If a portable or temporary three
phase mains supply is used to
power this desk, we recommend
that the desk mains plug is
removed before connecting or
disconnecting the supply.
Serious damage will occur if the
desk is connected across two
phases.
This equipment is designed for
use as a lighting control desk
only, and is unsuitable for any
other purpose. It should only be
used by, or under the
supervision of, an appropriately
qualified or trained person.
Zero 88 reserves the right to
make changes to the equipment
described in this manual without
prior notice. E & OE.
Federal Communications Commission
This equipment has been tested and
found to comply with the limits for a
Class A digital device, pursuant to
part 15 of the FCC rules. These limits
are designed to provide reasonable
protection against harmful
interference when the equipment is
operated in a commercial
environment. This equipment
generates, uses, and can radiate
radio frequency energy and, if not
installed and used in accordance with
the instruction manual, may cause
harmful interference to radio
communications. Operation of this
equipment in a residential area is
likely to cause unacceptable
interference in which case the user
will be required to correct the
interference at the operators expense.
This manual describes the operation of the Leap Frog 48 and Leap Frog 96 lighting desks.
This chapter contains an overview of the capabilities and controls of the Leap Frog 48/96.
The Quick Start Guide chapter is designed to get you up and running with the desk, but is
not a substitute for the whole manual. For more detail on each function, this manual is
divided into chapters, one for each major area of control.
Conventions
Throughout this manual the following conventions are used:
References to front panel controls, buttons and lights appear in capital letters, for example:
GRAND MASTER, COLOUR, FIXTURES.
Multi Function Keys (MFKs) and soft buttons which appear on the monitor screens are
displayed as follows:
[Patch], [Desk Setup], [Files], [Clear Options].
Leap Frog 48/96 Operating Manual – Issue 3 Page 7
Introduction
The Leap Frog 48/96 Lighting Desk
A summary of the main functions of the Leap Frog 48/96 lighting desk is as follows:
Control Channels
The Leap Frog 48/96 desk has 2048 channels of control as standard. These can be
assigned and patched to dimmers and fixtures. The actual configuration is dependent on
the desk type.
Dimmers
The Leap Frog 48 desk has 48 faders which control 24 dimmers (two preset mode) or 48
dimmers (wide mode).
The Leap Frog 96 desk has 96 faders which control 48 dimmers (two preset mode) or 96
dimmers (wide mode).
Fixtures
The Leap Frog 48/96 desks can control up to 200 fixtures. Fixtures can be a simple
generic lamp or colour scroller, a moving mirror or moving head (eg Goldenscan, MAC
250), or any other item controllable via a standard DMX signal.
Moving heads, moving mirrors, LED and video systems controlled by DMX are fixtures
with multiple parameters. Within the Fixture Library, the Leap Frog 48/96 is told which
channels control which parameters of the fixture. These are then grouped into Position,
Colour and Beamshape.
Fixtures can be given a user defined name and number, for ease of reference and may be
patched to any of the DMX output channels (1 – 512) on any of the DMX universes (1 – 4).
Fixture parameters can be manipulated from within the Program Window, from where they
can be added to memories, submasters, palettes or macros.
Dimmers are essentially a one channel fixture and as such further dimmers can be
patched as fixtures if required.
Memories
The desk allows you to record memories, for use in the Memory Stack (Playback X). Each
memory has a number, name (optional), trigger, a wait time (auto cues) and a set of delay,
and fade times. Memories may be a Scene or a Chase.
• Scene – A single set of dimmer and fixture parameter data.
• Chase – A number of steps, each containing a set of dimmer and fixture parameter
data, plus modifiers which determine how the chase runs when played back.
Page 8 Leap Frog 48/96 Operating Manual – Issue 3
Introduction
Submasters
Submasters may be programmed directly with a scene or a chase or they may contain a
transferred memory.
• The Leap Frog 48 desk has 20 pages of 10 submasters.
• The Leap Frog 96 desk has 20 pages of 30 submasters.
Groups
The desk provides 200 user definable groups. Automatic groups for each fixture type in
the schedule can be generated from the Setup area, if required.
Palettes
The desk provides 200 user programmable palettes for each
Beamshape and Position). The desk can also generate auto palettes which provide basic
colours, gobos and positions based on the fixture types used in the desk.
Effects
The desk provides 200 user programmable effects. The desk can also generate a number
of standard effects which include intensity, colour, beamshape and movement effects.
Macros
The desk provides 200 user programmable macros.
Operating Mode
The desk has a single operating mode which includes full tracking in the memory stack
and partial programming of memory, submaster and palette data using a tagging method.
of the attributes (Colour,
Lock Functions
The desk has a lock function which will prevent misuse of the desk. When the desk is
locked with Lock All, it is not be possible to perform any operations on the desk.
Leap Frog 48/96 Operating Manual – Issue 3 Page 9
Introduction
Audio Input
The desk has an audio input, which may be used to trigger chases with bass drives.
SMPTE/MIDI/CAN
The desk provides SMPTE, MIDI and CAN connections as an optional upgrade card,
which can be used to trigger memories with SMPTE or MIDI timecode triggers, or via
ChilliNet.
Ethernet
The desk has an Ethernet port capable of supporting Artnet. In addition to Artnet outputs,
this allows Palmtop computers (PDAs) to be used as remotes.
USB Ports
The desk has four USB ports, which may be used for saving and loading show files,
loading user fixture types and performing software upgrades. The USB ports on the desk
support keyboard, mouse, external touch screens, memory sticks, USB CDRW drives,
USB floppy disk drives and desk lights.
Mouse and External Keyboard
The desk provides a USB mouse interface to allow you to move quickly around the monitor
screen, select fields, choose options etc.
The desk provides a USB interface to a standard PC keyboard, to allow text and numeric
data to be entered.
Video Output
The desk provides the interface for one external monitor display (XGA). It is highly
recommended that the desk is operated with a monitor display connected, as important
information is displayed here.
DMX Output
Data is output on DMX channels 1 – 512 on four DMX universes as standard. The DMX
output sockets on the rear panel of the desk default to outputting universes 1 and 2 but
may be configured to be any combination of universes 1 to 4. Universes 1 to 4 can be
output via Artnet, see the chapter on Ethernet Options later for further details.
This section of the manual describes the various controls and displays on the front panel
of the Leap Frog 48/96 desk. The front panel controls have been divided into the following
sections:
• Preset Controls
• Page Controls, Mode Keys and Multi Function Keys (MFKs)
The Leap Frog 48 (96) desk has 48 (96) preset faders arranged as two rows of 24 (48)
faders and buttons. These control 24 (48) dimmer channels in two preset mode or 48 (96)
dimmer channels in Wide mode.
Channel Flash Buttons
The Leap Frog 48 (96) desk has 48 (96) flash buttons located below the PRESET faders.
The CHANNEL FLASH buttons are used to flash, solo or latch the dimmer channels or to
select the channels or fixtures assigned to the corresponding faders; their action being
determined by the setting of the FLASH MODE button in Special Page 1 of the MFKs.
A and B Master Faders
Two Preset Operation – The A MASTER fader controls the maximum output levels from
the PRESET A FADERS. The B MASTER fader controls the maximum output levels from
the PRESET B FADERS.
Wide Operation – The A MASTER and B MASTER faders control the maximum output
levels from all the PRESET faders or the stored scene according to the setting on the
PRESET CONTROL button.
Preset Control Button
The PRESET CONTROL button is only applicable in Wide Mode and is used to control
which of the A or B MASTER faders has control of the preset faders and which has control
over the stored scene. The red LEDs in the button indicate the current state. Pressing the
button swaps the function of the two faders.
Page Controls, Mode Keys and Multi Function Keys (MFKs)
This section of the front panel contains page controls and a seven segment display, a set
of Mode keys (FIXTURE, GROUP, COLOUR, BEAMSHAPE, POSITION, EFFECTS,
MACRO, SPECIAL) and a block of 20 Multi Function Keys (MFKs).
Page Controls and Display
The current Page (1-10) is indicated on the dual seven segment display.
The PAGE UP and PAGE DOWN keys are used to select the required page.
Pressing the PAGE UP and PAGE DOWN keys together selects Page 1.
Each mode (Fixture, Group, Colour etc.) has its own current page.
Mode Keys
The mode keys (FIXTURE, GROUP, COLOUR, BEAMSHAPE, POSITION, EFFECTS,
MACRO, SPECIAL) determine the function of the block of 20 Multi Function Keys (MFKs).
Each of the mode keys contains a red LED, which is lit when selected. If the mode key is
flashing, this indicates that the wheels are in control of this attribute but the MFKs are
showing another function. This allows simultaneous selection of fixtures whilst still
manipulating attributes, for example.
The function of the Mode keys is summarised below:
FIXTURE – turns the block of 20 MFK’s into Fixture selection buttons.
GROUP – turns the block of 20 MFK’s into Group selection buttons.
COLOUR – turns the block of 20 MFK’s into Colour Palette selection buttons.
BEAMSHAPE – turns the block of 20 MFK’s into Beamshape Palette selection buttons.
POSITION – turns the block of 20 MFK’s into Position Palette selection buttons.
EFFECTS – turns the block of 20 MFK’s into Effect Palette selection buttons.
MACRO – turns the block of 20 MFK’s into Macro selection buttons.
SPECIAL – turns the block of 20 MFK’s into Special function keys.
Multi Function Keys (MFKs)
The Multi Function Keys are arranged in 4 rows of 5 keys with a graphical LCD above
each row of keys. The brightness and contrast of the LCDs can be adjusted as required.
Each Multi Function Key contains a red LED. These LEDs are used to indicate which
fixtures, groups etc. are selected depending on their current function.
Pressing and releasing one of the Mode Keys changes the MFK’s to that page and the
control wheels follow (when appropriate). The MFKs remain in that mode until a different
Mode key is pressed.
Pressing and holding down a Mode key temporarily changes
Selecting an MFK will apply that MFK but the MFKs will return to the previous MFK mode,
when the Mode key is released.
For example – Press and release the FIXTURES key. The MFKs change to fixture
selection keys. Select a number of fixtures. Press and hold down the COLOUR key. The
MFKs change to colour palette selection keys (while the COLOUR key is being held
down). Press one of the colour palette MFKs to apply the colour palette to the selected
fixtures. Release the COLOUR key and the MFKs return to being fixture selection keys.
The LCDs above the MFKs typically display three lines of data.
Example 1 - When the MFKs are assigned to colour palettes - The first line shows the
number of the palette and the ICBPE information. The second (and third if required) lines
show the palette name.
Example 2 - When the MFKs are assigned to fixtures – The top line shows the fixture
number. The second and third lines show the fixture name, eg MAC 250.
The Submaster faders are used to output channel data (scenes) or chases. The fader
controls the output level of the intensity channels and triggers the LTP channels in the
programmed data.
Submaster Flash Buttons
The Submaster flash buttons, located below each of the submaster faders are used to
flash, solo or latch the data programmed on the submaster. The action of these buttons is
user definable via the Submaster Setup Window. These buttons are also used to select
submasters when in the Submaster Window.
Submaster Page Controls and Display
The current Submaster Page (1-20) is indicated on the dual seven segment display.
The PAGE UP and PAGE DOWN keys are used to select the required submaster page.
Pressing the PAGE UP and PAGE DOWN keys together selects submaster Page 1.
Submaster Step Button
The Submaster STEP button is used to manually step through any chases with manual
drive being output on the submasters, or to initiate Beat tempo matching.
The MASTER fader controls the maximum output level of the memory being output on the
Playback X. This fader only affects the dimmer and brightness fixture channels (if
applicable). The Colour, Beamshape and Position fixture channels are not affected by the
master fader.
Go Button
The GO button is used to initiate a crossfade between the memory currently being output
and the Next memory in the memory stack as indicated on the Memories screen.
Pause Button
The PAUSE button is used to pause a crossfade between the current and next memories.
When a crossfade has been paused, the red light in the button flashes. Pressing the GO
button releases the pause. Pressing Pause again will step backwards in the cue stack.
Override Control
The OVERRIDE control is used to slow down or speed up the crossfade between the
current and next memory. When the control is moved away from the central neutral
position, this is indicated on the monitor screen.
Step Button
The STEP button is used to manually step through any chase memory with manual drive
currently being output on the Playback X.
SETUP - used to enter Setup mode and display the Setup screen on the Main LCD and
monitor. Also used for exiting Setup mode.
MEMORIES - used to display the Memories screen on the Main LCD and monitor.
SUBMASTERS - used to display the Submasters screen on the Main LCD and monitor.
OUTPUTS - used to display the Outputs screen on the monitor.
PGM WIN - used to display the Program Window (programmer) on the monitor.
Cursor Keys (UP, DOWN LEFT, RIGHT) - used to move around the fields on the main
LCD (where appropriate) and/or the monitor screen. These buttons are equivalent to the
four cursor keys on an external keyboard (if fitted).
Plus (+) and Minus (-) - used to increment or decrement the value of the current selection.
NAME - used for naming memories, submasters, palettes etc.
TIME - used as a shortcut for moving the cursor to the various fade fields on the Memories
and Submasters screens. It is also used incombination with other keys to perform various
functions over the internal fade time (eg outputting palettes over a time).
LOAD - used for loading items such as memories, submasters or palettes into the Program
Window for editing.
CLEAR - used for clearing the Program Window. As soon as any changes are made to
the look in the Program Window, the LED in the CLEAR key is lit, to indicate that dimmer
or fixture parameter values have changed. Pressing the CLEAR key once will clear (undo)
all the operations made in the Program Window since the LED was first lit, except for the
fixture selection. The LED in the key goes out. Pressing the CLEAR key a second time
clears the fixture selection in the Program Window.
UPDATE - used to update loaded items or items modified in the Program Window.
RECORD - used for programming memories and submasters.
COPY - used to copy items from one location to another (eg memories, submasters,
groups, palettes etc.) Holding down SHIFT and pressing COPY is used to transfer a
memory onto a submaster.
INSERT - used to insert point memories, add or insert chase steps or add or insert
duplicates when patching dimmers and fixtures.
DELETE - used when deleting items (memories, submasters, groups, palettes etc.)
ENTER - used for completing commands and selecting ‘soft’ buttons on the Main LCD,
monitor screens and popup windows.
HOME - used as a quick method for setting all the parameters, or all the parameters for a
particular attribute to their home values. The Home values are found in the Edit Fixtures
table in Setup and can be adjusted as required.
GRAND MASTER - controls the final output values of all dimmer and fixture intensity
channels, resulting from the Program Window, Playback X and submasters. The Grand
Master level is displayed on the monitor screen.
BLACKOUT - reduces the outputs of all dimmer and fixture intensity channels to zero.
Pressing the BLACKOUT key toggles between active and not active. The red LED in the
BLACKOUT key flashes when blackout is active.
SHIFT - used in conjunction with various front panel controls to provide additional
functions, eg holding SHIFT and pressing the COLOUR key displays the Colour Palette
Window on the monitor.
Main LCD
The Main LCD provides part of the user interface on the front panel of the desk. The
content, layout, operation and other information displayed on this screen is dependent on
the current operation being carried out on the desk.
In Setup, the Main LCD acts as a guide showing where you are in the Setup menu
structure and gives instructions on what to do.
When the Memories or Submasters screen are selected, the Main LCD acts as a small
viewing portal on the Memories or Submasters window.
When any of the other main windows (Program Window, Outputs, Groups etc.) are
selected, the Main LCD displays a simple text message directing you to refer to the
monitor, plus the desk software version and other helpful information, for example:
Output Window
See Monitor for details
For help press
SHIFT & LEFT & RIGHT
support.zero88.com
The Wheel LCD is used to indicate which fixture parameters or other data are being
controlled by each of the three control wheels.
Example - When showing fixture parameter values - The Wheel LCD displays the
parameter name (eg Colour1) and the value in %, DMX or the parameter detail name.
Tag status is shown by inverse graphics – an inverted display shows a tagged parameter,
and a true colour display shows an untagged parameter.
Control Wheels
The three control wheels are used for setting fixture parameter levels and other data. The
names of the fixture parameters or other data currently assigned to each of the wheels and
their values is shown on the Wheel LCD.
Wheel Editing Modes
There are a number of wheel editing modes which apply when editing several fixtures at
the same time (Absolute, Relative, Fan First, Fan Middle, Fan Last, Fan V).
For each attribute there is a normal wheel mode which applies when the control wheel is
moved and a shifted wheel mode which applies when the SHIFT key is held down and the
control wheel is moved.
For further details on each of the wheel editing modes, and how to adjust the normal and
shifted mode for each attribute – see page 92 of the manual for full details.
Welcome to the Leap Frog 48/96 Quick Start Guide. This chapter is intended to get you
started using your new Leap Frog desk – for full information, please see the relevant
chapters of this User Manual.
Getting Started
Before you power up the desk, it is essential to attach all the peripherals you will be using.
The desk has support for USB peripherals such as a Keyboard and Mouse and a VGA
monitor (or touch screen). In addition, you should connect the DMX or Ethernet cables for
controlling your lighting rig.
These must be connected before powering up, as subsequent connection could result in
software or hardware malfunctions.
Once you have connected all the peripherals you require, power on the desk using the
switch on the rear panel. If you see no immediate response, check that the power switch
is set to ON, and that the IEC lead is firmly attached to the external power supply. The
desk will boot up and you will be presented with the desk software.
Controlling Dimmers
The default setup for the desk gives you control of dimmers 1 to 48 (DMX addresses 1 to
48 on Universe 1) on the generic preset faders 1 to 48 (1 to 96 on the Leap Frog 96).
This can be defined differently, but for now we will assume you’re working with the default
settings. Check that the GRAND MASTER fader is at the top (100%) and that the A and B
MASTER faders are also at the top. The LED in the PRESET CONTROL button should be
lit in “A Faders B Stored”, indicating that the A MASTER is controlling the level of the
Preset Faders. Moving the Preset Faders will bring their channels on, and you will see the
result on stage.
You will also see the results in the Program Window (see later in this guide). You can
bring the A MASTER fader down at any time to inhibit the level of the Preset faders.
Once you have set up a scene that you like you can then record that state into a memory,
or a submaster. Memories are played back sequentially in a theatre style (Cue 1 GO, Cue
2 GO, etc). Submasters are mixed together by raising the faders, useful for live events or
unpredictable shows.
Memories
Recording a Memory
If you aren’t already in the Memories Window, press the MEMORIES key. This will bring
the Memories Window up onto the monitor, and Memory 1* will be highlighted as the
“Next” memory. As a rule any changes you are making on the monitor or LCD will happen
to the highlighted “Next” memory, so follow the yellow bar on the monitor – the green bar
simply shows the current memory.
Now select the memory number to be programmed, if different to the one already selected.
This can be done using the + and – keys, or by pressing ENTER then using the MFKs to
enter a numeric value.
To store the memory, simply press the RECORD key. The 1* will change to a 1 (the *
indicates that the memory is unprogrammed) and fade times will appear for the
parameters you have recorded.
The Next memory automatically increases to select another memory.
Subsequent memories can then be set up and recorded using the same method.
Adjusting Fade and Delay Times
By default, a memory will receive a 3 second fade time on the intensity parameters
(dimmers) and a 0 second fade time on all moving light attributes (colour wheels, gobo
wheels, etc). These are displayed in the Memories Window in the relevant columns. Note
that only one of Colour, Beamshape and Position times are shown at any one time – press
the relevant key to switch the monitor to displaying these times.
The fade and delay times can be adjusted by moving the cursor to the required field in the
Memories Window and using the control wheels, or by moving to the field on the Memories
Window, pressing the ENTER key, typing in the time using the MFKs and pressing ENTER
to confirm. See the Memories chapter in the User Manual for full details of adjusting times.
You can make changes to a memory by loading it back into the Program Window. To do
this, press the MEMORIES key to display the Memories Window. Select the memory to be
edited, then press the LOAD key. The Load Options Window is displayed on the monitor:
Select the [OK] button to load the memory into the Program Window. The levels from this
memory will be output. Now you can make changes using the preset faders and fixture
controls, and press the UPDATE key. The Update Options Window is displayed on the
monitor. Select the [OK] button to complete the edit.
Naming Memories
Each memory can have a name associated with it. These are displayed in the memories
window and can be useful for reminding you of the contents of a particular memory.
To set the name, press the MEMORIES key to display the Memories Window. Select a
programmed memory to be named. Press the NAME key. The Name Window is displayed
on the monitor:
Use the MFKs to enter the memory name as required, then select the [OK] button to
complete the operation.
Before playing back the programmed memories in the stack, it is important to clear the
Program Window by pressing the CLEAR button. This removes any unrecorded
commands and sends fixtures to their default values (assuming no Submasters are
outputting).
The Playback X controls on the front panel together with the Memories Window are used
to play back the programmed memories in the memory stack.
Starting the Show
Set the Playback X MASTER and GRAND MASTER faders to full. Ensure that Blackout is
not active. Check that the OVERRIDE control is in it’s central position.
Select the first programmed memory using the arrow keys and press the GO button. The
memory fades up according to it’s programmed fade and delay times.
Selecting the Next Memory
After a cue is run, the next memory will automatically move on to the next programmed
memory. To select a different memory to be output next – move the cursor to the Next
memory number field, then use the + and – keys or the UP and DOWN arrow keys to
select the next memory to be output. The Next memory to be output is highlighted by a
yellow bar.
Using the GO Button
When a memory is triggered by the GO button, the Intensity, Colour, Beamshape and
Position fades will occur in the times programmed. If necessary, all fades may be
controlled by the OVERRIDE and PAUSE controls on the front panel.
Once you have set up a scene (or part of a scene) that you like you can then record that
onto a submaster.
Recording a Submaster
Press the SUBMASTERS key to display the Submasters Window, then select the
submaster number to be programmed by pressing the relevant flash button under the
submaster. Note that there are 20 pages of submasters available so check the page
indicator is on 1 before continuing.
To store the Submaster, simply press the RECORD key. The Submaster LCD will indicate
that a scene is stored onto the submaster, and the Program Window will be emptied.
Adjusting Fade Times
Default fade times for Intensity, Colour, Beamshape and Position are defined in Desk
Setup, and can be adjusted if required via the Submasters Window.
The fade times can be adjusted by moving the cursor to the required field in the
Submasters Window and using the control wheels, or by moving to the field on the
Submasters Window, pressing the ENTER key, typing in the time using the MFKs or
external keyboard and pressing ENTER. See the Submasters chapter in the User Manual
for full details.
The easiest way to Edit a submaster is simply to use the Update function. With the
submaster active, make the changes you require using the preset faders and fixture
controls, then press Update. The MFKs will list all of the currently active submasters and
memories which can be updated, as well as any palettes. Select the Submaster to update,
and press OK. Clear the programmer and the update is complete.
Naming Submasters
A submasters name is displayed on the LCD above it. To set the name, press the
SUBMASTERS key to display the Submasters Window, then select a programmed
submaster to be named. Press the NAME key and the Name Window is displayed on the
monitor:
You can now use the MFKs to enter the submaster name as required and press [OK] to
complete the operation. The name will be displayed on the Submaster LCD, above the
fader.
Before playing back submasters, it is important to clear the Program Window by pressing
the CLEAR button. This prevents any unprogrammed data from affecting the outuput of
the submasters.
Raising a submaster fader will bring the data programmed on the submaster to the
outputs. For moving lights, the submaster will trigger at 5% a crossfade to the new values.
For generic lights, the submaster fader provides intensity control.
Page Overlay on Submasters
It is possible to output scene or chase data from several submasters on different pages at
the same time provided that they are not controlled by the same physical fader.
If the submaster page is changed while any of the submaster faders are up, or any of the
SUBMASTER FLASH buttons are being held down, the fader or button remains in control
of the original data and the outputs for the original submaster are held.
The new scene, chase or transferred memory associated with the fader or button is not
made available until the fader is brought back down to zero or the flash button is released.
The Program Window is central to the programming functionality on the Leap Frog 48/96
desk. It is recommended (but not mandatory) that the Program Window is displayed on
the monitor screen when setting up memories, submasters or palettes.
To display the Program Window on the monitor press the PGM WIN key. As you adjust
dimmer levels, select fixtures and adjust their parameters with the control wheels, or by
other methods, the corresponding information is shown in the Program Window.
The dimmer and fixture parameter data displayed in the Program Window can then be
recorded to memories, submasters or palettes as required.
The top part of the Program Window shows the dimmer channels. Tagged dimmer
channels are shown in red text, untagged dimmer channels in white text.
The currently selected fixtures are highlighted in yellow. Fixture parameters which are
tagged have a green background, those that are untagged have a grey background.
Now you’ve grasped the basics of the desk, it’s time to venture into the Setup area of the
desk. Setup is used for all of the major functions on the desk, such as clearing out the
current show, loading in a new one, or adding moving lights to your show.
To get into Setup, press the SETUP key. The Setup Window is displayed on the monitor
screen with the Patch option selected as default :
Setup gives you access to the core settings for the desk such as the patch, default fade
times and output settings. As such you shouldn't normally need to enter the Setup area
during a show.
It is, however also used for saving and loading of show files and updating the desk
software, so you should be familiar with it even if you are only using generic lights.
Once in Setup, you can patch in your moving lights. Moving Lights need to be set up on
the desk as the desk doesn’t automatically know what you are using.
The following operations may be be performed using the MFKs on the front panel or via
the popup windows on the monitor or a combination of the two methods, as preferred.
You need three pieces of information about your moving lights before you start the process
which are:
• The fixture manufacturer and model number - these are generally found on the light
itself.
• The mode you wish to operate the moving light in. This has to be set on the moving
light itself, and match on the desk – check the user manual of the light for full details.
• The DMX address of the light. This is basically the lights identifying information within
your lighting system, and must be unique for each light you wish to control. Moving
lights generally take up a number of channels, sometimes as many as 30, so consult
the moving lights manual before setting the DMX address.
Once you have this information you are ready to set up your fixtures…
Selecting a Fixture – Manufacturer, Fixture Type and Mode
Ensure you are in Setup mode, and that the Setup LED is lit.
Now press the [Add Fixtures] MFK.
Select the first letter of the fixture manufacturer (eg M) and then the manufacturer (eg
MARTIN) using the MFKs.
The MFKs and monitor then display a list of fixture types for that manufacturer. Note that
some manufacturers fixtures are spread over multiple pages, and you may need to use the
Page function to find the fixtures you are using.
Select the required fixture type (eg MAC 500) using the MFKs, and then select the Mode
(eg Mode 4).
Setting the DMX Start Address
Once you have selected the required fixture type (eg MARTIN MAC 500 Mode 4), you can
set the DMX start address for the fixture(s):
Select the DMX universe (1-4) and enter the required start address using the MFKs or
directly into the field on the popup window on the monitor.
To patch to the next available address in the selected universe use the [Next Address]
MFK or soft button on the window.
Having selected the required fixture type and specified a DMX start address, you now tell
the desk where you would like these fixtures to be. Press the MFK for the fixture you
require – the LCD above it will change to show the fixture assigned to the MFK and the
DMX address for this fixture. There are 10 pages of 20 fixtures available.
When you have assigned the fixture type to the required fixture selection key(s), press
ENTER to return to the Patch options.
Note – Fixture Types
The complete Zero 88 Fixture Library is stored on the desk, but it is also possible to load
additional fixture types from memory stick. If the fixture type you require is not in the fixture
library on the desk you can import the fixture type – see Setup chapter of the User Manual
for full details.
Auto Menus
The desk can generate automatic groups, palettes and macros based on the different
fixture types that have been assigned.
To generate any or all of these items, press the [Auto Menus] MFK, then press [Create
Auto Groups], [Create Auto Palettes] or [Create Auto Macros] MFK.
For further details see the Setup chapter of the manual.
The Desk Setup function allows you to configure or customise the settings on the desk to
your own requirements.
Desk Setup is divided into a number of different sections which are accessed by pressing
the corresponding MFK or soft button on the monitor.
A summary of the Desk Setup options is provided below. For full details of the various
options refer to the Setup chapter in the User Manual.
• Displays – Adjust the brightness and contrast of the Main LCD and other LCDs on the
front panel; calibration of external touch screen monitor; screen timeout.
• Peripheral - Allow mouse or trackball to control pan and tilt parameters; adjust control
wheel sensitivity.
• Inputs – Set up SMPTE and MIDI Timecode; Set CAN mode; MIDI Notes; Configure
Remote Switches.
• Outputs – Map DMX universe to the physical DMX outputs on the desk.
The Leap Frog 48/96 saves the show automatically to its internal memory at regular
intervals. External backups of the show data can be made to a USB Storage Device (eg
memory stick).
Connect your storage device to one of the USB ports on the desk. If using an external
floppy drive, remember to insert a floppy disk into the drive.
Press the [Files] MFK or select the [Files] button on the Setup Window.
Press the [Save Show ] MFK or select the [Save Show] button on the monitor. The Save
Show window is displayed on the monitor. Select the required Destination Device, by
pressing the relevant MFK. If you do not see your device immediately, press Refresh.
Now you can enter a name for the show file, using the MFKs like a mobile phone text
message. This name will be used as the file name on the destination device, so ensure it
is unique and easily identifiable. Once you have entered the name, press ENTER, then
press the [OK] MFK to save the show.
Loading Shows
Loading a show file will clear any existing show data from the desk so ensure that
you have backed up your previous show before
To load a show, connect the storage media to a USB port on the desk. If you’re using an
external floppy drive, remember to insert the floppy disk into the drive.
Press the [Files] MFK, then press the [Load Show] MFK The Load Show window is
displayed on the monitor. Select the required source device, using the MFKs.
A list of show files found on the selected device is displayed in the window (this may
require you to use the Page Function to locate your show, if a lot of files are found on the
disk). Select the required show file from the list, then press the [OK] button to load the
show.
Clear Options
This section of Setup allows you to clear (delete) various components which make up the
show file (memories, submasters, groups, palettes etc.)
There is also a Reset Desk option which clears the show completely, resets the desk and
returns the setup parameters and DMX patch to the factory defaults.
you load another one onto the desk.
Exiting Setup
Once you have finished making changes to the setup, press the SETUP key to exit setup.
Once you have added your fixtures to the desk, you are ready to start controlling them.
Selecting Fixtures
Press the FIXTURES key. The MFKs become fixture selection buttons and the LCDs
above the keys indicate what fixture has been assigned to which MFK. Press the MFK to
select the fixture; press it again to deselect the fixture. Note that you can multi-select
fixtures by holding the first fixture button down whilst tapping the last fixture button (all
intermediate fixtures will be selected).
Homing Fixtures
The easiest way to see which fixtures in the rig you are controlling is to ‘home’ them. This
sets their parameter values to the Home values defined in the Edit Fixtures table in Setup.
Typically these are position (Pan and Tilt) to 50%, the dimmer to 100% with an open white
beam (shutter open, no gobos or effects).
With your fixtures selected, press the HOME key. This sends all the parameters of the
selected fixture(s) to their home values and automatically tags the fixture parameters.
Controlling Fixture Parameters
Each fixture type has it’s own set of parameters (intensity, color, gobo, pan, tilt etc.) which
are classified or grouped together into different attributes (Colour, Beamshape and
Position). Once a fixture has been selected, the attribute buttons and control wheels can
be used to adjust the parameter output levels as required.
Controlling Intensity
The Intensity parameter of a fixture is adjusted by control wheel. First select the fixture(s)
required as described above and then press the POSITION key (if not already selected). T
he intensity parameter is assigned to the second finger wheel. Use the control wheel to
adjust the intensity level as required. The output value is shown on the Wheel LCD above
the corresponding control wheel.
Tip – No Intensity Output ?
If the intensity output levels do not change when you adjust the intensity parameter using
the wheel, check that the GRAND MASTER fader is at full and the BLACKOUT button is
off. If the selected fixture(s) have a Shutter parameter, check that the shutter is open.
Controlling Colour, Beamshape and Position Parameters
The colour, beamshape and position parameters of the selected fixture(s) are controlled
using the control wheels. First select the required fixture(s) and then press one of the
attribute keys (COLOUR, BEAMSHAPE or POSITION).
The corresponding parameters for the fixture(s) are assigned to the control wheels and are
indicated on the Wheel LCD.
If the fixture has more than three controllable parameters for the selected attribute, press
the attribute key again to select the next group of parameters.
Tagging Parameters
On the Leap Frog 48/96 desk fixture parameters must be ‘tagged’ for them to be recorded.
The tag status of each fixture parameter is indicated on the Wheel LCD (inverse video
indicates tagged) and in the Program Window by it’s background colour (green indicates
tagged).
If a parameter’s value is changed by moving the control wheel, homing the fixture,
applying a palette or directly in the Program Window, it will be tagged automatically.
It is possible to tag and untag fixture parameters manually by holding down the CLEAR
key and moving the corresponding control wheel or fader.
The Leap Frog 48/96 desk provides the user with four sets of 200 palettes. The palettes
are stored under the nominal headings of Colour, Beamshape, Position and Effects.
When an attribute has been selected last (eg Colour key was pressed and the wheels are
showing Cyan, Magenta and Yellow parameters), the MFKs display the Colour palettes.
Palette Windows
Each set of palettes has it’s own palette window. To display a palette window on the
monitor, hold down the SHIFT key and then press the appropriate attribute key (COLOUR,
BEAMSHAPE, POSITION or EFFECTS). The palette window contains a soft button for
each of the 200 palettes.
Recording Palettes
Programming a palette is simple. Set up the fixture outputs as required, ensuring that the
correct parameters are tagged. Press the COLOUR, BEAMSHAPE or POSITION key to
make the MFKs palette selection keys. To store the palette, press and hold down the
corresponding palette MFK for two seconds. The LED in the palette MFK is lit when the
palette has been recorded.
Note – Recording Palettes
Only the tagged fixture parameters of the selected attribute (eg Colour) are recorded into
the palette.
Palettes can have a name, which is displayed on the LCD and in the Palette window. To
set the name, display the appropriate palette window on the monitor. Select a programmed
palette to be named. Press the NAME key. The Name Window is displayed on the
monitor:
Use the MFKs or external keyboard to enter the palette name as required, then select the
[OK] button to complete the operation.
Outputting a Palette
Select the required fixture(s). Press the COLOUR, BEAMSHAPE or POSITION key to
make the MFKs Palette Selection Keys. Use the PAGE UP or PAGE DOWN key to select
the required page, if necessary. To output the palette, press the Palette MFK and the data
will be output for the selected fixture(s).
Note – Outputting a Palette over Time
Holding down the TIME key and pressing a palette MFK will crossfade to the palette output
values in the internal Fade Time. The internal Fade Time can be found and adjusted on
Special Page 1 of the MFKs.
In Setup the desk provides functions for setting up the desk - assigning, patching and
editing fixtures, saving and loading shows, clearing show data, resetting the desk etc.
Press the SETUP key to display the Setup options on the MFKs and the Setup Window on
the monitor. The following Setup options are displayed:
• Patch
• Desk Setup
• Files
• Clear Options
• Network
On entering Setup, the Patch option is selected automatically and the corresponding soft
buttons are displayed on the monitor and MFKs. The Setup Window on the monitor shows
the current patch information, as shown in the following example:
To select any of the other Setup options (Desk Setup, Files etc.) press the corresponding
MFK or click on the corresponding button in the Setup Window on the monitor.
To exit Setup, press the SETUP key on the front panel.
The Patch option allows you to assign fixture types to the fixture selection buttons, patch
them to the DMX outputs, adjust parameter default, home and topset values, adjust fixture
alignment values (pan/tilt reverse and swap) and a number of other associated functions.
Add Fixtures
This option allows you to add fixtures to the fixture schedule, assign the fixtures to the
fixture selection buttons (MFKs) and optionally patch them to DMX output addresses.
The complete Zero 88 Fixture Library is stored on the desk, but it is also possible to load
additional fixture types from memory stick.
Adding fixtures may be performed using the MFKs on the front panel or via the popup
windows on the monitor or a combination of the two methods, as preferred.
DMX Patching
There are three pieces of information you need to know about a moving light before it can
be patched to the lighting desk. These are:
• The fixtures manufacturer and model number – these are normally printed on the side
of the light
• The ‘mode’ of the fixture. This is usually set in the menu structure of the fixture but can
also be set by DIP switches. For details on the modes, check the user manual for the
fixtures themselves.
• The DMX address you wish your fixtures to be at. The DMX address is the start
address where the fixture will be located. Each fixture takes a different number of
channels, sometimes as many as 30. If a fixture starts at DMX address 100 and uses
16 channels, the next fixture should be set at 115. Again the DMX address is usually
set in the menu structure of the moving light, although it can be set by DIP switches on
older equipment.
Once you have these three pieces of information you are ready to add the fixtures to the
desk.
Selecting a Fixture – Manufacturer, Fixture Type and Mode
Press [Add Fixtures], then select the first letter for the required manufacturer (eg M) then
the manufacturer (eg MARTIN) using the MFKs or directly from the list on the popup
window on the monitor.
The MFKs and monitor then displays a list of fixture types for that manufacturer. Some
manufacturers have more than 20 fixture types, in which case the MFKs will need to be
paged in order to select the fixture you require. The Page Up/Down buttons are used to
select the required page.
Select the required fixture type (eg MAC 500) using the MFKs or directly from the list on
the popup window on the monitor:
If there are several operating modes for the selected fixture type these are displayed on
the MFKs and monitor screen. Select the required mode (eg Mode 4) and the desk will
load the fixture profile, ready for patching.
Once you have selected the required fixture type (eg MARTIN MAC 500 Mode 4), you then
have the option of selecting the DMX start address for the fixture(s):
The desk has 4 DMX universes available for patching, so the first thing you need to do is
to select the DMX universe (1 to 4) you wish to work on. Next enter the required start
address using the MFKs or directly into the field on the popup window on the monitor.
To patch to the next available address in the selected universe use the [Next Address]
button. Once you have set the DMX address required, press the ENTER button to confirm.
Assigning Fixture Type to MFKs
Having selected the required fixture type specified a DMX start address, you can now
assign your fixtures to the Fixture MFKs. There are 10 pages of 20 MFKs available, giving
a total of 200 fixtures patchable.
First use the PAGE UP or PAGE DOWN keys to select the required page of MFKs, then
press an MFK to assign the fixture type to that key. The LED in the MFK is lit to indicate
that the key is now assigned. The fixture type and DMX address is displayed in the LCD
above the MFK. Repeat this process for each fixture to be assigned.
Press the same MFK again to remove the fixture type assigned to that key.
When you have assigned the fixture type to the required fixture selection key(s), press
ENTER to return to the Patch options.
Notes – Assigning Fixture Types to MFKs
Several MFKs may be assigned at the same time by holding down the first MFK in the
required range and then pressing the last MFK in the range, eg hold down MFK 1 and
press MFK 10 – the selected fixture type is assigned to MFKs 1-10 inclusive.
The Edit Fixtures screen allows you to customise a number of different parameters for the
fixtures in the fixture schedule. These functions are summarised below:
• Default – These settings edit the fixture parameter default values which are output
when a fixture is released.
• Home – Home Values are applied when a fixture is homed or highlighted.
• Topset – Allows you to set upper limits for fixture parameter values.
• Alignment – Used for Inverting Pan, Tilt and Swapping Pan and Tilt parameters for
individual fixtures.
• Name – Provide user defined fixture names for the assigned fixtures
• Number – User defined fixture numbers for easy referencing.
• Patch – Patch, repatch or unpatch fixtures. Move fixture location to MFK, Preset Fader
or DMX In channel, swap one fixture type for another.
• Delete – Delete (unassign) fixtures from the schedule.
Press the [Edit Fixtures] button to load the Edit Fixtures window to the monitor. Note that
you require a monitor to edit fixtures:
Before carrying out any of the edit fixture operations - Select the fixture(s) to be edited
using the fixture selection keys (MFKs). As each fixture is selected it is added to the Edit
Fixtures screen on the monitor. Fixtures can be removed from this selection by pressing
their fixture selection key (MFK) at any time.
Editing Default / Home / Topset Values
Press the [Default] or [Home] or [Topset] button as required on the monitor (if not already
selected).
Use the cursor keys to move the cursor to the individual field to edit or use the ALL row to
edit the value for all of the selected fixtures.
Select the required field, press ENTER, enter the required value and press ENTER.
Once all changes have been made, press the [OK] key to return to the Patch screen.
If you make a mistake in Edit Fixtures, or simply wish to revert to the original values from
the fixture library then press the [Reset All] key. If you wish to cancel all editing of the
fixtures, press the [Cancel] key.
Editing Alignment
Press the [Alignment] button on the monitor. Use the cursor keys to move the cursor to
the individual field to edit or use the ALL row to edit the value for all the selected fixtures.
Select the required field and press ENTER.
Select the Yes or No option as required and press ENTER.
Once all changes have been made, press the [OK] key to return to the Patch screen.
Fixture Names and Numbers can be altered from any of the tabs, simply use the cursor
keys to move the cursor to the Name or Number (No) field for the selected fixture.
Press ENTER, enter the required fixture name or number and press ENTER.
Once all changes have been made, press the [OK] key to return to the Patch screen.
Patching Functions
The Patch option in Edit Fixtures provides a simple and clear way to patch or repatch
fixtures, add duplicates, unpatch fixtures and move the location of fixtures, if required.
The 48 or 96 dimmers on the Leap Frog 48 and Leap Frog 96 desks respectively default to
being patched to DMX addresses 1 – 48 or 1 – 96 on universe 1.
In addition to specifying a DMX start address when assigning fixture types, the desk
provides functions that allow you to patch or repatch individual fixtures or groups of fixtures
to DMX output addresses on any of the DMX universes.
It is also possible to patch a fixture to more than one DMX address in one or more
universes. These additional patch addresses are known as duplicates
.
Select the fixture(s) to be edited. Click on the [Patch] button in the Edit Fixtures Window.
The patch table shows the Location (MFK, Preset Fader or DMX In), DMX-In assignment
and DMX address(es) that each of the selected fixtures are currently patched to.
If a fixture has not been patched to the DMX output then the corresponding DMX column
will show ‘Add’
Move the cursor to the DMX column for the required fixture and press the ENTER key.
The Patch Fixture popup window is displayed on the monitor screen, for example:
Select the Universe by clicking on the [Universe] button and selecting the universe from
the drop down menu.
Enter the required DMX address in the Address field provided or press the [Next Address]
button to automatically pick up the next available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the [CANCEL] button to
cancel.
Adding Duplicates
Move the cursor to the Duplicate 1 column for the required fixture and press the ENTER
key. The Patch Fixture popup window is displayed on the monitor screen.
Select the Universe by clicking on the [Universe] button and selecting the universe from
the drop down menu.
Enter the required DMX address in the Address field provided or press the [Next Address]
button to automatically pick up the next available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the [CANCEL] button to
cancel.
To patch further duplicates for the selected fixture move cursor to the Duplicate 2 Column,
Duplicate 3 column etc and repeat the above procedure.
When duplicates are patched for the selected fixture(s) additional columns are added to
the Edit Fixtures table (one column per duplicate address).
Move the cursor to the DMX or Duplicate N column for the required fixture and press the
ENTER key. The Patch Fixture popup window is displayed on the monitor screen with the
current patch address in the DMX Address field, for example:
Select the Universe by clicking on the [Universe] button and selecting the universe from
the drop down menu.
Enter the required DMX address in the Address field provided or press the [Next Address]
button to automatically pick up the next available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the [CANCEL] button to
cancel.
Unpatching Fixtures
Move the cursor to the DMX or Duplicate N column for the required fixture and press the
ENTER key. The Patch Fixture popup window will be displayed on the monitor screen with
the current patch address in the DMX Address field.
Press the [Unpatch] button. A confirmation popup window will be displayed. Select the
[Yes] button to comfirm the operation.
For multi-part fixtures (eg Lamp + Scroller) the different parts of the fixture are displayed
on separate lines in the Edit Fixtures table. There is an additional column (Part) to show
the part name of the multi-part fixture and a [Fixture Part] button to select which part of the
fixture is displayed (eg All Parts, Lamp, Scroll). For example:
Fixture Location
The Location field shows where each Fixture is located (MFK, Preset or DMX-In).
If a Fixture’s Location is specified as DMX-In, you cannot change the DMX-In field for that
fixture, it will be locked at the same value as its location. Clicking on an entry in the
Location column will allow you to change (move) the location of the fixture.
The new DMX In functionality allows you to add additional dimmers to the desk beyond the
48 or 96 that are provided by default on the Leap Frog 48 and Leap Frog 96 desks.
Once you have selected the required fixture type and optionally entered a DMX start
address, you can then specify how many fixtures of that type are in the schedule and
which DMX Input Channel you wish to assign them to.
During the Add Fixtures assignment, pressing a flash button on a DMX-In channel will
assign the Dimmer or Fixture to that DMX-In channel, just as if a preset fader or MFK had
been pressed. Pressing it again will unassign, as per MFK or Preset fader.
The DMX In assignment of dimmers and fixtures may also be adjusted, if required via the
Edit Fixtures – Patch function (see later in this section).
DMX In Operation on the Desk
In general desk operation, the DMX-In will read a level from the DMX In as the dimmer or
fixture intensity.
Tagging etc will happen as per the existing Presets and MFKs (if a value is changed, it is
tagged - holding CLEAR and changing a value doesn't alter the value but instead reverts
the tag status).
Where DMX-In Fixtures or Dimmers exist on the desk, the desk Fixture Number is used to
access them numerically.
Where a DMX-In Dimmer exists only on the DMX-In, the default fixture numbers will start
at 1001 onwards, relative to the DMX address of the fixture assigned (eg DMX 24 would
be 1024).
Flashing, Soloing and Latching a DMX-In channel will work as close as possibly to as if it
were on the desk itself (a snap change from < 95% to 100% can be assumed to be a
button press). If a change is detected below 95% (to allow for dodgy Grand Masters, etc),
the desk will assume that the flash button has been released and that the desk is now
reading fader levels again (for example, a flash to 100%, move the fader to join it, release
the flash button, and fade down).
The DMX-In Dimmers will behave as per MFK intensity channels (that is, they are
excluded from 2-preset/Wide mode operations).
The DMX-In field in the Patch table shows the DMX In address assigned to the fixture (if
applicable). The DMX In channel is used to control the brightness
This field may be blank (ie no DMX In control), or a value between 1 and 512. Clicking on
an entry in this column allows you to change the DMX In address assigned to the fixture.
of the fixture.
Where a DMX-In Dimmer exists only on the DMX-In, the default fixture numbers start at
1001 onwards, relative to the DMX address of the fixture assigned, for example:
This option allows you to swap one fixture type for another. Individual fixtures or groups of
fixtures may be changed in one operation.
The desk attempts to clone the programmed data for the swapped fixture(s) in memories,
submasters and palettes as far as possible. Parameters in the new fixture type that were
not present in the original fixture type are left unprogrammed.
Select the fixture(s) to be changed. Select the [Patch] button in the Edit Fixtures Window:
Under the Type column, select the [Change] button for the required fixture or the [Change]
button in the ALL row to change all of the selected fixtures.
Select the Manufacturer, Fixture Type and Mode (if applicable) using the MFKs or via the
popup window on the monitor and confirm the change type operation.
Deleting Fixtures
Press the [Delete] button on the monitor. A confirmation window is displayed. Click on the
[OK] button to delete the selected fixture(s).
This Setup option generates automatic palettes, groups and macros based on the fixtures
assigned. The exact contents of these depends on the capabilities of the fixtures you
assign.
Auto Groups
Press the [Auto Menus] MFK or select the [Auto Menus] button on the Setup Window
Press the [Create Auto Groups] MFK or select the [Create Auto Groups] option from the
drop down menu on the monitor.
The desk then generates an All Fixtures group, a group for each fixture type on the desk,
including dimmers, plus an ‘odd’ and ‘even’ group for each different fixture type in the
schedule. These groups can be used for selecting the fixtures quickly, using the MFKs or
monitor.
Auto Palettes
Press the [Auto Menus] MFK or select the [Auto Menus] button on the Setup Window
Press the [Create Auto Palettes] MFK or select the [Create Auto Palettes] option from the
drop down menu on the monitor.
The desk then generates a number of colour, beamshape and position palettes for each
moving fixture type in the fixture schedule and a number of standard effects palettes, as
described below:
Colour Palettes
The desk provides a set of standard colour palettes.
The desk generates an auto palette for each colour available on every fixed colour wheel
in the fixture. These palettes are labelled with the stock colour names as supplied by the
manufacturer.
Beamshape Palettes
The beamshape palettes generated by the desk are based on the gobo wheel and shutter
parameters of the fixtures as follows:
• Gobo Wheel(s) – An auto palette for each Gobo present on each gobo wheel in the
fixture.
• No Gobo – This auto palette sends all the ‘Gobo’ parameters to their default values.
• Shutter - Two auto palettes (Shutter Open and Shutter Closed).
The Patch data can be displayed in three different formats or views in the Patch Window.
Press the [Patch View] MFK or select the [Patch View] button in the Patch Window and
then select [Outputs], [Fixtures] or [Channels] via the MFKs or drop down menu.
The different patch views are described in the sections below:
Outputs View
This is the default patch view and displays the DMX start address for each dimmer and
fixture for each DMX universe, for example:
Pressing the [Universe View] button produces a drop down menu allowing you to select
either universes 1 and 2 or universes 3 and 4 to be displayed.
This patch view shows the dimmer or fixture type, fixture number and parameter (eg Iris)
patched to each DMX address in each of the DMX universes, for example:
Pressing the [Universe View] button produces a drop down menu allowing you to select
either universes 1 and 2 or universes 3 and 4 to be displayed.
The Desk Setup function allows you to configure or customise the settings on the desk to
your own requirements. Desk Setup is divided into several sections which are accessed
by pressing the corresponding MFK or selecting the option on the monitor screen:
A summary of the Desk Setup options is provided below.
• Displays – Adjust the brightness and contrast of the Main LCD and other LCDs on the
front panel; calibration of external touch screen monitor; screen timeout.
• Peripheral - Allow mouse or trackball to control pan and tilt parameters; adjust control
wheel sensitivity.
• Inputs – Set up SMPTE and MIDI Timecode; Set CAN mode; MIDI Notes; Configure
Remote Switches
• Outputs – Map DMX universe to physical DMX outputs on the desk.
Press the [Displays] MFK or select the [Displays] button on the monitor. The various
options are shown on the MFKs and monitor and are summarised below:
• Screen Timeout (mins) – This is the time after which the Main LCD, Wheel LCD, MFK
LCDs, Submaster LCDs and external monitor screen will be turned off if the desk has
not been used. If set to 0, the desk will never time out.
If the timeout period is reached - the front panel LCDs and monitor screen will be
turned off. To restore the LCDs and monitor screen, press any key on the front panel
of the desk.
• Main LCD Brightness and Contrast
• Other LCD Brightness and Contrast
• Monitor Calibration – Calibration of external touch screen monitor. With an external
touchscreen connected via USB, press the [Calibrate] soft key and follow the
instructions on the monitor.
The touchscreen drivers currently supported by Leap Frog 48/96 are:
o eGalax, eTurboTouch CT-410/510/700
o PanJit
o 3M/Microtouch EX II
o ITM
o eTurboTouch (non-eGalax compatible)
o Gunze AHL61
o DMC TSC-10/25
Press the [Peripheral] MFK or select the [Peripheral] button on the monitor. The various
options are shown on the MFKs and monitor and are summarised below:
• Mouse Controls Pan/Tilt - If the mouse or trackball is set to control pan and tilt
parameters, this will only take effect when fixtures are selected and the Position
attribute is selected. In this situation, the mouse pointer is removed temporarily from
the monitor screen. In all other situations, the mouse or trackball operation will remain
unaffected.
• Wheel Sensitivity – Adjusts the sensitivity of the three control wheels on the front
panel. 0% is least sensitive, whilst 100% is most sensitive.
Press the [Inputs] MFK or select the [Inputs] button on the monitor. The various options
are shown on the MFKs and monitor and are summarised below:
• SMPTE Timecode – Disabled or 24, 25, 30 Frames per Second.
• MIDI Timecode – Disabled or 24, 25, 30 Frames per Second.
• CAN – Disabled, iCAN or Chillinet.
• MIDI Notes – Disabled, Channels, Submasters or Memories.
• Remote Switches – Each of the six remote switches can be configured as Disabled,
GO, Go to Memory or Macro. If the action field is set to Go to Memory or Macro, then
an additional field is displayed allowing you to enter the memory or macro number.
Note – SMPTE, MIDI, CAN and Remote Switches
These input functions are only applicable if the optional upgrade card has been fitted to the
Leap Frog 48/96 desk.
Note –Remote Switches, Go to Memory and Macros
If a remote switch is configured to be a Go to Memory or Macro and the memory or macro
is subsequently deleted, the action of the remote switch is changed to Disabled.
Press the [Outputs] MFK or button on the monitor. The various options are shown on the
MFKs and monitor and are summarised below:
• DMX Output 1 and DMX Output 2 – The two DMX outputs on the rear of the desk.
Can be configured as Universes 1 to 4, individually. Default is Universe 1 from Output
1 and Universe 2 from Output 2. By setting both outputs to the same universe, the
desk will behave as a DMX splitter, giving the same signal from both ports.
Press the [Behaviour] MFK or select the [Behaviour] button on the monitor. The various
options are shown on the MFKs and monitor and are summarised below:
• Confirm Overwrites – When this option is set to Yes a confirmation window will
appear on the monitor screen when overwriting a memory, submaster, palette, effect,
macro etc.
• Recovery Mode – When the desk loses power and then has power restored, should
the desk recover to the last outputting memory/submaster, or go to a blackout.
• Keep Parameters Separate
The Keep xxx Parameters Separate options are only applicable in Basic Partial mode.
If the options are set to ‘Yes’ then each individual parameter in that attribute will be
tagged separately (eg in a CMY fixture, if Cyan is adjusted, only Cyan will be tagged). If
the attribute is set to ‘No’ then as soon as one parameter in that attribute is adjusted, all
the parameters in that attribute will be tagged automatically (eg in a CMY fixture, if
Cyan is adjusted, then Cyan, Magenta, Yellow and any other colour parameter for the
fixture will be tagged automatically).
• Preset Mixing – HTP = Highest Takes Precedence (in two preset mode, if Preset A
level is 40% and preset B level is 60%, the output level is 60%).
LTP = Latest Takes Precedence. Use the preset fader to match the current output level
for the dimmer. Once the level has been picked up, you can adjust the level up or down
using the fader. Note that when the Preset Mixing is set to HTP mode, the preset
faders are NOT shown in the Program Window.
Press the [Memory Defaults] MFK or select the [Memory Defaults] button on the monitor.
The various options are shown on the MFKs and monitor and are summarised below:
• Intensity Delay Up/Down
• Intensity Fade Up/Down
• Colour Delay/Transition
• Beamshape Delay/Transition
• Position Delay/Transition
• Move on Dark – When a fixture is programmed at 0%, the memory stack will look
ahead to find the next required position, colour and beamshape, and automatically
move the fixture to these values in preparation for the fade up.
• Move on Dark Delay/Fade – The delay and fade times applied to the above
functionality. Note that these times apply from the completion of a previous fade.
Press the [Submaster Defaults] MFK or select the [Submaster Defaults] button on the
monitor. The options are shown on the MFKs and monitor and are summarised below:
• Flash Button Action – Flash, Solo, Latch, Go or Off
• Trigger Level Units – Percentage or DMX.
• Trigger Level – This is the point at which the moving light attribute parameters are
triggered on a submaster.
• Intensity Fade Up
• Intensity Fade Down
• Colour Fade
• Beamshape Fade
• Position Fade
• Submaster Controls … - These options determine which of the attributes (Colour,
Beamshape etc.) are controlled by the physical position of the submaster fader :
This section of Setup allows you to save and load show files, load User Fixture Types
(UFT) from memory stick, clear UFTs from the desk, update the desk software and display
desk information.
Saving Shows
To save a copy of your show, you first need a storage media. The Leap Frog 48/96 desk
is supplied with a USB flash memory stick, although other storage media may be used with
the console. Connect your media to a USB port on the desk (any port will do). If using an
external floppy drive, remember to insert a floppy disk into the drive.
Press the [Files] MFK or select the [Files] button on the Setup Window.
Press the [Save Show] MFK or select the [Save Show] button on the monitor. The Save
Show window is displayed on the monitor:
Select the required Destination Device.
Move to the Filename field and enter a name for the show file. This name will be used as
the file name on the destination device, so ensure it is unique and easily identifiable. The
name can be entered using the MFKs – hold SHIFT to enter a lowercase character.
Select the required Save Options. This defaults to Save Complete Show but you can just
save the Setup or Setup and Palettes if required.
To load a show, connect the storage media to the USB port on the desk (any port). If
you’re using an external floppy drive, remember to insert the floppy disk into the drive.
Press the [Files] MFK or select the [Files] button on the Setup Window.
Press the [Load Show] MFK or select the [Load Show] button on the monitor. The Load
Show window is displayed on the monitor:
Select the required source device. A list of show files found on the selected device is
displayed in the window.
Select the required show file from the list (eg K-Nine Show 6).
Select the required Load Options. This defaults to Load Complete Show but you can just
load the Setup or Setup and Palettes if required.
Press the [OK] button to load the show.
Note – Loading Shows
Loading a show file will clear any existing show data from the desk so ensure that you
have backed up your previous show before you load another one onto the desk.
Show files from a Leap Frog 48 desk can be loaded into a Leap Frog 96 and vice versa.
The desk provides a method for loading fixture types which are not
stored on the desk, ie user fixture types which are stored on a memory stick. Any fixtures
which are not in the library can be made using our Fixture Tools – see our support website
at http://support.zero88.com for full information and to obtain the free software.
To load a user fixture type file, connect the storage media to a USB port on the desk. If
you are using an external floppy drive, remember to insert the floppy disk into the drive.
Press the [Files] MFK or select the [Files] button on the Setup Window.
Press the [Load UFT] MFK or select the [Load UFT] button on the monitor. The Select
User Fixture File window is displayed on the monitor:
in the fixture library
Select the required Source Device. A list of UFT files found on the source device is
displayed in the window.
Select the required file and then select the [OK] button. All the fixture types contained in
the selected UFT file are loaded and added to the fixture library on the desk. A message
is displayed indicating how many fixture types have been loaded:
The desk provides a method for clearing all the User Fixture Types (UFTs) which have
been loaded onto the desk.
Press the [Files] MFK or select the [Files] button on the Setup Window.
Press the [Clear UFT] MFK or select the [Clear UFT] button on the monitor. A confirmation
window is displayed on the monitor:
Press the [Yes] soft key to clear the UFT’s on the desk.
Updating the Fixture File
The desk provides a method for updating the fixture library file stored on the desk.
Connect the storage media containing the fixture library file to a USB port on the desk.
Press the [Files] MFK or select the [Files] button on the Setup Window.
Press the [Update Fixture File] MFK or select the [Update Fixture File] button on the
monitor. The Select GFT File window is displayed on the monitor:
Select the required Source Device. A list of files found on the source device is displayed in
the window. Select the required fixture library file and then select the [OK] button.
Press the [Files] MFK or select the [Files] button on the Setup Window.
Press the [Desk Information] MFK or select the [Desk Information] button on the monitor.
The Desk Information screen is displayed on the monitor and contains information on the
various software, firmware and BIOS installed in the desk as follows:
• Hardware Platform
• Slave 1 Bootloader and Firmware
• Slave 2 Bootloader and Firmware
• Motherboard BIOS
• NVR Location
• Operating System Version
• Software Version
• Serial Number
• Fixture Library Version
• Current Show
• Flash Size
Updating Software
This option allows you to update the operating software on the desk.
Copy the .upd file to a USB memory stick from your PC. Start the desk normally, and plug
the USB memory stick containing the update into one of the USB ports on the desk.
If you wish to save your show do so now as it will be cleared as part of the update process.
Press the [Files] MFK or select the [Files] button on the Setup Window.
Press the [Update Software] MFK or select the [Update Software] button on the monitor.
The desk will ask you to confirm the update, then the update will begin. Do not
the power to the desk while this is occurring.
When the update is complete, the desk will prompt you to power-cycle the desk.
disconnect
NOTE: It is important to check the release notes for each new version of software
as some may require alternative upgrade mechanisms.
This option allows you to clear (delete) various components of a show file (eg palettes,
groups, memories, submasters etc.), clear the whole show, or reset the desk back to
factory defaults.
Press [Clear Options] MFK. The various clear options are displayed as follows:
Clear Options and Reset Desk
Select the required option. A confirmation window is displayed. Select the [Yes] button to
confirm the clear option or the [No] button to cancel the operation. A summary of the Clear
Options is given below:
• Clear Colour Palettes … Clear DMX Patch - Clears the specified items only from the
show data in the desk.
• Clear All – Clears all of the above items from the show in the desk, but does not clear
the Patch or change any of the Setup options.
• Reset Desk – Performs the Clear All operation, clears the Patch and resets all the
Setup options to factory defaults.
This option allows you to set up the various parameters associated with transmitting the
DMX output from the desk over Ethernet. Currently only the ArtNet standard is supported
on the desk but other protocols may be added in due course.
Press the [Network] MFK or select the [Network] button on the Setup Window. The
[ArtNet] option is selected by default.
A network connection between the Leap Frog 48/96 desk and an ArtNet supportive device
is required in order to utilise the ArtNet facilities of the console. This network connection
can take many forms, but most commonly a Crossover Cat-5 cable or a network hub and
two straight wired Cat-5 cables can be used.
Devices receiving ArtNet must be located in the same subnet and IP range as the
transmitting console. For visualisation purposes, it is suggested you set the computer IP
address to 2.0.0.#. Once the computer IP address is set, start up the console and
computer.
The following table summarises the ArtNet options:
Transmit ArtNet Enables or Disables ArtNet transmission.
Network Switch
Subnet
Universe x Port
Light Converse
Integration
2 or 10. ArtNet allows two separate network IP ranges.
Most people use 2.0.0.x
The penultimate number in the 2.0.0.x IP range.
Used for multiple ArtNet networks on a single network.
Each port can be allocated a separate port, or be disabled.
This port must be matched with the ArtNet receiving device
(Light Converse, etc).
Allows additional functionality to be used with Light Converse
(eg bi-directional patching, fixture selection etc.)
Light Converse visualisation software will talk directly to the Leap Frogs using Artnet for
bidirectional communications.
Using this method it is possible to move your fixtures on lightconverse and see the effects
on the desk, or highlight the fixtures on the visualisation when they are selected on the
desk. If Lightconverse and the Leap Frogs are on the same Artnet connection, this
bidirectional communication will be initiated automatically.
Zero Wire DMX is a wireless DMX transmission system from Zero 88. The system can be
output directly from the console via the [Network] options in Setup, and can then be routed
via a Wireless Access Point to Zero Wire DMX boxes which decode the signal to DMX for
linking to fixtures and dimmers, etc.
In the Zero Wire setup page there are a host of options, which enable each DMX Universe
on the desk to be routed to an IP address with a unique Universe number (see below).
For more information, see the Zero wire DMX user manual, which can be found on the
Zero 88 website.
Select the required option eg [Transmit Zero Wire]. The MFKs change to display the
corresponding options or a numeric keypad. Use the MFKs to select the option or enter a
numeric value as appropriate. The following table summarises the Zero Wire options:
Select the [Remote] option The MFKs and monitor window display the various Remote
options which are summarised in the following table:
Option Range Default Notes
Enable Remote Yes or No Yes
Enable Security Yes or No No
Password frogx
Only available when
Enable Remote = Yes
Only available when
Enable Security = Yes
The Handheld Remote
The Leap Frog remote is designed to run on a Windows Pocket PC or Windows Mobile
device (PDA). The software is deployed by the method of synchronisation, using a
standard windows-PC based installer.
In order to communicate with the desk hardware, the PDA requires a network connection
to the desk. Most often this connection will occur via a wireless router (Wifi). Both the
desk and the PDA will be assigned an IP address.
On starting the Leap Frog remote software on the PDA, a splash screen is displayed
briefly, followed by a ‘login’ screen, which interrogates the network and displays the desk
type, serial number of available console(s), together with a connect icon.
When the connect icon is selected, a connection will be established with the desk and the
status bar of the remote software will indicate the connection is active (green square).
Main Screen Layout
The screen has several distinct sections, which are used for various functions. The top left
of the screen displays “LIVE” and follows the desk mode (if BLIND is enabled, the button
changes to display BLIND). Next to this in the centre is the command line of the desk.
Below this is the main layout area, which is used for displaying the section picked from the
Icon Bar. The Icon Bar is located at the bottom of the screen and contains a number of soft
buttons to depict the various areas of remote control as follows:
Chan. Subs. Mem. MFKs. Out.
Selecting one of these buttons switches the main layout area to the corresponding section.
• Disconnect - disconnects the remote and returns you to the initial connection screen.
• Exit - disconnects the remote and exits the application.
The online/offline status of the remote is indicated by an icon in the menu bar.
Channel Control
The [Chan.] button in the Icon Bar is for Channel Control. This is selected as default.
At the top of the main layout area is a dropdown box, allowing you to select the bank of
faders to control (arranged in groups of six faders, channels 1-6, channels 7-12 etc).
Below this is a group of faders which can be dragged up and down, to set the fader level.
Up and Down arrow buttons at the bottom of the fader track allows incrementing in small
intervals (1%). Pressing and holding these arrow buttons will auto-repeat and after 10
small increments, will increase the increment to 5%.
These faders follow the ‘mix’ mode as set in the desk software (Preset Mix Mode).
Changing page on the dropdown box refreshes the faders to their current level for the
group selected.
Submaster Control
The [Subs.] button in the Icon Bar is for Submaster Control. At the top of the main layout
area is a dropdown box, allowing you to select the bank of faders to control (arranged in
groups of five, submasters 1-5, submasters 6-10 etc).
Next to this there are page up and page down buttons to allow you to select the required
submaster page. Below this are a group of faders which can be dragged up and down, to
set the fader level.
Up and Down arrow keys at the bottom of the fader track allows incrementing in small
intervals (1%). Pressing and holding these arrows will auto-repeat and after 10 small
increments, will increase the increment to 5%.
These faders are LTP mixed with the desk faders so a submaster can be grabbed by
either control surface and modified as required. Changing page refreshes the submaster
faders to their current level for the page selected.
The [Mem.] button in the Icon Bar is for Memory Control, which allows you to trigger the
various memories programmed on the desk.
The main feature of the Memory Control is a [Go] button at the bottom of the screen. This
acts in the same way as the GO button on the front panel of the desk.
The light in this button flashes when a fade is in progress, similar to the action of the LEDs
in the GO button on the front panel. The [Go] button on the remote does not
the key is held down.
A fader control provides playback level control, mixed LTP with the desk MASTER fader.
The [Pause] button functions in the same way as the desk PAUSE key, with a double
press acting as a go back.
To the left on the Memory Control layout is an indication of the current and next memories,
together with the name of these memories (if defined).
auto repeat if
MFKs
The [MFKs.] button in the Icon Bar is the Multi Function Keys section of the Remote
application and allows you to select and modify the various pages of MFKs, as per the
desk software.
A drop down box at the top of the screen allows you to select the type of MFKs you wish to
control and the page function to the right of this allows you to select the page.
Below this is a button array showing the 20 buttons of the MFKs, together with their titles
as found on the LCDs on the desk. The LEDs in these buttons reflect the LED status on
the desk. Pressing a button in the remote application performs the same action as the
equivalent action on the desk.
As per the desk software, there are eight types of MFKs in this layout view (Special,
Macros, Groups, Fixtures, Colour, Beamshape, Position and Effects).
Output View
The [Out.] button in the Icon Bar is the Output View. This gives a cut down version of the
Channel view of the Output Window, following the same colour coding. A scroll bar to the
right of the screen allows you to select which page of channels to view.
The Leap Frog 48 desk has 48 preset faders which control 24 dimmer channels in Two
Preset mode or 48 dimmer channels in Wide mode.
The Leap Frog 96 desk has 96 preset faders which control 48 dimmer channels in Two
Preset mode or 96 dimmer channels in Wide mode.
The configuration and operation of the PRESET FADERS and the A MASTER and B
MASTER faders is determined by the operating mode of the desk, the WIDE and PRESET
CONTROL keys.
The Leap Frog 48 and Leap Frog 96 desks default to WIDE Mode operation.
You can switch the desk to operate into TWO PRESET operation using the TWO PRESET
(WIDE MODE) key on Special Page 1 of the MFKs or by holding down the SHIFT key and
pressing the PRESET CONTROL key.
The FLASH MODE key, which can be found on Special Page 1 of the MFKs determines
the operation of the CHANNEL FLASH buttons.
Crossfade Time - To enable timed fades there is an internal Fade Time that is applied
when crossfading between scenes in both Two Preset and Wide modes. This internal
fade time can be found and adjusted on Special Page 1 of the MFKs, labelled Time.
Ensure that the GRAND MASTER fader is at full and BLACKOUT is off.
Set the preset mode to TWO PRESET using the MFK on Special Page 1 or by holding
down the SHIFT key and pressing the PRESET CONTROL key.
Set the A MASTER and B MASTER faders to zero.
The internal Time should be set to 0.0seconds, on Special Page 1.
Outputting a Scene
Set the required output levels on the PRESET A faders, then move the A MASTER fader
to full or set the required output levels on the PRESET B faders, then move the B
MASTER fader to full.
Manual Fading Between Scenes
The Crossfade Time should be set to 0.0 on Special Page 1.
Set the A MASTER fader to full, and the B MASTER fader to zero. Set up a scene using
the PRESET A faders. You will see this scene on stage. Set up a different scene on the
PRESET B faders. You will not see this scene on stage yet.
To crossfade to the scene on PRESET B, simultaneously move the A MASTER fader to
zero and the B MASTER fader to full. Note that the B MASTER fader is inverted, so this
action is from top to bottom on both faders. As the master faders are moved in tandem the
scene on PRESET B will fade in and the scene on PRESET A fade out.
To return to the scene on PRESET A, simultaneously move the A MASTER fader to full
and the B MASTER fader to zero. As the master faders are moved the scene on PRESET
B will fade out and the scene on PRESET A fade in.
In both cases above, the crossfade will be truely dipless and the speed of the crossfade
will be determined by the speed of movement of the A and B MASTER faders.
Set the Time to the required fade time, using Special Page 1 TIME button.
Set the A MASTER to full, and the B MASTER to zero. Set up a scene using the PRESET
A faders. Set up a different scene on the PRESET B faders. To initiate the timed
crossfade, quickly move the A MASTER to zero and the B MASTER to full.
The output will crossfade from Scene A to Scene B in the Crossfade Time (providing the
time taken to move the master faders was less than the indicated time).
To return to scene A, quickly move the A MASTER to full and the B MASTER to zero. The
output will crossfade from Scene B to Scene A in the Crossfade Time (providing the time
taken to move the master faders was less than the indicated time).
In each of the cases above the timed crossfades will be dipless. If the A or B MASTER
faders are only moved a proportion of their full travel, then the time taken to achieve the
final output state will be the same proportion of the internal Time.
Flashing Channels
The Flash Mode must be set to FLASH using the FLASH MODE key on Special Page 1.
The CHANNEL FLASH buttons below the PRESET A or PRESET B faders can then used
to flash individual channels to the level set on the GRAND MASTER fader. When a
channel is flashed, the LED will in the flash button will be lit to indicate the flash in
progress.
Soloing Channels
The Flash Mode must be set to SOLO using the FLASH MODE key on Special Page 1.
The CHANNEL FLASH buttons below the PRESET A or PRESET B faders are then used
to solo individual channels to the level set on the GRAND MASTER fader.
When a channel is soloed, all other dimmer channels and fixture brightness
reduced to zero, while the CHANNEL FLASH button is being held down. When a channel
is being soloed, the LED will be lit in the flash button to indicate the solo in progress.
Latching Channels
The Flash Mode must be set to LATCH using the FLASH MODE key on Special Page 1.
channels are
The CHANNEL FLASH buttons below the PRESET A or PRESET B faders are then used
to latch individual channels.
Successive presses of the CHANNEL FLASH buttons latch the channel on and off.
When a channel is latched on, the LED in the CHANNEL FLASH button is on.
When a channel is latched off, the LED in the CHANNEL FLASH button is off.
Outputting scenes from the preset faders or stored scene, manual or timed crossfades
between scenes (faders and stored). Flashing, soloing and latching of channels.
In Wide Mode you are able to crossfade between, or combine two full width scenes, ie 48
channels on the Leap Frog 48 desk or 96 channels on the Leap Frog 96 desk.
A scene is set up using the PRESET A and PRESET B faders to set all the dimmer levels.
The scene is then stored in memory by pressing the PRESET CONTROL button.
A second scene is then set up on the PRESET A and PRESET B faders. The A MASTER
and B MASTER faders are then be used to crossfade between the two scenes.
The PRESET CONTROL button and accompanying LEDs are used to control and indicate
whether the A MASTER or B MASTER has control of the preset channel faders, and which
master has control over the stored scene.
Setting Up and Storing Scenes
Ensure that the GRAND MASTER fader is at full and BLACKOUT is off. The Crossfade
Time should be set to Manual.
If not already in Wide Mode, set the preset mode to WIDE using the Key on Special Page
1 or by holding down the SHIFT key and pressing the PRESET CONTROL key.
On selecting Wide Mode, the PRESET faders will be assigned to the A MASTER, and the
stored scene assigned to the B MASTER. The LEDs in the PRESET CONTROL key
indicate this. The stored scene is cleared (all dimmer channel levels set to 0%).
If the A MASTER and GRAND MASTER are set to full, and the B MASTER to zero,
moving any of the PRESET faders will cause the corresponding output to change. The
level is equal to that on the PRESET fader. The scene is then set up as required using the
PRESET faders.
To store the scene press the PRESET CONTROL button. The levels of the PRESET
faders are saved into the ‘stored’ scene and the LED in the PRESET CONTROL key
changes. The A MASTER is now assigned to the stored scene and the B MASTER
assigned to the preset faders.
The PRESET faders can now be used to set up the next scene without affecting the
channel outputs. To output the scene set up on the PRESET faders, simultaneously move
the A MASTER from full to 0% and the B MASTER from 0% to full. A dipless crossfade
occurs with the stored scene fading out and the scene set on the preset faders fading in.
If the PRESET CONTROL button is now pressed, the levels of the PRESET faders are
saved into the ‘stored’ scene (overwriting the previous values) and the LEDs in the
PRESET CONTROL button change. The B MASTER is now assigned to the stored
memory and the A MASTER assigned to the PRESET faders. This procedure can then be
repeated as required to effectively produce a two preset desk controlling all the dimmer
channels.
Crossfading between the preset scene and the stored scene in Wide Mode works in the
same way as crossfading between PRESETS A and B in Two Preset mode.
With the Time on Special Page 1 set to 0.0, the crossfade time is determined by the speed
at which the A MASTER and B MASTER faders are moved.
If the Time is not
the other will be the internal Time.
set to 0.0, the transition time from one end of the master fader travel to
This section of the manual covers the basic functionality of programming which involves
selecting fixtures, adjusting one or more of their parameters to the required values, and
then recording the information into a memory, submaster or palette.
The Program Window
The Program Window is central to the programming functionality on the Leap Frog 48/96
desk. It is recommended (but not mandatory) that the Program Window is displayed on
the monitor screen when programming memories, submasters and palettes.
To display the Program Window press the PGM WIN key.
As dimmer levels are changed or fixtures selected and their parameters adjusted, the
corresponding information is shown in the Program Window, for example:
The Dimmer section of the Program Window is displayed as a table ‘docked’ at the top of
the Program Window and shows the channel number, it’s output value and tag status. The
colour coding for this section is as follows:
The Dimmer Numbers are always
when selected and cyan text on a black background when not selected.
The Dimmer Values are displayed in red text if tagged, white text if untagged, and not
displayed at all if they are not in the Program Window.
Fixtures Section
The Fixtures section of the Program Window is displayed below the Dimmer section. The
fixtures and their parameter values are shown as a table. The currently selected fixtures
are highlighted in yellow. Fixture parameters which are tagged have a green background.
Parameter Values
Parameter values may be displayed in %, DMX or detail names as follows:
Select the [Percent] soft button (this is also found on Special Page 1). A drop down menu
is displayed with the following options:
• Percent – When this option is selected all the fixture parameter values are displayed
as percentages (ie 0 – 100% for both 8 bit and 16 bit parameters).
• DMX - When this option is selected all the fixture parameter values are displayed as
DMX values (ie 0 - 255 for 8 bit parameters or 0 - 65535 for 16 bit parameters).
displayed and are black text on yellow background
• Details (%) – When this option is selected the fixture parameter values will be
displayed as the parameter detail names (eg Red, Gobo 1) where they are defined in
the fixture data. If parameter details are not defined, the window will show the actual
numerical values in %.
• Details (DMX) – When this option is selected the fixture parameter values will be
displayed as the parameter detail names (eg Red, Gobo 1) where they are defined in
the fixture data. If parameter details are not defined, the window will show the actual
numerical values in DMX (0-255 or 0 – 65535).
Selecting Fixtures
Before fixtures can be controlled by the desk they need to be selected. Press the
FIXTURES key. The MFKs become fixture selection buttons and the LCDs above the keys
indivate what fixture has been assigned to which MFK. Press the MFK to select the fixture;
press it again to deselect the fixture.
As each fixture is selected it appears in the Program Window. It is also possible to select
Dimmers, if the Preset [Flash Mode] is set to Off/Select.
Each fixture type has it’s own set of parameters (intensity, colour, gobo, pan, tilt etc.)
which are grouped together in different attributes (Position, Colour, Beamshape).
Once a fixture, or group of fixtures has been selected, the attribute buttons and control
wheels can be used to adjust the parameter output levels as required.
Controlling Intensity Parameters
The intensity (or brightness) parameter of the selected fixture(s) is controlled by a control
wheel. Select the fixture(s) required and then press the POSITION key (if not already
selected). The intensity parameter (dimmer) is assigned to the second finger wheel.
Use the control wheel to adjust the intensity level as required. The output value is shown
on the Wheel LCD above the control wheel.
Command Line – Numeric Entry of Intensity Values
It is also possible to enter levels for dimmers and fixture intensity parameters via a
command line syntax. Select Special Page 2 on the MFKs.
The [SHOW COMMAND LINE] button is used to display the command syntax bar on the
monitor and enable the numeric keypad on the MFKs to be used to control the levels of
dimmers and fixture intensity channels.
Commands are of the form: <selection> @ <value> ENTER. For example:
1 @ 10 ENTER; 3 @ 50 ENTER: 5 @ FULL Single channel commands
1 THRU 10 @ 80 ENTER; 15 THRU 20 @ FULL; Range of channel commands
Tip – No Intensity Output ?
If the intensity output levels do not change when you adjust the intensity level using the
wheel, check that the GRAND MASTER fader is at full and the BLACKOUT button is off. If
the selected fixture(s) have a Shutter parameter, check that the shutter is open.
Controlling Colour / Beamshape / Position Parameters
The colour, beamshape and position parameters of the selected fixture(s) are controlled
using the control wheels. Select the required fixture(s) and then press the COLOUR,
BEAMSHAPE or POSITION key. The corresponding parameters for the fixture are
assigned to the control wheels and are indicated on the Wheel LCD.
If the fixture(s) has more than three parameters of the selected attribute pressing the
attribute key (eg COLOUR) will select the next group of parameters.
Fixture parameters must be ‘tagged’ for them to be recorded when programming
memories, submasters and palettes.
The tag status of each fixture parameter is indicated in the Program Window by it’s
background colour: grey = untagged; green = tagged, and also on the Wheel LCD: normal
video = untagged; inverse video = tagged.
If a parameter’s value is changed by moving the control wheel, applying a palette or
directly in the Program Window, it will be tagged automatically.
Tagging and untagging may be done at parameter, attribute or fixture level as follows:
Tagging at Parameter Level
Moving a control wheel automatically tags the corresponding fixture parameter.
Holding down the CLEAR key and moving a control wheel untags the parameter assigned
to that wheel.
Tagging at Attribute Level
To manually tag or untag all parameters of a particular attribute of the selected fixture(s),
carry out one of the following operations:
Hold down the CLEAR key and press the COLOUR key.
Hold down the CLEAR key and press the BEAMSHAPE key.
Hold down the CLEAR key and press the POSITION key.
Hold down the CLEAR key and press the EFFECTS key.
Tagging at Fixture Level
To manually tag or untag all the parameters of a particular fixture, carry out the following
operation:
Hold down the CLEAR key and press the corresponding Fixture Selection Key (MFK).
In normal desk operation, only those channels which are tagged in the Program Window
will be recorded into the memory, submaster or palette.
Smart Tags remove the need for you to work out which channels should or shouldn't be
tagged in a state. As such, they can be used to build states using submasters and other
playback elements.
With Smart Tags enabled, when the RECORD key is pressed the state on stage is what
will be recorded, regardless of whether or not a dimmer channel or fixture parameter is
tagged in the Program Window.
Put simply, using Smart Tags, you no longer have to think about Tracking. The desk will
insert whatever tracking is required to make your show work - including ignoring fixtures
whose intensity is set to 0% to enable Move On Dark to fully function.
To switch on Smart Tags – click on the [Smart Tag] button in the Program Window or
press the [Smart Tag] MFK on Special Page 1.
Use Smart Tags in combination with Cue Only to create inserted cues that don't affect the
rest of the cue stack, for example an added blackout in the middle of a scene.
Cue Only Option
The Cue Only option which is selectable via the [Cue Only] MFK on Special Page 1 and in
the Update Options Window allows you to program new cues or to make changes to cues
without affecting any subsequent cues in the memory stack.
Imagine a scenario where you have two cues, subtly different (Cue 1 and 2). In between
these, you wish to add a blackout with a solo spot for an added cue (Cue 1.5). Due to the
behaviour of tracking, if you added the solo spot and blackout into an insert cue 1.5, these
changes would track forwards into Cue 2, messing up the state.
By adding the new state as Cue Only, the desk will automatically add the required tagging
into Cue 2 to stop the changes from tracking forwards from Cue 1.5.
The Home function provides a quick method of setting fixture parameters to their ‘home’
values. The home values are taken from the Edit Fixtures table in Setup and unless they
have been specifically edited they will typically be brightness (intensity) to full, colour to
white, no gobo, no prisms, shutter open, pan and tilt to mid-position etc.
Parameters that are homed are automatically tagged in the Program Window.
The Home function is available at fixture and attribute level. Select the fixture(s) to be
homed and then perform any of the operations summarised in the table below:
Operation Notes
Press the HOME key
Hold down the FIXTURES key
and press the HOME key
Hold down the COLOUR key and
press the HOME key
Hold down the BEAMSHAPE key
and press the HOME key
Hold down the POSITION key and
press the HOME key
Hold down the EFFECTS key and
press the HOME key
Note – Homing Fixtures over Time
Complete home of all selected fixtures;
removes all effects.
Homes brightness parameters of selected fixtures;
removes all intensity effects.
Homes colour parameters of selected fixtures;
removes all colour effects.
Homes beamshape parameters of selected fixtures;
removes all beamshape effects.
Homes position parameters of selected fixtures;
removes all position effects.
Removes all effects from the selected fixtures. This is
a good way of stopping all effects from running.
Holding down the TIME key and pressing the HOME key will fade the fixture outputs to
their home values in the internal fade time. The internal fade time can be found and
adjusted on Special Page 1 of the MFKs.
The Highlight function provides a quick method of locating a fixture (or fixtures) and allows
you to adjust the position (pan and tilt parameters) without tagging any of the other
parameters. This can be particularly useful when creating position palettes (see later).
To highlight the selected fixture(s) – Hold down the SHIFT key and press the HOME key.
The output values of all the parameters of the selected fixture(s) except for Pan and Tilt
are set to the home values (as defined in the Edit Fixtures table in Setup).
While a fixture is highlighted only the pan, tilt and movement effect parameters can be
edited.
To un-highlight the selected fixture(s) - Hold down the SHIFT key and press the HOME
key. The non-position parameters (intensity, colour, gobo etc.) return to their previous
output values. If another fixture is selected, this fixture will be highlighted instead.
The desk provides a number of wheel editing modes which are user selectable and apply
when editing several fixtures at the same time.
For each attribute there is a normal and a shifted wheel mode.
The normal wheel mode is applied when the control wheel is moved. The shifted wheel
mode is applied when the SHIFT key is held down and the control wheel is moved.
The default wheel editing modes, a description of each mode and how to change the
wheel editing modes are described in the following sections.
Default Wheel Editing Modes
Each attribute has its own default wheel editing modes as defined in the table below:
Normal Mode
Shifted Mode
Brightness Colour Beamshape Position Effects
Absolute Absolute Absolute Relative Absolute
Fan First Fan First Fan First Fan First Fan First
Absolute Mode
The parameter value for all the selected fixtures goes to the same absolute value.
For example – Select fixtures 1 – 5 and adjust a parameter:
The parameter value on each of the selected fixtures increases or decreases by the same
amount from its original value. This mode is most often used for adjusting position
parameters (pan and tilt). For example:
The parameter value on each of the selected fixtures increases or decreases by a different
amount from their original values, depending on the fixture number. The value of the first
selected fixture will be locked. Example – Fan-First Mode (Fixture 1 locked):
The parameter value on each of the selected fixtures increases or decreases by a different
amount from their original values, depending on the fixture number. The value of the
middle selected fixture will be locked. Example – Fan-Middle Mode (Fixture 3 locked):
The parameter value on each of the selected fixtures increases or decreases by a different
amount from their original values, depending on the fixture number. The value of the last
selected fixture will be locked. Example – Fan-Last Mode (Fixture 5 locked):
The parameter value on each of the selected fixtures increases or decreases by a different
amount from their original values, depending on the fixture number. The value of the
middle selected fixture will be locked. Example – Fan-V Mode (Fixture 3 locked):
To change the normal or shifted wheel editing mode – hold down the SETUP key and
press the required attribute key (eg COLOUR). The MFKs change to show the various
setup options for the selected attribute.
Select the [Normal Wheel Mode] or [Shifted Wheel Mode] key as required. The MFKs
change to show the wheel editing modes available.
Select the required wheel editing mode (eg Absolute). The MFKs return to the attribute
setup options. Select the [OK] key to complete the operation.
Blind mode allows you to program and edit memories, submasters etc without affecting the
live DMX outputs from the desk.
There are effectively two Program Windows - a 'live' one, which is normally used, and a
'blind' one which is used when Blind Mode is engaged.
Entering Blind Mode
Blind Mode is entered by pressing the BLIND key on Special Page 1 of the MFKs. The
LED in the MFK is lit and the text in the LCD changes to inverse to indicate that the desk is
in Blind Mode.
Entering Blind Mode does not alter the live Program Window in any way (ie it doesn't get
cleared, it doesn't get altered, and it stays outputting).
The Program Window changes to display a new Blind Program Window.
Blind Program Window
The format and layout of the Blind Program Window is identical to that of the Live Program
Window.
Setting dimmer and fixture parameter levels, tagging, untagging etc. is carried out in the
same way in the Blind Program Window as the live one.
Any changes you make in Blind Mode will happen without affecting the live outputs
(playback can still take place from the Go button and the submasters).
Exiting Blind Mode
Blind Mode is exited by pressing the BLIND key on Special Page 1 of the MFKs. The LED
in the MFK goes out and the text in the LCD changes back to normal.
On exiting Blind mode, if the Program Window hasn't been saved or cleared, a popup will
appear with the following options:
• Clear and Leave - clears the Blind Program Window and sets you back to Live mode.
• Stay in Blind - keeps you in Blind Mode giving you the opportunity to save your
Program Window first.
• Retain and Leave - keeps the Blind Program Window active (hidden from the outputs,
of course), but switches back to Live mode. Upon re-entering Blind mode, this data
will still be in the Program Window.
As soon as any changes are made to the outputs in the Program Window, the LED in the
CLEAR key is lit, to indicate that fixture parameters have been changed.
Pressing the CLEAR key once will clear (undo) all the operations made in the Program
Window since the LED was first lit, except for the fixture selection. The LED in the key
goes out.
Pressing the CLEAR key a second time clears the fixture selection in the Program
Window.
A Memory is the basic unit for storing dimmer and fixture parameter values on the desk.
They may be played back sequentially on the memory stack (Playback X) or individually
via submasters.
Memory Types
The Leap Frog 48/96 desk provides two types of memory for use in the memory stack –
Scene and Chase. A Scene contains as single set of dimmer and/or fixture parameter
data; a Chase contains between 2 and 99 sets of channel data (see later in this section).
Memory Stack
The desk provides a user-programmable memory stack (Playback X) which contains the
programmed memories in increasing numerical order. The memory stack is played back
using the front panel controls which include a MASTER fader and GO, PAUSE,
OVERRIDE and STEP controls.
Memory Numbers
User programmed memories may be numbered from 1 – 999. It is also possible to insert
up to a maximum of 99 memories between each integral memory number.
Memory Zero
Memory Zero is a special scene memory. All dimmer and fixture brightness channels are
programmed at zero; all fixture colour, beamshape and position channels are programmed
at their home values. All fade and delay times are set to zero.
Memory Zero is displayed on the Memories screen as ‘- -‘. It can be selected, output or
copied, but it cannot be edited or deleted.
Each programmed memory (scene or chase) contains the following data:
• Number – see above.
• Name – User defined name (optional).
• Trigger – GO button, Automatic, Real Time, SMPTE Time or MIDI Time.
• Fade and Delay Times – Each memory has a set of fade and delay times which are
applied to the dimmer and fixture channel data programmed in the memory when the
memory is triggered. The following times are provided with each memory and may be
left at their default values, as defined in Setup, or adjusted as required:
o Intensity Delay Up, Fade Up, Delay Down, Fade Down.
o Colour Colour Delay, Colour Fade.
o Beamshape Beamshape Delay, Beamshape Fade.
o Position Position Delay, Position Fade.
Chase Memories
A Chase memory consists of a number of steps (min = 2, max = 99). Each chase step
contains a set of channel data which includes dimmer and/or fixture parameter levels.
A Chase memory also has a number of Modifiers which determine how the steps are
output when the chase is run from the Playback X or via a submaster. The modifiers can
be adjusted via the Memory Setup Window.
• Direction – The order in which the steps are output (Forward, Backward, Bounce or
Random)
• Brightness Attack – The transition of the dimmer and fixture brightness channels
between steps (Snap, Slow Attack, Slow Decay, or Crossfade)
• Drive – The method by which the next step is triggered (Auto, Manual, Bass or Beat)
• Speed – The rate at which each step is output for an automatic
bpm).
• Colour Action – The transition of colour channels between steps (Snap or Fade).
• Beamshape Action – The transition of beamshape channels between steps (Snap or
Fade).
chase (Range: 1 – 600
• Position Action – The transition of position channels between steps (Snap or Fade).
• Shots – The number of times that the chase runs when triggered from the Playback X
or a submaster. Range: 0 –255, where 0 = run continuously, 1 = run once, 2 = run
twice etc.
Press the MEMORIES key to display the Memories Window on the Main LCD and monitor
screen. The Memories Window on the monitor shows the programmed memories and the
next unprogrammed memory. Memories are displayed in increasing number order down
the screen. Each line in the window displays the data for a single memory, for example:
The various fields in the Memories Window (monitor) are as follows:
No – The memory number. A Chase memory number is suffixed with a ‘C’; an
unprogrammed memory number is suffixed with ‘*’.
Name – User defined name for the memory (optional). Field blank if not defined.
Step - The current step number – Chase memories only.
Fade Up – The Intensity fade up and delay up times for the memory. The delay time is
only displayed if it is non-zero.
Fade Down – The Intensity fade down and delay down times for the memory. The delay
time is only displayed if it is non-zero.
Colour Fade – The Colour fade and delay times for the memory (see Notes). The delay
time is only displayed if it is non-zero.
Comments – This field contains additional information on the memory, where applicable:
• Memory with Auto Trigger – the memory Wait Time.
• Memory with Real Time Trigger – the time at which the memory is triggered.
• Memory with SMPTE or MIDI Time Trigger – the SMPTE or MIDI timecode.
• Chase Memory – the chase modifiers.
• Jump – the memory number to jump to.
• Macros – the macro to run when the memory is triggered.
The Current Memory is highlighted with a green bar.
The Next Memory is highlighted with a yellow bar.
When the Current Memory = Next Memory, the memory is highlighted with a yellow bar.
Fade Progress Bar
The Fade Progress Bar shows graphically the progress through the fade into the current
memory. It is displayed in the memories window above the Information Bar.
Information Bar
The Information Bar is displayed at the bottom of the Memories Window and contains the
following information about the memory stack: Current Memory, Next Memory, Last
Programmed Memory, Timecode and Move on Dark information, for example:
Navigating the Memories Window
On the monitor, the cursor is indicated by a red background. The UP, DOWN, LEFT and
RIGHT arrow keys on the front panel (or external keyboard) are used to move the cursor
around the field in the Memories Window.
In addition to moving one field at a time using the arrow keys, it is also possible to jump
quickly to certain fields using the following shortcuts:
Press the MEMORIES key to move the cursor to the memory number (No) field for the
selected memory.
If the cursor is not in one of the fade fields – press the TIME key to move the cursor to the
Fade Up field.
If the cursor is in one of the fade fields – pressing the TIME key moves the cursor to the
next fade field (Fade Up Fade Down Colour Fade Beamshape Fade Position
Fade Fade Up etc.)
Note – Memories Window – LTP Fade Fields
The Colour Fade or Beamshape Fade or Position Fade is displayed in the Memories
Window to avoid cluttering up the screen. Use the COLOUR, BEAMSHAPE or POSITION
keys on the front panel to select which fade time is displayed.