ACTIVISION Guitar For Guitar Hero III Wii, Guitar For Guitar Hero III Xbox 360, Guitar For Guitar Hero III PS2, Guitar For Guitar Hero III PS3 User Manual

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02 Game Controls
02 keyboard CONTROLs 03 USING THE GUITAR CONTROLLER
05 main menu
07 how to rock
07 NAMING YOUR PROFILE How to play: THE WHAMMY BAR THE ROCK METER
THE SCORE METER
08 THE STAR POWER METER
DIFFICULTY SETTINGS
SONG RESULTS SCREEN
09 How DO i get star power?
Guitar battle rules
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KEYBOARD CONTROLLER SCHEME
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GAME CONTROLS
USING THE GUITAR CONTROLLER
PLEASE READ BEFORE PLAYING
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Please Read the Following Before Using the Guitar Hero Controller.
WARNING: If you have heart, respiratory, or other physical impairments that limit your physical activity, DO NOT use the Guitar Hero Controller. If you have any doubts, consult with a physician before using the Guitar Hero Controller.
• The Guitar Hero X-Plorer Controller must be used with care to avoid injury. RedOctane and Aspyr will not be liable from injuries resulting from improper use of the Guitar Hero Controller.
• The Guitar Hero X-Plorer Controller is for indoor use only and should be kept away from open
fl ames or other heat sources.
• Do not leave the Guitar Hero X-Plorer Controller in a dusty or humid place.
• Small children should be monitored at all times when using the Guitar Hero X-Plorer Controller.
• Do not modify or disassemble the Guitar Hero X-Plorer Controller under any circumstances.
• When not in use, make sure the Guitar Hero X-Plorer Controller is removed from playing area
and properly stored.
• Excessive use of the Whammy Bar can cause it to break.
• Never get the Guitar Hero X-Plorer Controller wet.
• Never stand on the Guitar Hero X-Plorer Controller.
• Use a dry cloth to clean the Guitar Hero X-Plorer Controller, never use chemicals to clean the
product.
STRUM: Press Strum Up or Strum Down to activate the Fret button(s) you have pressed. To navigate in menus press Strum Up or Strum Down.
WHAMMY: Shake the mouse side to side to add your own style to each song. STAR POWER: Press Mouse Button 3 to activate Star Power.
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The Guitar Hero X-Plorer Controller is designed specifi cally for the Guitar Hero game. If you fi nd that you are unable to navigate out of a screen, try using the keyboard.
ACTIVISION AUTHORIZES USE OF THIS GUITAR HERO® CONTROLLER ONLY WITH A GUITAR HERO® GAME PRODUCT OR OTHER ACTIVISION BRANDED PRODUCT. ACTIVISION EXPRESSLY PROHIBITS THE USE OF THIS GUITAR HERO® CONTROLLER WITH ANY OTHER GAME. NO OTHER LICENSE, EXPRESS OR IMPLIED, IS GRANTED.
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GAME CONTROLS
USING THE
GUITAR CONTROLLER
DIRECTIONAL PAD
START
STRUM BAR
BACK
WHAMMY BAR
BACK BUTTON BACK / ACTIVATES STAR POWER
RED FRET BUTTON ACTIVATES THE RED NOTE / CANCEL
YELLOW FRET BUTTON
BLUE FRET BUTTON ACTIVATES THE BLUE NOTE
ORANGE FRET BUTTON ACTIVATES THE
ACTIVATES THE YELLOW NOTE
THE
GUITAR HERO X-PLORER CONTROLLER*
FRET BUTTONS
ORANGE NOTE
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Career
Live the life of a true rock star! In Career mode you unlock new songs and new venues, and also earn cash that you can use to buy additional songs, characters, guitars, guitar finishes, equipment, and other items in the store!
Character Select Screen
Pick your axe-wielding hero from this screen! Each rocker has a unique set of moves.
Guitar and Guitar Finish Select Screens
Which guitar are you going to use to shred up the stage? Purchase different guitars and guitar finishes in the store.
Career Status Screen
From this screen you can see your overall career status, change your character, change your guitar, or buy gear.
Store
Time to spend the cash you earned with your blood, sweat and tears. Inside the Store you can buy new songs, new guitars, new guitar fi nishes, bonus videos and even new characters.
Co-op Career
Grab a friend and play through the Co-op Career mode! You’ll need to work together in order to progress. Watch out for certain songs that aren’t available in the single-player career mode!
Cooperative Gameplay
Two players work together to make it through a song and get the highest score possible! In this mode one player plays the lead guitar and the other player either gets the rhythm or bass guitar. Each player can adjust the diffi culty to fi t their skill level.
If you want to succeed in Cooperative Career Mode you really need to work as a team. You share a rock meter with your co-player and to activate star power you’ll both need to tilt your Guitar Hero X-Plorer Controller at the same time.
Quick Play
Jump right in and start shredding! In Quick Play you’re free to play any song you’ve currently earned, unlocked or downloaded.
STRUM BAR: Press the Strum Bar UP or DOWN to activate the Fret button(s) you have pressed.
To navigate in menus press the Strum bar UP or Down.
WHAMMY BAR: Press in and out on Long Notes to add your own style to each song.
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TILT SENSOR: Tilt the Guitar Hero X-Plorer Controller up to activate Star Power.
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* Controller type may vary.
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Multiplayer
Get ready for dueling axes of distortion! In the Multiplayer mode there are three different ways to play:
Face-Off: Two players compete against each other while alternating play on the same note chart. Each
player can adjust the diffi culty to fi t their skill level.
Pro Face-Off: This is the ultimate duel for guitar champions. Two players battle it out playing the same
note chart at the same time on the same diffi culty level. Finish the Medium, Hard, or Expert Career levels to unlock this mode.
Battle: Challenge a friend to a guitar shred-off with Battle mode! By performing well you’ll get series of
power-ups that you can use to disrupt your opponent. To activate the Battle mode attacks you’ll need to raise your guitar like you would when activating Star Power.
Training
Kick out the jams like you mean it. Guitar Hero III: Legends of Rock offers two forms of training:
Tutorials: These interactive tutorials teach you everything you need to know about Guitar Hero III:
Legends of Rock and are highly recommended for both beginners and experienced players.
Practice: You can take any song in the game that you’ve currently played and can practice any part of it. You
can choose to play the song at the normal setting, or you can slow the song down to really help you out.
Online Play
With a broadband internet connection you can jump online and play with friends from across the globe!
Options Menu
Audio Settings: Change the volume of the band (background music), guitar (the part you’re playing) and
sound FX (crowd volume, background noises) in the game. You can also turn Stereo Sound on and off.
Calibrate Video Lag: Some televisions have an audio visual lag that can make it diffi cult to play the
game. Use this screen to calibrate your television’s lag.
Calibrate Audio Lag: Some computer hardware may cause audio and gameplay to fall out of synch.
Use this option to calibrate audio lag.
Controller:
Lefty Flip (Player 1 and Player 2): Use Lefty Flip to fl ip the note locations around on the screen for
players that like to hold the controller in their left hand.
Calibrate Whammy: This feature will allow you to calibrate the sensitivity of the whammy bar.
Manage Band: Delete or rename the bands you’ve created. Save/Load: Save your game progress, load a game, or turn auto save on or off. Videos: Watch the bonus videos you’ve purchased in the Store. The Store: From here you can access the Store and purchase items with the money you’ve earned
from Career Mode.
Top Rockers: Check out your high scores! Cheats: From here you can enter codes that can unlock additional items in the game.
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Naming Your Profi le
It’s time to name your band! A good name can mean the difference between opening up at the local youth center and selling out a huge stadium. This band name will serve as the name of your Guitar Hero III: Legends of Rock Profi le. You can edit this name later in “Manage Band” located in the Options Menu.
HOW TO PLAY
Guitar Hero III: Legends of Rock’s gameplay consists of pressing the Fret Buttons and strumming on the Strum Bar UP or DOWN in sync to the notes that are scrolling toward you on screen.
Basic Notes:
1. Hold the Fret Button that corresponds to the note on the screen.
2. Strum on the Strum Bar UP or DOWN to play the note. (note: If you see a string of the same notes you don’t have to release the corresponding Fret Button for each note, you can keep it held down.)
Long Notes (otherwise known as Sustains):
1. Hold the Fret Button down
2. Strum
3. Keep the Fret Button down until the whole note has played.
Chords:
Chords are two or more notes played at the same time. These can come in the form of Basic Notes and Long Notes.
The Whammy Bar
Press the Whammy Bar in and out on Long Notes to add your own style to each song. You’ll notice that when you are playing Long Notes, the sound of the note will actually change and bend to refl ect how much you’re pressing on the Whammy Bar.
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The Rock Meter
The Rock Meter is the ultimate gauge for how much you’re rocking in the game. This meter has four settings.
Green: Duuuude! There is no stopping you! You’re hitting just about every note thrown at you.
Yellow: Keep on keepin’ on! You’re putting on an ‘ok’ show. The crowd likes your moves…but they’re not
scrambling to make a bootleg of your performance.
Red: Lame! At this rate you’ll be lucky if you can get anyone to help you load your gear into the van after the show.
Flashing Red: Ouch! You’re moments away from failing the song unless you get your act together. Keep this up and you’ll be booted off stage and escorted from the venue.
The Score Meter
Every note you hit scores you points. If you can nail a series of notes perfectly then you’ll receive a handy ‘Score Multiplier’ which is 2-4X the value of each note you hit. Mess up and your score multiplier vanishes.
The Star Power Meter
Nothing blows an audience away like Star Power. Fill this meter up and you can unleash all the glory of Star Power and achieve scores you never thought possible. Star Power automatically doubles any score multiplier you currently have.
(The Star Power Meter needs to be at least half-full for Star Power to be available to use it.)
Diffi culty Settings
The fi rst thing every budding rock star has to decide is what diffi culty they’d like to play the game.
Easy: The perfect setting for beginner players. This diffi culty setting only utilizes three fret buttons - the green, red, and yellow.
Medium: This difficulty setting brings notes a little faster and utilizes four fret buttons- the green, red, yellow, and blue.
Hard: All fi ve fret buttons are used, and some advanced skills are needed if you expect to rule in this diffi culty setting.
Expert: This setting separates the champs from the chumps! This insane diffi culty will have you frantically using all fi ve fret buttons and pulling off lots of different chords.
Song Results Screen
Grade: The scale goes up to 5 Stars, with 5 being the best. Higher grade scores earn you more cash to spend in the store in Career mode.
Score: This is the overall score you received on your song.
Note Streak: Find out how long you went without making a mistake and missing a note.
Notes Hit: This tells you the percentage of notes you hit in the song.
(If that wasn’t enough data for you… there’s even more stats available by clicking on the ‘More Stats’ option)
HOW TO ROCK
How Do I Get Star Power?
Gain Star Power by nailing a series of star-shaped notes that glow. You have to nail the entire group, otherwise you’re out of luck. You can gain even MORE Star Power by using the Whammy Bar on long Star Power notes. Press the Whammy Bar a bunch to get the most of those long Star Power notes.
Once your Star Power Meter is at least half-full it’ll fl ash and that means you’re ready to tilt your Guitar Hero X-Plorer Controller! To tilt, hold the Guitar Hero X-Plorer Controller straight up! Once Star Power is activated you can lower your Guitar Hero X-Plorer Controller back down and continue jamming. Star Power will stay activated until the Star Power meter runs out.
(In no position to tilt the controller up? You can activate Star Power by pressing the BACK button.)
Guitar Battle Rules
Instead of Star Power, you get Battle Power. Hit the Battle Gems to get a Power-Up. Tilt your guitar upward to attack the other player and make them miss. You have to make your opponent fail before the end of the song or else you go to Sudden Death. In Sudden Death all the power-ups become the devastating Death Drain.
Guitar Battle Attacks
Broken String: Use this attack to break one of your opponent’s strings. The button on the guitar
controller won’t work until they fi x it by rapidly tapping that button until it is repaired.
Diffi culty Up: This attack will increase the diffi culty on your opponent’s note chart.
Amp Overload: This attack causes the scrolling fret board on your opponent’s screen to shake and
blur, making it extremely diffi cult to read which notes are approaching.
Whammy Bar: Use this attack on your opponent to force them to move the whammy bar fast before they can play notes again.
Power-Up Steal: This attack steals your opponent’s attack before they can use it. If they don’t have one to steal and you activate this power, you’ll lose it.
Double Notes: Deploying this attack forces your opponent to double up on how many notes they have to play.
The Lefty/Righty Flip: The Lefty/Righty Flip Attack swaps the note chart around opposite to how your
opponent would normally play the game.
Death Drain: In Sudden Death, the Death Drain power-up will drain your opponent’s rock meter.
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CREDITS
Developed by Neversoft
Published by Activision
PC/Mac Developed and Published by Aspyr
For more information on this product, the credits, or its features, please visit www.guitarhero.com
Limited Warranty; Limitation of Liability
The Software is delivered “as is” without any warranties except that Aspyr warrants, for a period of ninety (90) days from the date you obtained the Software that the media on which the Software was delivered is not defective.
ASPYR MAKES NO OTHER WARRANTIES, AND DISCLAIMS ALL OTHER WARRANTIES, STATUTORY, EXRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
In no event shall Aspyr or any of its licensors, contractors, vendors or suppliers be liable to licensee or any third party for any claims or damages, including, but not limited to any lost profi ts, lost savings, lost data or any other direct incidental, consequential, indirect or punitive damages, whether resulting from impaired or lost data, software or computer failure or any other cause, even if such damages are caused by Aspyr’s own negligence and even if Aspyr is advised of the possibility of such damages, or for any other claim by any user of the software. Aspyr’s entire liability to Licensee and all third parties and your exclusive remedy shall be the replacement of the media found to be defective and returned to Aspyr, prepaid with a copy of your purchase receipt by the registered Licensee within ninety (90) days from the date you obtained the Software.
No oral or written advice or statement given or made by Aspyr, or its dealers, agents, distributors or employees shall create any warranty or in any way increase the scope of the foregoing warranty.
This warranty gives you specifi c rights. You may have other rights which vary by state and certain limitations contained in the limited warranty may not apply to you. This Agreement shall be governed by the law, other than choice of law rules, of the State of Texas and The United States of America.
ASPYR TECHNICAL SUPPORT
To register your copy of this game please go to:
http://www.aspyr.com/register
If you are having problems installing or using this software, we want to help. You should read through the manual and the Readme fi le on the game disc before contacting Aspyr Technical Support. Please ensure that your computer meets the minimum system requirements that are listed on the bottom of the box. Our Technical Support representatives will not be able to help customers whose computers do not meet these requirements.
So that we can better help you, please have the following information ready:
• Complete product title
• Exact error message reported (if any)
• A brief description of the problem
• Your computerís processor type and speed (Pentium 4 3.0-3.8 GHz, Power Macintosh G5 1.8 GHz etc.)
• Amount of RAM (MB, GB)
• Make and model of your video card (ATI, Nvidia)
• Speed of your CD-ROM or DVD-ROM drive(16x, 4x, etc.)
• Operating System (Mac OS 10.3.8, Mac OS 10.4 etc)
Contact us over the Internet:
If, after reviewing all the known issues in this Readme fi le, you are still having diffi culties, please visit our online technical support page at
http://support.aspyr.com/, and click on the “Browse Knowledgebase” link. If your problem is not currently listed under “Game Issues” , then please gather all information regarding the problem, including attempts to resolve the problem, error messages, and computer specifi cations and open a support ticket located at http://support.aspyr.com. This form will then be sent to Aspyr Media Technical Support.
Contact us by Phone:
You can also contact us by phone by calling (512) 708-8100. Note that this number is for technical assistance only. No hints or tips will be given out over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and prepared to provide all necessary information about your computer.
You can also contact Aspyr Technical Support by mail: Aspyr Media, Inc. P.O. Box 5861 Austin, TX 78763-5861
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Uses Bink Video. Copyright (C) 1997-2006 by RAD Game Tools, Inc.
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2006
This game incorporates technology of Massive Incorporated (“Massive”) that enables in­game advertising, and the display of other similar in-game objects, which are uploaded temporarily to your personal computer or game console and replaced during online game play. As part of this process, Massive may collect your Internet protocol address and other basic anonymous information, and will use this information for the general purposes of transmitting and measuring in-game advertising. Massive does not store or use any of this information for the purpose of discovering your personal identity. For additional details regarding Massive’s in-game advertising practices, and to understand your options with respect to in-game advertising and data collection, please see Massive’s privacy policy at http://www.massiveincorporated.com/site_network/privacy.htm. The trademarks and copyrighted material contained in all in-game advertising are the property of the respective owners. Portions of this product are © 2007 Massive Incorporated. All rights reserved.
Guitar Hero® X-Plorer Controller Instruction Manual
Thank you for purchasing the Guitar Hero X-Plorer Controller. For your personal safety and the safety of others, before using this product please carefully read this Instruction Manual.
USING THE GUITAR HERO X-PLORER CONTROLLER
Please read the following precautions before using the Guitar Hero X-Plorer Controller. WARNING: If you have heart, respiratory or other physical impairments that limit your physical activity, do not use the Guitar Hero X-Plorer Controller. If you have any doubts, consult with a physician before using the Guitar Hero X-Plorer Controller.
• The Controller must be used with care to avoid injury. RedOctane will not be liable from injuries resulting from improper use of the Controller.
• The Controller is for indoor use only and should be kept away from open fl ames or other heat sources.
• Do not leave the Controller in a dusty or humid place.
• Small children should be monitored at all times when using the Controller.
• Do not modify or disassemble the Controller under any circumstances.
• When not in use, make sure the Controller is removed from playing area and properly stored.
• Excessive or improper use of the Whammy Bar can cause it to break.
• Never get the Controller wet.
• Never stand on the Controller.
• Use a dry cloth to clean the Controller, never use chemicals
CONNECT THE GUITAR HERO X-PLORER CONTROLLER
1) Make sure the computer is turned off.
2) Insert the Controller cord connector into one of the USB ports on the computer.
3) To disconnect, pull on the Controller connector, not on the cable
DO NOT touch the Controller cord terminals or the USB ports or allow metal parts to touch them. Doing so may damage the Controller or the computer.
CONNECT THE STRAP
1) Unwrap the strap
2) Attach the strap to the Controller’s Strap Buttons via the hole at each end of the strap.
3) Adjust the length of the strap as necessary.
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GUITAR HERO X-PLORER CONTROLLER LAYOUT
1) Strum Bar
2) Fret Buttons
3) Directional Pad, Start and Back buttons
4) Whammy Bar
5) Strap Button
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GUITAR HERO X-PLORER CONTROLLER COMPATIBILITY
The Guitar Hero X-Plorer Controller is designed to be compatible with Guitar Hero games for the Xbox 360, PC and Mac platforms. Because it is designed to be compatible with multiple platforms, there are some features on the Guitar Hero X-Plorer Controller that are specifi c to a particular platform and will not function when used with the Guitar Hero game for another platform.
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GUITAR HERO X-PLORER CONTROLLER CORD INLINE RELEASE
The Controller cord has an inline release. This is a safety feature designed to reduce the chance of computer equipment falling when the cord is pulled. If computer equipment falls and hits someone it could cause serious injury. To reduce the risk of such injuries or damage to computer equipment, it is important to use the Controller
connector, not the inline release, to routinely connect or disconnect the Controller. If an inline release disconnects, simply reconnect it by aligning the grooved indentations and pressing the two parts completely together. The Controller will not work unless the inline release is connected properly.
WARNING! Never tape, glue, or otherwise prevent an inline release from pulling apart. The inline release reduces, but does not eliminate, the risk of computer equipment being pulled off its surface.
and the inline release properly. Use the Controller
USING THE GUITAR HERO X-PLORER CONTROLLER
Motion Sensing System – The Guitar Hero X-Plorer Controller contains a sensor system to detect movement of the Controller. At certain points during game play tilting the Guitar Hero X­Plorer Controller straight up will activate Star Power. Refer to the instruction manual supplied with the game for more details of Star Power.
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WARRANTY / TECHNICAL SUPPORT
Every RedOctane branded product comes with a 60 day warranty (U.S. only). RedOctane will replace or repair any defective component(s) at no charge to you within 60 days of the purchase date. You must retain a copy of your original receipt for warranty support. For warranty, setup, troubleshooting, and repair information, check out our website at: www. redoctane.com/support.html
ABOUT REDOCTANE
RedOctane, Inc. is a leading international publisher of interactive entertainment software. The company maintains a diverse portfolio of products that primarily spans the dance/music genre and can be used on a variety of game hardware platforms and operating systems. RedOctane’s headquarters is located at 955 Benecia Avenue, Sunnyvale, California 94085. The company maintains operations in the U.S., with a development studio in India and hardware accessory manufacturing in China. More information about RedOctane and its products can be found on the company website, which is located at www.redoctane.com
Guitar Hero® games © 2005-2007 Activision Publishing, Inc. Guitar Hero, Activision and RedOctane are registered trademarks of Activision Publishing, Inc. Covered by one or more of the following patents: U.S. Patent Nos. 5,739,457, 6,018,121, 6,225,547, 6,347,998, 6,369,313, 6,390,923, 6,425,822, 6,645,067 and 6,835,887; patents pending. The Guitar Hero® controller shapes are trademarks of Gibson Guitar Corp. All Gibson marks, logos, trade dress, guitar models, controller shapes and related rights provided pursuant to exclusive license from Gibson Guitar Corp. All other trademarks and trade names are the properties of their respective owners. All rights reserved. ACTIVISION AUTHORIZES USE OF THIS GUITAR HERO® CONTROLLER ONLY WITH A GUITAR HERO® GAME PRODUCT OR OTHER ACTIVISION BRANDED PRODUCT. ACTIVISION EXPRESSLY PROHIBITS THE USE OF THIS GUITAR HERO® CONTROLLER WITH ANY OTHER GAME. NO OTHER LICENSE, EXPRESS OR IMPLIED, IS GRANTED.
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NOTES
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Neversoft
Aaron Habibipour Aaron Williams Adam Micciulla Alan Flores Andy Gentile Andy Lee Andy Marchal Andy Warwick Anthony Carotenuto Anthony Pesch Anthony Saunders Art Usher Ben Kutcher Beth Cowling Bill Buckley Brad Bulkley Brandon Riggs Brendan Wiu Brian Bright Brian Marvin Brian Oles Cameron Davis Chad Findley Chris Barnes Chris George Chris Parise Chris Peacock Chris Vance Chris Ward Clark Wen Clive Burdon Cody Pierson Dana Delalla Daniel Nelson Darren Thorne Daryl Kimoto Dave Cowling Dave Rowe Dave Hernandez David Hind David Nilsen David Stowater Davidicus Schacher Francisco Mora Garrett Jost Gary Jesdanun Gary Kroll Gavin Pugh Genna Habibipour Georey Inkel Giancarlo Surla Gideon Stocek Greg Kopina Greg Lopez Hari Khalsa Henry Ji Jake Geiger James Slater Jason Greenberg
CREDITS
Jason Maynard Jason Uyeda Je Morgan Je Swenty Jeremiah Roa Jeremy Page Jeremy Rogers Jody Coglianese Joe Pease Joe Kircho Joel Jewett John Dobbie John ‘’Bunny’’ Knutson John Sahas John Walter John Webb John Zagorski Johnny Ow Jon Bailey Jordan Leckner Jun Chang June Park Justin Rote Karl Drown Kee Chang Kendall Harrison Kevin Mulhall Kristin Gallagher Kristina Adelmeyer Kurt Gutierrez Lee Ross Lisa Davies Lucy Topjian Marc De Peo Mario Sanchez Mark L. Scott Mark Storie Mark Wojtowicz Matt Canale Max Davidian Michael Bilodeau Michael Esposito Michelle Pierson Mike Friedrich Nolan Nelson Olin Georgescu Omar Kendall Pam Detrich Pat Connole Patrick Hagar Paul Robinson Peter Day Peter Pon Randy Guillote Randy Mills Rob Miller Robert Espinoza Rock Gropper Rulon Raymond Ryan Ligon Ryan Magid
Sam Ware Sandy Newlands-Jewett Scott Pease Sean Streeter Sergio Gil Shane Calnan Simon Ebejer Sivarak ‘’Kai’’ Tawarotip Skye Kang Steve Gallacher Stuart Scandrett Tae Kuen Kim Takashi Matsubara Ted Barber Thai Tran Tim Stasica Timothy Rapp Tina Stevenson Thomas Shin Tom Parker Travis Chen Zac Drake
Additional Development by:
Allan Lee, Andrew Firth, Becki Halloway, Bobby Russell, Fred Wang, Haroon Piracha, James Barker, James Slater, Jorge Lopez , The Funk Hole, Matt Chaney, Matt Piersall, Michael Veroni, Mike Hall, Patrick Morrison, Okratron5000
Special Thanks To:
Adam Day, Bernie Corrigan, Bret Michaels, Erik Tarkiainen, Janna Elias, Paco Trinidad, Pete Evick, Slash, Tom Morello
dcore Testers
Har
Adam Nelson, Bryan Alcorn, Brian Lee, Bryan Berri, Catherine Lefebvre, Chad Sundman, Chris Self, Chris Watkins, Craig Baldwin, Daniel Farina, Danny Wapner, Dante Falcone, David Vandersmith, Derrick Timberlake, Gareth Davies, George Owens, Hao Huang, Ivan Van Norman, James Fenley, Je Brys, Jennifer Sills, Jerimiah Donofrio, John Theodore, Kevin Rosenberg, Kevin Quezada, Lee Ware, Matthew J. Ryan, Michael Winte, Neil Cortez, Nicholas Chavez, Orion Brown, Paul Yanez, Robert Byrd, Robert Keating, Ron Williams, Scott Tester, Sean Nagasawa, Sergio Pacheco, Tony Artino, Triston Wall
Motion Capture Performers
Adam Jennings, America Young, Bret Michaels, Colin Day, Derek Syverud, Jerod Edington, Jon Krupp, Judita Wignall, Matt Wignall, Rick Irvin, Sam Gallagher, Scott Kinnenbrew, Slash, Tom Morello
Voice Over Actors
Mark Mintz Stephen Stanton
Sponsors
Alternative Press
Audio-Technica
©2007 Audio-Technica U.S., Inc., the Audio-Technica name and logo are trademarks of Audio-Technica U.S., Inc. All Rights
ved.
Reser
Axe
XEÆ is a registered trademark of Unilever
A
Crate
‘Crate’, ‘Flexwave’ and the Crate logo are registered trademarks
oud Technologies, Inc
of L
Decibel Magazine
ndemics
E
Ernie Ball
Gibson USA
Guitar Center
Guitar CenterÆ and the Guitar CenterÆ logo are registered trademarks of Guitar Center, Inc. and are used by permission, all rights reserved
Guitar Player Magazine
Kerrang
Krank
Krank Amplication is a registered trademark of Krank Amplication L.L.C.
Mackie
Mackie is a registered trademark of LOUD Technologies Inc. in the
ed States and all other countries.
Unit
Paste
Pontiac
Pontiac, Pontiac arrowhead emblem,and Pontiac Garage are trademarks of General Motors Corporation, used under license to
ctivision Publishing Inc.
A
Red Bull
The RED BULL trademark and DOUBLE BULL DEVICE are trademarks of Red Bull GmbH and used under license. Red Bull GmbH reserves all rights therein and unauthorized uses are prohibited.
Wrigley’s 5(tm) is a trademark of Wm. Wrigley Jr. Company
Zildjian Zildjian, and the stylized Zildjian logo are registered trademarks of the Avedis Zildjian Company.
RedOctane
Software Production
Executive Producer Je Matsushita Associate Producers Ted Lange, Patrick Bowman QA Lead Daniyel Garcia QA Analysts Casimero Agustin, Mark Johnson, Raul Renteria,
Amanda Amezcua
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Publishing
VP of Marketing Stacey Hirata Global Brand Manager Doug McCracken Associate Brand Manager Emily Uyehara Licensing Associate Chris Larkin Marketing Assistant Kyle Rechsteiner Sr. PR Specialist Bryan Lam PR Coordinator Jordan Dodge Creative Services Manager Mike Doan Graphic Designers Maly Bun, Minna Hu President Kai Huang Head of Publishing Dusty Welch Executive VP Charles Huang Executive Assistant Trina Kratz Controller Richard Santiago Sr. Financial Analyst Kevin Lurie Sr. Accountant Tina Xu Logistics Manager Candy Lu Logistics Specialist Scott Yang HR Generalist Kathryn Fernandez Hardware Group VP of Accessories Lee Guinchard Director of R&D Jack McCauley Product Manager Steve Withers Production Engineering Manager Jared Chan Product Designer Cody Lee E-commerce Manager Michael Pan General Manager, RedOctane Europe Zach Fountain Production Coordinator Phillip Greenspan
The rest at RedOctane, specically:
Henry Okamoto, Hana Sakamoto, Masai Davis, David Hsu, Joe Mijares, John Devecka, Swami Venkat, and Jennifer Fox
All of the folks at Activision corporate, specically:
Mike Grith, Ron Doornink, Thomas Tippl, Brian Kelly, Bobby Kotick, Robin Kaminsky, Brian Hodous, Maria Stipp, Joerg Trouvain, John Watts, Steve Young, Josh Taub, Laura Hoegler, Jennifer Sullivan, Wade Pottinger, Sean Dexheimer, Dan Schaer, Molly Hinchey, George Rose, Greg Deutsch, Mary Tuck, Kap Kang, Dani Kim, Dave Anderson, Justin Berenbaum, Tina Kwon, Susan Rude, John Dillulo, Ami Sheth, Maryanne Lataif, Michelle Schroder, Steve Rosenthal, Blake Hennon, Vic Lopez, Justin Bennett, Jamie Bafus, Phil Terzian, Jay Komas, Neil Armstrong, Peter Oey, Steve Wereb, Todd Szalla, Nikunj Dalal, Christopher Wilson, Kathryn Murray, Chris Cosby, Frankie Kang, Mark Lamia, Dave Stohl, Steve Pearce, ‘’Music Guru Dan Block’’, Activision APAC and Activision Europe
Activision Music Department
Worldwide Executive of Music Tim Riley Manager, Music Aairs Brandon Young Music Supervisor Scott McDaniel Music Dept Coordinator Jonathan Bodell
Special Thanks
Rachel Dizon, Teri Nguyen, Christine Tu, Miko Garcia, BlackOut, VampireMoon, Skye Lange, Dream Lange, Dorothy Yang, Jordoan, Virginia Lu, The Lam and Fujikawa family, Jo-Jessica, AMI & JO, Bender Helper Impact, The San Jose Sharks, The Juco Family, M.A.C., Teresa Leann Santos, The Larkin Family, No-Nancy, Just Peachy, Enuts, Matt Barnes, B-Diddy, Baron’s Beard, Freddie Arnott, GeraBel, Rooney, Grey Hawke, Dasmexa, Biljac, Jon the DSM, Tracy Price, Tug Hunter, Hunter Watson, Matthew Salutillo, Lillian Qian, Kaylan Huang, Charley Huang, Simon Huang, Lily Huang, RedOctane India crew, Dennis Goh, Eskander Matta, Tom Knudsen, Matt Crowley, Eric Johnson
Quality Assurance/Customer Support
Lead, QA Functionality Michael Ryan Lead, Night Shift Graham Hagmaier Sr. Lead, QA Functionality Paul Williams Sr. Lead, Night Shift Frank So Manager, QA Functionality John Rosser Manager, Night Shift Adam Hartseld Sr. Manager, Technical Requirements Group Christopher Wilson Director, QA Functionality Marilena Rixford Director, QA Compliance & Code Release Group James Galloway VP, QA Functionality/CS Rich Robinson Sr. Leads, Technical Requirements Group Marc Villanueva,
Kyle Carey, Sasan ‘’Sauce’’ Helmi
Activision Technical Requirements Group
TRG Senior Manager Christopher Wilson TRG Submissions Lead Dan Nichols TRG Platform Lead Marc Villanueva TRG Project Lead Joaquin Meza TRG Floor Leads Teak Holley, David Wilkinson, Jared Baca
TRG Testers William Camacho, Pisoth Chham, Jason Garza,
Martin Quinn, Christian Haile, Alex Hirsch, James Rose, Rhonda Ramirez, Mark Ruzicka, Jacob Zwirn
QA Functionality Test Team
Floor Lead Albert Yao Floor Lead Guy Selga Database Administrator Dong Fan Testers Jonathan Green, Kevin Tucker, Michael Tousey,
Albert Jacobs, Calvin Mendoza, Ramon Ramirez, Alex Krivulin, Jacob Goldman, Enrique Roland, Matt Ryder, Danny Fehskens, Brian Post, James Stickley, Jonathan Atkinson, Abtin Gramian, Emmanuel Salvacruz, Jason Livergood, Elias Jimenez, Trevor Page, Wei Zhao, Viet Pham, Julius Hipolito, Rodrigo Magana, Eric Burson, Dee Gibson, Erika Rodriguez, Ian Page, Joseph Zhou, Joel Smith, Michael Pallares
Customer Support Managers
Email Support Mike Hill
Network Lab
Sr. Lead Chris Keim Network Lead Francis Jimenez Tester Sean Olsen
Multiplayer Lab
Lead Garrett Oshiro Acting Floor Lead Michael Ashton, Jessie Jones,
Leonard Rodriguez Testers Dov Carson, Jan Erickson, Matt Fawbush, Franco Fernando, Armond Goodin, Mario Ibarra, Jaemin Kang, Brian Lay, Luke Louderback, Kagan Maevers, Matt Ryan, Jonathan Sadka, Michael Thomsen
Burn Room Supervisor Joule Middleton Burn Room Technicians Kai Hsu, Danny Feng, Sean Kim,
Christopher Norman
Manager, Resource Administration Nadine Theuzillot LCS/QA Special Thanks
Jason Levine, Matt McClure, Indra Yee, Todd Komesu, Vyente Run, Dave Garcia-Gomez, Chris Keim, Francis Jimenez, Neil Barizo, Chris Neal, Willie Bolton, Jennifer Vitiello, Jeremy Shortell, Nikki Guillote, Jake Ryan
Localization Team
Director of Production Services, Europe Barry Kehoe Senior Localization Project Manager Fiona Ebbs Localization Consultant Stephanie O’Malley Deming QA Manager David Hickey QA Localization Leads Dominik Hilse, Thomas Barth QA Localization Testers Alberto Fittarelli,
Alfonso Sorribes Quintanilla, Anna Parera, Damhan Nagle, Derek Foley, Irene Siragusa, Julien Pierre, Mario Tommadich, Sebastien Toullec
Localization Tools and Support Provided by Xloc Inc.
Activision would like to thank:
Joshua Bowman, Victoria Bowman, Teri Nguyen, Uyen Nguyen, Miko Garcia, 10:58, BeastMan, Skye Lange, Dream Lange, Dorothy Yang, Jordoan, Virginia Lu, Jo-Jessica, The Lam and Fujikawa family, AMI & JO, The Bender Helper Team, The San Jose Sharks, The Juco Family, M.A.C., Teresa Leann Santos, No-Nancy, Da Bears: MB&GB, Just Peachy, The Larkin Family, Enuts, Matt Barnes, B-Diddy, Baron’s Beard, Freddie Arnott, GeraBel, Rooney, Grey Hawke, Dasmexa, Biljac, Tracy Price, Jon the DSM, Tug Hunter, Hunter Watson, Matthew Salutillo, Jace Powerchord, Lillian Qian, Kaylan Huang, Charley Huang, Simon Huang, Lily Huang, RedOctane India crew, Dennis Goh, Eskander Matta, Tom Knudsen, Matt Crowley
Animated sequences by:
Titmouse, Inc.
Creative Director Chris Prynoski Producer Keith Fay Director Juno Lee Background Supervisor Antonio Cannobio Lead Designer Junpei Takayama Lead Animator David Vandervort Animator Travis Blaise Background Painters Sung Jin Ahn, Rozalina Tchouchev Background Design Keyoei Takayama, Paul Harmon Ink & Paint Brian Kim Assistant Background Design Kirk Shinmoto Assistant Animator Ryan Deluca
WaveGroup Sound
Lead Music Producer and Mixer Will Littlejohn Additional Mixing Nick Gallant Additional Production Services Scott Dugdale, Ric Fierabracci,
Nick Gallant, Lance Taber, Joel Taylor
Guitar Nick Gallant, Lance Taber Bass Ric Fierabracci, Nick Gallant Drums, Percussion Scott Dugdale, Joel Taylor Keyboards, Piano, Organ Scott Dugdale Vocalists Moorea Dickason, Scott Dugdale, Mark Edwards,
Nick Gallant, Kid Beyond, Danny, Shorago, David Dees Urrutia Engineers Lindsay A. Bauer, Scott Dugdale, Paul Barros Bessone, Bill Frank, Nick Gallant, John Honore, Mark David Lee, Will Littlejohn, Bob Marshall, Sue Pelmulder, Ray J. Sutton, David Dees Urrutia
Programmer Scott Dugdale Casting Leslie Barton Production Coordinator Kimberly A. Nieva
Steve Ouimette Studios
Music Produced by Ryan Greene, Steve Ouimette
Page 13
Aspyr Media, Inc. License Agreement
Please read this License Agreement (“Agreement”) carefully before installing this software. By clicking “Agree” you are agreeing to be bound by the terms and conditions of this Agreement. If you do not agree to these terms and conditions click “Disagree” and you may return this software package and all included materials, including the Compact Disc or DVD(“Disc”), to the place where you obtained it for a refund, if applicable. If you click “Disagree”’ the installation process will not continue, and you will have no license or rights to use the Software.
This Agreement is a legal document between you (“Licensee”) and Aspyr Media, Inc (“Aspyr”).
Limited License; Your Rights and Responsibilities In consideration of your payment of the license fee (included in the price you paid for the Software) and your agreement to abide by the terms of this Agreement, Aspyr agrees to grant, and you agree to accept on the following terms and conditions, a non­exclusive, limited license to use this software and the accompanying related materials (“Software”).
This Agreement authorizes you to use the Software on the single microcomputer in which the Disc is installed. Title to the Software will at all times remain with Aspyr and third parties who have granted Aspyr the right to distribute portions of the Software. The Software is proprietary and subject to protection under various intellectual property laws, including copyright throughout the world. Unauthorized copying of the Software, or any portion thereof, is expressly forbidden. You may be held legally responsible for any infringement caused by your failure to abide by the terms of this Agreement. You may not modify, adapt, translate, reverse engineer, decompile, or disassemble the Software or create any derivative work thereof or any software interfacing with the Software.
As the Licensee, you may physically transfer the Software from one computer to another provided that the Software is used on only one computer at a time. You may not (a) electronically transfer the Software from one computer to another over a network, (b) distribute copies of the Software to others, or (c) print, modify, adapt, translate, or create derivative works based on the graphics or written materials included in the Software without Aspyr’s prior written consent which may be withheld.
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No oral or written advice or statement given or made by Aspyr, or its dealers, agents, distributors or employees shall create any warranty or in any way increase the scope of the foregoing warranty.
This warranty gives you specific rights. You may have other rights which vary by state and certain limitations contained in the limited warranty may not apply to you. This Agreement shall be governed by the law, other than choice of law rules, of the State of Texas and The United States of America.
MICROSOFT DirectX 9.0c
SUPPLEMENTAL END USER LICENSE AGREEMENT FOR MICROSOFT SOFTWARE (“Supplemental EULA”)
IMPORTANT: READ CAREFULLY - These Microsoft Corporation (“Microsoft”) operating system components, including any “online” or electronic documentation (“OS Components”) are subject to the terms and conditions of the agreement under which you have licensed the applicable Microsoft operating system product described below (each an “End User License Agreement” or “EULA”) and the terms and conditions of this Supplemental EULA. BY INSTALLING, COPYING OR OTHERWISE USING THE OS COMPONENTS, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THE APPLICABLE OPERATING SYSTEM PRODUCT EULA AND THIS SUPPLEMENTAL EULA. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, DO NOT INSTALL, COPY OR USE THE OS COMPONENTS.
NOTE: IF YOU DO NOT HAVE A VALIDLY LICENSED COPY OF ANY VERSION OR EDITION OF MICROSOFT WINDOWS XP MEDIA CENTER EDITION, MICROSOFT WINDOWS 95, WINDOWS 98, WINDOWS NT 4.0 WINDOWS 2000 OPERATING SYSTEM OR ANY MICROSOFT OPERATING SYSTEM THAT IS A SUCCESSOR TO ANY OF THOSE OPERATING SYSTEMS (each an “OS Product”), YOU ARE NOT AUTHORIZED TO INSTALL, COPY OR OTHERWISE USE THE OS COMPONENTS AND YOU HAVE NO RIGHTS UNDER THIS SUPPLEMENTAL EULA.
Capitalized terms used in this Supplemental EULA and not otherwise defined herein shall have the meanings assigned to them in the applicable OS Product EULA.
General. Each of the OS Components available from this site is identified as being applicable to one or more of the OS Products. The applicable OS Components are provided to you by Microsoft to update, supplement, or replace existing functionality of the applicable OS Product. Microsoft grants you a license to use the applicable OS Components under the terms and conditions of the EULA for the applicable OS Product (which are hereby incorporated by reference except as set forth below), the terms and conditions set forth in this Supplemental EULA, and the terms and conditions of any additional end user license agreement that may accompany the individual OS Components (each an “Individual EULA”), provided that you comply with all such terms and conditions. To the extent that there is a conflict among any of these terms and conditions applicable to the OS Components, the following hierarchy shall apply:
1) the terms and conditions of the Individual EULA; 2) the terms and conditions in this
Page 14
Supplemental EULA; and 3) the terms and conditions of the applicable OS Product EULA.
Additional Rights and Limitations.
* If you have multiple validly licensed copies of any OS Product, you may reproduce, install and use one copy of the applicable OS Components as part of the applicable OS product on all of your computers running validly licensed copies of the applicable OS Product, provided that you use such additional copies of such OS Components in accordance with the terms and conditions above. For each validly licensed copy of the applicable OS Product, you also may reproduce one additional copy of the applicable OS Components solely for archival purposes or reinstallation of the OS Components on the same computer as the OS Components were previously installed. Microsoft retains all right, title and interest in and to the OS Components. All rights not expressly granted are reserved by Microsoft.
* If you are installing the OS Components on behalf of an organization other than your own, prior to installing any of the OS Components, you must confirm that the end-user (whether an individual or a single entity) has received, read and accepted these terms and conditions.
* The OS Components may contain technology that enables applications to be shared between two or more computers, even if an application is installed on only one of the computers. You may use this technology with all Microsoft application products for multi-party conferences. For non-Microsoft applications, you should consult the accompanying license agreement or contact the licensor to determine whether application sharing is permitted by the licensor.
* You may not disclose the results of any benchmark test of the .NET Framework component of the OS Components to any third party without Microsoft’s prior written approval.
SOLELY WITH RESPECT TO THE MICROSOFT VIRTUAL MACHINE FOR JAVA, YOU ARE ONLY LICENSED TO INSTALL THIS OS COMPONENT ON A MACHINE THAT ALREADY CONTAINS A VERSION OF THE MICROSOFT VIRTUAL MACHINE FOR JAVA.
IF THE APPLICABLE OS PRODUCT WAS LICENSED TO YOU BY MICROSOFT OR ANY OF ITS WHOLLY OWNED SUBSIDIARIES, THE LIMITED WARRANTY (IF ANY) INCLUDED IN THE APPLICABLE OS PRODUCT EULA APPLIES TO THE APPLICABLE OS COMPONENTS PROVIDED THE APPLICABLE OS COMPONENTS HAVE BEEN LICENSED BY YOU WITHIN THE TERM OF THE LIMITED WARRANTY IN THE APPLICABLE OS PRODUCT EULA. HOWEVER, THIS SUPPLEMENTAL EULA DOES NOT EXTEND THE TIME PERIOD FOR WHICH THE LIMITED WARRANTY IS PROVIDED.
IF THE APPLICABLE OS PRODUCT WAS LICENSED TO YOU BY AN ENTITY OTHER THAN MICROSOFT OR ANY OF ITS WHOLLY OWNED SUBSIDIARIES, MICROSOFT DISCLAIMS ALL WARRANTIES WITH RESPECT TO THE APPLICABLE OS COMPONENTS AS FOLLOWS:
DISCLAIMER OF WARRANTIES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, MICROSOFT AND ITS SUPPLIERS PROVIDE TO YOU THE OS COMPONENTS, AND ANY (IF ANY) SUPPORT SERVICES RELATED TO THE OS COMPONENTS (“SUPPORT SERVICES”) AS IS AND WITH ALL FAULTS;
AND MICROSOFT AND ITS SUPPLIERS HEREBY DISCLAIM WITH RESPECT TO THE OS COMPONENTS AND SUPPORT SERVICES ALL WARRANTIES AND CONDITIONS, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY (IF ANY) WARRANTIES, DUTIES OR CONDITIONS OF OR RELATED TO: MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, LACK OF VIRUSES, ACCURACY OR COMPLETENESS OF RESPONSES, RESULTS, WORKMANLIKE EFFORT AND LACK OF NEGLIGENCE. ALSO THERE IS NO WARRANTY, DUTY OR CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO DESCRIPTION OR NON-INFRINGEMENT. THE ENTIRE RISK ARISING OUT OF USE OR PERFORMANCE OF THE OS COMPONENTS AND ANY SUPPORT SERVICES REMAINS WITH YOU.
EXCLUSION OF INCIDENTAL,CONSEQUENTIAL AND CERTAIN OTHER DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL MICROSOFT OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR: LOSS OF PROFITS, LOSS OF CONFIDENTIAL OR OTHER INFORMATION, BUSINESS INTERRUPTION, PERSONAL INJURY, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY (INCLUDING OF GOOD FAITH OR OF REASONABLE CARE), NEGLIGENCE, AND ANY OTHER PECUNIARY OR OTHER LOSS WHATSOEVER) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR INABILITY TO USE THE OS COMPONENTS OR THE SUPPORT SERVICES, OR THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES, OR OTHERWISE UNDER OR IN CONNECTION WITH ANY PROVISION OF THIS SUPPLEMENTAL EULA, EVEN IF MICROSOFT OR ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
LIMITATION OF LIABILITY AND REMEDIES. NOTWITHSTANDING ANY DAMAGES THAT YOU MIGHT INCUR FOR ANY REASON WHATSOEVER (INCLUDING, WITHOUT LIMITATION, ALL DAMAGES REFERENCED ABOVE AND ALL DIRECT OR GENERAL DAMAGES), THE ENTIRE LIABILITY OF MICROSOFT AND ANY OF ITS SUPPLIERS UNDER ANY PROVISION OF THIS SUPPLEMENTAL EULA AND YOUR EXCLUSIVE REMEDY FOR ALL OF THE FOREGOING SHALL BE LIMITED TO ACTUAL DAMAGES INCURRED BY YOU BASED ON REASONABLE RELIANCE UP TO THE GREATER OF THE AMOUNT ACTUALLY PAID BY YOU FOR THE OS COMPONENTS OR U.S.$5.00. THE FOREGOING LIMITATIONS, EXCLUSIONS AND DISCLAIMERS SHALL APPLY TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, EVEN IF ANY REMEDY FAILS ITS ESSENTIAL PURPOSE.
This game incorporates technology of Massive Incorporated (“Massive”) that enables in-game advertising, and the display of other similar in-game objects, which are uploaded temporarily to your personal computer or game console and replaced during online game play. As part of this process, Massive may collect your Internet protocol address and other basic anonymous information, and will use this information for the general purposes of transmitting and measuring in-game advertising. Massive does not store or use any of this information for the purpose of discovering your personal identity. For additional details regarding Massive’s in-game advertising practices, and to understand your options with respect to in-game advertising and data collection, please see Massive’s privacy policy at http://www.massiveincorporated.com/site_ network/privacy.htm. The trademarks and copyrighted material contained in all in-game advertising are the property of the respective owners. Portions of this product are © 2007 Massive Incorporated. All rights reserved.
Page 15
Guitar Hero® III: Legends of Rock © 2007 Activision Publishing, Inc. Guitar Hero, Activision and RedOctane are registered trademarks of Activision Publishing, Inc. Covered by one or more of the following patents: U.S. Patent Nos. 5,739,457, 6,018,121, 6,225,547, 6,347,998, 6,369,313, 6,390,923, 6,425,822, 6,645,067 and 6,835,887; patents pending. The Guitar Hero® controller shapes are trademarks of Gibson Guitar Corp. All Gibson marks, logos, trade dress, guitar models, controller shapes and related rights provided pursuant to exclusive license from Gibson Guitar Corp. Published and distributed by Aspyr Media. Aspyr is a registered trademark of Aspyr Media, Inc., and the Aspyr star logo is a trademark of Aspyr Media, Inc. All rights reserved. Software platform logo (TM and ©) IEMA 2006. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners. All rights reserved. Aspyr Media, Inc. PO Box 5861 Austin, Texas 78763. ACTIVISION AUTHORIZES USE OF THIS GUITAR HERO® GAME ONLY IN COMBINATION WITH GUITAR HERO® CONTROLLERS PROVIDED BY ACTIVISION OR KEYBOARD AND MOUSE COMBINATIONS FOR YOUR COMPUTER. ACTIVISION ALSO AUTHORIZES USE OF THE GUITAR HERO® CONTROLLER ONLY WITH A GUITAR HERO® GAME PRODUCT OR OTHER ACTIVISION BRANDED PRODUCT ANY OTHER USE IS EXPRESSLY PROHIBITED. NO OTHER LICENSE, EXPRESS OR IMPLIED, IS GRANTED. 11721-1MNA
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