Zero 88 ILLUSION 500 Operating Manual

ILLUSION 500
OPERATING MANUAL
If a portable or temporary three phase mains supply is used to power this desk, we recommend that the desk mains plug is removed before connecting or disconnecting the supply.
Serious damage will occur if the desk is connected across two phases.
This equipment is designed for use as a lighting control desk only, and is unsuitable for any other purpose. It should only be used by, or under the supervision of, an appropriately qualified or trained person.
Zero 88 Lighting Ltd. reserves the right to make changes to the equipment described in this manual without prior notice. E & OE.
Federal Communications Commission
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.
Issue 2 - December 2003
Manual Stock No. 73 - 741 - 00 Software Version ML 1.0 © Zero 88 Lighting Ltd. 2003
Zero 88 Lighting Ltd. Usk House Llantarnam Park Cwmbran Gwent NP44 3HD United Kingdom
Tel: +44 (0)1633 838088 * Fax: +44 (0)1633 867880 e-mail: sales@zero88.com Web: www.zero88.com
* 24 hour answerphone
Illusion 500 Manual 73-741-00 Issue 2 i
ILLUSION 500
OPERATING MANUAL
1. Introduction
This Manual 1-1
The Illusion 500 1-2
Front Panel Controls 1-4
The Monitor Screen 1-9
Mouse Interface 1-10
Remote Switches 1-10
2. Quickstart Tutorial
Introduction 2-1
Turning on the Desk 2-1
Desk Setup 2-1
Preparing to Plot 2-1
Setting Dimmer Channels 2-2
Setting Fixture Parameters 2-2
Recording Data 2-2
Playing Back the Memories 2-3
Playback Using Submasters 2-3
The Cueline Screen 2-4
3. Setup
Setup Options 3-1
Floppy Disk Functions 3-2
Illumination 3-5
Display Schemes 3-5
Desk Setup 3-6
Desk Defaults 3-6
Assign Channels 3-9
Assign Fixtures 3-11
Autopatch Out 3-15
Autopatch In (Optional) 3-16
Clear DMX Patch 3-16
Setup Auxiliary Buttons 3-17
Setup Remote Switches 3-18
Operating Mode 3-19
Exiting Desk Setup 3-19
4. Program Window
Introduction 4-1
Program Window Header 4-1
Brightness Section 4-2
Colour Section 4-3
Beamshape Section 4-4
Position Section 4-5
Palettes Section 4-6
Command Line Area 4-7
Using the Mouse in the PW 4-7
Programming Dimmer Channels 4-8
Using the Control Wheel 4-9
Using the Mouse 4-9
Programming Fixtures 4-10
Movement Effects 4-13
Wheel Editing Modes 4-16
Undoing and Redoing Edits 4-16
Closing the Program Window 4-16
Groups 4-17
Palettes 4-18
5. Memories
Introduction 5-1
Memories - Common Data 5-2
Memory Numbers 5-2
Memory Triggers 5-2
Memory Types 5-3
Transition Times 5-4
Memory Data in Full Mode 5-4
Memory Data in Partial Mode 5-4
The Memories Screen 5-5
Programming Memories 5-6
Saving Channel Data from the Program Window 5-11
Modifying Memory Data 5-14
Copying Memories 5-16
Inserting Memories 5-17
Previewing a Memory 5-17
Deleting a Memory 5-17
Transferring Memories onto Submasters 5-18
SMPTE and MIDI Time Modes 5-19
ii Illusion 500 Manual 73-741-00 Issue 2
Contents
6. Submasters
Introduction 6-1
The Submaster Screen 6-2
Programming Submasters 6-4
Transferring Memories onto Submasters 6-6
Previewing a Submaster 6-7
Clearing a Submaster 6-7
Copying Submaster Data 6-8
Triggering Macros from Submasters 6-9
Playback using Submasters 6-10
Triggering Chase Memories 6-11
Submaster Flash Functions 6-12
7. Memory Stack
Introduction 7-1
Jumps, Loops and Macro Triggers 7-2
Programming Jumps 7-3
Programming Loops 7-4
Programming Macro Triggers 7-5
Playback X 7-6
8. Playback A/B
Introduction 8-1
Manual Load Operation 8-2
Auto Load Operation 8-2
Monitor Display 8-2
Clearing the A/B Masters 8-2
9. Cueline
Introduction 9-1
The Cueline Screen 9-2
Programming Cues 9-3
Editing Cues 9-4
Previewing Cues 9-5
Deleting Cues 9-5
Copying Cues 9-5
Transferring Cues onto Submasters 9-6
Zoom Buttons 9-6
Scroll Bar 9-6
Playback Buttons 9-6
10. Super User
Entering Super User 10-1
Clear Memories 10-2
Renumber Memories 10-2
Clear Submasters 10-2
Clear Auxiliary Controls 10-2
Clear Palettes 10-3
Clear Groups 10-3
Clear All 10-3
Reset Desk 10-3
Set Date and Time 10-3
Lock Desk Function 10-4
Exiting Super User Mode 10-4
11. Other Features
Introduction 11-1
DMX Output Screen 11-2
DMX Patch Screen 11-2
Auxiliary Outputs 11-3
Topset 11-4
Macros 11-5
Entering Channel Values 11-7
Entering Text using Front Panel Keys 11-8
Entering Real Times from Numeric Keypad 11-8
DMX In 11-8
Upgrading Software 11-8
12. Technical Specification
Introduction 12-1
Desk Power Supply 12-1
Audio Input 12-1
Remote Switches 12-2
DMX Output 12-2
MIDI (Optional) 12-2
SMPTE (Optional) 12-2
DMX Input (Optional) 12-2
Backup Data Storage 12-2
Mouse 12-2
Keyboard 12-2
Video Output 12-2
Desk Light 12-2
Illusion 500 Manual 73-741-00 Issue 2 iii
Contents
iv Illusion 500 Manual 73-741-00 Issue 2
Contents
Introduction
This Manual
This manual describes the operation of the Illusion 500 lighting desk.
This chapter contains a general overview of the desk followed by a description of the front panel controls and displays, details of the layout and contents of the monitor screen, use of mouse and remote switches.
The quick start tutorial chapter is provided to help you get the desk up and running quickly and lead you through the basic functions on the desk such as assigning and patching dimmer channels and fixtures and recording and playing back memory and submaster data.
For detailed descriptions of each of the major desk functions (setup, memories, submasters, cueline etc.) refer to the appropriate chapter(s) in the manual.
The manual concludes with chapters on the Super User functions, other features and the technical specification of the desk.
Conventions
Throughout this manual the following conventions are used.
References to controls, buttons and lights on the front panel appear in capital letters, for example:
GRAND MASTER, GO, PAUSE.
Data entry via the numeric keypad and associated keys is shown in bold type, for example:
CHANNEL 1 @ 50 ENTER
Options and data fields which appear on the monitor screen are shown in italics, for example:
Floppy Disk, Illumination, Desk Setup.
The colours specified in this manual for various items displayed on the monitor screen refer to those defined in the Normal display scheme.
If a diffferent display scheme is selected, the colours displayed on the monitor may be different to those specified in this manual.
Illusion 500 Manual 73-741-00 Issue 2 1 - 1
Figure 1 - 1: The Illusion 500 Lighting Desk
For news, views and latest software
visit our dedicated Illusion website at:
www.illusionsupport.com
The Illusion 500
This section provides a summary of the Illusion 500 lighting desk, highlighting its main functions.
Graphical Interface
All setup, programming and playback information is displayed graphically on the monitor screen. Continuous on-screen help text is provided at the bottom of the screen.
Function keys on the front panel enable quick and direct access to the main setup, programming, playback and information screens.
The mouse interface allows the user to move quickly around the screens, select items, choose options etc.
Control Channels
The Illusion 500 Lighting desk has 512 channels of control which can be configured into the required number of dimmer channels and fixtures.
The desk is therefore capable of handling dimmer channels, scrollers and intelligent moving light fixtures.
Dimmer Channels
Dimmer channels can be patched fully or proportionally to the DMX channels . Each channel may be patched to up to 10 different DMX addresses.
Dimmer Channels can be excluded from memory data, if required. This allows data for particular channels to be loaded directly onto submasters (eg. house lights, orchestra lights etc.)
A dimmer channel may be associated with up to three other dimmer channels or fixtures.
Dimmer channel data for memories and submasters is programmed and edited from the Program Window (PW).
Fixtures
A Fixture is an object requiring one or more DMX channels and can be a scroller or moving mirror or moving head intelligent lights (eg Goldenscan, MAC 250).
Moving light fixtures typically contain a number of parameters (intensity, colour, gobo, pan, tilt etc.). These parameters are defined in the Fixture Type Data - see below.
Each assigned fixture can be named.
Fixtures can be patched to the DMX channels (1-512). Each fixture may be patched to up to 10 different DMX addresses.
A fixture may be associated with up to three other dimmer channels or fixtures.
Fixture Parameter data for memories, submasters and palettes is programmed and edited from the Program Window (PW).
Fixture Type Data
The Illusion 500 desk contains 20 Common Fixture Types which are stored on the desk itself.
The desk also has special Scroller Fixture Types. When assigning these fixtures the user can specify the number of frames in the scroller.
All other fixture types are assigned from the fixture library file which is stored on floppy disk.
The latest fixture library can be downloaded from the Illusion Support website.
Program Window (PW)
The Program Window (PW) is displayed on the monitor and provides the main user interface for setting up, editing and previewing dimmer channel and fixture parameter data.
Dimmer channel and fixture parameter selection is achieved via the numeric keypad and associated keys on the front panel or the mouse.
Dimmer channel and fixture parameter levels can be set using the control wheel, numeric keypad, external keyboard or mouse.
Groups
The Illusion 500 desk provides 20 user programmable groups.
A Group is a number of selected dimmer channels and/or fixtures.
Groups are programmed via the PW and can then be used as a quick method for selecting channels or fixtures when programming memories, submasters or palettes.
Palettes
The Illusion 500 desk provides up to 200 user programmable palettes for each LTP attribute (Colour, Beamshape and Position).
Palettes are programmed via the PW and can then be referenced when programming memories or submasters.
Operating Modes
The Illusion 500 desk provides two operating modes:
Partial Mode - The default mode of the desk which includes full tracking and partial programming of memories, submasters and palettes using a ‘tagging’ method to identify the dimmer channels and fixture parameters that are programmed in the data.
Full Mode - In this mode, all dimmer channels and fixture parameters are automatically recorded into memories, submasters and palettes.
1 - 2 Illusion 500 Manual 73-741-00 Issue 2
Introduction
Memories
The Illusion 500 provides a number of different memory types (scenes, multi-part scenes, chases, sound to light and ripplesound).
All memories have their own delay, fade, transition and dwell times which determine how the programmed dimmer channels and fixture parameters behave when the memory is output.
Memories can be created, modified or deleted from either the Memories or Cueline screens.
Memory Stack
The Memory Stack is made up of all the programmed memories in increasing numerical order.
Jumps, loops and macro triggers can be programmed into the Memory Stack, if required.
Memories can be triggered by the GO button, automatically or at a specified time. They can also be triggered by SMPTE or MIDI timecode (if optional upgrade kit has been fitted).
Cueline
The Cueline screen provides an alternative graphical representation of the Memory Stack.
Playback X
Playback X provides a simple method of playing back the memory stack using the GO button. There are also MASTER, PAUSE, OVERRIDE and GO PREVIOUS controls.
Playback A/B
Playback A/B allows memories to be loaded manually or automatically onto the A and B MASTERS and then faded in and out manually or timed.
Submasters
There are a total of 108 submasters, divided into 9 pages of 12 which can be loaded with channel data directly or have a memory transferred onto them.
Each submaster has its own fade times, trigger levels and modifiers (where applicable).
The submasters can be used when programming memories and for playing back channel data and memories.
One page is always active, which is indicated by the display on the front panel. Page Overlay is provided to allow submasters from different pages to be output at the same time.
Auxiliary Buttons
There are 4 AUXILIARY CONTROL buttons which can be programmed with their own on/off values, fade up/down times and actions.
The Auxiliary buttons can be patched fully or proportionally to the DMX output channels (1-512). Each auxiliary may be patched to up to 10 different DMX addresses.
Macros
The desk provides 10 macros which can be programmed with a series of button pushes.
Remote Switches
The desk provides a socket on the back panel for the connection of up to 6 remote switches.
Each of the remote switches may be assigned to certain front panel buttons or macros.
Super User
The desk provides a number of Super User functions for clearing memories, submasters and other show data, renumbering memories, resetting the desk and locking the desk to prevent unauthorised editing of show data.
Desk Output
The output from the desk is DMX only. The data is output on DMX channels 1-512.
Peripherals
The desk has a floppy disk drive to enable desk setup, show data and fixture data to be saved and loaded.
Operating System software upgrades are also performed via floppy disk.
Illusion 500 Manual 73-741-00 Issue 2 1 - 3
Introduction
Front Panel Controls
This section provides a description of the various controls and displays on the front panel of the Illusion 500 desk.
The front panel controls have been divided into the following sections:
SUBMASTER CONTROLS
PLAYBACK X CONTROLS
MEMORY CONTROLS
EFFECTS CONTROLS
PLAYBACK A/B CONTROLS
FIXTURE CONTROLS
OTHER CONTROLS
Submaster Controls
SUBMASTER FADERS
The 12 SUBMASTER FADERS control the output levels of the channel data or memory data loaded onto them.
SUBMASTER FLASH BUTTONS
The 12 SUBMASTER FLASH BUTTONS are used to flash, solo or ‘Go’ the channel data or memory data on the submaster. The action of these buttons is determined by the FLASH FUNCTION button.
The SUBMASTER FLASH BUTTONS can also be used to start and stop a chase, when applicable.
Each button has a yellow light in it which is used to indicate page overlay.
FLASH FUNCTION BUTTON
This button determines the function of the SUBMASTER FLASH BUTTONS . The accompanying red lights show the function currently selected (OFF, FLASH, SOLO or GO).
SUBMASTER PAGE UP/DOWN
The submaster PAGE UP and PAGE DOWN buttons are used to select the current Submaster page (1 - 9) .
SUBMASTER PAGE DISPLAY
The current submaster page is shown on the seven segment PAGE Display.
Playback X Controls
MASTER FADER
The MASTER fader is used to control the maximum output level of the programmed dimmer channels and fixture brightness parameters in the memories on the memory stack.
GO BUTTON
This button initiates a dipless crossfade between the memory currently being output and the next memory on the memory stack.
GO PREVIOUS BUTTON
This button initiates a crossfade between the memory currently being output and the previously output memory from the memory stack.
PAUSE BUTTON
This button is used to halt progression through the memory stack and will stop a cross fade between memories if one is in progress.
When the show is paused, the red light in the PAUSE button flashes. When the PAUSE button is pressed again, the light in the PAUSE button goes off and the show continues.
OVERRIDE CONTROL
This control is used to slow down or speed up progression through the memory stack. When the control is moved away from the central neutral position the red SLOW or FAST light flashes accordingly.
1 - 4 Illusion 500 Manual 73-741-00 Issue 2
Introduction
Figure 1 - 2 : Submaster Controls Figure 1 - 3: Playback X
Memory Controls
TRANSFER BUTTON
This button is used to transfer a memory onto a submaster. It is applicable when the Memories, Cueline or Submaster screen are displayed on the monitor screen.
PREVIEW BUTTON
This button allows the user to preview the dimmer channel and fixture parameter data for a selected memory or submaster on the monitor screen. While the data is being previewed, the red light in the PREVIEW button is illuminated.
EDIT LIVE BUTTON
This button brings up the Program Window allowing the user to edit live the dimmer channel and fixture parameter data for the selected memory or submaster. While the data is being edited live, the red light in the EDIT LIVE button is illuminated.
EDIT BLIND BUTTON
This button brings up the Program Window allowing the user to edit blind the dimmer channel and fixture parameter data for the selected memory or submaster. While the data is being edited blind, the red light in the EDIT BLIND button is illuminated.
UNDO EDIT BUTTON
This button allows the user to systematically undo edits made to channel data in the Program Window. Each time the button is pressed the last edit is undone.
REDO EDIT BUTTON
This button undoes an UNDO EDIT, that is it reverses the action of the UNDO EDIT button.
SAVE STEP BUTTON
This button is used to save the current step when programming a chase, sound to light or ripplesound memory.
DELETE STEP BUTTON
This button is used to delete a step from a chase memory.
GROUP BUTTON
This button is used in conjunction with the numeric keypad for programming and using groups.
CURSOR BUTTONS
These four buttons are used to move around the fields on the monitor screen, and are equivalent to the cursor keys on the external keyboard.
CHANNEL BUTTON
This button is used to open the Program Window (PW) for programming purposes. This button can also be used in conjunction with the numeric keypad to select dimmer channel numbers, where applicable.
MEMORY BUTTON
This button is used in conjunction with the numeric keypad to select a memory number.
SUBMASTER BUTTON
This button is used in conjunction with the numeric keypad to select a submaster number.
COPY BUTTON
This button allows the user to copy memory data or submaster data from one location to another.
SAVE BUTTON
This button is used to save memory or submaster data to the currently selected memory or submaster.
SAVE AS BUTTON
This button is used to save dimmer channel data and fixture parameter data in the Program Window to a specified memory, submaster, group or palette, as required.
AND, THRU, EXCEPT, and ‘@’ Buttons
The AND, THRU, EXCEPT, and ‘@’ buttons are used in conjunction with the numeric keypad to select combinations of dimmer channels or fixture parameters and set their values.
The ‘+’, ‘/’, ‘-’ and ‘*’ buttons on the external keyboard can be used to mimic the AND, THRU, EXCEPT and ‘@’ buttons on the front panel.
Illusion 500 Manual 73-741-00 Issue 2 1 - 5
Introduction
Figure 1 - 4 : Memory Controls and Numeric Keypad
HOME BUTTON
The HOME button is used to set the selected dimmer channels to the ‘home’ value (default = 100%).
The HOME button is also used as a quick mehtod of setting fixture parameters to their home or default values.
NUMERIC KEYPAD
The numeric keypad consists of twelve buttons labelled ‘0’ .. ‘9’, ‘.’ and CLEAR. These buttons are used for entering numeric data (channel or fixture numbers, memory numbers, submaster numbers, data levels etc.)
The buttons labelled ‘0’ - ‘9’ can also be used to enter alphanumeric data where applicable (see chapter 11).
The CLEAR button is used to deselect selected channels or fixtures, unprogram programmed channels or clear memories or submasters.
ENTER BUTTON
This button is used to confirm setup or programming data.
The Enter or Carriage Return buttons on the external keyboard can be used to mimic the ENTER button on the front panel.
Effects Controls
DIRECTION BUTTON
This button is used to select the direction of a chase memory.
ATTACK BUTTON
This button is used to select the attack of a chase, sound to light or ripplesound memory.
DRIVE BUTTON
This button is used to select the drive of a chase memory.
STEP - AND STEP + BUTTONS
These buttons are used to select a required step when programming or editing a chase, sound to light or ripplesound memory. These buttons can also be used to manually step through a chase being output.
Playback A/B Controls
PLAYBACK A/B MASTER FADERS
The A MASTER and B MASTER faders control the output levels of the memories loaded onto them.
The B MASTER fader is reversed (100% at the bottom) to facilitate manual crossfades when moving the A and B MASTER faders together.
LOAD A AND LOAD B BUTTONS
The LOAD A and LOAD B buttons are used to load a selected memory onto the A MASTER and B MASTER faders respectively.
FADE TIME A AND FADE TIME B
The FADE TIME A and FADE TIME B controls are used to set the fade times for the A MASTER and B MASTER faders respectively. The two times can be set independently from 0 (manual) to 180 seconds.
1 - 6 Illusion 500 Manual 73-741-00 Issue 2
Introduction
Figure 1 - 5 : Effects Controls Figure 1 - 6 : Playback A/B
Fixture Controls
FIXTURE BUTTON
The FIXTURE button is used to open the Program Window (PW) from the Memories, Submasters or Cueline screens.
The FIXTURE button is also used in conjunction with the numeric keypad to select fixtures when the PW or other appropriate window are displayed on the monitor screen.
ATTRIBUTE BUTTONS
The BRIGHTNESS, COLOUR, BEAMSHAPE and POSITION buttons are used to select an attribute for the selected fixtures in the PW.
This then determines which fixture parameters are assigned to the three CONTROL WHEELS.
The attribute buttons are also used in commands when setting fixture parameters or saving data as palettes, displaying LTP transition times on the Memories and Submaster screens, and displaying LTP data tracks on the Cueline screen.
The selected attribute(s)are indicated by the red lights in the buttons.
PALETTE BUTTON
The PALETTE button is used in conjunction with the attribute buttons in the programming, assignment and output of palettes.
WHEEL GROUP BUTTON
When the parameters for the current attribute of the selected fixture(s) are contained in more than one wheel group, the red light in the WHEEL GROUP button is lit.
Pressing the button will cycle through the groups of fixture parameters.
CONTROL WHEELS
The three control wheels are used for setting fixture parameter levels (including movement effect parameters).
The fixture parameters which are assigned to the control wheels are indicated in the Program Window.
When the Program Window is not open the first finger wheel is used to adjust various data levels as indicated on the monitor screen.
Illusion 500 Manual 73-741-00 Issue 2 1 - 7
Introduction
Figure 1 - 7 : Fixture, Attribute and Palette Buttons Figure 1 - 8 : Control Wheels
Other Controls
AUXILIARY CONTROL BUTTONS
These four buttons are used to activate the auxiliary controls.
Each AUXILIARY CONTROL button contains a red light which indicates the state of the corresponding auxiliary output (on, off or fading).
SCREEN FUNCTION BUTTONS
These buttons (labelled F1 - F8) are used to access the main Setup (F1), Memories (F2), Submasters (F3), Cueline (F4), DMX Output (F5) and DMX Patch (F6) screens.
They can also be used to select specific functions as indicated on the monitor display.
ASSOCIATED BUTTON
This button is used to switch between selected dimmer channels or fixtures and their associated dimmer channels or fixtures in the Program Window.
MACRO BUTTON
This button is used in conjunction with other front panel buttons to define and run macros.
BLACKOUT BUTTON
The BLACKOUT button controls the desk outputs of the dimmer channels and fixture brightness parameters from all sources.
Pressing the BLACKOUT button toggles between blackout being active (all dimmers channels and fixture brightness parameters zero) and blackout not active (normal outputs).
The red light in the BLACKOUT button flashes when blackout is active.
Fixture colour, beamshape and position parameters are not affected by the BLACKOUT button.
TOPSET BUTTON
This button brings up the Topset screen on the monitor allowing the user to adjust the Topset values of dimmer channels and fixture brightness parameters.
GRAND MASTER FADER
The GRAND MASTER fader is used to control the final output values of all dimmer channels and fixture brightness parameters from the desk.
Fixture colour, beamshape and position parameters are not affected by the GRAND MASTER fader.
The GRAND MASTER fader level is displayed in the Information Bar at the bottom of the monitor screen.
NOTE
Function Keys on External Keyboard
The function keys F1 - F8 on the external keyboard can be used to mimic the screen selection buttons F1 - F8 on the front panel.
1 - 8 Illusion 500 Manual 73-741-00 Issue 2
Introduction
Figure 1 - 9: Auxiliary Control and Screen Function Buttons
The Monitor Screen
The monitor screen display is divided into a number of different sections which are described below.
Screen Selection Buttons
The top section of the monitor screen contains the main screen selection buttons which are labelled F1 - F6. The main screens are as follows:
F1 - Setup
F2 - Memories
F3 - Submasters
F4 - Cueline
F5 - DMX Output
F6 - DMX Patch
Clicking on one of these buttons, or pressing the corresponding SCREEN FUNCTION button, or function key on the external keyboard, displays the selected screen in the main data area of the monitor screen.
Main Data Area
The centre section of the monitor screen shows information which is dependent on the currently selected main screen (Setup, Memories etc.)
When the desk is in Super User Mode, the Super User screen is displayed in this centre section of the screen.
Channel Data Display (CDD)
The Channel Data Display (CDD) shows the current output values of the dimmer channels and fixture brightness parameters.
The output values are displayed in percentage (0-100) or DMX (0-255) format which is determined in the Desk Defaults section of Desk Setup.
An output value of zero is displayed as “-” rather than “0”.
Output values of topsetted dimmer channels or fixtures are displayed in red text, rather than the normal black.
The initial size (height) of the CDD is set up in Desk Setup; the height of the CDD can be altered directly on the monitor screen using the mouse.
Fade Status Bar
The Fade Status Bar displays status information on the Submasters, Playback X, Override, Grand Master, Playback A/B and Auxiliaries.
The Submasters are shown in grey when zero, red when fading, and green when above zero. When the submaster is outputting data from a different page (overlaid), the background is orange.
The Playback X area shows the Current (green) and Next (yellow) memories in the memory stack. When a fade is taking place a red bar moves across the whole area.
The Override field indicates the position of the OVERRIDE control (neutral = green, fast or slow = red).
If the optional upgrade kit is fitted, and the desk is in SMPTE or MIDI Time Mode, the Override field is replaced by the Timecode field (see chapter 5).
The Grand Master (GM) field indicates the position of the GRAND MASTER. When Blackout is active a red flashing “Blackout” is displayed in this field.
The Playback A/B fields indicate which memories (if any) are loaded onto the A MASTER and B MASTER faders. The backgrounds are grey when the master is at zero, red when fading, and green when above zero.
The Auxiliaries are grey when off, red when fading, and green when on.
Illusion 500 Manual 73-741-00 Issue 2 1 - 9
Introduction
Figure 1 - 10: Memories Screen on the Monitor
Information Bar
The Information Bar contains operating help text, desk mode, topset and lock indicators, memory meter and clock.
The operating help text is context sensitive and relates to the current position of the cursor on the main screen or popup window displayed.
The operating mode of the desk is shown as “PART” (partial) or “FULL”.
When Topset has been adjusted for any of the dimmer channels or fixture brightness parameters, the text “TOP” is displayed in the Information Bar.
When the desk is locked, a padlock icon is displayed.
The Memory Meter shows the percentage of memory blocks available on the desk (see chapter 5).
The clock field shows the current time and date. The time is in 24 hour format and the date in dd/mm/yy format.
Mouse Interface
A mouse interface is available for use on all the main monitor screens (Setup, Memories, Submasters etc.) and popup windows.
The mouse must be plugged in before the desk is switched on.
Activating screen buttons and selecting fields in data tables can be achieved using the mouse pointer and left mouse button.
On fields where several options are available (eg. memory type) left clicking in the field will scroll through the available options.
Where appropriate, right clicking on a selected item or window will bring up a menu of options.
This allows certain functions, for example, programming memories to be done entirely using the mouse and external keyboard, if preferred.
Remote Switches
The Remote Switches socket on the back panel allows up to six remote switches to be connected to the desk.
Each remote switch can be assigned to a front panel button or a macro.
Remote switches can be assigned to certain front panel buttons but they cannot be assigned to any of the faders or rotary controls.
For further details on setting up, assigning, enabling and testing remote switches see chapter 3 .
Pressing a remote switch which is assigned to a front panel button will have the same effect as pressing the front panel button.
Pressing a remote switch which is assigned to a macro will have the same effect as running that macro.
NOTE
Selecting Soft Buttons from the Front Panel
Where soft buttons are displayed on the monitor (without a corresponding front panel button), use the cursor keys to select the soft button, and then press the ENTER key to activate it.
1 - 10 Illusion 500 Manual 73-741-00 Issue 2
Introduction
Figure 1 - 11: CDD, Fade Status and Information Bars
Quickstart Tutorial
Introduction
This chapter enables you to get the desk up and running quickly and set up, program and playback a simple show.
It starts by covering how to turn the desk on and set up the required dimmer channels and fixtures (assignment and DMX patching).
It then covers how to set up dimmer channel and fixture data on the outputs, save the data into memories or submasters, and transfer memories onto submasters.
It then continues with playing back the memories using the Playback X controls, and outputting data from submasters.
Finally, it gives a summary of how memories can also be edited and played back from the Cueline screen.
Before starting a new lighting session it may be necessary to clear an existing show or reset the desk. If so, refer to chapter 10 for details.
This tutorial assumes that a suitable lighting rig has already been set up with dimmers, luminaires, scrollers or moving lights (as required) which are controlled by a standard DMX signal.
Turning on the Desk
Connect the DMX output cable, monitor, keyboard and mouse to the desk.
Connect the power supply to the desk and monitor and switch on at the mains.
Desk Setup
The default setup for the desk is 120 dimmer channels patched 1:1 with the DMX outputs.
If your lighting rig has a different number of dimmer channels (more or less) and intelligent moving light fixtures or scrollers, then these need to be assigned and patched to the DMX.
See the Desk Setup section in Chapter three for full details.
Preparing to Plot
Ensure that Blackout is not active (red light in the BLACKOUT button is off ).
Set the Playback X MASTER and GRAND MASTER faders to full and all the SUBMASTER faders to zero.
Press the SCREEN FUNCTION BUTTON F2 to display the Memories screen on the monitor.
Illusion 500 Manual 73-741-00 Issue 2 2 - 1
Figure 2 - 1: The Illusion 500 Lighting Desk
For news, views and latest software
visit our dedicated Illusion website at:
www.illusionsupport.com
Setting Dimmer Channels
Press the CHANNEL button on the front panel. The Program Window (PW) is displayed on the monitor.
There are several methods of selecting dimmer channels and setting their levels as described below.
Using the numeric keypad and associated keys to select channel(s) and set their levels, for example:
1 @ 50 ENTER
5 THRU 10 @ 70 ENTER
23 AND 33 AND 44 @ 90 ENTER
Using the first finger wheel to continually adjust the level(s) of the selected channels:
1 <wheel>
5 THRU 10 <wheel>
The mouse can also be used to select channels by left clicking on the channel number in the PW (the selected channels are shown in red).
Left clicking in the bar graph area will set the level of the channel.
See Chapter 4 for full details of all the commands and functions available.
Setting Fixture Parameters
Press the FIXTURE button on the front panel. The Program Window (PW) is displayed on the monitor.
There are several methods of selecting fixtures and setting their parameters levels as described below.
The simplest method is to select the required fixture(s) and attribute (Brightness, Colour, Beamshape or Position) using the front panel keys and then adjust the fixture parameters using the control wheels.
If there are more than three parameters for the selected fixture and attribute, press the WHEEL GROUP button to cycle through the groups.
Individual fixture parameters can also be selected and set using the command line, for example:
FIXTURE 1 COLOUR 2 @ 128 ENTER
FIXTURE 2 BEAMSHAPE 3 @ 0 ENTER
FIXTURE 3 POSITION 1 @ 255 ENTER
Fixtures and attributes can also be selected with the mouse, and the level can be set, providing the parameter has a list of details displayed.
See Chapter 4 for full details of all the commands and functions available.
Recording Data
The next two sections explain how to save the dimmer channel data and fixture parameter data in the PW into a memory and directly onto a submaster.
Saving Data to a Memory
1. Set up a scene on the outputs as described earlier.
2. Press the SAVE AS button on the front panel. The Save As window is displayed.
3. Enter the required memory number in the field provided, add a text description in the field provided (optional) then select ENTER or click on the OK button in the window.
Saving Data to a Submaster
1. Set up a scene on the outputs as described in previous sections.
2. Press the SAVE AS button on the front panel. The Save As window is displayed.
3. Select the Submaster option with the cursor keys or the mouse.
4. Enter the submaster number, add a text description in the field provided (optional) then select ENTER or click on the OK button in the window.
2 - 2 Illusion 500 Manual 73-741-00 Issue 2
Quickstart Tutorial
Figure 2 - 2 : Program Window - Brightness Section
Playing Back the Memories
The programmed memories can be played back in ascending numerical order using the GO button.
Replaying the Memory Stack
1. If not already selected, press SCREEN FUNCTION button F2 to display the Memories screen.
2. Set the Playback X MASTER and the GRAND MASTER to full.
3. Select the first programmed memory using the cursor keys or the mouse. A yellow highlight bar is displayed on the selected memory.
4. Press the GO button. The outputs fade from their current levels to those programmed in the memory according to the delay, fade and transition times for that memory. The highlight bar moves to the next programmed memory.
5. To output the next programmed memory, press the GO button.
6. Repeat step 5 until the end of the memory stack is reached. Pressing the GO button again will then return to the first memory.
See Chapter 5 for more details on delay, fade and transition times etc.
See Chapter 7 for details on other memory stack functions.
Playback Using Submasters
The Submaster faders can be used to playback loaded dimmer channel and fixture data or transferred memories.
Outputting Submaster Data
The dimmer channel and fixture data or the memory transferred onto a submaster is output as follows:
1. Select the required submaster page using the PAGE UP or PAGE DOWN buttons as appropriate.
2. Move the appropriate submaster fader to the level required.
The dimmer channel and fixture brightness levels programmed in the submaster are determined by the submaster fader level.
Any fixture colour, beamshape or position data programmed on the submaster will be triggered when the submaster fader reaches its LTP Trigger Point. The outputs will snap or fade to their programmed values depending on the transitions defined for the submaster.
The programmed data on submasters can also be flashed, soloed, or output over a period of time, using the SUBMASTER FLASH buttons - see Chapter 6 for full details.
Transferring a Memory from the Memories Screen
1. Select a programmed memory, using the cursor keys or mouse.
2. Press the TRANSFER button on the front panel, or right click and select the Transfer option from the menu. The Transfer window is displayed.
3. Enter the required submaster number (as page and number) in the field provided.
4. Adjust any of the other submaster parameters, if required.
5. Select the OK button in the Transfer Window to complete the transfer operation.
Transferring a Memory from the Submasters Screen.
1. Select a submaster, using the cursor keys or mouse.
2. Press the TRANSFER button on the front panel, or right click and select the Transfer option from the menu. The Transfer window is displayed.
3. Enter the required memory number in the field provided.
4. Adjust any of the other submaster parameters, if required.
5. Select the OK button in the Transfer Window to complete the transfer operation.
Illusion 500 Manual 73-741-00 Issue 2 2 - 3
Quickstart Tutorial
Figure 2 - 3: Submaster Controls Figure 2 - 4: Playback X
The Cueline Screen
The Cueline Screen is a graphical representation of the Memory Stack, and represents the same data as displayed on the Memories screen.
Programming and editing memory data and running the Memory Stack can be done from the Cueline screen.
Any changes made to memory data or the memory stack on the Cueline screen are reflected in the Memories screen and vice versa.
If the programmed memories contain fixture Colour, Beamshape or Position data, press the corresponding attribute button on the front panel to display the extra track(s) on the Cueline screen.
Full details of the layout and operation of the Cueline screen are provided in Chapter 9 of this manual.
Editing Fade Times etc.
The delay, fade, transition and dwell times of a cue (memory) can be easily adjusted from the Cueline screen.
1. Press the SCREEN FUNCTION BUTTON F4 to display the Cueline screen on the monitor.
2. Ensure that the screen is in Stay mode, using F7, if necessary.
3. Select a cue (memory) using the cursor keys or mouse. Various handles, shown as red boxes, are displayed in the data tracks.
4. To adjust the delay, fade, transition or dwell time, left click on the appropriate red box, hold the mouse button down, and drag the handle forwards or backwards to the required time. Release the mouse button.
Editing Dimmer Channel and Fixture Data
The dimmer channel and fixture data for a cue (memory) can be edited from the Cueline screen.
1. Select the cue to be edited using the cursor keys or mouse.
2. Position the mouse pointer on the required data track. Right click and select the Edit Live or Edit Blind option from the menu. The PW is displayed on the screen.
3. Adjust the dimmer channel or fixture parameter levels, as required. Press the SAVE button to commit the changes to the memory.
Running the Show
When the Cueline Screen is on display, the Memory Stack can be played back using the Playback X controls on the front panel or the soft buttons on the Cueline screen.
1. If not already selected, press SCREEN FUNCTION button F4 to display the Cueline screen.
2. Set the Playback X MASTER and the GRAND MASTER to full.
3. Select memory 1 using the cursor keys or the mouse. A yellow highlight column is displayed on the memory. Use F7 to set the display to Follow mode (if not already selected).
4. Press the GO button. The outputs will fade from their current levels to those programmed in memory 1 using the delay, fade and transition times for memory 1.
The highlight bar moves to the next programmed memory automatically.
The CUELINE (red vertical line) moves across the screen showing the progress of the fade.
5. To output the next programmed memory, press the GO button.
6. Repeat step 5 until the end of the memory stack is reached. Pressing the GO button again will then return to memory 1.
2 - 4 Illusion 500 Manual 73-741-00 Issue 2
Quickstart Tutorial
Figure 2 - 5 Cueline Screen
Setup
Setup Options
Press the SCREEN FUNCTION button F1 or select the Setup screen selection button using the mouse. The Setup screen contains the following options:
Floppy Disk
Used for loading and saving show data and memory data to floppy disk, file utilities, copying and formatting disks.
Illumination
Used for setting up the desk lamp brightness.
Display Scheme
Used for setting the preferred display scheme on the monitor.
Desk Setup
Used for setting up the desk defaults, assigning dimmer channels and fixtures, DMX patching, and setting up auxiliary controls and remote switches.
Illusion 500 Manual 73-741-00 Issue 2 3 - 1
Figure 3 - 1: Setup Screen
For news, views and latest software
visit our dedicated Illusion website at:
www.illusionsupport.com
Floppy Disk Functions
The following sections describe the various options available under the Floppy Disk tab.
Loading and Saving Shows
When a show is loaded from floppy disk, all existing show data on the desk (setup, memories, submasters etc.) is automatically cleared before the new show data is loaded.
When loading or saving a show to floppy disk the following options are available:
Desk Setup Only Desk Setup & Memories Desk Setup & Submasters Complete Show
To choose one of these options, use the soft button in the Load Show or Save Show window, or F4 on the front panel or keyboard, before loading or saving the show.
Load Show from Disk
1. Select Floppy Disk from the Setup options.
2. Insert a floppy disk containing the saved show into the disk drive.
3. Select Load Show, and press ENTER. There is a slight delay while the disk is being read.
4. The Load Show window is displayed on the monitor screen, and contains a list of showfiles found in the top directory plus any other directories.
5. Select the required load option (using F4). Use the cursor keys or the mouse to select the required showfile from the disk, then press ENTER, or click on the Load button in the window.
6. A progress window is displayed while the show is being loaded. When the loading is complete, click on the OK button to close the window.
Save Show to Disk
1. Select Floppy Disk from the Setup options.
2. Insert a DOS formatted 3.5” 1.44 MB floppy disk into the disk drive.
3. Select Save Show, and press ENTER. There is a slight delay while the disk is being read.
4. The Save Show window is displayed. Select the required save option (using F4). Select an existing show and press ENTER, or just press ENTER to move to the Filename field.
5. Modify the filename, if required, and then press ENTER to save the show to disk.
6. If the file already exists in the selected directory, a warning is displayed. Select Overwrite to overwrite the existing file, or Cancel to abandon the operation.
7. A progress window is displayed while the show is being saved. When the operation is complete, click on the OK button to close the window.
NOTES
Load/Save Show Windows
Filenames are sorted alphabetically.
The selected show is indicated by a yellow highlight bar.
3 - 2 Illusion 500 Manual 73-741-00 Issue 2
Setup
Figure 3 - 2: Load Show Window
Loading and Saving Memories
The Illusion desk provides the facility to save and load individual memories to floppy disk.
This makes it possible to maintain a library of useful memories for a given lighting installation, without having to save the complete show each time.
Individual memories can be added into a show being created on the desk. The memory data is loaded into a specified destination and the channel data is treated according to the current setup on the desk.
User confirmation is required before overwriting existing programmed memories on the desk.
Memories can be loaded from a normal showfile or a file containing memory data only.
Loading Memories
1. Select Floppy Disk from the Setup options. Insert a floppy disk containing the memory data file into the floppy disk drive.
2. Select Load Memories and press ENTER. There is a slight delay while the disk is being read. The Load Memories Window is displayed containing a list of files and directories found on the disk.
3. Use the cursor keys or the mouse to select the required file, then press ENTER or click on the Load button in the window. A popup window is displayed. There is a slight delay while the file is read.
4. Use the cursor keys or mouse to select the required memory to be loaded. Move to the Load As Memory column and enter the required destination memory number.
5. Repeat step 4 for each memory to be loaded.
6. Press F7 or click on the OK button in the window. A popup window is displayed showing progress. When loading is complete, press ENTER or click on the OK button in the window.
Saving Memories
1. Select Floppy Disk from the Setup options. Insert a DOS formatted
3.5” 1.44 Mb floppy disk into the floppy disk drive.
2. Select Save Memories and press ENTER. There is a slight delay while the disk is being read. The Save Memories Window is displayed containing a list of files and directories found on the disk.
3. Use the cursor keys or mouse to select a file, then press ENTER to move to the Filename field.
4. Modify the filename, if required then click on the Save button in the window or press ENTER. A popup window is displayed showing the programmed memories in the desk.
5. Use the cursor keys or mouse to select a memory to be saved. Move to the Save This Memory column and press ENTER to change the text to Yes.
6. Repeat step 5 for each memory to be saved.
7. Press F7 or click on the OK button in the window. A popup window is displayed showing progress. When saving is complete, press ENTER or click on the OK button in the window.
Illusion 500 Manual 73-741-00 Issue 2 3 - 3
Setup
Figure 3 - 3 : Load Memories Window
File Utilities
The Illusion desk provides basic file utilities for creating directories, and deleting and renaming directories and files on the floppy disk.
1. Select Floppy Disk from the Setup options.
2. Insert a floppy disk containing data into the disk drive.
3. Select File Utilities, and press ENTER. There is a slight delay while the disk is being read.
4. The File Utilities window is displayed on the monitor screen.
File Utilities Window
The File Utilities Window contains a list of files found in the top directory plus any other directories on the disk. The currently selected directory or file is highlighted.
Use the left and right cursor keys to move up and down directories (if applicable) and the up and down cursor keys to move the highlight bar up and down the list.
At the bottom of the File Utilities window are several soft buttons. The action of each of these buttons is described in the following sections.
Make Directory (F3)
This option allows you to create a new directory on the floppy disk.
1. Select the Make Dir button in the
File Utilities window. The Make Directory window is displayed.
2. Enter the required name in the Name field, then select the OK button in the window.
Delete (F4)
This option allows you to delete a directory or file on the floppy disk.
1. Use the cursor keys to select the directory or file to be deleted.
2. Select the Delete button in the File Utilities window. A confirmation window is displayed.
3. Select the Delete button to confirm.
Rename (F5)
This option allows you to rename a directory or file on the floppy disk.
1. Use the cursor keys to select the directory or file to be renamed.
2. Select the Rename button in the File Utilities window. The Rename window is displayed.
3. Enter the required name in the Name field, then select the OK button in the window.
Parent (F6)
Selecting this button takes you to the parent directory of the one currently displayed in the File Utilities window.
Refresh (F7)
Selecting this button reads the floppy disk and displays the contents in the File Utilities window.
This allows you to swap disks and read the contents of the new disk without having to close the window.
Cancel (F8)
Selecting this button closes the File Utilities window.
NOTE
Setup - Floppy Disk Functions
To ensure that the Illusion floppy disk drive functions correctly, remove the floppy disk before turning the power off.
Failure to do this may result in the drive not detecting the presence of a disk when the desk is turned back on.
3 - 4 Illusion 500 Manual 73-741-00 Issue 2
Setup
Figure 3 - 4 : File Utilities Window
Copy Disk
This function allows the contents of one floppy disk to be copied to another.
1. Select Floppy Disk from the Setup options.
2. Select the Copy Disk option. A confirmation window is displayed. Select the Copy button in the window to continue.
3. Follow the instructions displayed in the window. It is necessary to swap between the source and destination disks several times in order to copy the contents of the source disk.
Format Disk
This function formats a floppy disk.
1. Insert the disk to be formatted into the floppy disk drive.
2. Select Floppy Disk from the Setup options.
3. Select the Format Disk option. A confirmation window is displayed. Select the Format button in the window to continue.
4. The Format Disk window is displayed showing the progress of the operation.
Illumination
The Desk Lamp Brightness can be adjusted as follows:
Select Illumination from the Setup options. Move to the Desk Lamp Brightness field, then adjust the brightness using the wheel, or by entering the required value directly.
Display Schemes
A number of monitor display schemes are provided to suit different ambient conditions.
Changing Display Scheme
1. Select Display Scheme from the Setup options. The current display scheme is indicated.
2. Move to the Select Scheme button and use the < and > keys or the mouse to select the required scheme.
3. Select the Activate Scheme button. The display scheme will change to the selected scheme.
NOTES
Disk Errors
If any errors occur while accessing the floppy disk, saving or loading show data or memories, an error message is displayed on the monitor screen.
Display Schemes
The colours referred to in this manual are for the Normal Display Scheme. The colours may vary in other display schemes.
Illusion 500 Manual 73-741-00 Issue 2 3 - 5
Setup
Figure 3 - 5 : Setup - Display Schemes
Desk Setup
Select Desk Setup from the Setup options. The Desk Setup Window is displayed on the monitor screen and contains the following options:
Desk Defaults Assign Channels Assign Fixtures Autopatch Out Autopatch In (if upgrade fitted) Clear DMX Patch Setup Auxiliary Buttons Setup Remote Switches Operating Mode
Desk Defaults
The Desk Defaults section allows the desk to be set up to your own personal preferences.
Select Desk Defaults from the Desk Setup options. The following options are displayed:
General Memory Submaster Playback X Playback A/B
Select the required option, then use the cursor keys or mouse to move to the field to be edited. Adjust the value as required.
General Defaults
DIRECT ACTION
Defines the syntax for numeric entry of channel and fixture data in the PW.
HTP FORMAT
Defines the syntax for numeric entry of dimmer channel and fixture brightness data in the PW.
LTP FORMAT
Defines the syntax for numeric entry of fixture colour, beamshape and position data in the PW.
ENTER AUXILIARY VALUE AS
The format for entering auxiliary data. (Percentage or DMX).
HOME BUTTON LEVEL
The default value of the HOME button.
REMOTE SWITCHES
Enables or disables remote switches.
CHANNEL DATA DISPLAY
Defines the height of the Channel Data Display on the monitor screen.
RECOVERY
Enables or disables recovery mode (see Notes for further details).
DMX IN
Enables or disables DMX In. (This option is only displayed if an upgrade kit is fitted to the desk).
3 - 6 Illusion 500 Manual 73-741-00 Issue 2
Setup
Figure 3 - 6: Desk Defaults - General
Memory Defaults
TRIGGER
The default memory trigger (GO button, Automatic or At Time).
DELAY UP
The delay before the dimmer channels and fixture brightness parameters in the next memory begin to fade in.
DELAY DOWN
The delay before the dimmer channels and fixture brightness parameters in the current memory begin to fade out.
FADE UP
The time for the dimmer channels and fixture brightness parameters in the next memory to fade up.
FADE DOWN
The time for the dimmer channels and fixture brightness parameters in the current memory to fade down.
COLOUR DELAY
The delay before the fixture colour parameters in the next memory begin to fade.
COLOUR TRANSITION
The time for the fixture colour parameters in the next memory to fade to their programmed values.
BEAMSHAPE DELAY
The delay before the fixture beamshape parameters in the next memory begin to fade.
BEAMSHAPE TRANSITION
The time for the fixture beamshape parameters in the next memory to fade to their programmed values.
POSITION DELAY
The delay before the fixture position parameters in the next memory begin to fade.
POSITION TRANSITION
The time for the fixture position parameters in the next memory to fade to their programmed values.
DWELL
The hold time from the end of the transition to the end of the memory.
CHASE SPEED
The default chase speed (bpm)
RESPONSE
The default response for sound to light and ripplesound memories (1-16).
NOTES
Recovery Mode
The Recovery Mode determines how the desk performs when switched off and back on, either deliberately or accidently.
Recovery Disabled
The desk will come up showing the Memories Screen, the highlight bar on memory zero.
There are no outputs (unless any submasters containing data are raised).
Page 1 of the submasters is displayed with no page overlays in operation.
Recovery Enabled
The desk will come up showing the screen which was on display when the desk was switched off.
The previous position in the Memory Stack is reinstated, ie the current and next memory are as before.
Any chase memories running are restarted from step 1.
The submasters come up on the page that they were on, complete with any overlays that were in operation at the time.
Illusion 500 Manual 73-741-00 Issue 2 3 - 7
Setup
Figure 3 - 7: Desk Defaults - Memory
Submaster Defaults
FADE UP
The default time to fade up the dimmer channel and fixture brightness data on a submaster, when the fader is moved through its full travel from zero to full.
FADE DOWN
The default time to fade down the dimmer channel and fixture brightness data on a submaster, when the fader is moved through its full travel from full to zero.
COLOUR TRANSITION
The time taken for the fixture colour parameters to reach their programmed level after being triggered.
BEAMSHAPE TRANSITION
The time taken for the fixture beamshape parameters to reach their programmed level after being triggered.
POSITION TRANSITION
The time taken for the fixture position parameters to reach their programmed level after being triggered.
LTP TRIGGER LEVEL
The default value at which the fixture colour, beamshape and position parameters are triggered as the submaster fader is raised.
CHASE TRIGGER
The default chase trigger determines how transferred chase memories are triggered (started) on the submaster (Transfer, Fader Level or Flash Button).
CHASE TRIGGER LEVEL
The level of the submaster fader that will trigger (start) the chase memory ­This parameter only applies if the Chase Trigger is set to Fader Level.
MACRO TRIGGER LEVEL
The level of the submaster fader that will trigger the macro.
Playback X Defaults
TIME INPUT
Defines the time input mode for the memory stack - Playback X (Real, SMPTE or MIDI).
TIME DISPLAY
Number of frames/sec (24,25 or 30) when Time Input is set to SMPTE or MIDI time.
Playback A/B Defaults
MODE
The operating mode of Playback A/B (Manual or Auto Load).
A LTP TRIGGER LEVEL
The level at which the fixture colour, beamshape and position parameters are triggered when the A MASTER fader is raised.
B LTP TRIGGER LEVEL
The level at which the fixture colour, beamshape and position parameters are triggered when the B MASTER fader is raised.
3 - 8 Illusion 500 Manual 73-741-00 Issue 2
Setup
Figure 3 - 8: Desk Defaults - Submaster
Assign Channels
This option allows you to define, set up and patch each of the dimmer channels on the desk. The dimmer channel data is displayed on the monitor screen as a table.
Defining the Channels
1. Select Assign Channels from the Desk Setup options. The channel table and colour-coded DMX map are displayed.
2. Select a channel by scrolling up or down using the cursor keys, pressing the CHANNEL key followed by the channel number and then ENTER, or clicking on the channel number field using the mouse.
The highlight bar will move to the selected channel.
Use the cursor keys to move to each of the fields, as required.
3. The Name field. Enter a text description of the channel (optional).
4. The DMX In Channel field. Enter the DMX In channel address using the numeric keypad or keyboard (optional).
5. The Included in Memory field. Select Yes or No using the ENTER key (see notes).
6. DMX Address and Proportional Patch fields - see Patching Channels.
7. Associated field - see Associating Dimmer Channels and Fixtures.
Patching Channels (1)
1. Move to the DMX Address field of the dimmer channel using the cursor keys or mouse.
2. Enter the DMX address using the numeric keypad or keyboard.
3. If the DMX address entered is valid, the channel table and DMX map are updated.
If the DMX address is already used, a warning message is displayed.
Patching Channels (2)
1. Select the channel to be patched using the cursor keys or mouse.
2. Using the mouse, left click on the required DMX address in the colour-coded DMX map.
3. If the DMX address entered is valid, the channel table and DMX map are updated.
If the DMX address is already used, a warning message is displayed.
Proportional Patching
1. Select the channel to be patched using the cursor keys or mouse.
2. Move to the Proportional Patch field. Set the value as required.
Adding Duplicates
A duplicate is an additional instance of a dimmer channel which is patched to a different DMX output address.
Up to 9 duplicates may be added to each dimmer channel. An extra line of data is displayed on the screen for each duplicate defined.
Duplicates are added automatically when patching the desk channel using either of the following methods:
1. By specifying additional DMX address(es) separated by AND when entering the address in the DMX Address field (eg 101 AND 102 AND 103)
2. Left clicking the mouse on additional DMX addresses in the DMX map.
Providing the DMX addresses are valid, an extra line will be added for each duplicate showing it patched to the specified address.
NOTE - Excluded Channels
When channel data is saved to a memory, the data for any excluded channels is stored in the memory, but it is not output on the DMX when the memory is output via Playback X, Playback A/B or a submaster.
When channel data is loaded directly onto a submaster, the data for the excluded channels is output on the DMX when the submaster is raised.
Illusion 500 Manual 73-741-00 Issue 2 3 - 9
Setup
Figure 3 - 9: Desk Setup - Assign Channels
Unpatching Channels
There are two methods for unpatching channels manually.
1. Move to the DMX Address field of the required dimmer channel. Enter a DMX address of 0 (zero) or press the CLEAR button.
2. Using the mouse, left click on the corresponding DMX address in the DMX map.
In both cases the dimmer channel is unpatched and the channel table and DMX map are updated.
If a duplicate is unpatched, it is removed from the channel table. Any other instances are shuffled down accordingly.
Unused Dimmer Channels
An ‘unused’ dimmer channel is defined as one that is not displayed in the CDD and PW or processed by the desk software.
To make a dimmer channel unused:
Move to the DMX Address field, enter ‘999’ and press the ENTER key.
The DMX Address field shows ‘N/A’ to indicate that the channel is not used.
Associating Channels
A dimmer channel may be associated with up to three other dimmer channels or fixtures.
For example, a scroller fixture may be associated with its lamp, or up to four separate dimmer channels may be associated together.
Dimmer channels and fixtures are associated with a dimmer channel by entering information into the data table.
1. Select a dimmer channel to be associated and move to the Associated field.
2. To associate a dimmer channel: simply enter the channel number in the field.
To associate a fixture: press the FIXTURE button followed by the fixture number.
If more than one channel or fixture is to be associated, enter each channel number or fixture number separated by a ‘+’ (AND).
If the data entered is valid the channel table is updated accordingly.
If the data is invalid, eg. a channel or fixture number entered is already in an association, a warning message is displayed.
To remove an association: enter 0 (zero) in the Associated field for a channel which is in the association.
Find Channel Function
This function provides a quick method for finding out which dimmer channel, fixture or auxiliary is patched to a particular DMX channel.
1. Using the mouse, right click on the required DMX channel number in the DMX map, and select the Find Channel option.
If a dimmer channel is patched to the DMX channel, the highlight bar will automatically move to the dimmer channel number in the channel table.
If a fixture or auxiliary is patched to the selected DMX channel, a warning message is displayed indicating what is patched to that channel.
If nothing is patched to the selected DMX channel, a warning message is displayed indicating that nothing is patched to that channel.
NOTE
Associated Channels and Fixtures
In the Assign Channels screen, dimmer channel and fixture associations are shown in the right hand column. Fixture numbers are prefixed with ‘F’ and multiple associations are indicated by ‘+’ between the channel or fixture numbers.
Eg, if dimmer channel 1 was associated with dimmer channels 2 and 3 and fixture 8, the Associated column for channel 1 would read 2+3+F8.
3 - 10 Illusion 500 Manual 73-741-00 Issue 2
Setup
Figure 3 - 10 : Assign Channels Screen
Loading...
+ 92 hidden pages