ACTIVISION Guitar For Guitar Hero III Wii, Guitar For Guitar Hero III Xbox 360, Guitar For Guitar Hero III PS2, Guitar For Guitar Hero III PS3 User Manual
05CAREERCO-op Careerquickplay06MultiplayerTRAININGOnline play OPTIONS MENU
07how to rock
07NAMING YOUR PROFILEHow to play:THE WHAMMY BARTHE ROCK METER
THE SCORE METER
08 THE STAR POWER METER
DIFFICULTY SETTINGS
SONG RESULTS SCREEN
09 How DO i get star power?
Guitar battle rules
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G
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KEYBOARD CONTROLLER SCHEME
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GAME CONTROLS
USING THE GUITAR CONTROLLER
PLEASE READ BEFORE PLAYING
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Please Read the Following Before Using the Guitar Hero Controller.
WARNING: If you have heart, respiratory, or other physical impairments that limit your physical
activity, DO NOT use the Guitar Hero Controller. If you have any doubts, consult with a
physician before using the Guitar Hero Controller.
• The Guitar Hero X-Plorer Controller must be used with care to avoid injury. RedOctane and
Aspyr will not be liable from injuries resulting from improper use of the Guitar Hero Controller.
• The Guitar Hero X-Plorer Controller is for indoor use only and should be kept away from open
fl ames or other heat sources.
• Do not leave the Guitar Hero X-Plorer Controller in a dusty or humid place.
• Small children should be monitored at all times when using the Guitar Hero X-Plorer Controller.
• Do not modify or disassemble the Guitar Hero X-Plorer Controller under any circumstances.
• When not in use, make sure the Guitar Hero X-Plorer Controller is removed from playing area
and properly stored.
• Excessive use of the Whammy Bar can cause it to break.
• Never get the Guitar Hero X-Plorer Controller wet.
• Never stand on the Guitar Hero X-Plorer Controller.
• Use a dry cloth to clean the Guitar Hero X-Plorer Controller, never use chemicals to clean the
product.
STRUM: Press Strum Up or Strum Down to activate the Fret button(s) you have
pressed. To navigate in menus press Strum Up or Strum Down.
WHAMMY: Shake the mouse side to side to add your own style to each song.
STAR POWER: Press Mouse Button 3 to activate Star Power.
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The Guitar Hero X-Plorer Controller is designed specifi cally for the Guitar Hero game. If you fi nd
that you are unable to navigate out of a screen, try using the keyboard.
ACTIVISION AUTHORIZES USE OF THIS GUITAR HERO® CONTROLLER ONLY WITH A GUITAR HERO®
GAME PRODUCT OR OTHER ACTIVISION BRANDED PRODUCT. ACTIVISION EXPRESSLY PROHIBITS
THE USE OF THIS GUITAR HERO® CONTROLLER WITH ANY OTHER GAME. NO OTHER LICENSE,
EXPRESS OR IMPLIED, IS GRANTED.
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GAME CONTROLS
USING THE
GUITAR CONTROLLER
DIRECTIONAL PAD
START
STRUM BAR
BACK
WHAMMY BAR
BACK BUTTON BACK / ACTIVATES STAR POWER
RED FRET BUTTON ACTIVATES THE RED NOTE / CANCEL
YELLOW FRET BUTTON
BLUE FRET BUTTON ACTIVATES THE BLUE NOTE
ORANGE FRET BUTTON ACTIVATES THE
ACTIVATES THE YELLOW NOTE
THE
GUITAR HERO
X-PLORER CONTROLLER*
FRET BUTTONS
ORANGE NOTE
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Career
Live the life of a true rock star! In Career mode you unlock new songs and new venues, and also earn
cash that you can use to buy additional songs, characters, guitars, guitar finishes, equipment, and
other items in the store!
Character Select Screen
Pick your axe-wielding hero from this screen! Each rocker has a unique set of moves.
Guitar and Guitar Finish Select Screens
Which guitar are you going to use to shred up the stage? Purchase different guitars and guitar finishes
in the store.
Career Status Screen
From this screen you can see your overall career status, change your character, change your guitar, or buy gear.
Store
Time to spend the cash you earned with your blood, sweat and tears. Inside the Store you can buy new
songs, new guitars, new guitar fi nishes, bonus videos and even new characters.
Co-op Career
Grab a friend and play through the Co-op Career mode! You’ll need to work together in order to progress.
Watch out for certain songs that aren’t available in the single-player career mode!
Cooperative Gameplay
Two players work together to make it through a song and get the highest score possible! In this mode one
player plays the lead guitar and the other player either gets the rhythm or bass guitar. Each player can
adjust the diffi culty to fi t their skill level.
If you want to succeed in Cooperative Career Mode you really need to work as a team. You share a rock
meter with your co-player and to activate star power you’ll both need to tilt your Guitar Hero X-Plorer
Controller at the same time.
Quick Play
Jump right in and start shredding! In Quick Play you’re free to play any song you’ve currently earned,
unlocked or downloaded.
STRUM BAR: Press the Strum Bar UP or DOWN to activate the Fret button(s) you have pressed.
To navigate in menus press the Strum bar UP or Down.
WHAMMY BAR: Press in and out on Long Notes to add your own style to each song.
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TILT SENSOR: Tilt the Guitar Hero X-Plorer Controller up to activate Star Power.
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* Controller type may vary.
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Multiplayer
Get ready for dueling axes of distortion! In the Multiplayer mode there are three different ways
to play:
Face-Off: Two players compete against each other while alternating play on the same note chart. Each
player can adjust the diffi culty to fi t their skill level.
Pro Face-Off: This is the ultimate duel for guitar champions. Two players battle it out playing the same
note chart at the same time on the same diffi culty level. Finish the Medium, Hard, or Expert Career levels
to unlock this mode.
Battle: Challenge a friend to a guitar shred-off with Battle mode! By performing well you’ll get series of
power-ups that you can use to disrupt your opponent. To activate the Battle mode attacks you’ll need to
raise your guitar like you would when activating Star Power.
Training
Kick out the jams like you mean it. Guitar Hero III: Legends of Rock offers two forms of training:
Tutorials: These interactive tutorials teach you everything you need to know about Guitar Hero III:
Legends of Rock and are highly recommended for both beginners and experienced players.
Practice: You can take any song in the game that you’ve currently played and can practice any part of it. You
can choose to play the song at the normal setting, or you can slow the song down to really help you out.
Online Play
With a broadband internet connection you can jump online and play with friends from across the globe!
Options Menu
Audio Settings: Change the volume of the band (background music), guitar (the part you’re playing) and
sound FX (crowd volume, background noises) in the game. You can also turn Stereo Sound on and off.
Calibrate Video Lag: Some televisions have an audio visual lag that can make it diffi cult to play the
game. Use this screen to calibrate your television’s lag.
Calibrate Audio Lag: Some computer hardware may cause audio and gameplay to fall out of synch.
Use this option to calibrate audio lag.
Controller:
Lefty Flip (Player 1 and Player 2): Use Lefty Flip to fl ip the note locations around on the screen for
players that like to hold the controller in their left hand.
Calibrate Whammy: This feature will allow you to calibrate the sensitivity of the whammy bar.
Manage Band: Delete or rename the bands you’ve created.
Save/Load:Save your game progress, load a game, or turn auto save on or off.
Videos: Watch the bonus videos you’ve purchased in the Store.
The Store:From here you can access the Store and purchase items with the money you’ve earned
from Career Mode.
Top Rockers:Check out your high scores!
Cheats:From here you can enter codes that can unlock additional items in the game.
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Naming Your Profi le
It’s time to name your band! A good name can mean the difference between opening up at the local youth
center and selling out a huge stadium. This band name will serve as the name of your Guitar Hero III:
Legends of Rock Profi le. You can edit this name later in “Manage Band” located in the Options Menu.
HOW TO PLAY
Guitar Hero III: Legends of Rock’s gameplay consists of pressing the Fret Buttons and strumming on the
Strum Bar UP or DOWN in sync to the notes that are scrolling toward you on screen.
Basic Notes:
1. Hold the Fret Button that corresponds to the note on
the screen.
2. Strum on the Strum Bar UP or DOWN to play the note.
(note: If you see a string of the same notes you don’t have
to release the corresponding Fret Button for each note,
you can keep it held down.)
Long Notes (otherwise known as Sustains):
1. Hold the Fret Button down
2. Strum
3. Keep the Fret Button down until the whole note has played.
Chords:
Chords are two or more notes played at the same time. These can come in the form of Basic Notes and
Long Notes.
The Whammy Bar
Press the Whammy Bar in and out on Long Notes to add your own style to each song. You’ll notice that
when you are playing Long Notes, the sound of the note will actually change and bend to refl ect how much
you’re pressing on the Whammy Bar.
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The Rock Meter
The Rock Meter is the ultimate gauge for how much you’re rocking in the game. This meter has four settings.
Green: Duuuude! There is no stopping you! You’re hitting just about every note thrown at you.
Yellow: Keep on keepin’ on! You’re putting on an ‘ok’ show. The crowd likes your moves…but they’re not
scrambling to make a bootleg of your performance.
Red: Lame! At this rate you’ll be lucky if you can
get anyone to help you load your gear into the van
after the show.
Flashing Red: Ouch! You’re moments away from
failing the song unless you get your act together.
Keep this up and you’ll be booted off stage and
escorted from the venue.
The Score Meter
Every note you hit scores you points. If you can nail a series of notes perfectly then you’ll receive a handy
‘Score Multiplier’ which is 2-4X the value of each note you hit. Mess up and your score multiplier vanishes.
The Star Power Meter
Nothing blows an audience away like Star Power. Fill this meter up and you can unleash all the glory of
Star Power and achieve scores you never thought possible. Star Power automatically doubles any score
multiplier you currently have.
(The Star Power Meter needs to be at least half-full for Star Power to be available to use it.)
Diffi culty Settings
The fi rst thing every budding rock star has to decide is what diffi culty they’d like to play the game.
Easy: The perfect setting for beginner players. This diffi culty setting only utilizes three fret buttons - the
green, red, and yellow.
Medium: This difficulty setting brings notes a little faster and utilizes four fret buttons- the green,
red, yellow, and blue.
Hard: All fi ve fret buttons are used, and some advanced skills are needed if you expect to rule in this
diffi culty setting.
Expert: This setting separates the champs from the chumps! This insane diffi culty will have you frantically
using all fi ve fret buttons and pulling off lots of different chords.
Song Results Screen
Grade: The scale goes up to 5 Stars, with 5 being the best. Higher grade scores earn you more cash to
spend in the store in Career mode.
Score: This is the overall score you received on your song.
Note Streak: Find out how long you went without making a mistake and missing a note.
Notes Hit: This tells you the percentage of notes you hit in the song.
(If that wasn’t enough data for you… there’s even more stats available by clicking on the ‘More Stats’ option)
HOW TO ROCK
How Do I Get Star Power?
Gain Star Power by nailing a series of star-shaped
notes that glow. You have to nail the entire group,
otherwise you’re out of luck. You can gain even MORE
Star Power by using the Whammy Bar on long Star
Power notes. Press the Whammy Bar a bunch to get
the most of those long Star Power notes.
Once your Star Power Meter is at least half-full
it’ll fl ash and that means you’re ready to tilt your
Guitar Hero X-Plorer Controller! To tilt, hold the
Guitar Hero X-Plorer Controller straight up! Once Star Power is activated you can lower your Guitar Hero
X-Plorer Controller back down and continue jamming. Star Power will stay activated until the Star Power
meter runs out.
(In no position to tilt the controller up? You can activate Star Power by pressing the BACK button.)
Guitar Battle Rules
Instead of Star Power, you get Battle Power. Hit the Battle Gems to get a Power-Up. Tilt your guitar upward to
attack the other player and make them miss. You have to make your opponent fail before the end of the song
or else you go to Sudden Death. In Sudden Death all the power-ups become the devastating Death Drain.
Guitar Battle Attacks
Broken String: Use this attack to break one of your opponent’s strings. The button on the guitar
controller won’t work until they fi x it by rapidly tapping that button until it is repaired.
Diffi culty Up: This attack will increase the diffi culty on your opponent’s note chart.
Amp Overload: This attack causes the scrolling fret board on your opponent’s screen to shake and
blur, making it extremely diffi cult to read which notes are approaching.
Whammy Bar: Use this attack on your opponent to force them to move the whammy bar fast before
they can play notes again.
Power-Up Steal: This attack steals your opponent’s attack before they can use it. If they don’t have one to
steal and you activate this power, you’ll lose it.
Double Notes: Deploying this attack forces your opponent to double up on how many notes they have to play.
The Lefty/Righty Flip: The Lefty/Righty Flip Attack swaps the note chart around opposite to how your
opponent would normally play the game.
Death Drain: In Sudden Death, the Death Drain power-up will drain your opponent’s rock meter.
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CREDITS
Developed by Neversoft
Published by Activision
PC/Mac Developed and Published by Aspyr
For more information on this product, the credits, or its features, please visit
www.guitarhero.com
Limited Warranty; Limitation of Liability
The Software is delivered “as is” without any warranties except that Aspyr warrants, for a
period of ninety (90) days from the date you obtained the Software that the media on which
the Software was delivered is not defective.
ASPYR MAKES NO OTHER WARRANTIES, AND DISCLAIMS ALL OTHER WARRANTIES,
STATUTORY, EXRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
In no event shall Aspyr or any of its licensors, contractors, vendors or suppliers be liable
to licensee or any third party for any claims or damages, including, but not limited to any
lost profi ts, lost savings, lost data or any other direct incidental, consequential, indirect
or punitive damages, whether resulting from impaired or lost data, software or computer
failure or any other cause, even if such damages are caused by Aspyr’s own negligence
and even if Aspyr is advised of the possibility of such damages, or for any other claim by
any user of the software. Aspyr’s entire liability to Licensee and all third parties and your
exclusive remedy shall be the replacement of the media found to be defective and returned
to Aspyr, prepaid with a copy of your purchase receipt by the registered Licensee within
ninety (90) days from the date you obtained the Software.
No oral or written advice or statement given or made by Aspyr, or its dealers, agents,
distributors or employees shall create any warranty or in any way increase the scope of
the foregoing warranty.
This warranty gives you specifi c rights. You may have other rights which vary by state and
certain limitations contained in the limited warranty may not apply to you. This Agreement
shall be governed by the law, other than choice of law rules, of the State of Texas and The
United States of America.
ASPYR TECHNICAL SUPPORT
To register your copy of this game please go to:
http://www.aspyr.com/register
If you are having problems installing or using this software, we want to help. You
should read through the manual and the Readme fi le on the game disc before contacting
Aspyr Technical Support. Please ensure that your computer meets the minimum
system requirements that are listed on the bottom of the box. Our Technical Support
representatives will not be able to help customers whose computers do not meet these
requirements.
So that we can better help you, please have the following information ready:
• Complete product title
• Exact error message reported (if any)
• A brief description of the problem
• Your computerís processor type and speed (Pentium 4 3.0-3.8 GHz, Power Macintosh
G5 1.8 GHz etc.)
• Amount of RAM (MB, GB)
• Make and model of your video card (ATI, Nvidia)
• Speed of your CD-ROM or DVD-ROM drive(16x, 4x, etc.)
• Operating System (Mac OS 10.3.8, Mac OS 10.4 etc)
Contact us over the Internet:
If, after reviewing all the known issues in this Readme fi le, you are still having diffi culties,
please visit our online technical support page at
http://support.aspyr.com/, and click on the “Browse Knowledgebase” link. If your problem
is not currently listed under “Game Issues” , then please gather all information regarding
the problem, including attempts to resolve the problem, error messages, and computer
specifi cations and open a support ticket located at http://support.aspyr.com. This form
will then be sent to Aspyr Media Technical Support.
Contact us by Phone:
You can also contact us by phone by calling (512) 708-8100. Note that this number is for
technical assistance only. No hints or tips will be given out over the Technical Support
line. When calling our Technical Support line, please make sure you are in front of your
computer and prepared to provide all necessary information about your computer.
You can also contact Aspyr Technical Support by mail:
Aspyr Media, Inc.
P.O. Box 5861
Austin, TX 78763-5861
1011
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Uses Bink Video. Copyright (C) 1997-2006 by RAD Game Tools, Inc.
Thank you for purchasing the Guitar Hero X-Plorer Controller. For your personal safety and the
safety of others, before using this product please carefully read this Instruction Manual.
USING THE GUITAR HERO X-PLORER CONTROLLER
Please read the following precautions before using the Guitar Hero X-Plorer Controller.
WARNING: If you have heart, respiratory or other physical impairments that limit your physical
activity, do not use the Guitar Hero X-Plorer Controller. If you have any doubts, consult with a
physician before using the Guitar Hero X-Plorer Controller.
• The Controller must be used with care to avoid injury. RedOctane will not be liable from
injuries resulting from improper use of the Controller.
• The Controller is for indoor use only and should be kept away from open fl ames or other
heat sources.
• Do not leave the Controller in a dusty or humid place.
• Small children should be monitored at all times when using the Controller.
• Do not modify or disassemble the Controller under any circumstances.
• When not in use, make sure the Controller is removed from playing area and properly stored.
• Excessive or improper use of the Whammy Bar can cause it to break.
• Never get the Controller wet.
• Never stand on the Controller.
• Use a dry cloth to clean the Controller, never use chemicals
CONNECT THE GUITAR HERO X-PLORER CONTROLLER
1) Make sure the computer is turned off.
2) Insert the Controller cord connector into one of the USB ports on the computer.
3) To disconnect, pull on the Controller connector, not on the cable
DO NOT touch the Controller cord terminals or the USB ports or allow metal parts to touch
them. Doing so may damage the Controller or the computer.
CONNECT THE STRAP
1) Unwrap the strap
2) Attach the strap to the Controller’s Strap Buttons via the hole at each end of the strap.
3) Adjust the length of the strap as necessary.
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GUITAR HERO X-PLORER CONTROLLER LAYOUT
1) Strum Bar
2) Fret Buttons
3) Directional Pad, Start and Back buttons
4) Whammy Bar
5) Strap Button
1
GUITAR HERO X-PLORER CONTROLLER COMPATIBILITY
The Guitar Hero X-Plorer Controller is designed to be compatible with Guitar Hero games for the
Xbox 360, PC and Mac platforms. Because it is designed to be compatible with multiple platforms,
there are some features on the Guitar Hero X-Plorer Controller that are specifi c to a particular
platform and will not function when used with the Guitar Hero game for another platform.
The Controller cord has an inline release. This is a safety
feature designed to reduce the chance of computer
equipment falling when the cord is pulled. If computer
equipment falls and hits someone it could cause serious
injury. To reduce the risk of such injuries or damage to
computer equipment, it is important to use the Controller
connector, not the inline release, to routinely connect or disconnect the Controller. If an inline
release disconnects, simply reconnect it by aligning the grooved indentations and pressing the
two parts completely together. The Controller will not work unless the inline release is
connected properly.
WARNING! Never tape, glue, or otherwise prevent an inline release from pulling apart. The
inline release reduces, but does not eliminate, the risk of computer equipment being pulled
off its surface.
and the inline release properly. Use the Controller
USING THE GUITAR HERO X-PLORER CONTROLLER
Motion Sensing System – The Guitar Hero X-Plorer Controller contains a sensor system to
detect movement of the Controller. At certain points during game play tilting the Guitar Hero XPlorer Controller straight up will activate Star Power. Refer to the instruction manual supplied
with the game for more details of Star Power.
5
WARRANTY / TECHNICAL SUPPORT
Every RedOctane branded product comes with a 60 day warranty (U.S. only). RedOctane
will replace or repair any defective component(s) at no charge to you within 60 days of the
purchase date. You must retain a copy of your original receipt for warranty support. For
warranty, setup, troubleshooting, and repair information, check out our website at: www.
redoctane.com/support.html
ABOUT REDOCTANE
RedOctane, Inc. is a leading international publisher of interactive entertainment software.
The company maintains a diverse portfolio of products that primarily spans the dance/music
genre and can be used on a variety of game hardware platforms and operating systems.
RedOctane’s headquarters is located at 955 Benecia Avenue, Sunnyvale, California 94085. The
company maintains operations in the U.S., with a development studio in India and hardware
accessory manufacturing in China. More information about RedOctane and its products can be
found on the company website, which is located at www.redoctane.com
Aaron Habibipour
Aaron Williams
Adam Micciulla
Alan Flores
Andy Gentile
Andy Lee
Andy Marchal
Andy Warwick
Anthony Carotenuto
Anthony Pesch
Anthony Saunders
Art Usher
Ben Kutcher
Beth Cowling
Bill Buckley
Brad Bulkley
Brandon Riggs
Brendan Wiu
Brian Bright
Brian Marvin
Brian Oles
Cameron Davis
Chad Findley
Chris Barnes
Chris George
Chris Parise
Chris Peacock
Chris Vance
Chris Ward
Clark Wen
Clive Burdon
Cody Pierson
Dana Delalla
Daniel Nelson
Darren Thorne
Daryl Kimoto
Dave Cowling
Dave Rowe
Dave Hernandez
David Hind
David Nilsen
David Stowater
Davidicus Schacher
Francisco Mora
Garrett Jost
Gary Jesdanun
Gary Kroll
Gavin Pugh
Genna Habibipour
Georey Inkel
Giancarlo Surla
Gideon Stocek
Greg Kopina
Greg Lopez
Hari Khalsa
Henry Ji
Jake Geiger
James Slater
Jason Greenberg
CREDITS
Jason Maynard
Jason Uyeda
Je Morgan
Je Swenty
Jeremiah Roa
Jeremy Page
Jeremy Rogers
Jody Coglianese
Joe Pease
Joe Kircho
Joel Jewett
John Dobbie
John ‘’Bunny’’ Knutson
John Sahas
John Walter
John Webb
John Zagorski
Johnny Ow
Jon Bailey
Jordan Leckner
Jun Chang
June Park
Justin Rote
Karl Drown
Kee Chang
Kendall Harrison
Kevin Mulhall
Kristin Gallagher
Kristina Adelmeyer
Kurt Gutierrez
Lee Ross
Lisa Davies
Lucy Topjian
Marc De Peo
Mario Sanchez
Mark L. Scott
Mark Storie
Mark Wojtowicz
Matt Canale
Max Davidian
Michael Bilodeau
Michael Esposito
Michelle Pierson
Mike Friedrich
Nolan Nelson
Olin Georgescu
Omar Kendall
Pam Detrich
Pat Connole
Patrick Hagar
Paul Robinson
Peter Day
Peter Pon
Randy Guillote
Randy Mills
Rob Miller
Robert Espinoza
Rock Gropper
Rulon Raymond
Ryan Ligon
Ryan Magid
Sam Ware
Sandy Newlands-Jewett
Scott Pease
Sean Streeter
Sergio Gil
Shane Calnan
Simon Ebejer
Sivarak ‘’Kai’’ Tawarotip
Skye Kang
Steve Gallacher
Stuart Scandrett
Tae Kuen Kim
Takashi Matsubara
Ted Barber
Thai Tran
Tim Stasica
Timothy Rapp
Tina Stevenson
Thomas Shin
Tom Parker
Travis Chen
Zac Drake
Additional Development by:
Allan Lee, Andrew Firth, Becki Halloway, Bobby Russell, Fred Wang,
Haroon Piracha, James Barker, James Slater, Jorge Lopez ,
The Funk Hole, Matt Chaney, Matt Piersall, Michael Veroni,
Mike Hall, Patrick Morrison, Okratron5000
Special Thanks To:
Adam Day, Bernie Corrigan, Bret Michaels, Erik Tarkiainen,
Janna Elias, Paco Trinidad, Pete Evick, Slash, Tom Morello
dcore Testers
Har
Adam Nelson, Bryan Alcorn, Brian Lee, Bryan Berri,
Catherine Lefebvre, Chad Sundman, Chris Self, Chris Watkins,
Craig Baldwin, Daniel Farina, Danny Wapner, Dante Falcone,
David Vandersmith, Derrick Timberlake, Gareth Davies,
George Owens, Hao Huang, Ivan Van Norman, James Fenley,
Je Brys, Jennifer Sills, Jerimiah Donofrio, John Theodore,
Kevin Rosenberg, Kevin Quezada, Lee Ware, Matthew J. Ryan,
Michael Winte, Neil Cortez, Nicholas Chavez, Orion Brown,
Paul Yanez, Robert Byrd, Robert Keating, Ron Williams,
Scott Tester, Sean Nagasawa, Sergio Pacheco, Tony Artino,
Triston Wall
Motion Capture Performers
Adam Jennings, America Young, Bret Michaels, Colin Day,
Derek Syverud, Jerod Edington, Jon Krupp, Judita Wignall,
Matt Wignall, Rick Irvin, Sam Gallagher, Scott Kinnenbrew,
Slash, Tom Morello
‘Crate’, ‘Flexwave’ and the Crate logo are registered trademarks
oud Technologies, Inc
of L
Decibel Magazine
ndemics
E
Ernie Ball
Gibson USA
Guitar Center
Guitar CenterÆ and the Guitar CenterÆ logo are registered
trademarks of Guitar Center, Inc. and are used by permission, all
rights reserved
Guitar Player Magazine
Kerrang
Krank
Krank Amplication is a registered trademark of Krank
Amplication L.L.C.
Mackie
Mackie is a registered trademark of LOUD Technologies Inc. in the
ed States and all other countries.
Unit
Paste
Pontiac
Pontiac, Pontiac arrowhead emblem,and Pontiac Garage are
trademarks of General Motors Corporation, used under license to
ctivision Publishing Inc.
A
Red Bull
The RED BULL trademark and DOUBLE BULL DEVICE are trademarks
of Red Bull GmbH and used under license. Red Bull GmbH reserves
all rights therein and unauthorized uses are prohibited.
Wrigley’s
5(tm) is a trademark of Wm. Wrigley Jr. Company
Zildjian
Zildjian, and the stylized Zildjian logo are registered trademarks of
the Avedis Zildjian Company.
RedOctane
Software Production
Executive Producer Je Matsushita
Associate Producers Ted Lange, Patrick Bowman
QA Lead Daniyel Garcia
QA Analysts Casimero Agustin, Mark Johnson, Raul Renteria,
Amanda Amezcua
Page 12
Publishing
VP of Marketing Stacey Hirata
Global Brand Manager Doug McCracken
Associate Brand Manager Emily Uyehara
Licensing Associate Chris Larkin
Marketing Assistant Kyle Rechsteiner
Sr. PR Specialist Bryan Lam
PR Coordinator Jordan Dodge
Creative Services Manager Mike Doan
Graphic Designers Maly Bun, Minna Hu
President Kai Huang
Head of Publishing Dusty Welch
Executive VP Charles Huang
Executive Assistant Trina Kratz
Controller Richard Santiago
Sr. Financial Analyst Kevin Lurie
Sr. Accountant Tina Xu
Logistics Manager Candy Lu
Logistics Specialist Scott Yang
HR Generalist Kathryn Fernandez
Hardware Group VP of Accessories Lee Guinchard
Director of R&D Jack McCauley
Product Manager Steve Withers
Production Engineering Manager Jared Chan
Product Designer Cody Lee
E-commerce Manager Michael Pan
General Manager, RedOctane Europe Zach Fountain
Production Coordinator Phillip Greenspan
The rest at RedOctane, specically:
Henry Okamoto, Hana Sakamoto, Masai Davis, David Hsu,
Joe Mijares, John Devecka, Swami Venkat, and Jennifer Fox
All of the folks at Activision corporate, specically:
Mike Grith, Ron Doornink, Thomas Tippl, Brian Kelly,
Bobby Kotick, Robin Kaminsky, Brian Hodous, Maria Stipp,
Joerg Trouvain, John Watts, Steve Young, Josh Taub, Laura Hoegler,
Jennifer Sullivan, Wade Pottinger, Sean Dexheimer, Dan Schaer,
Molly Hinchey, George Rose, Greg Deutsch, Mary Tuck, Kap Kang,
Dani Kim, Dave Anderson, Justin Berenbaum, Tina Kwon,
Susan Rude, John Dillulo, Ami Sheth, Maryanne Lataif,
Michelle Schroder, Steve Rosenthal, Blake Hennon, Vic Lopez, Justin
Bennett, Jamie Bafus, Phil Terzian, Jay Komas, Neil Armstrong,
Peter Oey, Steve Wereb, Todd Szalla, Nikunj Dalal,
Christopher Wilson, Kathryn Murray, Chris Cosby, Frankie Kang,
Mark Lamia, Dave Stohl, Steve Pearce, ‘’Music Guru Dan Block’’,
Activision APAC and Activision Europe
Activision Music Department
Worldwide Executive of Music Tim Riley
Manager, Music Aairs Brandon Young
Music Supervisor Scott McDaniel
Music Dept Coordinator Jonathan Bodell
Special Thanks
Rachel Dizon, Teri Nguyen, Christine Tu, Miko Garcia, BlackOut,
VampireMoon, Skye Lange, Dream Lange, Dorothy Yang, Jordoan,
Virginia Lu, The Lam and Fujikawa family, Jo-Jessica, AMI & JO,
Bender Helper Impact, The San Jose Sharks, The Juco Family,
M.A.C., Teresa Leann Santos, The Larkin Family, No-Nancy,
Just Peachy, Enuts, Matt Barnes, B-Diddy, Baron’s Beard, Freddie
Arnott, GeraBel, Rooney, Grey Hawke, Dasmexa, Biljac,
Jon the DSM, Tracy Price, Tug Hunter, Hunter Watson,
Matthew Salutillo, Lillian Qian, Kaylan Huang, Charley Huang,
Simon Huang, Lily Huang, RedOctane India crew, Dennis Goh,
Eskander Matta, Tom Knudsen, Matt Crowley, Eric Johnson
Quality Assurance/Customer Support
Lead, QA Functionality Michael Ryan
Lead, Night Shift Graham Hagmaier
Sr. Lead, QA Functionality Paul Williams
Sr. Lead, Night Shift Frank So
Manager, QA Functionality John Rosser
Manager, Night Shift Adam Hartseld
Sr. Manager, Technical Requirements Group Christopher Wilson
Director, QA Functionality Marilena Rixford
Director, QA Compliance & Code Release Group James Galloway
VP, QA Functionality/CS Rich Robinson
Sr. Leads, Technical Requirements Group Marc Villanueva,
Kyle Carey, Sasan ‘’Sauce’’ Helmi
Activision Technical Requirements Group
TRG Senior Manager Christopher Wilson
TRG Submissions Lead Dan Nichols
TRG Platform Lead Marc Villanueva
TRG Project Lead Joaquin Meza
TRG Floor Leads Teak Holley, David Wilkinson, Jared Baca
TRG Testers William Camacho, Pisoth Chham, Jason Garza,
Martin Quinn, Christian Haile, Alex Hirsch, James Rose,
Rhonda Ramirez, Mark Ruzicka, Jacob Zwirn
QA Functionality Test Team
Floor Lead Albert Yao
Floor Lead Guy Selga
Database Administrator Dong Fan
Testers Jonathan Green, Kevin Tucker, Michael Tousey,
Albert Jacobs, Calvin Mendoza, Ramon Ramirez, Alex Krivulin,
Jacob Goldman, Enrique Roland, Matt Ryder, Danny Fehskens,
Brian Post, James Stickley, Jonathan Atkinson, Abtin Gramian,
Emmanuel Salvacruz, Jason Livergood, Elias Jimenez, Trevor Page,
Wei Zhao, Viet Pham, Julius Hipolito, Rodrigo Magana, Eric Burson,
Dee Gibson, Erika Rodriguez, Ian Page, Joseph Zhou, Joel Smith,
Michael Pallares
Customer Support Managers
Email Support Mike Hill
Network Lab
Sr. Lead Chris Keim
Network Lead Francis Jimenez
Tester Sean Olsen
Multiplayer Lab
Lead Garrett Oshiro
Acting Floor Lead Michael Ashton, Jessie Jones,
Leonard Rodriguez
Testers Dov Carson, Jan Erickson, Matt Fawbush,
Franco Fernando, Armond Goodin, Mario Ibarra, Jaemin Kang,
Brian Lay, Luke Louderback, Kagan Maevers, Matt Ryan,
Jonathan Sadka, Michael Thomsen
Burn Room Supervisor Joule Middleton
Burn Room Technicians Kai Hsu, Danny Feng, Sean Kim,
Christopher Norman
Manager, Resource Administration Nadine Theuzillot
LCS/QA Special Thanks
Jason Levine, Matt McClure, Indra Yee, Todd Komesu,
Vyente Run, Dave Garcia-Gomez, Chris Keim, Francis Jimenez,
Neil Barizo, Chris Neal, Willie Bolton, Jennifer Vitiello,
Jeremy Shortell, Nikki Guillote, Jake Ryan
Localization Team
Director of Production Services, Europe Barry Kehoe
Senior Localization Project Manager Fiona Ebbs
Localization Consultant Stephanie O’Malley Deming
QA Manager David Hickey
QA Localization Leads Dominik Hilse, Thomas Barth
QA Localization Testers Alberto Fittarelli,
Alfonso Sorribes Quintanilla, Anna Parera, Damhan Nagle,
Derek Foley, Irene Siragusa, Julien Pierre, Mario Tommadich,
Sebastien Toullec
Localization Tools and Support Provided by Xloc Inc.
Activision would like to thank:
Joshua Bowman, Victoria Bowman, Teri Nguyen, Uyen Nguyen,
Miko Garcia, 10:58, BeastMan, Skye Lange, Dream Lange,
Dorothy Yang, Jordoan, Virginia Lu, Jo-Jessica,
The Lam and Fujikawa family, AMI & JO, The Bender Helper Team,
The San Jose Sharks, The Juco Family, M.A.C., Teresa Leann Santos,
No-Nancy, Da Bears: MB&GB, Just Peachy, The Larkin Family, Enuts,
Matt Barnes, B-Diddy, Baron’s Beard, Freddie Arnott, GeraBel,
Rooney, Grey Hawke, Dasmexa, Biljac, Tracy Price, Jon the DSM,
Tug Hunter, Hunter Watson, Matthew Salutillo, Jace Powerchord,
Lillian Qian, Kaylan Huang, Charley Huang, Simon Huang,
Lily Huang, RedOctane India crew, Dennis Goh, Eskander Matta,
Tom Knudsen, Matt Crowley
Animated sequences by:
Titmouse, Inc.
Creative Director Chris Prynoski
Producer Keith Fay
Director Juno Lee
Background Supervisor Antonio Cannobio
Lead Designer Junpei Takayama
Lead Animator David Vandervort
Animator Travis Blaise
Background Painters Sung Jin Ahn, Rozalina Tchouchev
Background Design Keyoei Takayama, Paul Harmon
Ink & Paint Brian Kim
Assistant Background Design Kirk Shinmoto
Assistant Animator Ryan Deluca
WaveGroup Sound
Lead Music Producer and Mixer Will Littlejohn
Additional Mixing Nick Gallant
Additional Production Services Scott Dugdale, Ric Fierabracci,
Nick Gallant, Lance Taber, Joel Taylor
Guitar Nick Gallant, Lance Taber
Bass Ric Fierabracci, Nick Gallant
Drums, Percussion Scott Dugdale, Joel Taylor
Keyboards, Piano, Organ Scott Dugdale
Vocalists Moorea Dickason, Scott Dugdale, Mark Edwards,
Nick Gallant, Kid Beyond, Danny, Shorago, David Dees Urrutia
Engineers Lindsay A. Bauer, Scott Dugdale, Paul Barros Bessone,
Bill Frank, Nick Gallant, John Honore, Mark David Lee,
Will Littlejohn, Bob Marshall, Sue Pelmulder, Ray J. Sutton, David
Dees Urrutia
Programmer Scott Dugdale
Casting Leslie Barton
Production Coordinator Kimberly A. Nieva
Steve Ouimette Studios
Music Produced by Ryan Greene, Steve Ouimette
Page 13
Aspyr Media, Inc. License Agreement
Please read this License Agreement (“Agreement”) carefully before installing this
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Page 14
Supplemental EULA; and 3) the terms and conditions of the applicable OS Product
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