F-16 FIGHTING FALCON HISTORY ........................................................................................................................................ 6
PROGRAM ......................................................................................................................................................................... 6
MODELS AND PRODUCTION ............................................................................................................................................ 8
FLIGHT SYSTEMS ................................................................................................................................................................. 11
F-16AM FLIGHT CONTROL SYSTEM (FLCS).................................................................................................................... 11
LEADING EDGE FLAPS..................................................................................................................................................... 12
FLIGHT MODELS IN FSX .................................................................................................................................................. 13
VIEWS AND PANEL NAVIGATION ....................................................................................................................................... 14
TRACKIR AND MOVING VIEWPOINTS ........................................................................................................................... 14
CONSOLES, PANELS AND CONTROLS................................................................................................................................. 15
MULTI FUNCTION DISPLAYS .......................................................................................................................................... 16
LEFT MFD (RADAR) .................................................................................................................................................... 16
RIGHT MFD (NAVIGATION) ....................................................................................................................................... 17
HEADS UP DISPLAY ......................................................................................................................................................... 18
STANDARD HUD ......................................................................................................................................................... 18
LEFT AUX CONSOLE ........................................................................................................................................................ 20
HELM MOUNT DISPLAY PANEL ................................................................................................................................. 20
ALTERNATE GEAR DOWN CONTROL ........................................................................................................................ 20
RIGHT AUX CONSOLE ..................................................................................................................................................... 22
LEFT CONSOLE ................................................................................................................................................................ 24
ANTI G PANEL............................................................................................................................................................. 25
AUX COMS PANEL ...................................................................................................................................................... 25
ENG START PANEL ..................................................................................................................................................... 26
FLT CONTROL PANEL ................................................................................................................................................. 27
MANUAL TRIM PANEL ............................................................................................................................................... 28
TEST PANEL ................................................................................................................................................................ 28
CENTER CONSOLE ........................................................................................................................................................... 29
ANGLE OF ATTACK INDICATOR ................................................................................................................................. 29
ATTITUDE DIRECTION INDICATOR ............................................................................................................................ 29
AUTO PILOT ................................................................................................................................................................ 30
BACKUP ATTITUDE DIRECTION INDICATOR ............................................................................................................. 30
RIGHT CONSOLE ............................................................................................................................................................. 32
DATA TRANSFER UNIT ............................................................................................................................................... 32
ANTI ICE / ANTENNA SELECTOR panel ..................................................................................................................... 33
AIR CONDITIONING.................................................................................................................................................... 33
AVIONICS POWER panel............................................................................................................................................ 33
HUD REMOTE CONTROL PANEL................................................................................................................................ 34
LIST PAGE ................................................................................................................................................................... 37
HOW TO SHOW ILS BARS ON THE HUD ................................................................................................................... 37
SIDE STICK CONTROLLER, THROTTLE QUADRANT SYSTEM AND ANIMATIONS.............................................................. 38
SIDE STICK CONTROLLER ................................................................................................................................................ 38
THROTTLE QUADRANT SYSTEM .................................................................................................................................... 38
RUDDER PEDAL SYSTEM ................................................................................................................................................ 39
ARM RESTS ...................................................................................................................................................................... 39
EJECTION CONTROL SAFETY LEVER ............................................................................................................................... 40
PILOT VISOR .................................................................................................................................................................... 40
MODEL CONFIGURATION FILES ..................................................................................................................................... 44
DIFFERENT MODELS ....................................................................................................................................................... 47
Dedicated to Caitlin. Life is short, don’t waste it all on computer games, people are far more important.
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INTRODUCTION
It took a long time to finish this project and during development we met some serious problems. But the F-16 had
to be done. It’s the best known fighter after all. But soon after the project started it grew into a multi headed
monster that was being pulled by many people into many directions, everybody wanted their ideal F-16 and the
project nearly spun out of control because of that. But about halfway through, we made an important decision to
focus PURELY on the flying and on nothing else. So we spend all effort on the aircraft itself and nothing on the
things that are seen for some other aircraft. Things like ground objects when the aircraft has the parking brakes
set. Also we decided not to do any offensive or defensive stuff, FSX is not a military simulator and it will at best be
some nice effects. Not good enough in our mind. So no bombs that fall or missiles that track helpless B747s.
So what you get here is an aircraft, nothing more and nothing less. It is most likely as complex as any aircraft for
FSX has ever been, most certainly it is about 6 times more complex than FS2004 could show. It’s so good that
several parts of this project are now used to train actual F-16 pilots.
CREDITS
Concept Mathijs Kok (Aerosoft)
Modeling/Texturing Tim Taylor (Aerosoft) , Stefan Hoffmann (TinyUniverses)
Liveries Dag Roger Stangeland, Vincent Van Yperen, Raymond Rotmans
Flight Models John Cagle
System/Animations Hubertus Fuest (Aerosoft), Raphael Jakob (Aerosoft), Finn Jacobsen
Flaps DLL Hans Hartmann
MFD’S & HUDScott Printz
Project Management Mathijs Kok (Aerosoft)
Manuals Mathijs Kok (Aerosoft)
Manual Corrections Christoph Beck
Installer Andreas Muegge (Aerosoft)
Above anything else we should credit Finn, Vin, Dag and Raymond, they were of incredible help to this project and
we can honestly say they were the ones who saved it on at least two occasions.
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COPYRIGHTS
The manual, documentation, video images, software, and all the related materials are copyrighted and cannot be
copied, photocopied, translated or reduced to any electronic medium or machine legible form, neither completely
nor in part, without the previous written consent of AEROSOFT. THE SOFTWARE IS FURNISHED «AS IS» AND IT DOES
NOT COME FURNISHED WITH ANY GUARANTEE IMPLICIT OR EXPRESS. THE AUTHOR DECLINES EVERY
RESPONSIBILITY FOR CONTINGENT MALFUNCTIONS, DECELERATION, AND ANY DRAWBACK THAT SHOULD ARISE,
USING THIS SOFTWARE.
Copyrights are serious stuff. If you find any pirated copies of this software please notify us at
Support@aerosoft.com we will make sure reports of copyrights violation are rewarded.
DIFFERENCES BETWEEN STEAM EDITION AND AEROSOFT EDITION
This Steam edition contains less liveries than the version that is sold at Aerosoft.com and other shops.
Aerosoft.com we will provide an update pack that includes all the 61 liveries that normally
belong to this product.
At
F-16 FIGHTING FALCON HISTORY
Started as a project to construct a small high manoeuvrable light fighter, and at lower costs than ever before the
Tactical Fighter Requirements Division of Air Force Headquarters funded a study in the early seventies for the
preliminary design and analysis of several configurations for a lightweight fighter.
Amongst other aims they wanted low wing loading and high thrust loading; knowing that this was very difficult
because of the contradistinction: low wing loading means larger wings thus more weight and more drag and high
thrust loading (thus more powerful engines) means higher fuel consumption and thus short range. The Air Force
needed a lower-cost alternative to the F-15 in modernizing and expanding its air force and due to the political and
economic situation at this time (oil crisis!!) the United States needed a low cost fighter for export to replace a large
number of aging aircraft of NATO member countries.
PROGRAM
General Dynamics and Northrop were the finalists out of the ten competitors for the competition in April 1972.
They received about $40 each million to create two prototypes. General Dynamics had the first one (Model 401)
completed in December 1973 in Fort Worth and it was transported to Edwards AFB, California, on January 8th
1974. Phil Oestricher, the test pilot Of General Dynamics flew the YF-16 on January, 20 1974 for its maiden flight,
continued by its first official flight on February 2nd. Northrop rolled out the P-600 in April 1974 at Hawthorne,
California and named it YF-17. It made its first flight at Edwards Air Force Base on Mat 9th. December 1974 the
competition ended and in 1975, on January the 13th the Secretary of the Air Force John McLucas assigned the YF-
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16 from General Dynamics as the winner: “The airplane with the best performance at the lowest cost.” (Secretary
of Defence James Schlesinger).
TECH NOLOGY
Compared with the YF-17 the YF-16 had a mission radius advantage of 200 nautical miles; a sustained turn rate
advantage of 0.5 degree/second at Mach 1.2 at 30.000 feet, a fifteen second accelerating advantage from Mach
0.9 to Mach 1.2 at 30.000 feet and a ferry range advantage of 350 nautical miles.
The most important piece of the YF-16 is the Electronic Flight Control System. For the first time ever an aircraft was
not flown by cables linking the stick to the flight control surfaces, but the complete system was electronic and used
servos to control the rudder, ailerons etc. These fly-by-wire flight controls allow much more precise control of the
aircraft than the heavy and more complex hydro mechanical flight control system. Not only the flying qualities
improved, but safety as well, because it imposes g limits to keep the pilot from overstressing the airframe and
angle of attack limits to prevent stall and departing. The aircraft will (try to) protect the pilot from dangerous
commands. In this day and age of digital aircrafts (most obviously the Airbus aircraft were designed with this in
mind) it is hard to imagine what a revolution fly-by wire was.
Conventional aircraft require constant downward loads on the horizontal tail to maintain their flight level. The F-16
FCS however is designed with “relaxed static stability”: high speed computers (however, compared to the machine
you run your simulator on they seem incredibly slow) stabilize the aircraft at any desired cruise speed or
manoeuvre condition by making quick, small adjustments to the control surfaces so controlled flight is maintained.
Without the computer the aircraft cannot be flown. Even the best pilot would not be fast enough to react.
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MODELS AND PRODUCTION
In 1975 when the U.S. Air Force started its production, Belgium, The Netherlands Denmark and Norway followed
with their orders a few months later, bringing the initial program to 998 aircraft. Ten years later, 17 air forces in 16
nations had ordered more than 3,000 F-16s. In 1983 the 1000th aircraft was delivered, the 2,000th in 1988, the
3000th in 1991 and the 4000th in 2000. During its production time the F-16 had of course extensive changes, i.e.
choice of engines, night attack capabilities etc. The MLU (Mid-Life Update) started in 1991, modernizing the
avionics with the latest technologies, cockpit and the latest weapons and added ‘over the horizon’ capability.
Nowadays more than 4,200 F-16’s have been delivered to 19 countries. F-16s are notoriously difficult to divide into
models and variants. ‘Blocks’ and ‘models’ are intertwined into a bewildering list. But here are the most important
variations.
Block 1,Block 5 and Block 10 for USAF and the first European countries.
Block 15 two hardpoints added to the chin of the inlet, larger horizontal tails, wide-angle Head-Up-
Display, system for ‘over the horizon’ weapons.
Block 20 increased maximum weight for 9 g manoeuvres, MLU cockpit, avionics and other provisions
Block 25 First F-16C/D models, increased multi role capacity.
Block 30/32 two new engines: F110-GE-100 and F100-PW-220. computer memory expansion and seal-
bonded fuselage fuel tanks
Block 40/42 Various modifications/product improvements include the chaff/flare dispenser and the
advanced radar warning receiver.
Block 50/52 Capable of using the Lockheed Martin low-altitude navigation and targeting for night
(LANTIRN) system.
Block 60 larger fuel tanks for greater range, new cockpit displays, an internal sensor suite, a new mission
computer and other advanced features including a new agile beam radar.
Block 60/62 Projected development, subject to customer demand. No firm configuration, specifically
designed for the United Arab Emirates.
F-16A Pratt & Whitney F100-PW-200 turbofan, rated at 12,240 lb.s.t. dry, 14,670 lb.s.t. full military, and
23,830 lb.s.t. with afterburning.
Maximum speed: Mach 2.05 at 40,000 feet. Service ceiling 55,000 feet. Maximum range 2400 miles. Initial
F-16B Standard tandem two-seat version of F-16A; fully operational both cockpits; fuselage length
unaltered; reduced fuel.
F-16C Current production version, capable of all-weather operations and compatible with Beyond Visible
Range (BVR) missiles.
F-16D Standard tandem two-seat version of F-16C.
F-16 Mid-Life Update (MLU) provides the A and B models with new radar, cockpit and computer, which
makes it possible to fly night and day missions and in all weather conditions.
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In its complete development the external model hardly changed at all. Because of the excellent aerodynamic and
structural design of the original F-16, the external lines never needed serious change. The F-16’s growth potential,
however, has been fully utilized. The aircraft has undergone six major block changes incorporating four
generations of core avionics, five engine versions, five radar versions, five electronic warfare suites and two
generations of most other subsystems.
FUTURE PLANS
As there are already unmanned aircraft, the so-called Uninhabited Combat Air Vehicles (UCAV), Lockheed Martin is
researching a demonstration type of an unmanned F-16 to prove autonomous vehicle control, up-link command
technologies, and to develop operational requirements. But also there are also studies to modify the F-16 into a
remotely piloted drone: the aircraft could be piloted from the ground.
Another idea, the F16 UCAV has a sixty-foot wingspan and 22,100 pounds of internal fuel capacity. The
configuration could maintain an un-refuelled, eight-hour presence on a nominal combat air patrol mission. A
prototype could be built and flying in less than two years.
The Joint Strike Fighter of Lockheed-Martin and the Eurofighter, built by a consortium from Germany, Italy, Spain
and the UK, is chosen by most NATO countries to take over from the F-16 in the next decade. Many feel these
aircraft will be last manned fighter aircraft. In that whole history the F-16 holds a very special place, since it’s the
only aircraft that has NEVER been beaten when opposing similar numbers. It never lost a head to head combat
situation.
Empty Weight: 18,238-lbs with F100-PW-200 turbofan
19,020-lbs with F110-GE-100 turbofan
Max External Load: 12,000-lbs
Max Comb Takeoff Wght: 23,765-lbs with the F110-GE-100 turbofan
Maximum Takeoff Wght: 27,185-lbs ( F-16C with a F110-GE-100 ) for an air-to-air mission without drop tanks
37,500-lbs ( F-16C Block 30/32 ) with maximum external load
42,300-lbs ( F-16C Block 40/42 ) with maximum external load
Wing Loading: 95.0-lb/sq ft at 28,500-lbs AUW 141.0-lb/sq ft at 42,300-lbs AUW
Thrust/Weight Ratio: 1.1 to 1
Combat Takeoff Weight: 23,765-lbs with the F110-GE-100 turbofan
Maximum Internal Fuel: 6,846-lbs
Maximum External Fuel: 6,760-lbs
Maximum Ordnance: 20,450-lbs for a 5-g manoeuvre
11,950-lbs for a 9-g manoeuvre
Maximum Level Speed: Above Mach 2.0 at 40,000 feet
Service Ceiling: More than 50,000 feet
Radius of Action: 852-miles on a hi-lo-lo-hi mission with two 2,000-lb bombs,
two Sidewinders, 1,040 US gallons fuel, tanks dropped when empty
392-miles on a hi-lo-lo-hi mission with four 2,000-lb bombs, two Sidewinders,
300 US gallons of external fuel, tanks retained
230-miles on 2 hour 10 min CAP mission with two Sparrows and two Sidewinders,
1,040 US gallons of external fuel
818-miles on a point intercept mission with two Sparrows and two Sidewinders,
1,040 US gallons of external fuel
Ferry Range: 2,417 miles with drop tanks
Symmetrical g-Limits: +9 with full internal fuel
Maximum Climb Rate: 50,000 feet per minute at sea level
Typical Take-Off Run: 2,500 feet at MTOW
Typical Landing Run: 2,500 feet at normal landing weight
Cannon: One internal 20-mm M61A1 Vulcan cannon with 511 rounds
AAMs: Wingtip launch rails for AIM-9L/M/P Sidewinder missiles
Alternatives to Sidewinder are MATRA Magic 2 or Rafael Python 3
Pylons: Centreline pylon stressed for 2,200-lbs at 5.5-g load; 1,200-lbs at 9-g
Inboard wing pylons stressed to 4,500-lbs at 5.5-g load; 2,500-lbs at 9-g
Centre wing pylons stressed to 3,500-lbs at 5.5-g load; 2,000-lbs at 9-g l
Outboard wing pylons, usually used for additional AIM-9 carriage,
stressed to 700-lbs at 5.5-g load; 450-lbs at 9-g load
Unguided Bombs: Most unguided weaponry is authorized for carriage, including Mk 82 bombs and
cluster munitions on triple-ejector racks, or Mk 84 bombs carried singly on wing pylons.
Guided Bombs: AGM-65 Maverick anti-armour missile and Penguin anti-ship missile (Norway).
Pakistani aircraft equipped with ATLIS laser-designator and Paveway LGBs One
internal 20-mm M61A1 Vulcan cannon with 511 rounds
Smart Weapons: The F-16C/D is basically similar to the F-16A/B, but with greater accent on "smart"
weapons. Block 50/52 aircraft have full AGM-88 HJARM capability, while LANTIRN-equipped aircraft can
autonomously launch GBU-10 and GBU-12 laser-guided bombs.
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FLIGHT SYSTEMS
To fully understand the flying capabilities of the F-16 it is important to understand some of the main systems and
principles that make it the manoeuvrable fighter it is. Translated from RNoAF F-16AM technical training documents to a very basic technical English by Dag R. Stangeland.
F-16AM FLIGHT CONTROL SYSTEM (FLCS)
The Flight Control System in the F-16 is a computer controlled system. The main 3 components of this system are
as follows:
Primary FLCS: Controls the aircraft in the PITCH, ROLL and YAW axis via the primary control surfaces.
o Horizontal stabilizers (Pitch)
o Flaperon (Roll)
o Rudder (Yaw)
Secondary FLCS: The purpose of this system is to increase/optimize lift, aerodynamic braking and enhance
manoeuvrability. To do this the secondary control surfaces are used.
o Leading Edge Flap (LEF)
o Trailing Edge Flap (TEF)
o Speed brakes
The Air Data System (ADS):
o The ADS transmits signals to the FLCS via a pneumatic origin, such as AOA, Airspeed, Altitude,
Mach-number, Temperature and Sideslip.
The pilot induces steering commands to the FLCS via the Side Stick Controller (SSC) and rudder pedals. Then the
signals are generated electrically and sent to the FLCS, where they are processed together with inputs from the air
data system and feedback from gyros and accelometers. Based on these inputs, the final rudder deflection/input is
generated and will determine what position the rudder should be in. The signal from the FLCS out to the
Integrated Servo Actuator (ISA) is electrically driven but the main ISA that moves the rudder/control surface is
hydraulically powered from hyd. system A and B. In addition to SSC and rudder pedals the pilot can give inputs to
the FLCS via Manual Trim Panel (MTP). The MTP can trim the aircraft in all 3 axes. The FLCS is also equipped with
an Autopilot (AP) function that can maintain attitude, altitude and heading based on the pilot’s choice. The
Horizontal Stabilizers moves the aircraft in the pitch axis and assists during roll. They operate symmetrically in
pitch manoeuvring and asymmetric during roll manoeuvring. They can move 25° up and 25° down from streamline.
The Flaperons move the aircraft around the roll axis. They can deflect 23° up to 20° down from streamline position.
When the Landing Gear Handle is set to the down position, both flaperons will automatically go down to 20° and
work as Trailing Edge Flaps. If flaperon is in the TEF mode and you maintain airspeed in excess of 240 kts the down
deflection will decrease gradually from 20° and be fully streamline when reaching 370 kts. TEF mode will then be
unavailable. Rudder pedals send inputs to the aircraft in the yaw axis. The rudder can deflect 30° to each side from
the centre position.
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RELAXED STATIC STABILITY
As opposed to many other aircraft the F-16 is built for an unstable mode, so called Relaxed Static Stability (RSS).
RSS means that aerodynamically the F-16’s point of lift is forward of the aircraft’s Centre of Gravity (CG). This
means that with increased AOA the lift will increase and thereby the AOA will increase and increase lift further. In
the end the aircraft will break or stall. The aircraft will, as a result, not find its stable position in flight. To control
this, the FLCS is dependent continuous feedback from the gyros and accelometers. With increased airspeed the
point of lift will move aft and at a speed of Mach 1.0 the lift will be at the same point as the CG. Above Mach 1.0
the lift will be behind the CG. This means that the F-16 is aerodynamically stable above Mach 1.0. Advantages with
an unstable aircraft:
Reduced Drag
Increased manoeuvrability
Rapid response from pilot inputs
Smaller control surfaces which means less weight.
SPEEDBRAKES
The speed brake is controlled by the SPD BRK switch on the throttle grip. The switch has 3 positions:
Aft position is spring-loaded to mid position. With the switch in aft pos. the speed brake is opened
gradually.
Mid position. Speed brake will remain in last position used.
Fwd position. Speed brake closes to fully closed position.
The speed brake can deflect to 60° in the fully open position. With Landing Gear Handle Down and Main Landing
Gear Down and Locked the operation of speed brakes will be limited to 43° deflection to prevent it from scraping
the ground during landing. This limit can be overridden by holding the SPB BRK switch in the aft position. If the
switch is released the speed brake will go back to 43° open. When the aircraft has Nose Landing Gear Weight On
Wheel, the speed brake can be fully opened to 60° and again function as a brake. The purpose of speed brakes is as
follows:
Aerodynamic braking of the aircraft
Increase of manoeuvrability
Easier to control landing speed.
LEADING EDGE FLAPS
While most people are familiar with trailing edge flaps (the control surfaces at the rear of the wing that deploy to
increase lift at the expense of additional drag, the F-16 also has Leading Edge Flaps. They increase lift during takeoff and landing and automatically change the curvature of the wing in various flying conditions. This gives better
take off/landing performance, lift-to-drag ratio resulting in better manoeuvrability and a more efficient vertical tail
during high AoA. The LEF is mechanically driven by a Power Drive Unit dependent on steering input from Electronic
Component Assembly (ECA). The input signals to the ECA are calculated from Mach-number, AoA and Altitude,
during flight. The LEF can deflect from 2° to 25° dependent on what the ECA tells it to do. On landing the LEF will
automatically go to 2° UP position when the aircraft has Weight On Wheels and the speed on wheels is 60 kts. The
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LEF is controlled by the LE Flaps switch. This has two positions; AUTO or LOCK. It remains in AUTO during normal
flight. If put in LOCK it will remain in the position it is set, independent on what the ECA says.
FLIGHT MODELS IN FSX
The described systems all have been faithfully reproduced in the FSX version of the F-16 and result in an aircraft
that is easy to fly. Very easy to fly in fact as it tends to go where the nose is pointed. As long as you follow the
checklists and the data note in there you should find no great difficulties in handling the F-16.
There are two aspects though, that have proven difficult to our testers. The first is that landing. Most people who
fly the aircraft for the first time tend to have problems reducing speed enough and crash on landing. Both these
problems can be solved with Aerodynamic Braking. During your approach you keep a high AoA (so your nose is not
pointed where you are going but much higher) and after touchdown you keep the nose up and let the drag slow
you down until you get to 80 knots and you can start to use your wheel brakes.
The second issue the testers found hard to understand how the configuration of the aircraft affects the handling.
The F-16 can carry seriously large loads and most of it is external. So apart from the extra weight you also have to
handle the extra drag. While a fully loaded Cessna still flies very similar to an empty one, the difference between
an F-16 configured for a demo flight and one that is ready for a long range bombing mission is immense.
All the models in this product have separate flight models that are linked to the type of engine, F-16 model and
above all the external stores. The more pods, missiles, tanks or bombs below your aircraft the heavier it is and the
more drag it has. More important, the aircraft performance will be
affected and limited. Depending on the external stores the maximum
G-load the aircraft can handle will differ.
On the Store screens you can see the stores on your aircraft. It also
shows if you are in CAT III or CAT I condition. CAT III has limitations
such as limited turn performance below Mach 0.7 and pitch damping
to counter excessive AoA (18 degrees at CAT III and 25 degrees at
CAT I). On the same screen you will find the max G the aircraft can
handle. Do not be surprised to break things when you exceed this
value. Contrary to general belief the flight systems do not fully
prevent the pilot from exceeding these values! Knowing the aircraft
you fly is vital.
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VIEWS AND PANEL NAVIGATION
The cockpit of the F-16 is rather special as there are very few aircraft that give that much external visibility. The
whole cockpit is very low and when you sit in it you really feel like you are sitting on top of the aircraft. For flight
simmers this brings a new problem as many of the controls are not visible in the default views.
TRACKIR AND M OVING V IEWPOINTS
By far the best solution is to use
a view system like TrackIR that
adds huge realism to this product
by panning your view as you
move your head and even
moving your viewpoint. If you
move your head sideways and
forwards, it allows you to look
UNDER some of our panels.
There is nothing that comes close
to this and we can’t advise this
enough. See below to see a view
that is only possible with one of
these devices.
Now we assume your joystick has
at least a pan option that allows you
to slew your view, but this might still hide some panels behind the throttle or the side stick. To solve this we advise
you to assign some of the buttons on your joystick to moving the viewpoint itself. When you are able to move the
view direction (standard on most joysticks) and the view position (as advised here) you have unlimited freedom.
Shown is the
assignment of a
secondary four-way
switch on the
joystick to the
movement of the
viewpoint. A fifth
switch is assigned to
a reset of the view
because it is very
easy to lose
orientation. The
movement is set to
repeat, the reset is
a single event.
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Left and right mouse buttons are used to use the control. Most of the time the left mouse
button will turn the control right and the right mouse button will turn it left
Only left mouse button is used to set the control. Most of the time this is used for simple 2
mode switches
Left mouse button depressed and move the mouse up and down are used for some
controls that have unlimited settings. For example the setting of the rudder pedals to suit
the length of your legs.
FSX VIEWS
The third way to navigate the panels is with the built in views of FSX. With the [s] key you select the main category
of view and with the [a] key you select the view inside that category. We assigned several special views to assist
you. The Tower, Runway and Outside views are FSX standard.
Cockpit
o Cockpit (no obstructions)
o Default view (HUD)
o Centre Console
o Left MFD
o Left Aux Console
o Left Console
o ICP-DED
o Right Aux Console
o Right Console
o Right MFD.
Aircraft
o Tail
o Nose
o Right Wing
o Left Wing
o Landing Gear
o Trail
o Belly
CON SOLES, PANEL S AND CONTROLS
There are 3 major cockpit layouts used in the F-16 and we included the two most used, the C-model and the MLUmodel. They differ in several panels but for some less important panels we chose to use only one version. It is not
always clear what mouse button to use on what control, so small graphics are added to help with this.
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MULTI FUNCTION DISPLAYS
The two large displays on both sides of the centre console are used for navigation and as the radar screen. The
MFDs are activated with the Avionics Power panel on the right console.
LEFT MFD (RADAR)
The left MFD is dedicated to the radar. It will be able to track all the AI aircraft that you see in the simulator. Only
targets in a 60 degree cone in front of the aircraft will be detected and when there are many targets the load on
the systems computer will increase a lot. Radar range can be cycled through 5, 10, 20 (default), 40 and 80 NM. All
targets will show a trail showing the history of the target hits. The active target will show red for 10 seconds and
always will show the attitude in thousands of feet above the radar dot.
Using the click zone on the display allows you to cycle through the targets and selects one as the ‘Locked’ target.
Information on this target will be shown on the display. Target Heading and Speed are shown, just as Aspect Angle
and Overtake Speed.
One of the more complex bits of information on this screen is the Aspect Angle. It has nothing to do with the
position of the target in relation to your heading but only shows the angle between the (extended) tail of the
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target and your position. If the indicated Aspect Angle is zero, you are directly behind the target (but you could be
flying any, even an opposite, heading). It is important in combat as you like to get this angle as small as possible to
avoid being detected and to increase your chances of hitting the target.
RIGHT MFD (NAVIGATION)
The right MFD has three main pages
HSI page - shows a large HSI that is a lot easier to use then the smaller HSI on the centre console.
SMS STORES page - shows the current stores that are underneath the aircraft and the Maximum G-load of
the current configuration. Exceed this load and things could break.
MAP page - Shows a moving map. Please note that display of Traffic is not fully realistic as it also shows
traffic that is outside the normal radar capability. This kind of information however is currently being sent
by other sources to many aircraft so in that aspect it is not fully impossible.
Page 17 of 57
Aerosoft F-16 Fighting Falcon 1.10 Manual
HEADS UP DISPLAY
By far the most important display for the pilot is the HUD that allows the aircraft to be flown without having to
look at any other instrument. It is displayed on a thick plate of glass directly in front of the pilot. The HUD is
switched on with a control on the ICP (the top left wheel) and the HUD CONTROL panel on the left console where
you can select what is seen. The amount of information can be rather confusing and it is advised to slowly add
more elements as you get more hours in your log book.
STANDARD HUD
The standard HUD is used for normal flight and for initiating an intercept.
Page 18 of 57
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