Yamaha Audio DX7s User Manual

Y AMA HA
DIGITAL PROGRAMMABLE ALGORITHM SYNTHESIZER
OWNER’S MANUAL
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Welcome
Welcome to the DX7s, the newest member of the growing family of FM digital synthesizers from Yamaha. Using the industry-standard DX7 as its starting point, the DX7s offers a number of important new features, such as improved sound quality, additional FM features, new performance options, and improved controls.
Since there is so much material available on the DX7 family of synthesizers (and on the theory of FM digital synthesis), this manual will not be an FM tutorial. Instead, it has been designed to be a “users manual” in the truest sense — its goal is to help you make music with your new DX7s as quickly as possible.
If you are already familiar with the operation of the original DX7, this manual will help you make the transition to the DX7s in short order. On the other hand, if this is your first FM digital instrument, this manual will guide you into the operation of your new synthesizer with easy-to-follow, step-by-step instructions and explanations.
After you are comfortable with the operation of your new synthesizer, you may want to explore the fascinating world of FM digital voicing. If so, consult the extensive list of reference works on FM synthesis listed in the bibliography at the back of this manual.
Tips
The DX7s has been designed for years of trouhle-free use. In order to ensure that it remains a healthy member of your family
following tips in mind:
of
musical instruments, please keep the
Installation:
When setting up the DX7s in your home or studio, avoid exposure to direct sunlight or other sources of heat. Environments with excessive dust, cold, dampness, or vibration can also damage your instrument. Even though the DX7s is electronic, you should treat it with the same kind of care you would lavish on any other musical instrument.
Also, since the DX7s is electronic, you should make sure not to set it too close to equipment (such as a television set) that generates electromagnetic fields. Such proximity could cause both malfunctions in the synthesizer’s digital circuitry and interference noise in the other unit.
Handling:
The DX7s is sturdy, but it can do without rough handling. Don’t subject it to sudden jolts (such as dropping it), as this can damage the internal circuitry. If you plan to travel with it, be sure to use a road case. Also, make sure not to apply excessive force to any of the keys, buttons, or other controls.
Cleaning:
To clean or dust your DX7s, use nothing more than a clean, slightly damp cloth. Using chemical solvents will damage the finish, and using too much water may do considerable damage to the internal circuitry.
AC Power & Other Equipment:
When you are using the DX7s with an amplifier or mixer that has unbalanced outputs, connect both units to the same AC outlet to avoid hum.
If you use a number of electronic instruments in your setup, you may want to consult an electrician, who can make sure that your system does not overtax the available power.
AC Power & Down Time:
Whenever the DX7s will not be used for an extended period of time, it is best to protect it from potential disaster. Electrical storms and other natural or man-made disasters can give rise to power surges, which may damage the digital circuitry of your DX7s — even if the power is turned off. Either unplug your instrument when not in use, or invest in power strips with surge protectors to safeguard all of your electronic equipment.
Service & Your Warranty:
The DX7s contains no user-serviceable parts. Opening it up or tampering with it in any way will void the warranty, and may also lead you to experience some nasty electrical shocks. If you have a problem with your instrument, please take it to an authorized
Yamaha service center.
Modifications & Your Warranty:
Unless you are assured to the contrary in writing, you should assume that any
modifications made to your DX7s will void the original product warranty. Therefore, you
should make sure that you receive a warranty (or some other kind of guarantee) from the
person or company that is responsible for the modification.
Contents
1
Section 1: Playing the DX7s
3
Getting Started
6
Setting the ROM Cartridge Banks
8
Exploring the DX7s Performance Library
12
Exploring the DX7s Voice Library
16
The Play Modes
17
Using Controllers with the DX7s
19
Section 2: Creating and Storing New Sounds
Creating New Sounds
21 26
Saving New Sounds
29
Section 3: Using the New Performance Features
Performance Edit Buttons
31 33 Basic Performance Parameters 36 Performance Controllers
Micro Tuning
38
41
Section 4: Using the New Voice Features
43
Voice Edit Buttons
52
Basic Voice Editing Functions
53
New Voice Parameters
55
Voice Controllers
57
Fractional Scaling
59
Section 5: Memory
61
Utility Buttons
Memory Layout
64 66 Memory Storage Types 68
Basic Utility Functions
69
Cartridge Memory Functions
71
Section 6: MIDI
73
MIDI Buttons
75
System Setup
77
MIDI System Exclusives Immediate MIDI Program Change Out
78
79
Appendices
80
Appendix 1:
81
Appendix 2: Bibliography
82
MIDI Implementation Chart
83
Blank Data Chart
Functions
Functions
Supplemental
Information
Playing the DX7s
-1-
Contents
3
Getting Started
3
Making Audio Connections
4
Turning on the DX7s Setting the Volume Slider
5
Setting the ROM Cartridge Banks
6
Inserting the ROM Cartridge
6
Selecting the ROM Banks
7
Exploring the DX7s Performance Library
8
Selecting the Internal Performance Memories
8
The Internal Performance Memories
9
Selecting the Cartridge Performance Memories
10
The Cartridge Performance Memories
11
Exploring the DX7s Voice Library
12
Selecting the Internal Voice Memories
12
The Internal Voice Memories
13
Selecting the Cartridge Voice Memories
14
The Cartridge Voice Memories
15
The Play Modes
16
Voice Mode and Performance Mode
16
Using the 1 ~ 32/33 ~ 64 Button
16
Using the Poly/Mono Button
16
Using the Key Shift Button
16
Using Controllers with the DX7s
17
Pitch Bend Wheel
17
Modulation Wheel
17 17
After Touch
17
Breath Controller Foot Controllers 1 and 2
18
Footswitches 1 and 2
18
Continuous Sliders 1 and 2
18
-2-
Getting
Started
Connecting the DX7s
to a single input
amplifier.
You can begin to enjoy your DX 7s immediately, without poring through a lot of complicated electronic theory. A ll you have to do is take the instrument out of the box and
proceed as follows:
Making Audio Connections
There are three different ways to connect the DX7s to sound reinforcement equipment. The one you choose will depend on your situation:
you
1. If
have a monophonic (single input) amplifier such as a guitar amp, connect the
DX's output to the amp’s input (using a standard ¼” cable).
Using stereo headphones
with the DX 7s.
2. If you are using a multi-channel mixer, connect the DX’s back-panel audio output to one of your mixer’s inputs (using a ¼” cable).
3. If you are using a set of standard stereo headphones, plug them into the DX’s Phones
output.
-3-
The DX’ s “ welcome” display.
Turning on the DX7s
After you have made the audio connection of your choice, turn the DX7s on by pressing the power switch located on the right side of the back panel. This is the first display you
will see on the main panel:
After a few seconds, this display will be replaced by the last Play Mode display selected before the DX7s was turned off:
The DX’ s next
initial display.
The LED’s will now display the voice or
performance number that was displayed
when the DX w as turned off.
The LCD will now show the voice or
performance name which corresponds to
the number in the LED.
-4-
Volume Slider
Setting the Volume Slider
Since the volumes of the various voices differ, start with a setting in the middle of the slider’s range; adjust later to suit your taste, depending on the voice or voices being played.
-5-
Setting the
ROM Cartridge
Banks
The ROM Cartridge supplied with your DX 7s actually contains several sets of data — called “ banks.” These banks can be selected from the front panel. In order to hear all of the Voice and Performance data, you will need to set the Voice/Performance bank to 2. Also, certain voices in the DX7s are created using the new fractional scaling feature. These scalings are stored in bank 3 of the ROM cartridge, so the Fractional Scaling Bank will need to be set to bank 3. Look at the diagram on the next page and make the necessary changes before you begin playing.
Inserting the ROM Cartridge
Before you begin to play your DX7s, insert the supplied ROM cartridge into the cartridge slot:
-6-
Selecting the ROM Banks
This is the Set Bank LCD display
with Bank 2 of the ROM cartridge
selected for Voice & Performance data.
This is the Set Bank LCD display with Bank 3 of the ROM cartridge
selected for Fractional Scaling data.
-7-
Exploring
the DX7s
Performance
Library
The Performance Mode is a completely new feature for the DX7s. It allows a number of useful performance-oriented features to be stored and recalled instantly. These features will be explained in detail in Sections 2 and the steps below, and explore the richness of the Performance Mode by playing through all
of the new sounds available in the Internal and ROM Cartridge memories.
3
of this manual. For now, though, just follow
Selecting the Internal Performance Memories
-8-
The LCD display will show
the number and name of
the selected Performance
memory.
The Internal Performance Memories
These are the
Performance Memories
loaded into the DX7s when it is
shipped from the factory.
Since these memories
can be adjusted,
your DX’s Internal Memory
may contain different data.
If so, reload the Internal Voice
& Performance
data from bank 4 of the
supplied ROM cartridge
(see page 70).
Performance
Name
1
SolidStrg
2
Strings
3
GrandOrch
4
Cello
5
LittleStrg
6
ReverbBras
7
BrightBras
8
MildBrass
9
W.Leed
10
SoftFlute
11
PanPipes
12
BlowSax
13
BluesHarp
14 Harp 15 PianoBrite 16 MildPiano 17 Mellow EP
18 Attack EP 19 Crystal EP 20 DX Clavi 1 21 DX Clavi 2 22 Clavicord 23 Harpsicord 24 WireString 25 GreatPipes 26 RotaryOrg 27 ConsoleOrg 28 MagicOrgan 29 SoftOrgan
30 SchoolOrg 31 AngelVoice
32 LadyVox
No.
Voice
12
INT
13
INT
15
INT
16
INT
19
INT
3
INT
8
INT
10
INT
20
INT
23
INT
26
INT
26
INT
29
INT INT 30 Harp INT 32 PianoBrite
INT 34 Piano 2 INT 36 RubbaRoad
INT 37 HardRoads INT 38 FullTines INT 39 ClaviStuff
INT 40 Clavi INT 41 Clavecin
INT 45 HarpsiWire
INT 46 WireStrg A INT 57 APuffOrgan2 INT 50 TapOrgan
INT 51 BriteOrgan INT 52 MagicOrgan
INT 53 SoftOrgan INT 58 Harmonium1 INT 60 Whisper A
INT 62 LadyVox
Voice
Name
HallOrch NewOrchest LiveStrg BowedBass Violins ReverbBras SilvaTrmpt FrenchHorn Bassoon Flute PanFloot PanFloot Harmonica
-9-
Selecting the Cartridge Performance Memories
The LCD display will show
the number and name of
the selected Performance
memory.
-10-
The Cartridge Performance Memories
Bank 4 of the supplied
ROM cartridge contains the
Voice & Performance Memory
loaded into the DXs Internal
Memory when it is shipped
from the factory.
Bank 2 contains an entirely
different set of V oice &
Performance data.
Performance
Name
1 SuperBass 2 WoodBass
3 TackBass
4 FazzBass
5 PickGuitar
6 FolkGuitar 7 ClipGuitar 8 ChoGuitar
9 HitPad 1
10 HitPad 2 11 HitPad 3 12 AfroConga 13 Woodblock
14 Vibraphone
Voice
No.
CRT 1 SuperBass
CRT 2 StringBass CRT 3 SkweekBass
CRT 6 OwlBass CRT 9 GuitarBox CRT 10 PickGuitar CRT 13 YesBunk CRT 14 12 Strings CRT 17 Maribumba CRT 19 Nu Marimba CRT 20 StonePhone CRT 25 CongaDrum CRT 29 Claves CRT 21 VibraPhone
Voice
Name
15 Celeste CRT 22 Celeste 16 GrandBells 17 MultiDrums 18 Tomtom
19 MalletBras 20 ClaviBrass
21 Ensemble
22 WarmBrass 23 Synclaria 24 PianoBells
25 St.Elmo's 26 OctiLate
27 EthnicBass 28 Wallop 29 Explosion 30 Thunderon 31 Laboratory
32 Motorcycle
CRT 30 Bells CRT 23 Swissnare CRT 24 Tom C4 CRT 37 MalletHorn
CRT 42 ClaviBrass CRT 36 Ensemble CRT 46 ElecBrass CRT 40 ClariSolo CRT 49 PianoBells
CRT 50 St.Elmo's CRT 55 OctiLate
CRT 52 Pluk
CRT 60 Wallop
CRT 61 Explosion
CRT 63 Thunderon CRT 64 Science
CRT 62 KoikeCycle
-11-
Exploring
the DX7s
Voice
Library
The voices in the DX 7s were created using techniques like those used on the original
DX7. There are a number of new features available in Voice Mode (most
extensions of the Function Mode in the original DX 7). A ll of these features will he
discussed in detail in Sections 2 and 4 of this manual. For now, though, just follow the
steps below: and play through all of the voices available in the Internal and ROM Cartridge memories.
of
them
Selecting the Internal Voice Memories
The LCD display will show the number and name of the selected Voice memory.
-12-
The Internal Voice Memories
These are the Voice Memories
loaded into the DX7s when it is
shipped from the factory.
Since these memories
can be adjusted,
your DX’s Internal Memory
may contain different data.
If so, reload the Internal Voice
& Performance
data from bank 1 of the
supplied ROM cartridge
(see page 70).
1 MellowHorn
2 SilvaBrass
33 Piano 1
34 Piano 2
3 ReverbBras35 KnockRoad
4 Tuba
5 Trombone
6 HardTrumps
7 Trumpet A 8 SilvaTrmpt
9 BC Trumpet 10 FrenchHorn 11 Strings
12 HallOrch 13 NewOrchest
14 Analog-Str 15 LiveStrg 16 BowedBass 17 EleCello A
18 EleCello B
19 Violins
20 Bassoon 21 Clarinet
22 Oboe 23 Flute
24 SongFlute 25 SpitFlute
26 PanFloot
27 Piccolo 28 Sax
29 Harmonica
30 Harp
31 EbonyIvory
32 PianoBrite
36 RubbaRoad 37 HardRoads
38 FullTines 39 ClaviStuff 40 Clavi
41 Clavecin 42 ClaviPluck 43 NasalClav 44 HarpsiBox 45 HarpsiWire 46 WireStrg A
47 WireStrg B 48 TouchOrgan 49 ShOrgan
50 TapOrgan 51 BriteOrgan 52 MajicOrgan
53 SoftOrgan 54 PipeOrgan
55 PuffOrgan1 56 PuffPipes 57 PuffOrgan2
58 Harmonium1 59 Harmonium2 60 Whisper A 61 Choir
62 LadyVox 63 MaleChoir 64 Whisper B
-13-
Selecting the Cartridge Voice Memories
As explained on page 6, the DX7s ROM cartridge contains several banks. To hear the cartridge voices, make sure that the Voice/Performance bank is set to bank 2 of the ROM cartridge (see page 7 for instructions on how to change the cartridge banks).
The LCD display will show
the number and name of
the selected Voice memory.
-14-
The Cartridge Voice Memories
Bank 4 of the supplied
ROM cartridge contains the
Voice & Performance Memory
loaded into the DX’s Internal
Memory when it is shipped
from the factory.
Bank 2 contains an entirely
different set of Voice &
Performance data.
1
SuperBass
2
StringBass
3
SkweekBass 35
SmoothBass
4 5BopBass 6
OwlBass 7JazzBass 39 8HardBass 9GuitarBox
10
PickGuitar 42ClaviBrass
11
FingaPicka
12
LeadaPicka
13
YesBunk
14
12 Strings
Classipika
15 16
Shami
Maribumba
17
18
DX Marimba
19
Nu Marimba
20
StonePhone 52 Pluk
21
VibraPhone
22
Celeste
Swissnare
23
24Tom C4 56 25
CongaDrum
26
Tub Bells
27
Gong
28
Timpani
29
Claves Bells
30
StellCans
31
32
Handrum
33
Analog-X
34
Phasers
36
MalletHorn
37 38
FM-Growth ElectoComb
40
ClariSolo
41
43WhapSynth
44
Whasers 45Fifths 46ElecBrass
ElectroBak
47
48
HarmoSynth
49
PianoBells
50
51
MilkyWays
TingVoice
53
Plukatan
54
OctiLate
55
LateDown
Glastine A
57
BellWahh
58 59
RubberGong
Wallop
60
Explosion
61 62
KoikeCycle 63
Thunderon 64
Science
FMilters
Ensemble
PitchaPad
St. Elmo's
- 15 -
The Play Modes
Now that you have an idea of some a closer look at how the various Play M odes operate. Read on:
Voice Mode and Performance Mode
The DX7s has two different play modes: Voice Mode and Performance Mode. As you have just seen, the Voice Mode is where you recall the 64 Internal Voice memories and the 64 Cartridge Voice memories. Press Voice and use the 1 ~ 32/33 ~ 64 button and the program number buttons to select specific voices. There are 32 Performance memories that you can access by pressing Performance and the program number buttons. When you are in Performance Mode, the light over the Performance button will be lit. When you choose a Performance, features such as Micro Tune and Key Shift are added to the voice.
Using the 1 ~ 32/33 ~ 64 Button
The light above the 1 ~ 32/33 ~ 64 button tells you which set of voices can be selected. If the light is off, voices 1 ~ 32 can be selected using the number buttons; if the light is lit, voices 33 ~ 64 can be selected using the number buttons.
Using the Poly/Mono Button
The light above the Poly/Mono tells you which Key Mode is currently active in Play Mode. If the light is off, the Key Mode is polyphonic; if the light is lit, the Key Mode is monophonic. Key Modes will be explained further in Section 4.
of
the sound possibilities
of
the DX7s, it is time to take
Using the Key Shift Button
The Key Shift button determines whether the key shift programmed in Performance Mode will be applied when you recall the Performance. If the light above Key Shift is off, no key shift will be applied; if the light is lit, the preprogrammed key shift is applied.
- 16 -
Using
Controllers
with the DX7s
The DX7s is designed to operate with many controllers, each of which can be set to
perform one of a number of different effects. The settings for these controllers can be
different for each Voice memory or Performance memory. To begin your exploration of the expanded musical possibilities available with controllers on the DX7s, try the examples listed below. Many of you may already be familiar with the operation of the these controller’s; for those who are not, each section below begins with instructions on how to locate or attach the controller in question.
Pitch Bend Wheel
The Pitch Bend Wheel is located to the far left of the keyboard. To get an idea of some of the effects possible with the Pitch Bend Wheel, use it with Internal Performance #1 or Internal Performance #31. Move the Wheel both quickly and slowly as you play.
Modulation Wheel
The Modulation Wheel is located to the near left of the keyboard (to the right of the Pitch Bend Wheel). For a taste of the possibilities of the Modulation Wheel, try it with Internal Performance #6 or Internal Performance #13.
After Touch
After Touch is a keyboard feature that gives you extra control over a voice. It is engaged by pushing down on the keys after they have already been depressed. To try some of the effects available with After Touch, call up Cartridge Performance #4 or Cartridge Performance #5 (from bank 2 of the ROM). After you have played a group of keys, press them down into the key bed and listen to the result.
Breath Controller
The Breath Controller plugs into the mini-jack to the left of the Phones plug on the front of the DX7s. It allows you a great deal of expressive control over the shape of the sounds you play on the keyboard. Try using the Breath Controller in conjunction with Internal
Voice #9. With this voice, you will notice that playing on the keyboard by itself produces no sound. In order to hear the voices, you must hold down keys and blow into the Breath Controller.
- 17 -
Foot Controllers 1 and 2
The Foot Controllers plug into the two Foot Controller plugs on the back panel of the DX7s. They can give you continuous control over a number of aspects of the sounds. Try using Foot Controller 1 with Cartridge Performance #25 or Internal Performance #12 (from bank 2 of the ROM). Foot Controller 2 is most often used as a volume pedal, but other effects are possible.
Footswitches 1 and 2
The Footswitches plug into the two Footswitch plugs on the back panel of the DX7s. Footswitch 1 acts much like a sustain pedal on a piano. Try it with Internal Performance
#19 or Cartridge Performance #5 to get an idea of the different effects that are possible.
Footswitch 2 can be used to engage a number of effects, including that of the soft pedal on a piano. Try it in conjunction with Internal Performance #4 or Cartridge Performance #8 (from bank 2 of the ROM).
Continuous Sliders 1 and 2
The Continuous Sliders are located to the right of the Volume Slider on the left side of the DX’s front panel. They can be programmed to give you control over many aspects of the timbre of the sounds, and can even be used to alter parameters of a voice in real time. Try using Continuous Slider 1 with Internal Performance #8 or Cartridge Performance #3.
Then listen to the effect that Continuous Slider 2 has on Internal Performance #3 or
Cartridge Performance #24.
- 18 -
Creating and Storing
New Sounds
- 19 -
Contents
Creating New Sounds
21
21
Editing and Edit Mode Entering Edit Mode
22
Editing Performance and Voice Data
23
Using the Cursor Buttons and the Data Entry Buttons/Slider
23 23
Edit/Compare Edit Button Quick Reference Guide
24
Saving New Sounds
26
Memory Protection
26
Turning Memory Protect Off
26
Voice and Performance Memory
26
Storing Performance Data to Internal or Cartridge Memory
27
Storing Voice Data to Internal or Cartridge Memory
27
- 20 -
Creating
New Sounds
The Voices and Performance setups in the DX7s are stored as digital information in a
of
computer-like memory. And, like computer memory, the memory
for
altered they do in electronic organs), but rather as streams (edited) to create new Voice and Performance setups. To find out how this works, read on.
Editing and Edit Mode
Editing is the process of changing various settings of a Voice or Performance memory. In the DX7s, this is accomplished in Edit Mode. Usually, you will use Edit Mode to create a new Voice or Performance setup, but you can also use it to find out the parameter values for the factory preset Voices and Performance setups.
Most of the buttons on the DX’s front panel have multiple functions. You can see this by looking at the way the buttons are labeled on the front panel. For example, the +1 button also functions as YES and ON. In most cases, the buttons will have different functions in different operating modes.
The 32 number buttons are no exception: In the Play Modes, they are used to call up
various Voice and Performance memories; but, in the Edit Modes, they are used to access the various parameter values that make up a sound.
Normally, when you enter the voice play mode (by pressing the voice button), the performance parameters will automatically be initialized. If you then go into the performance play mode (by pressing the performance button) the LCD display will show you this by displaying “INIT PERF”.
different uses. In other words, voices do not exist as unchangeable presets (as
of
data. This data can be changed
the DX7s can be
Notice that the number in the LED changes to show which memory number you began editing. When you switch between a voice parameter and a performance parameter, the LED will show the corresponding number.
- 21 -
In the Edit M ode, you can edit
both Voice and Performance
parameters.
Entering Edit Mode
In the above procedure, the Edit Mode is entered after the Edit button is pressed in step
#1. At that time, you can push any or all of the buttons indicated as many times as
necessary to make the desired edits.
There is a distinction between editing Performance parameters and editing Voice parameters that you may want to be aware of. In certain cases, (such as using compare) you may not retain all your edits. It is a good idea to edit Performance and Voice data separately (more on this later).
- 22 -
Editing Performance and Voice Data
After entering one of the Edit Modes, use the number buttons to access the parameter whose value you wish to change. Each number button calls up a variety of parameters, often through the use of multiple LCD screen displays. A complete set of these screen displays will be given at the beginning of Section 3 (for Performance parameters) and Section 4 (for Voice parameters). In most cases, each LCD display gives you access to a number of parameters.
Using the Cursor Buttons and the Data Entry Buttons/Slider
The cursor buttons
and the data entry
slider/buttons.
The Edit/Compare
LED display.
In some cases, you will need to use these buttons to position the next to the parameter you wish to edit.
Once you have selected the parameter
to edit (using the cursor buttons),
use the data entry slider or the +1/-1 buttons to change the value of the selected parameter.
The new values will appear in the
bottom row of the LCD, and you will hear the effect of these new values when you play the keyboard.
LCD
cursor
Edit/Compare
Once you have started to edit a voice, you can compare your new sound to the original by pressing the Edit/Compare button:
You may use the compare feature for Voice data, Performance data, or Micro Tune data. It is best not to use compare when you are simultaneously editing more than one type of data. For example, if you are editing Voice data, and then start editing Performance data, using compare may cause Voice data to revert to the original.
- 23 -
Voice parameters
are discussed in
more detail
in Section 4.
Voice parameters
are discussed in
more detail
in Section 4.
Edit Button Quick Reference Guide
-
24
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