A very small percentage of people may possibly experience a seizure
when exposed to certain light patterns, flashing lights or other visual
images that appear in computer software games. If you, or anyone in
your family, have an epileptic condition, consult your physician before
installing or using the software. Even people who have no history of
seizures or epilepsy may have an undiagnosed condition that can
possibly cause a seizure while viewing a computer software game.
Reported seizures may have a variety of symptoms, including
lightheadedness, altered vision, eye or face twitching, nausea,
headaches, jerking or shaking of arms and legs, disorientation,
confusion, or any involuntary movement or convulsions.
If you experience any of these symptoms, IMMEDIATELY STOP PLAYING
AND CONSULT A DOCTOR. Parents or guardians should watch for or
ask their children if they are having any of the above symptoms children and teenagers are reportedly more likely than adults to
experience seizures from viewing computer software games.
INTERNET CONNECTION
AND SY STEM REQUIREMENTS
Notice: You will need to obtain an Internet connection (through a
computer meeting the minimum system requirements) in order to play
the game associated with this software. If you do not use an Internet
connection, you cannot play the game. Such Internet connection may
require additional fees. You will also need a valid credit card or a paid
game card (if available) to play the game. Additional recurring fees
required to play this game.
your DVD drive. If you have Autorun enabled, the game’s Launcher will
appear. Click the Install button to install the game onto your computer.
If your computer does not have Autorun enabled, open My Computer
from your Windows desktop and double click on the DVD drive showing
the
Star Wars
Republic Commando™, icon. Double click on the program
squad Controls
MOVE FORWARDWQ
MOVE BACKWARD SM
TURN LEFTPAGE DOWN
TURN RIGHTPAGE UP
STRAFE LEFTA K
STRAFE RIGHTD O
WALKSHIFT
JUMPSPACE
CROUCHC
USE/ACTIVATE/PICKUPF
FIRE WEAPONLEFT MOUSE BUTTON
THROW DETONATORRIGHT MOUSE BUTTON
ZOOMZ MIDDLE MOUSE BUTTON
CYCLE VISOR MODEX
SCREEN SHOTPRINT SCREEN
MELEE ATTACKE
RELOADR
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icon to start installing the program. Once started, a series of onscreen
instructions will guide you through the rest of the installation
procedure. If you experience problems with the installation, click Help
on the game’s launcher screen, and then click View Troubleshooting
Guide. NOTE: We recommend turning off all background applications
and virus scanners before beginning installation.
PISTOL1 [Num Pad 1]
BLASTER2 [Num Pad 2]
SNIPER ATTACHMENT3 [Num Pad 3]
ANTI-ARMOUR ATTACHMENT4 [Num Pad 4]
SECONDARY WEAPONS5 [Num Pad 5]
CYCLE DETONATORSQ
SEARCH AND DESTROYF1
FORM UPF2
SECURE POSITIONF3
RECALLF4
SHOW SCORESCTRL
SWITCH TEAMF7
INCREASE GAMMA??? [NO DEFAULT KEY ASSIGNED]
QUICK LOADF9
QUICK SAVEF5
CHATT
TEAM CHATY
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SQUAD ALERT
The hot, quick puffs of breath inside your helmet become indistinguishable from the
distant thumps of the AT-TEs walking above on the surface. Minutes ago you were
riding in a gunship amongst the chaos, fire and smoke blooming in the sky, blaster
fire spraying up from Geonosis like fountains of coloured light. For most of your clone
brothers, the surface battle was the objective, but you are a clone commando. You
are now in your element. The walls of the cavern tremble, and orange-red dust floats
down from the ceiling, sprinkling the shoulder plates of your suit. You check the clip
of your DC-17m modifiable blaster rifle, and give it a good slap to make sure it’s set.
The dull sound echoes and is followed by a faint chittering--an insect-like sound. You
look back and signal your squadmates to hold back and let you remain on point.
They’re anxious to get into combat, but the tunnel ahead opens into a chamber, and
you can’t see what’s there. You’re not only the leader, but also the most skilled in
close quarter confrontations. You step into the chamber as the insect sounds rise
to a drowning chorus, and skeletal shapes loom out of the shadows...
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MAIN MENU
NE W G AME
Launch a new campaign against the
Separatists.
LOAD GAME
Load the game from any previous saves.
CAMPAIGN MAP
Select this to see all completed missions
and replay any of them if desired.
MULTIPL AYER
Select to access various multiplayer modes.
For more information, see page 12.
OPTIONS
Game
Allows you to adjust mouse sensitivity, invert mouse, toggle subtitles, toggle helmet
HUD, toggle prompt text, adjust difficulty, toggle auto manoeuvres, and toggle
tactical visor mode.
Sound
Here you can adjust various sound settings.
Graphics
Here you can adjust graphics settings for better detail or performance.
Controls
This option allows complete customisation of all keys.
PROFILES
Create, delete or switch between different profiles.
EXTR AS
View unlockable features and the Credits.
QUIT
Exit the game.
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GAME SCREEN
1 TARGETING RETICLE: When the reticle
is aimed at a friendly, it will turn green,
and when aimed at an enemy it will turn
red. When aimed at an object that can be
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interacted with, it will change into a
context symbol.
2 MESSAGE: Pops up giving instructions
for how to perform actions or objectives.
3 SHIELD: Your personal shield absorbs
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damage and recharges over time.
4 HEALTH: If you take damage while the
shield is depleted, your health will
decrease, and change from green to red.
Health can be replenished by using Bacta
stations [see page 10].
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5 TOTAL AMMO IN WEAPON: The
number displayed on the weapon indicates your total ammo for that weapon.
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6 AMMO IN CLIP: The coloured light bar depletes as you use ammo, to give a quickglance reference to ammo remaining in the current clip.
7 DETONATOR: The symbol indicates what type of detonator you have equipped,
and the number above it is how many you have left.
8 SQUAD ICONS: These icons represent the status of each squadmate. The
number on top designates their clone identification number. The coloured circle
indicates their health state: Green for healthy, yellow or orange for damaged, and
red for incapacitated. A small arrow rotates around the coloured circle, indicating
what direction each squad member is in relation to you. The border around the icon
will highlight if you point your reticle at a squadmate to help you keep track of where
each member is. The corners of the icon will flash whenever a member is talking.
The icon also displays a symbol depending on the action a squad member is
performing, such as a Manoeuvre or healing.
9 TACTICAL MODE INDICATOR: This rotating icon indicates that Tactical Visor
Mode is active.
10 TACTICAL COLOUR INDICATORS: When you aim at a squad member these bars
change to his colour to give a quick reference for who you are looking at.
11 SQUAD POSITION INDICATORS: If a squad member is not visible to you, these
indicators appear to show if they are located to your left or right.
PAUSE SCREEN
Press ESC to pause. Here you have the
following options:
QUICK SAVE: Creates a quick save file,
separate from Auto-saves or manual
saves. There is only one Quick Save file,
so use the Save Game option to save in
multiple slots. Pressing F5 also performs
Quick Save.
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QUICK LOAD: Loads a quick save file. Pressing F9 also performs Quick Load.
RESUME GAME: Exit pause mode.
RESTART LEVEL: Start the current level from the beginning.
SAVE GAME: Save the game to a slot. Multiple saves can be created.
LOAD GAME: Load any type of saved game.
OPTIONS: Access all options available from the main menu.
END MISSION: End the mission and return to the main menu.
QUIT PROGRAM: Quits game completely.
squad commands
The key to a clone commando’s success is
tight squad coordination. Although you are
the leader of Delta Squad, your squadmates
are quite capable of maintaining formation
and executing tactics on their own. With a
few well-placed commands, however, you
can maximize Delta Squad’s effectiveness.
MANOEUVRES [F KE Y]
Certain positions are marked with clone commando holograms. If you point at one
of these markers and press the F key, the appropriate member[s] will take up
position there and perform a special task. For example, you may need Scorch to set
up demolitions on a target, or the entire squad to perform a door breach
manoeuvre. Text will appear at the top of the screen explaining what action will be
performed at the marker. When a member is performing an action, his squad icon
will change to represent the action, and a timer will appear above the icon if the
action requires time to perform.
NOTE: You can activate most manoeuvres yourself by standing near the object,
pointing at it and holding down the USE key. However, it’s generally safer and more
efficient to command your squadmates to accomplish the same task.
MARKER HOLOGRAM
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ENGAGE TARGET [F KE Y]
When aiming at an enemy, press the F key to tell all squad members to concentrate
fire on that target. Once a target is engaged, its remaining health will display. The
enemy will also show up as a red “ghost” image through solid objects, so you can
track their movements even behind cover.
SEARCH AND DESTROY [F1 KE Y]
Command the squad to move aggressively toward objectives, attacking all enemies
along the way. The squad members will stop and wait if they get too far ahead of
you. If you activate a manoeuvre, one or more of the squad members will follow that
newly issued command while the rest will stay in Search and Destroy mode. This
behaviour is also the default if you have not given previous commands.
FORM-UP [F2 KE Y]
Command all squad members who have not been assigned to a marker to
immediately come to you and form-up behind you. They will follow with you on point
until given further orders.
SECURE AREA [F3 KE Y]
Command the squad to move/fight to where your reticle is aimed. A circular symbol
appears near the desired area. The squad will stay in that area until you issue
another command.
CANCEL MANOEUVRES [F4 KE Y]
Cancels all assigned manoeuvres, making squad available for other commands.
NOTE: The squad will automatically leave Manoeuvre positions without your order if
that Manoeuvre is no longer needed for the situation.
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Squad and Player Health
You and your squad are not dead until the entire group is downed. You may revive
your downed squadmates by standing near them and pointing at them while holding
down the USE key. Aiming at a downed squadmate and tapping the USE key from
afar orders squad members to revive each other.
If you are incapacitated yourself, you will have menu options to order them to come
revive you as well. If not in combat they will come to your aid automatically. They
are your second chance at success, so keep them healthy at all costs.
Find a nearby bacta dispenser and step close and hold down the USE key to
recharge your health or order a squadmate to do the same while standing at a
distance and tapping the USE key as you would with other Manoeuvres.
NOTE: Squad members do many things on their own. They will not only revive each
other automatically if not engaged in combat, they will also seek out bacta stations
and recharge their healthl. Watch their squad icons to see what they are up to.
Visor Modes
Each commando is outfitted with a visor that aids in assessing combat situations
and seeing in low light situations. Press the X key to cycle between visor modes.
TACTIC AL VISOR MODE
This mode is active by default. A coloured
shimmer surrounds squad members and
the name of each member is displayed to
make each quickly distinguishable. Squad
position indicators show where your
members are off screen. A white shimmer
surrounds items that can be picked up, and
when the reticle is pointed at them a
bracket appears to draw your attention.
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LOW LIGHT MODE
Switching to low light mode can help you
see in darker areas, however tactical
visor elements are deactivated.
Saving
The game creates auto-saves when you
reach certain areas within a level. You can
also save the game at any time by
performing a Quick Save [F5 key] or by
going to the pause screen and using one
of these options:
QUICK SAVE: Creates a quick save file, separate from Auto-saves or manual saves.
There is only one Quick Save file, so use the Save Game option to save in multiple
slots. Pressing F5 also performs Quick Save.
SAVE GAME: Save the game to a slot. Multiple saves can be created.
Any save can be loaded from the main menu or the pause screen. Also, a Quick
Save can be loaded by performing a Quick load [F9].
Multiplayer Game Types
There are four game types available when playing Multiplayer:
DEATHMATCH: There are no teams, and the object is to get as many kills as
possible during the time limit. Also, if there is a kill limit, the first to reach it wins.
TEAM DEATHMATCH: The team with the most kills at the end of the time limit wins.
Also, if there is a kill limit, the first team to reach it wins.
CAPTURE THE FLAG: The object is to grab the flag from the opposing team’s base
and return it to your team’s base. For a capture to count, your team’s flag must be
in your base. If a team’s flag is dropped on the ground, a member of that team can
touch it to instantly send it back to their base. Otherwise it will automatically return
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to the base after a short period of time if
an opposing member does not pick it up.
Each capture scores a point. The team
with the most points at the end of the time
limit, or the team that reaches the kill limit
first, wins. This mode requires at least
two players before the match can begin.
ASSAULT: Each round consists of one
team attacking while the other defends,
and then the defenders get a chance to
attack. The attackers begin with a flag in
their base in their objective is to bring this
flag into the opponent’s base, which
scores two points. The defenders must
prevent the attackers from bringing the
flag inside their base. If the flag is
dropped, it automatically returns to the
attackers base after a short period of
time. If the defenders managed to prevent
the attackers from burning the flag into their base for the entire time limit, they
score one point. Both teams get to attack in a round, with the winner determined
after all rounds are completed. This mode requires at least two players before the
match can begin.
FLAG
BASE
Multiplayer Menu
There are several options available when selecting Multiplayer from the Main Menu.
LAN/INTERNET
Create Game
This allows you to host your own game and also customise the following settings:
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Game Type: Choose from the four game types.
Server Name: Create your own name for the server.
Map List: All maps are selected by default. This means that after each match is
completed, the next map in a list will be played. Maps can be removed from the
Selected list, in which case they will show up in the Available list.
Settings: Allows you to adjust various settings depending on the game type:
Time Limit: Set the time length of the match.
Score Limit: The first player or team to reach this score automatically wins.
Maximum Players: Limit the number of players that can enter the game.
Game Speed: The speed of the action can be sped up or slowed down.
Respawn Delay: How long a player must wait to respawn after being killed
Dedicated Server: Toggle this on to run in dedicated server mode. The maximum
number of players is increased when running a dedicated server, although the
host cannot play at the same time.
Friendly Fire: In team games, friendly fire can be set to no damage, or a percentage of normal damage.
Auto-balance Teams: Turning this on forces players to join the team with fewer
numbers.
Rounds Per Map [Assault Only]: Set the number of rounds in an Assault match.
Time Per Round [Assault Only]: Set the time limit that the attacking team has to
bring their flag into the opponents’ base.
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Join Game
1 SERVER LIST: Click on the categories at
the top to sort the list of servers.
2 KEY: Displays Friendly Fire and
Dedicated settings for the selected server. If
Friendly Fire is enabled, the percentage of
damage is displayed under Value. Also
under Value, a 0 is displayed for nondedicated servers, and a 1 is displayed for
dedicated servers.
3 PLAYER LIST: Shows names and stats of players currently on the selected server.
4 REFRESH: Click this to refresh the Server List and Player List.
5 SPECTATE: Click on this to join a game as a “ghost,” allowing you to fly around the
arena and observe the game.
6 JOIN: Select a server from the list and click on this to join. You can then choose
to spectate, choose a team, or allow the game to auto select a team for you.
FILTER: when connecting through the Internet, this option appears in the lower left
corner of the screen. Clicking on this takes you to the filters screen, which allows
you to only show games based on the following criteria:
SHOW FULL SERVERS: Toggle this to display servers that are already at the
maximum number of players.
SHOW EMPTY SERVERS: Toggle this to display servers that have no players.
SHOW ONLY DEDICATED SERVERS: Toggle this to display only servers that are
running in dedicated mode [which allows a higher maximum number of players].
ALLOW FRIENDLY FIRE: Toggle this to only show servers with or without Friendly
Fire enabled.
GAME TYPE: Toggle this to only show servers of a particular game type.
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CONNECT TO IP
If you know the IP address of a specific server, you can enter it here to join directly.
CUST OMISE
Select this to customise the look of your character in all multiplayer games. You can
customise one look for a Commando, and one look for a Trandoshan. When joining
multiplayer games one of the two looks will be used depending on the team you join.
To save a look, click on Apply.
PROFILES
Select this to access all saved profiles.
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Multiplayer Pause Screen
RETURN TO GAME: Unpause.
ENTER SPECTATOR: Turns you into a
“ghost,” allowing you to fly around the arena
and observe the game. However, in a
Deathmatch game, a kill will be subtracted
from your score when you return.
OPTIONS: Access various game options.
DISCONNECT: Leave the match.
QUIT PROGRAM: Exit the game.
NOTE: You may also toggle spectator mode by pressing the F8 key at any time in a
multiplayer match.
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Weapons
The standard issue weaponry for all Republic Commandos is the DC-17m
Modifiable Blaster Rifle. The rifle is a special model based on one of the finest
mass-produced weapons in the civilised sectors of the galaxy, the DC-15 clone
trooper rifle. The Republic took core elements of the DC-15 and adapted it to allow
for in-combat adaptability.
RIFLE ADAPTABILIT Y
Republic Commandos are flexible, adaptable, forward thinking, modular, and
dynamic. They are able to accomplish many different tasks and are trained to
succeed in almost any situation. This mentality is carried into their equipment as
well. Weapons are no different. Just as the Commando himself must be able to
adapt quickly, so must his weapon. Rather than equipping him with multiple pieces
of bulky hardware, his standard issue weapon has been modified and updated to
allow a number of attachments.
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ATTACHMENT S
DC-17m Modifiable Blaster Rifle
The standard issue rifle-class weapon for the Commando
division of the Republic Army is as versatile as it is powerful;
this weapon provides the edge the Commandos need to
overcome their enemies.
Sniper Attachment
This attachment, complete with scope, will turn the DC-17m
into a long-range stealth weapon. Zooming into the target
and firing will take out most targets in one shot. The
projectiles for this mode are primarily energy-based, but
they also have a metallic core for each bullet which provides
an almost instantaneous travel time in a straight line. This
attachment allows for long range combat, but is slow to fire
and carries a limited clip for the metal cores, so occasional
reloads are necessary.
Anti-Armour Attachment
This single shot attachment uses a dumb-fire warhead that is
intended for use against armoured units. Each shot expends
the attachment and another must be added. A Commando
can only carry a very limited quantity of these due to their
size. They can be used on infantry, but are less effective in
that situation.
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DET ONAT ORS
Thermal Detonator
Standard thrown explosive. Once thrown, the detonator will explode after a small
amount of time. There is also a chance that it will explode on contact. Concussive
area effect.
EC Detonator
The skill mechanic for the EC (Electro-static charge) detonator is the same as the
Thermal, but the ECD shock that is expended produces an area effect that affects
all electronic entities in the area. Highly effective against droids.
Sonic Detonator
The Geonosians developed this biotech detonator. It can stick to surfaces. It is triggered
on proximity once deployed. It has a fairly large area effect. Sonics do have a limited
life span, however, and will explode after a small amount of time if not triggered.
Flashbug Detonator
These detonators blind biological enemies and stun them so the squad can finish
the job.
MELEE ATTACK
All Commandos have an extending blade attached to one forearm of the suit. Press
the E key to perform a quick stab with the blade. While you must be extremely
close, it usually results in instant death for the target. Secondary weapons can also
be used as a melee “club.”
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SECONDARY WEAPONS
In addition to the DC-17m Secondary Weapons can be found on the field. You may
only carry one Secondary Weapon at a time. Picking up a new one replaces the last.
Run over a weapon of the same type you are already carrying to replenish ammo.
Here are just a few of the weapons you may find:
DC-15s Side Arm Blaster
The BlasTech DC-15s Side Arm Blaster is the Republic
Commando’s standard issue secondary side arm weapon. Used
for close quarter combat situations or when conserving ammo,
the Self-Charging Dynamic Energy Cell keeps the DC-15s
constantly recharged at a slow but steady rate. You carry this
weapon at all times.
Accelerated Charged Particle Repeater Gun
Specially manufactured by Arakyd Industries, the ACP
Repeater Gun is the standard weapon of the Trandoshan
Mercenary group. Used for medium to short distance
engagements, it can cut through personal shields, but is not
especially effective against droids.
Wookiee Bowcaster
The Bowcaster is the standard weapon of the Wookiee militia.
Wookiee crafters individually manufacture each Bowcaster and
no two Bowcasters are exactly alike. However, ammunition
clips are all uniform and interchangeable between different
Bowcasters. A scope on the Bowcaster allows it to be a sniper
gun that features a disintegrating, energy-sheathed, physical
bolt that can impale targets at great distances. Three rounds
are necessary to enable this impaler bolt.
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GEONOSIANS
The Geonosians have an intricate colonial
hive and a caste-based social system.
The Warrior and Elite caste members
protect the hive from intruders and will
swarm and kill anything that comes into
their lair. They rule with savage authority
while the rest of the masses labour in
immense industrial operations. Known
throughout the galaxy for their grim
excellence in design and production, the
Geonosians manufacture battle droids
and related units.
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TRANDOSHANS
The Trandoshans are a reptilian, warlike
species that have a practice of enslaving
Wookiees. They value the act of hunting
and incorporate hunting rituals into
almost every aspect of their lives. There
are several classes of Trandoshans that
typically raid Kashyyyk, for slaving and
pirate raids on space vessels.
THE TRADE FEDERATION
The Trade Federation is the lynchpin
organisation of the Separatist Movement.
Their wealthy war chests allow them to
build endless armies of battle droids.
With the help of the Geonosian industrial
machine, the Trade Federation supplies
the Separatists with battle droids, super
battle droids, droidekas, advanced dwarf
spider droids, and the dread Grievous’
MagnaGuards.
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personnel database
GAME DESIGN
THE REPUBLIC
COMMANDO TEAM
Executive Producer
Daron Stinnett
Director
Tim Longo
Producers
Chris Williams
Steve Matulac
Associate Producer
Matt Fillbrandt
Production
Assistants
Alison Gaiser
Moira Knowlan
Engineering
Brett J. Douville,
Lead
Scott Peter, Engine
Lead
Christian Lassonde,
Multiplayer Lead
Chris Gripeos,
Engine
George Ruof
Jenny Huang,
Weapons
John A. Hancock,
Core AI and Squad
Michelle Hinners,
Senior
Nathan Martz,
Physics and
Enemy AI
Richard Sun
Steve Dykes,
UI and International
Tim Ramsay,
Senior/Graphics
Level Design
Kevin Schmitt, Lead
Greg Land, Lead
Greg Sarjeant
Harley Baldwin,
Senior
Jeffrey Sondin-Kung,
Balancing
Jesse Moore
John Drake
June Park
Reed Knight, Senior
Troy Mashburn,
Senior
Multiplayer
Level Team
Brenton Corns, Art
Matt McManus,
Design
Shawn Schmitt, Art
Art
Chris Williams, Lead
Francis Hsu
Greg Knight, Senior
Concept
James Zhang,
Concept
Michael “Moose”
Mussellam, FX
Paul Murphy, Senior
Character
Paul Pierce, Senior UI
Thitikun ‘Eddy’
Vorachart
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Technical Art
Jeremie Talbot,
Character Lead
Adam Piper,
Technical Director
Nicholas Harter
Animation
David Bogan, Lead
Brett Schulz
Loren Cox
Rebecca Perez
Ryan Hood, Senior
Environment Art
David Dawson, Lead
Carl Wattenberg
Dan Colon
Jason Ethington
Morgan Hastings
Patrick Sirk, Senior
Thao Le
Assistant Lead
Chris Navarro
Davey Lei
John Lowenthal
Nick Sinnott
Sarah Cherlin
Shinichiro Ohyama
Zak Huntwork
QS Manager
Paul Purdy
QA Supervisor
Chuck McFadden
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Product Support
Supervisor
Jay Geraci
Hint Specialist
Tabitha Tosti
Mastering Lab
Specialist
Wendy Kaplan
Mastering
Technicians
Eric Rauch
Jay Tye
QS Coordinator (aka
Den Mother)
Kellie Walker
International
Producer
Ken Rogers
International
Assistant Producers
Eric O’Keady
Hiromi Okamoto
International Testers
Phillip Berry, Lead
Erik Heitmeyer
Jason Pimental
Ken Balough
Product Marketing
Sam Saliba
Matt Shell
Package Design
Hamagami/Carroll,
Inc.
Public Relations
Anne Marie Stein
Heather Twist
Phillips
Alexis Mervin
Sales and Channel
Marketing
Meredith Cahill
Tim Moore
Terri Dome
Alyxandra Huynh
Gemma Baiocchi
Greg Robles
Katy Walden
Mike Maguire
Strategic Marketing
Sean Denny
Melissa Blegen
Internet Marketing
Jim Passalacqua
Paul Warner
Content Supervisor
Ryan Kaufman
Manual Writing
Matthew Keast
Manual Design
Patty Hill
IS Liaison
John von Eichhorn
Business Affairs
Seth Steinberg
Mark Barbolak
John Garrett
Extras and Attract
Featurettes
Bayside
Entertainment
Lucas Licensing
Howard Roffman
Stacy Cheregotis
Chris Gollaher
Kristi Kaufman
Stacy Arnold
Personal Thanks
Absolute Dragons
Ann Becker
Audra, Mike and
David Schmierer
Becky B
Catherine Cheney
Christina Boyle
Cianna “The Monkey”
Stewart
Cowbells and
Underachievers
Cynthia and Nicolaus
Schmitt
Dan Atkins
Dana Clemens
David Kracov
Dejah
Diamond B, PimpAK,
PW, Crazy Clyde,
Harter Family
Dimitrios Gripeos
Elisa Freeling
Fipi Lele
Hefzi Ramirez
Herb and Phil Bossé
Jack and Debbie
Rogers
Jim, Jeanne and
Stephanie
Fillbrandt
Jennifer Lassonde
Jennifer Yoon
Jeremie’s Mom
Joanna Shell
Julie “Moosher”
Walters
Karen Hack and
Ryan Ramsay
Karen, Luc and
Jordan Douville
Kelly Zito
Larissa Sarjeant
Laura Cappello
Lia Elanor Longo
Lisa (LS-150), Olive
and Gus
Livia Knight
Madeleine Knight
Martin Sirk
Matt Shean
Michael Baobie
Chang
Mon bonbon,
Milkman and Betty
Mr. and Mrs.
Vorchart
MSgt. Edward R.
McGill and TSgt.
Daphne R. McGill
Neesa
Nicohl L. Bogan
Nivedita
Sheri Sarkis, Justin
and Jeff Burgos
S.J.B.L.
Sung Moo Hong
The Edgelea Crew
The Gapinski’s
The makers of
energy drinks
The Navarro-Oropeza
Family
The pizza guy
The Tcherniavskii
Family
The Two Whellerz
The Webb Family
Tina Gin
Tippit Rooni and
Kody
AC and the
Poochfarm
Vanessa Verigin
Vashti and Maeve
William Keya
Hastings
Yuuki
Special Thanks
501st and Tim
Knapp
Alan Willard
Alejandro Diaz
Atsuko Matsumoto
Auckland Audio,
Auckland, New
Zealand
Bayside
Entertainment
Ben Hayes,
didgeridoo
Bonnie Reed
Brendan Lloyd
Camela McLanahan
Catherine Durand
Chad Williams
Chris McAllister
Clint Young
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Currin Cyr
Daryll Jacobson
Dave Boat
Denny Delk
Epic Games
Greg Millies
James Miller
Jeff Kliment
Jim Ward
Joe Bacciocco
Joe Graf
Joe Shum
John Geoghegan
John Knowles
Joseph Crnko
Josh Lowden
Karen Traviss
Katy Evans
Ken Henderson
Kyle Ruddick
Malcolm Johnson
Margarita Mix,
Hollywood, CA
Mark Cartright
Mark Rein
Mark Subotnick
Markus Breyer
Markus Neumann
Mary Bihr
Matt Urban
Matt White
Melanie Jacobson
Michael Capps
Michael Klima
Mike Nelson
Peter Hirschman
Peter Whiteside
Prima Games
Rachel Bryant
Randy Breen
Reed Ruddy
RJ Berg
Sam Hofstedt
Sandy Manesis
Sarah Ewing
Secret Level
Simon James
Skywalker Sound
Studio X, Seattle,
Washington
Suzanne Panter
Terry McGovern
Tim Sweeney
Tom McCarthy
UDN developer