Insert Disc One of Call of Duty®2 into your CD/DVD-ROM drive. After a few seconds,
the Autorun Menu will appear. Click
on-screen instructions. If the Autorun Menu does not appear, you may have Autorun disabled.
Double-click on the My Computer icon on your desktop. Open the CD/DVD-ROM drive where
Call of Duty 2 CD/DVD is located. Double-click on Setup.exe to launch the Installer.
the
If you need more information, please consult the Help files.
Enter Key Code
To install and run the game, you must have a valid Key Code. Your unique Key Code is located
on the back of the manual that came with your game. During installation, please enter the Key
Code exactly as it appears on the manual. Keep your copy of the Key Code safe and private in
case you need to reinstall the game in the future. No one from Activision
ever ask you for your Key Code. Never give your Key Code to anyone. If you lose your Key
Code, you will not be issued another one.
• Keep your Key Code in a safe, private place in case you need to reinstall your game at
a later point.
• Players with invalid Key Code will not be permitted to join Multiplayer games, so be
sure to enter the Key Code correctly as it appears on the back of the game manual.
Latest Information
You will find the latest information about the game in the Readme file on the game disc. Select
Support from the Autorun Menu, then select
problems installing or playing the game, you’ll also find Help files in the
the Autorun Menu and in the Start Menu.
Install to begin the installation process and follow the
®
or Infinity Ward will
Readme to see this information. If you’re having
Support section of
THE SINGLE PLAYER GAME
In the Single Player campaigns of the game, you are an Allied soldier in some of the fiercest
combat of the Second World War. The success of your mission, and your very survival, will
depend on how well you move, shoot, and perhaps most importantly, how well you work with
your squad mates. To start a Single Player game, select
the
Call of Duty 2 folder contained in the Programs section of the Windows®Start Menu.
Alternatively, you can click the
Duty 2
disc in the drive.
PLAY button on the Autorun Menu after inserting your Call of
Call of Duty 2 Single Player from
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MAIN MENU
After you view the introductory
movie, you’ll be prompted to
create a new player name. This
creates a player profile that
stores your
saved games and preferences.
From this menu you can launch
new campaigns, resume games
in progress, switch to the
Multiplayer portion of
Resume Game—Load the game you were playing from your last Save Point so you can
continue your progress through the campaigns. This option is displayed only after starting
a mission.
Mission Select—Launch a new Call of Duty 2 game from the beginning of the first
campaign, or play any mission you currently have unlocked. After selecting your mission,
choose your difficulty level from one of the four options available.
Select Profile—Switch between player profiles.
Options—Configure your controls and adjust audio/video quality and performance settings.
Click on the menu on the right side of the screen to see the available options on the lefthand
side of the screen. Click on a setting to change it.
Multiplayer—Launch the Multiplayer component of Call of Duty 2 where you can join or
create Multiplayer servers via LAN or Internet.
Call Of Duty 2
Call of Duty 2 or access the configuration options.
Credits—View the in-game credits sequence.
Quit—Exit the game and return to the Windows®desktop.
PLAYING THE GAME
Before each mission, you will receive a briefing. They’re frequently in the form of orders
from your superiors, or personal journal entries. The briefings often provide crucial
information about your objectives and the dangers you’ll face. Study them carefully. They
could save your life.
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Status
Text
Compass
IN-GAME DISPLAY
Damage Direction
Crosshair
Grenade
Threat
Indicator
Stance
Indicator
Ammunition
Counter
Compass—The Compass is useful for helping you navigate, locate your objectives and
increase your situational awareness. In addition to showing the direction you’re facing, it
also shows the location of nearby allies (green arrows) and enemies (red dots). Your current
objective is marked with a gold star.
Stance Indicator—The triangle-shaped icon displays your current stance in the game.
The icon will show Standing, Crouching or Prone, depending on the stance you choose.
Status Text—Throughout the game, updates appear in the upper-left corner of the screen.
These include changes in mission objectives and other alerts.
Ammunition Counter—The box in the lower right-hand section of the screen is your ammo
counter. The first number indicates how many rounds are in your current weapon. The second
number indicates the total number of rounds you carry.
Crosshair—Use your crosshair to aim your weapon at your enemies. When you run or walk,
your crosshair disappears because you’re moving. When you stop moving, you automatically
steady your weapon and your crosshair narrows. It’s often wisest to fire when completely
stopped to ensure accurate shots (and to conserve ammo). Crouching or lying prone also keeps
your crosshair focused, and it’s advisable to use these positions whenever possible. If you
move your crosshair over an ally who’s close to you, you’ll see your crosshair change to the
image of a person. Press the
Use key (default: F key) to ask individuals to move out of your
line of sight.
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Damage Direction—When you take damage from enemy fire, a red arrow will appear near
the center of the screen indicating the general direction from which you were hit. If the arrow
points upward, the enemy is in your forward arc. If the arrow points downward, the enemy is
hitting you from behind.
Use Icon—This indicator appears when there’s an item you can pick up or
use. This could be anything from secret documents to a weapon or vehicle.
To use the desired item, press your
some items such as a climbing rope, you must press and hold the
Grenade Threat Indicator—Hand grenades are a vital part of combat. Grenades get
thrown into your area from various locations.
Note: The arrows indicate the location of grenades landing near you.
Health System—The red damage direction arrows on your screen are the first indication
you’re taking damage. Further signs your character is close to death include heavy breathing,
heart palpitations and blurred vision.
the first few times only. Then, it’s up to you to find cover as soon as possible if these problems
occur. Doing so will allow your health to return to normal after a brief rest, provided you’re
not taking any more damage.
Use key (default: F). In the case of
Use key.
Call of Duty 2 will display a message when this happens
MOVEMENT CONTROLS
The default movement keys are as follows:
COMMANDDEFAULT KEYDESCRIPTION
ForwardWWalk forward.
BackpedalSWalk backward.
Move LeftASidestep to the left.
Move RightDSidestep to the right.
Lean LeftQLean to the left around corners.
Lean RightELean to the right around corners.
Stand/JumpSpacebarStand upright from Crouching or Prone.
Go to CrouchCCrouch from Standing or Prone.
Go to ProneCTRLLie prone from Standing or Crouched.
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Leaning
Leaning allows you to peek around corners and obstacles while minimizing your exposure to
enemy fire. This lets you check for hidden enemies, and even fire at them from relative safety.
You can still be seen and even shot while leaning, so exercise caution. You activate the Lean
controls for as long as you hold down the key. Releasing either
returns you to a centered view position.
Lean key (default: Q & E)
Stances
You’ll quickly learn that the
soldier who stands tall on the
battlefield often winds up dead.
A shrewd player will make good
use of both the Crouch and
Prone stance positions in battle
to keep cover and move without
exposing him or herself to
enemy fire. Bear in mind that while
Crouched or Prone, you’ll be harder
to hit, but won’t move as fast as when
you’re standing up. Additionally, while
Prone, you’ll move very slowly and
won’t be able to fire while moving.
Important Tip: Always use available cover! Crouching behind trees and brush can keep the enemy
from spotting you. Getting behind bulletproof objects can save you from gunfire and shrapnel.
CrouchedProneStanding
Mantle System
When you approach some obstacles, an arrow will appear on your screen indicating to hit your
Jump key (default: Spacebar) to automatically jump over the obstacle in front of you.
LOOK CONTROLS
By default, looking around in the game is controlled by the mouse. Moving your mouse from
side to side rotates your view left or right. Moving your mouse forward (away from you)
causes you to look up, while moving your mouse backward (toward you) causes you to
look down.
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The default view keys are as follows:
COMMANDDEFAULT KEYDESCRIPTION
Look UpUnboundShift your view up to see above you.
Look DownUnboundShift your view down to see below you.
Mouse LookUnboundToggle between mouse-controlled view and
keyboard-controlled view.
Center ViewUnboundReturn your view to front and center.
Free LookYesEnable mouse-controlled “free” viewing.
Invert MouseNoInvert the Y-axis of the mouse if you prefer.
Smooth MouseNoMake mouse movement less jittery.
Mouse SensitivitySliderControl the responsiveness of the mouse.
WEAPON CONTROLS
The default weapon-related keys are as follows:
COMMANDDEFAULT KEYDESCRIPTION
AttackLeft Mouse Button Fire weapon.
Toggle Aim Down the Sight Right Mouse Button Switch between Aim Down the Sight
and From the Hip firing modes.
Aim Down the SightUnboundHold down and release to switch
between Aim Down the Sight and
From the Hip firing modes.
Melee Attack/Hold BreathShiftStrike the enemy with the butt of your
gun, or when using a sniper scope, enable
Hold your Breath to help steady your aim.
Reload WeaponRReload weapon.
Throw Frag GrenadeG or Middle Mouse Throws a Frag Grenade.
Throw Smoke Grenade4Throws a Smoke Grenade.
Change Weapon1 or 2Switch between your weapons.
BinocularsBHold down to use binoculars.
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Aiming Down the Sight (ADS)
Every gun has an Aim Down the
Sight mode. This brings the
weapon up from your hip to
your face so you can look down
the sight (or into the scope, in
the case of sniper rifles). Aiming
down the sight gives you a
slight zoom effect, enabling you
to be more accurate. However,
while aiming down the sight,
you will move much slower than normal. The default toggle key for
the Right Mouse Button. You can also bind a key to hold down for ADS mode.
Aim Down the Sight is
Holding Your
Breath
The sniper scope magnifies your
smallest movements, making it
difficult to draw a bead on a
distant target. You can steady
your aim by
breath
a short time.
holding your
(default: Shift key) for
Melee Attack
When the enemy is right on top
of you, it can be difficult to aim
your weapon and defend
yourself properly. In these
situations, use your
attack
(default: Shift key) to
strike the enemy with the butt
of your weapon.
Melee
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Reloading Your Weapon
When your weapon runs out of ammunition, you will automatically reload. Watch your ammo
counter carefully! Reloading in the middle of a firefight takes time and leaves you unable to
defend yourself. You can manually reload your weapon between fights with the
(default: R key).
Reload Key
Swapping Weapons & Picking Up Items
When you see a weapon on the ground, you can swap it for one of your two main weapons.
To swap weapons, move your crosshair over the weapon, and when you see the Use Indicator,
Use Key (default: F key). You’ll drop your current weapon and pick up the new
press the
weapon. Picking up items is as simple as pointing your crosshair at the item and pressing the
Use key, or, in the case of ammunition, walking over it.
Stationary Weapons & Vehicles
To use a stationary weapon (such as an MG42) or vehicle, move toward it until you see the
Use Icon. Press the
attack command. Press the Use key again to abandon the weapon or vehicle.
Use key (default: F key) to take control. Fire the weapon with the normal
Smoke Grenades Provide Concealment
You can decide which grenade is best for the current combat situation. Once obtained,
switching to smoke grenades (default: 4 key) will provide a temporary cloud of smoke for you
and your squad to maneuver in unseen.
OTHER CONTROLS
COMMANDDEFAULT KEY DESCRIPTION
Show Objectives/ScoreTabBring up a list of your mission objectives in Single
Player and the scoreboard in Multiplayer.
UseFUse, pick up, drop off and otherwise
interact with items and vehicles.
ScreenshotF12Use this function to take an in-game screenshot.
Enable ConsoleNoSet this to Yes if you want to enable the in-game
console (accessible by pressing the tilde ~ key).
Please be advised that the console is not supported.
Please do not call Activision Customer Support with
any questions regarding this feature.
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Show Objectives/Score
Throughout your campaign, mission objectives will change. Press the Show Objectives/
Score
key (default: Tab) to show your mission objectives and give you a status on each one.
• Incomplete or in-progress mission objectives appear in green text.
• Failed mission objectives appear in red text.
• Completed mission objectives appear in gray text.
MULTIPLAYER
To play online, select the Multiplayer option from the Single Player main menu or choose the
Join Game option from the Multiplayer main menu. You’ll be presented with these choices:
Join a Game—Go to
•
the Multiplayer Server
Browser screen to
search for available
Internet or LAN-based
Multiplayer games.
Start a New
•
Server—
option to set up and host your own Multiplayer game.
•
Select Profile—This allows you to switch between player profiles.
Multiplayer Options— Adjust settings specific to Multiplayer, including data rate,
•
chat hotkeys and your player name.
Use this
•
Options—Configure your controls and adjust audio/video quality and performance
settings. Click on the subsections on the right side of the screen to see a new set of
adjustable options on the left side of the screen, then click on a setting to change it.
A list of default controls, as well as an explanation of audio and video settings is below.
Single Player—Launch Single Player Call of Duty 2 and play campaign missions.
•
•
Quit—Exit the game and return to the desktop.
Note: If an update patch becomes available for Call of Duty 2, the Auto Update option will be
displayed in the Multiplayer main menu. Choosing this option will notify you that a new patch is
available so you can download it.
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Multiplayer Options
COMMAND DEFAULTS TO DESCRIPTION
Voice Chat ZHold down this key and speak into your
microphone to send a voice message.
Vote YesF1Vote Yes on the vote currently
in progress.
Vote NoF2Vote No on the vote currently
in progress.
ChatTSend a text chat message to all the
players in the game.
Team ChatYSend a text chat message to your team
members only.
Quick ChatVBring up the Quick Chat function, which
enables you to quickly “shout” commands,
warnings, etc.
Allow DownloadingNoWhen set to Yes, you’ll automatically begin
downloading files associated with a new map
or mod when connecting to a server that
contains additional content.
Draw HUDYesToggle the compass and ammo counters on
the game screen On or Off.
Draw CrosshairYe sToggle the crosshair on the game
screen On or Off.
Connection TypeISDNSelect the correct connection speed
of your Internet connection.
Weapon MenuXBrings up the weapon menu.
Player NameUnknown SoldierEnter the name you want to use for
Multiplayer games.
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Finding & Connecting to Multiplayer Servers
Connecting to Your ISP
For Internet play, connect to
your Internet Service Provider
(ISP) before starting
Multiplayer. If you have cable
modem or DSL access, you
may have a persistent
connection and won’t need to
do anything special. See your
®
and ISP manuals
Windows
for information on how to
connect to your ISP.
Setting Your Data Rate
It’s extremely important that you set your Connection Type to match the speed of your
Internet connection. There are two options for the
the optimal rate for your bandwidth. The options are an ISDN line (default) and one for LAN,
cable modem or DSL connection.
Note: An improper data rate could result in impaired performance (i.e., high “ping” times and
“lag”) in Internet and LAN-based Multiplayer games, so be sure to set this value correctly.
Connection Type setting to send data at
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Server Listing
After selecting Join a Game, you’ll see the Server Listing screen. To see Internet servers, click
on the Source button to change the source from Local to Internet (or from Internet to Local if
you wish to play a LAN game). The server list shows the following information:
COLUMNDISPLAYEDEXPLANATION
LockedPadlock IconShows whether the server is
Password Protected.
Server TypeComputer IconShows whether the server is Windows®or
Server NameServer NameShows the name of the server.
Map NameMap NameDisplays the name of the map the server is
Number of Players# PlayersShows the current and maximum number
Game TypeTypeShows the current game type on the server.
Voice Enabled Speaker IconShows if the server supports Voice Chat.
Pure ServerCheck MarkShows if the server is pure.
Mods Hammer Icon Shows if the server is running a Mod or
PingPingShows your latency in milliseconds to the server.
Click
Refresh List to update the list of available servers.
®
Linux
, and if it is a Listen or Dedicated server.
currently playing.
of players on the server.
unofficial map.
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Server Filters
To refine your server browsing results, the server list allows you to filter out specific servers
based on common settings:
SERVER SETTING DEFAULTS DESCRIPTION
View EmptyYesSet this to No to filter out empty servers from the list.
View FullYe sSet this to No to filter out full servers from the list.
With PasswordYe sSet this to No to filter out password-protected servers
from the list.
Without PasswordYesSet this to No to filter out servers that
require no password. Useful for quickly
finding password-protected servers.
Pure Servers OnlyYesSet this to No to view non-pure servers.
Dedicated OnlyNoSet this to Yes to only view dedicated servers.
ModsAllSet this to Yes to view only modded servers. Set
to No to view only non-modded servers. Select All
to view both types.
Friendly FireAllSet this to Off to show servers with Friendly Fire turned
off. Set to On, Reflect or Shared to show servers with
those settings. Set to All to show servers regardless of
Friendly Fire setting.
KillcamAllSet this to On to show only servers with the
Killcam on. Set to Off to show servers with it
disabled. Select All to show servers regardless
of Killcam setting.
Connecting to a Specific Server
When you find a server that you like, double-click on its name to connect to it, or click once to
highlight the name and then click
Join Server.
Adding to Favorites
If you like a particular server, you may want to add it to your favorites list by clicking Add To
. You can see your favorites list by clicking the Source button to change the source
Favorites
to Favorites.
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Server Info
The Server Info button shows detailed information about the server you have highlighted in
the list, including IP address and a wide range of server settings.
Important Note: Some servers require a password to connect. A password may be entered by clicking
the Password button on the bottom of the screen.
Creating a Server
If you want to use your computer as a server, click on Start New Server from the
Multiplayer main menu. From here, you’ll be able to select the map you want the server
to run and other server options.
Server Settings are as follows:
The
Game TypeChoose from Deathmatch, Team Deathmatch, Capture the Flag,
Headquarters and Search & Destroy.
Server NameThis is the name of the server as it appears in the
Join Server browser.
DedicatedNo – Start a local server and a local client. LAN – Start a Local
Area Network-dedicated server [no local client]. Internet – Start a
dedicated server that can be seen on the Internet through the
master server.
PureEnable this option to restrict players with modified game files
from joining the server.
Maximum PlayersSet the maximum number of players on the server at one time.
Minimum PingSet the minimum ping allowed per player. Setting this to 0 means
no limit on ping time.
Maximum PingSet the maximum ping allowed per player. Setting this to 0 means
no limit on ping time.
Maximum RateSet the maximum amount of bandwidth allowed per player.
Setting this to 0 means no limit on bandwidth.
Voice ChatEnables or disables voice chat functionality. When enabled,
players can talk to each other by holding the
(default: Z key). Team games use team-only chatting.
PasswordEnter a password to restrict players from joining unless they know
the password. Passwords are case sensitive.
Voice Chat key
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Depending on the game type selected on the Server Settings screen, the Game Type
Settings
button brings up a different set of options.
GAME TYPE SETTINGS:
Score Limit (player points) Set the number of kills needed to win.
Score Limit (team points) Set the number of team points needed to win.
Time Limit (minutes)Set the time limit for the map in minutes.
Round Limit (rounds)Set the round limit for the map.
Round Length (minutes) Set the time limit for each round in minutes.
Grace Period (seconds)Set the amount of time allowed at the beginning of each
round for players to switch teams and still be allowed to play
for that round.
Capture LimitSets the number of flag captures a team must accomplish to
win the round.
Friendly IndicatorsEnable this option to add an icon over the head of teammates.
Friendly FireEnable this option to allow teammates to hurt and even kill
one another. There are four settings: On, Off, Reflect (when a
player shoots a teammate, the damage the teammate would
have taken is reflected back onto the player who shot the
teammate) and Shared (the damage is shared between the
teammate shooting and the teammate being shot).
Force RespawningEnable this option to force players to respawn after dying.
KillcamDisable this option to turn off the Killcam, which shows who
killed dead players.
Allow VotingEnable this option to allow players to use the in-game voting
system to change server options such as map and game type.
Auto-Balance TeamsEnable this option to automatically maintain an even number
of players on each team.
Allow Enemy Spectating Enable this option to allow dead players to spectate players on
the opposing team.
Allow Free SpectatingEnable this option to allow spectators to freely roam the map.
Note: By playing online, you must leave the Activision-controlled environment in Call of Duty 2.
The game’s content has been rated for Teen audiences, but the content of the game may change
during online play due to, among other things, interactive exchanges. Activision and Infinity Ward
take no responsibility for content external to the game itself.
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INFINITY WARD
Executive Producer
V
ince Zampella
Senior Engineering Lead
Jason West
Senior Design Lead
Zied Rieke
Art Lead
Michael Boon
Art Director
Richard Kriegler
Audio Lead
Mark Ganus
Design Leads
Steve Fukuda
Todd Alderman
Engineering Leads
Earl Hammon, Jr.
Francesco Gigliotti
Robert Field
Engineering
Ben Bastian
Brian Langevin
Bryan Pearson
Chad Barb
Earl Hammon, Jr.
Francesco Gigliotti
Hyun Jin Cho
Jason West
Joel Gompert
Jon Shiring
Richard Baker
Robert Field
Sarah Michael
Additional Engineering
Brent Mcleod
Bryan Kuhn
Chad Grenier
Jiesang Song
Mackey McCandlish
Preston Glenn
Level Design &
Gameplay Scripting
Brent Mcleod
Brian Gilman
Chad Grenier
Geoff Smith
Jon Porter
Keith “Ned” Bell
Mackey McCandlish
CREDITS
Mohammad “BadMofo” Alavi
N
athan Silvers
Preston Glenn
Rodney Houle
Roger Abrahamsson
Steve Fukuda
Todd Alderman
Zied Rieke
Animation
Ursula Escher
Chance Glasco
Mark Grigsby
Paul Messerly
Zach Volker
Harry Walton
Lei Yang
Technical Animation
Richard Cheek
Eric Pierce
Environmental Art Lead
Chris Cherubini
Art
Brad Allen
Peter Chen
James Chung
Joel Emslie
Chris Hassell
Jeff Heath
Oscar Lopez
Taehoon Oh
Sami Onur
Velinda Pelayo
Richard Smith
Jiwon Son
Theerapol Srisuphan
Visual Effects
Robert A. Gaines
Concept Art
Brad Allen
Paul Messerly
Additional Art/Animation
Michael Anderson
Jason Boesch
Josh Lokan
Steven Giesler
MANAGEMENT
CEO
Grant Collier
CCO
Vince Zampella
CTO
Jason West
Producer
E
ric Riley
Associate Producer
Eric Johnsen
Associate Producer
Patrick Lister
Associate Producer
Dan Smith
System Administrator
Bryan Kuhn
Office Manager
Janice Turner
Senior Recruiter
Michael Nichols
Executive Assistant
Lacey Bronson
MUSIC
Original Score
Graeme Revell
Mixing
Mark Curry
Sound Design
Mark Ganus and Earbash Audio Inc.
SCRIPT
Scriptwriting
Michael Schiffer
Additional Scriptwriting
Steve Fukuda
Zied Rieke
Testers
Winyan James
Alexander Sharrigan
Kevin Pai
Clive Hawkins
Ed Harmer
Vaughn Vartanian
Voice Direction/Dialog Engineering
VOICE
Keith Arem
Additional Voice Direction
Steve Fukuda
Voice Editing/Integration
Linda Rosemeier
Additional Voice Editing
Mauricio Balvanera
Recording Facilities
PCB Productions
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Casting & Signatory Services
Digital Synapse
Voice Talent
Michael Cudlitz
R
ick Gomez
Frank John Hughes
James Madio
Ross McCall
Rene Moreno
Richard Speight, Jr.
Josh Gomez
Jack Angel
David Cooley
JD Cullum
Harry Van Gorkum
Michael Gough
Mark Ivanir
Matt Linquist
John Mariano
Noland North
Chuck O'Neil
Phil Proctor
Ciaran Reilly
John Rubinow
Hans Schoeber
Thomas Schumann
Julian Stone
James Patrick Stuart
Courtnay Taylor
Kai Wullf
Models
David Mutchler
Jarom Ellsworth
John Dugan
Frank Klesic
David Adkisson
Spiro Papastathopoulos
Chris Cherubini
Preston Glenn
Grant Collier
Richard Smith
Chance Glasco
Paul Messerly
Mohammad Alavi
Alex Sharrigan
Michael Boon
Jon Porter
Joel Emslie
Eric Johnsen
Frank Gigliotti
Harry Walton
Eric Pierce
Diana Dencker
olfe
Chris W
John Schwabl
Abe Schevermann.
Historical/Military Advisors
Emilio Cuesta
John Hillen
Hank Keirsey
Mike Philips
Production Babies
Baby Kyle Zampella and Mother Brigitte
B
aby Dakota Volker and Mother Staci
Baby Alexandra West and Mother Adriana
Baby Ella Chung and Mother Julie
B
aby Triplets: Angela, Emma, Thaine
Lyman and Mother Terri
Focus Group Test
Derek Canaday, Cameron Woodpark
Raine Wolt, David Perlich, Greg Nelson
Milton Valencia
ACTIVISION
PRODUCTION
Producer
Ken Murphy
Associate Producers
Eric Lee
Ian Stevens
Steve Holmes
Production Coordinators
Patrick Bowman
Nathaniel McClure
Peter Muravez
Production Testers
Joshua Feinman
Rhett Chassereau
VP, North American Studios
Mark Lamia
Executive Producer
Thaine Lyman
Head of Worldwide Studios
Chuck Huebner
GLOBAL BRAND MANAGEMENT
Brand Manager
Richard Brest
Associate Brand Manager
Tim Henry
Associate Brand Manager
Ryan Wener
Director, Global Brand Management
Kim Salzer
, Global Brand Management
VP
Dusty Welch
Head of Global Brand Management
Robin Kaminsky
Senior Publicist
Mike Mantarro
Publicist
Maclean Marshall
Public Relations
Neil Wood and Jon Lenaway
Step 3 Productions
Junior Publicist
Megan Korns
Director, Corp. Communications
Michelle Schroder
Sr. VP, North American Sales
Maria Stipp
Director, Trade Marketing
Steve Young
Trade Marketing Manager
Celeste Murillo
CENTRAL TECHNOLOGY
Senior Manager
Edward Clune
Installer Programmer
Mike Restifo
CENTRAL LOCALIZATIONS
Vice President,
Studio Planning and Operations
Brian Ward
Senior Localization Manager,
Central Localizations
Tamsin Lucas
Central Localizations Supervisor (US)
Stephanie O'Malley Deming
Localization Project Manager
Doug Avery
Localization Tools and Support
Provided by Xloc Inc.
INFORMATION TECHNOLOGY
Vice President, IT
Neil Armstrong
IT Technician
Ricardo Romero
QUALITY ASSURANCE/
CUSTOMER SUPPORT
Project Lead
Erik Melen
Senior Project Lead
Glenn Vistante
QA Senior Manager
Marilena Rixford
Floor Lead
Sean Berrett
SP Coordinator
Edward Highfield
MP Coordinator
Dino R. LaMana
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Database Manager
Giancarlo Contreras
Testers
John Aguado
B
rendan Bencharit
Jonathan Butcher
Eric Cacioppo
Dov Carson
Chris Cheng
Claude Conkrite
Travis Cummings
Anthony Flamer
Victor Gonzalez
Michael Harris
Michael Hutchinson
Kenneth Kerr
Adam Luskin
Albert Moore Jr
Aaron Mosny
Sean Olson
David Rojas
Ricardo Reyes
Jason Yu
Cash Russell
Kobie Cabral
Cristalle Kishi
Doug Berry
Nathan Kinney
Nick Hayworth
William Whaley
Aldo Sarellano
Charles Hunter
Mario Hernandez
Melody Villaflores
Seth Rotkin
Wolf Jehle
External Test Coordinator
Chad Siedhoff
Network Sr. Lead
Chris Keim
Network Lead
Francis Jimenez
Network Testers
Kirk McNesby
Jessie Jones
Nicholas Borunda
Chris Freire
Warren Patten
Eric T Sears
Matthew Fewtrell
Ken Prush
Compatibility Sr. Lead
Neil Barizo
Sr. Compatibility Technician
Chris Neal
Compatibility Testers
Sean Olson
J
ohn DeShazer
Jason Sa
Senior Manager,
Code Release Group
Tim Vanlaw
Lead, Code Release Group
Jef Sedivy
CRG Floor Lead
Kimberly Park
CRG Testers
Eric Stanzione
Dan Saffron
Randy Coffman
Ray Avila,
Naomi Palermo
Neil Khurana
Calvin Cameron
Ram Pitchumani
Localizations Project Lead
Scott Kiefer
Night Crew Senior Lead
Jeffry Moxley
Night Crew Manager
Adam Hartsfield
Localization Floor Lead
Kai Hsu
Localizations Testers
Alex J Han
Berson Lin
Brian Jenkins
Jonathon Manimtim
William Kempenich
Justin Reid
Joel McWilliams
Bryan Papa
Ronald Ruhl
Jeff Mitchell
Diego Raya
Donald Foley
Customer Support Lead,
Phone Support
Gary Bolduc
Customer Support Lead,
E-mail Support
Michael Hill
INFINITY WARD
SPECIAL THANKS
Melissa Burkart, Louis Felix, Ryan Michael,
Ken Turner, American Society of Militar y
History, Long Mountain Outfitters of
Henderson, Nevada, Rusty Spitzer, Central
Casting, The Ant Farm, Len Lomell and the
Army Rangers, IW Nation and
all our beloved fans.
INFINITY WARD
VERY SPECIAL THANKS
To the men and women around the world
who gave their lives in defense of our
freedoms, we will never forget you.
ACTIVISION SPECIAL THANKS
Mike Griffith, Ron Doornick, Kathy
Vrabeck, Chuck Huebner, Robin Kaminsky,
Sam Nouriani, Brian Pass, Jonathan Moses,
Glenn Ige, Doug Pearson, Danny Taylor,
Eain Bankins, Letty Cadena, Bryan
Jury,Peter Muravez, Jeremy Monroe,
Kekoa Lee-Creel, Taylor Livingston
ACTIVISION
VERY SPECIAL THANKS
“Rangers Lead The Way”
Len “Bud” Lomell
Chapter Briefing Historical Images
provided by Jeff Hardy and Lauren Ulin
at Floor 84 Studio. Stock footage movies
provided by Military Channel. Narrator
recorded at Little Big Room courtesy
of Marshal Lowman, Brad Gilderman,
Aaron Lepley.
“Address at the US Ranger Monument –
Commemorating the 40th Anniversary of
D-Day. Pointe du Hoc, Normandy, France”
Speech courtesy of
Regan Presidential Library
“Order of the Day” Speech courtesy of
Courtesy Dwight D. Eisenhower Library
Ghost Wings Publications
Introduction Cinematic provided by
The Ant Farm
, Lisa Riznikove,
Rob Troy
Paige Bharne
19
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CUSTOMER SUPPORT
You should read through the manual and the Readme file on the CD before contacting
Activision Customer Support.
Additionally, if you have Internet access, search our troubleshooting database at:
http://www.activision.com/support.
Please ensure that your computer system meets the minimum system requirements that are
listed on the bottom of the box.
Our Customer Support representatives will not be able to help customers whose computers do
not meet the requirements.
So that we can better help you, please have the following information ready:
• Complete product title (include version number)
• Exact error message reported (if any) and a brief description of the problem
®
• Your computer’s processor type and speed (e.g., Pentium
™
XP 1500+ processor)
Athlon
• Amount of RAM
• Make and model of your video and sound cards (e.g., ATI
GeForce FX series)
• Make and model of your CD-ROM or DVD-ROM drive (e.g., Samsung SC-140)
• Operating system
Note: Please do not contact Customer Support for hints/codes/cheats; only technical issues.
Internet: http://www.activision.com/support
4 1.5 GHz or
®
Radeon 9800 or all Nvidia
®
Our support section of the web has the most up-to-date information available, including
patches that can be downloaded free of charge. We update the support pages daily so please
check here first for solutions.
By going to the Find Answers section and selecting the platform/game you are inquiring about
you can view the top solutions for the game to date.
If you don’t find your question/solution there, try inputting a keyword into
the search.
20
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If you cannot find an answer to your issue, you can submit a question/incident to us using the
online support form. A response may take anywhere from 24–72 hours depending on the
volume of messages we receive and the nature of your problem. During the first few weeks of
a game release and during holiday seasons the response time may take a little longer.
Note: Internet support is handled in English only.
Note: The multiplayer components of Activision games are handled only through the Internet.
Phone: (310) 255-2050
You can call our 24-hour voice-mail system for answers to your most frequently asked
questions at the above number. Contact a Customer Support Representative at the same
number between the hours of 9:00 am and 5:00 pm (Pacific Time), Monday through Friday,
except holidays. When calling please make sure you are in front of your computer with the
power on and have all the necessary information as listed above at hand.
Please do not send any game returns directly to Activision without first contacting Customer
Support. It is our policy that game returns/refunds must be dealt with by the retailer or online
site where you purchased the product. Please see the Limited Warranty contained within our
Software License Agreement for warranty replacements.
Register your product online at www.activision.com
IMPORTANT - READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE “PROGRAM”) IS SUBJECT TO THE SOFTWARE
LICENSE TERMS SET FORTH BELOW. THE “PROGRAM” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT,
THE ASSOCIATED MEDIA,ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY
AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE
PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM,YOU ACCEPT THE TERMS OF THIS
LICENSE WITH ACTIVISION, INC. (“ACTIVISION”).
LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the non-exclusive, nontransferable, limited right and license to install and use one copy of the Program solely and exclusively for your
personal use. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable,
Activision’s licensors. The Program is licensed, not sold, for your use. Your license confers no title or ownership in the
Program and should not be construed as a sale of any rights in the Program. All rights not specifically granted under
this Agreement are reserved by Activision and, as applicable, its licensors.
LICENSE CONDITIONS
You agree not to:
• Exploit the Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer
gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit
you to make the Program available for commercial use; see the contact information below.
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the
express prior written consent of Activision.
• Use the Program, or permit use of the Program, in a network, multi-user arrangement or remote access
arrangement, including any on-line use, except as otherwise specifically provided by the Program.
• Use the Program, or permit use of the Program, on more than one computer, computer terminal, or workstation at
the same time.
• Make copies of the Program or any part thereof, except for back up or archival purposes, or make copies of the
materials accompanying the Program.
• Copy the Program onto a hard drive or other storage device; you must run the Program from the included CD-ROM
(although the Program itself may automa
installation in order to run more efficiently).
• Reverse engineer, derive source code, modify, decompile, or disassemble the Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Export or re-export the Program or any copy or adaptation thereof in violation of any applicable laws
or regulations.
OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program and any and all copies
thereof are owned by Activision or its licensors. The Program is protected by the copyright laws of the United States,
international copyright treaties and conventions and other laws. The Program contains certain licensed materials and
Activision’s licensors may protect their rights in the event of any violation of this Agreement. You agree not to remove,
disable or circumvent any proprietary notices or labels contained on or within the Program.
LIMITED WARRANTY: Activision warrants to the original consumer purchaser of the Program that the recording
medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from
the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees
to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product,
postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision. In
the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal
or greater value. This warranty is limited to the recording medium containing the Program as originally provided by
Activision and is not applicable to normal wear and tear
defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly
limited to the 90-day period described above.
AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR
EXCEPT
WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE OR NON-INFRINGEMENT,AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING
ON OR OBLIGATE ACTIVISION.
Please refer to Warranty procedures relating to your country of residence from the lists below.
tically copy a portion of the Program onto your hard drive during
. This warranty shall not be applicable and shall be void if the
23
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In the U.S.
When returning merchandise for replacement please send the original product disks only in protective packaging
and include:
1. A photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running
the product
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase,
please include a check or money order for $10.00 U.S. per CD replacement or $15.00 U.S. per DVD replacement.
Note: Certified mail is recommended.
In the U.S. send to:
Warranty Replacements
Activision, Inc.
P.O. Box 67713
Los Angeles, California 90067
In Europe:
When returning merchandise for replacement please send the original product disks only in protective packaging and
include:
1. A photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running
the product
4. If you are returning the product after the 90-day warranty period, but within one year after the date of
purchase, please include a cheque or money order for £6.00 sterling per CD replacement or £9.00 sterling per
DVD replacement.
Note: Certified mail is recommended.
In Europe send to:
WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., Parliament House, St Laurence Way, Slough, Berkshire, SL1 2BW, United Kingdom.
Disc Replacement: +44 (0) 870 241 2148
In Australia:
For all Warranty replacements, please return to the store of purchase along with your receipt or proof of purchase.
If you are returning the software product after the 90-day warranty period, but within one year after the date of
purchase, please contact Activision on 02 9869 0955. Note: No returns will be issued unless you have contacted
Activision first.
If an Activision representative advises you that your game is valid for a return, please return the original software
product disc to:
Australia send to:
In
Activision Asia Pacific, Level 5, 51 Rawson St Epping, NSW 2121, Australia and include:
1. A Photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the
software product.
4. Please include a cheque or money order for AUD $25 per CD replacement (subject to availability).
LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO
PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND,TO THE EXTENT PERMITTED BY LAW,
DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS
PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS
AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS
AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC
LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
24
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TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you
fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program and all of its
component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private
expense and are provided as “Commercial Computer Software” or “restricted computer software.”Use, duplication or
disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in
subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as
set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR
52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica,
California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically
enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate
equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may
otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers,
directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from
your acts and omissions to act in using the Product pursuant to the terms of this Agreement
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties
and supersedes all prior agreements and representations between them. It may be amended only by a writing
executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision
shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement
shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements
between California residents entered into and to be performed within California, except as governed by federal law
and you consent to the exc
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard,
Santa Monica, California 90405, USA, (310) 255-2000,Attn. Business and Legal Affairs, legal@activision.com.
lusive jurisdiction of the state and federal courts in Los Angeles, California.
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