Zaxwerks 3D INVIGORATOR Tutorial Guide

Photoshop Plug-in
Tutorial Guide
Zaxwerks Inc.
5724 Camellia Ave. Temple City, CA 91780 (626) 309-9102 phone (626) 309-9142 fax
http://www.zaxwerks.com http://www.digitalanarchy.com
Sales: sales@digitalanarchy.com Tech Support: sales@digitalanarchy.com You can also ll out a help request form at:
http://www.digitalanarchy.com/support/form.php
© 1996 - 2009 Zaxwerks Inc. All rights reserved.
This manual, as well as the software described in it, is furnished under license and may only be used or copied in accordance with the terms of such license. The information in this manual is furnished for informational use only, is subject to change without notice, and does not represent product specications or commitment on the part of Zaxwerks. Zaxwerks assumes no responsibility or liability for any error or inaccuracies that may appear in this document.
The Zaxwerks Invigorator for Photoshop is a trademark of Zaxwerks Inc. Illustrator and Photoshop are trademarks of Adobe Systems Inc. Windows, Windows Vista, and Windows XP are registered trademarks of Microsoft, Inc. Tiger and Leopard are registered trademarks of Apple Inc. All other product names or trademarks are the property of their respective owners.
Tutorial Project
Setting up a project from beginning to end.
In this tutorial, we’ll go over how to make a sales advertisement project within 3D Invigorator. This will cover working with Illustrator les, materials, lighting, and more.
The completed project le rendered in Photoshop.
The sale_ad.psd le will allow you to see the whole layout of the completed project. The sales_ad.zxp is the saved scene from 3D Invigorator. Use the Open Scene command in 3D Invigorator to open up the scene. The starburst. ai le is the Illustrator le we will work with when we start the project.
Tutorial Project 3
Starting the setup
Create a new document in Photoshop with 500x500 pixel dimensions. Create a new layer, and convert the layer into a Smart Filter. Then, we’ll apply 3D Invigorator to the Smart Filter layer, so that 3D Invigorator is re-editable.
Create a new document that is 500x500 pixels.
Create a new layer and convert the layer into a Smart Filter.
Apply 3D Invigorator onto the smart lter layer. The 3D Invigorator interface will launch.
Tutorial Project 4
Importing the Illustrator File
Let’s start this project by creating the 50% OFF! starburst. When you apply the 3D Invigorator plug-in, a start up screen will pop up. Select Open Illustrator File and choose the starburst.ai le.
Select Open Illustrator File.
Locate the starburst.ai le from the tutorial folder.
Enable Move Objects to Center so the Illustrator object is created in the center of the scene.
Click the Select button to import the Illustrator.
The starburst object will load up in the 3D Invigorator interface.
Tutorial Project 5
Applying an Object Style
Now that we have the starburst, let’s give it an Object Style. Object Styles are composed of bevels, materials, texture maps, depth and more, all saved together. By applying an Object Style, the object inherits all the properties.
Go to the Object Styles panel and nd the teal and pink Object Style.
To apply the Object Style to the starburst, drag and drop the Object Style onto the starburst
With the starburst selected, the Material Editor tab shows the materials that are applied on the object currently.
If there is a material swatch in an Object Style that isn’t in the Material Bin, you can save the material for future use.
Each number in the prole viewer corresponds to a material swatch to show where each material is applied.
Tutorial Project 6
Creating New Materials
The Material Editor panel gives you full control to color your objects. We’ll create two red swatches and a white swatch. Assign a material color with the Color box, select a rendering style, then save the material to bin. Use the New Material command to create a new swatch.
After customizing a swatch, drag and drop it into the Material Bin.
Create two red swatches, and one white swatch. Use Standard Color for the rst red swatch, and use Absolute Color for the second red swatch and the white swatch.
Standard Color allows lighting to work on the material, which will aect the tone. Absolute Color negates lighting and can’t have highlights, shadows, or reections.
Click on the Color box on the Material Editor to open the Color Picker window. Use the color wheel to pick the red or white color.
Click the OK button to conrm the color choice. Save the swatch and create a new swatch. Repeat the process to create all three swatches.
The three new swatches. The Standard Color swatch looks realistic with natural lighting, while the Absolute Color swatches are solid color tones.
Tutorial Project 7
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