Activision Skylanders Spyro's Adventure User Manual

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WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A ver y small percentage of individuals may expe rience epileptic seizures or blackouts when exposed to certain light pa tterns or a shing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epilep tic symptoms or seizures in persons who have no history of pri or s eizures or epileps y. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DIS CONTI NUE use and consu lt your phys ician before resu ming gamep lay if you o r your child experience any of the following health problems or symp toms:
• dizziness • eye or muscle tw itches • disorientation • any involuntary mov ement
• altered vision • loss of awareness • seizures or con vulsion.
RESUME GAMEPLAY ONLY ON APP ROVAL OF YOUR PHYSICIAN .
______________________________________________________________________________
Use and handling of v ideo games to red uce the likelihoo d of a seizure
• Use in a well-lit a rea and keep as f ar away as possib le from the television s creen.
• Avoid larg e screen televisi ons. Use the smallest television screen available .
• Avoid prolonged use of the PlayStation
®
3 system. Take a 15-minute break during each hour of play.
• Avoid play ing when you are tired or need sle ep.
______________________________________________________________________________
Stop using the system immediately if y ou experience any of the following sympto ms: lighthea dedness, nausea, or a sensation s imilar to motion sickn ess; discomfort or pai n in the eyes, ears, h ands, arms, or any other part of the body. If th e condition persi sts, consult a doctor.
NOTICE:
Use caution when using the DUALSHOCK
®
3 wi reless controller motion sensor function. When using the DUAL SHOCK®3 wireless controlle r motion sensor function, be cautio us of the following points. If the cont roller hits a person or object, this may cause accidental injur y or damage. Before usi ng, check that there is plenty of space around you. When using the con troller, grip it rmly to make sure it cann ot slip out of your hand. If using a controller that is connec ted to the PS3™ system w ith a USB cabl e, make sure there is enough space for the cable so that the cable will not hit a person or object. Also , take care to avoid pulli ng the cable out of the PS3™ system while using the c ontroll er.
WARNING TO OWNERS OF PROJ ECTION TELEVISION S:
Do not connect your PS3™ system to a projection TV without rst consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PS3™ FORMAT DISC:
Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiator
or other source of heat. Be sure to take an occasional rest break during extended play. Keep this disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
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TABLE OF CONTENTS
Introduction ................................................................................................................2
Portal of Power™ ......................................................................................................2
Gameplay Controls ..................................................................................................3
Menus............................................................................................................................3
Playing the Game ..................................................................................................... 4
Battle Mode ................................................................................................................7
Save Features ............................................................................................................8
Credits ..........................................................................................................................9
Software License Agreement ............................................................................27
Customer Support .............................................................................. Back Cover
NOTICES:
Video output in HD requires cables and an HD- compatible display, both sold separately.
GET TING STARTED
PlayStation®3 system
Starting a game:
computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Skylanders Spyro's Adventure™ disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PS3™ system’s home menu, and then press the s button. Refer to this manual for information on using the software.
Before use, carefully read the instructions supplied with the PS3™
Quitting a game: During gameplay, press and hold down the PS button on the wireless
controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.
To r emove a dis c, touch th e eject but ton after q uitting the game.
Hint
Trop hies: Earn, compare an d share tro phies that you ear n by making spe cic in -game acco mplishments . Trophies access requ ires a Play Station
®
Netw ork account .
Saved data for PS3™ format software
Saved data for PS3™ format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu.
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INTRODUCTION
Welcome to the magical world of Skylands. You are now an elite Portal Master with the power to control the Portal of Power and bring the mighty Skylanders to life. Together, your mission is to save Skylands from the evil darkness that has taken over.
PORTAL OF POWER
To begin Skylanders Spyro’s Adventure, the Portal of Power must first be synched up to your
PS3™. First remove the USB wireless receiver from the battery compartment and install the batteries. With the PS3 powered off, insert the USB receiver into an available port on the front of the PS3. Power on your PS3 system first and then power on your Portal of Power. More information on how to set up your Portal of Power can be found in your Quick Start Guide. It is through the Portal of Power that the Skylanders can enter the ancient islands that make up Skylands. Once placed on the Portal of Power, the Skylander will come to life on screen and be playable in game.
TOY PLACEMENT
You can place up to 3 toys on the Portal of Power at once, which includes 2 playable Skylanders (for 2 player mode only) and 1 Magic Item or 1 Location Piece (sold separately).
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GAMEPLAY CONTROLS
PS3 Basic Action
Start Pauses Game/Brings up Pause Menu Left Analog Stick Movement/Aim Turret X Primary Attack/Join Co-Op Mode Square/R1/R2 Second Attack Special Attack: Must be unlocked before you are able to upgrade/Fire
O/L1/L2 Turret/Back in Menus Triangle Interact with NPCs/Items Right Analog Stick (Up) Use Keys Right Analog Stick (Side to Side) Open up Treasure
MENUS
MAIN MENU
Skyland Adventures – Enter the Adventure Mode and play with 1 or 2 players.
Battle Mode – Challenge a friend in a variety of battle modes and arenas. Options – Adjust General Settings (Visiting Nicknames), Audio
(Music, Voice, Effects), and View Controls Layout.
PAUSE MENU
Chapter Select – Enter a previously completed level. Objectives – Displays level goals. Collections – View Skylanders, Legendary Treasures, Accolades
and Story Scrolls. Options – Adjust General Settings (Visiting Nicknames), Audio (Music, Voice, Effects), and View Controls Layout. Exit – Leave to the Main Menu/Ruins.
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PLAYING THE GAME
THE RUINS
Start your adventure at the center of Skylands by exploring the mystical Ruins. Throughout your journey, you will meet a colorful cast of characters who will help you complete your mission to save Skylands.
IN-GAME DISPLAY – SKYLAND ADVENTURES MODE
1. Life Meter - The green meter displays the amount of Health your Skylander has. If the life meter of any Skylander reaches to zero, they must be removed and replaced with a different Skylander.
2. Currency – Collecting
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various forms of treasure will allow you to purchase upgrades.
3. Level and Level Meter – This displays the current level of your Skylander. When the yellow meter is filled up, your Skylander will level up. The max level a Skylander can reach is 10.
4. Victory Points – Collecting these Victory Points will increase your Level Meter.
5. Elemental Symbol – Displays the elemental symbol of your Skylander.
6. Elemental Bonus Symbol – Different areas of the Skylands have different elemental energies. When you switch to a Skylander of that element, it will have extra power in that area.
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1
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PLAYING THE GAME
7. Health Pick Up – Collecting food pick ups will restore some of your Life Meter.
8. Collectible Treasure – Collecting special items in game will build up your treasure collection.
SKYLANDER INFO
Press the SELECT Button to view and manage each of your Skylanders in the “Skylander Info” menu.
The “Stats” tab will allow you to view and track the progress of your Skylander’s abilities.
• You can increase your Skylander’s maximum health by collecting Victory Points when defeating enemies.
• Find the adventurer Cali in the Ruins to participate in her Heroic Challenges to further boost your other stats.
• Your Hero Level is your heroic progress on the Skylanders Spyro’s
Universe
The “Powers” tab allows you to view which upgrades your Skylander has acquired.
Use the “Manage” tab to customize your Skylander.
Nicknames: Each Skylander can have a nickname that will be displayed in place of their standard name.
Hats: As you progress through the game, look out for hidden gift boxes containing stylish Skylander Hats that boost your stats. Any Skylander can wear any Hat.
SM
Website!
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PLAYING THE GAME
Earth
Air
Undead
Life
Ownership: This option allows you to take ownership of a visiting Skylander to add it to your collection.
Web Code: Each Skylander has their own unique web code based on their current stats and level. Each web code can be used to update your Skylander online in Skylanders Spyro’s Universe.
Reset: Want to try a different upgrade path? This option will reset any Skylander back to level 1, removing its Victory Points, Upgrades, and Currency.
UPGRADES
In the Ruins the user can visit the fairy Persephone and purchase upgrades with collected currency.
ELEMENTAL CLASSES
Each Skylander possesses the power of one of 8 Elemental Classes. The Elemental Classes include:
Air
Life
Undead
Earth
Fire
Water
Magic
ELEMENTAL GATES
Throughout Skylands, there are Elemental Gates that only Skylanders of that element can open. Inside are special areas containing new challenges, collectibles and other rewards for you to discover!
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Tech
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PLAYING THE GAME
CO-OP PLAY
At any time during Adventure Mode, a second player can join the game by hitting the X Button on their PS3 Controller, and then placing a Skylander on the Portal of Power. To drop out of the gameplay, Player 1 or Player 2 must remove their Skylander from the Portal of Power, then press R3 on their Controller.
BATTLE MODE
Choose from a variety of Battle Mode arenas and have a brawl against a friend. Use the items, traps and jump pads to your advantage as you try to become the ultimate Portal Master. Challenge a friend in three different head-to-head modes:
Arena Rumble: A head-to-head battle to determine who will reign supreme.
SkyGoals: Outscore your opponent! Pick up the ball, then carry it to the goal or throw it by pressing up on the Right Analog Stick. Force fumbles by attacking.
SkyGem Master: Be the first to collect five gems! Make your opponent drop gems by hitting them with an attack.
When prompted, place Player 1’s and then Player 2’s Skylanders on the Portal of Power. Note that both must remain on the Portal of Power during Battle Mode. In Player Vs Player, some elements are stronger against other elements - experiment and find out!
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BATTLE MODE
MATCH SETTINGS MENU
1. Restore Health – After a round, your Skylander is fully healed.
2. Powerups – Boost items are added in the fight.
3. Food – Food is dropped to heal your Skylander.
4. Arena Hazards – Toggle the option on to add dangerous traps to ensnare your opponent.
5. Fair Fight – Toggle the option on to remove all Skylander levels and balance upgrades for the duration of the fight.
SAVE FEATURES
TOY SAVE FEATURE
The following items are saved to your toys:
• Victory Points and Experience Level
• The “Nickname” that you give to your Skylander
• Currency
• Upgraded abilities and Statistics
• The Hat your Skylander is wearing This allows you to take your Skylander to another Portal of Power and play
with your very own upgraded and personalized collection of Skylanders. While at your friend’s house your Skylander will continue to remember and will save all of the Currency and Victory Points it has earned and collected.
GAME SAVE
Your progress through the story mode, as well as certain types of collectibles are saved onto your save game slot as opposed to being saved on your toy. These collectibles include Story Scrolls, Soul Gems, and Legendary Treasures Take your own personalized Skylanders to a friend’s house and help them with their quest… or fight against them in Battle Mode!
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CREDITS
XPEC
Chairman
Aaron Hsu
Chief Executive Officer
Devin Hsieh
Executive Producer/ BU General Manager
Wonder (Pei-Shin) Lin
Chief Technology Officer
Eric Chang
Producer
Albert Lee
Art Director
Tieno Liao
Creative Director
Tony Wang
Technical Director
Ryan Chen Terry Yeh
Associate Producers
Nick Lee Vic Su
Lead Programmers
Antonio Hsu Owen Chiang
Programmers
Benny Yang Cosmos Chen Duke Lee Elvis Hsiao Edward Chen Farl Lee Gary You Henry Chen Ian Pan LingShih Fang Mark Lee Ping Hsu
Lead Designer
Lancelot Chu
Lead Character/ AI Designer
Joe Liu
Lead Level Designer
Zu Wang
Character/AI Designer
Capra Shih Neil Lai
Level Designers
Edward Wu Gooder Hsieh John Wang Lion Su Michael DeMarti
UI Designers
Faustus Su Ivan Liao
Lead Audio Designer
Randy Yang
Audio Designer
Olivia Liao
Lead Environment Artists
Kathy Lin Lieangel Lai Richard Peng
Environment Artists
Cheryl Hsieh Ken Mai Link Lee Matthew Huang Oread Wang Tina Chen Yuan Wang
Lead Character Artist
Ernie Juan
Character Artists
Alan Chou Chien Su Dolly Chen Hyde Chang Rex Lin
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CREDITS
Lead Animators
Suwei Lo Vincent Tsai
Animators
Andy Chu ChaLiang Lin Fong Tseng Frank Shih Franky Liu Jacky Chen Leo Chou Nina Huang
Lead Effect & Technical Artist
Masa Lai
Effect Artists
ChaLiang Lin Frank Shih Jacky Chen Kourin Yang Luke Hsieh
Lead 2D Artist
Adonis Lin
2D Artists
Jocelyn Kao Luka Wang Peter Lin Robin Lin
UI Artists
Aska Lee Geoff Hsu
Coordinators
Efan Lin Ilin Hsu
QA Manager
Sean Lin
QA Testers
Vincent Chen Ocean Liu David Chou Edward Lu Kazuma Wang Kevin Kao Kouritsu Cheng Marquis Chen Martin Kao Sore Wang Tommy Kao
Marketing & Media
Chris Chen
XPEC Babies
Mathieu Rene Morel Lin Liang-Liang Yang Momo Yeh
Special Thanks
Chialing Lee Dochin Lai
Edge Chen Jimmy Hwang Johnny Hsieh Louie Ho Lucas Tzeng Rex Tsai XPEC Administration Team XPEC MIS Department
And to all our family and friends for their support
TOYS FOR BOB
Creative Director
Paul Reiche III
Technical Director
Fred Ford
Art Director
Terry Falls
Design Director
Vince Castillo
Design Leads
Mike Ebert Toby Schadt
Designers
John Barnes Jesse Browne Sean Coll
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CREDITS
Rolef Conlan Rich Davis Nick Gooch Troy Gunsallus David Hill Kevin Kaw Adrian Ledda Gabe Lindeman Nat Loh Blake Maloof Jesse Moore Chris Nelson Alex Ness Erol Otus Kim Pittman Ray West
Art Manager
Amber Long
Artists
Terry Allen Alessandro Briglia Irene Chan Winston Chen Michael Coleman Dan Colon Doreen Delgado Laurie Franks Chris Frenton Jimmy Gutierrez Anthony Hon Daniel Ikeda Yukari Kaneko Josh Lindeman
Robin Lujan Alex Mathis Moira Marr Don Martinez Gaurav Mathur James Mayeda David McGrath Mike Morehead Sunil Mukherjee Teck Jin Oh
Lead Character Artist
I-Wei Huang
Lead Animator
Paul Yan
Animators
Dave Huddleston Dan Ross Andy Salvo Eddy Vorachart
Contract Artists
Jim Moore Joyce Rietveld Sherwin Viray
Lead Scripter
Dan Gerstein
Programming Manager
Chuck Batson
Programmers
Dennis Crowley Jamie Davis Robert Leyland Peter Lipson Ken Ford Gene Massey Chris Nelson Sami Tabikh Ping Tang David Wright
Vicarious Visions Alchemy
Matt Conte Philip Lamoureux Chris McEvoy Greg Medoff Richard O’Grady Brian Osman Anthony Pardee Alex Rybakov
Executive Producer
Jeff Poffenbarger
Production
Jason Bowers Jon Edwards Peter Kavic Nick Livingston Shinichiro Ohyama
Chief-Of-Staff
Alex Ness
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CREDITS
Audio Directors
Lorien Ferris Dan Neil
Audio Department
Jason Bowers Matt Copeland Dan Laabs
Lead Tester
Josh Pfeiffer
Testers
Alex Doherty Jeremy Duvall Jonny Eco Karl Von Glahn Rich Hartzell Misha Sawangwan Ryan Steiner Jeff Terra Vince Wong
Office Manager
Kim Malone
IT Manager
Kelly Foutz
IT Tech
Adal Becerra
Facilities
Elise Mundell
Special Thanks
Aaron Bardo Tim Lander Jacob Pernell Jason Bridenstine Chris Hanel Dane Munkholm Colleen Nachtrieb
NARRATIVE
Story By
Joel Cohen & Alec Sokolow
Written By
Adam Foshko Mike Graham Marianne Krawczyk Alex Ness Paul Reiche III
ACTIVISION PRODUCTION
Production
Executive Producer
Scott Krager
Senior Producer
Nicole Willick
Design Producer
Michael Graham
Producers
Elizabeth Wang Yale Miller
Associate Producers
Elias Jimenez Donna Woo Lorena Villa Batarse
Production Coordinator
Jennifer Avina
Senior Vice President of Production
Laird Malamed
Design & Creative
Creative Direction VP, Art & Technology
Joby Otero
Design Direction
Mike Stout
Contract Cinematics Director
Manjit Jhita
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CREDITS
Central Studios
Senior Director
Jean-Marc Morel
Senior Producer
Jan Marek
Additional Production
Mary Schuyler Aaron Gray Kop Tavornmas Bobby Munguia Jared Yeager Jane Chung
Production Interns
Samuel David Jordan Limor
HARDWARE & TOYS
Toys For Bob
Original Character & Toy Design
I-Wei Huang Paul Reiche III
RO Design
Studio Head
Lee Guinchard
Senior Executive Producer
Stephen Withers
Director, Electronic Solutions
Duncan Miller
Director, Hardware Production
David Dykes
Principal Electronics Engineer
Tim Clark
Office Manager
Trina Deakin
IT Manager
Nik Marquez
Senior Producer, Hardware
Cendru Engstrom
Electronics Engineer
Bashir Ziady
Associate Hardware Producer
Casimero Agustin
Hardware Production Coordinators
Melanie Cox Raul Renteria Mark Johnson
Graphic Designer
Minna Hu
Director of Hardware Production
Carter Lee
Sr. Manager Global Logistics
Candy Lu
Global Shipping Partner
Anna Shi
Logistics Analyst
Scott Yang
Engineering Manager
Jared Chan
Product Designer
Cody Lee
Office Administrator
June Xie
Electronics Engineering Manager
Thomas Tan
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CREDITS
Firmware Engineer
Herman Liu
Mechanical Engineering Manager
Colin Zen
Project Manager
Betty Shang
Certification and Compliance Manager
Shelley Zhou
Engineering
Music Xu David Zhu Peak Tan Martin Wu Bing Xu Fox Duan Bruce Chen
Creata (USA), Inc.
VP, US Product Development
Thomas Carsello
Sculptors
Mo Flint Jason Benner Jay Bicknell Brian Baity Ann Chen Brando Bai
Product Designers
Joe Schifano Angel Cintron
Engineering
Rocky Zhou Titan Yang
QA/QC
Velly Zhang
Operations
Victor Yeung
VOICE OVER
Game On Audio
Casting and Direction
Amanda Wyatt
Recording Engineers
Brian Magrum Mark Camperell Justin Asher
Voice Over Editorial
Allan Beaupre Audrey Dubois
Voice Cast
Richard Horvitz – Kaos Dan Hagen – Eon Patrick Warburton – Flynn Michael Yurchak – Hugo
Sumalee Montano – Cali Laura Bailey – Persephone Chris Cox – Glumshanks
Featuring Voices By
Jeff Bergman Steve Blum Thomas Bromhead Cam Clarke Kat Cressida Hunter Davis Roger L. Jackson Neil Kaplan John Kassir Josh Keaton Bruce Lanoil Hope Levy David Lodge David Markus Lani Minella Alex Ness Liam O’Brien Jon Olson Erol Otus Chris Parson Kevin Michael Richardson Salli Saffioti Lloyd Sherr Dwight Shultz Keith Silverstein Andre Sogliuzzo Keith Szarabajka Fred Tatasciore Courtenay Taylor Dave Wittenberg Amanda Wyatt
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CREDITS
SOUND & MUSIC
Sound Design and Mixing by Soundelux Design Music Group
Creative Director
Scott Martin Gershin
Supervising Sound Designer
Shannon Potter
Executive Audio Producer
Becky Allen
Sound Design
Masanobu Tomita Csaba Wagner Bryan Celano Dutch Hill Patrick Ginn
Sr. Sound Designer
Eliot Connors
Cinematic Movie Mixing
Chad Bedell Mark Camperell
Foley Artists
Jimmy Moriana Jeffrey Wilhoit
Foley Mixer
Brett Voss
Asset Manager
Charlie Gondak
Asset Coordinator
Dave Natale
Sound Design by Skywalker Sound
Supervising Sound Designers
Randy Thorn Julian Kwasneski
Sound Designers
Steve Boeddeker Jon Borland Frank Clary Erik Foreman Nia Hansen Julian Kwasneski Dave Levison Bill Storkson
Original Music by Remote Control Productions
Main Themes By
Hans Zimmer
Music Composed By
Lorne Balfe
Score Produced By
Hans Zimmer & Lorne Balfe
Executive Producer
Tim Riley
Additional Music
Andrew Kawczynski Pete Adams
Additional Arrangements
Stephen Hilton
Music Production Services
Steven Kofsky
Conductor
Matt Dunkley
Score Recorded By
Geoff Foster
Solo Vocals
Miriam Stockley
Orchestra Contractor
Isolbel Griffiths
Assistant Orchestra Contractor
Lucy Whalley
Orchestra Leader
Everton Nelson
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CREDITS
Technical Score Engineers
Ben Robinson
Digital Instrument Design
Mark Wherry
Sample Development
Sam Estes Michael Hobe Adam Schmidt
Music Mixed By
Alan Meyerson
Assistant Engineers
Satoshi Noguchi
Music Recorded and Mixed At Remote Control Productions
Studio Manager
Czarina Russell
ADDITIONAL AUDIO
Wabi Sabi Sound
Sound Design
Andrew Lackey Geoffrey Garnett
Freestyle Games
Music Production Coordinator
Rich Orchard
Audio Engineers
Julian Fenner Roi McCaffer Jack Murphy Tom Oke George Proudfoot
CINEMATICS
Zoic Studios
ZOIC LA
Executive Creative Director
Chris Jones
Creative Director
Levi Ahmu
Executive Producer
Neil Ingram
Producers
Alex Serrano Matthew Hunt
Production Coordinators
Grant Olin Rachel De Jong Lori Talley Andrew Cox
CG Supervisor
Dariush Derakhshani
Lead Artists
Adrian Grey Brad Strickman Chris Barsamian Eric Rosenthal Jason Howey Jon Gourley
3D Artists
Abel Salazar Adam Gillespie Brian White Bevin Carnes Chad Schoonover Daniel Edery Dustin Mellum Eddie Kim Eric Matteson Eric Smith Johnny Diaz Joshua Frontino Kelvin Lee Koke Lasekan Larry White Mark Shimer Richard “Kilo” Akuna Scott Rosekrans Scott Tesier
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CREDITS
Thomas Briggs Tom Judd Val Sinlao
2D Artists
Alfredo Tognetti Amy Edwards Andrea Caretta Anthony Medina Ben Ceccarelli Dan Wiese Eric Urquhart Jeremy Melton Joe Kennedy Ryan Wehner Wes Louie
Editorial
Alison Veneto-Grady Heather Silverman
ZOIC BC
Producers
Chris Roff
Production Coordinator
Lauren Weidel
3D Artists
Kevin Struckman James Roberts Shaun Roth
Brain Zoo Studios
Creative Director
Mo Davoudian
Producer
Tammy Holguin
Art Director
Anthony Weinstock
Storyboard/Color Key Artist
Larry Quach
Modeling Supervisor
Francis Co
Modeling Artists
Joseph Civitate John Ployhar Marc Steinberg Michael Ranger Scott May Albert Co Christy Arnold Valerie Batrynrodriguez
Texture Artists
Vincent Kuo William Newman Valerie Bartynrodriguez Christy Arnold
VFX Supervisor
David Hickey
VFX Artists
Michael “Shiny” Ryan Max Smiler Velana Valdez
Rigging Supervisor
Francis Co
Rigging Artists
Carlo Cherisier Cinthia Fujii
Animation Supervisor/ Director
Wim Bien
Animators
Bryce Erickson Erik Lee David Bailey Alan Sperling Bernardo Warman Jay Jackson Joel Fletcher Grace Dotson Emily R. Sue Matthew Maners Moses L. Hood Eric Digilov Brittany Lynn
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CREDITS
Courtney Austin Anthony Hunter Enzo Cesario Megan Kim Ashley Erich
Lighting Supervisor
Hyon Kim
Lighting Artists
Angela Nguyen Chris Cummings Brandy Boini Corina Lefort Michelle Deeb
Composite Supervisor
Doug Beswick
Composite Artists
Daniel Herrera Tony Vasquez Jessica Van Dasol Anna Medina
Render Rangler
Brittany Holguin
Editor
Emily Chui
IT
John Woo
ACTIVISION CENTRAL STUDIOS
Studio Central
Chief Technology Officer
Steve Pearce
Executive Producer
Mike Ward
Associate Producer
Sasha Rebecca Gross
Central Design
VP, Design
Carl Schnurr
Cinematics Director
Sylvain Doreau
Game Design Analyst
Jeff Chen
Sr. Manager, Central User Testing
Ray Kowalewski
User Testing Lead
Gareth Griffiths
User Testing Supervisor
Phil Keck
User Testing Coordinator
Sean Heffron
Central Audio & Talent
Score Supervisor
Trevor Bresaw
Sound Supervisor
Jerry Berlongieri
Sr. Sound Designer
Daniel Birczynski
Sound Designer
Kristi Knupp
Sound Effects Editor
Victor Durling
Sr. Talent Manager
Marchele Hardin
Talent Associate
Noah Sarid
Talent Coordinator
Stefani Jones
Associate Counsel
Kelly Schwarm
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CREDITS
Additional Sound Design
Adam Boyd
Additional Sound Mixing
Christian Portwine
Music Department
VP, Music Affairs
Tim Riley
Director, Music Affairs
Brandon Young
Sr. Music Supervisor
Scott McDaniel
Central Engineering
VP, Technology
Pat Griffith
Manager, Online Services
Chris Chada
Associate Software Engineers
Kimberly Carrasco Ryan Ford
Central Art
VP, Art Production
Alessandro Tento
Technical Art Director
Bernardo Antoniazzi
Concept Artists
Naomi Baker Nick Lombardo Lim Hut Walter Kim
Director, Art Production
Riccard Linde
Production Manager
Michael Restifo
Associate Producer
Chris Codding
Studio Activision Shanghai
Producer
Kyle Cheng (Hao)
Art Lead
Gene Shen (Chen)
Artists
Alex Ni (ChuanLong) Elyn Zhang (YingYi) Hadi Qi (XueHui) Hong Zou (Hong) James Bian (ShengFeng) Jason Li (JunYi) Jensen Huang (JianFei)
Johney Zheng (ShengMing) Kobe Zuo (Lu) Leo Shen (QiZhe) MG Luo (JiaQing) Momo Zhu (MoYan) Rickie Ren (Xin) Roy Zhang (Hao) Tigger Liang (ZhiXiao) Vicky Sun (WeiYi)
Demonware
Nadia Alramli Ruy Asan Edward Baker Miroslaw Baran Alex Boyd David “REspawn” Brennan Morgan Brickley Luke Burden David Cahill Stephanie Cates Martin Clarke Michael Collins Alex Couture-Beil Tim Czerniak Brendan Dillon Malcolm Dowse Matthew Edwards David Falloon Brendan Fields Jonathan Frawley Paul Froese Eoghan Gaffney Arthur Green
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CREDITS
Padraic Hallinan John Hamill Graeme Humphries Steffen Higel Tony Kelly John Kirk Lance Laursen Roman Lisagor Damien Marshall Catherine McCarthy Craig McInnes Tendayi Mawushe Christopher Mueller Hugh Nowlan Sean O’Donnell Adrian Oliver Ruaidhrí Power Dara Price Gary Quan Tilman Schaefer Gordon Schneider Amy Smith Emmanuel Stone Stefan Tjarks Charlie Von Metzradt Jason “Hagao” Wei Jake Xu
Central Studios Special Thanks
Joel Fashingbauer Adam Levenson Heather Polubinski Jennifer Velazquez
ACTIVISION PUBLISHING
Product Marketing
EVP & General Manager, Activision Santa Monica
Philip Earl
Senior Director, Product Management
Doug McCracken
Manager, Product Management
Matthew Cox
Associate Manager, Product Management
Lindsey Boland
Senior Manager, Finance
Sang Kim
European Marketing Manager
Ian McClellan
Marketing Manager, UK and Germany
Imke Heinrich
Consumer Marketing
EVP, CMO, Activision Santa Monica
Brad Jakeman
VP, Consumer Marketing
John Coyne
Director, Consumer Marketing
Hjalmar Hedman
Senior Director, Consumer Marketing
Jack Oh
Manager, Consumer Marketing
Kelly Patt
Marketing Communications Manager
Jill Barry
Packaging and Manual Design
Hamagami/Carroll, Inc.
Sales Strategy
Vice President, Sales Strategy
Brad Wildes
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CREDITS
Director, Sales Strategy
Amy Longhi
Public Relations
Senior PR Director
Michelle Schroder
PR Manager
Paul Murphy
Publicist
Robert Taylor
Supply Chain
Director, Hardware Production
Carter Lee
Logistics Analyst
Scott Yang
Director, Global Planning
Tom Bene
Senior Manager, Production
Julie Grovdahl
Project Manager
Tray Noble
Toy Planner
Lora Park
Vice President, Supply Chain Planning
Andrea Gronkowski
Director, Supply Chain Planning
Kevin D’Souza
Senior Production Planner
Peter Goff
Project Manager
Donna Damrow
Senior Vice President Global Supply Chain
Bob Wharton
Manager, Europe Creative Services
Jackie Sutton
Sales Ops
Director, Category Management
Kristin Ferraraccio
Senior Forecasting Manager
Cat Chen
Forecasting Manager
Michelle Fonseca
Senior Director, Sales Planning and Business Intelligence
Alan Wiessbrod
Senior Manager, Retail Marketing
Sean Dexheimer
Associate Retail Marketing Manager
Andria Greenlee
Vice President, Retail Marketing
Chetan Desai
Senior Vice President, North American Sales
Steve Young
Director, Customer Forecasting
Robert Houston
Head of North American Sales Operations
Josh Taub
Business and Legal Affairs
David Blackwell Christopher Cosby Cornell Crosby
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CREDITS
Terri Durham Mark Fallon Keith Hammons Kap Kang Terry Kiel Kate Ogosta Amanda O’Keeffe Chris Scaglione Travis Stansbury Phil Terzian Mary Tuck Chris Walther
Art Services
Art Services Manager
Todd Pruyn
Art Services Associate – Screenshots and 3D
Mike Hunau
Art Services Associate – Video
Ben Szeto
Art Services Lead
Josh Morris
Art Services Coordinators
David Asadourian Charles Davis Rob LeBeau
Christopher Reinhart Kevin Sandlow
Art Services Video Lab Technician
Brandon Schebler Joi Tanner
Localisations
Senior Director, Localisation
Barry Kehoe
Localisation Manager
Fiona Ebbs
Localisation Project Manager
Mary Kettle
Localisation Senior QA Lead
Jack O’hara
Localisation QA Lead
Loic Moisan
Localisation QA Testers
Lionel Hupez Celine Dethier Guillaume Jazdonczyk Jean-Pierre Rostane
Gabriel Morisseau Jeremy Levi Aziz Janah Eros Castaldi Laura Cocco Alessandro Giongo Paola Palermo Falk Bürger Esther Reimann Claire O’ Brien Shane McNamee Ildefonso Ranchal Jon Galparsoro Paula Del Valle Nuria Sanchez Noelia Hutado Gomez Axel Bontes Maarten Van Oostveen Tobias Hansen Kristo Mikkonen Anna Laine Alexander Almström Erick Berkowicz Paal Antonsen
Senior Burn Lab Technician
Todd Lambert
IT Network Technician
Fergus Lindsay
Localisation Tools & Support
Provided by Stephanie Deming & XLOC, Inc.
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CREDITS
Activision Special Thanks
Bobby Kotick Thomas Tippl Eric Hirshberg Dave Stohl Coddy Johnson Steve Ackrich Peter Royea Samuel Peterson Tony Hsu Maryanne Lataif Suzanne Todd Tom Hester Noah Kircher-Allen Alex Fiance Victor Lopez Jason Posada Ric Romero Marcus Sanford Clint Allen Anthony Ting Sheilah Brooks Brian Ward Maria Stipp Michael Chiang Cynthia Montijo Laura Symon Alex Mahlke
ACTIVISION QUALITY ASSURANCE
Senior Director, Quality Assurance
Christopher D. Wilson
Directors, Quality Assurance
Matt McClure Jason Wong
Quality Assurance, Functionality
QA Project Lead
Steve Roach
QA Floor Leads
Alice G. Robitaille Joel Denis-Sheehy Kévin Paré Maxime Pouliot Vincent Genois
QA Testers
Adam Grenier Alex Lebrun Alexandre Gagné Alexis Drolet André Bergeron Audrey Laganière Christian Liard
Christian Morin David Fortin David Jacques Dominic Poirier Émile Dumont-Saucier Étienne Bilodeau Estelle Frechette Félix Arcand-Delisle François Chéné Frederic Tailleur Guillaume Gauthier Guillaume Parent Hugo Roy Isabelle Demers Jean-Daniel Auger Jean-Félix Dubé Jean-Michel Vincent Jean-Philippe Dion Jessica Desrosiers Jessica Moreau-Roberge Joffrey Baribeau Julian Pons Karine Dube-Boies Louis Roy Luc Bouchard Ludovic Lavoie-Bouliane Marc-André Ducharme Marie-Hélène Vallée Marie-Pierre Tremblay Martin Richard-Cerda Martin Tessier Martine Castonguay Mathieu Berthiaume Mathieu Gendron Denis Mathieu Gilbert
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CREDITS
Maxime Drouin Maxime Lapointe Maxime Trudel Michael Lavoie Mike Dumais Nicolas Fortin Nicolas Lachance-Brais Nicolas Perreault Nickolas Pozer Olivier Drouin Pascal Thibault-Larouche Patrick Boutin Philippe Gendreau Pierre Moreau Pierre-Philippe Brousseau­ Arsenault Raphael Richard Samuel Dubois Samuel Dussault Samuel Haineault Samuel Lachance Sébastien Bisson Simon DesRosiers Simon Lapierre Stéphanie Paquet-Marceau Steven Paquet Tomy Crousset-Albert Tristan Rivard Vanessa Bédard-Lepage William Comtois William Daggett William Dziambor Youri Gabbino
QAQ Database Administrator
Jean-François Le Houillier
QAQ Database Specialists
Alexandre Chamberland-Labbé Dany Paquet Geneviève Bédard Guillaume Rochat Jean-François Giguère Jonathan Desrochers Josianne Pelletier Julien Gagnon-Bourassa Karine Windy Boudreault Katherine Teasdale Lukaël Bélanger Pier-Luc Poulin Sébastien Dusseault Stéphanie Verret-Roy
QA Senior Project Lead
Robin Odlum
QA Managers
Guillaume Weber Jonathan Piché
QA IT Lead
Étienne Dubé
QA IT Technicians
Nicolas M. Careau Sébastien Aubut Simon Levesque
QA Burn Room Technician
Nicolas Verret
Admin Assistant
Josée Laboissonnière
HR/Ops Supervisor
Antoine Lépine
Technical Requirements Group
TRG Manager
John Rosser
TRG Submissions Leads
Daniel L. Nichols Eric Stanzione
TRG Submissions Adjutants
Dustin Carter
TRG Senior Platform Leads
Teak Holley Brian Bensi
TRG Testers
Jonathan Butcher Richard Tom Jason Garza Colin Kawakami Kirt Sanchez Scott Borakove
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CREDITS
QA Certification Group
QA Certification Group Project Lead
Matt Ryan
QA Network Lab
QA Network Lab Project Lead
Leonard Rodriguez
QA Network Lab Senior Tester
Bryan Chice
QA Audio Visual Lab
QA AV Lab Senior Project Lead
Victor Durling
QA AV Lab Senior Tester
Cliff Hooper
QA Technology Group
QA Applications Programmers
Brad Saavedra Sean Olson Ari Epstein
QA Business Intelligence Analyst
Pete Von Oy
Sr. Manager, QA Technologies
Indra Yee
QA Database Administration Group
Senior Lead Database Administrator
Jeremy Richards
Lead Database Administrator
Kelly Huffine
QA-MIS/Mastering Lab
QA-MIS Senior Technician
Brian Martin
QA-MIS Technicians
Teddy Hwang Kai Hsu
QA PMO Group
Manager, QA PMO
Jeremy Shortell
Customer Support
Senior Director, Customer Support
Tim Rondeau
Manager, Service Planning and Readiness
Randolph d’Amore
Manager, Materials and Logistics
Kris Snider
Supervisor, Technical Operations
Kirk McNesby
Administrator, Website and Knowledgebase
Sam Akiki
Supervisor, Escalation Support
Russell Johnson
Coordinator, Customer Support
Dov Carson Guillermo Hernandez Bernard Abellada Jeff Walsh Mike Dangerfield
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CREDITS
QA Special Thanks
Abby Alvarado Nuria Andres Brian Carlson Maria Gonzalez Rachel Levine Rachel Overton Katie Purcell Marc Williams Gaius Benjamin Garcia-Tanael Dee Brown Simon Duquet Galarneau Karine Leclerc Jack McClure Zola McClure Sam & Eddie Claudia Desmarais Genevieve Morency Thomas Beland Donavan Lapointe Chris Ménard
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SOFTWARE LICENSE AGREEMENT
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. “PROGRAM” INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION PUBLISHING, INC. (“ACTIVISION”).
LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program solely and
exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Program is licensed, not sold. Your license confers no title or ownership in this Program and should not be construed as a sale of any rights in this Program.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, and any related documentation, incorporated into this Program) are owned by Activision or its licensors. This Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Program contains certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement.
YOU SHALL NOT:
• Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit you to make this Program available for commercial use; see the contact information below.
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision.
• Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Hack or modify (or attempt to modify or hack) the Program, or create, develop, modify, distribute or use any software programs, in order to gain (or allow others to gain) advantage of this Program in an on-line multiplayer game settings including but not limited to local area network or any other network play or on the internet.
• Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations. LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Program that the recording medium on which the Program
is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the purchaser finds the recorded medium of the Program defective within 90 days of original purchase, Activision agrees to replace, free of charge, such recorded medium of the Program discovered to be defective within such period upon its receipt of the recorded medium of the Program, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar product of equal or greater value. This warranty is limited to the recording medium of the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment or neglect. This remedy is the purchaser’s sole, exclusive remedy, and is in lieu of all other express warranties. Any implied warranties on this product prescribed by statute, including but not limited to an implied warranty of merchantability or fitness for a particular purpose, are expressly limited in duration to the 90-day period described above. Activision reserves the right to modify this warranty prospectively at any time and from time to time in our sole discretion.
When returning the Program for warranty replacement please send the original product disc or cartridge, as applicable, only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountering and the system on which you are running the Program; and (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $20 U.S. currency per disc or cartridge replacement, as applicable.
NOTE: Certified mail is recommended. For customers in North America: Please contact Activision Customer Support for warranty replacements at (800) 255-6588
or www.activision.com/support. LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS
252.227-7013 or as set forth in subparagraph (c) (1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is Activision Publishing, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405.
INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.
INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement.
MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.
“PlayStation”, “DUALSHOCK” and “SIXAXIS” are registered trademarks and “PS3” and the PlayStation Network logo are trademarks of Sony Computer Entertainment Inc.
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CUSTOMER SUPPORT
Note: Please do not contact Customer Support for hints/codes/cheats.
Internet: http://www.activision.com/support
Our support section of the web has the most up-to-date information available. We update the support pages daily, so please check here first for solutions. If you cannot find an answer to your issue, you can submit a question/incident to us using the online support form. A response may take anywhere from 24–72 hours depending on the volume of messages we receive and the nature of your problem.
Note: All support is handled in English only.
Phone: (800) 225-6588
Phone support is available from 7:00am to 7:00pm (Pacific Time) every day of the week.
Please see the Limited Warranty contained within our Software License Agreement for warranty replacements. Our support representatives will help you determine if a replacement is necessary. If a replacement is appropriate we will issue an RMA number to process your replacement.
© 2011 Activision Publishing, Inc. Skylanders Spyro’s Adventure is a trademark and Spyro and Activision are registered trademarks of Activision Publishing, Inc. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners. All rights reserved.
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