ADT Security Services 8112 User Manual

Table of Contents

Introduction Command Center Function Keys Security System Basics Your Custom Display View Faulted or Bypassed Points Warning Displays and Tones Fire Alarms Burglary Alarms Fire Trouble Event Silencing Fire Troubles Special Fire Trouble Display Viewing Fire Troubles Non-Fire Trouble Events Silencing Non-Fire Trouble Events Viewing Non-Fire Trouble Events Special System Trouble Display Cleared Events Are Not Lost Entry Delay Tone and Display Exit Delay Tone and Display Keystroke Checking Tones Silencing an Alarm How Your System Reports Alarms System Commands & Functions Turning the System On (Arming) Turning the System Off (Disarming)
Page Code
Turning the System On (Arming)
With a Duress Passcode
Turning the System On (Arming)
With Doors or Windows Open
MASTER ARM ? MASTER ARM INST ? PERIMETR INST ? PERIMETR DELAY ?
Silence the Trouble Sounder &
Clear Trouble Display COMMAND 4
VIEW MEMORY ? WALK TEST ? RESET SENSORS? WATCH MODE ? PERIMETR PART?
Special Alerts COMMAND 7 Security System Limitations
Fire Safety and Evacuation Standard Displays System Trouble Displays Security System Glossary Maintenance and Service How to Clean the Command Center
COMMAND 1 COMMAND 11 COMMAND 2 COMMAND 3
COMMAND 40 COMMAND 44 COMMAND 47 COMMAND 6 COMMAND 8
COMMAND 9
Page Code
ALPHA NUMERIC DISPLAY
AREA X IS OFF
ALL
1
RESET
4
SPECIAL
7
BYPASS
0
MENU
ESC
INSTANT
56
PARTIAL POLICE
89
COMMAND
NEXT
PREV
FUNCTION KEYSSIREN/SPEAKER
DELAY
32
WATCH
DIGITAL KEYPAD
COMMAND BAR
YES ENT

Introduction

Your security system helps to secure life, property, and investments against fire, theft, and bodily harm. The command center is an advanced digital device that offers a variety of features not available with other systems. Its highly visible, back-lit keypad and built-in sounder alert you to a number of system events. Stylish design and ease-of-use make it ideal for property protection.
Your security company can program the system to meet your individual needs. Your property is given its own English language description which appears in the command center display.

About This Users Guide

This users guide covers basic system commands, such as turning the system on and off. It is designed to be an everyday type of reference for system users. The functions described in this guide are programmed by your security company. Some of them may not be included in your system. Some of the functions covered may require you to enter your personal passcode.
Throughout this guide the # symbol refers to a variable numerical quantity, such as the number of points to test or exit delay time. Messages that appear in the command center display appear in this guide LIKE THIS. Keys that you must press appear LIKE THIS.

Using the Command Center

Your security system provides quick access to functions by pressing the COMMAND bar and one or two additional keys.
Another way to access functions is through the Command Menu. Access the Command Menu by pressing the MENU key. Pressing the PREV or NEXT key allows you to scroll up or down through the list of functions programmed by your security company. Pressing the ENT key initiates the function displayed. To exit the Command Menu, press the ESC key. Use the Command Menu to locate functions you don’t use often or that don’t have a command number.

Command Center Function Keys

ESC/MENU

Your command center has five function keys. These keys are used to control your system.

COMMAND

Use the COMMAND bar in combination with one or two numeric keys to perform a function.

ENT/YES

The ENT (Enter)/YES key has two functions. The first is to complete the entry of your passcode at the command enter. When ever a function requires that you enter your passcode at the command center, first press the digits of the code and then press the ENT key. Your system will not recognize your passcode until you press ENT.
The second function of the ENT/YES key is to select the menu item displayed. Some menu items require your personal passcode be entered before starting the function. Remember to press ENT after entering your passcode.
The ESC (Escape)/MENU key has two functions. First, the ESC/MENU key is used to enter the Command Menu. Pressing this key when at idle text takes you to the first item in the menu.
Second, pressing ESC will take you back to the idle display.

PREV (Previous)

When viewing a list, pressing the PREV key will take you back to the previously shown item.

NEXT

Press the NEXT key to pass over the present item in a menu or list.

Security System Basics

Controlled Points

What is a Point?

A “point” is a detection device, or group of devices connected to your security system. Points display individually at the command center with custom text. The text can describe a single door, motion sensor, smoke detector, or an area such as UPSTAIRS or GARAGE. There are two basic types of points, controlled and 24-hour.
Controlled points respond to alarm conditions depending upon whether the system is turned on (armed) or turned off (disarmed). Controlled points are programmed to respond instantly to alarm conditions or to provide a delay for you to reach the command center and disarm the system. The words A1 # ALARMS appear before the point text when there is an alarm. There are two types of controlled points, perimeter points and interior points.
Perimeter Points
These points usually include all exterior doors and windows of the building.
Interior Points
These points usually include interior forms of burglary detection devices, such as carpet mats, motion sensors, or inside doors, for example.

24-Hour Points

24-hour points are always on, even when the burglary system is disarmed (turned off). There are two types of 24-hour points, fire points and non-fire points.
Fire Points
Fire points exclusively monitor fire detection devices. They are always armed and cannot be disarmed. You can clearly distinguish fire points from other non-fire points at the command center. When there is a fire alarm, the text identifying the point as a fire point is displayed; pressing the PREV key causes the summary display, such as A1 # FIRE ALARM to appear in the display and pressing NEXT displays any other points in alarm. Fire alarms have a unique audible warning signal.
Non-Fire Points
Non-fire points are always armed and cannot be disarmed.

Your Custom Display

“At an idle state” means that the system is not currently performing a function entered by a user. There are three idle states the system may be in:
• Turned on (Armed)
• Turned off (Disarmed) with no points faulted (doors or windows open) in the area
• Turned off with faulted points (doors or windows open) in the area.
This guide uses the default idle state displays for examples of these idle states. Your security company may have programmed custom text for the idle displays in your system. The custom text and the default text for the three system idle displays follow.
Custom Displays Default Text / Function
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ AREA _ IS ON
Indicates the area is turned on (armed) and ready to detect intruders.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ AREA _ IS OFF
Indicates the area is turned off (disarmed). 24-hour points remain armed.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ AREA _ NOT READY
Indicates that the area is turned off, but not ready to arm. Perimeter and/or interior points are faulted (doors or windows open).

View Faulted or Bypassed Points

To properly arm your system, all the doors and windows in the system must be in the normal (not faulted) condition. Viewing the faulted points helps you find faulted points and correct them so proper arming is possible.
Your command center offers two ways of displaying faulted and bypassed point information. The first causes the faulted or bypassed point information to scroll automatically through the display. The second allows you to manually scroll through each individual point description.
To automatically scroll faulted or bypassed points:
1. Ensure your command center shows idle text.
2. Press any number key. If there are faulted points,
AREA 1 ## FAULT (## = total number of faulted points) is displayed first. This display is followed by the point text descriptions of the faulted points.
If there are bypassed points, AREA 1 ## BYPAS (## = total number of bypassed points) is displayed, followed by the point text descriptions of the bypassed points. These displays scroll at the rate of 2 seconds each. If there are no faulted or bypassed points, the displays will not appear. Instead, the display shows NO FAULTS/BYPAS.
3. The display returns to idle text after scrolling through the faulted and bypassed point information. You may also press ESC to stop the display from scrolling.
To manually scroll faulted or bypassed points:
1. Ensure your command center shows idle text.
2. Press the NEXT key repeatedly to display the faulted and bypassed point information. If there are no faulted or bypassed points the displays will not appear. Instead, the display shows NO FAULTS/BYPAS.
3. You can return to idle text at any time by pressing ESC.

Warning Displays and Tones

Your command center emits one of several distinct tones and displays custom text to alert you to system events. Additional bells or sirens may also be connected to your system. Bells or sirens mounted on the exterior of your premises alert neighbors to emergencies and provide an audible guide for police and fire fighters.
Command Center Quiets for Keystrokes
Pressing any key on the command center lights the keys and quiets any warning tones. If you don’t press another key within 20 seconds, the keypad lights go out and the warning tones resume.
Priority of Events
If more than one event occurs, your system sorts them into one of four groups. The groups (highest priority first) are: Fire Alarms, Burglary Alarms, Fire Troubles, and Non-Fire Troubles.
The group with the highest priority scrolls first in the command center’s display. Descriptions of the tones and displays for each group and instructions for silencing the tones are included in the descriptions that follow.

Fire Alarms

Fire alarms are the highest priority events. When a fire point activates, your command center emits a pulsating high-pitched fire tone. Evacuate all occupants and investigate for smoke or fire. Ensure that all occupants know the difference between the burglary tone and the fire tone. The tone sounds for the time set by your security company.
The command center display shows the point text of the first point that went into fire alarm. Press the NEXT key to manually display additional points (if any) that went into alarm. Events scroll from the oldest to the newest.

Silencing Fire Alarms

Entering a personal passcode with the proper authority level silences a fire alarm and disarms the system if it was armed. The system will now display ALARM SILENCED and then the number of points in alarm (A1 ## FIRE ALARM) and the custom text of all the points in alarm, in the order of occurrence. Your system
may be programmed so that you cannot silence some fire alarms until the fire event clears. Entering COMMAND 4 clears the scrolling point text from the display. The ALARM SILENCED message will continue to scroll as a reminder that it is still possible to view the text of the points in alarm by using the View Memory function. See VIEW MEMORY ? (Command 40) for more information. To clear the event memory and remove the ALARM SILENCED message from the display, enter a valid passcode and press the ESC key, or re-arm the area.
If a fire trouble still exists, the display shows FIRE TROUBLE. To remove this display, the fire point(s) must be returned to normal. If you wish to review cleared events, use COMMAND 40.

Burglary Alarms

Burglary alarms are the second priority. When a burglary point activates while your system is armed, your command center emits a steady high-pitched burglary tone. The tone sounds for the time set by your security company.
The command center display shows the number of burglary points activated (A1 ## ALARMS) and then custom text for each activated point. Press NEXT to manually scroll the list if you wish. Events scroll from the oldest to the newest.

Silencing Burglary Alarms

Entering a personal passcode with the proper authority level silences a burglary alarm and disarms the system if it was armed. The system will now display ALARM SILENCED and then the number of points in alarm (A1 ## ALARMS) and the custom text of all the points in alarm, in the order of occurrence. Entering COMMAND 4 clears the scrolling point text from the display. The ALARM SILENCED message will
continue to scroll as a reminder that it is still possible to view the text of the points in alarm by using the View Memory function. See VIEW MEMORY? (Command 40) for more information. To clear the event memory and remove the ALARM SILENCED message from the display, enter a valid passcode and press the ESC key, or re-arm the area.

Fire Troub le Events

Special Fire Trouble Display
When a fire trouble occurs, your command center emits three warble tones, then a pause (repeatedly).
The system displays the number of fire points with troubles (A1 ## FIRE TRBLE) and then custom text for each point.
Silencing Fire Troubles
Entering a personal passcode with the proper authority level silences a fire trouble and disarms the panel if it was armed. If you wish to clear the scrolling trouble message from the display, enter COMMAND 4. If you wish to review these cleared troubles, this can be done by using COMMAND 40.
If you silence the command center or clear a trouble for a Fire Point from the display and the fire point remains in trouble, FIRE TROUBLE appears in the command center’s display. FIRE TROUBLE remains in the display until the condition causing the trouble is cleared.
Note: Some fire points, when tripped, will display FIRE TROUBLE for a preset amount of time. If no other fire activity is detected, this condition will automatically clear. If the condition remains or another fire detector is tripped, a fire alarm will occur.
Viewing Fire Troubles
After you enter your passcode, the text of the fire point in trouble continues to automatically scroll through the display. Press NEXT to scroll these displays manually if you wish. Events scroll from oldest to newest.

Non-Fire Trouble Events

Viewing Non-Fire Trouble Events
When a trouble event such as an AC failure occurs, your command center may be programmed to emit three warble tones, then a pause (repeatedly).
If the system was armed the command center display shows the number of non-fire trouble (A1 ## TROUBLES ) and then custom text for each activated point.
Silencing Non-Fire Trouble Events
Entering a personal passcode with the proper authority level silences a trouble and disarms the panel if it was armed. If you wish to clear the scrolling trouble message from the display, enter COMMAND 4. If you wish to review these cleared troubles, this can be done by using COMMAND 40.
After you enter your passcode, the text of the activated points continues to automatically scroll through the display. Press NEXT to scroll these displays manually if you wish. Events scroll from oldest to newest. Use COMMAND 4 to clear these messages from the display.

Special System Trouble Display

Entry Delay Tone and Display
SERVC AC FAIL and SERVC BATT LOW are examples of system trouble displays. These displays appear on all keypads in the system. All system trouble displays begin with SERVC. See Standard Displays for a description of each system trouble display. Entering your passcode or a COMMAND 4 will silence a system trouble tone, but the SERVC display will not clear until the faulted condition is corrected.
Cleared Events Are Not Lost
If you clear the alarms and troubles from the display, you can still view all the events that occurred since the last time the system was armed by using COMMAND 40 (View Event Memory).
When you enter an armed system through a point programmed for entry delay, the command center emits a repeating tweedle tone and displays DISARM NOW to remind you to turn off your security system.
If you fail to turn off the security system before the entry delay time expires, it may sound the burglary tone and may also send an alarm report to your security company.
Exit Delay Tone and Display
After you arm your system, the command center emits a repeating beep tone, displays EXIT NOW, and counts down the exit delay time.
Keystroke Checking Tones
How Your System Reports Alarms
Valid Entry
If you press an appropriate key for the function or entry you desire, the command center sounds a muted beep tone, indicating it accepted your keystroke.
Invalid Entry
A flat buzz tone sounds when you press a key that doesn’t have a function to execute or when the command center has no information to display.

Silencing an Alarm

The audible alarm sounds for a specific period of time before it automatically shuts off. If an alarm occurs and you want to silence the siren before the time expires, simply enter your personal passcode and press ENT.
To SILENCE an alarm:
Enter your passcode and press ENT.
Your security system may be programmed to automatically disconnect your telephones when sending reports to your security company. Once the report is completed, your security system returns the telephones to normal operation (check with your security company).
Your system makes repeated attempts to send reports to your security company. In the event your security system fails to communicate, the command center buzzes and displays SERVC COMM FAIL. Notify your security company of the communications failure.
Note: If your telephone service is interrupted, your security system cannot send reports to your security company unless it has an alternate means of transmitting them.

System Commands & Functions

Below is a summary of the commands covered in this guide. Some of these functions may not be available in your system. If you attempt to enter a function that’s not available, COMMAND DISABLED appears in the display for a few moments before the display returns to idle text. If the function is available in the system but your passcode is not authorized to perform the function, then NOT AUTHORIZED will display on the Command Center.
Press the COMMAND bar and then the one or two digits shown in the table below to perform the function. When you use a command to perform a function, the displays in the function list below do not appear at your command center.
Command Function
CMD 1 MASTER ARM CMD 1 1 MASTER ARM INSTANT
CMD 2 PERIMETER INSTANT CMD 3 PERIMETER DELAY CMD 4 SILENCE THE TROUBLE SOUNDER &
CLEAR TROUBLE DISPLAYS CMD 4 0 VIEW MEMORY CMD 4 4 WALK TEST CMD 4 7 RESET SENSORS CMD 6 WATCH MODE CMD 7 SPECIAL ALERT CMD 8 PERIMETER PARTIAL CMD 9 SPECIAL ALERT

Turning the System On (Arming)

To Turn Your Security System On (Arm):
Your security system can be turned on (armed) in many different ways, depending on the arming command used. Arming Commands are those commands used to turn the system on. The most basic arming command is to arm the entire system. The simplest way to arm your system is to enter your personal passcode or COMMAND 1.
There are several other arming commands to turn the system on. These are described later in this guide.
1. Enter your passcode and press ENT.
2. The command center briefly displays ARMING,
and the exit delay tone begins. After exit delay time expires, the display changes to idle armed text.

Turning the System Off (Disarming)

Your security system is turned off by entering your personal passcode. When the system is turned on, you must enter through a designated entry door to prevent an instant alarm condition. Opening the door starts entry delay time and the Command Center emits a pulsing “beep” tone to remind you to turn the system off. Enter your passcode before the delay time expires and the system will turn off.
If you enter through the wrong door or fail to disarm before the entry delay time expires, you will cause an alarm. If this happens, silence the alarm (by entering your personal passcode and pressing ENT) and call your security company to let them know that it is not an emergency situation.
To Turn Your Security System Off (Disarm):
1. Enter your personal passcode and press ENT.
2. You must press the ENT key within 8 seconds of
entering your passcode, or the passcode entry will be invalid. The display returns to idle disarmed text.
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