Zero88 FLX S24 User Manual

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Lighting Controls –
FLX S lighting console
FLX S24 & FLX S48
User Manual
Version 1
Correct as per ZerOS Version 7.9.3
Zero 88 FLX S Lighting Console – User Manual Page 1 of 47
Contents
Introduction ...................................................... 4
FLX S24 & FLX S48 ....................................................... 4
ZerOS (Operating Software) .......................................... 4
Phantom ZerOS (offline editor) .................................. 4
This manual .................................................................... 4
Getting started… ............................................................ 4
Turning the console on ............................................... 4
External Display.......................................................... 5
Using FLX S48 without an External Display ............... 5
Touch Scrolling ........................................................... 5
Front panel – FLX S24 ................................................... 6
Front panel – FLXS 48 ............................................... 6
Controlling Intensities ..................................... 8
Multi-Functional Faders (MFFs) ................................. 8
Encoder wheels .......................................................... 8
Commands ................................................................. 8
Groups .............................................................. 8
Groups window ........................................................... 8
Automatic groups ....................................................... 8
Recording groups ....................................................... 9
Using groups .............................................................. 9
Referencing intensities ............................................... 9
Naming groups ........................................................... 9
Updating groups ......................................................... 9
Deleting Groups.......................................................... 9
Controlling Attributes .................................... 10
Select a fixture(s)...................................................... 10
Choosing an attribute ............................................... 10
Encoder wheels ........................................................ 10
Central encoder button ............................................. 10
Palettes ........................................................... 11
Palette Windows ....................................................... 11
Automatic palettes .................................................... 11
Recording Palettes ................................................... 11
Using palettes ........................................................... 11
Referencing palettes ................................................ 11
Naming Palettes ....................................................... 11
Updating Palettes ..................................................... 12
Deleting Palettes ...................................................... 12
Colour ............................................................. 12
Palettes ..................................................................... 12
Picker (Colour Picker & Image Picker) ..................... 12
Multi-Touch on the picker ......................................... 13
Mood boards by Lee Filters ...................................... 13
Beam ............................................................... 13
Palettes ..................................................................... 13
Position ........................................................... 14
Palettes ..................................................................... 14
Pan/Tilt Grid .............................................................. 14
Multi-Touch on the P/T Grid ..................................... 14
Effects ............................................................. 14
Palettes .................................................................... 14
Speed, Size, Offset and Rotation Encoders ............ 15
Cues & Playbacks .......................................... 16
Playbacks ..................................................................... 16
Master Playback ....................................................... 16
Multi-Function fader window .................................... 16
Playback window ...................................................... 16
Naming playbacks .................................................... 16
Copying playbacks ................................................... 16
Deleting playbacks ................................................... 16
Advanced Playbacks ................................................ 17
Playback Settings ......................................................... 17
General ..................................................................... 17
Chase ....................................................................... 18
Raise and Lower ...................................................... 19
Move on Dark ........................................................... 19
Cues ............................................................................. 21
Recording cues ........................................................ 21
Record Window ........................................................ 21
Adjusting fade times ................................................. 22
Naming cues ............................................................ 22
Updating cues .......................................................... 22
Copying Cues ........................................................... 23
Deleting Cues ........................................................... 23
Cue Settings ................................................................. 24
Trigger (Go, Auto, Timecode etc) ............................. 24
Next cue ................................................................... 24
Don’t Move on Dark settings .................................... 24
Macros ...................................................................... 24
Playing back cues ........................................................ 24
Jumping to a cue (Go To cue) .................................. 25
Snapping to a cue (Ignoring fade times) .................. 25
Using the pause key ................................................. 25
Releasing playbacks ................................................ 25
Macros ............................................................ 25
Macro Window .............................................................. 25
Automatic fixture macros .............................................. 25
Key .............................................................. 26
Save Show ............................................................... 26
Lock Console ............................................................ 26
Calibrate (FLX S48 only) .......................................... 26
System Information .................................................. 26
Guidance .................................................................. 26
Encoder Wheels ....................................................... 26
Command syntax ..................................................... 26
Patching – introduction ................................. 28
Fixtures ..................................................................... 28
Parameters ............................................................... 28
Attributes .................................................................. 28
Zero 88 Fixture library .............................................. 28
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User fixture types...................................................... 28
DMX – introduction ....................................................... 29
DMX channels (and DMX start address) .................. 29
DMX universes ......................................................... 29
16 bit channels ......................................................... 29
Composite fixtures .................................................... 29
Setup ............................................................... 30
Fixture schedule ........................................................... 30
With a fixture’s home position of Pan and Tilt at 50%,
inverting or swapping these parameters won’t make a
instant visible change. Therefore, it’s recommended
that before editing these values, you select all the
fixtures and move them all to a different position.
Now, as you change the values within “Alignment”,
you’ll see the beams updating live. .......................... 30
Add fixtures ................................................................... 33
System Settings............................................................ 34
Desk Name ............................................................... 34
External Display Settings (FLX S48 only) ................ 34
Internal Display Settings ........................................... 34
Peripheral Settings (encoder wheel settings etc) ..... 34
Operational Settings ................................................. 34
Attribute Settings (Colour, Beamshape, Position) .... 35
Tracking Options ...................................................... 36
Inputs & Outputs ........................................................... 37
DMX Outputs ............................................................ 37
Defaults ........................................................................ 37
Default Times ........................................................... 38
Playback Defaults ..................................................... 38
Save Show ................................................................... 38
File Types ................................................................. 38
Phantom ZerOS........................................................ 39
Load File ....................................................................... 39
ZerOS Showfiles....................................................... 39
ASCII Showfiles ........................................................ 39
User Fixture Types ................................................... 40
Zero 88 Fixture Library ............................................. 40
Installing new software ............................................. 40
Clear Options................................................................ 40
Clearing specific areas of the console ..................... 40
Clear User Fixture Types ......................................... 40
Reset Desk / Factory Reset ..................................... 40
Remote (mobile apps) .................................................. 41
Art-Net .......................................................................... 41
Streaming ACN (sACN) ................................................ 42
Wings and ZeroWire ..................................................... 43
Network devices ........................................................... 43
Visualisation ................................................................. 44
Capture ..................................................................... 44
Light Converse ......................................................... 44
WYSIWYG ................................................................ 44
Networking Basics ........................................................ 45
Ethernet basics ......................................................... 45
IP Addresses ............................................................ 45
Subnet Masks ........................................................... 45
Switch vs Crossover ................................................. 45
DHCP ....................................................................... 45
Technical Information .................................... 46
Power supply ............................................................ 46
USB ports ..................................................................... 46
Ethernet ........................................................................ 46
Kensington Lock ........................................................... 46
DMX output .................................................................. 46
Video output ................................................................. 46
Troubleshooting............................................. 46
Fixtures not responding? .......................................... 46
External Touch Screen not responding? .................. 46
Remote App not connecting? ................................... 46
Console does not start correctly?............................. 46
Basic maintenance ........................................ 47
Cleaning the surface ................................................ 47
Cleaning the faders .................................................. 47
Transportation & storage .......................................... 47
Operating environments ........................................... 47
Reporting a problem ...................................... 47
Mechanical information ................................. 47
Dimensions ................................................................... 47
Weight .......................................................................... 47
Operating temperature range ....................................... 47
Humidity ....................................................................... 47
Zero 88 FLX S Lighting Console – User Manual Page 3 of 47
Save – FLX S automatically saves you’re work
internally, indicated by a green icon. Press this icon to save to an external USB drive.
Output window – this window displays each fixture and its current intensity as a percentage.
Cue list window this window displays the list of cues on a specific playback, ready to be progressed by pressing the GO button.
Playback window this window displays the current functionality of the 24 or 48 faders on the left hand side of the console.
Groups window this window is used to select fixtures that are often used together. Groups can be automatically or manually created.
Introduction
FLX S24 & FLX S48
FLX S consoles are easy to learn and simple to use ­delivering all the features you need at an affordable price. We sincerely hope that your new FLX S will bring you years of trouble-free service. We take great care to build in reliability and serviceability at every stage of our development and production processes.
This manual
This manual describes the operation of the FLX S lighting Console. For detailed information on each function, the manual has been divided into chapters - one for each major area of the console Throughout this manual the following conventions are used:
References to physical front panel controls and buttons appear within a solid border, for example:
Record , Update.
References to “soft buttons”, which appear on the monitor,
are displayed in italics, within a dotted border, as follows:
Next , Picker .
Experience is the best way of fully learning the console. Through time you will develop your own operating style.
Getting started
Turning the console on
After plugging in all the relevant cables to the rear of the console (power, DMX and possibly USB devices or, on FLX S48, a monitor), turn on the power supply and FLX S will power up automatically.
ZerOS (Operating Software)
ZerOS is regularly updated to bring new features and to keep your console stable and secure. Software updates are free of charge and can be downloaded from zero88.com/software. It is strongly recommended to always be running the latest release of software.
Phantom ZerOS (offline editor)
Phantom ZerOS is free to download, and can emulate any console which runs our ZerOS software, including FLX S. Show files can be loaded, saved and transferred to “real” consoles, useful to setup your show, or make slight changes while you’re not at the console.
Phantom ZerOS can also be unlocked to output Art-Net or
sACN with the addition of the “Phantom ZerOS Unlock Dongle”.
Phantom ZerOS can be downloaded from the Zero 88 website.
Navigating the touchscreen
Along the top of the touchscreen are five square buttons. Additional buttons (e.g. colour, positon and effect controls) will appear and disappear to the right of these depending
on the capabilities of the fixtures you’re controlling. The
currently selected button is highlighted in blue.
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RigSync
When FLX S is first plugged into a lighting rig, RigSync will set it up automatically and continue working in the background to ensure FLX S and your rig are always synchronised and problem free. RigSync removes the need to understand DMX (if your fixtures support “RDM”).
Guidance (help)
Available in multiple languages, “Guidance” steps you through the key features of FLX S at your own pace, to learn or refresh your skills. Guidance will be automatically open on the bottom 3rd of the internal screen, and will follow your progression through the console. If closed, Guidance can be reopened by pressing and choosing
“Guidance” on the internal screen.
External Display
FLX S48 includes an optional external DVI-D monitor.
The optional external display can view one of two different desktops – “Programming” or “Palettes”. Which one is currently being viewed can be switched using the two buttons in the bottom right corner of the external display (or by pressing Shift and View together).
Programmingdesktop
The Programming desktop shows the Output Window in the top half of the screen, and either the Playback window or the Multi-Function Faders window in the bottom half. Which one is being viewed can be switched by tapping the View button.
Palettes” desktop
The Palettes desktop shows the four attribute windows (Colour, Beam, Position and Effects) in each corner.
”Palettes” desktop on the external display
Using FLX S48 without an External Display
FLX S48 can be used without the need of an external display. The console will automatically detect that an external monitor is not present and display these windows on the internal display instead.
Touch Scrolling
All windows can be scrolled through using either touch or a mouse by simply dragging over a window or list, rather than having to use the scroll bars.
”Programming” desktop on the external display
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Master
Playback
Command &
Function Keys
“Z” / shift
Multi-Touch Monitor
USB
Multi-
Function
Faders
(MFFs)
Encoder Wheels
Master
Playback
Command &
Function Keys
/ shift
Multi-Touch Monitor
USB
Multi-
Function
Faders
(MFFs)
Encoder Wheels
Front panel – FLXS 48
Front panel – FLX S24
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Multi-Function Faders (MFFs)
The FLX S lighting console is equipped with either 24 or 48 Multi-Function Faders. These can quickly and easily be
switched between their two functions (“Channels” and “Playbacks”) by using the Fader Funct. button.
Channels
When set to “Channels”, the faders directly control each light (or “fixture”) in the rig (this is often referred to as “Channel per Fader”). Each fixture, no matter what it is, will have a single “Channel Number”, and so will take up a single channel
fader. FLX S consoles support double the number of fixtures as there are faders. The Page button can be used to switch the faders between fixtures (see below).
Playbacks (or cues, stacks & submasters)
Lighting “states” (or “scenes”) can be pre­recorded, ready to be recalled later. They are
called “cues”, and are recorded onto “playbacks”.
Each playback can store a single cue, or multiple cues. FLX S consoles support double the number
of playbacks as there are faders, plus the “Master Playback”. Traditionally, playbacks with a single
cue have often been referred to as “submasters” whereas playbacks with multiple cues have often
been referred to as “cue stacks”. We simply call
them all playbacks.
Command keys & function keys
FLX S includes dedicated keys for commands Record , Update and Delete , and the functions Setup , View , and Clear . As well as performing functions themselves, functionality of other buttons may be changed when
pressed at the same time.
Encoder wheels
Four encoder wheels are provided, and used for accurate control of various settings. The settings currently being controlled by the four encoders are displayed in the four boxes along the bottom of the touch screen, just above the encoders.
/ Shift key places a range of quick access settings & functions on the internal display and encoder wheels. Holding acts
as “Shift”, changing the functionality of other buttons when
pressed simultaneously.
USB ports
Two USB 2.0 ports are provided - one on the rear, one on the front panel. USB ports can be used for:
- Keyboard & Mouse (mouse on external monitor only)
- Touchscreen (DVI-D also required, FLX S48 only)
- External Storage Devices (such as Memory Sticks)
Page
The page button allows you to switch between faders 1 – 24 and faders 25 – 48 on FLX S24, or faders 1 – 48 and faders 49 – 96 on FLX S48.
Switching between “Channels” and “Playbacks”
will automatically change the page to the page you had previously selected when in that function.
Master Playback
For many shows, especially theatrical, a single playback is often used with a long list of pre-recorded cues. For these situations, an additional “Master Playback” is provided with a quieter “soft” Play / GO button and Level fader.
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Controlling Intensities
On FLX S, all intensities can be controlled in exactly the same way – no matter if the fixture is a basic dimmer, an LED, a moving light or any other type of fixture. There are three possible ways to control an intensity:
Multi-Functional Faders (MFFs)
Ensure that the MFFs are in channel mode by pressing the Fader Funct. button.
When set to “Channels”, the 24 (48) MFFs directly control each light (or “fixture”) in the rig (this is often referred to as “Channel per Fader”). Each fixture, no matter what it is, will have a single “Channel Number”, and so will take up a
single channel fader. The Page button can be used to switch between channels (two pages of 24 channels on the FLX S24, and two pages of 48 channels on the FLX S48). Grey outline boxes in the Output Window show which set of channels are currently being controlled on the MFFs.
Channels can be adjusted by moving the appropriate fader. If a channel already has a level, for example set
through commands, then you must ‘grab’ the level by
moving the fader up to the present value. Once that value is grabbed, the fader gains control.
Encoder wheels
To change the intensity of a fixture via an encoder wheel, first select the fixture(s) required. Channels are automatically selected when channel faders are moved, but can be changed using the buttons under the faders (MFFs must be in “channel” mode).
When the channel is selected, the LED in the button under the fader will turn on, and an orange box will be drawn around the channel number in the Output Window. You can select multiple channels on the faders at the same time by pressing and holding the first button, and then tapping the last button.
Groups
Groups are selections of fixtures that are used together regularly (such as a colour wash, or all the moving lights on a specific truss). A group can hold any number of fixtures, and a fixture can be in many different groups. FLX S24 can hold up to 48 groups of fixtures, and FLX S48 can hold up to 96 groups. Groups can also store and recall intensities of all the fixtures stored within that group.
Groups window
The Group window is displayed on the internal display when the Group button is pressed. Groups can be selected and deselected directly within this window.
When groups are selected, they will be highlighted in the
Groups window. Selecting “All – Dimmers” will also highlight “Odd – Dimmers”, “Even – Dimmers” etc, as by selecting “All – Dimmers” you are selecting channels within
all these groups.
Automatic groups
The FLX S lighting console can automatically generate a group for each type of fixture you have, plus ‘odd’, ‘even’,
“1st half” and “2nd half” groups for each different fixture
type.
To create the automatic groups, view the Groups window (by pressing Group ) and choose “Automatically create groups”.
All automatic groups automatically store the intensities of those fixtures at 100%.
Once selected, press the key and then use the encoder wheel marked on the internal monitor as “intensity” to adjust the level. The output value is shown above the corresponding encoder wheel and in the Output Window.
Commands
Pressing the button displays a number pad which can be used to type commands. For more information, see the chapter entitled “Z key”.
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Groups window after “Automatically create groups” has been selected.
Recording groups
You can create your own groups of fixtures, eg Blinders, FOH movers, PARs on LX3 etc. Simply select the fixtures that you wish to be in the group using either the channel buttons or syntax, ensure you are viewing the groups window, and then press Record followed by touching an
empty group This records whichever group you touch on the touch screen.
If the selected fixtures have a tagged intensity value (red value in the Output Window), this will also get stored within the group. If there is no tagged intensity value, those channels will get stored at 100%.
Groups window with various fixtures current selected highlighted in blue
Only fixtures that are currently selected will be recorded into the group, even if other fixtures have intensity values.
As well as the selection and the intensities, groups record the order the fixtures were selected in. This is useful when offsetting effects across selections of fixtures.
When groups are recorded, they will be automatically given a name, based on what’s been recorded into them. This name can be easily changed (see “naming groups”).
Using groups
Using the built in touch screen, you can select and deselect groups directly just by touching them.
Touching multiple groups will select all of those groups. FLX S will keep adding to the selection until another command is entered (like changing the intensity, or selecting a palette). After that, those channels will remain selected until you press on another group, which will start the selection again. The previous channels being deselected can be avoided by typing “and” first, and then selecting another group.
Intensity Groups can be recalled by double-tapping a group on the touch screen. This also selects the fixtures within that group. If all fixtures are already at the Intensity Group levels, double-tapping the group will turn the intensities off (0%).
Referencing intensities
When a fixture is taken to its full intensity stored within a group (using any of the previous methods), ZerOS
references the recorded value back to the group’s
intensity, so if the group is updated, the cues will automatically be updated to the new intensity too.
Naming groups
Groups can be named by holding Setup and pressing the Group on the touchscreen. An onscreen keyboard will then be displayed to type the group’s name. Press OK to confirm.
Updating groups
To update a group, make the new selection of fixtures, and then press Update followed by touching the specific group .This updates whichever group you touch on the touch screen.
Updating a group will update the contents of that group, but will not alter the name of the group.
Deleting Groups
To delete a group, press Delete followed by touching the specific group .
The desk will ask you to confirm this action before the command is executed. Once deleted, a group cannot be recovered but can be recreated manually if required.
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Controlling Attributes
The intensity of all fixtures, no matter what they are, is controlled in the same way – as described on the previous pages. Controlling all other parameters is described below.
Select a fixture(s)
Fixtures are automatically selected when the channel faders are moved. The selection can be changed by using the buttons under the faders (MFFs must be in “channel” mode for this to work) or by using the commands described on the previous page (accessed via the
button, just press Enter after typing the last channel, in place of typing @ …).
When the channel is selected, the LED in the button under the fader will turn on, and an orange box will be drawn around the channel number in the Output Window. You can select multiple channels on the faders at the same time by pressing and holding the first button, and then tapping the last button.
Attribute Settings (Colour, Beamshape, Position)” on page 35 for more information).
Central encoder button
On parameters with discrete values (such as colour wheel, gobo, shutter, macro, control etc), these values can be displayed on the internal touch screen by pressing the central encoder button. For parameters involved in colour mixing (Red, Green, Blue etc) the central button opens the colour picker page. For parameters involved in position (Pan and Tilt) the central button opens the position grid page.
Choosing an attribute
Each fixture has its own set of parameters (eg Intensity, Colour, Gobo, Pan, Tilt etc.), which are grouped together into three attributes (Colour, Beam and Position).
Once a fixture, or group of fixtures, have been selected, the relevant attributes will appear along the top of the touchscreen, to the right of the five icons. Selecting one will open that attribute’s window on the internal display,
and put the attribute’s parameters onto the four encoder
wheels ready to be controlled.
Encoder wheels
Parameters can be controlled directly by the four encoder wheels. The parameters currently being controlled by the encoders are displayed in the four boxes along the bottom of the touch screen, just above the encoders.
Remember that each fixture will have a different range of parameters available, depending on its feature set. Consult
the fixture’s operating manual for details. If the fixture has
more than four parameters in the attribute, pressing the attribute tab again brings more controls onto the encoder wheels.
Example of the display after the central encoder button has been pressed
on a “shutter” parameter. The highlighted value (in blue) shows the
currently active value.
The sensitivity, mode and behaviour of the encoder wheels can be changed in Setup. (See “Peripheral Settings (encoder
wheel settings etc)” on page 34 and “
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Palettes
Each attribute on the FLX S24 console has 48 palettes (Colour, Beam, Position and Effect). Each attribute on the FLX S48 console has 96 palettes.
A palette stores all the values of a fixture (or group of fixtures) required to create a particular look on stage. For example, a palette can be stored for the colour Red which details the values required for each fixture to create a red colour. Likewise a palette can be stored for a position on the stage, with the relevant Pan & Tilt information for each fixture in the rig.
Palettes window without any palettes, offering to automatically create some.
Palettes can quickly recall parameter settings that are used regularly, such as a range of colours for LED fixtures, or a range of positions for moving lights. FLX S can automatically create palettes if required.
Palette Windows
Each set of palettes has its own palette window. This is opened automatically when you press the appropriate attribute tab (Position, Colour, Beam or Effects).
The palette window contains a soft button for each of the 48 or 96 palettes. Each soft button contains a palette number and a name.
On FLX S48, palettes can also be displayed on the
external monitor by pressing “Palettes” in the bottom right
corner of the external monitor, or pressing Shift and VIEW together.
Automatic palettes
FLX S can automatically create palettes for all of the attributes, which can be a quicker method of controlling parameters than via the encoders. If palettes are available
for your fixtures, an “Automatically create palettes” button
will be displayed.
Automatic palettes are created based on the fixtures you
have patched, so it’s recommended to fully patch your console before choosing ”Automatically create palettes”.
Recording Palettes
To record a colour palette, set up the fixtures as required (all red for example) and whilst viewing the colour window, press Record followed by touching an empty palette .
This process is the same for other palettes, just view the correct attribute before pressing Record .
Using palettes
When using palettes, only the selected fixtures will move to the values stored within that palette. This means you can have a single palette of everything red, but then only select a small number of fixtures to actually go red.
To use a palette, first select a fixture or group of fixtures. Then, simply choose a palette on the internal touchscreen The fixture(s) will change to the colour they were in when the palette was stored.
If any of the selected fixtures are not actually programmed in the applied palette, but there are one or more fixtures of the same type that are programmed, the fixture will use the values programmed for the first fixture of the same type.
Referencing palettes
If you use palettes, and then record a cue, the console will record the palette reference rather than the actual parameter data. This means if you update the palette, all the cues which used that palette will automatically be updated. This is especially useful for touring shows when using positions, to save updating each cue individually when you move venue.
Naming Palettes
Palettes can be named by holding Setup and pressing the Palette on the touchscreen. An onscreen keyboard will then be displayed to type the palette’s name. Press OK to confirm.
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Updating Palettes
To update a palette it is often easiest to activate the palette first by selecting your fixtures and touching the palette. Now, make the changes you want, and then press Update
followed by touching the relative palette .This updates whichever palette you touched on the touch screen.
Updating a palette will update the contents of that palette, but will not alter the name of the palette.
Deleting Palettes
To delete a palette, simply press Delete followed by touching the relevant palette .
The desk will ask you to confirm this action before the command is executed. Once deleted, a palette cannot be recovered but can be recreated manually if required.
When deleting a palette, any references to the palette in programmed cues will be replaced with hard values before deleting it. This ensures cues are not changed.
Colour
Palettes
The desk provides the following standard colour palettes for fixtures with CMY or RGB colour mixing: White, Red, Orange, Yellow, Chartreuse, Green, Spring Green, Cyan, Azure, Blue, Violet, Magenta and Rose.
In addition to the above, the desk generates an auto palette for each colour available on every colour wheel in the fixture. These palettes are labelled with the stock colour names as supplied by the manufacturer. The desk compares the RGB values specified for each colour on the colour wheel of the fixture with the RGB values of the standard colours listed above. The desk combines the auto palette of the standard colours and the auto palette of the colour wheel for those which are within a certain tolerance of the standard colour.
“Colour Palettes” window after “Automatically create colour palettes” has
been selected with colour mixing fixtures patched.
Note: the following features will only work with Colour Mixing fixtures (RGB or CMY).
Picker (Colour Picker & Image Picker)
The Colour Picker” tab will also appear along the top, which displays a colour picker (shown to the right), allowing you to select a colour for use in colour mixing (CMY/RGB) fixtures. Just touch the picker using the built in touch screen, and the colour of the selected fixture will be set to the colour pressed. Along the left of the Picker screen will be 4 pre-loaded images that you can also pick colours from.
The cross (“+”) symbol on the picker indicates the current colour values for the selected fixture. If multiple fixtures are selected, multiple + will be displayed.
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where the colours might be used, and gives a selection of several colours that work well together for that mood. Some moods have more than one selection of colours, such as “Moonlight” which has “Realistic” & “Romantic” selections.
“Colour Picker” screen
It’s possible to replace the colour picker with a photograph
or image, allowing you to select colours from that. This is
useful when wanting to use the colours of a companies’
logo, or wanting to recreate the colours from a particular
image you’ve photographed. Press the “+” symbol along the left hand side of the picker to open the “Load file”
window which will display all the images on the external USB drive.
“Mood boards by Lee Filters”
Beam
Palettes
The beam auto palettes generated by the desk are based on the gobo wheel and shutter parameters of the fixtures in the schedule. An auto palette is generated for each Gobo present on each gobo wheel. No Gobo” is an auto palette that sends all the “Gobo” parameters to their default values. Shutter will be given two auto palettes (Shutter Open and Shutter Closed).
“Image Picker” screen with four images already loaded in
To remove an image from the Picker, just press the Delete button and then press the image from the left hand side. This creates space for a new image to be loaded.
Multi-Touch on the picker
Both the colour picker and the image picker are multi­touch. This means you can select multiple fixtures and
“fan” them across the image by using two fingers. The first
selected fixture will be at your first finger, the last selected fixture will be at your last finger, and all the ones in­between will spread between these two points.
Mood boards by Lee Filters
Clicking the “Mood boards by Lee Filters” tab along the top shows a window which collates colours together in “moods”. Selecting a mood will give a brief description of
Zero 88 FLX S Lighting Console – User Manual Page 13 of 47
“Beam Palettes” window after “Automatically create beam palettes” has
been selected.
Position
Palettes
The desk generates a single Home Position palette which sets the Pan and Tilt parameters to a value of 50%. (For
more information on palettes, see “Palette Windows” on page 11)
“Position Palettes” window after “Automatically create position palettes”
has been selected.
Pan/Tilt Grid
The Pan/Tilt grid gives you a touch method of controlling
Pan and Tilt. The horizontal axis is “pan” and the vertical axis is “tilt”.
Effects
Effects are different than the other four attributes, in that they do not directly control features and parameters of the fixtures patched. Instead, effects are used to manipulate
parameters to create effects such as “Circle”, “Figure 8” and “Rainbow”. This is achieved by applying various
mathematical functions (sine, cosine, ramp etc) to the outputs of different fixture parameters and adjusting the size, speed and offset values. Using this, a wide range of movement and other effects can be generated quickly and easily. Effects can affect any parameter, from any attribute, and can also control multiple parameters from multiple attributes.
Palettes
The desk generates a number of standard effects, as
shown below, by clicking the “Automatically create effect palettes” button.
The + symbol indicates the current position values for the selected fixture. If multiple fixtures are selected, multiple
+ will be displayed.
“Pan / Tilt Grid” in the position window
Multi-Touch on the P/T Grid
The Pan / Tilt Grid allows for multi-touch. This means you can select multiple fixtures, and “fan” them across the grid by using two fingers. The first selected fixture will be at your first finger, the last selected fixture will be at your last finger, and all the ones in-between will spread between these two points.
“Effect Palettes” window after “Automatically create effect palettes” has
been selected.
Each palette displays the effect Number, a set of content flags indicating which attributes are programmed in the effect palette (I = Intensity, C = Colour, B = Beamshape, P = Position, E = Effects) and name, if defined.
(For more information on palettes, see “Palette Windows on page 11)
Zero 88 FLX S Lighting Console – User Manual Page 14 of 47
Speed, Size, Offset and Rotation Encoders
When you press effect, the effect parameters are assigned to the control wheels.
If you apply different effects to different parameters of the fixtures (e.g. Rainbow and Circle) you can use the Speed wheel to control the speed of all the effects in one go.
When multiple effect palettes are being used together (for example, Circle, Chaser, and Rainbow, Each palette can be adjusted separately by pressing Effect to cycle through the displays on the encoders. The first press displays the global Speed, Size, Offset and Rotation of the overall effect. Pressing Effect again will then display Speed, Size, Offset and Rotation for just the first effect. Pressing “Effect” again will page to the second effect, and so on. Once the last effect has been reached, pressing “Effect” again will return to the global settings.
Rotation cannot be performed on a per parameter basis, and can only be applied to the Pan and Tilt parameters together. Therefore the Rotation parameter can be adjusted via the control wheel, but is not displayed in the Effects Window.
When applying one of the standard Intensity, Colour, Iris or Focus effects, the base value of the parameter is automatically changed to 50% to allow the effect to work correctly. For these effects the size parameter is set to 100% as the default.
Apart from the effects specified above the default values of the effect parameters for the standard effects are Speed = 25, Size = 20, Offset = 0, Rotation = 0.
Effect parameters are not automatically fanned across fixtures. Should fanning of an effect parameter be required, use the Offset buttons along the top of the Effect window.
Zero 88 FLX S Lighting Console – User Manual Page 15 of 47
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