Yamaha SY85 User Manual

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YAMAHA
SY85 Music Synthesizer
Owner’s Manual 1
- Getting Started -
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The SY85 Music Synthesizer delivers the incredible Yamaha AWM sound with improved quality and performance power. In addition to superior sound, the SY85 features “Quick Edit” modes that provide fast, easy access to the most important voice and performance editing jobs so you can customize the sound without having to deal with the details. Of course, you still have full programming power when you want to do some serious voicing. For unmatched on-stage expression the SY85 also features a sophisticated real-time control system that lets you modify up to 8 different parameters as you play — in addition to the traditional pitch and modulation wheels. There’s even a full­featured sequencer that allows the SY85 to function as a complete music workstation. In terms of sound, real-time control, and total production power, the SY85 offers unprecedented levels of quality and performance.
We urge you to read the owner’s manuals thoroughly in order to realize the full potential of the SY85 (see “About the Manuals” on page 7), and keep the manuals in a safe place for future reference.
MAIN FEATURES
AWM2 Tone Generator System
2nd-generation Advanced Wave Memory (AWM2) technology delivers dazzling, true-to-life sound with 30-note polyphony.
Large-capacity Waveform ROM
A large 6-megabyte waveform ROM provides plenty of capacity for top­quality samples.
Expandable Waveform RAM
The SY85 comes supplied with 512 kilobytes of waveform RAM that can be used to load extra waveforms from a supplied waveform disk or disks from other sources. Up to 3-megabytes additional RAM can be installed for dramati­cally increased capacity.
256 Voices and 128 Performance Combinations
4 internal memory banks hold 256 individual voices. Voices can be played individually, or up to four voices can be combined and “layered” to form as many as 128 performance combinations.
Advanced Digital Filters
Programmable digital filters allow the SY85 sound to be tailored as re­quired. The filters also feature a resonance parameter equivalent to that found on the SY77 and SY99.
Top-quality Effects
The basic quality of the SY85 voices is further enhanced by a range of programmable effects offering quality rivalling some of the finest separate signal processing systems — these are essentially the same effects that enhance the musical impact of the SY99.
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Extensive Real-time Control
In addition to the pitch and modulation wheels, and dual output level con­trols, the SY85 has 8 slide controls that can be used to control a range of parameters while performing for unmatched expressive power.
Easy Editing Interface
8 function keys and slide controls below the large 40-character x 2-line LCD display allow direct selection and control of the parameters appearing directly above them in the display for efficient, intuitive editing. A 5x5 mode selection matrix further enhances operation by allowing fast, easy access to any of the SY85 modes.
9-track 10-song Sequencer
Full-function sequencer with 8 standard tracks and 1 dedicated rhythm track. Each sequencer “song” has its own 16-part multi-instrument setup. Rhythm parts can be recorded as “patterns” and then chained to form the com­plete rhythm track. The SY85 also includes 100 rhythm patterns that you can simply select and use.
Other Features
• 3.5” floppy disk drive for versatile data management and storage.
• External memory card slots.
• Quick and in-depth editing modes.
• Function select matrix enhances operating ease.
• 61-key initial and after-touch sensitive keyboard.
• 2 assignable stereo outputs.
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Contents
Precautions ............................................................................4
About the Manuals
The Getting Started Manual (this manual)................................................................ 7
Icons................................................................................................................................. 8
The Feature Reference Manual.................................................................................. 9
The Controls & Connectors
Front Panel.................................................................................................................... 10
Rear Panel ....................................................................................................................15
1. Setting Up Your System
Connections................................................................................................................... 1 7
Power-on Procedure ....................................................................................................18
Load & Play the Sequencer Demo............................................................................ 18
Load the Pre-programmed Voice, Performance, & Pattern Data.......................... 20
2. Selecting And Playing Voices
Play the Internal Voices..............................................................................................21
CARD Voice Memory...................................................................................................26
Real-time Control.......................................................................................................... 27
• PITCH BEND WHEEL .............................................................................................. 27
• MODULATION WHEEL.............................................................................................27
• CONTINUOUS SLIDERS..........................................................................................28
• FOOT CONTROLLER ............................................................................................... 29
• KEYBOARD AFTERTOUCH..................................................................................... 29
3. The Performance Mode
Play the Internal Performance Combinations ........................................................... 30
CARD Performance Memory....................................................................................... 32
Programming Your Own Performance Combinations .............................................. 33
Further Possibilities … ................................................................................................ 39
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4. Voice Editing & Effects.................................................40
Further Possibilities … ................................................................................................ 46
5. The Sequencer
Real-time Recording (Tracks 1 … 8) ........................................................................47
Step Recording (Tracks 1 … 8)................................................................................. 52
Creating A Rhythm Track............................................................................................ 55
• LISTEN TO THE INTERNAL PATTERNS.............................................................. 55
• RECORDING AN ORIGINAL PATTERN — REAL TIME.....................................56
• RECORDING AN ORIGINAL PATTERN — STEP RECORD.............................. 58
• BUILDING A RHYTHM TRACK...............................................................................60
• [F5]: “INS” = Rhythm Track Insert .......................................................................... 62
• [F6]: “DEL” = Rhythm Track Delete ....................................................................... 62
• [F7]: “CPY” = Rhythm Track Copy.........................................................................63
• [F8]: “SCH” = Rhythm Track Search ...................................................................... 63
6. Data Management
Cards or Disks?............................................................................................................ 64
• MCD64 RAM Cards .................................................................................................. 64
• Floppy Disks .............................................................................................................. 64
Create a Well-organized Data Library.......................................................................65
Make Separate Performance Disks or Cards ........................................................... 65
MIDI Data Recorder Capabilities................................................................................ 66
INDEX ...................................................................................67
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Precautions
Location
Do not expose the instrument to the following conditions to avoid deforma­tion, discoloration, or more serious damage.
Direct sunlight (e.g. near a window).
High temperatures (e.g. near a heat source, outside, or in a car during the
daytime).
Excessive humidity.
Excessive dust.
Strong vibration.
Power Supply
Turn the power switch OFF when the instrument is not in use.
The power supply cord should be unplugged from the AC outlet if the
instrument is not to be used for an extended period of time. (Reconnecting AC power will re-initialize all settings. As a result, user memory will be erased.)
Unplug the instrument during electric storms.
Avoid plugging the instrument into the same AC outlet as appliances with
high power consumption, such as electric heaters or ovens. Also avoid using multi-plug adapters since these can result in reduced sound quality and possibly damage.
!! PLEASE READ THIS BEFORE PROCEEDING !!
Turn Power OFF When Making Connections
To avoid damage to the instrument and other devices to which it is con-
nected (a sound system, for example), turn the power switches of all related devices OFF prior to connecting or disconnecting audio and MIDI cables.
MIDI Connections
When connecting the SY85 to MIDI equipment, be sure to use high-quality
cables made especially for MIDI data transmission.
Avoid MIDI cables longer than about 15 meters. Longer cables can pick up
electrical noise that can causes data errors.
Handling and Transport
Never apply excessive force to the controls, connectors or other parts of the
instrument.
Always unplug cables by gripping the plug firmly,
cable.
Disconnect all cables before moving the instrument.
Physcal shocks caused by dropping, bumping, or placing heavy objects on
the instrument can result in scratches and more seious damage.
not by pulling on the
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Cleaning
Clean the cabinet and panel with a dry soft cloth.
A slightly damp cloth may be used to remove stubborn grime and dirt.
Never use cleaners such as alcohol or thinner.
Avoid placing vinyl objects on top of the instrument (vinyl can stick to and
discolor the surface).
Electrical Interference
This instrument contains digital circuitry and may cause interference if
placed too close to radio or television receivers. If this occurs, move the instrument further away from the affected equipment.
Data Backup
The SY85 contains a special long-life battery that retains the contents of its
internal voice, performance, song, and non-volatile wave memory even when the power is turned OFF. The backup battery should last for several years. When the backup battery needs to be replaced “Change internal battery !” will appear on the display when the power is turned on. When this happens, have the backup battery replaced by qualified Yamaha service personnel. DO NOT ATTEMPT TO REPLACE THE BACKUP BATTERY YOURSELF!
Internal memory data can be corrupted due to incorrect operation. Be sure to
“save” important data to a floppy disk frequently so you have a backup to revert to if something happens to damage the data in memory. Also note that magnetic fields can damage data on the disk, so it is advisable to make a second back-up copy of disks that contain very important data, and keep backup disks in a safe place away from stray magnetic fields (i.e. away from speakers, appliances containing motors, etc.).
Handle Floppy Disks and the Disk Drive With Care
Use only 3.5” 2DD type floppy disks.
Do not bend or apply pressure to the floppy disk. Do not open the shutter
and touch the surface of the floppy disk inside.
Do not expose the disk to high temperatures. (e.g. direct sunlight)
Do not expose the disk to magnetic fields. Magnetic fields can partially or
totally erase data on the disk, rendering the disk unreadable.
To eject a floppy disk, press the eject button slowly as far as it will go
then, when the disk is fully ejected, remove it by hand. The disk may not be ejected properly if the eject button is pressed too quickly, or it is not pressed in as far as it will go (the eject button may become stuck in a half-pressed position and the disk extends from the drive slot by only a few millimeters). If this happens, do not attempt to pull out the partially ejected disk. Using force in this situation can damage the disk­drive mechanism or the floppy disk. To remove a partially ejected disk, try pressing the eject button once again, or push the disk back into the slot and then repeat the eject procedure carefully.
Do not insert anything but floppy disks into the disk drive. Other objects
may cause damage to the disk drive or the floppy disk.
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Data Card and Wave Card
Never attempt to force a voice card into the waveform slot, or vice versa.
Doing so can cause serious damage to the card connectors.
Service and Modification
The SY85 contains no user serviceable parts. Opening it or tampering with
it in anyway can lead to irreparable damage and possibly electric shock. Refer all servicing to qualified YAMAHA personnel.
Third-party Software
Yamaha can not take any responsibility for software produced for this prod-
uct by third-party manufacturers. Please direct any questions or comments about such software to the manufacturer or their agents.
YAMAHA is not responsible for damage caused by improper handling or operation.
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About the Manuals
The SY85 comes with two manuals — Getting Started and Feature Refer­ence.
The Getting Started Manual (this manual)
In addition to an overview of the SY85 controls and connectors (page 10), the Getting Started manual contains six chapters that take you through the main procedures you will need to know to become familiar with your SY85:
1. Setting Up Your System [Page 17]
Basic system connections, powering up, loading and playing the demo, and loading the pre-programmed voice and performance data.
2. Selecting And Playing Voices [Page 21]
Selecting and playing voices from the INTERNAL 1, INTERNAL 2 and CARD memories, and using the real-time controls.
3. The Performance Mode [Page 30]
Selecting and playing performance combinations from the INTERNAL 1, INTERNAL 2 and CARD memories, and programming original perform­ance combinations.
4. Voice Editing & Effects [Page 40]
Fast, easy voice editing and effect setup using the VOICE QUICK EDIT mode.
5. The Sequencer [Page 47]
Recording and playing sequences and patterns.
6. Data Management [Page 64]
Some ideas on how to efficiently manage your SY85 data.
We recommend that you go through the tutorials in sequence while actually carrying out procedures on your SY85. Once you’ve gone through the entire TUTORIALS section in this way, you should be familiar enough with the SY85 to need only the Feature Reference manual in future.
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Icons
The following simple icons are used throughout the Getting Started manual to draw attention to important points and information where necessary. The icons also make it easier to differentiate between information that you should read immediately and information that can be skipped until later, hopefully helping you to become familiar with the SY85 in the quickest, most efficient manner possible.
This icon warns of possible hardware damage, software mal­function, or any other serious problem that may occur due to
CAUTION
IMPORTANT
DETAIL
HINT
improper operation or set up.
This icon marks information that you must read — i.e. impor­tant steps or procedures that are essential for proper, efficient, or easy operation.
The magnifying-glass icon indicates information that may not be essential for general operation, but is a more detailed explanation of a feature, a description of the principle involved, etc. You can skip this information if full details are not required immediately.
Hints or ideas that are not specifically musical but may make operation easier or more interesting are marked by the light­bulb icon.
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The Feature Reference Manual
The Feature Reference manual is the “nuts and bolts” reference for the SY85, individually describing its many functions in detail. The Feature Refer­ence manual is divided into 7 main sections, each describing the various func­tions within a particular SY85 edit or utility mode.
1. Performance Edit Mode ...... [Page 13]
2. Voice Edit Mode ................... [Page 57]
3. Drum Voice Edit Mode........ [Page 119]
4. Song Edit Mode .................... [Page 147]
5. Pattern Edit Mode ................ [Page 201]
6. Utility Mode............................ [Page 209]
7. Wave Edit Mode.................... [Page 237]
Once you have become familiar with the way the SY85 works by going through the Getting Started manual, you should only need to refer to the Fea­ture Reference manual from time to time to get details on functions you’ve never used before, or refresh your memory about functions that you don’t use very often.
Each section of the Feature Reference manual has its own table of contents, so you should be able to locate any particular function quickly and easily. Functions and references can also be located by referring to the index at the back of the manual.
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5 OUTPUT 1 and OUTPUT 2 Controls
Adjust the volume of the sound delivered via the rear-panel OUTPUT1 and OUTPUT 2 jacks as well as the PHONES jack.
6 SEQUENCER Keys
Control the recording and playback functions of the internal sequencer.
Getting Started: page 51.
7 Liquid Crystal Display Panel
This 40-character x 2-line backlit liquid crystal display panel shows all essential information for easy operation and programming.
Getting Started: page 21.
8 [F1] through [F8] Function Keys
The functions of these keys depend on the selected mode. They are used to engage a function indicated on the display immediately above the key, or select a parameter immediately above the key for editing.
Getting Started: page 19. Feature Reference: page 10.
9 [CS1] through [CS8] Continuous Sliders
In the voice and performance play modes these controls are used for real­time expressive control. In the edit and utility modes, however, they are used to edit the parameters that appear immediately above each continuous slider on the display.
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Getting Started: page 28. Feature Reference: page 10.
0 [SHIFT] Key
The [SHIFT] key is sometimes used to access secondary functions, param­eters, or displays. It is also used in conjunction with the [STORE] key to call the edit compare function.
Getting Started: page 35. Feature Reference: page 14.
! [STORE] Key
Used to store edited data to an internal or card memory location. It is also used in conjunction with the [SHIFT] key to call the edit compare function.
Getting Started: page 38. Feature Reference: page 55.
@ [EF BYPASS] Key & Indicator
This key is used to bypass the SY85’s internal digital effect system, turning all effects off. Effects are off when the [EF BYPASS] key indicator is lit.
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# [EXIT/NO] and [ENTER/YES] Keys
The [EXIT/NO] key can generally be used to exit from any sub-mode or function, while the [ENTER/YES] key is used to engage a variety of sub-modes and functions. These keys are also used to respond to the “Are you sure?” confirmation prompt when saving or initializing data.
Getting Started: page 27. Feature Reference: page 9.
$ [-1] and [+1] Keys
Can be used to select voices, performance combinations, sequencer songs, and patterns. These keys can also be used to edit parameter values in any of the SY85 edit modes. Either key can be pressed briefly for single stepping in the specified direction, or held for continuous scrolling.
Getting Started: page 23. Feature Reference: page 9.
% Data Entry Dial
The data entry dial provides a fast, efficient way to cover a broad range of voice or performance numbers when, for example, you’re looking for a voice but don’t know the voice number. It’s also handy for making large value changes in any of the edit modes.
Getting Started: page 23. Feature Reference: page 9, 10.
kk
^ PAGE [
In any of the edit and utility modes these keys are used to select the vari­ous edit screens. The [k] and [l] are used to scroll backward or forward through the available screens one at a time, while the [MENU] key calls a menu that allows the desired screen to be directly specified and accessed by number.
ll
k
], [
l
kk
], and [MENU] Keys
ll
Getting Started: page 19. Feature Reference: page 8.
& MEMORY [INTERNAL1], [INTERNAL2], & [Card] Keys
Select the memory area — internal 1, internal 2, or card — from which voices or performance combinations will be selected.
Getting Started: page 21. Feature Reference: page 14.
* GROUP [A] Through [H] Keys
In addition to their function in selecting voice or performance numbers, the GROUP keys are used to enter characters for voice, performance, song, and pattern names. They are also used to enter note lengths when recording with the internal sequencer.
Getting Started: page 22. Feature Reference: page 14.
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( PROGRAM [1] Through [8] Keys
The PROGRAM keys are used in conjunction with the MEMORY and GROUP keys to select voices and performance combinations. They are also used to enter characters for voice, performance, song, and pattern names, and to enter ties, rests, and accents when recording with the internal sequencer. When editing performance combinations they are also used to select the layer to be edited, and to mute specific layers as required.
Getting Started: page 22. Feature Reference: page 14.
) Floppy Disk Drive
The SY85’s built-in floppy disk drive allows easy, economical, high-volume storage of voice, performance, sequencer, and wave data. The disk-in-use indicator below the drive slot lights while any disk operation is in progress
NEVER attempt to remove a disk or turn the power off while a disk operation
( is in progress). The eject button, also below the disk slot, is used to remove disks from the drive.
Getting Started: page 18. Feature Reference: page 225.
q DATA & WAVEFORM Card Slots
The DATA slot accepts Yamaha MCD64 Memory Cards for storage and retrieval of SY85 voices and performance combinations. It will also accept pre­programmed ROM voice/performance cards. The WAVEFORM slot accepts pre­programmed ROM cards containing wave data that can be used by the SY85. The card wave data can be loaded into the SY85’s internal wave RAM memory.
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Getting Started: page 64. Feature Reference: page 250.
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y FOOT CONTROLLER Jack
An optional Yamaha FC7 or FC9 foot controller connected here can be used for amplitude modulation, pitch modulation, frequency modulation, envelope generator bias, and filter cutoff frequency control.
Getting Started: page 17.
u FOOT VOLUME Jack
An optional Yamaha FC7 or FC9 foot controller connected here can be used for volume control.
Getting Started: page 17.
i CLICK VOLUME Control
This knob adjusts the volume of the click (metronome) produced by the sequencer.
Feature Reference: page 217.
o MIDI IN, OUT and THRU Connectors
The MIDI IN connector receives the data from an external sequencer or other MIDI device which is to control or transmit data to the SY85. The MIDI THRU connector simply re-transmits the data received at the MIDI IN connec­tor, allowing convenient chaining of MIDI devices. The MIDI OUT connector transmits data corresponding to all SY85 performance operations, or bulk data when one of the MIDI data transmission functions are activated.
p Wave RAM Expansion Slots
You can insert extra memory modules into these slots to expand the wave memory to a maximum of 3 Megabytes.
Feature Reference: page 285.
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Power-on Procedure
Believe it or not, there’s actually a “right” way to turn on a sound system that will minimize the possibility of damage to the equipment (and your ears!).
1. Make sure your sound system’s volume control and the SY85 volume
controls are turned all the way down prior to turning power on.
2. Turn on the SY85.
3. Turn on the sound system.
4. Raise the sound system volume to a reasonable level.
5. Gradually raise the SY85 OUTPUT1 and OUTPUT2 controls while playing
the keyboard to set the desired listening level.
The SY85 automatically transmits MIDI control change data corresponding to its control status when its power switch is
IMPORTANT
turned ON or OFF. This can interfere with operation of other MIDI equipment connected to the SY85 MIDI OUT connector. If the SY85 is connected to other MIDI equipment, the SY85 power switch should be turned ON first, and turned OFF last.
Load & Play the Sequencer Demo
Once you’ve set up your SY85 system, you might like to load and play the demo sequence provided on the “DEMO” disk.
Loading the demo data overwrites the sequencer, wave , and voice memory, so if you have any important data in either of
IMPORTANT
these memory areas make sure it is safely stored to disk before loading the demo data.
1. Insert the DEMO Disk
Insert the DEMO disk into the disk drive. The sliding disk shutter should go in first, and the label side of the disk should face upward.
2. Select the Utility DISK ALL LOAD Function
Press the [UTILITY] button so that its indicator lights, then press the SUB MODE [DISK] key (the lowest SUB MODE key). A display with the word “DISK” in the upper left corner should appear.
DISK`All```````<--NEW--*>``````````````` [LOAD]SAVE```````Disk=01``¥`Internal````
18 1. Setting Up Your System
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If necessary, press the PAGE [k] key a few times until the “DISK ALL” display shown above appears. Also press the [F1] key to make sure that the LOAD function is selected (the square brackets should appear around “LOAD” on the display).
3. Load the Demo Data
Press the [ENTER/YES] once. “Are you sure?” will appear on the display. Press [ENTER/YES] a second time to actually begin loading the data.
DISK`All```````<--NEW--*>```````````````
```````**`BUSY`**`Now`executing`!```````
“** BUSY ** Now executing !” will appear on the display while the data is being loaded.
4. Engage the SONG Mode
When the data has finished loading, press the [SONG] key to engage the song mode.
SONG`PLAY``````Meas`Tempo`Time`````(TR1)
`01:Demo````````001``120``4/`4`````[Tch]
5. Play the Demo
Press the SEQUENCER [RUN] key to play the demo sequence. You can stop playback at any time by pressing the [STOP] key.
6. Eject the Disk
Press the eject button, below the disk drive slot, to eject the DEMO disk, then store the disk in a safe place.
1. Setting Up Your System
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Load the Pre-programmed Voice, Performance, & Pattern
Data
Although the factory pre-programmed voices, performance combinations, and patterns are stored in the SY85 internal memory when the instrument is initially shipped, there is always a possibility that all or part of the memory has been erased or modified by the time the instrument gets to you. Here’s how you can re-load all the pre-programmed data.
Loading the pre-programmed data overwrites any other data that is in the SY85 internal memory, so if you have any
IMPORTANT
important data in memory make sure it is safely stored to disk before loading the demo data.
1. Insert the DATA Disk
Insert the DATA disk into the disk drive. The sliding disk shutter should go in first, and the label side of the disk should face upward.
2. Select the Utility DISK ALL LOAD Function
Press the [UTILITY] button so that its indicator lights, then press the SUB MODE [DISK] key (the lowest SUB MODE key). A display with the word “DISK” in the upper left corner should appear.
DISK`All```````<--NEW--*>``````````````` [LOAD]SAVE```````Disk=01``¥`Internal````
If necessary, press the PAGE [k] key a few times until the “DISK ALL” display shown above appears. Also press the [F1] key to make sure that the LOAD function is selected (the square brackets should appear around “LOAD” on the display).
3. Load the Data
Press the [ENTER/YES] once. “Are you sure?” will appear on the display. Press [ENTER/YES] a second time to actually begin loading the data.
DISK`All```````<--NEW--*>```````````````
```````**`BUSY`**`Now`executing`!```````
“** BUSY ** Now executing !” will appear on the display while the data is being loaded.
4. Eject the Disk
When the data has finished loading press the eject button, below the disk drive slot, to eject the DATA disk, then store the disk in a safe place.
20 1. Setting Up Your System
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Internal Voice List
INTERNAL VOICE 1
No. Voice Name
A1 SP Makro A2 SP Movie A3 SP SawSt A4 SP Poly A5 SP Sweet A6 SP Phaze A7 SP Abyss A8 SP Glass B1 AP Grand B2 AP Rock B3 AP Tack B4 AP Chors B5 AP Dance B6 AP Touch B7 KY EP1 B8 KY EP2 C1 BA Wood C2 BA Pitz C3 BA Fingr C4 BA Pick1 C5 BA Pick2 C6 BA Frtls C7 BA Thump C8 BA Slap D1 ST Power D2 ST Sectn D3 ST Arco D4 ST Pizz D5 ST Deep D6 ST Sfz D7 ST Violn D8 ST JeanL
No. Voice Name
E1 SC Wondr E2 SC Ecko E3 SC Perc E4 SC Clav E5 SC Fingr E6 SC SPike E7 SC Housy E8 SC Pan
F1 BR Trump F2 BR Mute F3 BR Tromb F4 BR Horn F5 BR Tuba F6 BR TpSfz F7 BR EnsSF
F8 BR TpEns G1 GT Steel G2 GT Dark G3 GT Nylon G4 GT 12Str G5 GT Strt1 G6 GT Strt2 G7 GT Mute G8 GT Comp1 H1 ME Mello H2 ME Orch1 H3 ME Orch2 H4 ME Kali H5 ME Hand H6 ME Tink H7 ME OrchR H8 DR PTN
INTERNAL VOICE 2
No. Voice Name
A1 SP Sweep A2 SP Space A3 SP Nasty A4 SP Smoky A5 SP Goner A6 SP Vizon A7 SP Slow A8 SP Sqare B1 KY EP3 B2 KY EP4 B3 KY EP5 B4 KY EP6 B5 KY EP7 B6 KY EP8 B7 KY EP9 B8 KY EP10 C1 BA Syn1 C2 BA Syn2 C3 BA Syn3 C4 BA Syn4 C5 BA Syn5 C6 BA Syn6 C7 BA Syn7 C8 BA Syn8 D1 ST Sizzl D2 ST Brite D3 ST Thin D4 ST Dark D5 ST Synth D6 ST Anlog D7 ST Combo D8 ST Tron
No. Voice Name
E1 SC Jrney E2 SC Mute E3 SC Metal E4 SC Vox E5 SC Aha! E6 SC Topia E7 SC Wires E8 SC Vocal F1 BR Tpts F2 BR Stab F3 BR Toto F4 BR Rezz F5 BR Saw F6 BR SawSF F7 BR Wow F8 BR Swell G1 GT Harm G2 GT Strt3 G3 GT Dist G4 GT Warm G5 GT Comp2 G6 GT Wah G7 GT Feed G8 GT Jazz H1 ME Voics H2 ME Tomi H3 ME Soro H4 ME Grind H5 ME Gizmo H6 ME Bottl H7 ME Templ H8 DR Zones
24 2. Selecting And Playing Voices
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INTERNAL VOICE 3
No. Voice Name
A1 SP Paddy A2 SP Nehan A3 SP Wine A4 SP Hyper A5 SP Big A6 SP Exita A7 SP Freqs A8 SP Mello B1 KY EP11 B2 KY EP12 B3 KY Clav1 B4 KY Clav2 B5 KY Hrpsi B6 KY Acrdn B7 KY Cali1 B8 KY Cali2 C1 BA Syn9 C2 BA Syn10 C3 BA Syn11 C4 BA Syn12 C5 SL Digi C6 SL Lead C7 SL Saw1 C8 SL Saw2 D1 TP Timp D2 TP Glock D3 TP Hands D4 TP Mrmba D5 TP Steel D6 TP Tubal D7 TP Vibes D8 TP Xylo
No. Voice Name
E1 SC Synnr E2 SC Digi1 E3 SC Bari E4 SC Sqiff E5 SC Bell E6 SC Digi2 E7 SC Rezz E8 SC Digi3
F1 BR Syn1
F2 BR Syn2
F3 BR Syn3
F4 BR Syn4
F5 WN Tenor
F6 WN Alto
F7 WN Sopr
F8 WN Bari G1 SE Rain G2 SE Star G3 SE BDup G4 SE Templ G5 MI Ride G6 SE Alert G7 BR East G8 BR Tooth H1 SE Indus H2 SE Chou H3 SE Demon H4 SE Dropr H5 SE Wind H6 SE Rezo H7 SE Noize H8 DR GMIDI
INTERNAL VOICE 4
No. Voice Name
A1 CH Aah A2 CH Ooh A3 CH Ghost A4 CH Vespa A5 CH Vocod A6 CH Pure A7 CH Quire A8 CH Breth B1 OR JazB B2 OR Perc B3 OR Smoke B4 OR Dist B5 OR Cheap B6 OR Click B7 OR Pipes B8 OR Airy C1 SL Squar C2 SL Sync C3 SL Cutty C4 SL Hamma C5 SL Pulse C6 SL Dist C7 SL Lyle C8 SL Whisl D1 TP SynDr D2 TP Loggy D3 TP Angle D4 TP Bambu D5 TP Syn D6 TP Siam D7 TP Tinkl D8 TP Agone
No. Voice Name
E1 FI Blue1 E2 FI Kalim E3 FI Sitar E4 FI Harp E5 FI DulcM E6 FI DulcD E7 FI Dudel E8 FI Blue2 F1 WN Pan F2 WN Clari F3 WN Basso F4 WN Oboe F5 WN Picc F6 WN Recor F7 WN Flute F8 WN Breth G1 FI Lip G2 WN SaxSF G3 SE Heli G4 MW EGBia G5 AT EGBia G6 MI EPNP G7 MI Hiss G8 MI Crash H1 SE Gobln H2 SE Up&Up H3 SE S&H H4 SE Hyena H5 SE It H6 SE Hell H7 SE Pops H8 DR Efect
2. Selecting And Playing Voices
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Note that the voices are arranged in categories for easier access. The cat-
egory of each voice is identified by a two-character prefix, as follows:
AP ...............Acoustic Piano
OR...............Organ
KY ...............Keyboard
BR ...............Brass
ST................Strings
BA ...............Bass
GT ...............Guitar
WN ..............Wind
FI .................Folk Instrument
CH ...............Chorus
TP................Tuned Percussion
SP ...............Synt h Pad
SC ...............Sy n t h Comp
SL................Sy n t h Lead
ME...............Musical Effect
SE ...............Sound Effect
DR ...............Drums
MI ................Miscellaneous Instrument
AT ...............After Touch
MW..............Modulation Wheel
A more detailed voice list is provided in the Feature Reference manual
appendix (page 306 through 309).
If you dont get any sound at this point: Make sure your sound system is turned ON and the volume is turned up to a
HINT
reasonable level, make sure that the SY85 OUTPUT 1 and OUTPUT 2 controls are turned up to a reasonable level, and check all connections carefully.
CARD Voice Memory
The CARD memory is an optional Yamaha MCD64 Memory Card (or pre­programmed voice card) plugged into the SY85 DATA slot. Memory cards are convenient for external storage and transportation of voices you or others create. You can also store sets of related voices on different memory cards. An MCD64 Memory Card holds four banks of 64 voices each — a total of 256 voices per card.
CARD voice numbers are preceded by the letter “C”. The four voice banks are selected in sequence by repeatedly pressing the [CARD] key:
… CI CII C
CIV CI …
III
Individual voices are then selected by using the GROUP and PROGRAM keys (or the [-1]/[+1] keys or data dial) in exactly the same way as the INTER­NAL voices.
26 2. Selecting And Playing Voices
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A properly formatted Yamaha MCD64 memory card (or an appropriate pre-programmed voice card) must be inserted in
IMPORTANT
the CARD slot before the CARD memory can be selected. If no memory card is present, the Data Card not ready! display will appear when you attempt to select the card voice memory. If this happens, press the [EXIT/NO] key to return to the voice play mode.
Real-time Control
The SY85 provides a number of controllers that can be used for real-time musical control. Some, such as the pitch bend wheel, have a fixed function, while others can be set to control a wide range of parameters including ampli­tude and pitch modulation, filter modulation, and direct control of effect param­eters.
Each voice has its own completely independent set of controller assign­ments, so any assignments you make using the appropriate VOICE EDIT mode functions (described in the Features Reference manual) will apply only to the current voice.
PITCH BEND WHEEL
Rolling the PITCH wheel upward (away from you) will raise the pitch of notes played on the keyboard, while rolling the wheel in the opposite direction will lower the pitch. The PITCH wheel is self-centering and will always return to center position (normal pitch) when released.
The maximum range of the PITCH wheel can be set using the PITCH function described on page 82 of the Feature Reference
DETAIL
manual.
MODULATION WHEEL
Rolling the MODULATION wheel upward (away from you) will increase the depth of the type of modulation set for the currently selected voice. The MODULATION wheel stays wherever it is set, so you can set it and leave it at any position that produces the desired modulation effect.
The MODULATION wheel can control pitch, amplitude, and frequency modulation, as well as envelope generator bias and
DETAIL
filter cutoff frequency. The type of control applied can be independently programmed for each voice using the parameters described on page 83 of the Feature Reference manual.
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27
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FOOT CONTROLLER
An optional Yamaha FC7 or FC9 Foot Controller plugged into the rear­panel FOOT CONTROLLER jack can be assigned to amplitude modulation, pitch modulation, frequency modulation, envelope generator bias depth, and filter cutoff frequency depth control via the VOICE EDIT mode FOOT CON­TROLLER DEPTH functions described on page 85 of the Feature Reference manual.
KEYBOARD AFTERTOUCH
Keyboard aftertouch response is most frequently used for vibrato control: the harder you press the keys the more vibrato is applied. This makes it possi­ble to control vibrato without having to remove one hand from the keyboard to use the MODULATION wheel. For the same reason, aftertouch is also often used for pitch control. Many of the internal voices provided with the SY85 have preset aftertouch functions (see the voice list on page 306 through 309), but you can assign aftertouch to a number of different functions by using the VOICE EDIT mode AFTER TOUCH DEPTH functions described on page 87 of the Feature Reference manual.
2. Selecting And Playing Voices
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3. The Performance Mode
The SY85 PERFORMANCE mode makes it possible to combine up to four voices in “performance combinations” that significantly enhance the instru­ment’s performance capabilities. 128 performance combinations can be stored in internal memory and recalled in the same way as the voices. Before we look at how you can create your own performance combinations, try selecting and playing some of the combinations provided with the SY85.
Play the Internal Performance Combinations
The SY85 can access three different performance memories — INTERNAL 1, INTERNAL 2, and CARD.
1. Select the Performance Mode
Press the [PERFORMANCE] key so that its indicator lights and the words “PERFORMANCE PLAY” appear on the top line of the LCD panel.
PERFORMANCE`PLAY``````````¡A1:CO`Dream``
`Parallel`EF1:EQ`->`Rev1`EF2:Cho`&`Rev``
The information displayed on the bottom display line tells you about the current effect mode and what effects are assigned to
DETAIL
the SY85’s two effect processors. See the “Effects” section beginning on page 254 of the Feature Reference manual for more details.
2. Select an Internal Performance Memory
In the PERFORMANCE mode each INTERNAL memory key accesses a single bank of 64 performance combinations.
[INTERNAL 1]
II..................Internal performance bank 1.
[INTERNAL 2]
III..................Internal performance bank 2.
3. Select a Performance Combination
After selecting an internal performance bank, you can select any of the 64 performance combinations it contains in exactly the same way as you select voices. See page 21 for voice selection details.
30 3. The Performance Mode
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4. Play
Try playing the selected performance combination on the keyboard. In some cases you’ll hear several voices “layered” on top of one another, in others you’ll get a split keyboard effect with one voice on the left-hand side of the keyboard and another on the right. Select a number of different performance combinations and try them out. Here’s an abbreviated performance list for easy reference.
Internal Performance List
INTERNAL PERFORMANCE 1
No. Voice Name No. Voice Name
A1 CO Dream A2 KY Piano A3 SP Aztec A4 SC Wyrz A5 CH Choir A6 BA Pick1 A7 ST Rosin A8 BR Stab B1 CO Soire B2 OR Bee B3 SP Lush B4 SC Rude B5 CH Breth B6 BA Swap B7 ST Octvs B8 BR Pro5 C1 CO Orch C2 KY Digi1 C3 SP Faery C4 SC Talk C5 CH OohAh C6 BA Pick2 C7 ST Pitz C8 BR Sfz D1 CO Sable D2 KY Roady D3 SP Slide D4 SC Klav D5 CH Vespa D6 BA -Fret D7 ST Rings D8 BR Forte
E1 CO Jazzr E2 OR Gimme E3 SP Lite E4 SC Buzz E5 CH Munch E6 BA Rezzo E7 ST Dark E8 BR Saw
F1 CO E.S.P F2 KY Elek F3 SP Stars F4 SC Snaps F5 CH Abyss F6 BA Mini F7 ST 2002
F8 BR Obie G1 CO Pnooh G2 OR Nave G3 SP Ace G4 SC Point G5 CH Comet G6 BA Guppy G7 ST Big G8 BR Fatti H1 CO Inca H2 KY Funky H3 SP Vekta H4 SC Pizza H5 CH Oral H6 BA Doom H7 ST Tron H8 BR Swell
INTERNAL PERFORMANCE 2
No. Voice Name No. Voice Name
A1 CO Ncert A2 KY Loud A3 SP Carol A4 SL Mitey A5 ME Orion A6 GT Amped A7 SE Rolls A8 WN Tenor B1 CO DXStr B2 OR Sine B3 SP Venus B4 SL Chick B5 ME Glitz B6 GT Strat B7 SE C-tar B8 WN Sacks C1 CO Stass C2 KY Digi2 C3 SP Whino C4 SL L7 C5 ME Honto C6 GT Phunk C7 SE Xeno C8 WN Alto D1 CO Megin D2 KY Jerry D3 SP Hinx D4 SL Eazy D5 ME Mars D6 GT Rock D7 SE Storm D8 WN Panic
E1 CO Gospl E2 OR Cheap E3 SP Pluto E4 SC Clank E5 ME Ecko E6 GT Harm E7 SE Zoom E8 BR Reeds F1 CO Ethos F2 KY PnoMW F3 SP Synth F4 FI Santo F5 ME Alien F6 GT El12 F7 SE Delay F8 BR Lips G1 CO Kings G2 KY Calio G3 SP Anlog G4 SC Wind G5 ME Spark G6 GT 12Str G7 SE Flies G8 BR Miles H1 CO Happi H2 KY Digi3 H3 SP Arpeg H4 TP Bells H5 ME Hit H6 GT Acstc H7 SE Hero H8 BR Fanfr
* In addition to the voice categories described on page 26, the performance mode has a “CO” (combination)
category.
3. The Performance Mode
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CARD Performance Memory
Any Yamaha MCD64 Memory Card used for voice storage can be used for performance storage as well. An MCD64 Memory Card holds two banks of 64 performance combinations each — a total of 128 performance combinations addition to 256 voices per card.
CARD performance numbers are preceded by the letter “C”. The two per­formance banks are selected in sequence by repeatedly pressing the [CARD] key:
… CI CII CI …
Individual performance combinations are then selected by using the GROUP and PROGRAM keys (or the [-1]/[+1] keys or data dial) in exactly the same way as the INTERNAL voices and performance combinations.
A properly formatted Yamaha MCD64 memory card (or an appropriate pre-programmed voice card) must be inserted in
IMPORTANT
the CARD slot before the CARD memory can be selected. If no memory card is present, the Data Card not ready! display will appear when you attempt to select the card memory. If this happens, press the [EXIT/NO] key to return to the performance play mode.
in
32 3. The Performance Mode
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Respond to “Are you sure?” on the display by pressing the [ENTER/YES] key again. “Completed” will appear for a few seconds when the initialization job has finished.
PERFORMANCE`JOB`Initialize``````````````
```Completed`!```````````[EDIT]`LYR`````
3. Select the Performance Edit “LAYER” Mode
Press the SUB MODE [EDIT] key. This selects the performance edit mode. Use the PAGE [k] and [l] keys to select the “LAYER” entry screen (if it doesn’t appear immediately).
LAYER```````````````````````````````````
`````````````````````````````Hit`[ENTER]
When you’ve located this screen, press [ENTER/YES] to engage the per­formance edit LAYER mode.
4. Select the Voices for Each Layer
If the “LAYER Voice Number” display doesn’t appear as soon as you engage the performance edit mode, press the PAGE [k] key a few times until it does appear (see the “HINT”, below).
LAYER`Voice`Number````````<SP`Makro>ABCD
````A=¡A1`````B=¡A1`````C=¡A1`````D=¡A1`
The voice numbers assigned to each layer are shown across the bottom of the display. After initialization, voice “IIA1” is assigned to all four layers.
Press the [F2] function key to place the underline cursor under the layer-A voice number (note that the voice name is shown between parentheses in the upper right corner of the display), then use the [CS2] control slider or any of the voice selection methods already described to select voice number “I (BA Wood).
Next press the [F4] function key to select the layer-B voice number, and use the [CS4] control slider or any other voice selection method to select voice number “I
Next press the [F6] function key to select the layer-C voice number, and use the [CS6] control slider or any other voice selection method to select voice number “I
Finally, press the [F8] function key to select the layer-D voice number and, while holding the [SHIFT] key, press the [-1] key to turn layer-D “off”.
B1” (AP Grand).
I
D1” (ST Power).
I
C1”
I
3. The Performance Mode
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LAYER`Voice`Number````````<-------->ABC-
````A=¡C1`````B=¡B1`````C=¡D1`````D=off`
The PAGE [k] and [l] keys can usually be used to select the various parameter and function screens in any edit mode. There
HINT
is another way, however, that can be more direct is some cases. To call the LAYER Voice Number screen, for example, press the [MENU] key, use either the data entry dial or the [-1] and [+1] keys to select 1:Voice Number, and then press [ENTER/ YES].
5. Set the Volume of Each Layer
Press the PAGE [l] key to move to the “LAYER Volume” screen.
LAYER`Volume``````````````<-------->ABC-
``````127ƒ``````127ƒ```````98``````----
You can now use the [CS2] slider to adjust the volume of the layer-A voice, the [CS4] slider to adjust the volume of the layer-B voice, and the [CS6] slider to adjust the volume of the layer-C voice. The volume range is from “0” to “127”, with “127” being maximum volume. The bars to the right of the volume parameters indicate volume level — the longer the bar the higher the volume.
For now, just use [CS6] to lower the volume of the layer-C strings voice to “98”. Notice that since layer D is turned “off”, no parameter appears for the layer-D voice.
6. Set the Pan Position of Each Layer
set the layer-C pan parameter to “+15”. This pans the piano voice slightly to the left and the strings voice slightly to the right for a broader, more spacious sound (the bass voice is left in the center — “+0”). Note the position of the marker in the graphic pan display on the upper display line as you set these parameters.
36 3. The Performance Mode
In addition to using the control sliders, these and most other parameters can be adjusted by first pressing the function key
HINT
immediately below the parameter in order to select that param­eter (the underline cursor will appear below the selected parameter), and then using either the data entry dial for large changes or the [-1] and [+1] keys for small stepwise changes.
Press the PAGE [l] key to move to the “LAYER Pan” screen.
LAYER`Pan`L¯¯Æ¯¯R`````````<-------->ABC-
```````+0```````-15```````+15```````---`
Use the [CS4] slider to set the layer-B pan parameter to “-15 and [CS6] to
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7. Tune Each Layer
Press the PAGE [l] key to move to the “LAYER Tune” screen.
LAYER`Tune`)NtShft(```````<-------->ABC-
`+12```+0```+0```+0```+0```+0``---```--`
Since the bass voice we have selected will sound too low if played only on the lower two octaves of the keyboard, we’ll shift its pitch up one octave. Use the [CS1] slider to set the layer-A “NtShft” (Note Shift) parameter to “+12”.
8. Set the Note Limits for Each Layer
Press the PAGE [l] key to move to the “LAYER Note Limit” screen.
LAYER`NoteLimit`)Lo(``````<-------->ABC-
``C`ø`B2```C3`ø`G8```C3`ø`G8``---`ø---`
Although the note limit parameters can be adjusted via the appropriate control sliders or other data entry controls, there is an easier way. Press [F2] to select the upper note limit for the layer-A voice then, while holding the [SHIFT] key, press the B2 key on the keyboard. Now press [F3] to select the layer-B lower note limit and, while holding [SHIFT], press the C3 key on the keyboard. Using the same technique, set the layer-C lower note limit to C3.
Although the current layer-A lower limit (C-2) as well as the layer-B and layer-C upper limits (G8) extend beyond the key-
DETAIL
board, these settings wont adversely affect our performance combination so we wont bother to change them.
9. Play
Try playing our new performance combination on the keyboard. You should hear only the BA Wood voice when playing on the lower two octaves (C1 through B2), and a combination of the AP Grand and ST Power voices when playing on the upper three octaves (C3 through C6).
The COMPARE Function
The COMPARE function lets you compare the sound of the edited perform­ance combination with that of the original performace combination. To engage the COMPARE mode, press the [STORE] key while holding the [SHIFT] key. The [PERFORMANCE] key indicator will flash and you’ll hear the original pre-edit performance combination when you play on the keyboard.
Press the [EXIT/NO] key to exit from the COMPARE mode and return to the edited data.
3. The Performance Mode
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10. Go Back And Customize the Parameters
Now you know what the parameters we’ve just edited do, go back and modify them to create a performance combination that suits (use the PAGE [k] and [l] keys to locate the various edit screens).
your musical needs
11. Store Your Performance Combination
Once you’re satisfied with the sound of your original performance combina­tion, you can store it to an internal performance memory location as follows:
Press the [STORE] key.
PERFORMANCE`STORE`````LayerA:<BA`Wood`>`
``To``¡A1:CO`Dream```¡C1u`¡B1u`¡D1u`off`
Select the performance memory location to which you want to store your new performance combination using any standard performance selection proce­dure (e.g. MEMORY, GROUP, and PROGRAM keys).
PERFORMANCE`STORE`````LayerA:<BA`Wood`>`
``To``™D7:SE`Storm```¡C1u`¡B1u`¡D1u`off`
Press [ENTER/YES].
PERFORMANCE`STORE`````````Are`you`sure`?
``To``™D7:SE`Storm```¡C1u`¡B1u`¡D1u`off`
Press [ENTER/YES] again.
PERFORMANCE`STORE````````````Completed`!
``To``™D7:SE`Storm```¡C1u`¡B1u`¡D1u`off`
“Completed !” will appear briefly when the data has been stored, then the SY85 will return to the PERFORMANCE PLAY mode.
If you return to the PERFORMANCE PLAY mode before storing the edited performance combination, either by pressing the
IMPORTANT
[EXIT/NO] key or the [PERFORMANCE] key, an inverse letter “E” will appear to the right of the performance number, indicated that it has been edited but not stored. You can call the STORE function at this point and proceed as described above. If you select a different performance combination before storing, however, the edited data will be lost. Also note that any previous data in the performance memory location you store to will be overwritten by the new data.
38 3. The Performance Mode
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You can use the PERFORMANCE NAME function described on page 25 of the Feature Reference manual to give your perform-
HINT
ance combination an original name before storing it.
Further Possibilities …
When you’re ready to explore the many other possibilities the SY85 pro­vides for performance programming, read through the “PERFORMANCE EDIT MODE” section of the Feature Reference manual (page 13).
3. The Performance Mode
39
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4. Voice Editing & Effects
For the programmer who wants to get serious about voice programming, the SY85 offers an extensive range of parameters that allow extremely fine control. All parameters are discussed in detail in the Feature Reference manual VOICE EDIT section (page 57), and we recommend that the dedicated programmer study the Feature Reference manual carefully before embarking on any major voicing projects. The SY85’s dual-processor effect system is also quite com­plex, allowing detailed effect setups to be programmed for each voice. The effect system is described in detail in the feature Reference manual (page 254). For now, however, let’s see how you can create a new voice quickly and easily using the VOICE QUICK EDIT mode.
1. Select a Voice
In the VOICE PLAY mode, select the voice you want to edit using the normal voice selection procedure.
VOICE`PLAY````````````````¡A1:SP`Makro``
`Serial```EF1:EG`Chorus``EF2:Rev.Hall1``
2. Press [QUICK EDIT]
Press the SUB MODE [QUICK EDIT] key to engage the voice quick edit mode.
3. Select and Set the WAVE Parameters
If it doesn’t appear immediately when the QUICK EDIT mode is engaged, use the PAGE [k] and [l] keys to locate the “QED WAVE” screen.
QED`WAVE)Group``````Number``````````````
```````01:Piano`````P001:Piano``````````
These parameters provide a fast, easy way to select a new AWM wave for the current voice, and automatically set the main amplitude envelope generator parameters to values that produce good results with the selected wave.
For fast, easy selection of the preset SY85 waves, the “Group” parameter, edited via [CS2], selects 16 different wave categories or “groups”, each con­taining a number of waves that can be individually selected by using the “Number” parameter.
40 4. Voice Editing & Effects
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Quick Edit Wave Groups
1:Piano Acoustic pianos. 2:Key Other keyboards. 3:Brass Brass instruments. 4:Wind Wind instruments. 5:Strings Strings. 6:A.Guitar Acoustic guitars. 7:E.Guitar Electric guitars. 8:Bass Acoustic & electric bass.
9:Folk Folk & ethnic instruments. 10:Synth Synthesizer sounds. 11:Choir Choir & human voice. 12:TPerc Tuned percussion. 13:Drum Drums. 14:Perc Percussion instruments. 15:SE Sound effects. 16:Osc Basic oscillator waveforms.
Once the desired group has been selected, use [CS5] to select the wave to be used in the current voice. The [INTERNAL 1], [INTERNAL 2], and [CARD] keys can also be used to select the memory area from which the wave is to be selected. A complete listing of the internal waves is given in the Fea­ture Reference manual appendix (page 310).
4. Select and Set the Amplitude Envelope Generator Parameters
Use the PAGE [k] and [l] keys to locate the “QED AEG Type” screen.
QED`AEG)Type`````````Atk``Sus``Rel``Vel`
```1:Piano````````````63```--```27```+3`
Rather than having to set numerous level and rate values via the full-edit amplitude envelope generator parameters, these parameters let you select from a range of preset envelope types, and then modify the overall attack, sustain, and release characteristics as required.
[CS1] selects either the envelope defined by the current amplitude envelope parameter settings, or one of 21 preset amplitude envelope types for the current voice. The envelope types are:
4. Voice Editing & Effects
41
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Quick Edit Envelope Types
0:-------- Full-edit envelope. 1:Piano Acoustic piano. 2:Brass Brass. 3:SfzBrass Sforzando brass. 4:SynBrass Synthesizer brass. 5:StFast Fast-attack strings. 6:StSlw/Pd Slow-attack strings (pad). 7:E.Bass Electric bass. 8:SynBass1 Synthesizer bass 1.
9:SynBass2 Synthesizer bass 2. 10:Organ Organ. 11:Guitar Guitar. 12:Pluck1 Plucked instrument 1. 13:Pluck2 Plucked instrument 2. 14:SynPad Synthesizer pad. 15:SynComp Synthesizer comping (backing). 16:Percusiv Percussive. 17:S.Ideal1 Sound envelope 1. 18:S.Ideal2 Sound envelope 2. 19:S.Ideal3 Sound envelope 3. 20:S.Ideal4 Sound envelope 4. 21:Init Initialized envelope.
[CS5] sets the attack rate for the selected envelope. “63” produces the fastest attack, while “0” produces the slowest attack. [CS6] sets the sustain level for the selected envelope, and [CS7] sets the release rate for the selected envelope.
[CS8] determines how the output level of the voice changes in response to velocity changes (e.g. keyboard dynamics). Plus “+” settings produce higher output level in response to higher velocity values — i.e. the harder a key is played, the louder the sound. The maximum setting of “+7” produces the maxi­mum level variation in response to velocity changes. Minus “-” settings produce the opposite effect: lower level in response to higher velocity. A setting of “+0” results in no level variation.
5. Select and Set the FILTER Parameters
Use the PAGE [k] and [l] keys to locate the “QED FILTER Type” screen.
QED`FILTER)Type```````````Coff`Reso`Vel`
`````````````1:VeloSoft```115````0``+27`
42 4. Voice Editing & Effects
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Although the SY85 includes a sophisticated digital filter system that can be precisely controlled via the full-edit parameters, the simplified filter parameters provided here have been specifically created for fast, efficient filter program­ming.
[CS3] selects either the filter defined by the current filter parameter set­tings, or one of 15 preset filter types for the current voice. The filter types are:
Quick Edit Filter Types
0:-------- Full-edit filter. 1:VeloSoft Velocity sensitive, soft response. 2:VeloWide Velocity sensitive, wide response. 3:VeloHard Velocity sensitive, hard response. 4:VeloReso Velocity sensitive, resonant. 5:SynBass1 Synthesizer bass 1. 6:SynBass2 Synthesizer bass 2. 7:SynBras1 Synthesizer brass 1. 8:SynBras2 Synthesizer brass 2.
9:Sweep Sweep-frequency filter. 10:SlowAtak Slow-attack filter. 11:LPF_Init Initialized LPF. 12:HPF_Init Initialized HPF. 13:BPF_Init Initialized BPF. 14:BEF_Init Initialized BEF. 15:Thru No filter.
[CS6] sets the cutoff frequency of the selected filter (0 … 127). Lower cutoff values produce a lower cutoff frequency and higher values produce a higher cutoff frequency. If the “Thru” filter type is selected, no cutoff fre­quency can be set and “---” appears on the display in place of the parameter.
[CS7] determines the degree of filter resonance (00 … 99). This parameter has a similar effect to the “resonance” settings on traditional analog synthesizer filters — i.e. it determines the height of a peak in the filter response at the cutoff frequency. Higher resonance values produce a higher resonant peak and reduce the overall bandwidth of the filter, passing a narrow band of frequencies at the filter’s cutoff. If a filter type other than “LPF” is selected, no resonance can be produced and “--” appears on the display in place of the parameter.
4. Voice Editing & Effects
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[CS8] determines how the filter cutoff frequency changes in response to velocity changes (e.g. keyboard dynamics). The range is from -63 to +63. Plus “+” settings produce higher cutoff frequencies in response to higher velocity values — i.e. the harder a key is played, the higher the cutoff frequency. The maximum setting of “+63” produces the maximum level variation in response to velocity changes. Minus “-” settings produce the opposite effect: lower cutoff in response to higher velocity. A setting of “+0” results in no cutoff variation.
6. Select and Set the LFO Parameters
Use the PAGE [k] and [l] keys to locate the “QED LFO” screen.
QED`LFO)```Type`````Speed`Depth`````````
```````````vibrato````64```64```````````
Here, the main LFO parameters are simplified and concentrated in a single screen for quick, easy programming.
[CS3] determines whether the LFO will produce vibrato (pitch modulation), tremolo (amplitude modulation), or wahwah (filter cutoff modulation) effects. The current LFO parameter settings (page 78) are selected when this parameter is set to “-------”.
[CS5] sets the speed of the LFO (0 … 99). “0” is the slowest speed setting, producing an LFO speed of approximately 0 Hertz. The fastest setting of 99 produces an LFO speed of approximately 25 Hertz.
[CS6] sets the maximum amount of amplitude (tremolo), pitch (vibrato), or filter cutoff (wahwah) modulation that can be applied to the current voice. A “0” setting produces no modulation while a setting of “127” produces maximum modulation.
7. Select and Set the EFFECT Type & Balance Parameters
programmed easily via the parameters presented here and in the following screen.
sor, and [CS4] does the same for the EFFECT 2 processor. See page 254 of the Feature Reference manual for more details on the SY85 effect system.
sound. The maximum setting of “100” produces maximum effect depth.
44 4. Voice Editing & Effects
Use the PAGE [k] and [l] keys to locate the “QED EFFECT” screen.
QED`EFFECT)```Type```````````Wet`Balance
``25:EG`Chorus```01:Rev.Hall1````````50%
The SY85 features a complex, high-performance effect system that can be
[CS1] selects any of the SY85’s 90 effect types for the EFFECT 1 proces-
[CS8] controls the balance between the direct no-effect sound and the effect
Page 47
8. Select and Set the Main Effect Parameters
Use the PAGE [k] and [l] keys to locate the “QED EF PARAM” screen.
QED`EF`PARAM)`<`1:Cho`>``)Mod.Freq`[Hz](
`100`Freq``1.2```70```+0```+0``0.8``100`
This screen provides access to the four main parameters each for the current selected effect 1 and effect 2. The four effect 1 parameters are edited via [CS1] through [CS4], while the four effect 2 parameters are edited via [CS5] through [CS8]. The name of the corresponding effect and parameter are shown on the upper display line when one of these parameters are edited.
The parameters are different for each effect (refer to page 274 of the Fea­ture Reference manual for details).
9. Play
Try playing your new voice on the keyboard (of course, you can play at any time while editing to hear how it’s progressing).
The COMPARE Function
The COMPARE function lets you compare the sound of the edited voice with that of the original voice. To engage the COMPARE mode, press the [STORE] key while holding the [SHIFT] key. The [VOICE] key indicator will flash and you’ll hear the original pre-edit voice when you play on the keyboard.
Press the [EXIT/NO] key to exit from the COMPARE mode and return to the edited data.
10. Store Your New Voice
Once you’re satisfied with the sound of your original voice, you can store it
to an internal voice memory location as follows:
Press the [STORE] key.
VOICE`STORE``````````To`````````````````
`````````````````````¡A1:SP`Makro```````
Select the voice memory location to which you want to store your new
voice using any standard voice selection procedure (e.g. MEMORY, GROUP, and PROGRAM keys).
VOICE`STORE``````````To`````````````````
`````````````````````™D7:ST`Combo```````
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Press [ENTER/YES].
VOICE`STORE``````````To````````````````` Are`you`sure`?```````™D7:ST`Combo```````
Press [ENTER/YES] again.
VOICE`STORE``````````To`````````````````
```Completed`!```````™D7:ST`Combo```````
“Completed !” will appear briefly when the data has been stored, then the
SY85 will return to the VOICE PLAY mode.
If you return to the VOICE PLAY mode before storing the edited voice, either by pressing the [EXIT/NO] key or the [VOICE] key,
IMPORTANT
an inverse letter “E” will appear to the right of the voice number, indicated that it has been edited but not stored. You can call the STORE function at this point and proceed as described above. If you select a different voice before storing, however, the edited data will be lost. Also note that any previous data in the voice memory location you store to will be overwritten by the new data.
You can use the VOICE NAME function described on page 95 of the Feature Reference manual to give your voice an original
HINT
name before storing it.
Further Possibilities …
When you’re ready to explore the many other possibilities the SY85 pro-
vides for voice programming, read through the “VOICE EDIT MODE” section of the Feature Reference manual (page 57).
46 4. Voice Editing & Effects
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5. The Sequencer
The SY85 sequencer has 8 “normal” tracks and a special rhythm track.
Each of the normal sequencer tracks can control a separate “instrument”. Which track controls which instrument is determined by the multi-play setup instru­ment assignments and the sequencer track transmit channel assignments (both are described below). Normally, sequencer tracks 1 through 8 are assigned to the correspondingly numbered MIDI transmit channels, so tracks 1 through 8 control the multi-play instruments assigned to MIDI channels 1 through 8, respectively. Track 9, the rhythm track, plays a sequence of rhythm “patterns” — any of the 100 preset rhythm patterns provided with the SY85, or original patterns you record in the PATTERN mode.
The SY85 sequencer can hold up to 10 separate “songs” that can be se-
lected and recorded or played as required. Completed songs can also be saved to external floppy disks for long-term storage.
There are basically two ways to record using the sequencer — realtime or
step write. Both of these methods are described below.
Real-time Recording (Tracks 1 … 8)
Realtime recording allows you to directly record anything you play on the
keyboard, capturing the spontaneous timing, keyboard dynamics and controller operations of the performance. Using the realtime recording mode is, in fact, very much like using a conventional tape recorder. Realtime recording is best for parts you can play easily on the keyboard, and for passages in which you want to retain the human “feel” of naturally varying timing and other musical factors.
1. Engage the Song Mode and Select a Song Number
Press the [SONG] key to engage the song mode.
SONG`PLAY``````Meas``Tempo`Time````(TR1)
`02:InitSong````001```120``4/`4````[Tch]
The SY85 can hold up to 10 different “songs” in memory at the same time.
Use [CS1] to select a song number from 1 to 10. If this is the first song you’ve recorded, “1” is a logical choice.
Optional Set the Transmit Channel For Each Track.
This step is only necessary if you want to change the default track transmit channel settings: tracks 1 through 8 normally transmit on MIDI channels 1 through 8, respectively.
Press [F8] to call the Track Transmit Channel display.
Track`Transmit`Channel``````````````````
```1````2````3````4````5````6````7````8`
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Here you can specify which MIDI channel (1 … 16) each of the
sequencer’s 8 main tracks will transmit on. Functions keys [F1] through [F8] correspond to tracks 1 through 8. Press a function key to move the underline cursor to the MIDI channel parameter for that track, then use the corresponding control slider (e.g. [CS3] for track 3) to set the MIDI transmit channel for that track. The MIDI transmit channel for the rhythm track (track 9) can be set by holding the [SHIFT] key and using the [CS8] control slider (note that “RH9” appears above [CS8] while the [SHIFT] key is held) . The rhythm track is normally set to transmit on channel 16.
This function is obviously important if you will be using the SY85 sequencer to drive an external tone generator that has
DETAIL
specific channel requirements.
2. Program the MULTI Setup For the Selected Song
Each SY85 “song” has an independent “multi setup” that can have up to 16
voices assigned to “instruments” 1 through 16. Each instrument is controlled via the correspondingly numbered MIDI channel.
Press the SUB MODE [MULTI EDIT] key, and then use the PAGE [k]
and [l] keys to locate the “MULTI Voice Select” screen shown below. This screen lets you select the voices that are to be played via the various multi­setup channels.
MULTI`Voice`Select`1-`8```````<SP`Makro> P¡A1`P¡A1`P¡A1`P¡A1`P¡A1`P¡A1`P¡A1`P¡A1`
Only eight voice numbers are shown on the display at one time. Use the
PAGE [k] and [l] keys while holding the [SHIFT] key to switch between multi instruments “1 … 8” and “9 … 16”. The currenty selected group of voices is indicated on the upper display line.
After moving the cursor to the instrument you want to edit by pressing the
appropriate function key, use the same function key to toggle between PER­FORMANCE or VOICE memory (“P” or “V” at the beginning of the voice number). Then use the [INTERNAL 1], [INTERNAL 2], and [CARD] keys to select the memory area from which the voice is to be selected, and finally the GROUP and PROGRAM keys to select the voice. Voices within the selected memory bank can also be selected directy for each channel by the appropriate CS sliders. Internal and card voices cannot be mixed.
The voices can individually turned on or off by using the [-] (off) and [+]
(on) keys while holding the [SHIFT] key.
The name of the currently selected voice is shown in the upper right corner
of the display.
To make locating voices for multi assignment faster and easier, a “voice search” function can be accessed from the “MULTI
DETAIL
Voice Select” screen by pressing the SUB MODE [COPY] key.
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STEP
The STEP record mode will be described in “STEP RECORDING”
beginning on page 52.
PUNC (Real-time Punch-in)
Punch-in recording makes it possible to re-record (replace) a section of a previously-recorded track without affecting the data before and after the punch-in section. All operations are the same as for replace recording, except that you must specify the measure numbers for the beginning and end of the punch-in segment. If you select “punc” instead of “over” or “repl,” (see step 3, above) the display will appear as follows:
SONG`RECORD````Meas`Tempo`Time`--------` PUNC``001ø`001``001``120``4/`4``````````
Use the [CS2] and [CS3] control sliders to set the punch-in and punch­out measures, respectively, prior to recording. Other parameters within this display can be set in the same way as for replace or overdub recording.
Once recording is started the sequence will play back until the punch-in point is reached, then the replace record mode will be activated until the punch-out point is reached, allowing you to record the new material. If recorded material exists following the punch-out point, playback will con­tinue until the end of the sequence.
3-4 Set the Record Tempo.
Use [CS5] to set the tempo you want to record at (shown in beats per minute on the display). The tempo can be set from 30 to 240 beats per minute.
3-5 Set the Time Signature.
Use [CS6] to set the time signature of the song to be recorded. The time signature can only be set if the song selected for recording is “clear” and does not contain any previous data. See “CLEAR SONG” on page 179 of the Feature Reference manual for instructions on how to clear one or all songs.
Optional Set the Start Measure.
Before actually begin recording you can use the [CS4] slider to set the measure from which you want to start recording, if the track being recorded already contains recorded material.
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7. Record the Next Part
When you’re satisfied that the first track is OK, go back to step 3-2 and
select a new record track, then record. Continue this process until your compo­sition is complete. For difficult tracks you might want to use the step record mode, described below.
Step Recording (Tracks 1 … 8)
Step recording allows you to input parts note by note, rest by rest, without
having to actually play the part on the keyboard. This is ideal for entering difficult parts from written music, or for extremely complex or fast passages that would be impossible to play in real time.
1. Select the “Step” Record Mode
The sequencer record mode is entered in the same was as described in the
“REALTIME RECORDING” section, above. Instead of choosing the “repl” or “over” record mode, select “step.” You can also select a time signature at this point if nothing has been recorded yet.
2. Press [RUN]
Press the [RUN] key to call the step record display.
Measure & beat number. A measure and beat number display of “M004-03,” for example, would mean “fourth measure, third beat.” The measure and beat number correspond to the position of the cursor under the step write input display line.
M001-01Ú-------+-------+-------+-------Ú
``0``Gate=NORM`Vel=norm[ERASE][PGM]=P¡A1
Note length to be entered. A “0” indicates that no note will be entered. Standard note lengths from 32nd to whole notes, including dotted versions, are displayed in this position in standard written form. Others are displayed as numbers.
Step write input display line. Each dash represents a 32nd beat. Plus signs mark the beginning of each beat specified by the selected time signature. The example below corresponds to a 1/4 ... 4/4 time signature. If an 8-beat time signature (1/8 ... 8/8) were selected, plus signs would appear every 4 32nd beats. The cursor is placed under the appropriate beat of the display line by using the data entry dial. The position of the cursor is also reflected by the measure and beat number displays to the left.
Gate time. Select “STAC” (staccato), “NORM” or “SLUR” by repeatedly pressing the [F3] function key. “STAC” = 50% gate time. “NORM” = 80% gate time. “SLUR” = 99% gate time.
Sets the note velocity value to “norm”, “acc1”, “acc2”, “acc3”, or “fix/ kbd”. These values can be independently assigned in the utility mode.
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3. Set the Gate Time and Velocity
Use the [F3] function key to select the gate time of the first note to be
entered: “STAC” for short, staccato notes; “NORM” for normal-length notes; or “SLUR” for long notes that run into each other.
The velocity of the notes to be entered is set via the “NORM” (PROGRAM
[4]), “ACC1” through “ACC3” (PROGRAM [5] through [7]), and “FIX” (PRO­GRAM [8]) keys. The actual velocity values of the accents — “ACC1” through “ACC3” - can be set via the UTILITY SEQ SETUP mode SEQUENCER Ac­cent screen, described on page 220 of the Feature Reference manual. If the “Fix” parameter is set to “kbd”, then “kbd” will appear on the display when you press the FIX (PROGRAM [8]) key, and the notes will be entered at the velocity with which they are played on the keyboard.
4. Select the Desired Note Length
Select the note length for the first note by pressing the corresponding
GROUP key (standard notes are displayed above the keys), or by incrementing/ decrementing using the [-1] and [+1] keys. The number of 32nd-note segments corresponding to the selected note length will be emphasized on the display. If you select 8th notes in 4/4 time, for example, the display will look something like this:
Four 32nd notes equal one quarter note.
M001-01Ú····---+-------+-------+-------Ú
````Gate=NORM`Vel=norm[ERASE][PGM]=P¡A1
Dotted Notes
Pressing the dot key (PROGRAM key [1]) adds half the value of the
currently displayed note length. If this results in a standard note length,
it is displayed as a dotted note. Otherwise it is displayed as a numeric
value.
Triplets
8th and 16th-note triplets can be entered via the GROUP [G] and [H]
keys, respectively. When a note is being displayed “-3-” appears to the
right of the note, while numeric values are divided by two-thirds (since
triplets squeeze three notes in the space normally occupied by two,
triplet notes are two-thirds the length of their standard counterparts).
You should normally enter triplet notes in groups of 3, 6, 9, 12 or other
multiples of 3, in order to end up with standard note lengths.
Ties
Press the TIE key (GROUP key [2]) immediately after entering a note to
tie that note to the next note entered. The tie function is cancelled if you
move the cursor between pressing the TIE key and entering the second
note.
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5. Enter the Required Notes and Rests
When you’ve selected the required note length, play the note to be entered
on the keyboard. The entered note will appear as a diamond (u) on the step record input display line. The cursor will move to the beginning of the next note.
Entered notes appear as diamonds.
M001-01Ú‚------+-------+-------+-------Ú
````Gate=NORM`Vel=norm[ERASE][PGM]=P¡A1
Press the REST key (PROGRAM key [3]) instead of playing a note if you
want to enter a rest of the currently specified length.
6. Continue Until the Track Is Complete
Repeat steps 3 through 5 until the required material is entered. You can
move the cursor back and forth using the data entry dial, adding notes wherever you like — even on top of other notes to create chords. The SEQUENCER [h] and [j] keys can be used to move backward and forward a measure at a time.
Erasing Notes
To erase a note, move the cursor to that note and press the [F6] function
key, immediately below “[ERASE]” on the display. The diamond note
marker will disappear. If the diamond marks a chord, the entire chord
will be erased.
Switching Voices Mid-track
You can switch to a different voice anywhere in a track by entering a
program change command at the required point. After moving the cursor
to the point at which you want to change voices in the step record edit
display, press the [F7] function key.
Program`Change``````````````````````````
````````````````PFM``¡A1:SP`Makro``[GO]`
Use [CS4] to select “PFM” if you want to switch to a performance combi-
nation or “VCE” if you want to switch to a voice, select the performance combination or voice in the normal way, the press [F8] (under “[GO]” on the display) to enter the specified program change (or [EXIT] to quit and return directly to the step-record display). The display will return to the step record edit display, and a “p” will occur at the point at which the program change command was entered. Program change commands can be erased in the same was as notes by using the [ERASE] key.
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7. Press [STOP]
When the track is finished, press [STOP] to return to the SONG play mode.
Now you can press [RUN] and hear how the sequence sounds.
Creating A Rhythm Track
SY85 rhythm tracks are most easily and efficiently created by creating a
sequence of rhythm “patterns”. The SY85 has memory for 100 internal patterns, initially containing 100 pre-programmed patterns covering a wide variety of musical styles. You can use these patterns as they are, edit them, or record totally new ones as required (the pre-programmed patterns can be re-loaded from the disk supplied with the SY85 at any time).
LISTEN TO THE INTERNAL PATTERNS
1. Press [PATTERN]
Press the [PATTERN] key to engage the pattern mode.
PATTERN`PLAY```Meas`Tempo`Time`````````` I00w:Funk```V`````1``120``4/`4``````````
2. Select a Pattern
Use [CS1] (or any of the other data entry controls as long as the cursor is
below the pattern number) to select a pattern number (00 … 99). The name of the pattern appears to the right of the number. The letter to the right of the pattern name indicates whether it is a verse (“V”), fill-in (“F”), or chorus (“C”) pattern. The number below “Meas” on the display indicates how many measures long the patterns is (1 … 4). [CS5] can be used to adjust the tempo, below “Tempo” on the display. The number below “Time” is the pattern’s time signa­ture.
Three variations are provided for most of the pre-programmed patterns (verse, fill-in, and chorus) so you can create complete
DETAIL
songs with minimum editing.
3. Play the Selected Pattern
Press the SEQUENCER [RUN] key to play the selected pattern. The pattern
will repeat continuously unil the [STOP] key is pressed. You can select a different pattern while a pattern is playing, and the new pattern will only begin playing as soon as the current pattern finishes (the new pattern number will flash in the meantime).
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RECORDING AN ORIGINAL PATTERN — REAL TIME
1. Select a Pattern Number
In the PATTERN mode, select the number of the pattern you want to edit
or record.
Optional Clear the Current Pattern.
If you want to record a totally new pattern from scratch, clear the existing
pattern: press the SUB MODE [JOB] key, use the PAGE [k] and [l] keys to locate the “PTN JOB Clear Pattern” screen.
PTN`JOB`Clear`Pattern`````ptn``````````` [PTN]`ALL``KEY`<Funk```V>`I00w``````````
Press [F1] so that the square brackets appear around “PTN” on the display.
This means that you want to clear a single pattern. If necessary, use [CS6]. to select the pattern you want to clear, then press [ENTER/YES].
PTN`JOB`Clear`Pattern`````Are`you`sure`? [PTN]`ALL``KEY`<Funk```V>`I00w``````````
Respond to this “Are you sure ?” display by pressing [ENTER/YES] again
if you want to go ahead and clear the pattern, or press [EXIT/NO] to cancel the operation.
2. Set the Pattern Record Parameters
2-1 Engage the Record Mode.
Press the sequencer [RECORD] key to engage the record standby mode. The red [RECORD] indicator will light.
PATTERN`RECORD`Meas`Tempo`Time`Qntz`Vel`
`REAL``PTN=I00````1``120``4/`4``1/4`norm
2-2 Select a Record Mode.
Use [CS1] to select the desired record mode. The different record modes are:
REAL (Real-time Overdub)
Material recorded in the overdub mode is recorded “over” any previous
material, so you end up with a combination of the previous and newly-
recorded data.
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STEP
The STEP record mode will be described in “Recording an Orignal
Pattern — Step Record” beginning on page 58.
2-3 Select the Pattern Number to Be Recorded.
If necessary, use [CS3] to select the pattern number to be recorded.
2-4 Set the Number of Measures.
Use [CS4] to set the length of the pattern in measures (1 … 4).
2-5 Set the Record Tempo.
Use [CS5] to set the tempo you want to record at (shown in beats per minute on the display). The tempo can be set from 30 to 240 beats per minute.
2-6 Set the Time Signature.
Use [CS6] to set the time signature of the pattern to be recorded. The time signature can only be set if the pattern selected for recording is “clear” and does not contain any previous data.
2-7 Set the Quantize Value.
Use [CS7] to set the quantize value at which you want to enter the pattern data. The available quantize values are 1/4, 1/6, 1/8, 1/12, 1/16, 1/ 24, and 1/32. Quantization can also be turned “off” if you want maximum note resolution.
2-8 Set the Velocity Value.
The velocity of the notes to be entered is set via the “NORM” (PRO­GRAM [4]), “ACC1” through ACC3" (PROGRAM [5] through [7]), and “FIX” (PROGRAM [8]) keys. The actual velocity values of the accents — “ACC1” through “ACC3” - can be set via the UTILITY SEQ SETUP mode SEQUENCER Accent screen, described on page 220 of the Feature Refer­ence manual. If the “Fix” parameter is set to “kbd”, then “kbd” will appear on the display when you press the FIX (PROGRAM [8]) key, and the notes will be entered at the velocity with which they are played on the keyboard.
3. Press [RUN] To Start Recording
Press the [RUN] key and start recording. The [RUN] key indicator flashes
to indicate the tempo — red on the first beat of every measure and green on all other beats.
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4. Record
The voice assigned to sequencer rhythm track (page ??) is automatically
selected when the PATTERN mode is engaged. While the metronome (or the existing pattern data) is playing, anything you play on the keyboard will be recorded. Of course, you don’t have to record everything at once. The pattern continuously cycles as you record. You can start with just the bass drum, for example, then record the snare, cymbals, and so on until your pattern is com­plete.
Erasing Notes
To erase a note while recording, hold the [SHIFT] key (“ERASE” will
flash in the lower left corner of the display) and press the key on the
keyboard corresponding to the instrument you want to erase, for the
duration of the notes you want to erase.
While recording you can change the tempo, quantize value, or velocity value as required.
DETAIL
5. Press [STOP] To Stop Recording
When you have finished playing the part for the current track, press the
[STOP] key to stop recording. Both the [RUN] and [RECORD] key indicators will go out and the SY85 will return to the pattern play mode.
6. Check the Pattern just Recorded
You can now listen to the part you’ve just recorded by pressing the
sequencer [RUN] key.
You can also use the PATTERN NAME function, described on page 207 of the “Feature Reference” manual, to give your
DETAIL
RECORDING AN ORIGINAL PATTERN — STEP RECORD
Step recording in the pattern mode is much the same as step recording in
the song mode.
pattern an original pettern name.
1. Select the “Step” Record Mode
The record mode is entered in the same was as described in the “RECORD-
ING AN ORIGINAL PATTERN — REAL TIME” section, above. Instead of choosing the “real” record mode, select “step” and set the other record param­eters as rquired.
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2. Press [RUN]
Press the [RUN] key to call the step record display.
Step write input display line. Each dash represents a 32nd beat. Plus signs mark the
Current measure number.
Meas1``Ú-------+-------+-------+-------Ú PTN=I00`````INST=`C3<Crash```>`Vel=norm
beginning of each beat specified by the selected time signature. The example below corresponds to a 1/4 ... 4/4 time signature. If an 8-beat time signature (1/8 ... 8/8) were selected, plus signs would appear every 4 32nd beats. The cursor is placed under the appropriate beat of the display line by using the data entry dial.
The number of the pattern being recorded.
Note length to be entered. A “0” indicates that no note will be entered. Standard note lengths from 32nd to whole notes, including dotted versions, are displayed in this position in standard written form. Others are displayed as numbers.
Sets the note velocity value to “norm”, “acc1”, “acc2”, “acc3”, or “fix/kbd”. These values can be independently assigned in the utility mode.
3. Set the Velocity
The velocity of the notes to be entered is set via the “NORM” (PROGRAM
[4]), “ACC1” through ACC3" (PROGRAM [5] through [7]), and “FIX” (PRO­GRAM [8]) keys. The actual velocity values of the accents — “ACC1” through “ACC3” - can be set via the UTILITY SEQ SETUP mode SEQUENCER Ac­cent screen, described on page 220 of the Feature Reference manual. If the “Fix” parameter is set to “kbd”, then “kbd” will appear on the display when you press the FIX (PROGRAM [8]) key, and the notes will be entered at the velocity with which they are played on the keyboard.
4. Select the Desired Note Length
Select the note length for the first note by pressing the corresponding
GROUP key (standard notes are displayed above the keys), or by incrementing/ decrementing using the [-1] and [+1] keys. Dotted notes, triplets, and ties are entered in the same was as they are in the song step record mode (page 53).
5. Enter the Required Notes and Rests
When you’ve selected the required note length, play the key corresponding
to the instrument to be entered on the keyboard. The cursor will move to the beginning of the next note.
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Instrument Display Selection
Only one instrument is shown on the step write display line at a time. The
name of the instrument (and the key via which it is played) is displayed fol­lowing “INST=” on the lower display line. To change the displayed instrument, press the key corresponding to the desired instrument on the keyboard while holding the [F4] key. Entered notes appear as a dot () if they fall precisely on a beat, or as a cross (X) if slightly off the beat.
6. Continue Until the Track Is Complete
Repeat steps 3 through 5 until the required material is entered. You can
move the cursor back and forth using the data entry dial, adding notes wherever you like — even on top of other notes.
Erasing Notes
To erase a note at the current cursor position, hold the [SHIFT] key
(“ERASE” will flash on the display) and press the key on the keyboard correpsonding to the instrument to be erased.
7. Press [STOP]
When the pattern is finished, press [STOP] to return to the PATTERN play
mode. Now you can press [RUN] and hear how the pattern sounds.
BUILDING A RHYTHM TRACK
A rhythm track is built up as a sequence or “parts,” each part
corresponding to a single pattern. The part sequence is specified in the SONG EDIT mode.
When the track edit mode is engaged while the rhythm track (track 9) is
selected, or when the rhythm track is selected while the track edit mode is engaged, the following display will appear:
SONG`EDIT``````````````````````````````` Part:`001``ptn``***`[INS][DEL][CPY][SCH]
This initial display allows any existing rhythm part to be selected via [CS2]
(001 … 999), the event located at that part to be changed via [CS3], and the parameter associated with the event to be changed via [CS4]. The various event types and their parameters are as follows:
ptn (Pattern number)
Use [CS4] to select a different pattern number as required (I00 … I99).
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||: (Begin repeat)
This symbol indicates the beginning of a range of rhythm parts to be
repeated. The begin repeat event has no other parameter.
:|| (End repeat)
A “||:” must always be followed at some point by a “:||” symbol signify-
ing the end of the range of parts to be repeated. Use [CS4] to set the
number of times the specified section is to be repeated (x 0 … x99).
vol (Volume change)
This event produces a volume change at the selected part. The [CS4]
slider sets the new volume level (0 … 127).
tmp (Tempo change)
This event indicates a tempo change to occur over a specified number of
beats. The numbers above the [CS4] slider define the tempo change: the
number to the left of the slash (-99 … 0 … +99, or atmp for “a tempo”)
sets the number of beats per minute by which the tempo will decrease or
increase, and the number to the right of the slash (0 … 99) sets the
number of beats from the “tmp” mark over which the change will occur.
A setting of “+20/8”, for example, would increase the tempo by 20 beats
per minute over 8 beats (2 measures of 4/4 time). The [F4] function key
is used to toggle the cursor between the left and right numbers, and
[CS4] is used to change the selected number.
mark (Search mark)
This sets one of 16 markers to be used by the rhythm track search
function described on page 63. [CS4] is used to specify the marker (A
… P).
The [F5] through [F8] function keys are used to access the rhythm track
edit functions described below:
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[F5]: “INS” = Rhythm Track Insert
SONG`EDIT`Insert`Part```````````````````
`Part:001=`ptn``***`````````````````````
This function is used to insert a new part at any point in an existing rhythm
track. Press [F5] to engage the rhythm track insert function after locating the desired insert point via the main rhythm track edit screen, described above. Then use [CS3] and [CS4] to specify the event to be inserted. The event types that can be inserted and their parameters are exactly the same as those de­scribed for the main rhythm track edit screen, above. Once the event to be inserted has been specified, press [ENTER/YES] to begin the insert procedure. “Are you sure?” will appear on the display. Press [ENTER/YES] again to confirm that you want to go ahead with the insert operation, or press [EXIT/ NO] to cancel.
When the event has been inserted, “Completed!” will appear briefly on the
display, then the display will return to the main rhythm track edit mode.
[F6]: “DEL” = Rhythm Track Delete
SONG`EDIT`Delete`Part```````````````````
`Part:001=`ptn``***`````````````````````
This function is used to delete a part from an existing rhythm track. Press
[F6] to engage the rhythm track delete function after locating the part to be deleted via the main rhythm track edit screen, described above, the press [EN­TER/YES]. Press [ENTER/YES] again to confirm that you want to go ahead with the delete operation, or press [EXIT/NO] to cancel.
When the part has been deleted, “Completed!” will appear briefly on the
display, then the display will return to the main rhythm track edit mode.
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[F7]: “CPY” = Rhythm Track Copy
SONG`EDIT`Copy`Part```````from``````To``
`Part:001=`ptn``***```````001ø`001``001`
This function is used to copy a part or a range of parts to any other point
in a rhythm track. Press [F7] to engage the rhythm track copy function. Then use [CS6] to select the number of the first part in the range of parts to be copied (001 … 999), [CS7] to select the number of the last part in the range of parts to be copied (001 … 999), and [CS8] to select the part number to which the source parts will be copied (001 … 999). Press [ENTER/YES] to begin the copy procedure. “Are you sure?” will appear on the display. Press [ENTER/ YES] again to confirm that you want to go ahead with the copy operation (which will overwite existing parts from the destination part number), or press [EXIT/NO] to cancel.
When the parts have been copied, “Completed!” will appear briefly on the
display, then the display will return to the main rhythm track edit mode.
[F8]: “SCH” = Rhythm Track Search
SONG`EDIT`Search`Mark```````````````````
```A````B````C````D````E````F````G````H`
This function makes it possible to directly locate “marks” entered in the
track using the “mark” event in the main rhythm track edit screen. The [SHIFT] key is used to toggle between marks A through H and I through P. Square brackets appear around marks that exist within the rhythm track. To go directly to a marked location, simply press the function key immediately below the desired mark. The main rhythm track edit screen will appear with the marked part selected.
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6. Data Management
In this section we’ll offer a few hints on how to efficiently organize and
manage your SY85 data for performance applications.
Refer to the THE UTILITY MODE section beginning on page 209 of the
Feature Reference manual for complete information on card and disk opera­tions.
Cards or Disks?
The SY85 allows data to be saved to and loaded from 3.5” floppy disks or
Yamaha MCD64 RAM data cards. Whether you use disks or RAM cards will depend on your individual needs.
MCD64 RAM Cards
RAM cards are the right choice if you will be dealing with relatively small
amounts of data. They are also an excellent supplement to a disk-based data library — see “Make Separate Performance Disks or Cards,” below.
[Advantages]
• Compact and convenient to carry.
• Fast data transfer.
• Reliable.
[Disadvantages]
• More expensive than disks.
• Only stores synthesizer data
(this is not a problem for most performance applications).
• Limited capacity.
Never attempt to force a voice card into the waveform slot, or vice versa. Doing so can cause serious damage to the card
CAUTION
connectors.
Floppy Disks
There’s no substitute for floppy disks if you need to store and organize
large amounts of data. Make sure you keep backup disks of important data in a safe place so accidental loss or erasure of disks doesn’t’ completely wipe out all your data.
[Advantages]
• Compact and convenient to carry.
• Inexpensive.
• Large data capacity.
• Data can be grouped in files.
• Can store synthesizer, sequencer, and all other SY85 data.
64 6. Data Management
[Disadvantages]
• Slower data transfer than card.
• Improper handling or storage (i.e. exposure to magnetic fields) can result
in lost or damaged data.
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Create a Well-organized Data Library
It’s amazing how quickly you can lose track of what voices, performance
combinations, and sequences you’ve stored where. A well-organized data library is essential.
It’s a good idea to store different categories of voices or performance
combinations on different disks (or at least in different files). In the same way, it’s obviously a good strategy to store voices/performance combinations, and sequences on separate disks. If you’re looking for a particular bass voice, for example, you can simply load your “Bass” disk (make sure your disks are labelled) and select the requisite voice. You could even have further categories — acoustic bass, fretless bass, funky bass, and so on. The bigger your data library is, the more you should categorize and organize.
Make Separate Performance Disks or Cards
If you will be working in the studio or some other situation in which you
don’t know exactly what data you’ll need, it’s probably a good idea to take your entire data library along. (Actually, it’s better to take a copy of your data library and leave the master disks at home so all your data can’t be lost or destroyed at once.) If you will be performing on stage or in any situation involving predetermined sets and voices, it’s far more efficient to make sepa­rate “performance” disks or cards specifically tailored to the job.
Ideally, you want all the voices, performance combinations, and perhaps
sequences you’ll be using for a performance or set loaded into the SY85 IN­TERNAL memory. Loading each voice individually from your data library is not practical when time is limited — and time is severely limited in most performance situations. If you prepare by transferring the voices you need from your library to a separate performance disk or card, you can load everything you need from a single disk file or card in one operation.
6. Data Management
65
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INDEX
A
Aftertouch................................................................ 29
Amplitude envelope generator .............................. 41
C
Card performance memory .................................... 32
Card voice memory ................................................ 26
Cleaning ......................................................................5
Clear pattern ............................................................ 56
Click volume control ............................................. 16
Compare.............................................................37, 45
Continuous sliders ............................................12, 28
D
Data backup................................................................5
Data card slot .......................................................... 14
Data entry dial ..................................................13, 23
Data library ............................................................. 65
Data management ................................................... 64
Dotted notes ............................................................ 53
G
Gate time ................................................................. 53
Group keys ........................................................13, 22
H
Handling & transport ................................................4
I
Icons ............................................................................8
Initialize performance ............................................ 34
Instrument display selection ................................. 60
Internal patterns, selection .................................... 55
Internal performance combinations, selection .... 30
Internal voices, selection ....................................... 21
K
Keyboard.................................................................. 11
E
Effect bypass key ................................................... 12
Effect parameters .................................................... 45
Effect type & balance parameters........................ 44
Electrical interference ...............................................5
Enter/yes key........................................................... 12
Erasing notes ..............................................54, 58, 60
Exit/no key .............................................................. 13
F
Filter parameters ..................................................... 42
Floppy disk drive ................................................... 14
Floppy disks & drive, handling ..............................5
Floppy disks, advantages ...................................... 64
Foot controller jack ...................................16, 17, 29
Foot volume jack .................................................... 16
Function keys .......................................................... 12
L
LFO parameters ...................................................... 44
Liquid crystal display ......................................12, 21
Location ......................................................................4
M
Manual, feature reference.........................................9
Manuals, about the ....................................................7
Memory keys.....................................................13, 21
Menu key ................................................................. 13
MIDI connections ......................................................4
MIDI connectors ..................................................... 16
MIDI data recorder capabilities ........................... 66
Mode matrix ......................................................10, 21
Modulation wheel .............................................11, 27
Multi setup/instrument ........................................... 48
INDEX
67
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N
R
Note length ........................................................53, 59
Note limit, performance ........................................ 37
O
Output controls ....................................................... 12
Output jacks ......................................................15, 17
Overdub recording .................................................. 49
P
Page keys ................................................................. 13
Pan, performance .................................................... 36
Pattern measures ..................................................... 57
Pattern number ........................................................ 60
Pattern record mode ............................................... 65
Performance edit layer mode ................................ 35
Performance example ............................................. 34
Performance list ...................................................... 31
Performance mode selection ................................. 30
Performance structure ............................................ 33
Phones jack ............................................................. 15
Pitch bend wheel ..............................................10, 27
Power supply ..............................................................4
Power switch ........................................................... 15
Power-on procedure ............................................... 18
Pre-programmed data ............................................. 20
Program change event ........................................... 54
Program keys ....................................................14, 22
Punch-in recording ................................................. 50
RAM cards .............................................................. 64
Real-time control .................................................... 27
Real-time pattern record ........................................ 56
Real-time recording ................................................ 47
Record mode ........................................................... 49
Record tempo ....................................................50, 57
Record track ............................................................ 49
Repeats..................................................................... 61
Replace recording ................................................... 49
Rests ......................................................................... 54
Rhythm track ........................................................... 55
Rhythm track copy ................................................. 63
Rhythm track delete ............................................... 62
Rhythm track insert................................................ 62
Rhythm track search .............................................. 63
S
Search mark............................................................. 61
Sequencer................................................................. 47
Sequencer demo ...................................................... 18
Sequencer keys .................................................12, 51
Service & modification ............................................6
Shift key .................................................................. 12
Song mode ............................................................... 47
Sound system .......................................................... 17
Start measure........................................................... 50
Step pattern record ................................................. 58
Step record .............................................................. 52
Store ...................................................................38, 45
Store key .................................................................. 12
Sustain jack .......................................................15, 17
Q
Quantize ................................................................... 57
Quick edit ................................................................ 40
Quick edit envelope types..................................... 42
Quick edit filter types ........................................... 43
Quick edit wave groups ........................................ 41
68 INDEX
T
Tempo change ......................................................... 61
Third-party software..................................................6
Tied notes ................................................................ 53
Time signature ..................................................50, 57
Track transmit channel .......................................... 47
Triplets ..................................................................... 53
Tune, performance .................................................. 37
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V
Velocity.......................................................53, 57, 59
Voice categories ..................................................... 26
Voice edit ................................................................ 40
Voice list ................................................................. 24
Voice play mode .................................................... 21
Voice selection, performance ............................... 35
Volume change ....................................................... 61
Volume settings, performance .............................. 36
W
Wave parameters .................................................... 40
Wave RAM expansion slots ................................. 16
Waveform card slot ................................................ 14
-1 and +1 keys ..................................................13, 23
INDEX
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