Yamaha Audio DX7s User Manual

Y AMA HA
DIGITAL PROGRAMMABLE ALGORITHM SYNTHESIZER
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Welcome
Welcome to the DX7s, the newest member of the growing family of FM digital synthesizers from Yamaha. Using the industry-standard DX7 as its starting point, the DX7s offers a number of important new features, such as improved sound quality, additional FM features, new performance options, and improved controls.
Since there is so much material available on the DX7 family of synthesizers (and on the theory of FM digital synthesis), this manual will not be an FM tutorial. Instead, it has been designed to be a “users manual” in the truest sense — its goal is to help you make music with your new DX7s as quickly as possible.
If you are already familiar with the operation of the original DX7, this manual will help you make the transition to the DX7s in short order. On the other hand, if this is your first FM digital instrument, this manual will guide you into the operation of your new synthesizer with easy-to-follow, step-by-step instructions and explanations.
After you are comfortable with the operation of your new synthesizer, you may want to explore the fascinating world of FM digital voicing. If so, consult the extensive list of reference works on FM synthesis listed in the bibliography at the back of this manual.
Tips
The DX7s has been designed for years of trouhle-free use. In order to ensure that it remains a healthy member of your family
following tips in mind:
of
musical instruments, please keep the
Installation:
When setting up the DX7s in your home or studio, avoid exposure to direct sunlight or other sources of heat. Environments with excessive dust, cold, dampness, or vibration can also damage your instrument. Even though the DX7s is electronic, you should treat it with the same kind of care you would lavish on any other musical instrument.
Also, since the DX7s is electronic, you should make sure not to set it too close to equipment (such as a television set) that generates electromagnetic fields. Such proximity could cause both malfunctions in the synthesizer’s digital circuitry and interference noise in the other unit.
Handling:
The DX7s is sturdy, but it can do without rough handling. Don’t subject it to sudden jolts (such as dropping it), as this can damage the internal circuitry. If you plan to travel with it, be sure to use a road case. Also, make sure not to apply excessive force to any of the keys, buttons, or other controls.
Cleaning:
To clean or dust your DX7s, use nothing more than a clean, slightly damp cloth. Using chemical solvents will damage the finish, and using too much water may do considerable damage to the internal circuitry.
AC Power & Other Equipment:
When you are using the DX7s with an amplifier or mixer that has unbalanced outputs, connect both units to the same AC outlet to avoid hum.
If you use a number of electronic instruments in your setup, you may want to consult an electrician, who can make sure that your system does not overtax the available power.
AC Power & Down Time:
Whenever the DX7s will not be used for an extended period of time, it is best to protect it from potential disaster. Electrical storms and other natural or man-made disasters can give rise to power surges, which may damage the digital circuitry of your DX7s — even if the power is turned off. Either unplug your instrument when not in use, or invest in power strips with surge protectors to safeguard all of your electronic equipment.
Service & Your Warranty:
The DX7s contains no user-serviceable parts. Opening it up or tampering with it in any way will void the warranty, and may also lead you to experience some nasty electrical shocks. If you have a problem with your instrument, please take it to an authorized
Yamaha service center.
Modifications & Your Warranty:
Unless you are assured to the contrary in writing, you should assume that any
modifications made to your DX7s will void the original product warranty. Therefore, you
should make sure that you receive a warranty (or some other kind of guarantee) from the
person or company that is responsible for the modification.
Contents
1
Section 1: Playing the DX7s
3
Getting Started
6
Setting the ROM Cartridge Banks
8
Exploring the DX7s Performance Library
12
Exploring the DX7s Voice Library
16
The Play Modes
17
Using Controllers with the DX7s
19
Section 2: Creating and Storing New Sounds
Creating New Sounds
21 26
Saving New Sounds
29
Section 3: Using the New Performance Features
Performance Edit Buttons
31 33 Basic Performance Parameters 36 Performance Controllers
Micro Tuning
38
41
Section 4: Using the New Voice Features
43
Voice Edit Buttons
52
Basic Voice Editing Functions
53
New Voice Parameters
55
Voice Controllers
57
Fractional Scaling
59
Section 5: Memory
61
Utility Buttons
Memory Layout
64 66 Memory Storage Types 68
Basic Utility Functions
69
Cartridge Memory Functions
71
Section 6: MIDI
73
MIDI Buttons
75
System Setup
77
MIDI System Exclusives Immediate MIDI Program Change Out
78
79
Appendices
80
Appendix 1:
81
Appendix 2: Bibliography
82
MIDI Implementation Chart
83
Blank Data Chart
Functions
Functions
Supplemental
Information
Playing the DX7s
-1-
Contents
3
Getting Started
3
Making Audio Connections
4
Turning on the DX7s Setting the Volume Slider
5
Setting the ROM Cartridge Banks
6
Inserting the ROM Cartridge
6
Selecting the ROM Banks
7
Exploring the DX7s Performance Library
8
Selecting the Internal Performance Memories
8
The Internal Performance Memories
9
Selecting the Cartridge Performance Memories
10
The Cartridge Performance Memories
11
Exploring the DX7s Voice Library
12
Selecting the Internal Voice Memories
12
The Internal Voice Memories
13
Selecting the Cartridge Voice Memories
14
The Cartridge Voice Memories
15
The Play Modes
16
Voice Mode and Performance Mode
16
Using the 1 ~ 32/33 ~ 64 Button
16
Using the Poly/Mono Button
16
Using the Key Shift Button
16
Using Controllers with the DX7s
17
Pitch Bend Wheel
17
Modulation Wheel
17 17
After Touch
17
Breath Controller Foot Controllers 1 and 2
18
Footswitches 1 and 2
18
Continuous Sliders 1 and 2
18
-2-
Getting
Started
Connecting the DX7s
to a single input
amplifier.
You can begin to enjoy your DX 7s immediately, without poring through a lot of complicated electronic theory. A ll you have to do is take the instrument out of the box and
proceed as follows:
Making Audio Connections
There are three different ways to connect the DX7s to sound reinforcement equipment. The one you choose will depend on your situation:
you
1. If
have a monophonic (single input) amplifier such as a guitar amp, connect the
DX's output to the amp’s input (using a standard ¼” cable).
Using stereo headphones
with the DX 7s.
2. If you are using a multi-channel mixer, connect the DX’s back-panel audio output to one of your mixer’s inputs (using a ¼” cable).
3. If you are using a set of standard stereo headphones, plug them into the DX’s Phones
output.
-3-
The DX’ s “ welcome” display.
Turning on the DX7s
After you have made the audio connection of your choice, turn the DX7s on by pressing the power switch located on the right side of the back panel. This is the first display you
will see on the main panel:
After a few seconds, this display will be replaced by the last Play Mode display selected before the DX7s was turned off:
The DX’ s next
initial display.
The LED’s will now display the voice or
performance number that was displayed
when the DX w as turned off.
The LCD will now show the voice or
performance name which corresponds to
the number in the LED.
-4-
Volume Slider
Setting the Volume Slider
Since the volumes of the various voices differ, start with a setting in the middle of the slider’s range; adjust later to suit your taste, depending on the voice or voices being played.
-5-
Setting the
ROM Cartridge
Banks
The ROM Cartridge supplied with your DX 7s actually contains several sets of data — called “ banks.” These banks can be selected from the front panel. In order to hear all of the Voice and Performance data, you will need to set the Voice/Performance bank to 2. Also, certain voices in the DX7s are created using the new fractional scaling feature. These scalings are stored in bank 3 of the ROM cartridge, so the Fractional Scaling Bank will need to be set to bank 3. Look at the diagram on the next page and make the necessary changes before you begin playing.
Inserting the ROM Cartridge
Before you begin to play your DX7s, insert the supplied ROM cartridge into the cartridge slot:
-6-
Selecting the ROM Banks
This is the Set Bank LCD display
with Bank 2 of the ROM cartridge
selected for Voice & Performance data.
This is the Set Bank LCD display with Bank 3 of the ROM cartridge
selected for Fractional Scaling data.
-7-
Exploring
the DX7s
Performance
Library
The Performance Mode is a completely new feature for the DX7s. It allows a number of useful performance-oriented features to be stored and recalled instantly. These features will be explained in detail in Sections 2 and the steps below, and explore the richness of the Performance Mode by playing through all
of the new sounds available in the Internal and ROM Cartridge memories.
3
of this manual. For now, though, just follow
Selecting the Internal Performance Memories
-8-
The LCD display will show
the number and name of
the selected Performance
memory.
The Internal Performance Memories
These are the
Performance Memories
loaded into the DX7s when it is
shipped from the factory.
Since these memories
can be adjusted,
your DX’s Internal Memory
may contain different data.
If so, reload the Internal Voice
& Performance
data from bank 4 of the
supplied ROM cartridge
(see page 70).
Performance
Name
1
SolidStrg
2
Strings
3
GrandOrch
4
Cello
5
LittleStrg
6
ReverbBras
7
BrightBras
8
MildBrass
9
W.Leed
10
SoftFlute
11
PanPipes
12
BlowSax
13
BluesHarp
14 Harp 15 PianoBrite 16 MildPiano 17 Mellow EP
18 Attack EP 19 Crystal EP 20 DX Clavi 1 21 DX Clavi 2 22 Clavicord 23 Harpsicord 24 WireString 25 GreatPipes 26 RotaryOrg 27 ConsoleOrg 28 MagicOrgan 29 SoftOrgan
30 SchoolOrg 31 AngelVoice
32 LadyVox
No.
Voice
12
INT
13
INT
15
INT
16
INT
19
INT
3
INT
8
INT
10
INT
20
INT
23
INT
26
INT
26
INT
29
INT INT 30 Harp INT 32 PianoBrite
INT 34 Piano 2 INT 36 RubbaRoad
INT 37 HardRoads INT 38 FullTines INT 39 ClaviStuff
INT 40 Clavi INT 41 Clavecin
INT 45 HarpsiWire
INT 46 WireStrg A INT 57 APuffOrgan2 INT 50 TapOrgan
INT 51 BriteOrgan INT 52 MagicOrgan
INT 53 SoftOrgan INT 58 Harmonium1 INT 60 Whisper A
INT 62 LadyVox
Voice
Name
HallOrch NewOrchest LiveStrg BowedBass Violins ReverbBras SilvaTrmpt FrenchHorn Bassoon Flute PanFloot PanFloot Harmonica
-9-
Selecting the Cartridge Performance Memories
The LCD display will show
the number and name of
the selected Performance
memory.
-10-
The Cartridge Performance Memories
Bank 4 of the supplied
ROM cartridge contains the
Voice & Performance Memory
loaded into the DXs Internal
Memory when it is shipped
from the factory.
Bank 2 contains an entirely
different set of V oice &
Performance data.
Performance
Name
1 SuperBass 2 WoodBass
3 TackBass
4 FazzBass
5 PickGuitar
6 FolkGuitar 7 ClipGuitar 8 ChoGuitar
9 HitPad 1
10 HitPad 2 11 HitPad 3 12 AfroConga 13 Woodblock
14 Vibraphone
Voice
No.
CRT 1 SuperBass
CRT 2 StringBass CRT 3 SkweekBass
CRT 6 OwlBass CRT 9 GuitarBox CRT 10 PickGuitar CRT 13 YesBunk CRT 14 12 Strings CRT 17 Maribumba CRT 19 Nu Marimba CRT 20 StonePhone CRT 25 CongaDrum CRT 29 Claves CRT 21 VibraPhone
Voice
Name
15 Celeste CRT 22 Celeste 16 GrandBells 17 MultiDrums 18 Tomtom
19 MalletBras 20 ClaviBrass
21 Ensemble
22 WarmBrass 23 Synclaria 24 PianoBells
25 St.Elmo's 26 OctiLate
27 EthnicBass 28 Wallop 29 Explosion 30 Thunderon 31 Laboratory
32 Motorcycle
CRT 30 Bells CRT 23 Swissnare CRT 24 Tom C4 CRT 37 MalletHorn
CRT 42 ClaviBrass CRT 36 Ensemble CRT 46 ElecBrass CRT 40 ClariSolo CRT 49 PianoBells
CRT 50 St.Elmo's CRT 55 OctiLate
CRT 52 Pluk
CRT 60 Wallop
CRT 61 Explosion
CRT 63 Thunderon CRT 64 Science
CRT 62 KoikeCycle
-11-
Exploring
the DX7s
Voice
Library
The voices in the DX 7s were created using techniques like those used on the original
DX7. There are a number of new features available in Voice Mode (most
extensions of the Function Mode in the original DX 7). A ll of these features will he
discussed in detail in Sections 2 and 4 of this manual. For now, though, just follow the
steps below: and play through all of the voices available in the Internal and ROM Cartridge memories.
of
them
Selecting the Internal Voice Memories
The LCD display will show the number and name of the selected Voice memory.
-12-
The Internal Voice Memories
These are the Voice Memories
loaded into the DX7s when it is
shipped from the factory.
Since these memories
can be adjusted,
your DX’s Internal Memory
may contain different data.
If so, reload the Internal Voice
& Performance
data from bank 1 of the
supplied ROM cartridge
(see page 70).
1 MellowHorn
2 SilvaBrass
33 Piano 1
34 Piano 2
3 ReverbBras35 KnockRoad
4 Tuba
5 Trombone
6 HardTrumps
7 Trumpet A 8 SilvaTrmpt
9 BC Trumpet 10 FrenchHorn 11 Strings
12 HallOrch 13 NewOrchest
14 Analog-Str 15 LiveStrg 16 BowedBass 17 EleCello A
18 EleCello B
19 Violins
20 Bassoon 21 Clarinet
22 Oboe 23 Flute
24 SongFlute 25 SpitFlute
26 PanFloot
27 Piccolo 28 Sax
29 Harmonica
30 Harp
31 EbonyIvory
32 PianoBrite
36 RubbaRoad 37 HardRoads
38 FullTines 39 ClaviStuff 40 Clavi
41 Clavecin 42 ClaviPluck 43 NasalClav 44 HarpsiBox 45 HarpsiWire 46 WireStrg A
47 WireStrg B 48 TouchOrgan 49 ShOrgan
50 TapOrgan 51 BriteOrgan 52 MajicOrgan
53 SoftOrgan 54 PipeOrgan
55 PuffOrgan1 56 PuffPipes 57 PuffOrgan2
58 Harmonium1 59 Harmonium2 60 Whisper A 61 Choir
62 LadyVox 63 MaleChoir 64 Whisper B
-13-
Selecting the Cartridge Voice Memories
As explained on page 6, the DX7s ROM cartridge contains several banks. To hear the cartridge voices, make sure that the Voice/Performance bank is set to bank 2 of the ROM cartridge (see page 7 for instructions on how to change the cartridge banks).
The LCD display will show
the number and name of
the selected Voice memory.
-14-
The Cartridge Voice Memories
Bank 4 of the supplied
ROM cartridge contains the
Voice & Performance Memory
loaded into the DX’s Internal
Memory when it is shipped
from the factory.
Bank 2 contains an entirely
different set of Voice &
Performance data.
1
SuperBass
2
StringBass
3
SkweekBass 35
SmoothBass
4 5BopBass 6
OwlBass 7JazzBass 39 8HardBass 9GuitarBox
10
PickGuitar 42ClaviBrass
11
FingaPicka
12
LeadaPicka
13
YesBunk
14
12 Strings
Classipika
15 16
Shami
Maribumba
17
18
DX Marimba
19
Nu Marimba
20
StonePhone 52 Pluk
21
VibraPhone
22
Celeste
Swissnare
23
24Tom C4 56 25
CongaDrum
26
Tub Bells
27
Gong
28
Timpani
29
Claves Bells
30
StellCans
31
32
Handrum
33
Analog-X
34
Phasers
36
MalletHorn
37 38
FM-Growth ElectoComb
40
ClariSolo
41
43WhapSynth
44
Whasers 45Fifths 46ElecBrass
ElectroBak
47
48
HarmoSynth
49
PianoBells
50
51
MilkyWays
TingVoice
53
Plukatan
54
OctiLate
55
LateDown
Glastine A
57
BellWahh
58 59
RubberGong
Wallop
60
Explosion
61 62
KoikeCycle 63
Thunderon 64
Science
FMilters
Ensemble
PitchaPad
St. Elmo's
- 15 -
The Play Modes
Now that you have an idea of some a closer look at how the various Play M odes operate. Read on:
Voice Mode and Performance Mode
The DX7s has two different play modes: Voice Mode and Performance Mode. As you have just seen, the Voice Mode is where you recall the 64 Internal Voice memories and the 64 Cartridge Voice memories. Press Voice and use the 1 ~ 32/33 ~ 64 button and the program number buttons to select specific voices. There are 32 Performance memories that you can access by pressing Performance and the program number buttons. When you are in Performance Mode, the light over the Performance button will be lit. When you choose a Performance, features such as Micro Tune and Key Shift are added to the voice.
Using the 1 ~ 32/33 ~ 64 Button
The light above the 1 ~ 32/33 ~ 64 button tells you which set of voices can be selected. If the light is off, voices 1 ~ 32 can be selected using the number buttons; if the light is lit, voices 33 ~ 64 can be selected using the number buttons.
Using the Poly/Mono Button
The light above the Poly/Mono tells you which Key Mode is currently active in Play Mode. If the light is off, the Key Mode is polyphonic; if the light is lit, the Key Mode is monophonic. Key Modes will be explained further in Section 4.
of
the sound possibilities
of
the DX7s, it is time to take
Using the Key Shift Button
The Key Shift button determines whether the key shift programmed in Performance Mode will be applied when you recall the Performance. If the light above Key Shift is off, no key shift will be applied; if the light is lit, the preprogrammed key shift is applied.
- 16 -
Using
Controllers
with the DX7s
The DX7s is designed to operate with many controllers, each of which can be set to
perform one of a number of different effects. The settings for these controllers can be
different for each Voice memory or Performance memory. To begin your exploration of the expanded musical possibilities available with controllers on the DX7s, try the examples listed below. Many of you may already be familiar with the operation of the these controller’s; for those who are not, each section below begins with instructions on how to locate or attach the controller in question.
Pitch Bend Wheel
The Pitch Bend Wheel is located to the far left of the keyboard. To get an idea of some of the effects possible with the Pitch Bend Wheel, use it with Internal Performance #1 or Internal Performance #31. Move the Wheel both quickly and slowly as you play.
Modulation Wheel
The Modulation Wheel is located to the near left of the keyboard (to the right of the Pitch Bend Wheel). For a taste of the possibilities of the Modulation Wheel, try it with Internal Performance #6 or Internal Performance #13.
After Touch
After Touch is a keyboard feature that gives you extra control over a voice. It is engaged by pushing down on the keys after they have already been depressed. To try some of the effects available with After Touch, call up Cartridge Performance #4 or Cartridge Performance #5 (from bank 2 of the ROM). After you have played a group of keys, press them down into the key bed and listen to the result.
Breath Controller
The Breath Controller plugs into the mini-jack to the left of the Phones plug on the front of the DX7s. It allows you a great deal of expressive control over the shape of the sounds you play on the keyboard. Try using the Breath Controller in conjunction with Internal
Voice #9. With this voice, you will notice that playing on the keyboard by itself produces no sound. In order to hear the voices, you must hold down keys and blow into the Breath Controller.
- 17 -
Foot Controllers 1 and 2
The Foot Controllers plug into the two Foot Controller plugs on the back panel of the DX7s. They can give you continuous control over a number of aspects of the sounds. Try using Foot Controller 1 with Cartridge Performance #25 or Internal Performance #12 (from bank 2 of the ROM). Foot Controller 2 is most often used as a volume pedal, but other effects are possible.
Footswitches 1 and 2
The Footswitches plug into the two Footswitch plugs on the back panel of the DX7s. Footswitch 1 acts much like a sustain pedal on a piano. Try it with Internal Performance
#19 or Cartridge Performance #5 to get an idea of the different effects that are possible.
Footswitch 2 can be used to engage a number of effects, including that of the soft pedal on a piano. Try it in conjunction with Internal Performance #4 or Cartridge Performance #8 (from bank 2 of the ROM).
Continuous Sliders 1 and 2
The Continuous Sliders are located to the right of the Volume Slider on the left side of the DX’s front panel. They can be programmed to give you control over many aspects of the timbre of the sounds, and can even be used to alter parameters of a voice in real time. Try using Continuous Slider 1 with Internal Performance #8 or Cartridge Performance #3.
Then listen to the effect that Continuous Slider 2 has on Internal Performance #3 or
Cartridge Performance #24.
- 18 -
Creating and Storing
New Sounds
- 19 -
Contents
Creating New Sounds
21
21
Editing and Edit Mode Entering Edit Mode
22
Editing Performance and Voice Data
23
Using the Cursor Buttons and the Data Entry Buttons/Slider
23 23
Edit/Compare Edit Button Quick Reference Guide
24
Saving New Sounds
26
Memory Protection
26
Turning Memory Protect Off
26
Voice and Performance Memory
26
Storing Performance Data to Internal or Cartridge Memory
27
Storing Voice Data to Internal or Cartridge Memory
27
- 20 -
Creating
New Sounds
The Voices and Performance setups in the DX7s are stored as digital information in a
of
computer-like memory. And, like computer memory, the memory
for
altered they do in electronic organs), but rather as streams (edited) to create new Voice and Performance setups. To find out how this works, read on.
Editing and Edit Mode
Editing is the process of changing various settings of a Voice or Performance memory. In the DX7s, this is accomplished in Edit Mode. Usually, you will use Edit Mode to create a new Voice or Performance setup, but you can also use it to find out the parameter values for the factory preset Voices and Performance setups.
Most of the buttons on the DX’s front panel have multiple functions. You can see this by looking at the way the buttons are labeled on the front panel. For example, the +1 button also functions as YES and ON. In most cases, the buttons will have different functions in different operating modes.
The 32 number buttons are no exception: In the Play Modes, they are used to call up
various Voice and Performance memories; but, in the Edit Modes, they are used to access the various parameter values that make up a sound.
Normally, when you enter the voice play mode (by pressing the voice button), the performance parameters will automatically be initialized. If you then go into the performance play mode (by pressing the performance button) the LCD display will show you this by displaying “INIT PERF”.
different uses. In other words, voices do not exist as unchangeable presets (as
of
data. This data can be changed
the DX7s can be
Notice that the number in the LED changes to show which memory number you began editing. When you switch between a voice parameter and a performance parameter, the LED will show the corresponding number.
- 21 -
In the Edit M ode, you can edit
both Voice and Performance
parameters.
Entering Edit Mode
In the above procedure, the Edit Mode is entered after the Edit button is pressed in step
#1. At that time, you can push any or all of the buttons indicated as many times as
necessary to make the desired edits.
There is a distinction between editing Performance parameters and editing Voice parameters that you may want to be aware of. In certain cases, (such as using compare) you may not retain all your edits. It is a good idea to edit Performance and Voice data separately (more on this later).
- 22 -
Editing Performance and Voice Data
After entering one of the Edit Modes, use the number buttons to access the parameter whose value you wish to change. Each number button calls up a variety of parameters, often through the use of multiple LCD screen displays. A complete set of these screen displays will be given at the beginning of Section 3 (for Performance parameters) and Section 4 (for Voice parameters). In most cases, each LCD display gives you access to a number of parameters.
Using the Cursor Buttons and the Data Entry Buttons/Slider
The cursor buttons
and the data entry
slider/buttons.
The Edit/Compare
LED display.
In some cases, you will need to use these buttons to position the next to the parameter you wish to edit.
Once you have selected the parameter
to edit (using the cursor buttons),
use the data entry slider or the +1/-1 buttons to change the value of the selected parameter.
The new values will appear in the
bottom row of the LCD, and you will hear the effect of these new values when you play the keyboard.
LCD
cursor
Edit/Compare
Once you have started to edit a voice, you can compare your new sound to the original by pressing the Edit/Compare button:
You may use the compare feature for Voice data, Performance data, or Micro Tune data. It is best not to use compare when you are simultaneously editing more than one type of data. For example, if you are editing Voice data, and then start editing Performance data, using compare may cause Voice data to revert to the original.
- 23 -
Voice parameters
are discussed in
more detail
in Section 4.
Voice parameters
are discussed in
more detail
in Section 4.
Edit Button Quick Reference Guide
-
24
-
Performance parameters
are discussed in
more detail
in Section 3.
Utility parameters
are discussed in
more detail
in Section 5.
MIDI parameters
are
discussed in
more detail
in Section 6.
-25 -
Saving
New Sounds
Once you have altered a particular Voice or Performance memory to your liking, you will want to save your new data in one of the DX’ s memory locations. Voice memories and Performance setups can be saved either to the Internal Memory or to a RAM Cartridge Memory. To do so, proceed as follows:
Memory Protection
Each time the DX7s is turned on, it automatically powers up with both the Internal and the Cartridge Memory Protect feature turned on. Before you can save data, you must turn off this automatic memory protection.
Turning Memory Protect Off
Voice and Performance Memory
If you have edited both Performance data and Voice data, be sure to save the Voice data to
a Voice memory and a Performance data to a Performance memory. Both will need to be
saved independently.
-
26
-
Storing Performance Data to Internal or Cartridge Memory
Storing Voice Data to Internal or Cartridge Memory
- 27
-
-
28
-
Using the New
Performance Features
-
29
-
Contents
Performance Edit Buttons
31
Button 27 LCD Displays
31
Button 28 LCD Displays
31
Button 29 LCD Displays
32
Basic Performance Parameters
33
Total Volume
33
Key Shift
33
EG Forced Damp
34
Performance Name
35
Voice Number
35
Performance Controllers
36
Sustain Footswitch (FS 1)
36
Footswitch 2 (FS 2)
36
Continuous Sliders
37
FM Parameters Assignable to CS1 and
37
Micro Tuning
38
Selecting a Micro Tuning
38
The Micro Tuning Presets
38
Micro Tuning Editing and Storage
38
CS2
- 30 -
Performance
Edit Buttons
All of the Performance Mode parameters are adjusted via the LCD displays called up
using buttons 27 ~ 29. A ll of the these buttons call up multiple LCD displays. The charts
below show all of the displays called up by each button, and provide a complete list of
parameters and value ranges. In some cases, the first LCD display in a chart may not be
the first one you see. You may need to cycle through the displays (by pressing the button repeatedly) until you reach the desired LCD display.
Buttons 27 LCD Displays
Button 28 LCD Displays
- 31 -
Button 29 LCD Displays
-
32 -
Basic
Performance
Accessed using buttons 28 and 29, these parameters determine the basic voice relationships in Peformance Mode.
Parameters
Total Volume
This parameter allows you to set an overall volume for each Performance memory. If you desire, you can use this setting to balance the levels of your Performance memories, so that constant Volume Slider or mixer adjustments are not necessary.
Key Shift
This parameter allows you to adjust the transposition of the Performance. The Performance can be adjusted up or down as much as two octaves (in halfsteps). The original transposition of the voice is retained as part of the Voice memory, and the Key Shift value is added to or subtracted from that Voice setting when you are in Performance Mode. The light over the Key Shift button must be lit in order to hear changes made to this parameter.
-33 -
Under normal conditions,
the DX’s envelope
acts this way.
EG Forced Damp
Even though the DX7s is a 16-voice synthesizer, these voices can be used up quickly when you use a Sustain Footswitch pedal. When you do exceed the DX’s note capacity, the first notes played will stop sounding to make way for the new notes being played.
Under normal operating conditions, the DX7s considers these new notes to be continuations of the first notes; therefore, the initial portions of the attack envelope will not be retriggered:
If you wish to avoid this effect, turn the Forced Damping function on. It will force the envelope to retrigger for each new note played:
Using the EG Forced Damping
parameter, the envelope is
forced to retrigger itself for
each new note played.
- 34 -
Since you have a total of
ten characters to define
your Peformance Memory,
make sure that your
Performance Name conveys
the basic approach of the
specific Performance Memory.
Performance Name
You can enter a Performance Name of up to ten characters. To do so, follow the instructions below.
Using the left and right cursor buttons while holding the
Edit/Character button lets you place the cursor over a
specific character position. This allows you to easily
edit any character within a name.
Using the Data Entry buttons while NOT holding the Edit/Character button lets you switch between Large or small characters. The +1 button selects the Large character mode, the -1 button selects the small character
mode.
In addition to letting you enter small alpha characters, the small character input mode lets you enter the following symbols as well.
Large mode
small mode
1 2 3 4 5 6
@
!
#
$ % ^ & * ( ) + ,
7
8
9
0
.
-
Voice Number
Each time you select a Performance, one of the 64 Internal or 64 Cartridge Voices is also selected. You determine which voice will be selected via this display.
-35 -
Performance
Controllers
The DX7s features a greatly expanded set of controller options. The settings for Footswitches 1 and 2 and Continuous Sliders 1 and 2 are adjusted in Performance Edit Mode, using button 27. (The other controller settings are accessed in voice parameters.)
Sustain Footswitch (FS 1)
Footswitch 1 is set to operate as a sustain pedal.
Footswitch 2 (FS 2)
Footswitch 2 is a multipurpose pedal with four selectable functions: Sustain, Portamento, Key Hold, or Soft.
If Sustain is selected, FS 2 operates as a sustain pedal (just like FS 1).
If Portamento is selected, voice portamento effects will operate only when the pedal is depressed.
If Key Hold is selected, only notes that are being held when the pedal is engaged will sustain. This effect is similar to a piano’s sostenuto pedal.
If Soft is engaged, the pedal will soften the timbre and volume of the sound. You can edit the range of the soft pedal by pressing button 27 again. The range is 1 ~ 7.
- 36 -
Continuous Sliders
The two Continuous Sliders give you access to real-time control of FM voice parameters. There are a total of 103 different possibilities:
FM Parameters Assignable to CS 1 and CS2
DATA ENTRY slider
The Continuous Sliders provide
a new avenue for exploration
of real-time timbral control.
highest position
l
l
l
l
l
l
l
l
l
l
Total level
OP 6
OP 1
AMP. MOD. SENS
OP 6
OP 1
Key velocity
OP 6
OP 1
EG Level 4 (L4)
OP 6
OP 1
EG Level 3 (L3)
OP 6
OP 1
EG Level 2 (L2)
O P 6
OP 1
EG Level 1 (L1)
OP 6
OP 1
EG Rate 4 (R4)
OP 6
OP 1
EG Rate 3 (R3)
OP 6
OP 1
EG Rate 2 (R2)
OP 6
OP 1
lowest position
l
OP 6
EG Rate 1 (R1)
OP 1
l
OP 6
OSC. detune
OP 1
l
OP 6
Frequency fine
OPl
l
OP 6
Frequency coarse
OP 1
l
Portamento time
l
Pitch EG Level 4
l
l
l
l l l
No effect
Level 1
Pitch EG Rate 4
Rate 1
LFO AMD
PMD PMS Delay Speed Wave
Feedback level Algorithm Total volume
- 37 -
Micro Tuning
The new DX7s contains eleven
preset Intonations, which provides you with a good
introduction to alternate
intonation schemes.
Micro Tuning is another new feature for the DX 7s. It offers the possibility of performing music using tuning and intonation systems other than Equal Temperament (which is the current standard tuning for both pianos and synthesizers). Micro Tuning data is accessed using button 29. New M icro Tunings are created in Micro Tuning Edit M ode, which is accessed using button 14 in conjunction with button 29.
Selecting a Micro Tuning
The DX7s is equipped with eleven preset Micro Tunings as part of its permanent memory.
The Micro Tuning Presets
1 2
3 4 5 6
7 8
9 10 11
Equal Pure (major)
Pure (minor) Mean tone Pythagorean
Werckmeister
Kirnberger Vallotti, yong
1/4 Shift eql
1/4 Tone 1/8 Tone 1/8 Tone
Equal Temperament Pure (Major)
Pure (Minor) Mean tone Pythagorean Werckmeister Kirnberger Vallotti & Young
1/4 Shifted equal 1/4 Tone
In presets 2 ~ 5, the tuning can be adjusted according to the key of the music being played.
Micro Tuning Editing and Storage
If you are interested in alternate tunings and intonations, you may want to create your own sets of Micro Tuning data. The DX7s provides two memory locations for this purpose: User 1 and User 2. These two sets of data are stored as part of the Internal Memory, and will be stored along with all other Internal data when the Internal Voice & Performance Memory is saved to another storage medium (such as a RAM cartridge). In addition, up to 63 Micro Tunings can be saved to a RAM cartridge that has been properly formatted for that purpose.
- 38 -
Entering the
Micro Tuning
Edit Mode
Editing
Micro Tuning
Data
Storing
Micro Tuning
Data
- 39 -
- 40 -
Using the New
Voice Features
- 41 -
Contents
Voice Edit Buttons
43
Button 7 LCD Display
43
Button 8 LCD Display
44
Button 9 LCD Display
44
Button 10 LCD Displays
45
Button 11 LCD Display
46
Button 12 LCD Display
47
Button 13 LCD Display
48
Button 23 LCD Displays
48
Button 24 LCD Displays
49
Button 25 LCD Displays
50
Button 26 LCD Displays
51
Basic Voice Editing Functions
52
Operator Select
52 52
Operator On/Off
52
EG Copy
New Voice Parameters
53
Pitch Envelope
53 53
LFO
54
Key Modes
Voice Controllers
55
Function Data and Voice Effect Data
55
Pitch Bend Modes
55
Foot Controller 1 and
55
Pitch Bias
56
Fractional Scaling
57
Fractional Scaling and Level Scaling
57
Fractional Scaling Editing and Storage
57
2
-42-
Voice
Edit Buttons
All of the Voice Mode parameters are adjusted via the LCD displays called up using buttons 7 - 13 and 23 - 26. Many of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not he the first one you see. You may need to cycle through the displays (by pressing the button repeatedly) until you reach the desired LCD display.
Button 7 LCD Display
Algorithm
(1 ~ 32)
Feedback Level
(0 ~ 7)
Oscillator Key Sync (off, on)
- 43 -
Transpose
(mid c = c1 ~ c5)
(The 'L' indicates Large or upper case
character entry mode)
Voice Name (10 characters)
(The 's' indicates small or lower case
character entry mode)
Button 8 LCD Display
Oscillator Mode (ratio, fixed)
Frequency Coarse (varies
Frequency Fine
(varies)
Oscillator Detune (-7 ~ +7)
Button 9 LCD Display
- 44 -
Rate Scaling (0 ~ 7)
Envelope Generator Rates 1 ~ 4
(0 ~ 99)
Envelope Generator Levels 1 ~ 4 (0 ~ 99)
Button 10 LCD Displays
- 45 -
Button 11 LCD Display
Key Velocity (0 ~ 7)
Amplitude Modulation Sensitivity
(0 ~ 7)
Pitch Modulation Sensitivity (0 ~ 7)
- 46 -
Button 12 LCD Display
LFO Wave (triangle, saw down, saw up,
square, sine, s/hold)
LFO Speed (0 ~ 99)
LFO Delay
(0 ~ 99)
LFO Mode (single, multi)
- 47 -
LFO Pitch Modulation Depth
(0 ~ 99)
LFO Amplitude Modulation Depth (0 ~ 99)
LFO Key Sync
(off, on)
Button 13 LCD Display
Pitch Envelope Octave Range
(1/2, 1,2,8)
Pitch Envelope Velocity (off, on)
Pitch Envelope Rate Scaling (0 ~ 7)
Pitch Envelope Rates 1 ~ 4
(0 ~ 99)
Button 23 LCD Displays
Pitch Envelope Levels 1 ~ 4
(0 ~ 99)
Key Mode Assign (polyphonic, monophonic,
unison poly, unison mono)
Unison Detune (0 ~ 7)
(appears only when Key Mode = unison poly or unison mono)
-48-
Button 24 LCD Displays
Pitch Bend Mode (normal, lowest, highest, key on)
Pitch Bend Range (0 ~ 12)
Pitch Bend Step (0 ~ 12)
Portamento Mode
(Poly: sus-key, p retain, sus-key p follow)
(Mono: fingered porta, full time porta)
-49-
Portamento Time
(0 ~99)
Portamento Step
(0 ~ 99)
Random pitch
(0 ~ 7)
Button 25 LCD Displays
Aftertouch EG Bias
(0 ~ 99)
Aftertouch Pitch Bias
(-50 ~ +50)
Modulation Wheel
Pitch Modulation Depth (0 ~ 99)
Modulation Wheel Amplitude Modulation Depth
(0 ~ 99)
- 50 -
Modulation Wheel
EG Bias (0 ~ 99)
Button 26 LCD Displays
Foot Controller 2 EG Bias
(0 ~ 99)
Foot Controller 2 Volume
(0 ~ 99)
MIDI Controller Pitch Modulation Depth (0 ~ 99)
MIDI Controller Amplitude Modulation Depth
(0 ~ 99)
- 51 -
MIDI Controller EG Bias
(0 ~ 99)
MIDI Controller Volume (0 ~ 99)
Basic
Operator Select
Voice Editing
Functions
Voice editing is easier on the
DX7s, thanks to the direct
operator access provided
by buttons 1 ~ 6 and 17 ~ 22.
The parameters accessed using buttons 8 ~ 11 are adjustable for each of the six operators. While editing Voice data, buttons 1 ~ 6 provide a quick way to move from one operator to another. The number of the operator that has been chosen will appear in the upper right corner of the LCD.
Operator On/Off
In order to adjust the settings for the six operators accurately, it is useful to focus on the sound of certain operators by turning off the output of ones not being edited. While editing Voice data, buttons 17 ~ 22 provide a quick way to turn the six operators on and off. The on/off status of the six operators is shown in the center of the upper line of the LCD. When all six operators are turned on, you will see 111111. When an operator is turned off, a 0 will appear in the corresponding position of the display.
EG Copy
The EG Copy function from the original DX7 is retained in the DX7s, and is made easier through the use of buttons 1 ~ 6. Once you have envelope data you want to copy displayed in the LCD, simply press and hold the Store/EG Copy button. You can then choose the copy destination using buttons 1 ~ 6.
- 52 -
New
Voice
Parameters
Representative Pitch Enselope
Generator shape.
The basic voice of the DX 7s is almost exactly the same as that of the ori,ginal DX7, assuring complete compatibility between the old and new instruments. To discoser the additional voice parameters of the DX7s, read on.
Pitch Envelope
The Pitch Envelope operates as it did in the original DX7, but some new features have been added. The potential depth of the Pitch Envelope effect can now be adjusted using the Range parameter:
Maximum Pitch
Range
1/2
1 2 8
Change Range
6 semitones
1 octave 2 octaves 8 octaves
In addition, the Velocity parameter allows you to control the intensity of the Pitch Envelope with keyboard touch. There is also a scaling parameter that lets you change the speed of the pitch envelope as you move up the keyboard.
LFO
There was only one LFO in the original DX7, so all voices were affected in exactly the same way by the LFO settings. In the DX7s, there are sixteen LFOs, one for each voice. Even though all sixteen LFOs must have the same settings, they can now operate independently of each other if the LFO Mode parameter is set to Multi. If Mode is set to Single, the LFO will operate as it did in the original DX7.
-53 -
Key Modes
The DX7s offers two Unison Key Modes, which create “fatter” sounds. Since these new
Modes use more than one note of the DX’s sixteen-note capacity, they will affect the total number of notes available at any one time:
Key
Mode
Polyphonic 16 Monophonic Unison poly Unison mono
Number of
Notes
1 4 1
- 54 -
Voice
Controllers
The DX7s features an expanded set of controller options. The settings for Pitch Bend Wheel, Modulation W heel, Aftertouch, Breath Controller, and Foot Controllers 1 and 2 are adjusted in Voice Edit Mode, using buttons 24 ~ 26 accessed in Performance Edit Mode.)
(The other controller settings are
Function Data and Voice Effect Data
The original DX7 separated its operational parameters into two groups: Voice data and Function data. Voice data encompassed all parameters used to create a Voice, and Function data involved settings for the various performance Controllers. The DX7 only had memory to store one set of Function settings, so all Controllers operated in the same way for all Voices.
In the DX7s, Function data has been replaced by Voice Effect data (adjusted using buttons 23 ~ 26). This Voice Effect data can be adjusted as part of each Voice Memory — this means that each Voice can have its own Controller settings.
Most of the Voice Effect parameters are exactly the same as the Function parameters of the original DX7. The new parameters are outlined below.
Pitch Bend Modes
The Pitch Bend Wheel in the DX7s functions in one of four basic Modes, which operate as follows:
Pitch Bend Modes
on the DX7s.
Pitch Bend
Mode
Normal Lowest Highest Key-on
Chord notes Applied to sound
affected
all notes lowest note only yes
highest note only yes
all notes
sustained by foot switch?
yes
no
Foot Controller 1 and 2
The DX7s provides memory space to set the operation of two Foot Controllers. Foot
Controller 1 also has a new parameter possibility. It can be set to control the same Voice
parameter as that of Continuous Slider 1. (For more on the available settings for CS 1, see
Section 3 of this manual.) Since CS 1 operates in Performance Mode, this use of Foot Controller 1 is also confined to Performance Mode.
-
55
-
Pitch Bias
With the new Pitch Bias feature you can use After Touch or the Breath Controller to
control the pitch of a voice. When Pitch Bias is set to 0, there is no pitch change. Positive Pitch Bias settings result in an upward bend, while negative Pitch Bias settings cause the pitch to bend down. The range is -50 ~ +50.
- 56 -
Fractional
Scaling
Fractional Scaling allows you
to adjust the output level
of each operator
for three-note groups.
One
of the most important aspects of DX7 voicing is Level Scaling, which allows
adjustment of each operator’s output over the range of the keyboard. The DX7s offers the
possibility of even more subtle control over operator outputs, through Fractional Scaling.
Fractional Scaling and Level Scaling
Although the DX7’s Level Scaling offers a great deal of interaction between timbre and frequency, Fractional Scaling offers even greater precision. The level can be set independently in groups of three notes, over the entire range of the keyboard. To provide even more control, the resolution of the level settings has been expanded from 0 ~ 99 to 0 ~ 255:
Entering
Fractional Scaling
Edit Mode
Fractional Scaling Editing and Storage
-57 -
Editing
Fractional Scaling
Data
Storing
Fractional Scaling
Data
-
58
-
Memory Functions
-59 -
Contents
Utility Buttons
61
Button 14 LCD Displays
62
Button 15 LCD Displays
63
Memory Types
64
Voice & Performance Memory
64
System Setup Memory
65
Micro Tuning Memory
65
Fractional Scaling Memory
65
Initialized Memory
65
Current Play/Edit Memory
65
Compare/Recall Memory
65
Memory Storage Types
66
Internal Memory
66
Cartridge Memory
66
ROM Cartridge
67
Basic Utility Functions
68
Master Tune
68
Recall Edit
68
Initialize
68
Cartridge Memory Functions
69
Using Cartridge Data
69
Formatting a RAM Cartridge
70
Loading Voice & Performance Data from a RAM Cartridge
70
- 60 -
Utility Buttons
All of the memory functions (and related utility functions) are adjusted via the LCD displays called up using buttons 14 and 15. Both of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see. You may need to cycle through the displays (by
pressing the button repeatedly) until you reach the desired LCD display.
- 61 -
Button 14 LCD Displays
- 62 -
- 63 -
Memory Types
The chart below is a graphic representation of the way all the different DX 7s memory areas interact with one another. Since there are many facets to the memory layout of the DX7s, it may look intimidating at first. Once you become more familiar with the instrument, though, you will fjnd the memory layout is much simpler than it first appears. To understand all of the memory types, study the diagram and read the explanation below:
Voice & Performance Memory
This Memory block includes data for 64 Voice Memories and 32 Performance Memories, plus one System Setup Memory and two User-defined Micro Tunings.
- 64 -
System Setup Memory
System Setup Memory contains most of the basic MIDI settings. System Setup is always retained in Internal Memory, along with the Voice & Performance Memory and the two User-defined Micro Tunings. For more information on System Setup Memory, see Section 6 of this manual.
Micro Tuning Memory
The DX7s contains eleven Micro Tunings as part of its permanent memory. In addition, two User-defined Micro Tunings are stored as part of Voice & Performance Memory. Using a RAM cartridge, it is also possible to store up to 63 Micro Tuning Memories.
Fractional Scaling Memory
Fractional Scaling data cannot be stored in the DX’s Internal Memory. In order to use Fractional Scaling data with Internal Voice Memories, the data must reside in a RAM (or ROM) cartridge installed in the DX’s cartridge port.
Initialized Memory
For those who wish to create Voice Memories or Performance Memories from scratch, the DX7s provides both Voice and Performance “blank page” data as part of its permanent memory. If you want to start from ground zero (instead of working from an already­existing Voice or Performance Memory), call up the DX’s Init Voice or Init Performance data (using button 14 in Edit Mode).
Current Play/Edit Memory
Whenever you call up a Voice Memory or Performance Memory in Play Mode, you are actually sending it to a special location in the DX7s — the current Play/Edit Memory. As the name indicates, this is also the location where Voice or Performance data is edited. In computer terminology, this memory location is often called the Edit Buffer.
Compare/Recall Memory
When you are editing a Voice or Performance and use the Edit/Compare feature, the original Voice data is loaded into the Play/Edit Memory (so you can hear it). The edited Voice data is moved temporarily into another memory location, the Compare/Recall Memory. In computer terms, this memory location might be called the Compare Buffer. When you engage the Recall Edit function for the various Internal Memory types, you are actually recalling the last data moved to the Compare/Recall Memory.
- 65 -
Memory
Storage Types
In addition to having a number of distinct types of memory, the DX7s offers a number of ways to store these various memories. To understand how the various memory storage
possibilities interact, read on.
Internal Memory
The DX’s Internal Memory holds a standard Voice & Performance Memory block, which consists of the following: 64 Voice Memories, 32 Performance Memories, 1 System Setup Memory, and 2 User-defined Micro Tuning Memories. Voice & Performance Memory can also be stored in Cartridge Memory.
Cartridge Memory
A DX RAM4 cartridge can store three different types of data: Voice & Performance, Fractional Scaling, and Micro Tuning.
The RAM4 Voice & Performance Memory is equivalent to the Internal Voice & Performance Memory.
The RAM4 Fractional Scaling Memory holds up to 64 Fractional Scalings, which are tied to the 64 Voices in the DX’s Internal Memory.
The RAM4 Micro Tuning Memory holds up to 63 Micro Tunings.
The RAM4 cartridge
can be used to store one
of three possible kinds of data.
- 66 -
The supplied ROM cartridge
holds a number of different
kinds of DX memory.
ROM Cartridge
The supplied ROM cartridge contains 4 banks, which can be accessed using button 15 in Edit Mode:
The first two banks are Cartridge Voice and Performance data. The third bank contains Fractional Scaling data, and the fourth bank has the original Internal Voice and Performance data. Banks 1 and 2 can be loaded to the Internal memory, but if you try to choose a Performance, you will still need to have the cartridge inserted. This happens because the Performance memories are calling Cartridge Voices. For instance, the first Performance in ROM Cartridge bank 1, SolidStrg, calls up voice C12 (cartridge voice 12). If you want to load the original Voice and Performance data into the Internal memory, you will have to load from bank 4 of the ROM Cartridge. Banks 1 and 4 are identical, except that the Performances in bank 1 call up Cartridge Voices, while the Performances in bank 4 call up Internal Voices.
- 67 -
Basic Utility
Functions
Most of the basic Internal Memory Utility functions are accessed using button 14 in Edit Mode, as follows:
Master Tune
This sets the tuning of the DX7s relative to its internal A-440 reference.
Recall Edit
These functions can be used to recall Voice, Performance, or Micro Tuning data from the DX’s Compare/Recall Memory. Edit Recall is particularly useful if you forget to save a Voice, Performance, or Micro Tuning and don’t realize it until later. The data you edited last will always be in the compare/recall buffer and can be recalled and stored using this function.
Initialize
These functions can be used to call up the DX’s Initialized Voice or Performance Memories, if you wish to create Voice or Performance data from scratch.
- 68 -
Cartridge
Memory
RAM cartridges are useful storage centers for Voice & Performance data. To understand
the basic Cartridqe Utility functions, read on.
Functions
LCD display indicating that
required Fractional Scaling or
Micro Tuning data
is not available. W hen
the needed data is supplied
via a RAM cartridge,
these displays disappear.
Using Cartridge Data
Except for the two User-defined Micro Tunings that are part of the DX’s Internal Voice &
Performance Memory, Cartridge Memory is the only location from which Micro Tuning and Fractional Scaling data may be recalled for immediate use. If you create Voice or Performance data that involves Cartridge Memory (for either Fractional Scaling or Micro
Tuning), the DX7s will remind you as follows:
This symbol signifies that the indicated Performance memory was created to include Micro Tuning from a RAM cartridge, but the RAM cartridge with the necessary Micro Tuning data is not inserted in the instrument’s cartridge port.
This symbol signifies that the indicated Voice Memory was created with Fractional Scaling, but the RAM cartridge with the necessary Fractional Scaling data is not inserted
in the instrument’s cartridge port.
- 69 -
Formatting a RAM Cartridge
Loading Voice & Performance Data from a RAM Cartridge
- 70 -
MIDI Functions
- 71 -
Contents
MIDI Buttons
73
Button 31 LCD Displays
73
Button 32 LCD Displays
74
System Setup
75
Transmit Channel
75
Receive Channel
75
Omni Mode
75
Local On/Off
75
MIDI IN Control Number
75
CS 1 and CS 2 Controller Numbers
75
Note On/Off
76
Program Change Transmission
76
Program Change Memory
76
After Touch
76
MIDI System Exclusives
77
MIDI Device Number
77
Transmit and Receive Block
77
MIDI Out
77
Immediate MIDI Program Change Out
78
- 72 -
MIDI Buttons
All of the MIDI functions and parameters are adjusted via the LCD displays called up using buttons 31 and 32. Both of the these buttons call up multiple LCD displays. The
below show
charts list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see. You may need to cycle through the displays (by pressing the button repeatedly) until you reach the desired LCD display.
all of the displays called up by each button, and provide a complete
Button 31 LCD Displays
-
73
-
Button 32 LCD Displays
- 74 -
System Setup
Since the use of many basic MIDI functions might depend on the contents of a specific set of Voice & Performance data, the DX7s provides a special memory location, System Setup
Memory, to store basic MIDI parameters and orher data in conjunction with a Voice &
Peformance Memory block. This System Setup Memory contains settings for the
following parameters:
Transmit Channel
This parameter allows you to set the DX’s MIDI transmit channel. If you turn this
parameter off, no MIDI data will be sent.
Receive Channel
You set the DX’s MIDI receive channel with this parameter. If you turn this parameter off, all incoming MIDI data will be ignored.
Omni Mode
When Omni mode is on, the DX7s will receive MIDI data from all of the 16 MIDI channels (the MIDI receive channel is disregarded).
Local On/Off
If Local is set to off, notes played on the DX7s keyboard will not engage the DX’s
internal sound mechanism. Turning Local off has no effect on the transmitted MIDI data.
MIDI IN Control Number
This parameter sets the MIDI controller number for the MIDI Controller (MC) functions programmed with each voice. The function of this controller is set via button 26 (see page
51).
CS 1 and CS 2 Controller Numbers
The CS 1 and CS 2 Controller Number parameters have two functions:
1. To set the controller numbers that will be transmitted by CS 1 and CS 2 via the MIDI out. This is useful for controlling external MIDI instruments.
2. To set the controller numbers that will control the voice parameters assigned to CS 1 and CS 2 in the Performance data. This is useful for changing voice parameters
from an external MIDI device.
- 75 -
Note On/Off
This parameter works with MIDI receive only. It’s usually set to “all,” meaning that all
Note On information received at the DX’s MIDI In will play a note. If the Note On/Off parameter is set to “even,” it will only play notes that have even MIDI note numbers. Similarly, if this parameter is set to “odd,” the DX7s will only play notes that have odd MIDI note numbers. This can be used in conjunction with other MIDI instruments to produce a variety of interesting effects. Since the Note On/Off parameter works with MIDI receive only, it won’t produce any noticeable effect when you play the DX7s keyboard.
Program Change Transmission
If the DX7s is connected to another MIDI instrument, various levels of MIDI communication are possible. The MIDI Program Change Mode determines how the DX7s will relate to an external MIDI instrument.
Off
Normal
Memory
program changes on the DX7s will have no effect on an external unit
a program change on the DX7s will send the same Program number to the external unit
the program changes sent will be be those programmed in the Program Change Memory LCD
Program Change Memory
The Program Change Memory allows you to transmit a different MIDI program change number for each of the DX7s number buttons. CS 1 selects 1 of the 64 program switches, and CS 2 selects the program change number that will be sent. The Program Change Memory only determines which program change number will be transmitted via MIDI and has no effect on the selection of DX7s memories.
After Touch
You can disable MIDI transmission of After Touch data with this parameter. After Touch
will still affect the DX7s voices normally when this parameter is turned off. The After
Touch parameter is not saved with the System Setup data.
- 76 -
MIDI System
Exclusives
If you use the DX7s as part of a MIDI system, there are a number of advanced MIDI
functions available for your use:
MIDI Device Number
If the DX7s is connected to another Yamaha product, this parameter must be used to set a Yamaha System Exclusive Device Number for MIDI System Exclusive data reception or transmission. The MIDI Device Number is saved with the System Setup data.
Transmit and Receive Block
A block of DX7s Voice data has thirty-two voices. You can independently set the Memory Transmit block and Memory Receive block to be either Internal Voices 1 ~ 32 or 33 ~ 64. Both of these parameters are saved with the System Setup data.
MIDI Out
Using these LCD displays, you can transmit various kinds of MIDI System Exclusive data from the DX’s Internal Memory to an external instrument. These functions are useful if you are transmitting data to another instrument (such as another DX7s) that is capable of understanding and using it.
- 77 -
Immediate
MIDI Program
If you wish to send a quick MIDI Program Change Message to an external MIDI unit, use the following procedure:
Change Out
This function allows you
to send a program change
number to an external MIDI
tone generator without
changing the program number
on the DX7s.
In either of the Play Modes (Voice or
Performance), press and hold the
button of the current Play Mode. You will see one of the following CD displays:
Now, while still holding the Play number you desire (1~128) using the 1~10 number buttons (1 through 0 character buttons). All three positions in the LCD must be filled:
for example, to send program #1, type in 001.
Once you have typed in the third number, the program change you have
typed in will be sent over MIDI to the instrument connected to your DX7s.
Mode button, type in the program change
- 78 -
Appendices
-79-
Appendix 1:
Supplemental
Information
As mentioned at the outset, this manual has not attempted to cover all of the functions of the DX7s in exhaustive detail. To do so would have required a manual of large scale and density, one in which it would have been very difficult to locate specific information needed to
For continuing information concerning the DX7s, consult AfterTouch, the official publication of the Yamaha Users Group. Many advanced functions will be discussed in its pages in the coming months. There will also be information concerning the availability of other material concerning more advanced applications. Some areas that will be covered in AfterTouch or in supplemental booklets include the following:
begin
using the DX7s.
Quick Reference Guide Memory Management Fractional Scaling Micro Tuning (Basic) Micro Tuning (Advanced) FM Voice Programming (Basic) FM Voice Programming (Advanced) Real-Time Parameter Changes Advanced Controller Usage Advanced MIDI Applications MIDI Technical Data & Charts
To receive a free copy of AfterTouch every month, send your request to AfterTouch, P.O. Box 2338, Northridge, CA 91323-2338. On your letter or postcard, be sure to indicate that you are the owner of a DX7s.
-
80 -
Appendix 2:
Bibliography
Many of the basic functions of the DX7s are the same as those of the original DX7. Since there is a wealth of material available on the operation of the original DX7, this manual has focused on the new functions and features. For more information on the parameters and features that the new DX shares with the original DX7, consult the following:
DX7 Owner’s Manual. (Available through your local authorized Yamaha dealer).
The Complete DX7, by Howard Massey; published by Amsco Publications; 1986.
FM Theory and Application, by Dr. John Chowning and David Bristow; published by Yamaha Music Foundation; 1986.
How to Understand and Program the Yamaha DX7, by Lorenz M. Rychner; published by
Alexander Publishing; 1985.
The Secrets of Analog and Digital Synthesis, by Steve de Furia; published by Hal Leonard
Publishing; 1985.
Yamaha Easy DX7; published by Yamaha Music Foundation and Hal Leonard Publishing;
1986.
- 81 -
(Digital Programmable Algorithm Synthesizer)
Model DX7s MIDI Implementation Chart
Version : 1.0
Recognized
Function
Transmitted
...
Basic Default 1–16 1–16
Channel Changed 1–16 1–16
Default
Mode
Messages
Altered
Note
3 X
x 2
36-96 0–127
Number : True voice
Velocity
Note ON
o 9nH,v=1–127
1, 2, 3, 4
POLY, MONO (M=1)
2
1–127
o v = 1 – 127
Note OFF x 9nH,v=0 2
After Touch Ch’s o l o
Pitch Bender
Key’s
1 2 4
x
x
2
0 l o 0–12 semi 2
o l o 2 o 1 o 2 Breach control o 1 o 2 Foot Controller
Control 5 x 1 o 2
7
o l o 2
Change 64 o 1 o 2
65 66 67 96 97
5 – 31
11 – 31
o 1 o 2 Portamento f switch o l o 2 o l o 2 soft o l x Data entry + 1 o l x Dara entry – 1 o l o (11–31) 2 Continuous slider
x o 2 MIDI IN control
Remarks
memorized
memorized
7 bit resolution
Modulation wheel
Portamento time Volume Sustain foot switch
Sostenuto
Prog o o 0–127 Change : True #
System Exclusive
System :
Song Pos
:
Song Se1
:
Common : Tune
System Real Time
Aux
: Cloek : Commands
: Local ON/OFF
x x x
x x
x
3 o
0 -127
x x x
x x
x
: All Notes OFF x o (126,127)
Mes— : Active Sense o o
sages
: Reset
Notes :
x
1 =transmit if trasmit channel is not off.
x
2 =receive if receive channel is not off. 3 =transmit/receive if Exclusive is not off.
Mode 1 : OMNI ON, POLY Mode 3 : OMNI OFF. PLOY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
2
64–127 : Cartridge
3
Voice parameters
o:Yes
x:No
1. Transmission Requirements
MIDI DATA FORMAT
Add-1
2. Transmission Data
2-1. Channel information
Transmission is possible only when 1 ~ 16 is specified as the transmission channel.
1)
Channel voice message
Key ON/OFF
Status 1 0 0 1 n n n n ($9n) n=channel No. Note No. Velocity 0vvvvvvv (v 0) Key ON
Control change
Status 1 0 1 1 n n n n ($Bn) n=channel No. Control No. 0ccccccc Control Value 0 v v v v v v v
Control No.
c=1 Modulation wheel v=0~127 c=2 Breath control c=4 c=7 c=5~31 Continuous slider 1,2 c=64 c=65
c=66
c=67 soft v=0: OFF, 127: ON c=96 Data entry +1
c-97 Data entry -1
Program change
Status 1 1 0 0 n n n n ($Cn) n=channel No. Program No.
After touch
Status
Value
Pitch bender
Status Value (LSB) 0uuuuuuu Value (MSB)
Resolution 7bit The transmission data are as follows:
0000
0100
0111 1111
0 k k k k k k k k=36(C1)~96(C6)
00000000 (v 0) Key OFF
v=0~127 Foot control 1 v=0~127 Foot control 2 v=0~127
v=0~127 Sustain SW Portamento SW Sostenuto
0PPPPPPP
1 1 0 1 n n n n ($Dn) n=channel No. 0vvvvvvv v=0~127
1 1 1 0 n n n n ($En) n=channel No.
0vvvvvvv
MSB
0000
0000
($00)
($40) ($7F)
0000 0000
0111
v=0: OFF, 127: ON v=0: OFF, 127: ON v=0: OFF, 127: ON
v=0: OFF, 127: ON
v=0: OFF, 127: ON
p=0~127
LSB
0000 0000
1110
($00)
($7E)
($00)
Min.
Mid.
Max.
2-2. System
1) System real time message
Active sensing Status 1 1 1 1 1 1 1 0
2)
System exclusive message
Transmission is possible only when the device No. is not set to OFF.
Parameter change
Status 1 1 1 1 n n n n ID No. Substatus 0 0 0 1 n n n n ($1n) n=device No.
Group No.
Parameter No. 0 p p p p p p p Data
EOX
There are seven parameter group Nos. and parameter Nos.
Voice
Additional voice Note 3)
Performance
Master tuning
Micro tuning
Fractional scaling
Note 1) Data bytes
0 k k k k k k k 0 h h h h h h h data (high) 0 1 1 1 1 1 1 1 data (low)
Note 2) Data bytes
0 0 0 0 0 p p p operator number 0-5 binary 0 0 k k k k k k key group number 0-127 binary 0 h h h h h h h data (high) 0 1 1 1 1 1 1 1 data (low)
information
($FE)
($F0)
0 1 0 0 0 0 1 1
0ggggghh
0 d d d d d d d Single or multiple 0 d d d d d d d bytes 1 1 1 1 0 1 1 1
Parameter
key number 0-127 binary
($43)
($F7)
g
0
0
6
6
1 0
6
6
0-84 binary 0-127 binary
0-1 binary 4 byte 0-127 binary
g=group No. h =sub group No.
h p
0
0~127
0~30
1
0
0~73
0~52
1
64
126
0
0
127
total of
3 bytes
total of
No. of
data byte
1
1
1
1
1
3
Note 1)
4
Note 2)
Note 3) Under the Supplement parameter change, DX7
function parameter change will be transmitted along with the above.
Add-2
Note 4)
Operator number
Fractional Scaling Parameter Change Data
Note 5)
Fractional Scaling Parameter Change Data
P
0 1 2 3 4 5
operator
OP6 OP5 OP4 OP3 OP2 OP1
K
0
1
2 3 4 5 6
7 8 9
10
11 12 13
14 15 16 17
18 19
20
21
22 23
24 25 26
27 28 29 30
31
32 33 34
35 36
37
38
39 40
key group
offset –128~+127
C—2 ~C—1 C#—1~D#—1
E—1
~F#—1
G—1
~A—1
A#—1~C0
C#0
~D#0
E0
~F#0
G0 ~A0
~C1
A#0 C#1
~D#1 +0~+255 E1 ~F#1 G1
~A1
A#1~C2
C#2~D#2
E2
~F#2
~A2
G2
A#2
~G3 C#3~D#3 +0~+255 E3
~F#3
G3
~A3 ~C4
A#3
C#4
~D#4
E4
G4
A#4
C#5
G5 A#5~C6 C#6
C~7
G7 A#7~C8
C#8~D#8
G8
~F#4 ~A4
~C5
~D#5 +0~+255
E5
~F#5
~A5
~D#6 ~F#6
E6 G6
~A6
A#6
~C7 ~D#7
E7
~F#7 +0~+255 ~A7
E8
~F#8 +0~+255
data
+0~+255
+0~+255
+0~+255 +0~+255
+0~+255 +0~+255
+0~+255
+0~+255
+0~+255
+0~+255
+0~+255 +0~+255 +0~+255 +0~+255
+0~+255 +0~+255
+0~+255 +0~+255
+0~+255
+0~+255
+0~+255
+0~+255
+0~+255
+0~+255 +0~+255 +0~+255 +0~+255
+0~+255 +0~+255
+0~+255 +0~+255
+0~+255 +0~+255
+0~+255
+0~+255
Add-3
Bulk dump
Voice edit buffer
For
Status ID No.
Substatus 0000nnnn
Group Byte count (MSB) Byte count (LSB) Data
Checksum EOX
There are 4 format numbers as follows.
Voice edit buffer
Additional voice edit buffer
Packed 32 voice
Packed 32 additional voice
Additional voice edit buffer
Packed 32 additional voice
Packed 32 voice
1111nnnn 01000011
No.
0fffffff 0bbbbbbb
0bbbbbbb
0ddddddd
0ddddddd 0eeeeeee 11110111
Data
($F0) ($43) ($0n) n=device No.
($F7)
f=format No.
Format
No.
0
5
9
6
Byte
count
155
49
4096
1120
l
When using universal Bulk Dump
Performance edit buffer Packed 32 performance
System setup
For
Status ID No.
Substatus Group No. Byte count (MSB)
Byte count (LSB) Classification 0aaaaaaa
name
Data format name
Data
Checksum EOX
Micro tuning edit buffer Micro tuning wiht memory number Micro tuning in cartridge
Fractional scaling edit buffer Fractional scaling in cartridge
1111nnnn 01000011 0000nnnn ($0n) n=device No. 01111110
0bbbbbbb 0bbbbbbb
0aaaaaaa 0aaaaaaa 0aaaaaaa 0mmmmmmm
0mmmmmmm
0ddddddd
0ddddddd
0eeeeeee 11110111
($F0) ($43)
($7E)
Repeat loop
($F7)
There 8 types of format as follows:
Data
Performance edit buffer
Packed 32 performance
System setup
Micro tuning edit buffer
Micro tuning with memory #x
Micro tuning in cartridge
Fractional scaling edit buffer
Fractional scaling in cartridge
Note 1) The x of MCRYMx is a memory No. expressed in binary form, 0 or 1. Note 2) When the number of repeats is 64, the data group from byte count to checksum will be transmitted 64 times. Note 3) Fractional scaling data is converted into P-byte ASCII codes by adding parameter $30, after assigning data from 0 to 255
to the upper 4 bits and to the lower 4 bits.
Byte
count
61
1642
95
266
266
266
502
502
Classification
name
LM__
LM__
LM__
LM__
LM__
LM__
LM__
LM__
Data format
name
8973PE
8973PM
8973S _
MCRYE _
MCRYMx
MCRYC _
FKSYE _
FKSYC _
No. of
repeats
1
1
1
1
1
63
1
32
Add-4
3. Reception Requirements
Add-5
4. Reception Data
4-1. Channel information
1) Channel voice message
Key OFF
Status
Note No.
Velocity
Key ON/OFF
Status
Note No:
Velocity
Control change
Status Control No. 0ccccccc Control Value
Control No.
c=1 Modulation wheel v=0~127 c=2
c=4
c=5 Portamento time v=0~127 c=7 Volume v=0~127 c=11-31 Continuous slider 1,2 v=0~127 c=11-31 c=64 c=65 c=66 c=67
Note 1)
Note 2)
Program change
Status Program No.
0~31 select internal PERFORMANCE combinations in PERFORMANCE mode. 32~63 select cartridge PERFORMANCE combinations.
Values over 64 repeat this order of selection (INT 1~32
CRT 1~32). In voice mode, 0~63 select INT voices, 64-127 CRT voices.
1 0 0 0 n n n n 0kkkkkkk 0vvvvvvv
1 0 0 1 n n n n ($9n) n=channel No. 0kkkkkkk 0 v v v v v v v (v=0) Key ON 0 0 0 0 0 0 0 0 (v=0) Key OFF
1 0 1 1 n n n n ($Bn) n=channel No.
0 v v v v v v v
Breath control Foot control 1
MIDI IN control Sustain SW Portamento SW Sostenuto v=0: OFF, 127: ON soft
The continuous sliders can be assigned to certain
internal effects.
MIDI IN control can be assigned in the same way as foot control 2.
1 1 0 0 n n n n ($Cn) n=channel No. 0PPPPPPP
($8n)
k=0(C-2)~127(G8)
n=channel No. k=0 (C-2) ~ 127 (G8) ignore v
v=0~127 v=0~127
v=0~127 v=0: OFF, 127: ON v=0: OFF, 127: ON
v=0: OFF, 127: ON
p=0~127
After touch
Status Value
Pitch bender
Status Value (LSB) 0uuuuuuu Value (MSB) 0vvvvvvv
Operates with only the MSB data.
MSB
0000
0100 0111
2) Channel mode message
POLY/All note off
Status Control No. Control value
MONO/All note off
Status Control No. Control value
4-2. System information
1) System real time messages
Active sensing
Status
Upon reception of the code, sensing will start. When there is no status byte or data for 300 msec, the MIDI reception
buffer is cleared and the on-going sound turned OFF. As far as AFTER TOUCH/MIDI IN CONTROL=0, BREATH CONTROL/FOOT CONTROL/MODULATION WHEEL is concerned, its element value is assigned.
Reception is enabled regardless of the Device Number. All the switches on the panel can be controlled. The numbers are assigned to the switches as follows:
1 1 0 1 n n n n ($Dn) n=channel No. 0vvvvvvv v=0~127
1 1 1 0 n n n n ($En) n=channel No.
0000
($00)
0000
1111
($40)
($7F)
1 0 1 1 n n n n ($Bn) n=channel No. 0 1 1 1 1 1 1 0 ($7E) 0 0 0 0 0 0 0 0
1 0 1 1 n n n n ($Bn) n=channel No. 0 1 1 1 1 1 1 1
0 m m m m mm
1 1 1 1 1 1 1 0 ($FE)
Min.
Mid.
Max.
($7F)
Set to the Mono mode with
only m=1. recognized. Ignore when m=1.
Add-6
2) System exclusive messages
Parameter change (Switch remote)
Status ID No. Substatus
No.
Group Parameter No.
Data
EOX
All the panel switches are controlled. The switch numbers are follows:
Parameter change system reset
Status ID No. Substatus Group No. Parameter No. Data EOX 1 1 1 1 0 1 1 1 ($F7)
Reception is enabled regardless of the Device Number. Upon reception of this code, operation will be carried out
as if the power is just turned on.
Parameter change system setup
Status
ID No. Substatus Group No. Parameter No.
Data
EOX
Upon reception of this code, the corresponding parameter is changed. However, the change is not in effect if the parameter stays displayed in the LCD.
1 1 1 1 n n n n 0 1 0 0 0 0 1 1 ($43) 0 0 0 1 n n n n ($1n) n=device No. 0 0 0 1 1 0 1 1
0PPPPPPP
0ddddddd
1 1 1 1 0 1 1 1
1 1 1 1 n n n n ($F0) 0 1 0 0 0 0 1 1 ($43) 0 0 0 1 n n n n ($1n) n=device No. 0 0 0 1 1 0 1 1 ($1B) 0 0 1 0 1 1 1 0 ($2E) 0ddddddd
1 1 1 1 n n n n ($F0)
0 1 0 0 0 0 1 1 ($43) 0 0 0 1 n n n n ($1n) n=device No. 0 0 0 1 1 0 0 1 ($19)
0PPPPPPP
0ddddddd
1 1 1 1 0 1 1 1 ($F7)
($F0)
($1B)
p=switch number
(0~45) d=0: OFF d=127: ON
($F7)
Ignore d value
p=parameter No. (64-84)
d=0: OFF d=127: ON
Parameter change
Status
ID No.
Substatus
Group No.
Parameter No. Data
EOX
Upon reception, the EDIT MODE will be forced to activated.
The parameter group number and parameter number for the
6 parameters are as follows:
Parameter
Voice
Additional voice
Performance
Master tuning
Micro tuning
Fractional scaling
Bulk dump
Same as in transmission.
Universal bulk dump
Same as in transmission.
Dump request
For
Status ID No. Substatus Group No.
EOX 1 1 1 1 0 1 1 1
Universal bulk dump request
1 1 1 1 n n n n ($F0) 0 1 0 0 0 0 1 1 0 0 0 1 n n n n ($1n) n=device No.
0ggggghh
0PPPPPPP 0ddddddd
0ddddddd
1 1 1 1 0 1 1 1
Voice edit buffer Additional voice edit buffer (f=5) Packed 32 voice Packed 32 additional voice (f=6)
1 1 1 1 n n n n
0 1 0 0 0 0 1 1 0 0 1 0 n n n n ($2n) n=device No. 0fffffff
($43)
g=group No. h=sub group No.
single or multiple
bytes
($F7)
g h
0
0
1
0
0
6
1
6
0
1
0
6
0
6
($F0) ($43)
f=format No. (0, 5, 6, 9)
($F7)
0~127
0~30
0~73
0~52
64
126
127
(f=0)
(f=9)
No. of
data
P
byte
1
1
1
1
1
3
4
Add-7
Status ID No. Substatus Group No. Clasification name
Data format name
EOX
1111nnnn 01000011 0010nnnn 01111110 0aaaaaaa 0aaaaaaa 0aaaaaaa 0aaaaaaa
0 m m m m m m
0 m m m m mm
11110111
($F0) ($43)
($2n) n=device No.
($7E)
ASCII 'L ASCII ‘M ASCII ’— ASCII ’—
ASCII
($F7)
The 8 types of format are as follows:The 8 types of format are as follows:
Data
Performance edit buffer
Packed 32 performance
System setup
Micro tuning edit buffer
Micro tuning with memory
Micro ro tuning in cartridge LM_ _ MRCYC_
Fractional scaling edit buffer
Fractional scaling in cartridge
LM_ _
LM_ _
LM_ _
LM__
LM_ _
LM_ _
LM_ _
Classification name
Data format name
8973PE
8973PM
8973S_
MCRYE
MCRYMx
FFKSYE_
FKSYC_
Add-8
5. PARAMETER
CHART
5-1. VOlCE PARAMETER (Voice edit buffer)
g h
OPERATOR 6 5 4
0 0 0 21 42
0 1 0
PARAMETER NUMBER
3 2 1
63 84 105 0-99
1 22 43 2 23 44 3 24 45 4 25 46 5 26 47 6 27 48 7 28 49 8 29 50 9 30 51
10 31 52 11 32 53 12 33 54 13 34 55 14 35 56 15 36 57 16 37 58 17 38 59 18 39 60 19 40 61
20 41 62
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . .
126 127
1
2 3 4 5 6 7 8
9
10 11 12 13 14 15
16
17 18
19 20 21
22 23 24 25 26
27 28
64 85 106 0-99 65 86 107 0-99 66 87 108 0-99 67 88 109 0-99 68 89 110 0-99 69 90 111 0-99 70 91 112 0-99 71 92 113 0-99 72 93 114 0-99 73 94 115 0-99 74 95 116 0-3 75 96 117 0-3 76 97 118 0-7 77 98 119 0-3 78 99 120 0-7 79 100 121 0-99 80 101 122 0-1 81 102 123 0-31 82 103 124 0-99 83 104 125 0-14
.
. . . . . . . . . . . . . . . . .
DATA
0-99 0-99 0-99 0-99 0-99 0-99
0-99 0-99 0-31 0-7
0-1
0-99
0-99
0-99
0-99
0-1
0-5
0-7
0-48
ASCII ASCII ASCII ASCII ASCII VOICE NAME ASCII ASCII ASCII ASCII ASCII
0-63
0-5
(INIT)
(99) (99) (99) (99) (99) (99) (99)
(0)
(C3)
(0)
(0) (-LIN) LEFT CURVE (-LIN) RIGHT CURVE
(0)
(0)
(0)
(0, OP1:99)
(RATIO) FREQUENCY MODE
(1)
(0)
.
. . . . . . . . . . . . . . . . . . . . . .. .
(7)
(99) (99)
(99) (99) (50) (50) (50) (50)
(ALG1) ALGORITHM SELECTOR
(0)
(ON)
(35)
(0) (0) (0)
(ON)
(TRI)
(3)
(C3)
(1)
(N)
(I)
(T)
EG RATE1 EG RATE2 EG RATE3 EG RATE4 EG LEVEL1 EG LEVEL2 EG LEVEL3 EG LEVEL4 BREAK POINT LEFT DEPTH
RIGHT DEPTH
RATE SCALING MODULATION SENSITIVITY TOUCH SENSITIVITY TOTALLEVEL
FREQUENCY COARSE FREQUENCY FINE DETUNE
. .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
PEG RATE1 PEG RATE2 PEG RATE3 PEG RATE4 PEG LEVEL1 PEG LEVEL2 PEG LEVEL3 PEG LEVEL4
FEED BACK LEVEL OSC. SYNC
LFO SPEED
LFO DELAY TIME PITCH MODULATION DEPTH AMPLITUDE MODULATION DEPTH LFO KEY SYNC LFO WAVE LFO PITCH MODULATION SENSE TRANSPOSE VOICE NAME VOICE NAME VOICE NAME VOICE NAME
()
(V) (O)
(I) (C) (E)
(ALL ON) OPERATOR ENABLE B5:OP1, B0:OP6
VOICE NAME VOICE NAME VOICE NAME VOICE NAME VOICE NAME
OPERATOR SELECT 0:OP6, 5:OP1
PARAMETER
--,
--,
Add-9
5-2. ADDlTlONAL VOICE PARAMETER (ADDITIONAL VOlCE EDIT BUFFER)
g h
P.NO
6 0 0
1 2 3 4 5 6 7 8 9
10 11
. . . . . . . . . . . . .
.....................................
12 13 14
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . .. . . . . . . . . . . . . . . . . . . . . . . .. . . . .. .. . ..
15
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. .
16 17 18
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ...... . . . ..
19
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . .. . . .
20 21 22
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . 
23 0­24 25
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 
26 27 28 29
. . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . .
30 31 32 33
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34 35 36 37
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . .
38
. . . . . . . . . . . . .
39-63
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64 65 66 67
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . .. . . . . .
68 69 70 71
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . .. . . . . . .
72
. . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
DATA (INIT)
0- 1 (norm) 0- 1 (norm)
OP6 scaling mode normal/fractional OP5 scaling mode normal/fractional
PARAMETER
0- 1 (norm) OP4 scaling mode normal/fractional 0- 1 (norm) 0- 1 (norm) 0-
1 (norm)
0-
7 (0)
0-
7 (0)
0-
7 (0)
0-
7 (0)
0-
7 (0)
0-
7 (0)
OP3 scaling mode normal/fractional OP2 scaling mode normal/fractional OP1 scaling mode normal/fractional OP6 amplitude modulation sensitivity OP5 amplitude modulation sensitivity OP4 amplitude modulation sensitivity OP3 amplitude modulation sensitivity OP2 amplitude modulation sensitivity OP1 amplitude modulation sensitivity
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ............. . . .
0- 3 (8oct) pitch EG range 8oct, 4oct, 1oct, 1/2oct 0- 1 (singl) LFO key trigger (delay) single/multi 0-
0-
0­0-
1 (off
3 (poly)
12 (2) 12 (0)
pitch EG by velocity switch off/on: 0/1
bit0; poly/mono, bit1; unison off/on
pitch bend range
step
0- 3 (norm) mode normal/low/high/key on
0-
7 (0)
0-
1 (rtn)
0-
12 (0)
0-
99 (0)
99 (0) 99 (0)
0-
99 (0)
0-
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
0- 100 (50)
99 (0)
0-
99 (0)
0-
99 (0)
0­0- 100 (50)
0-
7 (0)
reserved
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
0-
99 (0)
7 (0)
0-
1 (0)
0-
random pitch depth off/+ -3.5c to + -45.4c at C3
portamento mode retain/follow fingerd/fulltime
step time
modulation wheel pitch modulation range
amplitude modulation range EG bias range
foot control 1
pitch modulation range
amplitude modulation range EG bias range
volume range
breath control
pitch modulation range
amplitude modulation range EG bias range
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
after touch
pitch bias range
pitch modulation range amplitude modulation range EG bias range pitch bias range
pitch EG rate scaling depth
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . ..
foot control 2
pitch modulation range amp modulation range EG bias range volume range
MIDI IN control
pitch modulation range amp modulation range EG bias range volume range
unison detune depth
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . .. . . . . . . . .
foot control 1 use as CS1 switch off/on: 0/1
Add-10
5-3. PERFORMACNCE PARAMETER
(PERFORMANCE EDIT BUFFER /1 PERFORMANCE MEMORY)
g h
P.NO
61
DATA (INIT)
0
1 0-127 2 0-127
3 4
5 6 7
8
9
10 11 12
13 14 15 16
17 0-105
18
0
(0) (0)
74 (EQUAL)
0-
11
0-
({C})
1 0- 7(0) 0-
127
(C3)
1 (OFF)
0-
1
3
0-
(PORT)
1
7
0-
0-
0­0­0-
(0)
48 (0) 48(0)
100
(CENTER) VOLUME BALANCE (–50 ~ + 50)
99(99)
(NO EFC) CONTINUOUS SLIDER 1
0-
105
(NO EFC) CONTINUOUS SLIDER 2 b2: CS2A, b3: CS2B
19 5 20 21 22 0­23 24 25 26 27 28 29 30 31 32
33 34
35 36
37
38
39
0- 3(ON-ON) 0-
99(0)
2 (LFO)
0-
99(99)
0-
99(99)
0-
99(99)
0-
99(99)
0-
99(50)
0-
99(50)
0-
99(50) 99(50)
0­ASCII (I)
(N) (I) (T) ()
(P) (E) (R) (F)
PARAMETER
SINGLE A-CH VOICE NUMBER B-CH VOICE NUMBER MICRO TUNING TABLE SELECT MICRO TUNING KEY MICRO TUNING SWITCH BIT0: A, BIT1: B0/l: OFF/ON DUAL DETUNE DEPTH SPLIT POINT EG FORCED DAMP SWITCH O/l: OFF/ON SUSTAIN FOOT SWITCH BIT0: A, BIT1:B, 0/1: OFF/ON
FOOT SWITCH ASSIGN 0: SUS, 1: PORT, 2: SOSTENUTO,
3:
SOFT FOOT SWITCH BIT0: A, BIT1: B0/1: OFF/ON SOFT PEDAL RANGE NOTE SHIFT RANGE FOR SINGLE, DUAL, SPLIT (A) NOTE SHIFT RANGE FOR SPLIT (B)
TOTAL VOLUME
CONTINUOUS SLIDER, ASSIGN SWITCH b0: CS1A, b1: CS1B, A: ON CS1/2
PAN MODE 0: MIX, 1: ON-ON, 2: ON-OFF, 3: OFF-ON PAN CONTROLL RANGE
PAN CONTROLL ASSIGN 0/1/2: LFO/VELOCITY/KEY No.
PAN EG RATE 1
PAN EG RATE 2
PAN EG RATE 3 PAN EG RATE 4 PAN EG LEVEL 1 PAN EG LEVEL 2 PAN EG LEVEL 3 PAN EG LEVEL 4 PERFORMANCE NAME
50
()
Add-11
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