This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved
by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this
product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the
USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class ”B” digital devices.
Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not
result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according
to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC
regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can
be determined by turning the unit ”OFF” and ”ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type
cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you
can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena
Park, CA 90620
The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
Litiumbatteri!
Bör endast bytas av servicepersonal.
Explosionsfara vid felaktig hantering.
VAROITUS!
Lithiumparisto, Räjähdysvaara.
Pariston saa vaihtaa ainoastaan alan
ammattimies.
ADVARSEL!
Lithiumbatteri!
Eksplosionsfare. Udskiftning må kun foretages
af en sagkyndig, – og som beskrevet i
servicemanualen.
CANADA
THIS DIGITAL APPARATUS DOES NOT EXCEED THE “CLASS B” LIMITS FOR RADIO
NOISE EMISSIONS FROM DIGITAL APPARATUS SET OUT IN THE RADIO INTERFERENCE REGULATION OF THE CANADIAN DEPARTMENT OF COMMUNICATIONS.
LE PRESENT APPAREIL NUMERIQUE N’EMET PAS DE BRUITS RADIOELECTRIQUES
DEPASSANT LES LIMITES APPLICABLES AUX APPAREILS NUMERIQUES DE LA “CLASSE
B” PRESCRITES DANS LE REGLEMENT SUR LE BROUILLAGE RADIOELECTRIQUE
EDICTE PAR LE MINISTERE DES COMMUNICATIONS DU CANADA.
* This applies only to products distributed by YAMAHA CANADA MUSIC LTD.
* Ceci ne s’applique qu’aux produits distribués par Yamaha Canada Musique Ltée.
Page 3
SPECIAL MESSAGE SECTION
This product utilizes an external power supply (adapter). DO NOT
connect this product to any power supply or adapter other than one
described in the manual, on the name plate, or specifically recommended by Yamaha.
WARNING: Do not place this product in a position where anyone
could walk on, trip over, or roll anything over power or connecting
cords of any kind. The use of an extension cord is not recommended! If you must use an extension cord, the minimum wire size
for a 25’ cord (or 1 cm) is I8 AWG. NOTE: The smaller the AWG
number, the larger the current handling capacity. For longer extension cords, consult a local electrician.
This product should be used only with the components supplied, or
a cart, rack, or stand that is recommended by Yamaha. If a cart,
etc., is used, please observe all safety markings and instructions
that accompany the accessory product.
SPECIFICATIONS SUBJECT TO CHANGE: The information
contained in this manual is believed to be correct at the time of
printing. However, Yamaha reserves the right to change or modify
any of the specifications without notice or obligation to update
existing units.
Do not attempt to service this product beyond that described in the
user-maintenance instructions. All other servicing should be referred to qualified service personnel.
Battery Notice: This product MAY contain a small non-rechargeable battery which (if applicable) is soldered in place. The average
life span of this type of battery is approximately five years. When
replacement becomes necessary, contact a qualified service representative to perform the replacement.
This product may also use “household” type batteries. Some of
these may be rechargeable. Make sure that the battery being
charged is a rechargeable type and that the charger is intended for
the battery being charged.
When installing batteries, do not mix old batteries with new, or
with batteries of a different type. Batteries MUST be installed correctly. Mismatches or incorrect installation may result in overheating and battery case rupture.
Warning: Do not attempt to disassemble, or incinerate any battery.
Keep all batteries away from children. Dispose of used batteries
promptly and as regulated by the laws in your area. Note: Check
with any retailer of household type batteries in your area for battery
disposal information.
Disposal Notice: Should this product become damaged beyond repair, or for some reason its useful life is considered to be at an end,
please observe all local, state, and federal regulations that relate to
the disposal of products that contain lead, batteries, plastics, etc. If
your dealer is unable to assist you, please contact Yamaha directly.
This product, either alone or in combination with an amplifier and
headphones or speaker/s, may be capable of producing sound levels
that could cause permanent hearing loss. DO NOT operate for long
periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears,
you should consult an audiologist. IMPORTANT: The louder the
sound, the shorter the time period before damage occurs.
Some Yamaha products may have benches and/or accessory mounting fixtures that are either supplied with the product or as optional
accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any
optional fixtures (where applicable) are well secured BEFORE
using. Benches supplied by Yamaha are designed for seating only.
No other uses are recommended.
NOTICE: Service charges incurred due to lack of knowledge relating to how a function or effect works (when the unit is operating as
designed) are not covered by the manufacturer’s warranty, and are
therefore the owner’s responsibility. Please study this manual carefully and consult your dealer before requesting service.
ENVIRONMENTAL ISSUES: Yamaha strives to produce products that are both user safe and environmentally friendly. We sincerely believe that our products and the production methods used to
produce them, meet these goals. In keeping with both the letter and
the spirit of the law, we want you to be aware of the following:
NAME PLATE LOCATION: The graphic below indicates the location of the name plate for this model. The model number, serial
number, power requirements, etc., are located on this plate. You
should record the model number, serial number, and the date of
purchase in the spaces provided below and retain this manual as a
permanent record of your purchase.
Model
Serial No.
Purchase Date
92-BP
PLEASE KEEP THIS MANUAL
Page 4
Congratulations and thank you for purchasing the Yamaha GW50 Guitar Performance Effector.
The GW50 combines high-quality multi effects for guitar (and other instruments as well) with a
sophisticated backing section that provides realistic automatic rhythmic accompaniment for you
to play along with. The dual functions — effects and backing — make the GW50 useful in a wide
range of applications, from live performance and studio use to home recording and individual
music practice.
Some of the advanced features of the GW50 include:
Effect Section
■ Five basic effect blocks, featuring Compressor,
Distortion, Equalizer, Chorus and Reverb/
Delay, plus additional effect types within each
block, such as Overdrive, Wah, Amp Simulator,
Flanger, Phaser, Pitch Shifter, Tap Delay, and a
built-in Noise Gate.
■ User memory for storing up to 50 user-created
effect programs, all instantly selectable from
the convenient Pedal Switches. (See pages 11,
25.)
■ High-quality sound in all effects, plus added
sonic benefit of having all effects integrated
into one unit.
■ Comprehensive parameter control over all
effects, yet exceptional ease-of-use — you can
adjust the main parameters of the effect blocks
just as you would on conventional pedal effects.
Backing Section
■ A total of 248 automatic rhythm and accompa-
niment patterns, using realistic drum, bass and
other backing instrument sounds. (See page 32.)
The automatic accompaniment includes sophisticated chord control, with 25 different chord
types available in all keys. (See pages 33-35.)
■ Song record capability, for creating songs with
the rhythm/accompaniment patterns and chord
changes, as well as automating effect program
changes, effect bypass and other functions. (See
pages 36-38.)
■ A special Root Select function (see page 78),
which lets you change the root note of the
backing chord by playing the note on your
guitar, and Triggered Run (see page 82), which
allows you to start a song or pattern just by
playing a note on your guitar.
Other Features
■ Convenient Pedal Switch control over many
functions, including chord change, start/stop of
pattern/song playback, bypassing of effects, and
so on.
■ Built-in tuner, allowing you to tune your instru-
ment without removing it from the signal chain.
(See page 39.)
■ Various MIDI features for interfacing with a
wide range of other MIDI devices. (See pages
101-107.)
i
Page 5
PRECAUTIONS
PRECAUTIONS
■ USE THE CORRECT POWER
SUPPLY
Power to the GW50 should be supplied only
from the appropriate Yamaha AC adaptor (theincluded PA-3). Use of another adaptor may
cause serious damage to the unit. Also make
sure that the adaptor you have is appropriate for
the AC mains supply voltage in the area where
you intend to use the GW50. (The correct input
voltage is marked on the adaptor.)
■ USE ONLY APPROPRIATE FOOT
CONTROLLERS AND
FOOTSWITCHES
Certain functions of the GW50 can be controlled by the optional Yamaha FC7 Foot Con-troller and the FC5 (or FC4) Footswitch. Use
of any other pedal or footswitch besides those
recommended here may result in erratic operation or may cause some other trouble in the foot
controller or footswitch itself.
■ MEMORY BACKUP
(This message appears only when the power is
turned on, and stays in the LCD until a panel
button is pressed.) When this happens, save all
original data to a MIDI data storage device (see
note below) or write down all necessary settings
to a piece of paper, then have the batteryreplaced by qualified Yamaha service personnel as soon as possible. DO NOT ATTEMPT
TO REPLACE THE BACKUP BATTERY
YOURSELF!
BACKING UP DATA—We recommend that you
transfer all important data to a MIDI data re-
IMPORTANT
corder, such as the Yamaha MDF2 MIDI Data Filer
or another data storage device, for safe, longterm storage. (For more information, refer to the
section on the MIDI Bulk Dump function, page
102.) Yamaha cannot be held responsible for data
loss caused by battery failure or improper
operation of the GW50.
The GW50 memorizes the following data, even
when the power is turned off: Memory effect
program data, Manual effect data (excepting
main parameter values), song data, and
general panel settings. The GW50 contains a
special long-life lithium battery that retains this
data in the internal RAM memory. The battery
should last for approximately five years from
the date of manufacture. When the backup
battery power becomes too low to maintain the
memory contents, a warning message appears
in the LCD:
ii
PRECAUTIONS
■ AVOID PHYSICAL SHOCKS
Although the GW50 has been constructed to
withstand the normal rigors of stage and studio
use for optimum sturdiness and reliability,
avoid subjecting it to strong physical shocks
(such as dropping or hitting it), since this may
damage the unit. Since the GW50 is a precision-made electronic device, also avoid applying excessive force to the various controls.
Also, avoid stepping on any part of the GW50
other than the Pedal Switches, since this may
damage or break the controls or glass of the
display.
Page 6
PRECAUTIONS
■ AVOID EXCESSIVE HEAT,
HUMIDITY, DUST AND VIBRATION
Keep the unit away from locations where it is
likely to be exposed to high temperatures (such
as direct sunlight) or humidity. Also avoid
locations which are subject to excessive dust
accumulation or vibration which could cause
mechanical damage.
■ DO NOT OPEN THE CASE OR
ATTEMPT REPAIRS OR
MODIFICATIONS YOURSELF
This product contains no user-serviceable parts.
Refer all maintenance to qualified Yamaha
service personnel. Opening the case and/or
tampering in any way with the internal circuitry
will void the warranty.
■ MAKE SURE POWER IS OFF
BEFORE MAKING OR REMOVING
CONNECTIONS
■ CLEAN WITH A SOFT, DRY CLOTH
Never use solvents such as benzine or thinner to
clean the unit, since these will damage the
finish. Wipe clean with a soft, dry cloth. If
necessary, use a soft, clean cloth slightly moistened with a diluted, mild detergent — making
sure to wipe the case off again with a dry cloth.
■ ELECTRICAL INTERFERENCE
Since the GW50 contains digital circuitry, it
may cause interference and noise if placed too
close to TV sets, radios or similar equipment. If
such a problem occurs, move the GW50 further
away from the affected equipment.
■ MIDI CABLES
When connecting the GW50 to other MIDI
equipment, be sure to use only high-quality
cables made especially for MIDI data transmission. Also avoid cables longer than 15 meters,
since long cables can result in data errors.
Always turn the power off prior to connecting
or disconnecting cables.
■ HANDLE ALL CONNECTIONS
CAREFULLY
Always be careful to connect and disconnect all
cables and cords by gripping the connector
itself, not by pulling on the cord.
FOR GUITAR .......................................................152
USE OF ADVANCED RECORDING TECHNIQUES
– FACTORY SET SONG 1 ..................................153
DEMO SONG 1-6 – CHORD CHARTS ..............156
vi
TABLE OF CONTENTS
Page 10
HOW TO USE THIS MANUAL (READ THIS FIRST!)
HOW TO USE THIS MANUAL
You are probably eager to try out your new GW50
right away and hear what it can do, rather than
have to read through a lot of instructions before
you can even get a sound out of it.
Before you do anything else, however, you should
read the PRECAUTIONS section. This tells you
briefly how to care for your new GW50, how to
avoid damaging it, and how to ensure long-term,
reliable operation.
Next, read through the section The GW50:
WHAT IT IS AND WHAT IT CAN DO.
This briefly gives you an overview of the
functions of the GW50 and how you can use it
effectively.
The bulk of the manual has been organized into
two parts: the GUIDED TOUR (TUTORIAL)
and the REFERENCE section.
Read the GUIDED TOUR (TUTORIAL) next. It
guides you step-by-step in setting up your GW50,
connecting it properly, and (most importantly!)
getting sound out of it. The section also goes on to
take you through some of the more important
functions of the GW50, explaining by way of
example how to use it.
The PANEL CONTROLS AND TERMINALS is
also mainly for reference. However, you should
read through the parts here concerning the Pedal
Switches, since these are particularly useful and
convenient in operating the GW50. In general,
look through this section to familiarize yourself
with the controls, and refer to it when necessary.
The INDEX in the APPENDICES sections at the
back of this manual is also very helpful. It lists and
gives page numbers for virtually every function,
feature, control and terminal found on the GW50,
and gives you a quick, easy way to find what
you’re looking for.
Other parts of the APPENDICES and SUPPLE-MENTAL INFORMATION sections provide
additional useful information: lists of all effect
programs, patterns and songs of the GW50, a list
of error messages, tips on troubleshooting (when
something doesn’t work as expected), and other
important information.
(READ THIS FIRST!!)
The REFERENCE section, on the other hand, is a
comprehensive guide to all functions. You won’t
need (or want) to read through all of it at once, but
it is there for you to refer to when you need information about a certain feature or function.
HOW TO USE THIS MANUAL
(READ THIS FIRST!!)
1
Page 11
THE GW50: WHAT IT IS AND WHAT IT CAN DO
THE GW50: WHAT IT IS AND WHAT IT CAN DO
WHAT IT IS …
Effect and Backing Sections
The GW50 is actually two different devices in one.
On the one hand, it has an Effect section which
provides high-quality and easy-to-use multi effects
designed especially for processing electric guitar.
On the other, it has a Backing section which
provides realistic automatic rhythm, chord and
bass patterns for creating your own accompaniment. Moreover, the GW50 includes a built-in
tuner for tuning your instrument without having to
remove it from the effect chain.
The Effect section has two mode groups: Manual,
which lets you use the GW50 effects just as would
a normal pedal effect unit, and Memory, which
lets you call up preset effect programs and create
your own original programs.
The Backing section also has two mode groups:
Pattern, which lets you play the various rhythm
patterns, and Song, which lets you play pre-programmed songs and create your own original
songs.
Modes of the GW50
The tree chart on the next page shows the relationships of the various modes of the GW50. There
are four main modes — Manual, Memory, Patternand Song — indicated by the shaded areas. All
other modes are either separate from them (as with
Tuner, MIDI Bulk Transmission and Demo) or are
subordinate to them.
The Effect and Backing sections are active simultaneously; however, when making adjustments or
performing certain operations within a mode in
one of the sections, generally you should press the
desired mode button ([MANUAL], [MEMORY]
or [SONG/PATTERN]) to make sure that the
mode is properly called up before attempting the
operation.
Functions in Each Mode
Specific functions and operations of the various
modes include:
Manual: Changing the parameters of the effects.
Manual Job: Storing parameter settings to a pro-
gram.
Memory: Selecting and using an effect program.
Memory Edit: Changing the parameters of an
effect program.
Memory Edit Compare: Comparing the sound and
values of edited program with the
original.
Memory Job: Copying, swapping and naming
effect programs.
Pattern: Playing the patterns of the Backing sec-
tion.
Song: Playing a song, or using the Step Recording
features to edit a song.
Song Realtime Recording: Recording events to a
song in realtime.
Song Job: Copying or deleting measures within a
song; naming a song.
Keep in mind as you read this manual that the
phrase “main modes” refers to the Manual,
Memory, Pattern and Song modes, and that
“mode buttons” refers to the [MANUAL],[MEMORY] and [SONG/PATTERN] buttons.
2
THE GW50: WHAT IT IS AND WHAT IT CAN DO
Page 12
EFFECT SECTION
THE GW50: WHAT IT IS AND WHAT IT CAN DO
MANUAL MODE
or
MEMORY MODE
BACKING SECTION
PATTERN MODE
or
SONG MODE
(PLAY / STEP RECORDING / EDIT)
or
TUNER MODE
or
MIDI BULK TRANSMISSION MODE
or
DEMO MODE
JOB MODE
EDIT MODE
COMPARE MODE
or
JOB MODE
REALTIME RECORDING MODE
or
JOB MODE
Main modes
The illustration below shows what comprises an
effect program (either Manual or Memory), and
Contents of an Effect Program
ONE EFFECT PROGRAM
Noise
Gate
EFFECT
ORDER
IN
EFFECT
TYPE
EFFECT
PARAMETERS
BYPASS
SETTINGS
OTHER UTILITY
SETTINGS (Group, Foot Controller, Minimum Volume, Auto Volume)
order changeable
Compressor
DistortionEqualizerChorus
•DIST1
•DIST2
•DIST3
•DIST4
•Overdrive
•
Equalizer
•
Wah+EQ
•Amp
Simulator
+EQ
order changeble
Reverb/Delay
•
Chorus 1
•Chorus 2
•Pitch
Shifter
•Flanger
•Phaser
•Reverb
Delay (Tap)
•
•Delay
+Reverb
OUT
the bank number/program number configuration to
which they can be stored.
Manual Effect Program
write
(store)
Memory Effect Program
There are 50 factory preset memory
effect programs. These can be freely
edited and stored.
Bank
number
Program number
THE GW50: WHAT IT IS AND WHAT IT CAN DO
3
Page 13
THE GW50: WHAT IT IS AND WHAT IT CAN DO
The illustration below shows how the Pattern
mode and Song mode are used.
Pattern Mode
In the Pattern mode, individual patterns are played
back and repeated.
(for examples,
2 measures)
WHAT IT CAN DO …
Here are a few ideas on how you can
use your GW50. The list below is in
no way comprehensive, but is meant
to be a starting point or springboard for your own creative ideas
and explorations.
■ All-in-one effect unit for
on the stage, in the
studio, or in rehearsal
With its five effect blocks, the GW50 has all you
need to augment your sound, whatever the application. Any or all five effects can be used in virtually
any combination as an effect program, and you can
instantly select from 50 different effect programs
as you play. Plus, flexible effect bypass (on/off)
functions give you even more real time control
over the sound.
Song Mode
In the Song mode, the preset patterns can be strung
together to create a song. Other events, such as
chord changes and muting events, can also be
entered.
Pattern APattern B
Recorded events (chord changes, muting events etc.)
Having the full accompaniment behind you is a
much more inspiring and exciting way of
practicing than using just a metronome.
■ Sketchpad for composing and
arranging
The accompaniment features can also be used to
help you flesh out your own musical ideas. With
the wealth of chords (a total of 25 different chord
types for each of the 12 keys) and the convenient
editing features, the GW50 makes it exceptionally
easy to quickly turn your inspirations into complete
songs. Plus, the extraordinarily realistic sounds
give you the tools to present polished versions of
your ideas to others.
Now that you have a basic idea of how the GW50
can help you in your music, go on to the GUIDED
TOUR (TUTORIAL), and learn how to set up and
use your GW50.
■ Convenient practice tool
The rhythm, bass and accompaniment patterns of
the GW50 are perfect for playing along with. By
stringing together the rhythm patterns and recording chord changes, you can create and playback
complete songs over which you can practice.
4
THE GW50: WHAT IT IS AND WHAT IT CAN DO
Page 14
PANEL CONTROLS AND TERMINALS
This section shows and explains all of the controls and terminals of the GW50. Since
the explanations below are fairly brief, you should turn to the page references given
for more information on individual buttons and features.
A few general comments:
PANEL CONTROLS AND TERMINALS
■ Some of the buttons described below must be
pressed together to call up a certain function.
These are indicated either by a “+” mark (for
example, “[SHIFT] + [SUB PARAM]”), or by
the word “with” (for example, “With
[SHIFT]:”).
■ Markings for three of the panel controls which
are used simultaneously with another control —
SHIFT
CHORD
,
and B (for the ASSIGNABLE Block Pedal Switch) — are enclosed in a
border which indicates the direction(s) in which
their companion controls can be found. For
example, the
CHORD
mark points to the right,
indicating that the settings below the buttons on
the right can be selected by simultaneously
pressing
CHORD
and the appropriate button.
■ Also, keep in mind that the function which is
enabled — simultaneously holding down
SHIFT
,
or B, and pressing that
CHORD
button — is always printed below the button.
■ The buttons whose primary functions are indi-
cated in boxed titles above each button
([MANUAL], [MEMORY] and [SONG/PAT-TERN]) are referred to as the “mode buttons”
and can be conveniently used as exit buttons to
“escape” from most in-progress operations
(such as Copying, Naming, MIDI Bulk
Transmission, etc.).
■ All controls that are used to increase or de-
crease values feature continuous and rapid
operation, to let you more quickly and easily
reach a desired value. With the [–]/[+] buttons,
hold down one button to continuously move
through the values and, while holding down
that button, press the other to increase the
speed. Releasing the second button returns to
normal speed. With Pedal Switches 1 and 2
(when used for [–]/[+] control) and the Position
Control buttons (<, >, etc.), holding down the
appropriate control moves through the values
with increasing speed.
PANEL CONTROLS AND TERMINALS
5
Page 15
PANEL CONTROLS AND TERMINALS
■ TOP PANEL
s
4
56
2
7
89
3
1Effect Type Switch
• For selecting the different effect types available
in each effect block. These are active only in the
Manual and Memory Edit modes. (See pages 26,
44.)
2Parameter Knobs
• For adjusting the main parameters of the effects. These are active only in the Manual and
Memory Edit modes. (See page 26.)
3Effect Block Pedal Switches
• The Pedal Switches have different functions
depending on the mode selected.
In Manual mode: For turning individual effect
blocks (or groups) on and off. (See page 11.)
In Memory mode: For selecting effect pro-
grams and changing the banks of the effect
programs. (See page 11.) Also, when ASSIGNABLE Pedal Switch has been pressed
twice quickly, for turning individual effect
blocks (or groups) on and off. (See page 11.)
20
14
11
10
1
1213
15
16
21
18
17
24
In Memory Edit mode: For selecting which
effect blocks are active in an effect program.
(See page 11.)
In Pattern mode: For performing various
control functions, such as (when BACKING
CONTROL is selected) selecting patterns,
starting or stopping a pattern, or (in CHORD
RECALL) changing to pre-assigned chords.
(See page 12.)
In Song mode (playback): For performing
various control functions, such as: selecting
songs, fast forwarding/rewinding within a
song, starting/stopping songs. (See page 13.)
In Song mode (recording): For starting or
stopping song recording and selecting preassigned chords. (See page 13.)
• The REVERB/DELAY Pedal Switch is also
used as a delay time tap control. (See page 67.)
For more information on the Pedal Switches, see the
boxed section “ASSIGNABLE BLOCK AND PEDAL
SWITCH FUNCTIONS” on pages 10-14.
22
19
23
6
PANEL CONTROLS AND TERMINALS
Page 16
PANEL CONTROLS AND TERMINALS
4MANUAL (TUNER)
• For selecting the Manual mode. Pressing this
button in any operating condition calls up the
Manual mode.
• With [SHIFT]: For selecting the Tuner
function. (See pages 39, 99.)
5MEMORY (COPY/NAME)
• For selecting the Memory mode. Pressing this
button in any operating condition calls up the
Memory mode.
• With [SHIFT]: For calling up (and toggling
between) the Effect Copy, Effect Swap and
Effect Name operations.
6EDIT/COMPARE (MIDI BULK)
• In Memory mode: Selects the Memory
Edit mode, and serves as a Compare switch to
toggle between the newly edited settings of an
effect program and its original settings (the
LED flashes in the Compare condition). (See
pages 29, 53.)
• With [SHIFT]: For calling up the MIDI
Bulk Transmission operation. (See page 102.)
7Effect Utility Switch
(CONNECT … AUTO VOL)/(SUB PARAM)
• For selecting the miscellaneous Utility functions of the GW50:
■ CONNECT — For determining the order of
the effect blocks. (See page 45.)
■ GROUP — For simultaneously switching
several effect blocks on/off. (See page 45.)
■ FOOT (Foot Controller) — For determin-
ing how the optional FC7 Foot Controller is
used. (See pages 46, 47.)
■
MIN VOL (Minimum Volume) — For determining the minimum volume setting for the
optional FC7 Foot Controller and the ASSIGNABLE Block Pedal Switch (which can be used
to instantly change between minimum and
maximum volume). (See page 47.)
■ AUTO VOL (Auto Volume) — ASSIGN-
ABLE Block Pedal Switch can be used to
gradually fade up volume at the rate set here.
(See page 49.)
• With [SHIFT]: For calling up Noise
Gate effect parameter. (See pages 31, 69.)
This also calls up the sub parameters of the
Equalizer, Chorus and Reverb/Delay effects.
(See page 44.)
8~# Position Control Buttons
8~@ Effect Selector Buttons
8CMP/<< (SONG NAME)
• After pressing [SHIFT] + [SUB PARAM]:
Calls up Noise Gate parameter.
• In Connect and Group functions: Selects
Compressor effect block.
• In Song mode: For moving to the top of the
current or last measure. Hold down for rapid
operation.
• In Song mode, with [v]: For returning to the
beginning of a song.
9DST/< (MEAS DEL)
• After pressing [SHIFT] + [SUB PARAM]:
Calls up Noise Gate parameter.
• In Connect and Group functions: Selects
Distortion effect block.
• In Song mode: For moving backward in 16th-
note steps. Hold down for rapid operation.
• In Song mode (with [SHIFT]): For deleting a
selected range of measures from a song.
• In Song mode, with [n]: For returning to the
beginning of a song.
0EQ/> (MEAS COPY)
• After pressing [SHIFT] + [SUB PARAM]:
Calls up Equalizer Sub parameters.
• In Connect and Group functions: Selects
Equalizer effect block.
• In Song mode: For moving forward in 16th-
note steps. Hold down for rapid operation.
• In Song mode, with [>>]: For moving to the end
(last recorded event) of a song.
• In Song mode (with [SHIFT]): For copying a
selected range of measures in a song.
PANEL CONTROLS AND TERMINALS
7
Page 17
PANEL CONTROLS AND TERMINALS
s
4
56
2
7
89
3
!CHO/>> (ERASE)
• After pressing [SHIFT] + [SUB PARAM]:
Calls up Chorus Sub parameters.
• In Connect and Group functions: Selects
Chorus effect block.
• In Song mode: For moving to the top of the
next measure. Hold down for rapid operation.
• In Song mode, with [>>]: For moving to the end
(last recorded event) of a song.
• In Song mode (with [SHIFT]): For erasing the
recorded event(s) at a specific position in a
song.
@REV/SET-A (JUMP-A)
• After pressing [SHIFT] + [SUB PARAM]:
Calls up Reverb/Delay Sub parameters.
• In Connect and Group functions: Selects
Reverb/Delay effect block.
• In Song mode: For setting the “A” mark in a
song. Pressing [SHIFT] + [JUMP-A] jumps to
the A-marked measure.
20
14
11
10
1
1213
15
16
21
18
17
#Foot Controller/SET-B (JUMP-B)
• In the Foot (Foot Controller) function: For
determining how the connected foot controller
is used. (See page 46.)
• In Song mode: For setting the “B” mark in a
song. Pressing [SHIFT] + [JUMP-B] jumps to
the B-marked measure.
$SHIFT
• For selecting the shifted-state functions, indicated by the names printed below the appropriate buttons. Hold down this button and simultaneously press the appropriate button. (The
arrow marks printed with the button name
indicate the direction in which the appropriate
buttons can be found.)
%– (ACCOMP)
• For decreasing a selected parameter value (as
described for the modes below). Hold down for
rapid operation.
22
19
23
24
8
PANEL CONTROLS AND TERMINALS
Page 18
PANEL CONTROLS AND TERMINALS
In Song/Pattern mode: For decreasing the
value at the cursor position (for example,
Tempo or Pattern).
In Memory mode: For moving backward through
the effect programs, one by one (when the
cursor arrow is not shown in the display).
In Manual and Memory Edit mode (sub pa-
rameters, MIN VOL, and AUTO VOL): For
decreasing the value of the selected sub
parameter (when the cursor arrow is at the
bottom of the display).
• With [SHIFT] (in the Song/Pattern modes):
For turning the sound of the Backing Accompaniment on and off, while the song or pattern is
playing.
^+ (BASS)
• For increasing a selected parameter value (as
described for the modes below). Hold down for
rapid operation.
In Song/Pattern mode: For increasing the value
at the cursor position (for example, Tempo
or Pattern).
In Memory mode: For moving forward through
the effect programs, one by one (when the
cursor arrow is not shown in the display).
In Memory Edit mode (sub parameters, MIN
VOL, and AUTO VOL): For increasing the
value of the selected sub parameter (when the
cursor arrow is at the bottom of the display).
• With [SHIFT] (in the Song/Pattern modes):
For turning the sound of the Backing Bass on
and off, while the song or pattern is playing.
*SONG/PATTERN (SONG REC)
• For switching between the Song and Pattern
modes. The LED of the selected function lights.
• With [SHIFT]: For enabling realtime recording
of a song (the LED flashes to indicate record
standby). (See pages 37, 84.)
(START/STOP (A-B REPEAT)
• For starting/stopping the Backing Song or
Pattern (the LED flashes).
• With [SHIFT]: For enabling the Repeat func-
tion. (See pages 92, 93.)
)CHORD
• Similar to [SHIFT], for selecting the secondary
(lower) functions of the Chord buttons. The
arrow mark pointing right (printed with the
button name) indicates the direction in which
the appropriate buttons can be found. (For
details on this and other chord-related functions,
refer to pages 74-76.)
qChord Buttons
• For selecting the chord root note, or (after
pressing [CHORD] + [on/ROOT]) for select-
ing the bass note.
• With [CHORD]: For selecting the chord type.
wENTER (on/ROOT)
• In Song mode (step recording): For recording or
entering event data to a song.
• With [CHORD]: For enabling selection of the
bass note.
&6 CURSOR (DRUMS)
• In Song/Pattern modes: For moving the cursor
arrow in the display.
• With [SHIFT] (in Song/Pattern modes): For
turning the sound of the Backing Drums on and
off, while the song or pattern is playing.
PANEL CONTROLS AND TERMINALS
9
Page 19
PANEL CONTROLS AND TERMINALS
p
LCD Display
24
s
3
1
1 INPUT PEAK indicator — for monitoring the input signal
level (lights continuously when level is too high).
2 BANK/MEMORY indicator — displays the memory bank
and program numbers. When selecting songs, this briefly
displays the song number. In the Tuner function, this displays
the string number (when an open string is played) and/or the
name of the note played (for example, 6E).
3 Sharp indicator — This flashes when a sharp note (for
example, G or C) is played in the tuner function.
4 6 — This cursor arrow points to a value in the display that can
currently be changed by using the [–]/[+] buttons.
When [MANUAL] or [MEMORY] are pressed (calling up
the Effect mode display), the arrow automatically disappears
from the display. You can use [6 CURSOR] to move the
cursor arrow back “in” the display. When [SONG/PAT-TERN] is pressed (calling up the Backing mode display), the
cursor automatically appears in the display.
Note: Other display indications are explained later in
the relevant sections of the manual.
4
ASSIGNABLE Block Controls
eASSIGNABLE Block Type Switch
• For selecting various control functions for the
ASSIGNABLE Block Pedal Switch and the
other Pedal Switches including effect program
selection, turning individual effect blocks (or
groups) on and off, MIN/MAX Volume, Auto
Volume, Backing Control and Chord Recall.
rASSIGNABLE Block Pedal Switch
• For performing various control functions,
including effect program selection, turning
individual effect blocks (or groups) on and off,
MIN/MAX Volume, Auto Volume, Backing
Control and Chord Recall. (The arrow mark
printed with the button name at the bottom left
indicates the direction in which the appropriate
buttons can be found.)
For more information on the ASSIGNABLE
Block Pedal Switch and the other Pedal
Switches, see the section “ASSIGNABLE
BLOCK AND PEDAL SWITCH FUNCTIONS”
on pages 10-14.
ASSIGNABLE BLOCK AND PEDAL SWITCH FUNCTIONS
ABOUT THE ASSIGNABLE BLOCK LED INDICATORS
Indicates bank/
program number
can be selected.
Indicates maximum
volume.
Indicates maximum
volume.
On
(active).
On
(active).
LED status
: Lit
: Flashing
: Off
Indicates effect
(or effect group) can
be turned on/off.
Indicates minimum
volume.
Indicates mute
or fade-in condition.
Indicates Triggered
Run standby condition.
(not active).
(not active).
(not active).
(not active).
(not active).
Off
The following illustration shows how and under what conditions
the ASSIGNABLE block LEDs are lit.
Off
Off
Off
Off
MEMORY ( BANK)/ x2 ON•OFF
MIN/MAX VOLUME
AUTO VOLUME ( MUTE
BACKING CONTROL
CHORD RECALL
When [MANUAL] is pressed
When [MEMORY] is pressed
When [SONG/PATTERN] is pressed
When [SHIFT] + [SONG REC]
ressed
are
FADE IN)
Note: The MEMORY LED
above will still be lit or flashing,
even if either of these is on.
the MEMORY LED here flashes,
and no other LED in this block is lit.
only the MEMORY LED here is lit or flashing.
only the BACKING CONTROL LED is lit.
only the CHORD RECALL LED is lit.
10
PANEL CONTROLS AND TERMINALS
Page 20
PANEL CONTROLS AND TERMINALS
ABOUT THE PEDAL SWITCHES
The Pedal Switches have many different functions, depending on the ASSIGNABLE block settings
(indicated by the LEDs in the ASSIGNABLE block) and the selected mode. The following panel illustrations and explanations should help you in understanding how the Pedal Switches are used.
In the Manual, Memory* and Memory Edit modes:
When switching on/off individual effect blocks (or Groups) is enabled —
* Available in Memory mode only when ASSIGNABLE Block Pedal Switch has been pressed twice
quickly (enabling effect on/off control).
Memory LED flashes.
Turns Compressor
(or selected Group)
on or off.
Turns Distortion
(or selected Group)
on or off.
Turns Equalizer
(or selected Group)
on or off.
Turns Chorus
(or selected Group)
on or off.
In the Memory mode:
When selection of effect bank number/program number is enabled —
Memory LED is lit continuously.
Selects effect program
number 1 (for the
current bank); with the
ASSIGNABLE Block
Pedal Switch, selects
bank 1 or 6.
Selects effect program
number 2 (for the
current bank); with the
ASSIGNABLE Block
Pedal Switch, selects
bank 2 or 7.
Selects effect program
number 3 (for the
current bank); with the
ASSIGNABLE Block
Pedal Switch, selects
bank 3 or 8.
Pressing twice quickly enables Pedal Switch control over on/off of individual effect or selected Group.
Selects effect program
number 4 (for the
current bank); with the
ASSIGNABLE Block
Pedal Switch, selects
bank 4 or 9.
Pressing this once and pressing another Pedal Switch selects banks 1 – 5.
Holding this and pressing another Pedal Switch selects banks 6 – 0.
(when either of those functions have been selected with the type switch).
Turns Reverb/Delay
(or selected Group)
on or off.
Selects effect program
number 5 (for the
current bank); with the
ASSIGNABLE Block
Pedal Switch, selects
bank 5 or 0.
For controlling MIN/MAX VOLUME or AUTO VOLUME
In Memory mode, pressing
once enables effect program
selection with Pedal Switches
1–5. For controlling MIN/MAX
VOLUME or AUTO VOLUME
(when either of those functions
have been selected with the
type switch).
PANEL CONTROLS AND TERMINALS
11
Page 21
PANEL CONTROLS AND TERMINALS
In the Pattern mode:
With BACKING CONTROL selected —
When pattern is stopped:
Decreases pattern
number by 2
(every other odd
numbered pattern).
Increases pattern
number by 2 (every
other odd numbered
pattern).
When pattern is playing back:
Decreases pattern
number by 2
(every other odd
numbered pattern).
Increases pattern
number by 2
(every other odd
numbered pattern).
Pressing once selects CHORD RECALL; holding this and pressing one of
Pedal Switches 1 – 4 assigns current chord to the pressed Pedal Switch.
Holding this enables the Root Select function (see page 78).
Plays fill in pattern.Plays ending pattern
(then stops playback).
Pressing once selects CHORD RECALL; holding this and pressing one of
Pedal Switches 1 – 4 assigns current chord to the pressed Pedal Switch.
Holding this enables the Root Select function (see page 78).
Starts pattern playback.
Stops pattern
playback.
In the Pattern mode:
With CHORD RECALL selected —
Plays chord 1 (with
ASSIGNABLE Pedal
Switch; assigns
chord 1).
12
PANEL CONTROLS AND TERMINALS
Plays chord 2 (with
ASSIGNABLE Pedal
Switch; assigns
chord 2).
Plays chord 3 (with
ASSIGNABLE Pedal
Switch; assigns
chord 3).
Plays chord 4 (with
ASSIGNABLE Pedal
Switch; assigns
chord 4).
Pressing once selects BACKING CONTROL; holding this and pressing one
of Pedal Switches 1 – 4 assigns current chord to the pressed Pedal Switch.
Holding this enables the Root Select function (see page 78).
Starts/stops pattern
playback.
Page 22
In the Song mode (playback):
With BACKING CONTROL selected —
When song is stopped:
PANEL CONTROLS AND TERMINALS
Decreases song
number by 1.
Increases song
number by 1.
When song is playing back:
Moves to previous
measure.
Moves to beginning
of current measure.
Moves to next
measure.
Moves to
next measure.
Starts song playback.
Holding this and pressing Pedal Switch 5 enables
Triggered Run function (see page 82).
Stops song playback.
In the Song Realtime Recording mode:
With CHORD RECALL selected —
Plays chord 1.Plays chord 2.
Plays chord 3.Plays chord 4.
Starts/stops song
recording.
PANEL CONTROLS AND TERMINALS
13
Page 23
PANEL CONTROLS AND TERMINALS
* The following chart shows which ASSIGNABLE Block functions are available in which modes.
Also refer to the section “ASSIGNABLE BLOCK AND PEDAL SWITCH FUNCTIONS CHART”
on page 128.
ASSIGNABLE Block functionManualMemory
MEMORY: BANK/NUMBER select×●×———
or
MEMORY: ON/OFF●●●———
MIN/MAX VOLUME●●●———
AUTO VOLUME●●●———
BACKING CONTROL———●●×
CHORD RECALL———●×●
●: Available
× : Not available
— : Not relevant (to this mode)
Shaded sections indicate settings that are automatically selected when the corresponding mode buttons are pressed.
Memory
EditRecording
PatternSong
Song Realtime
14
PANEL CONTROLS AND TERMINALS
Page 24
■ REAR PANEL
PANEL CONTROLS AND TERMINALS
1234
1POWER ON/OFF Switch
2DC IN Terminal
For connection to the supplied PA-3 AC
adaptor.
The cable clip located next to this terminal
helps to prevent accidental unplugging of the
power supply during use. Wrap the adaptor
cord firmly around the clip (as shown at right).
5 67890!@#
5L/L+R OUTPUT and R OUTPUT Jacks
For stereo or mono output of the instrument/
effect sound. Connect both of these to the
corresponding left and right channels of your
stereo amplification system to take full advantage of the stereo effects of the GW50. For
mono operation, connect your system to the
L/L+R jack; this provides a mono mix of the
instrument/effect sound.
6BACKING/MONO OUTPUT Jack
When only this output jack is connected, this
outputs a mono mix of the Backing Accompaniment, Bass and Drums sound, plus the input
instrument/effect sound. When the other
output(s) are also connected, only the Backing
sound is output from this jack.
3PHONES Jack
For output of both the Backing sound (mono)
and the instrument/effect sound (stereo) to a set
of stereo headphones.
4Headphone LEVEL Control
For adjusting only the headphone output; this
does not affect the output of the other output
jacks.
7BACKING LEVEL Control
For adjusting the level of the Backing Accompaniment, Bass and Drums output.
8Input LEVEL Control
For adjusting the level of the input signal.
9INPUT Jack
For connection of an instrument (guitar, bass,
etc.). (See pages 19, 20 for more information on
input/output connections.)
PANEL CONTROLS AND TERMINALS
15
Page 25
PANEL CONTROLS AND TERMINALS
0LCD SETTING Switch
Two-position (Floor/Desktop) switch for setting
the display contrast for optimum
viewing.
!FOOT SW Jack
For connection of an optional footswitch
(Yamaha FC5 or FC4), for controlling certain
functions and parameters as you play. (See
pages 56, 57.)
@FOOT CONTROLLER Jack
For connection of an optional foot controller
(Yamaha FC7), for controlling certain functions
and parameters as you play. (See page 46.)
#MIDI IN/OUT Terminals
For connection of MIDI cables, when using the
GW50 with other MIDI devices. (See page
SONG MODE ...................................................36
USING THE BUILT-IN TUNER .........................39
Page 27
GUIDED TOUR (TUTORIAL)
18
SETTING UP AND PLAYING YOUR GW50
Page 28
GUIDED TOUR (TUTORIAL)
SETTING UP AND PLAYING YOUR GW50
Once you’ve taken your GW50 out of the box and are ready to use it, follow the
simple instructions below in making the connections and setting it up.
1. First, make sure that the power switch on the
GW50 is off before making ANY connections.
INPUT
2. Plug the DC output cable from the supplied
PA-3 adaptor into the DC IN terminal on the
rear panel, then plug the adaptor into a convenient AC outlet.
For the sake of these instructions, we’ll
assume you’re using an electric guitar; however, most any electronic instrument can be
DC IN
Cable clip (see page 15).
used.
Note: Be sure to check whether the rated voltage is
appropriate. The provided adaptor is intended
for use in the area which you purchased the
GW50. If you intend to use it in a different area,
consult your Yamaha dealer for more information on voltage requirements.
Do not attempt to use a different AC adaptor with the GW50. The use of an incompat-
CAUTION
ible adaptor may cause irreparable damage
to the unit and pose a serious shock hazard.
3. Plug your instrument into the INPUT jack on
the rear panel.
Note: You should be careful if you are connecting a
synthesizer or electronic keyboard; generally
their output level is much higher than that of a
guitar and the input level (see step #6 below)
should be turned down accordingly.
Do not connect the BACKING/MONO output
jack with the INPUT jack in an attempt to
CAUTION
use the effects of the GW50 on the Backing
sound. Doing so results in feedback.
4. Connect the GW50 outputs to your amplifier/
speaker system, making sure that the power
on the system is first turned off.
Four example connection systems are
shown below. Use the one which most
closely resembles your own system.
Note:When using Distortion on the GW50,
use the clean channel of the guitar amp.
SETTING UP AND PLAYING YOUR GW50
19
Page 29
GUIDED TOUR (TUTORIAL)
Example 1 — One Input
In this system, a guitar amp with
only one input is used. Since the
Backing sound and instrument/effect
sound are output together, adjust the
balance between the two with the
rear panel BACKING LEVEL control.
Example 2 — Two Inputs
In this system, a guitar amp with
two inputs is used. The balance
between the instrument/effect
output and the Backing sound can
be adjusted on the amp.
Example 3 — Guitar Amp(s) and Stereo System
In examples 2, 3 and 4 above, only the Backing
parts (rhythm, accompaniment, etc.) are output
from the BACKING/MONO jack and only the
instrument/effect sound is output from the L/L + R
jack or the L/L + R and R jacks.
You can also listen to the GW50 through a set
of headphones. Connect them to the PHONES jack
on the rear panel.
5. If you have them, connect a foot controller
(the optional Yamaha FC7) to the FOOT
CONTROLLER jack, and a footswitch (the
optional Yamaha FC5 or FC4) to the FOOT
SW jack.
Here, a stereo system is used
Stereo
System
Use this (the L/L + R) jack
if only one amp is available.
for only the Backing sound,
while the instrument/effect
sound goes into one or two
guitar amps.
Example 4 — Mixing Console
This set up is best used with the
Amp Simulator effect.
In this system for studio recording
applications, the Backing sound
only goes into one channel of a
mixer, while the left and right
Mixing
channels of the instrument/effect
sound go into separate mixer
channels.
20
Console
SETTING UP AND PLAYING YOUR GW50
This step isn’t necessary for using your
GW50 for the first time; however, you may
wish later to take advantage of some of the
external foot controller and footswitch functions. (See pages 46, 56 for more information.)
6. Make sure that all volume settings are at the
minimum: the guitar controls, the INPUT
LEVEL and BACKING LEVEL on the GW50
(and the PHONES LEVEL, if you’re using
headphones), and the volume on the amp.
Page 30
GUIDED TOUR (TUTORIAL)
Note: To set the controls on the GW50 to minimum,
turn them all the way counterclockwise.
7. Turn on the power of all the equipment,
starting with the GW50, then the connected
amplifier.
* Adjust the LCD SETTING switch on the
rear panel to set the LCD for proper viewing. Set it to FLOOR when you are using
the GW50 on the floor, and to DESKTOP
when you have it set on a table or desk in
front of you.
8. Before turning up the volume and trying to
play, set all effects to off.
To do this, press [MANUAL] (even if the
[MANUAL] LED is lit) …
9. While playing your guitar, slowly bring up
the volume controls to suitable levels —
starting with the amp, then the guitar output.
Finally, adjust the input level control on
the rear panel. Increase the level slowly as
you play the guitar while looking at the
INPUT PEAK indicator on the panel. The
indicator should flash only slightly when you
play the guitar at its loudest.
Also, check that the guitar sound doesn’t
have distortion at its loudest.
10. Do the same with the BACKING LEVEL.
…then, if any effect block LED is lit, press
Pedal Switches 1–5 to turn all effects off (all
effect block LEDs should be off).
off
press these
First turn the backing on by pressing
[START/STOP]…
…then turn up the BACKING LEVEL to a
suitable volume.
If you’ve followed all these instructions carefully,
you should be able to hear both your guitar sound
processed by the effects, and the sound of the
backing parts.
Note: To stop the backing, press [START/STOP]
again.
SETTING UP AND PLAYING YOUR GW50
21
Page 31
GUIDED TOUR (TUTORIAL)
DEMO MODE — PLAYING THE DEMONSTRATION SONGS
The GW50 features a special Demo mode that showcases some of the interesting
things that can be accomplished by using the Backing patterns and the song recording
functions. The Song Demo plays continuously through preset songs 1 to 6, while the
Pattern Demo plays various patterns in succession. Try playing along on your guitar
with both of the demos, since they feature some effect program changes as well.
To use the Demo mode:
1. Simultaneously hold down [SONG/PAT-
TERN] and press [START/STOP].
Note: The Demo mode cannot be entered from the Memory
Edit modes (EDIT/COMPARE LED is lit or flashes).
In this case, exit the Memory Edit modes (see pages
30, 53).
(You can abort or exit the Demo mode at this
stage by pressing any of the mode buttons.)
2. Select the Song Demo by pressing [SET-A]
(below “SONG” in the display), or the Pattern Demo by pressing [SET-B] (below
“PTN” in the display).
Select Pattern Demo
Select Song Demo
The Song or Pattern Demo begins playing
once you press the appropriate button.
(The [START/STOP] LED flashes.)
3. While the Song Demo or Pattern Demo is
playing back, try playing your guitar along
with the song or pattern.
You’ll notice that some effect program
changes have been recorded to the Demo,
automatically changing the sound as you
play.
If you’ve selected the Pattern Demo, you
can change chords as it plays by pressing
Pedal Switches 1 – 4. The following chords
have been assigned to the Pedal Switches:
22
DEMO MODE — PLAYING THE DEMONSTRATION SONGS
C
AmFG
Page 32
GUIDED TOUR (TUTORIAL)
4. To stop the Demo, press [SET-B] (below
“STOP” in the display) or [START/STOP]
(or any of the mode buttons).
Note: All the songs or patterns play in succession
indefinitely until stopped.
Note:While the Demo mode is called up,
other functions are not active.
DEMO MODE — PLAYING THE DEMONSTRATION SONGS
23
Page 33
GUIDED TOUR (TUTORIAL)
The GW50 is equipped with a comprehensive set of effects designed specifically for
the guitar player. As you’ll see below, the GW50 lets you switch these effects on and
off as needed and adjust them quickly and easily from the panel controls and Pedal
Switches.
The effects are divided into five groups or blocks, and they include the following
specific effects:
EFFECT SECTION
Compressor
Distortion
Equalizer
Chorus
Reverb/Delay
(Refer to the “EFFECTS AND PARAMETERS” section, page 58, for more detailed
descriptions and explanations of these effects.)
A programmable Noise Gate is also included for filtering out hum, hiss and
other undesirable noise when the signal is low. (See pages 31, 69.)
Compressor
Distortion 1, 2, 3, 4, and Overdrive
Four-band Parametric EQ, Wah + Two-band EQ, and
Amp Simulator + Two-band EQ
Chorus 1, 2, Pitch Shifter, Flanger, and Phaser
Reverb, Delay, and Delay + Reverb,
PLAYING WITH SOME OF THE EFFECTS
Now that you’ve got sound out of the
GW50 and have heard some of the Demo
Songs, let’s try playing with some of the
effects.
2. First, try playing with a clean chorus and
delay effect. Use the [–]/[+] buttons to select
program number 25. (The [–]/[+] buttons also
feature rapid operation; see page 5.)
1. Press [MEMORY], even if the MEMORY
LED is lit.
24
EFFECT SECTION
s
Page 34
GUIDED TOUR (TUTORIAL)
3. Now, try a heavy distortion sound. Use the
[–]/[+] buttons again, this time selecting
program number 74.
s
4. Next, let’s call up a classic rock’n’roll delay
effect. This time though, use the Pedal
Switches to select the program. (If the
MEMORY LED in the ASSIGNABLE Block
is flashing, press the ASSIGNABLE Block
Pedal Switch to make it light continuously.)
Press Pedal Switch 1. This selects program
number 71.
6. Press the Pedal Switch corresponding to the
bank you wish to select, 1 – 5 (printed at the
top left of each Pedal Switch).
s
To select one of the banks 6 – 0, simultaneously press and hold down the ASSIGNABLE Block Pedal Switch, and press the
corresponding Pedal Switch, 6 – 0 (printed at
the bottom left of each Pedal Switch).
Notice that the program numbers all have two
digits. The first number is actually the bank
number. The 50 programs are divided into 10
banks of five programs each. In the last step,
you just selected the 1st program of the 7th
bank.
5. To select both a bank number and program
number with the Pedal Switches, press the
ASSIGNABLE Block Pedal Switch once.
The bank number flashes
to indicate the bank can be selected.
s
7. Finally, select one of the five programs in the
bank (as you did in step #4 above).
8. Now, go on to explore some of the other
effect programs, selecting them either with
the [–]/[+] buttons or the Pedal Switches.
Look through the Preset Effect Program list
on page 132 for more information about the
programs, and play with a few of them to
hear how they sound.
EFFECT SECTION
25
Page 35
GUIDED TOUR (TUTORIAL)
CHANGING THE SOUND OF THE EFFECTS
The effect section of the GW50 has three
basic modes: Manual, Memory and
Memory Edit. In this section we’ll use the
Manual mode, since it provides a
convenient starting point for adjusting
and creating effects.
ATTACK: 7
SENSE: –24 dB
OUTPUT: 100%
DRIVE: 50%
TONE: 0%
OUTPUT: 50%
SPEED: 0.60 Hz
BRIL (Brilliance):
0 dB
DEPTH: 50%
1. To select the Manual mode, press
[MANUAL].
2. Make sure that each effect block is set to its
first effect, as shown below. If it isn’t, press
the effect type switch until the LED next to
the appropriate effect is lit. (For example, the
DIST 1 LED should be lit in the Distortion
block.)
TIME:
LOW: 0 dB
L MID: 0 dB
H MID: 0 dB
HIGH: 0 dB
2.0 seconds
HIGH: 0.5
MIX: 25%
4. Next, use the Pedal Switches to turn on only
the Chorus block. For example, if the Compressor is on (its red LED will be lit), press
the Pedal Switch in the block to turn it off; if
the Chorus is off (its LED will be off), press
the Pedal Switch in the block to turn it on.
Note: The settings you’ve made in steps #2, #3 and
#4 above are only arbitrary; they make it possible for you to use and hear all of the effect
blocks. (However, the Equalizer effect is “flat”
for these settings, and cannot be heard unless
you adjust them.)
3. To start out, set the parameter knobs of the
effect blocks roughly to the positions shown
below. (The approximate suggested values of
the parameters are also given.)
26
EFFECT SECTION
Page 36
5. Try playing your guitar now, and as you play,
adjust the SPEED control in the CHORUS
block and listen to how the sound changes.
The Speed parameter is shown in the LCD,
along with the value. Notice how the value
changes as you turn the knob.
Do the same with the other controls in the
CHORUS block, too. In fact, go on and try
out the other effects as well, first by turning
them on with the respective Pedal Switches,
then adjusting their parameter knobs.
In the Manual mode, all the effect controls
are “live” or active — you can change the
effect settings directly from the panel knobs
as you would with a normal pedal effect box.
Moreover, the values are displayed instantly
as you change them.
GUIDED TOUR (TUTORIAL)
LED is off.
LED is off.
Notice that the red LED at the top of the
block is now off, indicating that the effect is
off. Press the CHORUS Pedal Switch again
to turn the effect and the LED back on.
Although we’re using the Pedal Switches to
turn a single effect block on and off, it is
possible to “group” together several effect
blocks to be turned on and off from just one
Pedal Switch. For more information on how
to use this function, see page 45.
7. Take a look now at the LCD again. Notice
the chain of five boxes at the bottom left.
These represent the effect blocks.
6. As you’ve seen, you can also turn individual
effect blocks on or off by simply pressing the
Pedal Switch of the appropriate block. For
example, to turn off CHORUS here, press the
CHORUS Pedal Switch. (Note: This only
works for individual effects that have not
been assigned to a Group; see page 45 for
details.)
CompressorReverb/Delay
Equalizer
DistortionChorus
This shows the current order of the effects in
the chain, from left to right. Remember that
you can change this order. To do this, press
the Utility switch until “CONECT” is shown
in the LCD.
EFFECT SECTION
27
Page 37
GUIDED TOUR (TUTORIAL)
8. Use the five switches just below the LCD
(labeled CMP, DST, EQ, CHO and REV) to
select the order of the corresponding effects.
Next, press [CMP] to select Compressor for
the second effect.
Note: Compressor, Distortion and Equalizer can only be
selected for the first three effects, while Chorus and
Reverb/Delay are always the last two.
CompressorEqualizer
Distortion
Reverb/Delay
Chorus
For example, to put the Distortion first in the
chain, press [DST].
Equalizer (EQ) is automatically selected for
the third effect, since the last two are reserved for Chorus and Reverb/Delay.
Finally, select the fourth effect in the chain.
Press [CHO].
28
EFFECT SECTION
Page 38
GUIDED TOUR (TUTORIAL)
Like with Equalizer above, Reverb/Delay is
selected automatically for the fifth effect after
you’ve selected Chorus for the fourth.
CHANGING (EDITING) AN EFFECT PROGRAM AND SAVING IT
In this section, you’ll learn how to take an
existing effect program in the Memory
mode and “tweak” it, or change its sound.
You’ll also learn how to compare it with
the original program. Finally, you’ll learn
how to recall that original program or
save your newly created one.
1. Press [MEMORY], (even if the MEMORY is
lit) then select program number 25. Use the
[–]/[+] buttons or the Pedal Switches.
2. Press [EDIT/COMPARE]. This calls up the
Memory Edit mode.
The MEMORY and the EDIT/COMPARE LEDs both light, indicating
that the Memory Edit mode has been selected.
3. Now, try changing the settings of the effect
blocks, as you did in the Manual mode
above.
4. You can compare the sound of the newly
edited program with the sound of the original
one by pressing [EDIT/COMPARE] again.
LED
flashes
The EDIT/COMPARE LED and the
BANK/MEMORY indicator flash,
indicating that the Compare function
is on and the original program is
active.
In this condition, you can hear the sound of
the original effect program. You can also
view the old parameter values by turning the
panel knobs. Doing this doesn’t change the
value, it simply displays it so that you can
check it against the value you’ve edited.
s
EFFECT SECTION
29
Page 39
GUIDED TOUR (TUTORIAL)
Switch between the original program and
your newly edited as often as you like by
pressing [EDIT/COMPARE].
5. You have two choices here:
1) you can recall the original program (and
erase your changes), or
2) you can store your changes to the current
program number (and erase the original
one).
1) If you happen to like the sound of the
original effect program better than your
changes, press [MANUAL] or
[MEMORY] while the EDIT/COMPARE
LED is flashing (Compare condition).
This recalls the original program.
CAUTION
AVOID LOSING IMPORTANT DATA—After you’ve
made some edits using the steps above, be
careful NOT to press [MANUAL] or [MEMORY]
unless you are absolutely sure that you want to
either recall the original program or save the new
one. Be careful also to check which condition is
active — Edit (with the continuously lit LED) or
Compare (with the flashing LED). If you
mistakenly press [MANUAL] or [MEMORY] in either condition, you may irretrievably lose important data!
2) If you want to save your newly edited
program (and don’t mind erasing the
original one), press [MANUAL] or
[MEMORY] while the EDIT/COMPARE
LED is lit continuously (Edit condition).
Note: Regarding the above caution, there are certain
precautions you can take to avoid losing important programs, such as backing up your original
ones with the MIDI Bulk Transmission function
(see page 102), and restoring factory preset
programs (see page 57) if you’ve erased them.
TROUBLESHOOTING SOUND PROBLEMS—
Keep in mind that the sound of one effect
HINT
depends on the effects that are placed before it in the chain. If while creating an effect program, you don’t get any sound or
the sound is not what you expected it to
be, try listening to each effect block alone
in order to isolate the “problem” effect.
Usually the trouble is in the input or output
settings of an effect (see notes on pages
58, 59, 63 and 66 for more information). If
the input or output is too low, you may get
too soft a sound or no sound at all; if the
input or output is too high, you may get a
signal that is overloading subsequent
effects.
30
EFFECT SECTION
Page 40
GUIDED TOUR (TUTORIAL)
USING THE NOISE GATE TO GET A CLEAN SIGNAL
Since all its effects are connected internally,
the GW50 generates no noise of its own.
However, since the guitar and connecting
cord you use may not be as quiet as the
GW50, a built-in Noise Gate has been included
to filter out any unwanted noise or hum and
keep the signal completely quiet when you’re
not playing. (For more information on the
Noise Gate, see page 69.)
To select and adjust the noise gate:
1. From Manual or Memory Edit mode, simul-
taneously hold down [SHIFT] and press
[SUB PARAM] until “N.GATE” is shown in
the LCD.
2. Adjust the Threshold (THRESH) value in the
display, using the [–]/[+] buttons.
Set this to a high value when the noise level
is particularly high.
EFFECT SECTION
31
Page 41
GUIDED TOUR (TUTORIAL)
BACKING SECTION
The Backing section of the GW50 is divided into two modes:
Pattern and Song.
PLAYING PATTERNS — PATTERN MODE
The Pattern mode lets you play various
rhythm and accompaniment patterns in a
wide variety of styles. The patterns feature
dynamic and realistic drum, bass and other
accompaniment sounds, such as piano, guitar
and organ. What’s more, the sophisticated
accompaniment and bass sounds can be
changed to any key and automatically reharmonized in 25 different chord types. With
this kind of control, you’ve got a complete
backing band to accompany you as you
practice, play or perform.
1. Press [SONG/PATTERN] until the PAT-
TERN LED lights (even if the LED is already lit). This selects the Pattern mode.
3. Now, you can use the [–]/[+] buttons to select
a pattern number. (The [–]/[+] buttons also
feature rapid operation; see page 5.)
With the exception of the last several patterns
(see note on page 73), note that only odd
number patterns can be selected here. These
are the basic rhythm patterns, and the even
ones are Fill In patterns. For example, pattern
#1 is the basic pattern and #2 is its companion Fill In pattern. (We’ll describe how to
play the Fill In patterns in step #5 below.)
2. Using [6 CURSOR], move the arrow in the
display to the PTN (Pattern) box.
32
BACKING SECTION
4. Press [START/STOP] to play the pattern
you’ve selected. (The LED above the button
flashes in time with the rhythm.)
Page 42
GUIDED TOUR (TUTORIAL)
You can also use Pedal Switch 5 (in the
Reverb/Delay block) to start the pattern.
Start/stop function
While the pattern is playing, you can use the
[–]/[+] buttons to select and listen to other
patterns. Try out various patterns to get a feel
for the enormous stylistic range of the Backing section. (There are a total of 248 patterns;
refer to the list on pages 144 and 145 for
more information about them.)
5. Now, play the corresponding fill in pattern
by pressing the Fill Pedal Switch (Pedal
Switch 3).
Fill In pattern
6. While one of the patterns is playing, try this:
Hold down [SHIFT] and press [ACCOMP].
Notice that the accompaniment parts have
dropped out, and that all you hear are the
bass and drums. To bring the accompaniment
back in, hold down [SHIFT] and press
[ACCOMP] again. Try doing this in time
with the rhythm, pressing the button at the
end of a measure.
Try doing the same with the bass and drum
parts as well, using [SHIFT] + [BASS] and
[SHIFT] + [DRUMS].
After you’ve played around with this for a
while, turn all of the backing sounds back on.
Normally, you should press the Fill Pedal
Switch at the beginning of the measure you
wish the fill in pattern to play. However, you
can press it in the middle of a measure and
play only the last part of the fill in.
Note: If you press the Fill Pedal Switch too late
in the measure, you may not hear any
change from the normal pattern.
7. Now, let’s change chords while the pattern is
playing. The automatic chord features of the
GW50 are very sophisticated, so for the
moment we’ll show you one of the easiest
ways to change chords — by using the Pedal
Switches.
To set this up, press the ASSIGNABLE Type
switch until the CHORD RECALL LED is
lit. (You can also use the ASSIGNABLE
Block Pedal Switch to switch between
BACKING CONTROL and CHORD RECALL.)
Press Type switch until CHORD RECALL is lit.
BACKING SECTION
33
Page 43
GUIDED TOUR (TUTORIAL)
While the pattern is playing, press Pedal
Switch 2.
The chord changes as soon as you press the
Pedal Switch, and the new chord is shown in
the display. Press the other Pedal Switches
(1–4) to change to other chords. (These are
the factory-assigned chord settings for the
Pedal Switches.) Try doing this in time with
the rhythm as well.
Note: Be careful not to press Pedal Switch 5 here,
since it does not change the chord, but starts
or stops the pattern.
8. While the pattern is still playing, try using
the chord section at the top right of the panel
to select some other chords.
First, let’s change the root note of the chord.
To do this, press the Chord button corresponding to the desired note (written above
the button).
This mark is used to represent “” or “sharp.”
If the root note that you want isn’t selected
(each button has more than one root note),
press it again until the note is selected.
Next, let’s change the chord type. Remember
that the GW50 gives you a total 25 different
chord types for all keys. These chord types
are shown below the Chord buttons.
Note: For more information about the chord types, see the
lists of chord types on pages 76 and 152.
To select a different chord type, simultaneously hold [CHORD] and press the Chord
button corresponding to the desired type
(written below the button). Press it repeatedly
until the desired chord type is shown in the
LCD.
34
BACKING SECTION
For example, hold [CHORD] and press
[D/E
/E] until the “m” chord is selected.
Page 44
Finally, you can even change the bass note.
First, simultaneously hold [CHORD] and
press [on/ROOT].
GUIDED TOUR (TUTORIAL)
Try pressing other buttons now as the rhythm
plays to change to other bass notes.
To cancel this bass note and have the bass
line automatically change with the root note
again, hold [CHORD] and press one of the
Chord buttons to reselect the chord type.
You can also use the chord section functions to assign chords to the Pedal
HINT
Switches. (See page 78 for details.)
9. To stop playing the pattern, press [START/
STOP] again (or Pedal Switch 5).
You can also have the pattern stop with a
special ending pattern. To do this, first press
the ASSIGNABLE Block Pedal Switch to
switch to BACKING CONTROL.
Next, press the Chord button corresponding
to the desired note (written above the button).
Press it repeatedly until the note you want is
shown in the LCD.
For example, to use C as the bass note, press
[C/C
] until the “/C” is shown.
… then press the End Pedal Switch (Pedal
Switch 4) while the pattern is playing.
BACKING SECTION
35
Page 45
GUIDED TOUR (TUTORIAL)
PLAYING AND RECORDING SONGS — SONG MODE
The Song mode has eight songs (made up of
the patterns in the Pattern mode) for playing.
You can also record your own songs in this
mode, using the patterns and chords of the
Pattern mode. This provides a simple, yet
powerful “sketchpad” for composing, and it
also gives you solid, dynamic rhythm parts
complete with pre- programmed chord
changes for performing along with.
Playing a Song
1. Press [SONG/PATTERN] until the SONG
LED lights. This selects the Song mode.
4. Press [START/STOP] to start playing the
selected song. (The LED above the button
flashes in time with the rhythm.)
5. When the song is finished playing, playback
stops. You can also pause (and resume)
playback in the middle of the song by pressing [START/STOP].
2. Using [6 CURSOR], move the arrow in the
display to the SONG box.
3. Use the [–]/[+] buttons to select a song
number. (Refer to page 147 for a list of the
available songs and their descriptions.)
Note: If you’ve stopped playback in the middle of a
song and you want to return to the beginning,
simultaneously press [n] and [v].
Recording a Song
You can use the drum, bass and accompaniment
patterns, along with the chords, as well as other
types of data, to create your own songs. Up to
eight songs can be recorded, and each song can
have up to 299 measures.
36
BACKING SECTION
Page 46
GUIDED TOUR (TUTORIAL)
Songs can be recorded by using two different
methods: Realtime recording and Step recording.
Realtime recording is similar to using a multitrack
tape recorder; you can hear the events as you
record them, and you can hear previously recorded
events as you record new ones on top.
Step recording, on the other hand, allows you to
record events one-by-one, using the controls on the
panel to “program” them to 16th note divisions of
a measure. It is much like writing down notes onto
a sheet of music paper; each event is entered one
at a time, and you cannot actually hear what the
event sounds like as you are entering it.
Each method has its own advantages and uses.
Step recording is good for precision and for editing purposes (erasing an event or replacing an
event). Realtime recording is best for capturing the
“feel” of the song, since it allows you to actually
“play” the events in time as you record them.
You can even switch between the two methods,
recording the basic parts with Realtime recording,
then using Step recording to add details and edit or
“clean up” the recording if needed.
RECORDING EFFECT CHANGES—After recording
the basic parts of the song (the patterns and
HINT
chord changes), you can also record effect program changes and their on/off settings in real
time as you play. (See page 86 for details.)
2. Using [6 CURSOR], move the arrow in the
display to the SONG box.
3.
Use the [–]/[+] buttons to select a song number.
(For this example, select song number 8, since
this has deliberately been left blank for you to
use in creating your own song.)
Note: AVOID LOSING IMPORTANT SONGS—Once you do any
recording to a song, the changes that you make are
automatically saved to that song number. For this
reason, you should be careful when recording or editing an existing song. There are certain precautions
you can take to avoid losing important songs, such as
backing up your original ones with the MIDI Bulk
Transmission function (see page 102), and restoring
factory preset songs (see page 95) if you’ve erased
them.
4. Simultaneously hold down [SHIFT] and press
[SONG REC].
To record a song:
1. First select the Song mode by pressing
[SONG/PATTERN] until the SONG LED
lights.
The SONG LED flashes to indicate record
standby.
BACKING SECTION
37
Page 47
GUIDED TOUR (TUTORIAL)
5. The first thing to do before actually recording
is to select a pattern and a chord to start the
song with.
For this example, let’s use pattern number 5,
and start the song out with a C major chord.
You can do this while the GW50 is still in
record standby:
Move the cursor arrow in the display to the
PTN box, by using [-> CURSOR].
6. Finally, start recording by pressing Pedal
Switch 5 (or [START/STOP]). The pattern
and the chord you selected are automatically
recorded to the first note of the first measure.
7. As the recording continues, let’s try entering
new chords from the Pedal Switches, just as
we did in step #7 in the Pattern mode section
(see pages 33, 34):
While the song is recording, press Pedal
Switch 2.
Next, use the [–]/[+] buttons to select pattern
number 5. The pattern name appears in the
display.
Now, select the chord. Press [C/C] until “C”
is shown in the display. If another chord type
appears (such as “C m” or “C SUS4”), simultaneously hold down [CHORD] and press [C/
C
] until “C” (C major) is shown.
The chord is recorded as soon as you press
the Pedal Switch, and the new chord is
shown in the display. Press the other Pedal
Switches (1–4) to change to other chords, in
time with the rhythm.
Note: Be careful not to press Pedal Switch 5
here, since it does not change the chord,
but starts or stops the pattern.
8. Now, stop the recording by pressing
[START/STOP].
If you’ve made some mistakes while recording above or just want to make some changes
or additions, you can always go back to the
start of the song and use Step recording
techniques to edit the existing song. (See
page 88 in the Reference section for information on Step recording.)
38
BACKING SECTION
Page 48
GUIDED TOUR (TUTORIAL)
USING THE BUILT-IN TUNER
The GW50 has a convenient built-in tuner that lets you tune
your guitar without having to disconnect it.
1. Simultaneously hold down [SHIFT] and press
[TUNER] (or simultaneously press and hold
don Pedal Switches 1 and 2 until the Tuner
mode display “PITCH” appears in the LCD).
or
2. Now, making sure that other strings do not
sound, play the bottom E string on your
guitar. Let the string ring out, so that the
tuner receives a fairly constant pitch.
The number of the string and the note name
appears in the BANK/MEMORY indicator.
toward the left, indicating that the string is
slightly flat. When the string is sharp, the
marks will be on the right.
Adjust the tuning of the string and play it
again. The tuning marks in the display should
move toward the center. When they are in or
around the center, the string is in tune.
s
The effect block LEDs also function as
tuning indicators when the tuner is used, with
the Equalizer block LED serving as the
center tuning indicator.
s
The marks in the display shown above are
3. Go on and tune the other strings in the same
way.
USING THE BUILT-IN TUNER
39
Page 49
GUIDED TOUR (TUTORIAL)
4. Return to normal operation by pressing any
of the mode buttons (or any of the Pedal
Switches).
This concludes our short tour of some of the functions of the
GW50. To find out more about using your GW50, look through the
Reference section now and read some of the topics that interest
you.
The Effect section of the GW50 is basically divided into three operating modes:
Manual mode, Memory mode and Memory Edit mode.
In the Manual mode, you can use the effect blocks just as you would conventional
pedal effects. All parameter knobs are active for adjusting the main parameters, and
the sub parameters can be selected and adjusted here as well (see page 44). You can
also perform other effect-related operations, such as determining the order of effects,
setting the external foot controller, and so on.
To select the Manual mode, press [MANUAL]. (“MANUAL” appears in the display.)
In the Memory mode, you can select effect programs. The GW50 has 50 programs in
its internal memory, divided into ten banks of five programs each. The parameter
knobs cannot be used here, except to check the set values of the main parameters
(see page 51). The Pedal Switches can be used either to select programs or turn
effect blocks of a selected program on or off (see pages 51, 52).
To select the Memory mode, press [MEMORY]. (The MEMORY LED lights and the program number is shown in the BANK/MEMORY indicator.)
In the Memory Edit mode, you can create your own effect programs, for selecting later
in the Memory mode. As in the Manual mode, all controls are active and you can make
main and sub parameter settings, as well as set all other effect-related operations.
Note:ABOUT THE PARAMETER KNOBS—In the Memory and Memory Edit modes, remember that the
position of the parameter knobs in the effect blocks does not necessarily correspond to the actual
value of the parameters. Also, in the Memory Edit mode, once you adjust a parameter knob —
even slightly — the value of that parameter instantly changes to the new position of the knob.
(Only the knob adjusted will correspond to the actual value.)
To select the Memory Edit mode, press [EDIT/COMPARE] from the
Memory mode. (The EDIT/COMPARE LED lights.)
ABOUT THE MANUAL, MEMORY AND MEMORY EDIT MODES
43
Page 53
EFFECT SECTION
MANUAL MODE
MANUAL MODE
Selecting an Effect Type
The Distortion, Equalizer, Chorus and Reverb/
Delay effect blocks feature different effect types.
Press the Type switch to step through the available
effects. The LED of the selected effect lights.
Turning Individual Effects On and
Off
When not assigned to a group, individual effect
blocks can be turned on and off in the Manual
mode. To do this, make sure that MEMORY ON/
OFF is selected in the ASSIGNABLE Block (the
MEMORY LED flashes), then press the Pedal
Switch of the appropriate effect block. The LED of
the selected effect lights when the effect is on.
(For information on assigning effects to a group,
see page 45.)
Editing the Sub Parameters and Noise Gate
1.Simultaneously hold down [SHIFT] and press
[SUB PARAM].
2.To select a parameter, keep holding down
[SHIFT] and repeatedly press [SUB
PARAM] to step through the sub parameters
for all selected Equalizer, Chorus and
Reverb/Delay effects (indicated by the lit
green LEDs in the effect blocks) and the
Noise Gate.
Editing Parameters
Effect parameters can be edited in the Manual
mode. The Manual mode is designed to be a kind
of “blank slate” on which you can make settings as
you wish. If you create some settings in the
Manual mode that you want to keep as an effect
program, save them to a program number (see
“Saving the Manual Mode Settings to an Effect
Program,” page 50).
Editing the Main Parameters
1.Select the desired type of effect with the
Type button in each effect block.
2.Adjust the desired parameters with the knobs
in each effect block. (The display automatically shows the adjusted parameter name and
value.)
Or, after step #1, release [SHIFT] and simply
press one of the effect selector buttons beneath the LCD ([EQ], [CHO], and [REV]) to
step through the sub parameters of the corresponding effect. Pressing [CMP] or [DST]
selects the Noise Gate parameter.
3.Adjust the selected parameter with the [–]/[+]
buttons.
44
MANUAL MODE
Page 54
EFFECT SECTION
MANUAL MODE
4.Exit this operation by pressing any of the
mode buttons ([MANUAL], [MEMORY] or
[SONG/PATTERN]).
FOR EASIER EDITING—You can easily switch back
and forth between editing main and sub
HINT
parameters in any of the effects by first selecting
the sub parameters (as done in step #1 above).
After that, you can edit the main parameters as
usual, and switch back to the sub parameters at
any time by pressing the appropriate effect selector buttons.
Utility Functions
There are five Utility functions: CONNECT,
GROUP, FOOT, MIN VOL and AUTO VOL. The
Utility functions can be executed from both the
Manual and Memory Edit modes (however, the
following explanation refers only to the Manual
mode). To exit any of these operations, press any
of the mode buttons ([MANUAL], [MEMORY]
or [SONG/PATTERN]).
Determining the Order of the Effect Blocks
— CONNECT
The Connect function allows you to determine in
what order the effect blocks will be used to process the signal.
boxes representing the blocks in order from
left to right.) Compressor, Distortion and
Equalizer must always be among the first
three blocks; Chorus and Reverb must be the
last two.
For example, if you press [EQ] first, the
display will prompt you to press either
[CMP] or [DST]. Then, if you press [CMP],
Distortion (DST) will automatically be assigned to the third block. Finally, determine
the order of the last two effects by pressing
either [CHO] or [REV]; the one NOT pressed
will automatically be assigned to the fifth
block.
Repeat steps #1 and #2 above if you want to
change the order again.
Operation —
1.From the Manual mode, repeatedly press the
Effect Utility switch until “CONECT” is
shown in the display.
2.Press the corresponding Effect Selector
buttons in the order that you wish the effects
to be placed. (The selected effect configuration is shown graphically in the display, with
For best results in connecting the various
effects, follow these guidelines:
HINT
* When using the Equalizer or Amp Simula-
tor effects with Distortion, put Distortion BEFORE the EQ block.
* When using the Wah effect with Distor-
tion, put Distortion AFTER the EQ block.
Bypass Switching of Effect Blocks — GROUP
The Group function allows you to determine which
effect blocks are grouped together for one-press
effect bypassing. The effect blocks that have been
assigned here can be switched off or on all together
by pressing any one of the Pedal Switches of those
effects (when MEMORY ON/OFF is selected in the
ASSIGNABLE block). (Also see “Bypass Switching
of Effect Blocks” on page 52.) For example, if
Compressor, Distortion and Chorus have been
MANUAL MODE
45
Page 55
EFFECT SECTION
MANUAL MODE
grouped together, pressing any of those Pedal
Switches alternately bypasses or activates all those
effects simultaneously.
Operation —
1.From the Manual mode, repeatedly press the
Utility button until “GROUP” is shown in the
display.
2.Press the Effect Selector buttons (CMP, DST,
EQ, etc.) corresponding to the effect blocks
you wish to assign to the group.
Setting the Function of the External Foot
Controller — FOOT
The Foot function here determines how the connected foot controller (the optional Yamaha FC7)
is to be used: whether for realtime control over
certain effect parameters, or as a volume pedal.
Operation —
1.From the Manual mode, repeatedly press the
Utility button until “FOOT” is shown in the
display.
2.Repeatedly press [SET-B] (the Foot Control-
ler button, indicated by the pedal graphic on
the panel) to step through the settings. The
available settings are: Volume Pedal, Wah
Pedal, Distortion Drive, Chorus Depth,
Reverb Feedback, and Reverb Mix.
■ Using as a Volume Pedal
Volume Pedal (VOL PEDAL) — For using the
foot controller to control the volume of the
input signal, at programmable points in the
effect chain. Each press of [SET-B] steps
through the various positions.
The dark bars at the top of the graphic boxes indicate each
selected effect block.
When MEMORY ON/OFF is selected in the
ASSIGNABLE Block (MEMORY LED
flashes), the assigned effect blocks can be
switched on and off all together by pressing
any one of their Pedal Switches. Unassigned
effects can be switched off and on normally
from their individual Pedal Switches.
To turn off the group assignment, press the
appropriate Effect Selector button again.
Repeat steps #1 and #2 above if you want to
change the assignment again.
46
MANUAL MODE
The pedal graphic in the LCD shows the selected position
of the volume Pedal.
Note: VOLUME PEDAL PLACEMENT—Since placing the
Volume Pedal before the Equalizer may result in
some added noise, generally it should be used
after the Compressor, Distortion and Equalizer
except when using it to control the Distortion
Input level.
Page 56
You can set the minimum volume of the
foot controller to a value other than zero
HINT
(for example, when you want to use the
foot controller to easily move between loud
and soft settings). See “Setting the
MINIMUM VOLUME Level” on page 47 for
details.
■ Using as a Wah Pedal
EFFECT SECTION
Note: When using the foot controller as a Wah pedal or to
control one of these other parameters, the ASSIGNABLE Block functions MIN/MAX VOLUME and AUTO
VOLUME apply only to the volume of the first three
effects (Compressor, Distortion and Equalizer).
MANUAL MODE
Wah Pedal — For using the foot controller to
control the Wah effect or filter sweep, when the
Wah + EQ effect is selected in the Equalizer
block. (When the external foot controller is set
to Wah Pedal operation here, the Wah + EQ
Type parameter is automatically set to
PEDAL.) Refer to page 61 for more information on the Wah + EQ effect.
■ Using for Control of Other Parameters
Distortion Drive (DST DRIVE) — For using
the foot pedal to control the Distortion Drive
parameter (see page 59).
Chorus Depth (CHO DEPTH) — For using the
foot controller to control the Depth parameter
of the Chorus, Flanger or Phaser effects, or the
Mix parameter of the Pitch Shift effect (see
pages 64-66).
Reverb Feedback (REV FB) — For using the
foot controller to control the High parameter of
the Reverb effect, the Feedback parameter of
the Delay effect, or the Delay Mix parameter of
the Delay + Reverb effect (See pages 67-69).
ASSIGNABLE block’s MIN/MAX
VOLUME and AUTO VOLUME
control placed here.
Setting the MINIMUM VOLUME Level
(for External Foot Controller and
ASSIGNABLE Block Volume Control) —
MIN VOL
When using the connected foot controller as a
volume pedal (see previous page), you can set the
minimum volume for the controller from the
GW50.
When using the ASSIGNABLE Block Pedal
Switch to control MIN/MAX Volume or Auto
Volume (see pages 48, 49), this parameter also
determines what the minimum volume will be for
both of these functions.
Operation —
1.From the Manual mode, repeatedly press the
Utility button until “MIN” is shown in the
display.
Reverb Mix (REV MIX) — For using the foot
controller to control the Reverb Mix parameter
of the Reverb effect, the Delay Mix parameter
of the Delay effect, or the Reverb Mix parameter of the Delay + Reverb effect (See pages 67,
68).
Note:
When selecting Wah Pedal and control of other
parameters for the foot controller, make sure
that the foot controller is properly connected to
the GW50.
2.Use the [–]/[+] buttons to set the desired
Minimum Volume value. (Range: 0–9)
A minimum setting of “0” results in no
output or off, while a maximum of “9” results in the same level as normal (or no
volume change).
Note:
Keep in mind that a maximum setting of “9” results in
no volume change for ALL related functions — the foot
controller, and the ASSIGNABLE Block Pedal Switch’s
MIN/MAX Volume and Auto Volume functions.
MANUAL MODE
47
Page 57
EFFECT SECTION
MANUAL MODE
❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉
ASSIGNABLE Block Funtions —
MIN/MAX Volume and Auto
Volume
The ASSIGNABLE Block Pedal Switch has two
volume-related functions: MIN/MAX Volume and
Auto Volume. (These are available in all modes —
Manual, Memory and Memory Edit.) Select one of
them by pressing the ASSIGNABLE Block Type
switch. (The LED next to the selected function
lights.)
Minimum/Maximum Volume
When this is selected, you can use the ASSIGNABLE Block Pedal Switch to instantly change
between high and low output level. Press the Pedal
Switch once to switch to low (minimum) volume
(the LED flashes), and once again to switch back
to high (or normal) volume (the LED is lit continuously).
Low (minimum) volume
LED flashes
High (maximum) volume
LED stays lit
The main use of this function is to change volume
HINT
instantly as you play, for example, when you need
to instantly go from playing a backing, rhythm
guitar part to playing a solo.
Use the Minimum Volume parameter to set the
low (minimum) volume. (See page 47.)
For ease in making the low volume setting,
press the ASSIGNABLE Block Pedal Switch
HINT
to turn the MIN Volume on, then play the
connected instrument and listen to the
sound as you adjust the MIN Volume value.
Auto Volume
When this is selected, you can use the ASSIGNABLE Pedal Switch as a kind of automatic swell
function, to automatically fade up the output level.
The fade starts from silence or low volume and
increases to normal level, according to the rate set
with the Auto Volume Rate parameter (see page
49).
Operation —
1.Make sure that the AUTO VOLUME LED is
lit (use the ASSIGNABLE Block Type
switch to select it), then press and hold down
the ASSIGNABLE Block Pedal Switch. The
LED flashes indicating that the minimum
volume setting is in effect.
Note: MIN/MAX VOLUME AND EFFECT PROGRAM
CHANGES—When the MIN/MAX Volume function
is set to minimum or low volume (the MIN/MAX
VOLUME LED flashes), the volume does not
change even when other effect programs are
selected with Pedal Switches 1–5. However,
the volume reverts back to normal when effect
program changes are made from the [–]/[+]
buttons or from events in a song.
48
MANUAL MODE
Note: The change to minimum volume is not in-
stantaneous. Some time is required for
minimum volume to be reached.
2.Release the Pedal Switch and the level begins
to fade up. (The LED stays flashing during
the fade up.)
Page 58
EFFECT SECTION
MANUAL MODE
3.The LED stops flashing and remains lit when
the fade up is complete and the volume is at
maximum.
LED flashes
When LED stops
flashing, volume
reaches maximam.
Press and hold
Pedal Switch
Applications of this would include imitating
the slow attack of other instrument sounds
HINT
Note: The low volume of this function (or the
like a softly-bowed violin, or a pedal steel
guitar. Since Auto Volume cuts off the picking sound and slowly brings up the level, it
is ideal for playing soft, lyrical solos.
level at which the fade in starts) is determined by the Minimum Volume parameter.
(See page 47.)
Release Pedal
Switch
❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉
Setting the AUTO VOLUME Rate —
AUTO VOL
When using the ASSIGNABLE Block Pedal
Switch to control the Auto Volume (see page 48),
this parameter determines the rate (speed) at which
the volume automatically fades up.
Operation —
1.From the Manual mode, repeatedly press the
Utility button until “AT VOL” is shown in
the display.
2.Use the [–]/[+] buttons to set the desired
Auto Volume Rate. (Range: 1–10)
A minimum setting of “1” results in a slow
fade in, while a maximum of “10” results in a
nearly instantaneous return to normal level.
(See the graph below.)
Maximum
(normal)
volume
Volume
pedal position
Minimum
volume
Level
Switch is pressed.
Rate = 10
Sound is at
minimum volume
as long as Switch
is held.
Rate = 1
Time
Switch is released.
MANUAL JOB MODE
49
Page 59
EFFECT SECTION
MANUAL MODE
MANUAL JOB MODE
Saving the Manual Mode Settings to
an Effect Program
Operation —
1.After making the desired effect settings in the
Manual mode, simultaneously hold down
[MANUAL] and press [MEMORY]. (The
[MEMORY] LED and BANK/MEMORY
indicator flash.)
s
Note: When the settings have been saved, “COM-
PLETED” is shown in the display and operation
automatically goes to the Memory mode.
Data Saved to an Effect Program
When you save an effect program, all the following data is saved together with it:
* Effect types for each block
* Effect parameters (main and sub) for each block
* Bypass status of each effect block
* Noise gate setting
* Utility function settings (Connect, Group, Foot
Controller, Minimum Volume, Auto Volume)
Note: When you save the settings in the Manual
mode to an effect program, the GW50 automatically gives it a name, starting with the letters “MEM” and followed by the bank number
and memory number to which it has been saved
(e.g., “MEM 15”).
2.Select the destination program number with
the [–]/[+] buttons.
3.To save, select “GO” (press [SET-B]). To
cancel and return to Manual mode, select
“EXIT” (press [SET-A]).
Be careful when performing this operation,
since it automatically and irretrievably
CAUTION
erases the program at the destination.
50
MANUAL JOB MODE
Page 60
EFFECT SECTION
MEMORY MODE
MEMORY MODE
Selecting Effect Programs
Operation —
1.Select the Memory mode by pressing
[MEMORY] (even if the MEMORY LED is
lit).
2.Use the [–]/[+] buttons to step up or down
through the programs in order, or use the
Pedal Switches. (See page 11 for more details
on using the Pedal Switches.)
The effect program name appears in the
LCD.
Note: If the cursor arrow in the display is at “TEMPO,”
“SONG” or “PTN,” the [–]/[+] cannot be used
to select effect programs and the Backingrelated display appears instead of the effect
program name. In this case, use [6 CURSOR] to
move the cursor arrow “out” of the display.
❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉
ASSIGNABLE Block and Pedal
Switch Functions
Effect Program Selection
Operation —
1.Making sure that MEMORY is selected in
the ASSIGNABLE Block (the MEMORY
LED should be lit; if flashing, press the
ASSIGNABLE Block Pedal Switch once),
press the desired Pedal Switch, 1–5. This
selects programs 1–5 in the current bank. For
example, if bank 2 is currently selected,
pressing Pedal Switch 3 selects program
number 23.
2.To change among banks 1–5, press the ASSIGNABLE Block Pedal Switch and then the
appropriate Pedal Switch, 1–5.
1) Press ASSIGNABLE Block Pedal Switch…
Checking Parameter Values of the
Effect Program
In the Memory mode, effect parameters cannot be
edited (this is done in the Manual mode or
Memory Edit mode). However, you can check the
values of the main parameters of the selected
effect program by turning the desired parameter
knob. The selected parameter’s current value is
shown in the screen and does not change even
when the knob is turned. (Sub parameters cannot
be viewed from the Memory mode. However, you
can check these values without altering them from
the Memory Edit mode; see page 53.)
2) …then press Pedal Switch 1–5.
To change among banks 6–0, simultaneously
hold down the ASSIGNABLE Pedal Switch
and then the appropriate Pedal Switch, 6–0.
1) While holding down ASSIGNABLE Block Pedal Switch…
2) …press Pedal Switch, 6–0.
MEMORY MODE
51
Page 61
EFFECT SECTION
MEMORY MODE
Bypass Switching of Effect Blocks
The Pedal Switches can also be used to bypass or
activate individual effect blocks or the assigned
effect Group.
Operation —
1.In the Memory mode, press the Type switch
in the ASSIGNABLE Block until the
MEMORY LED is lit.
Note: When [MANUAL] is pressed, the bypass function is
automatically selected (the MEMORY LED in the ASSIGNABLE Block flashes). When [MEMORY] is pressed,
either the bypass function (LED flashes) or the effect
program selection function (LED is lit continuously) is
automatically selected, depending on the last setting
made.
Note: Whether the ASSIGNABLE Block is set for use as a
bypass switch (the MEMORY LED is flashing) or as a
bank/program selector (the MEMORY LED is lit continuously), you can also select the MINIMUM VOLUME
and AUTO VOLUME functions of the ASSIGNABLE
Block Pedal Switch. Either of these functions can be
performed with the ASSIGNABLE Block Pedal Switch
without disturbing the bypass or effect program
selection operations (excepting bank selection) of the
effect block Pedal Switches. (See pages 10, 11 for
more information.)
Press twice quickly.
3.In this condition, the Pedal Switches can be
used as bypass on/off switches. Those effect
blocks as part of a group can be switched on
and off together, while those not part of a
group can be switched on and off individually. The LEDs of the effect blocks are lit in
red when the effects are on.
4.Press the ASSIGNABLE Block Pedal Switch
once to return to normal operation in the
Memory mode.
You can also use the external footswitch as
an total effect bypass switch to turn all
HINT
active effects on or off; see page 57 for
details.
❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉
52
MEMORY MODE
Page 62
MEMORY EDIT MODE
EFFECT SECTION
MEMORY MODE
The Memory Edit mode is similar to the Manual mode in
that all effect parameters can be edited and the
resulting program stored to memory. However, the
Memory Edit mode uses an existing effect program’s
parameters as the basic “material” for editing; the new
program you create by editing in the Memory Edit mode
can be saved to the currently selected program
number.
To enter the Memory Edit mode, first select the effect
program you wish to edit from the Memory mode, then
press [EDIT/COMPARE]. (The orange EDIT/COMPARE
LED lights.)
For information on editing effect parameters and the
Utility settings (which can also be done from the
Memory Edit mode), refer to the relevant sections in
“MANUAL MODE” above. For information on saving an
effect program from the Memory Edit mode, see the
section “Saving the Memory Edit Mode Settings to an
Effect Program” below.
PERIODICALLY CHECK YOUR EDITS—While you edit
an effect program, you should regularly and often
HINT
Note: No other effect operation (except for checking
CAUTION
compare the sound with the original. In this way,
if you find that you like the original value of a
parameter better than the value you most recently set, you can recall the original program
settings (see page 54). Remember, though, that
this permanently erases whatever edits you have
made.
parameter values and settings) can be performed while Compare is on. To exit the Compare function, press [EDIT/COMPARE]. (The
EDIT/COMPARE LED will stop flashing.)
Be careful not to inadvertently press [MANUAL]
or [MEMORY] at any time in the Edit or Compare
conditions. Important data could be irretrievably
lost. (See the sections on Saving and Recalling
programs below for more information.)
Compare Mode (Comparing the Edited
Program with the Original)
Once you’ve made edits to a program, you can
compare the sound (and values) of the new program with that of the original one. To do this,
press [EDIT/COMPARE]. (The orange LED
above the button and the program number in the
display both flash, indicating that the original
program settings are active.)
Press [EDIT/COMPARE] again to return to the
edited values.
In the compare condition, you can also check the
main parameter values of the original program simply
by turning the desired parameter knob. To check its
sub parameters, follow the same steps as given in
“Editing the Sub Parameters” in “MANUAL MODE”
above. (The parameter values cannot be changed
here, however; an “EXIT COMPARE” message
appears if you press the [–]/[+] buttons.)
Saving the Memory Edit Mode
Settings to an Effect Program
Operation —
After making the desired effect settings in the
Memory Edit mode, simply press either
[MANUAL] or [MEMORY]. The following
display appears.
The mode then returns to either Manual or
Memory, depending on the button pressed.
MEMORY EDIT MODE
53
Page 63
EFFECT SECTION
MEMORY MODE
Recalling the Settings of the
Original Program
(in Compare Condition)
At any time during editing, you can recall the
settings of the original program. Keep in mind,
however, that this permanently erases whatever
edits you have made.
Operation —
To recall the original program settings, simply
press either [MANUAL] or [MEMORY] while in
the Compare condition (the EDIT/COMPARE
LED is flashing). The following display appears.
The mode then returns to either Manual or
Memory, depending on the button pressed.
AVOID LOSING IMPORTANT DATA—After
you’ve made edits to the program, be care-
CAUTION
Note: Regarding the above caution, there are certain
ful NOT to press [MANUAL] or [MEMORY]
unless you are absolutely sure that you
want to either recall the original program or
save the new one. Be careful also to check
which condition is active — Edit (with the
continuously lit LED) or Compare (with the
flashing LED). If you mistakenly press
[MANUAL] or [MEMORY] in either condition,
you may irretrievably lose important data!
precautions you can take to avoid losing important programs, such as backing up your original
ones with the MIDI Bulk Transmission function
(see page 102), and restoring factory preset
programs (see page 57) if you’ve erased them.
MEMORY JOB MODE
Copying an Effect Program
Operation —
1.In the Memory mode, select the effect program to be copied.
2.Simultaneously hold down [SHIFT] and press
[COPY/NAME] repeatedly until the Copy
display appears.
54
MEMORY EDIT MODE / MEMORY JOB MODE
LED flashes
Page 64
EFFECT SECTION
MEMORY MODE
3.Select the destination program number with
the [–]/[+] buttons.
4.To copy the selected program to the destination number, select “GO” (press [SET-B]).
To cancel and return to Memory mode, select
“EXIT” (press [SET-A]), or press any of the
mode buttons.
Be careful when performing this operation,
since it automatically and irretrievably
CAUTION
erases the program at the destination.
Swapping One Effect Program with
Another
This is a simple renumbering operation, similar to
Copy above, that lets you switch the program
numbers of two effect programs.
Operation —
1.In the Memory mode, select one of the effect
programs to be swapped.
2.Simultaneously hold down [SHIFT] and press
[COPY/NAME] repeatedly until the Swap
display appears.
LED flashes
4.To swap the two selected programs, select
“GO” (press [SET-B]). To cancel and return
to Memory mode, select “EXIT” (press
[SET-A]), or press any of the mode buttons.
Note: This operation changes or swaps all data, in-
cluding the program name, to the designated
program number.
Naming an Effect Program
Operation —
1.Select the effect program to be named, or use
the program currently being edited.
Note: Naming can only be done in the Memory mode. If you
are editing in the Manual mode, simultaneously press
[MANUAL] and [MEMORY], select the destination
program number with the [–]/[+] buttons, then [SETB] to save the effect program before naming it.
(When you save the settings in the Manual mode to
an effect program, the GW50 automatically gives it a
name, starting with the letters “MEM” and followed by
the bank number and memory number to which it has
been saved.) If you are editing in the Memory Edit
mode, press [MEMORY] to save the program and
return to the Memory mode before naming it.
2.Simultaneously hold down [SHIFT] and press
[COPY/NAME] repeatedly until the Name
display (“MEM<”) appears.
3.Select the other program number with the
[–]/[+] buttons.
LED flashes
Cursor
MEMORY JOB MODE
55
Page 65
EFFECT SECTION
MEMORY MODE
3.Use the [–]/[+] buttons to select the desired
character at the cursor (<) position. Use
[6 CURSOR] to move the cursor (<) in
the display. The following characters are
available:
4.Press [MANUAL] or [MEMORY] to return
to the desired mode. The name is automatically saved to the program.
❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉❉
Using an External Footswitch
An optional external footswitch (the Yamaha FC5
or FC4) can be used to perform certain operations,
letting you execute the selected operation without
having to use the appropriate panel controls.
The following operations can be assigned to the
footswitch:
* Entering and exiting the Tuner mode (pressing
[SHIFT] + [TUNER])
* Switching between functions in the ASSIGN-
ABLE Block (pressing the ASSIGNABLE
Block Type switch)
* Changing the effect type in an effect block
(pressing the effect block Type switch)
* Starting/stopping a song or pattern (pressing
[START/STOP])
* Switching Pedal Switch operation between bank
select and Memory select or effect on/off.
(Normally, this is done by pressing the ASSIGNABLE Block Pedal Switch. However, if
the MIN/MAX VOLUME or AUTO VOLUME
functions are active, the ASSIGNABLE Block
Pedal Switch is used for either of these. Assign
the footswitch to substitute for this ASSIGNABLE Block Pedal Switch function when you
are using the MIN/MAX VOLUME or AUTO
VOLUME functions.)
❈ Total effects bypass (Turning all active effects
on/off) (See “Using the External Footswitch as
a Total Effect Bypass Switch” below.)
Operation (other than ❈)—
1.Connect the footswitch to the FOOT SW jack
on the rear panel.
2.Simultaneously hold the footswitch down and
press the switch corresponding to the operation that you wish to control with the
footswitch.
For example, if you want to use the
footswitch to start and stop the Backing Song
or Pattern, hold down the footswitch and
press [START/STOP].
3.Release the footswitch. It can now be used
instead of the panel switch you selected in
step #2.
Note: To use the footswitch for entering and exiting the
Tuner mode:
1. Hold down the footswitch.
2. Press and hold down [SHIFT].
3. Then while holding the two above, press [TUNER]
and release the buttons and footswitch.
Note: Functions other than those listed above
are not controllable with the footswitch.
Even if you’ve properly assigned one of the
functions listed above to the footswitch,
certain messages (such as “NOT AVAILABLE,”
“STOP SONG,” “STOP PATTERN,” “EXIT
TUNER” or “EXIT MEM EDIT”) may appear,
indicating that the selected function cannot be
performed in the current condition. When this
happens, simply follow the directions of the
message and/or use the appropriate panel
button (depending on the function currently
selected) to return to the appropriate mode.
56
MEMORY JOB MODE
Page 66
EFFECT SECTION
MEMORY MODE
For example, if you are using the footswitch
to enter and exit the Tuner mode, and press it
while the MIDI Bulk Trasmission function is
active, the message “EXIT MIDI BULK” will
appear. Either continue with the MIDI Bulk
Transmission operation, or press one of the
HINT
This function is useful when you want to turn on
or off ALL effects (not just the group-assigned
effects) at once. It is also useful as a kind of
“panic” switch in live performance, to turn off all
effects if some kind of trouble (such as feedback)
suddenly occurs.
mode buttons on the panel to return to normal
operation.
Operation —
1.Simultaneously hold down the connected
Using the External Footswitch as a
Total Effect Bypass Switch
(All Effects ON/OFF)
You can also use the external footswitch to turn all
external footswitch and press [SHIFT].
2.Now, when you press the external footswitch,
all currently active effects are turned on or
off.
active effects on and off at once, as a total bypass
switch.
RESTORING FACTORY PRESET EFFECT PROGRAMS
If you’ve erased one of the factory effect
programs by replacing it with one of your
own creation, this function lets you
restore the original program.
Operation —
1.Turn off the power of the GW50.
2.Simultaneously hold down [MEMORY] and
turn the power back on. The MEMORY LED
and the BANK/MEMORY indicator both
flash. (“LD MEM” appears in the LCD.)
3.Select the number of the effect program you
wish to restore with the [–]/[+] buttons.
4.Press [SET-B] (below “GO”) to restore the
program, or press [SET-A] (below “EXIT”)
to abort the operation. (You can also abort
the operation by using any of the mode
buttons: [MANUAL], [MEMORY], or
[SONG/PATTERN].)
HINT
CAUTION
You can continue loading successive
factory effect programs by repeating
steps #3 and #4 above as necessary.
AVOID LOSING IMPORTANT DATA—Keep in
mind that this operation automatically and
irretrievably erases the program you created
at the selected number. To avoid losing the
program entirely, save it and others you
have created by using the MIDI Bulk
Transmission function. (See page 102.)
This section briefly explains each of the effect types and their parameters.
For information on how to select effects and edit the main and
sub parameters, see the sections “Selecting an Effect Type,”
“Editing Parameters” (page 44), “Selecting Effect Programs”
(page 51) and the “MEMORY EDIT MODE” section (page 53).
Note: The characters that appear in parentheses after certain effect and parameter names
in this section indicate those names as they appear in the LCD. For example, the title
“WAH + EQ (WAH, WEQ)” indicates that either WAH or WEQ are shown in the LCD.
COMPRESSOR
The Compressor block is especially effective
for guitar since it smooths out the “peaks”
and “valleys” in the sound. Compression
“squashes” the dynamic range of the signal,
making loud signals softer and soft signals
louder. Normally, the Compressor should be
put before the other effect blocks since it
limits signals of widely varying loudness to a
dynamic range more suitable for use with the
other effects. For this reason, compression is
also effective on guitar in smoothing out the
level differences caused by uneven picking
technique.
ATTACK — Range: 1 ~ 14
Determines the amount of time it takes for
compression to begin after an input signal is
detected. Longer attack times (higher values) let
through more of the natural attack of the input
signal.
SENSE — Range: –6 ~ –42 dB
Determines the threshold level of compression.
Compression is applied to signal levels above
the Sense point, while signals below this point
are unaffected.
OUTPUT — Range: 0 ~ 200%
Determines the level of the processed sound.
Settings above 100% are used for boosting the
overall signal to an appropriate level, since
compression effectively lowers the level of the
sound.
SETTING THE OUTPUT PARAMETER—In
general — for this effect and others —
HINT
set the Output parameter so that the
level of the sound is constant,
even when switching the effect on and
off. If the Output parameter (and the
Input parameter on other effects) are
set too high or low, you may get
unwanted sudden jumps in the level of
the sound when turning the effects on
and off, sometimes resulting in overloading of subsequent effects.
58
COMPRESSOR
Page 68
DISTORTION
The Distortion block features five different
distortion effects, some of which recreate the
same warm distortion as that of a tube
ampflifier. Dist 1 is a general-purpose
distortion sound, Dist 2 provides a warm,
tube amplifier sound, Dist 3 has a hard
“edgy” sound, Dist 4 provides a heavy, “fat”
distortion effect, while the Overdrive effect
provides a sound like the natural overdrive
produced by a guitar amp.
DIST 1–4, OD (Overdrive)
DRIVE — Range: 0 ~ 100%
Determines the intensity of the distortion or
overdrive sound. The higher the value, the
greater the distortion.
EFFECT SECTION
For best results, set the Drive
parameter to roughly 25%–60%.
HINT
EFFECTS AND PARAMETERS
TONE — Range: –16 ~ +16
Determines the total quality of the distortion
sound. Negative values cut the high frequencies
for a “fatter” sound, while positive values boost
the high frequencies for a brighter sound.
OUTPUT — Range: 0 ~ 100%
Determines the output level of the processed
sound.
Note: SETTING THE OUTPUT PARAMETER—In
order to avoid sudden jumps in level when
changing between effect programs, or to
avoid overloading subsequent effects
within an effect program, the Output parameter should be set to an appropriate
value — a value at which the level
difference is small or nonexistent when
switching the effect on and off.
EQUALIZER
The Equalizer block features a parametric
equalizer, wah (or filter sweep) effect,
and an amp simulator that effectively
reproduces the sound of a guitar amp and
speaker cabinet.
Note: SETTING THE INPUT AND OUTPUT PARAMETERS—For
each of the Equalizer types below, the Input parameter should be set to an appropriate value to avoid
overloading of this and subsequent effects. Also, the
Output parameter should be set appropriately to avoid
sudden jumps in level when changing between effect
programs, or to avoid overloading subsequent effects
within an effect program. (See Note in the Distortion
section, above.)
Note: When the Wah + EQ effect or Amp Simulator +EQ
effect is placed before Distortion (in CONNECT), the
EQ portion of the effect is actually applied AFTER
Distortion.
DISTORTION / EQUALIZER
59
Page 69
EFFECT SECTION
EFFECTS AND PARAMETERS
Equalizer (EQ)
The Equalizer effect is a highly versatile and
flexible four-band parametric equalizer that includes bandwidth (Q) controls on the Lo Mid and
Hi Mid frequencies.
HIGH (500 Hz – 12 kHz)
LMID F, HMID F (80 Hz – 12 kHz)
LOW F
Gain
(dB)
(40 Hz – 1.2 kHz)
+15
+10
+5
0
–5
–10
–15
100
20
LOW FLMID F
5001 k5 k10 k
Frequency (Hz)
Q=5.0Q=1.0
HMID FHIGH F
20 k
Sub parameters:
INPUT — Range: 0 ~ 100%
Determines the level of the input signal. Normally, this should be set to 100%; however, if
equalizer adjustments have been made that
bring the overall signal level up, lower values
can be used here to compensate to reduce the
volume to an appropriate level.
LOW FREQUENCY (LOW F) —
Range: 40 Hz ~ 1.2 kHz
Determines the cutoff frequency of the low
frequency band (as adjusted in Low above).
LOW MID FREQUENCY (LMID F) —
Range: 80 Hz ~ 12.0 kHz
Determines the central frequency of the lowmidrange frequency band (as adjusted in Low
Mid above).
LOW — Range: –15 ~ +15 dB
Determines the amount of boost or cut applied
to the low frequencies (as set in Low Frequency
below).
LOW MID (L MID) — Range: –15 ~ +15 dB
Determines the amount of boost or cut applied
to the low-midrange frequencies (as set in Low
Mid Frequency below).
HIGH MID (H MID) — Range: –15 ~ +15 dB
Determines the amount of boost or cut applied
to the high-midrange frequencies (as set in High
Mid Frequency below).
HIGH — Range: –15 ~ +15 dB
Determines the amount of boost or cut applied
to the high frequencies (as set in High Frequency below).
HIGH MID FREQUENCY (HMID F) —
Range: 80 Hz ~ 12.0 kHz
Determines the central frequency of the highmidrange frequency band (as adjusted in High
Mid above).
HIGH FREQUENCY (HIGH F) —
Range: 500 Hz ~ 12.0 kHz
Determines the cutoff frequency of the high
frequency band (as adjusted in High above).
LOW MID Q (LMID Q) — Range: 0.1 ~ 5.0
Determines the bandwidth or range of the lowmidrange frequencies (adjusted in Low Mid
above). The higher the value, the greater the
range of frequencies affected.
HIGH MID Q (HMID Q) — Range: 0.1 ~ 5.0
Determines the bandwidth or range of the highmidrange frequencies (adjusted in High Mid
above). The higher the value, the greater the
range of frequencies affected.
60
EQUALIZER
Page 70
EFFECT SECTION
EFFECTS AND PARAMETERS
OUTPUT — Range: 0 ~ 200%
Determines the level of the processed sound.
Settings above 100% are used for boosting the
signal to an appropriate level to compensate for
equalizer adjustments that bring the overall
signal level down.
WAH + EQ (WAH, WEQ)
Wah is a filter sweep effect that, as its name
implies, produces a “wah” type sound. The sweep
of the filter can be made to vary automatically, or
it can be controlled by the input level or with a
connected external foot controller. A separate twoband parametric equalizer is included after the wah
effect and can be adjusted with the sub parameters.
FB=100%
Pedal
Touch
Frequency
Pedal
minimum
Guitar
minimum
High
speed
Center
Range
FB=0%
Pedal
maximum
Guitar
maximum
Low
speed
In Pedal and Touch, the
setting of the pedal or
the level of the guitar
signal (minimum or
maximum) determines
the position of the filter
in the specified range.
Auto uses an LFO (low
frequency oscillator) to
move the center
frequency back and forth
in a cycle as far as the
specified range.
Gain
Frequency
TYPE — Settings: Touch Slow (TOUCH SLW),
Touch Fast (TOUCH FST), Auto, Pedal (Wah
Pedal operation only; see page 47).
The Touch settings let you control the Wah effect
by the level of the input signal (or how hard you
play). The filter sweep (or “wah” sound) starts at
the beginning each time it is triggered. Touch
Slow creates a slow single sweep down, while
Touch Fast has a fast single sweep down.
The Auto setting creates a repeating sweep cycle
that runs freely, independent of the input signal;
the speed of this cycle can also be adjusted.
The Pedal setting lets you sweep the filter manually with a connected foot controller. This setting
is available only when WAH PEDAL operation
has been selected for the external foot controller;
also, Touch Slow, Touch Fast and Auto cannot be
selected when the foot controller has been assigned to WAH PEDAL operation. (Refer to the
section “SETTING THE FUNCTION OF THE
EXTERNAL FOOT CONTROLLER — FOOT,”
page 47, for more information on WAH PEDAL
operation.)
SENSE (controlled with the second knob from the
left, when Touch Slow or Touch Fast are selected) — Range: 1 ~ 10
The higher the value, the more sensitive the
trigger of the Wah effect is to low level signals.
Note:The second knob from the left
controls different parameters,
depending on the selected type.
Touch Slow
Touch Fast
Auto
Pedal
Sense
Speed
(No parameter)
HINT
For best results, when playing a solo or
a line, try setting Sense to a high value;
when performing backing or rhythm
parts, try setting Sense to a low value.
EQUALIZER
61
Page 71
EFFECT SECTION
EFFECTS AND PARAMETERS
SPEED (controlled with the second knob from the
left, when Auto is selected) —
Range: 0.4 ~ 6.4 Hz
Determines the speed of the filter sweep cycle.
CENTER FREQUENCY (CENTER) —
Range: 125 Hz ~ 9.0 kHz
Determines the center frequency of the Wah
effect. The emphasized frequency is swept
around this frequency.
RANGE — Range: 0 ~ 28
Determines the width of the center frequency,
or how far the sweep extends above and below
the center frequency. (See illustration above.)
Sub parameters:
FEEDBACK (FB) — Range: 0 ~ 100%
Determines the amount of the Wah-processed
signal that is fed back to the Wah input. Higher
values result in a stronger Wah sound.
EQ HIGH FREQUENCY (HIGH F) —
Range: 500 Hz ~ 12.0 kHz
Determines the cutoff frequency of the high
frequency band (as adjusted in High above).
EQ OUTPUT — Range: 0 ~ 200%
Determines the level of the processed sound.
Settings above 100% are used for boosting the
signal to an appropriate level to compensate for
equalizer adjustments that bring the overall
signal level down.
Amp Simulator + EQ (AEQ)
This effect realistically reproduces the characteristic sound of a guitar amplifier, and provides a
natural sound for direct recording purposes when
not using an external amplifier. A separate twoband parametric equalizer is included after the
Amp Simulator effect.
EQ INPUT — Range: 0 ~ 100%
Determines the level of the input signal. Normally, this should be set to 100%; however, if
equalizer adjustments have been made that
bring the overall signal level up, lower values
can be used here to compensate to reduce the
volume to an appropriate level.
EQ LOW — Range: –15 ~ +15 dB
Determines the amount of boost or cut applied
to the low frequencies (as set in Low Frequency
below).
EQ LOW FREQUENCY (LOW F) —
Range: 40 Hz ~ 1.2 kHz
Determines the cutoff frequency of the low
frequency band (as adjusted in Low above).
EQ HIGH — Range: –15 ~ +15 dB
Determines the amount of boost or cut applied
to the high frequencies (as set in High Frequency below).
TYPE — Settings: Stack, Combo, Tube
Determines the type of amplifier that is simulated. Stack recreates the powerful sound of a
huge amp/speaker setup, Combo recreates a
compact amp cabinet, and Tube recreates the
warm sound of a tube amplifier.
EQ LOW — Range: –15 ~ +15 dB
Determines the amount of boost or cut applied
to the low frequencies (as set in Low Frequency
below).
Note: This parameter is for adjusting the low
gain of the two-band EQ, which is
independent of the Amp Simulator effect.
EQ HIGH — Range: –15 ~ +15 dB
Determines the amount of boost or cut applied
to the high frequencies (as set in High Frequency below).
62
EQUALIZER
Page 72
EFFECT SECTION
EFFECTS AND PARAMETERS
Note: This parameter is for adjusting the high
gain of the two-band EQ, which is
independent of the Amp Simulator effect.
MIX BALANCE (MIX) — Range: 0 ~ 100%
Determines the balance between the dry (direct)
and processed signals. A setting of 0% outputs
only the dry signal, and a setting of 100%
outputs only the processed sound.
Sub parameters:
EQ INPUT — Range: 0 ~ 100%
Determines the level of the input signal. Normally, this should be set to 100%; however, if
equalizer adjustments have been made that
bring the overall signal level up, lower values
can be used here to compensate to reduce the
volume to an appropriate level.
EQ LOW FREQUENCY (LOW F) —
Range: 40 Hz ~ 1.2 kHz
Determines the cutoff frequency of the low
frequency band (as adjusted in Low above).
EQ HIGH FREQUENCY (HIGH F) —
Range: 500 Hz ~ 12.0 kHz
Determines the cutoff frequency of the high
frequency band (as adjusted in High above).
EQ OUTPUT — Range: 0 ~ 200%
Determines the level of the processed sound.
Settings above 100% are used for boosting the
signal to an appropriate level to compensate for
equalizer adjustments that bring the overall
signal level down.
ENHANCING THE AMP SIMULATOR—
By judicious use of the Pitch Shift effect
HINT
(see the Amp Simulation settings in the
table on page 65), you can create a
richer, more natural amplifier simulation.
CHORUS
The Chorus block features a wide range
of pitch change and modulation effects,
including Chorus, Flanger and Phaser.
Chorus uses modulation of the pitch and
volume to enhance the sound by generally making it richer and fatter.
Note: For each of the Chorus types below, the
MIX and DRY parameters should be set
appropriately to avoid sudden jumps in
level when changing between effect
programs, or to avoid overloading
subsequent effects within an effect
program. (See Note in the Distortion
section, page 59.) Also, when MIX and DRY
are both set to 0, no sound is output.
EQUALIZER / CHORUS
63
Page 73
EFFECT SECTION
EFFECTS AND PARAMETERS
Chorus 1, 2 (CH1, CH2)
Two chorus effects are provided: Chorus 1 features both pitch and volume modulation for an
animated sound, while Chorus 2 provides a richer,
more spacious effect.
SPEED — Range: 0.03 ~ 6.18 Hz
Determines the speed of the pitch modulation.
BRILLIANCE (BRIL)
(controlled with the center knob) —
Range: –3 ~ +6 dB
This functions as a tone control, for adjusting
the brightness of the chorus sound.
DEPTH — Range: 0 ~ 100%
Determines the depth of the pitch modulation,
or how widely the pitch is varied.
Sub parameters:
EFFECT MIX (MIX) — Range: 0 ~ 100%
Determines the level of the processed signals.
A setting of 0% results in no effect output.
Use this control with the Dry Level (DRY)
parameter below to determine the balance
between the effect and dry (direct) sound.
AMD (Chorus 1 only) — Range: 0 ~ 100%
AMD (Amplitude Modulation Depth) varies the
volume instead of the pitch, creating a tremolo
effect along with the chorus.
DRY LEVEL (DRY) — Range: 0 ~ 100%
Determines the level of the dry (direct) sound.
A setting of 0% results in no direct sound
output. Use this control with the Effect Mix
(MIX) parameter above to determine the balance between the effect and dry sound.
Pitch Shift (P.L, P.R, P.S)
Pitch Shift lets you change the pitch of the sound,
up to an octave above or below normal pitch.
Since the amount of pitch shift can be set independently for the left and right channels, three
separate pitches (including the original direct
signal) can be heard. One application for this
would be to create a natural yet complex chorus
effect in which the left and right pitches are
detuned slightly relative to the direct sound. Other
applications include setting the pitch shift to an
octave below or above (to make a six-string guitar
sound like a twelve-string), or setting the pitch to
other intervals (such as a fourth or fifth) to create
instant harmonies and fill out the sound..
PITCH LEFT (LEFT) —
Range: –1200 ~ +1200 cents
Determines the amount of pitch shift for the left
channel, up to one octave above or below the
input pitch. Fine pitch shift values can be set in
5-cent steps up to +/–200 cents; 100 cents is
equivalent to a half step or semitone.
PITCH RIGHT (RIGHT) —
Range: –1200 ~ +1200 cents
Determines the amount of pitch shift for the
right channel, up to one octave above or below
the input pitch.
EFFECT MIX (MIX) — Range: 0 ~ 100%
Determines the level of the processed signals.
A setting of 0% results in no effect output. Use
this control with the Dry Level (DRY) parameter below to determine the balance between the
effect and dry sound.
Sub parameters:
64
LEFT DELAY TIME (DL TIM, P.L) —
Range: 0.1 ~ 10 ms
Determines the time that the left pitch-shifted
signal is delayed.
CHORUS
Page 74
EFFECT SECTION
EFFECTS AND PARAMETERS
LEFT DELAY FEEDBACK (DL FB, P.L) —
Range: 0 ~ 99%
Determines the amount of regeneration of the
left signal’s delayed repeats. The higher the
value, the greater the number of repeats. Since
the pitch shift is applied to each delayed repeat,
each successive repeat has a different pitch.
RIGHT DELAY TIME (DL TIM, P R)
Range: 0.1 ~ 10 ms
Determines the time that the right pitch-shifted
signal is delayed.
RIGHT DELAY FEEDBACK (DLFB, PR)—
Range: 0 ~ 99%
Determines the amount of regeneration of the
right signal’s delayed repeats. The higher the
value, the greater the number of repeats. Since
the pitch shift is applied to each delayed repeat,
each successive repeat has a different pitch.
DRY LEVEL (DRY, P.S) — Range: 0 ~ 100%
Determines the level of the dry sound. A setting
of 0% results in no direct sound output. Use
this control with the Effect Mix (MIX) parameter above below to determine the balance
between the effect and dry sound.
Pitch Shift is capable of creating a wide
range of effects — from subtle “fattening”
of the sound to wild, special effects. To get
you started exploring some of the possibilities, here are some suggested settings.
DetuningHarmony
–5 ~ –25 cents
+5 ~ +25 cents
–100 ~ –1200 cents0 cents
(–1200 = –1 octave)
+100 ~ +1200 cents0 cents
(+1200 = +1 octave)
Amp Simulation
The detuning settings create a soft, natural chorus
effect, while the harmony settings provide a completely separate pitch, enabling two- or three-part
harmonies. With the octave and harmony settings
in particular, try increasing the Left and Right
Delay Feedback values to create interesting special
effects like stacked harmonies.
Flanger (FL)
Flanger is used to enhance the sound with modulation, creating an animated, swirling motion effect.
It is effective in emphasizing the metallic sound of
a guitar. This is a stereo flanging effect that lets
you set separate left and right delay times.
SPEED — Range: 0.03 ~ 6.18 Hz
Determines the speed of the pitch modulation.
FEEDBACK (FB) — Range: 0 ~ 100%
Determines the amount of the Flanger-processed signal that is fed back to the Flanger
input. Higher values result in a stronger Flanger
sound.
DEPTH — Range: 0 ~ 100%
Determines the depth of the pitch modulation,
or how widely the pitch is varied.
Sub parameters:
EFFECT MIX (MIX) — Range: 0 ~ 100%
Determines the level of the processed signals. A
setting of 0% results in no effect output. Use
this control with the Dry Level (DRY) parameter below to determine the balance between the
effect and dry sound.
LEFT DELAY TIME (L TIME) —
Range: 0.1 ~ 12.0 ms
Determines the time that the signal is delayed
before applying the flanger to the left channel.
CHORUS
65
Page 75
EFFECT SECTION
EFFECTS AND PARAMETERS
RIGHT DELAY TIME (R TIME) —
Range: 0.1 ~ 12.0 ms
Determines the time that the signal is delayed
before applying the flanger to the right channel.
DRY LEVEL (DRY) — Range: 0 ~ 100%
Determines the level of the dry sound. A setting
of 0% results in no direct sound output. Use
this control with the Effect Mix (MIX) parameter above below to determine the balance
between the effect and dry sound.
Phaser (PH)
Phaser is a strong and pronounced modulation
effect.
SPEED — Range: 0.03 ~ 6.18 Hz
Determines the speed of the phase modulation.
FEEDBACK (FB) — Range: 0 ~ 100%
Determines the amount of the Phaser-processed
signal that is fed back to the Phaser input.
Higher values result in a stronger Phaser sound.
DEPTH — Range: 0 ~ 100%
Determines the depth of the phase modulation.
Sub parameters:
EFFECT MIX (MIX) — Range: 0 ~ 100%
Determines the level of the processed signals. A
setting of 0% results in no effect output. Use
this control with the Dry Level (DRY) parameter below to determine the balance between the
effect and dry sound.
DRY LEVEL (DRY) — Range: 0 ~ 100%
Determines the level of the dry sound. A setting
of 0% results in no direct sound output. Use
this control with the Effect Mix (MIX) parameter above below to determine the balance
between the effect and dry sound.
REVERB/DELAY
The Reverb/Delay block provides a reverb
effect, a delay effect, and a delay
combined with reverb. Used judiciously,
reverb is one of the most important
effects, since without it the sound is
generally flat, dry and unnatural. Putting
reverb on a guitar is an effective way to
bring the sound to life and make it sound
more natural. Delay, although more of a
special effect, also helps in creating a
sense of space and depth in the sound.
Generally, delay and/or reverb effects are
best used as the last effect in the chain,
since they reproduce the echoes and
ambience that follow a sound when heard
in an actual performance environment.
66
CHORUS / REVERB/DELAY
Note: SETTING THE MIX AND DRY PARAMETERS—For
each of the Reverb/Delay types below, the MIX
and DRY parameters should be set appropriately
to avoid sudden jumps in level when changing
between effect programs, or to avoid
overloading subsequent effects within an effect
program. (See Note in the Distortion section,
page 59.) Also, when MIX and DRY are both set
to 0, no sound is output.
Page 76
EFFECT SECTION
EFFECTS AND PARAMETERS
Reverb (REV)
This is a high-quality, yet simple and easy-to-use
Reverb effect that provides three reverb types and
lets you create long reverbs of up to 10 seconds.
TIME — Range: 0.3 ~ 10.0 sec
Determines the time it takes for the reverberation to decay. Higher values create a larger
apparent room size.
HIGH (controlled with the center knob) —
Range: 0.1 ~ 1.0
Determines the amount of high frequencies in
the reverb sound. In other words, it is similar to
a tone control, except that it affects only the
reverberation, not the original signal. The
higher the value, the greater the amount of high
frequencies. Higher settings make the apparent
room sound more reflective and “live,” while
lower settings help to keep the sound from
becoming too harsh or metallic.
EFFECT MIX (MIX) — Range: 0 ~ 100%
Determines the level of the processed signals.
A setting of 0% results in no effect output. Use
this control with the Dry Level (DRY) parameter below to determine the balance between the
effect and dry sound.
Sub parameters:
TYPE — Settings: Hall, Room, Plate
Determines the type of reverb. Use this to set
the kind of acoustic environment you wish to
reproduce. Hall simulates the ambience of large
enclosed spaces, such as concert halls, auditoriums and stadiums. Room simulates smaller
performance spaces and various types of rooms.
Plate recreates the special characteristics of a
plate reverb, and is particularly effective at
enhancing and filling out solo sounds.
LOW — Range: –3 ~ +6 dB
Determines the amount of low frequencies in
the reverb sound. The higher the value, the
greater the amount of low frequencies.
DRY LEVEL (DRY) — Range: 0 ~ 100%
Determines the level of the dry sound. A setting
of 0% results in no direct sound output. Use
this control with the Effect Mix (MIX) parameter above below to determine the balance
between the effect and dry sound.
Delay (DLY)
Delay adds echoed repeats to the sound. This delay
effect is a sophisticated multiple delay, with a
main delay and an additional short “doubling”
delay. The main delay time also has a tap delay
function that lets you “play” the delay time, setting
it in time with the rhythm you’re playing by tapping the Pedal Switch. The Tap Delay function can
also be used to temporarily change the delay time
of effect programs in the Memory mode (for those
programs that have Delay).
TIME — Range: 7 ~ 896 ms
Determines the time between delayed repeats of
the main delay. Very short delays (7–50 ms)
have a doubling effect, making one instrument
sound like two. Slightly longer delays (roughly
60–150 ms) can be used for creating slap-back
echo or a reverb-type effect. Longer times are
used for special effects.
To use the Tap Delay function, press the Pedal
Switch of the Delay block twice, when Delay is
on. (If Delay has not been selected, pressing the
Pedal Switch for tap delay will not set the delay
time, but will simply turn the effect on and off.)
The GW50 automatically sets the delay time to
match the time between presses of the Pedal
Switch.
REVERB/DELAY
67
Page 77
EFFECT SECTION
EFFECTS AND PARAMETERS
Note: The Tap Delay function can be used in the
Manual, Memory or Memory Edit modes, if the
MEMORY ON/OFF function is selected in the ASSIGNABLE Block (the MEMORY LED flashes).
Note: If you tap the Pedal Switch a little beyond the
maximum time (up to about one second), the
delay time will be set to the maximum value
(896 ms). However, taps made much longer
than one second will not set the delay time.
Note: The time set by Tap Delay is not saved as part
of the program data; only the delay time set by
the panel knob can be saved.
QUANTIZE FUNCTION ON TAP DELAY—The
GW50 has a convenient “quantize” function
HINT
that works with the backing rhythm patterns
to keep your tap delay settings in time with
the rhythm. This function measures the
delay time that you tap with the Pedal
Switch, and adjusts the time (if necessary)
to synchronize the delay with the tempo of
the rhythm pattern that is playing.
DOUBLING BALANCE (DB BAL) —
Range: 0 ~ 100%
Determines the level of the short (or doubling)
delay. A setting of 0% outputs only the main
delay, while a setting of 100% outputs only the
short (or doubling) delay.
DRY LEVEL (DRY) — Range: 0 ~ 100%
Determines the level of the dry sound. A setting
of 0% results in no direct sound output. Use
this control with the Effect Mix (MIX) parameter above below to determine the balance
between the effect and dry sound.
Delay + Reverb (D+R)
This effect combines both the Delay and Reverb
effects above in one program. All parameters in
the two effects are available in this program. (For
parameter descriptions, refer to the Delay and
Reverb effects above.)
DELAY TIME (DL TIM) —
Range: 4 ~ 512 ms
FEEDBACK (FB) — Range: 0 ~ 100%
Determines the number of the delayed repeats.
Values close to 0 repeat the delay once or
twice, while for higher values the repeats carry
on almost indefinitely.
EFFECT MIX (MIX) — Range: 0 ~ 100%
Determines the level of the processed signals. A
setting of 0% results in no effect output. Use
this control with the Dry Level (DRY) parameter below to determine the balance between the
effect and dry sound.
Sub parameters:
DOUBLING TIME (DB TIM) —
Range: 30 ~ 50 ms
Determines the time between delayed repeats of
the short (or doubling) delay.
DELAY EFFECT MIX (DL MIX) —
Range: 0 ~ 100%
REVERB EFFECT MIX (RV MIX) —
Range: 0 ~ 100%
Sub parameters:
DELAY FEEDBACK (DL FB) —
Range: 0 ~ 100%
DOUBLING TIME (DB TIM) —
Range: 30 ~ 50 ms
DOUBLING BALANCE (DB BAL) —
Range: 0 ~ 100%
DELAY DRY LEVEL (DL DRY) —
Range: 0 ~ 100%
68
REVERB/DELAY
Page 78
EFFECT SECTION
EFFECTS AND PARAMETERS
REVERB TYPE (RV TYP) —
Settings: Hall, Room, Plate
REVERB TIME (RV TIM) —
Range: 0.3 ~ 10.0 sec
REVERB LOW (RV LOW) —
Range: –3 ~ +6 dB
NOISE GATE
Noise Gate is a separate effect that is placed
before the Chorus and Reverb/Delay effects,
and is used to eliminate any noise or hum in
the signal when the instrument isn’t being
played. All signals below the Threshold point
are filtered out, thus cutting off the noise.
Noise Gate is always active no matter what
the effect program or configuration.
Note: The Noise Gate cannot be used to
eliminate any noise occurring after the
Chorus or Reverb/Delay effects.
REVERB HIGH (RV HI) — Range: 0.1 ~ 1.0
REVERB DRY LEVEL (RV DRY) —
Range: 0 ~ 100%
Parameter
THRESHOLD — Range: 0 ~ 9
Determines the sensitivity of the noise gate, or
how loud an input signal is required to open the
gate (letting the signal through). The higher the
value, the louder the signal needs to be to open
the gate. For optimum operation, Threshold
should be set just above the level of the noise;
setting it too high may cause notes to be cut off
too abruptly.
Operation —
1.From the Manual or Memory Edit mode,
simultaneously hold down [SHIFT] and press
[SUB PARAM]. This calls up the sub parameters. If “N.GATE” is not displayed here,
press [CMP] or [DST] (or simultaneously
hold down [SHIFT] and repeatedly press
[SUB PARAM]).
2.Adjust with [–]/[+] buttons.
3.Exit this operation by pressing any of the
mode buttons ([MANUAL], [MEMORY] or
[SONG/PATTERN]).
Selecting and Playing a Song ...................82
Triggered Run ...........................................82
Page 81
BACKING SECTION
PATTERN MODE
72
PATTERN MODE
Page 82
PATTERN MODE
In the Pattern mode, you can select and play rhythm and accompaniment
patterns. There are 248 preset patterns covering a wide variety of musical
styles, and they feature realistic drum, bass and other accompaniment sounds.
Combined with the sophisticated chord controls of the GW50, these preset
patterns provide easy-to-use backing tracks for performing along with.
Note: Unless indicated otherwise, all operations in the Pat-
tern mode covered below can be performed either
while the pattern is stopped or being played.
PATTERN TYPES—The patterns can be
roughly divided into groups of four types,
HINT
each designed to fill a specific role in a song.
The types are indicated by the last one or
two characters in the pattern name:
BACKING SECTION
PATTERN MODE
…A— Basic pattern, used generally for the “A”
part of a song, such as the verse.
…AF — Fill in based on the basic pattern.
…B— Variation pattern, used generally for the “B”
part of a song, such as the bridge or chorus.
…BF — Fill in based on the variation pattern.
To select the Pattern mode, press [SONG/PATTERN] so that the PATTERN LED lights. (The
current pattern name appears in the display.)
The operations covered in this section on the
Pattern mode pertain specifically to the Pattern
IMPORTANT
mode. Make sure that the Pattern mode has been
selected before trying each operation.
Selecting and Playing Patterns
Operation —
1.Using [6 CURSOR], move the arrow in the
display to the PTN (Pattern) box.
2.Use the [–]/[+] buttons to select the desired
pattern number. (Refer to pages 144 and 145
for a list of the available patterns and their
descriptions.)
Note: Only the odd number patterns from 1 – 239
(the basic patterns) can be selected here in the
Pattern mode. Fill in patterns (even numbered
patterns from 2 – 240) cannot be selected
here; however, once a basic pattern has started,
the companion fill in pattern for that basic
pattern can be played by pressing Pedal Switch
3. (See page 77 for details.) Patterns 241 –
248, which include the special Retrigger, Ending,
Metronome and Blank patterns, can all be
selected.
3.To play the selected pattern, press [START/
STOP].
PATTERN MODE
73
Page 83
BACKING SECTION
PATTERN MODE
This flashes
on every beat
in time with
the tempo.
Position indicator — Displays the
current position in the measure
(in 16th notes); moves when pattern
is playing.
Pattern tempo
Beat1Beat
2
Pattern number — This display title (“PTN”) changes briefly to
“NEXT PTN” if a second pattern is selected while the first is
still playing. (The second pattern begins from the next measure,
and the title changes back as well.)
Time signature of the pattern
Beat
3
Beat
4
Measure/Beat — This changes as the
pattern in playing; the indication
depends on the length of the pattern and
its time signature.
Backing mute status
Pattern name
Current chord
Cursor Control in Pattern Mode
Whether a pattern is playing or not, the cursor
arrow can be moved (using [6 CURSOR]) among
the TEMPO and PTN sections of the Backing
mode display, and the Effect mode display. (The
cursor arrow actually disappears from the LCD
when the Effect mode display is selected.)
Changing Chords
The GW50 features a sophisticated automatic bass
and accompaniment function that automatically
and instantly adds matching bass lines and chord
voicings according to the chords you specify here.
A total of 25 different chord types are available for
each of the 12 keys.
In addition to the methods described below, the
Pedal Switches can be used to assign chords to the
Pedal Switches and change to pre-assigned chords.
See the section “Chord Recall,” page 77, for
details.
Note: If the cursor arrow has been moved, “MANUAL”
or the current effect program name may be
displayed instead of the pattern name and
current chord. (This is the Effect mode display.)
To restore the Backing mode display shown
above, press [6 CURSOR]. (See Cursor Control in
Pattern Mode below for details.)
4.To stop the pattern, press [START/STOP]
again.
You can also use the Pedal Switches to
select and play patterns; see page 12
HINT
for more information.
Changing the Root Note
Operation —
To change the root note of the chord, press the
Chord button corresponding to the desired note
(written above the button). Press it repeatedly until
the desired note is shown in the LCD.
Note: The mark “#” in the LCD is used to
represent “” or “sharp.”
Note:For this, and all other note/chord
select operations, the Chord buttons
“remember” the last selection made. For
example, if you’ve selected “E” as the root
note by pressing [D/EE] three times, and
press another Chord button, you will need
to press [D/EE] only once to call up “E.”
74
PATTERN MODE
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.