MIDI DATA FORMAT.....................................73
MIDI IMPLEMENTATION CHART................76
i
About This Manual
We recommend that you start by going through the Getting Started manual in
order to become familiar with the SY35 and the way it works, then you can
refer to the Feature Reference manual from time to time to get details on
functions you’ve never used before, or refresh your memory about functions
Each section of this manual has its own table of contents, so you should be
able to locate any particular function quickly and easily. Functions and refer-
The SY35 Feature Reference manual individually describes the SY35 functions in detail, providing a summary,
operating procedure, and additional details for each function. It is divided into eight main sections, each
describing the various functions within a particular SY35 edit or utility mode.
1. VOICE COMMON [Page 3]
2. VOICE VECTOR [Page 9]
3. ELEMENT TONE [Page 15]
4. ELEMENT ENVELOPE [Page 25]
5. MULTI [Page 33]
6. UTILITY SETUP [Page 39]
7. UTILITY RECALL [Page 47]
8. UTILITY MIDI [Page 51]
that you don’t use very often.
ences can also be located by referring to the index at the back of the manual.
ii
Feature
Reference Manual
VOICE COMMON
1
VOICE COMMON
2
VOICE COMMON
VOICE COMMON
The VOICE COMMON mode provides access to a range of parameters that affect the
selected voice as a whole. Detailed programming of individual elements is provided by the
ELEMENT TONE and ELEMENT ENVELOPE edit modes.
Settings: A-B, A-B-C-D
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired configuration.
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the character to be
changed. Use the [–1/NO] and [+1/YES] keys to
select the desired character. Continue until the
entire voice name has been programmed.
Details: It’s a good idea to give your voices names
that make them easily identifiable. If you’ve
created a new voice that combines piano and
organ elements, for example, you could call it
something like “PianOrg”.
When selecting characters, scrolling will pause at
the beginning of each character group (capitals,
lower case, numbers, and symbols).
Details: In the 2-element “A-B” configuration, ele-
ment A is AWM and element B is FM. In the 4element “A-B-C-D” configuration elements A
and B are the same as in the “A-B” configuration, while element C is AWM and element D is
FM.
A-B: A = AWM, B = FM.
A-B-C-D: A = AWM, B = FM, C = AWM, D = FM.
VC>VOICE EFFECT
Rev HallDep=1
EFFECT (Type & Depth)
Summary: Selects one of sixteen digital effects, and
sets the depth of the selected effect for the current voice.
Summary: Sets the range of the pitch bend wheel.
Settings: 0 … 12 max.*
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired pitch bend
range.
Depth: 0 … 7
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the effect type or
depth parameter. Use the [–1/NO] and [+1/YES]
keys to select the desired effect or effect depth.
Details: Setting the depth parameter to “0” is
equivalent to turning the effect OFF. A depth
setting of “7” produces the greatest effect.
Details: Each increment from “0” to “12” repre-
sents a semitone. A setting of “0” produces no
pitch bend. A setting of “12” allows a
maximum pitch bend of plus or minus one
octave, while a setting of “4” allows a
maximum pitch bend of plus or minus a major
third.
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
WHEEL (Amplitude & Pitch Modulation)
VC@WHEEL
AM=onPM=ON
Summary: Assigns the modulation wheel to ampli-
tude and/or pitch modulation.
Settings: AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM or PM
parameter. Use the [–1/NO] and [+1/YES] keys
to turn the selected parameter on or off.
Details: Amplitude modulation produces a tremolo
effect while pitch modulation produced a
vibrato effect. This function allows the
modulation wheel to be assigned to produce
either or both. This is only an “off/on” switch,
however, and the maximum depth of
modulation to be applied must be set using the
LFO AM Depth and PM Depth parameters in
the ELEMENT TONE edit mode.
When the modulation wheel is assigned to
amplitude or pitch modulation, LFO modulation
can only be applied via the wheel.
If both WHEEL and AFTER TOUCH are assigned to modulation control, the controller via
which the highest modulation level is applied
will take priority when both are used simultaneously.
6
VOICE COMMON
AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control)
VC>AFTER TOUCH
AM=onPM=on->
Summary: Assigns keyboard after-touch to ampli-
tude modulation, pitch modulation, pitch
control, or level control — or any combination
of the above.
Settings: AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on
Pit (Pitch Control): –12 … 0 … +12 max.*
Lev (Level Control): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM, PM, Pit, or
Lev parameter. The arrows at either end of the
display mean that more parameters can be
accessed by scrolling in the indicated direction.
Use the [–1/NO] and [+1/YES] keys to turn the
AM, PM, and/or Lev parameter on or off, or to
select the desired Pit control range.
Details: As with the modulation wheel, amplitude
modulation produces a tremolo effect while
pitch modulation produced a vibrato effect. The
harder you press a key, the deeper the
modulation. This is only an “off/on” switch,
however, and the maximum depth of
modulation to be applied must be set using the
LFO AM Depth and PM Depth parameters in
the ELEMENT TONE edit mode.
When after touch is assigned to amplitude or
pitch modulation, LFO modulation can only be
applied via after touch.
The Pit parameter allows keyboard after touch
to be used for note bending. The greater the key
pressure the greater the amount of pitch bend.
Positive values produce an upward bend when
key pressure is applied, and minus values produce a downward bend. Each increment from
represents a semitone. A setting of “0” produces no pitch bend. A setting of “12” allows a
maximum upward pitch bend of one octave,
while a setting of “–4” allows a maximum
downward pitch bend of a major third.
When the Lev parameter is turned on it becomes
possible to control the level of the sound over a
limited range by keyboard after touch. The
amount and direction (i.e. an increase or decrease) of level change depends on the setting of
the AFTER TOUCH SENSITIVITY parameter
in the ELEMENT TONE edit mode.
If both WHEEL and AFTER TOUCH are assigned to modulation control, the controller via
which the highest modulation level is applied
will take priority when both are used simultaneously.
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
ENVELOPE (Attack & Release Rates)
VC>ENVELOPE
AR=0RR=0
Summary: Sets the overall attack and release rates
for the current voice.
Settings: AR (Attack Rate): –99 … 0 … +99 max.*
RR (Release Rate): –99 … 0 … +99 max.*
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AR or RR
parameter. Use the [–1/NO] and [+1/YES] keys
to set the selected parameter as required.
Details: Although much more detailed envelope
programming capability is available for
individual elements (see the ELEMENT
ENVELOPE edit mode), these functions provide
an easy way to adjust the most important
envelope parameters for the overall voice.
Positive values produce a faster attack or release
time, while negative values produce a slower
attack or release time. You might want to
lengthen the release time of a voice, for
example, to produce a lingering sustain effect
after you release the keys.
7
VOICE COMMON
Please note that the AR parameter will have no
effect on elements in which the INITIAL
LEVEL parameter (page 28) is set to 99.
LEVEL
Key ON
Faster
attack.
AR
0–99+99
Envelope
TIME
Slower
attack.
Key OFF
Faster
release.
0–99+99
RR
Slower
release
RANDOM (Element, Level & Detune)
VC>RANDOM
ELEMENT
Summary: Automatically produces random combi-
nations of elements, level vectors, or detune
vectors.
Settings: None.
Procedure: Use the [4] and [6] cursor keys to place
the left parameter on the lower display line, then
use the [–1/NO] and [+1/YES] keys to select
ELEMENT, LEVEL or DETUNE. Press the [6]
to move the cursor to “Y/N,” then press the
[+1/YES] key to generate random values of the
select type. A new set of random values is generated each time the [+1/YES] key is pressed
while the cursor is in this position. Pressing the
[–1/NO] returns the cursor to the left parameter.
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
Details: This function is actually a very useful pro-
gramming aid. It allows you try out a virtually
unlimited variety of element combinations or
level/detune vectors by simply pressing a single
key. The random element combinations, in particular, can produce some very surprising and
often pleasant results.
When the “A-B” voice configuration is selected
(see CONFIGURATION on page 5), random
element combinations will always consist of only
two elements. When the “A-B-C-D” voice configuration is selected, random element generation will produce combinations of four
elements.
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