A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear
in video games. Even people who have no history of seizures or epilepsy may
have an undiagnosed condition that can cause these “photosensitive epileptic
seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from falling
down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms children and teenagers are more likely than adults to experience these
seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther
from the television screen, using a smaller television screen, playing in a well-lit
room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual
contains important health and safety information that you should read and
understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-projection
types, can be damaged if any video games, including Xbox games, are played on
them. Static images presented during the normal course of gameplay may “burn in”
to the screen, causing a permanent shadow of the static image to appear at all times,
even when video games are not being played. Similar damage may occur from static
images created when placing a video game on hold or pause. Consult your television
owner’s manual to determine if video games can be played safely on your set. If you
are unable to find this information in the owner’s manual, contact your television dealer
or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental,
pay for play, or circumvention of copy protection is strictly prohibited.
CONTENTS
Getting Started ........................................................................................................................ 02
1. Connect the Xbox Controller to any controller port on the front of the Xbox
console. For multiple players, connect additional controllers to available
controller ports.
2. Insert The Warriors into your Xbox console with the label side up and
close disc tray.
3. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller to play The Warriors.
Left trigger
Left
thumbstick
BACK button
START button
Directional
pad
Right trigger
Y button
B button
X button
A button
Black button
White button
Right
thumbstick
HEADS UP DISPLAY
HUD
Rage Meter
Money $ 321
Flash 3
Spray Paint 9
Handuffs 9
Handuff Key 9
Style Points +150
Score 0002506
Radar
FIGHTING BASICS
Fence Climb
Y
Jump/Action
Grab/Throw
B
(Hold to tackle)
Heavy Attack
A
(+l) Charge Attack.
Light Attack
X
(+l) Cross body dive
Rotate camera,
R
Click the right
thumbstick to toggle
camera view (zoom or pitch)
LMovement
l Sprint
bBlock,
Turn around grappled
opponent,
Reverse grapple
r To lock on Aim
projectile
L+R Cycles Warrior commands
(Click with the left thumbstick
and select with the right
thumbstick)
BASIC CONTROLS
L Move Player • Move L slightly in an upward direction = walk.
• Move L strongly in an upward direction = run.
l Sprint (depletes stamina).
YJump (when running).
YClimb fences. • To perform a quick fence jump press Y
when sprinting up to a fence.
YPick up or drop weapons, items and hats.
YThis is also context sensitive (i.e. interacting with people,
buying things, swapping weapons, etc.).
CAMERA CONTROLS
R clickToggle camera view by clicking R (near, regular, far).
R Rotate the camera
7 or 3
on the RAdjust the camera’s pitch.
b Center the camera.
In some levels, the camera will be fixed. If the player
attempts to move the camera icon will appear.
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CONTROLS
Action Button
Y is the action button. It can be used to
perform a variety of functions throughout
the game. Such as jumping, climbing
fences, picking up/dropping items and
interacting with characters.
Basic Combat
Press X to do a light attack.
Press X+ A to do a strong attack.
Press A to do a heavy attack.
Press A+ B to do a special grab attack.
Press Y + B to do a special paint attack (if player has paint in their
inventory, uses one charge).
Press the b to block.
Grabs
Press B to grab an opponent.
To perform a dive tackle press and
hold B.
Pull r to turn around grabbed
opponents. Aim grabbed opponents by
moving L.
Tap B to throw grabbed opponents.
Press and hold B again to take down and mount a grabbed opponent.
If you’re near a wall, aim your opponent at it and press B to smash their
face into it.
Press A to perform a knee smash attack on grabbed opponents.
Press X to perform a gut punch attack on grabbed opponents.
Ground Level Attacks
Press Xor A to execute mounted attacks.
Press B to mount a downed opponent.
Press B again to pick your opponent
back up.
Sprint Attacks (When Sprinting Withl)
Press X to do a cross body attack.
Press A to do a charge attack.
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CONTROLS
Snap Attacks
To hold off enemies approaching from
behind or to the side, press X and move
Lin their direction to throw a snap
attack. This will buy you some time when
overwhelmed by incoming threats.
Tandem Moves
If one of your Warriors is holding an
opponent, hit X, A or B to execute a
tandem move. Warriors can also perform
a tandem attack if you are holding an
enemy from behind.
Moving Attacks
To perform a moving attack, use L
and press Aor X. For a more powerful
moving attack, move towards the enemy
while holding down L (sprinting) and
press Ato do a cross body attack or press
Xfor a shoulder charge attack.
Rage Mode
Build up your Rage Meter by pulling off
a variety of combos and “style” moves
(wall smashes, tossing enemies through
windows, off rooftops, into breakable
objects). In Rage Mode you will be
temporarily invincible.
Pull l + r to enter Rage Mode once your Rage Meter has filled. In Rage
Mode the basic attacks X or A, cause more damage and pressing X and
Asimultaneously will now perform a full 360 degree clearing move. If you
grab or mount someone and press X + A then A A you will perform a
finishing move. A finishing move will almost drain an enemy’s health.
Weapons
Almost any object can be used as a weapon. Press Y to pick up or drop
weapons and items. Press A to throw projectile weapons (Pull and hold r
to manually aim it). If the item is a melee weapon, press X for a clearing
attack and A for a downward attack. Press A + X to throw melee weapons.
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Standard Combo Attack Button Sequences
Standard combos have varying effects. Depending on which Warrior
executes the move, certain combos result in quick stuns, knockbacks,
knockdowns or extreme knockdowns (send the victim flying into crowds).
The less health your opponent has, the greater the hit effectiveness will be.
Combos started with a light attack:
X A (stun or knockdown)
X X X (stun or knockback)
Combos started with a heavy attack:
A A(heavier damage)
A X (knockback or knockdown)
X X A (knockback or knockdown)
Power Move Combos
Each Warrior has 4 Power Move Combos; 2
for normal fighting and 2 for Rage Mode.
The Rage Combos end in a devastating
blow. To initiate these combos from a
grab or a mount, press A+ X. When the
timing is right, press A two or three times
to reign down the blows.
Getting Busted and Cuffing Characters
In some missions, the cops will try to bust you (and your Warriors) via
cuffing. If a fellow Warrior is busted, walk over to them and press Y to
initiate the mini-game. The player will then need to alternate pulling l
and r in order to break the cuffs. This is displayed by an on-screen meter
that will fill up based on the player’s progress. If the player has cuff keys
simply press Y to uncuff a fellow Warrior. If the player is busted, then other
Warriors will come to their aid. The player may also find handcuffs on fallen
cops. To use the handcuffs on an enemy the player must mount a character
and pull r.
CONTROLS
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CONTROLS
WRECK ‘EM ALL:
Warriors will look for an enemy to attack or ready themselves
with weapons.
MAYHEM:
Warriors will smash up anything in sight (cars, stores,
street objects…).
Warchief Commands
The player at anytime can give 6 commands
to their fellow Warriors. To initiate Warchief
Commands, click L. Once it is clicked the 6
commands will appear in a ring on the bottom
part of the screen. Use R to select a command
and release the thumbsticks.
LET’S GO:
Warriors will follow the player.
SCATTER:
Warriors will split up and look for Hide Areas when chased by cops.
WATCH MY BACK:
Warriors will defend the area where the player is standing.
HOLD UP:
Warriors will stand their ground.
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THE STORY
A battle on the streets of New York City looms. The armies
of the night number 60,000 strong, and tonight they’re all
after The Warriors - a gang wrongly accused of killing a
rival leader.
The Warriors must now make their way from one end of
New York to their turf on the other side of the city.
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THE WARRIORS
CONEY ISLAND, BROOKLYN
Reigning over their home turf of Coney
Island in Brooklyn, led by Cleon, The
Warriors have built a reputation as
one of the toughest gangs in New York
City. The Warriors’ strength comes from
the fact that each member brings
their own unique toughness and skills
to the gang. When brought together
as a whole, The Warriors are able to
make it through the perils of New York
City gang warfare.
Cleon
As Warlord, Cleon is the
leader of the Warriors.
He is the foundation of
this gang.
GANG GUIDES
Swan
The Warchief; second in
command. A man of
few words who thrives on
action. A loner willing to
step up when it counts.
Rembrandt
The youngest of the gang.
A writer that gets up
wherever he can. A little
soft around the edges,
but still able to maneuver
around any obstacle.
Snow
A real heavy soldier.
Disciplined, independent
and reserved. He can
rumble with the best
of them.
Fox
The Memory Man; street
smart and quick witted. A
perfect scout.
Ajax
The Muscle; cocky, loud
and always up for a
rumble. A loner who looks
out for himself.
Cochise
A real live soldier. Looking
for a good time and all the
action he can handle.
Vermin
A pretty heavy brawler.
Pessimistic but loyal.
A reliable ally who won’t
disappoint.
Cowboy
A voice of reason. Goes
along with the group,
always wearing a Stetson.
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DESTROYERS
CONEY ISLAND, BROOKLYN
The original Coney Island gang and led by a backstabbing
drunk, Virgil. The Destroyers are a pretty heavy set and put
up some solid opposition in the battle for Coney’s turf.
PUNKS
BOWERY, MANHATTAN
GANG GUIDES
The Punks are a serious bunch of brawlers. Mean mothers
looking for a good time and a good fight. This clique won’t
back down from anything.
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THE LIZZIES
UNION SQUARE, MANHATTAN
The Lizzies are an all girl gang who can hang with the boys.
Using their God-given gifts to their advantage, The Lizzies
can easily sneak their way past any crew’s defense.
HI-HATS
SOHO, MANHATTAN
GANG GUIDES
A quiet, but solid clique from Soho that dress like mimes.
Very territorial, the Hi-Hats won’t let anyone drop their colors
where they don’t belong. Led by Chatterbox, these selfproclaimed art aficionados are a messy set to battle with.
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GANG GUIDESGANG GUIDESGANG GUIDES
SAVAGE HUNS
CHINATOWN, MANHATTAN
The Savage Huns are skilled in Martial Arts and can
withstand a hefty beating. They deal in extortion and loansharking and have some heavy numbers. Their Warlord,
Ghost, is a very spiritual and disciplined martial artist who
never speaks.
JONES STREET BOYS
BENSONHURST, BROOKLYN
A cocky bunch of trust fund kids who live in a world where
money isn’t an object and petty crime is just a thrill ride.
Still a set that can fight with the best, the Jones Street Boys
have Bensonhurst locked up tight.
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TURNBULL AC’S
GUNHILL, THE BRONX
A bunch of tough, crass anarchists looking to rock or rumble
any chance they get. One of the heaviest sets in the city, these
skinheaded thugs are a serious outfit to contend with.
BOPPERS
HARLEM, MANHATTAN
GANG GUIDES
Tough enough to keep other colors off their turf, the Boppers
keep Harlem smooth. A softer set that grooves with style
instead of muscle.
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HURRICANES
SPANISH HARLEM, MANHATTAN
The Hurricanes are a family based set, made up of hustlers
and swindlers. These brawlers drop their colors in Spanish
Harlem and love a dirty fight.
ORPHANS
TREMONT, THE BRONX
GANG GUIDES
A small time outfit that keeps trying to move up by boasting
about raids that never happened. At the bottom of the minor
leagues, they try to make up for being soft by swarming with
numbers; but a crew that can’t battle doesn’t have much of
a future.
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MOONRUNNERS
PELHAM, THE BRONX
The Moonrunners put more emphasis on getting up than
they do brawling, but they aren’t afraid to drop the paint
and battle it out when other crews come armying into their
trainyard.
BASEBALL FURIES
RIVERSIDE PARK, MANHATTAN
GANG GUIDES
A group of real major leaguers who bring their A-game
to every rumble. Packing bats and plenty of muscle, the
Baseball Furies’ rep stretches through every network in NYC.
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ROGUES
HELLS KITCHEN, MANHATTAN
A group of outcasts and punks, the Rogues are chaotic.
They’re not the heaviest set in the city, but their abrasiveness
and unpredictability even out the odds.
SATANS MOTHERS
SHEEPSHEAD BAY, BROOKLYN
GANG GUIDES
One of the heaviest sets in New York. The Satans Mothers are
a ruthless gang who deal in knives and flash. They won’t let
anyone mess with their rep.
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RIFFS
GRAMERCY, MANHATTAN
The Riffs are the biggest gang in NYC, controlling and
influencing every piece of turf in the city. Their president
is Cyrus, a poetic revolutionary who envisions one unified
gang ruling the streets.
SARACENS
BENSONHURST, BROOKLYN
GANG GUIDES
A serious set from Brooklyn that won’t hesitate to bring down a
whole clique if that’s what it takes to survive. Street smart and
strategic, they’ve earned a lot of respect from other gangs.
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Mugging
Grab your victim by pressing B and to
initiate mugging, press Y. Once initiated,
two status bars will appear: the player’s
mugging progress (top bar) and the
victim’s struggle progress (bottom bar).
In order to complete the mugging, the
player’s bar must be filled before the
victim’s. By rotating the left thumbstick the player must find and hold the
vibration to complete the mugging process.
Breaking and Entering
Some buildings can be entered by either
smashing the windows or if gated, the
player can pick the locks. To initiate the
lock-picking process, simply press Y and
three sets of “tumblers” that spin from
largest to smallest will appear. When
the 1st tumbler is in the red field, press
A. Repeat this process three times and
the lock will be picked. If the tumblers are
aligned in the darker red area the alarm
will not go off. Once inside, smash out
display cases and grab the items
by pressing the action button Y for
cash bonuses.
GAMEPLAY
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GAMEPLAY
OFFICIAL WARRIORS SUBWAY GUIDE
GAMEPLAY
Stealing Car Radios
The player can steal car radios, which
are visible through the windows of
parked cars. To steal a car radio, break
the window then press Y to begin
unscrewing the screws of the car radio. To
achieve this action, simply rotate the left
thumbstick in a counter-clockwise motion
and once all four screws are removed the radio will be acquired.
Hide Areas
The player can hide in certain areas.
These areas will be distinguishable by
a very dark patch of ground and dim
lighting. Once inside a Hide Area, the
radar will tint blue and the character will
automatically go into a crouched position
indicating that they are now in stealth mode.
Stealth Maneuvers
Once the player is hidden and in stealth
mode, approach the enemy then pull
and hold the r to manually lock-on
to the target. The character will raise
their hand when in range to perform a
stealth attack. Press X or A to take down
the enemy silently.
Weapons and Lures
Almost any object can be turned into a
melee or projectile weapon. Some melee
weapons include baseball bats, pool cues,
table legs, machetes and knives. Some
projectile weapons include TVs, chairs,
bottles, bricks and Molotov cocktails.
Projectile weapons are aimed automatically. All projectile only weapons
can be used to cause distractions. By throwing an object into a wall or
another object, the player can cause police and enemies to investigate if
they are within earshot of the sound. Pull and hold r to aim manually for
more accurate throws.
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GAMEPLAY
OFFICIAL WARRIORS SUBWAY GUIDE
GAMEPLAY
Money, Items, Dealers
Money is acquired by mugging, beating
down enemy gang members as well as
pedestrians and stealing certain valuables
from stores and cars. Money can be used to
purchase items from dealers such as Flash,
spray paint, and knives.
Health and Reviving
If the player is low on health, utilize Flash to revive health by pressing right
on the directional pad. Flash can be purchased from dealers, found in
stores or picked up as a power-up. If a fellow Warrior is down, stand
next to him and push left on the directional pad to revive. If the player is
knocked out, a conscious Warrior will come to the player’s aid and revive
their character.
Note: This will only work if the player has Flash in their inventory.
Tagging
In some missions tags can be dropped
in areas where indicated by an icon. In
most areas you can snuff over a rival
gang’s burner that won’t necessarily
have an icon attached to it. Spray paint
can be bought from street dealers. Paint
power-ups can also be found in some levels or on some fallen enemy
gang members as well as hardware stores. Press Y to initiate the tagging
process. Trace the shape that appears on the screen by moving the left
thumbstick along the path.
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GAME MODES
Story Mode
In Story Mode, follow The Warriors from the early beginnings and
through their fight against some of the toughest New York City gangs.
Rumble Mode
Rumble Mode is a multi-player mode comprised of many mini-games
in arena-style settings. The player will be able to unlock different
arenas based on their progress throughout the game. The player can
also unlock different character models to use in a “Create a Gang”
feature that is available within Rumble Mode. Rumble Mode can be
single-player, co-operative play, or versus match between two players.
There are numerous game modes and environments.
Two-Player Game
The Warriors allows for two players to play through the entire story
mode co-operatively. To initiate, press START on a second controller
inserted into any available controller port.
GAMEPLAY
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Completing bonus missions around The Warriors turf will unlock
items and abilities that will help the player throughout the
Story Mode.
When being pursued by the police, the player should try to hop
fences, cut corners and move to higher ground as the police are
much less capable than The Warriors at traversing the urban
landscape. Using Hide Areas will also provide safety from
the police.
If the player is mugging someone and another pedestrian
decides to call the police, the player can issue the WRECK ‘EM ALL
command and The Warriors will try to stop the pedestrian from
alerting the police.
GAMEPLAY TIPS
When the player manually locks onto an enemy by pulling
and issues the WRECK ‘EM ALL command, The Warriors will move to
attack the enemy that is being targeted.
Weapons are much more effective than fists when trying to break
through tough objects like doors or cabinets.
Every Warrior has strengths and weaknesses. For example, some
are better at mugging where others may be better at lock-picking.
When getting cash, try to choose activities that are suited to the
Warrior that is the acting Warchief for a given level. To check a
Warrior’s stats refer to the STATS section on the pause menu.
When being pursued by police, issue the SCATTER command. This
will cause The Warriors to seek out Hide Areas and areas which are
safe from the police.
When entering a store issue the MAYHEM command to have The
Warriors clear out the valuable items from the store.
Don’t leave The Warriors too far away or they will not be able to
uncuff or revive the player. If the player is too far away to issue a
command then they are unable to be helped by a fellow Warrior.
r
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Use rooftops whenever possible. Enemies and police will have a
much harder time locating the player if the player is on a rooftop.
Sometimes the trunk of a car can contain a useful item or power-up.
As the player decreases an enemy’s health, the enemy will become
weaker making them a much easier opponent.
Certain moves like wall-smashes, mounts and power moves, require
extra endurance to be performed.
Keep a close watch on debris around the city – many items will
break into smaller, more deadly weapons.
Complete Story Mode to unlock Rumble Mode characters and levels.
Remember to look out for those down on their luck, throw them a
dime every once in a while - they may help you in return.
When down, quickly press any button to stand up faster.
When timed right, you can stand up with a counterattack by
pressing any attack button.
GAMEPLAY TIPS
Pull the l at any time to release your target.
Pull and hold l and run to make a quick break from any fight.
Quickly press B to break free from a grapple.
Repeatedly pull r to reverse a grapple.
When sprinting, hit X to unleash a cross body attack or A to charge.
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CREDITS
ROCKSTAR TORONTO
Technical Director: Kevin Hoare
Creative Director: Greg Bick
Producer: Rob Nelson
Lead Design: John MacPherson, Sergei Kuprejanov
Design: Alan Blaine, Andy Duthie, Damian Ebanks,
Josh Needleman, Matt West
Programming: Frank Kozuh, Grant Kim, Jon Paul Schelter, Kash
Shamim, Leigh McRae, Matthew Puthiampadavil,
Nick Snell, Oscar Valer, Robert Mobbs, Stephen Orr
Lead Technical Artist: Alan Blaine
Gameplay Scripting: Andy Kwiatkowski, Colin Orr, Matt West, Matthew
Severin, Reginald Woods, Scott Penman,
Terry Litrenta
Dialogue: Dan Van Zant, John Zurhellen,
Michael Thomas Zoccano
Graphic Design: Jonathan Hodge
Lead Level Art: Chris Babic, Paul MacPherson
Level Art: Daniel Ebanks, Denny Borges, Yun Kyung Suh, Luke
Shelswell, Mike Marquis, Peter Marshall, Pum Sarai
Lead Character Art: Kevin Freitas
Character Art: Benjamin Chue, Jonathan Hodge, Pete Armstrong
Ingame Animation: Abraham Ahmed, David Saguil, James Humphreys,
John Kim
Cutscene Animation: Dennis Collantes, Lui Francisco, Rob Elsworthy
Sound and Music Design: Steve Donohoe
QA Manager: Arthur Chiang
QA: Brannek Gaudet, Chris Conway, Kelly Grimes,
Norm Brown
Technical Assistant: Jay Penney
Office Administration: Deidre Morgan
Administration Support: Melissa Bone
IT Manager: Mark Halata
ROCKSTAR NYC
Executive Producer: Sam Houser
Producer: Jeronimo Barrera
VP of Creative: Dan Houser
VP of Development: Jamie King
Art Director: Alex Horton
Visualization Director: Steven Olds
Chief Technology Officer: Gary J. Foreman
Director of Quality Assurance: Jeff Rosa
Associate Producer: Neil McCaffrey
Technical Managers: Sandeep Bisla, Dylan Bromley
Lead Analysts: Brian Planer, Devin Smither
Rockstar Test Team: Christopher Plummer, Crystal Bahmaie,
James Dima, Jay Capozello, Lance Williams,
Sean Flaherty, Michael Fleizach, Jonathan
Farbowitz
Business Development Director: Sean Macaluso
Research and Analysis: Jon Galloway, Gregory Johnson, Joe Howell
Voice Over Director: Navid Khonsari
Cutscene Mocap Directon by: Alex Horton, Navid Khonsari
Script Supervision: Franceska Clemens, Kerry Shaw
Sound Editor: Nicholas Montgomery
Motion Graphics: Maryam Parwana
Production Team: Eli Weissman, Peter Adler, Phil Poli,
Anthony Carvalho, Jaesun Celebre,
Robert Karol
Additional Artwork: Stephen Bliss
Rockstar NYC Publishing Team: Terry Donovan, Jenefer Gross, Jennifer Kolbe,
Adam Tedman, Laura Paterson, Paul Yeates, Hosi Simon, Dave Kim, Bill Woods, Steve
Knezevich, Brian Noto, Daniel Einzig, Devin Bennett, Lyonel Tollemache, Jordan
Chew, Andrea Borzuku, Ivan Pavlovich, Tim Sweeney, Stanton Sarjeant,
Mike Cala, Jerry Luna, Alice Chuang, Futaba Hayashi, Mike Torok, Mayumi
Kobayashi, Elizabeth Satterwhite, Nick Giovannetti, Ryan Rayhill, Todd Zuniga,
Thomas O’Donnell, Maria Tabia, Megan Henretta, Angus Wong, Kristine Severson
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CREDITS
ROCKSTAR LINCOLN
QA Manager:
Mark Lloyd
Deputy QA Manager:
Tim Bates
QA Supervisor:
Charlie Kinloch
Senior Lead Testers:
Andy Mason, Phil Alexander
Secondary Lead Tester:
Dave Lawrence
Testers:
Jason Trindall, Phil Deane, Dave Fahy,
Steve Bell, Andy Webster
Localisation Testers:
Chris Welsh, Carola Berens, Antoine
Cabrol, Francois Fouchet, Gabriel
Bienzobas Mauraza
VOICEOVER TALENT
THE WARRIORS
Ajax James Remar
Ash Ephraim Benton
Cleon Dorsey Wright
Cochise David Harris
Cowboy Kurt Bauccio
Fox Tom Waites
Rembrandt Andy Senor
Snow Sekou Campbell
Swan Michael Beck
Vermin Joe Lotruglio
THE ARMIES OF THE NIGHT
Beansie Omar Scroggins
Big Moe Billy Griffith
Birdie Joe LoTruglio
Chatterbox Jordan Gelber
Crackerjack Adam Seitz
Cyrus Michael Potts
Diego Lloyd Floyd
Edge El-P
Garrison Steve Hamm
Harrison John Tormey
Jesse Nelson Vasquez
Knox Lee Rosen
LC Leif Riddell
Lemmy Chandler Parker
Luther Oliver Wyman
Masai Charles Parnell
Mercy Deborah Van
Valkenburgh
Scopes DMC
Sully Rob Cihra
Starr Maine Anders
Virgil Curtiss CookMercy
ADDITIONAL VOICE OVERS
Adam Scarimbolo, Aesop Rock, Alec Tasooji,
Andrew Lee, Anthony Carvalho, Anthony
Macbain, Aviva Yael, Bernardo DePaula,
Berto Colon, Beth Lyons, Burch Wang, Camille
Gaston, Cesar de Leon, Chris “Mums” Grant ,
Clem Cheung, Colin Morris, Datwon Thomas,
David Jung, Dennis White, Dimitry Michann,
Diqeena Moore, Duane McLaughlin, Eli
Weissman, Evan Neumann, Evan Seinfeld,
Flaco Navaja, Franceska Clemens, Fred
Berman, Geoffrey Arend, Gregory Johnson,
Holter Graham, Irina Lazar, Jackson Loo,
James Lorenzo, Jamie Hector, JD Williams,
Jeff Gurner, Jeffrey Hawkins, Jeremy Parise,
John Pogash, John Smooth, John Zurhellen,
Jon Budinoff, Kevin Lynch, Khalipa Oldjohn,
Larry Ballard, Lemon, Lloyd Floyd, DJ
Mister Cee, Navid Khonsari, Nelson Lee,
Nicholas Montgomery, Paul Sado, Poison
Pen, Randall Rodriguez, Richard Chang,
Rob Karol, Rocco Rosario, Rodney Gardiner,
Rodrick Covington, Ruben Luque, Sam
Gates, Stanton Sarjeant, Vincent Parker,
Will McCall
PEOPLE OF NEW YORK
Charlie Kurt Rhodes
Skinny Pete Karl Weibel
Stefano Rocco Sisto
The DJ Pat Floyd
Twiggy Jack Luceno
Abe Ahmed, Alexandra Ortiz, Andrew
Lee, Armando Riesco, Ben Weaver, Chris
Tardio, Dave Isaacs, Da vid Lassiter, David
Shih, David White, Dennis Ostermeier, Didi
Wong, Fiona Gallagher, Gregory Johnson,
Hana Moon, Hetienne Park, Jesse Perez, J-
Hood, Joel De La Fuente, Jordin Ruderman,
Keith Jamal Downing, Kenyan Lewis Paris,
Kevin Merrill Wilson, Kim Marie Lynch, Lane
Keough, Louis Torellas, Messeret Stroman, Mike
Zoccano, Natalie Belcon, Natalya Wilson, Nick
Montgomery, Peter Appel, Roy Woo, Sue Jean
Kim, Sy Barstes, Tara Radcliffe, Tom Vergow,
Valencia Yearwood, Vanese Smith, Yvette
Edery
THE POLICE
Anthony Mangano
Chad Coleman
David Brown
James Biberi
Kaper
Keith Murphy
THE DEALERS
Andrew Totolos
Chris Vernon
Dan Mastrogiorgio
Jesse Lenat
Jubar Croswell
Lance Williams
Lou Carbonneau
Matthew Pozzi
Oliver Vaquer
THE HOBOS
Dan Van Zant
Joe Holt
John Zurhellen
Kevin Freitas
Larry Fleischman
Matt McCarthy
Mike Arkin
Robert Larkin
Seth Abrams
Tom Zurhellen
Tron
Ron Simons
Scott Kelly
Sean Eden
Shawn Andrew
Sheek Louch
Styles P
Tarik Lowe
Ty Jones
Wilhelm Lewis
Rob Nelson
Robert Jason
Jackson
Willy Carpenter
Jeff Ward
4647
Page 26
CREDITS
MOTION CAPTURE PERFORMERS
Bernardo DePaula
Chandler Parker
Chris Tardio
Daniel Hall
Ephraim Benton
Jama Williamson
Jeff Ward
Jeffrey Hawkins
Joe Lotruglio
Kiki Goins
Kurt Bauccio
Larry Ballard
Manny Siverio
Mary Stiefvater
Robert Jason
Jackson
Rodrick Covington
Tara Radcliffe
Vaneik Echeverria
Wilhelm Lewis
Will McCall
MOCAP STUDIOS
Perspective Studio
BRONX CONCLAVE MOVIE
Cosgrove Hall Films (Manchester, UK)
IN-GAME BRAND
ACKNOWLEDGEMENT
The “adidas” word mark, the Three-Stripes
trademark and the Trefoil Logo are the
property of adidas-Salomon AG and are used
with permission.
CHAMPION and the Bow Tie logo used under
license from Federal-Mogul Ignition Company,
a wholly-owned subsidiary of Federal-Mogul
Corporation.
The trademarks and copyrights associated
with CBGB’s are used under license from
CBGB’s.
SPECIAL THANKS TO SSUR
FOR COMMISSIONING THE
FOLLOWING NYC GRAFFITI ARTISTS:
FUTURA
DONDI
NACO
TRACY 168
REVOLT
JAMESTOP/JEE 2/
AFROMAN
DURO
KANO
IZ THE WIZ
“NEW YORK POST is a registered trademark
of NYP Holdings, Inc. and is used with
permission. All Rights reserved.”
All other marks and trademarks are properties
of their respective owners.
STAY HIGH 149
CRIME/CRIMEWAVE
/CRIMEMALA
HURST
ELHADJ
FLINT 707
SEEN
CAP / CAP ONE
CEY (Cey Adams)
VIACOM CONSUMER PRODUCTS
VP, Interactive Sandi Isaacs
Sr. Director, Interactive Harry Lang
Manager, Interactive Dan Felts
Coordinator, Interactive Beth Giles
VCP would like to extend special thanks to the
following: Norman Becker, Chris Saito, Marla
White, Trisha Garrett, Jennifer Slutz,
Stacey Lalone.
MUSIC CREDITS
Score by Steve Donohoe and Neveroddoreven
Russell Simpson - Guitar
Jeff Scale - Bass
Brian Vella - Drums
Recorded at Metalworks Studios, Toronto
Engineered by Ian Bodzasi
The Warriors
Soundtrack Songs:
“Theme From ‘The Warriors’”
Barry de Vorzon
Written by B. de Vorzon
Published by Famous Music
p 1974 A&M Records
Courtesy of Universal Music
“Nowhere to Run”
Arnold McCuller
Written by Holland, Dozier, Holland
Published by EMI Music Publishing
p 1974 A&M Records
Courtesy of Universal Music
“Echoes In My Mind”
Mandrill
Written by C. Wilson, L. Wilson, C. Cavell, Dr. R.
Wilson, W. Wilson
Published by Famous Music
p 1974 A&M Records
Courtesy of Universal Music
“The Fight”
Barry de Vorzon
Written by B. de Vorzon
Published by Famous Music
p 1974 A&M Records
Courtesy of Universal Music
“In The City”
Joe Walsh
Written by B. de Vorzon, J. Walsh
Published by Wow & Flutter Music
p 1974 A&M Records
Courtesy of Universal Music
“Love Is A Fire”
Genya Ravan
Written by J. Vastano, V. Poncia
Published by EMI Music Publishing/Famous
Music
p 1974 A&M Records
Courtesy of Universal Music
“Baseball Furies Chase”
Barry de Vorzon
Written by B. de Vorzon
Published by Famous Music
Courtesy of Universal Music
p 1974 A&M Records
Courtesy of Universal Music
“You’re Movin’ Too Slow”
Johnny Vastano
Written by E. Mercury, W. Smith
Published by Salamani Music/Famous Music
p 1974 A&M Records
Courtesy of Universal Music
“Last Of An Ancient Breed”
Desmond Child
Written by D. Child
Published by Famous Music
p 1974 A&M Records
Courtesy of Universal Music
Licensed Songs:
“Don’t Hold Back”
Chanson
Written by J. Jamerson, Jr., D. Williams
Published by Jamerson Music, Inc.
p 1978 Ariola Records
Courtesy of Jamerson Music, Inc.
“Get Down”
Gene Chandler
Written by James A. Thompson, Jr
Published by Cachand Music, Inc.
p 1978 20th Century Records
Courtesy of BR Music Two B.V.
4849
Page 27
CREDITS
“Here Comes That Sound Again”
Love De-Luxe
Written by Alan Hawkshaw
Published by Hawkshaw Music
p 1979 Warner Bros. Records
Courtesy of Warner Music Interactive UK and
Hawkshaw Music
“I Love Livin’ In The City”
Fear
Written by Lee Ving
Published by Toxic Tunes/Range War Music
p 1978 Slash Records
Courtesy of London-Sire Records Ltd.
by arrangement with Warner Strategic
Marketing
“Knock On Wood”
Amii Stewart
Written by E. Floyd, S. Cropper
Published by Universal Music
p 1978 Hansa Productions Ltd.
Courtesy of Sanctuary Records Group
“Pueblo Latino”
Spanish Harlem Orchestra
Written by C. Curet Alonso
Published by FAF Publishing
p 2002 Rope-A-Dope Records
Courtesy of Artemis Records
“Remember”
Vivien Vee
Written by C. Simonetti, G. Meo
Published by Market Srl.
p 1979 Banana Records
Courtesy of Market Srl.
“Shake It”
Ian Matthews
Written by Terence Boylan
Published by Steamed Clam Music
p 1978 Rockburgh Records, 2005 Ian
Matthews
Courtesy of Ian Matthews
“Traigo De Todo”
Alberto Alberto
Written by Alberto Alberto
Published by Alberto Alberto
p 2005 Alberto Alberto
Courtesy of Alberto Alberto by arrangement
with Patricio and Brenda Lahman
“When You’re In Love With
A Beautiful Woman”
Dr. Hook
Written by Even Stevens
Published by EMI Music Publishing
p 1978 Capital Records
Courtesy of EMI Music
THANKS TO:
Leslie Benzies, Rita Liberator, Liezl Jacinto, Stefano Zanger, Dick Zigun, David Gratt, Liad Krispin,
Abby Guyer, Russ Karablim, Arthur Warren, David Lerner, Esq., Joshua D. Saviano, Esq., Deno’s
Wonder Wheel (Coney Island, New York), The New York Post, OP, The Village Voice, Deborah
Mannis-Gardner, Mark Schwartz, Del Baxter, Terence Boylan, Bert Van Breda, Giora W. Breil,
Kevin Carson, Jeanne Drewson, Laura Fasser, Jennifer Goodman, Alan Hawkshaw, Gary
Hartnell, James Jamerson, Jr., Lee James, Rod Kotler, Brenda Lahman, Diana LaPointe, Iain
Matthews, Suzanne Moss, Kenny Ochoa, Marty Olinick, Mary Beth Roberts, Amani Smith, Kim
Smythe, Jerri Spencer, Don Terbush, David Williams
5051
0000
Page 28
ROCKSTAR GAMES
PRESENTS
A ROCKSTAR NORTH
PRODUCTION
OUT NOW
WARRANTY
LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT
YOUR USE OF THIS SOFTWARE IS SUBJECT TO THIS LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE
“AGREEMENT”) AND THE TERMS SET FORTH BELOW. THE “SOFTWARE” INCLUDES ALL SOFTWARE INCLUDED WITH
THIS AGREEMENT, THE ACCOMPANYING MANUAL (S), PACKAGING AND OTHER WRITTEN, ELECTRONIC OR ONLINE
MATERIALS OR DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING, AND/OR USING THE SOFTWARE AND ANY OTHER MATERIALS INCLUDED WITH THE
SOFTWARE, YOU HEREBY ACCEPT THE TERMS OF THIS LICENSE WITH ROCKSTAR GAMES, INC. (“LICENSOR”).
LICENSE. Subject to this Agreement and its terms and conditions, LICENSOR hereby grants you the non-exclusive,
non-transferable, limited right and license to use one copy of the Software for your personal use on a single
console. The Software is being licensed to you and you hereby acknowledge that no title or ownership in the
Software is being transferred or assigned and this Agreement should not be construed as a sale of any rights in the
Software. All rights not specifically granted under this Agreement are reserved by LICENSOR and, as applicable,
its licensors.
OWNERSHIP. LICENSOR retains all right, title and interest to this Software, including, but not limited to, all
copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual
effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and
moral rights. The Software is protected by United States copyright law and applicable copyright laws and treaties
throughout the world. The Software may not be copied, reproduced or distributed in any manner or medium, in
whole or in part, without prior written consent from LICENSOR. Any persons copying, reproducing or distributing
all or any portion of the Software in any manner or medium, will be willfully violating the copyright laws and may
be subject to civil and criminal penalties. Be advised that copyright violations are subject to penalties of up to
$100,000 per violation. The Software contains certain licensed materials and LICENSOR’s licensors may protect
their rights in the event of any violation of this Agreement.
LICENSE CONDITIONS
You agree not to:
(a) Commercially exploit the Software;
(b) Distribute, lease, license, sell, rent or otherwise transfer or assign this Software, or any copies of this Software,
without the express prior written consent of LICENSOR;
(c) Make copies of the Software or any part thereof;
(d) Except as otherwise specifically provided by the Software or this Agreement, use or install the Software (or
permit others to do same) on a network, for on-line use, or on more than one console at the same time;
(e) Copy the Software onto a hard drive or other storage device and must run the Software from the included CDROM (although the Software may automatically copy a portion of itself onto your console during installation in
order to run more efficiently);
(f) Use or copy the Software at a computer gaming center or any other location-based site; provided, that LICENSOR
may offer you a separate site license agreement to make the Software available for commercial use;.
(g) Reverse engineer, decompile, disassemble or otherwise modify the Software, in whole or in part;
(h) Remove or modify any proprietary notices or labels contained on or within the Software; and
(i) Transport, export or re-export (directly or indirectly) into any country forbidden to receive such Software by any
U.S. export laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended
from time to time.
LIMITED WARRANTY: LICENSOR warrants to you (if you are the initial and original purchaser of the Software) that
the original storage medium holding the Software is free from defects in material and workmanship under normal
use and service for 90 days from the date of purchase. If for any reason you find a defect in the storage medium
during the warranty period, LICENSOR agrees to replace, free of charge, any Software discovered to be defective
within the warranty period as long as the Software is currently being manufactured by LICENSOR. If the Software
is no longer available, LICENSOR retains the right to substitute a similar program of equal or greater value. This
warranty is limited to the storage medium containing the Software as originally provided by LICENSOR and is not
applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has
arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited
to the 90-day period described above.
trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries. The ratings icon is a trademark of the
Entertainment Software Association. All other marks and trademarks are properties of their respective owners.
005253
00
All Rights Reserved.
Page 29
WARRANTY
Except as set forth above, this warranty is in lieu of all other warranties, whether oral or written, express or implied,
including any other warranty of merchantability, fitness for a particular purpose or non-infringement, and no
other representations or warranties of any kind shall be binding on LICENSOR.
When returning the Software subject to the limited warranty above, please send the original Software only to the
LICENSOR address specified below and include: your name and return address; a photocopy of your dated sales
receipt; and a brief note describing the defect and the system on which you are running the Software.
IN NO EVENT WILL LICENSOR BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THE SOFTWARE, INCLUDING DAMAGES TO PROPERTY, LOSS OF
GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR
PERSONAL INJURIES, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. LICENSOR’S
LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR USE OF THE SOFTWARE. SOME STATES/COUNTRIES DO
NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION
OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION
OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE
OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION: This Agreement will terminate automatically if you fail to comply with its terms and conditions. In
such event, you must destroy all copies of the Software and all of its component parts. You can also end this Agreement by destroying the Software and all copies and reproductions of the Software and deleting and permanently
purging the Software from any client server or computer on which it has been installed.
U.S. GOVERNMENT RESTRUICTED RIGHTS: The Software and documentation have been developed entirely at
private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use,
duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set
forth in subparagraph (c)(1)(ii) of the Rights in Technical Date and Computer Software clauses in DFARS 252.2277013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses
at FAR 52.227-19, as applicable. The Contractor/Manufacturer is the LICENSOR at the location listed below.
EQUITABLE REMEDIES: You hereby agree that if the terms of this Agreement are not specifically enforced, LICENSOR will be irreparably damaged, and therefore you agree that LICENSOR shall be entitled, without bond, other
security, proof of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to
any other available remedies.
INDEMNITY: You agree to indemnify, defend and hold LICENSOR, its partners, licensors, affiliates, contractors,
officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Software pursuant to the terms of the Agreement.
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties
and supersedes all prior agreements and representations between them. It may be amended only by a writing
executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this
Agreement shall not be affected. This Agreement shall be construed under New York law as such law is applied
to agreements between New York residents entered into and to be performed within New York, except as governed
by federal law and you consent to the exclusive jurisdiction of the sate and federal courts in New York, New York.
IF YOU HAVE ANY QUESTIONS CONCERNING THIS LICENSE, YOU MAY CONTACT IN WRITING ROCKSTAR GAMES,
INC. 622 BROADWAY, NEW YORK, NY 10012.
For use only with Xbox video game consoles with “NTSC” designation. Unauthorized copying, reverse engineering,
transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
5455
Page 30
56
WWW.ROCKSTARGAMES.COM/THEWARRIORS
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