
Effect Presets of EURORACK UB2222FX-PRO
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Very dense and long reverb similar to sound in a large cathed ral. Solo instrument s / vocals in slow pieces.
Simulation of early reverb plates. A classic f or drums (snare) and vocals.
Simulation of a small theater or large conc ert hall respectively. Gives signals (e.g. voices in a radio play) atmosphere.
Very dense reverb intended primarily for live performances . Gives keyboard pads width and depth.
You can clearly hear the walls of the room as they reflect the
sound.
Communica tes a sense of atmosphere; signals sound natural and
not "flat".
Simulation of a more or less small, li vely (i. e. with strong
reflections) hal l.
Simulation of a medium-sized room without late reflections. Extremely versatile—lot s of different uses.
Very dense reverb with strong ea rly reflections. Drums, percussion, slap bass.
Simulation of the classic spring reverb. Extremely versatile—lots of different uses.
Reverb, which is cut off abruptly. Creates an extremely "snappy" snare sound.
Reverb with inverse reverb curve, i.e. the reve rb is first
quiet and then gets louder.
Slightly detunes the original signal.
A slightly delayed s i gnal is added to the original signal.
This creates phas e shifting.
Works ac cording to the principle of phase shifting.
Simulation of the classic organ effect. Organ / keyboards.
The input signal is delayed with several feedbacks. Extremely versatile—lots of different uses.
Combination of chorus and reverb effects. A classic f or vocals.
Flanger and reverb effects. Can be used in all applicat ions.
Combination of phaser and reverb effects. Can be used in all applications.
Combination of rotary speaker effect and reverb program. Organ / keyboards / elec tric guitar.
Delay and reverb. The most common combination for vocals, solo guitar, etc.
Widens the signal with interesting repeat effects.
Similar to delay & chorus, but the signal 's pitch is modulated up
and down.
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Quiet passages are ra is ed in level; loud ones are attenuated. All types of individual signals, as well as main mix signals.
Dynamics are not re stricted (see compres sor), but expanded:
interference (noises , humming, etc.) is reduced.
A gate opens for a specific moment to allow a signal to pass. I t
then closes again.
Extremely effective compression due to automatic adjustment of
compression parameters.
Combination of sub-harmonic processor, ba ss exciter and limiter. Refinement of keyboard sounds / sound effec t for electric bass.
The signal "wanders" from one stereo side to t he other.
Artificial harmonics are added to the signal. Result: improved
presence and "loudness".
Depending on the level, a frequency band is emphasized, s i milar
to the auto wah effect of electric guitars.
Simulation of the tube distortion familiar from guitar amplifiers. Electric guitar / vocals / keyboards.
Simulation of a guitar amplifier. Electric guitar / electric bass.
Simulates the crackling of old vinyl records. DJ applications / sound effect at live events.
Test tone with a frequency of 1 kHz. For P.A. level adjus tment
Reverb effect that isn’t intended to be directly audible.
Enhances sound sources when recording.
Suitable for drums, etc.
Creates a "weird" kind of vocal sound.
Extremely versatile—lots of different uses (guit ar, vocals, bass,
keyboards, etc.).
Extremely versatile—lots of different uses (guit ar, vocals, bass,
keyboards, etc.).
Extremely versatile—lots of different uses (guit ar, vocals, bass,
keyboards, etc.).
Voices are striking and have "character". Intelligibility is
maintained.
Ideal for creating all types of "spacey" sounds.
Individual signals, primarily with microphones.
"Tones down" microphones susceptible to feedback / removal of
interference noise.
Processing of main mix signals in order to obtain a uniform output
level.
Can be used as special effect (e.g. when adding sound effects to
radio plays).
Both main mix and individual signals. With vocals, the exciter
enhances intelligibilit y .
DJ applications / sound effect at live event s / electric guitar /
electric bass.