Welcome to Mixcraft 10, a powerful recording DAW software offering the tools and
performance power to create professional music and video projects... easily!
ABOUT THE MANUAL
This manual was written to provide a full walkthrough of the steps that an artist may
encounter when using Mixcraft. It manual provides a range of step-by-step instructions
and explanations of all of Mixcraft’s features. We’ll also throw in some helpful tips
“outside-the-box” tips along the way.
Blue underlined text indicates links to other sections of this manual. Italicized text
usually means we’re referring to an onscreen control or dialog text or a key on your
computer’s QWERTY keyboard.
CHECKING FOR UPDATES
Acoustica periodically provides updates to software. You can easily obtain these updates
through Acoustica’s website. To check for updates, go to the
Help
menu at the top of the
screen and choose
Check For Update...
Mixcraft 10 User Guide
Last updated 2023.06.22
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ADDITIONAL HELP
We’ve made a heck of an effort to include as much Mixcraft 10 information as possible in
this manual, but if you get stumped, we encourage you to check out the Mixcraft
Knowledge Base or contact Acoustica Tech Support.
Additionally, the Mixcraft User Forums contain tons of useful archived information and
support not only from the Acoustica tech support staff, but seasoned Mixcraft users.
Welcome to the Acoustica family... we hope you’ll enjoy Mixcraft 10 and make some
great music (and video) along the way!
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AUDIO HARDWARE SETUP
In order to record audio, your computer will need to be set up for audio input with
appropriate recording hardware.
CHOOSING COMPUTER AUDIO HARDWARE
Dedicated audio interfaces for music production are designed to handle high-quality
recording and playback of multiple audio channels. Many audio interfaces include highquality onboard mic preamps and instrument inputs as well as MIDI input and output.
Generally speaking, these are the best choice for a small- or medium-sized music studio
as they include everything you’ll need for recording with a computer.
AUDIO INTERFACE TYPES
We recommend an interface that uses a USB connection; as of this writing, Firewire and
PCIe audio hardware have largely been phased out (anyone wanna buy my FireStudio
Project for cheap?!?). Thunderbolt is a high-speed connection used in some high-end
audio hardware, but at the time of writing, it’s mainly a Mac thing and hasn’t gained a
foothold in the Windows world.
CHOOSING AN AUDIO DRIVER
The audio driver is the “go-between” software that allows audio hardware to
communicate with Mixcraft. Mixcraft supports three types of audio drivers:
• ASIO
• WaveRT
• Wave
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If you are playing virtual instruments or want to monitor recordings as they’re made,
you’ll need to use a low latency setting along with audio hardware and a computer that
are up to the task. ASIO drivers offer the best performance, followed by WaveRT. If no
other drivers are supported, choose Wave.
SETTING AUDIO DRIVER TYPE AND LATENCY
When Mixcraft is first launched, it’s important to ensure that the audio latency is
optimally set. Ideally, using a very low latency setting is best, as it results in little or no
audible delay when playing virtual instruments or recording using software monitoring.
Your computer’s processor speed and amount of RAM, as well as your audio system or
sound card all affect audio playback and recording performance. Optimally adjusting
your sound device will be a balancing act between latency versus gapping or breaks in
continuous sound. If you are recording audio using Mixcraft’s built-in monitoring or
playing virtual instruments, you’ll need to adjust your latency response properly. Audio
driver and latency settings as set as follows:
1. Click
File > Preferences...
or the gear icon in the top menu strip.
2. Click on the
Sound Device
tab.
3. Wave RT is the default audio driver. If you have a slower computer, you may need to
increase the latency setting.
4. If you’re using Windows 7 or 8, you may be able to click
WaveRT Exclusive Mode
.
Depending on your computer’s speed and power, this mode will allow down to three
milliseconds of latency. In this mode, other programs will lose audio capability when
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Mixcraft is running. You may need to restart other programs to get their audio back.
WaveRT exclusive mode is the best way to use every last ounce of computing power.
5. If you don’t have WaveRT, the next best option is ASIO. If it’s grayed out, go to your
sound device or sound card manufacturer’s website and install the latest drivers. Click on
the ASIO Device flip menu and choose the sound device or sound card you wish to use.
You can adjust the settings of the ASIO device by clicking “Open Mixer.” Each ASIO driver
is implemented differently; consult the manual or help for your sound device in order to
optimize the latency setting. Ensure that
Default Output (Playback)
is set to the correct
device so you’ll hear audio properly.
6. If you don’t have Vista or an ASIO option enabled, select
Wave
. To reduce latency,
decrease the
Number Of Buffers
and reduce the
Buffer Size
. The
Latency
field will update
- this will entail a bit of trial and error as adjustments are made. Click OK, then check the
quality of audio playback. A setting of 100 milliseconds or less is tolerable; lower settings
of 20 milliseconds or less are preferred.
WINDOWS AUDIO DEVICE FORMATS
TypeNotes
WaveRTThe default option. Latency down to 20 milliseconds.
WaveRT
Exclusive
Takes over the computer’s audio, but will work down to three milliseconds of latency. This
option is available when WaveRT is selected. Audio from other programs and Windows will
not work at the same time that you are in this mode.
ASIOBest for playback and recording synchronization. Must have a supported ASIO driver for
your sound device.
WaveOnly use if absolutely necessary.
COMPUTER SPEED CONSIDERATION
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If you have a slower computer and experience audible breaks in audio recording or
playback, you may need to increase the latency setting. Alternatively, you may need to
purchase a higher-performance sound card or audio system designed with music
recording and playback in mind. Changing the latency will depend on what type of audio
driver is used. See the
Choosing An Audio Driver Type
section on the previous page for
more information. Another effective speed enhancement is to defragment your hard
drive or purchase a new hard drive. (Old hard drives can get slow with age.)
Notice the CPU meter on the lower right corner of Mixcraft. This indicates the amount of
CPU resources used by Mixcraft compared to the entire computer’s CPU usage.
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QUICK START
“I don’t wanna read this big ol’ manual now, I wanna rock!” (or thereabouts). Don’t
worry, we’ve got ya covered. In the sections that follow, we’ll show how to play audio
clips from Mixcraft’s huge included library, record audio and MIDI tracks, and add effects.
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LOAD AND PLAY AN AUDIO CLIP
To launch Mixcraft, double-click the Mixcraft 10 icon on the desktop. We’ll begin by
dragging an audio clip of a bass line into the Main Window - that’s the big gray grid
where clips of audio, MIDI, and video playback are.
Click the
Library
tab at the bottom of the arrange window, then click the
Library
pop-
menu and select
Loops
. Now click the
Sort By
pop-up menu and select
Song Kit
. You’ll
see a list of song styles below; select
12-8 Blues
. In the list of loops on the right, you’ll
see
Bass 12 Bars
. Click and drag this to bar 1 of
Audio Track
in the empty gray grid
(beneath the word
Start)
. While hovering a loop over the grid in the Track View window,
you’ll notice two tiny yellow triangles; this is called the Caret.
The Caret indicates where clips will land when the mouse button is released. It also
indicates where playback or recording begins. Once you’ve dropped the audio into place,
a dialog box will open and ask:
“Use Best Sounding Project Tempo, Key & Time
Signature?”
We’ll explain exactly what this means later on, but for now, click
Yes
.
Once you’ve dropped a loop into the main grid, it creates a “Clip.” Clips are the
rectangular audio, MIDI, or video “building blocks” in the main grid. The Main Grid
window should look something like this:
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Click the green play arrow button in the transport section to hear the bass clip play; click
a second time to stop playback, or press the space bar to start or stop playback.
If the clip begins playing somewhere in the middle, click the mouse near the number 1 in
the timeline (the numbered line at the top of the Main Grid window). This will relocate
the Caret, thereby changing the playback start.
Try dragging different types of loops into the Main Grid on separate audio tracks. Mixcraft
will automatically match the tempo and key signature of the audio, making it super easy
to create music! If you run out of audio tracks, create more by clicking
+Track>Insert
Audio track
at the top of the Track List.
If you’d like a section to loop during playback, drag the mouse in the timeline at the top
to create a purple highlight area, then click the Loop button in the transport area. The
button will turn blue, indicating that loop mode is active. Click it again to disable looping.
(Pressing the L button also toggles looping.)
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Right On Track
You may notice that Mixcraft won’t allow you to drop the loop on a track with a little
keyboard icon; that’s because these are MIDI tracks. Make sure to drag audio loops to
audio tracks, i.e. tracks with a little speaker icon. Mixcraft actually has a number of
different track types optimized for different purposes, but while we’re in “quick
startville,” we’ll just concern ourselves with audio tracks, that play digitized audio, and
MIDI tracks, that play note on/off messages.
Jargon Alert: The “>” Sign
Throughout this manual, when you see something like +Track>Insert Audio, the “>”
sign usually refers to a sequence of actions. Think of it as a shorthand for, “click
this>then this> then this.”
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RECORDING AN AUDIO TRACK
Select a blank audio track in the Track List at the left side of the screen. Existing blank
audio tracks will already be named
Audio Track
and have a loudspeaker icon beneath the
name. If there aren’t any blank audio tracks in the Track List, create new ones by clicking
the
+Track
button at the top of the Track List and selecting
Insert Audio Track
.
Click on the audio track you’d like to record on; the track will highlight. Now choose the
recording input source by clicking the down arrow to the right of the
Arm
button.
Depending on your audio hardware, this list may appear differently, but the idea is to
select the hardware input you’ll be plugging a mic or instrument into. In the example
below, we’ve chosen the left channel (i.e. input 1) of a two-channel audio device.
If you’re recording a mono signal, click the sound device followed by
Left
or
Right
depending on where you’ve plugged into the audio device. If you’re recording in stereo
with simultaneous left and right inputs, select
Stereo
. Pay close attention to this setting,
because it’s easy to accidentally record mono input sources (e.g., lead vocals, bass
guitar, etc.) as a stereo file if you’ve set this incorrectly. It won’t hurt anything, but you’ll
unnecessarily waste hard drive space.
After selecting the input, click the track’s
Arm
button. The
Arm
button will turn red,
letting you know Mixcraft is ready to record. Now send some audio through the input to
verify that the correct input was chosen. You should see the meters moving on- screen
on the recording track.
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When a track is armed, the volume slider turns into a red recording input level adjuster.
Move the slider to adjust the recording input level. If peaks send the meter into the red,
back off the level. Ideally, the input signal should nominally sit in the green-to-yellow
area.
Important Note: If you’re using an audio device with an ASIO driver (you can check in
File>Preferences>Sound Device
), the volume slider disappears when the track is armed
for recording. This is because ASIO recording drivers do not support input level
adjustment in software. To set the proper recording input level, you’ll need to use either
the input level on your audio hardware, or if it doesn’t have one, you should be able to
set the recording level using the output level control on an external preamp or channel
strip.
In order to record in time with a project’s tempo, you’ll most likely want to record with a
metronome. To turn on the metronome, click the metronome button in the middle of the
transport. It looks like, well, a metronome.
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Check the
Recording
box. This means the metronome will click during recording.
Checking the
Playback
box makes it click during playback, but we can leave this off for
now. If it’s not already checked, check the
Recording Count-In Measures
box. Upon
pressing the Record button, this gives a “countdown” before recording begins. The
number selector lets you choose the length of the countdown - 1 bar usually provides
enough time. Hit
OK
when you’re done. Once you’ve configured the metronome, you can
quickly toggle it on and off by pressing the M key on the computer keyboard.
Almost there! Let Mixcraft know where to begin recording by positioning the Caret in the
grid. This can be done by either clicking on the timeline at the top of the main window or
by clicking anywhere in the Main Grid. We recommend positioning the Caret on an exact
number in the timeline (e.g., 1, 2, 3). Setting the
Snap
setting at the top of the screen to
Snap To Grid
will simplify positioning the Caret.
Now it’s time to grab that microphone or guitar and let it rip. If you want to monitor the
recording source during recording, click the little speaker icon (directly to the left of the
Mute button).
Here we go. Click the red
Record
button in the transport (the one with the red dot), wait
four clicks for the recording to begin, and record something! When you’re done, click the
Record button again to stop (you’ll notice the red circle turns into a square while
recording), or just press the space bar. It should look something like this:
Congratulations, you’ve made your first Mixcraft audio recording!
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RECORDING A MIDI TRACK
Unlike an Audio Clip, which contains digitized sound data, a MIDI Clip contains no actual
audio data. Think of a MIDI Clip as a sort of computerized player piano ... a MIDI Clip
primarily contains on/off messages saying, “hey computer instrument, please play these
notes at this time!”
There are a number of ways to create MIDI clips, but the most common way is to plug in
a USB MIDI controller keyboard, press the Record button, and tickle the ivories
(plastics?). If you have a USB MIDI controller, plug it into an available USB port on your
computer. If you don’t have a USB keyboard controller, you can input notes direct from
the computer’s keyboard using
Musical Typing
. This can be toggled on and off by going
to the
View
menu at the top and selecting
Musical Typing
, or by using the key shortcut
[CTRL]+[ALT]+K. Musical typing uses the computer’s QWERTY keyboard to play musical
notes. When activated, the layout shows the mini music keyboard below including
octave, transpose, velocity, and other relevant parameters. For more information, check
out the “Musical Typing Keyboard (MTK)” section.
Now that we’re playing some kind of keyboard, we’ll select one of Mixcraft’s built-in
Virtual Instruments. A Virtual Instrument is like having a keyboard instrument that lives
inside the computer. Nifty, right?
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First, create a new virtual instrument track. Click the
+Track
button at the top left, and
select
Insert Virtual Instrument Track
. Now click the track’s piano keyboard icon. This
opens a dialog box where instruments can be selected:
We’ll go with our old friend
Acoustic Piano
, but feel free to scroll through the list and
choose something saucy, like
Space Walk
. Once you’ve made your selection, click on the
red X in the upper right corner.
There’s Already A Piano, Man
New MIDI Tracks default to an acoustic piano sound, so you really don’t need to select an
instrument to play MIDI notes, but we thought you might want to know so you wouldn’t
be stuck with all piano, all the time!
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Before we record a MIDI performance, let’s turn on Mixcraft’s metronome. This lets you
play in time with the project’s tempo. To turn on the metronome, click the metronome
button in the middle of the transport:
Check the
Recording
box to make the metronome click during recording. Checking the
Playback
box makes it click during playback, but we can leave this off for now. If it’s not
already checked, check the
Recording Count-In Measures
box.
Upon pressing the
Record
button, this gives a “countdown” before recording begins. The
number selector lets you choose the length of the countdown. Unless your computer and
MIDI keyboard are really far away from each other, choosing 1 bar should provide
enough time to get those fingers poised. Hit
OK
when you’re done. Once you’ve
configured when the metronome plays, you can quickly toggle it on and off by pressing
the M key on the computer keyboard.
We’re almost there! Let Mixcraft know where to begin recording by positioning the Caret
in the grid. This can be done by either clicking on the timeline at the top of the main
window or by clicking anywhere in the Main Grid. We recommend positioning the Caret
exactly on a number (e.g., 1, 2, 3).
To simplify positioning the Caret, make sure
Snap To Grid
is selected in the
Snap
menu at
the top of the screen.
Make sure the track is armed for recording - if it’s not red, click on it. Now click the red
Record
button in the transport (that’s the one with the red dot), wait four clicks for the
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recording to begin, and lay down the rock. When you’re done, click the
Record
button
again to stop (you’ll notice the red circle turns into a square while recording), or just hit
the space bar. You should see something like this:
To create more MIDI tracks, select empty tracks in the Track List on the left of the screen
and add more instruments as described above.
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ADDING AN EFFECT TO AN AUDIO
CLIP OR VIRTUAL INSTRUMENT
TRACK
Mixcraft 10 includes a large suite of real-time audio effects that can be applied to audio
clips or virtual instruments. These are usually referred to as “plug-ins.”
To add a plug-in effect, click on an Audio Track or Virtual Instrument track (if it’s an audio
track, make sure it has associated audio clips in the grid). Now click the track’s
fx
button.
The
fx
button will turn blue to indicate that you’re in effects select mode and the dialog
window opens:
Click
<Select An Effect>
. A drop-down menu will display a whole gaggle of effects;
choose one that sounds fun. For this example, we’ll choose
TB Reverb
. Once an effect is
selected, the
fx
button turns purple.
At this point, you could just click the X at the right of the menu bar and be off on your
reverbin’ way, but most likely you’ll want to change the default settings. Mixcraft plug-
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ins include factory preset settings - to try out the factory preset settings, click on the
downward arrow in the
Preset
list.
To edit the plug-in settings, click the
Show
button to view a plug-in’s user interface.
This opens up the TB Reverb user interface where you can set its parameters to your
liking. Pressing the Play button in the transport lets you hear parameter changes in realtime. (We recommend using
Loop
Mode for more convenient previewing.)
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REGISTRATION
When Mixcraft is purchased, you'll automatically be registered. Once installed and
launched for the first time, you'll see the Mixcraft login window where you'll need to
enter your email address and Acoustica account password.
Your computer only needs to be online the first time you launch - after that you
can unplug the internet, smash your modem with a ball peen hammer, discontinue
service with your ISP provider, etc... Mixcraft will keep on tickin', we promise!
With that said, from time to time, Mixcraft will perform automatic updates, occasionally
we might throw free sound and loop material your way, AND you'll have access to the
awesome built-in Mixcraft store where you can easily make in-app purchases of virtual
instruments, loop collections, and more, so we recommend keeping your computer
online - we predict this internet thing is gonna be pretty popular! (See the Store Tab
section for more information.)
MIXCRAFT RECORDING STUDIO DEMO
If you've downloaded and installed the
Mixcraft Recording Studio
demo, it will run in trial
mode for 14 days, so you’ll want to register as soon as possible for full functionality.
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Following the 14-day trial period, you'll see the window above where you can click
Buy
to
purchase full versions of Mi
xcraft 10 Recording Studio or Mixcraft 10 Pro Studio
.
You can also click the
Buy Now
button at any time during the trial period to display the
online purchase window and immediately upgrade Mixcraft to full functionality.
THANK YOU FOR CHOOSING MIXCRAFT 10!
Your support and patronage help us to continually improve Mixcraft. Enjoy! - The
Acoustica Team
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MIXCRAFT MAIN WINDOW
REFERENCE
Think of this section as
what
you’ll come across when using Mixcraft. Later chapters will
explain
how
to accomplish tasks in Mixcraft in detail. Blue italicized text indicates
clickable links that jump to sections with further information.
MAIN WINDOW
This is where you’ll spend most of your time in Mixcraft. We’ll explain each of its sections
below.
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MENUS
Basic menus for accessing many Mixcraft functions.
TRACK HEADER
Button shortcuts atop the Track List allow the creation of new tracks, enabling the Master
Track, and viewing and hiding the Performance Panel.
MAIN WINDOW TOOLBAR
The Main Window Toolbar contains button shortcuts for many frequently used functions
and parameters. Here, we’ll go over its functions, buttons, and tools.
NEW PROJECT
Opens a new project.
LOAD PROJECT
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Loads an existing project.
ADD SOUND
Adds audio or MIDI files to a project on the currently selected track at the current Caret
position.
SAVE PROJECT
Saves the current project.
MIX DOWN TO AUDIO FILE
Mixes the current project to a WAV or MP3 file.
UNDO
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Cancels the last operation. The same as pressing [CTRL]+Z.
REDO
Restores the last operation. The same as pressing [CTRL]+Y.
ZOOM IN
Widens the horizontal view of the Main Clip Grid (i.e. clips become larger).
ZOOM OUT
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Shrinks the horizontal view of the Main Clip Grid (i.e. clips appear smaller).
MIDI LEARN
Toggles MIDI Learn mode for hardware controller assignment (See Using Generic MIDI
Controllers and Control Surfaces).
PREFERENCES
Opens Mixcraft’s
Preferences
window.
CLIP AUTOMATION VIEW
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This pop-up shows the type of clip automation currently displayed. For more information
about clip automation, see the “Clip Automation” section in Automation and
Controller Mapping.
SNAP SETTING
The Snap setting acts as a quantize control for the placement of all elements in the Main
Clip Grid including the playhead, markers, and clips, as well as moving, cutting, pasting,
etc. Snap simplifies the process of keeping clips and markers exactly on bar and beat
lines. To set the Snap resolution, click on the Snap setting drop-down and select a time
division setting.
The characters on the right side are shortcut keys for quickly changing the Snap setting.
These work only from the numbers directly above your computer’s QWERTY keyboard;
they won’t work from the 10-key numeric keypad. The tilde (
Off
shortcut) is located next
to the number 1 key at the top of your keyboard. Tilda Swinton, on the other hand, is
currently at the hairdresser in Beverly Hills getting her hair bleached.
Note:
Holding down the [SHIFT]key temporarily bypasses the
Snap
setting, allowing clips
to be position freely.
How the Snap Setting Affects the Clip Grid
You may have noticed that Mixcraft’s horizontal view size is zoomed, and the Main Clip
Grid increment lines become finer (closer zoom) or coarser (farther zoom). The
Snap To
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Grid
setting conforms Snap to the light gray “sub” grid lines in the Main Clip Grid. You
may find
Snap To Grid
works best in most situations. Use the
Snap To Grid (Triplets)
option if you’re working on music with a “three” feel.
TIME/BEATS
The
Time
and
Beats
buttons determine if the timeline at the top of the main window
counts and displays in minutes and seconds, or in measures and beats. This can also be
switched using the
View>Timeline Mode
menu.
TIMELINE
The Timeline indicates the song position, represented either in minutes and seconds
(
Time
mode), or in bars numbers, and divisions (
Beats
mode). The area above the ruler is
where in/out points, tempo, time signature, key, and song markers are displayed.
TRACKS
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The Tracks area displays important info and parameters for individual audio, MIDI, and
video tracks. In addition to standard audio and virtual tracks, Mixcraft includes a number
of other specialized tracks types for various tasks. For a full description of all track types
and how to use them, see the Tracks and Types section.
TRACK LIST
Refers to the entire list of all audio, MIDI, and video tracks comprising a Mixcraft project.
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MAIN CLIP GRID
The playback and recording area where audio, MIDI, and video clips can be created and
moved. This is where (most) of the action happens, baby.
Tip:
The Main Clip Grid view can be zoomed in and out by spinning the mouse wheel.
(The mouse wheel’s behavior can be defined in
File>Preferences>Mouse Wheel
.)
AUDIO/MIDI/VIDEO CLIPS
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Clips are the “building blocks” of projects. Depending on the clip type, they may contain
audio, MIDI, video, or text. Following are operations that are common to all clip types.
Learn more in the Clips and the Main Clip Grid section.
PLAYHEAD
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The playhead is a vertical line with a yellow “flag” at the top indicating the current
playback time, or where playback will occur when play or record is initiated. Clicking
anywhere in the Timeline moves the playhead to the clicked position.
CARET
The Caret refers to the two small yellow triangles indicating the precise point on a track
in the Main Clip Grid where edits happen, and where playback or recording begins. The
Caret location is set by clicking in the Main Clip Grid. The Caret will obey the current
Snap Setting.
New sounds and recordings are added at the Caret position. After adding a new sound,
the Caret moves to the end of the sound. The Caret is also the point at which selected
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sounds will be split. The Caret can be moved by clicking the mouse or by using the
keyboard direction arrows. The Caret is not susceptible to being eaten by wascally
wabbits.
TRANSPORT BAR
Standard tape deck-style controls for playback, recording, loop mode, and punch-in/
punch-out. The large middle display shows the song tempo, time signature, song key,
and the current position of the playhead. To the right are the master level meter, volume
slider, and master effects (FX) bypass button.
MOVING AND UNDOCKING THE TRANSPORT BAR
The Transport Bar appears at the bottom of the Mixcraft Main Window by default, but it
can be relocated to the top or bottom of the screen, or undocked and freely moved
around.
• To move the Transport Bar, click and drag the small horizontal handles on either
side. To move it to the top of the Main Window, slide it up near the top of the window;
when you see a yellow outline around the top menus, release the mouse, and Transport
Bar will snap into place. The Transport Bar can be moved back to its bottom location in
the same way.
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• To undock the Transport Bar and place it anywhere, click and drag the small
horizontal handles on either side and release the mouse anywhere on the screen. The
undocked Transport Bar can be moved at any time by clicking and dragging its blue top
bar.
The Transport Bar can be returned to its most recent top or bottom “docked” position,
either by clicking the X in its right corner, or moving it near the top or bottom of the
screen (you’ll see a yellow outline when it’s ready to pop into place).
The
Lock
button prevents the Transport Bar from popping into place when enabled in
order to prevent accidental docking. (BTW, "Unlokken With Dokken" is a three-CD
greatest hits collection spanning all three years and two smash hit singles of legendary
metal band, Dokken.)
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ALIGNING THE TRANSPORT
By default, the Transport Bar is centered in the middle of the Main Window when docked.
To reposition it, right-click anywhere in the Transport Bar and select
Left, Center
, or
Right
.
This menu will have no effect on that two-inch 24-track tape machine languishing in the
corner of your studio.
TABS
These show additional project information and parameters. Tabs pop up and occupy the
bottom half of the screen when clicked.
If the Sound Tab is selected, the following editors are available:
Audio Clips
Loop Editor
Virtual Instruments Clips (MIDI)
Piano Roll
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Step Edit
Score Edit
BOTTOM STATUS BAR
The first section at the bottom displays the current audio settings. MIDI IN and MIDI OUT
display red dots when external MIDI data is being received or sent. The CPU section
shows how much computer CPU Mixcraft is currently using and if saving, loading, or
freezing is occurring. Finally, the little diagonal bars in the corner are handles for resizing
the Mixcraft window.
GUITAR TUNER
Each audio track features a built-in tuner. Though we refer to it as a “guitar tuner,” it will
work with any monophonic instrument signal (i.e., one-note-at-a-time). Those of you
using drifty, old analog synthesizers should find it quite handy.
To toggle the tuner on or off, simply click the tuning fork icon. The tuning fork icon turns
blue, and the track’s volume slider/level meter turns into a display for the tuner. When
the tuner detects an audio signal, it displays the closest note. When the signal is in tune,
the “tuning cursor” appears in the middle and highlight in white.
The tuner can also be turned on or off by right-clicking on the track and selecting
Guitar
Tuner
or clicking the main window menu
Track>Guitar Tuner
.
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TRANSPORT
• Record
Click the recording button to start recording. Hotkey is [R]
• Automation Recording Options
Opens a menu where automation recording can be enabled, and Overwrite or Touch
options can be specified. Please see the Automation and Controller Mapping section
for full information.
• Rewind to Start
Resets the playhead to the start of the project. Hotkey is [HOME].
• Rewind
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Rewinds the playhead by a measure or so. Hotkey is [CTRL] + , (comma).
• Play/Stop
Starts playback at the current playhead position. Visible when playback is stopped.
Stops playback at the current playhead position. Visible during playback. Hotkey for play
and stop is [SPACE BAR].
• Fast Forward
Fast forward the playhead by a measure or so. Hotkey is [CTRL] + . (period)
• Fast Forward to End
Moves the playhead to the end of the project. Hotkey is [END] key
• Loop Mode
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Toggles loop mode for recording or playback. Hotkey is [L]
• Metronome
Mixcraft’s metronome clicks at the project tempo. It can be set to click during playback,
recording, or both. Click the metronome button to open the
Metronome Settings
dialogue:
The metronome hotkey is [M].
•Punch In/Out
Punch In/Out lets you record at a specific time section. These modes can work together
or separately. To loop a region, click the
Loop
mode button in the Transport, then drag
the
Loop Start
and
Loop End
markers in the Timeline to set a loop area.
Punch In/Out
recording lets you place markers that define where the recording starts and
ends. See “Punch In/Out” in the Recording Audio chapter for more information.
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RECORDING TIMER
Mixcraft includes a
Recording Timer
. This allows recording for a specified duration. To use
the Recording Timer, select M
ix>Recording Timer Settings
from the Main Window menus
and enter the number of minutes to record. (If you only want to record 30 seconds, enter
0.5)
To disable the recording timer, select
Mix>Recording Timer Settings
again and uncheck it
in the menu.
PLAYBACK TIME READOUT/DISPLAY
Displays the current playback indicator time or measure and beat position. It also shows
the current tempo, time signature, and key signature.
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PROJECT TIME SIGNATURE, TAP, TEMPO, AND KEY
PROJECT TIME SIGNATURE
The time signature affects
Snap
behavior if
Snap
is set to
Snap To...
a number of bars.
For example, if the time signature is 3/4 and the software is snapping to the measure, it
would mean that the software is snapping every three beats, instead of four beats for 4/4
time. The metronome will play based on the current time signature.
The numerator of the time signature indicates the number of beats per measure and the
denominator indicates what type of note receives a beat.
PROJECT TEMPO AND TAP BUTTON
All sounds that have a tempo and are set to
Adjust To Project Tempo
mode will conform
to the project tempo. For example, if a sound has a tempo of 200 bpm and the project
has a tempo of 100 bpm, the sound will play back two times as fast and be 1/2 the
normal duration. In addition to affecting any tempo-adjusted sounds, the project tempo
also determines the metronome rate.
Project tempo can be set by clicking the mouse on the
Tap
button next to the tempo
display.
PROJECT KEY AND SCALE
All sounds that have a key and are set to
Adjust To Project Key
mode will conform to the
set project key and scale. For example, if a sound has a key of A and the project’s key is
B, the sound will play back two semitones or half steps higher than normal in order to be
in tune with the key of B.
One of the following scales can also be chosen:
Chromatic
Major
Minor
Pentatonic Major
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Pentatonic Minor
Dorian
Mixolydian
Harmonic Minor
Blues
MASTER VOLUME AND OUTPUT METER
The master volume adjusts the level of the entire mix. Move the slider left or right to set
the desired volume. Master Volume also has an integrated master-level VU meter.
Alternatively, you can right-click on the Transport and select
Master Volume>Set Master
Volume
followed by choosing a level % or specifying an exact value. This menu can also
be accessed by selecting
Mix>Set Master Volume
in the Main Windows menus.
PLAYBACK
Checking this box makes the metronome click during playback. Pressing the M key on
your computer’s keyboard toggles it on and off.
RECORDING
Checking this box makes the metronome click during recording. Pressing [SHIFT]+M key
will toggle it on and off.
RECORDING COUNT-IN MEASURES
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Upon pressing the Record button, this gives a countdown prior to recording. The number
selector lets you choose the length of the countdown length in measures.
METRONOME PREFERENCES
Metronome sounds and volume can be customized by selecting
Preference>Metronome
in the Main Window menus.
PLAY EVERY X BEATS
The metronome can be configured to play on specific beats by creating a Marker and
specifying this in the
Edit Marker
window. See the Markers chapter for more information
on this.
MUSICAL TYPING KEYBOARD
The
Musical Typing Keyboard
allows virtual instruments to be played using your
computer’s QWERTY keyboard. Enable it by clicking
View>Musical Typing
in the main
screen drop-down menus, or with the keyboard shortcut [CTRL]+[ALT]+K.
When activated, the
Musical Typing Keyboard
displays on onscreen a music keyboard
corresponding to the computer keyboard, as well as octave, transpose, velocity, and
other relevant parameters. Learn more about the
Musical Typing Keyboard
in the
Musical Typing Keyboard (MTK) chapter.
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EFFECTS
Effects can be added to any track type (excluding video and text tracks). To add effects
to a track, click the
FX
button in a track header. Mixcraft features a large array of effects
including echo, delay, chorus, EQ, distortion, and more. Learn more in the Using Effects
section.
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LOADING AND SAVING PROJECTS
NEW PROJECT WINDOW
The
New Project
window is Mixcraft's "launch control" area. It combines a number of
handy functions used when starting a new song project. The
New Project Settings
window is displayed when Mixcraft is launched. It lets you specify preset settings for new
projects, or open a default project file.
By default, the
New Project
Window opens when Mixcraft is launched, or when
File>New
Project
is selected. It can be disabled by unclicking the
Show This Window For New
Projects
checkbox, or in preferences at
File>Preferences>Project>Show Start Project
Dialog On New Projects.
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• Document Icons
New
Creates a new project with properties defined by
New Projects Defaults
settings.
Open
Opens a File Explorer window where an existing project can be opened.
Defaults
Opens the
New Projects Defaults
dialog (see below).
• Video Tutorials
Automatically launches your default web browser and directs to
acoustica/mixcraft/videos. Here you can view helpful Mixcraft-related tutorial and tips
videos.
• Recent Projects Search
The
Recent Projects
dialog allows easy searching for projects - just type the name (or
part of it) and projects will appear below.
• Recent Projects List
Displays most recent projects. To open a project, simply click on it.
Project list display order can be sorted by name, date last opened, or length by clicking
on the column headers.
• News
The right side of the
New Project
window contains Acoustica- and Mixcraft-related news,
including sales and new videos. These launch in the default internet browser when
clicked.
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PROJECT DEFAULT SETTINGS
Closely related to the
New Project
window, the
Project Default Settings
window is where
all initial project settings, such as tempo, key, number of specific track types and more
can be defined. This "personalized project template" makes song creation even easier.
All parameters in the
Project Default Settings
window remember their current setting,
even when new projects are initiated. If you make a change to one of the settings,
Mixcraft remembers it the next time the
Project Default Settings
window is opened.
TEMPLATE
If the
Template
radio button is selected, an existing Mixcraft template file is used to
specify initial project settings.
The template file can be selected using the popup menu to the right. Either click in the
field and select a template or click
Browse…
andnavigate Windows Explorer to the
location of a Mixcraft template file, then double-click the template file to open it.
SPECIFY SETTINGS
When the
Specify Settings
radio button is selected, you’re able to quickly and easily set
parameters when beginning a new project.
• Tempo
Specifies the tempo of the new project. Either click the tempo number and enter a
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number on the keyboard, or use the up/down arrows to specify the tempo.
• Time Signature
Click on the numerator or denominator and enter the desired numbers to specify the
time signature.
• Key
Click the letter C to change the key signature or use the up/down arrows to specify the
project key.
• Scale
Allows selection of a predetermined scale for MIDI clips to conform to.
• Snap Setting
This sets the
Snap
setting in the new project.
• Mode
Selects between
Time
and
Beats
mode in the timeline ruler and position displays.
• Auto Detect Tempo In Sounds
Tempo of clips containing audio content will be tempo-locked to the project.
Auto Warp Sounds
Checking this box will automatically autowarp imported audio content over 30
seconds in length. (
Auto Detect Tempo In Sounds
must be enabled.)
• Master Track
Checking this box enables the master track at the top of the track list.
• Video Track
With this box checked, the first track in a project will be a video track (a project can only
have one video track).
• Instrument Tracks
Defines the number of virtual instrument tracks automatically created by Mixcraft. Either
click the number and enter a number on the keyboard, or use the up/down arrows to
specify a number.
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• Audio Tracks
Defines the number of audio tracks automatically created. Either click and enter a
number on the keyboard, or specify a number with the up/down arrows.
• Vocoder Tracks
Defines the number of vocoder tracks automatically created by Mixcraft. Either click the
number and enter a number on the keyboard, or use the up/ down arrows to specify a
number. Note that a vocoder track is actually a submix track containing an audio track
(for vocoder control input) and an instrument track (containing a string synth instrument
and an Acoustica Vocoder plug-in).
• Submix Tracks
Defines the number of submix tracks automatically created. Either click and enter a
number on the keyboard, or specify a number with the up/down arrows.
• Send Tracks
Defines the number of send tracks automatically created. Either click and enter a
number on the keyboard, or specify a number with the up/down arrows.
• Output Tracks
Defines the number of output tracks automatically created. Either click and enter a
number on the keyboard, or specify a number with the up/down arrows.
• Performance Panel
Checking this box opens the Performance Panel in the new project. Use the
Sets
box to
define the number of empty Performance Panel sets.
• Continue
The Continue button opens a new project with the currently defined
Project Default
Settings.
SAVING A PROJECT
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Select
Save or Save As…
from the
File
menu, navigate to the folder where you’d like the
current project’s folder to reside, type in a name, and click the
Save
button. Mixcraft
automatically creates a folder with the name you typed. The Mixcraft project file and all
associated audio files will save to the project folder.
If the project has already been saved in an earlier version, the
Save
command will simply
overwrite the existing project file with the same file name. If you’d like to save different
iterations of a project, we recommend adding numbers or dates at the end of the project
file name.
Projects can also be saved by clicking the
Save
button on the top toolbar - it’s the icon
that looks like a floppy disk. (If you still have a box of floppy discs in the closet, stop what
you’re doing and throw them away right now - whatever gadget you still have that took
them doesn't work any more anyway.)
Save your work often. You never know when the power might shut off!
MIXING DOWN A PROJECT INTO AN AUDIO FILE
MIX DOWN TO STEMS
To save the project as an MP3, WAV, OGG or WMA file, use the
File>Mix Down To
c
ommand in the Main Window menus. Tracks can also be saved en masse as individual
audio files using the
File>Mix Down To Stems
function. For more information, see Mixing
Down To Audio And Video Files.
SAVING AS A MIDI FILE
If you want to export a project’s MIDI content to a Standard MIDI file, select
File> Save As
MIDI File…
from the Main Window menus. Alternatively, you can choose
File>Save As….
,
click the
Type
field and select
MIDI File Type 1
.
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Audio tracks will be skipped, as they do not contain MIDI data.
BACKING UP PROJECTS
A backup of the project is made each time it is saved. Backup files are automatically
saved in the backup sub-folder located in the project folder.
Saving Projects With Templates
If a new project is started by loading a template and you hit the Save button (or the File
menu equivalent), Mixcraft will save the file as a new project - it won’t overwrite the
template file
.
PROJECT TEMPLATES
A template is a special project that stores track names, track images, volume settings,
armed states, and other track settings. Project templates can be a big time saver
because they let you set initial project parameters to your liking.
To save a project template, select
File>Save As…
in the Main Window menus, then select
Mixcraft Template
from the
Save as type:
drop-down menu. Type in a file name, select a
destination folder and click
Save
. Mixcraft project templates are stored as .mx10template
files.
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COPY PROJECT FILES TO
A project and all sounds, videos and/or recordings used within it can be easily saved to a
single folder or zip file. This is handy for organizing projects and backups as well as
sharing with other Mixcraft users.
To copy the project and its sounds, save the project, then click
File>Copy Project Files To
in the Main Window menus, followed by clicking
Folder
or
Zip File
.
COPY TO A FOLDER
Pick a folder to copy the project and files to and click OK. You can optionally create a new
folder by clicking the (you guessed it)
New Folder
button.
COPY TO A ZIP FILE
Enter a name for the zip file and click
Save
. All project files will be automatically added
to the compressed zip file. Audio and video files do not necessarily compress well (i.e.
they won’t be corrupted, but their file size won’t shrink much), but this is still a great way
to quickly create a single file archive for sharing/emailing/uploading.
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TRACKS AND TYPES
The Track List is found at the left side of Mixcraft’s main interface window. Each track
contains controls for volume, panning, muting, soloing, and more. There are a number of
track types, each with its own purpose and variations in its controls. You can play or
record as many tracks as you like (until your computer starts billowing smoke). The
exception is that a project can only have one Video and one Master track. First, we’ll go
over some common controls for most track types, then get into specifics for each track
type.
The table below shows Mixcraft’s various track types and their basic functionality,
followed by an in-depth explanation of each.
Track Type Details
AudioRecord audio or remix loops.
InstrumentEdit or record MIDI data.
VideoAdd and edit video files or still images.
Video Text
Track
Add and edit video static and scrolling text to videos.
MasterShape the master volume and effects - this is where effects are inserted into the main
output bus.
SubmixNests and combines audio and instrument tracks.
SendShare effects between multiple tracks.
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OutputAdditional output busses in addition to the Master Track. These are used to route audio
to physical outputs with multiple-out audio hardware.
RewireControls a third-party Rewire application.
VocoderCreates a Submix track with control and instrument tracks preconfigured for Acoustica
Vocoder.
Instrument
Mix
Mix additional audio channels from virtual instruments with multiple output busses; this
is automatically created when a virtual instrument with multiple output channel is
added.
ADDING/MOVING/SIZING/DELETING TRACKS
Drag, right-click, or use key shortcuts to add, delete, move, and duplicate tracks.
MOVING TRACKS
Tracks can be moved by clicking and dragging them vertically within the Track List.
RESIZING VERTICAL TRACK HEIGHT
To resize a single track vertically, move the mouse to the bottom of a track and drag it
up or down. When the mouse is in the correct location for resizing, the cursor will
become an up/down cursor.
Height can be adjust for all tracks simultaneously either by selecting
Track>Properties>Track Height
and choosing a size, or by clicking in the track area and
using[CTRL]+Alt+Mouse wheel.
DELETING TRACKS
Click on a track to select it. Then click
Track>Delete Track
, or right-click on the track and
choose
Delete Track
. All sounds on the track will also be deleted.
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CUSTOMIZING TRACK APPEARANCE
Change the color, icon, name, or size of tracks.
NAME
The default name for newly created tracks will be “Audio Track,” for audio tracks, or
“Instrument Track,” for MIDI tracks. Tracks can be renamed by clicking the current name
and typing. Hit the
Enter
key or click in another area of the window to finish.
IMAGE
Each track can have its own icon beneath the track name for personalization as well as
organization. Choose from Mixcraft’s included images or import your own.
To change the track image, double-click an existing track image or hover over the track
image and click the pop-up button. You can also select
Track>Properties>Choose
Image
… in the main window drop-down menus, or right-click on a track and select
Properties>Choose
Image...
The
Choose A Track Image
window opens:
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To use an existing image, select one and click OK. To use a custom image, click
Add My
Own Image File...,
navigate to the image to be added, select the desired image, and click
Open
. The image replaces the existing track image and is added to the list of thumbnail
images.
JPG, BMP, PNG, and GIF formats are supported, and custom images are permanently
added to the track image library for use in future projects.
TRACK COLOR
Track colors can be individually set by selecting
Track>Properties>Track Color
in the
main window drop-down menus or (more easily) by right-clicking a track and choosing
Color
. This affects the track’s highlight color and all clips on the track.
ADDITIONAL RIGHT-CLICK FUNCTIONS
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We apologize for sticking these all the way at the end, but here are some convenient
things you can do by right-clicking the track header.
MIX TO NEW AUDIO TRACK
Mixes all Virtual Instrument or audio clips on the selected track to a single, continuous
audio clip and places it on a newly created track beneath the current track. This has a
couple of practical uses:
• Convert MIDI Virtual Instrument To An Audio Wave
This is useful if you’re handing off files to some chump another user who doesn’t have
virtual instruments you’ve used in a project.
• Permanently Embed Insert Effects Or Instruments In An Audio File Again
This is useful if you’re handing off a project to another user who doesn’t have effects
plug-ins you’ve used.
• Long-Term Archiving
Instrument or effects plug-ins can become obsolete or incompatible with current
operating systems/format changes, etc. Converting to “pure” audio files can act as
insurance to guarantee projects remain playable for years to come.
DUPLICATE
Creates a copy of the track and all of its clips. This is a time-saver if you want to add a
second part using the same instrument, add a vocal double with the same plug-
in setup, etc. Also useful if you’d like to try some wild edits and want to retain an
unadulterated version.
FREEZE
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Freeze is similar to
Mix To New Audio Track
; it creates a new audio file with instruments
or effects “burned in” to the file. Unlike
Mix To New Audio Track
, it does not make a new
track; the audio is created in the background and plays back on the existing track.
Because instruments and effects are part of the newly created audio file, Mixcraft
disables instrument and effects plugs upon playback, thus freeing up computer
processor resources. If you’re using an older or underpowered computer,
Freeze
can be
tremendously helpful (check out the CPU percentage meter while playing back projects
for reference). Conversely, if you’re using a fast, modern computer, you probably won’t
need
Freeze
.
As shown above, frozen tracks turn blue with diagonal lines; this makes it easy to keep
track of which tracks are frozen.
Frozen tracks can be unfrozen, that is, converted back to standard tracks with instrument
and plug-ins active, by reselecting the
Freeze
command (which will say
Unfreeze
).
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COMMON TRACK CONTROLS AND COMMANDS
Most of the following controls and commands are shared by all track types.
VOLUME + INPUT/OUTPUT METER
Track volume is adjusted by the horizontal slider with a built-in level meter. Click down on
the slider and move it left or right to decrease or increase volume. Volume can be set
from 0% to 200% (-Inf dB to +6 dB).
To set an exact track volume, choose
Track>Properties>Set Volume>Set Exact Value
…
from the Main Window drop-down menu and enter the desired volume. This can also be
accessed by right-clicking on the track.
Tip:
Hold down [ALT], [SHIFT], or [CTRL] and click-drag the slider for finer and more
accurate adjustment.
The horizontal volume fader contains an integrated level meter. In standard playback
mode, this displays the output level as the track plays. If the track is in record arm mode
(
The arm
button will be red), the meter functions as an input level meter.
PAN
The track’s pan control is the small horizontal slider to the left of the track volume
control. Adjust the pan control by clicking and dragging it to the left or right. Pan is
adjustable from 100% left to 100% right. The pan controls default to the center position this means that the sound is equally balanced between the left and right channels. Track
panning can also be set in the main window drop-down menu
Track>Properties>Set
Pan>Set Exact Value
… This menu is also accessible by right-clicking a track.
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Tip:
For finer and more accurate pan adjustment, hold down [ALT], [SHIFT], or [CTRL]
while dragging the pan slider.
MUTE
Tracks can be temporarily silenced by clicking the track
Mute
button. Once muted, the
solo button turns blue, and all clips on the track turn gray with diagonal lines. Tracks may
also be muted using the shortcut [CTRL]+M, or by right-clicking the track and selecting
Properties>Mute
. If multiple tracks are selected, all selected tracks are muted
simultaneously.
If multiple tracks are muted, [CTRL]-clicking an unmuted track unmutes all others and
mutes the clicked track (sort of a mute “solo” function). If multiple tracks are muted and
one of them is [CTRL]-clicked, all are unmuted.
Mute and Solo Button [CTRL] + Click Shortcuts
If multiple tracks are soloed or muted, you can unsolo or unmute all tracks in project by
[CTRL] + clicking on a solo or mute button. Multiple tracks cannot be Han Soloed.
SOLO
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To hear a single track’s audio, click the
Solo
button. Multiple tracks may be soloed. For
example, to hear how the bass and guitar sound together without drums, solo the bass
and guitar tracks. Once soloed, the track’s solo button turns blue and all other tracks
turn gray with diagonal lines. If multiple tracks are selected, all selected tracks are
soloed simultaneously.
The currently selected track can also be soloed using the shortcut [CTRL]+L, or by rightclicking the track and selecting
Properties>Solo
.
If multiple tracks are soloed, [CTRL]-clicking a non-soloed track disables solo on all other
tracks and soloes the clicked track. If multiple tracks are soloed and one of them is
[CTRL]-clicked, solo is disabled for all tracks.
ARM BUTTON AND MENU (DOWNWARD ARROW)
Clicking the
Arm
button readies an audio or MIDI track for recording. (the button turns
bright red). If nothing else is armed, the currently selected track is automatically be
armed for the duration of the recording. More than one track can be armed for
simultaneously recording to multiple audio or MIDI tracks.
Clicking the downward arrow to the right of the
Arm
button opens a menu where
recording parameters are specified. This menu will look a little different for audio tracks
or MIDI tracks - check out the Audio Track or Virtual Instrument/MIDI Track sections
for detailed information.
SELECTING A TRACK
Clicking on a track header will select it. The tracker header outline changes to the
currently selected track color; the default color varies depending on the track type, but
its color can be changed (see “Track Color” section below).
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MULTIPLE TRACK SELECTION
[CTRL]+click will select multiple tracks simultaneously, [SHIFT]+click selects all tracks
between any two selected tracks. Selecting multiple tracks is handy for moving or
deleting multiple tracks. Additionally,
Volume, Pan, Mute, Solo, Arm,
and other operations
apply to all selected tracks.
Note:
When multiple tracks are selected,
Volume
and
Pan
changes are relative. As an
example, changing a volume level on one track won’t cause all selected tracks to jump
to the same volume; instead, selected tracks maintain their volume settings r
elative to
each other
but move up and down as a group. The same applies to
Pan
settings.
LINKING TRACKS
Multiple tracks can also be linked together; this gangs up the volume, pan, mute, solo,
and send controls. It’s particularly useful if you have a group of similar tracks (like
drums, or multiple backing vocals). You may have as many separate groups of tracks
linked as you like. Linked tracks will display “chain” icons next to the track name, and
each Link group will have uniquely colored color bars at the far left of the track.
To link two or more tracks, select tracks as detailed in the previous section then choose
from the following Link options:
• Link Selected Tracks
Choose
Track> Link>Link Selected Tracks
from the main menus, or right-click one of the
selected tracks and and choose
Link>Link Selected Tracks
to link currently selected
tracks.
• Unlink All
This disables linking for all tracks in the current Link group (one track within the group
must currently be seleted before unlinking).
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• Unlink
This disables linking for only the selected track in the current Link group. Use this to
remove a single track from the Link group.
Note:
Track linking is overridden for volume, pan, or send if automation locks are
enabled for these parameters.
ADDING/MOVING/SIZING/DELETING TRACKS
Drag, right-click, or use key shortcuts to add, delete, move, and duplicate tracks.
MOVING TRACKS
Tracks can be moved by clicking and dragging them vertically within the Track List.
RESIZING TRACKS
Tracks can be resized vertically. Track height can be increased for easier editing, or
decreased to fit more tracks on the screen simultaneously. To resize a track vertically,
move the mouse to the bottom of a track and drag it up or down. When the mouse is
in the correct location for resizing, the cursor will become an up/down cursor.
Alternatively, you can click
Track>Properties>Track Height
and choose a size of small,
normal, large, or Super Big Gulp X-Treme™. [CONTROL]+ ~ (that’s a tilde, the squiggle at
the top left of your keyboard) is a handy keyboard shortcut for cycling through track
heights.
RESIZE ALL TRACKS
You can resize all tracks at once by clicking on
View>All Tracks Height
and choosing a
new size. To resize all tracks to a specific size, hold down the [SHIFT] key, click on the
bottom of a track, and drag it up or down. All tracks will resize upon mouse release.
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DELETING TRACKS
Click on a track to select it. Then click
Track>Delete Track
, or right-click on the track and
choose
Delete Track
. All sounds on the track will also be deleted.
CUSTOMIZING TRACK APPEARANCE
Change the color, icon, name, or size of tracks.
NAME
The default name for newly created tracks will be “Audio Track,” for audio tracks, or
“Instrument Track,” for MIDI tracks. Tracks can be renamed by clicking the current name
and typing. Hit the
Enter
key or click in another area of the window to finish.
IMAGE
Each track can have its own icon beneath the track name for personalization as well as
organization. Choose from Mixcraft’s included images or import your own.
To change the track image, double-click an existing track image or hover over the track
image and click the pop-up button. You can also select
Track>Properties>Choose
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Image
… in the main window drop-down menus, or right-click on a track and select
Properties>Choose
Image...
The
Choose A Track Image
window opens:
To use an existing image, select one and click OK. To use a custom image, click
Add My
Own Image File...,
navigate to the image to be added, select the desired image, and click
Open
. The image replaces the existing track image and is added to the list of thumbnail
images.
JPG, BMP, PNG, and GIF formats are supported, and custom images are permanently
added to the track image library for use in future projects.
TRACK COLOR
Track colors can be individually set by selecting
Track>Properties>Track Color
in the
main window drop-down menus, by right-clicking a track and choosing
Color
, or by
clicking directly on the vertical color bar at the far left of the track. This affects the
track’s highlight color and all clips on the track.
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ADDING A NEW TRACK
There are several ways to add tracks:
Click the
+Track
button at the top of the track list or click in an empty area of the track
list (below existing tracks) to open the following menu:
Menu Persist Switch
The blue horizontal slider at the top-right of the menu enables persistent menus.
When enabled, the right-click menu stays open while multiple functions and options
are selected; to close the right-click window, simply click anywhere outside of it.
If the
Menu Persist
slider is disabled, the right-click window automatically closes
when a single action or option is selected.
Add Track
Creates a new
Audio, Instrument, Video, Send, SubMix, Output
, or
Vocoder
track
beneath the bottom-most track.
Show Effects On Tracks
Displays current track insert effects to the right of the track controls. Effects can
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easily be added by clicking the + sign.
Right-clicking the purple effect button opens the following submenu:
Purple Effect Button Submenu
Active-Click to enable or disable the effect
Remove-Click to delete the effect.
Effect List Is Active- Click to enable or disable all insert effects for the track.
Edit Effects List...- Opens the Effects List window, allowing for more extensive
effects-related editing. For more info, please the Adding Effects sub-section in
Using Effects.
Close All Effect Windows- Hides the UI's of all currently open effects windows.
Remove All Effects- Deletes all current effects for the track.
Performance Panel
Hides or displays the clip Performance Panel to the right of the track list. For more
information, check out the Perfomance Panel section.
Show Master Track
Hides or displays the Master Track. For more information, please see the Master
Track section below.
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Tracks can also be added to the bottom of the track list by clicking
Track>Add Track
in
the Main Window top menu, or inserted
above
the currently selected track by clicking
Track>Insert Track
in the Main Window top menu.
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AUDIO TRACK
Audio tracks are used to record and play back audio. Audio clips can be recorded by the
user or loaded from pre-existing libraries (such as Mixcraft’s super-duper library of
samples, loops, and sound effects). Head on over to the Audio Clips section for more
information.
AUDIO TRACK HEADER
TRACK NUMBER
All tracks in a Mixcraft project are numbered, starting at 1 at the top track, and
increasing up as tracks are added below. Note that track numbering always stays
constant - that is, track numbers increment from 1 upward no matter how tracks are
arranged or moved. (Track numbers aren't "attached" to specific tracks.)
TRACK NAME
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Every track has a name. Default names are generally the type of track (
Audio, Video
,
etc.), or in the case of Virtual Instrument tracks, the name of the virtual instrument.
Tracks can be renamed at any time by double-clicking and typing a new name, and
either clicking outside the naming field, or thwacking the [RETURN] or [ENTER] key.
PAN
The track’s pan control is the small horizontal slider to the left of the track volume
control. Adjust the pan control by clicking and dragging it to the left or right. Pan is
adjustable from 100% left to 100% right. The pan controls default to the center position this means that the sound is equally balanced between the left and right channels. Track
panning can also be set in the main window drop-down menu
Track>Properties>Set
Pan>Set Exact Value
… This menu is also accessible by right-clicking a track.
Tip:
For finer and more accurate pan adjustment, hold down [ALT], [SHIFT], or [CTRL]
while dragging the pan slider.
LEVEL CONTROL & METER
Track volume is adjusted by the horizontal slider with a built-in level meter. Click down on
the slider and move it left or right to decrease or increase volume. Volume can be set
from 0% to 200% (-Inf dB to +6 dB).
To set an exact track volume, choose
Track>Properties>Set Volume>Set Exact Value
…
from the Main Window drop-down menu and enter the desired volume. This can also be
accessed by right-clicking on the track.
Tip:
Hold down [ALT], [SHIFT], or [CTRL] and click-drag the slider for finer and more
accurate adjustment.
The horizontal volume fader contains an integrated level meter. In standard playback
mode, this displays the output level as the track plays. If the track is in record arm mode
(
The arm
button will be red), the meter functions as an input level meter.
INSERT EFFECTS - ADD/ENABLE/DISABLE
The track effects slots make it easy to load and access insert effects without opening the
Effects List window - effects can be added by simple clicking the + sign and choosing an
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effect. Effects can also be enabled and disabled by clicking the "power" switch on the left
side of the button.
If you don't see the track effects slots, their visibility can be toggled by clicking
Track>Show Effects On Tracks
, right-clicking on the track header and choosing
Show
Effects On Tracks
, or by hovering over the right edge of a track header - the mouse
pointer will turn into double-horizontal arrows that can be dragged to the right.
For more information about using effects, check out the cleverly named Using Effects
section.
ARM BUTTON AND AUDIO INPUTS MENU (DOWNWARD ARROW)
Clicking the
Arm
button readies a track for recording. (the button turns bright red). If
nothing else is armed, the currently selected track is automatically be armed for the
duration of the recording. More than one track can be armed for simultaneously
recording to multiple audio tracks.
Clicking the downward arrow to the right of the
Arm
button opens the Audio Inputs menu
where record input parameters are specified:
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Menu Persist Switch
The blue horizontal slider at the top-right of the menu enables persistent menus.
When enabled, the right-click menu stays open while multiple functions and options
are selected; to close the right-click window, simply click anywhere outside of it.
If the
Menu Persist
slider is disabled, the right-click window automatically closes
when a single action or option is selected.
Audio Device Selection Popup Menu
Click in the top box in the Audio Inputs Menu to select the hardware audio device
input for recording. You’ll see a list of all available inputs from the connected audio
device(s).
• Inputs Select
If you’re recording a mono signal, click the sound device followed by
Left
or
Right
depending on where you’ve plugged into your device. If you’re recording in stereo
with left and right inputs, select
Stereo
. Pay close attention to this setting, because
it’s easy to unnecessarily record mono input sources (e.g., lead vocals, bass guitar,
etc.) as a stereo file if you’ve set this incorrectly. It won’t hurt anything, but you’ll
unnecessarily use twice as much hard drive space.
After selecting the input, feed some audio to the input to verify that the correct input
was chosen. You should see the meters moving onscreen in the recording track.
Recording Mode
The
Takes, Overdub
, and
Replace
buttons define how Mixcraft handles recorded
audio, specifically, when audio clips already exist in the location you're recording to.
Please see Recording Mode in the Recording Audio Tracks section for full
information on how these work.
Monitor Track
Enables software monitoring. Software monitoring allows performers to hear
incoming audio, mixed with existing project audio during recording. For full
information, please see Software Monitoring in the Recording Audio Tracks
section.
Guitar Tuner
Enables or disables the tracks's guitar tuner function (see Guitar Tuner section
below).
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Arm For Performance Panel
This readies Performance Panel slots for direct recording (instead of the main clip
grid). For full information, please see the Performance Panel section.
Arm Track For Recording
Enables track arming (see
Arm Button
section above).
FX LIST
Click the fx button to open the Effect List window. Here effects can and presets can be
selected.
OPEN AUTOMATION LANE (SQUIGGLY LINE ICON)
Opens a track automation lane for the track directly beneath the main track. This
defaults to
Track Volume
. For full information on using track automation, see the
Automation and Controller Mapping section.
SOLO
To hear a single track’s audio, click the
Solo
button. Multiple tracks may be soloed. For
example, to hear how the bass and guitar sound together without drums, solo the bass
and guitar tracks. Once soloed, the track’s solo button turns blue and all other tracks
turn gray with diagonal lines. If multiple tracks are selected, all selected tracks are
soloed simultaneously.
The currently selected track can also be soloed using the shortcut [CTRL]+L, or by rightclicking the track and selecting
Properties>Solo
.
If multiple tracks are soloed, [CTRL]-clicking a non-soloed track disables solo on all other
tracks and soloes the clicked track. If multiple tracks are soloed and one of them is
[CTRL]-clicked, solo is disabled for all tracks.
MUTE
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Tracks can be temporarily silenced by clicking the track
Mute
button. The button turns
blue, and all clips on the track turn gray with diagonal lines. Tracks may also be muted
using the shortcut [CTRL]+M, or by right-clicking the track and selecting
Properties>Mute
. If multiple tracks are selected, all selected tracks are muted
simultaneously.
If multiple tracks are muted, [CTRL]-clicking an unmuted track unmutes all others and
mutes the clicked track (sort of a mute “solo” function). If multiple tracks are muted and
one of them is [CTRL]-clicked, all are unmuted.
Mute and Solo Button [CTRL] + Click Shortcuts
If multiple tracks are soloed or muted, you can unsolo or unmute all tracks in project by
[CTRL] + clicking on a solo or mute button. Multiple tracks cannot be Han Soloed.
SOFTWARE MONITORING (SPEAKER ICON)
Enables software monitoring. Software monitoring allows performers to hear incoming
audio, mixed with existing project audio during recording. For full information, please see
Software Monitoring in the Recording Audio Tracks section.
GUITAR TUNER (TUNING FORK ICON)
Each audio track features a built-in tuner. Though we refer to it as a “guitar tuner,” it will
work with any monophonic instrument signal (i.e., one-note-at-a-time). Those of you
using drifty, old analog synthesizers should find it quite handy.
To toggle the tuner on or off, simply click the tuning fork icon. The tuning fork icon turns
blue, and the track’s volume slider/level meter turns into a display for the tuner. When
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the tuner detects an audio signal, it displays the closest note. When the signal is in tune,
the “tuning cursor” appears in the middle and highlight in white.
The tuner can also be turned on or off by right-clicking on the track and selecting
Guitar
Tuner
or clicking the main window menu
Track>Guitar Tuner
.
TRACK IMAGE
Each track can have its own image beneath the track name for personalization as well as
organization. Choose from Mixcraft’s included images or import your own.
To change the track image, double-click an existing track image or hover over the track
image and click the pop-up button. You can also select
Track>Properties>Choose
Image
… in the main window drop-down menus, or right-click on a track and select
Properties>Choose
Image...
The
Choose A Track Image
window opens:
To use an existing image, select one and click OK. To use a custom image, click
Add My
Own Image File...,
navigate to the image to be added, select the desired image, and click
Open
. The image replaces the existing track image and is added to the list of thumbnail
images.
JPG, BMP, PNG, and GIF formats are supported, and custom images are permanently
added to the track image library for use in future projects.
TRACK COLOR
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Track colors can be individually set by selecting
Track>Properties>Track Color
in the
main window drop-down menus, by right-clicking a track and choosing from the color
palette, or by clicking directly on the vertical color bar at the far left of the track. This
affects the track’s highlight color and all clips on the track.
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RECORDING AUDIO TRACKS
RECORD ARMING
Arming a track simply means you’re preparing it for recording. You’ll want to make sure
the correct audio hardware input is selected and the recording level is optimally set,
however Mixcraft will display the input level regardless of track arming status.
To arm a track, click its
Arm
button; the button will turn red letting you know that the
magic is about to happen. You can also arm the current track with the key shortcut
[CTRL]+B.
Note:
If you’re using Core Audio/Wave RT or Wave audio drivers, the track volume fader
turns red as shown in the picture on the previous page. If you’re using the ASIO audio
driver, the track volume fader disappears. This is normal, and we’ll explain why a little
later.
CHOOSING RECORDING INPUT
Mixcraft allows recording from multiple sound cards and different inputs simultaneously.
Many audio interfaces allow the recording of multiple inputs simultaneously.
To select the hardware audio device input for recording, click the selector arrow on the
right side of the
Arm
button. You’ll see a list of all available inputs from your audio
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device(s).
Select the device, followed by the input that you’d like to arm for recording.
If you’re recording a mono signal, click the sound device followed by
Left
or
Right
depending on where you’ve plugged into your device. If you’re recording in stereo with
left and right inputs, select
Stereo
. Pay close attention to this setting, because it’s easy
to unnecessarily record mono input sources (e.g., lead vocals, bass guitar, etc.) as a
stereo file if you’ve set this incorrectly. It won’t hurt anything, but you’ll unnecessarily
use twice as much hard drive space.
After selecting the input, feed some audio to the input to verify that the correct input was
chosen. You should see the meters moving onscreen in the recording track.
SETTING THE RECORD INPUT LEVEL
When using Core Audio/Wave RT or Wave audio drivers the volume slider turns into a red
recording level adjuster when the track is armed. Move the slider to adjust the recording
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input level. If peaks send the meter into the red, back off the level. Ideally, the input
signal should nominally sit in the yellow area.
As mentioned above, unlike previous versions of Mixcraft, the meters will always display
signal input level, regardless of whether the track is armed or not.
Important Note:
If you’re using an audio device with an ASIO driver (you can check in
File>Preferences>Sound Device
), the volume slider disappears when the track is armed
for recording. This is because ASIO recording drivers do not support input level
adjustment in software. To set the proper recording input level, you’ll need to use either
the input level on your audio hardware or if it doesn’t have one, the output level control
on an external preamp or channel strip. If you don’t have any of these, stand further
away from the microphone. (Kidding!)
RECORDING MULTIPLE TRACKS SIMULTANEOUSLY
Multiple tracks can be armed simultaneously if your sound device supports it. In this way,
you can record an entire band in real-time, with each input recording to a separate track,
allowing far greater flexibility at mix time. Remember that you’ll need to set the record
inputs individually for each track.
In this example, we’re using an audio interface and would like to record one mono track
through the left channel input. To choose an input, click the
Arm
arrow for track 1 and
choose
Left(1).
Next, select the input you would like to record from. In this case,
ADAT1/ADAT2 is our input and because we selected
Left(1) ADAT1
is the mono input that
will be recorded. If you wanted to record a stereo input, you would select Stereo(1+2).
On the second track, we’ll record a second mono input. We click the
Arm
arrow on track
2, select
Right(4),
and
ADAT3/ADAT4.
The signal coming in on
ADAT4
of our interface will
be recorded. If we wanted to record a stereo audio track, we could have selected
Stereo(3+4).
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Both tracks are now armed for recording.
SETTING UP THE METRONOME
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The metronome lets you play in time with the project’s tempo during recording. To turn
on the metronome, click the metronome button in the middle of the transport.
This opens the
Metronome Settings
dialog:
Check the
Recording box
. This makes the metronome clicks during recording. Checking
the
Playback
box makes it click during playback, but we can leave this off for now. If it’s
not already checked, check the
Recording Count-In Measures
box.
SETTING TEMPO
The tempo is displayed in beats-per-minute in the transport bar. To adjust the tempo,
hover the mouse and use the arrows either on the left to adjust in 1 BPM increments, or
use the arrows on the right to adjust in 1/10th of BPM increments. To enter an exact
tempo, click on the numbers and enter the desired tempo.
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RECORD AN AUDIO CLIP
Once a track (or multiple tracks) is armed, you’re ready to record clips.
1. Position the Caret for recording by clicking on the track.
2. Click the
Record
button on the transport control to start recording.
3. To stop recording, click the
Record
button again, or press the [Space Bar].
SOFTWARE MONITORING
“I need more me!,” said every musician who ever lived, to every sound engineer who
ever lived.
Some sound devices let you listen to the input recording in real-time, or very close to it,
during recording. This is known as software monitoring. To enable software monitoring
for a track, click the speaker icon. The speaker icon turns blue to indicate that software
monitoring is enabled for the track.
We recommend using headphones in order to avoid feedback when recording with a
microphone. Closed-ear headphones also help to prevent the click track from bleeding
into mics during recording - there’s nothing worse than the sound of “bleep-bleep-bleep”
as the final chord of a difficult acoustic guitar performance fades.
One caveat when using software monitoring is that audio hardware must be set to a
low latency, otherwise, the monitored audio will have an audible delay. For the
lowest latency and best audio performance, use the ASIO audio driver, if available.
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Check in
File>Preferences>Sound Device
to see if ASIO is available; you may need to
download and install drivers from the manufacturer of your audio hardware. The
downside to reducing buffer size is, depending on your sound card and computer speed,
you may hear gaps or clicks in the audio. Learn more about setting up sound devices in
“Important Sound Setup Information.”
HEARING EFFECTS DURING RECORDING
If effects are added, they’ll be audible when software monitoring is on. This is often
desirable, e.g., adding reverb when tracking a vocalist, or when tracking electric guitar
with Mixcraft’s
Voxengo Boogex Amp Simulator
. Though you’ll hear the effects
during recording, they will not be recorded into the track. In other words, Mixcraft
will record audio dry, with no effects. The exception to this is if you're using the Record
Effect function in Mixcraft Pro Studio (more on this in the Using Effects section).
Saving Time With a Multi-Input Recording Template
A project with the correct inputs and armed tracks for multiple-input recording can be set
up and saved as a project template. This is handy if you’re recording an entire band - the
next time you record the band, simply load the template and all inputs will be ready to
go!
(Provided all instruments and inputs are plugged into the same input - keep notes!)
LANES
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Lanes allow multiple tracks of audio (or MIDI) to occur on the same channel and are
created automatically when looping is enabled in
Takes
or
Overdub
recording mode.
ADDING LANES
Empty lanes can be manually added by right-clicking in the Main Clip Grid and selecting
Lanes>Add
(or with the shortcut [ALT]+L). If multiple tracks are selected, extra lanes will
be added to all selected tracks.
DELETING LANES
A track’s bottom-most lane can be deleted by right-clicking and selecting
Lanes>Delete
.
To delete unused lanes, right-click and select
Lanes>Delete Empty Lanes
(or with the
shortcut [ALT]+K).
MUTING LANES
All clips on any lane can be muted or unmuted by right-clicking on an empty part of a
lane and clicking
Lanes>Mute All
or
Lanes>Unmute All
.
DENNY LAINE
Not only was Denny Laine the unsung rhythm guitarist and bassist in Wings in the 70s,
he was also a member of The Moody Blues in the 60s, and sang their hit "Go Now,"
before they got all cosmic and groovy. It's funny that a guy named Denny Laine was in a
band with the guy who sang "Penny Lane." Very strange...
RECORDING MODE
There are three recording modes:
• Takes
• Overdub
• Replace
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To choose a recording mode, click the down arrow next to the track
Arm
button and
select the appropriate
Recording Mode
:
Recording Mode
can also be selected by right-clicking in the track header or by clicking
Track>Recording Mode
in the Main Window menus.
Recording Mode
can be set
independently for each track in a project.
The default
Recording Mode
for audio and MIDI can be independently set in
Preferences
> Recording
in the Main Window menus.
• Takes
Takes mode is very useful for laying down multiple performances without starting and
stopping each time. It’s generally used in conjunction with Loop Mode wherein a section
is looped and each cycle records a new “take” (see
Loop Recording
below). Mixcraft
automatically creates recording Lanes to accommodate each pass.
As new takes are recorded, the clips of previous recording passes are automatically
muted. Audio tracks default to Takes mode. The resulting Clips on Lanes can be freely
moved to their own audio tracks.
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When Takes mode is used in conjunction with a punch in/out, it creates a clip on a new
lane in the punch area but only mutes the portion of the audio clips in the punch area.
• Overdub
In this mode, all previous clips are heard during recording. This works well for quickly
stacking parts. Each new recording is placed on a new lane.
• Replace
In this mode, existing audio is replaced by new recordings. New lanes are not created.
• Loop Recording
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Loop recording allows the recording of multiple takes or overdubs without stopping the
transport.
To create a loop, click the
Loop
mode button in the Transport, then drag the
Loop Start
and
Loop End
markers in the Timeline to set a loop area. Loop regions can also be set by
drawing a purple region in the Timeline or an empty area of the clip grid, then doubleclicking the Loop button. Be aware of the
Snap
setting when setting Loop points- it’s
usually a good idea to set it to
Snap to the Grid
.
• Punch In/Out
Punch In/Out recording lets you place markers that define where to start and end
recording. To mark a region for punch in/out recording, click the
Punch In/Out
button. The
punch region can be set by grabbing the
Punch In
and
Punch Out
handles in the Timeline
and moving them. A faster way to set the punch area is by dragging a purple highlight
region in the Timeline or an empty area of the Clip Grid and double-clicking the
Punch
In/Out
button.
After setting up a punch area, press record, and the new recording will be created within
the punch start and end region.
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TRACK RIGHT-CLICK COMMANDS AUDIO TRACK
• Insert Track
These commands add a new
Audio, Instrument, Video, Send, SubMix, Output
, or
Vocoder
track directly above the current track.
• Delete Track
Removes the current track.
• Color
Changes the color of the track.
• Link
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Multiple tracks can also be linked together; this gangs up the volume, pan, mute, solo
and send controls. It’s particularly useful if you have a group of similar tracks (like
drums, or multiple backing vocals). You may have as many separate groups of tracks
linked as you like. Linked tracks will display uniquely colored “chain” icons beneath the
track name.
To link two or more tracks, select tracks as detailed in the previous section then choose
from the following Link options:
Link Selected Tracks- Select two more tracks, then right-click
Link>Link Selected
Tracks
Unlink All- Unlike Fleetwood Mac, you can always break the chain (always break the
chain...).
Unlink All
disables linking for alltracks in the current Link group (one track
within the group must currently be selected before unlinking).
Unlink- This disables linking for only the selected track in the current Link group.
Use this to remove a single track from the Link group.
Note
: Track linking is overridden for volume, pan, or send if automation locks are
enabled for these parameters.
• Lanes
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Lanes allow multiple tracks of audio (or MIDI) to occur on the same channel. The
Lanes
right-click commands enable various track lane operations including
Add, Delete, Delete
Empty Lanes, Mute All,Unmute All
, and
Select
. For more information on how to use lanes,
check out the Lanes section in Recording MIDI Tracks.
• FX...
Opens the Effects List window for the track where effects can be added and edited. This
is the same as clicking the track fx button (next to the
Arm
button).
• Show Effects On Tracks
Globally shows or hides insert effects next to the track list. Unless you're short on screen
real estate (i.e., laptop), we recommend leaving this on.
• Show Automation Lane
Shows or hides track automation.
• Properties
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Mute
Tracks can be temporarily silenced by selecting
Mute
. The
Mute
button turns blue,
and all clips on the track turn gray with diagonal lines.
Solo
Disables audio for all other tracks. The track
Solo
button will turn blue. Multiple
tracks may be soloed simultaneously.
Set Exact Volume...
Opens a window where the track volume slider can be set precisely, either by slider
control or by entering a numeric value.
Set Exact Pan...
Opens a window where the panning can be set precisely, either by slider control or
by entering a numeric value.
Height
Allows individual track heights to be adjusted to
Small, Normal, Large
, or
Extra Large
size.
Cycle Track Size
Moves through
Small, Normal, Large
, or
Extra Large
track heights. (This one makes
more sense when track height is selected via the [CTRL] + ' and [CTRL] + [SHIFT] + '
key shortcuts).
Choose Image...
Each track can have its own image beneath the track name for personalization as
well as organization. Choose from Mixcraft’s included images or import your own.
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To change the track image, double-click an existing track image or hover over the
track image and click the pop-up button. You can also select
Track>Properties>Choose Image
… in the main window drop-down menus, or right-
click on a track and select
Properties>Choose
Image...
The
Choose A Track Image
window opens:
To use an existing image, select one and click OK. To use a custom image, click
Add
My Own Image File...,
navigate to the image to be added, select the desired image,
and click
Open
. The image replaces the existing track image and is added to the list
of thumbnail images.
JPG, BMP, PNG, and GIF formats are supported, and custom images are permanently
added to the track image library for use in future projects.
• Mix To New Audio Track
Mixes virtual instrument or audio clips on the selected track to a single, continuous audio
clip and places it on a newly created track beneath the current track. This has a couple
of practical uses:
Permanently Embed Insert Effects Or Instruments In An Audio File Again-
This is useful if you’re handing off a project to another user who doesn’t have effects
plug-ins you’ve used.
Long-Term Archiving - Instrument or effects plug-ins can become obsolete or
incompatible with current operating systems/format changes, etc. Converting to
“pure” audio files can act as insurance to guarantee projects remain playable for
years to come.
• Duplicate- Creates a copy of the track and all of its clips. This is a time-saver if you
want to add a second part using the same instrument, add a vocal double with the same
plug-in setup, etc. Also useful if you’d like to try some wild edits and want to retain an
unadulterated version.
• Freeze- Freeze is similar to
Mix To New Audio Track
; it creates a new audio file with
instruments or effects “burned in” to the file. Unlike
Mix To New Audio Track
, it does not
make a new track; the audio is created in the background and plays back on the existing
track. Because instruments and effects are part of the newly created audio file, Mixcraft
disables instrument and effects plugs upon playback, thus freeing up computer
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processor resources. If you’re using an older or underpowered computer,
Freeze
can be
tremendously helpful (check out the CPU percentage meter while playing back projects
for reference). Conversely, if you’re using a fast, modern computer, you probably won’t
need
Freeze
.
Frozen tracks turn blue with diagonal lines; this makes it easy to keep track of which
tracks are frozen. Frozen tracks can be unfrozen, that is, converted back to standard
tracks with instrument and plug-ins active, by reselecting the
Freeze
command (which
will say
Unfreeze
).
• Select All Clips- This selects all clips on the track, with one minor detail you should
know about if you're using the Performance Panel:
Select All Clips
selects all of a track's
clips in either the main clip grid or in the Performance Panel, depending on which was
clicked most recently.
• Select All Linked Tracks- If
Link
to other tracks is currently enabled for the track, this
selects the current track and all other tracks currently linked.
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VIRTUAL INSTRUMENT/MIDI TRACK
Virtual instruments are used to play VSTi virtual instruments. These are like having a
keyboard instrument within Mixcraft. They can be played and recorded using a USB or
MIDI keyboard controller (or your computer’s QWERTY keyboard; see Musical Typing
Keyboard (MTK)). Mixcraft includes numerous virtual instruments, or you can expand
your palette by installing third-party VSTi instruments. Virtual Instrument tracks are
easily distinguished from other types of tracks by the keyboard icon next to the Mute
button.
Virtual Instrument Tracks are also used to play external MIDI instruments (even though
they’re
not
technically virtual instruments, because they exist in three-dimensional
reality... deep).
To load and play virtual instruments, check out the Using Virtual Instruments section,
or for the quick ‘n’ dirty lowdown, Recording a MIDI Track in the Quick Start section.
VIRTUAL INSTRUMENT HEADER
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TRACK NUMBER
All tracks in a Mixcraft project are numbered, starting at 1 at the top track, and
increasing up as tracks are added below. Note that track numbering always stays
constant - that is, track numbers increment from 1 upward no matter how tracks are
arranged or moved. (Track numbers aren't "attached" to specific tracks.)
TRACK NAME
Every track has a name. The default name will be the name of the virtual instrument.
Tracks can be renamed at any time by double-clicking and typing a new name, and
either clicking outside the naming field, or thwacking the [RETURN] or [ENTER] key.
PAN
The track’s pan control is the small horizontal slider to the left of the track volume
control. Adjust the pan control by clicking and dragging it to the left or right. Pan is
adjustable from 100% left to 100% right. The pan controls default to the center position this means that the sound is equally balanced between the left and right channels. Track
panning can also be set in the main window drop-down menu
Track>Properties>Set
Pan>Set Exact Value
… This menu is also accessible by right-clicking a track.
Tip:
For finer and more accurate pan adjustment, hold down [ALT], [SHIFT], or [CTRL]
while dragging the pan slider.
LEVEL CONTROL & METER
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Track volume is adjusted by the horizontal slider with a built-in level meter. Click down on
the slider and move it left or right to decrease or increase volume. Volume can be set
from 0% to 200% (-Inf dB to +6 dB).
To set an exact track volume, choose
Track>Properties>Set Volume>Set Exact Value
…
from the Main Window drop-down menu and enter the desired volume. This can also be
accessed by right-clicking on the track.
Tip:
Hold down [ALT], [SHIFT], or [CTRL] and click-drag the slider for finer and more
accurate adjustment.
The horizontal volume fader contains an integrated level meter. In standard playback
mode, this displays the output level as the track plays. If the track is in record arm mode
(
The arm
button will be red), the meter functions as an input level meter.
INSERT EFFECTS - ADD/ENABLE/DISABLE
The track effects slots make it easy to load and access insert effects without opening the
Effects List window - effects can be added by simple clicking the + sign and choosing an
effect. Effects can also be enabled and disabled by clicking the "power" switch on the left
side of the button.
If you don't see the track effects slots, their visibility can be toggled by clicking
Track>Show Effects On Tracks
, right-clicking on the track header and choosing
Show
Effects On Tracks
, or by hovering over the right edge of a track header - the mouse
pointer will turn into double-horizontal arrows that can be dragged to the right.
For more information about using effects, check out the cleverly named Using Effects
section.
ARM BUTTON AND AUDIO INPUTS MENU (DOWNWARD ARROW)
Clicking the
Arm
button readies the MIDI track for recording. (the button turns bright
red). If nothing else is armed, the currently selected track is automatically be armed for
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the duration of the recording. More than one track can be armed for simultaneously
recording to multiple MIDI tracks.
Clicking the downward arrow to the right of the
Arm
button opens the virtual instrument
input menu where recording parameters are specified:
Menu Persist Switch
The blue horizontal slider at the top-right of the menu enables persistent menus.
When enabled, the right-click menu stays open while multiple functions and options
are selected; to close the right-click window, simply click anywhere outside of it.
If the
Menu Persist
slider is disabled, the right-click window automatically closes
when a single action or option is selected.
MIDI Input Device Selection Popup Menu
Click in the top box select the input device input for recording. "Input device" is
generally a MIDI/USB keyboard, but could also be a drum pad controller, MIDI guitar,
or maybe one those "EWI" MIDI wind controller doodads that were all the rage in the
80s.
MIDI Channel
These buttons select which MIDI channel Mixcraft will record from. In most situations,
leaving this set to
All
is the best choice, because you won't need be concerned about
what MIDI channel your controller device is sending. Setting to specific MIDI channels
is typically used if you're recording from a multi-keyboard instrument (think
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Hammond B-3 type controller with two manuals and a pedalboard), or if you're
simultaneously recording multiple instrumentalists.
Recording Mode
The
Takes, Overdub
, and
Replace
buttons define how Mixcraft handles recorded
audio, specifically, when audio clips already exist in the location you're recording to.
Please see Recording Mode in the Recording MIDI Tracks section for full information
on how these work.
Arm For Performance Panel
This readies Performance Panel slots for direct recording (instead of the main clip
grid). For full information, please see the Performance Panel section.
Automatic Quantization
Selecting a note value in this popup menu automatically quantizes notes "on the way
in."
Snap Notes To Scale
Similar to
Automatic Quantization
above, enabling this snaps incoming notes to the
key signature and scale set in the transport area at the bottom center of the screen.
Arm Track For Recording
Enables track arming (see
Arm Button
section above).
FX LIST
Click the fx button to open the Effect List window. Here effects can and presets can be
selected.
OPEN AUTOMATION LANE (SQUIGGLY LINE ICON)
Opens a track automation lane for the track directly beneath the main track. This
defaults to
Track Volume
. For full information on using track automation, see the
Automation and Controller Mapping section.
SOLO
To hear a single track’s audio, click the
Solo
button. Multiple tracks may be soloed. For
example, to hear how the bass and guitar sound together without drums, solo the bass
and guitar tracks. Once soloed, the track’s solo button turns blue and all other tracks
turn gray with diagonal lines. If multiple tracks are selected, all selected tracks are
soloed simultaneously.
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The currently selected track can also be soloed using the shortcut [CTRL]+L, or by rightclicking the track and selecting
Properties>Solo
.
If multiple tracks are soloed, [CTRL]-clicking a non-soloed track disables solo on all other
tracks and soloes the clicked track. If multiple tracks are soloed and one of them is
[CTRL]-clicked, solo is disabled for all tracks.
MUTE
Tracks can be temporarily silenced by clicking the track
Mute
button. Once muted, the
solo button turns blue, and all clips on the track turn gray with diagonal lines. Tracks may
also be muted using the shortcut [CTRL]+M, or by right-clicking the track and selecting
Properties>Mute
. If multiple tracks are selected, all selected tracks are muted
simultaneously.
If multiple tracks are muted, [CTRL]-clicking an unmuted track unmutes all others and
mutes the clicked track (sort of a mute “solo” function). If multiple tracks are muted and
one of them is [CTRL]-clicked, all are unmuted.
Mute and Solo Button [CTRL] + Click Shortcuts
If multiple tracks are soloed or muted, you can unsolo or unmute all tracks in project by
[CTRL] + clicking on a solo or mute button. Multiple tracks cannot be Han Soloed.
TRACK IMAGE
Each track can have its own image beneath the track name for personalization as well as
organization. Choose from Mixcraft’s included images or import your own.
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