Yamaha SY85E1 User Manual

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YAMAHA
SY85 Music Synthesizer
Owner’s Manual 1
- Getting Started -
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The SY85 Music Synthesizer delivers the incredible Yamaha AWM sound with improved quality and performance power. In addition to superior sound, the SY85 features “Quick Edit” modes that provide fast, easy access to the most important voice and performance editing jobs so you can customize the sound without having to deal with the details. Of course, you still have full programming power when you want to do some serious voicing. For unmatched on-stage expression the SY85 also features a sophisticated real-time control system that lets you modify up to 8 different parameters as you play — in addition to the traditional pitch and modulation wheels. There’s even a full­featured sequencer that allows the SY85 to function as a complete music workstation. In terms of sound, real-time control, and total production power, the SY85 offers unprecedented levels of quality and performance.
We urge you to read the owner’s manuals thoroughly in order to realize the full potential of the SY85 (see “About the Manuals” on page 7), and keep the manuals in a safe place for future reference.
MAIN FEATURES
AWM2 Tone Generator System
2nd-generation Advanced Wave Memory (AWM2) technology delivers dazzling, true-to-life sound with 30-note polyphony.
Large-capacity Waveform ROM
A large 6-megabyte waveform ROM provides plenty of capacity for top­quality samples.
Expandable Waveform RAM
The SY85 comes supplied with 512 kilobytes of waveform RAM that can be used to load extra waveforms from a supplied waveform disk or disks from other sources. Up to 3-megabytes additional RAM can be installed for dramati­cally increased capacity.
256 Voices and 128 Performance Combinations
4 internal memory banks hold 256 individual voices. Voices can be played individually, or up to four voices can be combined and “layered” to form as many as 128 performance combinations.
Advanced Digital Filters
Programmable digital filters allow the SY85 sound to be tailored as re­quired. The filters also feature a resonance parameter equivalent to that found on the SY77 and SY99.
Top-quality Effects
The basic quality of the SY85 voices is further enhanced by a range of programmable effects offering quality rivalling some of the finest separate signal processing systems — these are essentially the same effects that enhance the musical impact of the SY99.
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Extensive Real-time Control
In addition to the pitch and modulation wheels, and dual output level con­trols, the SY85 has 8 slide controls that can be used to control a range of parameters while performing for unmatched expressive power.
Easy Editing Interface
8 function keys and slide controls below the large 40-character x 2-line LCD display allow direct selection and control of the parameters appearing directly above them in the display for efficient, intuitive editing. A 5x5 mode selection matrix further enhances operation by allowing fast, easy access to any of the SY85 modes.
9-track 10-song Sequencer
Full-function sequencer with 8 standard tracks and 1 dedicated rhythm track. Each sequencer “song” has its own 16-part multi-instrument setup. Rhythm parts can be recorded as “patterns” and then chained to form the com­plete rhythm track. The SY85 also includes 100 rhythm patterns that you can simply select and use.
Other Features
• 3.5” floppy disk drive for versatile data management and storage.
• External memory card slots.
• Quick and in-depth editing modes.
• Function select matrix enhances operating ease.
• 61-key initial and after-touch sensitive keyboard.
• 2 assignable stereo outputs.
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Contents
Precautions ............................................................................4
About the Manuals
The Getting Started Manual (this manual)................................................................ 7
Icons................................................................................................................................. 8
The Feature Reference Manual.................................................................................. 9
The Controls & Connectors
Front Panel.................................................................................................................... 10
Rear Panel ....................................................................................................................15
1. Setting Up Your System
Connections................................................................................................................... 1 7
Power-on Procedure ....................................................................................................18
Load & Play the Sequencer Demo............................................................................ 18
Load the Pre-programmed Voice, Performance, & Pattern Data.......................... 20
2. Selecting And Playing Voices
Play the Internal Voices..............................................................................................21
CARD Voice Memory...................................................................................................26
Real-time Control.......................................................................................................... 27
• PITCH BEND WHEEL .............................................................................................. 27
• MODULATION WHEEL.............................................................................................27
• CONTINUOUS SLIDERS..........................................................................................28
• FOOT CONTROLLER ............................................................................................... 29
• KEYBOARD AFTERTOUCH..................................................................................... 29
3. The Performance Mode
Play the Internal Performance Combinations ........................................................... 30
CARD Performance Memory....................................................................................... 32
Programming Your Own Performance Combinations .............................................. 33
Further Possibilities … ................................................................................................ 39
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4. Voice Editing & Effects.................................................40
Further Possibilities … ................................................................................................ 46
5. The Sequencer
Real-time Recording (Tracks 1 … 8) ........................................................................47
Step Recording (Tracks 1 … 8)................................................................................. 52
Creating A Rhythm Track............................................................................................ 55
• LISTEN TO THE INTERNAL PATTERNS.............................................................. 55
• RECORDING AN ORIGINAL PATTERN — REAL TIME.....................................56
• RECORDING AN ORIGINAL PATTERN — STEP RECORD.............................. 58
• BUILDING A RHYTHM TRACK...............................................................................60
• [F5]: “INS” = Rhythm Track Insert .......................................................................... 62
• [F6]: “DEL” = Rhythm Track Delete ....................................................................... 62
• [F7]: “CPY” = Rhythm Track Copy.........................................................................63
• [F8]: “SCH” = Rhythm Track Search ...................................................................... 63
6. Data Management
Cards or Disks?............................................................................................................ 64
• MCD64 RAM Cards .................................................................................................. 64
• Floppy Disks .............................................................................................................. 64
Create a Well-organized Data Library.......................................................................65
Make Separate Performance Disks or Cards ........................................................... 65
MIDI Data Recorder Capabilities................................................................................ 66
INDEX ...................................................................................67
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Precautions
Location
Do not expose the instrument to the following conditions to avoid deforma­tion, discoloration, or more serious damage.
Direct sunlight (e.g. near a window).
High temperatures (e.g. near a heat source, outside, or in a car during the
daytime).
Excessive humidity.
Excessive dust.
Strong vibration.
Power Supply
Turn the power switch OFF when the instrument is not in use.
The power supply cord should be unplugged from the AC outlet if the
instrument is not to be used for an extended period of time. (Reconnecting AC power will re-initialize all settings. As a result, user memory will be erased.)
Unplug the instrument during electric storms.
Avoid plugging the instrument into the same AC outlet as appliances with
high power consumption, such as electric heaters or ovens. Also avoid using multi-plug adapters since these can result in reduced sound quality and possibly damage.
!! PLEASE READ THIS BEFORE PROCEEDING !!
Turn Power OFF When Making Connections
To avoid damage to the instrument and other devices to which it is con-
nected (a sound system, for example), turn the power switches of all related devices OFF prior to connecting or disconnecting audio and MIDI cables.
MIDI Connections
When connecting the SY85 to MIDI equipment, be sure to use high-quality
cables made especially for MIDI data transmission.
Avoid MIDI cables longer than about 15 meters. Longer cables can pick up
electrical noise that can causes data errors.
Handling and Transport
Never apply excessive force to the controls, connectors or other parts of the
instrument.
Always unplug cables by gripping the plug firmly,
cable.
Disconnect all cables before moving the instrument.
Physcal shocks caused by dropping, bumping, or placing heavy objects on
the instrument can result in scratches and more seious damage.
not by pulling on the
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Cleaning
Clean the cabinet and panel with a dry soft cloth.
A slightly damp cloth may be used to remove stubborn grime and dirt.
Never use cleaners such as alcohol or thinner.
Avoid placing vinyl objects on top of the instrument (vinyl can stick to and
discolor the surface).
Electrical Interference
This instrument contains digital circuitry and may cause interference if
placed too close to radio or television receivers. If this occurs, move the instrument further away from the affected equipment.
Data Backup
The SY85 contains a special long-life battery that retains the contents of its
internal voice, performance, song, and non-volatile wave memory even when the power is turned OFF. The backup battery should last for several years. When the backup battery needs to be replaced “Change internal battery !” will appear on the display when the power is turned on. When this happens, have the backup battery replaced by qualified Yamaha service personnel. DO NOT ATTEMPT TO REPLACE THE BACKUP BATTERY YOURSELF!
Internal memory data can be corrupted due to incorrect operation. Be sure to
“save” important data to a floppy disk frequently so you have a backup to revert to if something happens to damage the data in memory. Also note that magnetic fields can damage data on the disk, so it is advisable to make a second back-up copy of disks that contain very important data, and keep backup disks in a safe place away from stray magnetic fields (i.e. away from speakers, appliances containing motors, etc.).
Handle Floppy Disks and the Disk Drive With Care
Use only 3.5” 2DD type floppy disks.
Do not bend or apply pressure to the floppy disk. Do not open the shutter
and touch the surface of the floppy disk inside.
Do not expose the disk to high temperatures. (e.g. direct sunlight)
Do not expose the disk to magnetic fields. Magnetic fields can partially or
totally erase data on the disk, rendering the disk unreadable.
To eject a floppy disk, press the eject button slowly as far as it will go
then, when the disk is fully ejected, remove it by hand. The disk may not be ejected properly if the eject button is pressed too quickly, or it is not pressed in as far as it will go (the eject button may become stuck in a half-pressed position and the disk extends from the drive slot by only a few millimeters). If this happens, do not attempt to pull out the partially ejected disk. Using force in this situation can damage the disk­drive mechanism or the floppy disk. To remove a partially ejected disk, try pressing the eject button once again, or push the disk back into the slot and then repeat the eject procedure carefully.
Do not insert anything but floppy disks into the disk drive. Other objects
may cause damage to the disk drive or the floppy disk.
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Data Card and Wave Card
Never attempt to force a voice card into the waveform slot, or vice versa.
Doing so can cause serious damage to the card connectors.
Service and Modification
The SY85 contains no user serviceable parts. Opening it or tampering with
it in anyway can lead to irreparable damage and possibly electric shock. Refer all servicing to qualified YAMAHA personnel.
Third-party Software
Yamaha can not take any responsibility for software produced for this prod-
uct by third-party manufacturers. Please direct any questions or comments about such software to the manufacturer or their agents.
YAMAHA is not responsible for damage caused by improper handling or operation.
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About the Manuals
The SY85 comes with two manuals — Getting Started and Feature Refer­ence.
The Getting Started Manual (this manual)
In addition to an overview of the SY85 controls and connectors (page 10), the Getting Started manual contains six chapters that take you through the main procedures you will need to know to become familiar with your SY85:
1. Setting Up Your System [Page 17]
Basic system connections, powering up, loading and playing the demo, and loading the pre-programmed voice and performance data.
2. Selecting And Playing Voices [Page 21]
Selecting and playing voices from the INTERNAL 1, INTERNAL 2 and CARD memories, and using the real-time controls.
3. The Performance Mode [Page 30]
Selecting and playing performance combinations from the INTERNAL 1, INTERNAL 2 and CARD memories, and programming original perform­ance combinations.
4. Voice Editing & Effects [Page 40]
Fast, easy voice editing and effect setup using the VOICE QUICK EDIT mode.
5. The Sequencer [Page 47]
Recording and playing sequences and patterns.
6. Data Management [Page 64]
Some ideas on how to efficiently manage your SY85 data.
We recommend that you go through the tutorials in sequence while actually carrying out procedures on your SY85. Once you’ve gone through the entire TUTORIALS section in this way, you should be familiar enough with the SY85 to need only the Feature Reference manual in future.
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Icons
The following simple icons are used throughout the Getting Started manual to draw attention to important points and information where necessary. The icons also make it easier to differentiate between information that you should read immediately and information that can be skipped until later, hopefully helping you to become familiar with the SY85 in the quickest, most efficient manner possible.
This icon warns of possible hardware damage, software mal­function, or any other serious problem that may occur due to
CAUTION
IMPORTANT
DETAIL
HINT
improper operation or set up.
This icon marks information that you must read — i.e. impor­tant steps or procedures that are essential for proper, efficient, or easy operation.
The magnifying-glass icon indicates information that may not be essential for general operation, but is a more detailed explanation of a feature, a description of the principle involved, etc. You can skip this information if full details are not required immediately.
Hints or ideas that are not specifically musical but may make operation easier or more interesting are marked by the light­bulb icon.
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The Feature Reference Manual
The Feature Reference manual is the “nuts and bolts” reference for the SY85, individually describing its many functions in detail. The Feature Refer­ence manual is divided into 7 main sections, each describing the various func­tions within a particular SY85 edit or utility mode.
1. Performance Edit Mode ...... [Page 13]
2. Voice Edit Mode ................... [Page 57]
3. Drum Voice Edit Mode........ [Page 119]
4. Song Edit Mode .................... [Page 147]
5. Pattern Edit Mode ................ [Page 201]
6. Utility Mode............................ [Page 209]
7. Wave Edit Mode.................... [Page 237]
Once you have become familiar with the way the SY85 works by going through the Getting Started manual, you should only need to refer to the Fea­ture Reference manual from time to time to get details on functions you’ve never used before, or refresh your memory about functions that you don’t use very often.
Each section of the Feature Reference manual has its own table of contents, so you should be able to locate any particular function quickly and easily. Functions and references can also be located by referring to the index at the back of the manual.
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5 OUTPUT 1 and OUTPUT 2 Controls
Adjust the volume of the sound delivered via the rear-panel OUTPUT1 and OUTPUT 2 jacks as well as the PHONES jack.
6 SEQUENCER Keys
Control the recording and playback functions of the internal sequencer.
Getting Started: page 51.
7 Liquid Crystal Display Panel
This 40-character x 2-line backlit liquid crystal display panel shows all essential information for easy operation and programming.
Getting Started: page 21.
8 [F1] through [F8] Function Keys
The functions of these keys depend on the selected mode. They are used to engage a function indicated on the display immediately above the key, or select a parameter immediately above the key for editing.
Getting Started: page 19. Feature Reference: page 10.
9 [CS1] through [CS8] Continuous Sliders
In the voice and performance play modes these controls are used for real­time expressive control. In the edit and utility modes, however, they are used to edit the parameters that appear immediately above each continuous slider on the display.
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Getting Started: page 28. Feature Reference: page 10.
0 [SHIFT] Key
The [SHIFT] key is sometimes used to access secondary functions, param­eters, or displays. It is also used in conjunction with the [STORE] key to call the edit compare function.
Getting Started: page 35. Feature Reference: page 14.
! [STORE] Key
Used to store edited data to an internal or card memory location. It is also used in conjunction with the [SHIFT] key to call the edit compare function.
Getting Started: page 38. Feature Reference: page 55.
@ [EF BYPASS] Key & Indicator
This key is used to bypass the SY85’s internal digital effect system, turning all effects off. Effects are off when the [EF BYPASS] key indicator is lit.
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# [EXIT/NO] and [ENTER/YES] Keys
The [EXIT/NO] key can generally be used to exit from any sub-mode or function, while the [ENTER/YES] key is used to engage a variety of sub-modes and functions. These keys are also used to respond to the “Are you sure?” confirmation prompt when saving or initializing data.
Getting Started: page 27. Feature Reference: page 9.
$ [-1] and [+1] Keys
Can be used to select voices, performance combinations, sequencer songs, and patterns. These keys can also be used to edit parameter values in any of the SY85 edit modes. Either key can be pressed briefly for single stepping in the specified direction, or held for continuous scrolling.
Getting Started: page 23. Feature Reference: page 9.
% Data Entry Dial
The data entry dial provides a fast, efficient way to cover a broad range of voice or performance numbers when, for example, you’re looking for a voice but don’t know the voice number. It’s also handy for making large value changes in any of the edit modes.
Getting Started: page 23. Feature Reference: page 9, 10.
kk
^ PAGE [
In any of the edit and utility modes these keys are used to select the vari­ous edit screens. The [k] and [l] are used to scroll backward or forward through the available screens one at a time, while the [MENU] key calls a menu that allows the desired screen to be directly specified and accessed by number.
ll
k
], [
l
kk
], and [MENU] Keys
ll
Getting Started: page 19. Feature Reference: page 8.
& MEMORY [INTERNAL1], [INTERNAL2], & [Card] Keys
Select the memory area — internal 1, internal 2, or card — from which voices or performance combinations will be selected.
Getting Started: page 21. Feature Reference: page 14.
* GROUP [A] Through [H] Keys
In addition to their function in selecting voice or performance numbers, the GROUP keys are used to enter characters for voice, performance, song, and pattern names. They are also used to enter note lengths when recording with the internal sequencer.
Getting Started: page 22. Feature Reference: page 14.
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( PROGRAM [1] Through [8] Keys
The PROGRAM keys are used in conjunction with the MEMORY and GROUP keys to select voices and performance combinations. They are also used to enter characters for voice, performance, song, and pattern names, and to enter ties, rests, and accents when recording with the internal sequencer. When editing performance combinations they are also used to select the layer to be edited, and to mute specific layers as required.
Getting Started: page 22. Feature Reference: page 14.
) Floppy Disk Drive
The SY85’s built-in floppy disk drive allows easy, economical, high-volume storage of voice, performance, sequencer, and wave data. The disk-in-use indicator below the drive slot lights while any disk operation is in progress
NEVER attempt to remove a disk or turn the power off while a disk operation
( is in progress). The eject button, also below the disk slot, is used to remove disks from the drive.
Getting Started: page 18. Feature Reference: page 225.
q DATA & WAVEFORM Card Slots
The DATA slot accepts Yamaha MCD64 Memory Cards for storage and retrieval of SY85 voices and performance combinations. It will also accept pre­programmed ROM voice/performance cards. The WAVEFORM slot accepts pre­programmed ROM cards containing wave data that can be used by the SY85. The card wave data can be loaded into the SY85’s internal wave RAM memory.
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Getting Started: page 64. Feature Reference: page 250.
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y FOOT CONTROLLER Jack
An optional Yamaha FC7 or FC9 foot controller connected here can be used for amplitude modulation, pitch modulation, frequency modulation, envelope generator bias, and filter cutoff frequency control.
Getting Started: page 17.
u FOOT VOLUME Jack
An optional Yamaha FC7 or FC9 foot controller connected here can be used for volume control.
Getting Started: page 17.
i CLICK VOLUME Control
This knob adjusts the volume of the click (metronome) produced by the sequencer.
Feature Reference: page 217.
o MIDI IN, OUT and THRU Connectors
The MIDI IN connector receives the data from an external sequencer or other MIDI device which is to control or transmit data to the SY85. The MIDI THRU connector simply re-transmits the data received at the MIDI IN connec­tor, allowing convenient chaining of MIDI devices. The MIDI OUT connector transmits data corresponding to all SY85 performance operations, or bulk data when one of the MIDI data transmission functions are activated.
p Wave RAM Expansion Slots
You can insert extra memory modules into these slots to expand the wave memory to a maximum of 3 Megabytes.
Feature Reference: page 285.
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Power-on Procedure
Believe it or not, there’s actually a “right” way to turn on a sound system that will minimize the possibility of damage to the equipment (and your ears!).
1. Make sure your sound system’s volume control and the SY85 volume
controls are turned all the way down prior to turning power on.
2. Turn on the SY85.
3. Turn on the sound system.
4. Raise the sound system volume to a reasonable level.
5. Gradually raise the SY85 OUTPUT1 and OUTPUT2 controls while playing
the keyboard to set the desired listening level.
The SY85 automatically transmits MIDI control change data corresponding to its control status when its power switch is
IMPORTANT
turned ON or OFF. This can interfere with operation of other MIDI equipment connected to the SY85 MIDI OUT connector. If the SY85 is connected to other MIDI equipment, the SY85 power switch should be turned ON first, and turned OFF last.
Load & Play the Sequencer Demo
Once you’ve set up your SY85 system, you might like to load and play the demo sequence provided on the “DEMO” disk.
Loading the demo data overwrites the sequencer, wave , and voice memory, so if you have any important data in either of
IMPORTANT
these memory areas make sure it is safely stored to disk before loading the demo data.
1. Insert the DEMO Disk
Insert the DEMO disk into the disk drive. The sliding disk shutter should go in first, and the label side of the disk should face upward.
2. Select the Utility DISK ALL LOAD Function
Press the [UTILITY] button so that its indicator lights, then press the SUB MODE [DISK] key (the lowest SUB MODE key). A display with the word “DISK” in the upper left corner should appear.
DISK`All```````<--NEW--*>``````````````` [LOAD]SAVE```````Disk=01``¥`Internal````
18 1. Setting Up Your System
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If necessary, press the PAGE [k] key a few times until the “DISK ALL” display shown above appears. Also press the [F1] key to make sure that the LOAD function is selected (the square brackets should appear around “LOAD” on the display).
3. Load the Demo Data
Press the [ENTER/YES] once. “Are you sure?” will appear on the display. Press [ENTER/YES] a second time to actually begin loading the data.
DISK`All```````<--NEW--*>```````````````
```````**`BUSY`**`Now`executing`!```````
“** BUSY ** Now executing !” will appear on the display while the data is being loaded.
4. Engage the SONG Mode
When the data has finished loading, press the [SONG] key to engage the song mode.
SONG`PLAY``````Meas`Tempo`Time`````(TR1)
`01:Demo````````001``120``4/`4`````[Tch]
5. Play the Demo
Press the SEQUENCER [RUN] key to play the demo sequence. You can stop playback at any time by pressing the [STOP] key.
6. Eject the Disk
Press the eject button, below the disk drive slot, to eject the DEMO disk, then store the disk in a safe place.
1. Setting Up Your System
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Load the Pre-programmed Voice, Performance, & Pattern
Data
Although the factory pre-programmed voices, performance combinations, and patterns are stored in the SY85 internal memory when the instrument is initially shipped, there is always a possibility that all or part of the memory has been erased or modified by the time the instrument gets to you. Here’s how you can re-load all the pre-programmed data.
Loading the pre-programmed data overwrites any other data that is in the SY85 internal memory, so if you have any
IMPORTANT
important data in memory make sure it is safely stored to disk before loading the demo data.
1. Insert the DATA Disk
Insert the DATA disk into the disk drive. The sliding disk shutter should go in first, and the label side of the disk should face upward.
2. Select the Utility DISK ALL LOAD Function
Press the [UTILITY] button so that its indicator lights, then press the SUB MODE [DISK] key (the lowest SUB MODE key). A display with the word “DISK” in the upper left corner should appear.
DISK`All```````<--NEW--*>``````````````` [LOAD]SAVE```````Disk=01``¥`Internal````
If necessary, press the PAGE [k] key a few times until the “DISK ALL” display shown above appears. Also press the [F1] key to make sure that the LOAD function is selected (the square brackets should appear around “LOAD” on the display).
3. Load the Data
Press the [ENTER/YES] once. “Are you sure?” will appear on the display. Press [ENTER/YES] a second time to actually begin loading the data.
DISK`All```````<--NEW--*>```````````````
```````**`BUSY`**`Now`executing`!```````
“** BUSY ** Now executing !” will appear on the display while the data is being loaded.
4. Eject the Disk
When the data has finished loading press the eject button, below the disk drive slot, to eject the DATA disk, then store the disk in a safe place.
20 1. Setting Up Your System
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Internal Voice List
INTERNAL VOICE 1
No. Voice Name
A1 SP Makro A2 SP Movie A3 SP SawSt A4 SP Poly A5 SP Sweet A6 SP Phaze A7 SP Abyss A8 SP Glass B1 AP Grand B2 AP Rock B3 AP Tack B4 AP Chors B5 AP Dance B6 AP Touch B7 KY EP1 B8 KY EP2 C1 BA Wood C2 BA Pitz C3 BA Fingr C4 BA Pick1 C5 BA Pick2 C6 BA Frtls C7 BA Thump C8 BA Slap D1 ST Power D2 ST Sectn D3 ST Arco D4 ST Pizz D5 ST Deep D6 ST Sfz D7 ST Violn D8 ST JeanL
No. Voice Name
E1 SC Wondr E2 SC Ecko E3 SC Perc E4 SC Clav E5 SC Fingr E6 SC SPike E7 SC Housy E8 SC Pan
F1 BR Trump F2 BR Mute F3 BR Tromb F4 BR Horn F5 BR Tuba F6 BR TpSfz F7 BR EnsSF
F8 BR TpEns G1 GT Steel G2 GT Dark G3 GT Nylon G4 GT 12Str G5 GT Strt1 G6 GT Strt2 G7 GT Mute G8 GT Comp1 H1 ME Mello H2 ME Orch1 H3 ME Orch2 H4 ME Kali H5 ME Hand H6 ME Tink H7 ME OrchR H8 DR PTN
INTERNAL VOICE 2
No. Voice Name
A1 SP Sweep A2 SP Space A3 SP Nasty A4 SP Smoky A5 SP Goner A6 SP Vizon A7 SP Slow A8 SP Sqare B1 KY EP3 B2 KY EP4 B3 KY EP5 B4 KY EP6 B5 KY EP7 B6 KY EP8 B7 KY EP9 B8 KY EP10 C1 BA Syn1 C2 BA Syn2 C3 BA Syn3 C4 BA Syn4 C5 BA Syn5 C6 BA Syn6 C7 BA Syn7 C8 BA Syn8 D1 ST Sizzl D2 ST Brite D3 ST Thin D4 ST Dark D5 ST Synth D6 ST Anlog D7 ST Combo D8 ST Tron
No. Voice Name
E1 SC Jrney E2 SC Mute E3 SC Metal E4 SC Vox E5 SC Aha! E6 SC Topia E7 SC Wires E8 SC Vocal F1 BR Tpts F2 BR Stab F3 BR Toto F4 BR Rezz F5 BR Saw F6 BR SawSF F7 BR Wow F8 BR Swell G1 GT Harm G2 GT Strt3 G3 GT Dist G4 GT Warm G5 GT Comp2 G6 GT Wah G7 GT Feed G8 GT Jazz H1 ME Voics H2 ME Tomi H3 ME Soro H4 ME Grind H5 ME Gizmo H6 ME Bottl H7 ME Templ H8 DR Zones
24 2. Selecting And Playing Voices
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INTERNAL VOICE 3
No. Voice Name
A1 SP Paddy A2 SP Nehan A3 SP Wine A4 SP Hyper A5 SP Big A6 SP Exita A7 SP Freqs A8 SP Mello B1 KY EP11 B2 KY EP12 B3 KY Clav1 B4 KY Clav2 B5 KY Hrpsi B6 KY Acrdn B7 KY Cali1 B8 KY Cali2 C1 BA Syn9 C2 BA Syn10 C3 BA Syn11 C4 BA Syn12 C5 SL Digi C6 SL Lead C7 SL Saw1 C8 SL Saw2 D1 TP Timp D2 TP Glock D3 TP Hands D4 TP Mrmba D5 TP Steel D6 TP Tubal D7 TP Vibes D8 TP Xylo
No. Voice Name
E1 SC Synnr E2 SC Digi1 E3 SC Bari E4 SC Sqiff E5 SC Bell E6 SC Digi2 E7 SC Rezz E8 SC Digi3
F1 BR Syn1
F2 BR Syn2
F3 BR Syn3
F4 BR Syn4
F5 WN Tenor
F6 WN Alto
F7 WN Sopr
F8 WN Bari G1 SE Rain G2 SE Star G3 SE BDup G4 SE Templ G5 MI Ride G6 SE Alert G7 BR East G8 BR Tooth H1 SE Indus H2 SE Chou H3 SE Demon H4 SE Dropr H5 SE Wind H6 SE Rezo H7 SE Noize H8 DR GMIDI
INTERNAL VOICE 4
No. Voice Name
A1 CH Aah A2 CH Ooh A3 CH Ghost A4 CH Vespa A5 CH Vocod A6 CH Pure A7 CH Quire A8 CH Breth B1 OR JazB B2 OR Perc B3 OR Smoke B4 OR Dist B5 OR Cheap B6 OR Click B7 OR Pipes B8 OR Airy C1 SL Squar C2 SL Sync C3 SL Cutty C4 SL Hamma C5 SL Pulse C6 SL Dist C7 SL Lyle C8 SL Whisl D1 TP SynDr D2 TP Loggy D3 TP Angle D4 TP Bambu D5 TP Syn D6 TP Siam D7 TP Tinkl D8 TP Agone
No. Voice Name
E1 FI Blue1 E2 FI Kalim E3 FI Sitar E4 FI Harp E5 FI DulcM E6 FI DulcD E7 FI Dudel E8 FI Blue2 F1 WN Pan F2 WN Clari F3 WN Basso F4 WN Oboe F5 WN Picc F6 WN Recor F7 WN Flute F8 WN Breth G1 FI Lip G2 WN SaxSF G3 SE Heli G4 MW EGBia G5 AT EGBia G6 MI EPNP G7 MI Hiss G8 MI Crash H1 SE Gobln H2 SE Up&Up H3 SE S&H H4 SE Hyena H5 SE It H6 SE Hell H7 SE Pops H8 DR Efect
2. Selecting And Playing Voices
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Note that the voices are arranged in categories for easier access. The cat-
egory of each voice is identified by a two-character prefix, as follows:
AP ...............Acoustic Piano
OR...............Organ
KY ...............Keyboard
BR ...............Brass
ST................Strings
BA ...............Bass
GT ...............Guitar
WN ..............Wind
FI .................Folk Instrument
CH ...............Chorus
TP................Tuned Percussion
SP ...............Synt h Pad
SC ...............Sy n t h Comp
SL................Sy n t h Lead
ME...............Musical Effect
SE ...............Sound Effect
DR ...............Drums
MI ................Miscellaneous Instrument
AT ...............After Touch
MW..............Modulation Wheel
A more detailed voice list is provided in the Feature Reference manual
appendix (page 306 through 309).
If you dont get any sound at this point: Make sure your sound system is turned ON and the volume is turned up to a
HINT
reasonable level, make sure that the SY85 OUTPUT 1 and OUTPUT 2 controls are turned up to a reasonable level, and check all connections carefully.
CARD Voice Memory
The CARD memory is an optional Yamaha MCD64 Memory Card (or pre­programmed voice card) plugged into the SY85 DATA slot. Memory cards are convenient for external storage and transportation of voices you or others create. You can also store sets of related voices on different memory cards. An MCD64 Memory Card holds four banks of 64 voices each — a total of 256 voices per card.
CARD voice numbers are preceded by the letter “C”. The four voice banks are selected in sequence by repeatedly pressing the [CARD] key:
… CI CII C
CIV CI …
III
Individual voices are then selected by using the GROUP and PROGRAM keys (or the [-1]/[+1] keys or data dial) in exactly the same way as the INTER­NAL voices.
26 2. Selecting And Playing Voices
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A properly formatted Yamaha MCD64 memory card (or an appropriate pre-programmed voice card) must be inserted in
IMPORTANT
the CARD slot before the CARD memory can be selected. If no memory card is present, the Data Card not ready! display will appear when you attempt to select the card voice memory. If this happens, press the [EXIT/NO] key to return to the voice play mode.
Real-time Control
The SY85 provides a number of controllers that can be used for real-time musical control. Some, such as the pitch bend wheel, have a fixed function, while others can be set to control a wide range of parameters including ampli­tude and pitch modulation, filter modulation, and direct control of effect param­eters.
Each voice has its own completely independent set of controller assign­ments, so any assignments you make using the appropriate VOICE EDIT mode functions (described in the Features Reference manual) will apply only to the current voice.
PITCH BEND WHEEL
Rolling the PITCH wheel upward (away from you) will raise the pitch of notes played on the keyboard, while rolling the wheel in the opposite direction will lower the pitch. The PITCH wheel is self-centering and will always return to center position (normal pitch) when released.
The maximum range of the PITCH wheel can be set using the PITCH function described on page 82 of the Feature Reference
DETAIL
manual.
MODULATION WHEEL
Rolling the MODULATION wheel upward (away from you) will increase the depth of the type of modulation set for the currently selected voice. The MODULATION wheel stays wherever it is set, so you can set it and leave it at any position that produces the desired modulation effect.
The MODULATION wheel can control pitch, amplitude, and frequency modulation, as well as envelope generator bias and
DETAIL
filter cutoff frequency. The type of control applied can be independently programmed for each voice using the parameters described on page 83 of the Feature Reference manual.
2. Selecting And Playing Voices
27
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FOOT CONTROLLER
An optional Yamaha FC7 or FC9 Foot Controller plugged into the rear­panel FOOT CONTROLLER jack can be assigned to amplitude modulation, pitch modulation, frequency modulation, envelope generator bias depth, and filter cutoff frequency depth control via the VOICE EDIT mode FOOT CON­TROLLER DEPTH functions described on page 85 of the Feature Reference manual.
KEYBOARD AFTERTOUCH
Keyboard aftertouch response is most frequently used for vibrato control: the harder you press the keys the more vibrato is applied. This makes it possi­ble to control vibrato without having to remove one hand from the keyboard to use the MODULATION wheel. For the same reason, aftertouch is also often used for pitch control. Many of the internal voices provided with the SY85 have preset aftertouch functions (see the voice list on page 306 through 309), but you can assign aftertouch to a number of different functions by using the VOICE EDIT mode AFTER TOUCH DEPTH functions described on page 87 of the Feature Reference manual.
2. Selecting And Playing Voices
29
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3. The Performance Mode
The SY85 PERFORMANCE mode makes it possible to combine up to four voices in “performance combinations” that significantly enhance the instru­ment’s performance capabilities. 128 performance combinations can be stored in internal memory and recalled in the same way as the voices. Before we look at how you can create your own performance combinations, try selecting and playing some of the combinations provided with the SY85.
Play the Internal Performance Combinations
The SY85 can access three different performance memories — INTERNAL 1, INTERNAL 2, and CARD.
1. Select the Performance Mode
Press the [PERFORMANCE] key so that its indicator lights and the words “PERFORMANCE PLAY” appear on the top line of the LCD panel.
PERFORMANCE`PLAY``````````¡A1:CO`Dream``
`Parallel`EF1:EQ`->`Rev1`EF2:Cho`&`Rev``
The information displayed on the bottom display line tells you about the current effect mode and what effects are assigned to
DETAIL
the SY85’s two effect processors. See the “Effects” section beginning on page 254 of the Feature Reference manual for more details.
2. Select an Internal Performance Memory
In the PERFORMANCE mode each INTERNAL memory key accesses a single bank of 64 performance combinations.
[INTERNAL 1]
II..................Internal performance bank 1.
[INTERNAL 2]
III..................Internal performance bank 2.
3. Select a Performance Combination
After selecting an internal performance bank, you can select any of the 64 performance combinations it contains in exactly the same way as you select voices. See page 21 for voice selection details.
30 3. The Performance Mode
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4. Play
Try playing the selected performance combination on the keyboard. In some cases you’ll hear several voices “layered” on top of one another, in others you’ll get a split keyboard effect with one voice on the left-hand side of the keyboard and another on the right. Select a number of different performance combinations and try them out. Here’s an abbreviated performance list for easy reference.
Internal Performance List
INTERNAL PERFORMANCE 1
No. Voice Name No. Voice Name
A1 CO Dream A2 KY Piano A3 SP Aztec A4 SC Wyrz A5 CH Choir A6 BA Pick1 A7 ST Rosin A8 BR Stab B1 CO Soire B2 OR Bee B3 SP Lush B4 SC Rude B5 CH Breth B6 BA Swap B7 ST Octvs B8 BR Pro5 C1 CO Orch C2 KY Digi1 C3 SP Faery C4 SC Talk C5 CH OohAh C6 BA Pick2 C7 ST Pitz C8 BR Sfz D1 CO Sable D2 KY Roady D3 SP Slide D4 SC Klav D5 CH Vespa D6 BA -Fret D7 ST Rings D8 BR Forte
E1 CO Jazzr E2 OR Gimme E3 SP Lite E4 SC Buzz E5 CH Munch E6 BA Rezzo E7 ST Dark E8 BR Saw
F1 CO E.S.P F2 KY Elek F3 SP Stars F4 SC Snaps F5 CH Abyss F6 BA Mini F7 ST 2002
F8 BR Obie G1 CO Pnooh G2 OR Nave G3 SP Ace G4 SC Point G5 CH Comet G6 BA Guppy G7 ST Big G8 BR Fatti H1 CO Inca H2 KY Funky H3 SP Vekta H4 SC Pizza H5 CH Oral H6 BA Doom H7 ST Tron H8 BR Swell
INTERNAL PERFORMANCE 2
No. Voice Name No. Voice Name
A1 CO Ncert A2 KY Loud A3 SP Carol A4 SL Mitey A5 ME Orion A6 GT Amped A7 SE Rolls A8 WN Tenor B1 CO DXStr B2 OR Sine B3 SP Venus B4 SL Chick B5 ME Glitz B6 GT Strat B7 SE C-tar B8 WN Sacks C1 CO Stass C2 KY Digi2 C3 SP Whino C4 SL L7 C5 ME Honto C6 GT Phunk C7 SE Xeno C8 WN Alto D1 CO Megin D2 KY Jerry D3 SP Hinx D4 SL Eazy D5 ME Mars D6 GT Rock D7 SE Storm D8 WN Panic
E1 CO Gospl E2 OR Cheap E3 SP Pluto E4 SC Clank E5 ME Ecko E6 GT Harm E7 SE Zoom E8 BR Reeds F1 CO Ethos F2 KY PnoMW F3 SP Synth F4 FI Santo F5 ME Alien F6 GT El12 F7 SE Delay F8 BR Lips G1 CO Kings G2 KY Calio G3 SP Anlog G4 SC Wind G5 ME Spark G6 GT 12Str G7 SE Flies G8 BR Miles H1 CO Happi H2 KY Digi3 H3 SP Arpeg H4 TP Bells H5 ME Hit H6 GT Acstc H7 SE Hero H8 BR Fanfr
* In addition to the voice categories described on page 26, the performance mode has a “CO” (combination)
category.
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31
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CARD Performance Memory
Any Yamaha MCD64 Memory Card used for voice storage can be used for performance storage as well. An MCD64 Memory Card holds two banks of 64 performance combinations each — a total of 128 performance combinations addition to 256 voices per card.
CARD performance numbers are preceded by the letter “C”. The two per­formance banks are selected in sequence by repeatedly pressing the [CARD] key:
… CI CII CI …
Individual performance combinations are then selected by using the GROUP and PROGRAM keys (or the [-1]/[+1] keys or data dial) in exactly the same way as the INTERNAL voices and performance combinations.
A properly formatted Yamaha MCD64 memory card (or an appropriate pre-programmed voice card) must be inserted in
IMPORTANT
the CARD slot before the CARD memory can be selected. If no memory card is present, the Data Card not ready! display will appear when you attempt to select the card memory. If this happens, press the [EXIT/NO] key to return to the performance play mode.
in
32 3. The Performance Mode
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