This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not
expressly approved by Yamaha may void your authority, granted by
the FCC, to use the product.
2. IMPORTANT:
or another product use only high quality shielded cables. Cable/s
supplied with this product MUST be used. Follow all installation
instructions. Failure to follow instructions could void your FCC
authorization to use this product in the USA.
3. NOTE:
requirements listed in FCC Regulations, Part 15 for Class “B” digital
devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential
environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies
and, if not installed and used according to the instructions found in
the users manual, may cause interference harmful to the operation
of other electronic devices. Compliance with FCC regulations does
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.(class B)
When connecting this product to accessories and/
This product has been tested and found to comply with the
not guarantee that interference will not occur in all installations. If
this product is found to be the source of interference, which can be
determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by
the interference.
Utilize power outlets that are on different branch (circuit breaker or
fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the
antenna. If the antenna lead-in is 300 ohm ribbon lead, change the
lead-in to co-axial type cable.
If these corrective measures do not produce satisfactory results,
please contact the local retailer authorized to distribute this type of
product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division,
6600 Orangethorpe Ave, Buena Park, CA90620
The above statements apply ONLY to those products distributed by
Yamaha Corporation of America or its subsidiaries.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF
ELECTRIC SHOCK, DO NOT REMOVE
COVER (OR BACK). NO USER-SERVICEABLE
PARTS INSIDE. REFER SERVICING TO
QUALIFIED SERVICE PERSONNEL.
The above warning is located on the rear/top of the unit.
IMPORTANT SAFETY INSTRUCTIONS
1Read these instructions.
2Keep these instructions.
3Heed all warnings.
4Follow all instructions.
5Do not use this apparatus near water.
6Clean only with dry cloth.
7Do not block any ventilation openings. Install in
accordance with the manufacturer’s instructions.
8Do not install near any heat sources such as radiators,
heat registers, stoves, or other apparatus (including
amplifiers) that produce heat.
9Do not defeat the safety purpose of the polarized or
grounding-type plug. A polarized plug has two blades
with one wider than the other. A grounding type plug
has two blades and a third grounding prong. The wide
blade or the third prong are provided for your safety. If
the provided plug does not fit into your outlet, consult
an electrician for replacement of the obsolete outlet.
10 Protect the power cord from being walked on or pinched
particularly at plugs, convenience receptacles, and the
point where they exit from the apparatus.
Explanation of Graphical Symbols
The lightning flash with arrowhead symbol
within an equilateral triangle is intended to alert
the user to the presence of uninsulated
“dangerous voltage” within the product’s
enclosure that may be of sufficient magnitude to
constitute a risk of electric shock to persons.
The exclamation point within an equilateral
triangle is intended to alert the user to the
presence of important operating and
maintenance (servicing) instructions in the
literature accompanying the product.
11 Only use attachments/accessories specified by the
manufacturer.
12 Use only with the cart, stand,
tripod, bracket, or table specified
by the manufacturer, or sold with
the apparatus. When a cart is
used, use caution when moving
the cart/apparatus combination
to avoid injury from tip-over.
13 Unplug this apparatus during
lightning storms or when unused for long periods of
time.
14 Refer all servicing to qualified service personnel.
Servicing is required when the apparatus has been
damaged in any way, such as power-supply cord or plug
is damaged, liquid has been spilled or objects have
fallen into the apparatus, the apparatus has been
exposed to rain or moisture, does not operate normally,
or has been dropped.
WARNING
TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS APPARATUS TO RAIN OR MOISTURE.
(98-6500)
This product contains a high intensity lamp that contains
a small amount of mercury. Disposal of this material
may be regulated due to environmental considerations.
For disposal information in the United States, refer to
the Electronic Industries Alliance web site:
www.eiae.org
YAMAHA CORPORATION OF AMERICA.
(mercury)* This applies only to the PM5D (PM5D-RH) distributed by
IMPORTANT NOTICE FOR THE UNITED KINGDOM
Connecting the Plug and Cord
WARNING: THIS APPARATUS MUST BE EARTHED
IMPORTANT. The wires in this mains lead are coloured in accordance
with the following code:
As the colours of the wires in the mains lead of this apparatus may not
correspond with the coloured markings identifying the terminals in
your plug proceed as follows:
The wire which is coloured GREEN-and-YELLOW must be connected
to the terminal in the plug which is marked by the letter E or by the
safety earth symbol or colored GREEN or GREEN-and-YELLOW.
The wire which is coloured BLUE must be connected to the terminal
which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
GREEN-AND-YELLOW : EARTH
BLUE: NEUTRAL
BROWN: LIVE
ADVARSEL!
Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering. Udskiftning
må kun ske med batteri af samme fabrikat og type. Levér det brugte
batteri tilbage til leverandoren.
VARNING
Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller
en ekvivalent typ som rekommenderas av apparattillverkaren.
Kassera använt batteri enligt fabrikantens instruktion.
VAROITUS
Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo
ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hävitä käytetty
paristo valmistajan ohjeiden mukaisesti.
(lithium caution)
NEDERLAND / THE NETHERLANDS
• Dit apparaat bevat een lithium batterij voor geheugen back-up.
• This apparatus contains a lithium battery for memory back-up.
• Raadpleeg uw leverancier over de verwijdering van de batterij op het
moment dat u het apparaat ann het einde van de levensduur of
gelieve dan contact op te nemen met de vertegenwoordiging van
Yamaha in uw land.
•For the removal of the battery at the moment of the disposal at the
end of life please consult your retailer or Yamaha representative
office in your country.
• Gooi de batterij niet weg, maar lever hem in als KCA.
• Do not throw away the battery. Instead, hand it in as small chemical
waste.
(lithium disposal)
Yamaha-Kemble Music (U.K.) Ltd.
(3 wires)• This applies only to the DSP5D distributed by
COMPLIANCE INFORMATION STATEMENT
(DECLARATION OF CONFORMITY PROCEDURE)
Responsible Party : Yamaha Corporation of America
Address : 6600 Orangethorpe Ave., Buena Park, Calif. 90620
Telephone : 714-522-9011
Type of Equipment : Digital Mixing System
Model Name : DSP5D
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions:
1) this device may not cause harmful interference, and
2) this device must accept any interference received including interference
that may cause undesired operation.
See user manual instructions if interference to radio reception is suspected.
* This applies only to the DSP5D distributed by
YAMAHA CORPORATION OF AMERICA.
(FCC DoC)
This product contains a battery that contains perchlorate material.
Perchlorate Material—special handling may apply,
See www.dtsc.ca.gov/hazardouswaste/perchlorate.
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.(Perchlorate)
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep this manual in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical
shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
Power supply/Power cord
• Only use the voltage specified as correct for the device. The required voltage is
printed on the name plate of the device.
• Use only the specified power supply (PW800W or an equivalent recommended
by Yamaha).
• (DSP5D only) Use only the included power cord.
If you intend to use the device in an area other than in the one you purchased,
the included power cord may not be compatible. Please check with your Yamaha
dealer.
• Do not place the power cord near heat sources such as heaters or radiators, and
do not excessively bend or otherwise damage the cord, place heavy objects on
it, or place it in a position where anyone could walk on, trip over, or roll anything
over it.
• (DSP5D only) Be sure to connect to an appropriate outlet with a protective
grounding connection. Improper grounding can result in electrical shock.
Do not open
• Do not open the device or attempt to disassemble the internal parts or modify
them in any way. The device contains no user-serviceable parts. If it should
appear to be malfunctioning, discontinue use immediately and have it inspected
by qualified Yamaha service personnel.
CAUTION
Water warning
• Do not expose the device to rain, use it near water or in damp or wet conditions,
or place containers on it containing liquids which might spill into any openings.
• Never insert or remove an electric plug with wet hands.
If you notice any abnormality
• If the power cord or plug becomes frayed or damaged, or if there is a sudden
loss of sound during use of the device, or if any unusual smells or smoke
should appear to be caused by it, immediately turn off the power switch,
disconnect the electric plug from the outlet, and have the device inspected by
qualified Yamaha service personnel.
• If this device or power supply should be dropped or damaged, immediately turn
off the power switch, disconnect the electric plug from the outlet, and have the
device inspected by qualified Yamaha service personnel.
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage
to the device or other property. These precautions include, but are not limited to, the following:
Power supply/Power cord
• Remove the electric plug from the outlet when the device is not to be used for
extended periods of time, or during electrical storms.
• When removing the electric plug from the device or an outlet, always hold the
plug itself and not the cord. Pulling by the cord can damage it.
•Turn the PM5D ON/OFF using only the power supply PW800W POWER switch.
Turning the PM5D ON/OFF by plugging or unplugging the power cord, using a
switch on a power tap, a breaker switch, or similar external means can result in
damage.
Location
• When transporting or moving the device, always use four or more people
(PM5D), two or more people (DSP5D). Attempting to lift the device by yourself
may damage your back, result in other injury, or cause damage to the device
itself.
• Before moving the device, remove all connected cables.
• When setting up the DSP5D, make sure that the front-panel power switch can be
easily turned ON/OFF. If some trouble or malfunction occurs, immediately turn
off the power switch and disconnect the plug from the outlet.
• If the DSP5D is to be mounted in an EIA-standard rack, leave the back of the
rack open and make sure that it is at least 10 cm away from walls or surfaces.
Also, if the DSP5D is to be mounted with devices that tend to generate heat,
such as power amplifiers, be sure to keep an adequate gap between the DSP5D
and the heat-generating devices or install ventilation panels to prevent high
temperatures from developing inside the DSP5D.
Inadequate ventilation can result in overheating, possibly causing damage to the
device(s), or even fire.
• Do not use the DSP5D in a confined, poorly-ventilated location. If the DSP5D is
to be used in a small space other than an EIA-standard rack, make sure that
there is adequate space between the DSP5D and surrounding walls or other
devices: at least 10 cm behind and 10 cm above. Inadequate ventilation can
result in overheating, possibly causing damage to the device(s), or even fire.
(5)-4
1/2
PM5D/PM5D-RH V2 / DSP5D Owner’s Manual
4
•Avoid setting all equalizer controls and faders to their maximum. Depending on
the condition of the connected devices, doing so may cause feedback and may
damage the speakers.
• Do not expose the device to excessive dust or vibrations, or extreme cold or heat
(such as in direct sunlight, near a heater, or in a car during the day) to prevent
the possibility of panel disfiguration or damage to the internal components.
• Do not place the device in an unstable position where it might accidentally fall
over.
• Do not block the vents. This device has ventilation holes at the front and rear to
prevent the internal temperature from becoming too high. In particular, do not
place the device on its side or upside down. Inadequate ventilation can result in
overheating, possibly causing damage to the device(s), or even fire.
• Do not use the device in the vicinity of a TV, radio, stereo equipment, mobile
phone, or other electric devices. Doing so may result in noise, both in the device
itself and in the TV or radio next to it.
Connections
• Before connecting the device to other devices, turn off the power for all devices.
Before turning the power on or off for all devices, set all volume levels to
minimum.
Handling caution
• When turning on the AC power in your audio system, always turn on the power
amplifier LAST, to avoid speaker damage. When turning the power off, the power
amplifier should be turned off FIRST for the same reason.
• Do not insert your fingers or hands in any gaps or openings on the device
(vents, etc.).
•Avoid inserting or dropping foreign objects (paper, plastic, metal, etc.) into any
gaps or openings on the device (vents, etc.) If this happens, turn off the power
immediately and unplug the power cord from the AC outlet. Then have the
device inspected by qualified Yamaha service personnel.
• (PM5D only) Do not apply oil, grease, or contact cleaner to the faders. Doing so
may cause problems with electrical contact or fader motion.
• Do not use the headphones for a long period of time at a high or uncomfortable
volume level, since this can cause permanent hearing loss. If you experience
any hearing loss or ringing in the ears, consult a physician.
• Do not rest your weight on the device or place heavy objects on it, and avoid use
excessive force on the buttons, switches or connectors.
Backup battery
• This device has a built-in backup battery. When you unplug the power cord from
the AC outlet, the internal data of current scene is retained. However, if the
backup battery fully discharges, this data will be lost. When the backup battery
is running low in the system using PM5D or PM5D/DSP5D Editor, each LCD
display indicates “Low Battery!” during operation or “NO BATTERY!” when
starting up the system (the BATTERY field also indicates “LOW” or “NO
BATTERY” in the PREFERENCE2 screen).
When using only the DSP5D, the message such as “Low Battery!” cannot be
displayed because the DSP5D itself has no LCD display. When the DSP5D is
cascade-connected to the PM5D or online with the DSP5D Editor, these
messages will be displayed. In this case, have qualified Yamaha service
personnel replace the backup battery.
XLR-type connectors are wired as follows (IEC60268 standard): pin 1: ground, pin 2: hot (+), and pin 3: cold (-).
Yamaha cannot be held responsible for damage caused by improper use or modifications to the device, or data that is lost or destroyed.
Always turn the power off when the device is not in use.
The performance of components with moving contacts, such as switches, volume controls, and connectors, deteriorates over time. Consult qualified Yamaha service
personnel about replacing defective components.
Index ............................................................................. 397
PM5D/PM5D-RH Block Diagram ...................End of Manual
DSP5D Block Diagram ...................................End of Manual
PM5D Level Diagram.....................................End of Manual
PM5D-RH Level Diagram ...............................End of Manual
DSP5D Level Diagram ...................................End of Manual
.. 337
• The illustrations and screen displays as shown in this
Owner’s Manual are for instructional purposes only,
and may be different from the ones on your device.
• The company names and product names in this
Owner’s Manual are the trademarks or registered
trademarks of their respective companies.
PM5D/PM5D-RH V2 / DSP5D Owner’s Manual Table of Contents9
Operating section
1Introduction
Thank you
Thank you for purchasing the Yamaha PM5D digital mixing console and/or Yamaha DSP5D digital mixing system. In order
to take full advantage of the PM5D/DSP5D’s superior functionality and enjoy years of trouble-free use, please read this manual before you begin using the product. After you have read the manual, keep it in a safe place.
An overview of the PM5D system
The PM5D is an expandable digital mixing console with the following features.
❏ Full digital SR mixing system
The PM5D is a full-digital SR mixing console that takes
advantage of cutting-edge digital audio processing technology. 24-bit linear AD/DA converters are used to deliver up
to 110 dB of dynamic range and amazing sound quality. As
input channels, it provides 48 monaural channels, four stereo channels, and four stereo channels for effect return. As
output channels, it provides 24 MIX channels, eight
MATRIX channels, and two STEREO channels. The PM5D
can be used in a wide range of applications. You can assign
desired channels to be controlled by the eight DCA faders
on the panel, and use them as group faders.
❏ PM5D model and PM5D-RH model
In addition to the standard PM5D model that provides
manual control of the head amp for each input, the
PM5D-RH model is also available, providing programmable control of head amp input sensitivity and phantom
power settings. You can choose the model appropriate for
your situation and budget.
❏ Cutting-edge user interface
For the input channels and STEREO A/B channels, dedicated channel strips are provided where you can operate
the fader, pan, cue, and on/off controls. For MIX channels
and MATRIX channels, encoders allow you to control the
send level and master level. The PM5D allows quick and
intuitive operation just as on an analog mixer. In addition,
you can use the SELECTED CHANNEL section to manually control the principal parameters (delay, EQ, gate,
compressor) of the desired channel.
❏ Eight effect modules / Twelve graphic
EQ modules
Eight high-quality multi-effect modules are built in. Effects
such as reverb, delay, multiband compressor, and various
modulation effects can be routed via internal buses or
inserted into the desired channel. 31-band graphic EQ
(alternatively, 8-band parametric EQ) can also be inserted
into any channel or any output.
❏ Add-On effects provided as standard
As effect types, the channel strip package (COMP276/276S,
COMP260/260S, EQ601), master strip package (OPEN
DECK), and reverb package (REV-X) are provided as
standard.
❏ Scene memories and libraries
Mix parameters and internal effect settings can be stored in
memory as up to 500 scenes for immediate recall. Effects,
input/output patching, input channel/output channel settings, internal head amp (PM5D-RH model only) or
external head amp settings can be stored in various libraries, independently of scenes.
❏ Digital cascade connection
Up to four PM5D units, or one PM5D and one Yamaha
DM2000/02R96 unit, can be cascade-connected to share
buses in the digital domain. In particular when PM5D
units are cascaded together, operations such as scene saving and recall can also be linked. DME64N can also be used
as inserts or as extended signal processors via a cascade
connection.
❏ Surround panning
Surround pan functionality allows multi-channel playback
systems to be used, letting you place the signal of an input
channel in two-dimensional space, or move the sound
image forward/backward and left/right. 3-1ch, 5.1ch, and
6.1ch surround modes are available.
❏ I/O card expansion
The rear panel provides four slots in which separately sold
mini-YGDAI cards can be installed. AD cards, DA cards, or
digital I/O cards can be installed in these slots to add inputs
and outputs.
❏ Expansion via the DSP5D
A maximum of two DSP5D digital mixing systems can be
cascade-connected to a PM5D to expand the inputs and
outputs. You can also connect a Yamaha DCU5D digital
cabling unit between the PM5D and DSP5D, and locate the
DSP5D remotely.
Differences between the PM5D model and the PM5D-RH
model
The PM5D is available as the standard PM5D model or as the PM5D-RH model which allows internal head amp settings to be
programmed. These models differ as follows.
1
❏ PM5D model
• Head amp adjustments (input sensitivity settings,
phantom power (+48V) on/off) for the analog inputs
(INPUT jacks 1–48, ST IN jacks 1–4) are performed
manually, using the controls of the top panel.
• Insert jacks (INSERT IN/OUT jacks) for the monaural
analog inputs (INPUT jacks 1–48) are provided on the
rear panel, allowing external effect processors to be
inserted in the analog domain.
• ST IN jacks 1–4 are only for line level.
• There is no +48V MASTER switch.
INPUT jacks 1–48ST IN jacks 1–4
❏ PM5D-RH model
• Head amp adjustments (input sensitivity settings,
phantom power (+48V) on/off) for the analog inputs
are controlled from within the screen via software. For
this reason, the top panel does not have head amp controls; instead, LEDs showing the presence or absence of
a signal are provided. Head amp settings can be saved
in a library and recalled at any time.
• Insert jacks for the analog inputs are not provided.
• ST IN jacks 1–4 support mic levels through line levels.
Phantom power can also be supplied to ST IN jacks 1–
4.
• The +48V MASTER switch turns all phantom power
(+48V) on/off.
The PM5D provides the following input channels and output channels.
❏ Input channels
This section processes input signals and sends them to the
STEREO bus or MIX buses. There are three types of input
channel, as follows.
• Input channels 1–48
These channels are used to process monaural signals.
By default, the input signals from the monaural analog
input jacks (INPUT jacks 1–48) are assigned to these
channels.
• ST IN channels 1–4
These channels are used to process stereo signals. By
default, the input signals from the stereo analog input
jacks (ST IN jacks 1–4) are assigned to these channels.
• FX RTN channels 1–4
These channels are used mainly to process the return
signals (stereo) from the internal effects. By default, the
left/right output channels of internal effects 1 through
4 are assigned to these channels.
Hint
Signal assignments to the input channels can be changed as
desired.
❏ Output channels
This section mixes the signals sent from input channels
etc., and sends them to the corresponding output jacks or
output buses. There are three types of output channel, as
follows.
• MIX channels 1–24
These channels process signals sent from input channels to MIX buses. In the initial state, output signals are
assigned to MIX OUT jacks 1–24. These channels are
used mainly for foldback or as sends to external effects.
The signals of MIX channels 1–24 can also be sent to
the STEREO bus or MATRIX buses.
• MATRIX channels 1–8
These process the signals sent from MIX channels or
STEREO A/B channels to MATRIX buses, and output
them from the MATRIX OUT jacks. This allows MIX
channels or STEREO A/B channels to be mixed at the
desired balance for output.
• STEREO A/B channels
These process the signals sent from input channels or
MIX channels, and output them to STEREO OUT
jacks A/B. These channels are used as the main stereo
outputs. Normally, the same signal is sent from the
STEREO A and B channels. However, it is also possible
to use the STEREO B channel as the center channel for
three-channel L/C/R playback.
About the DSP5D
The DSP5D is a digital signal processing (DSP) system
expanding the inputs and outputs of the PM5D.
• Its audio processing capability is equivalent to that of
the PM5D-RH. As analog audio input/output jacks, it
provides INPUT jacks 1–48, ST IN jacks 1–4, and
OMNI OUT jacks 1–24.
• Up to two DSP5D units can be cascade-connected to
one PM5D. By connecting it with DSP5D units, the
PM5D system can be expanded to a maximum of 168
channels of input (144 channels + 12 ST).
• By switching the control target on the PM5D, the
DSP5D can be seamlessly controlled in the same way as
the PM5D itself.
• You can use DSP5D Editor application software to
remotely control and edit the parameters of the
DSP5D. Only Windows computers are supported.
• The DSP5D can be connected to a Yamaha DCU5D
digital cabling unit and placed on stage, and operated
remotely from the PM5D.
• The front panel provides two slots in which you can
install separately sold mini-YGDAI cards to add inputs
and outputs in a variety of digital formats.
Differences with the PM5D
❏ Connectors and interfaces not found on
the DSP5D
• INSERT IN/OUT jacks, MIX OUT jacks, LAMP jacks,
MONITOR OUT jacks, CUE OUT jacks, STEREO
OUT A/B jacks, MATRIX OUT jacks, 2TR IN ANALOG jacks, TIME CODE INPUT jack, USB TO HOST
connector, GPI connector, RS422 REMOTE connector, HA REMOTE connector, MIDI IN/THRU/OUT
connectors, 2TR OUT DIGITAL jack, 2TR IN DIGITAL jack, SLOT 3–4, MEMORY CARD slot, MOUSE
connector, KEYBOARD connector, PHONES jack
• Controllers such as faders, display devices such as
meters. LCD display, +48V MASTER switch (PM5DRH), 75Ω ON/OFF switch
❏ Connectors and interfaces found only
the DSP5D
• OMNI OUT jacks, CASCADE IN/OUT RJ-45 connectors, NETWORK connector, AC IN connector
• POWER switch, mode switch, FAN switch
About the connectors: Since the DSP5D does not have
the functionality for the connectors with which DSP5D
is not equipped, these functions and connectors are not
shown in the screen of the PM5D or DSP5D Editor.
About the interface: Since the DSP5D does not have
controllers such as faders or the LCD display, it is operated from the PM5D or DSP5D Editor.
Note
• The explanations in chapter 5 and following of this Owner’s
Manual are based on the functionality and operating procedures of the PM5D. Supplementary explanations regarding
the DSP5D are added only in cases where there is a significant difference in functionality or operating procedure.
However, in cases where it is obvious that the abovedescribed differences would make clear differences in operation or in the on-screen display, explanations for the
DSP5D will be omitted.
• There are some differences between the PM5D and DSP5D
in the I/O cards that are supported. For the most recent
information regarding I/O cards, refer to the following
Yamaha website.
http://www.yamahaproaudio.com/
❏ Connection to a computer
The PM5D can be connected to a computer via a USB
cable from its USB TO HOST connector, but the DSP5D
can be connected to a computer via an Ethernet CAT5
cable from its NETWORK connector.
Regarding cascade connections
between the PM5D and DSP5D
By bi-directionally cascade-connecting the PM5D and
DSP5D, you can share MIX buses 1–24, STEREO A/B
buses, and CUE buses.
For details on cascade connections, refer to p.153.
Note
• Cascade connection with the DSP5D is possible only for
PM5D V2.0 or later. If you’re using earlier version than V2.0,
you will need to upgrade to PM5D V2.0 or later. You can
download the most recent firmware from the following
Yamaha website.
http://www.yamahaproaudio.com/
• Connectors and interfaces not found on the DSP5D cannot
be controlled from the PM5D. For example, the MONITOR
[LEVEL] and MONITOR [PHONES] knobs found on the
PM5D’s top panel are always operated at the level of the
PM5D.
❏ Controlling the DSP5D
• As the target of control from the PM5D’s panel and
screen, you can recall machine #1 (PM5D), machine #2
(first DSP5D), or machine #3 (second DSP5D) as
desired. For details on operation, refer to p.153.
• Functions assigned to the user-defined keys or the
FADER MODE section can be used to select the
DSP5D as the target machine to be operated (➥ p.148,
149). Operations can be performed from the panel of
the PM5D itself or from DSP5D Editor connected to
the DSP5D.
❏ Operation when cascade-connected
• Output channels
In general, operations for the output channels of cascade-connected buses will be linked between machines.
(You can also specify that they not be linked.) This
means that you can operate the system as if it were a
single console with an expanded number of inputs.
However, since the inserts to output channels will also
be duplicated, inserted GEQ modules and effects may
also be consumed in duplicate or triplicate. (Separate
GEQ modules or effects are inserted into the linked
buses on each machine.)
• Scene memories and libraries
Scene memory and library data is stored on each
machine. When a scene or a library associated with a
scene is stored or recalled, the same scene/library number will be stored/recalled on all machines. When the
cascade-connection becomes active, the PM5D’s
library data not associated with a scene will be sent to
each DSP5D to synchronize the libraries. The data on
cascade-connected machines can also be saved together
to a memory card.
• Effects
The DSP5D provides GEQ modules and effects that are
equivalent to those on the PM5D, but since the connections between machines are bus cascade
connections, inserts into input channels are limited to
being within each machine.
• DCA groups / Mute groups
These will operate in tandem for cascade-connected
PM5D/DSP5D machines. (➥ p.156)
• CH JOB function
Channel copy operations between the PM5D/DSP5D
can be performed from the PM5D front panel. However, channels can be moved using the INPUT VIEW
function only within each machine. (➥ p.274, 314)
1
Introduction
About PM5D Editor and DSP5D Editor
These programs are application software for operating the
PM5D/DSP5D’s functionality from a computer. You can
use this software to remotely control and edit the parameters of the PM5D/DSP5D.
The USB-MIDI driver (for the PM5D) or DME-N Network driver (for the DSP5D) required for connection with
a computer, as well as the PM5D/DSP5D editor, can be
downloaded from the following Yamaha website.
You can download the most recent firmware from the following Yamaha website.
http://www.yamahaproaudio.com/
For either the PM5D or the DSP5D, you can check the firmware version in the UTILITY function PREFERENCE 2 screen
(➥ p.207).
Major new functionality in PM5D firmware V2.0
The major new functionality and improvements that were added in conjunction with the upgrade to firmware V2.0 are as
follows.
❏ Basic functionality and panel operations
• You can now control the DSP5D from the PM5D’s
panel. (➥ p.153)
• On/off operations of the channel selected in the
FADER MODE section can now be operated from the
DCA [MUTE] key.
• Even if the FADER [FLIP] key is on, you can now use
the encoders to control the panning of the signal sent
to the MIX buses, the head amp gain, or the attenuators. (➥ p.49)
• If there is no vacant library number when you store the
selected scene as NEW, it will now be impossible to
save the scene; this prevents an existing library item
from being overwritten.
• Remote control of the DME64N/24N (firmware V2.0
and later) is now faster. In particular, operation is
faster when connected via an MY16-C or MY16-CII
card (supported from V1.2).
• As parameters that can be operated in the screen,
MONITOR LEVEL and CUE LEVEL have been added.
You can now assign these to the faders of the DCA strip
so that the monitor or cue levels can be adjusted.
(➥ p.149)
❏ EFFECT functions
• Add-On Effects (COMP276/276S, COMP260/260S,
EQ601, OPEN DECK) and DE-ESSER have been
added.
•A DSP CONFIGURATION option has been added to
the EFFECT ASSIGN screen and to the GEQ function
GEQ ASSIGN screen, allowing internal effects 1–8 to
be used as graphic EQ or parametric EQ.
(➥ p.168, 173)
• When the panel [SEL] key is pressed in the EFFECT
PARAM screen, or when a [SEL] key is turned on via a
linking setting, the effect module inserted in that channel will automatically be selected.
• If you’ve used the tap tempo function to specify the
tempo in the EFFECT PARAM screen and then edited
the DELAY parameter, the tempo will now stay
unchanged.
❏ GEQ functions
• Options have been added to the GEQ PARAM screen,
allowing you to switch a graphic EQ to a parametric
EQ. (➥ p.170)
• Not only when the panel [SEL] key is pressed in the
GEQ PARAM screen but also when a [SEL] key is
turned on via a linking setting, the GEQ module
inserted in that channel will automatically be selected.
• When you insert a GEQ in the GEQ PARAM screen,
insert-in will automatically be turned on for that channel, and will be automatically turned off when you
remove the GEQ.
❏ SCENE functions
• In the SCENE screen, you can now specify “read-only”
scenes that will not be overwritten when you load
scenes from a memory card. (➥ p.175)
• In the SCENE screen, a DELAY field has been added,
allowing you to specify the timing of the program
change or MIDI events that are transmitted when the
scene is recalled. (➥ p.175)
• In the SELECTIVE RECALL screen and the RECALL
SAFE screen, the ON parameter has been added as a
channel parameter that can be included in or excluded
from recall operations. (➥ p.180, 182)
• In the SELECTIVE RECALL screen and RECALL SAFE
screen, separately from the conventional Recall Safe
functionality, an OUTPUT ISOLATION field has been
added, so that output channels and parameters to be
excluded from recall operations can be stored in
SETUP memory (which is not affected by memory
card load operations). (➥ p.180, 182)
❏ SYS/W.CLOCK functions
• In the MIXER SETUP screen, a VIRTUAL SOUNDCHECK button has been added, allowing you to
temporarily switch the input signals without affecting
the scene memory (input patching). For example, this
allows you to perform a sound check using prerecorded material played back by a DAW connected to
a slot, instead of the analog input material received via
the INPUT jacks. (➥ p.221)
• In the OUTPUT ATT PORT screen, a ø (phase) button has been added, allowing you to switch the phase
between normal and reverse for each output channel or
I/O channel output port.
❏ UTILITY functions
• In the PREFERENCE 1 screen, a DCA MUTE TARGET option has been added, allowing you to specify
that the DCA [MUTE] key will mute the send to the
MIX bus. (➥ p.205)
• In the PREFERENCE 1 screen, an ATT OPERATION
ON PANEL option has been added, allowing you to
prevent the panel encoders from operating the attenuators. (➥ p.206)
• In the PREFERENCE 1 screen, a MIX SEL/ENCODER
MODE LINK option has been added, allowing you to
link selection of MIX channels with selection of MIX
SEND SELECT keys. (➥ p.206)
• In the USER DEFINE screen, functions such as DSP5D
CONTROL and ENCODER MODE KEY have been
added to the functions that can be assigned to userdefined keys. (➥ p.208)
• In the FADER ASSIGN screen, options have been
added, allowing you to use the STEREO/DCA strip section to control the monitor/cue level and on/off status.
(➥ p.217)
• In the FADER ASSIGN screen, you can now assign the
desired channels of the DSP5D as well. (➥ p.217)
• In the SECURITY screen, a LOAD LOCK function has
been added, allowing you to disable loading for each
type of file. (➥ p.218)
• In the SECURITY screen, a RECALL LOCK option has
been added, allowing you to lock parameters so that
they will not be changed when a scene or library is
recalled. (➥ p.218)
❏ Input/output functions
• In the OUTPUT PATCH function OUTPUT PATCH
screen, you can now change the patching of output
channels to MIX OUT jacks 1–24. (➥ p.243)
• In the OUTPUT PATCH function INSERT POINT
screen and the INPUT PATCH function INSERT/
DIRECT OUT POINT screen, a SET ALL button and
CLEAR ALL button have been added, allowing you to
turn all channels on/off in a single operation.
(➥ p.246, 281)
• In the OUTPUT PATCH function, a NAME screen has
been added, allowing you to assign names to output
channels for display in various screens (supported from
V1.2). (➥ p.247)
• In the INPUT VIEW function CH JOB screen, channel
settings can now be moved as well as copied. (➥ p.314)
• In the INPUT PATCH function INSERT/DIRECT
OUT POINT screen, PRE ATT has been added as a
direct output transmit location. (➥ p.282)
• In the PAN/ROUTING function MIX SEND VIEW
screen, the send position (PRE/POST) of the signal
sent to the MIX bus is now indicated by the color of the
bar graph. (➥ p.306)
• You can now set a Q of up to 16 for the parametric EQ
in the input channels, output channels, and GEQ
modules.
• You can now set a threshold level of down to –72 dB
for an input channel GATE.
1
Introduction
Regarding word clock synchronization
The signal used to synchronize digital audio signal processing is called “word clock.” Normally, one device transmits
a reference word clock signal, and the other devices receive
this word clock signal and synchronize to it.
In order to transmit or receive digital audio signals to or
from an external device via the PM5D/DSP5D’s digital
input/output jacks or via a digital I/O card installed in a
slot, the word clock must be synchronized between the
devices. Be aware that if the word clock is not synchronized, the signals will not be transmitted correctly, and
unpleasant noise will occur.
Hint
• For details on synchronizing the word clock of the PM5D/
DSP5D and external devices, refer to the explanation of
word clock in Operating section “Chapter 4. Connections
and setup” (
CLOCK screen” (
• As an exception, digital signals that are not synchronized
with the PM5D/DSP5D can be input via a digital I/O card
that contains a sampling rate converter, or via the 2TR IN/
OUT DIGITAL jacks.
How this manual is organized
This owner’s manual is divided into the following three
sections.
❏ Operating section
This section explains the items on the front and rear panels, connections and setup, and how to operate the PM5D’s
basic functionality. In particular if you have not operated a
digital console before, we recommend that you read chapters 2 through 7 first.
❏ Reference section
This section explains the functionality and operation for all
of the PM5D’s screens. Refer to this section when you want
to learn about the items in the screens.
❏ Appendices
This contains various information such as library lists,
parameter lists for the internal effects, the MIDI data format, and lists of warning messages and error messages.
Conventions in this manual
In this manual, non-locking panel switches that you press
are called “keys,” and those that change their on/off status
when you push them in (locking types) are called
“switches.” Of the control knobs on the panel, those that
turn from a minimum value to a maximum value are
called “knobs,” while those that turn endlessly are called
“encoders.”
Controls located on the panel are enclosed in square brackets [ ] (e.g., [CUE] key, [PAD] switch) in order to
distinguish them from the buttons and knobs displayed in
the screen. For some controls, the section name is listed
before the [ ] (e.g., CH [ON] key, EQ [FREQUENCY]
encoder).
Unless otherwise specified, references to the PM5D apply
to both the PM5D model and the PM5D-RH model. If
specifications differ between the PM5D model and the
PM5D-RH model, such differences will be noted each time
they occur.
This chapter explains the names and functions of each part of the PM5D/DSP5D. Details for each
section of the top panel are explained in subsequent chapters of this operating section; refer to the
appropriate chapter for more information.
Top panel
(PM5D model)
1
A AD IN section (PM5D model)
In this section you can adjust the sensitivity of the analog signals being input from the rear panel INPUT
jacks 1–48 and ST IN jacks 1–4, and switch pad, insert,
and phantom power (+48 V) on/off (➥ p.43).
(PM5D-RH model)
2
B AD IN section (PM5D-RH model)
This area indicates the presence, peak level, and phantom power (+48V) on/off status of the input signal
from rear panel INPUT jacks 1–48 and ST IN jacks 1–
4.
Hint
For the PM5D-RH model, input sensitivity and phantom power
on/off are controlled by operations in the display (➥ p.44).
68
45
7
3
C INPUT channel strip section
This section controls the principal parameters for input
channels 1–48 (➥ p.45).
D FADER FLIP/ENCODER MODE section
Here you can select the parameters controlled by the
faders/encoders of the INPUT channel strip (
(➥ p.48).
E MIX section
This section controls the on/off status and send level of
the signals sent from input channels to MIX buses, and
adjusts the master level of the MIX channels (➥ p.57).
F MATRIX section
This section controls the send level of the signals sent
from MIX channels to MATRIX buses, and adjusts the
master level of the MATRIX channels (➥ p.63).
G SELECTED CHANNEL section
In this section you can view and control the mix
parameters for the currently selected input channel or
output channel (➥ p.65).
H Meter section
This section contains peak level meters that indicate
the input levels of input channels and the output levels
of output channels and cue monitoring, as selected by
key operations (➥ p.108).
This section selects the monitor source that is output
from the MONITOR OUT jacks, and adjusts the levels. This section also determines the cue point and
monitoring method that will be used when you press a
[CUE] key for a channel (➥ p.99).
P OSCILLATOR/TALKBACK section
This section switches the oscillator or talkback on/off,
and adjusts the talkback level (➥ p.105).
Q DISPLAY ACCESS section
This section selects the functions or screen shown in
the display (➥ p.24).
R USER DEFINED KEYS sections
This section executes the functions that have been
assigned to the User Defined keys [1]–[25] (➥ p.148).
S Data entry section
This section lets you move the pointer (the arrow displayed in the screen) or cursor (the red frame
indicating a selection) in the display and edit the
parameter value (➥ p.24).
T ASSIGN MODE section
This section lets you assign mute groups and DCA
groups for control from the panel (➥ p.81).
2
Top, front, and rear panels
I Display
This display shows the information you need to operate the PM5D, and lets you make system-wide settings
and control mix parameters for input and output
channels (➥ p.23).
Hint
You can adjust the angle of the display by moving the upper
part of the display frame forward or backward.
Note
Before moving the PM5D, you must lower the display all the
way back until it is fastened in place.
J FADER MODE section
Here you can select the combination of channels or
DCA groups that will be controlled by the faders of the
DCA strip section (
K) (➥ p.149).
K DCA strip section
From this section you can control the channels
assigned to DCA groups 1–8 (➥ p.81).
L ST IN/FX RTN (Stereo in / Effect return)
channel strip section
This section controls the principal parameters of ST IN
channels 1–4 or FX RTN channels 1–4 (➥ p.47).
M STEREO strip section
This section controls the principal parameters of the
STEREO A/B channels (➥ p.61).
N SCENE MEMORY section
This section stores/recalls mix parameters as scene
memories (➥ p.88). Mute operations for mute groups
1–8 are also performed in this section (➥ p.83).
These are balanced XLR-3-31 type input jacks for
inputting analog audio signals from line level devices
or microphones. Nominal input level is
–60 dBu to +10 dBu.
46
(PM5D-RH model)
2
5
Male XLR plug
1 (ground)
3 (cold)
2 (hot)
B INSERT IN/OUT jacks 1–48 (PM5D model
only)
These are balanced TRS phone type input/output jacks
for inserting external effects or dynamics processors
etc. into INPUT jacks 1–48. Nominal input/output
level is +4 dBu.
1/4" TRS
phone plug
Ring (cold)
Sleeve (ground)
Tip (hot)
C ST IN (Stereo input) jacks 1–4 (PM5D
model)
These are balanced XLR-3-31 type input jacks for
inputting analog audio signals from line level devices.
Nominal input level is –34 dBu to +10 dBu.
Male XLR plug
1 (ground)
3 (cold)
2 (hot)
D +48V MASTER switch (PM5D-RH model
only)
This is the master phantom power (+48V) switch for
INPUT jacks 1–48 and ST IN jacks 1–4. If this switch is
off, the +48V buttons shown in the display are
unavailable.
E INPUT jacks 1–48 (PM5D-RH model)
These are balanced XLR-3-31 type input jacks for
inputting analog audio signals from line level devices
or microphones. Nominal input level is
–62 dBu to +10 dBu.
Male XLR plug
1 (ground)
3 (cold)
2 (hot)
F ST IN (Stereo input) jacks 1–4 (PM5D-RH
model)
These are balanced XLR-3-31 type input jacks for
inputting analog audio signals from line level devices
or microphones. Nominal input level is
–62 dBu to +10 dBu.
These are XLR-3-32 (balanced) jacks that output analog signals such as those that are patched from MIX
channels 1–24. Nominal output level is +4 dBu.
Female XLR plug
2 (hot)
3 (cold)
8
K STEREO OUT A/B jacks
These are XLR-3-32 (balanced) jacks that output the
analog signals of the STEREO A/B channels. Nominal
output level is +4 dBu.
Female XLR plug
2 (hot)
1 (ground)
3 (cold)
L MATRIX OUT jacks
These are XLR-3-32 (balanced) jacks that output the
analog signals of MATRIX channels 1–8. Nominal output level is +4 dBu.
Female XLR plug
2 (hot)
1 (ground)
3 (cold)
2
Top, front, and rear panels
1 (ground)
H LAMP connector
This is a four-pin female XLR output jack for supplying power to a gooseneck lamp. (These jacks are
provided at three locations). The location of these jacks
differs between the PM5D model and the PM5D-RH
model.
RLRL
C
RLRL
87654321
I MONITOR OUT jacks
These are XLR-3-32 (balanced) jacks that output the
monitor signal selected in the MONITOR section of
the top panel. Nominal output level is +4 dBu.
Female XLR plug
2 (hot)
3 (cold)
M DC POWER INPUT connector
This is a connector for connecting the PW800W power
supply. Use the dedicated cable included with the
PM5D to make the connection.
NXYVUT
R
MJ9KL
IN
SMPTE
R
L
USB
L
OUTIN
THRU OUT IN
75
ON OFF
21
3
COAXIALCOAXIALAES/EBU AES/EBUAES/EBU AES/EBU
3
21
QRSZaWPO
N 2TR IN ANALOG jacks 1/2
These are XLR-3-31 (balanced) jacks that input stereo
analog signals from an external source. Nominal input
level is +4 dBu.
Male XLR plug
1 (ground)
3 (cold)
2 (hot)
1 (ground)
Note
Although the various output jacks and 2TR IN ANALOG jacks
have a nominal input/output level of +4 dBu (maximum level is
+24 dBu), an internal switch allows this to be changed to
–2 dBu (maximum level +18 dBu) if necessary. For details,
contact your Yamaha dealer.
J CUE OUT jacks
These are XLR-3-32 (balanced) jacks that output the
cue monitor signal from the channel selected by its
[CUE] key. Nominal output level is +4 dBu.
This is an XLR-3-31 (balanced) jack that receives
SMPTE time code (LTC) from an external source.
Male XLR plug
1 (ground)
3 (cold)
2 (hot)
P TO HOST connector
This is a USB (type B) connector that allows communication with a computer.
Note
PM5D Editor and the USB-MIDI driver required for connection
with your computer can be downloaded from the Yamaha
website listed below.
http://www.yamahaproaudio.com/
2 Top, front, and rear panels
Q GPI connector
This is a D-sub 25-pin female connector that allows
communication with a GPI-equipped external device.
R RS422 REMOTE connector
This is a D-sub 9-pin female connector for remotely
controlling an external device that supports the RS422
protocol.
S HA REMOTE connector
This is a D-sub 9-pin male connector for remotely controlling an external head amp device (e.g., Yamaha
AD8HR or AD824) that supports a special protocol.
T WORD CLOCK IN connector
This is a BNC connector for supplying a word clock
from an external device to the PM5D.
U 75Ω ON/OFF switch
This switch terminates the word clock connection.
Normally you will leave this ON. If a device made by
another manufacturer is connected and word clock
cannot be received correctly, try turning this OFF.
V WORD CLOCK OUT connector
This is a BNC connector for supplying a word clock
from the PM5D to an external device.
W MIDI IN/THRU/OUT connectors
These connectors are used to transmit and receive
MIDI messages to and from external MIDI devices.
The MIDI IN connector receives messages from an
external device, and the MIDI OUT connector transmits messages from the PM5D. Messages received at
the MIDI IN connector are retransmitted without
change from the MIDI THRU connector.
X 2TR OUT DIGITAL (2 track out digital) jacks
1–3
These jacks digitally output the signals of the STEREO
A/B channels. Two types are provided; AES/EBU
(XLR-3-32) jacks (1/2) which output AES/EBU format
signals, and a COAXIAL (RCA phono) jack (3) which
outputs consumer format signals (IEC60958).
Y 2TR IN DIGITAL (2 track in digital) jacks 1–3
These jacks input digital audio from external devices
such as CD players. Two types are provided; AES/EBU
(XLR-3-31) jacks (1/2) which receive AES/EBU format
signals, and a COAXIAL (RCA phono) jack (3) which
receives consumer format signals (IEC60958).
Z CASCADE OUT connector
This is a D-sub half-pitch 68-pin female connector that
can be connected to another PM5D, DSP5D, DCU5D
or DME64N for transmission/reception of control signals and transmission of audio signals.
a CASCADE IN connector
This is a D-sub half-pitch 68-pin female connector that
can be connected to another PM5D, DSP5D or
DCU5D for transmission/reception of control signals
and reception of audio signals.
cb
b Cooling fan vent
This is the vent for the cooling fans inside the console
(two locations). When placing the unit, take care that
this vent is not obstructed.
c SLOT 1–4
These slots allow separately sold mini-YGDAI I/O
cards to be installed to expand the input/output ports.
Front panel
A MEMORY CARD slot
A memory card inserted in this slot can be used to
save/load scene memories or library data. You can use
PCMCIA Type II flash ATA cards, or CompactFlash
cards inserted into a PC card adaptor.
B MOUSE connector
A PS/2 mouse can be connected to this connector and
used to perform operations in the display.
C KEYBOARD connector
A PS/2 keyboard can be connected to this connector
and used to input text or perform operations in the
display.
D PHONES (Headphone) jack
This headphone jack lets you monitor the MONITOR
OUT or CUE signals.
12
A
B
C
D
E
F
G
➥
H
I
J
K
L
M
DSP5D front panel
CASCADE IN
75Ω
OUTOUT
564
OUTOUT
TERMINATED
ININ
TERMINATED
OUT
IN
TXRXTXRX
7KJ
75Ω
ININ
OUT
IN
TX RX TX RX
89 LM
INPUT jacks 1–48 / ST IN (stereo input)
jacks 1–4
These are balanced XLR-3-31 type input jacks for
inputting analog audio signals from line level devices
or microphones. The nominal input level is –62 dBu to
+10 dBu. A resettable head amp is provided on all
jacks, and head amp settings can be stored in scene
memory.
OMNI OUT jacks 1–24
These are XLR-3-32 (balanced) jacks for outputting
analog audio signals. These are used mainly for outputting the MIX/MATRIX/STEREO A/B channel signals.
The nominal output level is +4 dBu.
Note
The nominal output level of OMNI OUT jacks 1–24 is +4 dBu
(maximum level is +24 dBu), but if necessary, this can be
changed to –2 dBu (maximum level +18 dBu) by setting an
internal switch (a fee will be charged). For details, please contact your Yamaha dealer.
CASCADE IN/OUT connectors
These are D-sub half-pitch 68-pin female connectors to
allow connection of the DSP5D, PM5D, DCU5D, and
DME64N so that audio signals and control signals can
be transmitted and received.
NETWORK connector
This connector allows the DSP5D to be connected to a
Windows computer via a CAT5 Ethernet cable.
This is used mainly when remotely controlling or editing the DSP5D from the dedicated “DSP5D Editor”
application software.
3
Note
• You should use a CAT5 STP (Shielded Twisted Pair) cable
to prevent electromagnetic interference.
• DSP5D Editor and the DME-N Network driver required for
connection with your computer can be downloaded from the
Yamaha website listed below.
http://www.yamahaproaudio.com/
WORD CLOCK IN/OUT connectors
These are BNC connectors used to input and output
word clock signals from and to an external device. The
input connector is terminated with 75 ohms.
CASCADE IN/OUT connectors
These are RJ-45 connectors that can be connected via a
CAT5 Ethernet cable to a DSP5D or DCU5D so that
audio signals and control signals can be transmitted
and received.
Note
• As connectors, use RJ-45 connectors that are compatible
with Neutrik’s EtherCon
• As cables, you should use CAT5 STP cables (shielded
twisted pair cables) to prevent electromagnetic interference.
• To prevent electromagnetic interference, use conductive
tape etc. to firmly fasten the metal portion of the connector to
the shield of the cable.
• These connectors use EtherSound technology, but are only
for use with the PM5D system; they cannot be connected to
other EtherSound equipment. For details on the length of
cables that can be used, refer to the following website.
http://www.ethersound.com/technology/compatibility.php
®
.
IN/OUT [TX]/[RX] LED
When signals are transmitted (TX) or received (RX) via
the [CASCADE IN]/[CASCADE OUT] connectors, the
corresponding LED will light.
When you use the rear panel mode switch to set the
machine ID, the number of LEDs corresponding to the
machine ID number will light for five seconds
p.153).
(
SLOT 1–2
The input/output ports can be expanded by installing
separately sold mini-YGDAI I/O cards in these slots.
DC POWER INPUT connector
A separately sold PW800W power supply can be connected here as an external backup power supply. Use a
power supply link cable (PSL360) to make this
connection.
POWER LED
This will light if power is being supplied to the DSP5D.
POWER switch
This switch turns the power on/off.
AC IN connector
Use the included power cable to supply power to this
connector.
Grounding screw
For safe operation, be sure that the DSP5D is correctly
grounded. The included power cable has a three-pin
plug, and if the AC outlet is grounded, the DSP5D will
be grounded appropriately. If the AC outlet you’re
using is not grounded, you must be sure to connect
this screw to a valid electrical ground. Correct grounding will effectively eliminate noises such as hum and
interference.
2
Top, front, and rear panels
PM5D/PM5D-RH V2 / DSP5D Owner’s Manual
Operating section
21
2 Top, front, and rear panels
1
DSP5D rear panel
5
FAN
HIGHLOW
FAN
HIGHLOW
23 4
POWER
POWER
A Cooling fan vents
These are the vents for the DSP5D’s internal cooling
fans (two locations). When placing the unit, take care
that these vents are not obstructed.
B FAN switch
This switches the rotational speed of the DSP5D’s
internal cooling fans between HIGH and LOW.
For normal use, set this to LOW. However if the
DSP5D is in a location of high temperature or is outside in direct sunlight, set this to HIGH. You should
also set this to HIGH if you feel that the panel is
warmer than usual.
C Mode switch
This switch is used when initializing the settings of
internal memory, when updating the firmware in the
future, and when setting the machine ID number.
D POWER LED
This will light if power is being supplied to the DSP5D.
E Grounding screw
For safe operation, be sure that the DSP5D is correctly
grounded. The included power cable has a three-pin
plug, and if the AC outlet is grounded, the DSP5D will
be grounded appropriately. If the AC outlet you’re
using is not grounded, you must be sure to connect
this screw to a valid electrical ground. Correct grounding will effectively eliminate noises such as hum and
interference.
This chapter explains the various types of user interface used to operate the PM5D.
About the various types of user interface
Basic parameters such as mixing and editing the sound of each channel can be controlled by the faders and encoders of the top
panel. However to make more detailed settings, you will need to access the appropriate “function” and edit the parameter values in the display. The section below explains the various user interface components shown in the display, and how to use
them.
3
User interface in the display
The user interface in the PM5D’s display uses the following components.
❏ Pointer
The arrow shown in the display is called the “pointer.” Use
the pointer to select the parameter you want to control
next.
❏ Cursor
The red frame shown in the display is called
the “cursor.” If the cursor encloses a parameter on the screen, that parameter is selected
for operation.
Cursor
❏ Knobs/Faders/Boxes
Knobs/faders in the display are used to edit parameter values. The current value is shown in the box. Boxes for which
/ buttons are displayed at left and right allow you to
edit the parameter by using these buttons. (If editing is not
possible, the buttons will be gray.)
Knob
Box
Fader
Box
/ buttons for
editing the value
If you want to assign a name to a channel or scene, input
characters, numerals, and symbols into the box.
Basic operation on the PM5D
❏ Tabs
The screen names shown in
the upper left of the display
are called “tabs.” Tabs are
used to switch between
screens within the same
function.
❏ Buttons
Buttons in the display are
used to switch parameters
on/off or to select one of
multiple choices. Buttons
that are currently on are displayed in green (some
buttons are displayed in red
or blue); buttons that are
turned off are displayed in
gray.
Ta b
Buttons turned
on (green)
❏ Character palette
This is a “virtual” keyboard used to input characters,
numerals, and symbols into a text input box.
If the displayed items are too numerous to fit into a single
screen, you can use the scroll bar to view the portion that is
not currently displayed.
Scroll bar
DISPLAY ACCESS section
The DISPLAY ACCESS section contains keys that access
the desired function or screen in the display.
Data Entry section
Controllers used to edit settings and values in the display
are gathered into the data entry section.
7
1
2
6
3
1
2
3
A Global functions
These keys access functions that affect the entire
PM5D.
B Output functions
These keys access functions that are related to output
channels.
C Input functions
These keys access functions that are related to input
channels.
When you press the key for the desired function, the screen
for that function will appear in the display. By repeatedly
pressing a key you can cycle through the screens included
in that function.
Hint
If you hold down the [SHIFT] key and press a key in the DISPLAY ACCESS section, the screens included in that function
will appear in the reverse order (Page Back function). You can
also use the Page Back function by holding down a key in the
DISPLAY ACCESS section. If you rapidly press a key twice,
you will return to the first screen in that function.
4
5
A [DEC/CANCEL]/[INC/OK] keys
Use these keys to increase or decrease the value of the
parameter where the cursor is located. If the PM5D has
displayed a window asking you to confirm an operation such as recall or store, these buttons can be used
instead of the CANCEL button and OK button shown
in the window.
B CURSOR [√]/[®]/[π]/[†] keys
These keys are used to move the cursor to the desired
parameter.
C [SHIFT] key
This key can be used in conjunction with the CURSOR [√]/[®]/[π]/[†] keys to move the cursor
rapidly, or in conjunction with the [DATA] encoder or
[DEC]/[INC] keys to change the parameter value
rapidly.
If you hold down the [SHIFT] key and press the
[ENTER] key, the JOB SELECT window will appear,
allowing you to set multiple parameters in a single
operation. (When you move the cursor to a parameter
for which there is a JOB SELECT window, an indication of “Job Select = [SHIFT] + [ENTER]” will
appear.)
D [ENTER] key
Use this key to switch a button at the cursor location
on/off, or to open a window.
E [DATA] encoder
Use this to increase or decrease the value of the parameter where the cursor is located. The parameter value
will change more rapidly if you turn the [DATA]
encoder while holding down the [SHIFT] key.
These are used to move the pointer or select the desired
parameter. To adjust a knob-type parameter in the display, hold down the left button or right track pad
button while you operate the track pad.
G PHONES (Headphone) jack
This is a stereo phone jack for connecting a set of
headphones.
External user interface
If desired, you can add the following external user interface components.
❏ Mouse
A PS/2 compatible mouse can be connected to the MOUSE
connector located on the front panel of the PM5D and
used in the same way as the track pad.
3
❏ Keyboard
A PS/2 compatible keyboard can be connected to the KEYBOARD connector located on the front panel of the PM5D
and used in the same way as the character palette in the
display to input characters, numerals, and symbols. The
numeric key pad of the keyboard can be used to input
numerical values or to recall scenes.
Each key (or combination of keys) has the following
function.
Full keyboard
KeyFunction
<PageUp>
<PageDown>
<←>, <→>,
<↑>, <↓>
<Alt> +
<PageUp>
<Alt> +
<PageDown>
<Enter>Same function as the [ENTER] key
<Shift>Same function as the [SHIFT] key
<Ctrl> + <←>,
<Ctrl> + <→>
<Ctrl> + <x>
<Ctrl> + <c>
<Ctrl> + <v>
<Insert>
<Delete>
<Home>
<End>
<BackSpace>
<Tab>
Same function as the [INS/OK] key of the Data
Entry section
Same function as the [DEC/CANCEL] key of
the Data Entry section
Same function as the CURSOR [√]/[®]/[π]/
[†] keys
Same function as moving the [DATA] encoder
clockwise
Same function as moving the [DATA] encoder
counterclockwise
Same function as the buttons of the
character palette
Copies the text string in the box and clears the
copy-source character string (Cut)
Same function as the COPY button of the
character palette
Same function as the PASTE button of the
character palette
Same function as the INS button of the character palette
Same function as the DEL button of the character palette
Moves the input location in the box to the
beginning
Moves the input location in the box to after the
last-input character
Deletes the preceding character that was
input in the box (Backspace)
Switches to the next screen within the same
function
KeyFunction
<Shift> + <Tab>
<Esc>
<Alt> +
<0>–<9>
Switches to the previous screen within the
same function
Accesses the function menu (if the function
menu is already displayed, recalls the last-displayed screen)
Switch screens within the same function
Numeric key pad
KeyFunction
<0>–<9>
<.>
<+>
<->
</>, <*>Not used
<Enter>
Input a scene number (if the PREFERENCE 1
screen item USE NUMERIC-KEYPAD is on),
input numerical values (if off)
Returns the scene selection number to the
number of the scene that was last recalled or
stored
Same function as the [π] key of the SCENE
MEMORY section
Same function as the [†] key of the SCENE
MEMORY section
Same function as the [RECALL] key of the
SCENE MEMORY section (if the PREFERENCE 1 screen item USE NUMERIC-KEYPAD is on), same function as the [ENTER] key
(when off)
This section explains the basic procedures you can perform in the PM5D’s display. In general, you will perform operations in
the PM5D’s display by combining the operations described here.
Click
Moving the pointer to a specific parameter in the screen
and pressing the left/right track pad button (or the left/
right mouse button) is called “clicking.” Clicking is mainly
used to turn an on-screen button on/off, to move the cursor, or to make fine adjustments to a value.
• Track pad• Mouse
Click
Click
Using the CURSOR [√]/[®]/[π]/[†] keys of the data
entry section to move the cursor to a desired parameter
and then pressing the [ENTER] key is equivalent to clicking. If you are using a PS/2 keyboard, you can perform the
same action using the arrow keys and the <Enter> key.
Subsequently in this manual, this operation will simply be
called “clicking.”
Hint
When using the track pad, you can
move the pointer to the desired parameter and then tap the track pad to
obtain the same result as if you
pressed the left button. (This is called
the Tapping function.) If you want to
use the tapping function, you must
enable it in the PREFERENCE 2
screen (UTILITY function) (➥ p.206).
• Track pad
Tapping
Drag
Moving the pointer to a specific parameter in the screen
and then holding down the left/right track pad (or mouse)
button while moving up/down/left/right is called “dragging.” Dragging is used mainly to adjust the value of a
knob or fader.
• Track pad• Mouse
Drag
While pressing
Drag
Using the CURSOR [√]/[®]/[π]/[†] keys of the data
entry section to move the cursor to a desired parameter
and then turning the [DATA ] encoder (or pressing the
[DEC/CANCEL]/[INC/OK] keys) is equivalent to dragging. If you are using a PS/2 keyboard, you can perform the
same action using the arrow keys and the <PageUp>/
<PageDown> keys (or keys that have the same function).
Subsequently in this manual, this operation will simply be
called “dragging.”
Drag and drop
Moving the mouse pointer to a specific parameter in the
screen, dragging to another location in the screen, and then
releasing your finger is called “dragging and dropping.”
Dragging and dropping is used to copy EQ or compressor
settings to another channel. Dragging and dropping cannot be performed using the CURSOR keys or keyboard.
Subsequently in this manual, this operation will be called
“dragging and dropping.”
A desired function/screen can be accessed in the display
using either of the following two methods.
❏ Using the keys of the DISPLAY ACCESS
section
From the keys of the DISPLAY ACCESS section,
1
press the key corresponding to the desired
function.
The most recently operated screen for that function
will appear.
If you want to switch to another screen within
2
that function, press the same key you pressed
in step 1.
If you repeatedly press a key in the DISPLAY ACCESS
section, or hold down the [SHIFT] key of the data
entry section and press the same key as in step 1, you
will return to the preceding screen of the same
function.
❏ Using buttons within the display
In any screen, click the function name area
1
located in the upper left of the screen.
When you click the function name area, the function
menu screen will appear. This screen is the starting
point from which you can access the desired screen via
operations in the display.
Click the function name area
Click a tab in the screen to select the desired
3
screen.
Click a tab
Hint
By clicking the buttons located below
the function name area you can switch backward through the
screens that had been previously displayed for at least two
seconds (not including the function menu). Up to the eight
most recent screens are remembered.
Moving the cursor
To select a parameter, use the data entry section’s controllers or a PS/2 keyboard to move the cursor (the red frame).
Hint
If you are using a mouse or the track pad, the cursor will move
when you click on the button or knob of the desired
parameter.
Use the CURSOR [√]/[®]/[π]/[†] keys to
1
move the cursor.
The cursor in the display will move in the direction of
the key you pressed. However, it will not move if there
is no parameter in the direction of that key.
3
Basic operation on the PM5D
In the function menu screen, click the button
2
corresponding to the desired function.
The most recently operated screen for that function
will appear.
rent window or to a different window, hold
down the [SHIFT] key and use the CURSOR
[√]/[®]/[π]/[†] keys.
You will move from the scroll window in which the
cursor is currently located, in the direction of the key
you pressed.
Scrolling the screen
A scroll bar is displayed if there are more items than can be
shown in a single screen. To scroll the screen, drag the box
shown in the bar.
[SHIFT] key
+
CURSOR [®] key
Hint
If the cursor is located on a grid such as in a PATCH screen,
turning the [DATA] encoder clockwise will move the cursor
toward the right, and turning it counterclockwise will move the
cursor toward the left. If you are holding down the [SHIFT]
key, turning the [DATA] encoder clockwise will move the cursor downward, and turning it counterclockwise will move the
cursor upward.
➠
Drag
You can also scroll the screen by clicking the vacant portion of the scroll bar or the / buttons or /
buttons located at the ends of the scroll bar.
Click these buttons to move the
scroll bar box step-wise in the
direction indicated. Clicking the
/ buttons will move in larger
steps than clicking the /
buttons.
Click in these areas to
make the scroll bar box
move by a large step in the
corresponding direction;
the screen will scroll
accordingly.
If you move the cursor to the scroll bar
and press the [DEC/CANCEL] key or
turn the [DATA] encoder counterclockwise, the screen will scroll toward the left
(or upward, in the case of vertical scrolling). If you press the [INC/OK] key or
turn the [DATA] encoder clockwise, the screen will scroll
toward the right (or downward, in the case of vertical
scrolling).
Hint
If the cursor is located at the scroll bar box, holding down the
[SHIFT] key and turning the [DATA] encoder will have the
same result as clicking the button or button, depending on the direction in which you turn the encoder.
Buttons in the display are used to switch parameters on/off
or to select one of multiple choices.
Adjusting the setting of a knob or
fader
Knobs and faders in the display are used to adjust the value
of specific parameters.
Click
OffOn
Move the pointer to the desired button, and
1
use the left/right buttons of the track pad (or
➠
mouse) to click the button.
The button will be switched on/off (or the corresponding button will be selected).
Hint
You can use the CURSOR [√]/[®]/[π]/[†] keys and the
[ENTER] key (or the arrow keys and <Enter> key of a PS/2
keyboard) to perform the equivalent operation.
Hint
When using the track pad, you can also click by tapping the
track pad if you have enabled tapping in the PREFERENCE 2
screen (UTILITY function
be the same as if you pressed the left button of the track pad
(or mouse).
➥
p.206). In this case, the result will
Adjust the
knob value
Adjust the
fader value
Move the pointer to the desired knob/fader,
1
and use the left/right buttons of the track pad
(or mouse) to click the knob/fader.
The cursor will move to that location.
To increase or decrease the value in steps of 1,
2
click the right button or left button of the
track pad (or mouse).
Clicking the right button will raise the value by one
step, and clicking the left button will lower the value by
one step.
To raise or lower the value continuously, use
3
the track pad (or mouse) to drag the knob/
fader.
The value will change as you drag the knob or fader
left/right or up/down. For a parameter whose knob has
a wide range of adjustment, holding down the right
button of the track pad (or mouse) as you drag will
produce a larger range of change than when using the
left button.
Hint
You can also adjust the value by using the [DEC/CANCEL]/
[INC/OK] keys, the [DATA] encoder, or the <PageUp>/<PageDown> keys of a PS/2 keyboard. When adjusting a parameter
that has a wide range of adjustment, you can increase the rate
of change by holding down the [SHIFT] key while you press
the [DEC/CANCEL]/[INC/OK] keys (or turn the [DATA]
encoder).
On the PM5D you can assign a four-character name to
each input channel or DCA group, and assign a title to
scene and library data when saving it.
For example, the screen shown below is the LIBRARY
STORE window that appears when you assign a name to
the INPUT EQ library. To input characters in this screen,
use the following procedure.
Use the character palette (or a PS/2 key-
1
board) to input a character.
When you click the character palette, a character will
be input in the box, and the highlighted area will move
to the right.
When you have finished inputting the name,
3
click the STORE button.
The name you input will be stored.
Hint
• In general, the same procedure applies in screens where
you enter names for scenes or other library items.
• If a PS/2 keyboard is connected, you can use it to enter
characters.
• If you move the cursor to the text input box and press the
[ENTER] key (or click), the input position will move to that
point. If the cursor is located at the text input box, you can
step through the available characters by turning the [DATA]
encoder. If the cursor is located elsewhere, turning the
[DATA] encoder will move the selected position. The [INC]/
[DEC] keys move the selected position regardless of where
the cursor is located.
Note
The number of characters that can be input will depend on the
type of data (scene/library) you are saving. You cannot input
more than the specified number of characters, or move the
highlighted area beyond that range.
Input the subsequent characters in the same
2
way.
When inputting characters, you can use the following
buttons in the character palette.
Inserts a space (blank) at the high-
INS button
DEL button
CLEAR button
buttons
PASTE button
COPY button
CAPS LOCK button
lighted position. Pressing the
<Insert> key of a PS/2 keyboard will
produce the same result.
Deletes the character at the highlighted position. Pressing the
<Delete> key of a PS/2 keyboard will
produce the same result.
Deletes all characters that have been
input in the text input box.
Move the highlighted area to left or
right.
Pastes the character string that was
copied to buffer memory by the
COPY button. Holding down the
<Ctrl> key and pressing the <V> key
of a PS/2 keyboard will produce the
same result.
Copies the character string in the box
to a temporary buffer memory. Holding down the <Ctrl> key and pressing
the <C> key of a PS/2 keyboard will
produce the same result.
Switches between uppercase and
lowercase alphabetical characters.
Uppercase characters can be input
while this button is on.
Note
Copy/paste operations are not possible in some screens.
There are also cases in which the paste operation cannot be
performed due to the type of character string copied to the
buffer memory.