Yamaha Audio PLG150-DX User Manual

Precautions

Before handling the plug-in board, be sure to touch a metal surface to discharge any static electricity which may be in your body.
When holding the plug-in board, do not touch the inside area of the circuit board or apply excessive pressure to the board, and be sure to protect the board from contact with water or other liquids.
Before installing the plug-in board onto a tone genera­tor/sound card, unplug the power connector of your computer.
* The company names and product names in this Owner’s Manual are the trademarks or re gistered
trademarks of their respective companies.
* The screens as illustrated in this owner’s manual are for instructional purposes only, and may
appear somewhat different from the ones of your instrument.
Before connecting the computer to other devices, turn off the power switches of all devices.
Yamaha is not responsible for loss of data through com­puter malfunctions or operator actions.
The plug-in board contains no user-serviceable parts, so never touch the inside area of the circuit board or tamper with the electronic circuitry in any way. Doing so may result in electrical shock or damage to the plug­in board.
YAMAHA CANNOT BE HELD RESPONSIBLE FOR DAMAGE CAUSED BY IMPROPER CARE AND USE OF THE PLUG-IN BOARD.
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT:
Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE:
”B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference , which can be determined by turning the unit ”OFF” and ”ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s. In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the
lead-in to co-axial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this
type of product. If you can not locate the appropriate, please contact Yamaha Corporation of America, Electronic Service Divi­sion, 6600 Orangethorpe Ave, Buena Park, CA 90620
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
When connecting this product to accessories and/or another product use only high quality shielded cables.
This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class
CANADA
This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
• This applies only to products distributed by Yamaha Canada Music Ltd.
• Ceci ne s’applique qu’aux produits distribués par Yamaha Canada Musique Ltée.
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Congratulations and thank you for purchasing the Yamaha PLG150-DX Advanced DX/TX Plug­in Board!
The PLG150-DX features the same 6-operator FM tone generation system that powered the famous DX-series synthesizers. The PLG150-DX can be installed to and integrated with instru­ments of the Modular Synthesis Plug-in System (such as the CS6x, CS6R, S80, etc.) It can also be used seamlessly with the MU128 Tone Generator (as well as other MU-series instru­ments and the SW1000XG PCI Audio/MIDI Board). Once it’s installed, the PLG150-DX puts the dynamic and flexible sound of FM synthesis right at your fingertips, with a total 912 DX­series voices.
The settings and parameters of the PLG150-DX can also be conveniently edited via MIDI with a Windows PC computer by using the DX Easy Editor and DX Simulator software modules (included in the XGworks Music Sequencer software).
To install your PLG150-DX correctly and to ensure full enjoyment of its sophisticated functions, be sure to read this manual very carefully. When finished, keep the manual in a secure and convenient place for future reference.

Table of Contents

Overview of the PLG150-DX
FM Tone Generation
Operators..............................................................6
Combinations of Two Operators...........................7
Carrier and Modulator...........................................8
Harmonics ............................................................9
Algorithms...........................................................10
Feedback............................................................11
Voice Editing Essentials.....................................12
...................................................6
Memory Buffer Structure
Specifications
............................................................15
About the Included CD-ROM and Floppy Disk
Installing the PLG150-DX
Included Items
...........................................................18
Required and Recommended Items
Synthesizer/Tone Generator/
Sound Card Compatible with the Modular
Synthesis or XG Plug-in Systems..................18
XGworks or XGworks lite
Music Sequencing Software..........................19
DX Easy Editor...................................................19
DX Simulator ......................................................19
Installing and Starting the Plug-in
Editor Software (Windows 95/98)
Installing the Software........................................20
Starting the DX Easy Editor................................20
Starting the DX Simulator...................................21
.....................................4
......................................14
.........................................18
.......................18
...................20
.......16
Selecting DX Voices
(Modular Synthesis Plug-in System)
Enabling and Selecting DX Voices .................... 22
................ 22
Editing the DX Native Part Parameters
(Modular Synthesis Plug-in System)
................ 23
Selecting/Editing the DX System Parameters
(Modular Synthesis Plug-in System)
Selecting DX Voices (XG Plug-in System)
Enabling and Selecting DX Voices .................... 25
................ 24
............ 25
Editing the DX Native Part Parameters
(XG Plug-in System)
............................................. 27
Selecting/Editing the DX System Parameters
(XG Plug-in System)
Parameters
DX Native Part Parameters................................ 29
DX System Parameters ..................................... 32
Appendix
Chart of Algorithms Voice List DX Parameter List
(XG / Modular Synthesis Plug-in System) MIDI Data Format When Your PLG150-DX
Seems to Have a Problem MIDI Implementation Chart
.............................................................. 29
.................................................................... 34
............................................................... 36
............................................. 28
............................................. 34
.................................................. 47
............................... 57
................................. 60
.... 46

Overview of the PLG150-DX

FM Synthesis
The PLG150-DX employs the same FM tone generation system — with 6 operators and 32 algo­rithms — as made famous by the popular DX-series synthesizers.
912 Preset Voices
Built right into the PLG150-DX is a huge total of 912 DX voices. From conventional instrument sounds such as electric piano and bass to wild and unusual sound effects, the PLG150-DX gives you the full range of voices that made the DX-series instruments famous.
16-note Polyphony
The PLG150-DX features a maximum polyphony of 16 notes, the same as on the DX7 and DX7II. However, unlike with those instruments, you can install multiple PLG150-DX boards (up to a maxi­mum of eight) for a total polyphony of 128 notes. For example, when three PLG150-DX boards are installed to a MU128 tone generator, the maximum polyphony becomes 48 voices.
Voice Data Transfer
Since the PLG150-DX is compatible with the DX-series instruments, voice data can be transferred between the plug-in board and the DX7 or DX7II. This allows you to use those instruments (or com­patible editing software) to edit and create voices, which can then be transferred to the PLG150-DX. The PLG150-DX is also compatible with voice parameters for the DX1, DX7S, TF1 modules (such as for the TX816), TX7, and the TX802.
Some voices on the compatible devices mentioned above may sound slightly different when played on the PLG150-DX.
Built-in Filters and Equalizer
The PLG150-DX gives you additional sound-shaping power with built-in low pass and high pass fil­ters, plus a two-band equalizer. You can use these together with other FM voice parameters to create your own original voices.
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Overview of the PLG150-DX
About the Modular Synthesis Plug-in System
The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabil­ities for Modular Synthesis-Plug-in-compatible synthesizers, tone generators and sound cards. This enables you to easily and effectively take advantage of the latest and most sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted advances in modern music production.
About the XG Plug-in System
The Yamaha XG Plug-in System offers powerful expansion and upgrade capabilities for XG­Plug-in-compatible tone generators and sound cards. This enables you to easily and effectively take advantage of the latest and most sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted advances in modern music production.
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FM Tone Generation

Before actually editing the PLG150-DX voices , let’ s get an idea of ho w the FM tone generator works.

Operators

In the PLG150-DX, there are six special devices called “operators” that generate sine waves. A sine wave is the fundamental wave of a note, with absolutely no overtones or harmonics added. These six operators are combined in various ways to make up the dif ferent v oices produced by the PLG150-DX. The operators can be used to freely change two different aspects of the sound:
(1) The frequency (pitch) of the generated sine wave. (2) The amplitude (volume or output level) of the generated sine wave.
Operator Operator
The frequency of the sine wave is changed.
This results in the pitch becoming higher or lower.
The amplitude of the sine wave is changed.
This results in the volume becoming higher or lower.
6

Combinations of Two Operators

Although the six operators can be combined in a wide variety of ways for many dif ferent sounds, here we’ll look at the fundamental combinations of just two operators, to help you understand the basics of FM synthesis.
Two sine wave operators (labelled “A” and “B” here) can be combined in one of two ways: horizon­tally or vertically.
(1) Horizontal Combination
When the two operators are combined horizontally, the sounds of the two are simply mixed together. This combining of two or more different sounds is called additive synthesis.
FM Tone Generation
A B
Mixed sound of A and B
(2) Vertical Combination
When the two operators are combined vertically, the sound of the top operator (B) “modulates” that of the lower operator (A). In this situation, operator B produces no sound, but alters the sound of opera­tor A, producing a sound of greater harmonic complexity. This “stacking” of operators is called Fre­quency Modulation (FM) synthesis.
Operator B changes or modulates the sound
B
of A (but produces no sound itself).
Operator A produces the actual sound, as
A
modulated by B.
T o sum it up, when tw o operators are combined horizontally, both operators generate the sound; when combined vertically, one operator changes the sound, the other produces it.
7
FM Tone Generation

Carrier and Modulator

In FM tone generation, each of the six operators functions as either a carrier or a modulator. The operator doing the modulation is called the modulator; the one being modulated and delivering the actual sound is called the carrier. Referring back to “Vertical Combination” on the previous page, operator A is the carrier and operator B is the modulator.
Let’s take a look at some more complex configurations, in which three or more operators are used. Keep in mind that the modulator/carrier function is the same in all examples.
fig. 1
C C C
fig. 5
fig. 2
M
M
fig. 3 fig. 4
M
C
C
M M
C
C
M M
C C
“C” Carrier “M” Modulator
In fig. 1, all operators are combined horizontally and there are no modulators, only carriers. With­out modulation, all carriers output simple sine waves.
In fig. 2, three operators are stacked vertically, and only the lowest is a carrier. The top operator modulates the middle one, which in turn modulates the carrier at the bottom. This results in a com­plex waveform, with many harmonics or overtones. (An explanation of harmonics follows on the next page.)
In fig. 3, there are two carriers and one modulator. The sole carrier on the right produces a simple sine wave, while the modulator/carrier pair on the left produce a more complex waveform with added harmonics. The actual sound is a mix of the two carriers.
In fig. 4, two modulators are used change the sound of a single carrier. Using two modulators pro­duces an even more complex sound than is possible with one, with a greater amount of harmonics.
In fig. 5, there are two modulator/carrier pairs, each generating a complex sound with many har­monics. As with the operators in fig. 3, the actual sound is a mix of the two carriers.
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Harmonics

Most sounds are made up of multiple tones that are different than the pitch (frequency). Within these multiple tones, the one that determines the pitch of the entire sound is called the fundamental tone (fundamental frequency). All the tones besides the fundamental tone are called harmonics or over­tones.
When all the harmonics that are related to a particular fundamental tone are arranged in order, it is called a harmonic series. Each tone in the harmonic series is given a name in order, with the funda­mental tone being one, followed by the second harmonic, third harmonic and so on. The frequency of each harmonic in the harmonic series is a natural number multiple of the frequency of the fundamental tone. Overtones that have frequencies that are not natural number multiples of the fundamental are called unharmonic overtones.
FM Tone Generation
Generally, the more harmonics the tone has, the brighter the sound. On the other hand, if the amount of harmonics is reduced, the tone will sound darker. Furthermore, the voice will change a lot accord­ing to the type and volume of the harmonics. For example, if there are a lot of high pitched harmonics in the tone, it will have a brilliant, crisp sound. On the other hand, a tone with a large amount of lower harmonics will have a rather “fat,” warm sound.
Harmonics
Level
Waveform
Fundamental Wave
Second Harmonic
Time
Level
Fundamental and Harmonics (graph)
Harmonics
Fourth Harmonic
Third Harmonic
Second Harmonic
Fundamental
Frequency
Natural Harmonic Series
(when C1 is the fundamental tone)
Fifth Harmonic
Fourth Harmonic
Third Harmonic
Second Harmonic
Fundamental
Sixth Harmonic
Seventh Harmonic
Eighth Harmonic
Harmonic
Third Harmonic
9
FM Tone Generation

Algorithms

Although two operators can be combined in only two different ways, six operators can be configured in a wide variety of combinations. These combinations are called “algorithms.” Just as on the origi­nal DX7, the PLG150-DX features 32 different algorithms, giving you different levels of harmonic complexity for various applications.
Since the function of any given operator depends on the particular algorithm, you should check a voice’s algorithm carefully while editing the voice. For a chart showing all 32 algorithms, see page
34. Each operator in the algorithm is numbered to distinguish it from the others in editing. Let’s take a look at algorithm 28 as an example. The various operators function as follows:
Operator 1.............Carrier; is modulated by Operator 2, and outputs the resulting sound.
Operator 2.............Modulator; modulates Operator 1.
Operator 3.............Carrier; is modulated by Operator 4, and outputs the resulting sound.
Operator 4.............Modulator; modulates Operator 3.
Operator 5.............Modulator; modulates itself with a feedback loop, and modulates
Operator 6.............Carrier; outputs a sine wave.
Operator 4.
Algorithm 28
2 4
1 3 6
5
Feedback loop (see next section)
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Feedback

Each algorithm has a special feedback loop, programmed to a fixed location in the algorithm. With feedback, a modulator’s output is connected to its own input, so that it modulates itself. This can be used to increase the harmonic content of the sound, making it more rich and complex. When set to a high level, feedback can generate noise effects — making it useful for percussive voices, metallic sounds, and distortion effects.
Some algorithms feature a feedback loop that takes in two or three operators as a group. One such example is algorithm 4 shown below, in which the output of operator 4 is returned to the input of operator 6, thus modulating the entire stack. This provides even greater possibilities for tonal varia­tion and richness.
FM Tone Generation
Algorithm 4
3
2
1
6
5
4
Feedback loop
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FM Tone Generation

Voice Editing Essentials

There are four main elements that determine the character of a voice:
(1) Each operator’s output level. (2) Each operator’s frequency. (3) The feedback level. (4) Each operator’s envelope generator (EG).
(1) Operator Output Level
The output levels of the operators are the most important parameters in editing a voice. Among these, the output level of the modulator(s) has the greatest effect on the timbre or tonal quality of the voice. If a modulator’s output level is set to “0” so that it does not modulate the carrier, the resulting output of the carrier will be a simple sine wave (belo w). Increasing the output of the modulator increases the degree of modulation and, hence, the amount of harmonics in the sound. Generally, the greater the modulator’s output, the brighter the sound will be. Extremely high values result in a harsh, noisy sound.
Modulator
Carrier
Since the carrier actually produces the sound, increasing the output level of a carrier increases the vol­ume of the sound. If there are two or more carriers, changing the output level of individual carriers may also affect the timbre of the sound, since the volume balance of the different carriers is changed.
B
Output Level = 0
A
Sine wave The waveform changes
B
The output level is increased slightly.
A
slightly.
B
The output level is greatly increased.
A
The waveform changes a lot.
(2) Operator Output Frequency
The type of harmonics added to the carrier output by means of the modulator is determined by the ratio between the frequencies of the modulator and carrier. F or e xample, when two operators are com­bined vertically, and “F COARSE” for both of them is set to 1.00, the frequency ratio will be 1:1 and the first, second, third and following whole number series harmonics will be generated in order. This type of harmonic configuration is called a sawtooth wave, and is used for making voices like brass, strings, or piano.
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FM Tone Generation
If the “F COARSE” for the modulation in this situation is changed to 2.00, the frequency ratio becomes 1:2, and the odd numbered harmonics, the first, third and fifth and following harmonics will be generated. This harmonic configuration is called a rectangular wave, and is used for creating w ood­wind voices for like clarinet and oboe. Furthermore, if “F FINE” is set so that the frequency ratio is not a whole number, many non-integer overtones will be produced. The sound can be used for creating metallic sounds, the noise when strings are hit with something, or breath noise.
Modulator
Carrier
B
Frequency ratio 1:1
A
Sawtooth wave Rectangular wave
B
Frequency ratio 1:2
A
(3) Feedback Level
As we saw earlier, feedback is a function in which a modulator’s output is connected to its own input, so that it modulates itself. Increasing the feedback level increases the harmonic content of the sound, making it brighter and complex. Keep in mind that the total effect also depends on the output level of the feedback-applied operator; if that operator’s output level is set to “0,” feedback level will have no affect on the sound.
(4) EG (Envelope Generator)
The EG (Envelope Generator) parameters allow you to shape the sound of the voice. In other words, these determine how the level of the voice changes over time, from when a key on the keyboard is played until it is released and the sound dies out.
The EG parameters let you reproduce the sound of acoustic instruments, and their natural patterns of attack, sustain and decay. For example, the sound of a piano has a very sharp attack and a moderately long sustain: The sound gets loud the instant a key is played, and gradually fades away as the key is held. The tone or timbre of the sound also changes in time, with the sound starting out very bright and gradually growing warmer and softer (as the harmonics start to fade).
Since each operator has its own EG, the PLG150-DX gives you comprehensive and dynamic control over both the volume and timbre of the voice, letting you accurately reproduce these natural acoustic effects. The carrier EGs af fect the volume of the sound over time, while the modulator EGs affect the timbre.
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Memory Buffer Structure

The diagram below shows the memory buffer configuration of the PLG150-DX.
Recall
Voice Edit Buffer
Compare Edit Recall
Edit Recall Buffer
When editing the voices (using the DX Simulator), only the User voices can be fully edited; Pre­set voices can be edited only as far as the XG and DX Native Part parameters.
When Using the User voices:
• When a DX voice is selected from one of the User voices, the DX voice’s settings for the following parameters take precedence over the corresponding settings.
XG Native Part Parameters
Mono/Poly Mode Pitch Bend Control Portamento Switch Portamento Time
PLG150-DX Native Part Parameters
Pitch Bend Step Portamento Step Portamento Mode
In other words, the settings of these XG Part parameters (on an MU128, etc.) are replaced by those of the selected DX voice. Naturally, once the voice is selected, the Part parameter values can then be changed from the panel of the XG-compatible “mother” device (MU128, etc.). The XG Native Part parameters can also be changed by appropriate parameter change messages.
• If an XG System On is received, or part assignment is changed, the User voices will be initialized, but the 64 voice VMEM and AMEM areas will not be initialized.
Store
Preset Memory
(912 Voices)
User Voices
(64 Voices)
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Specifications
Tone Generator Type : FM tone generator with six operators and 32 algorithms Maximum Simultaneous Polyphony :
Filters : Part EQ (two band), low pass filter, high pass filter (effective only when
Interface : Plug-in connector Number of Voices : 912 preset voices, 64 user voices Bulk Information that Can Be Received from Other Devices :
Parameter Changes that Can Be Received from Other Devices :
16 notes (latest note priority) By using multiple boards in combination, polyphony can be expanded to a maximum of 128 notes (with 8 boards)
the platform for the PLG150-DX has no filter functions)
DX7 Voice Edit Buffer, Packed 32 Voice DX7II Voice Edit Buffer, Packed 32 voice, a portion of the Additional
Edit Buffer, a portion of the Packed 32 Additional (Pitch EG range, rs, velocity switch, Unison detune, AMS, Random pitch, Poly/Mono, Unison Sw, Pitch bend range, step, Portamento mode, step, time)
DX7 VCED, a portion of ACED (Pitch EG range, rs, velocity switch, Uni­son detune, AMS, Random pitch, Poly/Mono, Unison Sw, Pitch bend range, step, Portamento mode, step, time)
Dimensions (W x H x D) : 138.5 x 89.0 x 8.5mm Weight : 63g Included Items : Owner’s Manual, CD-ROM × 1
* Specifications subject to change without notice.
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About the Included CD-ROM and Floppy Disk

On the included CD-ROM, you’ll find special editing software for the PLG150-DX. The included floppy disk contains demonstration songs as well as V oice/Performance data for the “mother” device.
To use the editing software and transf er the song/Voice/Performance data to your particular “mother” device, you should have a computer (running Windows 95/98) with a MIDI interface, with the MIDI OUT on the interface connected to the MIDI IN of the “mother” device. You should also have XGworks (v3.0 or higher) or XGworks lite installed to your computer; this is necessary to use the editing software (page 19). In order to use the editing software, insert the CD-ROM into the com­puter and start the installation.
For playing bac k the demonstr ation songs and tr ansferring the Voice/Performance data, you can use any compatible sequence software (such as XGworks/XGworks lite) or hardware sequencer capa­ble of sending bulk data.
The included CD-ROM contains the following software:
DX Easy Editor (page 19)
DX Simulator (page 19)
The included floppy disk contains the following software:
Demonstration Songs
“Many Colors of the DX7 system” (02Colors.MID)
By: Hirohiko Fukuda of Shofuku For: Modular Synthesis Plug-in System devices (CS6x, etc.)
One of the strongest points of FM Synthesis is its ability to create complex overtones in real time. In this song, system exclusive messages are used, in addition to velocity, to directly control the output of the modulators. This creates an even greater variety of sound changes — allowing complex sound shaping that just isn’t possible through wave sampling and conventional filter systems.
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“The Soul Of DX” (12SoulDX.MID)
By: Minoru Mukaiya of Casiopea For: XG Plug-in System devices (MU128, etc.)
This powerful song uses the crystal-clear sound of the DX7 with techno drums, and combines the XG and DX systems to produce an extraordinarily dynamic sound.
“Ie Kia Bara Hein” (12IeKia.MID)
By: Noritaka Ubukata of Shofuku For: XG Plug-in System devices (MU128, etc.)
The title of the song means “What kind of spell is this?” in the Hindi language. It features the voice that simulates a santur (hammer dulcimer) together with a sitar.
“DX VOICE” (12Voice.MID)
By: Noritaka Ubukata of Shofuku For: XG Plug-in System devices (MU128, etc.)
Starting with an electric piano sound, this song features a variety of popular voices used with the original DX7. The changes in velocity produce subtle variations in the sound that cannot be accomplished with sampling. Another special feature is the FM choir (starting around measure 43). You may want to try mix this sound with an actual human voice or choir — for example, by using the data in track 1 to also play a connected sampler — you can get a much more dynamic and realistic choir sound.
“Vel&EffectWorks1” (12V_EfW1.MID) “Vel&EffectWorks2” (12V_EfW2.MID) “DX Short Demo” (12ShtDM.MID)
By: Yasuhiko Fukuda of Shofuku For: XG Plug-in System devices (MU128, etc.)
These songs showcase the unique ability of FM Synthesis to use velocity to produce dramatic changes in the sound.
About the Included CD-ROM and Floppy Disk
“80’s Pops” (12Pop80.MID)
By: Katsumi Nagae of Idecs Inc. For: XG Plug-in System devices (MU128, etc.)
This song recalls the pop scene of the 80’s with synth pads and a variety of crisp and bright metallic sounds.
“D-Rock” (12DRock.MID)
By: Katsumi Nagae of Idecs Inc. For: XG Plug-in System devices (MU128, etc.)
This song brings back the digital rock sound and features various digital noise and FM sound effects that are only possible with the DX.
“EP Ballade” (12Ep.MID)
By: Katsumi Nagae of Idecs Inc. For: XG Plug-in System devices (MU128, etc.)
If it’s ballads you want-well, there is nothing like DX electric piano. The voice in the electric piano part will also work with different electric pianos. Try playing the song with different piano voices.
“House” (12House.MID)
By: Katsumi Nagae of Idecs Inc. For: XG Plug-in System devices (MU128, etc.)
The typical house music sound is simulated in this song, which experiments with reproducing sampling phrases using the DX Voice system. In addition, the second half of the song features the metalic sound that is a strong point of the DX.
“Jungle” (12Jungle.MID)
By: Katsumi Nagae of Idecs Inc. For: XG Plug-in System devices (MU128, etc.)
This song adds a touch of Chinese feeling to the Jungle. The Oriental image is underscored by the “CHINA_S&” and “IMAGE9” plug-in SE voices.
If no sounds are played, or if you experience other problems with playback, see Appendix “When Your PLG150-DX Seems to Have a Problem.”
Plug-in Voice Data for the CS6x/CS6R/S80
(Modular Synthesis Plug-in System)
This is Plug-in voice data, featuring a total of 64 voices that were created using the PLG150-DX Preset voices. When the PLG150-DX is installed to PLG1, select the file “01PlgVc1.mid”; when the board is installed to PLG2, select the file “01PlgVc2.mid”.
For a complete list of these voices, refer to the Plug-in Voice List in the Owner’s Manual.
Performance Data for the MU128/MU100/MU100R (XG Plug-in System)
This is Performance data, featuring a total of 64 Performances that were created using the PLG150-DX Preset voices (“11Perf.MID”).
For a complete list of these Performances, refer to the Performance List in the Owner’s Manual.
17

Installing the PLG150-DX

For detailed instructions on installing the PLG150-DX, refer to the owner’s manual of the Plug-in­compatible “mother” device (e.g., CS6x, MU128, etc.).

Included Items

The following items have been included in the package of your new PLG150-DX. Please make sure that you have them all before starting to setup and use the instrument. If an item is missing, contact the store or dealer from which you purchased the PLG150-DX.
• PLG150-DX board
• PLG150-DX Owner’s Manual (this book)
• CD-ROM
• Floppy Disk

Required and Recommended Items

In addition to the included items listed above, you should also have the following:

Synthesizer/Tone Generator/Sound Card Compatible with the Modular Synthesis or XG Plug-in Systems

In order to use the PLG150-DX, you’ll need a synthesizer, tone generator or sound card compatile with the Modular Synthesis Plug-in System or the XG Plug-in System. Compatible instruments include the CS6x, MU128, and the SW1000XG. The synthesizer/tone generator/sound card should also have an available slot or space for installing the PLG150-DX.
18
Required and Recommended Items

XGworks or XGworks lite Music Sequencing Software

When you use Yamaha’s XGworks(lite) as your sequence software, you can take advantage of the two editing software programs explained below, the “DX Simulator” and the “DX Easy Editor.” These programs make it really easy to edit the voices of your PLG150-DX board.

DX Easy Editor

The DX Easy Editor is a special plug-in software module for XGworks and XGworks lite. It provides convenient easy-to-use control over the most important PLG150-DX settings and parameters. It also provides exceptionally intuitiv e editing, with virtual sliders and b uttons, as well as special graphs with click-and-drag operation.
Using the DX Easy Editor is just like using the Part editing controls on your tone generator — it indi­rectly and temporarily changes the DX voices without making changes to the original voice. The changed parameters can either be inserted into a song to automate sound changes, or can be saved as a DX Parameter file for future recall. Continuous real-time parameter changes can be recorded to a song as well. The DX Easy Editor software is contained on the included CD-ROM.

DX Simulator

As with DX Easy Editor above, the DX Simulator is special software for use with XGworks and XGworks lite. It allows you to directly edit all of the DX voice settings and parameters from your computer. It also provides exceptionally intuitive editing, with a virtual “front panel” display that lets you change the settings with buttons and sliders, just as you would on an actual DX7. It also features a special Edit List window, that lets you quickly and easily edit all parameters from one convenient chart.
More comprehensive than the DX Easy Editor above, the DX Simulator gives you convenient access to all of the PLG150-DX’s parameters, controls and functions. The changed parameters can either be inserted into a song to automate sound changes, or can be saved as a DX Cartridge file for future recall. Continuous real-time parameter changes can be recorded to a song as well. It also lets you save your edits directly as a User voice for future recall. The DX Simulator software is contained on the included CD-ROM.
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Installing and Starting the Plug-in Editor Software (Windows 95/98)

Installing the Software

Double-click the “Setup.exe” file on the CD-R OM to start the installation. Click “Ne xt” or “Yes” and follow the subsequent instructions on the screen to complete the installation.

Starting the DX Easy Editor

1 Start XGworks (or XGworks lite).
2 Click the “Plug-in” menu and select “DX
Easy Editor.”
Alternately, press Alt + P, then D, and ENTER. The “Select DX Part” dialog box appears.
3 Set the desired Part number and click “OK.”
The DX Easy Editor window appears. If the PLG150-DX has been properly installed and all computer/MIDI connections have been
properly made, operating the DX Easy Editor should directly affect the PLG150-DX. For details on using the DX Easy Editor, refer to the on-line help file that is included with the software.
When using a Modular Synthesis Plug-in System “mother” device, the Part assignment depends on which mode is used — Voice or Performance — and also on whether the PLG150-DX board is installed/assigned to PLG1 or PLG2, as described below.
When using the Voice mode:
Depending on which slot the PLG150-DX board has been installed to, press PLG1 or PLG2, then set the Part to “1” (no matter what the PLG1 or PLG2 assignment is).
When using the Performance (Multi) mode:
If the PLG150-DX board is assigned to PLG1, set the Part to “16.” If the PLG150-DX board is assigned to PLG2, set the Part to “15.”
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Installing and Starting the Plug-in Editor Software (Windows 95/98)

Starting the DX Simulator

1 Start XGworks (or XGworks lite).
2 Click the “Plug-in” menu and select “DX
Simulator.”
Alternately, press Alt + P, then D, and ENTER. The “Select DX Part” dialog box appears.
3 Set the desired Part number and click “OK.”
The DX Simulator window appears.
If the PLG150-DX has been properly installed and all computer/MIDI connections have been properly made, operating the DX Simulator should directly affect the PLG150-DX. For details on using the DX Simulator, refer to the on-line help file that is included with the software.
To use the DX Simulator, your copy of XGworks must be version 1.05 or later.
You can download the proper update of XGworks or XGworks lite from the Yamaha website (http://www.yamaha.co.uk).
When using a Modular Synthesis Plug-in System “mother” device, the Part assignment depends on
which mode is used — Voice or Performance — and also on whether the PLG150-DX board is installed/assigned to PLG1 or PLG2, as described below.
When using the Voice mode:
Depending on which slot the PLG150-DX board has been installed to, press PLG1 or PLG2, then set the Part to “1” (no matter what the PLG1 or PLG2 assignment is).
When using the Performance (Multi) mode:
If the PLG150-DX board is assigned to PLG1, set the Part to “16.” If the PLG150-DX board is assigned to PLG2, set the Part to “15.”
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