New synthesis technology — FS Synthesis
(Formant shaping / FM synthesis) — creates
sound with characteristics and flexibility
similar to the human voice for extraordinary
sonic depth and expressive control.
Upward compatible with voices from the
“classic” FM synthesizers and tone genera-
tors, such as the Yamaha DX and TX series.
Formant Sequences — “Fseqs” — produce
other-worldly vocal phrases, rhythm loops,
and more.
Assignable control knobs for extended
real-time sonic control as well as easy
programming.
A huge selection of 1408 preset voices,
including the best from the original DX and
TX series.
Block Diagram
Specifications
Tone Generation SystemTone Generators Formant Shaping / FM Synthesis
DEMO Songs15
Number of VoicesPerformance
ComponentsPerformance
ControlsPOWER Switch
DisplayLCD (Backlit)
TerminalsFront panelPhones
Dimensions480(W) x 235(D) x 44(H) mm
Weight2.6Kg
Power ConsumptionUSA120V (60Hz) 12.0 Watts
Included AccessoriesOwner's Manual x 1, Data List x 1, AC Power Cord x 1
Descriptions and photographs in this brochure are for information purposes only,
and specifications are subject to change without notice.
Multi-Timbres4 Parts (16 MIDI Channel Multi-Timbre)
Polyphony32 notes (DVA)
16 Operators (Voiced x 8, Unvoiced x 8), 88 Algorithms, LFO1,
LFO2, Dynamic Filter, Pitch EG
Main Volume x 1
Sound Control Knob x 4
Mode x 6 (PLAY, EDIT [PERFORM], EDIT [EFFECT], EDIT [VOICE], UTIL, SEARCH)
Data x 9 (MUTE/SOLO, ENTER, EXIT, PART / , CURSOR / , VALUE / )
Knob Select x 2 (ATTACK, RELEASE, FORMANT, FM / KN1-4 )
LEDMode x 6 Green, Knob Select x 2 Red
Rear panelOutput L(MONO), R
Europe 240V (50Hz) 12.0 Watts
(Absolute / Relative)
Individual Out L, R
MIDI IN/OUT/THRU
SPECIAL MESSAGE SECTION
This product utilizes batteries or an external power supply (adapter). DO
NOT connect this product to any power supply or adapter other than one
described in the manual, on the name plate, or specifically
recommended by Yamaha.
WARNING:
Do not place this product in a position where anyone could walk on, trip
over ,or roll anything over power or connecting cords of any kind. The use
of an extension cord is not recommended! IF you must use an extension
cord, the minimum wire size for a 25' cord (or less ) is 18 AWG. NOTE:
The smaller the AWG number ,the larger the current handling capacity.
For longer extension cords, consult a local electrician.
This product should be used only with the components supplied or; a
cart, rack, or stand that is recommended by Yamaha. If a cart, etc., is
used, please observe all safety markings and instructions that
accompany the accessory product.
SPECIFICATIONS SUBJECT TO CHANGE:
The information contained in this manual is believed to be correct at the
time of printing. However, Yamaha reserves the right to change or modify
any of the specifications without notice or obligation to update existing
units.
This product, either alone or in combination with an amplifier and
headphones or speaker/s, may be capable of producing sound levels
that could cause permanent hearing loss. DO NOT operate for long
periods of time at a high volume level or at a level that is uncomfortable.
If you experience any hearing loss or ringing in the ears, you should
consult an audiologist.
IMPORTANT: The louder the sound, the shorter the time period before
damage occurs.
Some Yamaha products may have benches and / or accessory mounting
fixtures that are either supplied with the product or as optional
accessories. Some of these items are designed to be dealer assembled
or installed. Please make sure that benches are stable and any optional
fixtures (where applicable) are well secured BEFORE using.
Benches supplied by Yamaha are designed for seating only. No other
uses are recommended.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a
function or effect works (when the unit is operating as designed) are not
covered by the manufacturer’s warranty, and are therefore the owners
responsibility. Please study this manual carefully and consult your dealer
before requesting service.
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that are both user safe and
environmentally friendly. We sincerely believe that our products and the
production methods used to produce them, meet these goals. In keeping
with both the letter and the spirit of the law, we want you to be aware of the
following:
Battery Notice:
This product MAY contain a small non-rechargeable battery which (if
applicable) is soldered in place. The average life span of this type of
battery is approximately five years. When replacement becomes
necessary, contact a qualified service representative to perform the
replacement.
This product may also use "household" type batteries. Some of these may
be rechargeable. Make sure that the battery being charged is a
rechargeable type and that the charger is intended for the battery being
charged.
When installing batteries, do not mix batteries with new, or with batteries
of a different type. Batteries MUST be installed correctly. Mismatches or
incorrect installation may result in overheating and battery case rupture.
Warning:
Do not attempt to disassemble, or incinerate any battery. Keep all
batteries away from children. Dispose of used batteries promptly and as
regulated by the laws in your area. Note: Check with any retailer of
household type batteries in your area for battery disposal information.
Disposal Notice:
Should this product become damaged beyond repair, or for some reason
its useful life is considered to be at an end, please observe all local, state,
and federal regulations that relate to the disposal of products that contain
lead, batteries, plastics, etc. If your dealer is unable to assist you, please
contact Yamaha directly.
NAME PLATE LOCATION:
The name plate is located on the bottom of the product. The model
number, serial number, power requirements, etc., are located on this plate.
You should record the model number, serial number, and the date of
purchase in the spaces provided below and retain this manual as a
permanent record of your purchase.
Model
Serial No.
92-BP
Purchase Date
PLEASE KEEP THIS MANUAL
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock,
short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Do not open the instrument or attempt to disassemble the internal parts or
modify them in any way. The instrument contains no user-serviceable parts. If
it should appear to be malfunctioning, discontinue use immediately and have
it inspected by qualified Yamaha service personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet
conditions, or place containers on it containing liquids which might spill into
any openings.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a
sudden loss of sound during use of the instrument, or if any unusual smells
or smoke should appear to be caused by it, immediately turn off the power
switch, disconnect the adaptor plug from the outlet, and have the instrument
inspected by qualified Yamaha service personnel.
CAUTION
• Use the specified adaptor (PA-3B or equivalent recommended by Yamaha)
only. Using the wrong adaptor can result in damage to the instrument or
overheating.
• Before cleaning the instrument, always remove the electric plug from the
outlet. Never insert or remove an electric plug with wet hands.
• Check the electric plug periodically and remove any dirt or dust which may
have accumulated on it.
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the
instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or
radiators, and do not excessively bend or otherwise damage the cord, place
heavy objects on it, or place it in a position where anyone could walk on, trip
over, or roll anything over it.
• When removing the electric plug from the instrument or an outlet, always hold
the plug itself and not the cord.
• Do not connect the instrument to an electrical outlet using a multipleconnector. Doing so can result in lower sound quality, or possibly cause
overheating in the outlet.
• Unplug the AC power adaptor when not using the instrument, or during
electrical storms.
• Before connecting the instrument to other electronic components, turn off the
power for all components. Before turning the power on or off for all
components, set all volume levels to minimum.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold
or heat (such as in direct sunlight, near a heater, or in a car during the day) to
prevent the possibility of panel disfiguration or damage to the internal
components.
• Do not use the instrument near other electrical products such as televisions,
radios, or speakers, since this might cause interference which can affect
proper operation of the other products.
• Do not place the instrument in an unstable position where it might
accidentally fall over.
• Before moving the instrument, remove all connected adaptor and other cables.
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners,
solvents, cleaning fluids, or chemical-impregnated wiping cloths. Also, do not
place vinyl, plastic or rubber objects on the instrument, since this might
discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do
not use excessive force on the buttons, switches or connectors.
• Use only the stand/rack specified for the instrument. When attaching the stand
or rack, use the provided screws only. Failure to do so could cause damage to
the internal components or result in the instrument falling over.
• Do not operate the instrument for a long period of time at a high or
uncomfortable volume level, since this can cause permanent hearing loss. If
you experience any hearing loss or ringing in the ears, consult a physician.
■REPLACING THE BACKUP BATTERY
• This instrument contains a non rechargeable internal backup battery which
permits internal data to remain stored even when the power is off. When the
backup battery needs replacing, the message “Battery Low” will display in the
LCD. When this happens, immediately back up your data (using an external
device such as the floppy disk-based Yamaha MIDI Data Filer MDF3), then
have qualified Yamaha service personnel replace the backup battery.
• Do not attempt to replace the backup battery yourself, in order to prevent the
possible serious hazards. Always have qualified Yamaha service personnel
replace the backup battery.
• Never place the backup battery in a location that a child can reach, since a
child might accidentally swallow the battery. If this should happen, consult a
physician immediately.
■SAVING USER DATA
• Save all data to an external device such as the Yamaha MIDI Data Filer MDF3,
in order to help prevent the loss of important data due to a malfunction or user
operating error.
Yamaha cannot be held responsible for damage caused by improper use or
modifications to the instrument, or data that is lost or destroyed.
(3)-3
Always turn the power off when the instrument is not in use.
About This Manual
CONTENTS
Congratulations on your purchase of the CS2x Control Synthesizer! And
thank you for choosing Yamaha.
The CS2x introduces a completely new dimension to the enormously
popular CS1x, providing more great sounds, additional SOUND
CONTROL knobs for broader real-time sound sculpting capabilities, plus
other handy features which provide for greater overall operational
convenience and performance flexibility.
This owner’s manual is your personal “hands on” guide to getting the
most from your CS2x — so be sure to keep it in a safe and accessible
place for quick and easy reference whenever you may need it! It is
divided into the following sections:
Getting Started
This section includes everything you need to get to know the CS2x inside and out.
It is divided into four parts: Welcome To The World Of CS2x Control Synthesis,
Setting Up The CS2x, Getting To Know The CS2x, CS2x Quick Tour.
Feature Reference
This section provides descriptions of CS2x features and explanations of operations.
It is in essence a dictionary which you can refer to any time you need to know the
specifics about any given feature. It is organized into the following sections:
Performance Mode, Multi Play Mode, Utility Mode, Store Mode and Factory
Settings.
Appendix
This section provides information related to the digital effects, MIDI, error messages,
troubleshooting and more.
A separate CS2x Control Synthesizer “Data List” book provides tables,
lists and other information related to Preset Performances, normal and
drum voices, MIDI Data Format and more.
Naming Conventions
For maximum ease of understanding, two basic conventions are used
throughout this manual regarding the names of CS2x features, as follows:
• The names of specific buttons located on the panel are placed inside
brackets, e.g. [ARPEGGIO] button, [PERFORMANCE] button, [USER]
button, etc.
Getting Started .................................... 6
Welcome To The World Of CS2x Control Synthesis .......... 6
Main Features.......................................................................... 7
Top Panel ................................................................................ 8
Multi Play In Performance Mode .......................................... 33
Using The CS2x With XGworks ...................................... 34
• The names of other panel features and terminals are printed in all-caps
just as they appear on the panel, e.g. PITCH wheel, TO HOST terminal,
EFFECT REV SEND parameter, etc.
The illustrations and LCD screens as shown in this owner's manual
are for instructional purposes only, and may be different from the
ones on your instrument.
The company names and product names in this owner's manual are
the trademarks or registered trademarks of their respective
companies.
Index .............................................................................. 79
5
Getting Started
CONTROL
SYNTHESIZER
Getting Started
Welcome To The World Of CS2x
Control Synthesis
Whether you’re a beginner and the CS2x is your very first professional synth, or you’re a seasoned professional making a living
entertaining the masses — or whether you style yourself as anything in between — you’re sure to find the CS2x to be one of the finest
electronic musical instruments you’ll ever own. It’s certainly one of the most
fun.
It can be said that the CS2x is a sort of
“hands on” interactivity, broad dimensions of sound, an Arpeggiator, and a wealth of real-time control features — and unites it with the
best of modern digital — such as stable pitch, a full 64 notes of polyphony, one-touch setting reconfigurations, a generous 16 MB of
Wave ROM plus lots of storage memory, comprehensive MIDI features, and much, much more.
Another great thing about the CS2x is that there are no pages and pages of hard-to-get-at hidden functions. Literally everything you need
is laid out right before your eyes. And simply a press of a button — or twist of a knob — away. Since all complicated concepts and
frustration factors are eliminated right from the start, the CS2x is quick and easy to learn to operate.
And if you should ever need to use the CS2x as a multitimbral tone generator, you’ll find it the ideal MIDI system component since it’s
designed to accommodate XG and General MIDI System Level 1 (GM) formats with ease. It also lets you set up your own configuration
of multiple timbres using a unique “4-Layer plus 12-Part” system that lets you keep your Performance timbre intact. There’s even a stereo
mini plug input which lets you “mix” the stereo or mono audio signals of an external component such as a sampler or submixer with
the CS2x’s audio output.
All things considered, the CS2x is sweet and simple — but incredibly powerful. Capable of holding its own in literally any music
situation, it’s an exciting world of modern music that you’ll be proud to be a part of.
analog-style digital synth
. It takes the best of traditional analog — such as simplicity of use, natural
GM System Level 1
“GM System Level 1” is a standard specification that defines the arrangement of voices in a tone generator and its MIDI
functionality, ensuring that data can be played back with substantially the same sounds on any GM-compatible tone generator,
regardless of its manufacturer or model. Tone generators and song data that meet the “GM System Level 1” bear this GM logo.
XG
“XG” is a tone generator format that expands the voice arrangement of the “GM System Level 1” specification to meet the everincreasing demands of today’s computer peripheral environment, providing richer expressive power while maintaining upward
compatibility of data. “XG” greatly expands “GM System Level 1” by defining the ways in which voices are expanded or edited
and the structure and type of effects.
When commercially available song data bearing the XG logo is played back on a tone generator which bears the XG logo, you
will enjoy a full musical experience that includes unlimited expansion voices and effect functions.
6
Getting Started
Main Features
The CS2x is designed for maximum real-time control during performance. This makes it the ideal
choice for Dance DJs, Rhythm And Rhyme MCs, Drum & Bass and Techno musicians — and
anyone else whose music thrives on a cutting edge synth sound. It’s also an ideal multitimbral
“module” fit for any type of MIDI system. Following is a list of the CS2x’s main features.
● 16 MB Wave ROM With AWM2 Voices
AWM2 (Advanced Wave Memory 2) voices are comprised of actual digital recordings, or
samples, of real musical instrument and other sounds. Voices available for use include 586
normal voices and 20 drum voices (kits) for GM and XG format applications in Multi Play mode,
plus much more.
● 256 Preset And 256 User Performances
A “Performance” is a complete configuration of a
in sophisticated keyboard and velocity splits) plus digital effects selections, Arpeggiator and
many other parameter settings. Performance mode — the chief operating mode for real-time play
— has 256 great-sounding Preset Performances plus 256 User Performances for storing your
own.
● 8 Real-time Sound Control Knobs And “Scenes”
The SOUND CONTROL knobs give you direct access to key parameters of the currently selected
Performance as you play. Each Performance has two Scene memories, each of which provides
instant recall of specific SOUND CONTROL knob positions. You can use the MODULATION
wheel or a connected Foot Controller to “morph” between the sound of each Scene during
performance.
Layer
(up to 4 voices either stacked or playing
● Arpeggiator With 40 Patterns
The Arpeggiator lets you select from 40 types of arpeggiated chord patterns and 10 timing
subdivisions. Included are Up, Down and Up/Down patterns across one or more octaves, plus
various special patterns including Techno, House, Random, Echo&Pan and more. All Arpeggiator
settings are stored as part of each Performance. The Arpeggiator’s tempo can be controlled by an
external MIDI clock, and the Arpeggiator data can be output via MIDI.
● 3 Programmable Digital Effects Units
The three independent DSP digital effects units — Reverb (12 types), Chorus (14 types) and
Variation (62 types) — can all be used simultaneously.
● Easy Connection To And Use With A Computer
A built-in TO HOST terminal plus HOST SELECT switch permits direct connection to an IBM
PC/AT or Apple Macintosh computer without the need for any peripheral interface hardware.
Multi Play mode allows for multitimbral play of up to 16 different Parts (across 16 MIDI
channels, when using an external sequencer) with 64 notes of available polyphony.
7
Getting Started
Top Panel
VOLUME
ATTACK
2
MW FC
1
SCENE
PITCH
MODULATION
FOOT
FOOT
FOOT
PHONES
L/MONO
DECAY
CUTOFFCUTOFF LPFHPF
R
OUTPUT
RELEASEDATAASSIGN
RESONANCE
STANDBY
DC IN
VOLUME
CONTROLLER
ON
ARPEGGIO
1
–
–
PART LAYER
PRESET
–
ASSIGN 2
–
SWITCH
HOLD
PROGRAM
SHIFT
OCTAVE
USER
INPUT TO HOST
+
+
+
+
HOST SELECT
PERFORMANCE
PRESET USER ARPEGGIATOR
INOUT
THRU
MIDI
CONTROL SYNTHESIZER
,
&
VWX
STORE
MULTI
UTILITY
YZ
8
7
7
8
9
9
PQR STU
MNO
6
5
6
4
4
5
JKL
GHI
DEF
3
2
3
2
1
1
ABC
0
0
QUICK PC
PERFORMANCE
SPACE
.,
ENTER
ENTER
–
–
NO
YES
STORE
ARPEGGIATOR
PERFORM
TEMPO
LEVEL
SUB
TYPE
P BEND
RANGE
NOTE
SFT
ATK
TIME
ATK
TIME
BANK
DEMO
MULTI
UTILITY
MASTER
TUNE
REV
DIVIDE
TYPE
MW
FMOD
FMOD
PMOD
CUTOFF
NOTE
TUNE
DETUNE
LIMIT
LIMIT
LIMIT
HIGH
LOW
LOW
AEG
DCY
REL
AMOD PMOD
SUS
TIME
TIME
LEVEL
FEG
REL
DCY
SUS
INIT
TIME
TIME
LEVEL
LEVEL
REV
VOLUME
PROGRAM
PAN
SEND
SYSTEM
KBD
VEL
VEL
TRANS
FIX
CURVE
CH
PERFORM
EFFECT
NAME
CHO
VARI
VARI
VARI
TYPE
PARAM
DATA
TYPE
FC
CUTOFF
VARI
EF
VEL
LIMIT
HIGH
FMOD
ATK
ATK
LEVEL
TIME
EFFECT
VARI
CHO
SEND
SEND
MIDI
DEVICE
RCVCHTRANS
NO
COMMON
PORTA
ASSIGN1
PARAM
SWITCH
TIME
ASSIGN
2
DATAPARAMDEPTHOFFSET
LFO
SPEED
PHASE
WAVE
INIT
LAYER
PEG
DCY
REL
REL
TIME
TIME
LEVEL
POLY
FILTER
REZ
MONO
CUTOFF
ASSIGN
CTRL
BULK
LOCAL
UTILITY
NO
DUMP
1 VOLUME knob
This knob controls the CS2x’s overall audio volume level output from the
PHONES and OUTPUT jacks. Turn it between left-most (minimum) and
right-most (maximum) positions to set the proper listening level whether
using headphones or amplified speakers.
2 SOUND CONTROL knobs
The eight SOUND CONTROL knobs are used for real-time control and
edit of various tone generator parameters. Turning a knob to the left or
right will offset its specified parameter values accordingly (left for
negative values, right for positive values). Each knob has a detented
center stop position which represents the original value of the parameter.
(page 19.)
3 [SCENE] buttons
Each of the CS2x’s 512 Performances has two “Scene” memories in which
are stored the specific positions of the eight SOUND CONTROL knobs,
giving you the capability of slight or even radical sound reshaping at the
press of a [SCENE] button. Simultaneously pressing both [SCENE] buttons
activates the SCENE CONTROL function, which lets you use the
MODULATION wheel or a connected Foot Controller to “sound morph”
between the two Scenes. (page 25.)
4 [ARPEGGIO] button
Pressing this button turns the Arpeggiator on and off. When the
Arpeggiator is on, you can create automatic arpeggiated chords as you
play. You can designate arpeggio type, tempo and timing subdivision
using the panel edit functions. An ARPEGGIATOR SPLIT function lets you
split the keyboard at C3 so the chords you play to the left of the split point
will create arpeggiated chords and everything from the split point and
above will play as normal. An ARPEGGIATOR HOLD function will cause
arpeggiated chords to continue playing even after you release the keys.
(page 27.)
5 [SHIFT] button
This button has three functions. (1) Holding [SHIFT] and pressing
OCTAVE [-]/[+] transposes the octave of a Performance or voice up or
down (page 25). (2) Holding [SHIFT] and pressing [ARPEGGIO] turns the
ARPEGGIATOR HOLD function on and off (page 27). (3) Holding [SHIFT]
and pressing ARPEGGIATOR TYPE [UP/DOWN] (in Performance Edit
mode when the Arpeggiator Type screen is displayed) turns the
ARPEGGIATOR SPLIT function on and off (page 27).
6 PART/LAYER/OCTAVE [-]/[+]
buttons
These two buttons have three functions. (1) In Performance mode you can
use them to select one of the four Layer voices (page 29). (2) In Multi Play
mode you can use them to select one of the 16 Parts (page 32). (3) When
used in conjunction with the [SHIFT] button you can use them to
transpose the octave of the Performance or voice up or down (page 25).
7 [PRESET] and [USER]
Performance buttons
Pressing one of these buttons lets you access a Preset or User
Performance bank in Performance Play mode. Each time you press
[PRESET] or [USER] toggles between P1 and P2 or U1 and U2 banks,
respectively. Each bank contains 128 Performances, making a total of 512
available. (page 23.)
8 PROGRAM [-]/[+] buttons
Each time you press one of these buttons lets you step up ([+]) or down
([-]) through each consecutive Performance (in Performance mode) or
voice (in Multi Play mode). Holding either switch lets you continuously
“scroll” through the list of programs.
9 LCD
The backlit LCD screen displays various types of information to indicate
the current operating status of the CS2x, depending on which mode or
particular function is selected.
8
Getting Started
) NUMERIC KEYPAD
The NUMERIC KEYPAD is used in conjunction with the [ENTER/YES] and
[-/NO/QUICK PC] buttons and has several functions. In Performance
mode or Multi Play mode you can use it to select a specific Performance
or voice program number (page 24) as well as for selecting a program
number when the QUICK PROGRAM CHANGE function is active (page
41). In Edit mode you can use it to input positive or negative numeric data
values (page 42) or to select characters when naming a User Performance
(page 45).
! [-/NO/QUICK PC] button
This button has three functions. (1) As a [-] button you can use it to enter
negative data values in Edit mode (page 42). (2) As a [NO] button you can
use it to cancel a store operation if you change your mind (page 66). (3)
As a [QUICK PC] button you can use it to activate the QUICK PROGRAM
CHANGE function (page 41).
@ [ENTER/YES] button
This button is used as an [ENTER] button in conjunction with the
NUMERIC KEYPAD in order to enter a specific program number in Play
mode (page 24) or data value in Edit mode (page 42). It is used as a [YES]
button to confirm store operations (page 66).
# EDIT PARAMETER ROTARY
switch
In Performance mode this six-position switch lets you select one of the
two COMMON or four LAYER menus of parameters (page 41). In Multi
Play mode only the bottom menu of parameters are available, regardless
of the current position of the switch (page 57).
$ Parameter Value [UP/DOWN]
buttons
Used for accessing and editing specific panel parameters and settings,
each of these ten buttons corresponds to a parameter name printed on the
panel above or below a given [UP/DOWN] button. Press it once to enter
Edit mode and display the parameter screen in the LCD. Press the [▲]
area to increase and the [▼] area to decrease values. Holding down
either area will continuously scroll through available settings. In
Performance Edit mode, the position of the EDIT PARAMETER ROTARY
switch determines which COMMON or LAYER parameter is available for
each button. In Multi Part Edit mode, only the parameters printed directly
above the buttons are available. In Utility mode, only the parameters
printed directly below the buttons are available.
^ [MULTI] button
Pressing this button activates Multi Play mode, which lets you select and
play any of the 586 XG voices, as well as designate up to 16 Parts for
multitimbral play (when using an external sequencer). Parameters which
can be edited in Multi Play Edit mode are printed in a row directly above
the Parameter Value [UP/DOWN] buttons. (page 31.)
DEMO function
Pressing [PERFORMANCE] and [MULTI] simultaneously activates
the factory-programmed demonstration songs (page 14).
& [UTILITY] button
Pressing this button activates Utility mode, which lets you access those
“system” parameters that affect the CS2x as a whole, including MASTER
TUNE, MIDI TRANSMIT and RECEIVE CHANNEL numbers, keyboard
LOCAL on/off setting, etc., as printed directly below each Parameter
Value [UP/DOWN] button (page 61).
* [STORE] button
This button is used when performing User Performance, Scene and Multi
Store operations (page 66).
( PITCH wheel
This controller lets you bend the pitch up or down as you play. It is springloaded to automatically return to center position when you let go of it. In
Performance mode you can determine the extent of pitch change using
the PITCH BEND RANGE edit function (page 45).
º MODULATION wheel
This controller lets you apply or set a designated amount of vibrato or
tremolo as you play. You can also set it to affect filter cutoff, filter
modulation, and pitch modulation (page 46) as well as other controllable
parameters (page 64). When the SCENE CONTROL function is active it
can be used to “morph” the sound in real-time between the two Scenes.
¡ Keyboard
The 61-key touch-sensitive keyboard features Initial Touch (velocity)
control.
% [PERFORMANCE] button
Pressing this button activates Performance mode, which lets you select
any of the Preset or User Performances, use the SOUND CONTROL
knobs and SCENE functions, as well as activate the Arpeggiator and
COMMON and LAYER edit parameters. Press [PERFORMANCE] to enter
Performance mode from another mode, or to exit Edit mode and redisplay
the Performance Program Select screen after performing a panel edit
operation. (page 23.)
9
Getting Started
Rear Panel
THRU
MIDI
HOST SELECT
2 PC-1
PC-
INOUT
MIDI Mac
TO HOST
INPUT
1 MIDI terminals
The MIDI terminals let you connect external MIDI devices such as a
sampler, drum machine, sequencer, or computer using MIDI cables.
MIDI IN is for input of MIDI note and other performance-related data, as
well as bulk data dumps from another CS2x or MIDI data storage device.
MIDI OUT is for output of MIDI note and other performance-related data,
as well as for bulk data dumps to another CS2x or MIDI data storage
device. MIDI THRU is for “daisy chain” connection of multiple MIDI
instruments, as the MIDI data received at MIDI IN is passed along
unaffected to MIDI THRU. (NOTE: Set HOST SELECT to “MIDI” when
using the MIDI terminals.)
2 HOST SELECT switch
This switch lets you designate the type of host computer, either PC1, PC2,
Mac, or MIDI (page 13). (NOTE: When a host computer is not connected,
set HOST SELECT to “MIDI” for normal MIDI transmission and reception.)
3 TO HOST terminal
This terminal lets you connect the CS2x directly to a host computer which
does not have a MIDI interface (page 13).
ASSIGNABLE
FOOT
SWITCH
FOOT
CONTROLLER
FOOT
VOLUME
STANDBY
ON
OUTPUT
R
IN
DC
L/MONO
PHONES
6 FOOT CONTROLLER jack
By connecting an optional Yamaha FC7 or FC9 foot controller to this jack
you can control filter modulation, filter cutoff, and the Variation effect
(page 12), as well as the Control Change Number (page 64). You can also
use it for “sound morphing” between Scenes when the SCENE CONTROL
function is active (page 25).
7 FOOT VOLUME jack
By connecting an optional Yamaha FC7 or FC9 foot controller to this jack
you can regulate overall volume by foot.
8 STANDBY/ON switch
This switch is for turning the power of the CS2x on and off (page 14).
9 DC IN terminal
This terminal is for connection of the supplied Yamaha PA-3B Power
Adaptor. (CAUTION: Do not attempt to use an AC adaptor other than the
Yamaha PA-3B or equivalent, since the use of an incompatible adaptor
may cause irreparable damage to the CS2x, and may even pose a serious
shock hazard.)
4 INPUT jack
This jack lets you connect an external audio source (such as a sampler,
CD player, etc.) directly to the CS2x using either a stereo or mono mini
plug. The incoming audio signals are combined and output at the CS2x's
OUTPUT terminals, thus eliminating the need for an external mixer. To
) OUTPUT jacks
The stereo OUTPUT jacks let you connect the CS2x to an external stereo
amplifier/speaker system. When using a mono system, use the L/MONO
jack. (page 11.)
control the relative balance of the signals, use the external device's
output volume control and the CS2x's panel edit PERFORM LEVEL
parameter (Performance mode; page 44) or VOLUME parameter (Multi
Play mode, page 59).
! PHONES jack
This jack lets you connect a set of stereo headphones for private listening
(page 11).
5 FOOTSWITCH jack
By connecting an optional Yamaha FC4 or FC5 footswitch to this jack you
can control hold on/off, portamento on/off and other parameters,
determined by the ASSIGN CTRL NO (Assign Control Change Number)
setting in Utility mode (page 64).
10
Setting Up The CS2x
CONTROL
SYNTHESIZER
1. STANDBY
3. To electrical outlet
2. DC IN
PHONES
L/MONO
OUTPUT
R
DC
IN
FOOT
VOLUME
FOOT
CONTROLLER
FOOT
SWITCH
ASSIGNABLE
INPUT
TO HOST
HOST SELECT
PC-
2PC-1
MIDI Mac
INOUT
MIDI
THRU
STANDBY
ON
Amp
MIXER
CS2x
SpeakerSpeaker
Headphones
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 L R
LR INPUT
R OUTPUT
L
R OUTPUTPHONES
L
CONTROL SYNTHESIZER
Getting Started12Getting Started
This section steps you through the basic connections required for integrating the CS2x into everything from a simple
amplification system to a full-blown MIDI music studio. Also included is information about turning on the power and
listening to the preprogrammed “Demo” songs.
Basic Connections
There are many ways to incorporate the CS2x into a simple or
expanded music system. Below are a few examples to get you
started.
Power Adaptor
The CS2x comes equipped with a Yamaha PA-3B AC adaptor
which supplies DC power to the instrument.
1. Make sure the STANBY/ON switch is in the STANDBY (off)
position.
2. Connect the PA-3B’s DC plug to the CS2x’s DC IN jack.
3. Connect the adaptor’s AC plug to the nearest electrical
outlet.
The CS2x By Itself
At the simplest level, all you need to do to monitor the CS2x is
connect a pair of stereo headphones to the PHONES jack located
on the rear panel.
Or you could connect a pair of amplified speakers (i.e. speakers
with their own built-in amps, like those used with a personal
computer) using two audio cables plugged into the CS2x’s left
and right OUTPUT jacks and each amplified speaker’s input jack.
(For mono use, connect one end of a single audio cable to the
CS2x’s L/MONO jack.)
Or if you want to integrate the CS2x into a larger system with
other instruments and additional audio processing capabilities,
connect it to a mixer, amplifier and stereo monitor system as
shown below.
c
Do not attempt to use an AC adaptor other than the PA-3B.
Use of an incompatible adaptor may result in irreparable
damage to the CS2x, and could even pose a serious shock
hazard.
Be sure to disconnect the power adaptor from the electrical
outlet when the CS2x is not in use.
c
In order to avoid possible damage to the speakers or other
connected electronic equipment, before switching on the
power of any component, make sure the CS2x’s volume level
and the volume levels of the connected equipment are set to
minimum.
11
Connecting A Foot
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
UTILITY
MASTER
TUNE
KBD
TRANS
VEL
CURVE
VEL
FIX
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
ASSIGN
CTRL
NO
BULK
DUMP
LOCAL
MIDI
DEVICE
NO
RCV
CH
TRANS
CH
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
PHONES
L/MONO
OUTPUT
R
DC
IN
FOOT
VOLUME
FOOT
CONTROLLER
FOOT
SWITCH
ASSIGNABLE
INPUT
TO HOST
HOST SELECT
PC-
2 PC-1
MIDI Mac
INOUT
MIDI
THRU
STANDBY
ON
FC7 or FC9
TONE GENERATOR
TG500
Tone Generator
Sequencer
(QY700)
OUTTHRUMIDI IN
CS2x
MIDI OUTIN
MIDI IN
HOST SELECT
PC-2 PC-1
MIDIMac
CONTROL SYNTHESIZER
Controller
Connecting External MIDI
Components
In addition to the on-board SOUND CONTROL knobs and other
real-time controllers, you can connect an optional Yamaha FC7
or FC9 foot controller to the CS2x’s FOOT CONTROLLER jack
and assign one of many available parameters to be controlled by
foot.
1. Connect the FC7 or FC9 cable to the CS2x’s FOOT
CONTROLLER jack.
2. Press the [UTILITY] button to enter Utility mode.
3. Press the ASSIGN CTRL NO [UP/DOWN] button once.
There are many different types of MIDI components available
which you could connect directly to the CS2x using MIDI cables
to take advantage of the CS2x’s multitimbral features and greatly
expand your music production capabilities. Following is an
example of how to connect an external sequencer and additional
tone generator to build up a comprehensive music production
system.
1. Set the CS2x’s rear panel HOST SELECT switch to MIDI.
2. Connect a MIDI cable from the CS2x’s MIDI OUT terminal
to the sequencer’s MIDI IN terminal. Connect another MIDI
cable from the CS2x’s MIDI IN terminal to the sequencer’s
MIDI OUT terminal.
4. Move the foot controller pedal to display “FC” in the LCD.
5. Use the ASSIGN CTRL NO [UP/DOWN] button to select the
Control Change Number and Name of the parameter that
you want to control.
For information about available Control Change Numbers and
Names, see page 65.
n
You can also connect an FC7 or FC9 foot controller to the
CS2x’s FOOT VOLUME jack and assign a parameter to it in
the same way as described above.
3. Connect a MIDI cable from the CS2x’s MIDI THRU terminal
to the tone generator’s MIDI IN terminal
In this monster system, the CS2x is the “master keyboard
controller” used for music note and control data input into the
QY700’s MIDI channel tracks. The QY700 sends the recorded
data directly to the CS2x’s Parts, and — via the MIDI THRU
terminal — to the external tone generator’s Parts.
n
When recording Parts to an external sequencer, you need to
turn the keyboard Local setting to OFF (page 63). For details
about assigning CS2x MIDI transmit and receive channels,
see page 63. For details about assigning MIDI channels and
other settings for the external devices, consult the owner’s
manual of each.
Getting Started
Connecting A MIDI Data
TO HOST
Connecting Cable
HOST SELECT
PC-2 PC-1
MIDI Mac
Computer
CS2x
CONTROL SYNTHESIZER
MDR SEO JOB UTIL
MIDI
MMDDFF2
MIDI DATA FILTER
CURSOR
- FILE DATA +
REC PAUSE START/STOP
TEMPO
MDF3 etc.
MIDI IN
MIDI
OUT
MIDI OUT
MIDI IN
HOST SELECT
PC-2 PC-1
MIDI Mac
CS2x
CONTROL SYNTHESIZER
Storage Device
By connecting a MIDI data storage device such as the Yamaha
MDF3 MIDI Data Filer to the CS2x you can save a single User
Performance or all the User Performances and Utility parameters
to floppy disk using MIDI data “Bulk Dump” operations.
This lets you build up complete libraries of Performance and
other data, which you can easily load back into the CS2x. (You
can also play compatible song data on the CS2x directly from the
MDF3 itself, without the need for a sequencer.)
n
The HOST SELECT switch must be set to MIDI. For details
about CS2x Bulk Dump operations, see page 64. (Also refer
to the owner’s manual of the MIDI data storage device for
instructions about sending and receiving data.)
Direct Connection To Macintosh
If you have an Apple Macintosh not equipped with an external
MIDI interface, perform the following operation:
1. Set the HOST SELECT switch to Mac.
2. Connect the cable from the CS2x’s TO HOST terminal to the
Macintosh’s Modem or Printer port.
3. Turn on the power of the host computer, then the CS2x.
4. Launch the music software application, and set up the
software options for operation with the CS2x.
n
You may have to set the Apple MIDI Driver setting as follows:
MIDI Interface Type (Clock) →1MHz. Other settings may
also be required. Refer to the owner’s manual of your
particular music software for more information.
Direct Connection To IBM PC and Clones
If you have an IBM PC/AT or compatible computer not equipped
with an external MIDI interface, perform the following operation:
1. Set the HOST SELECT switch to PC-2.
2. Connect the cable from the CS2x’s TO HOST terminal to one
of the computer’s serial ports, COM 1 or COM 2.
Connecting A Computer
Using the CS2x with a computer permits the widest variety of
options for getting the most from the CS2x’s multitimbral music
production capabilities based on the particular music sequencer
software application you use.
With its built-in host computer interface (TO HOST terminal) the
CS2x is designed for direct connection to an Apple Macintosh,
IBM PC/AT or NEC PC-9800 Series computer — without the need
for a special MIDI interface between the computer and the CS2x.
(If your computer already has a MIDI interface installed, you may
prefer to use it.)
Depending on the computer or interface used, you will need to
use the appropriate MIDI/computer connecting cable (see
following) as well as set the HOST SELECT switch to either PC-1
(NEC PC-9800 Series), PC-2 (IBM PC and clones), Mac
(Macintosh), or MIDI (standard MIDI interface).
3. Turn on the power of the host computer, then the CS2x.
4. Launch the music software application, and set up the
software options for operation with the CS2x.
n
For more information, refer to the owner’s manual of your
particular music software.
MIDI/Computer Connecting Cables
MIDI Standard MIDI cable, maximum length 15 meters.
Mac Apple Macintosh Peripheral cable (M0197), maximum
length 2 meters.
PC-1 8-pin MINI DIN to D-SUB 25-pin cable, maximum length
1.8 meters. (If your PC-1 type computer has a 9-pin serial port,
use the PC-2 type cable.)
PC-2 8-pin MINI DIN to D-SUB 9-pin cable, maximum length
1.8 meters.
13
Getting Started
Powering Up!
PERFORMANCEMULTI
DEMO
STOREUTILITY
Playing The Demo
Now that you’ve made all your audio and MIDI connections
properly, you’re ready to switch on the power and get down to
the business of enjoying the CS2x in all its glory! Here’s the basic
procedure:
1. Turn the CS2x VOLUME knob to its minimum position.
2. Press the STANBY/ON switch, located on the rear panel.
After a brief greeting message appears in the LCD, the CS2x
will be ready to play.
3. Gradually turn the VOLUME knob to the right while playing
the keyboard until you achieve a comfortable listening level.
c
In order to avoid possible damage to the speakers or other
connected electronic equipment, always switch on the
power of the CS2x before switching on the power of the
amplified speakers or mixer and amplifier. Likewise, always
switch off the power of the CS2x after switching off the
power of the amplified speakers or mixer and amplifier.
c
Even when the switch is in the “STANDBY” position,
electricity is still flowing to the instrument at a minimum
level. When not using the CS2x for an extended period of
time, be sure to unplug the AC power adaptor from the wall
AC outlet.
Songs
Before you get carried away exploring the many Performances
and other great features of the CS2x, you may want to listen to
the preprogrammed demonstration songs.
The demonstration songs provide dynamic and stunning
examples of just how powerful the CS2x really is. To play the
DEMO, perform the following operation:
1. Hold the [PERFORMANCE] button, then press [MULTI].
2. The word “DEMO” will appear in the LCD, and after a brief
moment the first demonstration song will begin, and will be
immediately followed by the next, and the next, and so on.
3. To stop the Demo at any time, simply press a mode button
such as [PERFORMANCE].
n
When the Demo mode is engaged, you can select a
particular Demo song by pressing a number on the
NUMERIC KEYPAD.
14
Getting Started
Getting To Know The CS2x
CONTROL
SYNTHESIZER
CS2x Tone
Generation
The CS2x Control Synthesizer — and the way it creates its myriad
sounds — is a natural evolution of the various types of popular
synthesizers that have come before it over the past several
decades.
It all started with the popular analog “voltage controlled”
synthesizers used on the hit recordings of the 1960s and ‘70s.
Although they were far from perfect — suffering from lack of
storage, unstable tuning and limited polyphony — they had
knobs that were pretty easy to use and even to this day are known
as the “vintage” synths now sought after by the world’s top dance
music artists.
Then came the digital breakthroughs of the early 1980s —
personified by Yamaha’s DX7 which dispensed with knobs
altogether and introduced the world to practical polyphonic
synthesis. With its voice storage, MIDI and other capabilities it
literally redefined what a synthesizer was all about, although to
many it was a bit difficult to program.
Next came digital sampling — a field in which Yamaha has also
been at the forefront with its
technology — which nothing less than revolutionized popular
music itself and is still immensely popular to this day.
Advanced Wave Memory
(AWM)
Generating Sounds Electronically
For the sake of the uninitiated, let’s take a look at some basic facts
regarding the nature of sounds and how they are generated
electronically. There are three basic elements which make up any
type of sound, whether acoustically oriented or electronically
generated, as follows:
PITCH, or how low or high a sound is;
TONE, or what a sound’s overall timbre, or quality is like;
AMPLITUDE, or how loud a sound’s volume level is.
In the simplest terms, acoustic musical instruments are
specifically designed and painstakingly built to produce precise
sound characteristics over a determined range when played. This
is why a violin always sounds like a violin, a piano always
sounds like a piano, and a flute always sounds like a flute. A
musician’s playing techniques are also extremely important.
For example, a violinist will “scrape” the bow across the string at
a certain intensity to generate violin sound waves at a certain
volume level (amplitude) and produce low or high notes based
on fingering positions (pitch). The vibrating strings and resonating
wood, as well as the playing style and techniques of the
musician, will determine the overall quality of the violin’s timbre
(tone).
Now comes the CS2x with its convenient digital features plus
knobs and other analog-style functions. Combining the best of
both analog and digital worlds, the CS2x is truly a unique — and
completely modern — electronic instrument that’s as easy to
understand and operate as it is fun and intuitive to play.
What this means in practical terms is that the CS2x provides you
with hundreds of great sampled sounds, or “voices” built right in,
the detailed characteristics of which you can manipulate in realtime as you play using the eight SOUND CONTROL knobs and
other handy controllers. These and many other parameter editing
functions let you quickly and easily customize as many sound
setups that you may need for a tune, and then store them in
“Performance” and “Scene” memories for instant recall at the
touch of a button!
15
Getting Started
Oscillators, Filters, Amplifiers And Envelope Generators
AmplifierFilterOscillator
Controls Volume Characteristics Over TimeControls Pitch Characteristics Over TimeControls Tone Characteristics Over Time
Amplitude Envelope Generator
Pitch Envelope GeneratorFilter Envelope Generator
Synthesizers rely on three distinct electronic components to imitate or “synthesize” the soundwaves of musical instrument voices as well
as create entirely new sounds. In traditional analog synthesis the fundamental source sound pitch is generated by an
is created by a
filter
, and its volume is determined by an
amplifier
.
oscillator
, its tone
Another key component is known as the
envelope generator
(EG). An envelope generator determines how the pitch, filter or amplifier
behaves over time to create greater dynamics. The EG affects specific sound levels over time through “ADSR” stages, or Attack (initial
fade-in time), Decay (the time it takes to reach the Sustain level), Sustain (the specified level while a key is held) and Release (the time
it takes for the level to reach zero after releasing the key).
OSCILLATOR
Frequencies generate the pitch of specific notes
A4 = 880Hz
1 octave
1 octave
* **
A3 = 440Hz
* **
A2 = 220Hz
The oscillator generates sound wave vibrations at controllable speeds, or
(“cycles per second”) to create pitch. A frequency
cycle
is the time it takes for a sound
wave to go from its zero position (represented by the dotted line in the illustration) to
its point of maximum peak (top), back past zero to its maximum trough (bottom), and
finally back to zero. Frequencies are measured in “Hertz” (Hz), where one cycle per
second is equal to one Hz. Synthesizer oscillators usually offer a range of frequencies
between 20 Hz and 20kHz to generate pitch, which is the range of the “audio
spectrum” that most human beings can hear. They also usually offer various types of
sound waveforms with specific shapes and sound characteristics, such as sine,
frequencies
sawtooth, square, pulse and other waves. Oscillators in the CS2x, unlike traditional
1 cycle per second = 1 Hz
* Doubling the frequency increases pitch by one octave
** Halving the frequency decreases pitch by one octave
analog synthesizers, consist of complete AWM2-type sampled “waveforms” with
stable tuning. You can use the PEG (Pitch Envelope Generator) parameters to directly
control the critical pitch characteristics over time.
Musical instrument sounds are made up of the basic tone that we clearly distinguish
FILTER
The number of harmonics can be
increased and decreased
Harmonics
Basic tone
More harmonics
creates a
brighter tone
Less harmonics
creates a
darker tone
with our ears plus additional harmonics, or overtones which exist at each octave
above the basic tone, but that we cannot distinctly hear. The filter provides control
over these harmonics. By manipulating the filter’s cutoff frequency (which determines
where to delete, or cut off the overtones) and resonance settings, you can thus
determine the tone. With the CS2x, you can use the FEG (Filter Envelope Generator)
parameters to directly control the critical tone characteristics over time, as well as
control cutoff, resonance and other parameters to shape the tone.
An amplifier controls the volume of the tone. The CS2x has an AEG (Amplitude
AMPLIFIER
A tone’s volume level can be controlled
over time
Lower volume level
Higher volume level
Envelope Generator) which lets you control various volume characteristics over time.
16
Getting Started
How The CS2x Generates Sound
AMPLIFIERSEFFECTSFILTERS
AWM2 WAVEFORM
CONTROLLER
OSCILLATORS
AWM2 VOICE
LFO
VOLUME
LEVEL
TIME
ATTACK TIME
( ATK TIME )
DECAY TIME
( DCY TIME )
SUSTAIN LEVEL
( SUS LEVEL )
RELEASE TIME
( REl TIME )
KEY ON
KEY OFF
LEVEL
ATTACK LEVEL
( ATK LEVEL )
RELEASE LEVEL
( REL LEVEL )
TIME
BASIC KEY
PLAYED
INITIAL LEVEL
( INIT LEVEL )
ATTACK TIME
( ATK TIME )
DECAY TIME
( DCY TIME )
RELEASE TIME
( REL TIME )
PITCH
KEY ON
KEY OFF
RELEASE TIME
( REL TIME )
CUT OFF
FREQUENCY
TIME
LEVEL
ATTACK TIME
( ATK TIME )
DECAY TIME
( DCY TIME )
KEY ON
KEY OFF
SUSTAIN LEVEL
(SUS LEVEL)
1
2
34
5
The diagram and accompanying information below explains the CS2x’s tone generation architecture and the key components which
go into making up an AWM2 voice, as well as the types of controls and parameters which you can apply to the voice.
1 AWM2 Waveform The fundamental source of
the CS2x’s sound is the sampled AWM2
waveform. There are hundreds preprogrammed
in ROM which are used by the Performances.
SUS LEVEL (Sustain Level) sets the Sustain
Level; the cutoff frequency will be
maintained at this level for as long as the
key is held.
REL TIME (Release Time) determines the
time it takes for the cutoff frequency to
2 AWM2 VOICE The AWM2 waveform
combines with the oscillator, filter and amplifier
reach the level preset for each voice after
the key has been released.
to make up a CS2x voice.
● AEG The Amplitude Envelope Generator
● PEG The Pitch Envelope Generator controls
how the pitch changes over time.
INIT LEVEL (Initial Level) sets the initial pitch
level when a key is played.
ATK TIME (Attack Time) determines the time
required for a sound to reach its Attack Level
after a note is played.
ATK LEVEL (Attack Level) sets the initially
targeted level after a note is played.
DCY TIME (Decay Time) determines the time
required for a sound to reach its basic pitch
from the Attack Level while the key is held.
REL TIME (Release Time) determines the time
it takes for the basic pitch to reach the
Release Level after the key has been
released.
REL LEVEL (Release Level) sets the final
targeted level after the key is released.
● FEG The Filter Envelope Generator controls
how the timbre changes over time.
ATK TIME (Attack Time) determines the time
required for a sound to reach its maximum
cutoff frequency level when a note is played.
DCY TIME (Decay Time) determines the time
required for a sound to reach its Sustain
Level from the maximum level while the key
is held.
controls how the volume changes over time.
ATK TIME (Attack Time) determines the time
required for a sound to reach its maximum
volume level when a note is played.
DCY TIME (Decay Time) determines the
time required for a sound to reach its
Sustain Level from the maximum volume
level while the key is held.
SUS LEVEL (Sustain Level) sets the Sustain
Level; the volume will be maintained at this
level for as long as the key is held.
REL TIME (Release Time) determines the
time it takes for a sound to sustain after the
key has been released.
3 LFO The Low Frequency Oscillator generates
low frequency signals which can be used to
modulate the PEG, FEG and AEG.
● PMOD The LFO can apply Pitch
Modulation to the PEG to create vibrato
effects.
● FMOD The LFO can apply Filter Modulation
to the FEG to create wah-wah types of
effects.
● AMOD The LFO can apply Amplitude
Modulation to the AEG to create tremolo
effects.
4 CONTROLLER You can use several types of
controllers to manipulate various parameters in
realtime.
● MW Use the Modulation Wheel to control
PMOD, FMOD, and Filter Cutoff.
● FC Use the Foot Controller to control
FMOD, Filter Cutoff, and Variation Effect.
● SOUND CONTROL KNOBS The eight
sound SOUND CONTROL knobs let you
control AEG Attack, Decay and Release
Times, HPF and LPF Cutoffs, LPF Resonance,
and more (page 19). The ASSIGN 1/DATA
and ASSIGN 2 knobs can be specified to
control one of many types of available
parameters (see the lists on pages 47 and
65).
5 EFFECTS Available effects which can be
applied to a voice depend on whether the CS2x
is in Performance mode or Multi Play mode.
17
Getting Started
Normal Voices And
Drum Voices
As explained in the previous section, an AWM2 waveform is the
fundamental source of a CS2x “voice”, which also consists of
oscillator, filter and amplifier settings.
The CS2x has two types of voices in memory which are preset at
the factory:
typical pitched musical instrument voice such as piano, strings,
brass, etc. A drum voice is an entire drum kit which has various
bass, snare, toms, hi-hat, cymbals and other acoustic or
electronic percussion and effects sounds that are “mapped” to
specific keys on the keyboard.
normal
voices and
drum
voices. A normal voice is a
Layers
Although the individual AWM2 voices sound great in their own
right, the CS2x lets you use up to four of them at the same time
to create a
these to sound simultaneously — to build up an incredibly rich
sonic tapestry — or you can “map” specific Layer voices to
various note and velocity zones across the keyboard to create
amazingly complex sound textures that behave in a variety of
ways depending on which notes you play or how hard you strike
the keys.
Layer
in Performance mode. You can designate all of
The best way to find out just how exceptional Layers can be is to
step through the 256 Preset Performances programmed at the
factory. As you do so, you might find it helpful to take a look at
the separate “Data List” book’s Preset Performance list which
contains information about how may Layer voices are used and
other chief settings for each Performance.
In Performance mode there are a considerable number of
COMMON and LAYER parameters available that you can control
or edit which affect all Layers equally or individual Layer voices,
respectively (see following).
n
For more information, see pages 41 and 58. Also see the
separate “Data List” book for voices available for use in
Performances.
18
Getting Started
FREQUENCY
VOLUME
CUTOFF FREQUENCY
RESONANCE
FREQUENCY
VOLUME
CUTOFF FREQUENCY
FREQUENCIES CUT
FREQUENCIES PASSED
FREQUENCY
VOLUME
CUTOFF FREQUENCY
FREQUENCIES
CUT
FREQUENCIES PASSED
Key OnKey Off
ATK TIMEREL TIMEDCY TIME
SUS
LEVEL
TIME
VOLUME
Knob Parameters
ATTACK
DECAY
RELEASEDATAASSIGN
1
ASSIGN 2
RESONANCE
CUTOFFCUTOFFLPFHPF
Knob 1
[ATTACK]
Knob 2
[DECAY]
Knob 3
[RELEASE]
Knob 4
[ASSIGN 1/DATA]
Knob 5
[HPF CUTOFF]
Knob 6
[LPF CUTOFF]
Knob 7
[RESONANCE]
Knob 8
[ASSIGN 2]
111
555666777888
223334442
The eight SOUND CONTROL knobs give you direct access to a variety of important parameters of the Performance. Turning any
SOUND CONTROL knob to the left or right will offset its parameter values accordingly (based on knob positions: left for negative
values, right for positive values). Each SOUND CONTROL knob has a center detent, or stop position which represents the original
value of the parameter.
Attack, Decay & Release
Knobs
These knobs let you control the initial Amplitude
Envelope Generator characteristics of the timbre.
HPF Cutoff, LPF Cutoff &
Resonance Knobs
These knobs let you control the filter settings
which determine the sound quality of the
timbre.
7 [RESONANCE] (Knob 7)
This knob determines the amount of filter
resonance or emphasis of the cutoff frequency of
the low pass filter. Turn it left to produce a
relatively flat response, or right to add overtones
and make the sound more resonant. (page 55.)
5 [HPF CUTOFF] (Knob 5)
This knob determines the cutoff frequency of the
high pass filter. The cutoff is the frequency point
below which other frequencies are deleted, or
filtered out. Turn it left to lower the cutoff point
and fatten the sound, or right to raise it and thin
out the sound.
1 [ATTACK] (Knob 1)
This knob controls the initial AEG attack time of
the voice. Turn it left for a faster attack time, or
right for a slower attack. (page 50.)
8 [ASSIGN 2] (Knob 8)
This knob can be used to control any one of
many parameters which you can assign to it —
including Volume, Note Shift, Pan, Chorus Send,
and others. (page 49.)
2 [DECAY] (Knob 2)
This knob controls the AEG decay time of the
voice. Turn it left for a shorter decay time, or
right for a longer decay. (page 50.)
6 [LPF CUTOFF] (Knob 6)
Edit Mark
This knob determines the cutoff frequency of the
3 [RELEASE] (Knob 3)
This knob controls the AEG release time of the
voice. Turn it left for a shorter release time, or
right for a longer release time. (page 51.)
4 [ASSIGN 1/DATA] (Knob 4)
This knob has two functions. As an ASSIGN 1
knob, you can assign one of many parameters —
including Performance Volume, Arpeggiator
Tempo or Type, Portamento Time, and others —
to control by turning it (page 47). As a DATA
entry knob, you can use it to quickly change the
edit value of the currently selected edit
low pass filter. The cutoff is the frequency point
above which other frequencies are deleted, or
filtered out. Turn it left to lower the cutoff point
and make the sound darker, or right to raise it
and make the sound brighter. (page 55.)
In Performance mode, an edit mark will
appear in the LCD between the
Performance bank and number to
indicate that the original Performance
has been edited.
parameter.
19
Panel Edit
Edit Parameter Rotary Switch
Parameter Value [UP/DOWN] Buttons
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
UTILITY
MASTER
TUNE
KBD
TRANS
VEL
CURVE
VEL
FIX
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
ASSIGN
CTRL
NO
BULK
DUMP
LOCAL
MIDI
DEVICE
NO
RCV
CH
TRANS
CH
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
Getting Started21Getting Started
Parameters
There are numerous parameters available in the panel edit matrix
of menus. In Performance mode, all you have to do is set the
EDIT PARAMETER ROTARY switch to the menu you want, then
press the [UP/DOWN] button directly below the name of the
parameter you want to edit. In Multi Play or Utility modes, the
position of the EDIT PARAMETER ROTARY switch doesn’t matter
because there is only one menu of parameters available for each.
Simply pressing any [UP/DOWN] button once will activate Edit
mode and display the name of the corresponding parameter in
the LCD screen, along with the current setting. There are three
ways to change the parameter value setting:
Following is a description of the types of parameters available for
editing:
COMMON Available in Performance mode only, the COMMON
parameters in the Common Edit 1 and 2 menus apply to the
entire currently selected Performance. Except for the PORTA
SWITCH setting, it doesn’t matter which Layer is currently
selected, since common parameters apply to all Layer voices
equally. Changes to COMMON parameter settings will remain in
effect as long as the current Performance is selected, but will be
lost if you select a different Performance before performing a
Performance store operation. (page 43.)
LAYER Available in Performance mode only, the LAYER
parameters in the Layer Edit 1, 2, 3 and 4 menus affect only the
currently selected Layer of the currently selected Performance.
Changes to LAYER parameter settings will remain in effect as long
as the current Performance is selected, but will be lost if you
select a different Performance before executing a Performance
store operation. (page 47.)
MULTI Available in Multi Play mode only, the MULTI parameters
include voice, effect, and others which apply to the currently
selected Part. There is memory space for a single set of MULTI
parameter settings. Changes to the MULTI parameter settings will
remain in effect as long as you remain in Multi mode, but will be
lost if you switch into Performance mode before performing a
Multi store operation. (page 58.)
1. Press or hold the [▲] area of the [UP/DOWN] button to
increase values, or the [▼] area to decrease values.
2. Enter the number of the value you want using the NUMERIC
KEYPAD, followed by [ENTER] (for negative values, press [–]
before entering the number).
3. Turn the ASSING 1/DATA knob left or right to change the
values when the knob is designated as a DATA ENTRY
function.
UTILITY Available in Utility mode only, the UTILITY parameters
consist of system, MIDI and type of data assignment (for the
SOUND CONTROL knobs) which affect the CS2x as a whole.
These settings will remain in effect regardless of whether you
switch to Performance or Multi Play mode. (page 61.)
20
Operating Modes
II: 128 PerformanceI: 128 Performance
Preset Bank
(256 Performance)
II: 128 PerformanceI: 128 Performance
User Bank
(256 Performance)
Performance
Layer 4
VOICE
Layer 3
VOICE
Layer 2
VOICE
Layer 1
VOICE
COMMON EDIT
REAL TIME EDIT with
THE SOUND CONTROL KNOBS
STORE IN USER BANK
SAVE AS SCENE 1 or 2
PERFORMANCE
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
LAYER EDIT
ATTACK
DECAY
RELEASEDATAASSIGN
1
ASSIGN 2
RESONANCE
CUTOFFCUT OFF LPFHPF
SCENE
MW FC
2
1
The CS2x has two main operating modes — Performance mode
and Multi Play mode — both of which give you a range of
options for real-time play as well as multitimbral Part play using
an external MIDI sequencer for song production. There are also
Utility and Store modes.
Performance Modes
Performance mode — accessed by pressing the
[PERFORMANCE] button — actually consists of Performance
Play and Performance Edit modes. The diagram below provides
an overview of the overall structure of key Performance mode
components.
Performance Edit Mode
Performance Edit mode is activated when you change a setting
for any of the parameters available in the panel edit menus using
the Parameter Value [UP/DOWN] buttons — which may affect all
Layer voices equally (COMMON menus) or only the currently
selected Layer voice (LAYER menus).
Adjustments you make using the SOUND CONTROL knobs or
[UP/DOWN] buttons will
parameter data values which are preset for each voice. An edit
mark, or reversed type letter “E”, will appear in the LCD to
indicate that a parameter has been changed. When you’re
satisfied with the sound of the Performance, simply store it in any
of the 256 User Performance memories using the Performance
Store operation (page 66), before selecting a different
Performance.
n
For more information about Performance mode, see page 40.
Song Production In Performance
Mode
Although Performance mode is primarily used for real-time
playing, you can also use it for multitimbral operation in order to
take advantage of Arpeggiator, Scene and other Performance
mode-oriented functions not available in Multi Play mode. In
such a case, one of the instrument “Parts” would be comprised of
the Layer voices for the selected Performance. (For more
information, see page 33.)
offset
(add to or subtract from) the
A
Performance
is comprised of up to four “Layers”, or AWM2
voices sounding at the same time — either playing
simultaneously across the length of the keyboard, or playing
independently according to specified key and velocity range
settings — plus a variety of other settings which determine the
behavior of the Arpeggiator, digital effects selection,
characteristics of envelope generators, and much more.
Performance Play Mode
In Performance Play mode you can select from 512 Performances
— 128 of which are available in each of the two Preset
Performance banks and 128 of which are available in each of the
two User Performance banks — and begin playing the keyboard.
As you play you can select one of two available Performance
timbre variations by pressing a SCENE switch, or fade between
(“morph”) the sounds of each Scene in real-time by pressing both
[SCENE] buttons simultaneously (SCENE CONTROL function)
then using the MODULATION wheel or a connected Foot
Controller to precisely determine the relative volumes of each
Scene timbre in relation to each other.
Multi Play Mode
Part 1 ~ 16
BANK
PROGRAM
VOLUME
PAN
EFFECT
FILTER (LPF)
POLY/MONO
PART SELECT
STORE 1 ~ 9
Getting Started23Getting Started
Utility Mode
Multi Play mode — accessed by pressing the [MULTI] button —
is primarily used for multitimbral song production and playback
of up to 16 individual instrument “Parts” when an external MIDI
sequencer is connected to the CS2x. The diagram below lists the
available parameters for each Part.
Although you can adjust various parameters in the Multi Part Edit
menu to customize the selected voice, note that Scene,
Arpeggiator and other Performance mode-oriented functions are
not available.
Utility mode lets you modify System, MIDI and controller
assignment parameters which affect both Performance and Multi
Play mode. For more information, see page 61.
Store Mode
Store mode lets you store your own User Performances as well as
Scenes and a Multi setup. For more information, see page 66.
When the edited Multi setup is just the way you want it, simply
perform a Multi Store operation before switching into
Performance mode (page 68).
n
With the GM format MIDI channel 10 is reserved for drum
voices, which means you can select PART 10 to play the
drums.
n
For more information about Multi Play mode, see page 57.
For information about GM and XG, see page 33.
22
PERFORMANCEMULTI
DEMO
STOREUTILITY
Performance nameCategory
Bank
P I (P1) : Preset Bank 1
P II (P2) : Preset Bank 2
U I (U1) : User Bank 1
U II (U2) : User Bank 2
Performance (Program) number
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
Subsequent PerformancePrevious Performance
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
CS2x Quick Tour
CONTROL
SYNTHESIZER
This section provides you with a quick guided tour through all the fundamental CS2x operations in Performance mode, such as use of
real-time control, Scene, Arpeggiator, panel edit and Performance Store functions. It also provides information about Multi Play mode
and multitimbral operation, including Multi Play in Performance mode.
Performance Mode
In Performance mode you can select from 256 Preset and 256
User Performances, use the SOUND CONTROL knobs to modify
certain parameters as you play, select Scenes and use the SCENE
CONTROL function for Scene morphing, and edit the values and
settings of specific COMMON and LAYER parameters.
Performance Selection
Following are the basic procedures for selecting CS2x
Performances.
Performance Mode Select
To enter Performance mode, simply press the [PERFORMANCE]
button.
The basic Performance select screen will display in the LCD, with
information about Preset or User bank selection, Performance
name, program number (1 ~ 128) and category code, and more.
Performance Bank Select
Individual Performances are stored in any one of four available
banks. There are two Preset banks with 128 Performances each
and two User banks with 128 Performances each.
To select one of the Preset banks, press [PRESET] once or more.
To select one of the User banks, press [USER] once or more.
Each time you press [PRESET] or [USER] toggles between P1/P2
or U1/U2 banks, respectively. The currently selected bank will
display accordingly in the LCD screen.
Performance Number Select
There are two ways to select one of the 128 program numbers in
each Preset or User Performance bank — by using the
PROGRAM buttons or the NUMERIC KEYPAD.
■ PROGRAM Button Method
One way to select a Performance in the currently selected bank
is as follows:
Press the PROGRAM [+] or [-] button once or more until you
reach the number of the one you want (between 1 and 128).
n
If you hold down the PROGRAM [+] or [-] button you can
continuously scroll up or down through the list.
Getting Started
■ NUMERIC KEYPAD Entry Method
VWX
7
YZ'
8
&
*
9
MNO
4
PQR
5
STU
6
DEF
1
GHI
2
JKL
NO/
QUICK PC
YES
3
ABC
0
SPACE
ENTER
VWX
7
YZ'
8
&
*
9
MNO
4
PQR
5
STU
6
DEF
1
GHI
2
JKL
NO/
QUICK PC
YES
3
3
ABC
0
0
SPACE
ENTER
+
Press the buttons
for the desired
Performance
number
9Rd Reed
10PiPipe
11Ld Synth Lead
12Pd Synth Pad
13FxSynth SFX
14EtEthnic
15Pc Percussive
16Se Sound Effect
17DrDrums
18Sc Synth Comping
19Vo Vocal
20Co Combination
21Wv Material Wave
22Sq Sequence
Another way to select a Performance number in the currently
selected bank is by using the NUMERIC KEYPAD. This is
especially handy if you know the precise number of the
Performance you want. Here’s how:
1. Enter the specific number (1 ~ 128). The number will begin
flashing in the LCD.
2. Press [ENTER]. This selects the Performance, so the number
will stop flashing and remain displayed.
Category Codes
Each Performance (or voice in Multi Play mode) has a “Category”
code assigned to it which helps you organize your Performances
and voices by type for easier visual access. The following list
describes each available Category.
n
There’s another way to quickly select a specific Performance
program number within a group of 10 Performances — by
using the Quick Program Change function (page 41).
n
For details about assigning Category codes to User
Performances, see page 45.
24
Getting Started
Performance Play
PITCH
Bends the
pitch up
Bends the
pitch down
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
Indicates
transposition
of two
octaves up
Transposes the octave up while holding [SHIFT]
2
MW/FC
1
SCENE
Applies maximum modulation
Applies no modulation
MODULATION
After selecting a performance, you’re ready to start playing the
CS2x! As you do, you’ll want to try out the various control and
other features available in Performance mode. Let’s continue with
our step-by-step tour.
Octave Shift Function
The CS2x’s Octave Shift function is an easy way to transpose the
octave of the Performance up or down by a maximum ±3
octaves. Here’s how:
1. To transpose the octave up, hold [SHIFT] and press OCTAVE
[+] once or more.
2. To transpose the octave down, hold [SHIFT] and press
OCTAVE [-] once or more.
n
The transpose value will also be reflected in the Utility
mode’s KEYBOARD TRANSPOSE function. Note that since
the maximum is ±3 octaves, when you raise or lower the
keyboard transposition in semitones the full three octaves
cannot be achieved by the Octave Shift function.
PITCH And MODULATION Wheels
As you play, you can use the PITCH wheel to bend the pitch up
and down, and the MODULATION wheel to apply varying
degrees of modulation to the tone.
■ Using The MODULATION Wheel
By rolling the MODULATION wheel forward and back you can
apply as much modulation to the tone as you want. The type of
modulation which can be applied is determined by the three MW
parameter settings in the panel edit matrix (page 46).
n
You can also use the MODULATION wheel for controlling
volume, pan and others (page 64), as well as for SCENE
CONTROL, or morphing (page 26).
Scenes And SCENE CONTROL Function
Each Preset and User Performance has two Scene memories
which are in essence “snapshots” of SOUND CONTROL knob
positions (page 26). This gives you two additional sound textures
available at the touch of a button! What’s more, you can activate
the SCENE CONTROL function which lets you “morph” the
sound of one Scene into the sound of the other.
■ Scene Selection
To select Scene 1, press the [SCENE 1] button.
To select Scene 2, press the [SCENE 2] button.
■ Using The PITCH Wheel
By rolling the PITCH wheel forward and back you can bend the
pitch of the tone by the amount as determined by the P BEND
RANGE parameter setting in the panel edit matrix (page 45).
A red LED will light beside the currently selected Scene. To deselect the Scene, press the [SCENE] button again.
25
Getting Started
■ SCENE CONTROL Function
Maximum = Scene 2 only
Minimum = Scene 1 only
MODULATION
Halfway = Equal level of
Scene 1 and Scene 2
ATTACK
DECAY
RELEASEDATAASSIGN
1
ASSIGN 2
RESONANCE
CUTOFFCUTOFFLPFHPF
1. Press both [SCENE] buttons simultaneously.
The red LED to the left of both [SCENE] buttons will light to
indicate the SCENE CONTROL function is active.
2. Roll the MODULATION wheel forward and back to adjust
the relative levels of each Scene.
Performance Editing And
Store
As a
control synthesizer
which are readily available as you play, including SOUND
CONTROL knobs for direct tone modification, an Arpeggiator
with a wide selection of arpeggiated chord types and timing
resolutions, and many more. The next three steps on our tour are
actually Performance Edit functions and as such will cause the
edit mark (“E”) to appear in the LCD.
SOUND CONTROL Knobs
The SOUND CONTROL knobs give you direct access to eight
different parameters. All you have to do is turn them left and right
to either slightly or radically alter the tone. They’re so much fun,
you can literally get lost for hours at a time just tweaking the
filters and resonance settings alone — so go ahead and try them
all out!
the CS2x features easy editing functions
As shown in the illustration above, the position of the
MODULATION wheel determines the relative levels of each
Scene, with minimum controller position playing Scene 1 and
maximum position playing Scene 2. Any position between the
two extremes (between a range of 0 ~ 127) will play a blend of
both Scenes accordingly.
n
You can also use a connected Foot Controller for SCENE
CONTROL (pages 12 and 64).
■ Creating And Storing Scenes
You can easily create your own Scenes with the SOUND
CONTROL knobs and store them in a Performance — either
temporarily in the Scene buffer for the currently selected Preset
or User Performance, or permanently in a User Performance. For
details, see page 67.
The center stop position represents the original parameter settings
as stored in the selected Performance, so it only takes a glance at
the various knob positions to know where you stand. And don’t
forget, if you come up with a tone you like, you can store it in
one of the two Scene memories for instant recall (page 67).
A description of the default function assigned to each SOUND
CONTROL knob (printed on the panel below each knob) is
provided on page 19. You can also assign whatever parameters
you like to each knob using the panel edit matrix (page 64).
n
When a Scene is selected or the SCENE CONTROL function
is active, turning the SOUND CONTROL knobs will have no
affect on the tone.
26
Getting Started
The Arpeggiator
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
The Arpeggiator is another function that you can get carried away
with for hours on end! You’ve probably noticed by now that some
Performances use the Arpeggiator as part of their makeup to
generate arpeggiated chords automatically as you play. What’s
more, the Arpeggiator data can be output as MIDI messages via
the MIDI OUT terminal and recorded by a connected music
sequencer.
Just
how
they play depends on the TYPE, TEMPO, SUBDIVIDE
and SPLIT settings available in the Common Edit 1 menu (page
43) plus the number of notes you play on the keyboard.
(Performances with fast attacks tend to provide the best results.)
n
The Arpeggiator functions are not available in Multi Play
mode.
■ Arpeggiator Hold
The handy ARPEGGIATOR HOLD function lets you play a chord
to start the automatic arpeggio, then take your hands away from
the keyboard and have the arpeggios continue in a loop without
stopping. When you play another chord the arpeggio will change
accordingly.
1. Hold [SHIFT] and press [ARPEGGIO]. The “ARPEGGIATOR”
indicator in the LCD will start blinking.
2. Play a chord and take your hand away. Then play other
chords in the same way to get a feel for the right timing
required.
To stop the arpeggiated chords, press [ARPEGGIO]. To turn off
the ARPEGGIATOR HOLD function but leave the Arpeggiator on,
hold a chord and press [ARPEGGIO] twice.
■ Arpeggiator On/Off
1. Press [ARPEGGIO]. An indicator will appear in the lower
right area of the LCD above the word “ARPEGGIATOR”.
2. Play a series of chords and variate the number of notes (odd
and even) to hear how differently the arpeggiated chords
sound.
To turn off the Arpeggiator, press [ARPEGGIO] again.
■ Arpeggiator Split
The ARPEGGIATOR SPLIT function greatly increases the realtime performance capability of the CS2x. When ARPEGGIATOR
SPLIT is activated, any chord you play to the left of the split point
(B2 and below) will produce an arpeggiated chord, while chords
you play to the right of the split point will play normally.
1. Press [ARPEGGIO] to activate the Arpeggiator function.
2. Set the EDIT PARAMETER ROTARY switch to the Common
Edit 1 menu.
3. Hold [SHIFT] and press the left-most Parameter Value
[UP/DOWN] button (ARPEGGIATOR TYPE parameter).
4. Pressing [UP] will turn on the ARPEGGIATOR SPLIT
function.
A reversed type letter “S” will display in the LCD next to the TYPE
name to indicate the ARPEGGIATOR SPLIT function is on. To turn
it off, hold [SHIFT] and press [DOWN].
n
For more information, see page 44.
27
Getting Started
■ Arpeggiator Parameter Settings
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
ASSIGN
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
The main Arpeggiator parameters include TYPE, TEMPO and
SUBDIVIDE. TYPE determines the arpeggio characteristics (up,
down, up and down, random, etc.). TEMPO of course controls
the speed of the arpeggiated chords. SUBDIVIDE determines the
arpeggio timing resolution (eighths, sixteenths, dotted notes,
etc.).
1. Activate the ARPEGGIATOR HOLD function and play a
chord.
2. Set the EDIT PARAMETER ROTARY switch to the Common
Edit 1 menu.
3. Press the TYPE [UP/DOWN] button and try out each
available setting. Also press SUBDIVIDE [UP/DOWN] to
hear how each of these settings affect each TYPE setting.
n
For more information, see Arpeggio Pattern Length,
following, and page 43. Also see the Arpeggiator Type List,
page 43.
Arpeggio Pattern Length
The length of a CS2x arpeggio pattern is determined by three
factors which work together simultaneously: TYPE and
SUBDIVIDE settings, and the total number of notes you play for
an arpeggiated chord.
For example, say you play an arpeggiated pattern with a fournote chord, such as a C major triad with an octave in the root. If
SUBDIVIDE is set to “1/8”, the Arpeggiator breaks down the
chord into eighths, and then arpeggiates it based on the TYPE
setting. If TYPE is set to “UpOct2” the arpeggio will climb over
two octaves, and will repeat after four beats. Then, if you change
SUBDIVIDE to “1/16”, the arpeggio will repeat after two beats.
Furthermore, if you then change TYPE to “UpOct1”, the arpeggio
will repeat after only one beat.
Because the number of notes you play in the chord has a direct
relationship on the pattern length based on SUBDIVIDE
resolution, sometimes unwanted syncopations may be
generated. As a general rule, you can avoid this by choosing an
even number of chord notes for even-numbered SUBDIVIDE
resolutions (1/4, 1/8, 1/16 and 1/32) and an odd number of notes
(e.g. three-note or five-note chords) with odd-numbered
resolutions (1/6, 1/12, 1/24).
However, this doesn’t apply for dotted note rhythms (3/8, 3/16
and 3/32). These resolutions are particularly interesting for oddnumbered beats (e.g. 3/8 or 6/8), so you will need to play chords
with an even number of notes to correctly play back these threepart rhythms.
As an example, set TYPE to “UpOct2” and SUBDIVIDE to “3/8”
resolution. Playing a triad will place the root note on the first beat
in the fourth bar, generating irregular cycles. A four-note chord,
however, generates symmetrical 4-bar cycles. The root note will
be repeated after the first cycle on bar 3, after the second cycle
on bar 5 and after the third cycle on bar 7, and so on, always
landing on the first beat.
In the case of the special Arpeggiator types (16-40), you will
notice that these aren’t particularly effective with triplet rhythms.
Best results are achieved with a 4/4 beat and a SUBDIVIDE
resolution of “1/16”, “1/8” or “1/32”.
28
Getting Started
Panel Edit Matrix
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
Indicates currently selected Layer
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
ASSIGN
MIDI
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
Although the features we’ve explained so far no doubt provide
you with a wealth of tone control and great music making
options, we’ve really only just begun to scratch the surface of the
CS2x’s power!
The panel edit matrix gives you six menus of Performance Edit
parameters with virtually limitless options for tone control and
customized User Performance creation using the EDIT
PARAMETER ROTARY switch in conjunction with the ten
parameter [UP/DOWN] buttons.
Each parameter is explained and available settings are listed in
the Reference section (starting on page 39). Reading through it —
along with just rolling up your sleeves and trying each one out
one-by-one — will end up making you a veritable CS2x expert!
For the sake of giving you a well-rounded tour right now without
getting in too deep, however, why not try experimenting with a
few basic COMMON and LAYER edit menus to help you get
comfortable dealing with collective and individual Performance
Layers.
■ COMMON Parameters
Each CS2x Performance is made up of anywhere between one
and four Layer voices. Changes you make to parameter settings
in the two COMMON menus will affect all Layer voices equally.
Try out the many different effects.
1. Set the EDIT PARAMETER ROTARY switch to the Common
Edit 1 menu.
3. Use the VARI TYPE [UP/DOWN] button to try out the
different Variation effect types. Use the VARI PARAM
[UP/DOWN] button to select available Variation effect
parameters. Use the VARI DATA [UP/DOWN] button to
select specific parameter data value settings.
You can set the amount of Reverb and Chorus for each Layer
using the EFFECT REV SEND and CHO SEND parameters,
respectively, located in the Layer Edit 4 menu. When EFFECT
VARI SEND is set to “on”, however, Reverb and Chorus send
levels are applied equally to all Layers.
n
For more information about effects, see page 70. Also see the
separate “Data List” book.
Customize the parameter of the ASSIGN 1/DATA knob.
1. Set the EDIT PARAMETER ROTARY switch to the Common
Edit 2 menu.
2. Use the ASSIGN1 PARAM [UP/DOWN] button to determine
which parameter will be affected by the ASSIGN 1/DATA
knob.
There are 30 choices in all. You could, for example, use it to
control Arpeggiator tempo, or left and right panning of the sound,
the overall pitch and much more.
2. Use the REV TYPE [UP/DOWN] button to try out the
different Reverb effect types. Use the CHO TYPE
[UP/DOWN] button to try out the different Chorus effect
types.
n
For a list of available parameters, see page 65.
■ LAYER Parameters
There are four menus of LAYER parameters which affect only the
currently selected Layer when you edit them. (Note that although
the PORTA SWITCH parameter is located in the Common Edit 2
menu, it is in fact a Layer parameter and therefore can be set for
each individual Layer voice.)
Select a Layer.
Press the PART/LAYER [-] and [+] buttons to select a desired
Layer.
29
Getting Started
Change the Layer voice.
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
MASTER
TUNE
KBD
TRANS
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
TUNE
NOTE
SFT
DETUNE
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
This is a quick and effective way to easily create an entirely new
Performance!
1. Select a desired Layer.
2. Set the EDIT PARAMETER ROTARY switch to the Layer Edit
4 menu and press the BANK [UP/DOWN] button to select
an available bank.
3. Press the PROGRAM [UP/DOWN] button to select an
available voice.
To set the level of each Layer, simply repeat the process. When
the VOLUME screen is displayed, simply selecting a Layer will
reveal its level setting.
User Performance Store
Now that we’re at the end of the Performance mode tour, it’s
highly likely that you created something along the way that’s
worth storing as a User Performance for recall later. In order to
execute a Performance Store operation, the Performance Name
screen must be displayed in the LCD.
To assign a new voice to each Layer, simply repeat the process.
When the BANK or PROGRAM screen is displayed, simply
selecting a Layer will reveal which bank or voice is currently
selected.
n
For a list of available voices for Performance Layers, see the
separate “Data List” book.
Adjust the relative volume levels of each Layer.
This is a quick and easy way to reshape a Performance which
uses two or more Layers.
1. Select a desired Layer.
2. Set the EDIT PARAMETER ROTARY switch to the Layer Edit
4 menu and press the VOLUME [UP/DOWN] button to
adjust the level.
1. Press the [STORE] button. The Performance Store screen will
display.
2. Press [USER] to select a User Performance bank (U1 or U2).
3. Use the NUMERIC KEYPAD to select the program number
(1 ~ 128) in which you want to store the User Performance.
The number will flash in the screen.
4. Press [ENTER].
A “Sure?” prompt will appear in the LCD. Press [YES] to store the
Performance. Press [NO] to abort the operation.
30
Getting Started
Multi Play Mode
PERFORMANCEMULTI
DEMO
STOREUTILITY
Part Number
Voice Name
Category
Program (Voice) Number
Multi Play mode is especially suitable for multitimbral song
production with up to 16 individual musical instrument “Parts”
using an external MIDI sequencer or computer running a MIDI
music sequencer program. Each CS2x Part is made up of one of
the 586 normal voices and 20 drum voices as well as volume,
panning, effect send and other settings. The CS2x’s 64 notes
maximum available polyphony make sure even your most
intricate composition will record and play back faithfully.
The CS2x is an excellent master MIDI keyboard controller for
sequence recording since it not only transmits MIDI note
messages as you play the keyboard, it also sends program change
messages to change voices as you press panel buttons, and
continuous control change message as you use the PITCH and
MODULATION wheels, SOUND CONTROL knobs and Foot
Controllers.
The CS2x is also an extremely flexible multitimbral MIDI “tone
module” since it can receive MIDI system exclusive and other
messages which give you far greater control over the individual
effects and other parameters not possible using the panel
functions. As an XG format tone generator the CS2x can play
commercially available XG music data (marked with the XG
logo) using an external sequencer as well as General MIDI
System Level 1 files (marked with the GM logo). When used with
a music sequencer software application such as Yamaha’s
XGworks, you can enjoy the full benefits of the CS2x’s XG
capabilities, all with an easy-to-use graphic-oriented user
interface.
If you program the data for all of your basic voice, effects and
other Part settings at the head of the song before the music starts,
you can be assured that the CS2x will always play just as you
want it to, without having to make any tedious panel settings
when setting up.
Sequencer Setup
If you’re using a stand-alone hardware-based sequencer, connect
it to the CS2x’s MIDI terminals using MIDI cables. If a computer,
connect it to the TO HOST terminal using the appropriate cable.
(For details about connections, see page 12.)
n
Refer to the owner’s manual for your sequencer regarding
information about setting it up for multitimbral recording and
play.
The following steps are related to setting up the CS2x for
multitimbral recording and play.
Multi Play Mode Select
Simply pressing the [MULTI] button will enter Multi Play mode.
Take a look at the LCD and see which Part is selected (1 ~ 16).
Note that if you play the keyboard the voice you’ll be playing will
be that of the selected Part. You can use the NUMERIC KEYPAD
(0 ~ 9) and [ENTER] as well as the PROGRAM [-]/[+] buttons to
select any of the basic 128 GM normal voices.
A new CS2x or one that has had the factory settings recalled
(page 69) will be set at PART 1 = “#001-Grand Piano”.
In all, you can store up to nine CS2x Multi setups. Each might act
as a template for an easy start to your most frequently used music
composing, studio recording or live performance situations (page
67).
For the sake of the Quick Tour, we’ll explain the basic Multi Play
mode setup operations, then give you a brief presentation of
putting it all to practical use with a computer based music
sequencer, Yamaha’s XGworks.
n
For more information, see pages 32 and 57. Also see the
separate “Data List” book.
31
Getting Started
Part Assign
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
Number of currently selected Part
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
Part Parameter Edit
You can assign any of the 586 XG normal voices (including the
128 GM voices) or 20 drum voices to each of the 16 Parts.
1. Use the PART/LAYER [-] and [+] buttons to select a desired
Part, as displayed in the LCD.
2. Use the BANK [UP/DOWN] button to select a desired voice
bank.
3. Use the PROGRAM [UP/DOWN] button to select a desired
voice.
In Multi Play mode there is only one menu of edit parameters
available, as printed directly above each [UP/DOWN] button.
The position of the EDIT PARAMETER ROTARY switch is
irrelevant.
1. Select a desired Part.
2. Use the [UP/DOWN] button directly below the name of the
parameter which you want to edit to change the available
settings.
Repeat the procedure to edit each individual Part.
n
For details about each Multi edit parameter and available
settings, see page 58.
n
For details about storing a User Multi, see page 68.
n
For a list of available banks and voices, see the separate
“Data List” book.
32
XG Operation
Getting Started
XG represents the current state-of-the-art in multitimbral MIDI
technology. In the early days of MIDI, it was very difficult to take
music data created using one particular sequencer and play it
back on another because the instruments assigned to the different
parts were different for each maker and even individual
composer. This meant that when different musicians came
together with their varied MIDI instruments and music data, it
required literally hours and hours of painstaking MIDI channel
and other reassignment and checking operations before the
music session could even begin! Thankfully those nightmare days
are long gone.
General MIDI System Level 1 (GM) was
created in order to standardize the voice
assignments for 128 normal voices plus
drums, so that songs created in the GM
format would play back exactly as the
composer intended regardless of the tone generator
manufacturer — as long as the device supported the GM
standard as marked with the GM logo. These days virtually all
electronic musical instruments and software-based music and
game products support the GM standard.
GM is not without its limitations, however, which is why Yamaha
created the XG format which maintains full compatibility with
the basic MIDI and GM standards, while at the same time
significantly increasing the range of expressiveness possible
through much greater control over voice modifications and
effects, plus provides for many more normal and drum voices to
be available for use.
Multi Play In
Performance Mode
While Multi Play mode is ideal for recording and playback of 16part compositions using the XG voices, you can also use
Performance mode for multitimbral play (using an external music
sequencer) in order to enjoy the full benefits of the broader
dimension of sound possible by the Preset or User Performances,
plus Scene switching, arpeggiated chords and all of the SOUND
CONTROL knobs.
To demonstrate how you can get the biggest benefits from the
CS2x’s multitimbral capabilities, we show you how to put its
MIDI parameter control features into practical use by describing
a few basic operations when using the CS2x with a computer and
Yamaha’s XGworks music sequencer application, a truly
professional level MIDI music sequencer which features
everything you’d expect from the world’s most popular music
software applications, plus the added benefit of greater ease of
access to and control over XG commands. It even accommodates
and lets you create songs in all popular formats, including as
digital audio data such as WAV files.
When the CS2x is used for Multi Play in Performance mode, the
Performance part is programmed as Part 1, and the 12 available
voice parts are programmed in Parts 5 ~ 16. Which voice is used
for each of the 12 Parts is determined by MIDI bank select,
program change and other messages recorded as data in the
sequencer tracks. (For more information, see pages 35 and 56.)
Many of the new XG voices are
variations of basic GM voices which are
stored in additional banks. Each bank is
associated with a specific type of
variation, so that voices are easy to
locate. When using an external sequencer to control the CS2x,
additional banks are selected by the appropriate Bank Select LSB
(Least Significant Bit) and MSB (Most Significant Bit) values.
The XG format also supports a full SFX bank of extension effects,
which are selected by a Bank Select MSB value of 40H and LSB
0H.
What’s more, the XG format also offers high level effects support,
enabling control of effects types, circuit operation, plus internal
parameter settings for both basic and elaborate effects. This
means you can freely control the parameters of the CS2x’s 12
Reverb, 14 Chorus and 62 Variation types of effects
independently using an external sequencer.
The CS2x also features another play mode — TG300B mode —
which lets you play back commercially available MIDI files in
this format.
For more information about MIDI and MIDI related parameters,
see page 72. Also see the separate “Data List” book.
33
Getting Started
Using The CS2x With
Parameter
Section
Each MIDI Transmit Channel
XGworks
The XGworks Music Sequencer software application is a
powerful all-in-one “DTM” Desktop Music composing, editing
and mixing system for Windows95. XGworks is especially suited
for the CS2x.
When you start up XGworks, you’ll be greeted by an Application
Window from which you can access a variety of tools for
recording and precise editing of your music.
In XGworks the Track View Window is the central point for song
creation. There are many other tools you can used to construct
your composition.
• The Piano Roll Window and the Drum Window let you edit
MIDI notes graphically.
• The Staff Window displays the notes like sheet music.
• The List Window and the Master Track Window show the data
for each MIDI event.
• The Mixer Window gives you the capability to control many
different functions in realtime while playing back your song.
• The XG Editor Window lets you edit the parameters for the
CS2x.
1. Set the CS2x MIDI Performance receive
channels.
Using Utility mode, set the CS2x MIDI Receive Channel for the
Performance (Part 1 = “A”), as well as Parts 5 ~ 16 (page 63), as
the situation merits.
n
To select the Layer (“A”) or Part (“5 ~ 16”) which you want to
assign a MIDI channel to, use the PART/LAYER [-]/[+]
buttons.
n
If the Performance and another Part are set to the same MIDI
receive channel number, then both timbres will play
simultaneously. Keep this in mind as you set up your Parts, so
that none will unintentionally play the wrong Part data.
n
When using the CS2x as the MIDI master keyboard device
for MIDI data input, you determine which channel the CS2x
is transmitting on using the Utility mode TRANS CH
parameter (page 63).
Every window has many functions which make operation
intuitive and precise, while boosting your productivity and even
having more fun!
n
XGworks operations may appear different depending on the
version of XGworks and your computer conditions.
2. Set the MIDI transmit channel for each
Part track in XGworks.
The Track View Window lets you confirm the MIDI channels for
each CS2x Part using the “Ch.” column.
Tr ack V iew Window
34
Getting Started
3. Decide the voice for each Part.
Track 5
Track 6
Track 7
•
•
Track 10
•
•
Piano
Bass
Strings
•
•
Drums
•
•
Piano voice
Bass voice
Strings voice
•
•
Drums voice
•
•
Ch5
Ch6
Ch7
•
•
Ch10
•
•
Ch5
Ch6
Ch7
•
•
Ch10
•
•
XGworksXG/GM Tone Generator
Pan Control
Volume Fader
XGworks lets you use MIDI program change messages (page 75)
to call up the CS2x’s voices. There are many ways to do so. Take
a look at the Track View Window.
Based on the MIDI standard, each voice has its own bank
number and program number. Setting the appropriate bank select
and program change values will call up a specific CS2x voice.
You can set these in XGworks, with intuitive ease. You can assign
a voice to each Part (5 ~ 16).
4.
Set the volume and panning for each Part.
You can control the CS2x’s volume and panning for each Part
using control change messages (page 72) to change the values of
each, over a range of 0 ~ 127. From XGworks you can also
change these manually using the Mixer Window. This sends the
changes you make to volume fader and pan settings for each
individual MIDI channel as control change messages to each
corresponding CS2x Part.
In the parameter section of the Track View Window you can open
the Voice List. Like the CS2x, the voices are arranged in
categories. As shown, you can easily locate and select a voice by
choosing the basic category in column 1, which lists the types of
voice categories available column 2. Choosing a type will list the
available individual voices in column 3, available for selection.
Creating The Setup Data
You can set up the basic part parameters on the CS2x. You can
use the List Window to set up each track’s bank select and
program change data (for voices) at the top of the song as well as
control change data (for volume, panning, effects, etc.)
throughout the song so that the sequence software will play
everything back just as you want.
When you select a voice from the Voice List, that track’s MIDI
transmit channel transmits the bank number/program number
(bank select/program change) to the same MIDI receive channel
as set by the CS2x.
n
In order to ensure automatic setup of all voice and other
parameter settings, you can insert the proper bank
select/program change and other messages at the top of the
song, before the music data starts playing. With XGworks this
is all done with ease using the List Window.
n
For more information, see the owner’s manual for XGworks.
You can program Performance data at the beginning of or
throughout a song so that an original Performance is
automatically selected for playback. This means that even if the
particular User Performance is not stored in the CS2x, the
appropriate data will be transmitted before the song data begins
For details, see page 72.
so that your song plays exactly as you recorded it.
n
The voice changes when the CS2x receives the
corresponding bank select/program change messages. When
you use this method, you can select not only each Part’s
voice but a Performance. The XGworks List Window makes
this especially convenient. Since there are extra “material”
voices available for use in Performance mode, you can
assign any of these to Parts 5 ~ 16. For more information, see
the separate “Data List” book.
It requires setting up the sequencer for a Bulk Dump request to
receive the desired User Performance data. Following is an
explanation of how to do so using the real-time recording
function of XGworks as an example, where track 1 is used for
programming the User Performance data.
35
Getting Started
Transmitting Performance Data
VWX
MNO
PQRSTU
JKL
SPACE
YES
ENTER
&
GHI
NO
QUICK PC
DEF
ABC
YZ
,
.,
2
0
–
5
8
9
6
3
1
4
7
Press the Play button
to activate recording
Bulk transmit start
Confirm the channel
Select the track for
recording
Press the Record button to
activate recording Standby
1. In Performance mode, select the CS2x Performance you
want to transmit.
2. In Utility mode (TRANS CH parameter), set the MIDI
channel over which you want the CS2x to transmit the data,
such as channel 1.
3. In Utility mode (BULK DUMP parameter), select the “1P erf”
setting.
4. In XGworks, confirm that track 1 is set to channel 1 and
prepare for real-time recording.
6. When Performance data transmission is finished, stop the
XGworks recording. Use the List Window to confirm the
data received by XGworks. You can see that the MIDI data
format (BULK DUMP “3-6-4-2”, as shown in the separate
“Data List” book) hexadecimal messages have been
programmed.
List Window
In the Track View Window you can use the Scissors and Eraser
tools to delete data for measures that don’t need data.
For information about saving, see the owner’s manual for
XGworks.
When you play a song with XGworks that has the received data,
the appropriate CS2x Performance is selected automatically and
played precisely as you recorded it.
5. After starting recording with XGworks, press the CS2x’s
[ENTER] button to transmit the Performance data.
n
Depending on system exclusive data programmed at the top
of the song, you can have the sequencer automatically select
Performance mode, using the system exclusive message as
shown below. This way you can prevent an error caused by
transmitting the Performance bulk data when the CS2x is in
Multi Play mode.
F0 43 1n 63 50 00 06 03 F7 (hexadecimal)
n = Device Number
These settings aren’t limited for use with XGworks only, but will
work with other sequencers as well. Refer to the owner’s manual
of the particular sequencer for related information.
36
Getting Started
Simply Dynamite: Yamaha MIDI Magic
Yamaha has a full line-up of professional MIDI instruments from
which you could choose in order to build up a MIDI music
system that’s perfect for your own individual needs. Two in
particular are especially suited for use with the CS2x, as follows:
• QY700 Music Sequencer Ideal for professionals and novices
alike, the QY700 is a full MIDI production center in its own
right complete with easy-to-use MIDI instrument and drum
part composing through a built-in database of musical style
phrases and “groove templates”, 32 “linear” tracks and 16
“pattern” tracks, a full XG multitimbral tone generator
including three digital multi-effects units, plus wide-ranging
editing and on-board mixing features.
• RM1x Sequence Remixer Ideal for dance DJs, the RM1x
features the same basic sequencing and editing functions of
the QY700 — along with hundreds of voices, 960 Preset
patterns and 800 User patterns — plus real-time performance
controls including a 16-key “microkeyboard” for easy
switching of patterns and 8 CONTROL knobs for dynamic
control of the sound on each track. There’s also an arpeggiator,
SMF compatibility, and much more.
37
38
Feature Reference
Feature Reference
II: 128 PerformanceI: 128 Performance
Preset Bank
(256 Performance)
II: 128 PerformanceI: 128 Performance
User Bank
(256 Performance)
PERFORMANCEMULTI
DEMO
STOREUTILITY
1
VWX
7
YZ'
8
&
*
9
MNO
4
PQR
5
STU
6
DEF
1
GHI
2
JKL
NO/
QUICK PC
YES
3
ABC
0
SPACE
ENTER
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
Feature Reference
Following is a description of each function in the various modes along with available parameter settings.
Performance Mode
Feature Reference
Performance Mode
In Performance mode you can choose from 256 Preset and 256 User Performances. A Performance consists of up to
four “Layer” voices playing simultaneously. You can easily edit each Layer within a Performance so that each sounds
and behaves uniquely. The many available edit parameters give you the flexibility to create a vast variety of
Performance timbres.
Entering Performance Mode
Press [PERFORMANCE]. A [▲] mark will appear in the LCD
below the word “PERFORMANCE” to indicate that Performance
mode is active.
To select the bank you want, press [PRESET] or [USER]. A [▼]
mark will appear in the LCD above the word “PRESET” or
“USER” to indicate which is selected.
PRESET
USER
Performance Play Mode
● Selecting A Bank
There are four banks available: two Preset banks (P1/P2) and
two User banks (U1/U2). Each bank contains 128
Performances.
Each time you press [PRESET] or [USER] toggles between P1/P2
and U1/U2 banks, respectively. The currently selected bank will
be indicated in the LCD to the left of the Performance number.
● Selecting A Performance
1. Use the NUMERIC KEYPAD (0 ~ 9) to select the
Performance number you want.
n
For more information about the factory Performances, see the
Performance Lists in the separate “Data List” book.
40
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
UTILITY
MASTER
TUNE
KBD
TRANS
VEL
CURVE
VEL
FIX
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
ASSIGN
CTRL
NO
BULK
DUMP
LOCAL
MIDI
DEVICE
NO
RCV
CH
TRANS
CH
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
II: 128 PerformanceI: 128 Performance
Preset Bank
(256 Performance)
II: 128 PerformanceI: 128 Performance
User Bank
(256 Performance)
Performance
Layer 4
VOICE
Layer 3
VOICE
Layer 2
VOICE
Layer 1
VOICE
COMMON EDIT
REAL TIME EDIT with
THE SOUND CONTROL KNOBS
STORE IN USER BANK
SAVE AS SCENE 1 or 2
PERFORMANCE
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
LAYER EDIT
ATTACK
DECAY
RELEASEDATAASSIGN
1
ASSIGN 2
RESONANCE
CUTOFFCUTOFF LPFHPF
SCENE
MW FC
2
1
2. Press [ENTER] to confirm the number (1 ~ 128). The
VWX
7
YZ'
8
&
*
9
MNO
4
PQR
5
STU
6
DEF
1
GHI
2
JKL
NO/
QUICK PC
YES
3
ABC
0
SPACE
ENTER
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
VWX
7
YZ'
8
&
*
9
MNO
4
PQR
5
STU
6
DEF
1
GHI
2
JKL
NO/
QUICK PC
YES
3
ABC
0
SPACE
ENTER
Performance Name
Category
Performance Number
Bank
P I (P1) : Preset Bank 1
P II (P2) : Preset Bank 2
U I (U1) : User Bank 1
U II (U2) : User Bank 2
Performance name and number you have selected will
display in the LCD. The Category name will be shown next
to the Performance name.
Press PROGRAM [+] to select the next Performance number.
Press PROGRAM [-] to select the previous Performance
number.
Performance Edit Mode
You can edit any Preset or User Performance to create your
own unique Performance by changing the various COMMON
and LAYER parameter settings. You can then store your new
customized Performance in one of the program memories (1 ~
128) in either the U1 or U2 User Performance bank.
n
Changing any parameter in a Performance will automatically
engage Performance Edit mode.
n
Performance edit parameters are basically divided into two groups:
COMMON parameters which apply equally to all the Layer voices,
and LAYER parameters which apply to each independent Layer
voice.
Performance Mode
Feature Reference
Quick Program Change
The Quick Program Change function lets you select a specific
Performance with the single press of a button, which is especially handy
during a live performance. Here’s how:
1. Press [QUICK PC]. The hundredth and tenth digits of the program
number will display in bold to indicate they are “fixed”.
2. Press a number (0 ~ 9) in the NUMERIC KEYPAD to select the
respective Performance program within the group of ten.
To cancel the function, press [QUICK PC] again.
You can also use the Quick Program Change function when
n
selecting the program number for a Part in Multi Play mode
(page 57).
● Edit Procedure
1. Select an Edit menu.
Turn the EDIT PARAMETER ROTARY switch to choose the
Common Edit (1, 2) or Layer Edit (1, 2, 3, 4) menu with the
parameter you want to edit.
2. Select a Layer (if you want to change the Layer
parameters).
Use LAYER [-]/[+] to select the Layer you want to edit.
n
You do not need to select a Layer if you are editing the COMMON
parameters, since these are applied equally to all Layers in a
Performance.
41
3. Select a parameter.
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
MASTER
TUNE
KBD
TRANS
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
TUNE
NOTE
SFT
DETUNE
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
MASTER
TUNE
KBD
TRANS
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
TUNE
NOTE
SFT
DETUNE
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
MASTER
TUNE
KBD
TRANS
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
TUNE
NOTE
SFT
DETUNE
Press the Parameter Value [UP/DOWN] button
corresponding to the parameter you want to edit once to
select the parameter and engage Performance Edit mode.
The name of the parameter and current settings will display
in the LCD.
n
Each voice is preset with optimum settings for the parameters, and
Performance Mode
Feature Reference
the value you set for any parameter will offset (add to or subtract
from) the preset value. If the value of a parameter exceeds the
maximum or minimum limit available, the highest or lowest value
will be used, and any setting beyond that will have no affect.
n
The actual value of a parameter is the sum of the value displayed in
the LCD and the value set by the SOUND CONTROL knob.
n
The original voice can be restored and heard by returning to
Performance Play mode (without storing) and moving the SOUND
CONTROL knob to the center position.
n
You can replace the voices currently assigned to each Layer with
different voices or assign a voice to an unused Layer (maximum four
4. Set the data value or setting.
Layer voices in a Performance).
Press the Parameter Value [UP/DOWN] button again to
select a setting. Holding the [UP/DOWN] button scrolls
through the settings. The [UP] button increases the value
and the [DOWN] button decreases the value.
5. Set other parameters.
As you press other Parameter Value [UP/DOWN] buttons,
the corresponding parameters will appear in the LCD. Set all
other parameters to your preference.
n
You can also use the NUMERIC KEYPAD (0 ~ 9) and [ENTER] or the
ASSIGN 1/DATA knob to change the setting. Preceed the number
with [–] for negative values.
To change the value for all four Layers at once, hold [SHIFT]
and press the [UP/DOWN] button. When you press [SHIFT] in
Performance Edit mode, a letter “A” (All) will appear in the LCD
below the word “LAYER” to indicate you’re changing the values
of all Layers.
6. Store the Performance.
When you have finished all editing operations, store the
Performance as a User Performance. For details about how
to store a User Performance, see page 66.
n
The edited settings will be retained in memory even if you turn the
power off during an edit. The Performance you were editing will still
be selected the next time you turn the power on, and you will be
able to pick up from where you left off and continue editing the
Performance.
c
While editing a Performance, if you select another Performance
before you have first stored the data as a User Performance, your
edited data will be lost. For details about storing a User
Performance, see page 66.
n
To exit Performance Edit mode, press the [PERFORMANCE] button
again or the PROGRAM [-]/[+] button once, which will display the
Performance Name screen. You can enter Multi Play mode directly
from Performance mode by pressing the [MULTI] button.
The chord (or phrase) ascends up to 1 Octave.
The chord (or phrase) ascends up to 2 Octaves.
The chord (or phrase) ascends up to 4 Octaves.
The chord (or phrase) descends down to 1 Octave.
The chord (or phrase) descends down to 2 Octaves.
The chord (or phrase) descends down to 4 Octaves.
The chord (or phrase) ascends up to 1 Octave, then descends.
The chord (or phrase) ascends up to 2 Octaves, then descends.
The chord (or phrase) ascends up to 4 Octaves, then descends.
The chord (or phrase) ascends up to 1 Octave , then descends.
(This feature is slightly different from type UpDwAOct1.)
The chord (or phrase) ascends up to 2 Octaves, then descends.
(This feature is slightly different from type UpDwAOct2.)
The chord (or phrase) ascends up to 4 Octaves, then descends.
(This feature is slightly different from type UpDwAOct4.)
Plays up and down randomly between 1 Octave, based on the
chord you play.
Plays up and down randomly between 2 Octaves, based on the
chord you play.
Plays up and down randomly between 4 Octaves, based on the
chord you play.
Typical techno sequence TYPE A. (Euro techno type.)
Typical techno sequence TYPE B. (UK Type with Velocity.)
Typical techno sequence TYPE C. (Japan techno type.)
Typical techno sequence TYPE D. (German techno type.)
Backing sequence with House music feel. (Bass for left hand,
Chord play for right hand.)
Syncopation type sequence TYPE A.
Syncopation type sequence TYPE B. (Octave moves extremely.)
Moving panning sequence with echo.
Moving filter sequence with echo.
Sweeping filter sequence.
The sequence mixed with bass line and sequence line.
Arpeggio phrase TYPE A for bass.
Arpeggio phrase TYPE B for bass. (With Velocity.)
Arpeggio phrase TYPE C for bass.
Arpeggio phrase TYPE D for bass.
Duophonic Arpeggio, nice for textures, uses up to 4 input notes.
Duophonic Arpeggio, two arpeggios moving in opposite
directions, using up to 3 input notes.
Duophonic Arpeggio, nice with complex chords, using up to 5
input notes.
Note Repetition Pattern, with velocities, using up to 2 input notes.
Monophonic Acid Line,
using
up to 3 input notes.
Trancey Monophonic Line,
using
up to 4 input notes.
Duophonic Chordal Sweep,
using
up to 3 input notes.
Triphonic Chordal Movement,
using
up to 6 input notes, try
different chords in each hand.
Monophonic Acid Line, with velocities,
using
up to 4 input notes.
Monophonic Sequence, very short notes,
using
up to 2 input
notes.
Edit Mark
TYPETEMPO
SUBDIVIDE
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
Indicates you have edited,
but not stored the Performance.
Once you have edited a Performance in any way, the edit mark (a
reversed type letter “E”) will appear in the LCD between the
Performance bank and number. This mark indicates you have edited but
not yet stored the Performance.
The edit mark will also appear if you turn a SOUND
n
CONTROL knob.
● Description of Each Edit Function
TYPE: Sets the type of arpeggio. You can choose from 40
available types.
Settings:
ArpTy:
Performance Mode
Feature Reference
Common Edit 1
This menu includes parameters which are common to all
Layers in a Performance.
■ ARPEGGIATOR
The Arpeggiator automatically creates arpeggiated chords
based on the chords and notes you play on the keyboard.
There are three Arpeggiator parameters: TYPE, TEMPO and
SUBDIVIDE.
Press the [ARPEGGIO] button to turn the Arpeggiator on. A
[▼] mark will appear in the LCD above the word
“ARPEGGIATOR” to indicate the Arpeggiator is on.
n
To turn the Arpeggiator off, press [ARPEGGIO] again.
43
Reverb TypeChorus Type
Variation Parameter
Variation Type
Variation Data
The letter "P" (Parameter) or "d"
(Data) displays to distinguish
between the Variation Parameter
and Variation Data screens.
ARPEGGIATOR HOLD
The ARPEGGIATOR HOLD function lets you play a chord to start the
automatic arpeggio then take your hand off the keyboard and have the
arpeggiated chord play continuously in a loop. Play another chord and
the automatic arpeggios will change accordingly.
Here’s how to activate the ARPEGGIATOR HOLD function:
1. Hold [SHIFT] and press [ARPEGGIO]. The Arpeggiator [▼] mark in
the LCD will start blinking to indicate the function is active.
Performance Mode
Feature Reference
2. Play a series of chords or notes.
3. To stop the arpeggiated chords, press [ARPEGGIO] again.
■ EFFECT
There are five effect parameters: REV TYPE (Reverb Type),
CHO TYPE (Chorus Type), VARI TYPE (Variation Type), VARI
PARAM (Variation Parameter) and VARI DATA (Variation
Data). For information about the three digital effects units,
see page 70.
ARPEGGIATOR SPLIT
If you hold [SHIFT] and press the TYPE Parameter Value [UP] button
when the TYPE parameter is displayed in the LCD, the ARPEGGIATOR
SPLIT function will be enabled. A reversed type letter “S” will appear to
the right of the TYPE name to indicate the function is active.
The ARPEGGIATOR SPLIT function divides the keyboard at C3
(indicated by the [▼] mark printed above the keyboard) and lets you
play the arpeggiated chords on the lower half of the keyboard (below
C3) and play normal chords and notes on the upper half (C3 and above).
To cancel the function, hold [SHIFT] and press the TYPE Parameter Value
[DOWN] button.
TEMPO: Sets the tempo of the Arpeggiator in beats per
minute or to be controlled by an external MIDI clock.
Settings:
ARP Tempo: MIDI, 40 ~ 240 (beats per minute)
If you want to synchronize the tempo of the Arpeggiator with the
n
tempo of an external MIDI device, set the TEMPO parameter to
MIDI.
SUBDIVIDE: Determines the basic note timing resolution
settings of the Arpeggiator.
The Arpeggiator data is normally output as MIDI messages from the
MIDI OUT terminal. You can cancel MIDI data output by holding
the [ARPEGGIO] button when switching on the power.
■ PERFORM LEVEL (Performance Level)
This determines the volume level of the Performance.
Settings:
Perf Level: 0 ~ 127
REV TYPE (Reverb Type): Determines the type of Reverb
effect. You can choose from 12 types. (See the Effect Type
List in the separate “Data List” book.)
CHO TYPE (Chorus Type): Determines the type of Chorus
effect. You can choose from 14 types. (See the Effect Type
List in the separate “Data List” book.)
VARI TYPE (Variation Type): Determines the type of
Variation effect. You can choose from 62 types. (See the
Effect Type List in the separate “Data List” book.)
VARI PARAM (Variation Parameter): Determines the
Variation effect parameters. Available parameters depend
on the VARI TYPE setting.
n
If VARI TYPE is set to “Effect Off”, those Layers with VARI SEND set
to “on” (page 55) will not sound. When you don’t want to apply the
Variation Effect to the Layers, set VARI TYPE to “Thru”.
n
The Variation effect works as an Insertion effect in Performance
mode. (For more information, see page 70.)
For more information about each Variation effect parameter,
see the Effect Parameter List in the separate “Data List”
book.
44
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
UTILITY
MASTER
TUNE
KBD
TRANS
VEL
CURVE
VEL
FIX
SYSTEM
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
ASSIGN
CTRL
NO
BULK
DUMP
LOCAL
MIDI
DEVICE
NO
RCV
CH
TRANS
CH
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
VARI DATA (Variation Data): Sets the data (value) of the
9RdReed
10PiPipe
11Ld Synth Lead
12PdSynth Pad
13FxSynth SFX
14EtEthnic
15PcPercussive
16SeSound Effect
17DrDrums
18ScSynth Comping
19VoVocal
20Co Combination
21Wv Material Wave
22SqSequence
Variation effect parameter selected in VARI PARAM. For
more information about each Variation effect data settings,
see the Effect Data Assign Table in the separate “Data List”
book.
n
When VARI TYPE is set to “Effect Off”, VARI PARAM and VARI DATA
will be disabled.
n
The effect Depth and other parameters can be controlled using the
ASSIGN 1/DATA knob or a Foot Controller. For details, see page 64.
n
For more information about the effects, see page 70.
■ PERFORM NAME (Performance Name)
This lets you select the Category and name the User
Performances using up to eight letters, numbers, and other
characters.
1. Use the Parameter Value [UP/DOWN] button to move
the cursor to the position at which you want to enter a
character.
2. Move the cursor left-most if necessary (the word
“Category” will appear instead of the Performance
name) and use the NUMERIC KEYPAD (0 ~ 9) to select
the Category.
3. Move the cursor one position to the right (the current
cursor position will start blinking) and use the
NUMERIC KEYPAD (as printed above the 0 ~ 9 keys)
and [-]/[ENTER] to select the first letter, then right one
position more and select the second letter, etc., until
you finish naming your Performance.
Performance Mode
Feature Reference
Settings:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ‘ a b c d e f g h i j k
l m n o p q r s t u v w x y z 0 1 2 3 4 5 6 7 8 9 - / . , * & _ (space)
Common Edit 2
This menu includes controller parameters which are
common to all Layers in a Performance except for PORTA
SWITCH (Portamento Switch), which is a Layer function.
■ P BEND RANGE (Pitch Bend Range)
This sets the Pitch Bend range in semitones. The pitch can
be bent up or down within the range set here by moving the
PITCH wheel.
Settings:
PB Range: -24 ~ +24 semitones
45
Filter ModulationCutoff
Variation Effect
■ MW (Modulation Wheel)
Pitch ModulationFilter Modulation
Cutoff
This sets the control parameters of the MODULATION
wheel. There are three parameters: PMOD (Pitch
Modulation), FMOD (Filter Modulation) and CUTOFF
(Cutoff). The parameters set here can be controlled with the
■ FC (Foot Control)
This sets the parameters controlled by a Foot Controller
connected to the FOOT CONTROLLER jack on the rear
panel. There are three parameters: FMOD (Filter
Modulation), CUTOFF, and VARI EF (Variation Effect).
MODULATION wheel to add vibrato or wah-wah type
effects to the sound.
Performance Mode
Feature Reference
FMOD (Filter Modulation): Sets the Low Pass Filter
modulation depth created by the LFO (Low Frequency
PMOD (Pitch Modulation): Sets the pitch modulation depth
created by the LFO (Low Frequency Oscillator). The value
set here will determine the range of the pitch modulation
controlled by the MODULATION wheel. Moving the
MODULATION wheel forward will increase the depth of
the pitch modulation, while moving it back will decrease
the depth.
FMOD (Filter Modulation): Sets the Low Pass Filter
modulation depth created by the LFO (Low Frequency
Oscillator). The value set here will determine the range of
the filter modulation controlled by the MODULATION
wheel. Moving the MODULATION wheel forward will
increase the depth of the filter modulation, while moving it
back will decrease the depth.
Oscillator). The value set here will determine the range of
the filter modulation controlled by the Foot Controller.
Pressing the Foot Controller towards maximum position will
increase the depth of the filter modulation.
CUTOFF: Sets the range of the Low Pass Filter cutoff
frequency points above which other frequencies are cut off.
The value set here will determine the range of the cutoff
frequency points controlled by the Foot Controller. Pressing
the Foot Controller towards maximum position will raise the
cutoff frequency point (and make the voice brighter).
VARI EF (Variation Effect): Determines the Variation effect
range set by the COMMON EFFECT parameters (page 44)
controlled by the Foot Controller.
CUTOFF: Sets the range of the Low Pass Filter cutoff
frequency points above which the other frequencies are cut
off. The value set here will determine the range of the cutoff
frequency points when using the MODULATION wheel.
Moving the MODULATION wheel forward will raise the
cutoff frequency point (and make the tone brighter), while
moving it back will lower the cutoff point (and make the
tone darker).
Settings:
MW PMod: 0 ~ 127
MW Fmod: 0 ~ 127
MW Cutoff: -64 ~ +63
46
n
For details about which parameters the Foot Controller can control,
see the Effect Parameter List in the separate “Data List” book.
This determines the Portamento settings for the Layer voices.
Portamento continuously changes the pitch from one note
to the next, thus letting you glide the pitch from note to
note. There are two parameters, SWITCH and TIME.
SWITCH values can be set for each individual Layer, and
TIME values apply to all Layers equally.
SWITCH: Turns the Portamento on or off (for each Layer).
TIME: Sets the time it takes for the pitch to reach the next
note played (for all Layers).
Settings:
Porta SW: on, off
Porta Tm: 0 ~ 127
■ ASSIGN1 PARAM (ASSIGN1 Parameter)
This determines which parameter will be controlled by the
ASSIGN 1/DATA knob. You can choose from 29 types of
available parameters. (The default parameter assigned to the
ASSIGN 1/DATA knob depends on the Performance
selected.)
Settings:
(For details about each parameter, see the Reference pages as listed in the
table below.)
Performance Mode
Feature Reference
Parameters marked with an asterisk (*) affect all Layer voices
equally in a Performance. Although you cannot directly edit
them from the LCD, you can assign them to the ASSIGN
1/DATA knob.
You can also select each parameter by inputting the
corresponding number using the NUMERIC KEYPAD (0 ~ 9)
and [ENTER].
Layer Edit 1
The functions in this menu are mainly related to the
keyboard. The parameters can be set for each individual
Layer in a Performance.
47
VELOCITY (Playing Strength)
VOLUME
030100127
Limit LowLimit High
OffsetDepth
■ TUNE
C1C2C3C4C5
C6
3648607284
96
CS2x Keyboard
Note Name
Note Number
LIMIT LOW is set to C2 and
LIMIT HIGH is set to C4.
Range of notes that can be played.
• • • G8
• • • 127
C-2 • • •
0 • • •
Limit LowLimit High
Note ShiftDetune
This sets the tuning of the selected Layer. There are two
parameters: NOTE SFT (Note Shift) and DETUNE.
■ VEL (Velocity)
This determines the velocity settings for each Layer voice.
There are four parameters: LIMIT LOW, LIMIT HIGH,
OFFSET and DEPTH.
Performance Mode
Feature Reference
NOTE SFT (Note Shift): Raises or lowers the pitch of the
voice in semitones.
Settings:
Note Shift: -24 ~ +24 (semitones)
DETUNE: Raises or lowers the pitch of the voice in fine
increments or decrements of 0.1 Hz each.
Settings:
Detune: -12.8 Hz ~ +12.7 Hz
LIMIT LOW: Determines the lowest velocity value that will
be detected when the keyboard is played. No sound will be
■ NOTE
This sets the range of notes that each individual Layer voice
will play. There are two parameters: LIMIT LOW and LIMIT
HIGH.
produced if the keyboard is played with a velocity value
weaker than the one set here.
LIMIT HIGH: Determines the highest velocity value that
will be detected when the keyboard is played. No sound
will be produced if the keyboard is played with a velocity
value stronger than the one set here.
LIMIT LOW: Determines the low note limit, or the lowest
note that will be played by the voice.
LIMIT HIGH: Determines the high note limit, or the highest
note that will be played by the voice.
Settings:
Nt Limit L: C-2 ~ G8
Nt Limit H: C-2 ~ G8
You cannot set the LIMIT LOW note above the LIMIT HIGH note,
n
or the LIMIT HIGH note below the LIMIT LOW note.
When LIMIT LOW is set to “30” and LIMIT HIGH is set to
“100” the velocity range that can be played is limited as
shown in the above graph.
Settings:
Vel Lmt L: 1 ~ 127
Vel Lmt H: 1 ~ 127
You cannot set the LIMIT LOW velocity above the LIMIT HIGH
n
velocity, or the LIMIT HIGH velocity below the LIMIT LOW
velocity.
48
Parameter Type
Layer
Assignment Number
Sensitivity
▲▼
Parameter type of assignment number 1
↓↑
Sensitivity of assignment number 1
↓↑
Parameter type of assignment number 2
↓↑
Sensitivity of assignment number 2
↓↑
Parameter type of assignment number 3
↓↑
Sensitivity of assignment number 3
↓↑
Parameter type of assignment number 4
↓↑
Sensitivity of assignment number 4↓↑
OFFSET: Sets the offset value of the velocity. The value set
VELOCITY DEPTH GRAPH (When OFFSET=64)
OFFSET=63
VOLUME
DEPTH=96, OFFSET=64
DEPTH=64
OFFSET=63
DEPTH=32
OFFSET=63
DEPTH=0, OFFSET=63
VELOCITY RECEIVED
VELOCITY OFFSET GRAPH ( When DEPTH = 64)
VELOCITY RECEIVED
OFFSET=–64
DEPTH=64
VELOCITY LEVEL RECEIVED
BY TONE GENERATOR
(OFFSET=63)
(OFFSET=0)
OFFSET=-64
OFFSET=0
DEPTH=64
OFFSET=63
DEPTH=64
VELOCITY=127
VELOCITY=1
Range
determined
by offset
Range
determined
by offset
here will be added to or subtracted from the actual velocity
value.
■ ASSIGN2
This sets the control parameter and knob sensitivity of the
ASSIGN 2 knob. You can assign up to four parameters from
29 types. You can also set the sensitivity (control range of the
knob) for each parameter. (The default parameter assigned
to the ASSIGN 2 knob depends on the Performance
selected.)
Settings:
Vel Offset: -64 ~ +63
DEPTH: Sets the depth of the velocity. The larger the value,
the more sensitive the velocity will be, and playing the
keyboard will produce louder sounds.
1. Select the Layer.
Press LAYER [-]/[+] to select the Layer to which you want to
assign a parameter.
2. Select the item (parameter type or sensitivity) you want
to edit and the assignment number which you want to
assign the parameter to.
Press PARAM [UP] to select the item (parameter type or
sensitivity) you want to edit, and the assignment number.
Each time you press PARAM [UP] the arrow cursor will
move as shown in the following table.
Each time you press PARAM [DOWN] the arrow cursor will
move in the opposite direction.
Performance Mode
Feature Reference
Settings:
Vel Depth: 0 ~ 127
49
3. Move the cursor to the Parameter Type area in the LCD
and press DATA [UP/DOWN] to select the parameter
type.
Settings:
The parameters listed in the following table can be assigned to assignment
number 1 ~ 4. For details about each parameter, see the Reference pages as
listed in the table.
When voices are not assigned to the Layers (BANK=”off”),
The functions in this menu include AEG (Amplitude
Envelope Generator) and LFO (Low Frequency Oscillator)
parameters, which are essential for creating each Layer
voice. The parameters can be set for each individual Layer
in a Performance.
Performance Mode
Feature Reference
■ AEG (Amplitude Envelope Generator)
This sets the parameters for the Amplitude Envelope
Generator. The AEG lets you shape how the volume level of
each Layer voice changes over time, from when a key is
struck, then released, and how the sound decays. There are
four parameters: ATK TIME (Attack Time), DCY TIME (Decay
Time), SUS LEVEL (Sustain Level) and REL TIME (Release
Time).
n
Each musical instrument has a unique envelope curve which plays
Although parameters marked with an asterisk (*) cannot be
modified, you can assign them to the ASSIGN 2 knob.
an important role in determining its sound characteristics. The AEG
simulates the change of the volume envelope curve over time.
You can also select each parameter by inputting the
corresponding number using the NUMERIC KEYPAD (0 ~ 9)
and [ENTER].
4. Press PARAM [UP/DOWN] to move the arrow cursor
to the Sensitivity area in the LCD.
5. Press DATA [UP/DOWN] to set the knob sensitivity.
Settings:
Parameters can be set between -32 and +32 for assignment numbers 1
through 4.
As an example, say you have selected the Volume parameter and set
n
the knob sensitivity to the positive value “+32”. The volume is “0”
when the knob is turned counter-clockwise to the far left, and “127”
when the knob is turned clockwise to the far right.
If the knob sensitivity is set to the negative value “-32” the volume
is “127” when the knob is turned to the far left and “0” when the
knob is turned to the far right. If the sensitivity value is low, the
control range of the knob will be narrowed and limited.
6. Repeat the above steps to set a different Parameter Type
and knob Sensitivity value to each of the four
assignment numbers.
n
When the PARAM screen is displayed, you can select the Parameter
Type or change the knob Sensitivity using the ASSIGN 1/DATA knob
or the NUMERIC KEYPAD (0 ~ 9) and [ENTER].
n
Depending on the voice selected, changing certain parameters may
not produce a noticeable effect.
ATK TIME (Attack Time): Determines the time required for a
sound to reach its maximum volume level when a note is
played.
DCY TIME (Decay Time): Determines the time required for
a sound to reach its Sustain Level from a maximum volume
level while the key is held.
SUS LEVEL (Sustain Level): Sets the Sustain Level. The
volume will be maintained at this level for as long as the key
is held.
50
TIME
SLOW
FAST
TIME
TIME
Saw (Sawtooth)
Tri (Triangle)
S&HTr (Sample &
Hold = random)
*S&HTr = Adds random changes to the pitch.
(NOTE: Triangle waves will be applied for the AMOD and FMOD.
Triangle wave is applied even if you select S&HTr for PMOD, when
controlling the PMOD with the Modulation Wheel.)
ELEM (Element)
*Default settings of each element depending on the selected voice.
TIME
TIME
REL TIME (Release Time): Determines the time it takes for a
Amplitude ModulationPitch Modulation
Filter ModulationWave
SpeedPhase Init
Key OnKey Off
ATK TIMEREL TIMEDCY TIME
SUS
LEVEL
TIME
VOLUME
sound to sustain after the key is released.
Settings:
AEG Atk Tm: -63 ~ +63
AEG Dcy Tm: -63 ~ +63
AEG Sus Lv: -64 ~ +63
AEG Rel Tm: -63 ~ +63
■ LFO (Low Frequency Oscillator)
This sets the parameters for the Low Frequency Oscillator
for each Layer voice. The LFO is an oscillator that generates
low frequency signals (below hearing range) which are used
to modulate certain aspects of the sound such as pitch,
volume or filter level. There are six parameters: AMOD
(Amplitude Modulation), PMOD (Pitch Modulation), FMOD
(Filter Modulation), WAVE, SPEED and PHASE INIT (Phase
Initialize).
PMOD (Pitch Modulation): Adds a cyclical change to the
pitch by applying LFO frequency modulations to create a
vibrato effect. Higher values widen the range of the pitch
change.
FMOD (Filter Modulation): Adds a cyclical change to the
Low Pass Filter cutoff frequency by applying LFO frequency
modulations to create wah-wah type effects. Higher values
widen the range of cutoff frequency change.
WAVE: Selects the LFO frequency signal used for
modulation. You can select from the following types:
Performance Mode
Feature Reference
AMOD (Amplitude Modulation): Adds a cyclical change to
the volume level by applying LFO frequency modulations to
create a tremolo effect. Higher values widen the range of
the volume change.
SPEED: Sets the speed of the LFO frequency modulation.
Higher values increase the speed.
51
Attack TimeDecay Time
Sustain LevelRelease Time
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
PHASE INIT (Phase Initialize): Determines if the phase of
Free: The wave starts at the phase position where a note is played.
TIME
KEY ON
+
0
–
TIME
+
0
–
Retr (Retrigger): The wave starts at +/-0 phase position.
Phase when
keyboard is
played
KEY ON
Elem (Element): The wave starts from the default phase position (Free or Retr) for
each element of the voices.
the LFO frequency modulation wave is reset or not each
time a note is played. There are three types: Free, Retr
(Retrigger) and Elem (Element).
Layer Edit 3
The functions in this menu include FEG (Filter Envelope
Generator) and PEG (Pitch Envelope Generator) parameters,
which are essential for creating each Layer voice. The
parameters can be set for each individual Layer in a
Performance.
Performance Mode
Feature Reference
■ FEG (Filter Envelope Generator)
This sets the parameters for the Filter Envelope Generator.
The FEG lets you shape how the tone, or timbre, of each
Layer voice changes over time, from when a key is hit, then
released, and how the sound decays. There are four
parameters: ATK TIME (Attack Time), DCY TIME (Decay
Time), SUS LEVEL (Sustain Level) and REL TIME (Release
Time). These parameters affect Low Pass Filter (LPF) only.
Depending on the voice selected, changing certain parameters may
not produce a noticeable effect.
Key On
PITCH
INIT LEVEL
ATK LEVEL
REL LEVEL
Key Off
ATK TIMEREL TIME
DCY TIME
TIME
LEVEL
Basic Pitch
Initial LevelAttack Time
Attack LevelDecay Time
Release TimeRelease Level
ATK TIME (Attack Time): Determines the time required for a
Key On
CUTOFF
FREQUENCY
Key Off
ATK TIMEREL TIME
DCY TIME
TIME
LEVEL
SUS
LEVEL
sound to reach its maximum cutoff frequency level when a
note is played.
DCY TIME (Decay Time): Determines the time required for
a sound to reach its Sustain Level from a maximum level
while the key is held.
SUS LEVEL (Sustain Level): Sets the Sustain Level. The cutoff
frequency will be maintained at this level for as long as the
key is held.
REL TIME (Release Time): Determines the time it takes for
the cutoff frequency to reach the level preset for each voice
after the key has been released.
This sets the parameters for the Pitch Envelope Generator.
The PEG lets you shape how the pitch of each Layer voice
changes over time, from when a key is struck, then released,
and how the sound decays. There are six parameters: INIT
LEVEL (Initial Level), ATK TIME (Attack Time), ATK LEVEL
(Attack Level), DCY TIME (Decay Time), REL TIME (Release
Time) and REL LEVEL (Release Level).
n
Since the PEG simulates the change of the pitch envelope curve
over time, you can create everything from SFX type effects to the
subtle pitch changes of a wind instrument.
Performance Mode
Feature Reference
INIT LEVEL (Initial Level): Sets the initial pitch level when a
key is played.
ATK TIME (Attack Time): Determines the time required for a
sound to reach its Attack Level after a note is played.
ATK LEVEL (Attack Level): Sets the initially targeted level
after a note is played.
DCY TIME (Decay Time): Determines the time required for
a sound to reach its basic pitch from the Attack Level while
the key is held.
REL TIME (Release Time): Determines the time it takes for
the basic pitch to reach the Release Level after the key has
been released.
REL LEVEL (Release Level): Sets the last targeted level after
the key is released.
n
Depending on the voice selected, changing certain parameters may
not produce a noticeable effect.
Bank Conversion Table for Voices Used in Performances
↓
↓
↓
for Performance
↓
↓
↓
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
The functions in this menu include parameters which
determine voice assignment, volume and panning settings
■ PROGRAM
This lets you select a voice, or program, from the currently
selected BANK.
for each Layer, plus effect levels, filter settings and more.
The parameters can be set for each individual Layer in a
Performance.
Performance Mode
Feature Reference
Settings:
(Name): #001 ~ #128
Note that the Program numbers available are 1 ~ 128 and the MIDI
n
Program Change numbers range from 0 ~ 127. To match the MIDI
■ BANK
This lets you select an XG or a PRE Bank of available voices
which can be assigned to the individual Layers (also see
PROGRAM, below).
Program Change number when switching programs using an
external MIDI device, subtract a value of “1” from the CS2x
Program number you want the MIDI message to select.
n
For more information about Banks and Programs (voices), see the
Voice Lists in the separate “Data List” book.
■ VOLUME
This sets the volume level of each individual Layer.
When set to “Random”, the pan position of each Layer will
n
alternate between left and right as you play the Performance.
n
Some of the voices are preset and have a fixed panning of “left” in
the lower register and “right” in the higher register. In such a case
you cannot modify the pan setting.
54
FREQUENCY
VOLUME
CUTOFF FREQUENCY
RESONANCE
FREQUENCY
VOLUME
CUTOFF FREQUENCY
FREQUENCIES CUT
FREQUENCIES PASSED
CutoffResonance
■ EFFECT
Reverb SendChorus Send
Variation Send
This determines the Reverb and Chorus effect levels of each
Layer as well as the Variation effect configuration. There are
three parameters: REV SEND (Reverb Send level), CHO
SEND (Chorus Send level) and VARI SEND (Variation Send
on/off).
■ FILTER
This sets the filter parameters for each Layer. There are two
parameters: CUTOFF and REZ (Resonance). These
parameters affect Low Pass Filter (LPF) only.
n
Generally filters change the timbre by passing signals within a
specific frequency bandwidth and cutting others. The CS2x features
two types of filters. A Low Pass Filter (LPF) passes signals below the
specified frequency point (the “cutoff frequency”) and cuts off the
signals above it. A High Pass Filter (HPF) passes the signals above
the cutoff frequency and cuts off the signals below it. The HPF can
be controlled by SOUND CONTROL Knob 5 (page 19).
n
Depending on the voice selected, changing certain parameters may
not produce a noticeable effect.
Performance Mode
Feature Reference
REV SEND (Reverb Send): Determines the send level of the
Reverb effect.
CHO SEND (Chorus Send): Determines the send level of
the Chorus effect.
VARI SEND (Variation Send): Enables or disables the output
of the Variation effect.
Settings:
Rev Send: 0 ~ 127
Cho Send: 0 ~ 127
Var Send: off, on
The value of some Layers may forcibly be changed when using the
n
Variation effect.
n
For more information about the digital effects, see page 70.
CUTOFF: Determines the cutoff frequency of the filter, or
the frequency point above which other frequencies are cut
off or filtered out. Higher settings result in brighter tones and
lower settings result in darker tones.
REZ (Resonance): Sets the amount of filter resonance or
emphasis around the cutoff frequency. Higher settings
produce a higher resonant peak, while lower settings
produce a relatively flat response.
Settings:
Cutoff: -64 ~ +63
Resonance: -64 ~ +63
55
Performance
Layer 1
Layer 2
Layer 3
Layer 4
Ch. 1
Multi
Part 5
Part 6
Part 7
Ch. 5
Ch. 6
Ch. 7
Part 14
Part 15
Part 16
Ch. 14
Ch. 15
Ch. 16
MIDI Receive Channels
set at the factory
■ POLY/MONO
This determines whether the voice in each Layer is played
monophonically (only one note at a time) or polyphonically
(up to a maximum 64 notes at a time).
Generally Polyphonic mode is selected to generate multiple
sounds at one time. There are cases, however, where it is
more effective to select Monophonic mode, such as when
Performance Mode
Feature Reference
using a bass sound, brass sound, or an analog synthesizer
lead sound.
Settings:
Mono/Poly: mono, poly
You can play up to 64 notes at a time. However, the number of
n
notes may be reduced or truncated if you use voices which consist
of two Layers and/or play a rather complicated song which uses too
many notes.
Multi Play In Performance Mode
• In Performance mode you can use the Performance as one
instrument Part plus 12 additional Parts for multitimbral play
using an external MIDI sequencer. The Layer (using between
1 and 4 voices) makes up Part 1 and the additional 12 Parts
available correspond to Parts 5 ~ 16.
Though the receive channels are set at the factory as shown in
the following diagram, you can change the receive channels
using the Utility mode’s MIDI RCV CH (Receive Channel)
parameter.
• If a channel is selected for both the Performance and one of
the Multi Parts, the two will be played simultaneously,
producing two sounds at once. Check the settings for the
receive channels when you play the Performance and get an
extra unintentional sound besides the Performance Layer.
• In Performance mode, you cannot modify the Multi settings
on the panel except for the receive channel setting. Use an
external MIDI device such as sequencer to modify the Multi
settings.
• You can play only one Performance at a time. It is not
possible to use the Performances as Parts for the Multi or to
configure the Layers using the Performances.
56
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
Part 1 ~ 16
BANK
PROGRAM
VOLUME
PAN
EFFECT
FILTER (LPF)
POLY/MONO
PART SELECT
STORE 1 ~ 9
PERFORMANCEMULTI
DEMO
STOREUTILITY
Part Number
Voice Name
Category
Program (Voice) Number
MIDI Data
PART 1~16
(1~16ch)
External
MIDI Sequencer
MULTI PART EDIT
XG voices, volume, pan,
effect and other settings.
Multi Play Mode
2
In Multi Play mode you can play up to 16 Parts using an external MIDI sequencer. This mode is mainly used when the
CS2x is used as an XG tone generator or as a music data input device in a computer music system. You can use any
XG voice from the 586 normal voices and 20 drum voices. When recording to or playing back from an external
sequencer you can use the Multi Part Edit function to set the volume and effects for each Part.
● Multi Part Edit Mode
In Multi Part Edit mode you can assign a voice to each Part and
set volume, pan, effect and other parameters for each Part.
These settings are temporary until you store them by performing
a Multi Store operation (page 68). Therefore, entering
Performance mode without storing the Multi will clear any
settings you make.
Entering Multi Play Mode
Press [MULTI] to enter Multi Play mode. A [▲] mark will
appear below the word “MULTI” in the LCD to indicate Multi
Play mode is engaged.
Multi Play Mode
Feature Reference
Playing the keyboard will play the voice of the currently
selected Part as displayed in the LCD (1 ~ 16). The Category
name for the selected voice will be shown next to the voice
name.
You can select a voice from the 128 available normal voices in
the XG000 (GM) Bank using the PROGRAM [-]/[+] buttons or
the NUMERIC KEYPAD (0 ~ 9) and [ENTER]. Other normal
voices plus drum voices are available in Multi Part Edit mode
(see below).
n
When you enter Multi Play mode from Performance mode, the
CS2x automatically resets the internal tone generator to XG ON
(001 Grand Piano) status.
Editing Procedure
1. Select a Part.
Press PART [-]/[+] to select the Part you want to edit.
57
MSB LSB BankLCD
000XG000
011XG001
↓↓↓↓
0101101XG101
640102SFX
1260126 SFXKIT
1270127DRUM
Off
--
999
Bank Conversion Table for The Multi
2. Select the parameter.
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATAPARAMDEPTHOFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
Press the Parameter Value [UP/DOWN] button
corresponding to the parameter you want to edit once to
select the parameter and engage Multi Part Edit mode. The
name of the parameter and current settings will display in
the LCD.
● Description of Each Edit
Function
■ BANK
This lets you select a Bank of available voices which can be
assigned to each Part (also see PROGRAM, below). Various
normal voice banks containing up to 128 normal voices,
plus a bank with different drum voices (kits), as well as SFX
banks are available to choose from.
3. Set the value.
Press [UP/DOWN] again to set the value. Holding
Multi Play Mode
Feature Reference
[UP/DOWN] scrolls through the settings. The [UP] button
increases the value and the [DOWN] button decreases the
value.
n
You can also use the NUMERIC KEYPAD (0 ~ 9) and [ENTER] or the
ASSIGN 1/DATA knob to change the data value.
n
As you press other Parameter Value [UP/DOWN] buttons, the
corresponding parameters will appear in the LCD. Set all other
parameters to your preference.
In Multi Play mode all settings are available via the ASSIGN 1/DATA
n
knob, but only certain ones are available when using the BANK
[UP/DOWN] button.
4. Store the Multi.
When you have finished all editing operations, store the
Multi. For details about how, see page 68.
n
To exit from Multi Part Edit mode, press the [MULTI] button again
or the PROGRAM [-]/[+] button once, which will display the Voice
Name screen. The display will return to the voice name screen. You
can enter Performance mode directly from Multi mode by pressing
the [PERFORMANCE] button.
A bank can be selected directly by inputting the
corresponding BANK number with the NUMERIC KEYPAD
(0 ~ 9) and [ENTER].
n
For more information about Banks and Programs (voices), see the
XG Voice List in the separate “Data List” book.
58
■ PROGRAM
This lets you select a voice, or program, from the currently
selected BANK (see above).
■ VOLUME
This sets the volume of the selected Part. Different volume
levels can be set for each Part.
Settings:
(Name): 1 ~ 128 (depending on selected Bank)
n
Note that the Program numbers available are 1 ~ 128 and the MIDI
Program Change numbers range from 0 ~ 127. To match the MIDI
Program Change number when switching programs using an
external MIDI device, subtract a value of “1” from the CS2x
Program number you want the MIDI message to select.
n
For more information about Banks and Programs (voices), see the
XG Voice List in the separate “Data List” book.
n
You can also change the Program number with a single press of a
number (0 ~ 9) of the NUMERIC KEYPAD by using the Quick
Program Change function, just as in Performance mode (page 41).
Normal Voices And Drum Voices
The available voices are divided into two groups: normal voices and
drum voices. In Multi Play mode you can select and play both “normal”
and “drum” voices for the selected Part.
A normal voice is a pitched voice which can be played on a musical
scale from low to high, such as a piano or trumpet. In Multi Play mode
there are 586 XG normal voices.
A drum voice is a complete set of drum and other percussion sounds,
with each sound having a fixed pitch. Each sound is assigned to a
specific MIDI Note number which also corresponds to a key on a MIDI
keyboard. In Multi Play mode there are 20 XG drum voices. For a list of
the drum and percussion sound assignments to each key, see the XG
Drum Voice List in the separate “Data List” book.
TG300B Mode
There are actually two tone generator modes: XG mode and TG300B
mode. Normally the CS2x plays in XG mode. However, it automatically
recognizes which mode to select based on incoming MIDI data, i.e.
through MIDI System Exclusive messages that can be programmed into
music data using an external MIDI sequencer.
In TG300B mode the CS2x will play multitimbral music data created for
TG300B-compatible tone generators. TG300B mode also provides
compatibility with the General MIDI System Level 1 format.
In TG300B mode the CS2x can:
• Play up to 16 Parts.
• Choose from 614 normal voices and 10 drum voices.
Settings:
Volume: 0 ~ 127
■ PAN
This sets the panning position (the left or right placement in
the stereo spectrum) for each Part. Different pan positions
can be set for each Part (for stereo output).
When set to “Random”, the panning of each Part will alternate
n
between left and right when a voice is played.
n
Some of the voices are preset and fixed to a panning of “left” in the
lower register and “right” in the higher register. In such a case you
cannot modify the pan setting.
■ EFFECT
This sets the effect send (output) level for each Part. There
are three parameters: REV SEND (Reverb Send level), CHO
SEND (Chorus Send level) and VARI SEND (Variation Send).
You can change the effect send level for each effect in realtime when playing back XG song data containing effect
settings using an external MIDI device.
n
When you press [MULTI] to enter Multi Play mode (reset to XG ON)
each effect will be reset to the default settings: Hall 1 (Reverb),
Chorus 1 (Chorus) and Delay L,C,R (Variation). In this case, the
Reverb send level is set to 64, and the Chorus and Variation send
levels are set to 0.
Depending on the XG song data being played, the effect
types and their parameters used in the song may differ.
Multi Play Mode
Feature Reference
59
Note that the Performance Edit mode EFFECT TYPE
parameters and their settings have no relation to the effect
settings here.
CUTOFF: Determines the cutoff frequency of the filter, or
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
BANK
PROGRAM VOLUME
PAN
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
FILTER
CUTOFF
REZ
POLY
MONO
CutoffResonance
Reverb SendChorus Send
Variation Send
the frequency point above which other frequencies are cut
off or filtered out. Higher settings result in brighter sounds
and lower settings result in darker sounds.
REZ (Resonance): Sets the amount of filter resonance or
emphasis around the cutoff frequency. Higher settings
produce a higher resonant peak, while lower settings
produce a relatively flat response.
Settings:
Cutoff: -64 ~ +63
Resonance: -64 ~ +63
■ POLY/MONO
This determines whether the voice in each Layer is played
REV SEND (Reverb Send): Determines the send level of the
Reverb effect.
Multi Play Mode
Feature Reference
CHO SEND (Chorus Send): Determines the send level of
the Chorus effect.
monophonically (only one note at a time) or polyphonically
(up to 64 notes at a time).
Generally, Polyphonic mode is selected to generate multiple
sounds at one time. There are cases, however,where it is
more effective to select Monophonic mode, such as when
VARI SEND (Variation Send): Enables or disables the output
of the Variation effect.
Settings:
Rev Send: 0 ~ 127
Cho Send: 0 ~ 127
Var Send: off, on (or 0 ~ 127*)
using a bass sound, brass sound, or an analog synthesizer
sound.
*The Variation send parameters are “off” or “on” when the Variation
n
effect is used as the Insertion effect. They are 0 ~ 127 when used as
the System effect. Normally, the Variation effect works as an
Insertion Effect when not receiving parameter change messages to
switch to System Effect from an external MIDI sequencer. For more
information about Insertion and System effects, see page 70.
■ FILTER
This sets the filter parameters for each Part. There are two
parameters: CUTOFF and REZ (resonance). These
parameters affect the Low Pass Filter (LPF) only.
Generally filters change the timbre by passing signals within
a specific frequency bandwidth and cutting others. Multi
Play mode features a Low Pass Filter (LPF) which passes
signals below the specified frequency point (the “cutoff
frequency”) and cuts off the signals above it.
n
Depending on the voice selected, changing certain parameters may
not produce a noticeable effect.
Settings:
Mono/Poly: mono, poly (also “---” for SFXKT and DRUM)
You can play up to 64 notes at a time. However, the number of
n
notes may be reduced or truncated if you use multiple Parts in a
rather complicated song which uses too many notes.
Using Multi Play Mode
• Multi Play mode is especially designed for using the CS2x as
a multitimbral tone generator for an external MIDI
sequencer, and all Part assignment and other settings can be
controlled by MIDI messages as stored in the music data in
the sequencer. To keep from losing any BANK, PROGRAM,
VOLUME, PAN, EFFECT, FILTER, POLY/MONO assignments
and settings you make in Multi Play Edit mode, however, you
must perform a Multi Store operation (page 68) before
switching to Performance mode.
• The Arpeggiator and Scene functions are not available in
Multi Play Mode. They can only be used with the
Performances in Performance mode.
60
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
MASTER
TUNE
KBD
TRANS
BANK
PROGRAM
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
MASTER
TUNE
KBD
TRANS
BANK
PROGRAM
PERFORMANCEMULTI
DEMO
STOREUTILITY
Parameter Name
SYSTEM SETTINGS
MASTER TUNE
KBD TRANS
VEL CURVE
VEL FIX
MIDI SETTINGS
TRANS CH
RCV CH
DEVICE NO
LOCAL
BULK DUMP
CS2xCS2x
MIDI
ASSIGN CONTROL
CHANGER NUMBER
Utility Mode
3
In Utility mode you can set the CS2x system, MIDI and special assignment parameters.
n
You can also use the NUMERIC KEYPAD (0 ~ 9) and [ENTER] or the
ASSIGN 1/DATA knob to change the data value.
Entering Utility Mode
Press [UTILITY] to enter Utility mode. A [▲] mark will appear
below the word “UTILITY” in the LCD to indicate Utility mode
is engaged.
n
As you press other Parameter Value [UP/DOWN] buttons, the
corresponding parameters will appear in the LCD. Set all other
parameters to your preference.
n
To exit Utility mode press [PERFORMANCE] or [MULTI] to return to
Performance or Multi Play mode, respectively.
n
When you enter Utility mode the LCD will display the screen
previously selected when you last exited Utility mode. The first time
you press the [UTILITY] button after turning the power on, however,
the LCD will display the SYSTEM MASTER TUNE screen.
● Procedure
1. Select the parameter.
Press the Parameter Value [UP/DOWN] button
corresponding to the parameter you want to edit once to
select the parameter. The name of the parameter and current
setting will display in the LCD.
n
It is not necessary to store changes made in the Utility mode as the
CS2x will remember any changes you make.
● Description of Each Utility
Function
SYSTEM
This determines the tuning and other keyboard-related
settings for the CS2x tone generator. There are four
parameters: MASTER TUNE, KBD TRANS (Keyboard
Transpose), VEL CURVE (Velocity Curve) and VEL FIX
(Velocity Fix).
■ MASTER TUNE
This tunes the CS2x’s tone generator. The basic pitch is 440
Hz at note A3. Master tuning can be adjusted in 1 cent
increments and decrements.
Feature Reference
Utility Mode
2. Set the value.
Press [UP/DOWN] again to set the value. Holding the
Parameter Value [UP/DOWN] button changes the value
continuously. Holding [UP/DOWN] scrolls through the
settings. The [UP] button increases the value and the
[DOWN] button decreases the value.
61
Settings
MasterTune: -102 to 0 (A3=440 Hz) to +102
A value of 100 cents is equal to one semitone.
n
KEYBOARD PLAYING STRENGTH
VOLUME
KEYBOARD PLAYING STRENGTH
VOLUME
KEYBOARD PLAYING STRENGTH
VOLUME
■ KBD TRANS (Keyboard Transpose)
KEYBOARD PLAYING STRENGTH
VOLUME
KEYBOARD PLAYING STRENGTH
VOLUME
KEYBOARD PLAYING STRENGTH
VOLUME
This lets you transpose the keyboard pitch in semitones. The
transpose value will also be reflected in the OCTAVE display
in the LCD.
Settings
Kbd Trans: -36 to 0 (standard pitch) to +36
n
Since the Keyboard Transpose setting is related to the OCTAVE
SHIFT function, the setting will automatically change based on the
OCTAVE SHIFT setting.
easy: This curve is also designed to increase the volume
level with a softer playing style. However, the volume level
is stable in all registers since the velocity curve in the mid
range is close to Normal.
wide: A softer playing style lowers the volume level and a
stronger playing style increases the volume level. As a result,
you feel a wider dynamic range.
■ VEL CURVE (Velocity Curve)
The velocity curve set here determines the way the CS2x’s
tone generator responds to playing velocity when the VEL
FIX parameter (see below) is set to “off”. There are six types
of curves available.
norm (Normal): The velocity is in proportion to the strength
(how hard you play the keyboard).
Feature Reference
hard: A stronger playing style increases the volume level.
This is suitable for people with a strong key touch.
Utility Mode
soft1: A softer playing style increases the volume level. This
is suitable for people with a soft key touch.
soft2: A softer playing style increases the volume level.
Compared to Soft1, this is closer to Normal.
Settings
Vel Curve: norm, soft1, soft2, easy, wide, hard
■ VEL FIX (Velocity Fix)
This “fixes” the velocity of the CS2x keyboard to a specific
value. This is used when you want to play the sound at a
fixed velocity regardless of keyboard touch.
Settings
Vel Fix: off, 1 ~ 127
n
Set VEL FIX to “off” to enable the velocity curve selected in VEL
CURVE (see above).
62
EXTERNAL MIDI DEVICE
MIDI OUT
MIDI IN
MIDI IN
MIDI OUT
LOCAL OFF
TONE
GENERATOR
KEYBOARD
MIDI
The MIDI parameters determine key aspects of how the
CS2x exchanges data with an external MIDI device. There
are five parameters: TRANS CH (Transmit Channel), RCV
CH (Receive Channel), DEVICE NO (Device Number),
LOCAL and BULK DUMP.
■ TRANS CH (Transmit Channel)
This sets the MIDI transmit channel over which the CS2x
will send MIDI data to an external MIDI device such as a
sequencer.
Settings
Trans Ch: 1 ~ 16
You can use the CS2x to send data to an external MIDI device such
n
as a music sequencer. For details, see page 12.
■ RCV CH (Receive Channel)
In Performance mode, this sets the MIDI receive channel for
controlling the CS2x by an external device such as a MIDI
sequencer or computer music software application.
In Multi Play mode, the CS2x resets the internal tone
generator to XG ON (001 Grand Piano) status and
automatically receives the external data.
■ DEVICE NO (Device Number)
This sets the MIDI device number. When transmitting or
receiving system exclusive messages such as bulk dump or
parameter change messages with an external MIDI device,
you must set the CS2x and the external device to the same
device number.
Settings
Device No.: 1 ~ 16, all, off
■ LOCAL
This determines whether the CS2x’s keyboard is connected
to the internal tone generator. For normal play, LOCAL
should be set to “on”. When using the CS2x as a master
keyboard controller for sending note and other data to a
MIDI music sequencer, LOCAL should be set to “off”. When
LOCAL is set to “off”, the keyboard is disconnected from the
tone generator, the CS2x’s internal tone generator will not
respond to the keyboard (no sound will be produced) when
you play, but the keyboard still transmits MIDI messages
from the MIDI OUT terminal. At the same time, the CS2x’s
internal tone generator will respond to incoming MIDI data
received at the MIDI IN terminal from an external device.
Feature Reference
Utility Mode
Settings
Perf Rch: LAYER A (“All” Performance Layer voices) = Channel 1 ~ 16, PART
5~16 = Channel 1 ~ 16, off
In Performance mode, the receive channels can be set for receiving
n
MIDI note and other data to play the Performance Layer plus 12
Parts (Part 5 ~ 16) as set up for the Multi (see Multi Play mode).
However, you cannot use the Insertion effect for Parts 5 ~ 16 (see
Digital Effects, page 70).
n
To select the Layer (“A”) or Part (“5 ~ 16”) which you want to assign
a MIDI channel to, use the PART/LAYER [-]/[+] buttons.
Settings
Local: on, off
63
Scene
SCENE 1 or 2 buttons (only for the Scene Control)
ControllerLCD
Modulation WheelMW
Sound Control Knob 1 (ATTACK)Knob1
Sound Control Knob 2 (DECAY)Knob2
Sound Control Knob 3 (RELEASE)Knob3
Sound Control Knob 4 (ASSIGN 1/DATA)Knob4
Sound Control Knob 5 (HPF CUTOFF)
Sound Control Knob 6 (LPF CUTOFF)
Sound Control Knob 7 (RESONANCE)
Knob5
Sound Control Knob 8 (ASSIGN 2)
Knob6
Knob7
Knob8
Footswitch connected to the FOOTSWITCH jack on the rear panelFS
Foot Controller connected to the FOOT CONTROLLER jack on the rear panel
FC
Foot Volume pedal connected to the FOOT VOLUME jack on the rear panel
FV
Control Change NumberName
Controller
■ BULK DUMP
VWX
7
YZ'
8
&
*
9
MNO
4
PQR
5
STU
6
DEF
1
GHI
2
JKL
NO/
QUICK PC
YES
3
ABC
0
SPACE
ENTER
This function is used for sending CS2x Performance data in
bulk to another CS2x or to a MIDI data storage devices such
as the Yamaha MIDI Data Filer MDF3. This is convenient for
backing up, saving or managing your important
■ ASSIGN CTRL NO (Assign Control Number)
This lets you assign Control Change Numbers to controllers
such as the MODULATION wheel and SOUND CONTROL
knobs. This is mainly used to control external MIDI devices
connected to the CS2x via MIDI cables.
Performance data.
Settings
Bulk Dump: 1Perf, All
To enable transmission, first connect the MIDI devices using MIDI
n
cables. (For details about setting up each device, see the respective
owner’s manuals for the external MIDI devices.) Also, you must
match the device number of the CS2x with the device number of
the external MIDI device (see DEVICE NO, above).
Bulk Dump Send
1. Select the type of data you want to “dump” to the external device
using the BULK DUMP [UP/DOWN] button.
1Perf: Sends the Preset or User Performance data currently selected in
Performance mode.
Feature Reference
Utility Mode
All: Sends all of the User Performance data as well as the System data
settings.
n
The main function of the SOUND CONTROL knobs will not be
changed.
n
You can designate whether the MODULATION wheel or the Foot
Controller is used for Scene Control (page 26).
n
The table below lists which controller the LCD abbreviations
correspond to.
The CS2x does not transmit Multi data in bulk.
n
2. Press [ENTER] to execute the bulk dump operation. The word “End”
will appear in the LCD when the operation is completed, and the
LCD will return to the original display.
Bulk Dump Receive
The CS2x can receive Performance data from an external device, to load
it back into the CS2x in bulk. The CS2x stands ready to receive the data
when a Bulk Dump operation is executed by the external MIDI device.
The data that can be received will differ depending on the mode. (For
details about MIDI data format information, see the separate “Data List”
book.) You must match the device number of the CS2x with the device
number of the external MIDI device (see DEVICE NO, above.)
The CS2x can also receive CS1x bulk data. Depending on
n
wave and other data, the sound might be somewhat different.
n
In the Scene Control settings, you can choose from Mod. Wheel
(MODULATION wheel) or FootCtrl (FOOT CONTROLLER) to
determine the controller for Scene morphing.
64
The table below lists the Control Change Numbers and
Names that can be assigned to the various controllers.
n
General Purpose: With the CS2x, General Purpose 1 is for FC, 2 is
for Knob 4 (ASSIGN 1/DATA), 3 is for Knob 8 (ASSIGN 2), 4 is for
no setting, 5 is for Knob 2 (DECAY), 6 is for Knob 5 (HPF CUTOFF)
and 7 and 8 are for no setting.
Assigning The Controllers
1. Move the panel controller (i.e. a SOUND CONTROL knob or the
MODULATION wheel) to which the Control Change Number is to
be assigned. The parameters for the controller will appear in the
LCD.
n
Press a [SCENE] button to display the Scene Control parameters.
2. Press ASSIGN CTRL NO [UP/DOWN] button to select the Control
Change Number and Name.
3. Repeat steps 1 and 2 to assign the Control Change Numbers and
Names to each controller.
n
This function is especially convenient for controlling an external
MIDI device with the CS2x (see page 72).
About The SOUND CONTROL Knobs
Changes made by the SOUND CONTROL knobs can be output
as MIDI messages via the MIDI OUT terminal as assigned using
the ASSIGN CTRL NO function.
The default assignments for the SOUND CONTROL knobs as
set at the factory are as follows:
Knob 173: Attack Time
Knob 280: General Purpose 5
Knob 372: Release Time
Knob 417: General Purpose 2
Knob 581: General Purpose 6
Knob 674: Brightness
Knob 771: Harmonic Content
Knob 818: General Purpose 3
• When the CS2x receives the data assigned to each SOUND
CONTROL knob from an external MIDI device, the
parameter printed on the panel for the knob will be affected.
For example, when the message for Brightness (74) is
received from an external device, the Attack Time will be
affected when the Brightness (74) is assigned to Knob 1 and
the Attack Time (73) is assigned to Knob 3.
• Both the data assigned to the Knob using the ASSIGN CTRL
NO function and parameter data as printed on the panel for
the Knob are sent to the internal tone generator when turning
the Knob. For example, when you turn Knob 1, both
Brightness (74) and Attack Time will be affected when
Brightness (74) is assigned to Knob 1.
Feature Reference
Utility Mode
65
ARPEGGIO
HOLDSHIFT
OCTAVE
PART/LAYER/
+
PRESETUSER
PROGRAM
+
PERFORMANCEMULTI
DEMO
STOREUTILITY
Store Mode
Preset Performance
8 Knob Position 1/2Scene 1/2
Scene 1
Performance
Store
Bank I : 1~128
Bank II : 1~128
User Performance
Bank I : 1~128
Bank II : 1~128
Edited Performance
Store Destination
Store
Store
Memory
Performance (Preset I/II, User I/II)
PERFORMANCE STORE
Setting Part Parameter
Multi Set 1~9
MULTI STORE
SCENE STORE
Part 1Part 16
4
In Store mode you can store edited Performances, Scenes or the Multi in the CS2x’s internal memory.
n
To enter Store mode, you must first be in Performance or Multi Play mode. You cannot enter Store mode from Utility mode.
n
Storing A Performance
1. After editing a performance, press the [STORE] button to
enter Store mode. A [▲] mark will appear below the word
“STORE” in the LCD to indicate Store mode is engaged.
4. Press [ENTER]. The word “Sure?” will appear in the LCD.
To rename the Performance, use the PERFORM NAME parameter in
Performance Edit mode (page 45).
Feature Reference
Store Mode
2. Press [USER] to select the User Performance bank in which
you want to store the Performance.
3. Select the User Performance number in which you want to
store the Performance using the NUMERIC KEYPAD (0 ~ 9)
and [ENTER], the PROGRAM [-]/[+] buttons, or the
ASSIGN 1/DATA knob.
c
If you write over an existing User Performance, the data previously
stored there will be lost. To be safe, always store your important
data to an external device such as the Yamaha MIDI Data Filer
MDF3.
66
To confirm the sound, simply play the keyboard.
5. Press [YES] to execute the store operation. After the data is
stored the LCD will return to the Performance Play mode
screen .
If you don’t want to store the Performance, press [NO] to cancel
the store operation.
n
Pressing the [PERFORMANCE] button will exit Store mode.
When storing a Performance, the position of each SOUND
CONTROL knob will also be stored. Therefore, when selecting
the stored User Performance in Performance Play mode, the
CS2x will produce the sound affected by each SOUND
CONTROL knob position at that time. (Turning the knob will
restore the sound with the current SOUND CONTROL knob
positions.)
2
MW/FC
1
SCENE
MODULATION
SCENE 2
SCENE 1
Changes relative levels between
SCENE 1 and SCENE 2
Storing A Scene
PERFORMANCEMULTI
DEMO
STOREUTILITY
2
MW/FC
1
SCENE
ATTACK
DECAY
RELEASEDATAASSIGN
1
ASSIGN 2
RESONANCE
CUTOFFCUTOFFLPFHPF
There are two Scene memories in each Performance. The
Scene Store function is used to assign a Scene, or the position
of the eight SOUND CONTROL knobs, to either [SCENE 1] or
[SCENE 2] of the currently selected Performance. This is
convenient for live performances or recording sessions, since
it lets you access a particular setting simply by pressing a
[SCENE] button.
n
Two Scenes can be stored in each Performance.
3. To permanently store the Scenes to the currently selected
Performance, execute the Performance Store operation.
Selecting Scenes
First select the Performance to which you have stored Scenes. Then press
[SCENE 1] or [SCENE 2] to select the desired Scene. The LED by the
selected button will light to indicate that you have activated the Scene
settings.
Each SOUND CONTROL knob will be disabled when a Scene is
selected, and you will not be able to change the parameters using the
knobs.
c
Storing a Scene to the edit buffer will only remain in effect as long
as the current Performance is selected. To store the Scene data
permanently in the selected Performance you must execute the
Performance Store operation (see above). Otherwise, you will lose
the Scene settings if you select another Performance or enter Multi
Play mode. Also, before executing the Performance Store operation,
be sure to turn all the SOUND CONTROL knobs to their center
positions.
1. Set each SOUND CONTROL knob to the position of your
preference.
2. To store the current SOUND CONTROL knob settings to
the Scene 1 temporary buffer memory, hold [STORE] and
press [SCENE 1]. To store another set of SOUND
CONTROL knob settings to the Scene 2 temporary buffer
memory, hold [STORE] and press [SCENE 2].
When the SCENE CONTROL function is activated by pressing both
[SCENE] buttons simultaneously (both LEDs will be lit), you can use the
MODULATION wheel or a connected Foot Controller to “morph”
between the sound of each Scene in real-time. The minimum position of
the controller is Scene 1, and the maximum position is Scene 2. For
details about determining which controller is assigned to the SCENE
CONTROL function, see page 64.
Feature Reference
Store Mode
The “OK” message will appear in the LCD when the Scene is
stored to the temporary buffer memory.
67
Storing The Multi
1. After editing the Part settings, press the [STORE] button to
enter Store mode. The word “MultiStore” will appear in the
LCD.
2. Use the NUMERIC KEYPAD (1 ~ 9) to select one of the
nine available User Multi memory locations.
3. Press [ENTER]. The word “Sure?” will appear in the LCD.
4. Press [YES] to execute the store operation. After the data is
stored the LCD will return to the Multi Play mode screen.
If you don’t want to store the Multi, press [NO] to cancel the
store operation.
n
Pressing the [MULTI] button will exit Store mode.
n
When storing the Multi, only the Multi Edit menu parameter settings
for each Part will be stored, and the position of each SOUND
Feature Reference
CONTROL knob will not.
Store Mode
Recalling A Stored Multi
In Multi Play mode, hold [MULTI] and use the NUMERIC
KEYPAD (1 ~ 9) to select one of the nine User Multis.
n
You can press 0 in the NUMERIC KEYPAD to select XG mode =
ON.
68
VWX
7
YZ'
8
&
*
9
MNO
4
PQR
5
STU
6
DEF
1
GHI
2
JKL
NO/
QUICK PC
YES
3
ABC
0
SPACE
ENTER
STANDBY
ON
Factory Settings
5
You can reset all of the settings in the CS2x (Performance, Scene, System and MIDI settings) to the original factory
(initial) default settings.
n
Executing this function will replace all of your existing data. As
such, always store your important data to an external device such
as the Yamaha MIDI Data Filer MDF3 beforehand.
Turn the power of the CS2x off. Then, while holding the 7, 8,
and 9 keys on the NUMERIC KEYPAD, turn the power back on.
Feature Reference
Factory Setting
69
APPENDIX
Digital Effects
The CS2x features three independent digital effects units, Reverb, Chorus and Variation, which can be applied to the voices in a
variety of ways to provide a wide range of sound processing capabilities. In Performance mode you can choose the Reverb, Chorus
and Variation effect types, as well as set additional parameters for the Variation effect. In Multi Play mode, system exclusive (MIDI)
data programmed in a song sequence (of an external sequencer or computer) can change the various CS2x effect parameters at
specific points in the song to greatly enhance the sound and impact of the playback.
■ Type 1: Reverb
Reverb recreates the sounds of various environments by adding
room ambiance through delays or reflections. There are 12 Reverb
types to choose from. (See the Effect Type List in the separate “Data
List” book.)
■ Type 2: Chorus
Chorus creates a variety of rich, spacious-sounding effects which
are especially dramatic in stereo. There are 14 Chorus effect types,
including Chorus and Flanger. (See the Effect Type List in the
separate “Data List” book.)
■ Type 3: Variation
Variation is a special section of various effects including Reverb and
Chorus, plus many others not found in the other sections, such as
Distortion, Wah, and Auto Pan. There are 62 Variation effect types.
(See the Effect Type List in the separate “Data List” book.)
System and Insertion Effects
The CS2x effects sections can be designated as either System or
Insertion effects. Reverb and Chorus are always System effects, which
means they can be applied to any or all Parts. The Variation effect can
also be a System effect, or it can be designated as an Insertion effect,
which means it can be dedicated to a specific Part.
Basically, CS2x System and Insertion effects work the same way as in a
sound mixer, as shown in the diagram at right. For example, System
effects can be applied to musical instruments (i.e. Parts) which are
connected to the various mixer channels; the amount of each System
effect is determined by channel “send” and system “return” level
controls. An Insertion effect can be connected (“inserted”) into the
signal flow of a specific channel in order to process the sound of that
instrument (i.e. Layer/Part) only.
With the CS2x, in Performance mode the Insertion effect (Variation) can
be applied to one or more of the four Layers, while in Multi Play mode
it can only be applied to a single Part.
The System and Insertion effect configurations can be controlled in
detail by XG song data (signified by the XG mark) when the CS2x is in
Multi Play mode.
100
100
100
100
100
LEVEL
LEVEL
LEVEL
LEVEL
100
100
100
LEVEL
LEVEL
100
100
LEVEL
LEVEL
100
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LEVEL
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LEVEL
SYSTEM EFFECT
Reverb Effect
Chorus Effect
Insertion EffectInsertion Effect
Variation Effect
14 1512L116L3L2
Multi Play Mode
Part 1-16
L4
Performance Mode
Layer 1-4
Can be used as either System
or Insertion effect.
Performance Mode
The diagram below shows the signal flow of the three effects when the
CS2x is in Performance mode. In this case the Variation effect is fixed as
the Insertion effect.
The Variation Send On/Off switch 1 determines which Layers the
Variation effect is applied to. The Performance Layer Edit 4 menu
EFFECT VARI SEND parameter turns the Variation effect ON/OFF for
each Layer (page 55).
The Variation effect wet/dry balance 2 determines the ratio of effected
(wet) signal to original (dry) signal. The resulting Variation effect signal
is then sent to the Reverb effect via the Reverb send control 3, and to
the Chorus effect via the Chorus send control 4; the Send Chorus To
Reverb signal 5 can be controlled by the ASSIGN 1 knob. The
Performance Layer Edit 4 menu EFFECT REV SEND 6 and CHO SEND
7 parameters determine the respective Reverb and Chorus send levels
applied to each Layer (page 55). Layers which are switched off 1, as
well as Parts 5~16, can still have System Reverb and Chorus effects
applied to them.
Appendix
70
PERFORMANCE
Layer 1
on
1
Layer 2
on
1
Layer 3
on
1
off
Layer 4
1
Part 5
MULTI
•XG effect set to Insertion
•Part 3 VARI SEND set to ON
3
(for each layer/part)
Rev Send
Rev
7
Cho Send
4
6
Rev Send
Knobl (Cho to Rev)
Cho Send
Cho
(for each layer/part)
5
Out
Vari
2
wet/dry
Part 1
Part 2
Part 3
Part 16
Vari
1
wet/dry
Cho SendRev Send
2 3
Rev
Send Cho to Rev
Cho
5
Rev Return Level
6
Cho Return Level
Out
7
Part 16
n
Reverb and Chorus send levels for Layers with the Variation Send
On/Off switch set to ON are determined by the highest numbered
Layer. For example, if Layers 1, 2 and 3 are switched on, then the
Reverb and Chorus send level for Layer 3 will determine the
amount of effect applied to each Layer.
n
In Performance mode effect send levels for Parts 5~16 (as well as
Layers 1~4) can be controlled by an external MIDI sequencer. The
Variation effect cannot be applied to Parts 5~16.
Multi Play Mode
The diagram below shows the signal flow of the three effects when the
CS2x is in Multi Play mode and the Variation effect is designated as an
Insertion effect.
n
In Multi Play mode the various effect settings can be controlled by
MIDI system exclusive Parameter Change messages (received from
an external sequencer or computer). The illustrations at right show
the Reverb, Chorus and Variation send parameters which can be
controlled from the CS2x panel. For details about the others, refer
to each page number as listed in the following explanation.
n
When the CS2x is in Multi Play mode, the Variation Effect is
automatically reset as an Insertion Effect. If you want to set the
Variation Effect as a System Effect, you need to send a parameter
change message to the CS2x from an external MIDI sequencer.
The Variation (Insertion) effect can be applied to any one of the 16 Parts
at a time, designated by switching the Multi Edit EFFECT VARI SEND
parameter to ON (page 60). The ratio of Variation effect (wet) signal to
original (dry) signal is determined by the wet/dry balance 1, which in
turn controls the amount of Variation effect signal applied to the Part
(page 60).
Although only one Part at a time can have the Variation effect applied
to it, all Parts, including the Part with Variation effect, can have Reverb
and Chorus applied, determined by the Reverb send 2 and Chorus
send 3 level settings (between 0~127) of the Multi Edit EFFECT REV
SEND and CHO SEND parameters, respectively (page 60). Reverb
return 4 and Chorus return 5 levels can also be controlled to
determine the amount of each effect applied. The Send Chorus to
Reverb 6 level from the Chorus effect to the Reverb effect can also be
controlled in a series, if you assign it to the ASSIGN 1 knob (page 47);
in this case, the Chorus return % level should be set to “0”.
The diagram below shows the signal flow of the three effects when the
CS2x is in Multi Play mode and the Variation effect is designated as a
System effect.
Each of the 16 Parts has a Dry send 1 level which controls the amount
of original signal for each Part (page 60). Reverb send 2, Chorus send
3, and Variation send 4 levels control the amount of effect applied to
each Part, determined by the Multi Edit EFFECT REV SEND, CHO SEND
and VARI SEND parameters (between 0~127), respectively (page 60).
Reverb return 5, Chorus return 6 and Variation return 7 levels can
also be controlled to determine the amount of each effect applied (page
60).
The Send Chorus to Reverb 8 level is sent from the Chorus effect to the
Reverb effect (page 60). The Send Variation to Reverb 9 and Send
Variation to Chorus ) levels are sent from the Variation effect to the
Reverb and Chorus effects, respectively (page 60). These three
parameters let you make series and parallel effect configurations which
provide enormous sound enhancement flexibility.
•XG effect set to System
1
Dry Send
Part 1
Part 2
Part 16
n
Rev Send Cho Send Vari Send
2 3 4
Vari Send, Cho Send, Rev Send = 0~127
If you select Effect Off in the Variation Type menu, the Layers which
have the VARI SEND function set to ON will not sound. When you
don’t want to use the Variation Effect on the Layers, set the VARI
TYPE to Thru.
Rev
Cho to Rev
9
Vari to Cho
)
Vari to Rev
Cho
Vari
5
Rev Return Level
8
6
Cho Return
7
Vari Return
Out
71
Appendix
About MIDI
MIDI is an acronym that stands for Musical Instrument Digital Interface, which allows electronic musical instruments to
communicate with each other, by sending and receiving compatible Note, Control Change, Program Change and various other types
of MIDI data, or messages.
The CS2x can control a MIDI device by transmitting note related data and various types of controller data. The CS2x can be
controlled by the incoming MIDI messages which automatically determine tone generator mode, select MIDI channels, voices and
effects, change parameter values, and of course play the voices specified for the various Parts.
Many MIDI messages are expressed in hexadecimal or binary numbers.
Hexadecimal numbers may include the letter “H” as a suffix. The letter
“n” indicates a certain whole number.
The chart below lists the corresponding decimal number for each
hexadecimal/binary number.
MIDI messages can be divided into two groups: Channel messages and
System messages. Below is an explanation of the various types of MIDI
messages which the CS2x can receive/transmit.
1. CHANNEL MESSAGES
Channel messages are the data related to the performance on the
keyboard for the specific channel.
1.1 Note On/Note Off (Key On/Key Off)
Messages which are generated when the keyboard is played.
Reception note range = C-2 (0) - G8 (127), C3 = 60
Velocity range = 1 - 127 (Only the Note On velocity is received)
Note On: Generated when a key is pressed.
Note Off: Generated when a key is released.
Each message includes a specific note number which corresponds to
the key which is pressed, plus a velocity value based on how hard the
key is struck.
1.2 Control Change
Control Change messages let you select a voice bank, control volume,
panning, modulation, portamento time, brightness and various other
controller parameters, through specific Control Change numbers which
correspond to each of the various parameters.
1.2.1Bank Select MSB (Control #000)
Bank Select LSB (Control #032)
Messages which select variation voice bank numbers by combining
and sending the MSB and LSB from an external device.
MSB and LSB functions differently depending on the tone generator
mode.
In XG mode, MSB numbers select voice type (Normal Voice or
Drum Voice), and LSB numbers select voice banks.
In TG300B mode, LSB is fixed, and MSB numbers select voice
banks.
(For more information about Banks and Programs, see Voice List in
the “Data List” book.)
A new bank selection will not become effective until the next
Program Change message is received.
72
1.2.2Modulation (Control #001)
Messages which control vibrato depth using the Modulation Wheel.
Setting the value to 127 produces maximum vibrato and 0 results
in vibrato off.
1.2.3Portamento Time (Control #005)
Messages which control the duration of portamento, or a
continuous pitch glide between successively played notes.
When the parameter 1.2.10 Portamento Switch is set to on, the
value set here can adjust the speed of pitch change.
Setting the value to 127 produces maximum portamento time and
0 results in minimum portamento time.
1.2.4Data Entry MSB (Control #006)
Data Entry LSB (Control #038)
Messages which set the value for the parameter specified by
1.2.23RPN MSB/LSB and 1.2.22 NRPN MSB/LSB.
Parameter value is determined by combining MSB and LSB.
1.2.5Main Volume (Control #007)
Messages which control the volume of each Part.
Setting the value to 127 produces maximum volume and 0 results
in volume off.
The messages 007 (Main Volume) or 011 (Expression) will be
transmitted using an optional controller connected to the FOOT
VOLUME jack on the rear panel if an appropriate setting is selected
in the Assign Control Number section in Utility mode.
Control #016 are messages which are transmitted by operating the
connected Foot Controller, used to control specific parameter such
as voice parameters and Variation effect parameters. Control #017
and Control #018 are messages which are transmitted by operating
the ASSIGN1 and ASSIGN2 knobs, respectively. Control #080 and
#081 are transmitted by operating the DECAY and HPF Cutoff
Knobs, respectively. Control #019, #082 and #083 are undefined.
1.2.9Hold1 (Control #064)
Messages which control sustain on/off.
Setting the value between 64 - 127 turns the sustain on, between 0
- 63 turns the sustain off.
1.2.10 Portamento Switch (Control #065)
Messages which control portamento on/off.
Setting the value between 64 -127 turns the portamento on,
between 0 - 63 turns the portamento off.
1.2.11 Sostenuto (Control #066)
Messages which control sostenuto on/off.
Holding specific notes and then pressing and holding the sostenuto
pedal will sustain those notes as you play subsequent notes, until
the pedal is released.
Setting the value between 64 -127 turns the sostenuto on, between
0 - 63 turns the sostenuto off.
1.2.6Pan (Control #010)
Messages which control the stereo panning position of each Part
(for stereo output).
Setting the value to 127 positions the sound to the far right and 0
positions the sound to the far left.
1.2.7Expression (Control #011)
Messages which control intonation expression of each Part during
performance.
Setting the value to 127 produces maximum volume and 0 results
in volume off.
The messages 007 (Main Volume) or 011 (Expression) will be
transmitted using an optional controller connected to the FOOT
VOLUME jack on the rear panel if an appropriate setting is selected
in the Assign Control Number section in Utility mode.
1.2.12 Soft Pedal (Control #067)
Messages which control soft pedal on/off.
Notes played while holding the soft pedal will be dampened.
Setting the value between 64 -127 turns the soft pedal on, between
0 - 63 turns the soft pedal off.
1.2.13 Harmonic Content (Control #071)
Messages which adjust the filter resonance set for each voice.
The value set here is an offset value which will be added to or
subtracted from the voice data.
Higher values will result in a more characteristic, resonant sound.
Depending on the voice, the effective range may be narrower than
the range available for adjustment.
1.2.14 Release Time (Control #072)
Messages which adjust the EG release time set for each voice.
The value set here is an offset value which will be added to or
subtracted from the voice data.
1.2.15 Attack Time (Control #073)
Messages which adjust the EG attack time set for each voice.
The value set here is an offset value which will be added to or
subtracted from the voice data.
1.2.16 Brightness (Control #074)
Messages which adjust the filter cutoff frequency set for each voice.
The value set here is an offset value which will be added to or
subtracted from the voice data.
Lower values will result in a softer sound.
Depending on the voice, the effective range may be narrower than
the range available for adjustment.
Appendix
73
1.2.17 Portamento Control (Control #084)
Messages which apply a portamento between the currentlysounding note and the subsequent note.
Portamento Control is transmitted specifying the note-on key of the
currently-sounding note.
Specify a Portamento Source Key number between 0 - 127.
When a Portamento Control message is received, the currently
sounding pitch will change with a Portamento Time of 0 to the next
note-on key on the same channel.
For example, the following settings would apply a portamento from
note C3 to C4.
90H 3CH 7FHC3 Note on
B0H 54H 3CHSource key number set to C3
90H 48H 7FHC4 Note on (When C4 is on, C3 is raised by a
Vibrato Rate
Vibrato Depth
Vibrato Delay
Low Pass Filter Cutoff Frequency
Low Pass Filter Resonance
High Pass Filter Cutoff Frequency
EQ Bass Gain
EQ Treble Gain
EQ Bass Frequency
EQ Treble Frequency
EG Attack Time
EG Decay Time
EG Release Time
Drum Low Pass Filter Cutoff Frequency
Drum Low Pass Filter Resonance
Drum EG Attack Rate
Drum EG Decay Rate
Drum Instrument Pitch Coarse
Drum Instrument Pitch Fine
Drum Instrument Level
Drum Instrument Panpot
Drum Instrument Reverb Send Level
Drum Instrument Chorus Send Level
Drum Instrument Variation Send Level
Drum High Pass Filter Cutoff Frequency
Drum EQ Bass Gain
Drum EQ Treble Gain
Drum EQ Bass Frequency
Drum EQ Treble Frequency
*rr=Note number for each drum voice instrument.
1.2.20 Effect4 Depth
(Variation Effect Send Level)
(Control #094)
Messages which adjust the send level for the Variation effect.
If Variation effect uses System effect, this message sets the send level
for the Variation effect. If it uses Insertion effect, this setting is
invalid.
Messages which offset, or add or subtract values from a Part’s pitch
bend sensitivity, tuning, or other parameter settings.
First send the RPN MSB and RPN LSB to specify the parameter
1.2.21 Data Increment (Control #096)
Decrement (Control #097) for RPN
Messages which increase or decrease the MSB value of pitch bend
sensitivity, fine tune, or coarse tune in steps of 1. You are required
to assign one of those parameters using the RPN in the external
device in advance.
The data byte is ignored.
which is to be controlled. Then use 1.2.21 Data
Increment/Decrement to set the value of the specified parameter.
Note that once the RPN has been set for a channel, subsequent data
entry will be recognized as the same RPN’s value change. Therefore
after you use the RPN, you should set a Null (7FH, 7FH) value to
avoid an unexpected result.
The following RPN numbers can be received.
When the maximum value or minimum value is reached, the value
will not be incremented or decremented further.
(Incrementing the fine tune will not cause the coarse tune to be
incremented.)
Messages which adjust a voice’s vibrato, filter, EG, drum setup or
other parameter settings.
First send the NRPN MSB and NRPN LSB to specify the parameter
which is to be controlled. Then use 1.2.4 Data Entry to set the value
of the specified parameter.
Note that once the NRPN has been set for a channel, subsequent
RPN MSBRPN LSB PARAMETER
00H00HPitch Bend Sensitivity
00H01HFine Tune
00H02HCoarse Tune
7FH7FHNull
1.2.24 Channel Mode Messages
The following Channel Mode Messages can be received.
2nd BYTE 3rd BYTE MESSAGE
1200All Sounds Off
1210Reset All Controllers
1230All Notes Off
1260 ~ 16 Mono
1270Poly
data entry will be recognized as the same NRPN’s value change.
Therefore, after you use the NRPN, you should set a Null (7FH,
7FH) value to avoid an unexpected result.
The following NRPN numbers can be received.
1.2.24.1 All Sounds Off (Control #120)
Clears all sounds currently sounding on the specified channel.
However, the status of channel messages such as Note On and
Hold On is maintained.
Appendix
74
1.2.24.2 Reset All Controllers (Control #121)
The values of the following controllers will be reset to the
defaults.
CONTROLLERVALUE
Pitch Bend Change 0 (center)
Aftertouch0 (off)
Modulation0 (off)
Foot Controller0 (min)
Expression127 (max)
Hold10 (off)
Portamento0 (off)*
Sostenuto0 (off)
Soft Pedal0 (off)
Portamento Control Cancels the Portamento source key number
RPNNumber not specified; internal data will not change
NRPN
Number not specified; internal data will not change
* In Performance mode, 1 (on).
1.2.24.3 All Notes Off (Control #123)
Clears all notes currently on for the specified channel.
However, if Hold1 or Sostenuto is on, notes will continue
sounding until these are turned off.
1.2.24.4 Mono (Control #126)
Performs the same function as when an All Sounds Off message
is received, and if the 3rd byte (mono number) is in the range
of 0 - 16, sets the corresponding channel to Mono Mode (Mode
4 : m = 1).
1.2.24.5 Poly (Control #127)
Performs the same function as when an All Sounds Off message
is received, and sets the corresponding channel to Poly Mode
(Mode 3).
1.3 Program Change
Messages which determine which voice to select for each Part.
With a combination of Bank Select, you can select not only basic voice
numbers, but also variation voice bank numbers.
1.4 Channel Aftertouch
Messages which let you control the sounds by the pressure you apply to
the keys after the initial striking of the keys, over the entire channel.
1.5 Polyphonic Key Pressure
Messages which let you control the sounds by the pressure you apply to
the keys after the initial striking of the keys, for each individual key.
1.6 Pitch Bend
Pitch Bend messages are continuous controller messages that allow the
pitch of designated notes to be raised or lowered by a specified amount
over a specified duration.
2. SYSTEM MESSAGES
System messages are the data related to the overall system of the device.
2.1 System Exclusive Messages
System Exclusive messages control various functions of the CS2x,
including master volume and master tuning, tone generator mode,
effect type and various other parameters.
2.1.1General MIDI Mode On
When General MIDI mode on is received, the tone generator mode
will be changed to XG mode.
When this happens, the CS2x will receive the MIDI messages
which are compatible with GM System Level 1, and consequently
will not receive NRPN and Bank Select messages.
Since approximately 50ms is required to execute this message, be
sure to leave an appropriate interval before the subsequent
message.
F0 7E 7F 09 01 F7 (Hexadecimal)
2.1.2Master Volume
When received, the Volume MSB will be effective for the System
Parameter.
F0 7F 7F 04 01 ll mm F7 (Hexadecimal)
* mm(MSB) = appropriate volume value, ll(LSB) = ignored
2.1.3XG System On
When this data is received, the CS2x will switch to XG mode and
all the parameters will be initialized accordingly, and XGcompatible messages such as NRPN and Bank Select messages can
be received.
Since approximately 50ms is required to execute this message, be
sure to leave an appropriate interval before the subsequent
message.
F0 43 1n 4C 00 00 7E 00 F7 (Hexadecimal)
*n = device number
TG300B Reset
F0 41 1n 42 12 40 00 7F 00 41 F7 (Hexadecimal)
*n = device number
Once FE (Active Sensing) has been received, if no MIDI data is
subsequently received for longer than an interval of approximately
300msec, the CS2x will perform the same function as when All Sounds
Off, All Notes Off, and Reset All Controllers messages are received, and
will then return to a status in which FE is not monitored.
Refer to the MIDI Data Format in the “Data List” book for more
information on the various messages.
75
Appendix
Specifications
KEYBOARD61 keys with Initial Touch
TONE GENERATORAWM2 (Wave ROM 16MB)
POLYPHONY64 notes
MULTI TIMBRE16 (DVA)
PERFORMANCE256 Presets, 256 Users
VOICENormal VoicesTotal779
XG586
TG300B614
Voices For Performances
Drum VoicesTotal30
XG20
TG300B10
ARPEGGIATOR40
EFFECTReverb12
Chorus14
Variation62
CONTROLSSTANDBY/ON, VOLUME, PITCH, MODULATION, Sound Control Knobs 8, SCENE 1/2,
TERMINALSPHONES (Stereo Phone), OUTPUT (Phone): L[MONO]/R, DC IN, FOOT VOLUME,
FOOT CONTROLLER, FOOTSWITCH, INPUT, TO HOST, HOST SELECT, MIDI
IN/OUT/THRU
POWER SUPPLYAC adaptor PA-3B*
DIMENSIONS976(W) x 285(D) x 103(H)mm (38-3/8” x 11-1/4” x 4-1/16”)
WEIGHT5.7kg (12 lbs., 9 oz.)
ACCESSORIESYamaha AC Adaptor PA-3B*
Owner’s Manual, Data List
Specifications and descriptions in this owner’s manual are for information purposes only. Yamaha Corp. reserves
the right to change or modify products or specifications at any time without prior notice. Since specifications,
equipment or options may not be the same in every locale, please check with your Yamaha dealer.
* Power supply recommendation may vary from country to country. Please check with your nearest Yamaha dealer
for further details.
Appendix
76
Troubleshooting
The following table provides troubleshooting hints and page references for some common problems.
Most problems may be simply the result of incorrect settings. Before calling for professional service,
refer to the troubleshooting advice below to see if you can find and correct the cause of the problem.
No sound.
● Is the volume set appropriately? (page 8)
● When the Foot Controller is connected to the FOOT VOLUME jack, is the Foot Volume pressed
down? (page 10)
● Are the volume settings for each Layer/Part appropriate? (page 54, 59)
● Are the effect settings appropriate? (page 44, 70)
● Is the Bank set to off? (page 54, 58)
● Is the receive channel set to off? (page 63)
● Is the audio equipment connected appropriately? (page 11)
● Is Local set to off? (page 63)
● If you are playing back song data using an external device, are the volume related settings for
the song appropriate?
● Are the Note Limit settings and/or Velocity Limit settings appropriate? (page 48)
No Arpeggiator sound.
● Are the settings for the Velocity Limit appropriate? Set Velocity Limit Low to “0” and Velocity
Limit Hi to “127”. (page 48)
Distorted sounds.
● Are the effect settings appropriate? (page 44, 55, 59, 70)
● Is the volume level set too loud?
Small sounds.
● Is the MIDI volume or MIDI expression set too low?
Wrong pitch.
● Are the tuning-related parameters set to “0”? Check the Note Shift setting (page 48), Detune
● The maximum polyphony of 64 notes (the number of notes that can be played simultaneously)
has been exceeded. (page 56, 60)
Sound Control Knobs do not work.
● Is a Scene key turned on? (page 25)
Only one note sounds at a time.
● Is the play mode set to MONO? (page 56, 60)
Cannot enter Store mode.
● Is Performance mode or Multi Play mode selected? (page 40, 57)
Appendix
77
Error Messages
The following messages may appear during operation, indicating problems or incorrect operation.
Follow the instructions in the explanations below to remedy the problem.
Battery Low
The memory-backup battery is low; memory cannot be backed up. Store the necessary data to a
MIDI data storage device such as Yamaha MIDI Data Filer MDF3, and have the battery changed by
your local Yamaha dealer or any other authorized Yamaha service personnel.
Device No.=off Error
Cannot send MIDI bulk data since the Device Number is set to off.
Device Number Error
Cannot receive MIDI bulk data, due to improper Device Number setting. Match the device
numbers for both the CS2x and the external device.
TG-B Mode Error
When TG300B mode is accidentally selected by receiving a TG300B reset message from an
external device, you cannot perform edit operations. Press PERFORMANCE or MULTI button to
exit the TG300B mode.
Receiving
Displays when the CS2x receives the bulk data with the compatible format. Continue normal
operation.
Rx Mode Error
Displays when receiving Performance bulk data in Multi Play mode or XG effect bulk in
Performance mode.
For details of products, please contact your nearest Yamaha or the
authorized distributor listed below.
Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au
distributeur le plus proche de vous figurant dans la liste suivante.
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten
Niederlassung und bei Yamaha Vertragshändlern in den jeweiligen
Bestimmungsländern erhältlich.
Para detalles sobre productos, contacte su tienda Yamaha más cercana o el
distribuidor autorizado que se lista debajo.
THE PEOPLE’S REPUBLIC OF CHINA
AND OTHER ASIAN COUNTRIES
Yamaha Corporation,
International Marketing Division
Nakazawa-cho 10-1,Hamamatsu, Japan 430-8650
Tel:053-460-2317
OCEANIA
AUSTRALIA
Yamaha Music Australia Pty. Ltd.
17-33 Market Street, South Melbourne,Vic. 3205,
Australia
Tel:3-699-2388
NEW ZEALAND
Music Houses of N.Z. Ltd.
146/148 Captain Springs Road,Te Papapa,Auckland,
New Zealand
Tel:9-634-0099
COUNTRIES AND TRUST
TERRITORIES IN PACIFIC OCEAN
Yamaha Corporation,
International Marketing Division
Nakazawa-cho 10-1,Hamamatsu, Japan 430-8650
Tel:053-460-23170
Nakazawa-cho 10-1,Hamamatsu, Japan 430-8650
Tel:053-460-2445
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE:DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in
this manual, meets FCC requirements. Modifications not expressly
approved by Yamaha may void your authority, granted by the FCC, to
use the product.
product is found to be the source of interference, which can be
determined by turning the unit “OFF” and “ON”, please try to eliminate the
problem by using one of the following measures:
Relocate either this product or the device that is being affected by the
interference.
2. IMPORTANT: When connecting this product to accessories and/or
another product use only high quality shielded cables. Cable/s supplied
with this product MUST be used. Follow all installation instructions.
Failure to follow instructions could void your FCC authorization to use
this product in the USA.
3. NOTE: This product has been tested and found to comply with the
requirements listed in FCC Regulations, Part 15 for Class “B” digital
devices. Compliance with these requirements provides a reasonable
level of assurance that your use of this product in a residential
environment will not result in harmful interference with other electronic
devices. This equipment generates/uses radio frequencies and, if not
installed and used according to the instructions found in the users
manual, may cause interference harmful to the operation of other
electronic devices. Compliance with FCC regulations does not
guarantee that interference will not occur in all installations. If this
* The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
Utilize power outlets that are on different branch (circuit breaker or
fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna.
If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to
co-axial type cable.
If these corrective measures do not produce satisfactory results, please
contact the local retailer authorized to distribute this type of product. If you
can not locate the appropriate retailer, please contact Yamaha Corporation
of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena
Park, CA90620
The above statements apply ONLY to those products distributed by
Yamaha Corporation of America or its subsidiaries.
ADVARSEL!
Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering. Udskiftning
må kun ske med batteri af samme fabrikat og type. Levér det brugte
batteri tilbage til leverandoren.
VARNING
Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller
en ekvivalent typ som rekommenderas av apparattillverkaren. Kassera
använt batteri enlight fabrikantens instruktion.
VAROITUS
Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo
ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hävitä käytetty
paristo valmistajan ohjeiden mukaisesti.
NEDERLAND / THE NETHERLANDS
• Dit apparaat bevat een lithium batterij voor geheugen back-up.
• This apparatus contains a lithium battery for memory back-up.
• Raadpleeg uw leverancier over de verwijdering van de batterij op het
moment dat u het apparaat ann het einde van de levensduur afdankt
of de volgende Yamaha Service Afdeiing:
Yamaha Music Nederland Service Afdeiing
Kanaalweg 18-G, 3526 KL UTRECHT
Tel. 030-2828425
• For the removal of the battery at the moment of the disposal at the end
of the service life please consult your retailer or Yamaha Service
Center as follows:
Yamaha Music Nederland Service Center
Address : Kanaalweg 18-G, 3526 KL UTRECHT
Tel: 030-2828425
• Gooi de batterij niet weg, maar lever hem in als KCA.
• Do not throw away the battery. Instead, hand it in as small chemical
waste.
SAMPLING UNIT
Cutting-edge groove machine unites sampling, sequencing, effects and mixing.
A unique tool for recording artists, DJs, dance music producers,
and all others who need to create and perform dynamic
sample-based sequences.
Specifications
SEQUENCER
Memory
Resolution
Tempo
Recording Mode
Tracks
Songs
Sync Modes
TONE GENERATOR
Type
Polyphony
Data formats
Signal Processing
Sampling Wave Memory
Multi-Effector
DATA STORAGE
Internal FDD
Specifications and appearance are subject to change without notice.
32,000 notes (no backup)
1 / 480
40.0 to 299.9
Realtime
42 (10 x 4 banks, plus AUDIO IN and MASTER)
20
MTC, MIDI
AWM2
Max 64 notes
16-bit linear, 8-bit linear
Stereo Sampling
16-bit A/D, 18-bit D/A
4MB standard (expandable to 68MB)
Three units, configurable.
(Also operates on analog input)
2HD/2DD, for songs and sampling data
Optional support for external SCSI disk
USER INTERFACE
Display
Controls
CONNECTORS
OPTIONS
Wave Memory
SCSI Board
Input/Output
SIZE, WEIGHT
Size (W x D x H)
Weight
Custom VFD (16 characters and 4-color segments)
12 track pads (8 velocity-sensitive pads)
12 realtime control knobs
Assignable ribbon controller
Line Out : L/MONO, R (1/4" phone)
Line In / Mic In : 1/4" phone
Stereo Headphones : 1/4" phone
MIDI : IN, OUT
AC Inlet
72-pin SIMM (4, 8, 16, or 32 MB) x 2
ASIB1 (Same board supported by the EX series)
AEIB1 board; provides assignable outputs and digital I/O
(Same board supported by the A3000)
363 x 310 x 115 mm
6 kg (13.2 lb)
An Inspired Sequence Remix Workstation
for Performance & Production
An extensive arsenal of 700 outstanding danceoriented sounds.
An awesome assortment of 50 preset styles, 960
patterns and 7,726 phrases.
8 assignable real-time control knobs, a large LCD
display panel with 4 display knobs and a large multifunction keyboard.
Each “style” has up to 16 “sections” which can be
switched in real time during playback via the RM1x
keyboard.
In-depth sequence editing functions make it possible to
create and refine complex patterns and musical
textures with extraordinary precision.
Edit and refine the RM1x voices to create sounds that
most ideally suit your own music.
A sophisticated multi-effect system can be used to add
anything from subtle ambience to wild variations.
Realtime “Play Effects” including harmonize with
unison and octave functions, beat stretch, clock shift,
gate time, and velocity offset.
Built-in floppy disk drive for convenient, low cost data
storage and retrieval.
TONE GENERATIONAWM2
POLYPHONYMaximum 32 simultaneous notes
MULTI-TIMBRALMaximum 16 timbres (last-note priority with element reserve, DVA)
PRESET VOICES654 normal voices, 46 drum-kit voices(excl. GM normal voices and GM