Activision Call of Duty: Modern Warfare 3 User Manual

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INSTRUCTION BOOKLETINSTRUCTION BOOKLET
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PLEASE CAREFULLY RE AD T HE S EPA RAT E HE ALTH A ND S AF ET Y PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWA RE S YS TE M, G AM E CA RD O R ACCESSORY. THIS BOOKLET CONTAINS IMPORTA NT H EA LTH AN D SAFETY INFORMATI ON .
IMPORTAN T SA FE TY I NF OR MATION: READ THE FOLLOWING WAR NI NG S BE FO RE Y OU O R YO UR C HI LD P LAY VI DE O GA ME S.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,
and this may occur while they are watching TV or playing video games, even if they have never had a
seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition
should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the
Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause
malfunctions of equipment, with resulting injuries to persons or damage to property.
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WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don’t think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so
may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after play, stop
playing and see a doctor.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS.
If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with
water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
Important Legal Information
This Nintendo game is not designed for use with any unauthorized device. Use of any such device
will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are
not authorized and are not necessary to protect your software. Violators will be prosecuted.
REV–E
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THIS GAME CARD WILL WORK
ONLY WITH THE NINTENDO DS
VIDEO GAME SYSTEM.
Wireless DS Multi-Card
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THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
Play
CAUTION - Stylus Use
To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes.
During wireless game play, if communication seems to be affected by other electronic devices, move to another location or turn off the interfering device. You may need to reset the power on the Nintendo DS and start the game again. Nintendo Wi-Fi Connection allows multiple CALL OF DUTY®: MODERN WARFARE® 3 owners to play together over the internet-even when separated by long distances.
• To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system. Please see
the separate Nintendo Wi-Fi Connection instruction booklet included with this game for directions on setting up your Nintendo DS.
• To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless network device installed (such as a wireless router) and an active
broadband or DSL internet account.
• If you do not have a wireless network device installed on your PC, see the separate Nintendo WFC instruction booklet for more information.
• Nintendo Wi-Fi Connection game play uses more battery power than other game play. You may prefer to use the AC Adapter to prevent running out of power
when using the Nintendo Wi-Fi Connection.
• You can also play Nintendo WFC compatible games at selected Internet hotspots without additional setup.
• The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in the Nintendo Wi-Fi Connection instruction booklet or online
at www.nintendo.com/games/wifi/ds.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of available internet hotspots, visit www.nintendo.com/games/wifi (USA, Canada and Latin America) or call 1-800-895-1672 (USA/Canada only).
NINTENDO, NINTENDO DS AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2011 NINTENDO.
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TM
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CONTENTS
Getting Started.........................................3
In-Game Display ......................................4
Additional Controls ..................................5
Button Controls .......................................5
Save System ............................................6
Main Menu...............................................6
Single Player ............................................6
Multiplayer ...............................................7
Credits .....................................................8
Software License Agreement .................14
Customer Support .................................16
GETTING STARTED
1. Insert the Call of Duty®: Modern Warfare® 3: Defi ance Game Card into the Nintendo DS™ slot as described in your Nintendo DS instruction manual.
2. Slide the Power Switch ON.
Note: The Call of Duty: MW3: Defi ance Game Card is for the Nintendo DS and DSi systems only.
Fire Weapon
Fire Weapon
+Control Pad
+Control Pad
[up] = Move Forward [down] = Move Backward [left] = Move Left [right] = Move Right
Double-tap B Button or Double tap+Control Pad [down] = Change Stance
Double-tap X Button or Double tap+Control Pad [up] = Sprint
Move Forward
Move Left
Move Right
Move Backward
Pause of View Objectives
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IN-GAME DISPLAY
1. Crosshair – This is your aiming reticle. When a grenade is equipped, the crosshair will pulse. On the 4th pulse, the grenade will explode.
2. Damage Indicator – Red marker appearing near the edge of the screen, indicating which direction damage came from.
3. Grenade Indicator – Shows the direction of the grenade in your proximity.
4. Ammo Counter – Indicates how much ammo you have remaining.
5. Primary Weapon – Shows your currently equipped weapon. To switch weapons in your inventory, touch the secondary weapon icon.
6. Knife – Touch with your stylus to equip the knife. Press Fire (R button) to use the knife. Touch the ADS Ribbon to change knife stance to Throwing Knife, press Fire (R button) to throw it.
7. Radar – Displays radar of the environment.
8. Enemy Marker – Indicates the enemy’s position on the radar
(marked as red).
9. Friendly Marker – Indicates friendly soldiers on the radar (marked as green).
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10. Objective Marker – Indicates the location of the current objective (marked as a gold star or arrow).
11. Ammo Marker – Indicates the location of the closest ammo crate to refill ammo.
12. ADS Ribbon – Touch anywhere on the ribbon area to ADS.
13. Grenades – Touch with your stylus to equip grenades. The number of grenades is displayed in the
ammo counter when grenades are equipped.
14. Secondary Weapon – Shows your secondary weapon. To switch weapons in your inventory, touch the secondary weapon icon.
15. Action Area / Quick Turn – This area highlights when something is useable or available for pick up. Quick Turn quickly turns you around in the opposite direction. Touch with your stylus to activate.
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ADDITIONAL CONTROLS
Using the Stylus – Use the stylus on the Touch Screen to move the reticle to the desired position and to look around you.
Changing Weapons – To switch weapons, touch the Secondary Weapon icon on the Touch Screen. ADS Mode (Aiming Down the Sight) – To change between ADS Mode and shooting from the hip, touch
the ADS ribbon. To exit ADS Mode, touch the ADS ribbon again. Using Grenades – Touch the grenade icon on the right side of the screen to equip grenades. Press and
hold Fire (L Button or R Button) to cook a grenade and release the button to throw it.
Sprinting – To sprint, double-tap +Control Pad [up] rapidly, or press the X Button twice. Stance Up/Down – While standing, double-tap [down] on the +Control Pad to Crouch. Repeat to stand
back up. If you sprint while crouched, your stance will be automatically brought up and return you to a crouched position when you stop. Pressing the B Button twice will also change your stance.
Reload – You can manually reload your weapon by touching the primary weapon icon on the Touch Screen once. This does not apply when the knife or grenade is equipped.
Action Area – The Action Area highlights on the Touch Screen when you can pick up something, throw back grenades, or use something. Touch the action area to perform the indicated action when the area highlights on the Touch Screen.
Picking Up Weapons – Touch the action area to pick up a weapon and replace it with your primary weapon or touch and drag the action area to your desired weapon slot.
Left-Handed Controls – Left-handed players can choose to toggle left-handed controls via the option menu discussed later. The icons will switch to the right side of the Touch Screen when left-handed controls are selected. Left-Handed Controls do not apply to air-based missions.
Button Controls
Button Controls allow you to control the game using the buttons on the Nintendo DS for most game functions. Weapon swaps, weapon selection, and actions are still done by touching the Touch Screen.
L Button - Press and hold to go into ADS mode R Button - Tap or hold to fire/throw
equipped weapon
+Control Pad [up] - Move forward +Control Pad [down] - Move backward +Control Pad [left] - Move left +Control Pad [right] - Move right
+Control Pad [double down] - Change stance +Control Pad [double up] - Sprint X Button - Move camera up B Button - Move camera down Y Button - Move camera left A Button - Move camera right
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SAVE SYSTEM
Call of Duty: MW3: Defiance utilizes an automatic checkpoint save system to save Single Player games.
Main Menu
To start the game from the Main Menu, choose Single Player or Multiplayer. From Single Player, you can select Campaign or Quickplay.
Statistics
Here, players can view Leaderboards that display their current Multiplayer ranking information and the awards earned in Multiplayer and Single Player. They can also view statistics for these modes.
Options
You may select this to choose a control scheme, tweak look and ADS sensitivity, to invert your Y axis, choose left-/right-handed controls, change your sight mode, or toggle ADS auto lock and MP hit marker on/off.
Data Management
Erase save data.
Credits
View the game’s credits.
Single Player
CAMPAIGN
Start a brand new Call of Duty: MW3: Defiance Single Player Campaign or continue a previously saved game.
QUICKPLAY
Choose this option to quickly jump into action. Quickplay allows you to select any Single Player level that has been unlocked in Campaign Mode.
Challenge Mode
Choose this mode to challenge your skills in every ground-based mission of the game. Challenge levels unlock by completing previous challenges.
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Multiplayer
Local MP
Call of Duty: MW3: Defiance includes support for up to six players in DS Wireless Play. The players must be in close proximity to play Multiplayer games. Use these instructions to begin a Multiplayer game:
From the Main Menu, select Multiplayer. Then select Local MP. One player acts as the host, and the other player(s) may join. The host can set the match type, choose
the map, set the score limit, set match time duration, respawn time, toggle the radar on or off, choose weapon options and toggle perks on or off before the game starts. Once the host has set up the game, other players can join.
Nintendo Wi-Fi Connection
Call of Duty: MW3: Defiance also supports up to six players in Multiplayer over Nintendo Wi-fi Connection. You can connect with your friends through the Friends Roster, or search for matches through worldwide matchmaking.
As your number of kills increase in Multiplayer, so does your rank and available weapon and perk options.
To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, school, e-mail, or home address when communicating with others.
The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available online at www.nintendowifi.com/terms.
Setup
Opens the Nintendo Wi-Fi Connection setup. For additional information on the Nintendo WFC, setting up your Nintendo DS™, or a list of available
Internet hotspots, visit www.nintendowifi.com (USA, Canada and Latin America) or call 1-800-895-1672 (USA/Canada only).
MP Barracks
The MP Barracks are available for you to put together weapon, equipment, perk, and host options into quick to use Loadouts. Player Loadouts include choices of Primary and Secondary weapons, Grenade options, Perks, and Player Title. Host Loadouts include choices of Game Types and all Game Settings for the chosen game type. Create up to 10 Player and Host Loadouts.
Player Titles
Player Titles can be chosen to add to your player name. This can be used as bragging rights within a match when opposing players see your earned title as they target you. Player Titles are earned by completing Award challenges found in the Statistics Awards menu.
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Credits
n-Space, Inc.
Executive Producer
Michael S. Lee
Producer
Jaime Wojick
Lead Designer
Brian Parker
Designer
David Blosser
Additional Design
Thomas Sears Eddie Jacob
Lead World Builder
Chris Ablemann
World Builders
Richard Amidon Josiah Munsey
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Additional World Building
Jon Oneal
3D Modeling/Animation/ Effects
Jim Inziello
User Interface
Seung Beom Kim
Engineering Manager
Rick Marino
Lead Engineer
Christopher Camilleri
Engineering
Daniel Olson
Audio Engineering
Tony Porter
Studio Creative Director
Ted Newman
President
Dan O’Leary
Original Music Composed and Produced by Geoff Zanelli
Activision
Associate Producer - Lead
Adrienne Arrasmith
Associate Producers
Vince Fennel Mike Mejia
Production Coordinator
John Banayan
Additional Production Support
Shannon Wahl
Producer
Derek Racca
Senior Executive Producer
Marcus Iremonger
Senior Vice President of Development
Steve Ackrich
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PCB Productions
Talent Direction and Engineering
Keith Arem
Dialog Editorial:
Aaron Gallant Matt Lemberger
VO Production Manager:
Valerie Arem
Recording Facilities
PCB Productions - Los Angeles, CA
VO Actors
Troy E. Baker Steven Blum Robin Atkin Downes Greg Ellis Keith James Ferguson Harry Van Gorkum Zach Hanks Hakeem Kazim Armando Valdes Kennedy Boris Kievsky Matthew Yang King Matt Mercer
Dave Mitchell Liam O’Brien Ed O’Ross Jeffrey Pierce Patrick Seitz Julian Stone Keith Szarabajka Rick Wasserman Travis Willingham
Public Relations
Senior Director, COD PR
Mike Mantarro
Senior Manager, COD PR
John Rafacz
Publicists
Monica Pontrelli Joshua Selinger Robert Taylor
Central Localizations
Senior Director of Production Services - Europe
Barry Kehoe
Localisation Manager
Fiona Ebbs
Localisation Co-ordinator
Linda Zemmler
Senior Localisation QA Lead
Jack O’Hara
Localisation Floor Lead
Paola Palermo
Localisation QA Testers
David Arias Ivar Rocha Arias Falk Buerger Daniele Celeghin Laura Cocco Bernard Courtney Yves-Marie Delatouche Thomas Dorleans Patrick Friedrich Aziz Janah Marko Kleeman Gabriel Morisseau Ildefonso Ranchal Sascha Wagner
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Burnroom
Todd Lambert
IT Network Technician
Fergus Lindsay
Localisation Tools & Support
Provided by Stephanie Deming & XLOC, inc
Product Management
EVP, General Manager
Philip Earl
Vice President, Product Management
Rob Kostich
Senior Director, Product Management
Byron Beede
Global Brand Manager
Tyler Michaud
Associate Brand Manager
Aland Failde
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Consumer Marketing
Sr. Director, Consumer Marketing
Susan Hallock
Consumer Marketing Manager
Karen Starr
Marketing Communications Manager
Jason Taylor
Business and Legal Affairs
David Blackwell Christopher Cosby Cornell Crosby Terri Durham Mark Fallon Miri Frankel Keith Hammons Kap Kang Terry Kiel Kate Ogosta Amanda O’Keeffe Chris Scaglione Kelly Schwarm Travis Stansbury Phil Terzian Mary Tuck Chris Walther
Operations and Studio Planning
Vice President, Studio Operations
Marcus Sanford
Senior Director, Production Operations
Stuart Roch
Director, European Partner Relationships
Samuel Peterson
Director, Studio Financial Planning & Analysis
Evan Sroka
Senior Manager, Studio Financial Planning & Analysis
Clinton Allen Anthony Ting
Senior Analyst, Studio Financial Planning & Analysis
Jason Jordan
Operations Supervisor
Sheilah Brooks
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Director of Supply Chain Operations
Jennifer Sullivan
Manager of Supply Chain Operations
Derek Brown
Project Manager – Supply Chain
Jon Lomibao Melissa Wessely
Art Services
Art Services Manager
Todd Pruyn
Art Services Associate – Screenshots and Design
Mike Hunau
Art Services Associate - Video
Ben Szeto
Art Services Lead
Christopher Reinhart Kevin Sandlow
Art Services Video Lab Technicians
Brandon Schebler Joi Tanner
Talent and Audio Management Group
Talent Acquisitions Manager
Marchele Hardin
Talent Associate
Noah Sarid
Senior Audio Designer
Trevor Bresaw
Activision Special Thanks
Mike Griffith, Eric Hirshberg, Brad Jakeman, Brian Ward, Steve Pearce, Dave Stohl, Phillip Earl, Thomas Tippl, Tony Hsu
QUALITY ASSURANCE
Director, Quality Assurance
Christopher D. Wilson Jason Wong
QUALITY ASSURANCE, FUNCTIONALITY
QA Project Lead
Chad Schmidt
QA Testers
Jaron Bennett Aaron Garner Shant Geverkian Kurt Gosch Albert Millspaugh Glenn Robinson Corey Rogers Christian “Buck City” Tincher
QA Manager
Glenn Vistante
TECHNICAL REQUIREMENTS GROUP
TRG Manager
John Rosser
TRG Submissions Leads
Daniel L. Nichols Eric Stanzione
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TRG Submissions Adjutants
Dustin Carter
TRG Senior Platform Leads
Sasan “Sauce” Helmi
TRG Testers
Lucas Goodman Michael Laursen David Scott
QA NETWORK LAB
QA Network Lab Project Leads
Leonard Rodriguez
QA Network Lab Senior Tester
Bryan Chice
QA TECHNOLOGY GROUP
Sr. Manager, QA Technologies
Indra Yee
QA Applications Programmers
Ari Epstein Brad Saavedra
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QA DATABASE ADMINISTRATION GROUP
Senior Lead Database Administrator
Jeremy Richards
Lead Database Administrator
Kelly Huffine
QA-MIS
QA-MIS Senior Technician
Brian Martin
QA-MIS Technicians
Teddy Hwang
QA MASTERING LAB
QA Mastering Lab Technicians
Kai Hsu
QA PMO GROUP
Manager, QA PMO
Jeremy Shortell
CUSTOMER SUPPORT
Senior Director, Customer Support
Tim Rondeau
Manager, Service Planning and Readiness
Randolph d’Amore
Manager, Technical Training
Brian Carlson
Manager, Materials and Logistics
Kris Snider
Supervisor, Technical Operations
Kirk McNesby
Administrator, Website and Knowledgebase
Sam Akiki
Supervisor, Escalation Support
Russell Johnson
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Coordinator, Customer Support
Bernard Abellada Dov Carson Mike Dangerfield Guillermo Hernandez Jeff Walsh
European Customer Support Leader
Christiane Brand
European Customer Services Coordinator
Sjoerd van den Berg
European Customer Services Project Manager
Philip Chung
QA SPECIAL THANKS
Abby Alvarado, Nuria Andres, Maria Gonzalez, Rachel Levine, Rachel Overton, Katie Purcell, Marc Williams
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Software License Agreement
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. “PROGRAM” INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION PUBLISHING, INC. (“ACTIVISION”).
LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Program is licensed, not sold. Your license confers no title or ownership in this Program and should not be construed as a sale of any rights in this Program.
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• ExploitthisProgramoranyofitspartscommercially,includingbutnotlimitedtouseatacybercafe,computergamingcenteror
any other location-based site. Activision may offer a separate Site License Agreement to permit you to make this Program available for commercial use; see the contact information below.
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• Hackormodify(orattempttomodifyorhack)theProgram,orcreate,develop,modify,distributeoruseanysoftwareprograms,in
order to gain (or allow others to gain) advantage of this Program in any on-line multiplayer game settings including but not limited to local area network or any other network play or on the internet.
• Exportorre-exportthisProgramoranycopyoradaptationinviolationofanyapplicablelawsorregulations.
LIMITED SOFTWARE WARRANTY. Activision warrants to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the purchaser finds the recorded medium of the Program defective within 90 days of original purchase, Activision agrees to replace, free of charge, such recorded medium of the Program discovered to be defective within such period upon its receipt of the recorded medium of the Program, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar product of equal or greater value. This warranty is limited to the recording medium of the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment or neglect. This remedy is the purchaser’s sole, exclusive remedy, and is in lieu of all other express warranties. Any implied warranties on this product prescribed by statute, including but not limited to an implied warranty of merchantability or fitness for a particular purpose, are expressly limited in duration to the 90-day period described above. Activision reserves the right to modify this warranty prospectively at any time and from time to time in our sole discretion.
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When returning the Software for warranty replacement, please contact us as follows: For customers in North America: Please contact Activision Customer Support by telephone at 1-800-225-6588 or via the web at
http://www.activision.com/support. Customer Support will help you determine if a replacement is necessary. If a replacement is appropriate we will instruct you on the
Return Material Authorization (“RMA”) process. As part of the RMA process you will be asked to send: (1) the original Software disks (not including manual or case) sent only in protective packaging and include; (2) photocopy of your dated sales receipt; (3) your name and return address typed or clearly printed; (4) a brief note describing the defect, the problem(s) you are encountering, and the system on which you are running the Software; and (5) the incident number given to you by Customer Support.
Note: Certified mail recommended. In the United States, send to: Warranty Replacements
Activision Publishing, Inc. P.O. Box 67713 Los Angeles, California 90067
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Customer Support
Internet: http://www.activision.com/support
Our support section of the web has the most up-to-date information
available. We update the support pages daily, so please check here
first for solutions. If you cannot find an answer to your issue, you
can submit a question/incident to us using the online support form.
A response may take anywhere from 24–72 hours depending on the
volume of messages we receive and the nature of your problem.
Note: All support is handled in English only.
Phone support is available from 7:00am to 7:00pm (Pacific Time)
Please see the Limited Warranty contained within our Software
License Agreement for warranty replacements. Our support
representatives will help you determine if a replacement is necessary.
If a replacement is appropriate we will issue an RMA number to
hints/codes/cheats.
Phone: (800) 225-6588
every day of the week.
process your replacement.
84208260US
84208260US
Activision Publishing, Inc. P.O. Box 67713
Los Angeles, CA 90067
PRINTED IN USA
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