Zero 88 FROG 2 Operating Manual

FROG 2
OPERATING MANUAL
FROG 2 OPERATING MANUAL
This equipment is designed for use as a lighting control desk only, and is unsuitable for any other purpose. It should only be used by, or under the supervision of, an appropriately qualified or trained person.
Zero 88 reserves the right to make changes to the equipment described in this manual without prior notice. E & OE.
Federal Communications Commission
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause unacceptable interference in which case the user will be required to correct the interference at the operators expense.
Issue 4.3 – April 2008
Manual Stock No. 73-760-00
Software Version 4.3
© Zero 88 2008
Zero 88 Usk House Llantarnam Park Cwmbran NP44 3HD United Kingdom
Tel: +44 (0)1633 838088 * Fax: +44 (0)1633 867880 e-mail: sales@zero88.com Web: www.zero88.com
* 24 hour answerphone
Page 4 Frog 2 Operating Manual – Issue 4.3
Introduction ............................................... 7
This Manual........................................... 7
Conventions .......................................... 7
The Frog 2 Lighting Desk ...................... 8
Front Panel Controls ........................... 10
The Frog 2 Development Team .......... 16
Quick Start Tutorial ................................. 17
Getting Started .................................... 17
Setting Up the Desk ............................ 17
Adding Fixtures ................................... 18
Patching Fixtures................................. 19
Editing Fixtures ................................... 21
Desk Setup.......................................... 23
Saving Shows ..................................... 24
Loading Shows.................................... 25
Clear Options ...................................... 25
Exiting Setup ....................................... 25
The Program Window.......................... 26
Controlling Fixtures ............................. 27
Cues.................................................... 31
Palettes ............................................... 34
User Definable Faders (UDF).............. 36
User Definable Keys (UDK)................. 37
Groups ................................................ 38
Setup ...................................................... 39
Patch ................................................... 40
Adding Fixtures ................................... 40
Patching Fixtures................................. 42
Patch Views ........................................ 44
Editing Fixtures ................................... 46
Auto Menus ......................................... 55
Absolute Addressing ........................... 56
Desk Setup.......................................... 57
Files..................................................... 66
Clear Options ...................................... 70
Network ............................................... 71
Groups.....................................................77
Group Window .....................................77
Master Groups .....................................78
Automatic Groups ................................78
User Defined Groups ...........................78
Naming Groups....................................79
Copying Groups...................................79
Moving Groups ....................................79
Deleting Groups...................................79
Programming...........................................81
The Program Window ..........................81
Selecting Fixtures ................................83
Controlling Fixture Parameters ............84
Tagging Parameters ............................86
Smart Tags ..........................................87
The Command Line .............................87
Record Options Window ......................88
Fade and Delay Times.........................92
Wheel Editing Modes...........................95
Try Cue Function .................................97
Highlight Function ................................97
Home Function ....................................98
Active Key............................................99
Update Options Window ....................100
Knockout Function .............................102
Park Function.....................................102
Rem Dim Function .............................102
Clear ..................................................102
Cues, Stacks and Pages .......................103
Cues ..................................................103
The Cue Stack Window .....................104
Programming Cues............................107
Naming Cues .....................................108
Editing Cue Output Levels .................108
Editing Cue Fade and Delay Times ...109
Editing Cue Triggers ..........................109
Frog 2 Operating Manual – Issue 4.3 Page 5
Adding Macros to Cues ..................... 110
Playing Back Cues ............................ 111
Copying Cues.................................... 113
Moving Cues ..................................... 113
Deleting Cues.................................... 113
Cue Stacks........................................ 114
Cue Stack Directory Window............. 114
Naming Cue Stacks........................... 115
Copying Cue Stacks.......................... 115
Moving Cue Stacks ........................... 115
Deleting Cue Stacks.......................... 115
Cue Stack Setup Window.................. 116
Pages ................................................ 123
Page Window .................................... 123
Loading a Page onto the Playbacks.. 124
Naming Pages................................... 124
User Definable Faders (UDFs) ............. 125
The UDF / UDK Window ................... 126
The UDF Setup Window.................... 127
Group UDF........................................ 131
Fixture Parameter UDF ..................... 131
Cue UDF ........................................... 131
Channel Data UDF............................ 132
Time UDF.......................................... 132
Override UDF .................................... 133
Virtual Playback Master UDF ............ 133
Editing User Definable Faders .......... 134
Deleting User Definable Faders ........ 134
User Definable Keys (UDKs) ................ 135
The UDF / UDK Window ................... 135
The UDK Setup Window ................... 136
Group UDK........................................ 138
Fixture UDK....................................... 138
Palette UDK ...................................... 138
Cue UDK ........................................... 139
Channel Data UDK............................ 139
Macro UDK ........................................139
Editing User Definable Keys ..............140
Deleting User Definable Keys ............140
Palettes .................................................141
Palette Windows ................................141
Recording Palettes.............................142
Naming Palettes ................................142
Outputting Palettes ............................142
Copying Palettes................................143
Moving Palettes .................................143
Deleting Palettes................................143
Effects ...................................................145
The Effects Palette Window...............145
Standard Effects ................................146
Effect Parameters ..............................147
Effect Parameters on the Wheels ......148
Applying Effects .................................148
The Effects Window...........................149
Recording Effects ..............................150
Naming Effects ..................................150
Applying Effects .................................150
Outputting Effects ..............................151
Copying Effects..................................151
Moving Effects ...................................151
Deleting Effects..................................151
Macros...................................................153
In-Built Macros...................................153
The Macro Window............................155
Recording a Macro.............................155
Naming a Macro ................................156
Running a Macro ...............................156
Copying a Macro................................156
Moving a Macro .................................156
Deleting a Macro................................156
Other Features ......................................157
Windows ............................................157
Page 6 Frog 2 Operating Manual – Issue 4.3
Screen Navigation Keys .................... 158
Mouse Operation on Windows .......... 158
Preview Cue Window ........................ 159
Preview Palette Windows.................. 160
Preview Group Window..................... 161
Preview Page Window ...................... 161
Preview UDF / UDK Windows ........... 162
Preview Macro Window..................... 162
Output Window.................................. 163
DMX Output Window......................... 165
Active Playback Window ................... 165
User Views ........................................ 166
Artnet................................................. 168
Software Updates.............................. 168
Glossary................................................ 169
Technical Specification ......................... 173
Power Supply .................................... 173
Audio ................................................. 173
Remote Input .....................................174
SMPTE ..............................................174
MIDI ...................................................175
CAN Port............................................175
Ethernet .............................................175
USB Ports ..........................................175
Mouse ................................................175
External Keyboard .............................175
External Floppy Drive.........................175
External Storage Devices ..................176
AV Port ..............................................176
Video Output......................................176
CDRW Drive ......................................176
Desk Light..........................................176
DMX Input..........................................177
DMX Output .......................................177
Index......................................................179
Introduction
Frog 2 Operating Manual – Issue 4.3 Page 7
Introduction
This Manual
This manual describes the operation of the Frog 2 lighting desk. This chapter contains an overview of the capabilities and controls of the Frog 2.
The Quick Start Tutorial chapter is designed to get you up and running with the desk, but is not a substitute for the whole manual. For more detail on each function, this manual is divided into chapters, one for each major area of control.
As the Frog 2 is a complex lighting desk which can be set up in many different ways, the best tool in learning the desk is experience. Through time you will develop your own operating style.
Conventions
Throughout this manual the following conventions are used:
References to front panel controls, buttons and lights appear in capital letters, for example:
GRAND MASTER, COLOUR, <UDK3>.
Soft buttons which appear on the touch screen or monitors are displayed as follows:
[Desk Setup], [Program Window], [Values].
Introduction
Page 8 Frog 2 Operating Manual – Issue 4.3
The Frog 2 Lighting Desk
The following section is a summary of the main functions of the Frog 2 lighting desk.
Graphical Interface
The desk operates a graphical interface which is provided by a touch screen in the front panel of the desk and up to two external monitors.
All the setup, programming, playback and output information is displayed graphically on the touch screen and/or the monitor screens.
The desk provides two VGA outputs on the rear panel of the desk. The monitors are used extensively to display information and shortcut buttons.
An optional upgrade for the desk will allow you to connect two touch screens to the VGA outputs to provide you with easier input facilities.
Keys on the front panel enable quick and direct access to the various monitor screens. Cursor keys on the front panel or external keyboard will allow the user to move around the
‘active’ screen on the monitor or touch screen.
Command Line
The primary method of programming is via the command line, which is displayed on the touch screen. Commands can be entered using the front panel keys, touch screen, control wheels, external keyboard or by clicking on objects with a mouse.
Control Channels
The desk has 2048 channels of control as standard. These can be assigned and patched as any number of Fixtures.
Fixtures
Fixtures can be a simple generic lamp or colour scroller, moving mirror or moving head intelligent lights (eg Goldenscan, MAC 250), or any other item controllable via a DMX signal. Fixtures of the same type (eg MAC 250) are grouped automatically by the desk, for ease of programming.
On the Frog 2, dimmer channels are a simple fixture with one parameter. Moving heads, moving mirrors, LED and Video systems controlled by DMX are fixtures with multiple parameters. Within the Fixture Library, the Frog 2 is told which channels control which parameters of the fixture. These are then grouped into Position, Colour and Beamshape.
Fixtures can be given a user defined name and number, for ease of reference.
Fixtures can be patched to any of the DMX output channels (1 – 512).
Fixture parameters can be manipulated from within the Program Window, from where they can be added to cues, palettes, User Defined Faders, User Defined Keys, or macros.
Introduction
Frog 2 Operating Manual – Issue 4.3 Page 9
Cues, Cue Stacks and Playbacks
The desk allows you to record cues, for use in any of the 1000 user programmable cue stacks. Each cue has a number, name (optional), trigger, a wait time (auto cues) and a set of delay, and fade times. It is possible to give each parameter of each fixture their own individual fade and delay times.
The desk provides 100 pages of playbacks, each page containing 10 playbacks. The 1000 cue stacks are mapped 1:1 with the 100 pages of playbacks.
Groups
The desk provides 200 user definable groups. Automatic groups for each fixture type in the schedule can be generated from the Setup area, if required.
Palettes
The desk provides 200 user programmable palettes for each
of the four attributes (Colour,
Beamshape, Position and Effects).
User Definable Faders (UDF)
The desk provides 100 pages of 10 User Definable Faders, with associated ‘flash’ buttons. The User Definable Faders may be assigned to Groups, Cues, single fixture parameters or channel data. They can also be assigned to Time, Override or Virtual Playback Master Fader functions.
User Definable Keys (UDK)
The desk provides 100 pages of 20 User Definable Keys. The User Definable Keys may be assigned to Groups, Fixtures, Palettes, Effects, Cues, or channel data.
Output Processing on the Frog 2 Desk
The Frog 2 has two distinct channel types: Intensity channels and Attribute channels (colour, beam and position).
The main difference is that Intensity channels can be flashed, are mixed with their source's Master Fader and the GRAND MASTER, and can have distinct Fade Up and Down times.
When you play back a cue, park a channel, or manually manipulate a channel in the Program Window, you give ownership of the channel to that specific area of the desk.
When a channel is owned, the programmed value (or series of values, if it is defined as a chase or effect) is output. However, the previous owner(s) are not forgotten, and go into in a history list.
When a cue is released, it loses it's places in the history, whether it currently owns them or not. The most recent owner in the history will then regain ownership, and hence control the output of that channel.
If a channel is not owned by any source, then it will output zero for an Intensity channel, or it's default value for an Attribute channel.
Introduction
Page 10 Frog 2 Operating Manual – Issue 4.3
Front Panel Controls
This section of the manual describes the controls and displays on the front panel of the Frog 2 desk. The front panel controls have been divided into the following sections:
User Definable Faders (UDF)
Grand Master and Blackout
Manual Playbacks
Function Keypad
Numeric Keypad
User Definable Keys (UDK)
Screen Navigation Keys
Touch Screen
Group, Attribute, Cursor Keys and Control Wheels
Introduction
Frog 2 Operating Manual – Issue 4.3 Page 11
User Definable Faders (UDF)
This section of the front panel contains 100 pages of 10 user definable faders (UDF).
The current page is indicated by the seven segment PAGE Display.
The PAGE UP and PAGE DOWN buttons are used to select the required page of faders.
Pressing the PAGE UP and PAGE DOWN buttons together selects page 1.
Each User Definable Fader has an associated flash button containing a red LED.
The operation of each individual flash button can be set to flash or latch as required.
Grand Master and Blackout
The GRAND MASTER fader controls the final output values of all fixture intensity channels, resulting from the Program Window, Playbacks, User Definable Keys and User Definable Faders. The Grand Master level is displayed on the touch screen and in the task bar of the monitor screens.
The BLACKOUT key reduces the output values of all fixture intensity channels to zero. Pressing the BLACKOUT key toggles between active and not active. The red LED in the BLACKOUT key flashes when blackout is active and BLK is displayed on the touch screen and monitor screens.
Introduction
Page 12 Frog 2 Operating Manual – Issue 4.3
Manual Playbacks
This section of the front panel contains 100 pages of 10 manual playbacks and virtual playback controls.
The current page is indicated by the seven segment PAGE Display.
The PAGE UP and PAGE DOWN keys are used to select the required page of playbacks.
Pressing the PAGE UP and PAGE DOWN keys together selects page 1.
There are 10 sets of manual playback controls, each of which consists of a MASTER fader, SELECT, FLASH, PAUSE and GO keys.
The RELEASE key is used to release channels being controlled by the currently selected stacks.
The MASTER PAUSE key is used to temporarily pause the currently selected cue stack.
The MASTER GO key is used to step through the cues in the currently selected cue stack or the stacks on the virtual playback.
The SHIFT key is used in conjunction with a number of front panel controls to provide a wide variety of additional functions, for example bringing up windows on monitors.
Introduction
Frog 2 Operating Manual – Issue 4.3 Page 13
Function and Numeric Keypads
Function Keypad
The Function Keypad contains 19 labelled function keys. For details of the functionality of the different keys see the relevant sections of this manual. The TRY CUE, HIGHLIGHT, BLIND and CLEAR keys contain a single red LED.
Numeric Keypad
The numeric keys (0 - 9) and the point key (.) are used for entering numeric data (eg group no, palette no, cue no, channel levels, DMX addresses etc.)
The backspace key () removes the last instruction entered on the command line.
The slash key (/) is used for separating stack and cue numbers (eg 3/5 = stack 3 cue 5), or fade up/down times (eg 2/5 = fade up 2 seconds, fade down 5 seconds).
The minus key (-) is used for removing items from a list (EXCEPT key).
The plus key (+) is used for adding items to a list (AND key).
The THRU key is used for selecting a range of items.
The FULL key is used to set the intensity of the selected fixture(s) to FULL (ie 100%).
The AT (@) key is used when setting intensity levels or DMX addresses.
The ENTER key is used for confirming or completing commands.
Introduction
Page 14 Frog 2 Operating Manual – Issue 4.3
User Definable Keys (UDK)
This section of the front panel contains 100 pages of 20 User Definable Keys.
The current page is indicated on the seven segment PAGE Display which is found to the left of the User Definable Faders (see earlier in this section).
The PAGE UP and PAGE DOWN buttons are used to select the required page.
Pressing the PAGE UP and PAGE DOWN buttons together selects page 1.
Each User Definable Key contains a red LED.
The operation of each User Definable Key can be set to flash or latch as required.
Screen Navigation Keys
This set of keys located to the left of the touch screen are used for selecting, moving, sizing and closing windows on the monitor displays.
The keys are labelled CLOSE, SCREEN, SIZE, SELECT and VIEW.
Introduction
Frog 2 Operating Manual – Issue 4.3 Page 15
Touch Screen
The LCD touch screen on the front panel of the desk is used primarily for displaying and selecting commonly used functions.
The Home Screen contains the following soft keys:
[Values/Fade/Delay], [Percent/DMX/Details], [Active Playback Window], [Cue Stack], [Program Window], [Output Window], [Park], [Unpark], [Effects Window], [Knockout] and the shifted wheel editing mode eg [Relative].
Below the soft keys is the Status Line which shows the current fixture group selection (eg All Fixtures), the Virtual Playback Master Level, Grand Master level, Live/Blind/Macro indicator, Memory Meter and Time Value.
Below the Status Line is the Command Line which shows the command syntax as it is entered.
The bottom area of the touch screen shows the wheel assignment data, Override display and clock.
Adjusting and Calibrating the Touch Screen
To adjust the brightness and contrast of the touch screen, hold down the SETUP key.
The first finger wheel then controls the brightness of the touch screen and the second finger wheel controls the contrast of the touch screen.
To re-calibrate the touch screen, press and hold SETUP and press the ENTER key. The screen will then prompt you to press in the top left and bottom right corners.
Introduction
Page 16 Frog 2 Operating Manual – Issue 4.3
Group, Attribute, Cursor Keys and Control Wheels
The GROUP key is used when selecting or recording groups. Pressing the GROUP key brings up a tool bar on the touch screen containing the Master Groups.
The attribute keys (POSITION, COLOUR, BEAM and EFFECTS) are used when adjusting fixture parameters and also when recording, referencing and outputting palettes and effects. Each of these keys contains a red light, which is lit when the attribute is selected.
The cursor keys (up, down, left and right) are used to move around fields on the touch screen or active monitor screen. These keys are equivalent to the four cursor keys on the external keyboard.
The three control wheels are used for setting and adjusting fixture parameter and other data levels. The parameters that are currently assigned to the control wheels are shown on the bottom section of the touch screen.
The Frog 2 Development Team
Paul Ardron Electronic Design
Simon Aspland Software
Steve Chaplin Project Manager
Nigel Daft Manual, Testing, Documentation and Support Forum
Gareth Higginson PCB Design
Peter Kirkup Manual, Testing, Fixture Library
Nigel Upward Mechanical Design
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 17
Quick Start Tutorial
Getting Started
Prior to powering up the desk, it is essential to attach all the peripherals you require. The desk has support for a PS2 or USB Keyboard and Mouse, two VGA monitors (or touch screens) and a desk light (Littlelite) on 3 pin XLR. These must be connected before powering up, as subsequent connection could result in software or hardware malfunctions.
Once you've connected all the peripherals you require, power on the desk using the switch on the rear panel. The external power supply has a separate switch on it, so if you see no immediate response, check you have both power switches set to ON, and that the IEC lead is firmly attached to the external power supply.
When you power on the desk, the desk will run through its power up routine and after a short while you will be presented with the Home Screen as shown in the picture below:
Setting Up the Desk
Before you start programming cues etc, you will need to set up the desk.
Press the SETUP key to display the Setup Window on the touch screen.
Setup is intended to give you access to the core settings for the Frog 2, and you shouldn't need to enter the Setup area during a show. It is, however also used for saving and loading of show files and updating the desk software.
Quick Start Tutorial
Page 18 Frog 2 Operating Manual – Issue 4.3
Adding Fixtures
Once in the Setup screen, the first task you need to perform is to assign the fixtures in your rig to the desk’s fixture schedule. This tells the desk how many of each fixture type you have, allowing the desk to load the correct details into its memory.
Press the [Add Fixtures] key on the touch screen. The Fixture Schedule Window is displayed on the touch screen:
The left hand column in this screen allows you to select the fixture manufacturer.
Scroll down or use the cursor keys to select the required manufacturer (eg MARTIN).
Press the right arrow key to move the cursor to the fixtures into the right hand column.
Scroll down or use the cursor keys to select the required fixture type (eg MAC 250).
Press the SET key to enter the quantity (Qty) field. Enter the quantity of the fixture required, then press the ENTER key.
You can then repeat the above procedure for adding the other fixtures in your rig.
When you have finished adding all of the fixtures you require to the schedule, press the [OK] key. You will then be returned to the Patch area of the setup screen.
Note – Fixture Types
If the fixture type you require is not in the fixture library stored on the desk you can import the fixture type – see Setup chapter for full details.
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 19
Patching Fixtures
After adding the fixtures into the schedule, the next step is to patch the fixtures.
Patching involves telling the desk which fixture is located at which DMX start address.
The Frog 2 has four universes of DMX output, numbered 1 to 4.
It is important to ensure you patch the fixtures to the correct DMX universe.
The patch window can display the patch in three different views on the monitor screen (Outputs, Fixtures and Channels). The default view is the Outputs view (see below).
Select the Outputs view of the Patch Window and select the DMX universe you wish to work on by clicking on the relevant universe in the Patch Window:
Quick Start Tutorial
Page 20 Frog 2 Operating Manual – Issue 4.3
Patching a Group of Fixtures
To patch an entire group of fixtures (eg All MAC 250s) sequentially from a start address, press the GROUP key, select the group from the tool bar on the touch screen, press the @ key, enter the DMX start address and press ENTER.
For example: GROUP [MAC 250] @ 101 ENTER
Patching Individual Fixtures
To patch individual fixtures (eg the first MAC 500) at a specified start address, press the GROUP key, select the group from the tool bar on the touch screen, select the required fixture, press the @ key, enter the DMX start address and press ENTER.
For example: GROUP [MAC 500] 1 @ 274 ENTER
Patching by Fixture Number
If you have assigned each fixture an individual fixture number in the Edit Fixtures screen, you can omit the group selection part of the command, and simply refer to the fixture(s) by their individual fixture number(s)
For example: 301 @ 146 ENTER
Patching to a Specified Universe
Fixtures can also be patched to a specified universe by including the universe number in the command. For example to patch the MAC 250’s to universe 3 starting at DMX address 201, enter the following command:
GROUP [MAC 250] @ 3/201 ENTER
Unpatching Fixtures
If an error is made in patching, the [Unpatch] soft key can be used in place of ENTER to undo a patching command. For example:
GROUP [MAC 250] 1 THRU 5 @ 1 UNPATCH
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 21
Editing Fixtures
The Edit Fixtures screen allows you to perform the following functions on the fixtures in the fixture schedule:
Name individual fixtures
Assign user fixture numbers
Edit fixture parameter Default (release) values
Edit fixture parameter Home values
Edit fixture parameter Topset values
Adjust the Pan and Tilt alignment of fixtures
Patch Functions
Edit Fixtures Screen
Press the [Edit Fixtures] key on the touch screen or monitor. The Edit Fixtures screen is displayed on the touch screen and the monitor:
To make changes to a particular fixture or a complete group of fixtures, first select the fixture group. The name of the group is displayed in the header of the window.
Press the GROUP button until the required group is displayed in the touch screen header. All the fixtures in this group are now displayed in the Edit Fixtures window.
Use the soft buttons [Default], [Home], [Topset] etc to display the required fixture data. Use the cursor keys to move to the individual field to edit or use the ALL row to edit all fixtures in the chosen group. Press SET to enter the field, adjust the value as required then press ENTER.
Once all changes have been made, press the [OK] key to return to the Patch screen.
Quick Start Tutorial
Page 22 Frog 2 Operating Manual – Issue 4.3
Naming Fixtures
Use the arrow keys to move the cursor to the Name column of the required fixture and then press the SET key. Enter the name of the fixture using the external keyboard, then press the ENTER key.
Numbering Fixtures
Each fixture has its own fixture number. By default, the first fixture in each group is numbered 1, and then sequentially onwards up to the quantity of fixtures in their group.
It is worth taking some time time thinking about numbering your fixtures. One method of numbering fixtures would be to give each group of fixtures an individual start number.
The ALL row allows you to make changes which affect the whole group of fixtures.
Use the arrow keys to move the cursor to the ALL row and No column and then press the SET key. Enter the fixture number for the first fixture in the group and press ENTER.
For example – select the MAC 500 fixture group and enter 501 in the All row and No column. The MAC 500 fixtures will be renumbered 501, 502, 503 etc.
Editing Default / Home / Topset Values
Press the [Default] / [Home] / [Topset] key. Use the arrow keys to move the cursor to the required column of the selected fixture and then press the SET key. Enter the required value using the external keyboard or numeric keypad on the front panel of the desk, then press ENTER.
Aligning Fixtures
Press the [Alignment] key. Use the arrow keys to move the cursor to the required column of the selected fixture and then press the SET key. Use the arrow keys to move to the Invert P, Invert T or P/T Swap column of the required fixture and then press the SET key. Use the left and right arrow keys, to toggle between the values. Press the ENTER key.
Patch Functions
Press the [Patch] key. You can now patch, repatch or unpatch the selected fixture(s) or change the fixture type. See Setup section of this manual for full details.
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 23
Desk Setup
The Desk Setup function allows you to configure or customise the settings on the desk to your own requirements.
Desk Setup is divided into a number of different sections which are accessed by pressing the corresponding soft button on the touch screen:
A summary of the Desk Setup options is provided below. For details of the various options refer to the Setup chapter in this manual.
Displays - Indicate which monitors are connected; adjust the touch screen timeout,
brightness and contrast; re-calibrate the touch screen(s); adjust desk lamp brightness.
Peripheral - Allow mouse or trackball to control pan and tilt parameters; display soft
keyboard on the touch screen, wheel sensitivity.
Inputs – Set up SMPTE and MIDI Timecode; CAN; Set Time; Set Date. Assign
Remote Switches.
Outputs – Configure DMX universe to DMX output sockets.
Behaviour – Keep parameters separate options; Page Holdover if Active; Confirm
Overwrites; UDF and UDK actions; Tie UDF / Playback pages.
Default Times – Set up the default delay and fade times for each attribute (Intensity,
Colour, Beamshape, Position) for all new recorded cues.
Cue Stack Defaults – Set up the default options for all new cue stacks including
timecode and chase modifiers.
Lock – Lock the desk; change the lock code (PIN).
Event Monitor – Indicates each front panel action (slider movement, key press etc.)
Quick Start Tutorial
Page 24 Frog 2 Operating Manual – Issue 4.3
Saving Shows
The Frog 2 will save the show automatically to its internal memory at regular intervals.
External backups of the show data can be made to a USB Storage Device (eg memory stick included with your Frog 2) or to recordable CD.
Press the [Files] key on the touch screen or monitor.
Press the [Save Show] key to enter the Save Show screen.
Press the Destination Device key to select the required device.
Type the show name in the Filename box.
Ensure that you have the correct save option selected (default = Save Complete Show).
Press the [OK] key.
After a few seconds, the show will be saved.
Save Show Screen
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 25
Loading Shows
Shows can be loaded onto the Frog 2 from either CD or USB Storage Device.
Insert or connect the storage medium containing the show.
Press the [Files] key on the touch screen or monitor.
Press the [Load Show] key to enter the Load Show screen.
Press the Source Device key to select the required device.
A list of show files on the currently selected storage device appears on the touch screen.
Select the show file you wish to load using the cursor keys.
Ensure that you have the correct Load Option selected (default = Load Complete Show).
Press [OK] key to load the show.
The desk will load the show into its memory and you will be returned to the home screen.
Load Show Screen
Clear Options
This section of Setup allows you to clear (delete) various components which make up the show file (ie cue stacks, groups, palettes, UDF’s, UDK’s etc.) For full details see the Setup section of this manual.
Exiting Setup
Once you have finished making changes to the setup, press the [Close] key in the top corner of the Setup screen to leave Setup. You will be returned to the Home Screen.
Quick Start Tutorial
Page 26 Frog 2 Operating Manual – Issue 4.3
The Program Window
The Program Window is central to the programming functionality on the Frog 2 desk.
It is recommended that the Program Window is displayed on one of the monitor screens when programming cues, palettes, UDFs, UDKs etc.
To display the Program Window on the monitor press the [Program Window] key on the touch screen.
As you select fixtures and adjust their parameters with the control wheels, the corresponding information is shown in the Program Window.
The fixture parameter data displayed in the Program Window can then be recorded to cues, palettes, UDF’s and UDKs as required.
The fixtures and their parameter values are shown as a table.
The currently selected fixtures are highlighted in yellow.
Fixture parameters which are tagged have a green background, those that are untagged have a grey background.
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 27
Controlling Fixtures
Once you have added fixtures to the schedule, patched them to the DMX, changed the defaults (if required) and exited Setup you are ready to control the fixtures.
Selecting Fixtures
The simplest way to select a group of fixtures is via the Master Groups which are created automatically when fixtures are added to the schedule.
Press the GROUP button. The Master Groups are displayed in a toolbar above the command line on the touch screen. Select the required group by pressing one of the soft keys on the touch screen.
Homing the Fixtures
The easiest way to see which fixtures in the rig you are controlling is to ‘home’ them. This will set their position (Pan and Tilt) to 50%, the dimmer to 100% with an open white beam (no gobos or effects).
Hold down the SHIFT key and then press the HIGHLIGHT key. This will send all the fixtures in the selected group to their ‘home’ values and automatically tag all of the fixture parameters.
Controlling Fixture Parameters
Each fixture type has it’s own set of parameters (intensity, color, gobo, pan, tilt etc. as defined in the fixture library) which are classified or grouped together in different attributes (Position, Colour, Beam).
Once a fixture, or group of fixtures has been selected, the attribute buttons and control wheels can be used to adjust the parameter output levels as required.
Quick Start Tutorial
Page 28 Frog 2 Operating Manual – Issue 4.3
Controlling Intensity
The intensity parameter of the selected fixture(s) can be controlled by entering commands directly via the numeric keypad or by using the corresponding control wheel.
Direct Commands
Intensity levels can be set for a complete group of fixtures using the following commands:
GROUP <select group> @ N ENTER sets the intensity output to N %.
GROUP <select group> FULL ENTER sets the intensity output to 100 %.
Intensity levels can also be set for a single fixture or a number of fixtures within a group. First select the group and then use any of the following commands:
1 @ N ENTER sets the intensity output of fixture 1to N %.
1 FULL ENTER sets the intensity output of fixture 1to 100 %.
2 + 3 @ N ENTER sets the intensity output of fixtures 2 and 3 to N %.
2 + 3 FULL ENTER sets the intensity output of fixtures 2 and 3 to 100 %.
5 THRU 10 @ N ENTER sets the intensity output of fixtures 5 to 10 to N %.
5 THRU 10 FULL ENTER sets the intensity output of fixtures 5 to 10 to 100 %.
Using the Control Wheel
The Intensity channel of a fixture can also be adjusted by control wheel.
First select the fixture(s) required as described above and then press the POSITION attribute key (if not already selected). The intensity parameter is assigned to the second finger wheel.
Use the control wheel to adjust the intensity level as required. The output value is shown on the touch screen above the corresponding control wheel.
Tip – No Intensity Output ?
If the intensity output levels do not change when you send any of the above commands to a fixture, or adjust the intensity level using the wheel, check that the GRAND MASTER fader is at full and the BLACKOUT button is off. If the selected fixture(s) have a Shutter parameter, check that the shutter is open. Check that the Highlight key is not selected.
Quick Start Tutorial
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Controlling Colour, Beamshape and Position Parameters
The colour, beamshape and position parameters of the selected fixture(s) are controlled using the control wheels. First select the required fixture(s) and then press one of the attribute keys (POSITION, COLOUR or BEAM).
The corresponding parameters for the fixture are assigned to the control wheels and are indicated on lower part of the touch screen.
In the example below, COLOUR has been selected and the fixture parameters Cyan, Magenta and Yellow are assigned to the three control wheels.
If the fixture has more than three controllable parameters for the selected attribute, pressing the attribute key selects the next group of parameters.
Parameter Values
The fixture parameter values displayed on the touch screen and Program Window can be shown in percentage, DMX or parameter details (if defined in the fixture data).
Press the [Percent] soft button on the touch screen. A drop down menu is displayed with the options Percent, DMX, Details (%), Details (DMX). Select the required option.
For further details on the different display options see page 82.
Quick Start Tutorial
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Tagging Parameters
On the Frog 2 desk, fixture parameters must be ‘tagged’ for them to be recorded when programming cues, palettes, UDF’s and UDK’s.
The tag status of each fixture parameter is indicated on the touch screen and in the Program Window by it’s background colour – grey indicates that the parameter is untagged; green indicates that the parameter is tagged.
If a parameter’s value is changed by a command, moving the control wheel or directly in the Program Window, it will be tagged automatically.
It is also possible to tag and untag fixture parameters manually via the touch screen, by pressing on the parameter name.
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 31
Cues
Once you have set up a look that you like you can then record that state into a cue.
If you wish to see the cues as they are recorded then display the Cue Stack Window on one of the monitor screens. Press the [Cue Stack] key on the touch screen.
Selecting a Cue Stack
Cues can be programmed into any of the 1000 user programmable cue stacks.
Select Page 1 on the playback master section, using the PAGE+ and PAGE- buttons.
Press the Stack SELECT button above the cue stack you wish to program. The LED in the SELECT button illuminates to indicate that it is the active cue stack.
Recording a Cue
To record the tagged parameters into the next available whole cue number on the selected cue stack, simply enter the following command:
RECORD ENTER
If you wish to record the fixture data to a particular cue rather than the next available cue, then enter the following command:
RECORD N ENTER (N = Cue Number)
If you wish to record the fixture data to a particular cue stack and cue number rather than the next available cue on the selected stack, then enter the following command:
RECORD S/C ENTER (S = Stack No, C = Cue Number)
After recording a cue, the command line on the touch screen is cleared, the fixtures remain selected but the parameters are untagged.
Subsequent cues can then be set up and recorded using the same method.
As you become more experienced with the desk, you will find the most efficient way of programming your cues.
Note – Record Options Window
When you press the RECORD key the Record Options Window is displayed on the touch screen. This window allows you to adjust what data is recorded, as required – see the Programming chapter for further details.
Quick Start Tutorial
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Adjusting Fade and Delay Times
As well as the actual output levels recorded in the cue, each fixture parameter also has it’s own fade and delay times.
Default fade and delay times for Intensity, Colour, Beamshape and Position are defined in Desk Setup, and can be adjusted if required, prior to programming cues.
The parameter fade and delay times are displayed in the Fade and Delay views of the Program Window. To see the fade or delay times for the fixture parameters in the Program Window press the [Values] soft button and then select [Fade] or [Delay] from the drop down menu as required.
Program Window – Fade View
In the Fade view, the current fade times for each fixture parameter are displayed in table form (see example above).
Fade times can be adjusted using the control wheels, in the same way as the output values, or they can be edited directly in the Program Window.
Use the cursor keys to select a field in the table. Press the SET key, enter the fade time using the numeric keypad or external keyboard, then press ENTER.
Delay times are edited in the same way as fade times.
Note – Fade and Delay Times
The fade and delay times for all parameters programmed in a cue can also be globally edited from the Cue Stack Window. See the Programming chapter for further details.
Quick Start Tutorial
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Editing Cues
To edit a cue, the simplest method is to load it into the Program Window, by entering the following command:
LOAD S/C ENTER (S = Stack Number, C = Cue Number)
This will load the cue into the Program Window and output the programmed DMX values.
You can then select fixtures and make changes to parameter levels and fade and delay times as necessary, in the same way as when recording the cue (see earlier).
To record the changes to the cue, press the UPDATE key.
Naming Cues
Select the required cue from the Cue Stack Window and press the SET key or enter the following command:
SET S/C ENTER (S = Stack Number, C = Cue Number)
Type in the name using the external keyboard and then press ENTER to complete.
Playing Back Cues
Before playing back the programmed cues in a cue stack, it is important to clear the Program Window by pressing the CLEAR button. This removes any unrecorded commands and sends fixtures to their default values, with the exception of the intensity, which is kept at 0%.
To play back the cues in a cue stack in sequence first select the required page of playbacks using the PAGE+ and PAGE- buttons.
Press the GO button for the selected playback, and raise the master fader to full. These commands can be executed in either order, as sometimes a manual fade is desirable.
Pressing the GO button will trigger the start of fades on all parameters, but the intensity channels are mixed with the master fader.
To output the next memory
in the stack, simply press the GO button again.
To output a specific memory in the cue stack, use the cursor keys to select the next memory in the Cue Stack Window (indicated with the yellow highlight bar), then press the GO button.
Once you have finished playing back cues, it is important to release the cue stack. This returns all of the affected fixtures to their default values, or to the value they were at before the cue stack was executed. Note that this is a snap function.
Select the cue stack, using the Stack SELECT button, then press the RELEASE key.
Quick Start Tutorial
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Palettes
The Frog 2 provides the user with four sets of 200 palettes. The palettes are stored under the nominal headings of Position, Beam, Colour and Effects.
All palettes may contain any combination of Intensity, Colour, Beamshape, Position and Effects parameters. For example, a colour palette may include intensity and colour, a beamshape palette could include beamshape and position etc.
Palette Windows
Each set of palettes has it’s own palette window. To display a palette window on the monitor, hold down the SHIFT key and then press the appropriate attribute key (POSITION, COLOUR, BEAM or EFFECTS).
The palette window contains a soft button for each of the 200 palettes. Each soft button contains the following information:
Palette Number (1 - 200), Status Flag (* = unprogrammed), a set of content flags indicating which attributes are programmed in the palette (I = Intensity, C = Colour, B = Beamshape, P = Position, E = Effects) and name, if defined.
Colour Palette Window
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 35
Recording Palettes
Programming a palette is simple and very similar to recording a cue.
Set up the fixture outputs as required, ensuring that the correct parameters are tagged. To record the data as a colour palette, enter the following command:
RECORD COLOUR N ENTER (N = palette number).
If you wish to record attributes other than the default for the palette, these can be selected on the Record Options Window on the touch screen before
pressing the ENTER key.
To record the data as a beamshape, position or effects palette, simply replace the COLOUR part of the above command with BEAM, POSITION or EFFECTS.
Naming Palettes
To assign a name to a palette enter either of the following commands:
COLOUR N SET or SET COLOUR N ENTER
Type in the name using the external keyboard and then press the ENTER key to confirm.
Outputting Palettes
To apply or output a palette - select a fixture or group of fixtures and then enter one of the following commands:
COLOUR N ENTER Snaps the outputs to the palette values
COLOUR N TIME ENTER Fades the outputs in time defined by the Time UDF
COLOUR N TIME X ENTER Fades the outputs in X seconds.
If any of the selected fixtures are not actually programmed in the applied palette, but there are one or more fixtures of the same type that are programmed, the fixture will use the values programmed for the first fixture of the same type.
If the fixture data in the Program Window is then recorded into a cue, UDF or UDK, the desk will record the palette reference rather than the actual parameter value.
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User Definable Faders (UDF)
The desk provides 100 pages of 10 User Definable Faders, with associated ‘flash’ buttons.
The user definable faders may be assigned to Groups, Palettes, Cues, fixture parameters or channel data. They can also be assigned to special Time, Override or Virtual Playback Master functions.
UDF / UDK Window
To display the User Defined Faders/Keys Window on the monitor hold down the SHIFT key and press one of the User Definable Fader flash keys.
The User Defined Faders/Keys Window shows information on the current page of User Definable Faders and Keys as shown by the PAGE DISPLAY on the front panel.
Each of the User Definable Faders has a button in the UDF window. Each of these buttons shows the UDF number, the item assigned to the fader and other associated data depending on what is actually assigned to the UDF.
User Definable Faders Setup Window
To display the UDF Setup Window on the touch screen, hold down the SETUP key and then press one of the User Definable Fader flash buttons. This window allows the user to set the various parameters for the individual UDF.
Assigning User Definable Faders
In this quick start guide we will just consider recording channel data to a UDF. For details of the other items that can be assigned to UDF’s see the UDF chapter in this manual.
Recording channel data to a UDF is simple – first set up the fixture outputs as required, ensuring that the correct parameters are tagged and then enter the following command:
RECORD <UDF> (<UDF> = press the FLASH button for the required UDF).
Outputting User Definable Faders
The data assigned to a UDF can be output either by raising the fader to full, or by pressing the FLASH button associated with the fader.
The action of the FLASH button can be set to either Flash or Latch in the User Definable Faders Setup Window – see UDF section of manual for further details.
Clearing User Definable Faders
To clear a UDF (ie remove the data assigned to it), enter the following command:
DEL <UDF> (<UDF> = press the FLASH button for the required UDF).
Quick Start Tutorial
Frog 2 Operating Manual – Issue 4.3 Page 37
User Definable Keys (UDK)
The desk provides 100 pages of 20 user definable keys.
The user definable keys may be assigned to Groups, Individual Fixtures, Palettes, Cues, or channel data.
UDF /UDK Window
To display the User Defined Faders/Keys Window on the monitor hold down the SHIFT key and press one of the user definable keys.
The User Defined Faders/Keys window shows information on the current page of User Definable Faders and Keys as shown by the PAGE DISPLAY on the front panel.
Each of the User Definable Keys has a button in this window. Each of these buttons shows the UDK number and the item assigned to the key (if the UDK is programmed).
This window is used for information, so that the user can see what is assigned to each UDK on the current page. Selecting a soft button in this window with a mouse is equivalent to pressing the corresponding UDK on the front panel of the desk.
User Definable Keys Setup Window
To display the UDK Setup Window on the touch screen, hold down the SETUP key and then press one of the User Definable Keys. This window allows the user to set the various parameters of the individual UDK – see UDK section of manual for further details.
Assigning User Definable Keys
In this quick start guide we will just look at recording channel data to a UDK. For details of all the other items that can be assigned to UDK’s see the UDK chapter in this manual.
Set up the fixture outputs as required, ensuring that the correct parameters are tagged. To record the data to a User Defined Key, enter the following command:
RECORD <UDK> (<UDK> = press the required UDK on the front panel).
Outputting User Definable Keys
The data assigned to a UDK is output by pressing the UDK on the front panel or by clicking on the soft button in the User Defined Faders/Keys Window on the monitor.
The action of the UDK can be set to either Flash or Latch in the User Definable Keys Setup Window – see UDK section of manual for further details.
Clearing User Definable Keys
To clear a UDK (ie remove the data assigned to it), enter the following command:
DEL <UDK> (<UDK> = press the required UDK on the front panel).
Quick Start Tutorial
Page 38 Frog 2 Operating Manual – Issue 4.3
Groups
The Frog 2 provides 200 user definable Groups.
Groups are most commonly used when selecting fixtures and programming data to be recorded in cues, palettes etc. Groups can also be assigned to User Definable Faders (UDF) and User Definable Keys (UDK).
Group Window
To display the Group Window on the monitor, hold down the SHIFT key and then press the GROUP key.
The Group Window contains a soft button for each of the 200 groups. Each soft button contains: Group Number (1-200), and name (if defined).
Master Groups
As part of the setup process, when fixtures are added to the schedule, the desk automatically generates a Master Group for each different fixture type contained in the schedule. It also creates an additional Master Group containing all the fixtures in the schedule – The ALL FIXTURES group.
The Master Groups are displayed in a toolbar on the touch screen whenever you select the GROUP key. Master Groups are not referenced by Group Number and do not appear in the Group Window.
Automatic Groups
In Setup, there is an option to generate a set of automatic groups based on the fixture types in the schedule. The desk generates a group for each of the Master Groups, plus ‘odd’ and ‘even’ groups for each different fixture type in the schedule.
To create the automatic groups, first enter SETUP, press the [Auto Menus] soft key on the touch screen, select the [Create Autogroups] option, then exit Setup.
Automatic Groups are referenced by Group Number and appear in the Group Window.
User Defined Groups
You can create your own groups of fixtures, eg Floor MAC 500’s FOH MAC 500’s etc.
User defined groups can be all of the same fixture type or any combination of fixture types.
Simply select the fixtures that you wish to be in the group and then enter the command:
RECORD GROUP N ENTER (N = Group Number).
User defined groups are referenced by Group Number and appear in the Group Window.
Setup
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Setup
In Setup the desk provides functions for setting up the desk - assigning, patching and editing fixtures, saving and loading shows, clearing show data, resetting the desk etc.
Press the SETUP key to display the Setup options on the touch screen and the Setup Window on the monitor. The following Setup options are displayed:
Patch
Desk Setup
Files
Clear Options
Network
On entering Setup, the Patch option is selected automatically and the corresponding soft buttons are displayed on the touch screen and monitor. The Setup Window on the monitor shows the current patch information, as shown in the following example:
To select any of the other Setup options, press the corresponding soft key on the touch screen or click on the corresponding button in the Setup Window on the monitor.
To exit Setup from any of the various Setup options, close the screen that is currently displayed using the [Close] button in the top right hand corner of the screen.
Setup
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Patch
The Patch option allows you to assign fixture types, patch them to the DMX outputs, adjust parameter default, highlight and topset values, adjust fixture alignment values (pan/tilt reverse and swap) and a number of other associated functions.
Adding Fixtures
The first task you need to perform is to assign the fixtures in your rig to the desks fixture schedule. This tells the desk how many of each fixture type you have, allowing the desk to load the correct fixture profile details into its memory.
Press the [Add Fixtures] key on the touch screen. The Fixture Schedule Window is displayed on the touch screen:
The left hand column in this window allows you to select the fixture manufacturer.
Scroll down or use the cursor keys to select the required manufacturer (eg MARTIN).
Press the right arrow key to move the cursor to the fixture list in the right hand column.
Scroll down or use the cursor keys to select the required fixture type (eg MAC 500).
Press the SET key, enter the quantity of the fixture required (eg 4), then press ENTER.
Repeat the above procedure for all the other fixtures in your rig.
When you have finished adding all the fixtures you require to the schedule, press the [OK] key on the touch screen. The touch screen returns to the Patch screen.
Setup
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User Fixture Types
The Frog 2 desk provides a method for loading fixture types which are not in the fixture library stored on the desk, ie user fixture types which are stored on a memory stick or CD.
Press the [User Fixture] key on the touch screen.
Select the Source Device (Removeable Device or CD). A list of user fixture type files found on the source device is displayed on the touch screen.
Select the required file using the cursor keys or by touch on the touch screen.
Select the [OK] button.
All the fixture types contained in the selected fixture type file are loaded and added to the fixture library on the desk.
Selecting a user fixture type and specifying the number of that type in the fixture schedule is carried out in the same way as for any of the normal fixture types already present in the fixture library on the desk.
User Fixture Types which have been loaded onto the desk are displayed in the Fixture Schedule Window in the same way as normal fixture types in the fixture library. They are displayed in the correct place based on the alphabetical sorting of manufacturer and fixture type and are distinguished by having a green background, for example:
Notes – Master Groups, Fixture Library and Fixture Types
For each different fixture type that is assigned, the desk will automatically create a Master Group containing all of that fixture type (eg Dimmers, MAC 500s, Goldenscans etc.).
Setup
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Patching Fixtures
After adding the fixtures into the schedule, the next step is to patch the fixtures to the DMX outputs. Fixtures can be patched individually or in groups.
The Frog 2 has four universes of DMX output, numbered 1 to 4. There are dual outputs for each universe. It is important to ensure you patch the fixtures to the correct DMX universe.
The Patch Window can display the patch data in three different views on the monitor (Outputs, Fixtures and Channels). The default view is the Outputs view (see below).
Patching a Group of Fixtures
To patch an entire group of fixtures (eg All MAC 250s) sequentially from a start address:
Press the GROUP key, then select the group from the tool bar on the touch screen. Press the @ key, enter the DMX start address and then press the ENTER key. For example:
GROUP [MAC 250] @ 1 ENTER
Patching Individual Fixtures
To patch individual fixtures (eg the first MAC 500) at a specified DMX start address:
Press the GROUP key, select the group from the tool bar on the touch screen. Select the required fixture, press the @ key, enter the DMX start address and then press the ENTER key. For example:
GROUP [MAC 500] 1 @ 274 ENTER
Setup
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Patching Fixtures by User Fixture Number
If you have assigned user fixture numbers to the fixtures in the Edit Fixtures screen, you can omit the group selection part of the command, and simply refer to the fixture(s) by their individual fixture number(s), for example:
301 @ 146 ENTER (patch fixture number 301 to DMX address 146)
701 THRU 704 @ 66 ENTER (patch fixture numbers 701 – 704 starting at address 66)
Patching Fixtures to a Specified Universe
Fixtures can also be patched to a specified universe by including the universe number in the command. For example, to patch the MAC 250’s to universe 3 starting at DMX address 101, enter the following command:
GROUP [MAC 250] @ 3/101 ENTER
Patching Composite Fixtures
Certain fixture types (eg Varilite VL5) are composite fixtures and have to be patched twice, once for the intensity parameter, and once for the remaining parameters. The [Fixture Part] button on the touch screen is used when patching the non intensity part of the composite fixture, for example:
Press GROUP and then select the VL5 button on the toolbar.
Type in the command: 1 THRU 6 @ 101 ENTER. This will patch the intensities of the six VL5’s to DMX channels 101-106 on the current DMX universe. The intensity paramter requires a single DMX channel.
Type in the command: 1 THRU 6 [Fixture Part] 107 ENTER. This will patch the remaining parameters of the six VL5’s to the current DMX universe starting at address 107.
Unpatching Fixtures
To unpatch a selection of fixtures from a specified universe (Outputs or Channels view) or all universes (Fixtures view):
GROUP [MAC 250] 1 THRU 5 UNPATCH
To unpatch an instance of a fixture from a specified universe (Outputs or Channels view) or all universes (Fixtures view):
GROUP [MAC 250] 1 @ <address> UNPATCH
To unpatch an instance of a fixture from a specified universe and address (all views):
GROUP [MAC 250] 1 @ <universe>/<address> UNPATCH
To unpatch a fixture at a specified address:
UNPATCH <universe>/<address>
To unpatch all fixtures in a universe:
UNPATCH <universe> ENTER
Setup
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Patch Views
The Patch data can be displayed in three different formats or views in the Patch Window.
Press the [Patch View] key in the Patch Window and then select [Outputs], [Fixtures] or [Channels] from the drop down menu.
The different patch views are described in the sections below:
Outputs View
This is the default patch view and displays the DMX start address for each fixture for each DMX universe, for example:
Setup
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Fixtures View
This patch view lists all the fixtures in the schedule together with their alignment data and DMX patch address(es).
The fixtures are listed in group order. Alignment data is only displayed if it has been changed from the defaults. Patch addresses are displayed in the format universe/address in normal addressing mode or simply the address in absolute addressing mode.
Channel View
This patch view shows the fixture type, fixture number and parameter (eg Gobo) patched to each DMX address in each of the DMX universes, for example:
Setup
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Editing Fixtures
The Edit Fixtures screen allows you to carry out the following functions on the fixtures in the fixture schedule:
Name individual fixtures
Assign user fixture numbers
Edit fixture parameter Default (release) values
Edit fixture parameter Home values
Edit fixture parameter Topset values
Adjust the Pan and Tilt alignment of fixtures
Patch Functions
Press the [Edit Fixtures] key on the touch screen or monitor. The Edit Fixtures screen is displayed on the touch screen:
To make changes to a particular fixture or a group of fixtures, first select the fixture group by pressing the GROUP button until the required group is displayed in the touch screen. All the fixtures in this group are now displayed in the Edit Fixtures window.
Press the [Default], [Home], [Topset] etc button to display the required data. Use the cursor keys to move to the individual field to edit or use the ALL row to select the alignment, highlight or topset value for all fixtures in the group. Press SET to enter the field, adjust the value as required, then press the ENTER key.
Once all changes have been made, press the [OK] key to return to the Patch screen.
If you make a mistake in Edit Fixtures, or simply wish to revert to the original values from the fixture library then press the [Reset All] key. If you wish to cancel all editing of the fixtures, press the [Cancel] key.
Setup
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Fixture Numbers
Each fixture in the schedule has its own fixture number. Initially, these fixture numbers are set sequentially within the Master Groups, eg Dimmers 1 - 48, MAC 500s 1 - 20, MAC 600s 1 - 20, etc. You can alter these numbers if required.
It is recommended that you take some time thinking about numbering your fixtures. It is useful to renumber your fixtures to something logical and unique, as this will be how each fixture will then be referenced during programming and playback. A fairly common one is to prefix each fixture type with a number, so for example:
Dimmers 1 - 48 remain as fixture numbers 1 – 48.
MAC 500’s 1 - 20 become fixture numbers 501 – 520.
MAC 600’s 1 - 20 become fixture numbers 601 – 620.
To renumber a complete group of fixtures, the ALL line can be used.
Use the arrow keys to move the cursor to the ALL row and No column and then press the SET key. Enter the fixture number for the first fixture in the group and press ENTER.
Example: Select the MAC 500 fixture group and enter 501 in the ALL row and No column. The MAC 500 fixtures will be renumbered 501, 502, 503 etc.
Notes – Fixture Numbers
If a fixture number is not
globally unique, ie another fixture exists with the same fixture
number in a different Master Group, then a ‘*’ is displayed after the fixture number.
One advantage of renumbering fixtures so they all have a unique fixture number is that they can be entered directly when programming, without having to select a group first, for example, 501 + 502 would select the first two MAC 500 fixtures in the example above.
Naming Fixtures
The Fixture name defaults to the fixture type (eg MAC 500). Fixtures can be renamed by the user, if required (eg Left MAC 500, Centre MAC 500, Right MAC 500).
Use the arrow keys to move the cursor to Name column and then press the SET key. Enter the name of the fixture using the external keyboard, then press ENTER.
Setup
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Editing Default Values
The Default values for fixture parameters are the values that are output when the fixture is released.
The Default values are initially taken from the fixture profile data stored in the fixture library in the desk. They are set to values that will produce an open white beam (no gobos or effects) at a central position (Pan and Tilt at 50%).
These values can be edited on an individual fixture or group basis as required.
Use the arrow keys to move to the required column of the selected fixture and then press the SET key.
Enter the required value using the external keyboard or numeric keypad on the front panel of the desk, then press ENTER.
Editing Home Values
The Home values for fixture parameters are the values that are output when the fixture is homed or highlighted.
The Home values for fixture parameters are taken from the fixture profile data stored in the fixture library in the desk. They are initially set to values that will produce an open white beam (no gobos or effects) at a central position (Pan and Tilt at 50%).
These values can be edited on an individual fixture or group basis as required.
Use the arrow keys to move to the required column of the selected fixture and then press the SET key.
Enter the required value using the external keyboard or numeric keypad on the front panel of the desk, then press ENTER.
Editing Topset Values
The Topset values for all fixture parameters are initially set to 100%.
These values can be edited on an individual fixture or group basis as required.
Use the arrow keys to move to the required column of the selected fixture and then press the SET key.
Enter the required value using the external keyboard or numeric keypad on the front panel of the desk, then press ENTER.
Setup
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Aligning Fixtures
The Frog 2 desk is capable of making adjustments to your fixtures to take into account their rigging position.
Inverting Pan and Tilt
It is possible to invert Pan and Tilt independently for each fixture. This can be particularly useful if you’ve rigged Front of House fixtures the opposite way around to those onstage, for example:
Use the arrow keys to move the cursor to the Invert P or Invert T column of the required fixture and then press the SET key. Use the left and right arrow keys to toggle between the values Yes and No. Select the required value and then press the ENTER key
Now any adjustments you make to the parameter you changed will be inverted in the DMX outputs, making all your fixtures move in the same direction relative to the wheels.
Swapping Pan and Tilt
If a fixture is rigged on its side, you may also wish to Swap the Pan and Tilt parameters. In this function, any values defined for Pan will be output on the Tilt channel(s), and any values defined for Tilt will be output on the Pan channel(s).
Use the arrow keys to move the cursor to the P/T Swap column of the required fixture and then press the SET key. Use the left and right arrow keys to toggle between the values Yes and No. Select the required value and then press the ENTER key.
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Patch Functions
The Patch functions under Edit Fixtures allow you to patch, repatch and unpatch selected fixtures. It is also possible to patch a fixture to more than one DMX address in one or more universes. These additional patch addresses are known as duplicates
.
Select the fixture(s) to be edited. Click on the [Patch] button in the Edit Fixtures Window.
The patch table shows the DMX-In assignment (if assigned) and the DMX address(es) that each of the selected fixtures are currently patched to. If a fixture has not yet been patched to the DMX output then the corresponding DMX column will show ‘Add’. In the example above – Fixture numbers 101 to 105 are patched to DMX universe 2 address 1, 13, 25, 37 and 49 respectively.
Patching Fixtures
Move the cursor to the DMX column for the required fixture and press the ENTER key. A Patch Fixture(s) popup window is displayed on the monitor screen, for example:
Select the required Universe by clicking on the [Universe] button and selecting the universe from the drop down menu.
Enter the required DMX address in the Address field provided or press the [Next Address] button to automatically pick up the next available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the [Cancel] button to cancel.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 51
Adding Duplicates
Move the cursor to the Duplicate 1 column for the required fixture and press the ENTER key. The Patch Fixture popup window is displayed on the monitor screen:
Select the required Universe by clicking on the [Universe] button and selecting the universe from the drop down menu.
Enter the required DMX address in the Address field provided or press the [Next Address] button to automatically pick up the next available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the [Cancel] button to cancel.
To patch further duplicates for the selected fixture move the cursor to the Duplicate 2 Column, Duplicate 3 column etc and repeat the above procedure.
When duplicates are patched for the selected fixture(s) additional columns are added to the Edit Fixtures table (one column per duplicate address) as shown in the following example:
Setup
Page 52 Frog 2 Operating Manual – Issue 4.3
Repatching Fixtures
Move the cursor to the DMX or Duplicate n column for the required fixture and press the ENTER key. The Patch Fixture popup window is displayed on the monitor screen with the current patch address in the DMX Address field:
Select the required Universe by clicking on the [Universe] button and selecting the universe from the drop down menu.
Enter the required DMX address in the Address field provided or press the [Next Address] button to automatically pick up the next available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the [Cancel] button to cancel.
Unpatching Fixtures
Move the cursor to the DMX or Duplicate n column for the required fixture and press the ENTER key. The Patch Fixture(s) popup window will be displayed on the monitor screen with the current patch address in the DMX Address field, for example:
Press the [Unpatch] button. A confirmation popup window will be displayed. Select the [Yes] button to comfirm the operation.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 53
Multi-Part Fixtures
For multi-part fixtures (eg Lamp + Scroller) the different parts of the fixture are displayed on separate lines in the Edit Fixtures patch table.
There is an additional column (Part) which shows the part name of the multi-part fixture and a [Fixture Part] button that selects which part of the fixture is displayed on the screen (eg All Parts, Lamp, Scroll).
DMX In Field
The DMX-In field in the patch table shows the DMX In address assigned to the fixture.
The DMX In channel is used to control the brightness (intensity) parameter of the fixture.
This field may be blank (ie no DMX In control) or a value between 1 and 512.
Clicking on an entry in the DMX In column allows you to change the DMX In address assigned to the corresponding fixture.
Setup
Page 54 Frog 2 Operating Manual – Issue 4.3
Changing Fixture Type
This patch function allows you to swap one fixture type for another.
Individual fixtures or groups of fixtures may be changed in a single operation.
The desk attempts to clone the programmed data for the swapped fixture(s) in memories, submasters and palettes as far as possible.
Parameters in the new fixture type that were not present in the original fixture type are left unprogrammed.
Select the fixture(s) to be changed. Go to the [Type] column in the window:
Select the [Change] button for the required fixture or the [Change] button in the ALL row to change the type of all the selected fixtures.
Select the Manufacturer, Fixture Type and Mode (if applicable) using the MFKs or via the popup window on the monitor and confirm the change type operation.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 55
Auto Menus
This Setup option generates automatic items based on the fixture schedule.
Auto Groups
This function generates a group for each of the Master Groups, plus ‘odd’ and ‘even’ groups for each different fixture type in the schedule.
Press the [Auto Menus] key on the touch screen or monitor.
Select the [Create Autogroups] option from the drop down menu.
Auto Palettes
When the [Create Auto Palettes] option is confirmed the desk generates a number of colour, beamshape and position palettes for each moving fixture type in the fixture schedule and a number of standard effects palettes, as described below.
Colour Palettes
The desk provides the following standard colour palettes: White, Red, Orange, Yellow, Green, Blue, Violet, Cyan, Magenta and Pink.
Fixtures with colour wheel(s) - The desk compares the RGB values specified for each colour on the colour wheel of the fixture with the RGB values of the standard colours listed above. The desk generates an auto palette for those which are within a certain tolerance of the standard colour.
In addition to the above, the desk generates an auto palette for each colour available on every colour wheel in the fixture. These palettes are labelled with the stock colour names as supplied by the manufacturer.
Fixtures with CMY or RGB colour mixing – The desk generates auto palettes for all of the standard colours listed above.
Setup
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Beamshape Palettes
The beamshape auto palettes generated by the desk are based on the gobo wheel and shutter parameters of the fixture in the schedule as follows:
Gobo Wheel(s) – An auto palette for each Gobo present on each gobo wheel in the fixture. Naming syntax is Gobo 1/1 … Gobo 1/N (first gobo wheel), Gobo 2/1 .. Gobo 2/N (second gobo wheel etc.
No Gobo – This auto palette sends all the ‘Gobo’ parameters to their default values.
Shutter - Two auto palettes (Shutter Open and Shutter Closed).
Position Palettes
The desk generates a single Home Position palette which sets the Pan and Tilt parameters to a value of 50%.
Effects Palettes
The desk generates a number of standard effects (see Effects chapter for details).
Absolute Addressing
Pressing the [Absolute Address] key on the Patch screen toggles between normal and absolute addressing. This allows DMX patch addresses to be specified absolutely in the range 1 – 2048.
In the Outputs and Channel views the universes are displayed as normal, but the DMX addresses are replaced by the corresponding absolute addresses:
Normal Addressing Mode Absolute Addressing Mode
Universe 1 – DMX channels 1 - 512 DMX channels 1 – 512
Universe 2 – DMX channels 1 - 512 DMX channels 513 – 1024
Universe 3 – DMX channels 1 - 512 DMX channels 1025 - 1536
Universe 4 – DMX channels 1 - 512 DMX channels 1537 – 2048
Setup
Frog 2 Operating Manual – Issue 4.3 Page 57
Desk Setup
The Desk Setup function allows you to configure or customise the settings on the desk to your own requirements.
The Desk Setup function is divided into a number of different sections which are accessed by pressing the corresponding soft button on the touch screen:
A summary of the Desk Setup options is provided below.
Displays - Indicate which monitors are connected; adjust the touch screen timeout,
brightness and contrast; re-calibrate the touch screen; adjust desk lamp brightness.
Peripheral - Allow mouse or trackball to control pan and tilt parameters; display soft
keyboard on touch screen.
Inputs – Set up SMPTE and MIDI Timecode; CAN; Set Time; Set Date. Assign
Remote Switches.
Outputs – Configure DMX universes to DMX output sockets.
Behaviour – Keep parameters separate options; Page Holdover if Active; Confirm
Overwrites, UDF Action, UDK Action, Tie UDF/Playback Pages.
Default Times – Set up the default delay and fade times for each attribute (Intensity,
Colour, Beamshape, Position) for all new recorded cues.
Cue Stack Defaults – Set up default options for all new cue stacks including timecode
and chase modifiers.
Lock – Lock the desk; change the lock code (PIN).
Event Monitor – Indicates each front panel action (slider movement, key press etc.)
To make a change to any of the settings in Desk Setup, use the cursor keys to select the required option and press SET. Use the arrow keys to select between different options or enter the required value for numeric fields. Press ENTER to confirm the change.
Setup
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Displays
Press the [Displays] key on the touch screen. The various options are shown in the centre of the touch screen:
The Displays options are summarised below:
Monitor Display 1 Enabled - Yes or No.
Monitor Display 2 Enabled – Yes or No.
Screen Timeout (mins) – This is the time after which the touch screen back light and
monitor screen(s) will be turned off if the desk has not been used.
Range = 0 – 99 minutes; Zero = No Timeout; Default = 20 minutes. If the timeout period is reached the touch screen backlight and monitor screen(s) will be turned off. To restore the touch screen back light and monitor screen(s), press the touch screen or any key on the front panel of the desk.
Touch Screen Brightness – Range = 0 –100%, Default = 100%.
Touch Screen Contrast – Range = 0 – 100%, Default = 50%.
Touch Screen Calibration – Press the [Calibrate] soft key and follow the instructions
on the touch screen.
Click on Press – Audible click on touch screen. Range = Yes or No; Default = Yes.
Desk Lamp Brightness – Range = 0 –100%, Default = 100%.
Monitor 1 Calibration – Calibration of touch screen monitor 1. Press the [Calibrate]
soft key and follow the instructions on the monitor screen.
Monitor 2 Calibration – Calibration of touch screen monitor 2. Press the [Calibrate]
soft key and follow the instructions on the monitor screen.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 59
Peripheral
Press the [Peripheral] key on the touch screen. The various options are shown in the centre of the touch screen:
The Peripherals options are summarised below:
Mouse Controls Pan/Tilt - Options Yes/No; default = No. If the mouse or trackball is
set to control pan and tilt parameters, this will only take effect when fixtures are selected and the Position attribute is selected. In this situation, the mouse pointer is removed temporarily from the corresponding monitor screen. In all other situations, the mouse or trackball operation will remain unaffected.
Soft Keyboard on Touch Screen - Options Yes/No; default = Yes. A soft keyboard
will be displayed on the touch screen during naming operations.
Wheel Sensitivity – Adjusts the sensitivity of the control wheels. Range 0% (least
sensitive) to 100% (most sensitive); default = 50%.
Setup
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Inputs
Press the [Inputs] key on the touch screen. The various options are shown in the centre of the touch screen:
The Inputs options are summarised below:
SMPTE Timecode – Disabled, 24, 25 or 30 frames per sec.; Default = Disabled.
MIDI Timecode – Disabled, 24, 25 or 30 frames per sec.; Default = Disabled.
CAN – Disabled, iCAN or Chillinet; Default = Disabled.
Set Time - Press the [Set Time] key on the touch screen. The Set Time Window is
displayed on the touch screen. Enter the correct time in the field provided and then confirm by selecting the [OK] button.
Set Date - Press the [Set Date] key on the touch screen. The Set Date Window is
displayed on the touch screen. Enter the correct Day, Month and Year in the fields provided and then confirm by selecting the [OK] button.
Remote Switches – Each of the six remote switches can be configured to Disabled,
Go to Cue or Macro. If the action field is set to Go to Cue or Macro, then an additional field is displayed allowing you to enter the stack/cue or macro number as appropriate.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 61
Outputs
Press the [Outputs] key on the touch screen. The various options are shown in the centre of the touch screen:
The Outputs options are summarised below:
DMX Output 1 – Disabled, DMX Universe 1, DMX Universe 2, DMX Universe 3, DMX
Universe 4; Default = DMX Universe 1.
DMX Output 2 – Disabled, DMX Universe 1, DMX Universe 2, DMX Universe 3, DMX
Universe 4; Default = DMX Universe 2.
DMX Output 3 – Disabled, DMX Universe 1, DMX Universe 2, DMX Universe 3, DMX
Universe 4; Default = DMX Universe 3.
DMX Output 4 – Disabled, DMX Universe 1, DMX Universe 2, DMX Universe 3, DMX
Universe 4; Default = DMX Universe 4.
Setup
Page 62 Frog 2 Operating Manual – Issue 4.3
Behaviour
Press the [Behaviour] key on the touch screen. The various options are shown in the centre of the touch screen:
The Behaviour options are summarised below:
Keep Intensity Parameters Separate – Yes/No, default = No.
Keep Colour Parameters Separate – Yes/No, default = No.
Keep Beamshape Parameters Separate – Yes/No, default = Yes.
Keep Position Parameters Separate – Yes/No, default = No.
If the options above are set to ‘Yes’ then each individual parameter in that attribute will be tagged separately (eg in a CMY fixture, if Cyan is adjusted, only Cyan will be tagged). If the attribute is set to ‘No’ then as soon as one parameter in that attribute is adjusted, all the parameters in that attribute will be tagged automatically (eg in a CMY fixture, if Cyan is adjusted, then Cyan, Magenta, Yellow and any other colour parameter for the fixture will be tagged automatically).
Page Holdover if Active – Yes/No, default = Yes. If this option is set to ‘Yes’ active
cue stacks are not released when the page is changed. Selecting the stack and hitting RELEASE or taking the fader to zero will release the cue stack.
Confirm Overwrites – Yes/No, default = Yes. When this option is set to ‘Yes’ a
confirmation window will appear on the touch screen and monitor screen when overwriting a cue, palette, effect, macro etc.
UDF Action – Flash/Latch, default = Flash. The default action of the UDF flash keys.
UDK Action - Flash/Latch, default = Flash. The default action of the UDK’s.
Tie UDF/Playback Pages – Yes/No, default = No. If this option is set to ‘Yes’ the page
numbers for the UDF/UDK’s and playbacks will be tied.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 63
Default Times
Press the [Default Times] key on the touch screen. The various options are shown in the centre of the touch screen:
The Default Times options are summarised below:
Intensity Delay Up – Range = 0 – 99:59.9, Default = 0.
Intensity Delay Down – Range = 0 – 99:59.9, Default = 0.
Intensity Fade Up – Range = 0 – 99:59.9, Default = 3 seconds.
Intensity Fade Down – Range = 0 – 99:59.9, Default = 3 seconds.
Colour Delay – Range = 0 – 99:59.9, Default = 0.
Colour Transition – Range = 0 – 99:59.9, Default = 3 seconds.
Beamshape Delay – Range = 0 – 99:59.9, Default = 0.
Beamshape Transition – Range = 0 – 99:59.9, Default = 3 seconds.
Position Delay – Range = 0 – 99:59.9, Default = 0.
Position Transition – Range = 0 – 99:59.9, Default = 3 seconds.
Setup
Page 64 Frog 2 Operating Manual – Issue 4.3
Cue Stack Defaults
Press the [Cue Stack Defaults] key on the touch screen. The various options are shown on the touch screen under four main sections (General, Chase, Trigger and Move on Dark):
General Options:
Timecode – Range = Real Time, SMPTE, MIDI, CD; default = Real Time.
Master Fader – Range = HTP Master, Manual Fader (1 Way), Manual Fader (2 Way);
default = HTP Master.
Chase Options:
Chase Drive – Range = Auto, Bass, Manual, Beat; default = Auto.
Chase Direction - Range = Forward, Backward, Bounce, Random.
Chase Speed – Range = 0 – 200 bpm.
Chase Fade – Range = 0 – 100%; default = 0.
Chase Shots – Range = 0 – 255; default = 0.
Trigger Options:
Trigger on Raise – Range = Enabled or Disabled; default = Disabled.
Trigger Level – Range = 0 – 100%; default = 5%.
Move on Dark Options:
Move on Dark – Range = Enabled or Disabled; default = Disabled.
Delay – Range = 0 – 99:59.9; default = 3 seconds.
Fade – Range = 0 – 99:59.9; default = 1 second.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 65
Lock Functions
Press the [Lock] key on the touch screen. A drop down menu is displayed on the touch screen. The menu options are summarised below:
Lock All – This option locks all
the functionality on the desk. It will not be possible to
do anything on the desk until it is unlocked using the current lock code.
Change PIN – This option allows the user to change the lock code (PIN) for the desk.
The lock code (PIN) is a four digit number (0000 – 9999). The lock code can be entered via the numeric keypad on the front panel, or external keyboard. The default lock code for the desk is 0000.
Cancel – Closes the menu.
Event Monitor
Press the [Event Monitor] key on the touch screen. The Event Monitor screen is displayed on the touch screen and the monitor screen(s).
Key presses, fader movements and wheel movements are displayed on the touch screen.
Press the [Close] button on the touch screen to return to the Desk Setup screen.
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Files
This section of Setup allows you to save and load show files and to load or clear User Fixture Types (UFT).
Saving Shows
To save a copy of your show, you first need a storage media. The Frog 2 is supplied with a 32mb USB flash memory stick, although other storage media may be used with the console. Connect your media to the USB port on the desk (any port will do). If using an external floppy drive, remember to insert a floppy disk into the drive.
Press the [Files] key on the touch screen.
Press the [Save Show ] key on the touch screen. The Save Show window is displayed on the touch screen:
Select the desired storage device by pressing the [Destination Device] key. This cycles through all the available devices; select the one you require.
Select the Filename field and enter a name for the show file. This name will be used as the file name on the destination device, so ensure it is unique and easily identifiable.
Select the [Save Complete Show] box and toggle it until it displays the option you require. The Frog 2 allows you to save just the Setup, the Setup and Palettes, or the Complete show.
Press the [OK] button to save the show.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 67
Loading Shows
To load a show, connect the storage media to the USB port on the desk (any port).
If you’re using an external floppy drive, remember to insert the floppy disk into the drive.
Press the [Files] key on the touch screen.
Press the [Load Show] key on the touch screen. The Load Show Window is displayed on the touch screen:
Select the storage device by pressing on the [Source Device] toggle box. This will cycle through all the available devices, so select the one you require.
Select the required show from the list of available shows displayed.
Select the [Load Complete Show] box and toggle it until it displays the option you require. The Frog 2 allows you to load just the Setup, the Setup and Palettes, or the Complete show.
Press the [OK] button to load the show.
Note – Loading Shows
Loading a show file will clear any existing show data from the desk so ensure that you have backed up your previous show before you load another one onto the desk.
Setup
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Loading User Fixture Types
The desk provides a method for loading fixture types which are not
in the fixture library
stored on the desk, ie user fixture types which are stored on a memory stick or CD.
Press the [Load UFT] soft key on the touch screen.
Select the Source Device (Removeable Device or CD) as required. A list of UFT files found on the source device is displayed on the touch screen.
Select the required file using the cursor keys or by touch on the touch screen.
Select the [OK] button.
All the fixture types contained in the selected UFT file are loaded and effectively added to the fixture library on the desk.
Selecting a user fixture type and setting the number of that type in the fixture schedule is performed in the same way as for any of the normal fixture types already present in the fixture library on the desk.
User Fixture Types which have been loaded onto the desk are displayed in the Fixture Schedule Window in the same way as fixture types in the fixture library. They appear in the schedule based on the alphabetical sorting of manufacturer and fixture type and are distinguished by having a green background, for example:
Clearing User Fixture Types
The desk provides a method for clearing all the user fixture types which have been loaded onto the desk.
Press the [Clear UFT] soft key on the touch screen. A confirmation window is displayed.
Press the [Yes] soft key to clear the UFT’s on the desk.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 69
Desk Information
When the [Desk Information] key is selected a screen is displayed containing information on the various software, firmware and BIOS installed in the desk as follows:
Co-Processor BIOS
Co-Processor Firmware
LCD BIOS
LCD Firmware
Main Processor BIOS
Main Processor Operating System
Desk Software
Serial Number
Fixture Library
Update Desk Software
This option allows you to update the operating software on the desk.
Copy the .upd file to a USB memory stick from your PC. Start the desk normally, and plug the USB memory stick containing the update into the desk. If you wish to save your show do so now as it will be cleared as part of the update process.
Press SETUP, then press the [Files] key on the touch screen.
Press the [Update Desk Software] key on the touch screen. You will be presented with a list of the .upd files found on the USB memory stick.
Select the required file and then press the [OK] button on the touch screen.
Select the [Yes] button on the two confirmation popup windows that are displayed.
The update will now begin. Do not
disconnect the power to the desk while this is occurring.
When the update is complete, the desk will prompt you to power-cycle the desk.
Update Fixture File
This option allows you to update the Fixture Library file on the desk.
Insert a memory stick containing the Fixture Library file into one of the USB ports on the desk. Press SETUP, press the [Files] key on the touch screen, then press the [Update Fixture File] button. The desk searches for the update file on the memory stick. Follow the instructions shown on the touch screen.
Setup
Page 70 Frog 2 Operating Manual – Issue 4.3
Clear Options
This option allows the user to clear (delete) various components of a show (eg palettes), the whole show, or reset the desk back to factory defaults.
Press the [Clear Options] key on the Setup screen. The various clear options and other functions are displayed on the touch screen as shown below:
Clear Options and Reset Desk
Select the required option. A confirmation window is displayed on the touch screen. Select the [Yes] button to confirm the clear option.
A summary of the Clear Options is given below:
Clear Colour Palettes … Clear User Defined Faders - Clears the specified items
only from the show data in the desk.
Clear All – Clears all of the above items from the show in the desk, but does not clear
the Patch or change any of the Setup options.
Reset Desk – Performs the Clear All operation, clears the Patch and resets all the
Setup options to factory defaults.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 71
Network
ArtNet
This option allows you to set up the various parameters associated with transmitting the DMX output from the desk over Ethernet.
Currently only the ArtNet standard is supported on the desk but other protocols may be added in due course.
Press the [Network] key on the Setup screen. The [ArtNet] option is selected automatically.
A network connection between the Frog 2 and an ArtNet supportive device is required in order to utilise the ArtNet facilities of the console. This network connection can take many forms, but most commonly a Crossover Cat-5 cable or a network hub and two straight wired Cat-5 cables can be used.
Devices receiving ArtNet must be located in the same subnet and IP range as the transmitting console. For Capture, it is suggested you set the computer IP address to
2.0.0.#. Once the computer IP address is set, start up the console and computer.
The following table summarises the ArtNet options:
Transmit ArtNet Enables or Disables ArtNet transmission.
Network Switch
2 or 10. ArtNet allows two separate network IP ranges. Most people use 2.0.0.x
Subnet
The penultimate number in the 2.0.0.x IP range. Used for multiple ArtNet networks on a single network.
Universe x Port
Each port can be allocated a separate port, or be disabled. This port must be matched with the ArtNet receiving device (Light Converse, etc).
Light Converse Integration
Allows additional functionality to be used with Light Converse (eg bi-directional patching, fixture selection etc.)
Setup
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Light Converse Visualisation
Light Converse visualisation software will talk directly to the Frog 2 desk using Artnet for bidirectional communications.
Using this method it is possible to move your fixtures on Light Converse and see the effects on the desk, or highlight the fixtures on the visualisation when they are selected on the desk. If Light Converse and the Frog 2 are on the same Artnet connection, this bidirectional communication will be initiated automatically.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 73
Zero Wire
Zero Wire DMX is a wireless DMX transmission system from Zero 88. The system can be output directly from the console via the [Network] options in Setup, and can then be routed via a Wireless Access Point to Zero Wire DMX boxes which decode the signal to DMX for linking to fixtures and dimmers, etc.
In the Zero Wire setup page there are a host of options, which enable each DMX Universe on the desk to be routed to an IP address with a unique Universe number (see below).
For more information, see the Zero wire DMX user manual, which can be found on the Zero 88 website.
Select the required option eg [Transmit Zero Wire]. The MFKs change to display the corresponding options or a numeric keypad. Use the MFKs to select the option or enter a numeric value as appropriate. The following table summarises the Zero Wire options:
Option Range Default Notes
Transmit Zero Wire Yes or No No
Advanced options Yes or No No
IP Address 192.168.1.1
Subnet Mask 255.255.255.0 Advanced Option
Default Gateway 0.0.0.0 Advanced Option
Universe 1 Universe Disabled, 1 - 10 1
Universe 1 Target 192.168.1.255 Advanced Option
Universe 2 Universe Disabled, 1 - 10 2
Universe 2 Target 192.168.1.255 Advanced Option
Universe 3 Universe Disabled, 1 - 10 3
Universe 3 Target 192.168.1.255 Advanced Option
Universe 4 Universe Disabled, 1 - 10 4
Universe 4 Target 192.168.1.255 Advanced Option
Setup
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Remote
Select the [Remote] option The MFKs and monitor window display the various Remote options which are summarised in the following table:
Option Range Default Notes
Enable Remote Yes or No Yes
Enable Security Yes or No No
Only available when Enable Remote = Yes
Password frogx
Only available when Enable Security = Yes
Capture
The Capture visualiser has now been integrated with the Leap Frog 48/96 desk software:
Select the [Capture] option. The MFKs and monitor will then display the Capture options which are summarised in the following table:
Option Range Default Notes
Enable CITP Yes or No No
Use DHCP Address Yes or No Yes
IP Address
The IP address to use if Use DHCP Address is set to No
Subnet Mask
The Subnet Mask to use if Use DHCP Address is set to No
Once a connection with Capture is established the Leap Frog can be selected as a DMX source and your show can be visualised from Capture.
Setup
Frog 2 Operating Manual – Issue 4.3 Page 75
WYSIWYG
The WYSIWYG visualiser has now been integrated with the Leap Frog 48/96 desk software:
Select the [WYSIWYG] option. The MFKs and monitor will then display the WYSIWYG options which are summarised in the following table:
Option Range Default Notes
Enable WYSIWYG Yes or No No
Use DHCP Address Yes or No Yes
IP Address
The IP address to use if Use DHCP Address is set to No
Subnet Mask
The Subnet Mask to use if Use DHCP Address is set to No
See the Zero 88 Consoles and WYSIWYG Notes for further information on setting up the WYSIWYG link.
Setup
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Groups
Frog 2 Operating Manual – Issue 4.3 Page 77
Groups
The Frog 2 provides 200 user definable Groups. Groups are most commonly used when selecting fixtures and programming data to be recorded in cues, palettes etc. Groups can also be assigned to User Definable Faders (UDF) and User Definable Keys (UDK).
Group Window
To display the Group Window on the monitor, hold down the SHIFT key and then press the GROUP key:
The Group Window contains a soft button for each of the 200 groups. Each soft button contains the following data: Group Number (1-200) and name, if defined.
Unprogrammed groups are indicated by a ‘*’ next to the group number.
Groups
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Master Groups
As part of the setup process, when the user adds fixtures to the schedule, the desk automatically generates a Master Group for each different fixture type contained in the schedule. It also creates an additional Master Group containing all the fixtures in the schedule – The All Fixtures group.
Master Groups are not referenced by Group Number and do not appear in the Group Window.
The Master Groups are displayed in a toolbar on the touch screen whenever the user selects the GROUP key while in the Patch Screen or Program Window:
Automatic Groups
In Setup, there is an option to generate a set of automatic groups based on the fixture types in the schedule. The desk generates a group for each of the Master Groups, plus ‘odd’ and ‘even’ groups for each different fixture type in the schedule.
To create the automatic groups, first enter SETUP, then press the [Auto Menus] soft key on the touch screen. Select the [Create Autogroups] option, then exit Setup.
Automatic Groups are referenced by Group Number and appear in the Group Window.
User Defined Groups
In addition to the Master Groups and Automatic Groups, you can also create your own groups of fixtures, eg Floor MACs Left Stage Movers etc. User defined groups can be all of the same fixture type or any combination of fixture types.
Simply select the fixtures that you wish to be in the group and then enter the command:
RECORD GROUP N ENTER (N = Group Number).
Groups
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Naming Groups
To set the name of a user defined group, select the required group from the Group Window and press the SET key or enter one of the following commands:
GROUP N SET or SET GROUP N ENTER
Type in the name of the group using the external keyboard and then press ENTER.
Copying Groups
To copy a group, enter the following command:
GROUP N COPY P ENTER (Copies Group N to Group P)
Moving Groups
To move a group from one location to another, enter the following command:
GROUP N MOVE P ENTER (Moves Group N to Group P)
Deleting Groups
To delete a group enter one of the following commands:
GROUP N DELETE or DELETE GROUP N ENTER.
Groups
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Programming
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Programming
This section of the manual covers the basic functionality of programming which involves selecting fixtures, adjusting one or more of their parameters to the required values, and then recording the information into a cue, palette, effect, UDF or UDK.
The Program Window
The Program Window is central to the programming functionality on the Frog 2 desk.
It is recommended (but not mandatory) that the Program Window is displayed on one of the monitor screens when programming cues, palettes etc.
To display the Program Window press the [Program Window] key on the touch screen.
As fixtures are selected and their parameters adjusted, the corresponding information is shown in the Program Window, for example:
Program Window – Values View
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Program Window – Values View
In the Program Window, when the [Values] option is selected, the fixtures and their parameter values are shown as a table.
The currently selected fixtures are highlighted in yellow.
Fixture parameters which are tagged have an green background, untagged parameters have a grey background.
When the [Percent] soft button is selected a drop down menu is displayed with the following options:
Percent – When this option is selected all the fixture parameter values are displayed
as percentages (ie 0 – 100% for both 8 bit and 16 bit parameters).
DMX - When this option is selected all the fixture parameter values are displayed as
DMX values (ie 0 - 255 for 8 bit parameters or 0 - 65535 for 16 bit parameters).
Details (%) – When this option is selected the fixture parameter values will be
displayed as the parameter detail names (eg Red, Gobo 1) where they are defined in the fixture data. If parameter details are not defined, the window will show the actual numerical values in %.
Details (DMX) – When this option is selected the fixture parameter values will be
displayed as the parameter detail names (eg Red, Gobo 1) where they are defined in the fixture data. If parameter details are not defined, the window will show the actual numerical values in DMX (0-255 or 0 – 65535).
Program Window - Fade View
When the [Fade] option is selected on the touch screen or the Program Window, the fade times of the fixture parameters are displayed in the Program Window.
Program Window - Delay View
When the [Delay] option is selected on the touch screen or the Program Window, the delay times of the fixture parameters are displayed in the Program Window.
Program Window - Intensity View
When the [Intensity] button in the Program Window is selected, only the intensity parameters of the fixtures in the programmer are displayed.
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Selecting Fixtures
Before fixtures can be controlled by the desk they need to be selected.
The simplest way to select a group of fixtures is via the Master Groups toolbar. Press the GROUP button. The Master Groups toolbar is displayed above the command line on the touch screen:
Select a group by pressing one of the soft keys on the toolbar. All the fixtures in the chosen group are now selected and are displayed in the Program Window.
To select an individual fixture or a number of fixtures from the group, type in their fixture numbers followed by ENTER, for example:
1 ENTER (selects fixture 1)
2 + 3 ENTER (selects fixtures 2 and 3)
5 THRU 10 ENTER (selects fixtures 5,6,7,8,9, and 10)
Alternatively, you can use the right and left cursor keys to select the next or previous fixture respectively within the selected group of fixtures.
If you have defined unique fixture numbers for the fixtures in the desk, then those numbers can be used directly to select fixtures without having to select a group first.
For example, if the MAC 500’s have been given fixture numbers 501 – 520, then the following commands could be used:
501 ENTER (selects the first MAC 500 fixture)
502 + 503 ENTER (selects the second and third MAC 500)
511 THRU 520 ENTER (selects the last 10 MAC 500 fixtures)
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Controlling Fixture Parameters
Each fixture type has it’s own set of parameters (intensity, colour, gobo, pan, tilt etc.) which are classified or grouped together in different attributes (Position, Colour, Beam).
Once a fixture, or group of fixtures has been selected, the attribute buttons and control wheels can be used to adjust the parameter output levels as required.
Controlling Intensity Parameters
The intensity (or brightness) parameter of the selected fixture(s) can be controlled by entering commands directly via the numeric keypad or by using the control wheel.
Intensity levels can be set for a complete group of fixtures using the following commands:
GROUP <select group> @ N ENTER (sets the intensity output to N %)
GROUP <select group> FULL ENTER (sets the intensity output to 100 %)
Intensity levels can also be set for a single fixture or a number of fixtures within a group. First select the group and then use any of the following commands:
1 @ N ENTER (sets the intensity output of fixture 1 to N %)
1 FULL ENTER (sets the intensity output of fixture 1 to 100 %)
2 + 3 @ N ENTER (sets the intensity output of fixtures 2 and 3 to N %)
2 + 3 FULL ENTER (sets the intensity output of fixtures 2 and 3 to 100 %)
5 THRU 10 @ N ENTER sets the intensity output of fixtures 5 to 10 to N %)
5 THRU 10 FULL ENTER sets the intensity output of fixtures 5 to 10 to 100 %)
The Intensity channel of a fixture can also be controlled using a wheel. Select the fixture(s) required as described above and then press the POSITION attribute key (if not already selected). The intensity parameter (dimmer) is assigned to the second finger wheel.
Use the control wheel to adjust the intensity level as required. The output value is shown on the touch screen above the corresponding control wheel.
Note – Intensity on the Wheels
The Intensity parameter for a fixture is displayed in Position wheel group 1 alongside the Pan and Tilt parameters.
Note – No Intensity Output ?
If the intensity output levels do not change when you send one of the above commands to a fixture, or adjust the intensity level using the wheel, check that the GRAND MASTER fader is at full and the BLACKOUT button is off. If the selected fixture(s) have a Shutter parameter, check that the shutter is open.
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Controlling Colour Parameters
The colour parameters of the selected fixture(s) are controlled using the control wheels.
First select the required fixture(s) and then press the COLOUR key.
The colour parameters for the fixture are assigned to the control wheels and are indicated on the lower part of the touch screen.
If the fixture has more than three controllable parameters for the selected attribute, pressing the attribute key will select the next group of parameters.
Controlling Beamshape Parameters
The beamshape parameters of the selected fixture(s) are controlled using the control wheels.
First select the required fixture(s) and then press the BEAM key.
The beamshape parameters for the fixture are assigned to the control wheels and are indicated on the lower part of the touch screen.
If the fixture has more than three controllable parameters for the selected attribute, pressing the attribute key will select the next group of parameters.
Controlling Position Parameters
The position parameters of the selected fixture(s) are controlled using the control wheels.
First select the required fixture(s) and then press the POSITION key.
The position parameters for the fixture are assigned to the control wheels and are indicated on the lower part of the touch screen.
If the fixture has more than three controllable parameters for the selected attribute, pressing the attribute key will select the next group of parameters.
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Copying Fixture Data
You can copy fixture data from a programmed cue or from another fixture in the Program Window. The data for all fixture parameters can be copied, or just those for a particular attribute by using the following commands:
1 @ S/C ENTER Copies all the fixture parameter values from the cue S/C
to fixture 1.
1 COLOUR @ S/C ENTER Copies the colour fixture parameter values from cue S/C
to fixture 1.
1 COPY 2 ENTER Copies all the fixture parameter values from fixture 1 to
fixture 2.
1 BEAM COPY 2 ENTER Copies the beamshape parameter values from fixture 1
to fixture 2.
1 COPY 2 THRU 10 ENTER Copies all fixture parameter values from fixture 1 to
fixtures 2 to 10.
1 COPY GROUP N ENTER Copies all fixture parameter values from fixture 1 to the
fixtures in group N.
Tagging Parameters
On the Frog 2 desk, fixture parameters must be ‘tagged’ for them to be recorded when programming cues, palettes, UDF’s and UDK’s.
The tag status of each fixture parameter is indicated on the touch screen and in the Program Window by it’s background colour as follows: grey = untagged; green = tagged.
If a parameter’s value is changed by a command, moving the control wheel or directly in the Program Window, it will be tagged automatically.
You can also tag and untag fixture parameters manually via the touch screen, by pressing the parameter name. The corresponding command is displayed in the command line of the touch screen, for example Tag [Cyan].
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Smart Tags
There is a [Smart Tag] button displayed in the Program Window:
In normal desk operation, only those channels which are tagged in the Program Window will be recorded into the cue, UDF, UDK or palette.
Smart Tags remove the need for you to work out which channels should or shouldn't be tagged in a state. As such, they can be used to build states using submasters and other playback elements.
When the RECORD key is pressed the state on stage is what will be recorded, regardless of whether or not a dimmer channel or fixture parameter is tagged in the Program Window.
Put simply, with Smart Tags enabled, you no longer have to think about Tracking. The desk will insert whatever tracking is required to make your show work - including ignoring fixtures whose intensity is set to 0% to enable Move On Dark to fully function.
To switch on Smart Tags – click on the [Smart Tag] button in the Program Window.
Use Smart Tags in combination with Cue Only to create inserted cues that don't affect the rest of the cue stack, for example an added blackout in the middle of a scene.
The Command Line
All commands (intensity commands, wheel movements, manual tagging etc) are recorded and displayed on the command line of the touch screen.
The commands may be undone, one at a time using the backspace key () on the numeric keypad. Each press of the backspace key undoes one command until you reach the original group selection command.
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Record Options Window
After setting up the required data in the Program Window and pressing the RECORD key the Record Options Window is displayed on the touch screen. This window contains a number of soft keys to allow you to select what and how the information will be recorded:
Data Selection Options
The top row of buttons are the data selection buttons. The default setting for these buttons is [Tagged Fixtures] and [Tagged Parameters] selected as shown in example above.
By using various combinations of these buttons as described below you can determine what data will be recorded.
Snapshot
When [Snapshot] is selected – the [Snapshot] button turns green and the remaining buttons on the top row are ‘greyed out’ and no longer accessible. All the attribute selection buttons on the bottom row turn red and are no longer available. All parameters of all fixtures will be recorded. Pressing [Snapshot] again will return the data selection and attribute selection buttons to their previous states.
Tagged Fixtures / Selected Fixtures
These two buttons are mutually exclusive and providing that [Snapshot] has not been selected they determine which fixtures will be recorded.
If [Tagged Fixtures] is selected (as shown above), all the fixtures in the Program Window will be recorded. If [Selected Fixtures] is chosen, only the selected fixtures in the Program Window will be recorded.
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Tagged Parameters / All Parameters
These two buttons are mutually exclusive and providing that [Snapshot] has not
been selected they determine which parameters are recorded. The relevant fixtures will be determined by the [Tagged Fixtures] and [Selected Fixtures] buttons.
If [Tagged Parameters] is selected (as shown above), only the tagged parameters of the relevant fixtures in the Program Window will be recorded.
If [All Parameters] is selected, all parameters of the relevant fixtures in the Program Window will be recorded. All the attribute selection buttons on the bottom row will turn red and not be editable.
Tracking Options
The second row of buttons are the tracking options [Track Forward], [Track Backward], [Track Both] and [Cue Only]. These options are only applicable and accessible when the data is being recorded into a cue.
These four options are mutually exclusive, with the default option being [Track Forward] as shown above. An example of each tracking option is given below:
CUE 1 CUE 2 CUE 3 CUE 4 CUE 5 CUE 6 CUE 7 CUE 8 CUE 9 CUE 10
Green * * * * * * * * Blue
Green Green Green Green Green Green Green Green Green Blue
The first row of data shows the program state of the colour parameter (* = untagged parameters). The second row of data shows the output when the cue is played back. If Cue 6 is edited and the colour changed to Red, the results of the different tracking options are as follows:
Track Forwards – The edited cue only affects later cues in the stack.
CUE 1 CUE 2 CUE 3 CUE 4 CUE 5 CUE 6 CUE 7 CUE 8 CUE 9 CUE 10
Green * * * *
Red
* * * Blue
Green Green Green Green Green Red Red Red Red Blue
Track Backwards – The edited cue affects earlier cues in the stack, where the change is tracked back to the last time the colour parameter was programmed. The outputs of cues after the edited cue are not affected (the cue after the edited one is changed to ensure this).
CUE 1 CUE 2 CUE 3 CUE 4 CUE 5 CUE 6 CUE 7 CUE 8 CUE 9 CUE 10
Red
* * * *
* Green
* * Blue
Red Red Red Red Red Red Green Green Green Blue
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Track Both – The edited cue affects both earlier and later cues. The change is tracked back to the last time the colour parameter was programmed:
CUE 1 CUE 2 CUE 3 CUE 4 CUE 5 CUE 6 CUE 7 CUE 8 CUE 9 CUE 10
Red
* * * *
*
* * * Blue
Red Red Red Red Red Red Red Red Red Blue
Cue Only – The changed values are only output in the edited cue; the outputs of previous and later cues are not affected. The cue after the edited one has to be reprogrammed to ensure this:
CUE 1 CUE 2 CUE 3 CUE 4 CUE 5 CUE 6 CUE 7 CUE 8 CUE 9 CUE 10
Green * * * *
Red Green
* * Blue
Green Green Green Green Green Red Green Green Green Blue
Merge and Remove Options
These two buttons allow the user to merge or remove the specified data from existing cues, palettes, UDFs or UDKs as opposed to the default action of overwriting the existing data. These two buttons are mutually exclusive, with the default state of both being ‘off’.
If [Merge] is selected the button turns green and the data will be merged into the destination cue, palette UDF or UDK.
If [Remove] is selected the button turns green and the data will be removed from the destination cue, palette UDF or UDK.
Default Times
This button determines what happens to the parameter fade and delay times after the specified data has been recorded. The default state of this button is ‘off’.
If [Default Times] is selected the button turns green and after the data has been recorded the fade and delay times are reset to their default values as defined in Desk Setup.
If [Default Times] is not selected the fade and delay times will be kept at their current values as displayed in the Fade and Delay views of the Program Window.
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Attribute Selection Bar
The fourth row of buttons is the Attribute Selection Bar and indicates which parameters will be recorded for each of the different attributes (Intensity, Position, Colour, Beamshape and Effects).
Pressing each of the soft buttons on the touch screen cycles round the three options for that attribute, except when they are forced to red (see below). The options are indicated by the background colour as follows:
Grey Green Red
No Parameters Tagged Parameters All Parameters
When [Snapshot] or [All Parameters] are selected – all the attribute buttons are forced to red and are no longer editable.
When recording data to cues, UDFs or UDK’s - the attribute selection bar initially shows green (tagged) for each attribute in which one or more parameters of that attribute are tagged and grey (none) for those attributes where no parameters are tagged.
When recording data to palettes - the attribute selection bar shows green (tagged) for the attribute being recorded and none (grey) for all the other attributes. You can change this selection as required before saving the data to the palette.
For example – Select some moving fixtures and set the intensity to full, the colour wheel to blue and the gobo wheel to the desired gobo. To save the intensity, colour and gobo data to a Beamshape palette enter the command RECORD BEAM N .. the Attribute Selection Bar shows the following:
Intensity Position Colour Beamshape Effects
Press the [Intensity] and [Colour] buttons to change their state to tagged:
Intensity Position Colour Beamshape Effects
Complete the record operation by pressing the ENTER key.
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Fade and Delay Times
As well as the actual output levels, each fixture parameter also has it’s own fade and delay times which are recorded when the channel data is recorded into a cue or directly as channel data onto a UDF or UDK.
The default fade and delay times for Intensity, Colour, Beamshape and Position are defined in Desk Setup, and can be adjusted if required, prior to programming cues.
The parameter fade and delay times are displayed in the Fade and Delay views of the Program Window.
Press the [Fade] or [Delay] key on the touch screen or Program Window, as required.
Program Window – Fade View
After selecting the required fixtures, the parameter fade times can be adjusted using the control wheels, in the same way as the output values, or they can be edited directly in the Program Window.
Use the cursor keys to select a field in the table. Press the SET key, enter the fade time using the numeric keypad or external keyboard, then press ENTER.
Delay times are edited in the same way as fade times.
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Fade Time Commands – Program Window
The following commands can be used to set the fade times for the selected fixtures
in the
Program Window:
TIME X ENTER
Sets the fade times for all fixture parameters to X seconds
TIME U/D ENTER
Sets the intensity fade up and fade down times to U and D seconds respectively.
TIME COLOUR X ENTER
Sets the fade times for all colour parameters to X seconds
TIME BEAM X ENTER
Sets the fade times for all beamshape parameters to X seconds
TIME POSITION X ENTER
Sets the fade times for all position parameters to X seconds.
TIME U/D COLOUR X BEAM Y POSITION Z ENTER
Sets the intensity fade up and fade down times to U and D, the colour fade times to X, the beamshape fade times to Y and the position fade times to Z.
Fade Time Commands – Recording Cues
When recording a cue - fade times can be specified in the command syntax for all fixture parameters, individual attributes or combinations of attributes as follows:
RECORD (CUE) S/C TIME X ENTER
Sets the fade times for all fixture parameters to X seconds.
RECORD (CUE) S/C TIME U/D ENTER
Sets the intensity fade up and fade down times to U and D seconds respectively.
RECORD (CUE) S/C TIME COLOUR X ENTER
Sets the fade times for all colour parameters to X seconds.
RECORD (CUE) S/C TIME BEAM X ENTER
Sets the fade times for all beamshape parameters to X seconds.
RECORD (CUE) S/C TIME POSITION X ENTER
Sets the fade times for all position parameters to X seconds.
RECORD (CUE) S/C TIME U/D COLOUR X BEAM Y POSITION Z ENTER
Sets the intensity fade up and fade down times to U and D, the colour fade times to X, the beamshape fade times to Y and the position fade times to Z.
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Fade Time Commands – Editing Cues
The following commands can be used to globally edit the fade times of parameters in existing cues
:
S/C TIME X ENTER
Sets the fade times for all fixture parameters to X seconds.
S/C TIME U/D ENTER
Sets the intensity fade up and fade down times to U and D seconds respectively.
S/C TIME COLOUR X ENTER
Sets the fade times for all colour parameters to X seconds
S/C TIME BEAM X ENTER
Sets the fade times for all beamshape parameters to X seconds.
S/C TIME POSITION X ENTER
Sets the fade times for all position parameters to X seconds.
S/C TIME U/D COLOUR X BEAM Y POSITION Z ENTER
Sets the intensity fade up and fade down times to U and D, the colour fade times to X, the beamshape fade times to Y and the position fade times to Z.
Note – Fade and Delay Times
The fade and delay times for all parameters programmed in a cue can also be globally edited from the Cue Stack Window.
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Wheel Editing Modes
The desk provides a number of wheel editing modes which are user selectable and apply when editing several fixtures at the same time. For each attribute there is an unshifted and a shifted wheel mode.
The unshifted wheel mode is applied when the control wheel is moved. The shifted wheel mode is applied when the SHIFT key is held down and the wheel is moved.
The shifted wheel mode for the currently selected attribute is displayed on the touch screen. To change the editing mode, press the soft key on the touch screen, and then select the required edit mode from the options displayed in the popup menu.
The different wheel editing modes are described below:
Absolute Mode
When several fixtures are selected and a fixture parameter is adjusted using a control wheel, the adjusted parameter for all the selected fixtures goes to the same absolute value. For example – Select fixtures 1 – 5 and adjust a parameter:
Fixture Parameter Fixture 1 Fixture 2 Fixture 3 Fixture 4 Fixture 5
Original Value 30 20 40 10 50
New Value 15 15 15 15 15
Change in Value -15 -5 -25 +5 -35
Relative Mode
When several fixtures are selected and a fixture parameter is adjusted using a control wheel, that parameter on each of the selected fixtures will increase or decrease by the same amount from its original value. This mode is most often used for adjusting position parameters (pan and tilt) For example:
Fixture Parameter Fixture 1 Fixture 2 Fixture 3 Fixture 4 Fixture 5
Original Value 10 20 30 40 50
New Value 15 25 35 45 55
Change in Value +5 +5 +5 +5 +5
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Fan First Mode
When several fixtures are selected and a fixture parameter is adjusted using a control wheel, that parameter on each of the selected fixtures will increase or decrease by a different amount
from their original values, depending on the fixture number. The value of
the first selected fixture will be locked. Example – Fan-First Mode (Fixture 1 locked):
Fixture Parameter Fixture 1 Fixture 2 Fixture 3 Fixture 4 Fixture 5
Original Value 10 10 10 10 10
New Value 10 15 20 25 30
Change in Value 0 +5 +10 +15 +20
Fan Middle Mode
When several fixtures are selected and a fixture parameter is adjusted using a control wheel, that parameter on each of the selected fixtures will increase or decrease by a different amount from their original values, depending on the fixture number. The value of the middle selected fixture will be locked. Example – Fan-Middle Mode (Fixture 3 locked):
Fixture Parameter Fixture 1 Fixture 2 Fixture 3 Fixture 4 Fixture 5
Original Value 50 50 50 50 50
New Value 40 45 50 55 60
Change in Value -10 -5 0 +5 +10
Fan Last Mode
When several fixtures are selected and a fixture parameter is adjusted using a control wheel, that parameter on each of the selected fixtures will increase or decrease by a different amount from their original values, depending on the fixture number. The value of the last selected fixture will be locked. Example – Fan-Last Mode (Fixture 5 locked):
Fixture Parameter Fixture 1 Fixture 2 Fixture 3 Fixture 4 Fixture 5
Original Value 50 50 50 50 50
New Value 30 35 40 45 50
Change in Value -20 -15 -10 -5 0
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Fan V Mode
When several fixtures are selected and a fixture parameter is adjusted using a control wheel, that parameter on each of the selected fixtures will increase or decrease by a different amount
from their original values, depending on the fixture number.
The value of the middle selected fixture will be locked. The fixtures either side of the middle fixture will be set to the same values to create a ‘V’. Example – Fan V Mode (Fixture 3 locked):
Fixture Parameter Fixture 1 Fixture 2 Fixture 3 Fixture 4 Fixture 5
Original Value 50 50 50 50 50
New Value 70 60 50 60 70
Change in Value +20 +10 0 +10 +20
Try Cue Function
Whenever a cue is recorded or loaded into the Program Window, the current state of the outputs is stored as a reference.
If the user changes the look in the Program Window, pressing the TRY CUE key once will take the outputs back to the previous recorded output state. The LED in the key is lit.
Pressing the TRY CUE key again plays back the new look back over the corresponding times (default or recorded times depending on what data was in the Program Window). While the outputs are fading the LED in the TRY CUE key flashes, and when the fade is complete the LED goes out.
Highlight Function
The Highlight function provides a quick method of locating a fixture (or fixtures) and then allowing the position to be adjusted without tagging any of the other parameters. This can be particularly useful when creating position palettes (see later).
Select the required fixture(s) and then press the HIGHLIGHT key. This will set all the outputs of the currently selected fixtures, except for Pan and Tilt to their highlight values (defined in Edit Fixtures). The light in the HIGHLIGHT key is lit.
While a fixture is highlighted only the Pan and Tilt parameters can be edited using the wheels. Adjust the pan and Tilt values as required, and then press the HIGHLIGHT key again to un-highlight the selected fixture(s). The other fixture parameters will return to their previous output levels and the light in the HIGHLIGHT key goes out.
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Home Function
The Home function provides a quick method of setting fixture parameters to their ‘home’ position, ie brightness to full, colour to white, no gobo, no prisms, shutter open, pan/tilt to mid-position etc. The homed parameters are automatically tagged.
Select the fixture(s) required, then enter one of the following commands:
SHIFT HIGHLIGHT (homes all fixture parameters; removes all effects)
COLOUR 0 ENTER (homes colour parameters; removes colour effects)
BEAM 0 ENTER (homes beamshape parameters; removes beamshape effects)
POSITION 0 ENTER (homes position parameters; removes position effects)
EFFECTS 0 ENTER (removes all effects)
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Active Key
The ACTIVE key is used in conjunction with other keys to ‘pull’ various channel data into the Program Window, where ‘pull’ means that the current output level is displayed in the Program Window, the channel is tagged, and the fixture is selected.
The following commands are available:
ACTIVE ENTER All channels owned by the playbacks, UDF and UDK get
‘pulled’ into the Program Window
ACTIVE <UDF> All channels owned by the specified UDF get pulled into
the Program Window.
ACTIVE <UDK> All channels owned by the specified UDK get pulled into
the Program Window.
ACTIVE 0 ENTER All Fixtures currently outputting 0% for their intensity
channel will have their active channels pulled into the Program Window.
ACTIVE X ENTER All Fixtures currently outputting >= X % for their intensity
channel will have their active channels pulled into the Program Window.
ACTIVE COLOUR X ENTER All channels currently outputting colour palette X will be
pulled into the PW.
ACTIVE BEAM X ENTER All channels currently outputting beamshape palette X
will be pulled into the PW.
ACTIVE POSITION X ENTER All channels currently outputting position palette X will
be pulled into the PW.
ACTIVE EFFECTS X ENTER All channels currently outputting effects palette X will be
pulled into the PW.
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Update Options Window
After setting up data in the Program Window and pressing the UPDATE key, or after loading an item (cue, palette, UDF or UDK) into the Program Window, adjusting parameter values or times and pressing the UPDATE key, the Update Options Window is displayed on the touch screen and both monitor screens.
The Update Options Window contains a number of soft keys that allow you to select what, how and where the information will be updated. This window is very similar in both style and operation to the Record Options Window. Example:
Source Options
The top section of the window contains one or more source option buttons. There is a soft button for each source that may be updated by the user. Each source may be independently selected or deselected by pressing the soft button. When a source is not selected the button is grey. When a source is selected the button is green.
In the case where an item (cue, palette, UDF or UDK) has been loaded into the Program Window, parameter values or times adjusted and the UPDATE key pressed, the Update Options Window contains the loaded item as the only source option. This option is automatically selected.
Show All Button
By default, the source options displayed in the Update Options Window are restricted to those items that have channels affected by the changes made in the programmer (Program Window).
If the [Show All] button is selected, all the currently outputting sources, regardless of channel ownership will be displayed, allowing you to update items that did not previously have control of the updated channels in the programmer.
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