Yamaha Audio AW16G User Manual

Owner’s ManualOwner’s ManualOwner’s Manual
Keep This Manual For Future Reference.
E
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures: Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s. In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to coaxial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
IMPORTANT
THE WIRES IN MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE:
BLUE : NEUTRAL BROWN : LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Making sure that neither core is connected to the earth terminal of the three pin plug.
* This applies only to products distributed by YAMAHA KEMBLE
MUSIC (U.K.) LTD.
PRECAUTIONS – for safe operation –
WARNING
Installation
•Connect this unit’s power cord only to an AC outlet of the type stated in this Owner’s Manual or as marked on the unit. Failure to do so is a fire and elec­trical shock hazard.
•Do not allow water to enter this unit or allow the unit to become wet. Fire or electrical shock may result.
•Do not place a container with liquid or small metal objects on top of this unit. Liquid or metal objects inside this unit are a fire and electrical shock hazard.
•Do not place heavy objects, including this unit, on top of the power cord. A damaged power cord is a fire and electrical shock hazard. In particular, be careful not to place heavy objects on a power cord covered by a carpet.
•Do not install a CD-RW drive into this device while the power cable is plugged into an AC outlet. Doing so is an electrical shock hazard.
•Use the ground connector on the rear panel to securely ground the device. If the device is not grounded, you may suffer a dangerous electrical shock.
Operation
•Do not scratch, bend, twist, pull, or heat the power cord. A damaged power cord is a fire and electrical shock hazard.
•Do not modify the unit. Doing so is a fire and electri­cal shock hazard.
•If lightning begins to occur, turn off the power switch of the unit as soon as possible, and unplug the power cable plug from the electrical outlet.
•If there is a possibility of lightning, do not touch the power cable plug if it is still connected. Doing so may be an electrical shock hazard.
•Use only the included AC adaptor (PA-300) for this unit. Using other types may be a fire and electrical shock hazard.
In case an abnormality occurs during operation
•If the power cord is damaged (i.e., cut or a bare wire is exposed), ask your dealer for a replacement. Using the unit with a damaged power cord is a fire and elec­trical shock hazard.
• Should this unit and AC adaptor be dropped or the cabinet be damaged, turn the power switch off, remove the power plug from the AC outlet, and con­tact your dealer. If you continue using the unit with­out heeding this instruction, fire or electrical shock may result.
•If you notice any abnormality, such as smoke, odor, or noise, or if a foreign object or liquid gets inside the unit, turn it off immediately. Remove the power cord from the AC outlet. Consult your dealer for repair. Using the unit in this condition is a fire and electrical shock hazard.
CAUTION
Installation
•Hold the power cord plug when disconnecting it from an AC outlet. Never pull the cord. A damaged power cord is a potential fire and electrical shock hazard.
•Do not touch the power plug with wet hands. Doing so is a potential electrical shock hazard.
•This unit has ventilation holes at the bottom and rear to prevent the internal temperature rising too high. Do not block them. Blocked ventilation holes are a fire hazard. In particular, do not
- place the unit on its side or upside down,
- place the unit in any poorly-ventilated location
such as a bookcase or closet.
-cover the unit with a table cloth or place it on a
carpet or bed.
•Always touch a well-grounded metal surface or the like to fully discharge any static electric charge on your body and clothing before handling a CD-RW drive. Neglecting this precaution can cause damage to the unit from static electricity.
•Be careful not to touch the leads (metal feet) on the rear side when handling a CD-RW drive. Touching the leads can cause contact defects.
Operation
•Do not cover or wrap the AC adaptor with a cloth or blanket. Heat may build up under the cloth or blan­ket, melting the case, or causing fire. Use only in a well-ventilated environment.
3
PRECAUTIONS
PRECAUTIONS – for correct operation –
Connector pin assignments
• XLR-type connectors are wired as follows: pin 1: ground, pin 2: hot (+), and pin 3: cold (–).
Interference with other electrical devices
•The digital circuits of this unit may induce a slight noise into nearby radios and TVs. If noise occurs, relocate the affected equipment.
Replacing abrasive parts
•The performance of components with moving con­tacts, such switches, rotary controls, faders, and con­nectors, deteriorates over time. The rate of deterioration depends on the operating environment and is unavoidable. Consult your dealer about replacing defective components.
Influence on cell phone usage
•Using a mobile telephone near this unit may induce noise. If noise occurs, use the telephone away from the unit.
Be sure to turn off the power when you are finished
When using the AC adaptor, a small amount of electrical current will still be flowing even if the power is turned off (i.e., the power switch set to “STANDBY”). The standby current consumption is designed to be as small as possible. If you will not be using this product for an extended period of time, be sure to unplug the AC adaptor from the AC outlet.
Handling the CD-R/RW media
Please observe the following points when handling the disc.
Failure to do so may cause problems such as the recorded data being lost, the drive to malfunction, or the printed label to become blurred.
•Do not place the disc in locations of direct sunlight, high temperature, or high humidity.
•Do not touch either surface of the disc. Hold the disc at the edges.
•Gently wipe dust or dirt off of the recording surface of the disc. Use an air duster or cleaner to remove dust. Vigorously rubbing the surface of the disc with a dry cloth may scratch the disc.
•Do not write on the disc or affix labels to it.
•Do not wipe the disc with chemicals or detergents.
•Do not bend or drop the disc.
Storing produced data
Produced data can be lost due to breakdown or mistaken operation. We strongly recommend that you store all data on CD-R/CD-RW discs.
Responsibility for loss of data, etc.
Yamaha will accept no responsibility for any damages (including consequential or incidental) incurred by the customer or any third party as a result of loss or impairment of the data stored on the CD-R media, regardless of whether such loss could have been or actually was foreseen by Yamaha.
Nor does Yamaha guarantee the media against any defect that may render it unusable.
4
Cautions for handling optional equipment
•For inquiries concerning CD-RW drive handling, please consult your Yamaha dealer.
•Always switch off the power for the main unit and all peripherals, unplug the AC adaptor for the main unit and the outlet, then disconnect the cables connecting the main unit with the peripherals before starting installation work.
•Wear thick gloves when working on this equipment to avoid cutting your hands on metal fittings or the like on the main unit or CD-RW drive.
•Always touch a well-grounded metal surface or the like to fully discharge any static electric charge on your body and clothing before starting to work on this equipment.
•Take extreme care to avoid touching any terminals or board surface parts.
•In order to protect the electronic circuits of the CD-RW drive, etc. from damage due to static electricity, when handling any of this equipment, take the most extreme care to avoid touching IC leads or other elec­tronic parts.
•Be careful not to drop any screws into the main unit. If you switch the power on with a dropped screw still in the main unit, the main unit may malfunction or break down. If a dropped screw can not be retrieved, con­sult your Yamaha dealer.
•If the CD-RW drive breaks down, contact the store where you purchased that equipment.
Copyright Notice
Copyright and other intellectual property laws in various countries permit reproduction of copyrighted mate­rials under certain requirements. The observance of applicable laws for use of this product, however, is your responsibility. Yamaha disclaims any liability for violation of such laws in association with the use of this prod­uct.
Although this product is designed for original music production, it can be utilized to make reproduction of copyrighted music and other sound products. While certain reproduction and use of reproduced materials are permitted under applicable laws, such reproduction and use without license may constitute copyright infringe­ment and other violation of laws. Since violation of such laws can have serious consequences, you may wish to consult a legal expert about your planned use of this product.
This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or with respect to which it has license to use others' copyrights. Such copyrighted materials include, without lim­itation, all computer software, styles files, MIDI files, WAVE data and sound recordings. Any unauthorized use of such programs and contents outside of personal use is not permitted under relevant laws. Any violation of copyright has legal consequences. DON'T MAKE, DISTRIBUTE OR USE ILLEGAL COPIES.
The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different from those on your instrument.
5

Contents

Contents
1 Before you start ...............................9
Introduction...............................................................9
Remember to back up your data ................................9
About the CD-RW drive............................................10
Installing the CD-RW drive .......................................10
Removing the CD-RW drive......................................11
Using the CD-RW drive ............................................11
Connecting the AC adaptor .....................................12
Turning the power on/off.........................................12
2 Introducing the AW16G ................13
Features of the AW16G ............................................13
AW16G terminology ................................................15
Recorder section .................................................15
Mixer section......................................................15
Quick Loop Sampler section ...............................16
Overall................................................................16
Parts of the AW16G and what they do .....................17
Top panel ...........................................................17
Rear panel ..........................................................21
Front panel .........................................................22
Basic operation on the AW16G.................................23
Viewing the display.............................................23
Accessing a screen/page/channel........................23
Switching a button on/off...................................24
Editing a value in the display ..............................24
Inputting text .....................................................24
Using the Selected Channel section ....................25
3 Listening to the demo song...........27
Connect external devices and turn on the
power ....................................................................27
Loading the demo song ...........................................28
Playing the demo song ............................................29
Mixing the demo song.............................................30
4 Recording to a sound clip ..............33
Connecting your instrument or mic .........................33
Adjusting the input level ..........................................34
Recording/playing a sound clip ................................35
5 Track recording .............................39
Creating a new song ................................................39
Direct recording and Bus recording..........................40
Assigning input signals to tracks (Direct
recording)..............................................................42
Assigning input signals to tracks (Bus recording) ......45
Enabling the metronome .........................................47
Recording on a track ................................................48
Pairing input channels/track channels ......................49
Using the input library..............................................50
Using the EQ library .................................................52
Using the dynamics library .......................................53
6 Overdubbing.................................. 55
About overdubbing..................................................55
Assigning the input signal to a track.........................56
Instantly recalling an EQ library ................................56
Instantly recalling a dynamics library ........................57
Setting the mix balance and pan..............................57
Overdubbing ...........................................................58
Punch-in/out............................................................59
Manual punch-in/out .........................................59
Auto punch-in/out..............................................59
Using the Undo List..................................................61
Switching virtual tracks ............................................62
Saving the current song ...........................................63
Loading an existing song .........................................64
7 Various types of playback ............. 65
Using the locator......................................................65
Using markers ..........................................................67
Adjusting the position of a locate point or
marker ...................................................................68
Erasing a locate point or marker ...............................69
Repeatedly playing a specific region (the A-B
Repeat function) ....................................................70
Finding a location while you listen to the
sound (the Nudge function) ..................................71
Finding a location while you view the waveform ......72
8 Using libraries and scene
memories.................................. 73
About the libraries....................................................73
About scene memories.............................................73
Basic operation for libraries and scene memories......74
Storing library or scene data ...............................74
Recalling library or scene data.............................75
Deleting library or scene data .............................75
Naming library or scene data..............................76
Details on libraries and scene memory .....................77
Input library........................................................77
EQ library ...........................................................77
Dynamics library.................................................78
Effect library .......................................................78
Mastering library ................................................78
Sample library ....................................................78
Channel library ...................................................79
Scene memories .................................................79
Using the Recall Safe function ..................................80
9 Mixdown and bounce operations . 81
About mixdown and bouncing ................................81
Preparing for mixdown ............................................83
Using the internal effects via send/return .................84
Recording on the stereo track...................................86
Bounce (ping-pong) recording procedure ................87
Convenient functions during mixdown/bounce
operations..............................................................89
6
Adding input signals or pad performances
during mixdown ..............................................89
Using meters to check the level of each
channel............................................................ 90
Viewing all parameters for a certain channel....... 90
Initializing a channel .......................................... 91
Editing the EQ parameters.................................. 92
Editing the dynamics parameters........................ 93
Editing the parameters of an internal effect ........ 94
Inserting an effect into a track channel ............... 96
10 Creating an audio CD ..................97
Creating an audio CD .............................................. 97
Types of media that you can use with the CD-
RW drive................................................................ 97
Methods of writing an audio CD.............................. 98
Basic settings for the CD-RW drive ........................... 99
Writing audio data (Track At Once) ....................... 100
Writing audio data (Disc At Once) .........................102
Finalizing CD-R/RW media ..................................... 104
Erasing CD-RW media............................................ 105
Playing an audio CD ..............................................106
11 Quick loop sampler.................... 107
About the quick loop sampler................................ 107
Using sample libraries ............................................109
Recording/playing a pad performance ................... 110
Importing from an audio CD/WAV file to a pad .....112
Importing from an audio track/stereo track to a
pad ..................................................................... 114
Sampling an external input signal.......................... 115
Editing the sample name ....................................... 117
Trimming the playback region ............................... 118
Switching the playback mode for each pad ........... 119
Using the Slice function .........................................120
Deleting an unwanted sample ...............................122
Copying or deleting a song ...................................140
Optimizing a song ................................................. 141
Creating a tempo map .......................................... 142
Importing data from an existing song.................... 144
Backing up songs and sample libraries ................... 145
Restoring songs or sample libraries ........................147
Exchanging song data with the AW4416/AW2816 148
14 MIDI and utility functions......... 149
What you can do using MIDI ................................. 149
Basic MIDI settings ................................................ 150
Transmitting the AW16G’s settings via MIDI
(Bulk Dump)........................................................ 154
Using the MIDI Remote function............................ 155
About the MIDI Remote function .....................155
Using the MIDI Remote function presets ..........155
Using the user-defined Remote function........... 157
Using the test tone oscillator.................................. 159
Digital input settings/Checking and initializing the
internal hard disk................................................. 160
Overall settings for the AW16G.............................. 162
15 Using the AW16G with
external devices ..................... 163
Using the AW16G with a “workstation synth”........ 163
Synchronizing the AW16G with the
workstation’s sequencer................................. 163
Recording/playing AW16G mix operations on
the workstation’s sequencer........................... 164
Switching AW16G scenes from the
workstation’s sequencer................................. 165
Remotely controlling a tone generator module...... 166
Using external effects............................................. 167
Connecting an MD recorder .................................. 169
Mixing down to an MD recorder...................... 169
Recording audio data from an MD recorder ..... 170
12 Track editing .............................123
What you can do using editing commands............ 123
Basic procedure for track editing ...................... 124
List of editing commands....................................... 126
ERASE............................................................... 126
DELETE............................................................. 127
INSERT ............................................................. 127
COPY ............................................................... 128
MOVE ..............................................................129
EXCHANGE ......................................................130
TIME COMP/EXP (Time Compression/
Expansion) .....................................................130
PITCH CHANGE................................................ 131
EXPORT............................................................ 131
Exporting WAV files and importing audio CD or
WAV files .............................................................132
Exporting WAV files.......................................... 132
Importing from an audio CD or WAV file.......... 133
13 Song management..................... 137
About songs ..........................................................137
Editing the song name........................................... 138
Editing various settings for the song ......................139
Appendix ........................................ 171
Input library list ..................................................... 171
Mastering library list .............................................. 172
EQ library list ......................................................... 173
Dynamics Parameters ............................................ 174
Dynamics library list............................................... 177
Effects library list.................................................... 178
Effects Parameters.................................................. 180
Sample library list ..................................................192
Troubleshooting .................................................... 194
Display message list ............................................... 198
About the CD-ROM included with the AW16G ...... 200
Caution............................................................ 200
Contents of the CD-ROM................................. 200
Restoring the internal hard disk to the
factory-set condition ......................................200
Installing a remote file...................................... 201
MIDI data format................................................... 204
MIDI Implementation Chart................................... 211
Specifications......................................................... 212
Dimensions............................................................ 214
Index..................................................................... 215
Block diagram........................................................ 218
7
Contents
8
Note
Chapter 1

Before you start

This chapter explains what you should know before you begin using the AW16G.

Introduction

Check the included items
The AW16G package contains the following items. If any are missing, please contact your dealer.
•The AW16G
•AC adaptor (PA-300)
• Owner’s manual (this book)
• CD-ROM
Copyright
This product incorporates and bundles computer pro­grams and contents in which Yamaha owns copyrights or with respect to which it has license to use other’s copy­rights. Such copyrighted materials include, without limi­tation, all computer software, styles files, MIDI files, WAVE data and sound recordings. Any unauthorized use of such programs and contents outside of personal use is not permitted under relevant laws. Any violation of copy­right has legal consequences. DON’T MAKE, DISTRIB­UTE OR USE ILLEGAL COPIES.
Trademarks
• Macintosh is a registered trademark of Apple Com­puter, Inc. USA in the United States and other coun­tries.
•Windows is a registered trademark of Microsoft Cor­poration USA in the United States and other coun­tries.
• Cubase VST is a trademark of Steinberg Media Tech­nologies AG.
• Logic Audio is a trademark of Emagic Soft- and Hard­ware GmbH.
• Cakewalk is a registered trademark of Twelve Tone Systems, Inc.
• ProTools is a trademark or registered trademark of Avid Technology, Inc. and affiliated companies.
• Other company names and product names in this document are the trademarks or registered trade­marks of their respective owners.
Yamaha website
http://www.yamahasynth.com
http://www.yamaha.co.jp/product/proaudio/homeenglish/
Yamaha manual library http://www2.yamaha.co.jp/manual/english/

Remember to back up your data

Storing produced data
Produced data can be lost due to breakdown or mistaken operation. We recommend that you store all important data on CD-R or CD-RW discs or other external storage medium.
Note
A CD-RW drive (the separately sold CDRW16G) is neces­sary in order to back up data.
Responsibility for loss of data, etc.
Yamaha will accept no responsibility for any damages (including consequential or incidental) incurred by the customer or any third party as a result of loss or impair­ment of the data stored on the CD-R media, regardless of whether such loss could have been or actually was fore­seen by Yamaha.
Nor does Yamaha guarantee the media against any defect that may render it unusable.
9
Before you start
1
B
C
D
E
F
G

About the CD-RW drive

A CD-RW drive is a device that lets you create or play audio CDs, backup and restore data from the internal hard disk, and read data from a CD-ROM. An optional CDRW16G can be installed in the AW16G. Please be aware that other CD-RW drives cannot be installed in the AW16G.
•Even if a CD-RW drive is operating normally, it may fail a read or write operation approximately once in five hundred times.
•Yamaha will take no responsibility for any damages, direct or consequential, that may result from the use of the above CD-RW drive.
Handling
Do not drop the drive or subject it to strong physical shock.
Never touch the objective lens.
Be careful that the objective lens does not become dusty or dirty.
If the objective lens becomes dusty, use a commercially available blower etc. to blow the dust off with clean air.
Before installing the drive, touch a grounded metal object so that the drive is not damaged by any static electricity that may be in your body.
Since the inside of the drive contains powerful magnetic circuitry, do not allow any magnetic material to come near the drive. (In particular, any metallic fragments, screws, or pins that enter the drive mechanism will cause opera­tion to fail.)
Do not press on the upper cover.

Installing the CD-RW drive

4
3
Push the drive here.
Turn off the power of the AW16G.
1
As described in “Turning the power off (shut down)” ( p. 12), turn off the power of the AW16G. For safety’s sake, also unplug the AC adaptor and the AW16G from the electrical outlet.
Turn the AW16G over on its face.
2
Be careful not to drop the AW16G on the floor, or damage the components of the top panel. Spread out a soft cloth on a level surface, and stack maga­zines etc. to support each of the four corners of the upside-down AW16G.
Insert the CD-RW drive into the slot.
3
Insert the CD-RW drive into the slot by pressing slightly right of center on the back edge of the drive. The slot cover swings open. When the CD-RW drive reaches the back of the slot, continue applying pres­sure until you feel the connector click into place. You will need to apply about as much pressure as when pressing an elevator button.
Fasten the CD-RW drive with screws.
4
Use the two included screws to fasten the CD-RW drive in place (“4” in the diagram at left).
Be sure to follow installation steps 1–4 exactly as directed. In particular, reading and writing may not occur correctly if the screws have not been tightened suffi­ciently.
10
Note

Removing the CD-RW drive

4
3,5
CD-RW drive cover
Turn off the power of the AW16G.
1
As described in “Turning the power off (shut down)” ( p. 12), turn off the power of the AW16G. For safety’s sake, also unplug the AC adaptor and the AW16G from the electrical outlet.
Turn the AW16G over on its face.
2
Be careful not to drop the AW16G on the floor, or damage the components of the top panel.
Remove the CD-RW drive cover.
3
Remove the black screw that holds the CD-RW drive cover in place (“3” in the diagram at left).
Do not lose the screw that you removed.
Pull the CD-RW drive out of the slot.
4
Remove the two screws that fasten the CD-RW drive in place, and pull out the CD-RW drive (“4” in the diagram at left).
Grasp here with your thumb and first finger.
< Bottom of the CD-RW drive >
• Do not lose the screws that you removed.
• Be careful not to cut yourself on any sharp metal edge.
Attach the CD-RW drive cover.
5
Using the black screw that you removed in step 3, attach the CD-RW drive cover.
The cover may crack if you attempt to pull out the CD-RW drive by grasping the black cover.
1
Before you start

Using the CD-RW drive

The CD-RW drive installed in the AW16G is shipped with a protective pad on the disc tray to prevent it from being damaged during transportation. Before you use the AW16G, you must remove this protective pad.
To insert a disc into the CD-RW drive, press the eject switch. The disc tray will open. Place the disc on the tray, and gently push the disc tray in.
Note
The disc tray is ejected electrically. If the disc tray is not ejected when you press the eject switch, turn on the power of the AW16G and press the eject switch once again.
Eject buttonEject hole
Removing a CD in an emergency
If you are unable to remove the disc by pressing the eject switch, insert a wire of less than 2 mm diameter (such as a straightened paper clip) into the eject hole, and push gently. However, pressing the eject switch will not eject the disc when the AW16G is in the following states, so do not use this method in such cases.
• When the AW16G's power is “STANDBY“
• When the disc is being accessed (data is being read, written, or erased)
• While in CD PLAY mode
This removal method is for use in emergencies such as when you cannot remove the disc due to a malfunction of the disc tray or a power failure. Do not use this method unnecessarily, since doing so will damage the CD-RW drive.
11
Before you start
Tip!

Connecting the AC adaptor

When connecting the included AC adaptor (PA-300), you must first connect it to the DC IN jack of the AW16G, and then to the AC wall outlet. After connecting the AC adaptor to the AW16G, wrap the cable around the hook as shown in the diagram. This will prevent the cable from being accidentally pulled out, causing the AW16G to unexpectedly lose power.

Turning the power on/off

DC IN
You must use the following procedure to switch the power of the AW16G between ON and STANDBY. If you fail to follow this procedure, the internal hard disk or your external monitor system may be damaged.
Turning the power on
In a system that includes the AW16G, turn the power of each device on in the following order.
1 External devices such as audio sources and
effect processors connected to the input/out­put jacks of the AW16G
B The AW16G itself
C The monitor system connected to the
AW16G’s output jacks
Before you turn on the power, make sure that the AC adaptor is firmly connected to the AW16G and to the AC outlet. If the power is disconnected while the AW16G is being used, the AW16G itself or the hard disk may be damaged.
When you turn on the power of the AW16G, an opening screen will appear, and then the following screen will appear.
In the work navigate section located in the
1
upper left of the top panel, press the [SONG] key several times to access the following SHUTDOWN page.
Press the [ENTER] key located in the middle
2
right of the top panel.
A popup window will ask you whether you want to save the current song.
Using the CURSOR [ ]/[ ] keys located in
3
the upper right of the top panel, move the cursor (the blinking area in the screen) to the YES button if you want to save the current song, or to the NO button if you do not want to save it. Then press the [ENTER] key.
Turning the power off (shut down)
In a system that includes the AW16G, turn the power of each device off in the following order.
1 The monitor system connected to the
AW16G’s output jacks
B The AW16G itself
C External devices such as audio sources and
effect processors connected to the input/out­put jacks of the AW16G
When turning off the power of the AW16G, you must perform the following “shut-down” procedure.
12
When the “Now safe to turn off...” message
4
appears, turn off the [POWER] switch located on the rear panel.
If you turn off the power of the AW16G without perform­ing the above shutdown procedure, not only will any unsaved changes be lost, but you also risk damaging the data on the hard disk, and damaging or drastically short­ening the lifespan of the hard disk itself and the internal CD-RW drive. Please use caution.
Tip!
A small amount of electrical current is flowing even when the power is in STANDBY mode. If you will not be using the AW16G for an extended period of time, be sure to disconnect the AC adaptor from your AC outlet.

Introducing the AW16G

This chapter describes the features of the AW16G, the name of each part and its function, and introduces terminology you need to know when using the AW16G.

Features of the AW16G

The AW16G is an audio workstation that combines a dig­ital mixer, multi-effect processor, hard disk recorder, sampler, and CD-RW drive.
The following diagram shows the signal flow within the AW16G.
Chapter 2
INPUT jacks 1–8
DIGITAL STEREO IN jack
1 2 3 4
Quick loop sampler
×8
Input channels 1–8
×2
Track channels 1–16 Return channels 1/2 Pad channels 1–4
Buses L/R AUX buses 1/2 Effect buses 1/2
×8
Stereo buses L/R
×2
Stereo output channel
Recorder input
patching
×2 ×16 ×16
Recorder
Mixer
×2 ×2
×2 ×2 ×2
×2 ×2
×2 ×2
×2
CD Write
DATA Backup/Restore Import/Export
Sound clip
STEREO/AUX OUT jacks DIGITAL STEREO OUT jack MONITOR OUT jacks PHONES jack
Metronome
Effect 1
Internal effects
Effect 2
CD Play
CD-RW drive
Now let’s take a more detailed look at each section of the AW16G.
Mixer section
Full-fledged mixer with 36 input channels
The AW16G contains a digital mixer with a total of 36 input channels, including analog inputs x 8, ste­reo digital input x 1, recorder tracks x 16, and effect returns x 2. Audio quality is guaranteed by 24-bit AD/ DA and 32-bit internal processing. A Hi-Z input jack for directly connecting an electric guitar or bass is also provided.
Totally redesigned operation
The AW16G is designed to be operated directly by the musician (guitarist, vocalist, drummer etc.). With a minimum number of steps, you can assign input signals to tracks, switch the monitor signal, and record with effects, EQ, and dynamics processing applied.
13
Introducing the AW16G
Four-band EQ and dynamics processors on each channel
Four-band full-parametric EQ and dynamics process­ing is provided on virtually every channel. You can recall the desired preset from the library, and use the panel knobs and keys to quickly adjust the settings.
Two high-quality multi-effect units are built-in
The two built-in effect units deliver a wide variety of effects including spatial-type effects such as reverb and delay, modulation type effects such as chorus and flanger, and guitar-type effects such as distortion and amp simulation. These effects can be used either via send/return, or inserted into a desired channel.
Recorder section
8-track simultaneous recording/16-track simulta-
neous playback
You can record multiple tracks of instruments one by one, or set up multiple mics to record a drum set or a live performance by an entire band. A stereo track for direct mixdown of all 16 tracks is also provided, let­ting you manage the multi-track audio and the two­track mix as a single package of data.
For the multi-tracks as well as the stereo track, you can use eight virtual tracks for each track. When recording parts or during mixdown, you can switch virtual tracks to record multiple takes, and select the best take later.
Versatile editing functionality
Audio data recorded on a track can be copied, moved, or edited using a variety of commands. You can make detailed edits, or even make radical changes to the structure of the song by using the same riff repeatedly or increasing the number of cho­ruses.
“Time Compression” lets you compress or expand the time axis of the audio data in a range of 50%–200%. “Pitch Change” lets you modify the pitch in a range of one octave upward or downward. You can use the Undo function to reverse the results of as many as the last fifteen editing operations.
A variety of Locate methods, and auto punch-in/out
Seven locate points (start/end, relative zero, A/B, in/ out) and 99 markers can be assigned at any desired point in the song, for quick access via Locate opera­tions. Auto punch-in/out and A-B repeat playback functions are also provided. The AW16G also has a metronome that follows the tempo map.
Sound Clip function
The Sound Clip function lets you record and play back an input signal without affecting the recorder tracks. You can use this as a sketch for your ideas for a song or arrangement.
Quick Loop Sampler section
The AW16G has a built-in pad-type sampler. You can assign sixteen stereo waveforms to the four pads with sample banks. Sampling uses the same 16-bit 44.1 kHz high quality as recording. Audio tracks from the hard disk, external input from the mixer, or WAV files from a CD-ROM disc can also be loaded.
The timing at which each pad is pressed can be recorded on a dedicated pad track, and edited later. Drum phrases from the sample library can be assigned to pads, and you can then record pad operations to use this function as a simple rhythm machine.
The maximum polyphony is four stereo notes, and the maximum playback time is a total of 44 seconds of stereo for the entire Quick Loop Sampler.
CD-RW drive
A dedicated CD-RW drive (the CDRW16G, option) can be installed in the AW16G. If this is installed, you can produce an audio CD from the stereo tracks of the songs recorded on the hard disk. Markers assigned within a song can also be used as the track numbers of the CD. You can even use advanced techniques such as assigning more than one track number within a single song.
The CD-RW drive can also be used to backup/restore songs, to play back audio CDs, and to load WAV data from a CD-ROM.
14

AW16G terminology

Recorder section

Tracks
A location where data is recorded is called a “track.” The AW16G’s recorder section uses the following types of track.
Audio tracks
The physical tracks used to record and play back audio data are called “audio tracks,” or simply “tracks.” The AW16G has sixteen audio tracks. You can record eight tracks simultaneously, and play back 16 tracks simultaneously.
Stereo track
Independently from audio tracks 1–16, the AW16G has a “stereo track” that records and plays a stereo audio signal.
The stereo track is used mainly as a dedicated mix­down track for recording the final mix.
Virtual tracks
Each audio track 1–16 and the stereo track consists of eight tracks. Each of these eight tracks is called a “vir­tual track.” For the audio tracks and the stereo track, only one virtual track can be recorded or played at any time. However, you can switch virtual tracks to continue recording other takes while preserving the previously-recorded content.
The diagram below shows the concept of virtual tracks. The horizontal rows indicate audio tracks 1– 16, and the vertical columns correspond to virtual tracks 1–8. The shaded areas indicate the virtual track that is currently selected for recording or playback.
Audio tracks
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1 2 3 4 5 6
Virtual tracksVirtual tracks
7 8
Stereo track
1 2 3 4 5 6 7 8
Paired tracks
For audio tracks 9/10–15/16, adjacent pairs of tracks are handled by the mixer as a single unit. These pairs of tracks are referred to as “paired tracks.” A paired track can be used to record a stereo source, or a dual-guitar performance, etc.
Locate points/markers
Locations within a song that you specified in order to execute a function such as auto punch-in/out or A-B repeat playback are called “locate points.” Locate points include the in/out points and the A/B points, and you can use the keys of the Locate section to move instantly to these points.
Independently of the locate points, you can assign “markers” at desired locations within a song so that you will be able to find these locations quickly. The AW16G lets you set up to ninety-nine markers (1–99). By using the keys of the Locate section you can move instantly to the previous or next marker.

Mixer section

Channels
A signal route that processes a single signal within the mixer and sends it to various sections is called a “chan­nel.” The mixer section of the AW16G lets you use the following channels.
Input channels 1–8
These apply EQ and dynamics processing to the sig­nals that are input from MIC/LINE INPUT jacks 1–8, and send them to the recorder tracks or to the STE­REO OUT jacks.
Track channels 1–16
These channels apply EQ and dynamics processing to the audio playback signals from audio tracks 1–16 of the recorder, and send the signals to the stereo track and the STEREO OUT jacks. You can also perform “bounce recording” by sending these channels to dif­ferent tracks.
Return channels 1/2
These channels send the return signals from the inter­nal effects to the stereo track and the STEREO OUT jacks.
Pad channels 1–4
These channels apply EQ and dynamics processing to the playback of Quick Loop Sampler pads 1–4, and send the signals to the stereo track and the STEREO OUT jacks.
Stereo output channel
This applies EQ and dynamics processing to the sig­nal of the stereo bus (which combines the signals of the various channels), and sends it to the stereo track or to the STEREO OUT jacks. The same signal is also output from the MONITOR OUT jacks and from the PHONES jack.
2
Introducing the AW16G
15
Introducing the AW16G
Paired channels
For track channels 9/10–15/16, pad channels 1–4, and return channels 1/2, the parameters (except for pan and phase) are always linked for adjacent pairs of channels. These are called “paired channels.”
For input channels 1–8 and track channels 1–8, you can also switch two adjacent odd-numbered/even-num­bered channels to function as paired channels. The parameters (except for pan and phase) of paired channels will be linked, so that adjusting one parameter will cause the same parameter of the other channel to follow.
Buses
A signal route that mixes the signals from multiple chan­nels and send them to an output jack or recorder track input is called a “bus.”
Unlike channels, which handle only a single signal, a bus can combine multiple signals into one or two, and send them to a destination. (The term “bus” comes from the vehicle that carries numerous people simulta­neously.)
The AW16G’s mixer section lets you use the following buses.
Stereo bus
This mixes the input signals to stereo, and sends them via the stereo output channel to the stereo track of the recorder or to the STEREO OUT jacks.
AUX buses 1/2
These combine the signals from the various track, input, return, and pad channels, and output them via the STEREO/AUX OUT jacks to an external device. Use these when you will use an external effect pro­cessor, or to create a mix differing from the stereo channel for musicians to monitor.
Effect buses 1/2
These combine the signals from the track, input, return, and pad channels, and input them to built-in effects 1 and 2. (However, it is not possible for the return channel 1/2 signals to be returned to the input of the same effect.)
Buses L/R
These combine the signals of track, input channels, and send them to recorder track inputs.

Quick Loop Sampler section

Sample banks and samples
In the Quick Loop Sampler section you can assign stereo waveforms to the four pads, and strike the pads to play them back. These stereo waveforms are called “samples.”
The memories to which the samples are assigned are called “sample banks,” and each pad provides four sam­ple banks (A–D).
Pad track
The AW16G can realtime-record and play back your strikes on the pads. The memory that records these pad operations is called the “pad track.” Unlike the tracks that record audio, the pad track simply records the tim­ing at which you “pressed a pad” or “released a pad.”

Overall

Songs
The smallest unit by which the AW16G manages a com­position is called a “song.” When you save a song on the hard disk, all data necessary for reproducing that song will be saved; i.e., not just the audio data, but also mixer settings and the samples used by the quick loop sampler. You can return to the original state at any time by loading the saved song.
Scenes and scene memories
A “scene” is a stored set of settings for the mixer section and effects. The area of memory that holds the scenes is called “scene memory,” and 96 scenes can be stored for each song. Scene memories are saved on the hard disk as part of the song.
Libraries
A “library” is an area of memory that stores individual settings such as for EQ or dynamics. The AW16G has separate libraries for EQ, dynamics, effect, channel, input, and mastering settings. Each library is saved on the hard disk as part of the song.
Tempo map
The “tempo map” records changes in tempo and time signature that occur during the course of a song. The tempo map is saved on the hard disk as part of the song.
16
System data
Various global settings that apply to all songs are collec­tively referred to as “system data.” System data is stored on the hard disk independently of the individual songs.

Parts of the AW16G and what they do

This section explains the names and functions of the var­ious items on the AW16G’s top panel, rear panel, and front panel.

Top panel

2
Introducing the AW16G
Work Navigate section (P. 18)
Input/output section (P. 18)
Display (P. 18)
Selected Channel section (P. 19)
Data entry/control section (P. 20)
Quick Navigate section (P. 18)
Quick Loop Sampler section (P. 18)
Mixer section (P. 19)
Locate section (P. 20)
Transport section (P. 21)
17
Introducing the AW16G
Input/output section
1
2
1 [GAIN] knobs 1–8
These adjust the sensitivity of the signals that are input from the rear panel MIC/LINE INPUT jacks 1–8.
B [INPUT SEL] keys 1–8
These keys select the mixer input channel that you will operate.
Work Navigate section
1
3
5
1 [SONG] key
This key accesses the SONG screen, where you can save or load songs, and perform the shut-down pro­cedure.
B [CD] key
This key accesses the CD screen, where you can write or play an audio CD, and backup or restore data.
C [TRACK] key
This key accesses the TRACK screen, where you can check whether each track contains data, and switch the virtual tracks that will be used for recording and playback.
D [EDIT] key
This key accesses the EDIT screen, where you can copy or erase tracks.
E [REMOTE] key
This key accesses the REMOTE screen, where you can use the front panel faders and [TRACK SEL] keys to control an external MIDI device or sequencer software on your computer.
F [UTILITY] key
This key accesses the UTILITY screen, where you can make MIDI, oscillator, and digital input set­tings, and format the hard disk.
2
4
6
Quick Navigate section
21
1 [RECORD] key
This key accesses the RECORD screen, where you can quickly assign the signal to be recorded to the input of each track, and make settings for recording.
3
C [MONITOR/PHONES] knob
This knob adjusts the level of the signal that is out­put from the MONITOR OUT jacks and the PHONES jack.
B [MONITOR] key
This key accesses the MONITOR screen, where you can quickly select the signal to be monitored, or switch the stereo track playback on/off.
Display
1
2
This is a backlit liquid crystal display that indicates the current operating status or the settings of the various parameters. The screens that are displayed will depend on the front panel keys and knobs that are operated.
1 Access indicator
This indicator indicates the access status of the internal hard disk. When the hard disk is being read or written, this indicator will light.
Never turn off the power of the AW16G when the access indicator is lit. Doing so will not only damage the data on the internal hard disk, but may also damage the hard disk itself. When you want to turn off the power of the AW16G, you must perform the shutdown procedure (→ p. 12).
B Contrast
Adjusts the brightness of the display.
Quick Loop Sampler section
1 32
1 [PAD SEL] key
Hold down this key and press a pad 1–4 to select a pad for operations.
B Pads 1–4
Each of these pads plays back the sample that has been assigned to it.
C [SAMPLE EDIT] key
This key accesses the SAMPLE screen, where you can make settings and perform operations for the quick loop sampler.
18
Mixer section
1
4 5
1 [TRACK SEL] keys 1–8 B [TRACK SEL] keys 9/10–15/16 C [STEREO SEL] key
Use these keys to select the mixer track channels or recorder tracks that you want to control.
2 3
2
Introducing the AW16G
6
D Faders 1–8 E Faders 9/10–15/16
Normally, these faders adjust the playback level of each recorder track. By changing the internal set­tings, you can also use these faders to control the input levels of input channels 1–8 and pads 1–4.
F [STEREO] fader
This adjusts the output level of the stereo bus.
Selected Channel section
1
2
3
4
5
1 [EQ] knob
Turning this knob will adjust the EQ (equalizer) gain for the currently selected channel. You can press this knob to access the EQ screen, where you can adjust all of the EQ settings.
B [DYN] knob
Turning this knob will adjust the dynamics depth for the currently selected channel. You can press this knob to access the DYN screen, where you can adjust all of the dynamics settings.
6
7
8
9
J
C [EFF 1] knob D [EFF 2] knob
Turning these knobs will adjust the amount of signal that is sent from the currently selected channel to the internal effects 1 and 2 (i.e., effect send levels 1 and 2). You can press these knobs to access the EFF1 or EFF2 screens, where you can adjust the parameters of the internal effects.
E [PAN/BAL] knob
Turning this knob will adjust the pan of the cur­rently selected channel (or the balance of the stereo output channel). You can press this knob to access the PAN screen, where you can adjust pan for mul­tiple channels.
F [HIGH] key G [HI-MID] key H [LO-MID] key I [LOW] key
These keys select one of the four EQ bands (HIGH, HI-MID, LO-MID, LOW) to be adjusted.
J [VIEW] key
This key accesses the VIEW screen, where you can check the level of each channel, or perform on­screen adjustments to the faders and other mix parameters of each channel.
19
Introducing the AW16G
Tip!
Data entry/control section
1
2
3
5
6
1 [UNDO/REDO] key
This key cancels the results of a recording or track editing operation (Undo), or re-executes a can­celled operation (Redo).
Tip!
• This key will light if Undo can be performed.
• If you press and hold this key, the UNDO LIST screen will appear. Here you can turn the [DATA/JOG] dial to revert as many as the last fifteen operations (→ p. 61).
B [SCENE] key
This key accesses the SCENE screen, where you can save or recall scene memories.
C [JOG ON] key
This key is an on/off switch for the Nudge function ( p. 71) which uses the [DATA/JOG] dial (5). When this function is on, the key will light.
D [CURSOR] keys ([ ]/[ ]/[ ]/[ ] keys)
These keys move the cursor in the screen (the blink­ing frame) to select a specific item.
E [DATA/JOG] dial
Use this dial to change the value of a parameter. If the [JOG ON] key (3) is on, this dial operates the Nudge function.
F [ENTER] key
Use this key to operate a button displayed in the screen, or to execute a specific function.
4
Locate section
4
1
2
3
5
1 [SOUND CLIP] key
This key accesses the CLIP screen, where you can record or play sound clips.
B [AUTO PUNCH] key
This key switches the audio punch-in/out function on/off, letting you automate recording.
C [REPEAT] key
This key switches the A-B repeat function on/off, let­ting you repeatedly play a specified region.
D MARK SEARCH [ ]/[ ] keys
These keys search for markers placed within the song.
E [IN]/[OUT] keys
These keys specify the points at which auto punch­in/out recording will begin (the In point) and end (the Out point). These keys can also be used as locate keys to move directly to the In point or Out point.
F [A]/[B] keys
These keys specify the points at which the Repeat function will begin (point A) and end (point B). These keys can also be used as locate keys to move directly to point A or point B.
G [MARK] key
This key places a mark at the current location of the song.
H [SET] key
Use this key in conjunction with the [IN]/[OUT] keys or the [A]/[B] keys to register the current loca­tion as a locater.
I [CANCEL] key
Use this key in conjunction with the [IN]/[OUT] keys or the [A]/[B] keys to cancel a locater that you registered.
6
7
8
9
20
Transport section
Tip!
12 3
4 5 6
1 RTZ [ ] key
This key moves directly to the relative zero time location. Used in conjunction with the [SET] key, this registers the current location as the relative zero time.
Tip!
Broadly speaking, the times displayed in the AW16G’s counter can be either absolute time (ABS) or relative time (REL). The absolute time zero location is fixed, but the relative time zero location can be freely specified.
B REW [ ] key
This key rewinds the current location. Each time you press this key, you will alternate between 8x speed and 16x speed.
C FF [ ] key
This key fast-forwards the current location. Each time you press this key, you will alternate between 8x speed and 16x speed.
D STOP [] key
This key stops playback, recording, fast-forward, or rewind.
E PLAY [ ] key
If you press this key while the recorder is stopped, playback will begin.
If you press this key during fast-forward or rewind, normal-speed playback will begin.
If you press this key during recording, recording will stop and playback will resume (“punch-out”).
F REC [] key
If you hold down this key and press the PLAY [ ] key while the recorder is stopped, recording will begin.
If you hold down this key and press the PLAY [ ] key during playback, you will switch from playback to recording (“punch-in”).
2
Introducing the AW16G

Rear panel

1 MIC/LINE INPUT (XLR) jacks 1/2
These are XLR-3-31 type balanced input jacks. The nominal input level is –46 to +4 dB. Mics, direct boxes, or line level devices with balanced output jacks can be connected here. The pin configuration is shown below.
Male XLR connector
B MIC/LINE INPUT (TRS phone) jacks 3–8
These are TRS phone type 1/4" input jacks (bal­anced). The nominal input level is –46 to +4 dB. Devices such as synthesizers or rhythm machines with unbalanced outputs can also be connected here. The pin configuration is shown below.
1/4" TRS phone plug
1 (ground)
2 (hot)
Ring (cold)
3 (cold)
Tip (hot)
145 236
8 7M LN J 9K
C MIC/LINE INPUT jack 8 (Hi-Z)
This is a high impedance 1/4" phone input jack (unbalanced). The nominal input level is –46 to +4 dB. An instrument with high output impedance such as an electric guitar or bass with passive-type pickups can be connected here.
D STEREO/AUX OUT jacks
These are 1/4" phone output jacks (unbalanced) that output the signals of the stereo bus or AUX bus 1/2.
E MONITOR OUT jacks
These are 1/4" phone output jacks (unbalanced) for connection to your monitor setup, such as a stereo system or powered speakers.
F PHONES jack
This is a 1/4" TRS phone output jack for connecting your headphones for monitoring.
Sleeve (ground)
21
Introducing the AW16G
Note
Note
G PHANTOM +48V switch
This switch supplies phantom power to MIC/LINE (XLR) jacks 1/2.
Turn this switch on if you connect condenser mics requiring external +48V power to MIC/LINE INPUT (XLR) jacks 1/2.
•You must turn this switch off if a device not requiring an external power supply is connected to the INPUT (XLR) 1/2 jacks.
• If phantom power is turned on, power will be supplied to both the INPUT (XLR) 1/2 jacks.
H FOOT SW jack
A separately sold foot switch (Yamaha FC5) can be connected here to control transport operations such as start/stop, or to perform punch-in/out.
Note
The appropriate operation may not occur if you use a foot switch other than the Yamaha FC5 (or equivalent).
I MIDI IN connector J MIDI OUT/THRU connector
These connectors allow MIDI messages to be exchanged with external devices.
MIDI IN receives MIDI messages. MIDI OUT/THRU can be internally switched to
function either as a MIDI OUT jack (which trans­mits MIDI messages generated within the AW16G) or MIDI THRU jack (which re-transmits messages that are received at the MIDI IN jack).
K DIGITAL STEREO IN/OUT jacks
These are optical jacks that allow digital audio sig­nals to be exchanged with external devices. They support the IEC958 consumer format.
L Grounding terminal
This is a terminal for electrically grounding the AW16G. To prevent electrical shock, you must con­nect this terminal to an electrical ground before you plug the AC adaptor into an AC outlet. Grounding will also help prevent hum and noise.
M POWER switch
This switches the power between ON and STANDBY.

Front panel

CD-RW drive
123
1 Eject button
This switch ejects the disc tray.
B Eject hole
This hole allows you to open the disc tray manually.
C Access indicator
This indicator will light while the CD inserted in the drive is being accessed.
Note
When switching the power of the AW16G between ON and STANDBY, you must follow the “Turning the power on/off” (→ p. 12) procedures described.
N DC IN connector
Connect the included AC adaptor (PA-300) to this connector.
Use only the included AC adaptor (PA-300) for this unit. Using other types may be a fire and electrical shock haz­ard.
22

Basic operation on the AW16G

Tip!
This section explains basic operations on the AW16G.

Viewing the display

The display of the AW16G shows the following informa­tion.
12 354
1 Screen name
This is the name of the currently selected screen.
B Selected channel
This indicates the mixer channel that is selected for operations. The display has the following signifi­cance.
TRACK 1–8 ...........................Track channels 1–8
TRACK 9/10–15/16...............Track channels 9/10–15/16
INPUT 1–8............................Input channels 1–8
STEREO.................................Stereo output channel
PAD 1–4................................Pad channels 1–4
Operating the knobs or keys of the Selected Chan­nel section will edit the parameters of the channel that is selected here.
C Counter (left side)
This indicates the current location within the song. When the AW16G is in the default state, this counter will indicate the absolute time (the time from where you began recording the song) in units of hours/minutes/seconds/milliseconds. At the left of this value is displayed the locate point or marker that was passed most recently.
D Counter (right side)
This indicates the current location within the song in units of measures/beats. The measures/beats are calculated according to the tempo and time signa­ture specified in the tempo map for the song. The current tempo and time signature are displayed at the left of this value.
E Main screen
The information displayed in this area will depend on the key that was last pressed. The following types of object are displayed in the main screen.
Cursor
The blinking frame within the display is called the “cursor.” When an object in the screen is enclosed by the cursor, that object is selected for operations.
Buttons
Buttons in the display are used to switch a parameter on/off, to select one of multiple choices, or to exe­cute a specific function. A button that is currently on will be dis­played in black with white text. A button that is currently off will be displayed in white with black text.
Knob/fader/parameter display area
The knob/fader/parameter display area within the display is used to edit the value of the correspond­ing parameter.
Knob fader parameter display
area
Page display area
Most screens are divided by func­tion into two or more “pages.” The page display area lists the pages that can be selected within that screen. The name of the currently selected page is highlighted.

Accessing a screen/page/channel

When you want to edit an internal setting of the AW16G, or to edit a parameter that cannot be operated by a fader or knob shown in the display, you will need to access the desired screen and page.
Press the key or knob for the desired screen.
1
The keys and knobs of various sections listed below have their own screens, and the corresponding screen will be displayed when you press a key or knob.
• All keys in the Work Navigate section
• All keys in the Quick Navigate section
•The [VIEW] key of the Selected Channel section
• All knobs of the Selected Channel section
•The [SAMPLE EDIT] key of the Quick Loop Sam­pler section
Tip!
When you switch screens, the page that was last used in that screen will be displayed.
2
Introducing the AW16G
23
Introducing the AW16G
To switch pages within a screen, you can
2
either repeatedly press the same key as in step 1, or hold down the same key as in step 1 and use the CURSOR [ ]/[ ] keys.
If there are more pages than can be shown in one screen, an arrow like the following will appear in the page display area. This arrow means that one or more additional hidden pages exist in that direction.
To access a hidden page, hold down the same key as in step 1, and press the [CURSOR] key of the same direction as the arrow.
In pages that display a list of parameters for multiple channels, the screen may be divided into a page for the input channels/pad channels and a page for the track channels, since not all of the parameters can be shown in a single screen. In this case, use the [INPUT SEL] keys, pads 1–4, or [TRACK SEL] keys to select the channels that you want to view.

Switching a button on/off

Here’s how to switch a button in the screen on/off.
Use the [CURSOR] keys to
1
move the cursor to the desired button in the screen.
Press the [ENTER] key.
2
The button will be switched on/ off.
If you move the cursor to a but­ton that executes a specific function and then press the [ENTER] key, that function will be executed.

Editing a value in the display

Here’s how to edit the value of a fader, knob, or parame­ter shown in the display.
Use the [CURSOR]
1
keys to move the cur­sor to the desired fader, knob, or param­eter value.
Turn the [DATA/JOG]
2
dial to edit the value.

Inputting text

When you create a new song or save a scene memory or library setting, a popup window will appear, allowing you to assign a name for the song or setting.
2
1
5 6 7
This popup window contains the following items and functions.
1 Text input box
This box lets you input characters, numerals, and symbols. When you save the data for the first time, the box will contain a default name.
You can input a scene/library name or song name of up to twelve characters.
B Text palette
This displays the characters, numerals, and symbols that can be input in the text input box.
C CANCEL button
If you move the cursor to this button and press the [ENTER] key, you will return to the previous screen without changing the name.
D OK button
If you move the cursor to this button and press the [ENTER] key, the scene/library will be saved or the new song will be created.
E button
If you move the cursor to this button and press the [ENTER] key, the character that is currently selected in the text input box will be switched between uppercase and lowercase.
F INS button
When you move the cursor to this button and press the [ENTER] key, a space will be inserted at the location of the currently selected character (under­lined), and subsequent characters will move one character backward.
G DEL button
When you move the cursor to this button and press the [ENTER] key, the currently selected character (underlined) will be deleted, and subsequent char­acters will move one character forward.
To assign a new name, use the [CURSOR] keys to move the cursor in the text input box to the charac­ter that you want to change, and turn the [DATA/ JOG] dial to select a character.
When you have finished inputting the name, move the cursor to the OK button and press the [ENTER] key to apply the new name.
3 4
24
Using the Selected Channel sec-
Note
Note
tion
You can use the knobs and keys of the Selected Channel section to directly operate the mix parameters (EQ, dynamics, pan, etc.) of the currently selected channel.
Use the [TRACK SEL] keys, [INPUT SEL] keys,
1
[STEREO SEL] keys, or pads 1–4 to select the channel that you want to operate.
When using the Selected Channel section, you must first select the channel that you want to operate. The currently selected channel is indicated in the upper left of the screen.
The channels correspond to each key or pad as fol­lows.
[TRACK SEL] keys 1–8...........Track channels 1–8
[TRACK SEL] keys
9/10–15/16...........................Track channels 9/10–15/16
[INPUT SEL] keys 1–8 ...........Input channels 1–8
[STEREO SEL] key..................Stereo output channel
Pads 1–4................................Pad channels 1–4
According to the parameter you want to edit,
2
turn the five knobs of the Selected Channel section.
The following items will change when you turn each knob.
Turn the [EQ] knob
This changes the amount of boost/cut for the selected EQ band. To select the EQ band, use the [HIGH], [HI­MID], [LO-MID], and [LOW] keys located at the right.
Note
• Simply turning the knobs of the Selected Channel sec­tion will not cause the screen to change.
• If you turn the [DYN] knob immediately after recalling a preset library that includes dynamics settings, multi­ple dynamics parameters will change simultaneously, affecting the way in which dynamics processing is applied. The depth of this change will depend on the library that is recalled.
If you want to access the screen for a param-
3
eter and edit it in greater detail, press one of the five knobs or the [VIEW] button.
Pressing each knob or button will access the follow­ing screens.
Press the [EQ] knob
The EQ screen will appear.
Press the [DYN] knob
The DYN screen will appear.
Press the [EFF 1] knob
The EFF 1 screen will appear.
Press the [EFF 2] knob
The EFF 2 screen will appear.
Press the [PAN/BAL] knob
The PAN screen will appear.
Press the [VIEW] key
The VIEW screen will appear.
EQ screen EDIT page
2
Introducing the AW16G
Turn the [DYN] knob
This changes the depth of dynam­ics processing.
Turn the [EFF 1] knob
This adjusts the level of the signal that is sent from that channel to internal effect 1. (If the stereo output channel is selected, this adjusts the return level from internal effect 1.)
Turn the [EFF 2] knob
This adjusts the level of the signal that is sent from that channel to internal effect 2. (If the stereo output channel is selected, this adjusts the return level from internal effect 2.)
Turn the [PAN/BAL] knob
This adjusts the pan of the signal that is sent from that channel to the stereo bus. (If the stereo output chan­nel is selected, this adjusts the balance of the left and right channels.)
Move the cursor in the screen to the desired
4
parameter, and use the [DATA/JOG] dial or the [ENTER] key to operate the parameter.
Note
• If you change individual parameters in the DYN screen, the parameter that you operate last will be assigned to the [DYN] knob.
• If you want to return to the state in which turning the [DYN] knob will adjust multiple parameters simulta­neously, you must once again recall the library contain­ing the dynamics settings you recalled prior to editing in the DYN screen.
25
Introducing the AW16G
26
Chapter 3

Listening to the demo song

When the AW16G is shipped from the factory, its hard disk contains a demo song. This chapter explains how to play back the demo song while you operate the faders and keys of the front panel.
Connect external devices and turn on the
power
The following diagram shows a typical example of con­nections to the AW16G. Connect your mics, instruments, and external devices as shown in this diagram.
SynthesizerMics
MUSIC
SYNTHESIZER
PRODUCTION
Sequencer
Sampling
Integrated
Real-timeExternalControl
Surface
Modular
SynthesisPlug-in
SONG SCENE
REC
System
Rhythm machine
INPUT 1 2 3–8
MONITOR OUT
VOL VOL
Monitor system
When you have finished making connections, turn on the power switch of each device in the following order.
1 External devices such as audio sources or
effect processors connected to the input/out­put jacks of the AW16G
B The AW16G itself
C The monitor system connected to the output
jacks of the AW16G
INPUT 8
(HI-Z)
PHONES
Headphones
Electric guitar/ Electric bass
DAT recorder, MD
DIGITAL STEREO OUT
DIGITAL STEREO IN
recorder, etc.
00.00.00.00
After the opening screen, the following screen will appear.
When you turn on the power of the AW16G, the last­used song will be loaded automatically. When you turn on the power of the AW16G with the factory settings, a blank song will be loaded, so you can start recording immediately.
27
Listening to the demo song
Note

Loading the demo song

Here’s how to load the demo song from the hard disk.
In the work navigate sec-
1
tion, press the [SONG] key.
The SONG screen will appear, where you can save or load songs.
Either press the [SONG] key repeatedly or
2
hold down the [SONG] key and use the CUR­SOR [ ]/[ ] keys to access the LIST page.
In this page, you can select a song on the hard disk, and load or delete it.
21
1 List
This area lists the songs that are saved on the hard disk. The line enclosed by the dotted frame in the center of the list indicates the song that is selected for operations. The highlighted line indicates the song that is currently loaded into the AW16G. (This is called the “current song.”)
B SORT field
These three buttons let you select how the songs in the list will be sorted. Choose the NAME button (sort alphabetically), OLD button (sort by save date), or SIZE button (sort by size).
Move the cursor to either YES (save the cur-
5
rent song) or NO (don’t save the current song), and press the [ENTER] key.
The song data will be loaded, and “Ride with me” will become the current song.
Note
If you select NO, any changes that you made to the cur­rent song since you last saved it will be lost.
Turn the [DATA/JOG] dial to select the song
3
“Ride with me.”
Move the cursor to the LOAD
4
button in the screen, and press the [ENTER] key.
A popup window like the following will appear. This window asks you whether you want to save the current song.
28

Playing the demo song

Note
Tip!
Here’s how to play back the demo song you loaded, and adjust the monitor level.
Either press the [VIEW] key repeatedly or hold
1
down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the VIEW screen METER page.
To adjust the monitor level appropriately, use
4
the AW16G’s [MONITOR PHONES] knob and the volume control of your monitor system.
Tip!
The demo song uses the Scene function to switch the set­tings of the mixer. This means that playback will occur using the pre-specified balance — you do not need to operate the faders.
To stop the song, press the STOP [] key.
5
3
Listening to the demo song
The VIEW screen METER page contains meters that show the input level of each channel and the output level of the stereo output channel. It is convenient to display this page when you want to check the level of each track.
Note
Make sure that the selected channel area at the upper left of the METER page indicates either TRACK 1–8 or TRACK 9/10–15/16. If neither of these are displayed, press either the [TRACK SEL] key 1–8 or 9/10–15/16.
Lower the AW16G’s [STEREO] fader to the -
2
infinity position. Also make sure that the AW16G’s [MONITOR PHONES] knob and the volume of your monitor system are turned down.
Press the PLAY [ ] key.
3
The demo song will begin playing, and the level of each track channel will be displayed in the METER page of the VIEW screen.
29
Listening to the demo song

Mixing the demo song

When you play back a song, tracks 1–16 of the recorder are directly connected to track channels 1–8 and 9/10– 15/16 of the mixer. The signals that pass through track channels 1–8 and 9/10–15/16 are sent to the stereo bus, routed through the stereo output channel, and sent from the STEREO/AUX OUT jacks or the MONITOR OUT jacks.
Signal flow during song playback
Recorder section
Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8
Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16
Track
channels
Stereo bus
Track channels 1–8 and 9/10–15/16 are directly con­trolled by the faders and [TRACK SELECT] keys of the panel. Here’s how you can adjust the mix level of each track channel and switch it on/off while the song plays back.
30
Stereo output
channel
Mixer section
Press the RTZ [ ] key.
Note
Note
Note
Note
1
The demo song will be rewound to the beginning.
Press the PLAY [ ] button.
2
The demo song will begin playing.
While listening to the demo song, try operat-
3
ing faders 1–8 and 9/10–15/16.
Notice that the level of the corresponding track will change. Operating the [STEREO] fader will change the overall level of the song.
To mute the playback of a
4
specific track, access the MONITOR screen ON/ OFF page, either by repeatedly pressing the [MONITOR] key or by holding down the [MONITOR] key and using the CURSOR [ ]/[ ] keys.
The MONITOR screen ON/OFF page lets you switch each channel on/off. A channel that is switched off in this page will not be sent to the ste­reo bus or AUX bus, and will be muted.
Note
In this page, pressing the [STEREO SEL] key will have no effect.
To cancel the muted state, press the same
6
[TRACK SEL] key you pressed in step 5, to make the indicator light green.
If you want to monitor the playback of just a
7
specific track, access the MONITOR screen SOLO page by either repeatedly pressing the [MONITOR] key or by holding down the [MONITOR] key and using the CURSOR [ ]/ [] keys.
The SOLO page of the MONITOR screen lets you mute all other channels while listening to only a specific channel. (This is called the “solo” function.) When you sol a channel in this page, the signals of the remaining channels will be muted, and will no longer be sent to the stereo bus or AUX buses.
Press the [TRACK SEL] key of the track chan-
8
nel that you want to solo.
3
Listening to the demo song
Press the [TRACK SEL] key(s) for the track
5
channel(s) that you want to mute. (You may select more than one channel.)
For example if you press [TRACK SEL] keys 1 and 3, the screen will change as follows, and track chan­nels 1 and 3 will be muted. At this time, [TRACK SEL] keys 1 and 3 will go dark. The graphic in the display will also indicate this.
Note
The [TRACK SEL] key you press last will always light orange regardless of the mute status. This indicates that this channel is the “selected channel” (→ p. 25).
For example if you press [TRACK SEL] key 3, the screen will change as follows, and channels other than track channel 3 will be muted. At this time, [TRACK SEL] key 3 will light orange, and the other [TRACK SEL] keys and [INPUT SEL] keys will go dark.
Note
Only one channel can be soloed at a time.
To cancel soloing, press the currently
9
selected [TRACK SEL] key (lit orange) once again.
Note
While playing the demo song, the level or the on/off sta­tus of a channel you adjusted manually may return to its previous setting. This is because the Scene function has switched the state of the mixer settings, and is not a mal­function ( to temporarily prevent scenes from being recalled. (→ p. 80)
p. 142). You can use the Recall Safe function
31
Listening to the demo song
32
Chapter 4

Recording to a sound clip

The AW16G has a Sound Clip function that lets you record and play back independently of the recorder section. You can use a sound clip to quickly record and play back your performances on an audio source connected to the AW16G or on the pads. This is an ideal way to capture ideas for a song or arrangement, or to record a simple accompaniment for practicing a part.
This chapter explains how an instrument or mic connected to an input jack can be recorded as a sound clip.

Connecting your instrument or mic

First, the instrument or mic that you want to record must be connected to a MIC/LINE INPUT jack. The various types of jack are compatible with the following sources.
MIC/LINE INPUT (XLR) jacks 1/2
These are XLR-type balanced input jacks. Use a male XLR female XLR cable to connect your mic, direct box, or a guitar/bass preamp that has a balanced out­put jack.
Balanced cable
(male XLR female XLR)
MIC/LINE INPUT
(XLR) jacks 1/2
MIC/LINE INPUT (TRS phone) jacks 3–8
These are TRS-type balanced input jacks. Use a 1/4" TRS phone female XLR cable to connect your mic, direct box, or a guitar/bass preamp that has a bal­anced output jack.
Mic
Preamp or effect proces-
sor with balanced output
Direct box
Electric
guitar/bass
Alternatively, you can use a 1/4" phone 1/4" phone cable to connect an instrument with unbal­anced output, such as a synthesizer or rhythm machine.
1/4" phone phone cable
MIC/LINE INPUT
(TRS phone) jacks
3–8
MIC/LINE INPUT jack 8 (Hi-Z)
Use a 1/4" phone phone cable to directly connect an electric guitar/bass that has passive pickups.
1/4" phone phone cable
MIC/LINE INPUT
(HI-Z) jacks 8
Synthesizer/
rhythm machine
Electric guitar/bass
with passive pickups
1/4" TRS phone female XLR
cable
Preamp or effect proces-
sor with balanced output
Direct box
MIC/LINE INPUT
(TRS phone) jacks
3–8
Mic
Electric
guitar/bass
33
Recording to a sound clip
Note
Tip!

Adjusting the input level

The signals that are input from MIC/LINE INPUT jacks 1– 8 are sent to input channels 1–8 respectively. Here's how to adjust the input level of the input channel, and make settings so that you can hear the sound from your moni­tor system via the stereo bus.
Lower the [STEREO] fader to the – position.
1
Also turn down the [GAIN] knob for the MIC/ LINE INPUT jack to which your instrument/ mic is connected.
Press and hold the [INPUT SEL] key for the
2
jack to which your instrument/mic is con­nected.
When you press and hold an [INPUT SEL] key, the INPUT SETTING popup window will appear, allow­ing you to make settings for the corresponding input channel. The following diagram is an example of the screen that will appear if you press and hold [INPUT SEL] key 1.
2
4
1 INPUT LEVEL knob
Move the cursor to this knob and turn the [DATA/ JOG] dial to adjust the level of the input channel. Normally you will leave this at the default setting of 0 dB. The current level is shown by the value (dB units) above the knob.
B Stereo bus assign switch
When you move the cursor to this knob and press the [ENTER] key, the signal that is sent from the cor­responding input channel to the stereo bus will be switched on/off.
C Level meter
This indicates the input level of the input channel. The symbol in the window indicates the loca­tion at which the level is detected.
D EXIT button
Move the cursor to this button and press the [ENTER] key to close the popup window and return to the previous screen.
1 3
While you watch the level meter in the
3
popup window, produce sound on your instrument, and turn the [GAIN] knob to adjust the input level.
As you turn the [GAIN] knob toward the right, the level meter in the popup window will move more widely. (However, you will not yet hear anything from your monitor system.)
For the best audio quality, adjust the level as high as possible without allowing the meter to clip when the loudest volume occurs.
While you play your
4
instrument, raise the [STEREO] fader to the 0 dB position.
The LR meters at the right of the screen will now move. As you turn the [MONITOR/PHONES] knob toward the right, you should begin to hear sound from your monitor sys­tem.
Note
If you still do not hear sound after raising the [STEREO] fader, check the INPUT SETTING popup window to make sure that the stereo bus assign switch is turned on, and that the INPUT LEVEL knob value has not been set below
0.0 dB.
To exit the INPUT SETTING popup window,
5
move the cursor to the EXIT button and press the [ENTER] key.
You will return to the previous screen.
Tip!
The level settings described above are the basic settings for any type of recording --- not just for a sound clip. By using the [GAIN] knob to raise the level as far as possible without allowing distortion to occur, you can ensure that the input signal is converted into digital form with the highest possible quality before it is input to the mixer sec­tion. If the [GAIN] knob is not raised sufficiently, you may not be taking full advantage of the available dynamic range of the mixer section and recorder section. When the input LEVEL knob and [STEREO] fader are set to the 0 dB position, the input level will be output without change to the recorder and monitor.
34

Recording/playing a sound clip

Now that preparations are complete, let's record to a sound clip.
The post-fader signal of the stereo output channel can be recorded directly on a sound clip. For playback, the sig­nal will be sent immediately before the stereo output channel fader. (EQ and dynamics cannot be applied to the playback of a sound clip.)
Signal flow when using a sound clip
SONG SCENE
REC
4
Recording to a sound clip
MUSIC
SYNTHESIZER
PRODUCTION
Sequencer
Sampling
Integrated Real-timeExternalControl
Surface
Modular
SynthesisPlug-in
System
MIC/LINE
INPUT jacks
Input
channels
Metronome
Sound clip
Stereo output
channel
Stereo bus
Mixer section
35
Recording to a sound clip
Note
Note
Tip!
Tip!
Recording a sound clip
In the Locate section, press the [SOUND
1
CLIP] key.
The CLIP screen will appear, where you can record and play sound clips.
1 42 3 5
1 Metronome button
Switches the metronome on/off.
B Metronome knob
Adjusts the volume level of the metronome. The value shown above the knob shows the current set­ting in dB units.
C START button
Specifies the current location as the start point of the sound clip (the location at which playback will begin). The current location is shown in minutes/ seconds/milliseconds at the left.
D END button
Specifies the current location as the end point of the sound clip (the location at which playback will end). The current location is shown in minutes/sec­onds/milliseconds at the left.
E CLIP button
When you turn this button on, the START button (3) and END button (4) settings will be enabled.
Note
Recording and playback in the Recorder section cannot be performed while the CLIP screen is displayed.
Play your instrument in time with the metro-
5
nome.
Tip!
• The metronome sound will not be recorded in the sound clip. If necessary, you can move the cursor to the metronome knob and turn the [DATA/JOG] dial to adjust the volume level of the metronome sound.
• In addition to an instrument connected to the MIC/ LINE INPUT jacks, your performance on the quick loop sampler pads can also be recorded.
• The knobs/keys of the selected channel are active even while the CLIP screen is displayed. If necessary, you can record the signal processed by EQ and dynamics (→ p. 50).
To stop recording, press the STOP [] key.
6
The display will show S and E symbols to indicate the start point and end point.
Tip!
•With the default settings of the AW16G, a maximum of 30 seconds can be recorded in a sound clip. If you con­tinue recording for longer than 30 seconds, the last 30 seconds of your playing before you stopped recording will be recorded. (However, the counter display during recording will continue to advance.)
• In the UTILITY screen PREFER page, you can specify up to 180 seconds as the maximum length that can be recorded in a sound clip. You are free to make this set­ting before creating a new song, but this cannot be changed once the song has been created. (
p. 162)
If you want to use the metronome, move the
2
cursor to the metronome button and press the [ENTER] key.
The time signature and tempo used by the metro­nome are displayed above the metronome button.
To change the tempo of the metronome,
3
move the cursor to the tempo value and turn the [DATA/JOG] dial.
Note
The time signature of the metronome is determined by the tempo map setting immediately prior to accessing the CLIP screen. Please be aware that the setting cannot be edited from this screen. (For details on tempo map set­tings → p. 142)
In the Transport section, hold down the REC
4
[] key and press the PLAY [ ] key.
The metronome will begin sounding, and the counter display will advance. The counter in the CLIP screen always starts from 0, and indicates the current time in minutes/seconds/milliseconds. This counter is separate from the counter of a conven­tional song.
36
Playing a sound clip
Tip!
Note
Tip!
Note
Tip!
To hear the content that you recorded in the
1
sound clip, press the PLAY [ ] key.
The region from where you began recording to where you stopped recording will play repeatedly. To stop, press the STOP [] key. If you record again, the previous data will be overwritten.
In the CLIP screen, the keys of the Transport section will have the following functions.
Key Function
Returns to the location at which
RTZ [ ] key
REW [ ] key
FF [ ] key
STOP [] key
PLAY [ ] key
REC [] key
you began recording. If the CLIP button is on, this returns to the Start point.
Rewinds the current location toward the beginning. You will stop when you reach the location at which you began recording or the Start point.
Fast-forwards the current loca­tion. You will stop when you reach the location at which you stopped recording or the End point.
Stops playback, recording, rewind, or fast-forward.
Starts playback. Pressing this key during playback does nothing.
If you hold down this key while stopped and press the PLAY [ ] key, recording will begin. Pressing this key during playback does nothing.
To execute the CLIP screen, press the
5
[SOUND CLIP] key.
A popup window will ask you for confirmation. Move the cursor to the OK button to exit the CLIP screen or to the CANCEL button to cancel, and press the [ENTER] key.
When you exit the CLIP screen, you will return to the TRACK screen VIEW page. However you can press the [SOUND CLIP] key at any time to play back the previously recorded content or record a new performance.
Note
When you record a sound clip, the previous recording will be lost. Please be aware that the Undo function can­not be used to recover a deleted sound clip.
Tip!
•A popup window will also ask you to confirm that you want to exit the CLIP screen if you press a key in the Work Navigate section or Quick Navigate section while playback is stopped in the CLIP screen.
• The recorded contents of the sound clip are stored for each song.
4
Recording to a sound clip
Tip!
You will not hear the metronome and pads 1–4 while a sound clip is playing. However, you can still monitor the signals of input channels 1–8.
If you want to change the playback region of
2
the sound clip, stop at the location that you want to specify as the Start point, move the cursor to the START button, and press the [ENTER] key.
The current location will be registered as the Start point.
In the same way, stop at the location that
3
you want to specify as the End point, move the cursor to the END button, and press the [ENTER] key.
Stop playback, move the cursor to the CLIP
4
button, and press the [ENTER] key.
The CLIP button will turn on, and the specified Start point and End point will be enabled.
Note
The START button, END button, and CLIP button are dis­abled while the sound clip is playing.
Tip!
The region of data between the specified Start point and End point can be copied to an audio track of the Recorder section by using the EDIT screen COPY com­mand (→ p. 128).
37
Recording to a sound clip
38
Chapter 5
Tip!
Tip!

Track recording

This chapter explains how to create a new song, and record the audio signal from an instrument or mic connected to the AW16G onto the first track of your song.

Creating a new song

In order to begin recording on the AW16G, you must first create a new song.
Tip!
When you start up the AW16G for the first time, an empty song will be loaded automatically. If you use this automatically-loaded song, the procedure described here is not necessary.
In the Work Navigate section, either press the
1
[SONG] key repeatedly or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the LIST page.
Move the cursor to the NEW button and
2
press the [ENTER] key.
A popup window will ask you whether you want to save the current song.
Move the cursor to either YES (if you want to
3
save the current song) or NO (if you do not want to save the current song), and press the [ENTER] key.
Next, a popup window will appear, allowing you to specify the items whose settings will be carried over from the current song.
For example if you have saved effect settings in a library for the current song and would like to use these settings for the new song as well, you would turn on the LIBRARY button.
Use the buttons to choose the items that will
4
be carried over from the current song. Then move the cursor to the OK button and press the [ENTER] key.
The TITLE EDIT popup window will appear, allow­ing you to assign a name to the song.
Assign a name to the song (for details on
5
assigning a name p. 24).
To create the new song, move the cursor to
6
the OK button and press the [ENTER] key.
A new song will be created, and you will return to the SONG screen LIST page.
Tip!
• If you move the cursor to the CANCEL button (instead of the OK button) and press the [ENTER] key, you will return to the SONG screen LIST page without creating a new song.
•You may also edit the song name later (→ p. 138).
You may choose one or more of the following items if desired.
SCENE button ............ Scene memories
LIBRARY button......... EQ, dynamics, effects, and channel
libraries
TEMPO button ........... Tempo map
39
Track recording

Direct recording and Bus recording

Instruments/mics connected to the AW16G can be assigned to tracks in one of the following two ways.
Direct recording
With this method, input channels are assigned to tracks in a one-to-one correspondence. This method requires the same number of tracks as the number of input channels you use. However, this method has the advantage that you will be free to adjust the vol­ume, pan (stereo position), and tone of each instru­ment after it has been recorded.
Synthesizer/
rhythm machine
Recorder section
Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8
MIC/LINE
INPUT jacks
Input
channels
Stereo output
channel
Mixer section
40
Bus recording
Note
With this method, you can send multiple input chan­nels to the L/R bus, and assign the mixed signal to one or two tracks. This method requires fewer tracks. However, you will need to decide on the final vol­ume, pan, and tone of each instrument at the time of recording. (You will not be able to adjust these inde­pendently after recording.)
MIC/LINE
INPUT jacks
Synthesizer/
rhythm machine
5
Track recording
Input
channels
Recorder section
Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8
Note
The way in which you assign the input signals to tracks will depend on the method you choose.
Stereo output
channel
L/R bus
Mixer section
41
Track recording
Tip!
Assigning input signals to tracks
(Direct recording)
Lower the [STEREO] fader to the – position.
1
Connect instruments/mics to MIC/LINE
2
INPUT jacks 1–8.
In the Quick Navigate sec-
3
tion, either press the [RECORD] key repeatedly or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the DIRECT page of the RECORD screen.
The [INPUT SEL] keys and [TRACK SEL] keys will blink red.
The screen will indicate how input channels are connected to tracks.
C 1-8 button
If you move the cursor to this button and press the [ENTER] key, input channels 1–8 will be connected to tracks 1–8.
D 9-16 button
If you move the cursor to this button and press the [ENTER] key, input channels 1–8 will be connected to tracks 9–16.
E SAFE button
If you move the cursor to this button and press the [ENTER] key, all connections will be cancelled.
Press the [INPUT SEL] key for the input chan-
4
nel to which your instrument/mic is con­nected.
The corresponding [INPUT SEL] key will light red, and the remaining [INPUT SEL] keys will go dark. If this input channel is not yet assigned to a track, all [TRACK SEL] keys will blink red. This blinking indi­cates that the tracks can be selected as the record­ing destination.
1
2
543
1 INPUT
Indicates the connection status of input channels 1–
8. If you move the cursor to numbers 1–8 and press
the [ENTER] key, the INPUT SETTING popup win­dow will appear, allowing you to make settings for the corresponding input channel.
If you move the cursor to the symbol and press the [ENTER] key, the symbol will be highlighted, and the corresponding input channel will be selected as a recording source.
B TRACK
Indicates the connection status of tracks 1–16. If you move the cursor to the symbol and press
the [ENTER] key, the symbol will be highlighted, and the corresponding track will be selected as a recording destination.
In the screen, the symbol for that input channel will be highlighted.
Tip!
•You can also select an input channel by moving the cur­sor to the symbol of the desired input channel and pressing the [ENTER] key.
• If you select an input channel to which a track is already assigned, only the corresponding [TRACK SEL] key will blink red.
• If you press and hold the [INPUT SEL] key of an input channel, the INPUT SETTING popup window will appear, allowing you to make settings for the corre­sponding input channel. To exit this window and return to the previous screen, move the cursor to the EXIT but­ton and press the [ENTER] key.
42
Press the [TRACK SEL] key of the track on
Tip!
Tip!
Tip!
5
which you want to record.
The selected input channel and track will be con­nected internally. At this time, only the selected [INPUT SEL] key and [TRACK SEL] key will be blinking red. The blinking [TRACK SEL] key indi­cates that the corresponding track is in record-ready mode.
Press and hold the [INPUT SEL] key for the
7
recording-source input channel, to access the INPUT SETTING popup window.
Tip!
You can also access the INPUT SETTING popup window by moving the cursor to an input channel number in the RECORD screen DIRECT page, and pressing the [ENTER] key.
Use the [GAIN] knob to adjust the input level
8
of the signal.
For details on adjusting the input level, refer to “Recording to a sound clip” ( p. 33).
In the screen, a line will be drawn to indicate the connec­tion.
Tip!
•You can also select a track by moving the cursor to the symbol of the desired track and pressing the
[ENTER] key.
• The input channel and track will be internally con-
nected even if you first press the [TRACK SEL] key and then press the [INPUT SEL] key afterward.
•When an input channel is selected as a recording
source, its assignment to the stereo bus will automati­cally be turned off, and it will be connected to allow monitoring via the track channel.
•EQ and dynamics settings will be flat for a track chan-
nel that is selected as the recording destination.
If you want to record more than one instru-
6
ment or mic simultaneously, assign other input channels to tracks in the same way.
Tip!
•To cancel a connection that you made, press the
[INPUT SEL] key to make it light red, and then press the [TRACK SEL] key of the track that is selected as the recording destination. To cancel all connections, move the cursor to the SAFE button and press the [ENTER] key.
•To change the recording destination, press the [INPUT
SEL] key to make it light red, and then press the [TRACK SEL] key of a different track.
• If both the recording-source inputs and the recording-
destination tracks are paired, two adjacent odd-num­bered/even-numbered channels will be simultaneously assigned to two adjacent odd-numbered/even-num­bered tracks.
If an input channel is connected to a recording-des­tination, that recording-destination and the METER button will be added to the display in the INPUT SETTING popup window.
By moving the cursor to the METER button and pressing the [ENTER] key, you can switch the loca­tion at which the level is detected between “pre­fader” (default setting; immediately after A/D) and “post-fader” (after the signal has passed through EQ, dynamics, and the level knob). Check that the increase in level after passing through EQ and dynamics does not cause the signal to clip.
Raise the [STEREO] fader to the 0 dB position.
9
To monitor the signal that you are recording,
10
raise the fader of the track channel that you selected as the recording destination.
Normally when recording, you do not monitor the input channel signal before it is recorded, but rather the signal after passing through the recorder, via the track channel. This lets you monitor the signal that is actually being recorded, and also lets you adjust the volume and tone of the monitor signal without affecting the signal that is being recorded.
If the track channel fader for the recording-destina­tion track is set to the 0 dB position, the monitor level during recording will be the same as the play­back level after recording.
5
Track recording
43
Track recording
Note
Monitor signal flow during recording
Recorder section
Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8
from the input channels
Track channels
To adjust the pan of the
11
monitor signal, press the [TRACK SEL] key for the corresponding track channel, and turn the [PAN/BAL] knob of the Selected Channel section.
Stereo out­put channel
Stereo bus
Mixer section
Note
The pan setting of an input channel will have no effect if that input channel is assigned to a track by direct record­ing.
44
Assigning input signals to tracks
Tip!
Tip!
(Bus recording)
Lower the [STEREO] fader to the – position.
1
Connect instruments/mics to MIC/LINE
2
INPUT jacks 1–8.
In the Quick Navigate section, either press
3
the [RECORD] key repeatedly or hold down the [RECORD] key and use the CURSOR [ ]/ [] keys to access the MIXED page of the RECORD screen.
In the MIXED page of the RECORD screen, you can assign the input channel signals to any one or two tracks via the L/R bus.
1 2
3
45
1 INPUT
Selects the record-source input channel.
B L/R bus
The two horizontal lines indicate the bus L/R signal route. You can check the on/off status of the signal that is sent from the record-source input channel(s) to bus L or R, and check the tracks that will be the record-destination of the L/R bus.
C TRACK
Selects the track(s) that will be the record-destina­tion of the L/R bus signal.
D SAFE button
To cancel all record-sources and record-destina­tions, move the cursor to this button and press the [ENTER] key.
E BUS button
When you move the cursor to this button and press the [ENTER] key, a dedicated fader and level meter for the L/R bus will appear in the right of the screen. You can use this to adjust the master level of the L/R bus.
The current setting [INPUT SEL] key will light orange, and that input channel will be selected for operations.
In the screen, the symbol for the corresponding input channel will be highlighted, and a line will appear, indicat­ing that this channel is con­nected to the bus.
Tip!
•You can also select an input channel by moving the cur­sor to the symbol for the desired input channel and pressing the [ENTER] key.
• If you press and hold the [INPUT SEL] key of an input channel, the INPUT SETTING popup window will appear, allowing you to make settings for the corre­sponding input channel. To close this popup window and return to the previous screen, move the cursor to the EXIT button and press the [ENTER] key.
Repeatedly press the same
5
[INPUT SEL] key as in step 4, and the signal sent from that input channel to the L/R bus will be switched on/off.
Each time you press the [INPUT SEL] key, the screen will change as follows.
5
Track recording
Press the [INPUT SEL] key for the input chan-
4
nel to which you connected your instrument or mic.
Tip!
For an input channel that is selected as a record-source, the assignment to the stereo bus will automatically be turned off, and connections will be made so that the sig­nal can be monitored via the track channel.
45
Track recording
Tip!
Note
Tip!
As necessary, use the same procedure to
6
specify other input channels as recording­sources.
Press the [TRACK SEL] key(s) for the record-
7
destination track(s).
You can select up to two tracks as the record-desti­nation.
If you select track 1, 3, 5, or 7, the signal will be connected to bus L. If you select track 2, 4, 6, or 8, the signal will be connected to bus R. If you select tracks 9/10–15/16, odd-numbered tracks will be connected to bus L, and even-numbered tracks will be connected to bus R.
The screen will display lines to indicate how the signals are connected to the track(s).
Tip!
•EQ and dynamics settings will be flat for a track chan­nel whose track has been selected as a record-destina­tion.
• If a single track is selected, the pan of the track channel will be centered. If a paired track (→ p. 49) is selected, the odd-numbered/even-numbered track channels will be panned to left and right respectively.
• The connection will be cancelled if you once again press the [TRACK SEL] key of a currently selected track.
For each input channel to which you con-
8
nected an instrument or mic, press and hold the [INPUT SEL] key to access the INPUT SET­TING popup window, and use the [GAIN] knob to adjust the input level of the signal.
For details on adjusting the input level, refer to “Recording to a sound clip” ( p. 33).
To adjust the volume balance of each input
12
channel, repeatedly press the [VIEW] key in the Selected Channel section to access the FADER page.
When you want to set the volume balance of the input channels, it is convenient to use the FADER page of the VIEW screen. Here you can adjust the on/off status and input levels for the input channels, pad channels, and track channels — all in one page.
While producing sound on your instruments,
13
use the [INPUT SEL] keys or CURSOR [ ]/ [] keys to move the cursor to the input channel that you want to control, and turn the [DATA/JOG] dial to adjust the volume balance.
Note
We recommend that you not use the [GAIN] knob to adjust the volume balance of the input channels. This will degrade the S/N ratio, and may cause the sound to dis­tort.
Tip!
•You can also use the INPUT LEVEL knob in the INPUT SETTING popup window to adjust the volume balance of the input channels.
• Normally, the panel faders are dedicated to the track channels. However by changing an internal setting, you can use the faders to control the input levels of the input channels. (→ p. 162)
Raise the [STEREO] fader to the 0 dB position.
9
Raise the track channel fader for the record-
10
destination track, so that the monitor level is appropriate.
Now you will be able to monitor the signal that is being sent to the track(s) via the L/R bus.
To set the pan of each input channel, use the
11
[INPUT SEL] key to select a channel, and turn the [PAN/BAL] knob of the Selected Channel section.
When you use bus recording, it will not be possible to adjust the pan or volume balance for individual instruments after they have been recorded on the track(s). This means that you must finalize the pan and volume balance when you send the signals from the input channels to the L/R bus.
46

Enabling the metronome

Tip!
Before you begin recording, set the tempo and volume of the metronome. If you will not be using the metronome while recording, you can skip the following procedure.
In the Work Navigate section, repeatedly
1
press the [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the VIEW page.
1 2
1 Metronome button
Switches the metronome on/off.
B Metronome knob
Adjusts the metronome volume level. The current value is shown above the knob in dB units.
Move the cursor to the metronome button
2
and press the [ENTER] key.
The metronome will be turned on.
Move the cursor to the TEMPO field of the
5
event, and turn the [DATA/JOG] dial to set the tempo value.
You can set a tempo in a range of 30–250 (BPM).
If necessary, move the cursor to the METER
6
field and turn the [DATA/JOG] dial to change the time signature.
You can set a time signature in a range of 1/4–8/4.
Tip!
• It is also possible to change the tempo or time signature during a song. For details, refer to “Song management” (→ p. 137).
• It is also possible to use the Quick Loop Sampler as a rhythm machine, instead of the metronome. For details, refer to “Using sample libraries” (→ p. 109).
5
Track recording
When you press the [PLAY] key to begin play-
3
back, the metronome will begin sounding. As necessary, move the cursor to the metro­nome knob and turn the [DATA/JOG] dial to adjust the metronome level.
If you want to change the tempo or time signature, press the [STOP] key to stop playback, and perform the following procedure.
In the Work Navigate section, repeatedly
4
press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the TEMPO page.
The TEMPO page lets you create a tempo map that specifies the tempo and time signature of the song. The tempo and time signature that you specify here will be the basis for the measure/beat display counter, the internal metronome, and the MIDI clock messages generated by the AW16G.
1
1 Tempo map events
These are the events recorded in the tempo map. When you create a new song, a tempo map event of time signature = 4/4 and tempo = 120 will be cre­ated at the beginning of the song (measure 1, beat
1).
47
Track recording
Note

Recording on a track

Now that you have completed your preparations, let’s record on a track.
In the Work Navigate section, repeatedly
1
press the [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the VIEW screen.
2 3
5 6
4
1 Track view
Graphically indicates the presence of data and markers in tracks 1–16, pad tracks 1–4, and the ste­reo track.
B TRACK field
Selects the track that you want to operate in the screen. You can select 1–16 (audio track 1–16), ST (stereo track), or PAD 1–4 (pad track 1–4).
Note
Changing the track here will not change the track to be recorded.
C V.TR field
If you selected 1–16 or ST in the TRACK field, this area will indicate the number of the currently selected virtual track.
D Track name
Displays the name that has been assigned to the vir­tual track. If nothing has been recorded, a name of “-NO REC-” will be assigned.
E WAVE button
When you move the cursor to this button and press the [ENTER] key, the waveform of the currently selected track will be displayed. This button will appear only if you have selected 1–16 or ST in the TRACK field.
F NAME button
When you move the cursor to this button and press the [ENTER] key, the TITLE EDIT popup window will appear, allowing you to assign a name to the track.
1
Play your instrument in time with the metro-
3
nome.
The metronome sound will not be recorded on the track. If necessary, move the cursor to the metro­nome knob and turn the [DATA/JOG] dial to adjust the metronome volume level.
To stop recording, press the STOP [] key.
4
I (In point) and O (Out point) symbols will appear in the track view of the VIEW page, indicating the location of the most recent recording operation.
The [UNDO/REDO] key of the data entry/control section will light. This indicates that you can press the [UNDO/REDO] key to execute the Undo func­tion.
To hear the recorded content from the
5
beginning, press the RTZ [ ] key to return the counter display to zero, and press the PLAY [ ] key.
If you want to redo the recording, press the
6
[UNDO/REDO] key.
The [UNDO/REDO] key will go dark, and you will return to the state prior to recording. Repeat steps 2–5.
When you finish recording, press the Quick
7
Navigate Section [RECORD] key once again, move the cursor to the SAFE button, and press the [ENTER] key.
A popup window will ask you for confirmation, so move the cursor to the OK button and press the [ENTER] key. Assignments of the input signals to tracks will be cancelled. It will no longer be possi­ble to press the [REC] key, and this will prevent recording from occurring accidentally.
If you are satisfied with the recorded content,
8
save the song. (For details on saving p. 63)
Please be aware that the recorded content will be lost if you turn off the power of the AW16G before saving the song.
In the Transport section, hold down the REC
2
[] key and press the PLAY [ ] key.
The metronome will begin sounding, and the counter display will advance.
In the track view within the screen, the vertical line that indicates the current location will advance toward the right.
48

Pairing input channels/track channels

Tip!
Pad tracks 1–4 and track channels 9/10–15/16 are per­manently paired.
However, you may also specify pairing for adjacent odd­numbered/even-numbered input channels (1/2, 3/4, 5/6, 7/8) or track channels (1/2, 3/4, 5/6, 7/8). When two channels are paired, most of their parameters will be linked, so that operating one of the channels will cause the same setting to occur on the other channel as well.
This is convenient when you are recording a stereo audio source, or when you want to play back two bus-recorded tracks as a single stereo track.
Hold down the [INPUT SEL] key (or [TRACK
1
SEL] key) of one channel that you want to pair, and then press the other [INPUT SEL] key (or [TRACK SEL] key).
A popup window will appear, asking you to confirm the pairing.
To cancel pairing, press the OK button. If you
4
decide not to cancel pairing, move the cursor to the CANCEL button and press the [ENTER] key.
Tip!
In the case of paired channels, setting the pan to far left or far right will produce nominal level. (The levels before and after passing through Pan will be the same.) In the case of paired channels, setting the pan to center will produce nominal level.
5
Track recording
Move the cursor to one of the following but-
2
tons and press the [ENTER] key.
INPUT (TRACK) x y (x= odd number,
y= even number)........ Copy the settings of input (track)
channel x to y, and pair them.
INPUT (TRACK) y x (x= odd number,
y= even number)........ Copy the settings of input (track)
channel y to x, and pair them.
RESET BOTH.............. Initialize both input (track) chan-
nels, and pair them.
CANCEL..................... Cancel pairing.
When input channels are paired, all mix parameters other than the [GAIN] knob and phase/pan settings will be linked.
When track channels are paired, all mix parameters other than the phase/pan settings will be paired. Operating just the odd-numbered fader will adjust the level of both odd-numbered/even-numbered channels. (While channels are paired, the even­numbered fader has no effect.)
To defeat pairing, hold down the [INPUT SEL]
3
key (or [TRACK SEL] key) of one of the chan­nels, and press the other [INPUT SEL] key (or [TRACK SEL] key).
A popup window will ask you to confirm that you want to cancel pairing.
49
Track recording
Note
Note

Using the input library

The input library is a library of settings used to apply internal effects, EQ, or dynamics settings to the input sig­nal when you want to record the processed signal. Here’s how to apply input library settings to the signal of an input channel.
Press and hold the [INPUT SEL] key of the
1
input channel for which you want to use the input library. The INPUT SETTING popup window will appear.
Move the cursor to the LIBRARY button, and
2
press the [ENTER] key.
The following popup window will appear. In this popup window, you can select whether the
internal effect 1 or 2 will be patched to the input channel.
Note
When you use the input library, internal effect 1 or 2 will be disconnected from the send/return of the mixer, and patched to a specific input channel. For this reason, you can use the internal effects on a maximum of two chan­nels.
Turn the [DATA/JOG] dial to select the
4
desired input library data.
The input library data is organized into the follow­ing categories.
Number Abbreviation Category
00
01–25
26–30
31–35 BA Data suitable for bass.
36–40 VO Data suitable for vocals
EG Data suitable for electric
AG Data suitable for acoustic
Data for initializing the input channel
guitar.
guitar.
Note
All input library data is read-only.
Select the desired data, and press the
5
[ENTER] key.
A popup window will ask you to confirm the recall operation.
Move the cursor to the OK button and press
6
the [ENTER] key.
The data of the selected library will be loaded, and the internal effect, EQ (or speaker simulator), and dynamics effect will be applied to the input signal.
Move the cursor to the EFF1 button or EFF2
3
button, and press the [ENTER] key.
The INPUT LIBRARY popup window will appear, allowing you to select an input library.
1
2 3
1 List
This is the library list. The line surrounded by a dot­ted line in the middle of the list is the data that is selected for loading. When you turn the [DATA/ JOG] dial, the data in the list will scroll upward or downward.
B RECALL button
Move the cursor to this button and press the [ENTER] key to load the currently selected data.
C EXIT button
Move the cursor to this button and press the [ENTER] key to close the popup window.
50
Note
Note
Tip!
MIC/LINE
INPUT jack
Input library
Speaker
simulator
Internal effect
Note
If the input channel is paired, the same settings will be applied to both channels.
If you want to adjust the effect, use the
7
[INPUT SEL] key to select the input channel. While you produce sound on your instru­ment, adjust the [EQ] knob, [DYN] knob, or [EFF 1]/[EFF 2] knobs of the Selected Channel section.
Immediately after you select an input library, turn­ing the knobs of the Selected Channel section will control the following items.
Turning the [EQ] knob ......Adjusts the amount of boost/
cut for each EQ band. To select the band that will be adjusted, use the [HIGH] key, [HI-MID] key, [LO-MID] key, or [LOW] key located at the right.
Turning the [DYN] knob....Simultaneously adjusts multi-
ple dynamics parameters to adjust the dynamics effect. The result will depend on the library that you selected.
Turning the [EFF 1] knob...Adjusts the balance of direct
sound and processed sound for internal effect 1.
Turning the [EFF 2] knob...Adjusts the balance of direct
sound and processed sound for internal effect 2.
EQ
Input channel
Dynamics
to the bus
INPUT LEVEL
5
Track recording
Note
Depending on the input library you select, the level of the input channel may change. Re-adjust the volume bal­ance using the INPUT LEVEL knob in the INPUT SET­TING popup window.
Tip!
If turning the [EQ] knob or [DYN] knob does not produce the desired result, you can reload new settings from the EQ library or dynamics library (→ p. 77, 78).
In the same way, select input library settings
8
for the other input channels.
However, a maximum of two input channels can use the internal effects at the same time.
51
Track recording
Tip!
Note
Tip!

Using the EQ library

The EQ library contains EQ settings appropriate for a variety of instruments. Use these when you want to apply EQ to an input channel while you record, or when you want to modify the EQ settings after recalling an input library.
Press and hold the [INPUT SEL] key of the
1
input channel for which you want to use the input library, to access the INPUT SETTING popup window.
Move the cursor to the EQ button in the
2
screen, and press the [ENTER] key.
The EQ library will appear.
1
2 3
Move the cursor to the EXIT button and press
5
the [ENTER] key.
If you want to adjust the EQ settings, press
6
the [HIGH] key, [HI-MID] key, [LO-MID] key, or [LOW] key of the Selected Channel section to select the band, and turn the EQ knob to adjust the amount of boost/cut.
Note
If turning the EQ knob does not change the tone, check whether EQ may have been turned off for that channel (→ p. 92).
Tip!
If necessary, you can also adjust the frequency and Q parameters of each band. For details, refer to “Using libraries and scene memories” (→ p. 73).
1 List
This is the library list. The line surrounded by a dot­ted line in the middle of the list is the data that is selected for loading. When you turn the [DATA/ JOG] dial, the data in the list will scroll upward or downward.
B RECALL button
Move the cursor to this button and press the [ENTER] key to load the currently selected data.
C EXIT button
Move the cursor to this button and press the [ENTER] key to close the popup window.
Tip!
You can also access the EQ library by pressing the [EQ] knob of the Selected Channel section. For details, refer to “Using libraries and scene memories” (→ p. 73).
Turn the [DATA/JOG] dial to select the library
3
that you want to use, and press the [ENTER] key.
A popup window will ask you to confirm the library recall operation.
Move the cursor to the OK button and press
4
the [ENTER] key.
The selected library will be loaded.
52

Using the dynamics library

Tip!
Note
Tip!
The dynamics library contains dynamics settings suitable for a variety of instruments. As for the EQ library, you can use this to apply dynamics processing to an input chan­nel while you record, or when you want to modify the dynamics settings after recalling an input library.
Press and hold the [INPUT SEL] key of the
1
input channel for which you want to use the dynamics library, to access the INPUT SET­TING popup window.
Move the cursor to the DYN button in the
2
screen, and press the [ENTER] key.
The dynamics library will appear.
1
2 3
Move the cursor to the EXIT button and press
5
the [ENTER] key.
If you want to adjust the dynamics settings,
6
turn the [DYN] knob of the Selected Channel section.
Turning the [DYN] knob immediately after a library has been recalled will simultaneously adjust multi­ple dynamics parameters to control the dynamics effect. (The result will depend on the library that you select.)
Note
If turning the [DYN] knob does not change the tone, check whether dynamics may have been turned off for that channel (→ p. 93).
Tip!
If necessary, you can also make detailed adjustments to the individual dynamics parameters. For details, refer to “Using libraries and scene memories” (→ p. 73).
5
Track recording
1 List
This is the library list. The line surrounded by a dot­ted line in the middle of the list is the data that is selected for loading. When you turn the [DATA/ JOG] dial, the data in the list will scroll upward or downward.
B RECALL button
Move the cursor to this button and press the [ENTER] key to load the currently selected data.
C EXIT button
Move the cursor to this button and press the [ENTER] key to close the popup window.
Tip!
You can also access the dynamics library by pressing the [DYN] knob of the Selected Channel section. For details, refer to “Using libraries and scene memories” (→ p. 73).
Turn the [DATA/JOG] dial to select the library
3
that you want to use, and press the [ENTER] key.
A popup window will ask you to confirm the library recall operation.
Move the cursor to the OK button and press
4
the [ENTER] key.
The selected dynamics library will be loaded.
53
Track recording
54
This chapter explains how you can record additional performances on other tracks while you listen to the previously-recorded tracks. This chapter also explains how to switch virtual tracks and save songs.

About overdubbing

“Overdubbing” is the process of recording additional performances on other tracks while you monitor the playback of previously-recorded tracks.
The diagram below shows the signal flow when you play back tracks 1–4 and overdub track 5. In this example, the signal that is input from MIC/LINE INPUT jack 1 is routed through recorder track 5 and sent to track channel 5. This signal is then sent to the stereo bus, mixed with the play­back sound of track channels 1–4, and output from the STEREO/AUX OUT jacks and the MONITOR OUT jacks / PHONES jack.
Signal flow when overdubbing
Chapter 6

Overdubbing

MIC/LINE
input jacks
Input
channels
Recorder section
Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8
Track
channels
Stereo output
channel
Stereo bus
Mixer section
55
Overdubbing
Tip!
Tip!

Assigning the input signal to a track

In order to overdub, you must first assign the mic or instrument to a new track. The basic procedure is the same as when recording the first track.
Lower the [STEREO] fader to the – position.
1
Connect your instrument or mic to a MIC/
2
LINE INPUT jack.
In the Work Navigate Section, repeatedly
3
press the [RECORD] key or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the DIRECT page of the RECORD screen.
The [INPUT SEL] key and [TRACK SEL] key will blink red.
Assign the input channel to which your
4
instrument/mic is connected to a new track, and adjust the level.
For details on this step, refer to “Track recording” ( p. 39). The diagram below shows an example of when input channel 1 is assigned to track 5.
Tip!
In this example we will use “direct recording,” in which one input channel is assigned to one track. However, you may also use “bus recording,” in which multiple input channels are sent to the L/R bus and recorded on one or two tracks.

Instantly recalling an EQ library

The chapter entitled “Track recording” explained how to access the LIBRARY page of the EQ screen and load an EQ library to change the EQ. This section explains how you can instantly recall an EQ library.
Press the [INPUT SEL] key of the input chan-
1
nel for which you want to use a library.
The corresponding input channel will be selected for operations.
In the Selected Channel section, press down
2
the [EQ] knob and turn it.
Turn while pressing
Turn the [DATA/JOG] dial to select an EQ
3
library. Then move the cursor to the RECALL button and press the [ENTER] key.
The selected library will be loaded.
If you want to adjust the EQ settings, use the
4
[HIGH] key, [HI-MID] key, [LO-MID] key, and [LOW] key of the Selected Channel section to select the EQ band, and turn the [EQ] knob to adjust the amount of boost or cut.
Tip!
If necessary, you can make detailed adjustments to EQ parameters such as the center frequency and Q (→ p. 92).
When you turn the [EQ] knob to left or right while pressing it, the LIBRARY page of the EQ screen will appear.
56

Instantly recalling a dynamics library

Tip!
Tip!
A dynamics library can be instantly recalled in the same way as an EQ library.
In the Selected Channel section, press down
1
the [DYN] knob and turn it.
Turn while pressing
When you turn the [DYN] knob to left or right while pressing it, the LIBRARY page of the DYN screen will appear.
Turn the [DATA/JOG] dial to select a DYN
2
library. Then move the cursor to the RECALL button and press the [ENTER] key.
The selected library will be loaded.
If you want to adjust the dynamics effect,
3
turn the [DYN] knob in the Selected Channel section.
Tip!
• In the same way, you can press and turn the [EFF1] knob or [EFF2] knob in the Selected Channel to recall an effect library.
• If necessary, you can make detailed adjustments to the dynamics parameters (→ p. 93).
6
Overdubbing

Setting the mix balance and pan

Here’s how to set the volume balance and pan for the previously-recorded tracks and the tracks that you now will be overdubbing.
While you play back the song, raise the track
1
channel faders for the previously-recorded tracks to an appropriate monitoring level.
Press the track channel [TRACK SEL] key for a
2
previously-recorded track, and use the [PAN/ BAL] knob of the Selected Channel section to set the pan.
Stop the recorder, and while producing
3
sound on your instrument, adjust the fader of the recording-destination track channel so that the monitoring level is appropriate.
The track channel for the recording-destination track will send the input signal to the stereo bus while recording or stopped, and will send the track playback signal to the stereo bus during playback. This means that in order to monitor the input signal, you must stop the recorder.
Press the [TRACK SEL] key for the recording-
4
destination track channel, and use the [PAN/ BAL] knob of the Selected Channel section to set the pan.
In the same way as for the input channel signal, you can also use EQ and dynamics to process the track channel. To do this, press the [TRACK SEL] key to select the track channel, and use the [EQ] knob or [DYN] knob of the Selected Channel section to recall a library and adjust the settings. This proce­dure will not affect the signal that is recorded on the track.
Tip!
The position of the track channel faders will not affect the recording level. However if you set the faders to 0 dB, the playback volume will be the same as when you recorded the tracks.
57

Overdubbing

Tip!
Overdubbing
Now you can overdub onto the track that you selected as the recording-destination.
In the Work Navigate section, repeatedly
1
press the [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the VIEW page.
Move the cursor to the metronome button,
2
and press the [ENTER] key to switch the set­ting on or off as desired.
You can perform overdubbing whether the metro­nome is on or off.
In the transport section, hold down the REC
3
[] key and press the PLAY [ ] key.
The metronome will begin sounding, and the counter display will advance.
While monitoring the previously-recorded
4
tracks, play the instrument that you want to overdub.
To stop recording, press the STOP [] key.
5
The [UNDO/REDO] key in the data entry / control section will light.
To listen to the recorded performance from
6
the beginning, press the RTZ [ ] key to return the counter display to zero, and press the PLAY [ ] key.
Tip!
If you recorded from the middle of the song, you can press the [IN] key to move to the location at which you began recording.
If you are satisfied with the recorded perfor-
7
mance, save the song. (For details on saving p. 63)
If you decide to re-do the recording, press the [UNDO/REDO] key to cancel the recording, and repeat steps 3–7.
58

Punch-in/out

If you make a mistake while overdubbing, you can re­record just the region in which you made the mistake. This process is called “punch-in/out.”
Punch-in/out can be performed either as “manual punch­in/out” in which you switch between recording and play­back manually, or as “auto punch-in/out” in which recording and playback will switch automatically when you reach the locations you specify beforehand.

Manual punch-in/out

Here’s how to perform punch-in/out using the keys of the transport section or a foot switch.
If you want to perform punch-in/out using a
1
foot switch, connect a separately sold foot switch (Yamaha FC5 or equivalent) to the rear panel FOOT SW jack.
Access the DIRECT page of the RECORD
2
screen, and make sure that your instrument/ mic is assigned to the track on which you want to punch-in.
At this time, the [INPUT SEL] key of the recording­source and the [TRACK SEL] key of the recording­destination will blink red.
At the point where you want to stop record-
6
ing, press the PLAY [ ] key (or press the foot switch).
The recording-destination track will switch from recording back to playback (“punch-out”).
To stop playback, press the STOP [] key (or
7
press the foot switch).
To listen to the newly-recorded content,
8
locate to a point just before the punch-in point, and press the PLAY [ ] key.
If you are satisfied with the newly-recorded
9
content, save the song. (For details on saving p. 63)
If you decide to re-do the recording, press the [UNDO/REDO] key to cancel the recording, and repeat steps 4–9.
The following diagram shows the manual punch-in/ out procedure.
1 2 3 4 5
16
play playrecord
6
Overdubbing
Locate to a point earlier than where you want
3
to punch-in.
You may find it convenient to register a marker at a location one or two measures earlier than the point at which you want to punch-in, so you can quickly return to that point. (For details on registering a marker p. 67)
In the transport section, press the PLAY [ ]
4
key. (Alternatively, press the foot switch.)
The song will begin playing. At this time, the track playback sound of the recording-destination track channel will be sent to the stereo bus, so you will not be able to monitor the input signal.
At the point where you want to begin
5
recording, hold down the PLAY [ ] key and press the REC [] key (or press the foot switch once again), and begin playing your instrument.
The recording-destination track will switch from playback to recording (“punch-in”).
The recording-source [INPUT SEL] key and the recording-destination [TRACK SEL] key will light red, and the signal of the corresponding track chan­nel will switch from the track playback to the input signal.
punch-in punch-out

Auto punch-in/out

Auto punch-in/out is a function that performs the punch­in and punch-out operations automatically. In order to use this function, you must first specify the punch-in location (the In point) and the punch-out location (the Out point).
Access the DIRECT page of the RECORD
1
screen, and make sure that your instrument/ mic is assigned to the track on which you want to punch-in.
The recording-source [INPUT SEL] key and the recording-destination [TRACK SEL] key will blink red.
59
Overdubbing
Tip!
Tip!
Locate to the point at which you want to
2
punch-in.
In the Locate section, hold down the [SET]
3
key and press the [IN] key.
The current location will be registered as the In point.
Locate to the point at which you want to
4
punch-out.
In the Locate section, hold down the [SET]
5
key and press the [OUT] key.
The current location will be registered as the Out point.
Tip!
• If you want to set the In and Out points more precisely, you can use the Nudge function (→ p. 71) which repeat­edly plays a short region before or after the current location, or use the WAVE DISPLAY popup window (→ p. 72) which lets you view the contents of the track as a waveform.
• The In point and Out point will be updated each time you record. The location at which you last started recording will be registered as the In point, and the location at which you last stopped recording will be registered as the Out point.
In the Locate section, press the [AUTO
6
PUNCH] key.
The [AUTO PUNCH] key will light, and the Auto Punch-in/out function will be enabled. You will automatically locate to a point a specific distance (the “pre-roll time”) ahead of the In point. This point is called the “pre-roll point.”
To rehearse the auto punch-in/out, press the
7
PLAY [ ] key.
1 The PLAY [ ] key will light, and playback will
begin from the pre-roll point.
B When you reach the auto punch-in point, the
REC [] key will begin blinking, and the signal that you are monitoring from the recording­destination track channel will switch from the track playback to the input signal (recording­source). (However, recording will not actually occur.)
C When you reach the auto punch-out point, the
REC [] key will go dark, and the signal that you are monitoring from the recording-desti­nation track channel will return to the track playback.
D When you reach a point that is a specific dis-
tance (the “post-roll time”) after the Out point (this point is called the “post-roll point”), you will return to the pre-roll point and stop.
To perform the actual auto punch-in/out,
8
stop the recorder, then hold down the REC [] key and press the PLAY [ ] key.
1 Only the PLAY [ ] key will light, and play-
back will begin from the pre-roll point.
B When you reach the auto punch-in point, the
REC [] key will light, and recording will begin (“punch-in”).
C When you reach the auto punch-out point, the
REC [] key will go dark, recording will stop, and you will return to playback mode (“punch-out”).
D When you reach the post-roll point, you will
return to the pre-roll point and stop.
To check the newly-recorded content, press
9
the [AUTO PUNCH] key to make it go dark, and then press the PLAY [ ] key.
If you are satisfied with the newly-recorded
10
content, save the song. (For the Save proce­dure p. 63)
If you decide to re-do the recording, press the [UNDO/REDO] key to discard the newly-recorded content, and repeat steps 6–9.
The following diagram shows the auto punch-in/out procedure.
Auto
punch-out
point
1 2 3 4 5
16
actual recording
locate
Pre-roll
point
rehearsal
Auto
punch-in
point
play playrehearsal
punch-in punch-out
Post-roll
point
Tip!
• If you turn the Locate section [REPEAT] key on before step 7, operations 1–4 of step 7 will be repeated up to fifteen times. (The A-B Repeat function is disabled during this time.) If you want to stop repeating the rehearsal, press the [REPEAT] key once again or press the STOP [■] key.
•With the initial settings of the AW16G, the pre-roll and post-roll times are each set to four seconds. You can adjust these values in a range of 0–5 seconds (→ p. 162).
60

Using the Undo List

Note
By using the AW16G’s Undo function, you can not only cancel the most recent recording or editing operation, but can even backtrack through your work for as many as fifteen previous steps. This is convenient when, for exam­ple, after performing several overdubs, you decide that you would rather go back to the state immediately after you had recorded the third solo.
Press and hold the [UNDO/REDO] key.
1
The UNDO LIST popup window will appear.
1
1 Undo list
This is a list of the previously-performed recording and editing operations.
From the left, the list shows a step number that indi­cates the order in which the operations were per­formed, the content of the operation, and the track/ virtual track that was affected by the recording or editing operation.
The current song is now in the state of the step that is highlighted.
The step enclosed by a dotted frame indicates the step to which the Undo function will return the song.
Turn the [DATA/JOG] dial to select a step
2
number.
Move the cursor to the OK button and press
3
the [ENTER] key.
The current song will revert to the state of the step you selected.
6
Overdubbing
Move the cursor to the EXIT button and press
4
the [ENTER] key.
The popup window will close, and you will return to the previous screen.
Note
Please note that if you perform recording or editing after “undoing” back to a certain step, the undo/redo data subsequent to that step will be erased. For example if you “undo” the previous three steps, and then perform a recording or editing operation, the undo/redo data for the previous steps 1 and 2 will be erased.
61
Overdubbing

Switching virtual tracks

Each audio track 1–16 contains eight virtual tracks. After overdubbing a solo part, you can switch the virtual track for that track, and record a different take while preserv­ing the previously-recorded content. Here’s how to switch the virtual track that is selected for a track.
In the Work Navigate section, repeatedly
1
press the [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the V.TR page.
In the V.TR page you can switch the virtual track (1–
8) that will be used for recording/playback by each audio track 1–16.
1
2
1 TRACK
Indicates the track number 1–16.
B V.TR
Indicates the status of virtual tracks 1–8. The virtual track that is currently selected for each track is indi­cated by a “” symbol. Of the virtual tracks that are currently not selected, those that have been recorded are indicated by “”, and those that have not yet been recorded are indicated as “-”.
Move the cursor to the TRACK field, and turn
5
the [DATA/JOG] dial to select a track number.
Move the cursor to the NAME button and
6
press the [ENTER] key.
The TITLE EDIT popup window will appear, allow­ing you to assign a name to the virtual track.
Assign a new name to the virtual track.
7
For details on how to assign a name, refer to page
24.
Use the CURSOR [ ]/[ ]/[ ]/[ ] keys to
2
select the virtual track number that you want to assign to the desired track.
Press the [ENTER] key.
3
The “” symbol will be displayed at the position of the newly-selected virtual track. This virtual track will now be used for recording/playback.
If you want to assign a name to each virtual
4
track, repeatedly press the Work Navigate [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the VIEW page.
62

Saving the current song

Note
Tip!
This section explains how to save the current song to the hard disk. If you accidentally turn off the power of the AW16G without saving the song, all recordings or opera­tions that you performed since last saving the song will be lost. You should make a habit of saving the song at appropriate breaks in your work.
In the Work Navigate section, repeatedly
1
press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the LIST page.
In this page you can select a song on the hard disk, and load or delete it.
12
3
1 List
This is a list of the songs saved on the hard disk. The line enclosed by a dotted frame in the center of the list is the song to which your operation you perform will apply. The highlighted line is the song that is currently loaded into the AW16G. (This is referred to as the “current song.”)
B SORT field
Use these three buttons to select how the songs in the list will be sorted. You can choose NAME (sort alphabetically), OLD (sort by date of saving), or SIZE (sort by size).
C SAVE button
When you move the cursor to this button and press the [ENTER] key, the current song will be saved.
To save the song, move the cursor to the OK
3
button and press the [ENTER] key.
If you move the cursor to the CANCEL button (instead of the OK button) and press the [ENTER] key, the Save operation will be cancelled.
Note
• The song save operation always saves the current song, regardless of the song that is selected in the list.
•You cannot save a song that is protected. If for example you have edited the mixer settings and need to save the song, you must disable the protect setting and then save the song. (Making various settings for a song → p. 139)
Tip!
• If necessary, you can change the name of the song before you save it (→ p. 138).
• In the following situations, a popup window will ask whether you want to save the current song; when you load an existing song from the hard disk, when you cre­ate a new song, or when you shut-down the AW16G.
• However, we recommend that you frequently save the song you are working on, as a safeguard against acci­dents such as the AW16G’s power cable being acciden­tally disconnected.
6
Overdubbing
Move the cursor to the SAVE button and
2
press the [ENTER] key.
A popup window will ask you to confirm that you want to save the current song.
63
Overdubbing
Note

Loading an existing song

Here’s how to load an existing song from the hard disk.
In the Work Navigate section, repeatedly
1
press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the LIST page.
Turn the [DATA/JOG] dial to select a song.
2
Move the cursor to the LOAD button in the
3
screen, and press the [ENTER] key.
A popup window will ask you whether you want to save the current song.
Move the cursor to either YES (if you want to
4
save the current song) or NO (if you do not want to save the current song), and press the [ENTER] key.
The song you selected will be loaded.
Note
If you select NO, all changes you made after last saving the current song will be lost.
64
Chapter 7
Tip!
Tip!

Various types of playback

This chapter explains how to use the locator and marker functions, and various other playback methods provided by the AW16G.

Using the locator

“Locate points” are locations you specify within a song in order to execute functions such as auto punch-in/out and A-B repeat. You can use this function to “locate” (move the current location of the song) to one of these points just by pressing a single key. On the AW16G, you can use the following locate points.
In/out points
These locate points are used to specify the region for auto punch-in/out ( p. 59). Normally, the beginning and end of the recording you last performed will be automatically set as the In point and Out point. How­ever, you may change these points as desired.
A/B points
These locate points are used to specify the region for the A-B Repeat function ( p. 70). The A point and B point can be set to any point in a song, either by pressing a key or by operations in the screen.
Start/end points
These locate points normally correspond to the beginning and end of the song. When you create a new song, the Start point will initially be set to abso­lute time 00:00:00.000. When you record, the end of the song will automatically be set as the End point. If you record past the previously-set End point, the End point will automatically move back.
If you select SEC or T.C. as the counter display format, the Start point will be the basis (the zero point) of the time and time code that are displayed. This means that if you change the Start point, the display will change as follows, depending on the counter display format.
Tip!
When you create an audio CD, the Start and End points can be used to specify the region of the stereo track that will be written to the audio CD (→ p. 98).
Start point
Counter
display format
Start point
Counter
display format
= 00:00:00:00.00
00:00:00:00.00 00:00:05:00.00 00:00:10:00.00
ABS
00:00:00:00.00 00:00:05:00.00
SEC
00:00:00:00.00 00:00:05:00.00
T.C
S
= 00:00:05:00.00
00:00:00:00.00 00:00:05:00.00 00:00:10:00.00
ABS
–00:00:05:00.00 00:00:00:00.00 00:00:05:00.00
SEC
23:59:55:00.00 00:00:00:00.00 00:00:05:00.00
T.C
S
00:00:10:00.00
00:00:10:00.00
Tip!
When the AW16G transmits MTC to an external device, the Start point will be the basis (the zero point) of the time code that is generated. The Start point will also be the basis (measure 1 beat 1) for the measures displayed in the counter.
Relative zero point
This locate point stores the relative zero position. When you press the RTZ [ ] key in the transport section, you will move to this location. If the song is in the initial state, the relative zero point will be the same as absolute time 00:00:00.000, but you can change this if desired by using key operations or operations in the screen.
If you select REL as the counter display format, the current location will be displayed with the Relative Zero point as 0.
65
Various types of playback
Note
Tip!
The following procedure shows how to register the current location in one of the locate points, and then move the song to that locate point.
Move the song to the point that you want to
1
register as a locate point.
You can set a locate point whether the song is play­ing or stopped.
Hold down the [SET] key and press the key
2
for the desired locate point.
The locate points correspond to the following keys.
In point
Out point
A point
B point
Relative Zero
point
To move to a locate point you registered,
3
press the corresponding key while the song is stopped or playing.
The song will move to that location, and an icon will appear at the left side of the counter to indicate the currently selected locate point.
Locator icon
This icon will remain visible until you play or rewind/fast-forward past the previous or next locate point or marker location.
Locate points that you register are displayed in the TRACK screen VIEW page or PAD page as shown below.
Locator icon
Tip!
•Locate point settings are stored on the hard disk as part of the song.
•Locate points can be adjusted as desired (→ p. 68). Locate points other than the Start point and End point may also be erased (→ p. 69).
[IN] key...................... In point
[OUT] key.................. Out point
[A] key ....................... A point
[B] key........................ B point
RTZ [ ] key ......... Relative Zero point
Note
• If you want to change the Start point or End point, use the SONG screen POINT page. These points cannot be set by key operations.
• The In point and Out point will be updated automati­cally when you perform a recording operation.
66

Using markers

Tip!
Note
Tip!
“Markers” are symbols that you assign at desired loca­tions in a song, so that you can move quickly to a desired point. You can assign up to 99 markers in each song. Use the [ ]/[ ] keys to find and move to markers.
Move to the position in the song at which
1
you want to assign a marker.
You can assign a marker whether the song is playing or stopped.
Press the [MARK] key.
2
The top line of the display will briefly indicate “MARK POINT SET.” This indicates that a marker has been set. A new marker will be added each time you press the [MARK] key.
Markers are automatically numbered 1–99 starting at the beginning of the song. If you register a new marker between two existing markers, subsequent markers will be automatically renumbered upward.
Register a new marker
Press the [ ] key to locate to the previous
3
marker, or press the [ ] key to locate to the next marker.
The song will move to that location, and an icon will appear at the left of the counter to indicate the currently selected marker number.
Marker icon
This icon will remain visible until you play or rewind/fast-forward past the previous or next locate point or marker location.
Markers that you register are displayed in the TRACK screen VIEW page or PAD page as shown below.
7
Various types of playback
Tip!
•Marker settings are stored on the hard disk as part of the song.
•Markers can be deleted (→ p. 69) or moved (→ p. 68) as desired.
• If you press the [MARK] key at a location in which a marker has already been registered, the display will indicate “CANNOT SET MARK,” and a new marker will not be created.
Marker icon
Note
Markers other than the marker displayed at the left of the counter are shown as icons without a number, and indi­cate their approximate location.
Tip!
When creating an audio CD, you can use markers to divide the stereo track into the tracks that will be written to the audio CD (
p. 98).
67
Various types of playback
Tip!
Note
Adjusting the position of a locate point or
marker
Here’s how you can adjust the position of a previously­registered locate point or marker.
In the Work Navigate section, repeatedly
1
press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the POINT page.
In the POINT page you can adjust the time location of each locate point and marker.
2 31
1 LOCATOR button
B MARKER button
These buttons select whether the screen will show locate points or markers. The button that is currently turned on will be highlighted.
C Locator point/marker display area
This area shows a list of the locate points or mark­ers, depending on whether you have selected the LOCATOR button or the MARKER button.
If you want to adjust the position of a locate
2
point, make sure that the LOCATE button is turned on (highlighted) in the display.
When the LOCATOR button is on, the POINT page will display the positions of each locate point.
The format in which the position is displayed will depend on the locate point. The following table shows the display format for each locate point.
Locate
point
REL.ZERO Time code
START Time code Measure/beat
END Time code Measure/beat
IN Counter display format Measure/beat
OUT Counter display format Measure/beat
A Counter display format Measure/beat
B Counter display format Measure/beat
POSITION field MEAS field
Tip!
If a locate point has not been registered, the numerical field will indicate “–”.
Move the cursor to the locate point value
3
that you want to adjust, and turn the [DATA/ JOG] dial to change the value.
Only in the case of the Start point, a “Change START Position?” popup window will ask you for confirmation when you attempt to change the value. Move the cursor to the OK button and press the [ENTER] key, and then change the value.
Note
Changing the Start point will mean that locations already recorded in a track will move relative to the measure lines defined by the tempo map. Please be aware of this if you are using measure display for the metronome or for the quick loop sampler.
1 2 3
1 Locate points
Shows the type of locate point and its abbreviation.
B POSITION
Shows the position of each locate point as time code or the counter display format.
C MEAS
Shows the position of each locate point as mea­sures/beats. This value is calculated according to the tempo and time signature of the tempo map ( p. 142).
To adjust the location of a marker, move the
4
cursor to the MARKER button in the display and press the [ENTER] key.
When the MARKER button is on, the POINT page will list the markers that have been registered.
2 3 4
5
1 List
Lists the markers that have been registered. The line that is enclosed by a dotted frame is selected for operations.
B MARKER
These are the marker numbers 01–99.
C POSITION
Shows the position of each marker, in the counter display format.
1
68
D MEAS
Note
Note
Shows the position of each marker, in measure/beat units.
E DELETE button
To delete the currently selected marker, move the cursor to this button and press the [ENTER] key.
Move the cursor to the MARKER area, and
5
turn the [DATA/JOG] dial to scroll the list so that the dotted frame encloses the marker number that you want to edit.
Move the cursor to the value that you want
6
to edit, and turn the [DATA/JOG] dial to edit the value.
Note
You cannot change the location beyond the next or previ­ous marker.

Erasing a locate point or marker

If necessary, you can erase a previously-registered locate point (except for the Relative Zero, Start, and End points) or marker.
Note
A locate point that you erase cannot be recovered.
Erasing a locate point
To erase a locate point, hold down the [CANCEL] key in the Locate section, and press the corresponding locate key ([IN]/[OUT] key, [A]/[B] key). That locate point will be erased, and a message of “LOCATE POINT ERASED” will be displayed for a time.
Erasing a marker
You can erase a marker in one of two ways; using key operations, or in the screen.
To erase a marker using key operations, locate to the marker that you want to erase. Then hold down the [CANCEL] key of the Locate section and press the [MARK] key. The corresponding marker will be erased, and a message of “MARK POINT ERASED” will be dis­played for a time.
To erase a marker by operations in the screen, access the list of markers in the POINT page of the SONG screen, select the marker that you want to erase, move the cursor to the DELETE button and press the [ENTER] key.
7
Various types of playback
69
Various types of playback
Tip!
Note
Tip!
Tip!
Repeatedly playing a specific region
(the A-B Repeat function)
The AW16G provides an “A-B Repeat” function that repeatedly plays the region between the A point and B point. This is useful when you want to repeatedly play back a certain region of the song while you adjust the mix.
Register the A point and B point to the loca-
1
tions at which you want the repeated play­back to start and end.
For details on how to set the A point and B point, refer to “Using markers” ( p. 67).
Tip!
If you set the B point earlier than the A point, the B -> A region will play repeatedly.
While the transport is stopped, press the
2
[REPEAT] key.
The [REPEAT] key will light, and the A-B Repeat function will be on. The song will automatically locate to the A point.
Note
The A and B points must be at least one second apart. If they are closer than this, a message of “REPEAT POINTS TOO CLOSE” will appear when you press the [REPEAT] key, and repeat playback will not be possible.
To begin repeat playback, press the PLAY
3
[] key.
Playback will begin from the A point. When you reach the B point, you will automatically return to the A point and continue playback.
Tip!
• Playback will stop automatically when the A/B region has been repeated 99 times.
• If you press the [REPEAT] key while the song is playing, repeat playback between the A and B points will begin automatically, regardless of the current position.
To stop playback, press the STOP [] key.
4
Playback will stop, but the A-B Repeat function will remain turned on.
When the A-B Repeat function is on, pressing the PLAY [ ] key will immediately resume repeat playback, regardless of the current position.
To cancel repeat playback, press the [REPEAT]
5
key.
The [REPEAT] key will go dark, and the A-B Repeat function will be cancelled. If you cancel the A-B Repeat function during repeat playback, normal playback will occur from that point.
Tip!
If you perform a recording operation while the A-B Repeat function is on, the A-B Repeat function will be temporarily disabled.
70
Finding a location while you listen to the
Tip!
Note
sound (the Nudge function)
“Nudge” is a function that repeatedly plays a short region before or after the current location. By using the Nudge function, you can find a precise location while listening to the playback. This is useful when you need to specify a location precisely, such as when specifying the auto punch-in/out points, or when editing the contents of a track.
Locate to the vicinity of the point you want
1
to find.
With the transport stopped, press the [JOG
2
ON] key.
The [JOG ON] key will light, and the Nudge func­tion will be turned on. A fixed region (referred to as the “nudge time”) starting at the current location will play repeatedly.
To move the current location forward, turn
3
the [DATA/JOG] dial toward the right. To move the current location backward, turn the [DATA/JOG] dial toward the left.
If time display is selected as the counter display for­mat, you can move the current location forward or backward in millisecond units. If time code display is selected, you can move in sub-frame units.
Current
location
If you want to change the playback duration
5
or the playback mode, repeatedly press the Work Navigate section [UTILITY] key or hold down the [UTILITY] key and use the CURSOR [ ]/[ ] keys to access the PREFER page of the UTILITY screen.
1 NUDGE MODE
Specifies the region of sound (before or after the current location) that will be played by the Nudge function.
B NUDGE TIME
Specifies the duration of the region that will be played by the Nudge function.
To change the playback duration (nudge
6
time), move the cursor to the value of the NUDGE TIME field, and use the [DATA/JOG] dial to set the nudge time.
You can set the nudge time in a range of 25 ms – 800 ms. (Default = 500 ms).
12
7
Various types of playback
Song track
Nudge time
Tip!
Even while using the Nudge function, you can use locate points or markers to change the location, or register locate points or markers (→ p. 65).
To turn off the Nudge function, press the
4
[JOG ON] key or the transport section STOP [] key.
The [JOG ON] key will go dark, and the Nudge function will be turned off.
To change the playback position (nudge
7
mode), move the cursor to the NUDGE MODE button, and press the [ENTER] key to switch between the following two nudge modes.
AFTER
Repeatedly play for the duration of the nudge time, starting at the current location (default).
BEFORE
Repeatedly play for the duration of the nudge time, ending at the current location.
NUDGE MODE: BEFORE NUDGE MODE: AFTER
Current location Current location
Note
You cannot change the nudge time or nudge mode while using the Nudge function. You must turn off the Nudge function, and change these settings while the [JOG ON] key is dark.
71
Various types of playback
Tip!
Tip!
Finding a location while you view the
waveform
The AW16G lets you find a location while viewing the waveform of the sound recorded on the track.
Locate to the vicinity of the point you want
1
to find.
Repeatedly press the Work Navigate section
2
[TRACK] key or hold down the [TRACK] key and use the CURSOR[ ]/[ ] keys to access the VIEW page of the TRACK screen.
Move the cursor to the TRACK field, and turn
3
the [DATA/JOG] dial to select the number of the track whose waveform you want to view.
Move the cursor to the WAVE button and
4
press the [ENTER] key.
The WAVE DISPLAY popup window will appear. This popup window displays the waveform of the audio data recorded in the current track of the track (1–16) you selected in step 3.
1 32
D AMP
By moving the cursor to this area and turning the [DATA/JOG] dial, you can expand or shrink the waveform display in the amplitude axis. The value of this field indicates the level range of the wave­form displayed in the WAVE DISPLAY popup win­dow. If you select 0 dB, the top and bottom edges of the screen will correspond to the maximum level.
E LISTEN button
If you move the cursor to this button and press the [ENTER] key, the waveform in the display area of the WAVE DISPLAY popup window will be played once. During playback, the vertical line (pointer) that indicates the current location will move, and the counter value will also change.
You cannot perform conventional transport opera­tions when playing back by pressing the LISTEN button.
F EXIT button
If you move the cursor to this button and press the [ENTER] key, you will exit the WAVE DISPLAY popup window and return to the previous VIEW page.
Tip!
Even after displaying the WAVE DISPLAY popup window, you can use the [TRACK SEL] keys to switch the track for viewing.
645
1 TRACK
Indicates the currently selected track number. You can also move the cursor to this field and turn the [DATA/JOG] dial to switch tracks.
B Counter
Displays the location of the vertical line (pointer) indicating the current location in the WAVE DIS­PLAY popup window. You can move the cursor to this field and turn the [DATA/JOG] dial to move the current location forward or backward.
C TIME
By moving the cursor to this area and turning the [DATA/JOG] dial, you can expand or shrink the waveform display in the time axis. The value of this field indicates the length of time displayed in the WAVE DISPLAY popup window.
If you select 1SEC, the distance from the left edge to the right edge of the screen will correspond to one second. Selecting SAMPLE will produce the highest magnification, and each horizontal pixel will corre­spond to one sample (1/44,100 second).
As necessary, move the cursor to the TIME/
5
AMP fields and turn the [DATA/JOG] dial to adjust the vertical and horizontal scale of the waveform display.
To specify a location within the popup win-
6
dow, move the cursor to the counter and turn the [DATA/JOG] dial.
Turning the dial toward the right will move the pointer forward, and turning the dial toward the left will move it backward. If necessary, you can use the LISTEN button to play the waveform region shown in the WAVE DISPLAY popup window, and check the location by listening.
Tip!
•You can also change the pointer position by using the locate points or markers that are registered in the song (→ p. 65, 67).
• The position displayed in the counter can be registered as a locate point or marker (→ p. 65, 67).
When you have finished specifying the loca-
7
tion, move the cursor to the EXIT button and press the [ENTER] key.
You will return to the previous VIEW page, and the location that you specified in the popup window will remain the current location. As desired, register the location as a locate point or marker.
72
Chapter 8
Using libraries and scene
memories
This chapter explains how to use libraries and scene memories.

About the libraries

Memory areas that store settings for sections such as EQ, dynamics, and effects are called “libraries.” By recalling (loading) data from a library, you can instantly use the desired set of settings. Most types of library also let you store the current settings. The AW16G provides the fol­lowing libraries.
Input channel library
EQ, dynamics, and internal effect settings can be loaded from this library into the currently selected input channel. This library is read-only, and cannot be used to store your own settings.
EQ library
EQ settings can be loaded from this library into the currently selected channel.

About scene memories

On the AW16G, settings for the mix parameters of all channels and the effect parameters etc. can be stored in internal memory as a “scene” with the name you specify.
When you recall one of the various libraries described above, the library settings you recall will be loaded into the settings that you are currently using (referred to as the “current scene”). You can then save the current settings as a scene memory, which will contain the settings that you loaded from a library. Libraries and scene memories are saved on the hard disk as part of the song.
The following diagram shows how libraries, scene, and the song are related to each other on the AW16G.
Dynamics library
Dynamics settings can be loaded from this library into the currently selected channel.
Effect library
Effect settings can be loaded from this library into internal effects 1/2.
Mastering library
EQ and dynamics settings can be loaded from this library into the stereo channel. This library is read­only, and cannot be used to store your own settings.
Sample library
Sets of samples can be loaded from this library into the Quick Loop Sampler.
Channel library
Major mix parameters can be loaded from this library into a channel.
Current scene
Input library
EQ library EQ for the selected channel
Dynamics
library
Effect library
Mastering
library
Sample
library
Channel
library
EQ/dynamics/effects for an
input channel
Dynamics for the selected
channel
Internal effects 1/2
EQ/dynamics for the stereo
output
Sample data for the Quick Loop
Sampler
Mix parameters for each
channel
Scene memory
73
Using libraries and scene memories
Note
Tip!
Note
Tip!
Basic operation for libraries and scene
memories
Here are the basic procedures for recalling and storing a library or scene.

Storing library or scene data

Here’s how to store the current settings in a library or scene memory.
Note
The input library and mastering library, and the EQ, dynamics, or effect libraries accessed from the INPUT SETTING popup window are all read-only, and therefore have no STORE button.
Access the desired library page or the scene
1
memory page.
For details on how to access each library or scene memory page, refer to the explanations on page 77 and following. The illustration below shows an example of when you have selected the LIBRARY page of the EQ screen.
5 3 124
Turn the [DATA/JOG] dial to scroll the list so
2
that the dotted frame encloses the library or scene to which you want to store the data.
Regardless of where the cursor is located, turning the [DATA/JOG] dial will scroll the list.
Move the cursor to the STORE button and
3
press the [ENTER] key.
The TITLE EDIT popup window will appear, allow­ing you to assign a name to the data.
Note
• If you selected read-only data (indicated by a “lock” icon) in step 2, a message of “Read Only” will appear, and it will not be possible to execute the Store opera­tion.
• Scene number 00 is read-only data used to initialize the current scene. Scene numbers 01–96 are writable data.
Assign a name to the data as desired. Then
4
move the cursor to the OK button and press the [ENTER] key. (For details on how to assign a name p. 24)
The library or scene will be stored.
1 List
This area lists the data stored in the library or scene memory. The line enclosed by the dotted frame indicates the data that is selected for operations. Read-only data is indicated by a “lock” icon.
B RECALL button
Recalls the library data or scene that is selected in the list.
C STORE button
Stores the current settings into the location selected in the list.
D CLEAR button
Deletes the library or scene that is selected in the list.
E TITLE button
Accesses the TITLE EDIT popup window, where you can edit the name of the library or scene selected in the list.
Tip!
For some libraries or scene memories, buttons other than those listed here may appear, or some of these buttons may not appear. For details, refer to the explanations on page 77 and following.
Tip!
You have the option of making settings so that the TITLE EDIT popup window does not appear when you perform the Store operation. For details, refer to “Overall settings for the AW16G” (→ p. 162).
74

Recalling library or scene data

Tip!
Note
Note

Deleting library or scene data

Here’s how to recall (load) settings from a library or scene.
Access the desired library or scene memory
1
page.
For details on how to access each library or scene memory page, refer to the explanations on page 77 and following.
The illustration below shows an example of when you have selected the LIBRARY page of the EQ screen.
Turn the [DATA/JOG] dial to scroll the list so
2
that the library data or scene you want to recall is enclosed by the dotted frame.
Move the cursor to the RECALL button, and
3
press the [ENTER] key.
A popup window will ask you to confirm the Recall operation.
Here’s how you can delete unwanted library or scene memory data.
Note
The input library and mastering library, and the EQ, dynamics, and effect libraries accessed from the INPUT SETTING popup window are all read-only, and do not have a CLEAR button.
Access the page for the desired library or
1
scene memory.
The illustration below shows an example of when you have selected the LIBRARY page of the EQ screen.
Turn the [DATA/JOG] dial to scroll the list so
2
that the library data or scene you want to delete is enclosed by the dotted frame.
Move the cursor to the CLEAR button and
3
press the [ENTER] key.
A popup window will appear, asking you to confirm the Delete operation.
8
Using libraries and scene memories
To execute the recall, move the cursor to the
4
OK button and press the [ENTER] key.
The library or scene will be recalled.
Tip!
You have the option of making settings so that the confir­mation popup window does not appear when you per­form the Recall operation. For details, refer to “Overall settings for the AW16G” (→ p. 162).
Note
If you selected read-only data (indicated by a “lock” icon) in step 2, a message will indicate “Read Only,” and the Delete operation will not be executed.
To execute the Delete operation, move the
4
cursor to the OK button and press the [ENTER] key.
The library or scene will be deleted.
75
Using libraries and scene memories
Note
Note

Naming library or scene data

Here’s how you can assign a new name to existing library or scene data.
Note
The input library and mastering library, and the EQ, dynamics, or effect libraries accessed from the INPUT SETTING popup window are all read-only, and therefore have no TITLE button.
Access the page for the desired library or
1
scene memory.
The illustration below shows an example of when you have selected the LIBRARY page of the EQ screen.
Turn the [DATA/JOG] dial to scroll the list so
2
that the library data or scene you want to rename is enclosed by the dotted frame.
Move the cursor to the TITLE button and
3
press the [ENTER] key.
The TITLE EDIT popup window will appear.
Note
If you selected read-only data (indicated by a “lock” icon) in step 2, a message of “Read Only” will appear, and you will be unable to edit the name.
Assign a name to the data. Then move the
4
cursor to the OK button and press the [ENTER] key. (For details on assigning a name p. 24)
The edited name will be finalized.
76

Details on libraries and scene memory

Tip!
This section explains how to access each type of library or scene memory, and describes the functions that are unique to each of these screens.

Input library

From this library you can recall EQ, dynamics, and inter­nal effect settings to the currently selected input channel. Use this when you want to apply EQ, dynamics, and internal effects to the input signal that you are recording. Library numbers 00–40 are all read-only, and 00 is data for initializing an input channel.
In order to use the input library, you will need to insert internal effect 1 or 2 into that input channel.
Recalling input library data
Press and hold the [INPUT SEL] key for the
1
desired input channel.
The INPUT SETTING popup window will appear.
Move the cursor to the LIBRARY button and
2
press the [ENTER] key.
A popup window will ask you whether you want to insert internal effect 1 or 2 into that input channel.
This popup window will change as follows, depending on how internal effects 1/2 are being used.
If the song is in the default state
Move the cursor to the EFF1 or EFF2 button
3
and press the [ENTER] key.
The corresponding insert effect will be inserted into the input channel, and the INPUT LIBRARY popup window will appear.
1
1 EXIT button
Closes the popup window and returns to the previ­ous INPUT SETTING popup window.

EQ library

From this library you can recall EQ settings to the cur­rently selected channel. Of library numbers 001–128, numbers 001–040 are read-only, and 041–128 can be written.
Recalling EQ library data
Use the [INPUT SEL] keys, [TRACK SEL] keys,
1
[STEREO SEL] key, or pads 1–4 to select the channel into which you want to recall the EQ settings.
Perform one of the following actions to
2
access the LIBRARY page of the EQ screen
• Press the [EQ] knob repeatedly
• Hold down the [EQ] knob and press the CUR­SOR [ ]/[ ] keys
• Hold down the [EQ] knob and turn it to left or right
8
Using libraries and scene memories
If effect 1 is already inserted into a specific input channel
If effects 1 and 2 are already inserted into specific input channels
Tip!
If an effect has already been inserted into that input channel, the INPUT LIBRARY popup window will appear immediately.
You can also recall EQ library data into an input channel directly from the INPUT SETTING popup window. To do so, move the cursor to the EQ button in the window and press the [ENTER] key.
77
Using libraries and scene memories
Note
Note

Dynamics library

From this library you can recall dynamics settings to the currently selected channel. Of library numbers 001–128, numbers 001–040 are read-only, and 041–128 can be written.
Recalling dynamics library data
Use the [INPUT SEL] keys, [TRACK SEL] keys,
1
[STEREO SEL] key, or pads 1–4 to select the channel into which you want to recall the dynamics settings.
Perform one of the following actions to
2
access the LIBRARY page of the DYN screen
• Press the [DYN] knob repeatedly
• Hold down the [DNY] knob and press the CUR­SOR [ ]/[ ] keys
• Hold down the [DYN] knob and turn it to left or right
You can also recall dynamics library data into an input channel directly from the INPUT SETTING popup window. To do so, move the cursor to the DYN button in the window and press the [ENTER] key.
Note
• The [M] symbol indicates monaural input, and [S] indi­cates that stereo input is supported. If an effect indi­cated by [M] is inserted into paired channels (such as the stereo output channel), the sense of stereo will be lost.
• 019. HQ.Pitch cannot be recalled to effect 1.

Mastering library

This library contains settings used to apply EQ and dynamics processing to the stereo output channel during mixdown. It contains EQ and dynamics settings suitable for processing the final mix. All library numbers 00–13 are read-only, and 00 is data for initializing the stereo output channel.
Recalling mastering library data
Repeatedly press the [RECORD] key or hold
1
down the [RECORD] key and use the CUR­SOR [ ]/[ ] keys to access the MIXDOWN page of the RECORD screen.
Move the cursor to the LIBRARY button in the
2
screen, and press the [ENTER] key.
The MASTERING LIBRARY popup window will appear.
1

Effect library

This library is used by internal effects 1/2. Of library numbers 001–128, numbers 001–041 are read-only, and 042–128 can be written.
Recalling effect library data
Perform one of the following actions to
1
access the LIBRARY page of the EFFECT 1/2 screen
• Press the [EFFECT 1] or [EFFECT 2] knob repeat­edly
• Hold down the [EFFECT 1] or [EFFECT 2] knob and press the CURSOR [ ]/[ ] keys
• Hold down the [EFFECT 1] or [EFFECT 2] knob and turn it to left or right
You can also recall library data for an effect that has been inserted in the input channel directly from the INPUT SETTING popup window. To do so, move the cursor to the EFF1 or EFF2 button in the window and press the [ENTER] key.
1 EXIT button
Closes the popup window and returns to the previ­ous MIXDOWN page.

Sample library

This library contains sets of up to sixteen samples for use with the Quick Loop Sampler. Sets of drum loop or sound-effect samples are saved on the hard disk as sam­ple libraries. When you recall one of these, those sam­ples will be assigned to the pads and sample banks, so you can immediately play them from the pads.
Note
Unlike the other libraries, the sample library data is shared by all songs.
78
Recalling sample library data
Tip!
Repeatedly press the Quick Loop Sampler section [SAM­PLE EDIT] key or hold down the [SAMPLE EDIT] key and use the CURSOR [ ]/[ ] keys to access the LIBRARY page of the SAMPLE screen.
1
4 5
32
1 SORT field
Use these three buttons to specify how the library data in the list will be sorted. You can choose NAME (sort alphabetically), OLD (sort by save date), or SIZE (sort by size).
B LISTEN button
If you move the cursor to this button, press the [ENTER] key, and then press a pad, the sample assigned to sample bank A of the library will play.
C DELETE button
Deletes the selected library data from the hard disk.
D PROTECT button
When you move the cursor to this button and press the [ENTER] key, the Protect setting will be switched on/off for the library data selected in the list. Library data for which Protect is turned on is indicated by a “lock” icon, and cannot be edited or deleted.
E NEW button
Creates new library data on the hard disk.
Recalling channel library data
Repeatedly press the Selected Channel section [VIEW] key or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the CH LIB page of the VIEW screen.
Tip!
• Data for parameters that do not exist in the recall-desti­nation channel will be ignored.
• If the recall-destination is the stereo output channel or a paired channel, the parameters will be the same for the L and R channels, with the exception of Phase and Pan (phase and pan settings will not change).

Scene memories

Scene memories recall the effect parameter and mix parameter settings of all channels.
Scene number 00 is read-only data used to initialize the current scene. Scene numbers 01–96 are writable data.
Recalling a scene memory
In the data entry/control section, repeatedly press the [SCENE] key or hold down the [SCENE] key and use the CURSOR [ ]/[ ] keys to access the LIBRARY page of the SCENE screen.
8
Using libraries and scene memories

Channel library

This library contains mix parameter settings that can be loaded into a channel. It is convenient to use this library when you want to use the settings of a specific channel for another channel. Library numbers 00–01 are read­only data for initializing a channel, and 02–64 can be written.
Channel library data contains the following parameters.
• Channel on/off
• Attenuator
• EQ on/off
• EQ parameter settings
• Dynamics processor on/off
• Dynamics processor parameter settings
•Fader position
•Aux buses 1/2 pre-fader/post-fader setting
• Send levels to Aux buses 1/2
• Effect buses 1/2 pre-fader/post-fader setting
• Send levels to effect buses 1/2
1
1 PROTECT button
When you move the cursor to this button and press the [ENTER] key, the Protect setting will be switched on/off for the scene selected in the list. Scene data for which Protect is turned on is indi­cated by a “lock” icon, and cannot be edited or deleted.
79
Using libraries and scene memories
Tip!

Using the Recall Safe function

You can specify that specific faders or specific channels will be excluded from Recall operations when the scene is changed either manually or from an external MIDI device. This function is called “Recall Safe.”
For example, this is convenient if you are performing a mixdown while switching scenes, but want to control specific channels manually.
In the data entry/control section, repeatedly
1
press the [SCENE] key or hold down the [SCENE] key and use the CURSOR [ ]/[ ] keys to access the RCL SAFE page of the SCENE screen.
1 32
1 FADER RECALL SAFE
Here you can select the fader(s) for which recall safe will be enabled. The fader(s) you select here will not change even when another scene is recalled. These buttons correspond to the faders as follows.
PAD 1–4..................... Pad channel 1–4 faders
INPUT 1–8................. Input channel 1–8 faders
TRACK 1–8,
9-10–15-16 ................ Track channel 1–8 and 9/10–15/16
faders
B ENABLE/DISABLE button
This button switches Fader Recall Safe between ENABLE and DISABLE states. Move the cursor to this button and press the [ENTER] key to switch the display between ENABLE and DISABLE.
C CH RECALL SAFE
Selects the channel(s) for which Recall Safe will be enabled. Mix parameters of the selected channel(s) will not change even when another scene is recalled. The buttons correspond to the following channels.
PAD ............................All pad channels
INPUT........................ All input channels
TRACK ....................... All track channels
RTN............................ Return channels 1/2
ST OUT...................... Stereo output channel
Select the fader(s) or channel(s) that you
2
want to set to Recall Safe, and turn the corre­sponding button(s) on (highlighted).
If you selected a fader in step 2, move the
3
cursor to the ENABLE/DISABLE button and press the [ENTER] key to switch the display to ENABLE.
Fader or channel Recall Safe has now been enabled. The selected fader(s) and/or channel(s) will not be affected by scene recall operations until you change this setting.
Tip!
The settings of the RCL SAFE page are shared by all songs.
80
Chapter 9

Mixdown and bounce operations

This chapter explains mixdown operations, in which you mix previ­ously-recorded tracks and record the result on the stereo track. This chapter also explains how you can use bounce (ping-pong) recording to combine multiple tracks to one or two tracks.

About mixdown and bouncing

“Mixdown” is the process by which the signals recorded on the recorder tracks are mixed to stereo, and recorded on the internal stereo track to complete the song. The contents of the stereo track can be used without further processing as material to create an audio CD.
The diagram below shows the signal flow during mix­down. The playback of each track is sent to the stereo bus, passes through the stereo output channel, and is recorded on the stereo track. At this time you also add the signals from pad channels 1–4 and input channels 1–
8.
Signal flow during mixdown
Recorder section
Track 1
MUSIC
SYNTHESIZER
PRODUCTION
Sequencer
Sampling
Integrated Real-timeExternalControl
Surface
Modular
SynthesisPlug-in
SONG SCENE
REC
System
Track 2 Track 3 Track 4
Pad
channels
1–4
1 2 3 4
MIC/LINE
INPUT jacks
Input
channels
1–8
Stereo bus
Track
channels
1–16
Sound
clip
Stereo
output
channel
Mixer section
81
Mixdown and bounce operations
“Bounce” is the process by which the signals recorded on multiple tracks are mixed to the stereo bus, and re­recorded on one or two other tracks. (This process is also called “ping-pong recording.”)
The diagram below shows the signal flow during bounc­ing. This process differs from mixdown in several points; you use the L/R bus instead of the stereo bus, only the track channels are the recording sources, and that the recording-destination is one or two vacant tracks. This diagram shows an example in which the track 1–8 sig­nals are bounced to tracks 9/10. After bouncing, you can switch the virtual tracks for tracks 1–8, and use these tracks to record other instrumental performances.
Signal flow during bouncing
Recorder section
Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9
Track 10
Track
channels
Stereo output
channel
Stereo bus
Mixer section
82

Preparing for mixdown

Tip!
Tip!
Note
To prepare for mixdown, select the track channels that you will mix down, and adjust the balance and tone of each track.
Lower the [STEREO] fader to the – position.
1
In the Quick Navigate section, repeatedly
2
press the [RECORD] key or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the MIXDOWN page of the RECORD screen.
The MIXDOWN page is where you can perform mixdown operations. In this page you can select the channels that will be recorded via the stereo bus onto the stereo track.
2 1 3
4
If you want to use the mastering library,
4
move the cursor to the LIBRARY button and press the [ENTER] key.
The MASTERING LIBRARY popup window will appear. Turn the [DATA/JOG] dial to select the desired library data, then move the cursor to the RECALL button and press the [ENTER] key.
Tip!
The mastering library contains data for loading EQ/ dynamics settings into the stereo output channel. (For details, refer to → p. 78)
If you want to adjust the pan of each track
5
channel, repeatedly press the Selected Chan­nel section [PAN/BAL] knob or hold down the [PAN/BAL] knob and use the CURSOR [ ]/ [] keys to access the PAN page of the PAN screen.
In this page you can set pairing, phase, and pan for each channel.
1 REC button
Puts the stereo track in record-ready mode.
B SAFE button
Defeats the record-ready state of the stereo track.
C LIBRARY button
Accesses the mastering library.
D Stereo bus
Indicates the on/off status of the channels being sent to the stereo bus. The numbers within the screen correspond to the following channels.
INPUT 1–8................. Input channels 1–8
P1–P4......................... Pad channels 1–4
TRACK 1–16 .............. Track channels 1–16
Use the [INPUT SEL] keys,
3
[TRACK SEL] keys, and pad keys 1–4 to select the channels that you want to send to the stereo bus.
The screen will change as follows each time you press a key or pad repeatedly.
Tip!
• All channels will be turned on by default. However in order to obtain the best S/N ratio, you should turn off any channels that you are not using.
•You can also add the signals of the input channels or pad channels to the mixdown (→ p. 89).
1
2 3
1 PAIR
Indicates the paired status of adjacent odd-num­bered/even-numbered channels. A heart symbol indicates channels that are paired, and a broken heart symbol indicates channels that are not paired. You can also set or defeat pairing in this page by moving the cursor to a heart symbol and pressing the [ENTER] key.
Note
Track channels 9/10–15/16 and pad channels 1–4 always function as paired channels. Pairing cannot be defeated for these channels.
B PHASE
Switches the phase of the signal of each channel between normal and reversed. Move the cursor to this location and press the [ENTER] key to switch between N (Normal) and R (Reverse) phase.
C PAN
Adjusts the pan (the left/right position when the sig­nal is sent to the stereo bus or L/R bus) of each channel.
9
Mixdown and bounce operations
83
Mixdown and bounce operations
Note
Tip!
Tip!
Note
• If the page is different than shown above, make sure that you have selected track channels as the object of operations. (This is indicated in the upper left of the screen.) If input channels and pad channels are selected, press any one of the [TRACK SEL] keys.
•Even if channels are paired, their phase and pan are not linked. Set these parameters individually for each chan­nel.
Move the cursor to the PAN knob of each
6
track channel, and turn the [DATA/JOG] dial to adjust the pan setting.
Tip!
Another way of adjusting the pan is to press a [TRACK SEL] key to select a track channel, and then turn the [PAN/BAL] knob in the Selected Channel section. This method is convenient when you want to adjust the pan without displaying a different screen. If you use the [PAN/BAL] knob to adjust the pan of track channels 9/10–15/16, moving the knob will initially cause only the pan value of one side to change. When that pan value reaches the far right or left, the other pan value will then begin to change.
Raise the [STEREO] fader to the 0 dB position.
7
While you play back the song, raise the track
8
channel faders to an appropriate level. If nec­essary, adjust the EQ and dynamics of each track channel.
You can adjust the track channel EQ/dynamics in a similar way as for the input channels; press a [TRACK SEL] key to select a track channel, and use the Selected Channel section [EQ] knob and [DYN] knob.

Using the internal effects via send/return

You can use the internal effects via send/return to add effects to the mixdown. As an example, here’s how to use internal effect 1 in this way.
Internally connecting an internal effect via send/return
The “Track recording” chapter explained how to insert an internal effect into an input channel by using the input library. If an insert effect has been inserted in a channel, you must first “un-insert” that effect (cancel the insertion) before you can use it in a send/return configuration.
Press any [INPUT SEL] key to select an input
1
channel for operations.
Repeatedly press the [EFF1] knob or hold
2
down the [EFF1] knob and use the CURSOR [ ]/[ ] keys to access the SEND page of the EFF1 screen.
The SEND page of the EFF1 screen will appear.
1
Tip!
If the page you see is different than shown above, make sure that input channels are selected as the object of your operations. (This is shown in the upper left of the screen.) If track channels are selected, press one of the [INPUT SEL] keys.
Move the cursor to the EFF INSERT field of
3
the channel into which effect 1 is inserted, and press the [ENTER] key.
A popup window will ask you to confirm that you want to cancel (release) the effect insertion.
Move the cursor to the OK button and press
4
the [ENTER] key.
Insertion of insert effect 1 into that channel will be cancelled, and now you are free to use this effect in the mixer section via send/return.
1 EFF INSERT
Inserts/cancels an insert effect for a specific chan­nel. The display will indicate “on” for a channel into which an effect is currently inserted.
84
Adjusting the effect send level
Note
Tip!
Tip!
Here’s how to load an effect library into internal effect 1, and adjust the level (effect send level) of the signal that is sent from each channel via effect bus 1 to internal effect
1.
Repeatedly press the [EFF1] knob or hold
1
down the [EFF1] knob and use the CURSOR [ ]/[ ] keys to access the LIBRARY page of the EFF1 screen.
Select the effect library that you want to use,
2
and load it into internal effect 1.
In this example, we will select a reverb-type library.
Press the [EFF1] knob once to access the
3
SEND page of the EFF1 screen.
If insert effect 1 is connected via the mixer section send/return, the following items will be added to the SEND page of the EFF1 screen.
1
While you play back the song, move the cur-
5
sor to the EFF knobs in the screen, and adjust the level of the signal that is sent from each channel to internal effect 1.
Tip!
Another way of adjusting the send level to internal effect 1 is to press a [TRACK SEL] key to select a track channel, and then turn the [EFF1] knob of the Selected Channel section. This method is convenient if you want to adjust the effect level without displaying a different screen.
To adjust the master level of the effect send,
6
repeatedly press the Selected Channel sec­tion [VIEW] key or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the BUS page of the VIEW screen.
The BUS page of the VIEW screen lets you use on­screen faders to adjust the master level of each bus.
32 4 51
2
1 EFF
Adjusts the send level of the signal that is sent from each channel to insert effect 1.
B PRE/POST
Selects the location from which the signal from each channel will be sent to insert effect 1. Move the cursor to this area and press the [ENTER] key to switch between the following two settings.
PRE (pre-fader) .......... The signal from immediately
before the fader will be sent.
POST (post-fader) ...... The signal from immediately after
the fader will be sent.
Note
If the page you see is different than shown above, make sure that track channels are selected as the object of your operations. (This is shown in the upper left of the screen.) If input channels/pad channels are selected, press one of the [TRACK SEL] keys.
Move the cursor to the PRE/POST field in the
4
screen, and press the [ENTER] key to specify the location from which the signal will be sent from each channel to internal effect 1.
Select POST if you want the volume of the effect sound to be affected by the fader position. Select PRE if you want to set the volume of the effect sound independently of the fader position.
1 PEAK button
This is an on/off switch for the peak hold function of the level meters. If this button is on, a peak indica­tor will show the level meter peaks, and will remain displayed. To reset this indicator, you can temporarily switch the PEAK button off. This setting is shared with the METER page of the VIEW screen.
B PRE/POST button
This selects whether the level meters of the BUS page will indicate the pre-fader level (PRE) or the post-fader level (POST). This setting is independent from the METER page of the VIEW screen.
C AUX D EFF E BUS
Use these faders to adjust the master levels of AUX buses 1/2, effect buses 1/2, and the L/R bus. The level of each bus is indicated by the level meters at the right of each fader.
Move the cursor to the fader for effect bus 1,
7
and use the [DATA/JOG] dial to raise or lower it.
Tip!
You can also adjust the level of the return signal that is returned from the internal effect to the mixer section. For details, refer to “Editing the parameters of an internal effect” (→ p. 94).
9
Mixdown and bounce operations
85
Mixdown and bounce operations
Tip!
Tip!
Note
Tip!

Recording on the stereo track

Here’s how to record the final mix on the stereo track.
In the Quick Navigate section, repeatedly
1
press the [RECORD] key or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the MIXDOWN page of the RECORD screen.
Move the cursor to the REC button of the
2
MIXDOWN page, and press the [ENTER] key to turn the button on.
The panel [STEREO] key will blink red. This blink­ing indicates that the stereo track is in record-ready mode.
Press the RTZ [ ] key to rewind the song.
3
Then hold down the REC [] key and press the PLAY [ ] key.
The song will begin playing, and the playback will be recorded on the stereo track.
Tip!
The data that is recorded here on the stereo track will be the data that is used to create an audio CD. If you want to precisely specify the beginning or end of the song, it is convenient to use Auto Punch-in/out (→ p. 59).
1 ST.TRACK ON/OFF button
Switches stereo track playback on/off.
B Virtual track
Selects the virtual track that is assigned to the stereo track. The currently selected virtual track is indi­cated by a “.” Of the other virtual tracks, those that have already been recorded are indicated by “O,” and the unrecorded tracks are indicated by “-”.
C Track view
In this area, markers and the presence or absence of track data are displayed graphically.
D PRE/POST buttons
These buttons select whether the level meter in the ST.TRACK page will indicate the pre-fader level (PRE) or the post-fader level (POST). This setting is shared with the BUS page of the VIEW screen.
E Level meter
This indicates the output level of the stereo track.
Switch the ST.TRACK ON/OFF button ON.
6
When this button is on, the stereo track output will be sent to a point directly before the [STEREO] fader, and can be monitored from the STEREO/AUX OUT jacks or the MONITOR OUT jacks. At this time, the record-ready status of all tracks will be cancelled.
Tip!
Even while the stereo track is playing, you can still moni­tor the signals from the input channels.
When you reach the end of the song, move
4
the cursor to the SAFE button in the screen and press the [ENTER] key.
A popup window will ask you to confirm that you want to cancel record-ready mode. Move the cursor to the OK button and press the [ENTER] key.
To play back the stereo track, repeatedly
5
press the Quick Navigate section [MONITOR] key or hold down the [MONITOR] key and use the CURSOR [ ]/[ ] keys to access the ST.TRACK page of the MONITOR screen.
1
32
54
Note
EQ and dynamics processing are applied to the playback of the stereo track.
Press the RTZ [ ] key to rewind the song,
7
and press the PLAY [ ] key.
The stereo track will be played back. Use the [STE­REO] fader to adjust the monitor level.
When playback ends and you want to move to a different screen, switch the ST.TRACK ON/OFF but­ton OFF.
Tip!
If desired, you can use the [UNDO/REDO] button to can­cel the recording that was made on the stereo track (→ p. 61), or use the ST.TRACK page to switch virtual tracks and record another take (→ p. 62).
86

Bounce (ping-pong) recording procedure

Tip!
Tip!
Here’s how to perform the bounce (ping-pong) recording procedure, which lets you combine multiple tracks onto one or two tracks.
Lower the [STEREO] fader to the – position.
1
In the Quick Navigate section, repeatedly
2
press the [RECORD] key or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the BOUNCE page of the RECORD screen.
In the BOUNCE page you can select the bounce­source tracks, and record them via the L/R bus onto one or two bounce-destination tracks.
1 25
3
4
1 TRACK (upper line)
Selects the bounce-source tracks.
B Bus L/R
The two horizontal lines indicate the L/R bus signal route. This lets you see the on/off status of the sig­nals that are sent from the bounce-source tracks, and see the selected bounce-destination track(s).
C TRACK (lower line)
Here you can select the bounce-destination track(s).
D SAFE button
When you move the cursor to this button and press the [ENTER] key, all bounce-source and bounce­destination assignments will be cancelled.
E BUS button
When you move the cursor to this button and press the [ENTER] key, the right side of the screen will show a fader for adjusting the output level of the L/R bus, and a dedicated level meter for the L/R bus.
In the upper TRACK area,
3
select a bounce-source track, move the cursor to the symbol for that track, and press the [ENTER] key.
Each time you press the [ENTER] key, the screen will change as follows.
Tip!
If a track channel is selected as a bounce-source, its assignment to the stereo bus will automatically be turned off.
Select other bounce-source tracks in the
4
same way.
Use the [TRACK SEL] keys to select a bounce-
5
destination track.
The [TRACK SEL] key will blink red, indicates that the corresponding track is selected as the bounce­destination. A line will appear in the screen to indi­cate the connection to the track. (To cancel your selection, press the same key once again.)
You can select up to two bounce-destination tracks. If you select track 1, 3, 5, or 7, bus L will be con­nected. If you select track 2, 4, 6, or 8, bus R will be connected. If you select track 9/10–15/16, bus L will be connected to the odd-numbered track, and bus R will be connected to the even-numbered track.
9
Mixdown and bounce operations
Tip!
• If you move the cursor to the SAFE button and press the [ENTER] key, all connections will be cancelled.
• EQ and dynamics settings will be “flat” for the track channels of the tracks you select as the recording-desti­nation.
• If you select an unpaired track, the pan of the track channel will be at the center position. If you select paired tracks, the pan of adjacent odd-numbered/even­numbered track channels will be spread to left and right respectively.
87
Mixdown and bounce operations
Note
Tip!
Raise the [STEREO] fader and the faders of
6
the track channel(s) you selected as the bounce-destination to the 0 dB position.
While you play back the song, raise the fad-
7
ers of the bounce-source track channels to an appropriate level. Adjust the pan, EQ, and dynamics of each track channel as necessary.
Note
The bounce-destination faders will not affect the content that is recorded. However, the bounce-source faders specify the volume balance that will be recorded.
Press the RTZ [ ] key to rewind the song.
8
Then hold down the REC [] key and press the PLAY [ ] key.
The song will begin playing back, and will be recorded on the bounce-destination track(s).
When you reach the end of the song, stop
9
the song and press the RTZ [ ] key to rewind.
To check the recorded result, move the cur-
10
sor to the SAFE button and press the [ENTER] key to cancel the recording settings.
Access the ON/OFF page of the MONITOR
11
screen ( p. 31), turn off all track channels other than the bounce-destination, and press the PLAY [ ] key.
Tip!
• If you attempt to change the screen or page without using the SAFE button, a popup window asking “Clear Current REC Setting?” will appear, asking you whether it is ok to clear the current recording settings. Move the cursor to the OK button and press the [ENTER] key.
• If desired, you can use the [UNDO/REDO] button to cancel the bounce-recording operation (→ p. 61), or switch the virtual track of the bounce-destination and record another take (→ p. 62).
88
Convenient functions during mixdown/
Note
bounce operations
Here are some convenient functions that you can use during mixdown or bounce operations.
Adding input signals or pad per­formances during mixdown
During mixdown, you can add signals from the input channels or pad channels. For example, you could add a performance from a workstation-type synthesizer (with built-in sequencer) that is synchronized to the AW16G song, or add sound effects that have been assigned to the pads. To do this, perform the following steps after you have completed “Preparing for mixdown” ( p. 83).
In the Quick Navigate section, repeatedly
1
press the [RECORD] key or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the MIXDOWN page of the RECORD screen.
Press the [INPUT SEL] key or pad that corre-
2
sponds to the input channel or pad channel you want to use, to add that channel as a mixdown-source.
In the Selected Channel section, repeatedly
5
press the [VIEW] key or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the FADER page of the VIEW screen.
In the FADER page of the VIEW screen, you can use on-screen faders to adjust the faders (input level) of each channel.
1
2
1 ON/OFF buttons
These buttons switch each channel on/off.
B Faders
These faders adjust the input level of each channel.
While you play back the song, move the cur-
6
sor to the on-screen faders and turn the [DATA/JOG] dial to adjust the level of the input channels/pad channels that you want to use.
9
Mixdown and bounce operations
In the Selected Channel section, repeatedly
3
press the [PAN/BAL] knob or hold down the [PAN/BAL] knob and use the CURSOR [ ]/ [] keys to access the PAN page of the PAN screen.
Note
If the page you see is different than shown above, make sure that input channels/pad channels are selected as the object of your operations. (This is shown in the upper left of the screen.) If track channels are selected, press one of the [INPUT SEL] keys or pads.
Move the cursor to the PAN knob of the
4
channel you want to use, and turn the [DATA/JOG] dial to adjust the pan setting.
If necessary, adjust EQ, dynamics, and the
7
send level to the internal effects for each input channel or pad channel.
Now you have completed the preparations for add­ing input channel or pad channel signals to the mix­down. Record the mixdown on the stereo channel as described in “Recording on the stereo track” ( p. 86).
89
Mixdown and bounce operations
Note

Using meters to check the level of each channel

During mixdown or bouncing, you can watch meters that indicate the input levels in a single screen. To do so, repeatedly press the Selected Channel section [VIEW] key or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the METER page of the VIEW screen.
In the METER page, the display will change depending on the channel that is currently selected (shown in the upper left of the screen). Press an [INPUT SEL] key to view the meters for the input channels/pad channels, or press a [TRACK SEL] key to view the meters for the track channels.
If a track channel is selected
1 32
Viewing all parameters for a cer­tain channel
Sometimes you will want to see all mix parameters for a certain channel in a single screen. To do this, repeatedly press the Selected Channel section [VIEW] key or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the CH VIEW page of the VIEW screen. (Some items can also be edited from this page.)
The display in the CH VIEW page will change depending on the currently selected channel (shown in the upper left of the screen). Use the [INPUT SEL] keys, pads 1–4, [TRACK SEL] keys, and [STEREO SEL] key to select the channel that you want to view.
If an input channel, pad channel, or track channel is selected
1
89J
If an input channel/pad channel is selected
1 32
1 PEAK button
This button switches the level meter peak hold func­tion on/off. When this button is on, a indicator will show the peaks of the level meters, and this indicator will be held. To reset the indicator, tempo­rarily turn off the PEAK button. This setting is shared with the BUS page of the VIEW screen.
B PRE/POST buttons
These buttons select whether the level meters in the METER page will indicate the pre-fader levels (PRE) or the post-fader levels (POST). This setting is inde­pendent from the BUS page of the VIEW screen.
C Level meters
These indicate the input level of each channel.
2 3 4 5 6 M K L7
If the stereo output channel is selected
2 4 5 6 N7 L
1 Pairing
Indicates the pairing status of adjacent odd-num­bered/even-numbered channels. Paired channels are indicated by a heart-shaped symbol, and unpaired channels are indicated by a broken heart.
Move the cursor here and press the [ENTER] key to switch pairing on/off.
Note
Pairing cannot be switched off for track channels 9/10– 15/16, pad channels 1–4, and the stereo channel.
B ATT knob
Move the cursor to this knob and turn the [DATA/ JOG] dial to adjust the attenuation of the signal over a range of 0 to –96 dB before it enters the EQ. This is the same function as the ATT. knob in the EDIT page of the EQ screen.
C Phase (except for the stereo output chan-
nel)
Move the cursor here and press the [ENTER] key to switch the phase of the signal between N (Normal) and R (Reverse).
90
D Effect insert
Note
Note
This lets you insert an internal effect into the chan­nel. When you move the cursor here and press the [ENTER] key, a popup window will appear, allow­ing you to select internal effect 1 or 2.
E EQ
Move the cursor here and press the [ENTER] key to switch EQ on/off.
F DYN
Move the cursor here and press the [ENTER] key to switch dynamics on/off.
G ON/OFF
Move the cursor here and press the [ENTER] key to switch the channel on/off.
H EFF1 (except for the stereo output channel) I EFF2 (except for the stereo output channel)
J AUX1 (except for the stereo output chan-
nel)
K AUX2 (except for the stereo output chan-
nel)
Move the cursor to these knobs and turn the [DATA/ JOG] dial to adjust the send levels to effect buses 1/ 2 and AUX buses 1/2.
By moving the cursor to the left of the knob and pressing the [ENTER] key, you can switch between pre-fader (send the pre-fader signal to the bus) and post-fader (send the post-fader signal to the bus).
L PAN/BALANCE knob
Move the cursor to this knob and turn the [DATA/ JOG] dial to adjust the pan (or balance, in the case of the stereo output channel) of the signal that is sent from the channel to the stereo bus or L/R bus.
M FADER knob (except for the stereo output
channel)
Move the cursor to this knob and turn the [DATA/ JOG] dial to adjust the level of the signal that is sent from the channel to the stereo bus or L/R bus. The
range is – to +6 dB.
Note
The FADER knob of a track channel will follow the opera­tion of the corresponding panel fader 1–8 or 9/10–15/16. However, please note that if you adjust an on-screen knob and then operate the panel fader, the value will not change until the fader passes the current value.
Phase no change no change no change
Attenuation 0 dB 0 dB 0 dB
EQ ON ON ON
EQ parameters flat flat flat
Dynamics on/off OFF OFF OFF
Dynamics type COMP COMP COMP
Dynamics parameters
Pan
Fader 0 dB
* If FADER FLIP is set to TRACK in the UTILITY screen PREFER page.
no effect no effect no effect
If paired: L channel = L16, R channel = R16 If unpaired: center
N OUTPUT LEVEL (only for the stereo output
channel)
Move the cursor to this knob and turn the [DATA/ JOG] dial to adjust the output level of the signal that is sent from the stereo output channel to the STE­REO/AUX OUT jacks and MONITOR OUT jacks.
The range is – to 0 dB.
Note
The OUTPUT LEVEL knob will follow the operation of the panel [STEREO FADER]. However, please note that if you adjust the on-screen knob and then operate the panel fader, the value will not change until the fader passes the current value.

Initializing a channel

The mix parameters (EQ, dynamics, pan, etc.) of a chan­nel can be reset to their default settings in a single opera­tion. This function lets you start mixdown or bounce operations with the track channels “zeroed,” and pro­vides an easy way to reset the levels back to the nominal setting if you can no longer hear any sound.
In the Quick Navigate section, repeatedly
1
press the [MONITOR] key or hold down the [MONITOR] key and use the CURSOR [ ]/ [] keys to access the INIT page.
In this page you can separately initialize the mix parameters of input channels 1–8, pad channels 1– 4, or track channels 1–16.
Press the [INPUT SEL] key, pad, or [TRACK
2
SEL] key for the channel that you want to ini­tialize.
When you press a key or pad, the upper line of the screen will indicate “CH.PARAMETER INITIAL­IZED,” and the corresponding channel will be ini­tialized. (Channel library 00 will be recalled.)
An initialized channel will have the following mix parameter settings.
Input channel Pad channel Track channel
L channel = L16 R channel = R16
*
0 dB no change
If paired: L channel = L16, R channel = R16 If unpaired: center
*
9
Mixdown and bounce operations
91
Mixdown and bounce operations
Tip!

Editing the EQ parameters

The chapters entitled “Track recording” and “Overdub­bing” explained how to load an EQ library and use the Selected Channel section [EQ] knob to make adjust­ments. Here’s how you can make more detailed adjust­ments to the EQ parameters.
Press an [INPUT SEL] key, a pad 1–4, a
1
[TRACK SEL] key, or the [STEREO SEL] key to select the channel whose EQ you want to adjust.
If desired, load library data from the EQ
2
library.
Repeatedly press the Selected Channel sec-
3
tion [EQ] knob or hold down the [EQ] knob and use the CURSOR [ ]/[ ] keys to access the EDIT page of the EQ screen.
The EDIT page of the EQ screen lets you edit all of the EQ parameters.
2 4 536
81
7
1 ON/OFF button
Switches the EQ on/off.
B Response curve
Graphically indicates the approximate response of the EQ.
C FLAT button
Move the cursor to this button and press the [ENTER] key to reset the boost/cut amount of all bands to 0 dB.
D ATT. (Attenuation) knob
Attenuates the signal immediately before it is input to the EQ, over a range of –96 to 0 dB. This is used mainly to prevent the signal from clipping when you use the EQ to boost a specific frequency region.
E Output meter
Indicates the level of the signal after it has passed through the EQ.
F Q knobs
Specify the Q (steepness) at which each band (HIGH, HI-MID, LO-MID, LOW) will be boosted or cut. The range is 10–0.10, and higher settings will produce a steeper curve.
G F (Frequency) knobs
Specify the center frequency of the boost/cut, over a range of 21.2 Hz–20.0 kHz.
H G (Gain) knobs
Specify the amount of boost/cut, over a range of –18.0 dB to +18.0 dB.
Move the cursor to the parameter that you
4
want to edit, and use the [DATA/JOG] dial to adjust the value.
To switch the LOW band type, move the cur-
5
sor to the LOW band Q knob and turn the [DATA/JOG] dial toward the left.
With the default EQ settings, the LOW band is a shelving type. (The value field for the Q knob will indicate “L.SHL”.)
If you turn the Q knob toward the left, the Q knob value field will change to a numerical value, and will switch to the same boost/cut type as the HI­MID and LO-MID bands.
If you continue turning the Q knob toward the left, the Q knob value field will indicate “HPF,” and the LOW band will function as a high-pass filter. If “HPF” is selected, you can use the LOW band G knob to switch the high-pass filter on/off.
To switch the HIGH band type, turn the
6
HIGH band Q knob all the way to the left.
With the default EQ settings, the HIGH band is a shelving type. (The value field for the Q knob will indicate “H.SHL”.)
If you turn the Q knob toward the left, the Q knob value field will change to a numerical value, and will switch to the same boost/cut type as the HI­MID and LO-MID bands.
If you continue turning the Q knob toward the left, the Q knob value field will indicate “LPF,” and the HIGH band will function as a low-pass filter. If “LPF” is selected, you can use the HIGH band G knob to switch the low-pass filter on/off.
To switch the EQ on/off, press the [ENTER]
7
key.
In the EDIT page, you can press the [ENTER] key to switch the EQ on/off (except when the cursor is located at the FLAT button).
Tip!
• If the meter display clips because you boosted a certain band, lower the ATT. knob to attenuate the signal.
• The [EQ] knob of the Selected Channel section will still operate even while the EDIT page of the EQ screen is displayed.
92

Editing the dynamics parameters

Note
Note
Tip!
You can perform detailed editing of the dynamics param­eters in the same way as for the EQ parameters.
Press an [INPUT SEL] key, a pad 1–4, a
1
[TRACK SEL] key, or the [STEREO SEL] key to select the channel whose dynamics parame­ters you want to edit.
From the dynamics library, recall the settings
2
that are closest to what you have in mind.
Repeatedly press the Selected Channel sec-
3
tion [DYN] knob or hold down the [DYN] knob and use the CURSOR [ ]/[ ] keys to access the EDIT page of the DYN screen.
2 4
1 3 7 56
1 ON/OFF button
Switches dynamics on/off.
B TYPE
Indicates the currently selected dynamics type. The displayed indication has the following meaning.
COMP........................ Compressor
EXPAND..................... Expander
GATE.......................... Gate
COMPAND-H............ Compander (hard)
COMPAND-S............. Compander (soft)
DUCKING ................. Ducking
Note
You will not be able to select LEFT if you have selected input channel 1, pad channel 1, track channel 1, or the stereo output channel.
Tip!
Dynamics settings and operation are linked for paired channels and for the stereo output channel. In this case, dynamics processing will operate simultaneously for both channels if either channel exceeds the threshold level.
E GR (Gain Reduction)
Indicates the amount of gain reduction produced by the dynamics processor, in a range of –18 dB to 0 dB.
F Output meter
Indicates the level of the signal after it has passed through the dynamics processor.
G Parameters
Here you can edit the parameters of the dynamics processor. The type of parameters and their ranges will differ depending on the dynamics processor type. For details on the types of parameter and their function, refer to the appendix.
Move the cursor to the parameter that you
4
want to edit, and use the [DATA/JOG] dial to edit the value.
To switch dynamics on/off, press the [ENTER]
5
key.
In the EDIT page, you can press the [ENTER] key to switch dynamics on/off regardless of the cursor location.
Please be aware that if you edit even one parameter in the EDIT page of the DYN screen, the operation of the Selected Channel section [DYN] knob will change as follows for that channel.
9
Mixdown and bounce operations
Note
You cannot change the dynamics type in this page. If you want to use a different type, you must recall library set­tings that use the desired type.
C Response curve
This graph indicates the approximate response of dynamics settings. The horizontal axis of the graph is the input level, and the vertical axis is the output level.
D KEYIN SOURCE
Selects one of the following as the trigger signal (key-in signal) that will control dynamics process­ing.
SELF ........................... The post-EQ signal of the currently
selected channel
LEFT ........................... The post-EQ signal of the adjacent
channel to the left
AUX1 ......................... The signal immediately before the
master send level of the AUX 1 bus
AUX2 ......................... The signal immediately before the
master send level of the AUX 2 bus
93
Mixdown and bounce operations
Note
1 Immediately after recalling a read-only library
that contains dynamics settings, turning the [DYN] knob will simultaneously adjust multi­ple parameters to affect the dynamics pro­cessing. (The amount of change will depend on the last-recalled library.)

Editing the parameters of an internal effect

By using the EDIT page of the EFF1 screen or EFF2 screen, you can make detailed edits to the effect parame­ters of the internal effects 1 and 2.
If an effect is internally connected via send/return in the mixer section, the parameters (EQ, pan, AUX send, etc.) of the return channel that processes the return signal can also be edited in this page.
As an example, here’s how you can edit the settings of internal effect 1, internally connected via send/return.
For internal effect 1, recall an effect library
1
that uses the desired effect type.
You cannot change the effect type (e.g., reverb, delay) in the EDIT page. You must first recall library settings that use the desired type.
In the Selected Channel section, repeatedly
2
press the [EFF1] knob or hold down the [EFF1] knob and use the CURSOR [ ]/[ ] keys to access the EDIT page of the EFF1 screen.
The EDIT page lets you edit all of the effect parame­ters.
B For a channel for which you edited even one
parameter in the EDIT page of the DYN screen, turning the [DYN] knob will adjust only the last-edited parameter. (The last­edited parameter is remembered for each channel.)
C If you once again recall a read-only library
that contains dynamics settings, turning the [DYN] knob will again simultaneously adjust multiple parameters.
2 3 4
1 5
1 BYPASS ON/OFF button
Switches effect bypass on/off. The effect will not be heard if this button is on.
B TYPE
Indicates the type of the currently selected effect.
Note
You cannot change the effect type in this page. If you want to use a different type, you must recall library set­tings that use the desired effect type.
C STEREO/MONO
Indicates whether the effect is stereo or monaural. A stereo-input effect is indicated by , and a monau­ral-input effect is indicated by .
D USED AS
Indicates how this effect is being used. If the effect is internally connected to the mixer section via send/return, this will indicate “EFF1” or “EFF2.” If the effect is inserted into a specific channel, this will indicate the name of the channel into which the effect is inserted (e.g., “INPUT 1”).
94
E Parameter page/Return channel page
Tip!
Note
In this area you can edit the various effect parame­ters. The content and range of the parameters will depend on the currently-used effect type.
If the effect is internally connected to the mixer sec­tion via send/return, this area will show the mix parameters of the return channel, allowing you to edit them.
Move the cursor to the effect parameter that
3
you want to edit, and turn the [DATA/JOG] dial to edit the value.
Depending on the effect type, this area may be used to show multiple parameter pages. In this case, repeatedly press the CURSOR [ ] key to access the parameter page that contains the parameter you want to edit.
For example, the illustration below shows the parameter pages for the STEREO DELAY effect type.
1 EFF2SEND
Adjusts the level at which the signal is sent from the return channel to the other internal effect.
Note
You cannot send the signal from return channel 1 to insert effect 1 (since this would mean sending the signal back to the same effect itself). For this reason, the EDIT page of the EFF1 screen has no send level to effect 1. For the same reason, the EDIT page of the EFF2 screen has no send level to effect 2.
B AUX1SEND C AUX2SEND
These adjust the send level of the signal that is sent from the return channel to AUX buses 1/2.
D EFF2 PRE/POST
Switches the signal that is sent from the return chan­nel to the other effect bus between pre-fader and post-fader.
E AUX1 PRE/POST F AUX2 PRE/POST
These switch the signals that are sent from the return channel to AUX buses 1/2 between pre-fader and post-fader.
MIX BAL. parameter
Tip!
The parameter pages show the parameters that are spe­cific to that effect type. However for all effect types, the lower right of the last parameter page will have a MIX BAL. parameter which sets the mix balance between the effect sound and the original sound.
To edit the mix parameters of the return
4
channel, access the last parameter page, and then press the CURSOR [ ] key once again.
If the effect is internally connected to the mixer sec­tion via send/return, you can repeatedly press the CURSOR [ ] key to access the mix parameters of the return channel. The following pages are the same for all effect types.
21 3
21 3
9
Mixdown and bounce operations
4 5 6
1 EQ HIGH GAIN B EQ HIGH FREQ C EQ HIGH Q D EQ H-MID GAIN E EQ H-MID FREQ F EQ H-MID Q
These specify the gain, frequency, and Q for the HIGH and HI-MID bands of the return channel EQ. The range of each parameter is the same as in the EDIT page of the EQ screen.
4 5 6
95
Mixdown and bounce operations
Note
Note
Tip!
21 3
4 5 6
1 EQ L-MID GAIN B EQ L-MID FREQ C EQ L-MID Q D EQ LOW GAIN E EQ LOW FREQ F EQ LOW Q
These specify the gain, frequency, and Q for the LO­MID and LOW bands of the return channel EQ. The range of each parameter is the same as in the EDIT page of the EQ screen.

Inserting an effect into a track channel

The chapter “Track recording” explained how to insert an internal effect into an input channel. In the same way, you can also insert an effect into a track channel or pad channel. As an example, here’s how to insert internal effect 1 into a track channel for use during mixdown or bouncing.
In the Selected Channel section, repeatedly
1
press the [EFF1] knob or hold down the [EFF1] knob and use the CURSOR [ ]/[ ] keys to access the SEND page of the EFF1 screen.
Note
If the displayed page is different than shown above, make sure that a track channel is selected as the object of oper­ations. (This is indicated in the upper left of the screen.) If an input channel/pad channel is selected, press any one of the [TRACK SEL] keys.
1 2 3
1 PAN L B PAN R
Independently specify the return channel panning for the L and R channels.
C RETURN
Adjusts the input level for return channel 1.
Access the desired return channel page,
5
move the cursor to a parameter, and turn the [DATA/JOG] dial.
To switch effect bypass on/off, press the
6
[ENTER] key.
In the EDIT page, you can press the [ENTER] key to switch bypass on/off regardless of the current loca­tion.
Move the cursor to the EFF INSERT field of
2
the track channel into which you want to insert an effect, and press the [ENTER] key.
A popup window will appear, asking whether it is ok to release internal effect 1 from the send/return connection.
Move the cursor to the OK button and press
3
the [ENTER] key.
Internal effect 1 will be inserted into the
4
selected track channel.
Press the [EFF1] knob twice to access the
5
LIBRARY page of the EFF1 screen.
Select the library that you want to use for
6
that channel.
Note
If you insert an internal effect into a channel, the SEND page of the EFF1 screen will no longer show return chan­nel pages 1–4. To adjust the balance between the original sound and the effect sound, use the MIX BAL. parameter that is shown in the last parameter page.
96
Tip!
You can also insert an effect by using the effect insert field in the CH VIEW page of the VIEW screen (→ p. 91).
Chapter 10
Note

Creating an audio CD

This chapter explains how you can use the CD-RW drive to create an audio CD, and how to play back an audio CD.

Creating an audio CD

On the AW16G, you can select one or more songs on the hard disk, and write the audio data from the stereo track of each song to a CD-R/RW disc in CD-DA format. The CD-R/RW media to which you write this data can be played by the CD-RW drive or a conventional CD player in the same way as any audio CD.
Note
Some CD players that do not support CD-R/RW media may not be able to play back a CD you create.
In order to create a CD, you must first register one or more songs in a “track list,” and then write the virtual track currently selected for the stereo track of each song (the “current track”) to the CD in the order specified by the track list.
A maximum of 99 tracks (areas on CD media to which audio data can be written individually) can be written to one volume of CD-R/RW media, and each track must be at least four seconds long. The maximum length of time that can be written is approximately 74 minutes for 650 MB media, or approximately 80 minutes for 700 MB media.
Types of media that you can use with the
CD-RW drive
The CD-RW drive of the AW16G can use two types of media: “CD-R” which lets you record and add data, and “CD-RW” which lets you erase previously-recorded data and rewrite it. Each type of media has the following char­acteristics.
CD-R
You can write data to this media, and add additional data later. You cannot erase and rewrite data that has already been written. Once you perform a process known as “finalizing the disc,” the audio data written to the CD-R can be played by the CD-RW drive or by most CD players.
CD-RW
In addition to writing and adding data, this media lets you erase all recorded data and rewrite it. Audio data written to a CD-RW can be played back by the CD­RW or by CD players that support CD-RW media.
97
Creating an audio CD
Note
A

Methods of writing an audio CD

There are two ways in which you can write audio data to CD-R/RW media.
Track At Once
This method writes the data in units of CD tracks. The advantage of this method is that you can add new data to media that already contains existing data.
With the Track At Once method, the data from the beginning to the end of the stereo track of a song is written to the CD as one track. (Even if there is a por­tion during the song that contains no data, it will be written as silent audio data.)
Since each track is written individually when you use this method, an interval of approximately two sec­onds will be created between each track.
Start
Song A
Song B
Audio CD
Track 1
End
Start End
Track 2
interval (2 seconds)
In order for a disc written using Track At Once to be playable by the CD-RW drive or a CD player, you must perform a process known as “finalizing” to write track information to the disc. Once you have finalized a disc, you cannot write any more data to it.
Disc At Once
This method writes all tracks at once. Similarly to when using the Track At Once method, the data from the beginning to the end of the stereo track of each song is written to the CD as one track.
However since writing does not stop until all data has been written, there will be no gap between the tracks.
Start
Song A Marker = off
Song B Marker = off
Audio CD
Track 1
no gap
End
Start End
Track 2
When using Disc At Once to write a CD, you can use the start point, end point and markers that were assigned within the AW16G song to divide a single continuous song into multiple tracks for writing.
For example, this is convenient when you have recorded a live performance as a single song, and want to assign track numbers while leaving the play­back in continuous form.
Start
Song A Marker = on
End
2
Start End1 2
Song B Marker = off
udio CD
Track 1
Track 21Track 3
Track 4
Note
•A track shorter than four seconds cannot be written to an audio CD. If you use start point/end point/markers to divide a song into multiple tracks, make sure that each track is at least four seconds long.
• If the length of the stereo track exceeds the writable length of the media, you can create an audio CD by adjusting the start point/end point so that the region is within the allowable length. (
Media that you write using Disc At Once will be finalized automatically, and can be played back by a CD-RW drive or CD player that supports that type of media. However, no further data can be written to a disc that was written using Disc At Once.
p. 102)
98

Basic settings for the CD-RW drive

Note
Before you actually write data to a CD, you will need to make basic settings for the CD-RW drive.
In the Work Navigate section, repeatedly
1
press the [CD] key or hold down the [CD] key and use the CURSOR [ ]/[ ] keys to access the SETTING page of the CD screen.
621
5 8 734
1 CD-RW MEDIA ERASE
Erases the data that was written to CD-RW media. For details, refer to “Erasing CD-RW media” ( p. 105).
B AUDIO WRITE SPEED
Selects the speed at which audio data will be writ­ten to CD-R/RW media.
C TEST button
Specifies whether a writing test will be performed when you execute writing.
D WRITE button
Specifies whether the actual writing operation will be performed.
E UNDERRUN PROTECT button
Enables/disables the function that prevents buffer underrun (an error that can occur when data trans­fer cannot keep up with writing speed).
F DATA WRITE SPEED
This indicates the speed at which data other than CD audio (e.g., backup data or WAV files) is written to CD-R/RW media. Normally this will indicate x8. This will indicate x4 if the media supports a maxi­mum writing speed of x4. This field is for display only, and cannot be edited.
G COMPARE button
If this button is on, the original data will be com­pared with the backed-up data or the exported WAV file after a backup or export operation is per­formed, to check whether any errors occurred while writing the data.
H MOTOR ON ACCESS/DISC IN button
Selects one of the following two choices to specify how the drive will operate when CD-R/RW media is inserted.
ACCESS...................... The drive will spin only when
access is required.
DISC IN ..................... The drive will spin whenever
media is inserted.
Move the cursor to the AUDIO WRITE SPEED
2
field, and turn the [DATA/JOG] dial to select the writing speed.
You can select either x8 (eight times as fast as audio playback) or x4 (four times as fast as audio play­back). Normally you should use x8, and drop down to x4 if errors occur during writing.
Use the TEST button and WRITE button to
3
select the writing operation(s).
The TEST button and WRITE button specify whether a writing test and/or the actual writing operation will be performed. The combination of buttons that are on will determine the operation(s) that will occur, as follows.
Only the TEST button on .........Only a writing test will be
performed.
Only the WRITE button on......Writing will occur imme-
diately.
Both the WRITE button and
TEST button on...........First a writing test will be per-
formed, and then the actual writing will be performed.
Depending on the media and the state of the hard disk, it is possible that an error may occur while the data is being written. (If you are using a CD-R, this will make the media unusable.) Thus, you can turn on the TEST button to check whether an error will occur before you actually write the disc. If an error occurs during the test, halt the procedure, and either lower the writing speed or set the UNDER­RUN PROTECT button to ENABLE.
If desired, set the UNDERRUN PROTECT but-
4
ton to ENABLE.
The CD-RW drive of the AW16G has a function to prevent “buffer underrun” errors which can occur if data transfer cannot keep up with the writing speed.
If you switch the UNDERRUN PROTECT button to the “ENABLE” setting, this function will be enabled, and buffer underruns will be prevented.
Note
If this button is set to ENABLE, the TEST button will auto­matically be turned off. Also, if the TEST button is turned on, this button will automatically be set to DISABLE.
10
Creating an audio CD
99
Creating an audio CD
Tip!

Writing audio data (Track At Once)

Here’s how to use the Track At Once method to write ste­reo tracks from songs saved on the hard disk to CD-R/RW media. Use this method if you expect to be adding tracks to the disc later, or if you want a two-second gap between tracks.
Make sure that the appropriate virtual track is
1
selected for the stereo track of the song(s) you want to write.
Only the virtual track that can be played by the ste­reo track (i.e., the “current track”) will be written to disc. If the correct virtual track is not selected, load that song, use the ST.TRACK page of the MONITOR screen to switch to the correct virtual track, and then save the song.
Repeatedly press the [CD] key or hold down
2
the [CD] key and use the CURSOR [ ]/[ ] keys to access the CD WRITE page of the CD screen.
Immediately after you access this page, the following two buttons will appear in the dis­play.
1 2
1 TRACK AT ONCE button
Creates an audio CD using the Track At Once method.
B DISC AT ONCE button
Creates an audio CD using the Disc At Once method.
Insert CD-R/RW media in the drive, move the
3
cursor to the TRACK AT ONCE button, and press the [ENTER] key.
A display like the following will appear.
3 1
6 5 42
1 Song list
This is a list of the songs containing stereo tracks that will be written to the CD-R/RW media. The line enclosed by a dotted frame is currently selected for operations. If no songs have been registered, this will indicate “-NO TRACK-”.
If audio data has already been written to the inserted CD-R/RW media but the media has not yet been finalized, a title of “--EXIST--” will be dis­played for the already-written data.
B FINALIZE button
Finalizes the inserted media by writing track infor­mation to it.
C INS button
Inserts a new song in front of the song currently selected in the list.
D NEW button
Adds a song at the end of the song list.
E DEL button
Deletes the selected song from the list.
F EXECUTE button
Executes writing to the CD media.
100
Tip!
If you have inserted CD-RW media that contains data written using other than the Track At Once method, a popup window will appear immediately after step 3, ask­ing whether you want to erase the data. If you want to erase the entire media, move the cursor to the OK but­ton. If you want to cancel creation of an audio CD, move the cursor to the CANCEL button. Then press the [ENTER] key.
Move the cursor to the NEW button, and
4
press the [ENTER] key.
The song list will show information (track number/ song name/size of the stereo track) for the song that will be written to track 1 of the CD.
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