PRESS THE HOME BUTTON WHILE THE GAME IS RUNNING, THEN SELECT TO VIEW THE
ELECTRONIC MANUAL.
PLEASE CAREFULLY READ THE Wii U™ OPERATIONS MANUAL COMPLETELY BEFORE USING
YOUR Wii U HARDWARE SYSTEM, DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
CHILD PLAY VIDEO GAMES.
WARNING - SEIZURES
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they have
never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic
condition should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision
Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - REPETITIVE MOTION INJURIES AND EYESTRAIN
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don’t think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.
CAUTION - MOTION SICKNESS
Playing video games can cause motion sickness in some players. If you or your child feel dizzy
or nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.
IMPORTANT LEGAL INFORMATION
This game is not designed for use with any unauthorized device. Use of any such device will invalidate
your Nintendo product warranty. Copying and/or distribution of any Nintendo game is illegal and is
strictly prohibited by intellectual property laws.
REV–F
USING THE
MICROPHONE:
1. Connect the USB microphone to an unused
USB port on the console. Any USB
microphone that can be used on your
Wii U™ system should work.
2. Start the game.
3. Notice the microphone icons in the top right
corner of the song selections screens. The
icons will light up when audio is received from
a connected microphone. This is a great way to
confi rm that a microphone is connected before
starting a song.
4. Select mode to play and being singing!
CONTROLS
Continue
Back
Pause Menu
SEASON MODE
This is the main game mode, and it mirrors the format of the live
competition. Get ready to compete through all of the rounds in
a bid to be crowned The Voice. This can be played solo or with a
friend in the same room. The types of rounds are:
BLIND AUDITIONS - Compete in the fi rst round of The Voice by
singing for the four coaches of the season. Just like in the show,
their chairs are turned so they will be voting on the quality of your
singing. This is your chance to impress them with your skills and
get them to vote for you. If more than one coach votes, then the
power is in your hands to choose a coach for the season.
THE BATTLES (ROUNDS 1 AND 2) - Go head to head against
another contestant. Take turns singing verses and collaborate on
choruses. Be sure to impress your coach as he/she will decide
if you will progress to the next round. Remember, even if you
don’t move to the next round with your coach there is always the
chance another coach could steal you away if they like what they
hear!
THE PLAYOFFS - Put in your best performance to make it into
your coach’s fi nal three for the Live shots. There are no more
steals so make sure you choose the right song and give it your
best.
LIVE SHOWS - Each coach enters the live shows with three
artists, creating the top 12. Each singer gets to sing one song and
the top four, who receive the most votes, progress to the semifi nal.
FINAL 12 - The top 12 contestants perform songs to compete
for the most votes. The top 8 advance to the quarter fi nals.
QUARTER-FINALS - The top 8 contestants from fi nal 12 perform
songs to compete for the most votes. The top four advance to the
semi-fi nals.
SEMI-FINALS - The top six contestants from quater-fi nals
perform songs to compete for the most votes. The top two
advance to the fi nals.
FINAL - Four contestant must choose a song to perform. The top
singer with the most votes is the winner.
QUICK PLAY
This mode is a straightforward singing mode where you can sing
solo, duet, compete head to head or in a sing-off in an attempt to
achieve the highest score possible.
SOLO - Sing to achieve the highest score. A results screen
provides performance statistics.
DUETS - Two players sing co-operatively, playing at the same
time. A combined score and individual scores are displayed at the
end Each player has their own pitch board and lyric display (as if
they were playing head to head).
HEAD TO HEAD - Two players sing at the same time singing the
whole song together. Each player has their own pitch board and
lyric display. Aim to score higher than your opponent. At the end
of a song, results and statistics are displayed for each player and
the winner is declared.
SING-OFF - Two players take turns singing sections of a song.
Each player has their own pitch board and lyric display. Aim to
score higher than your opponent.
VOICE PARTY
Enjoy the game with several people using Voice Party mode. This
mode supports up to two microphones.
AUDITION FEVER
Each player gets their chance to impress the judges. Players sing
head to head and score a bonus each time a judge votes for them.
• Audition Fever: head-to-head battle where players both sing
the entire song.
• The player with the highest score wins the match. At the end
of the game, the player who received the most votes over the
course of the game wins.
BATTLES
Party battles are very similar to the battles in Season mode. Take part
in a sing-off to steal points from opponents at specifi c “spotlight”
sections of the songs.
VOICE TRAP
Challenge your opponent in Voice Trap. Sing head to head for the
higher score but watch for power-up traps as you progress through
each multiplier level!
• Moving up a multiplier level begins trap setting for your own
pitch board.
• At level 1 (x2 Multiplier level) you will start to receive ‘bomb
notes’. Sing on any of these highlighted lozenges and lose
your current multiplier level.
• Moving to level 2 multiplier will cause your pitch board to fl ip
so vocal runs moving upward are displayed as running down.
• Reaching level 3 will cause your lyric display to fl ip and your
pitch board to reverse.
• Receiving a no score or ‘red’ for a page will mean a score and
multiplier is knocked down to zero.
A VOCAL COACH
The player can learn through a series of games and challenges that
are themed around particular vocal skills. Vocal coach lessons vary
from beginner items like lip trills and octave jumps to more diffi cult
techniques like harmonies, power notes and rhythm changes.
CUSTOMER CARE
Access all of your support needs at support.activision.com.
Create a personalized account, explore our extensive knowledgebase
of troubleshooting tips, and tap into our massive community. You
can also get customized assistance for your game by selecting
Contact Us and choosing from the available options.
LICENSED BY NINTENDO
Activision Publishing, Inc.
P.O. Box 67713
Los Angeles, CA 90067
PRINTED IN USA
The Offi cial Seal is your assurance that this product
is licensed or manufactured by Nintendo. Always
look for this seal when buying video game systems,
accessories, games and related products.