real-time play tracks are numbered in their Track Control areas, at the left of each track. All other tracks (up to 999 available) are work tracks, as indicated by the letter W which appears in their Track Control areas. Work tracks do not playback. In order to playback audio regions that are currently on a work track, you must move them to a play track. For this reason, it is important that you understand how to change the position of the different tracks.
To move a track from one track to another, do one of the following:
1. In the Track Control area at the left of the destination track, select the new track from the Track pop-up menu.
2. Click the Track Control area, then drag the
2. Choose Edit > Cut (Command-X) or Copy (Command-C).
3. Click any track’s Control area to select that track as the destination.
4. Choose Edit > Paste (Command-V).
Tracks are never replaced when you use Deck’s Paste command. The pasted track is always placed on the track below the selected destination track.
To rename a track:
1. Click the track’s Control area.
2. Choose Edit > Rename.
3. Type in a new name for the track, then click OK.
The Tracks window will appear immediately showing the track’s new name in the Control area pop-up.
You can also rename tracks by holding down the Command key and clicking on the Track pop-up
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menu. This method offers a simple way to change the name of the current item in most of Deck’s list pop­ups. The same shortcut works with Location Times and Mixer States in the Deck Transport window.

Navigating the Tracks window

Before you can really edit audio regions and wave­forms, you will need a basic understanding of the tools you will use to navigate within the Tracks window and configure the waveform display area.
To change the waveform display magnification:
• To magnify (zoom in on) the current waveform display, click the Magnify button.
Fit Selection button
• Option-click the Fit Selection button to center the display on the beginning of the selected range or region. Command-click the Fit Selection button to center the display on the end of the selected range or region.
To magnify the vertical display of waveforms:
• Click the up arrow (Waveform Expand) button to magnify the view of a low-level signal.
• Click the down arrow (Waveform Contract) to return the display to its normal resolution.
Magnify button
• To demagnify (zoom out on) the current waveform display, click the Demagnify button.
Demagnify button
• Command-click the Magnify or Demagnify button to zoom all the way in or all the way out, respectively. Option-click them to (de)magnify 2 times; Shift-Option-click to (de)magnify 4 times.
• To auto-zoom to show only the current selection, first select a range or region and then click the Fit Selection button. This is a particularly useful tool for display manipulation when accurate waveform editing is required.
Vertical Zoom buttons
This will only magnify the display of the waveform, not the actual audio data. If you wish to alter the disk data to increase the actual level of the audio, use the Normalize command. For more information, see Chapter 5, “Effects.”
Use the left and right bracket keys ([ and ]) as a quick shortcut when expanding or contracting the waveform display.
To store view memories:
1. Set the waveform display so that you are viewing the range you desire at the magnification you wish.
2. Command-click any of the four View Memory buttons.
View Memory buttons
To recall the stored view:
• Click a view memory button.
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The Deck Magnify and Fit Selection tools allow you to zoom in and out in steps that are smaller than the steps between display resolutions. If you are not paying attention, you may end up with the display adjusted to an odd resolution. To pop back to the resolution of your choice, select that resolution on the Axis Resolution pop-up.
To toggle track size:
• Click the Track Size Buttons to select track size.
Track Size buttons
reference to where transitions or changes occur. You can also use Markers in conjunction with the Tab key to facilitate locating and returning to parts of your session where numerous edits or processes are required.
Markers are identical to Location Times, which are accessed from the Transport window. Whenever you create a Marker (by pressing the Enter key) the Marker’s time or name is added to the Location Times pop-up menus, and can be accessed through the pop­up as an autolocate point.
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The Track Size buttons allow you to select one of four waveform display modes. The larger modes are best for locating zero points in a waveform, while the medium display is best for waveform range or region editing, and the shortest is quite useful for track shuffling.
To place markers in the Tracks Window Time Axis (timeline):
• Press Enter on the keypad. Whenever you press the Enter key, (during recording, playback or when idle) a red flag—or Marker—is placed in the Tracks Window Time Axis (or timeline) at the current location. The numbers that appear next to the Marker indicates the Marker’s time coordi­nate.
• To rename a marker, Command-click it and a naming dialog will appear.
• To delete markers, Option-click them. Pressing Tab automatically scrolls the Tracks display to bring the next marker along the Time Axis into view.
Markers can greatly aid the decision-making and navigation tasks associated with Tracks window editing. For example, enter markers while recording or playing back audio to flag mistakes or keeper passages, so you can easily locate these areas when you begin editing. If you tend to get lost when recording long repetitive parts, use Markers to provide an on-screen

Basic Range Mode and Object Mode Editing

Range mode lets you select any piece of any waveform on any track, and slice or copy that piece to create or alter a region. Object mode lets you select groups of regions and move those regions for the purposes of song writing, effects spotting, or general organization. You can’t select anything smaller than one region in Object mode.
Object and Range Mode buttons
Range mode allows you to select waveform ranges by dragging across those ranges. Most of the edits you would perform in Range mode pertain to defining pieces of an audio track as regions, cutting and pasting small portions of longer audio regions, and fading or crossfading sections of audio regions. Object mode is designed for wholesale arrangement of existing regions, and general trimming and placement functions.
For a complete list of keyboard shortcuts that make editing more efficient, see Chapter 9, “Deck Refer­ence.”
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To select a waveform range:
1. Click the Range Mode button (or the ~ key) to make sure you are in Range mode. The button will be highlighted.
Range Mode button
2. Drag over any waveform area.
If you’re working in pattern-based music forms, the Range mode can help you do cookie-cutter editing, so you can find and edit loops quickly and seamlessly. Assume you’ve already recorded or imported a 1-bar drum loop and pasted copies of it end-to-end in track one. While listening to this drum loop, you then record a bass line on track two. Now you can use the range of the drum loop as a cookie-cutter to ease selection of a bass passage for looping. Just click once on any drum loop region in track one, then press the tilde (~) key. If you were originally in Object mode, you’ll now be in Range mode. If you were originally in Range mode, press the tilde (~) key once more, to get back to Object mode. The selection range will now exactly equal the length of the drum loop. Next, press the down arrow to move the selection range to your new bass track. You can audition the bass track (Shift­Spacebar) and move the selection range along the track using Option-left/right arrow to find the desired bass repetition. Slice your best take (Command-R) then copy and paste it to build a new looped bass track.
Selected waveform range
If you drag anywhere within the selection, you can tear off the selected range and place it on any track at any time. If you want to define the selected range as a new audio region (for later arrangement in Object mode), you can choose Edit > Slice (Command-R) to create new regions out of the selected range in place, so no overall change in timing or audio placement occurs. You can also process audio ranges with destructive effects available in the Process menu.
There are a number of key commands that greatly enhance the Range mode drag-edit functions. For example, the up and down arrow keys move the selection range between tracks, holding down the Option key while pressing the left or right arrow keys will cause the selection to travel along the timeline, and holding down the Shift key and pressing the arrow keys will extend the selection range. Holding down the Command key when using the arrow keys will let you move the selected audio.
Because you’ve used your consistent drum-loop building block as your cutting tool, you won’t have to individually edit the begin/end points of subsequent loops. This editing approach makes the loop identifying, editing and placement processes much easier and is an enormous time saver.
To object-select a region:
1. Click the Object Mode button (or ~ key) to make sure you are in Object mode. The button will be highlighted.
Object Mode button
2. Click the desired waveform region.
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click and drag to paste the current selection at the end of the preceding region (commonly known as a butt splice), and the Command-Option arrow key combinations to move selected audio regions around in the Tracks window. Note that whenever you move a region into an area of the Tracks window where other regions already exist, the region being moved will actually cut (or edit) any regions it falls onto or overlaps.
A selected waveform region
You can hold down the Shift key and click another region to add that region to the selection. Note that Deck allows you to select multiple regions which aren’t next to each other, which can be very useful for checkerboard-style editing and processing. You can now edit the selected region in a number of ways. If you click and drag anywhere within the region, you can drag and place it anywhere within the Tracks window. You can accomplish the same thing by choosing Cut (Command-X) from the Edit menu, and then placing an insertion point anywhere in the Tracks window to paste the selection. (You can also delete the selected range simply by hitting the Delete key on your Macintosh keyboard, but then it will be deleted— it won’t go into the Clipboard.) You can use the Edit menu’s Copy and Paste commands to paste multiple copies of the region end-to-end (or in any other desired arrangement). You can also execute destruc­tive effects on any selected region or regions. To do so, select the Destructive Effects submenu from the Process menu. For more information about effects, see Chapter 5, “Effects.”
Note that when you move a region, the Data Indicator boxes in the upper right corner of the Tracks window will update to show you the duration of the region and the start, stop, and current (mouse) positions. Use these numbers to help place audio at the desired sample, frame, beat or second.

Selecting Axis Units and Managing the Grid

Deck allows you to adjust any session to show you all times and waveforms in seconds, samples, SMPTE frames or bars and beats. You can set these units based on the type of editing you plan to do, and you can reset them at any time without worrying about altering the timing of your tracks. The different units can be very helpful, and it is important to understand them, because many Tracks window edit functions are unit-oriented. One major reason for this is the Tracks window grid, which is extremely useful for many arrangement tasks.
Smart Grid
Deck’s smart grid is like an invisible template that automatically pops your edits to the nearest applicable unit. It’s called a smart grid because it automatically adjusts to the most reasonable units for the current display resolution. For example, if you have chosen seconds as your Axis Units, the Tracks window grid can automatically switch between settings—minutes, 10 seconds, 1 second, centiseconds, milliseconds, and samples—based on how far in you zoom. The Deck grid is a particularly important tool for musical arrangement, because it allows you to do drum machine-style editing of audio regions, and edit general audio regions to specific tempos. Although you are free to turn off the grid at any time, it will be worth your while to learn its basic functions.
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Use Option-click and drag to tear off a copy of any region, while leaving the original behind, Command-
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To select time units for viewing the session:
• Select the desired units from the Axis Units pop­up near the top left of the Tracks window.
by clicking on the Grid button directly to the left of the Axis Units pop-up.
Grid button
2. Click this button again to turn the grid back on.
Axis Units pop-up menu
These units will be saved as a part of the session, and when the session is next opened, it will show all time in these units. Remember, you can change your chosen units at any time without affecting the placement of any audio regions.
Beat Mode
If you are working in Beat mode, there is a circum­stance in which you may wish to have audio regions stick to their bar and beat placement when tempo is changed. If you are using Deck as a virtual drum machine (playing individual drum sounds back as regions), then you will often want to make sure that any tempo changes will adjust audio region placement to make sure that the regions still start at their original bar and beat locations. In this situation, changing tempo will alter where bar and beat boundaries occur in relation to real-time, and bar/beat start times are considered to be relative times rather than absolute times. Deck offers a special preference for this type of editing. If you wish the regions to stick to their bar and beat locations whenever tempo is changed (in Beat mode), then see the “Change region start times with BPM change” preference in the File menu’s General Preferences submenu. When this option is turned on, tempo changes in Beat mode will adjust the placement of audio regions so that they retain their bar and beat locations. For more information, see Chapter 7, “MIDI and Synchronization.”
To turn the Grid on and off:
1. Choose Snap to Grid from the Options menu, which allows you to toggle the grid on and off. Note also that you can toggle the grid on and off
The Grid button will be highlighted when Snap to Grid is enabled.
To jump to a specific display resolution:
• Select the desired resolution from the Axis Resolution pop-up to the right of the Axis Units pop-up.
Axis Resolution pop-up menu
This is the fastest and most accurate way to set the waveform display area to show the resolution you want. You can now proceed with any edits that should be based on the current units. Remember, you can use any of the four Tracks window view memories to store your current waveform view.
When the resolution is changed, the waveform area is zoomed in or out at its left side. This may pop the display to an area that no longer shows the current selection (or shows its center, but makes it impossible to see the start or end of the selection). Remember, regardless of resolution, you can immediately center the waveform display on the beginning or end of the current selection. To do so, use Position at Beginning
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(Command-[) or Position at End (Command-]) from the Option menu’s Selection Tools submenu.
To locate to a specific point in the session, simply click the Time Axis (also known as the timeline) to jump to that point. The square black cursor in the Time Axis indicates your current session location.

Editing Regions

Audio regions are the building block of any Deck session, and the techniques for creating and defining regions are among the most important skills to develop. A region can be created in a number of simple ways, from simply tearing off a waveform range to slicing the range in place. Once you have created an audio region, there is a very simple method to edit the start and end points of that region. It requires no special mode, and can be done very quickly.
Whenever possible, make your begin/end points occur during a silent passage, between sound events. Or, if it’s not possible to find a good break between words or notes, try to cut at the zero-crossing, where the waveform crosses the line in the middle of the track display. These simple techniques will help you avoid audible clicks and pops resulting from abrupt edits.
To re-size an audio region:
1. Click the Object Mode button (or ~ key) to make sure you are in Object mode.
2. Select the desired waveform region.
3. To re-size the region, click, drag on any of the four region definition tabs, located in each corner of the selected object.
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Region definition tabs
While you do this, a marquee will appear, highlighting the new size of the region. You can view the numeric display in the upper right corner of Tracks window to see the current size of the region. If you are editing region size with the grid turned on, the size will automatically be constrained to the grid.
Remember, an audio region is like a tiny window into the source sound file. You can adjust that window to show any part of the sound file, but there is no way to make an audio region reveal more data than is contained in the source sound file. When you drag a region definition tab to re-size the region, but the region refuses to grow any larger, this means you have reached the end of the source sound file data.
You can edit the begin and end points of two or more regions simultaneously by selecting multiple regions in Object mode. Just click and drag from an empty section of the Tracks window to create a marquee selection, or hold down the shift key while clicking on the regions you wish to select. Then, click any one of the selected regions’ Region Definition tabs and hold down the mouse button while re-sizing. All selected regions will re-size to the begin or end point you set.
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Using Play Tracks and Work Tracks

While Deck looks like a simple multitrack audio recorder and editor, the concept of virtual tracks allows you to create mixes that are many layers deep without bouncing tracks. You can think of it like this: Deck allows you to record and arrange a virtually unlimited number of tracks, but at any time you can choose which of those tracks will play. All tracks other than the top play tracks in the Tracks window are called Work tracks. Work tracks do not play back, but they can be mixed together with the play tracks if you have the Virtual Mix command enabled. Work tracks store all information about a track, including automa­tion. If you do not have the Virtual Mix command enabled, you can use work tracks as a visual database of potential playback tracks, arrangements, and pre­mix sources.
To move tracks from Play tracks to Work tracks and back:
• In the Tracks window Control area, click and hold on the track name of the destination track. You will see a pop-up listing all tracks currently in your session. Select the new track. When you let go of the mouse, the new track and all associated information will appear on that track.
2. Select Audition Selection from the Process menu’s Audition submenu (Command-T, or Shift­spacebar).
Your selected range or region(s) will play back. On playback, all audio will be panned to the center, and automation will be ignored. Note that the Audition command will play back work track audio, if you have that audio selected.
To autocue a session range for loop evaluation:
1. Select the waveform range or regions that constitute the portion of the session you wish to hear in loop playback. All tracks will play back when you begin the cue loop, regardless of which tracks are contained in the selection.
2. Press C. The current selection range is automati­cally transferred to the Transport window’s begin and end times, and Loop mode is turned on. You are now ready to hear the loop.
3. Press the Play button in the Transport window (or the spacebar on your Macintosh keyboard) to hear the loop.
The loop will play back repeatedly until you click the Stop button in the Transport window or hit the spacebar on your Macintosh keyboard. To turn off the loop, click the Loop button in Transport window (or press Option-C).

Fast Cueing and Auditioning

The Deck Tracks window offers a number of shortcut features you can use to audition specific selections and autocue a range for loop evaluation.
To audition any waveform range or region:
1. Select the waveform range (Range mode) or region (Object mode) you wish to audition. You can select a range or regions on multiple tracks, if you wish.
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Loop button

Constructive Fades and Crossfades

The Deck Tracks window offers all of the standard constructive fade and crossfade functions you would expect in an audio workstation. Unlike automation envelopes (which physically control the volume or pan faders), fades and crossfades create new audio data, and place that audio data on top of the selected range, without deleting the original audio data. Crossfades in particular are extremely important sound design tools,
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because they let you overlap two audio regions on the same track, and edit the transition between the two regions so that the first one fades out as the second one fades in. Normally, this would require two tracks, but Deck makes it possible to accomplish this on a single track. This is the kind of range selection you might make to generate a crossfade between two regions:
If you executed a crossfade in this selection, you would get the following results. Region 1 will begin fading out at the beginning of the selected range, and will be fully faded by the end of the selected range. Region 2 will begin fading in at the beginning of the selected range, and will be at full volume by the end of the selected range. The result of this crossfade would look like this:
Crossfades are based on audio data that is after the end of region 1 and other data that is before the beginning of region 2 in the source sound files. If you attempt to create a crossfade using regions which reference sound files that contain no data after the end of region 1 or before the beginning of region 2, Deck will warn you that there is no data. You will still be allowed to create the crossfade, but Deck will use silence as the surrogate data.

Fade out shapes

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This curve keeps Region 1 at full volume throughout the crossfade and then immediately fades it out at the very end of the selection.
This curve fades out Region 1 relatively slowly, keeping the amplitude fairly high. Towards the end of the crossfade, the amplitude drops off sharply.
Fades and crossfades are usually based on the current selection, but Deck offers a number of different fade in and fade out shapes, which also have a great effect on the outcome of any fade or crossfade.
This curve fades out Region 1 slightly faster, with the amplitude slightly lower than the previous envelope.
This envelope fades out Region 1 with a linear fade curve. It creates a smooth, even fade out. It is the default curve.
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This curve fades out the amplitude of Region 1
Border of region 1 and 2
Selection range crosses both regions
Region 2
Region 1
relatively quickly at the beginning of the crossfade.
This curve drops the amplitude of Region 1 even more quickly at the beginning of the crossfade.
This envelope silences Region 1 at the beginning of the crossfade.

Fade in shapes

This curve fades in Region 2 with a linear fade curve. It is slightly slower, with an even amplitude throughout the crossfade. This is the default envelope.
This curve fades in Region 2 slowly at the beginning of the crossfade.
This curve fades in Region 2 even more slowly than the previous curve.
This curve brings up Region 2 at full volume immedi­ately at the very beginning of the crossfade and keeps it there throughout the crossfade.
This curve fades in Region 2 quickly in the beginning, reaching full amplitude fairly early in the crossfade.
This curve fades in Region 2 at a moderately fast rate with slightly lower overall amplitude.
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This curve silences Region 2 until the end of the crossfade.

Possible envelope combinations

Here are some combinations of Fade Out and Fade In envelopes that you may wish to try.
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Linear Crossfade—A good general purpose
crossfade with a smooth, even transition between Region 1 and Region 2. If volume drops across the center of the crossfade, try the equal power crossfade.
Equal Power Crossfade—A good general purpose
crossfade, useful in cases where a linear crossfade seems to create an overall drop in volume across the splice point.
Overlap Fade—This combination of curves keeps
both regions at full amplitude throughout the crossfade: Region 2 jumps in at the beginning and Region 1 jumps out at the end.
crosses the border between two touching regions, a crossfade is generated.
2. Select Fade Selection from the Process menu.
Remember, fade in always begins at the beginning of the selected region and fade out always ends at the end of the region. This is true no matter how far from the beginning or end you select.
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Fade in
Fade out
Silence—Choosing these two curves will create
silence for the duration of the crossfade. This combination is not particularly useful for most applications.
To fade or crossfade the current selection:
1. Open the Tracks window (Command-3), make sure you’re currently in Range mode (~ key), then click and drag with the mouse to select the waveform range you wish to fade or crossfade.
This range must cross at least one region boundary. If it crosses only the beginning of a region, a fade in is generated. If it crosses only the end of a region, a fade out is generated. If it
Cross fade
To set the default fade/crossfade:
1. Select Set Default Fade from the Process menu.
The default fade is the basic fade in and fade out shapes (along with default durations) that are used when you choose the Fade Selection command or the
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Default Fade command. The Fade Selection command always uses the default fade curves, but creates the fade or crossfade according to the current waveform selection. The Default Fade command always executes the fade or crossfade using the default fade shapes and the default fade durations. This is a very useful command when you want to create tiny smoothing fades or crossfades, but you don’t want to zoom all the way in to select a tiny range. The Default Fade command lets you make large waveform selections that are capable of creating very subtle fades. Whenever you want to create a fade or crossfade that doesn’t use the default fade shapes, use the Custom Fade command. This command works just like the Fade Selection command, except it always prompts you to choose your fade shapes before it creates the fade.
2. Set your fade in and fade out shapes, and enter time durations that will be used by the Default Fade command.
3. Click the OK button.
You have now set your default fade information.
Remember, Deck allows you to execute fades and crossfades on any number of regions at one time. When you select multiple regions and choose the Default Fade command, all selected regions are faded or crossfaded using the default fade shapes and durations. When you select multiple regions and choose the Fade Selection command, all selected regions are faded or crossfaded using the default fade shapes and their whole duration as the fade durations.
3. Select Default Fade (Command-H) from the Process menu.
If you have a great number of regions selected, this process may take a while. After a few moments, the Deck Tracks window will reappear and all of your fades and crossfades will be in place.
If you are editing music, dialog, or effects, you can use the Default Fade command as an auto pop-filter for correcting the clicks and pops you may have across region boundaries. To do this, set the default fade shapes to equal power and the default fade durations to a short period (60ms, for example). Then select all regions and choose the Default Fade command. All regions will be faded in, faded out and/or crossfaded, guaranteeing that no region transitions will be abrupt. For more information about fade combinations, see “Possible envelope combinations” on page 42.
To create a custom fade or crossfade:
1. Open the Tracks window and select the waveform range you wish to fade or crossfade. This range must cross at least one region boundary. If it crosses only over the beginning of a region, a fade in is generated. If it crosses only over the end of a region, a fade out is generated. If it crosses the border between two touching regions, a crossfade is generated.
2. Select Custom Fade (Command-G) from the Process menu.
To execute the default fade/crossfade:
1. Make sure you have set your default fade information as described above.
2. Open the Tracks window and select the waveform range you wish to fade or crossfade (Range mode), or any region or regions (Object mode) you wish to fade or crossfade.
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3. Choose your fade out shape and fade in shape
4. Click the OK button.
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After a few moments, your crossfade will be complete and you will see it in the Tracks window. Remember, if there is no audio data in the source file after the end of Region 1 or before the beginning of region 2, Deck will warn you that no data is available. However, Deck will allow you to execute the fade anyway, using silence as the missing crossfade source data.
If you have selected a waveform range that only covers a region beginning or a region end, you will see only one set of fade shapes, rather than two, because you are executing a fade, not a crossfade.
To delete crossfades:
1. Open the Tracks window and select a waveform range that touches any crossfade or regions that contain any crossfades.
2. Choose Delete Fade from the Process menu.

Compacting audio that contains crossfades

When you are dealing with crossfades, you must pay special attention if you plan to use Compact Session or Compact Audio File later on. Both of these processes offer an adjustment called Handle Size, which allows you to choose how much source audio before each region’s start and after each region’s end will be retained when the source sound files are compacted (that is, when unused portions of sound files are deleted). It is possible to compact a session or sound file with smaller handles than you would need to recreate session crossfades. Remember, crossfades are built from the sound data before the beginning and after the end of the regions. If you delete crossfades or perform edits that delete crossfades after you have compacted with a small handle size, there may not be enough data to recreate the deleted crossfades.
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All fades in any regions touched by the current selection will be deleted. Note that fades and crossfades are small audio files that are generated automatically by Deck and placed in the current session’s Crossfades Folder. When you delete fades, they will be deleted from your hard disk. However, the crossfades are not physically deleted until you save the current session. When you do so, the disk space occupied by the deleted fades will become available.
When you move regions that are connected by a crossfade, that crossfade will be deleted automatically. Any crossfade is related specifically to the two regions it bridges. The crossfade loses all meaning when the regions are separated.
Fades and crossfades are generated by Deck from the original source sound files. Deck always keeps track of the source sound files, and can recreate the crossfades automatically if you delete any of them from your drive. If you ever want to free up disk space consumed by a session’s Crossfades Folder, you can simply throw that folder away. The crossfades will be rebuilt automatically when you next open the session.

Using Compact Session and Compact Audio Files

Compaction is a destructive process, so make sure you understand what you’re doing before you use it. It is particularly important that you understand the Always Save Regions when Session is Saved and Rewrite Regions preferences in the Deck General Preferences dialog. These preferences have strong effects on the compaction process. Make sure to read about those preferences before you compact audio files or sessions.

Compact Session

The Compact Session function can be very useful. Because Deck is a non-destructive recorder, audio data is not deleted when new audio is recorded. This means that no recording or editing process actually changes, damages or deletes the original source files, so you can always go back to previous takes and versions. The only negative side effect of this characteristic is that unused takes and throwaway regions stay on your hard disk, even after you stop using them. If, for example, you record three voice-
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over takes and decide to keep the second take, takes 1 and 3 remain on your drive even after you remove them from the session. To permanently delete all unused audio associated with the current session, you will use the Compact Session process. To permanently delete all unused audio from a single audio file, you will use Compact Audio File.
Compact Session automatically compacts all of the audio files in the session’s Audio Files folder which are used in the current session. This is the command you will always use to get rid of unused audio data (junk takes, deleted words or unused solos, for example) in all sound files associated with the session.
Files are compacted in the following way: Deck looks at the list of audio regions and loops in each audio file. It then looks through the audio data in each file, and finds all audio data that is not used in any region. After the unused audio has been found, it is permanently deleted from the drive, and all region definitions are updated.
Compact Session only compacts audio files located in the current session’s Audio Files folder. It will not compact audio files located elsewhere on the drive, or on other drives. This safety feature has been built into Deck to prevent the accidental compaction of sound files in a central sound effects library, or of sound files used in multiple sessions. Make sure you always keep sound library files and shared sound files in a folders outside the current session’s Audio Files folder.
To compact a session:
1. Make sure you have deleted all unwanted audio regions from the Tracks window—Play Tracks and Work Tracks.
2. Choose File > Preferences > General and turn on the “Always save regions when session is saved” and “Rewrite region list” options.
3. Open the Library window (Command-6).
4. Choose Session > Library Operations > Update from Session.
5. Save your session (Command-S).
6. Choose Session > Compact Session, set a Handle Size.
7. Click OK.
The Handle Size setting allows you to keep a little bit of extra audio data before every region start and after every region end, which will be useful in the future if you plan to crossfade the regions. You will probably want to set your handle size to at least two seconds for this purpose.
When your session contains crossfades, you must pay special attention to Handle Size settings. It is possible to compact a session or sound file with smaller handles than you would need to recreate your session’s crossfades. (Remember, crossfades are built from the sound data before the beginning and after the end of the regions.) Compacting with too small a handle size will not alter your current crossfades. However, if you delete crossfades or perform edits that delete crossfades after you have compacted with a small handle size, there may not be enough data to recreate the deleted crossfades.

Compact Audio File

When you select Compact Audio File, Deck looks through the audio data in the file, and finds all audio data in that file that is not used in any region in the current session. After the unused audio has been found, it is permanently deleted from the drive, and all region definitions are updated. The Handle Size setting allows you to keep a little bit of extra audio data before every region start and after every region end, which will be useful if you plan to crossfade the regions. You will probably want to set handle size to at least 2 seconds for this purpose.
To compact audio files:
1. Choose File > Preferences > General.
2. Turn on “Always save regions when session is saved” and “Rewrite region list.”
3. Open the Library window (Command-6) and
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choose Session > Library Operations > Update from Session.
4. Select File > Compact Audio File.
5. To compact an audio file, just select that file, enter a handle size and click the Compact button.
This process is permanent, so be sure you want to alter the selected audio file before you proceed. You may wish to make a copy of the file if you think you might want to use it in its original form later on.
Compact Audio File affects only the audio file you select, unlike Compact Session, which affects all of the audio in your session’s audio files folder.

Spotting Audio Regions to Timecode

The current time indicator is particularly useful when you want to spot a sound to an internal sync point (a point other than the start or end of the region). If, for example, you had the sound of a car roaring by, with a skid sound half way through, you could place the mouse at the skid sound and spot that sound to the desired frame.
You do not have to drag the region to place it. You can also Copy or Cut the region, click to place the insertion point at the correct frame, and then choose the Paste At or Paste After command.
If you know the exact time to which you wish to spot a region, double-click the region, which brings up the Region Info dialog. You can change the region’s start time by typing in the new time or capturing one. You can also change the region’s name by typing in a new name.
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One of the most common tasks in the audio post­production process is the placement (or spotting) of sound to a particular SMPTE frame. Deck allows you to do this in a very simple way using the normal editing tools.
To spot an audio region to a specific SMPTE frame:
1. Open the Tracks window and set the units of the window to SMPTE using the Axis Units pop-up.
2. Click the Object Mode button (or ~ key) to switch to Object mode.
3. Add the audio region you wish to spot using the process described in “Adding Audio Files and Regions to a Session” on page 22.
4. Click and hold on the audio region you wish to spot.
5. Drag the region to the frame you desire.
As you drag the region, the number indicator boxes near the upper right of the Tracks window are updated to show the start time, end time, current time, and duration of the selected range. The current time is the time that is directly under the cursor.
For more information about synchronization and spotting with Deck, see “Synchronization” on page 93.

Using the Tempo and Time Signature settings

The Deck Tracks window offers some simple tools that make it possible to edit audio according to traditional bar and beat settings. This is an absolute necessity when you are recording or arranging music to match a MIDI tempo, click track, or MIDI sequencer track. When you run Deck with the Metro sequencer, the tempo settings take on particular importance, because they allow you to match bar and beat edits between the two programs. For more information about using Deck with Metro, see “Using Deck with the Metro Sequencer” on page 90.
To set and use Deck’s tempo and time signature information:
1. Open the Tracks window and set the units of the window to Beat using the Axis Units pop-up.
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2. Drag on the Tempo selector to set a new tempo.
information in Metro if you are running both programs. Remember, Deck supports tempo maps, so Metro tempo maps will always be reflected on the Deck Tracks window axis markers (when you are in Beat mode).
Tempo selector
3. You can also hold down the Command key and click the selector to enter the new tempo or time signature as text. Then press the Return key on your Macintosh keyboard to apply the change.
4. Drag on the time signature numerator selector to set the number of beats to a measure.
5. Drag on the time signature denominator selector to set the value of the note that should be considered one beat.
For example, setting this to 4 means that a quarter note is considered to be one beat.
These values are very useful for song-oriented arrangement. When you set these values, you are determining the units that will be used by the beat mode axis markers, and the associated grid settings. Note that the tempo and time signature values only effect the way that Deck’s Tracks window Time Axis, Grid, and numeric indicators functions (and, of course, the Transport window’s counter). The tempo and time signature values do not alter the placement of any audio regions unless you have configured Deck as described in the following Important message.
If you are using the Metro sequencer, you will find that any tempo and time signature changes you make in Metro will automatically be made in Deck. Also, any current selection range in Metro’s Note Editor or Tracks window will automatically be selected when you switch to Deck. Note, however, that changes made to tempo and time signature in Deck are not passed to Metro when you switch (Metro is designated as the tempo master), so you should change your tempo and time signature
If you are working in Beat mode, there is a circum­stance in which you may wish to have audio regions stick to their bar and beat placement when tempo is changed. If you are using Deck as a virtual drum machine (playing individual drum sounds back as regions), you will often want to make sure that any tempo changes will adjust audio region placement to make sure that the regions still start at their original bar and beat locations. In this situation, changing tempo will alter where bar and beat boundaries occur in relation to real-time, and bar/beat start times are considered to be relative times rather than absolute times. Deck offers a special preference for this type of editing. If you wish the regions to stick to their bar and beat locations whenever tempo is changed (in Beat mode), then see the “Change region start times with BPM change” preference (under General preferences in the File menu’s Preferences submenu). When this option is turned on, tempo changes in Beat mode will adjust the placement of audio regions so that they retain their bar and beat locations. For more informa­tion, see Chapter 7, “MIDI and Synchronization.”

Using an External Editor

Deck allows you to assign an external audio editing program, such as BIAS Peak, which can be launched from within Deck and used to process audio files.
Deck is designed to allow you to run an external editor and Deck at the same time, and Deck’s Launch Editor command automatically switches you into the other program.
Editing audio in programs that recognize audio regions is different than editing in programs that do
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not recognize regions. Both methods are discussed in the following section.
To use an external editor with Deck, you will have to have sufficient RAM to run both programs. Use the Finder’s Get Info command to find out how much RAM you audio editing programs requires.
Edit your audio with care if you plan to play it from Deck again. If you destructively delete a waveform range or change the length of the file, you will change the overall timing of the Deck track(s), and your Tracks window arrangement may be permanently altered. It is a good idea to work with a copy of the sound file if you can.
To set an external sound editor:
1. Choose File > Preferences > General.
2. Click Set to the right of Sound Editor signature.
3. Locate and select your editing program.
4. Click Open.
Set Sound Editor signature in the General preferences dialog
To edit Deck audio files using an external editor:
1. Make sure you have selected your sound editor using the process described above.

Using BIAS Peak as Deck’s External Editor

Editing audio regions using Peak as external editor is a bit different than using any other editor, since Peak recognizes the concept of audio regions.
To edit a Deck audio region in Peak:
1. Make sure you have selected Peak as your sound editor using the process described in the previous section.
2. In the Tracks window, switch to Object mode.
3. Select the audio region you wish to edit.
4. Choose Process > Launch Editor (Command-E).
You will immediately be launched into Peak, and the selected region will be opened in that program. The region will be highlighted. You can now perform any edit you desire, and when you save the change and switch back to Deck, the changed sound file will play back.
Only changes made to the waveform and saved will be reflected in Deck.
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2. Make sure the Tracks window is in Object mode and select the region or file that you wish to edit.
3. Choose Process > Launch Editor (Command-E).
You will immediately be launched into your external editor, and the entire audio file that contains the selected region will be opened in that program. You can now perform any edit you desire, and when you save the change and switch back to Deck, the changed sound file will play back.

Conclusion

You have learned how to edit and manage audio regions in Deck, proceed to the next chapter to learn about Deck’s Built-in destructive and real-time effects as well how to use Premiere format and VST plug-ins with Deck.
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Chapter 5 Effects
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Chapter 5: Effects

The effects available in Deck fall into three basic categories: Destructive effects that actually rewrite audio files; non-destructive real-time, in-line effects that act in much the same way as standard external effects boxes or the EQ controls on an external mixer, affecting the signal in real-time during playback or mixdown, leaving the source audio file intact; and Plug-Ins.
Deck plug-in effects use both the Adobe Premiere plug-in architecture and Steinberg VST plug-ins, and are designed by third-party developers such as Arboretum Systems and Waves. These are separate optional software packages that may be purchased from these developers.
You may also choose to use other stand-alone sound editing programs— such as Peak—to destructively edit Deck audio files. Virtually any digital audio editing program that works with Deck-supported audio formats can be assigned as an external editor in Deck, and can be launched from within Deck with a single command.

Deck’s destructive effects

There are certain cases where you might want to change the actual audio data in a destructive, or permanent, manner. Suppose you have recorded a perfect solo, but the overall level is slightly low (or the waveform seems short). You would definitely want to increase the level of that track to its maximum. All the destructive effects are on the Process > Destructive menu.
Normalize—looks at an audio region (or group of
regions) and automatically adjusts amplitude (volume) to the maximum allowable level. This allows you to bring up low-level signals to a reasonable level, which uses all of the amplitude resolution available on your system.
Group Normalize—functions in the same manner
as Normalize, except that it finds the peak over a group of regions and adjusts each region the same amount.
Waveform before Normalizing
Waveform after Normalizing
Reverse—takes the selected audio region (or group
of regions) and turns them around so they are backwards. This is quite useful for specialty effects and preprocessing effects such as pre-echo.
Invert—flips the audio region (or group of regions)
upside-down. This does not alter the sound of the region(s), but can be very useful for matching waveforms for looping and general sound design tasks.
Duplicate—physically duplicates the range or
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region(s) you have selected and copy the new audio file(s) to that session’s Audio Files folder. This is useful if you have copied an audio region several times in your Deck session, but want to have only one instance of that audio file affected by an edit, for example. Deck will make a separate physical copy of that region in the Audio Files folder, and changes made to it will not affect other copies of that region.
To normalize, reverse, invert or duplicate a region or group of regions:
1. In the Tracks window, select the range or region(s) you wish to process.
2. Choose the desired effect from the Process > Destructive Effects submenu.
3. Whenever you perform a destructive effect, Deck will ask you if the process should be executed on a copy. Signal processing permanently changes audio data, and it can’t be undone, so it is always a good idea to select Make a Copy when using destructive effects.
4. Click OK or Make a Copy to continue.
If you chose Make a Copy, the copy has been placed in the position of the original audio region, but the original region has not been altered.

Real-time effects

Deck offers built-in real-time, in-line non-destructive effects that are available during playback. The real-time effects in Deck are: Parametric EQ (single and 4-band), Delay, Chorus, Hi Shelf EQ, Lo Shelf EQ, Gain, and Graphic EQ.
Preferences menu’s Effects submenu.
These effects are simple to use, and have an intuitive graphic interface that is similar to that of any multi­effects box. In fact, these effects are easier to use than many hardware multiprocessors, as all the controls for all of the effects you have chosen are available to you in a single window.

Assigning effects to play tracks

In Deck, create a new session, or open an existing session. Open the Mixer window from the Windows menu (Command-2). You will notice four boxes labeled Thru at the top of each track’s mixer module.
Effect Selector pop-ups at top of each mixer module
These are the Effect Selector pop-ups. When you click and hold on Thru in one of the Effect Selector boxes, a pop-up menu will appear containing the names of all the Built-in and VST effects available to you. Keep holding down the mouse button, and scroll through the list to select an effect to add to that track. (Note that you can add up to four effects to each play track by using each of the track’s selector boxes.) Choose one of Deck’s Built-In effects for the Effect Selector pop-up menu > Built-in FX submenu.
These effects are available at each play track’s Mixer module, and can be configured in the Effect window. You may assign up to four real-time effects to each play track. The quantity of each kind of effect you will have available in the Mixer window and the configura­tion of the Effect window can be altered in the
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Built-in FX submenu in the Effect Selector pop-up menu
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Once you have added effects to your play tracks, you will see the names of the effects you’ve selected in these selector boxes.
Effects selected, the Delay 1 effect is bypassed
You will now hear the effects when you play back your session. To temporarily bypass an effect, click the Bypass Button to the left of that effect’s selector box, and click again to turn the effect back on—the Bypass Button will be highlighted with the effect is on. This allows you to turn the effect on for only part of a track, or to hear the track with and without the effect while keeping the changes you’ve made to that effect’s settings.
To remove an effect and all of its settings from a track, click that effect’s selector box and scroll up to Thru. This removes the effect and all of its settings from that track, but you can always add it, or a different effect, at any time, and re-configure it in the Effect window. Now open up the Effect window from the Windows menu (Command-7). You will see slider controls corresponding to each of the effects that you have selected for your session in the Effect window. The following example shows the Effect window with multiple effects.
Each effect has a different set of parameters that you can change to tailor each effect to your needs. Even if you have chosen one kind of effect for multiple play tracks, the settings of each track’s effect can be altered independently of the others. You literally can have up to four independent effects per play track. Note however that the actual number of possible simulta­neous effects is determined by your computer’s clock speed. You can monitor your system in the CPU Meter window and avoid exceeding your system’s capabili­ties.
You will know you have applied too many real-time effects in a session when Deck starts to behave erratically. When this occurs, it is a good idea to reduce the number of real-time effects applied. The Graphic EQ is the most processor intensive real-time effect.

Adjusting Effect parameters

Each effect has a different set of parameters that can be adjusted using the sliders in the Effect window. For example, the Graphic EQ sliders work like a real graphic EQ. You can boost or cut each frequency by moving the sliders.
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Effect window
Graphic EQ Effect sliders in Deck
Many of the effects work in tandem with the Transport window. For example, as you move the Frequency slider in the EQ window, the value represented by that slider will be shown in the Control Value Indicator box (upper left) of the Transport window, and will track as you change values by moving the slider. This can be
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very useful for isolating a particular frequency with the EQ, or for finding a specific delay speed for the Delay or Chorus effects.
The following diagram shows the Transport window tracking an EQ Frequency slider.
boost, or cut, certain frequencies (that is, turn them up or down). You might use this to add mid-range punch to a bass track, or to remove sibilance from a vocal.
Deck’s EQs (single and 4-band) allow you to select the frequency affected, the gain (the amount of cut or boost) and Q, or resonance, for each EQ selected. The Hi and Lo EQ, are shelf EQ’s that allow you to select the frequency and gain of the shelf, or threshold. The Graphic EQs operate as 7-band graphic equalizers, with a slider to boost or cut each of the 7 frequency bands. Both the Graphic EQ and the 4-band EQ are processor intensive.
Delay—Adds a delayed copy of the audio at specified
intervals, creating an echo effect. A short delay, or slapback, sounds good on rock vocals and rockabilly guitar, and sounds almost like reverb. A long delay yields long, spacey echo effects.
Notice that the mouse cursor is on the frequency slider, and the value of that slider is shown in Hz in the Transport window’s Control Value Indicator box. Using the Transport window to track each slider can help you set the various parameters of each effect. You may want to test each effect individually on the same track to get acquainted with them.
Remember that these effects are non-destructive, and will not affect audio files, ranges or regions. They are available on playback, and during mix to disk operations, and you can turn them on and off and change the settings at any time, even on the fly during playback.

About Deck’s Built-in Effects

Here is a brief description of all of Deck’s real-time effects, and the different parameters you can adjust for each of them in the Effect window.
EQ (single and 4-band), Hi EQ, Lo EQ, Graphic
EQ (7-band)—Can be thought of as a very
flexible version of the Treble and Bass controls on your home stereo. EQ allows you to isolate and
The Delay effects in Deck offer you control over the delay time (length of delay), amount of feedback, cutoff frequency and “wet,” or percent of effect, compared to “dry,” or unaffected, signal.
Gain—A one-control-slider effect, which gives you a
+18/-18 dB gain stage. Try using it pre- or post­EQ. This is essentially a preamp, or attenuator, which either increases or decreases the amplitude (volume) of your playback track.
Chorus—Is really a short delay with modulation. The
delayed sound is mixed with the unaffected audio to create a thicker sound, and with extreme settings, a woozy sound. Chorus adds a lot of body and richness to vocals and guitar, and at extreme settings makes an excellent special effect.
The Deck Chorus effects allow you to choose amount of delay, speed, depth of modulation and “wet,” or percent of effect, compared to “dry,” or unaffected, signal.
Multitap—Designed to use multiple delays to
simulate reverb-like effects. Multitap is processor­intensive.
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Setting effects preferences

You may want to change the way the Effect window is configured, or change the quantity of each kind of effect available. You can change these settings by using the Effects Preferences menu.
Effects Preferences dialog
You can use this dialog to specify how you want the Effect windows sliders to be arranged, and to select the number of each kind of effect you want to have available to you in the Mixer window’s Effect Selector boxes. You can also select the maximum length of delay in the delay effects by entering the value, in milliseconds, into the Delay Line Length field.

Premiere Plug-ins

Premiere format plug-in audio effects for Deck are currently available from third-party developers including Arboretum Systems and Waves. You don’t need any extra hardware to use Premiere plug-ins—any Macintosh that is supported by Deck should also run the plug-ins. Although features and interfaces will vary quite a bit depending on which plug-ins you add, you can expect to greatly enhance your audio processing capabilities by using Premiere plug-ins.
You don’t need Adobe Premiere to use Premiere­compatible effects plug-ins with Deck. We have simply adopted the architecture that Adobe defined for Premiere audio plug-ins, as it represents a simple and open alternative to controlled standards such as the sound designer or TDM plug-in architectures.
The Plug-ins that come with Adobe Premiere itself cannot be used in programs other than Premiere.
Premiere format plug-ins are separate software packages that can be purchased, copied to your hard drive, and placed in the Deck Plug-Ins folder. Your plug-in effects will be listed in the External Effects submenu.
Although Premiere plug-in effects are destructive, meaning that they physically rewrite audio files to contain the processed audio data, they create a copy of your audio file, and work from that copy. Plug-in effects will also remove any crossfade information from the region, and may also remove automation data from the portion of the track that you have processed. It is a good idea to add crossfades and automation after processing audio with plug-in effects.
Note that you may have to leave extra RAM free in your system in order to use these effects. The more RAM you can leave free for your Premiere format plug-ins, the longer preview time you will have to audition the effect before you process the audio file.
Previewing (or auditioning) plug-in effects occurs through the Apple Sound Manager. If you are using an Apple Sound Manager compatible sound card, be sure that you have installed its Sound Manager drivers and that it is selected for Sound Out in the Apple Sound control panel.
To apply a Premiere format plug-in:
1. Select the audio in the Tracks window, either in Range Mode or Object mode, that you want to process.
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2. Choose the plug-in you want to process your audio with from the Process > External Effects submenu.
3. Adjust the settings of the plug-in and preview the plug-in before processing the selected audio.
4. Click the Process button in the plug-in to process the selected audio.
Deck will then process the selected audio with the plug-in and redraw the waveform.

VST Plug-ins

Deck s supports VST 1.0 format plug-ins. VST is a standard audio plug-in technology developed by Steinberg Software und Hardware, GmBH. VST plug­ins offer an exciting array of real-time effects by companies like Steinberg, Cycling ’74, Arboretum, Waves, and others.
You can chain up to 4 VST plug-ins per channel in real­time using Deck, as long as you have a fast enough CPU in your Macintosh—VST plug-ins are real-time, host-based audio plug-ins that are dependent on the host processor (i.e., your Mac’s CPU). Use the CPU Meter window to monitor system usage so as to not overtax the system when using VST Plug-Ins.

Installing VST Plug-Ins

VST plug-ins are installed in the VstPlugIns folder in the Deck folder. VST Plug-ins are not installed in the Deck Plug-Ins folder, rather the Deck VSTPlugIns folder. To install a VST plug-in, consult the documen­tation that came with your VST plug-in.

Organizing VST Plug-Ins

Deck allows you to organize your VST plug-ins in sub­directories. Create folders in the Deck VSTPlugIns folder and move VST plug-ins into these folders. Doing this will organize your VST Plug-ins into submenus in the Effects Selector pop-up menu in the Mixer window and the Master Outputs window.
Effects Selector pop-up with VST plug-ins and submenus

Inserting VST Plug-Ins

To insert a VST plug-in in the Mixer window:
1. In the Mixer window, select a VST plug-in from the Effects Selector pop-up menu on the channel you want to apply the effect to.
2. Choose Open editor from the Effects Selector pop-up menu or Option-click the name of the VST plug-in to open its editor.
3. Press the space bar or the play button in the Transport window to hear the audio processed by the VST plug-in.
4. Adjust the settings of the VST plug-in.
5. You can hide the VST plug-in editor by clicking in the close box of the plug-in editor or choose File > Close (Command-W). The plug-in will remain
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active until you remove it, by selecting Thru in the Effects Selector pop-up menu. To make the editor of an active VST plug-ins reappear, simply choose Open editor from the Effects Selector pop-up menu or Option-click on the name of the VST plug-in in the Effects Selector box.
VST channel inserts in the Effects Selector boxes on a channel in the Mixer window
The Mixer window supports mono to mono, and stereo to stereo VST plug-ins. You can use mono to stereo VST plug-ins in the mixer window, but they are treated as stereo to stereo, so you should pan your signal hard left—panning to the right attenuates the signal
towards -∞.
To insert a VST plug-in in the Master Outputs window:
1. In the Master Outputs window, select a VST plug­in from the Effects Selector pop-up menu from either the left or right channel, or the stereo channel pair that you want to apply the effect to.
2. Choose Open editor from the Effects Selector pop-up menu or Option-click the name of the VST plug-in to open its editor.
Option-click on the name of the VST plug-in in the Effects Selector box.
VST channel inserts in the Effects Selector boxes on stereo channels in the Master Outputs window
The Master Outputs window supports mono to mono and stereo to stereo VST plug-ins.

Mono, Mono to Stereo, and Stereo VST inserts

Mono to stereo VST plug-ins are not generally supported by deck. However, you can use them in a stereo location with the caveat that the plug-in is throwing away the right channel.
If you want to use a stereo insert on a pair of mono tracks, put your mono tracks on adjacent tracks, pan one hard left, pan the other hard right, then place the stereo effect on the Master Outputs for that pair.
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3. Press the space bar or the play button in the Transport window to hear the audio processed by the VST plug-in.
4. Adjust the settings of the VST plug-in.
5. You can hide the VST plug-in editor by clicking in the close box of the plug-in editor or choose File > Close (Command-W). The plug-in will remain active until you remove it, by selecting Thru in the Effects Selector pop-up menu. To make the editor of an active VST plug-ins reappear, choose Open editor from the Effects Selector pop-up menu or
If you select the wrong type of insert, Deck will warn you and give you the option of canceling your selection by clicking on the Oops button, or keeping it by clicking on the Ignore button.
Effects
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Mono to Mono plug-ins in a stereo insert mute
the right channel (you hear effect if panned hard left, silence if panned hard right).
Mono to Stereo plug-ins in a stereo insert mute
the right channel (you hear effect if panned hard left, silence if panned hard right).
Mono to Stereo plug-ins in a mono insert throw
away the right channel coming out of the plug-in.
Stereo to Stereo plug-ins in a mono insert is
generally not allowed. However, in the rare instance where it is, it throws away the right channel coming out of the plug-in.
To remove a VST plug-in:
• Choose Thru from the Effects Selector pop-up menu. The VST plug-in on that insert will no longer be active.

Signal flow by channel

In the Mixer window, built-in and mono-to-mono VST effects are run mono-to-mono at the top of the chain (pre-fader, pre-pan pot), and stereo-to-stereo VST effects are run after the built-in effects, after the fader and pan pot.
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If you try to assign more VST plug-ins than your CPU can handle, audio may begin to playback erratically. Use the CPU Meters window to monitor the CPU usage when assigning VST plug-ins.

Bouncing your VST plug-in assignments

Once you have the right settings for your VST plug-ins, you may want to permanently apply the effects to the track(s) to which the VST effects are assigned. Simply solo the track(s) you want to process and Bounce to Mono or Bounce to Stereo Clipboard, and then Paste the clipboard to any available track(s). Active VST plug­ins will also be applied using the Mix to Disk function.
To bounce VST plug-ins:
1. Solo the track(s) with active VST plug-ins that you wish to bounce.
2. Choose Process > Bounce to Mono Clipboard or Process > Bounce to Stereo Clipboard.
3. Place the cursor on the track(s) in the Tracks window where you wish to place the processed audio.

Conclusion

You have learned how to use Deck’s built in destruc­tive and real-time effects as well as how to use Premiere format and VST plug-ins in Deck. Proceed to the next chapter to learn about volume and pan automation, mixing, and mastering in Deck.
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4. Choose Edit > Paste (Command-V).
5. Change the VST plug-in(s) to Thru in the Effect Selector pop-up menu in the Mixer window for the original track(s).
6. Disable the solo button(s) in the Mixer window for the original track(s).
7. You may choose to mute the original track(s) or mix it with the processed track(s).
8. Press the spacebar or click the Play button in the Transport window to hear the mix.
Deck LE does not support VST plug-ins.
Effects
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Chapter 6 Automation, Mixing, and Mastering
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Chapter 6: Automation, Mixing, and Mastering

Mixing and mastering are generally the final steps in any audio post-production process. They generate the finished product which you will publish or deliver to clients. This chapter covers mixer-based automation, mixing, and mastering.
visually in the Tracks window. To accomplish mixer­based automation, Deck uses the concepts of real-time fader motion recording, mixer states, and transition time. Real-time fader motion recording records the actual movement of Deck’s mixer faders, and is a simple, intuitive way to create automation.
When you have finished this chapter, you will have all of the knowledge necessary to take a Deck audio project from start to finish and produce a finished digital audio master.

Mixer-based Automation

The process of mixing down a multitrack recording to a stereo master is always complicated by the level and stereo pan changes that must occur during the mixdown process. Smooth fades in and out, instanta­neous pan changes that are modulated to a specific rhythm, usually require quite a bit of physical coordination and they are difficult to repeat. This is why high-end mixing boards offer automated mixdown capabilities.
Deck allows you to create and record mixer automa­tion so you can fully automate your mixdown process. Perhaps the simplest way to automate a mixdown is to create and edit visual volume and pan envelopes in the Deck Tracks window.
Deck also offers more traditional real-time mixer automation that is based on the idea of performing a mix and recording the motion of the faders during the performance. This mixer-based automation also creates automation envelopes that can be edited
Mixer State Automation is scene-by-scene oriented. A mixer state is like a picture of the current position of every fader on the mixer. Each state is stored on Deck’s Mixer State pop-up in the Transport window, and each can be recalled at any time. A fixed transition time can be set, and that time is always used to fade smoothly between each mixer state.
Although real-time recording of fader motion and mixer states may seem a bit cumbersome at first, you will find that it often allows simple, one-step recording mixdown automation.
To record real-time fader motion:
1. Open the session that you wish to automate and open the Mixer window by selecting Windows > Mixer (Command-2).
2. Decide which track volume and pan faders you wish to automate.
3. Use the Automation pop-up on these tracks to select which automation you wish to record. You can choose Record Volume, Record Pan, or Record All. You can choose your controls by track (for example volume on track 1 and pan on track
2), or you can use the Options menu’s Automa­tion submenu to record all volumes and pans by choosing Record All.
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Automation pop-up menu
Although it is possible to record automation using the mouse as a controller, you may find this cumbersome, as the mouse can only move one control at a time. For the best possible results, use an external MIDI controller (e.g., a Peavey PC-1600 or Tascam US-428) to control the mixer faders that will be recorded. See “MIDI Setup” on page 87 and “MIDI Key Maps” on page 88.
4. Click the Transport’s Record button, then click the Play button (or press Spacebar) to begin recording automation.
5. Perform your mix as desired. All motion of record­enabled faders will be recorded.
6. Click the Transport’s Return-to-zero button (Return), and click the Play button (Spacebar) to see and hear your new automation.
Deck’s recording functions work the same way with automation as they do with audio. For example, you can use punch-in mode to replace a segment of automation just as you would replace a segment of audio.
You can erase the automation on any track by using the erase commands located on the track’s Automa­tion pop-up. You can also use this pop-up to mute the automation on any track by setting the pop-up to Off.
Although the faders’ movement may appear jumpy, do not be deceived by this. Deck automation is always reproduced with 24-bit accuracy (over 16 million values between full volume and no volume). Updating the screen has a lower priority than the control of volume and pan level. Your automation will always play and sound smooth even when the faders appear to jump.
To view the visual envelopes for the motion you have just recorded:
1. Choose Windows > Tracks (Command-3).
2. Set the Display pop-up on the track that contains the automation you wish to edit to Volume or Pan.
Display pop-up menu
You can now see and edit the automation envelope you created when you recorded real-time fader motion. (In the illustration, track 2 is set to display the volume envelope.) If you wish to edit these envelopes, you will find it easier if you first choose Automation Thin from the Process menu. Automation Thin will look for straight lines in your automation data and eliminate extraneous breakpoints.

Visual Automation Envelopes

Controlling the volume and stereo placement of sound is the essence of a mix. Deck allows you to control the volume or pan of any playback track in real-time, and also makes it possible for you to record volume and pan fader motion as you perform it. The concept of performing a mix is a traditional one, but is only one
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way to automate a mix.
With the advent of the digital audio workstation, many other methods for creating automated mixes have surfaced. The simple visual editing of a line graph (envelope) to control volume and panning is one of the most powerful and flexible of these new methods. Deck allows you to create and edit all automation data in this fashion if you wish.
Let’s say you had a region of audio and you wanted it to come in loud, decrease in volume for about half its duration, and then increase slowly back to full volume. In the analog world you would play back your tape deck and use your automated mixing board to record yourself making the physical fader motion. In Deck, you could simply open up the Tracks window, find the audio region, and create this volume envelope.
Volume automation envelope with highlight breakpoint
The volume in this illustration is controlled (and indicated) by the thick line. The lower the line goes, the lower the volume; the top of the track is full volume and the bottom is no volume. If you look closely, you will see a number of breakpoints in the line where the angle of the line changes. Creating these points, which are automatically connected by lines, is the simplest method you can use to automate a mix. Adding and editing these points allows you to alter the mix in very exact ways. These automation envelopes can be edited using the same basic Tracks window functions you use to edit the waveforms.
To create an automation envelope:
1. Use the Track Automation View pop-up to choose the type of automation envelope you plan to create or edit. To set all tracks to the same automation type, Option-select the automation type.
Track Automation View pop-up menu
2. The track audio data will dim to light gray which indicates that you cannot edit audio data at the same time as automation. When you have the Track Automation View pop-up set to None, then you will be viewing and editing only normal audio waveform data in the waveform area. When the pop-up is set to Volume, waveform data will still be shown, but only volume envelopes can be created and edited on the track. In this situation, up is full volume and down is no volume. When the pop-up is set to Pan, waveform data will still be shown, but only stereo pan envelopes can be created and edited on the track. In this situation, up is left channel and down is right channel.
3. You can view the exact setting of any volume or pan envelope breakpoint by looking at the level or pan indicator on that track as you move the point. The exact current value will be shown as you adjust any point.
4. To create an automation point, hold down the Command key and click the mouse anywhere in the track.
5. As you do so, an automation breakpoint appears, along with the associated flat automation line. You have now set a single level setting.
6. Continue Command-clicking anywhere over the waveform to create more automation points and develop the general envelope shape you wish. To insert a breakpoint with the same vertical value as the previous, hold down the Control and Command keys and click the new location.
At any time you can play back the audio using the Transport window controls (or the spacebar) to hear the new automation. If you open the Mixer window, you can also see the new fader moves reproducing the envelope you just created.
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To adjust a breakpoint:
• Click the point and drag it to a new position. To constrain the time to the nearest whole axis unit, hold down the Shift key while dragging.
To delete a breakpoint:
• Hold down the Option key and click that point.
When you are done, you can set the Track Automation View pop-up to None to hide the automation envelope.

Automation and QuickTime Movie Scrubbing

If you are working with a QuickTime movie, and have Chase Positioning enabled in the QuickTime menu, automation edits will scrub QuickTime frames. As you move a group of breakpoints earlier or later in a track with the arrow keys, Deck’s QuickTime window will update, tracking the lead-edge of your automation edit. This provides an easy visual reference for precise positioning of automation events in synch with video frames.
You can now continue editing audio waveform ranges and regions, if you wish. As long as the Automation Status pop-up is set to the Play position, all automa­tion on the track will play back.
To edit automation envelopes:
1. Use the Track Automation View pop-up to choose the type of automation envelope you plan to edit.
2. Do one of the following:
• To adjust a breakpoint, click the point and drag it
to a new position.
• To delete a breakpoint, Option-click that point.
• To edit automation envelope ranges, switch to
Object edit mode, drag to select breakpoints, and then use the Command-arrow keys to move them.
You can also click the Range Mode button (~ key) to switch the Tracks window to Range mode. Select any automation envelope range and edit it as if it were a waveform, tearing off copies and moving them around. To delete automation ranges, select a range of points (in either Object or Range mode) and press the Delete key.
See Chapter 7, “QuickTime” for more information on Deck’s QuickTime functions.

Copying and Pasting Automation Envelopes

You can copy and paste automation envelopes. You can also use the Tracks window range and region dragging functions and arrow key manipulations to drag, nudge and copy automation ranges on a track, or between tracks. A list of all Tracks window key commands, including automation shortcuts, appears in Chapter 9, “Deck Reference.”
Muting and Erasing Automation Envelopes
To mute or erase automation envelopes:
1. Choose the track on which you wish to mute or erase automation.
2. Click and hold on that track’s Automation Status pop-up.
3. To mute all automation on that track, scroll to Off.
This mutes all of the automation on the current track. That automation is not deleted; it is simply turned off. To turn it back on, just set the track’s Automation Status pop-up to Play.
To erase all automation on that track, select Erase Volume, Erase Pan, or Erase All in that track’s Automation Status pop-up. The automation type you choose will be permanently deleted from the track.
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Show/Hide Automation Envelope

At any time you can use a track’s Automation View pop-up to show or hide automation envelopes on that track. Even when you have hidden the current automation envelopes, the functions on the Automa­tion Status pop-up (play, off, erase, and so on) will still function. You do not need to see an automation envelope to have it play.
window with a single mouse click. In order to use a mixer state for real-time automation, you will need to store it. Once a mixer state has been stored, it can be recorded in the same way that any real-time automa­tion is recorded. In fact, you can mix real-time fader motion automation and mixer state automation. Both styles of automation create automation envelopes that can be edited in the Deck Tracks window.

Conform to Audio Edits

Deck’s automation follows the track, so that if you move a track to another track, it’s automation moves with it. However, you may find that you want to only move or copy a region of audio from one track or location to another, and you might want to move the automation with it. Deck allows you to do this with the Conform to Edits command. Conform to Edits essentially locks the automation to the region of audio so that if you move or copy the region, the automation is moved or copied along with it.
To enable/disable Conform to Audio Edits:
1. Select Options > Automation > Conform to Audio Edits
2. A check will appear next to Conform to Audio Edits to indicate that it is enabled.
3. Select Options > Automation > Conform to Audio Edits again to disable it.
Be sure that your automation breakpoints are within the region boundaries when using Conform to Audio Edits, otherwise irregular automation may be introduced.
To store a mixer state:
1. Open the session that you wish to automate.
2. While playing back the audio, set the volume and pan faders to your liking. You can also set these states when Deck is not playing back.
3. When the entire mixing board is set up the way you desire, Command-click the arrow button next to the spot where the mixer state should be stored.
Stored Mixer States in the Transport window
You have now stored a mixer state, and the button next to that state can be used at any time to recall or play that state back onto the Deck Mixer. Note that new states are created with the name “snap” followed by a number. You can rename any mixer state by Command-clicking its name.
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Using mixer states

Although it is possible to automate an entire mix without using Deck’s mixer states, these snapshot­style states can be very useful (especially for creating complex automation moves that should occur at specific spots). The mixer states allow you to move any or all of the volume and pan faders in the Mixer
Automation, Mixing, and Mastering
Deck allows you to store an unlimited number of mixer states. Every time you store one, it is added to the Mixer State pop-up, which contains all of the mixer states you have created for this session. Each of the six mixer state arrow buttons can be set to give you instant access to any mixer state.
Simply use the Mixer State pop-up menu in the Transport window to select the state you want. That state will be placed at the current arrow button for
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instant access.
Mixer State pop-up menu
To recall a mixer state:
• Click the button to the left of the desired mixer state. That state is instantly recalled by the Deck mixer.
To delete a mixer state:
• Option-click the Mixer State button to delete the currently-loaded mixer state.
To rename a mixer state:
• Command-click the Mixer State pop-up to rename the currently-loaded mixer state.
You can choose Record Volume, Record Pan, or Record All. You may choose your controls by track (for example, volume on track 1 and pan on track
2), or you can use the Options menu’s Automa­tion submenu to record all volumes and pans by choosing Record All. Even though you are recording mixer states, only those faders that are set to record will be recorded from the states. This allows you to isolate portions of your mixer states for automation recording.
5. Click the Transport’s Record button, then click the Play button (Spacebar) to begin recording automation.
6. During playback, click the mixer state arrows whenever you want to record a mixer state.
The mixer state will be recorded at the moment you click the arrow. Don’t worry about the exact timing accuracy of the state. All automation can be edited visually in the Deck Tracks window after it has been recorded.
Deck’s recording functions work the same way with automation as they do with audio. For example, you can use punch-in mode to replace a segment of state automation just as you would replace a segment of audio.
All stored mixer states are saved with the current session and will be present just as you left them when you next open the session.
To record mixer state automation:
1. Open the session that you wish to automate and open the Mixer window.
2. Set the state transition time to zero (choose Options > State Transition Time).
3. Decide which track volume and pan faders you wish to automate.
4. Use the Automation pop-up on the tracks you wish to automate to set (record-enable) which controls you will be recording.
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Click the Return-to-zero button (or Return) in the Transport window, then click the Play button (Spacebar) to see and hear your new automation.
You can erase the automation on any track by using the erase commands located on the track’s Automa­tion pop-up. You can also use this pop-up to mute the automation on any track by setting the pop-up to Off.
To record mixer state automation with pre-pro­grammed transition fade times:
1. Choose Options > State Transition Time.
2. Enter the duration of the smooth transition fade you wish, then click OK.
This duration is the period of time that it will take to
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fade to the new mixer state. Suppose you have a mixer state that has all of the track volume faders at full volume, but all of the faders are currently turned all the way down. You set the State Transition Time to 2 seconds and begin playback. After a few moments, you click your All Up mixer state. You will immediately see the faders begin to move smoothly, and after 2 seconds, the faders will all be in the full volume position. This has allowed you to generate smooth motion on all faders at once with a single mouse click.
To record this motion in real-time, follow the same steps explained in “Mixer-based Automation” on page
65.
To record mixer states in the Tracks window:
1. Select whether to edit Pan or Volume.
2. In Range (Waveform) mode, make an insertion point at the point in time where the automation should be.
3. Click the correct mixer state in the Tracks window. The new automation envelopes associated with the mixer state will be at the desired location.
the problems caused by a limited number of tracks. Although Deck imposes no restrictions on the number of tracks that can be mixed together, Deck also allows bouncing. For more information, see “Virtual mixing” on page 72. Deck brings major improvements to analog bouncing: Deck bounces tracks digitally, which doesn’t degrade the sound quality of the source tracks. Also, Deck allows you to keep all of your source tracks, so you can always go back to the original tracks and re-bounce for a new submix. (Analog bouncing generally requires that the source tracks be erased so that new tracks can be recorded.)
Deck allows you to bounce tracks in a purely visual fashion. To bounce tracks in Deck, you simply select a range of time in the Tracks window and choose one of the Bounce to Clipboard commands. Your bounce takes place immediately, and the resulting track or region can be placed anywhere you desire.
To bounce tracks:
1. Switch to Range mode by clicking the Range Mode button (~ key):
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When you record mixer state automation with automated smooth transitions, the resulting automa­tion can be edited visually in the Tracks window.
Remember, Deck’s automation follows the track. If you move a track to a work track and record a new one, you will need to create automation for the new track.

Bouncing tracks in Deck

Bouncing is the process of ping-ponging, or submixing, multiple tracks together to create one or two new tracks. The new track is then used in place of the original source tracks, thereby freeing up formerly­occupied tracks for more recording. On most four- or eight-track systems, bouncing presents a solution to
Automation, Mixing, and Mastering
2. Drag to select the destination range for your bounced track(s).
When you bounce in Deck, all of your play tracks are always included in the bounce, except for muted tracks. For this reason, it really doesn’t matter upon which track you choose to select the range. Because of this, you can use the shortcut of selecting the destination range instead of the source range. This will return you to the Tracks window after the bounce is complete, and require only that you use the Paste At command to finish the bounce and paste the new audio at the correct point in time. Remember, you will want to select two destination tracks if you are choosing Bounce to Stereo Clipboard.
3. If you want to make sure that certain tracks are not used as source for a bounce, mute those tracks. Mute and solo are taken into account
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when you Bounce to the Clipboard. Also, set the Automation pop-up to Play to include automation.
4. Choose Process > Bounce All to Mono Clipboard (Command-Shift-B) or Bounce All to Stereo Clipboard (Command-Option-B).
5. When the bounce is complete, you will be returned to the Tracks window, and your originally selected range will still be selected.
6. Choose Edit > Paste At (Command-Option-V) to paste the newly-bounced region at the correct place in time.
You are now free to delete the regions that were used to create the bounce. Try using the up and down arrow keys to move the highlighted selection range up or down to tracks you wish to delete for a dead­accurate cut. Or, you can simply move the tracks used as source for the bounce down to the Work Tracks area, where they will not play back. This is the best option, because it allows you to go back to your original source tracks if you desire.

Virtual mixing

A major advantage in using a digital audio workstation, like Deck, is that you are not hindered by the limitations of the analog world. Analog recorders and mixers are physically limited to the number of tracks that can be played. Deck does not do its mixing in real­time, so there is no limit to the amount of audio it can mix (other than hard disk space). Although you can only play back the amount of simultaneous real-time play tracks your system is capable of, you can create up to 999 work tracks.
Deck’s Virtual Mixing function controls which tracks Deck will mix when you choose to use the Bounce to Disk or Mix to Disk functions. When Virtual Mix is enabled in the Process menu, Deck will mix the audio in your play tracks, and any audio on the Work tracks with the Volume and Panning automation you have created.
To use Virtual mixing:
1. Choose Process > Virtual Mix to enable Virtual Mix. A check will appear next to the Virtual Mix menu item. Now, whenever you choose a Bounce or Mix command, Deck will mix work tracks as well as play tracks into the new file.
2. Record your tracks as usual. Add any desired automation to the new tracks.
3. When you have filled up the play tracks, create work tracks by selecting New Track from the Process menu. Enter the number of playtracks you recorded in the dialog box. You will now have new work tracks that will serve as destination tracks for the tracks you have just recorded.
4. Move the tracks to the work tracks. Use the Track Name pop-up menu to select Track 1 on the first work track, Track 2 on the second, and so on.
5. Select New Track from the Track pop-up on each of the play tracks.
6. Repeat the above steps until you have recorded all of your material. When you are finished recording and editing, create a master as described in “Final mastering to a mono or stereo disk file” on page
73.
Because you had Virtual Mix selected, the new audio file which is created by the mix or bounce will contain the sound of all your play tracks, plus your work tracks, and all associated automation and effects.
If you chose Bounce to Clipboard, your new mix is in the Clipboard’s memory and ready for pasting into the session.
If you did a Mix to Disk, your new mix file is on your hard drive in the folder you selected and can be imported into your session using the Add Audio to Clipboard dialog box.
Using virtual mixing will quickly use up hard disk space. If your hard disk space is limited, you may be best served by bouncing tracks and compacting your session. In either case, be sure you leave enough hard
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disk space for the final Mix to Disk process. For example, at a rate of 44.1kHz, you should allow about 5MB per minute for a mono mix and 10MB per minute for a stereo mix.
For more information about moving tracks and using work tracks, see Chapter 4, “Visual Waveform Editing.”

Renaming Tracks

If you are planning to record many tracks, it is a good idea to rename them. Using Deck’s default naming system (Track 1, Track 2, Track 3, and so on) will get confusing with many tracks.
To rename a track:
1. Command-click the track name.
2. Type in the new name in the resulting dialog box.
For more information about organizing Deck Tracks, see “File management tips” on page 158.

Final mastering to a mono or stereo disk file

nized MIDI file from the Metro sequencer, Deck’s MIDI window, or other MIDI sequencer, the MIDI tracks will obviously not be included in a digital master until they have been digitally recorded. The easiest way to do this is observe the following:
1. When all of your Deck audio tracks are automated and ready for mastering, select Virtual Mix from the Process menu. Use the process described previously in the Virtual Mixing section to free two play tracks. If you are limited by disk space, select Bounce All to Stereo Clipboard from the Process menu to bounce all of your play tracks to a final stereo image, then paste those bounced regions on tracks 1 and 2, for example.
2. Mix the playback from your MIDI device into a stereo image at your mixing board, and record it in stereo onto two remaining Deck tracks—tracks 3 and 4, for example. You now have your original audio plus your MIDI instrument tracks in stereo audio form.
3. Add any extra mixer automation or effects you might need and you’re ready for the mastering.
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The last step in a recording project is generally the mastering process. During mastering, a final stereo mixdown of the recording is created. This stereo version is the master from which all distributed copies will be made. For this reason, the master must be the best possible copy of the final mix.
Once your final mix is automated to your satisfaction, you are ready for the digital mastering process. In this process you will use Deck to create a mono or stereo Sound Designer II, Audio Interchange (AIFF), Sound Resource, QuickTime, or .WAV sound file on your hard disk. This sound file will be an exact digital copy of the mixdown from which it is created, including all effects processing, level and pan settings, and automation.
Remember that there are some planning steps you will need to take before creating a digital master. If your session plays back a synchro-
Automation, Mixing, and Mastering
To create a digital hard disk master of a session:
1. Open the session you wish to master (Command­O). Make sure that it plays back exactly as you wish the final mix file to sound, because the master will be an exact copy of the session as you now hear it.
2. If you are using Virtual Mixing, be sure to audition each worktrack in a play track before mixing. The Virtual Mix will not sound exactly like the session, as it adds data to the mix from the work tracks, which cannot be heard during real time playback.
3. Choose Windows > Tracks (Command-3).
4. If you want to mix only a portion of the session to disk, select the range you wish to mix before you choose the Mix to Disk command.
Remember, all of your play tracks (and work
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tracks, if Virtual Mixing is enabled) are mixed to disk, even if you only select a range (or regions) on a single track. To remove tracks from the mix, mute those tracks and/or deselect Virtual Mixing in the Process menu. Be sure to select Play from the Automation pop-ups to include automation in the mix.
If you want to mix the entire session to disk, make sure that no audio range or region is selected. You can choose Deselect from the Edit menu to make sure that no audio is currently selected. Note that you can also choose Select All before you mix to disk to make sure that the entire session file is mixed down.
7. Choose Mix to Disk from the Process menu.
Mix to Disk dialog
8. Type in the name you wish to use for your master sound file. This will always default to the name of the session followed by “mix.” It is probably a good idea to use this naming scheme, because it associates the master and the source session, and prevents accidentally replacing an important existing file.
9. Select the destination folder for the master.
Format—sets the type of file you wish to create.
Choose from the following formats:
Sound Designer II (SDII)—The most common format. This is the native format used by Deck and is supported by a great number of audio programs. If you are creating 16-bit stereo masters for CD mastering, this is generally the format of choice.
Audio Interchange File Format (AIFF)—
Popular high-resolution audio format. There is no difference in quality or portability between Sound Designer II files and AIFF files. AIFF files are better for cross-platform file exchange and were designed with this purpose in mind. However, AIFF files do not allow you to save region definitions within the sound file, and cannot be used for direct audio recording in Deck or Sound Designer II. For this reason, Sound Designer II files are generally suggested.
Sound Resource files (.SND)—Apple-standard format audio files which have the highest level of desktop integration. Eight-bit sound resource files are the standard used by older Macintosh systems, and they can be played back through most internal Macintosh speakers directly from the desktop simply by double-clicking on their icons. Such 8-bit sound resources are also easily integrated into programs such as Macromedia Director or Adobe Premiere, although 16-bit audio is becoming more widely supported by many programs.
Wave (.WAV)—Is a Windows sound file format and is useful for transferring sounds or mixed sessions to the Windows platform.
QuickTime—Sound files can be used for QuickTime movies, or as stand-alone Macintosh audio-only sound file-players. This format is especially useful for transferring shorter sound file demos over the Internet or to anyone with a QuickTime capable Macintosh or IBM computer.
10.Choose from the following options:
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Sample Rate—Sets the sample rate you wish to
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have for your final mix file. The pop-up allows you to choose from a variety of preset, standard sample rates, such as 44100Hz and 22050Hz, or you may enter any rate you choose into the pop­up box. You will use different rates for different purposes. 44100Hz is the CD standard rate. Generally speaking, higher sample rates are better because they offer higher fidelity. However, they also require more disk space. Rates such as 22050Hz are good for general purpose multimedia work, as they take up less space—but the lower the rate, the noisier the audio, so choose the lower rates with care.
If you are mixing down to an 8-bit Sound Resource file for desktop playback, the 22050Hz setting will produce very good results.
Bit Depth—Specifies the audio bit-depth you wish
for your audio master file when the audio is mixed. You may choose between 8-bit and 16-bit. (Remember to select an appropriate Bit-Depth Conversion method for your session if you convert to 8-bit sound.) If you wish to create a true high-fidelity master, always choose 16-bit.
Number of Channels—Determines whether your
mix will be to a mono file, an (interleaved) stereo file, or split stereo files (which will automatically have .L and .R suffixes attached to their file names). If you’re mastering for CD-ROM burning, try using the stereo (interleaved) option, which combines both left and right channels in a single file. If you’re planning to bring your mix back into Deck for further work, select the split stereo option, which results in separate left (.L) and right (.R) mix files.
Bit Depth Conversion—Sets the 16-to-8 bit
conversion method. If you are converting your 16-bit Deck file to an 8-bit file, Bit Depth Conversion makes it possible to create better sounding 8-bit files.
artifacts, or noise—especially on low-level signals and human speech.
Rounding—Treats the original 16-bit sample as a fixed-point number, with the decimal point between bytes. If the low byte is greater than or equal to 0.5, then 1 is added to the high byte (hence the name rounding) and the high byte is taken as the sample value.
Convergent Rounding—Differs from Rounding in how it treats the value of 0.5 in the low byte of your sound file—1 is only added to the high byte if the low-byte value is greater than or equal to 0.5 and the high byte is even. Otherwise, the high byte is taken as the sample value.
Dithering—Is similar to the Dithering function in digital imaging programs. Dithering applies a low level noise signal to the sound file to cover up the unpleasant artifacts caused by truncating. This method is also called Error Diffusion Dithering.
Generally, Rounding and Dithering produce better results than Truncation, but the results of these conversion methods will depend on your source material. Experiment with different kinds of conversion to see what works best for you.
11.Click Save to create the digital mix file.
Deck uses the exact same set of routines to create a mix file that it uses to play back the source tracks. For this reason, you can be absolutely sure that the mix file will be a true copy of the session’s mix. Once you have created a digital master of your session, you are free to transfer it to a portable medium for duplication. Better still, use BIAS Peak to master your stereo mix and burn it to CD yourself.
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Truncation—Takes the high byte of your sound file as the sample value, and throws away the low byte. Truncation can often cause unpleasant
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Conclusion

You have learned how to mix and master in Deck. In the next chapter you will learn about using Deck to score QuickTime movies.
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Chapter 7 QuickTime
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Chapter 7: QuickTime

Deck is the perfect compliment to any QuickTime movie authoring program, such as Adobe Premiere, Final Cut Pro, or iMovie. You can import any existing QuickTime movie into Deck and add synchronized audio to that movie, exploiting all of Deck’s audio editing, processing, and mixing features.
Deck is capable of playing back multiple tracks of 16­bit audio and a QuickTime movie—and that movie’s native soundtrack, if desired—simultaneously from a single hard drive. You can add music, narration, and sound effects to your QuickTime movie, and export it as a new movie with its soundtrack mixed down in a variety of sample and bit rates for distribution, multimedia and CD-ROM production, or just for fun.
You need to have Apple’s QuickTime extension, version 3.0 or higher, installed in your Macintosh. (QuickTime is usually included in Apple System software, but if you don’t have it, you can download it from Apple’s Web site, or contact Apple directly.) It is also helpful to have a movie playing program, such as QuickTime Player, if you want to be able to playback your finished self-contained QuickTime movies without opening Deck.

Importing a QuickTime Movie

When importing a QuickTime movie that already has a soundtrack, you can either discard or import the movie’s audio along with the movie. If you do import the movie’s audio, Deck will convert the movie’s audio to 16-bit at your session’s chosen sample rate.
To import a QuickTime movie into Deck:
1. Create a new session, or open the session you
wish to synchronize to a QuickTime movie.
2. Select QuickTime > Import Movie.
3. Locate and select the desired movie.
4. Select one of the following:
• Put on Clipboard—Removes the existing soundtrack from the QuickTime movie and converts it to 16-bit monophonic Sound Designer II file(s) at whatever sampling rate you’ve selected for your session. These files are created in the session’s audio files folder and then placed on the Clipboard for pasting into any track in the Tracks window. To guarantee that the Clipboard file will sync to the imported movie, you will need to drag or paste it so that it starts at the session zero time.
If the source audio was stereo, you will need to select two tracks in Deck’s Tracks window when you paste the audio.
• Put in new work track(s)—Removes the source audio from the QuickTime movie and converts it to 16-bit monophonic Sound Designer II files. These files are created in the session’s Audio Files folder, and then placed onto new work tracks at the bottom of the Tracks window. To play back these tracks, click the track control area(s) to select the track, then drag the track up to one of the play tracks. (You can also use the track pop-up
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at the bottom of any track in the Mixer window to move these new tracks up to playback tracks.) Choose this option to make sure that the original QuickTime audio will be included in any 16-bit stereo mixdowns and in exported QuickTime movies.
Here are some of the QuickTime tools you will find in Deck’s QuickTime menu:
Dispose Movie—Closes the current movie so that
you can import another; only one QuickTime movie may be opened at a time.
• Discard—Imports the QuickTime movie without its original audio.
You can change the size of the QuickTime window using the QuickTime menu’s Size submenu. If you added the movie’s audio to the Clipboard, you will need to paste it onto a track by choosing Edit > Paste At, or by dragging the audio into the Tracks window from the Library window. Be sure to place the movie’s audio at the very beginning of the session—session zero. The QuickTime movie will always play back in sync with that Deck session, and the movie will always open whenever that session is opened.
Sessions are set to have a default length of 10 seconds if they contain no audio. If you wish to play back a QuickTime movie without its native soundtrack, use Session End Time from the Session menu to set the session length to be as long or longer than the movie’s duration.

QuickTime window

To open the QuickTime window, or to bring it to the front of the screen if it becomes buried under Deck’s other windows, select QuickTime from the Windows menu (Command-4). The QuickTime window contains no controls. The movie’s playback is controlled by Deck’s Transport controls. However, note that you can scrub the QuickTime movie by clicking and holding in the QuickTime window—move the cursor to the left too scrub back and move it to the right to scrub forward.

Deck’s QuickTime tools

Now that you have a QuickTime movie imported into Deck, you will want to get acquainted with Deck’s QuickTime tools.
Get Movie Info—Opens a dialog box that shows you
information about the current movie, including its location on your hard drive, the date the movie was created, number of frames, frames per second, and length.
Copy Frame—Copies whatever frame of your movie
is currently showing to the Clipboard. You can then paste that frame into the Scrapbook, or into a word processing or imaging program such as Microsoft Word or Adobe Photoshop. The frame is always copied at the size you see. You can also use Copy Frame to copy a frame of live video from the Live Video window.
Set Poster—Sets and saves the current QuickTime
movie’s poster—or preview—frame. The poster frame is the frame that will be used as the movie’s icon and as the preview frame that will show when programs like Deck show QuickTime movies for importing or opening.
Chase Positioning—Turns on QuickTime Chase
Mode, which automatically scrolls the QuickTime movie along with the audio and automation in the Tracks window. The QuickTime window will scrub to the current frame when audio regions are moved. (The frame at the region’s start time is always shown.) Alternatively, selecting an audio region in the Tracks window, then scrubbing in the QuickTime window (click and hold down the cursor, then drag left or right) will cause currently­selected audio to reposition to the lead edge of the current frame. This is a fast, indispensable function for spotting music, dialog, and effects to specific QuickTime movie frames.
If Chase Positioning is enabled, moving volume or pan automation break points along the track timeline will also scrub QuickTime frames, enabling fast positioning
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of automation events with sub-frame accuracy.
Set Offset—Lets you start the movie at a time other
than session zero. Normally, when you import a QuickTime movie into Deck, it will begin at session zero—the very beginning of the session.
Live Video—Is useful if you are using Deck to add
music or spot effects to live analog video coming into the video port of your AV Macintosh or the inputs of a video card.
Configure Live Video—Configures the incoming
video signal, such as selecting a compressor, color depth, and frame rate. The options available depend on your video hardware.
Non-real-time QuickTime functions such as scrub or Chase positioning do allow you to view and spot all the QuickTime frames in a given movie, up to 30 frames per second, regardless of your computer’s speed or disk throughput, and don’t require additional video hardware. So even if your setup won’t play back full-motion, full-frame video, you can still spot and edit accurately to 30 frames per second QuickTime.
To scrub video direct from the drive:
1. Place the mouse cursor over the QuickTime window. Then click and hold down the mouse button. The arrow cursor changes to a right-left triangle.
2. Drag to the left (earlier) or right (later) to scrub video directly from the drive.
To Scrub To Spot:
1. Choose QuickTime > Chase Positioning.
2. Select an audio region or group of regions in the Tracks window.
3. Place the mouse cursor over the QuickTime window. Then click and hold down the mouse button. The arrow cursor changes to a right-left triangle.
4. Drag to the left (earlier) or right (later) to find the video frame on which the selected audio should start. Then let go of the mouse button to auto-spot the selected region or regions on that frame.
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Size—Sets a size for your QuickTime movie window.
Note that the Size option does not affect the actual size of the QuickTime movie, and it will revert to its native size when you export it. The Size option only affects the size of Deck’s QuickTime window, and is for your convenience while you work with QuickTime in Deck.
Center—Places the QuickTime window in the center
of your monitor without the title bar.

Scrubbing QuickTime video

Two of Deck’s other QuickTime features are scrub video, which allows you to drag smoothly through video on your hard disk, and scrub-to-spot, which lets you select an audio region in the Tracks window and drag through video frames to spot audio to a specific QuickTime frame.
When you let go, the entire Tracks window selection will be moved so that it starts on the frame you chose. Use this function for quick spotting of sound effects or music cues.
When you have a QuickTime movie imported into Deck and you know your way around Deck’s QuickTime features, you may add multitrack audio to your digital video. All of Deck’s audio importing, recording, editing, layering, processing, and mixing features can be used to add a soundtrack to your movie.
Once you have finished your Deck soundtrack, you may Export your movie as a new flattened QuickTime movie with its new audio attached.

Exporting the final QuickTime movie

If you are using Deck as a QuickTime audio post­production tool, then the last step in your process is
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quite similar to the final audio mastering process described in Chapter 6, “Automation, Mixing, and Mastering.” The main difference is that you are creating a finished file (or files) that consist of a desktop playable picture as well as sound. The process of mixing down a final QuickTime movie (with audio) from the current session is very simple.
To create a final QuickTime movie with session audio:
1. Open the session that contains the audio and movie you wish to mix down.
2. Make sure that the session and its movie play back exactly as you wish the final product to look and sound. The exported movie will be an exact copy of the session as you see and hear it.
3. Choose QuickTime > Export Movie.
result can be played back on any QuickTime-capable computer.
4. Choose a destination folder and type in a name for the movie.
5. Select from the following options:
Make movie self-contained—Creates an entirely
new, self-contained movie. The self-contained movie will consist of a single QuickTime (Movie Player) document that contains all picture and sound. According to QuickTime specifications, the sound and picture are interleaved, creating a movie that is fully transportable and plays efficiently. Note that a self-contained movie will take a while for Deck to create, because it requires an extra step (flattening), which can be time consuming. Remember, a self-contained movie will generally be quite a large document.
Make a movie self-contained when you want to create a single document for delivery. If you are simply performing test edits and mixdowns, do not make the movie self-contained. When the movie is not self-contained, a new, extremely small (typically around 30K) movie document is created. Like a Deck session, this document simply references the source sound and picture files. The Movie Info command in Apple’s QuickTime Movie Player can always be used to determine which audio and picture files are used by a movie that is not self-contained.
Export Movie dialog
The Export Movie dialog allows you to create new QuickTime movies that contain (or reference) 8- or 16­bit mono or stereo audio interchange file format (AIFF) audio tracks at a variety of sample rates. The exported movie contains all of the edited audio, automation, and audio effects, if any. You can think of the Export Movie command as a Mix-to-disk command for picture and sound. It is usually the last step in the QuickTime audio post-production process, and the
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Make playable on Non-Apple Computers—
Creates a self-contained movie that is playable on other QuickTime capable platforms, such as Windows. It will flatten your movie and remove all Macintosh-specific data from it. You will need to check “Make movie self-contained” in order to use this option.
Add audio to movie—Determines whether the
audio from the current Deck session will be mixed, converted, and added to the finished movie. You will generally want to have this option turned on. When it is turned off, a silent movie document is
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created, and the audio data stays in Deck.
Audio Format—Specifies the audio bit-depth you
wish for your audio mixdown file when the audio is mixed and the movie is exported. An AIFF sound file is always created unless you chose “Make movie self-contained,” in which case the audio is placed directly into the movie picture data. You may choose between 8-bit mono, 8-bit stereo, 16­bit mono, or 16-bit stereo. The 8-bit mono format requires less disk space, takes less time to upload to the Internet, and plays back more efficiently on older Macintosh computers. If you wish to create a high-fidelity master, choose 16-bit stereo.
Sample Rate—Sets the sample rate you wish to have
for your final QuickTime movie audio. You can select one of the preset, standard rates, or select other and enter any rate into the pop-up box. Generally speaking, higher sample rates are better because they offer higher fidelity. However, they also require more disk space. For the highest­fidelity results, set this pop-up to the highest supported rate, such as 48000 or 44100Hz. This will mix down your audio as a CD-quality soundtrack, but will also create a large movie document. If you don’t need CD-quality audio, or if you require a smaller movie, a rate of 22050Hz provides a good balance between audio quality and file size.
(hence the name rounding) and the high byte is taken as the sample value.
Convergent Rounding—Differs from Rounding in
how it treats the value of 0.5 in the low byte of your sound file—1 is only added to the high byte if the low-byte value is greater than or equal to 0.5 and the high byte is even. Otherwise, the high byte is taken as the sample value.
Dithering—Is similar to the Dithering function in
digital imaging programs. Dithering applies a low level noise signal to the sound file to cover up the unpleasant artifacts caused by truncating. This method is also called Error Diffusion Dithering.
If you are mixing down a QuickTime movie with 8­bit sound for desktop playback, a sample rate of 22050Hz and Dithering or Convergent Rounding will produce very good results.
6. Click Save.
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Conclusion

Now that you know a about Deck’s QuickTime functionality, proceed to the next chapter to learn about Deck’s MIDI and SMPTE sync capabilities.
Bit Depth Conversion—Specifies the down
sampling method. If you are converting your 16-bit Deck file to an 8-bit file, Bit Depth Conversion makes it possible to create better sounding 8-bit files.
Truncation—Takes the high byte of your sound file
as the sample value, and throws away the low byte. Truncation can often cause unpleasant artifacts, or noise—especially on low-level signals and human speech.
Rounding—Treats the original 16-bit sample as a
fixed-point number, with the decimal point between bytes. If the low byte is greater than or equal to 0.5, then 1 is added to the high byte
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Chapter 8 MIDI and Synchronization
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Chapter 8: MIDI and Synchronization

Using the MIDI functions will enable you to synchro­nize your session to SMPTE time code, use Deck as a master time code source, import a MIDI file for synchronous playback with your session, and control Deck with external MIDI devices. You can also synchronize Deck with a MIDI sequencer, such as Metro.
your MIDI studio’s configuration and have that description be recognized by all OMS-compatible programs. Once you have set up your OMS environ­ment, OMS-compatible applications can list all of your MIDI instruments (including sound-generating devices, interfaces and controllers) by name. This eliminates the need to separately set up and define your MIDI system configuration in every software application.
The next section of this chapter focuses on the methods you will employ to synchronize Deck to an analog video or audio deck. You will need to understand synchronization in order to add audio to video or film picture, or extend the tracks of your analog multitrack with synchronized hard disk audio tracks. You can also synchronize Deck to QuickTime movies. For more information, see Chapter 7, “QuickTime.”

MIDI Setup

Before you can use Deck’s MIDI functions, you will need to install and configure OMS (Open Music System, formerly the Opcode MIDI System). The OMS installer can be downloaded for free from www.opcode.com. Please refer to the Opcode Technical Documentation for more detailed informa­tion on configuring OMS.
OMS must be installed and configured to run Deck with MIDI.

The Open Music System (OMS)

OMS consists of a set of system documents that, along with the OMS Setup application, allow you to describe
When you have OMS installed, configure Deck as follows:
1. Open any Deck Session.
2. Choose Options > MIDI Setup.
If you are running Deck with OMS-compatible slave programs (e.g., Metro) set up the dialog to allow Only OMS Applications. This will make it possible for you to switch between Deck and the slave program(s) during playback without forcing MIDI or audio playback to stop. If you are running Deck with programs in the background that are NOT OMS-compatible, select the Allow Non-OMS Applications option. This will allow the ports to be shared, but may stop MIDI and/or audio playback when you switch between applications. (For more information about configuring and using OMS, see the OMS documentation available from Opcode.)

MIDI preferences

The next step in configuring your system for MIDI is setting your MIDI Preferences. Choose File > Preferences > MIDI to open the MIDI Preferences dialog.
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MIDI Preferences dialog
Split channels on incoming MIDI files—Splits
the channels when you import a MIDI file. This is useful when you are importing Type 0 MIDI files, which store all track data in one channel.
Default Output Port—Specifies the default MIDI
output port.
Timecode Output Port—Controls through which
port outgoing MIDI time code is sent. To change the port, simply select a different port using the pop-up menu.
If you plan to import large MIDI files, you should first increase the MIDI buffer size in the Memory and Storage preferences. Remember, whenever you increase the buffer size, you should also increase the amount of RAM allocated to Deck.
You have now finished configuring your MIDI setup and can use any of Deck’s MIDI functions.

MIDI Key Maps

Deck allows you to create, save, and load MIDI Key Maps. You can map MIDI controllers to the Transport controls (Rewind, Fast Forward, Stop, Play, and Record). The Panning and Volume faders, and Solo, Mute, and Record enable buttons in the Mixer window can also be mapped to MIDI control. The Mixer state and Location buttons in the Transport window also respond to MIDI controller messages in addition to MIDI keydown and keyup messages. Deck’s MIDI mapping capabilities allow you to quickly and easily setup Deck to be controlled by any MIDI control surface.

MIDI Map Fader

To map MIDI controllers to Deck
1. Enable MIDI Map Faders in the Options menu. All
MIDI mappable faders and buttons will turn green.
2. Click on the fader(s) or button(s) that you want to
map a MIDI controller to. The fader(s) or button(s) will turn yellow.
3. Toggle the MIDI control you want mapped to the
highlighted fader(s) or button(s). The fader(s) or button(s) will turn red.
4. Repeat steps 2 and 3 for each MIDI controller you
want to map.

Sending MIDI timecode

You can use Deck as a time code master very easily. Simply choose Output MIDI Timecode from the Options menu. Deck will automatically generate time code and send it through the Timecode Output Port you chose in the MIDI Preferences. To stop sending timecode, choose Output MIDI Timecode again. You can tell if Deck is sending timecode by looking for a check next to Output MIDI Timecode in Options. If the command is checked, Deck is sending time code.
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5. When you have finished assigning MIDI control-
lers to Deck’s faders and buttons, uncheck MIDI Map Faders in the Options menu.
To map more than one button or fader to a single MIDI controller, simply click the faders or buttons you want to map and then toggle the MIDI controller you want mapped.

Edit MIDI Map

Deck allows you to Edit the MIDI Map manually.
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To manually Edit Deck’s MIDI Map:
1. Choose Edit MIDI Map from the Options menu to open the Remote Control dialog.
2. Highlight the Function you wish to edit and click the Edit button to open the Edit Map Element dialog.
4. Click once on any mapped (red) fader to unmap it. The fader will be filled highlighted in green to indicate that it is no longer mapped.
5. Choose MIDI Map Faders again to turn off map mode.
You have now unmapped the fader. Remember to save the session if you wish to unmap the fader perma­nently.

Save and Load MIDI Map

Once you have Mapped MIDI controllers to Deck’s faders and buttons, you can Save your MIDI Maps and Load them later. This is especially useful if you regularly work with different control interfaces or if you frequently use the same MIDI Mappings in every session. To Save your MIDI Map, simply select Save MIDI Map from the File menu and you will be prompted to Save the current MIDI Map to your hard drive. To Load a previously saved MIDI Map, select Load MIDI Map from the File menu and locate the desired MIDI Map on your hard drive and click Open.
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3. Enter the MIDI Channel and MIDI controller number that you want to map to the designated function and click OK.
4. Repeat steps 2 and 3 for each Function you wish to edit and click OK in the Remote Control dialog when you are finished.
To unmap a mapped fader:
1. Open the session that contains the faders you wish to unmap.
2. Move your external MIDI controllers to see how the mapped screen faders move along with them.
3. Choose MIDI Map Faders from the Options menu. All of the mapped faders on the screen will automatically be highlighted in red. (Other faders will be highlighted in green.)
The Tascam US-428 communicates to Deck via. MIDI, however most of its faders and buttons are already mapped to functions in Deck. If you attempt to MIDI map one of the US-428 controls that Deck already understands, the built-in behavior will override the MIDI mapping that you select. The Aux 1 ... Aux 4 and F2 and F3 buttons on the US-428 are unused by Deck and could be used to map to Deck's Location Times or Mixer State buttons in the transport window.
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Using Deck with the Metro Sequencer

Deck offers the ability to synchronize to the Metro sequencer on a single Macintosh. Running Deck and Metro together requires no special software or complicated setup process. If the two programs are running simultaneously, they automatically connect to each other and stay synchronized. You can edit, play, and record from either program and the other runs in sync. You can even switch between programs during playback and edit without stopping. Each program can save and open documents automatically in the other, can pass tempos and selections, and can start up and quit the other. The level of cross-program control is up to you.
There are a number of key advantages to using Metro as your MIDI solution with Deck, as opposed to using other OMS-compatible third party sequencers. One benefit is the enhanced level of integration and inter­operability, as described above. Another advantage is that Deck and Metro use a proprietary timing architecture which allows the two programs to continuously share timing data, so they can stay locked in rock-solid sync. By contrast, OMS and MIDI Manager only allow for trigger sync, meaning two programs can start at the same time, but they have no way to re-synchronize downstream should their timing slip. Deck and Metro’s continuous MIDI/Audio re­synchronization therefore gets you more reliable punch-ins and punch-outs, plus more stability on longer sessions.
Metro Digital Audio Setup dialog
If you are planning to run Deck with Metro in the background, you can set the preferences as shown in the above illustration. This setup assumes that you will be starting Deck, and that you always want Metro to be started up and connected in the background. To complete the configuration process, you will also want to set up Deck’s Slave Settings, as explained below.

Setting the Slave Settings preference on the Deck File menu

Deck offers a settings dialog that allows you to configure the level of interaction between Deck and any compatible slave program (Metro or other MIDI sequencers). Choose File > Preferences > Slave Settings to open the Slave Settings dialog.

Setting the Deck Connections on the Metro Setup menu

Metro offers a settings dialog that allows you to configure the level of interaction between Deck and Metro. In Metro, choose Setups > Digital Audio.
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Deck User’s Guide
Slave Settings dialog
When you are running Deck with Metro in the background, you can set the slave settings as shown in the above illustration. This setup assumes that you will
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