Xara Video Sound Cleaning Lab Operating Guide

2 Copyright

Copyright

This documentation is protected by law. All rights, especially the right of duplication, circulation, and translation, are reserved.
No part of this publication may be reproduced in the form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher.
All copyrights reserved.
All other product names are trademarks of the corresponding manufacturers. Errors in and changes to the contents as well as program modifications reserved.
MAGIX and Cleaning Lab are registered trademarks of MAGIX AG.
VST is a registered trademark of Steinberg Media Technologies GmbH.
MAGIX Audio Cleaning Lab uses patent-pending technology.
Other mentioned product names may be registered trademarks of the respective manufacturer.
MAGIX licensing conditions are included in the installation and also at www.magix.com under EULA
Copyright © MAGIX AG, 2000-2010. All rights reserved.
Legal notice: Copyrights and laws against exploitation of accomplishments of artists and publishers shall be observed.
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Preface 3

Preface

Congratulations on purchasing MAGIX Video Sound Cleaning Lab! You are now the proud owner of an efficient tool that was developed specifically for improving the quality of your video's audio tracks.
Camera hiss, wind noise and incomprehensible voices can make a video appear cheap and amateurish. Up until now, you had no other choice but to rely on the limited options offered by your video editing software. With MAGIX Video Sound Cleaning Lab you've purchased a program that tackles these typical audio track problems with the help of professional tools.
Problems are solved on the basis of the highly efficient MAGIX Audio Cleaning Lab algorithms which have been revised specifically for editing the audio tracks of videos. Elements of the award-winning MAGIX Movie Edit Pro video engine have also been included in the program.
As a video filmmaker, there's no need for you to familiarize yourself with the complex field of audio editing. The program's task-oriented workflow guarantees direct and quick results. Simply select your problem and, if required, fine tune your settings.
This manual provides you with a short introduction to MAGIX Video Sound Cleaning Lab. A detailed description of the program is available in the program's Help file ("Help" Menu > Help) or in the PDF manual.
Have fun using MAGIX Video Sound Cleaning Lab and removing irritating noise!
Your MAGIX team.
www.magix.com
4 Table of Contents

Table of Contents

Copyright 2
Preface 3
Support 9
Serial number 10
More about MAGIX 12
MAGIX Online World 12 magix.info 12
Introduction 13
What is MAGIX Video Sound Cleaning Lab? 13 Features 13 Quick Start 14
Overview of the program screen 29
Track window and constant control elements 30
Upper buttons 30 MAGIX News Center 31 The master track 31 Transport control 35 Monitor 37 Zoom 39 Zoom settings 40 Mouse mode 41 Volume controller/auto button 43 Status Line 44
Import 45
Audio files 45 Video files 46 Recording dialog 47
Cut sound – Working with objects 50
Project 50 Split objects 50 Change object volume 51 Reducing and increasing the length of objects 51 Fading objects in and out 52 Fading objects 52
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Table of Contents 5
Object FX page 53 Quick zoom 54 Draw volume curve 55 Voice over 56
Remove 58
Using the effect modules 58 Parametric Equalizer 59 Graphic Equalizer 60 Sound Cloner 61 DeNoiser 64 Dehisser 67 Artefacts 68 Remove DC offset 69 Spectral Cleaning 69
Enhance 74
Using the effect modules 74 Declipper 74 Dynamics 75 Stereo FX 76 Plug-ins 78 Multimax 80 Reverb/Echo (object FX only) 81
Export 85
Audio files 85 Video files 87 Save and Exit 91
File Menu 92
New Project 92 Load project 92 Save Project 92 Save project as 92 Load audio file 92 Load video file 93 Record 93 Export audio 93 Export video 93 Delete old projects 93 Exit 94
Edit Menu 94
Undo 94 Redo 95
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6 Table of Contents
Undo Lists 95 Set marker 95 Delete marker 95 Remove all markers 95 Split 95 Remove object beginning 96 Remove object end 96 Cut 96 Copy 96 Paste 96 Delete 97 Voice-Over 97 Remove pauses 97 Object FX Editor 98 Apply all realtime effects 98
Effects Menu 98
Normalize object volume 99 Isolate Stereo Channels 100 Acoustics simulator 101 Switch channels 102 Plug-ins 102
Options menu 103
Standard mouse mode 103 Cut mouse mode 103 Zoom mode 104 "Delete objects" mode 104 Draw volume curve mouse mode 104 2 tracks 104 Stereo display 105 Comparisonics waveform display 105 Activate Volume Curves 105 Overview track 106 Lock all objects 106 Play parameter 106 Units of measurement 108 Mouse Grid Active 108 Auto crossfade mode active 108 Display values scale 108 Path settings 108
Tasks menu 109
Online menu 109
Catooh – the Online Content Library 109
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Table of Contents 7
MAGIX Online Album 109 magix.info 110 More online services 111 Screen transfer - MAGIX Screenshare 113 Online login details 114
Help menu 115
Help 115 Display tips 115 Show tutorial videos 115 System information 115 About MAGIX Video Sound Cleaning Lab 115 Register online 115 Update check 116 Restore original program settings 116
Keyboard layout and mouse-wheel support 117
Keyboard layout 117 Mouse-wheel support 118
Activate additional functions 119
Free activation (MPEG-2, MPEG-4, Dolby Digital 2.0 & 5.1) 119 Activation problems 120
Appendix: MPEG Encoder Settings 122
General settings 122 Video settings 123 Advanced video settings 124 Audio settings 125
MPEG glossary 128
Motion estimation 128 Bit rate 128 Block 129 Chroma format 129 Field 129 Frame 130 GOP 130 I frames 131 Interlace 131 P frames and B frames 132 Prediction 133 Quantization scaling 134
MPEG-4 encoder settings 136
MPEG-4 136
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8 Table of Contents
AVC / H.264 142 AMR 148 AAC 148 Multiplexer 149
Index 151
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Support 9

Support

If you experience any problems with your software, then please get in touch with our support team:
Support website: http://support.magix.net
This website will lead you to the MAGIX user service page which, among other things, contains the following free offers:
FAQs (frequently asked questions) and general tricks and tips. In most cases you’ll find the solution to your problem here. If not, then please use the email support form.
Email support form: You can tell our support staff about your system via the email support form. This information is used to solve your problems quickly and competently. Simply fill it out and send it with a mouse click!
Support forum: You are not alone. Perhaps other users had a similar problem and can help you solve yours. Our support staff are also regular contributors.
Download section: Updates, improvements, and patches are likewise offered free of charge via download. Many problems you may experience are well known to us and can be solved by downloading the latest patch. Besides patches, there are also wizards for checking and optimizing your system.
Links: In the links list, you will find the contact addresses of the most popular hardware manufacturers.
Please note: To be able to use the support, you have to register your product using the serial number provided. This number can be found on the CD case of your installation CD or on the inside of the DVD box.
You can also reach our support team by telephone:
UK:
Denmark:
www.magix.com
0905 118 0888 (25p/min) (open Monday to Friday 9:00 - 16:00 GMT)
077345695 (open Monday to Friday 10:00 - 17:00 CET)
10 Support
Finland:
Norway:
Sweden:
Please have the following information at hand:
Program version
Configuration details (operating system, processor, memory, hard
drive, etc.)
Sound card configuration (type, driver)
Information regarding other audio software installed
0942597819 (open Monday to Friday 11:00 - 18:00 EET)
021543223 (open Monday to Friday 10:00 - 17:00 CET)
0852507027 (open Monday to Friday 10:00 - 17:00 CET)

Serial number

A serial number is included with each product, and although it is not required for the installation of the software, it does enable access to additional bonus services. Please store this number in a safe place.
What can a serial number do?
A serial number ensures that your copy of MAGIX Video Sound Cleaning Lab is clearly assigned to you and only you, and it makes improved and more targeted customer service possible. Abuse of the software can be prevented with a serial number, since it ensures that the optimum price/performance ratio continues to be offered by MAGIX.
Where can the serial number be found?
The serial number can be found on the reverse side of your CD/DVD case. If your product, for example, is packed in a DVD box, then you'll find the serial number on the inside.
For versions that have been especially optimized for the Internet (download versions), you'll receive your serial number for activating the software directly after purchasing the product via email.
When will you need the serial number?
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The serial number is required when you start or register MAGIX Video Sound Cleaning Lab for the first time.
Note: We explicitly recommend registering your product, since only then are you entitled to get program updates and contact MAGIX Support. Entering the serial number is also required for activating codecs (view page 118).
Support 11
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12 More about MAGIX

More about MAGIX

MAGIX Online World

Well-connected: Products and services online from MAGIX
Discover the possibilities offered by the MAGIX Online World. Every MAGIX product offers a direct and easy-to-use gateway to the world of online multimedia:
Present your photos, videos, and music directly in your Online Album or in worldwide Internet communities.
Find professional templates & content for enhancing your personal projects.
Design your own personalized website using professional Flash design with photos, videos, music & impressive animations.
Order brilliant photo prints to be sent directly to your doorstep. It's quick, easy, and well-priced.
®
Experience these and many more online services on www.magix.com

magix.info

Help and get help - Directly from within the program, you'll be able to
access magix.info, the new MAGIX Multimedia Knowledge Community (view page 110). In the Multimedia Knowledge Community, you'll find answers to all of the most frequently asked questions about MAGIX products and multimedia in general. Couldn't find an answer to your particular question? No problem, just ask the question yourself.
You can go to magix.info in the "Online" menu, or via this button.
www.magix.com
Introduction 13

Introduction

What is MAGIX Video Sound Cleaning Lab?

MAGIX Video Sound Cleaning Lab is a specialized audio program that was designed specifically to improve the quality of audio tracks of videos. The program's audio editing options go far beyond the functions offered by conventional video editing programs. For this reason, MAGIX Video Sound Cleaning Lab is especially suitable as a companion to MAGIX Movie Edit Pro, but also any other video software.
The workflow is based on three steps: You import your file, remove all bothersome noise and export it, either to do further editing in another video program or to watch the video on your computer.
MAGIX Video Sound Cleaning Lab features many preset tasks such as the removal of wind noise, sibilants or camera hiss. Simply select a preset and the program solves the problem!

Features

Import

You can load video as well as audio files in the "Import" section.

Remove & Enhance

The "Cleaning" section is the key function of MAGIX Video Sound Cleaning Lab. It is divided into two areas: "Remove" and "Enhance". The workflow is task-based and requires no previous knowledge at all. Simply select the task that applies to you. If desired, you can also make individual settings.
For example:
Remove wind noise: With the parametric EQ located in the "Remove" section.
Remove camera noise or power humming: Use the presets in the DeNoiser and FFT filter located in the "Remove" section.
Optimize the stereo picture: Use the stereo panorama editing feature "Stereo FX" located in the "Enhance" section.
Create a more balanced or powerful sound pattern with the
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14 Introduction
dynamics module or the Multimax located in the "Enhance" section.
Remove hissing S sounds with the DeEsser plug-in located in the "Enhance" section.
Remove popping sounds with the integrated 10-band EQ located in the "Remove" section.
Remove single coughs, clapping or noises: Use the very powerful "Spectral Cleaning" tool in the "Remove" section.
In addition: Simulate rooms (e.g. the sound of a cathedral), add echo, automatic noise reduction and much more

Export

The "Export" section is where you export your project as a video file in different formats. Alternatively, you can create an audio file or save and exit the project.

Supported formats

Video: (DV-)AVI, MPEG-2 MOV, WMV, MXV
Audio: WAV, MP3
1
MPEG-4 and MPEG-2 must first be activated online for free.
1
, MPEG-4 (incl. AVCHD)1, QuickTimeTM
2
, WMA, AIF, OGG, FLAC
2
MP3 export requires Windows Media installation version 10 or
higher.

Quick Start

In this chapter, we will guide you through all of the important functions in MAGIX Video Sound Cleaning Lab step-by-step. You don't need to have any previous experience; just some space on your hard drive.
Open MAGIX Video Sound Cleaning Lab from the Windows Start menu.
Load a video file into MAGIX Video Sound Cleaning Lab and play it.
After starting the program, MAGIX Video Sound Cleaning Lab displays an empty project window.
You are in the "Import" section, which is recognizable by the lit button below the project window.
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The workflow in this section is very easy: Use the "Audio files" button to load audio files and the "Video files" button to load video files.
In most cases you will load a video file with an audio track that needs to be edited. Of course, you can also import video sound only (without video). To do so, simply deactivate the "Show video image" option in the Import dialog. Alternatively, you can load an audio file directly or enter comments via the recording function.
After import, a waveform display of the audio track appears in the main window. If you imported video as well, the video monitor located in the lower right hand corner of the screen will display the first frame of the image track.
Introduction 15
The waveform display gives you an idea of the audio track's progression. It displays where in the video sound is audible. It's also possible to estimate the type of sound. Crackling, for example, creates a clearly identifiable peak in the waveform.
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16 Introduction
Below to the right, you'll find the transport controls for playback, stop and winding. You'll be familiar with these functions from other playback devices.
Use the mouse for quicker navigation: If you click into the waveform display with the mouse, the playback marker will be moved exactly to this position. Use the space bar on your keyboard to start and stop.
The preview monitor helps you orient yourself within the material. You can see where in the video you are currently working.
It also serves to detect audio disturbances, because not every rumbling or crackling noise is superfluous. Rule of thumb: If something in the picture falls on the ground, the corresponding sound should be audible. If, on the other hand, nothing happens in the picture and everything is quiet, but you can hear something falling on the ground, it's likely to be an audio disturbance. Unless, of course, it's a dramaturgical trick and the image that matches the sound will appear in the next scene.

Remove constant noise such as power humming or hissing

There are many types of noise. Let's start with the easiest ones: constant humming or irritating hissing. This kind of noise is usually caused by cameras, microphones or other electronic devices and are present on the entire audio track. Find out how to get rid of these irritating distortions:
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Switch to the "Remove" section.
Most of the elements that are displayed here are identical to the ones in the "Import" section, but the function area in the lower left hand corner has changed decisively. Six different functions for removing audio disturbances are available here: "Reduce popping sounds", "Remove power humming", "Auto noise reduction", "Remove wind noise", "Remove weak hissing" and "Spectral Cleaning".
Introduction 17
Thanks to their names, you know right away which noise is removed by the different functions.
The slider lets you regulate the strength of all of the "cleaning" effects (except for the parametric EQ, DeEsser and Spectral Cleaning, which we will deal with later):
The triangle opens a selection menu, which provides access to more presets of the effect:
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18 Introduction
To get an idea of the how the selected effect affects your audio material, you can turn it on and off by clicking on the symbol in the left hand corner:
Click on the symbol in the bottom right hand corner to open a user interface where you can set all of the available parameters for the effect.
In a way, this symbol represents the effect's engine hood. The interface located behind it was designed to simulate professional audio editing devices.
Depending on the effect device, you can specify very effective audio editing settings here. To do so, it's necessary to know a bit about audio editing though. Usually, however, you will not need these special functions, but they can be useful in complex cases. If you need them or if you're interested, please read the complete documentation (either the PDF manual or the program's Help file).
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Optimize volume and speech comprehensibility

The second effects area "Enhance" aims at optimizing the audio material.
Click on the "Enhance" button.
Introduction 19
You'll find the following effects modules here: "Remove overmodulation", "Level automation", "Optimize the stereo picture for speech", "Remove hissing S sounds (DeEsser)", "Stronger volume boost" and "Simulate room".
The functionality of the optimization effects is the same in principle: Adjust the strength of the effect via the slider, switch the effect on and off to compare the original with the edited audio material and access the actual operation console by clicking on the symbol in the bottom right hand corner.

Remove individual distortions such as crackling

Up until now, the workflow was extremely easy: Load your video, select a suitable cleaning effect, make changes, if necessary – finished. Now, let's take a look at some applications that require a bit more preparation, but are able to solve complicated problems. Above all, this includes filtering out specific audio disturbances.
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20 Introduction
Spectral Cleaning
Spectral Cleaning in the "Remove" section can be useful for editing video recordings of concerts or theater plays, for example, where a single cough in the audience threatens to ruin an otherwise beautiful effect. Spectral Cleaning can be used to remove short distortions such as coughing, passing cars, a whistle, crackling or short drop outs.
Here's how it works: The clearly audible noise has a different acoustic signature than the rest of the material, otherwise it wouldn't be clearly audible. Based on this signature, the noise can be identified and filtered. After it has been identified, the audio material's frequency spectrum is analyzed before and after the disturbance. Based on this "acoustic environment", frequencies are calculated that can be used to fill the gap that was created after filtering out the disruptive signature. Ideally, a simulation of the "normal" background acoustics replaces the cough, almost as if it were removed magically.
Let's start:
First, set the play cursor roughly to the position of the distortion.
Open the Spectral Cleaning Editor.
Try to select the distortion using the marking tool in the Editor.
Once you've marked the distortion, click on "Play". The algorithm
becomes active immediately: The selected area is filtered out and replaced with frequency material from the surrounding "acoustic environment".
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Can you hear an improvement? If not, change the selection. The selection should be as small as possible. Localize the audio disturbance by trial and error.
Once you are satisfied with the result, click on "Calculate". Up until now, you merely experimented, but now the settings will be applied.
Tips: For information on the individual buttons in the editor, please read the entire documentation (available as PDF manual or program Help file). By the way, you can also access a tutorial video that explains the workflow directly from within the Spectral Cleaning Editor.
The Spectral Cleaning Editor might seem a bit complicated, but it is a very effective tool that previously was reserved for pros. Therefore, it's worth investing some time to familiarize yourself with this tool.
For Spectral Cleaning to work, the audio disturbance has to differ clearly from the background. If this isn't the case or only partially applies, you can try the DeNoiser.
DeNoiser
Introduction 21
What to do, if the single cough turns into a coughing fit that drowns out the actor's voice partially or entirely? You can't eliminate it using Spectral Cleaning without also deleting parts of the speaker's voice.
In these more complicated cases, it can be useful to use the DeNoiser. It's actually designed to remove consistent noise such as hissing, but can also be used to filter out certain distortions.
Whereas Spectral Cleaning entirely replaces the distortion with surrounding sounds, the DeNoiser filters out a specific sound signature, a so-called "Noise sample", from the frequencies and does not affect the rest of the material. This way, it can filter out a specific distortion without affecting the background.
The DeNoiser can be accessed via the expert button located in the "Auto noise reduction" module.
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22 Introduction
The associated effect device will be opened:
You can create a sample of the pure audio disturbance in the "Create Noise Sample" section.
Position the playback marker directly in front of the audio disturbance.
Click on "Wizard" to open the fine settings for the noise sample generation.
Three settings have to be specified in the Wizard dialog:
Activate "Take noise print from range start or play cursor".
Under "User length", enter the length of the distortion that you want
to filter.
Get the distortion by clicking on the "Pick!" button.
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Click on "Play" in the DeNoiser to check whether the noise sample really contains only the audio disturbance.
Turn the "Reduction" knob to the far right and play the section that needs to be filtered for test purposes using the transport controls in the main window.
If you're satisfied, close the DeNoiser by clicking "OK".
Sometimes chirping artefacts occur in the DeNoiser. If this is the case, please adjust the settings. More information on this can be found in the PDF manual or the program's Help file.

Cut out undesired passages

Now let's take a look at some special kinds of audio disturbances. For example, if the microphone was knocked against something by mistake or crackling, crashing, rustling, which can't be removed satisfactorily with the DeNoiser, because the background noise is too irregular, for example.
These kinds of noises as well as longer undesired passages can be cut out using the scissors tool in the left hand corner of the track window.
Introduction 23
Select the scissor mouse mode.
The mouse pointer turns into a pair of scissors. If you move it across the track, the playback marker is moved with it.
Play the audio track and search for the section that you want to cut out.
Click before and after the section to cut at these points.
This way, three separate objects are created on the track.
Switch back to standard mode, select the object in the middle and delete it by pressing the Del key.
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24 Introduction
A gap is created in the audio track. The problem is that where the disturbance used to be there is now absolute silence, which is irritating too. It's not enough to simply cut out the audio disturbance, you have to add another sound into the gap, even if it's only very quiet hissing that is audible throughout the rest of the material, i.e. the room sound. Therefore, fill the gap with quiet material that features only hissing, for example.
Search for a suitable passage in a different section of the audio track that is roughly as long as the gap. Cut the audio track before and after the passage.
Switch back to standard mode and select the passage. Copy it to the clipboard (Ctrl + C or "Edit > Copy").
Set the position line to the beginning of the gap and insert the passage (Ctrl + V or "Edit > Insert").
Move the bottom right handle on the inserted object to adjust its length to the gap. (It will latch into the cut edges).
This way, the distortion is "patched". All of the cuts can be fine tuned
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retroactively using the object handles to avoid crackling at the transitions.
There are handles at the top left and right hand corners, which allow you to create fade ins and outs.
The handle at the top center is for adjusting the volume. If you pull it downwards, the volume of the object is reduced.
The handles at the bottom left and right corners adjust the object's borders. You can fine tune your cuts by extending or contracting the object.
Introduction 25

Retouch short distortions such as cracks

Let's take a look at a quick and elegant way of retouching short distortions such as cracks and clicks using a pen tool.
Note: You can't undo editing that you did with the waveform drawing tool (no "Undo" function). After selecting the pen tool, you can decide whether, for safety purposes, you want to edit in a copy of the file or directly in the original material.
Search for a section in the material where you hear crackling and set the play cursor to that position.
Zoom into that section so that you can see the details of the waveform display. You can either use the zoom button in the bottom right corner of the track window or the zoom mouse mode.
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26 Introduction
Take a close look. Can you see the crack? Look for a "mountain" that is flat on top or exceeds its surroundings.
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Select the Draw Wave shape mode.
The mouse pointer turns into a pen which you can use to draw directly into the waveform. If you click, the zoom level increases automatically and you can draw.
It's about trying to turn the flat form a bit more into a peak and moving it slightly towards the bottom.
This way, for example:
Introduction 27
As a result, the critical section looks like this:
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28 Introduction
If you play back the material now, the cracks have disappeared.

Export video files

After you have "cleaned up" the material, you can export your video, either to do further editing in your video editor of choice or to use it in other ways.
Switch to the "Export" workspace:
This workspace is very similar to the "Import" section. You have two options here as well: You can either export the audio file only or the entire video.
You can also save the project, which is recommended if you wish or have to edit the files later on.
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Overview of the program screen 29

Overview of the program screen

1. Menu Bar: Here you'll find all functions of MAGIX Video Sound
Cleaning Lab as menu options.
2. Overview track: The entire audio track is displayed here. The area that you are editing is selected.
3. Workscreen: A section of the audio track is displayed in enlarged view allowing you to edit the audio material in detail.
4. Preview monitor: The video is displayed at the position of the playback marker.
5. Import: This is where you can load video or audio files into MAGIX Video Sound Cleaning Lab.
6. Remove: In "Remove" view, you can delete audio disturbances from your audio material in the track.
7. Enhance: Use the "Enhance" view to optimize the audio material in the track.
8. Export: Here you can export your video material as a file in order to use it somewhere else.
9. Mouse modes: Select a suitable tool here: Arrow (Standard mode), Scissors (Cut mode), Magnifying glass (Zoom mode), "X" (Delete mode), Pen 1 (Draw volume curve mode) or Pen 2 (Draw Wave shape mode).
10. Display: You can choose between different display modes and add a second track.
11. Transport control: Controls playback
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30 Track window and constant control elements

Track window and constant control elements

This chapter describes the display and control elements which are available to you independently from the selected section in MAGIX Video Sound Cleaning Lab

Upper buttons

The buttons located above the track display provide quick access to important program functions.
Using this option you can set up a new MAGIX Video Sound Cleaning Lab project (view page 50).
Keyboard shortcut: E
Using this option you can load previously saved projects (view page 50).
Keyboard shortcut: O
The current project (view page 50) is stored under its given name. If there is no name chosen, the program opens a file requester, where the path and name can be determined.
Keyboard shortcut: S
In the project you can undo the last changes you made. This way, it's no problem if you want to try out critical operations. If you don't like the result, you can always revert to the previous state using "Undo".
Keyboard shortcut: Ctrl+Z
Redo "undoes" a previous Undo command.
Keyboard shortcut: Ctrl+Y
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Track window and constant control elements 31

MAGIX News Center

MAGIX can supply you with all of the latest information about your software. In the MAGIX News Center, you will find all of the links to current online tutorials as well as tips & tricks on individual topics or software application examples.
You will also be informed of the availability of brand new updates and patches for your program as well as special offers, contests, and surveys.
The news is split into three color-coded sections:
Green for practical tips & tricks for your software
Yellow reports the availability of new patches and updates for your
product
Red for special offers, contests, and surveys
And if there are no new messages, then the button will be grey
All available information is shown as soon as you click on MAGIX News Center. If you click on one of the news items you will be forwarded to the corresponding website.

The master track

Audio material display

All of a project's audio material is displayed in the master track of the track window as a waveform. The waveform corresponds with the acoustic properties of the material. This means that there isn't anything to listen to at places where there isn't anything visually; higher waves mean high volumes. The tracks waveform display forms the most important basis for locating specific passages.
The display is compressed, meaning that the waveform is displayed as a ratio of loud passages to quiet passages. This ensures correct display for quieter sections at the beginning or end of a song.

Position line

During playback a thin line will move horizontally from the left to the right over the master track. This is the position line, which indicate, which part of the wave form is currently reproduced.
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32 Track window and constant control elements
The last starting point of the playback is indicated by a small triangle in the master track. The position line will jump back to that position, once playback has finished.

Timeline

The timeline is located above the track. It shows the time position in the project. The measurement units can be selected from the "Options" menu. You can choose from: samples, milliseconds, hours/minutes/seconds, and CD frames.
The markers are also displayed in the timeline. They can be accessed, moved or deleted with the mouse.

Navigation

The task of the transport controls is to help you navigate through the audio material in the master track. Here you can find functions that you will already now from your old tape recorder. You can get more information in the chapter Transport controls (view page 35).
The simplest solution, however, is to navigate directly in the track: a mouse click on the time ruler will set the starting point for the playback (even if playback is already running!) The space bar starts and stops playback.

Overview track

The overview track lets you select the project section which is displayed in the track display (displayed in blue).
The tracks window now includes an additional overview track with a reduced display of the complete project. Now you can work at a certain position or on a certain song and keep an overview of the complete project and quickly navigate to areas that need work. In the overview track, you can also select the song or position in the material to be depicted in the track window.
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Move the section to the part of the project simply by clicking in the overview track; the zoom level remains the same. Define a new range in the overview track by clicking and dragging. Vertical yellow lines indicate the markers in the overview track.
Use the "Overview mode" entry in the "Options" menu to show/hide the overview track.

2 Tracks (Zwei Spuren)

Die zusätzliche Spur kann notwendig werden, wenn Sie zusätzliches Audiomaterial zum Video hinzufügen wollen, zum Beispiel Musik oder Audiokommentare.
Audioaufnahmen erfolgen immer auf der zweiten Spur, wenn sich auf der ersten Spur bereits Audiomaterial befindet. Wenn Sie über Import Audio (view page 45) zusätzliches Audiomaterial laden, wird es in der ersten Spur ganz hinten angehangen. Sie können es dann auf die zweite Spur verschieben.
Track window and constant control elements 33
Mit der Schaltfläche „2 Tracks“ kann eine zweite Tonspur angezeigt werden.
Note: To move objects, the "Lock all objects" option must be deactivated. Under certain circumstances, sound and video might become out of sync if you move certain audio objects.
Untereinander liegendes Material wird gleichzeitig abgespielt. Wenn dies erwünscht ist, sollte auf den Lautstärkepegel an dieser Stelle geachtet werden, denn gleichzeitig gespielte Objekte addieren sich in der Lautstärke. Mit der Voice-Over-Funktion können Sie den Videoton automatisch an diesen Stellen absenken. Mehr dazu siehe Voice-Over (view page 55).
Auf der unteren Spur können die Objekte verschoben werden, ohne die nachfolgenden mitzuverschieben.

Stereo

Use the "Stereo" button to split the stereo characteristics of the audio material into two channels in the waveform display.
This view is useful to optically monitor processing of the material in the stereo panorama, or to locate precise crossover points during editing operations.
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34 Track window and constant control elements

Volume curve

You can activate a volume curve (view page 55) with the "Volume curve" button.

Spectral display

In addition to the waveform display, this button allows a spectral display of the audio material to be shown as well.
Spectral display equates the X axis (horizontal) to the time dimension. In contrast to the waveform display, whereby the height of the waveform only indicates the total level of the signal, the spectral display shows the level of each of the audio signal's individual frequencies. The actual level of each frequency is indicated by the color of the points in the spectrogram image.
Different color palettes can be selected in the menu "Options -> Spectral waveform display". "Display values scale" in the same menu ("#" key) shows an object's frequency scale.
Spectral cleaning is significantly more processor-heavy than the normal waveform display, so redrawing after a section changes is always slightly delayed. This delay is increased the further the zoom is extended, since MAGIX Video Sound Cleaning Lab needs to include more and more data for calculation of the display. For this reason, spectral display is only available from a certain zoom level.
Spectral display of the audio enables specific disturbances in the audio to be detected. Clicking can be recognized by vertical lines across the entire frequency spectrum; continuous disturbing sounds
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can be detected by horizontal lines. More detailed explanations can be referenced in the section "Spectral cleaning (view page 69)".
This display also makes it easier to find sections in a song quickly, since instrumental changes can be clearly seen in the spectrum. On the other hand, the waveform display will not indicate changes if the volume level does not fluctuate.

Lock all objects

If this button is activated, the objects on the master track can't be moved.
This option is activated by default to prevent that you move the audio track of a video inadvertently and image and sound become out of sync (the sound starts too early or late in the video). This option usually doesn't require changing; there are very few cases where it is useful to remove this lock. More on this in the section Cut sound.

Enlarge track window

Track window and constant control elements 35
The entire track window can be enlarged to include the entire screen. Click on the corresponding button on the right-hand side.

Transport control

Use the transport control to control the playback position in the project. The position line, which indicates the current playback position, is a thin vertical line located in the track window.
Quickly move the position line within the project by using the position slider.
The time display indicates the current playback position (using the measurement unit selected via Options > Measurement units (view page 108))
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36 Track window and constant control elements
Use the transport control to start and stop playback, move forward and backward within the project and set the position line back to the very beginning.
Loop: Clicking on the loop button starts playback an endless loop. This function is useful if you wish to monitor transitions or effect settings in critical sections and therefore want to listen to certain ranges or objects repeatedly. You can extend or shorten the loop range in the Timeline by using the mouse or by entering changes numerically in the "Playback parameters" window (options menu). Return to start: Resets the position line to the start of the project (also works during playback).
Rewind/Fast-forward: Rewind/fast-forward first starts slowly, then quickly speeds up if you continue to hold the rewind or FF button. This corresponds to the functionality of a tape recorder which also takes some time to gain speed.
Alt + Click on this button lets you jump to the next or previous marker.
Stop: Stops playback, the position line jumps back to the starting position.
Play: Starts playback, clicking again stops playback at the current position.
Recording: Opens the record dialog where you can set the recording format, level etc. The actual recording is started in the record dialog.
Control functions of the keyboard and mouse:
The space bar starts or stops playback.
A simple mouse-click in the timeline above the track moves the
position line to the corresponding position (also works during playback).
The Pos 1 key moves the position bar back to the start of the project.
Use the position slider to quickly move the playback cursor within the project.
Other special keyboard commands are available to jump between
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Track window and constant control elements 37
markers and object borders quickly, see Zoom commands (view page 40).

Monitor

The monitor has three different views:

Info box

Info box. The info box provides
information on how to use the selected effect.
Analyzer. The analyzer displays the audio material graphically.
Video monitor. The video monitor displays a preview of the loaded video.
The Info box offers fast and immediate help when working with MAGIX Video Sound Cleaning Lab.
Please click on an effect to receive information on purpose of use, functionality, correct handling and possible sources of error.
Clicking on an object displays the applied Object effects (view page
53), if available. The info box also offers useful tips for other program areas.
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38 Track window and constant control elements

Analyzer

Audio material being played is graphically illustrated in the visualizer. You can choose between the following display options: Peak Meter, Oscilloscope, Phase Correlation, Spectroscope and Spectrogram.
The visualizer can be modified to your taste. Click "setup" and in the context menu, choose from a number of options, including the update speed, color, etc.
Setup
Value range/display: You can adjust the minimum and maximum
values for the display of the visualization in all modes. The numeric peakmeter display is activated and deactivated via the Peakmeter value menu item. The option "Non-linear dB scale stretches the range of interest slightly below 0dB. An additional RMS value display (visible as a small white bar in the peakmeter) can be activated and deactivated via the RMS menu item.
Speed: Here you can define the speeds of all visualization modes. However, you can also customize the speeds. The measurement units for a drop are specified in 10 dB (ms/dB).
Peak hold: Here you can enter a time value for holding and dropping of the peak levels. You can also enter these time values manually in "ms".
Frequency bands: Here you can enter the number of frequency bands displayed in the spectroscope. Warning: Higher band numbers means a higher CPU load and thus reduced PC performance or portable visualization display.
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Video Monitor

Track window and constant control elements 39
The video monitor displays a preview of the loaded video. The playback position in the project corresponds to the position in the video. The video monitor, therefore, serves as a kind of orientation help so you can see where in the video you are currently working.

Zoom

The wave shape display allows you to recognize certain parts of the material from the shape. For many tasks it is quite useful to enlarge the wave shape display. For detailed work, e.g. editing with the scissor tool, there are several zoom options:
Quick zoom: For quickly zooming it is sufficient to click in the timeline, keep the mouse button pressed and move it up or down. This way you can quickly zoom the cursor in and out at any position without releasing the mouse.
This enlarges the central area of the track window. Clicking on the adjacent triangle opens the zoom window. Here you can open zoom and navigation commands (view page 40).
Zoom mouse mode enables more precise zooming.
With it you can click on the range of the display you want to enlarge or reduce. Left-clicking enlarges the view (zoom in), the right mouse key zooms out. The "A" key quickly restores fullscreen view of the project.
You can use the slider to move within the project. Moving the scroll bar forward and backward quickly scrolls within the project. Dragging the scroll bar ends adjusts the size, which also zooms in and out of the project.
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The +/- zoom buttons at the bottom right corner of the track window zoom the display.
40 Track window and constant control elements

Zoom settings

Command Keyboard shortcut Description
Play/Position marker
Commands for quickly editing the playback position
Marker left Alt + right Marker right Alt + left
The play marker can be moved quickly between the markers.
Object border left Shift + Alt + right
The play marker can be quickly moved from object edge (object
Object edge right Shift + Alt + left
Zoom ranges
start and end) to object edge.
Show all A The entire project is
visible. Zoom 1s 1 Zoom 10 s 0 Zoom 60 s 6 Zoom 4 min 4
The visible section of
the project is quickly
set to the selected
value. Zoom 10 min Shift + 0
Vertical zoom
Vertically zooms in and
out of the wave shape. Zoom into waveform Ctrl + Cursor down
This is useful for
locating the crossover Zoom out of waveform Ctrl + Cursor up
point (for precise
sample editing).
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Track window and constant control elements 41

Mouse mode

"Mouse modes" are your tools for working in the track window of MAGIX Video Sound Cleaning Lab. Depending on which mode you choose, the mouse pointer and its function will change if moved to the track window.
For more information on mouse modes, please read the section Cut sound – Working with objects

Standard mouse mode

The standard mouse mode is set as default. You can take care of all important object editing with this mode.
Right-clicking on an object opens the so-called context menu from which you can select important editing options for the object.
Keyboard shortcut: V

Cut mouse mode

In "Cut" mode, the mouse pointer turns into a pair of scissors. In this mode, you can cut any object at the mouse position.
This creates two separate objects that can be edited independently of one another.
If you move the mouse across the waveform display of the audio material, the position line will be moved together with the mouse pointer. This allows you to carefully monitor the position where you want to cut. To perform precise cuts, we recommend zooming into the waveform display with the magnifying glass before using the cut mode.
Keyboard shortcut: H

Zoom mode

Right mouse button: Zooms out of the project. Left mouse button: Zooms into the project.
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42 Track window and constant control elements

"Delete objects" mode

If the "Delete objects" mode is activated, the mouse pointer turns into an eraser. In this mode, objects can be deleted from the project.
In Standard mode you can also select an object and press the Del key on your keyboard to delete it.
Keyboard shortcut: Ö

Draw volume curve mouse mode

With the Draw volume curve mode you can "draw" any volume curve using the mouse.
This allows you to "draw" any volume curve using the mouse. This way, you can create irregular volume progressions quickly.
To delete volume curve points, double-click on the corresponding point or simply click on the point in "Eraser" mode (view page 42). You can delete several points by holding the Shift key and clicking the first and last points so that all points in between are selected.
Selected volume points have a blue frame. You can now delete the points with the Del key.

Wave drawing mode

Repair short distortions such as crackling directly in the wave form of the audio file by using the Wave drawing mode. Such distortions usually only last a few sample values, so you can use the mouse and try to draw along the original waveform without the distortion.
There is an automatic zoom function in the wave form display when you switch into the Wave drawing mode, so sample values become visible.
Warning: Unlike other editing of the master track which only affects the project, this mode lets you work directly with the Wave audio file, i.e. on the recorded raw material, which is changed directly and permanently. Create a backup copy to undo changes. Back up copies are created automatically when working with MP3 and other compressed formats, since such files have to be converted into the Wave format for this function.
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Track window and constant control elements 43

Volume controller/auto button

This controller sets the playback level of the track. Before exporting, the project should be set as loud as possible in order to receive an optimally calibrated recording level. The "Auto" button below the volume control is for automatically optimizing the volume (normalizing).
In order to set the volume of the project as high as possible, place the position line just before the loudest part of the project and start playback (the loudest position can be found by locating the highest peak of the wave shape display).
After you have played the loudest part, click on the "Auto" button below the master volume control. MAGIX Video Sound Cleaning Lab automatically adjusts the volume so that the loudest part of the range that was just played is exactly 0 dB, i.e. the maximum volume.
Note: The volume controller adjusts the volume of the project, i.e. the volume that is finally used for exporting. If you want to set the level lower here (e.g. because you are talking to someone), the project will also be exported quieter. It is better to adjust the monitor volume with the sound card mixer or directly on your stereo system (e.g. monitor speakers) and to leave the volume control at the position recommended by the "Auto" button.
To adjust the monitor volume in the sound card mixer, you can click on the loudspeaker symbol in the tray (at the right bottom corner of the screen). However, you can also adjust it directly in the "Playback parameters" (view page 106) dialog.

LED Display

The LED display is a peakmeter and shows you the maximum peaks during the playback of the audio material on the track. In the stereo tracks, the left LED-chain will indicate the level of the left channel and the right LED-chain the level of the right channel. Both chains will show the same values while working with mono tracks.

Bypass FX

Switch all effects on or off with this button to directly compare the original with the processed audio.
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44 Track window and constant control elements

Limiter

The limiter can be switched on to reduce clipping. This device works sound-neutrally and provides a final guard against extreme levels.

Status Line

On the lower edge, you will see a display of the current system load. If video playback is "jerky", check whether system load is at 100% or more. If this is the case, you should reduce the number of real-time effects, use the "Apply all Realtime Effects" (view page 98) function or Load an optimized video (view page 46).
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Import 45

Import

Audio files

MAGIX Video Sound Cleaning Lab can load audio files in the following formats: WAVE, Quicktime (*.aif), Ogg Vorbis (*.ogg), MP3, WMA and FLAC. To do so, click the respective button in the import section, "Audio files", and the "Load audio file" dialog will open.
Use this function to add an audio track to a video that doesn't have one or to add additional audio material to the video. You can access any folder containing audio files here. Every file listed can be previewed and loaded into a MAGIX Video Sound Cleaning Lab project. If the project already contains a video with an audio track, the loaded file will be inserted behind it. In this case you will have to move it to the second track (view page 104).
Note: To move objects, the "Lock all objects" option must be deactivated. Under certain circumstances, sound and video might become out of sync if you move certain audio objects.
You can also load several files simultaneously. Just like with Windows Explorer, you can extend your selection with "Ctrl" + click and select a series of files with "Shift + click".
Keyboard shortcut: W
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46 Import

Video files

* a corresponding codec must be installed on your system (e.g.
®
)
DivX
The video's audio track is displayed as an audio object in the master track and can now be edited. The video is displayed in the video monitor (view page 39) during playback.
MAGIX Video Sound Cleaning Lab can load video files in the following formats: DV-AVI, AVI
*
(*.avi), Quicktime (*.mov), MPEG 1/2/4 (*.mp4;*.mv4, *.3gp), AVCHD (*.mt2) and Windows Media (*.wmv).
To do so, click the respective button in the import section, "Video files" and the "Load video files" dialog will open.
Note: The video track of a video file is loaded for display in the monitor, but can't be edited (cut, for example) with MAGIX Video Sound Cleaning Lab.
There are two other specific video import options:
Show video image. If you deactivate this option, the video track is not loaded and displayed in MAGIX Video Sound Cleaning Lab. At the end, you can export (view page 85) only the audio.
Optimize video for smooth playback in video monitor. Some video formats can be displayed directly in MAGIX Video Sound Cleaning Lab, whereas others are need to be converted into the internal MAGIX MXV format upon being opened. Opening them directly is faster, but places a larger demand on the system. If playback in the video monitor is jerky, you can use this option to convert the video into the resource-saving MXV format.
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Import 47

Recording dialog

The "Record" button in the transport controls of MAGIX Video Sound Cleaning Lab opens the recording dialog. You can use the recording function to add additional comments to the video.
Please read more on this in the section Voice over (view page 55)!
Audio input: Opens the input and level automation (view page 48) for automatic selection of the correct input signal and level.
Recording level: Displays whether the level of the recorded signal is correct. Level settings that are too low will have adverse effects on sound quality, distortions will lead to unpleasant "clippings".
Record: This button starts the actual recording. At the end of the recording ,you will be asked if you want to use the recording. The recorded material will be inserted into the second track (view page
104) at the position of the playback marker as an object.
Record pause: Pauses the recording. Click the "Pause" button again to resume.
Stop: This button ends recording. Advanced...: Opens the advanced view of the recording dialog (view page 48) for additional settings options.
Help: Opens the program's help file for the recording dialog.
Close: Closes the recording dialog.
Keyboard shortcut: R
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48 Import

Advanced settings in the recording dialog

Capture format: Set the sample rate and bit resolution of the
recorded audio file, and also whether recording should take place in stereo or mono.
You can also record directly in compressed file formats such as MP3 or OGG VORBIS. Select the format you want to use from the list box, and use "Format options" to specify details such as the bit rate and compression method.
Audio input: The button "Sound card settings" opens a dialog with special settings (view page 49) for whatever sound card is present. The name of the selected sound card is also displayed. If you are using several sound cards (or ones with several inputs), you can select one from the menu.
Timer: Enter a specific time to start the recording, plus the recording length. The recording won't begin immediately after pressing the "Record" button, but rather at the specified time. This way, time-delayed recordings (for example, at night or when you're out) are now possible. Of course, the system clock has to be set correctly. If "Record length" is also activated, then the recording will end automatically after the indicated period.
File name/File path: The name of the audio file that is to be created and the preset directory path are displayed at the bottom of the record window. Both can be changed by clicking the folder button.
Simplified...: Simplified version of the recording dialog.

Input and level automation

Every sound card has a least two inputs (microphone and line), as well as various "internal" inputs for the CD drive or the signal from another program, for example, Internet radio. With input and level automation you can automatically select the correct input for your recording without having to search and adjust the input level in order to avoid distortions.
To do so, click on "Audio input" in the record dialog. If you had already connected your source and begun playback, the correct input will be determined immediately. Otherwise do this now and click on "Search channel again".
If this didn't work, use the "Windows mixer" button to open the Windows Mixer and select the channel manually.
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Adjusting the recording level is essential when recording digitally via sound cards in order to achieve optimum sound quality. If the adjustment is set too high, distortion occurs and the incoming signal must be reduced. If you reduce input sensitivity, the resolution at which the analog signal is digitized is also reduced. The level controllers of your sound card should generally be set as high as possible in order to achieve optimum results. Yardstick for an optimal level is the loudest part of the material. The loudest part should be adjusted to the maximum. You can now adjust the recording level with the help of the LED display in the record dialog.
You can adjust the level of the source manually using the "Volume" controller. If you activated "Automatic level adjustment", the level controller will automatically be set to the correct value.

Record properties

This dialog provides you with information regarding the currently selected sound card. Supported audio formats of the sound card and the sound card driver's information is also displayed.
Driver system: Here you can switch between driver types (MME and WDM).
Import 49
Note: Adjust this setting only if you have problems with audio playback or recording.
Special: Some sound cards or audio devices (for example, USB turntables) do not offer mixer support. With the "Monitor input signal" option you can listen to the sound during recording (monitoring).
"Filter DC offset" allows you to remove the DC offset section (view page 69) of the input signal, even during recording.
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50 Cut sound – Working with objects

Cut sound – Working with objects

This chapter deals with advanced editing of audio tracks of videos.
Audio material in the master track of MAGIX Video Sound Cleaning Lab is displayed in the form of "objects". The starting point of an object is assigned to a certain point in the audio or video file. The length of the object determines the length of the section that is played. Each of these "boxes" displays the waveform of the corresponding audio material.
Thanks to the objects, you can cut and edit the material without really changing the media file that was loaded. This is due to the fact that objects are really only "Playback instructions" for the file.
By splitting the large object of the loaded video file into multiple smaller ones, you can edit parts of the audio track separately.

Project

The project (*.vip file) contains all data MAGIX Video Sound Cleaning Lab uses. It does not contain audio or video data, but only the names of the imported and recorded files and their storage locations on the hard drive, all cuts, reductions and most effect edits. For the sake of brevity, the object display on the tracks is subsequently referred to as a project.

Split objects

You can split up an object into several parts to edit certain sections of the audio track in detail. To do so, set the position line to where you want to split the object (use the transport control or click into the timeline). Go to the "Edit" menu and select "Split" or press the t key.
If you prefer working with the mouse, use the cut mouse mode (view page 41).
If you split an object, a short transition (view page 52) ("Cross fade") is created automatically at the position of the cut to avoid crackling being caused by the cut.
To find the best parts for object cuts, we recommend working with a
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zoomed wave shape display. The magnifying glass is an ideal tool for such purposes. Left-click into the wave shape display with the magnifying glass tool to enlarge it, right-click to reduce the size again.
Cut sound – Working with objects 51

Change object volume

The handle at the top center can be used to adjust the volume of the objects. You can increase or reduce the volume for individual passages in the video.

Reducing and increasing the length of objects

All objects can be shortened by dragging the bottom handles inwards. This way, objects can be shortened without having to be cut.
To extend the object again, drag the handle outwards. If you can't move the object borders any further, it means that no more audio material is available.
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52 Cut sound – Working with objects

Fading objects in and out

At the top corners of every object there are two fade handles that can be adjusted to fade an object in or out. It is particularly useful to use the fade handles when you have cut passages out of a recording to avoid hard transitions or crackling.

Fading objects

With every cut the two objects that are created are slightly crossfaded in order to avoid crackling. This is called Auto crossfade. A crossfade is also added if two objects in a track are moved into each other or overlap each other.
A crossfade symbol is added to each crossfade. By clicking on the symbol, you can change the curve of the transition.
The top handle of the right object allows you to regulate the fading in and out of both objects.
The bottom handle controls the length of the two objects. If you move them, one of them is extended whereas the other is shortened. The length of both objects together remains the same.
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Object FX page

Open the Object FX page using the "Object FX" button located directly on the objects in the track window. While the effects of the program interface are applied to all objects in the master track, the settings of the Object FX page are only applied to the individual object.
Cut sound – Working with objects 53
You can switch between "Remove" and "Enhance" effects just like on the main interface.
All effects, except for the main interface, are also available as object effects.
Object name with Forwards/Backwards buttons: Use them to "jump" from object to object in the master track. The settings of the Object FX page are automatically adjusted to the settings of the selected objects. When moving from one object to the next, the Object FX button of the corresponding object in the master track flickers for a short while to indicate that the Object FX page now applies to a different object.
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54 Cut sound – Working with objects
Object play state indicates that the activated object is being
played. If you start playback by clicking on this button, the playback marker will automatically be set to the beginning of the activated object. This guarantees that you can hear your Object FX as well (since they only affect the selected object).
Control the level of the object here (the object handle in the middle). The auto button located at the level controller of the object performs a normalization (view page 99) to 0dB.
In general the following applies: If in doubt, the blinking Object FX button in the master track always indicates which object the current settings apply to!
If the Object FX page is not opened, a red Object FX button indicates the active object effects.
If you click on the object, the info box (view page 37) displays which object effects are active.

Quick zoom

For many tasks it is quite useful to enlarge the wave shape display.
For quickly zooming it is sufficient to click in the timeline, keep the mouse button pressed and move it up or down. This way you can quickly zoom the cursor in and out at any position without releasing the mouse.
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Cut sound – Working with objects 55

Draw volume curve

Use the "Volume curve" button to activate a volume curve.
You can use it to add volume curves to your audio material, for instance, for compensating volume fluctuations or increasing the volume of quiet passages.
Volume changes are immediately visible in the waveform display so that is very easy to visually align the volume of different passages.
There are 2 methods of editing these volume curves:
A "handle" is created by clicking on the curve (in standard mode). You can then move it with the mouse and create volume progressions. This method should preferably be used if gradual volume changes over longer passages are needed.
Additionally, you can use the Draw volume curve mode (view page 42). This allows you to "draw" any volume curve using the mouse. This way, you can create irregular volume progressions quickly.
Tip: The voice over effect (view page 55) creates volume curves for automatic fading in/out based on the audio material in the second track.
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56 Cut sound – Working with objects

Voice over

The voice over effect creates volume curves for automatically fading the video's audio track in and out for speech recordings or imported audio material located on the second track (view page 104).To do so, proceed as follows:
Record speech with the recording function (view page 46). Before that, you can move to the right position in the video; the recordings will be added to the second track (view page 104) at the current position. The video will not be played back during recording.
Now open the voice over dialog (via the "Edit" menu) and activate the voice over effect.
A volume curve (view page 42) is created on the first track which automatically fades the video sound in and out at the correct positions. With the sliders Automatic track damping and Fade in/out speed, you can set by how much the volume of the original sound should be reduced during speech passages and how quickly this should happen.
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You can also move, cut and edit your speech recordings retroactively via the object handles to remove undesired noise or mishaps. The voice over dialog can remain open while doing so, but you have to click "Update" after making changes to objects in the second track in order to adjust the volume curve.
Note: To move objects, the "Lock all objects" option must be deactivated. Under certain circumstances, sound and video might become out of sync if you move certain audio objects.
What's important is that you cut out longer speech pauses during which the video sound should not be lowered because the voice over function does not check how loud an audio object is, but only if one exists on the second track. Alternatively, you can record each speech passage separately and only shorten the beginnings and ends of the recording.
Cut sound – Working with objects 57
The opposite way is possible too! You can load audio material, background music or sounds, etc. into the second track and fade it out whenever there is original sound in the video. To do so, select "Background music/original audio is on track 2". You must cut out all passage from the video sound that are not required her too. In the original situation, i.e. the original sound as a single complete audio object, the music would be faded out during the entire length. In this context, the Remove pauses (view page 97) function in the "Edit" menu is useful.
Since the video sound must not be moved, make sure that the "Lock all objects" option is activated.
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58 Remove

Remove

Most of the functions for removing audio disturbances ("Cleaning") are activated via the "Remove" section – either as master effects on the entire audio track or as object-related effects on a separate "Object FX" page.
All effects in the "Remove" section function in realtime, meaning that you can switch them on and off and change their parameters during playback and listen to the result of the changes immediately
Additional cleaning functions can be found in the "Edit" menu.

Using the effect modules

On/Off: Individual effects modules can be turned off and on via the
buttons to the left.
Slider: Each function has a slider that controls the intensity of the cleaning effects.
The effects of the "Cleaning" section include a selection of useful presets which can be chosen from a flip menu. Click on the arrow... In most cases it is sufficient to select a preset here in order to achieve good results.
Info field: Instead of the analyzer, you can use a help field to explain how the selected effect should be used.
Edit button: The meticulous can add special settings to the cleaning effects. For this the "Effect device" is opened via the button on the right of the module. Now the cleaning effects can be edited.
All effects devices can be activated and deactivated via the "On/Off" button. With "OK" you can apply the settings, "Cancel" closes the effects device without applying the settings. "Reset" returns the settings to their defaults.
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Remove 59

Parametric Equalizer

The parametric equalizer consists of four filter bands for adjusting the overall sound of the music track. Each band is a filter with a typical "bell shape". Within a certain frequency range and around an adjustable middle frequency, you can increase or reduce the signal level gain. The width of this frequency range is called bandwidth. The bandwidth is defined by the Q value. The higher the Q value, the narrower and steeper the filter curve.
You can influence the basic sound of the mix by increasing and decreasing the broadband to give it more "depth" (lower center = 200-600 Hz) or more "air" (highs = 10Khz). You can also decrease the narrow bandwidth (high Q value) in the frequency response, e.g. to remove disruptive frequencies.
Graphic: The resulting frequency path of the equalizer is displayed in the graphic. The frequency is spread out horizontally, the increase or decrease of the respective frequency, vertically.
The blue bullets 1-4 symbolize the four wave bands. You can move them around with the mouse until you find your desired frequency response.
Peak meter: The peak meter gives you control over the output level of the equalizer. The adjacent master gain controller can be used to balance the level with the EQ.
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60 Remove
Edit: The "Edit" button opens the fine tuning for the four
bands:
Parameter selection: With the buttons on the right you can select the parameter that can be adjusted with four faders of each band. Furthermore, there are number keys to enter every parameter of the bands.
Gain dB: These controllers allow you to raise or lower the filter. Setting the controller to 0 deactivates the filter and doesn’t use CPU power.
Freq. Hz: The center frequency of the individual filters can be set between 10 Hz and 24 kHz with the frequency controllers. Freely choosing the frequency enables multiple filters to be set to the same frequency in order to have a greater effect.
Q (bandwidth): Set the bandwidth of the individual filters between 10 Hz and 10 kHz.
There is still a peculiarity among bands 1 and 4; The filter curve for these bands can be changed from a normal "peaking" EQ filter ( to "shelving" ( high-cut (band 4)
or decrease in all frequencies happens above or below the filter frequency, and the Q parameter does not have a function here. With a low-cut or high-cut filter, all frequencies below (low-cut) or above (high-cut) the set frequency are filtered out.
) (this is the basic setting) and high (band 1) or
. When using the "shelving" filter, a soft increase
)

Graphic Equalizer

The 10-track equalizer divides the frequency spectrum into 10 areas (tracks) and supplies them with separated volume controls, which allows you to achieve many impressive effects, from the simple rising of the bass, to total sound transformation. If you raise the low
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frequencies too much throughout the whole level, it can cause distortions. In this case, lower the master volume using the master volume control on the main screen.
Thumb Controls: All of the 10 frequency areas can be raised or decreased separately by the 10 volume controls.
Link Bands: Using this switch you can match the frequency areas in a flexible way to avoid the overemphasizing of single frequency areas that sound artificial.
A/B: If you have selected a preset for the effect and later you change it manually, you can compare the original-preset-sound with the new adjustments using the A/B-switch.
Reset: Reset inserts the sound effect into the neutral starting position where no processing power is used and where no effect is calculated in the sound.
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Touch-screen (right EQ-Section): This is the "sensor-field" of the EQ:
Use your mouse to draw a curve that will be transferred immediately into the corresponding EQ control adjustment.

Sound Cloner

The FFT filter (Sound Cloner) in MAGIX Video Sound Cleaning Lab has two areas of application.
It's first function is the removal of complex noise such as power humming. Since this is a precisely defined audio disturbance, the filter can work cleaner and more precise than the DeNoiser that has to extract the noise from the audio signal first. You'll find the presets in the "Presets" menu.
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"Sound Cloning" is the second area of application, which encourages experimentation. You can determine the sound characteristics of a video and transfer them to other videos. The Sound Cloner is a kind of automatic 1024-band equalizer. Its filter curve (compare the touch screen in the "normal" EQ) is a result of the mean of the cloned and the original sound.
This allows you to add the sound of an old light-sound movie to a current movie, for example. Load a movie whose sound you like a lot, set the playback position to a characteristic position and press the "Get Sound" button in the Sound Cloner. The sound characteristics will be identified. After that, the sound is available as SOUND CLONE preset and can be stored permanently via "Save" for later use.
Create a new project into which you can load the movie that you want to enhance with the sound characteristics of the other movie. Open the FFT filter again and load SOUND CLONE from the preset menu. With the slide control, you can regulate the intensity of the sound transmission.

Sound cloner - FFT filter

Use Edit to open the dialog which contains the fine-tuning settings for the sound cloner's FFT filter.
A red line can be drawn in the graphic field using the mouse. The left side of the graphic is for the lower frequencies of the sound, the right for the higher. A "mountain" in the left part of the graphic creates a large increase in bass, and a similar figure in the right increases the highs.
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Freehand: With the pencil you can draw "freehand". Draw or rotate a straight line by pressing and holding the "Shift" key.
Draw quantization: This activates a quantization function to draw straight lines and angled figures. The farther away from the curve you are, the wider the bulge in the range. This effect can be increased with the "Ctrl" key.
Reshape tool: This drawing tool lets you bend existing curves. Deformed curves can be achieved by pressing the mouse button repeatedly.
Navigation tool: Drag the display area.
Zoom tool: With the left mouse button you can zoom into the
selection; zoom back out with the right. Keep the left mouse button depressed to feed along the zoom area.
Reset: The "Reset" button quickly allows you to replace the filter curve with that present in the output state.
Preset: Access the presets for definite applications here.
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Strength: The "Strength" slider allows you to enhance or diminish the
intensity of curvatures. The result is a stronger or weaker modulation.
Vol:The "Volume" controller controls the volume of the material.
Sound cloner: With the sound cloner you can determine the sound
characteristic of a song and transfer it to your other recordings. This way you can, for example, create a Pat Metheny song in the style of Madonna. Load a track you really like, set the song's playback position and press the "Learn" button´.
Scale options: Accesses a settings dialog with the following options available:
Freq: This switch lets you choose between a logarithmic ("log") or a linear ("lin") frequency scale. The logarithmic display corresponds to the human perception of volume. Like on a keyboard of a key instrument, the (graphic) spacing of the intervals, i.e. halftones, is uniform across the entire range.
Freq.log: The upper labeling of the graphic can be switched between output in "Hz" or "Notes". Note output is only possible via logarithmic frequency display ("log").
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Value display: Here you can set a logarithmic or linear display as well
as an enlargement of the filter curve.
Value range: Here you can set the displayed value range in dB.
Curve display: Here you can switch between a bar and a curved
display.

DeNoiser

The DeNoiser removes persistent background noise like computer humming, hissing, noises from sound cards, disturbance from ground wires, interference from audio-equipment with high-impedance outputs (e.g. turntables), or other device noises. Subsonic noise or rumbling can be removed effectively from LPs with the rumble filter.
The DeNoiser requires a short section from your music which contains a sample of the audio distortion, usually from the start or end of the recording.
When the DeNoiser is activated in the project for the first time, a sample of the distortion will be searched for immediately after the playback marker. The automatically detected noise sample enables good results to be achieved even without opening the DeNoiser dialog.
For more specific results, open the dialog with the "Edit" button.
Noise sample
Noise sample: If the automatic noise sample settings were not
suitable for finding noisy material, then a noise sample can be selected from the list. There are several typical distortions available, e.g. camera noises or power mains humming.
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An even more specific option is to create a noise sample yourself.
Create noise sample
Length: The length can be set in ms if the "auto" button is switched
off, otherwise the length of the noise sample will be determined automatically.
Pick! Generates a noise sample. A short noise sample is taken from the selected play range. The playback marker can be moved with the transport control when the dialog is open to search for a suitable position. If the playback position is between two objects, it's not possible to generate a noise sample. Play allows the noise sample to be previewed for testing purposes.
Wizard: This opens a wizard that helps to create the noise sample. The wizard mainly consists of a search function which helps you find the suitable noise sample in the audio material. Various distortion types can be selected.
Save: The noise sample created can be saved in the noise sample folder. It is then available as a new noise sample in the noise sample preset list for any other project.
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Audio type: Set the type of edited audio material here, and the
algorithm will be customized accordingly.
Spectral view
"Spectral view" shows the spectrum of the noise sample by default. It can be switched to spectrogram view by pressing the corresponding button on the right-hand side. In this case, the played audio material is shown as a spectrogram. The spectral sections removed with by the DeNoiser are displayed in red.
Mode
Anti-noise: In this mode, the DeNoiser works in an optimized mode
to remove particularly "noisy" distortions.
Anti-hum: In this mode, the DeNoiser works in an optimized mode to remove tonal disturbances. This includes feedback from power cables, power humming, PC fans, video cameras, or ventilation noises.
If the option "Max. damp tonal noise" is active, then this type of
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distortion will be completely removed. The "Reduction" controller affects all possible existing disturbances. This is a sensible step, since tonal disturbances are much more annoying than other noise – a small amount of "extra" noise in the recording may be allowed in order to avoid a greater loss of highs throughout the desired signal.
This option can be found in "Hum" mode under the "Noise level" controller in place of the "Adaptive" parameter (not available in "Hum" mode).
Processing section
Quality: The quality of the calculation can be set in two stages. You
can set the values in the standard quality setting precisely without influencing the playback in any way and select high quality for burning once the material is ready.
Noise level: The threshold of the noise reduction function should be set as precisely as possible. Values that are too low will exhibit too low a distortion dampening level and result in artifacts like noise or "twittering" (see below). High settings produce dull results – useful signals that sound similar to hissing noises are also filtered away. Take your time to find the best setting for the individual case. If the "Adaptive" option is activated, the setting is relative, i.e. in addition to automation.
Reduction: This sets the balance between the original signal and the signal with the applied noise reduction. It's often better to reduce interference signals by 3 to 6 dB rather than as much as is possible to keep the sound "natural". For buzzing, it’s best to apply complete removal.
Adaptive: The value for the "Noise level" parameter is set automatically by setting the level of the hiss present in the signal. The advantage of this is that if a distortion is not constant, the noise level always adapts to the current distortion. If the noise sample is not calculated from the signal that is to be edited, but rather uses a preset to do so, the difference between the strength of the distortion in the audio material and in the noise sample will be equalized automatically. If the noise sample has been calculated from the signal being edited and the distortion is constant, then the "Adaptive" setting should not be used.
Removed noise: The part of music that was filtered out by the DeNoiser can be previewed for testing purposes.
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DeRumble: Here you can activate a special filter for deep-frequency rumbling noises. Examples of such distortions are mechanical noises from old record players, wind, and subsonic noises in microphone recordings.
Preset: All the DeNoiser's settings, i.e. the noise sample applied and the settings of the processing section can be saved as a preset for later use.
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Dehisser

The Dehisser was especially designed to eliminate the band noise, which is all so typical for analogue tape recordings, micro-preamps or AD-transducers.
Noise Level: Here you will have to determine as exactly as possible the noise level at which the Dehisser starts to work. If you choose a level that is not high enough, the band noise will not be completely eliminated. In such a case you will notice tweeting sounds (the so called "melodic band noise"). An excessive value will result in a dull sound as part of the band noise and part of the original audio signal recording will be eliminated by the Dehisser as well (for example: air intake sounds of brass instruments) (see Artifacts (view page 68))
If the noise level on your recording is low, you should experience no problems while adjusting it.
Adaptive: The value for the noise level parameter is set automatically by determining the hiss contained in the signal. If the noise level value is changed, its effect is then relative, i.e. the resulting value is determined from the automation as well as the noise level fader settings.
One advantage is that you no longer have to set the noise level value manually and that this value can also be adjusted later if the noise share fluctuates, for example, if you use music tracks with differing hiss levels within one project.
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If the noise level is constant, a better result may be obtained manually (Adaptive off). However, the noise level value must then be set precisely.
Audio type: Lets you set the audio material that is to be edited; the algorithm is adjusted accordingly.
Noise Reduction: this option allows you to adjust the damping of the band noise in decibel units. In many occasions it is the best solution, not to eliminate the noise completely, but to damp it only -3 - -6 dB, hence maintaining the natural sound of the original material.
Quality: The processing quality can be set in two stages. You can use this to precisely adjust the values in the dialog for standard quality adjustment without skipping playback, and can then select a higher quality for final burning.
Removed: This option allows you to listen to the music that would be filtered away by the Dehisser.

Artefacts

With incorrect settings, the DeNoiser and the DeHisser may leave behind a metallic chirping or twittering sound, the so-called artefact noise. The cause of this is the incomplete removal of the distortion. The ear is quite sensitive to this sound because of its synthetic character. This problem, in practice, only occurs in especially difficult cases.
To achieve the best possible results you should pay attention to the following hints:
First, select a preset from the selection menu. In most cases the result is satisfactory.
Be careful when "denoising" the effect: Less is more! The distortion sound should no longer be audible, otherwise artefacts may be brought about.
We recommend removing any DC offset that may exist from the material before using it ("Effects" menu > Cleaning > "Remove DC offset" (view page 69)).
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Remove DC offset

This function can only be opened via the "effects" menu and can thus only be applied to selected objects. This can be useful if your sound card overlays your sample with a constant DC offset during recording, which leads to crackling during playback or editing. (This is basically always the case with recordings that use the integrated sound card of your PC).
Options: Here you can enter a minimum DC offset threshold, which indicates where DC offset removal will kick in. You can also edit stereo channels together to reduce computing time.

Spectral Cleaning

MAGIX Spectral Cleaning removes background noise (such as coughing, whistling or clapping) from a recording without audibly influencing the signal.
The music is displayed in the Spectral Cleaning Editor by means of a spectrogram (sometimes also referred to as a sonogram). This displays the frequency elements with regard to time (see illustration). The frequency level is then visualized by a color code or by its brightness, respectively.
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Audible background noises are usually louder than the signal and are generally restricted to a certain frequency spectrum. They are therefore highlighted in the spectrogram in color and can be easily encircled and removed with the mouse.
Tone Tone with noise
For example, you can recognize the held tone from a pattern consisting of horizontal lines that correspond with the harmonics of the sound (see illustration on the left). A pulsed noise is characterized by a vertical line. The right illustration displays a tone overlapping a short noise.
In MAGIX Spectral Cleaning Editor you can now simply mark and "remove" all noises with the mouse. Lost elements of the original frequency spectrum are then added from the signal surrounding the noise in order to avoid audible gaps.
MAGIX Spectral Cleaning is ideal for all short but clear sounds in the music, such as clicking, coughing and even short drop-outs, but NOT for permanent disturbances such as hiss or noise. In such a case please use the DeHisser or DeNoiser.

Operation

Select the object and position the play cursor at the approximate location of the noise. Then open the Spectral Cleaning Editor with the toolbar button or via the "Edit" menu -> "Spectral Cleaning".
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Noise must be marked as such for it to be removed. This is done by using the marking tool.
You can mark as many noises in the editor window as you like, and remove these "in a single step".
Three buttons are visible on the marker.
Delete: Deletes the marker.
Show noise: The result of the noise removal is usually
displayed within the marked range. If this button is depressed, however, the original signal containing the noise is displayed. Bypass: Under normal circumstances the result of the noise removal is played back when playing in the Spectral Cleaning Editor. The original sound is played when clicking this button.
In order to perfect the result you can now position the play cursor in front of the marked noise and listen to it very carefully (see "Playback" section). If necessary, change the noise marker. This should always be selected as small as possible.
However, it will sometimes also be necessary to modify the parameters (see Operator Controls, Edit marked range). If you are satisfied with the result, click on the "Calculate" button.
The result of the Spectral Cleaning is now saved in the original file and the editor is closed.

Controls

Toolbar
You can assign a different tool to the left and right mouse buttons by clicking on the corresponding button in the toolbar. The selected tools are marked in blue for the left mouse button, in red for the right mouse button.
Selection tool: Use this tool to modify selections.
Drawing tool: Use this tool to select distortions or to modify
the selection.
Double-clicking on the selection applies it to the entire frequency range.
Navigation tool: You can move the displayed range by holding down the mouse button and moving the mouse.
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Zoom tool:
Left mouse button (click): Zoom in Left mouse button (click and drag): Creates a zoom field Right mouse button: Zoom out
Edit selection With this setting you can specify how you wish to remove the distortion. All selected distortions can be edited in the same way. If you wish to use various editing methods in an audio file, you will have to do it in various procedures.
The following methods are available to you:
1. Transitions: This method attempts to replace the distortion with
the help of the bordering parts of the music selection.
2. Transitions (Hard): Behaves like transitions, but has a more
powerful effect. This way, stronger distortions can be better suppressed. The distortion, however, must be highlighted more precisely.
3. Gap: This mode should be used for very short drop-outs.
4. Damping: This only makes the selected distortion quieter,
surrounding audio material is not faded in. This does not introduce any artifacts, but can lead to an irritating silence, or even a drop-out. Use this mode if a distortion is present in a very narrow frequency range or if the surrounding noises are very quiet.
5. Fading in: Corresponds to dampening, only that here the music is
faded back in towards the end of the selection, i.e. it becomes louder. This can be quite practical if an impulse-like distortion is located at the beginning of a music track.
6. Fading out: Like fade ins, but in reverse, i.e. this mode is useful
for distortions at the end of a track.
Strength: Use this setting to meter your changes. A fully turned up fader corresponds to a 100% change.
Left / right channel: Shows and calculates each channel. If the distortion is only audible on one side, simply switch off the other channel.
View In the "View" menu you can select from various view schemes. The schemes contain various color scales, but also varying time and frequency resolutions.
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Show grid: Displays a time and frequency grid.

Playback

Stop: Stops playback.
Play: Starts playback from the play position.
Play Loop: Repeats playback within a short range.
Play Inverse: Plays the signal difference, i.e. the removed sound
elements.
Calculate: Performs the calculation and closes the dialog.
Abort: Aborts the editing.
Help: Opens the help window.
Tutorial Video: The tutorial video briefly explains the possibilities of
Spectral Cleaning.
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Enhance

The functions for improving the sound ("Mastering") are activated via the "Enhance" section – either as mastering effects on the main screen, or as object-related effects via a separate "Object FX" page (not available in MAGIX Music Editor).
All mastering effects function in real time, meaning that you can switch them on and off and change their parameters during playback and listen to the result of the changes immediately.

Using the effect modules

Please read the section "Using the effect modules" (view page 58) in the "Remove" chapter.

Declipper

Should the input level of an audio recording be too high, overmodulation may result at the louder parts (the signal peaks). This digital distortion can also be called "clipping": At the overmodulated area, the values that are too high are simply cut off and the typical, quite unpleasant sounding crackling and distortions are heard.
MAGIX Video Sound Cleaning Lab includes a special function for the elimination of these digital clippings and analogue distortion.
The clippings are detected and eliminated, based on the material of the selected object. Lastly, the entire volume of the material can be reduced so that the interpolated parts can be played back without overmodulation.
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The declipping-algorithm is especially useful in material, where the excessive recording level has caused distorted piano or chorus voices. Affected drumbeats however will normally not improve after the use of this function.
CLIP LEVEL: Here you can tell the algorithm from which level on the algorithm has to consider the sample as blasted and therefore corrects it. This is an important point, as the different sound cards have different clipping characteristics.
Choosing -6dB, for example, will cause that all samples that exceed half of the maximum value will be considered blasted and therefore will be calculated again.
With GET CLIP LEVEL the CLIP LEVEL can be gaged automatically.
The interpolated signal peaks adjust the whole level, which must be balanced out with the GAIN fader so as to avoid new overmodulation. When doing so, you should observe the peak meter to the right of the dialog.
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The option "LIMITER" switches on a limiter which reliably avoids overmodulation.
With the INVERSE button you can control whether or not undistorted parts of the wanted signal are interpreted as clippings and are filtered out unnecessarily.

Dynamics

The compressor is basically an automatic, dynamic volume controller. The volume dynamics of a track will be limited by the settings; loud passages will stay loud, and the volume of silent passages will be raised. Compression is normally useful if you want to make your material sound more powerful and penetrating. The grade of compression can be adjusted using the ratio controller. The threshold is controlled by the threshold button and attack and release can also be controlled by the corresponding buttons.
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The processing of the track is as "prospective" as with high-end professional studio equipment. This means that there are no peak overrides (blasting, clipping) or other disturbances, since the algorithm cannot be "surprised" by sudden peaks.
Sensor field: The sensor field of the compressors can be manipulated intuitively by mouse movement, and this will change the colour of the graphic and the effect settings for your reference.
Ratio: This parameter controls the compression ratio.
Threshold: Adjusts the threshold above or below the active
compression.
Attack: Adjusts the algorithm's response delay to increasing levels. Short attack times can result in a ”pumping” sound, since the volume will be raised or lowered very quickly.
Release: This value controls the algorithm's reaction delay to falling levels.
A/B: If you chose a preset value for the effect and then changed it manually, you can compare the original sound settings with the new ones pressing the A/B buttons.
Reset: Resets the compressor to the default values. In this state no system resources are used and no effects are added to the original sound.
Load/Save: This option allows you to save the actual settings as an effects file to use them for other projects.

Stereo FX

With the Stereo FX Enhancer you can determine the positioning of the audio material in the stereo balance. If the stereo recordings sound unfocused and undifferentiated, an extension of the stereo base-width can often provide better transparency.
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Use the maximize function to move the echo, for example, into the foreground, thereby improving the stereo picture.
Volume control: Adjusts the volume of every single channel, thereby adjusting the entire balance. The reduction of left and right levels is displayed under the control buttons. This way you can balance out and thus improve an imbalanced recording in which, for example, one channel was recorded at a lower level than the other.
Pan-Direction: With this controller you can move the sound source that comes from the middle into stereo panorama. The signals at the outer edges of the sound picture remain unchanged.
Bandwidth control: Adjusts the bandwidth between mono (on the extreme left), unchanged bandwidth ("normal stereo"), and maximum bandwidth ("wide", on the extreme right). The individual sound sources of a recording are squeezed together or pulled apart in the stereo picture.
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Raising the bandwidth (values over 100) diminishes the mono compatibility. This means that recordings edited this way sound hollow when listened to in mono.
Maximize: Use this controller to strengthen the room sound which also increases the stereo transparency without influencing mono compatibility.
Multiband: This can be used to switch Stereo FX to Multiband mode. Stereo editing only applies to the middle frequency, the bass and highs remain unchanged.
Stereo meter: This provides a graphical display of the phase relation of the audio signal. You can use it to review the orientation of the signal in the stereo balance and the effect of the stereo enhancer. To keep mono-compatibility the "cloud" shown should always be higher than broad. Otherwise some frequency ranges may cancel each other out if the stereo signal is played on a mono device.
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Plug-ins

Microsoft's DirectX and VST-compatible plug-ins may be used for effects calculation in MAGIX Video Sound Cleaning Lab. This allows you to use almost any effect algorithm of third parties vendors in addition to the effects integrated in MAGIX Video Sound Cleaning Lab.
The DeEsser, which is an effect included in the program, is loaded as a plug-in.
Selection menu: Select the plug-in via the selection menu on the right hand side of the module. For this, you will need to have plug-ins installed on your computer. The path to search for installed VST plug-ins can be set in the "Options" menu via
-> "Path settings". All recognized plug-ins will be added to the menu list. Edit: The selected plug-in is opened to define specific effect settings.

VST Plug-in Editor

The VST Plug-in Editor can be opened by right-clicking on the instrument's name in the MIDI Editor, via the corresponding plug-in slot in the Mixer, or via the "VST Instruments Editor" entry in the instrument list.
The Instrument Editor has two views, the so-called "GUI" of the plug-in (Graphical User Interface) and the parameter view. This is either automatically activated when the VST plug-in does not have its own GUI or can be used if the GUI of the plug-in is too unclear or takes up too much space on the screen. The parameter view displays the eight parameters of the plug-in as sliders. In the File menu you can change between these views (plug-in dialog/plug-in parameter).
Load/save patch/bank: The instrument settings can be saved and loaded in the patch formats typical for VST plug-ins (*.fxp) and bank formats (*.fxb).
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Random parameters: This function can be an important source of inspiration. However, before using it please save the current preset you've just created as this feature does not ask before it is applied.
Menu program: Here you can select the presets integrated into the plug-in or loaded via the File menu.

De-Esser (Plug-in)

If you have ever edited or restored your own spoken or sung recordings, you've most certainly come across the occasional unpleasant loud "S" or "SSHH" sound. This hissing can ruin an otherwise perfectly good recording.
The De-Esser works according to the "dynamic filter" principle, meaning that it contains a filter switch (band pass and high cut), whose frequency and implementation depends on the input signal and the recognized "problem area".
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So-called detector circuiting reacts to the input peak levels in the mid and high areas. This level recognition occurs automatically in a comprehensive modulation area. For this reason the De-Esser can manage without having to set a threshold.
Using the De-Esser is quite simple:
You have to notify the detector circuiting which areas contain the "S" or other sibilant sounding distortions. A switch for male and female voices has been designed for this. Depending on the switch setting, it will select the internal parameters for the most exact recognition possible.
After you have set the switch, the Reduction fader has to be adjusted enough that the "S" parts of the signal are reduced to a normal level.
An overly strong reduction of "S" sounds in speech or song recordings can, however, result in a "lisping" sound. Often, a small reduction can be enough to balance the ratio levels.
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The Removed Noise button can be used to control the recognition and adjustment of the De-Esser. With it you can pick up the detector circuitry and evaluate whether the switch is in the correct position.
You can also try to edit other sound sources, partially complete mixes and drum recordings with the De-Esser. For the latter, the adjustment control can bring about an improvement in the sound of cymbals and high hats that were too loud. For humming signals/complete mixes, the De-Esser (discreet setting) can be used to design the sound characteristics more softly.
For such 'forced adjustment' the correct setting for the switch can be found out quite simply by testing ot out.

Multimax

MultiMax is a compressor with three independent frequency bands. The dynamics are edited separately for each band.
The advantage of a multi-band compressor in comparison to a "normal" compressor is that the "pumping" tendency and other disturbing side effects are dramatically reduced while editing dynamics. For instance, it can prevent a bass top peak from "dragging down" the entire signal.
Multi-band technology also lets you specifically edit individual frequency ranges.
Link bands: When this button is activated and one fader is adjusted, all faders are changed in the same ratio. However, the way the dynamics are edited is not affected. Limiter: MultiMax includes a limiter that prevents clipping by automatically lowering the level if it is set too high. Quiet parts remain unaffected.
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High quality: When the "High quality" setting is activated, an even more precise algorithm is used which, however, requires more processing power. We recommend that you switch on this setting before you export the project. Setting the frequency bands: The settings of the frequency bands are changed directly in the graphic. Simply click on the separator lines and move them. Bass/Mid/High: These knobs control the level of compression for each frequency band.
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Reverb/Echo (object FX only)

The reverb effect device offers newly developed and very realistic reverb algorithms to add more room depth to your recording.
Reverb is probably the most important, but also the most difficult effect to generate.

Fundamentals

Our everyday experience shows that not every room matches every instrument. Thus we have designed "virtual" rooms. However, it still remains important to find the correct parameters. Here are some examples of parameters that are decisive for the sound impression in real and virtual rooms:
Size of room: The larger the room, the longer the sound travels between walls or objects. Our brain "calculates" the size from the time difference. The size impression is mainly determined from so-called first reflections and the discreet echo. We don’t notice a (diffused) reverb.
The reverberation time is mainly influenced by the composition of the walls, ceilings, and floors. This reverb time is highly frequency-dependent. For instance, the highs and mids are dampened more in rooms with curtains, carpets, furniture, and some corners than in an empty, tiled room.
The density of the reflection. The sequence of the first reflection is particularly important. A room with many individually recognizable echoes feels alive, especially if they are quite far apart.
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The diffusion. Simple reverb machines do not take into account that reflections become more and more complex as they develop. They blur the first echoes at the beginning, which sounds artificial and "two-dimensional" for many signals. Our reverb effect works like a real room instead where individual echoes can still be heard at the beginning of the reverb but then reflect amongst each other more and more until they disappear in the signal sustain as a so-called "diffused hiss".
The presets include many rooms that were designed for certain instruments and applications and whose internal parameters have been optimized for these applications. However, you can influence most of the characteristics of the room using the provided sliders.
In addition to the rooms we have modeled two device types in the reverb effect that allow you to create an artificial reverb for a longer time: Plate Reverb and Spring Reverb.

Plate reverb

A plate reverb consists of a large metal plate (often 0.5 to 1m² thick, or more) that is put into motion by a magnet and coil system (similar to a loudspeaker). On the reverb plate, so-called "taps" are positioned at different locations. These are pick-ups comparable to those on a guitar. Reverb plates have a very dense sound (high diffusion); no direct echo can be heard. They are therefore ideal for percussive metal. A plate reverb generates a smooth "pleasant effect" with vocals.

Spring reverb

You probably remember spring reverb from guitar and keyboard amps, particularly the older ones. At the bottom of these amps, a unit consisting of two to four spirals is mounted on a vibration-free carriage. As with the reverb plate, it uses systems for transforming the electric signal into a mechanical one. There are different designs and sizes of spring reverb; however, they all have the same quite peculiar sound: the typical "bloing" sound when the springs are moved, similar to splashing. When the reverb dies away the basic pitch of the spring(s) can usually be heard quite clearly. Furthermore, the frequency range is considerably limited due to the losses in the spirals and in the used pick-up/transmitter. Despite this, the sound is special and some of the latest music styles (e.g. dub & reggae) would hardly be possible without spring reverb.
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Parameters

The reverb effect has the following parameters:
Size: Defines the size of the room (or the system for the plate and spring). With some low "size" settings, you can also reduce the distance between the individual reflections. This allows resonance to develop (accentuated frequency ranges), which can sound oppressive if the reverb sustain is too long. The proper size for each instrument can be gauged by taking into account the interplay between the room and the resonance.
Time: Reverberation time. This controller lets you define how far the echo will be absorbed, i.e. the time for the reverb to die away. Turning this knob to the left minimizes the time. You will then only hear the first reflection. Turning the knob to the right minimizes the absorption, and therefore results in a long sustained reverberation.
Color: Within certain limits, you can influence the sound characteristic of the effect. The effect of this controller depends on the used preset. In rooms, "color" controls the dampening of the highs in the reverb (from dark to bright) as well as pre-filtering of the signal. The controllers for plate and spring presets also determine the dampening of the basses.
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Mix: This controller sets the mix ratio between the original and the
edited signal. For rooms, you can quite easily move a signal further into the room by increasing the amount of effect. The last four presets are intended for use in an AUX channel of the mixer and are set to 100%.

Presets

The presets are primarily sorted by instruments, but you can (and should) choose which preset you want to use for which instrument.

Delay

This effect is like an echo which delays the signal and repeats it.
Delay: This sets the period of time between the individual echoes. The more the control is turned to the left, the faster the echoes will follow each other.
Feedback: This adjusts the number of echoes. Turn the dial completely to the left, there is no echo at all; turn it completely to the right and there are seemingly endless repetitions.
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84 Enhance
Mix: This fader determines how much of the unprocessed original
sound (dry signal) is subjected to the echo (wet signal). Application of this effect in an AUX bus requires the controller to be set to 100% (all the way to the right).
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Export

In the export section, you can save the project either as an audio or video file.

Audio files

Via "Audio files" you can save the audio track from the current project as an audio file in different formats.
Use this function, if you wish to save only the edited audio track.
The "Export project" dialog will open. You can define the file name and path here. "Recent dir. lists recently used file paths. Via "File type", you can select the file format you want to use to create the file.
Format settings: This button opens another dialog where you can set export formats and adjust their settings. With compression formats like MP3 or OGG you can select codec compression rates.
Wave: The audio material is exported as a standard Wave file. This is the conventional format for further use on Windows PCs. These files are not compressed and retain their full sound quality.
MP3: MP3 (actually, MPEG -1 layer 3) is currently the most important standard for compressing audio files. Normal audio files in WAV format are usually very large; in MP3 format they are greatly diminished in size and reduced to their essentials. Different quality settings (view page 86) are possible.
AIFF: The audio material is exported as an AIFF file. This is the most commonly used audio format for Apple™ computers.
Windows Media: Exports the arrangement in WMA format (Windows Media Audio).
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86 Export
FLAC:FLAC is the abbreviation for "Free Lossless Audio Codec". This
is a freely savable format that can be used to compress your audio data to 50% of their original size. Unlike lossy compression methods like MP3 or OGG, the full sound quality is kept intact with FLAC.
OGG:OGG Vorbis files have all of the important characteristics of MP3 files, except that they do not require any kind of licensing for their codecs. – They can be freely decoded and encoded. Not all portable devices support this format.
Keyboard shortcut: K

Format settings

Output format: Set the output bit rate and the stereo or mono format
here.Bit rate is the data stream during playback of audio or video data. It is given in kilobyte per second (kbit/s or kbps) and also determined the file size. An MP3 file that is 3 minutes long and has a constant bit rate of 128 kbit/s is ca. 2.8 MB in size.
Bit rates for music are usually 192 kbit for good quality, 256 kbit and more for excellent quality. 128 kbit are sufficient for Internet streaming and speech (in mono).
Encoder quality: The included MP3 encoder can operate in three "gears": "Fast" mode is especially fast, "highest" mode is very powerful to achieve the best sound possible and takes a little more time, and the third "gear" is a compromise between the two.
Padding options: Leave this setting on ISO padding, unless you detect undesired pauses at the beginning of tracks during playback on certain players.
Encoder settings: These are optimizations that will only be used for low bit rates (smaller than 128 kbit) to reduce the file size. "Permit intensity stereo coding" or "mid/size stereo coding" will save certain parts of the audio material in mono to save bandwidth. The extend to which sound quality is improved depends on the material. "Permit mixdown in mono" allows the encoder to save in mono if it detects that the content of both stereo channels is identical, even if stereo was set as output format (e.g. introduction within a radio program).
Content options: The "Use CRC check" option adds an internal checksum to the MP3 file which checks whether the MP3 file is complete. The other options (private, copyright, original) are merely for your own labeling system, as they won't be evaluated in any form.
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VBR: VBR (variable bit rate) adjusts the bit rate to the audio material, so a lower bit rate will be used for quiet parts. Therefore, VBR files are smaller than files of comparable quality without VBR. Thus, a constant bit rate setting doesn't exist, but rather a quality setting. Not all playback programs and devices can use VBR properly; problems may occur when displaying the track length and during winding (seeking).
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Video files

Click on "Video files" to save the video and the new audio track in a new video file.
A dialog will open where you can select the video format.
The format of the original video is set as default. Whenever it's possible, other properties of the original video are used as well.
Click on "Next" to start the video export. If you check the Show video format advanced settings in the next step option a settings dialog for the selected video format will open where you have full control over the properties of the exported video.
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88 Export

Advanced settings for video formats

The dialog will look different, depending on which video format is selected.
Here you can adjust the settings for the exported video precisely. The options available vary according to the selected format.
Presets: Under "Presets", you'll find typical settings for the selected format for the most important applications.
Click "Save" to save your own settings and "Delete" to remove them from the list.
Export settings: You can specify general export parameters like resolution, aspect ratio and frame rate. Select the most frequently used values from the list fields; to set your own values click on the "..." buttons. The "Advanced" button opens the specific settings for the selected video format (see below).
In "File" you can enter the file name for your exported file.
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Use the folder symbol to select the folder into which you want to export. The dialog will remember the export path for future exports.
The "Overwrite file without a warning" option allows you to execute multiple exports in the same file.
Shut down PC after successful export: Use this option to have the computer switch off automatically after lengthy export processes.

Video as MPEG video

MPEG stands for "Motion Picture Experts Group" and is a high-performance compression format for audio and video files.
Details on the settings of the MPEG encoder can be found in the program's Help file in the "MPEG Encoder Settings" (view page
121) appendix.

Video as DV-AVI

This option exports the video as a DV encoded AVI. The arrangement can be easily transferred to the digicam using a Firewire interface.
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The dialog will provide further information on all available options. You can access it via "Advanced" in the export dialog. You will also be asked for which video standard you want to export the DV data - PAL (Europe) or NTSC (USA).

Video as QuickTime movie

Exports the project in Quicktime Movie format. This format ensures the best possible compatibility on Apple computers.
You can define settings for video size, frame rate, and codec settings here. However, you cannot add comments, etc. to videos in the export dialog.
Hint: The Quicktime Library has to be installed for Quicktime files (*.mov).

Video as MAGIX video

Exports the project in MAGIX video format.
This format is used for video recording by MAGIX video software and
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is optimized for digitally editing high-quality video material.

Video as MPEG-4 video

MPEG-4 is the most advanced video format available at the moment. In comparison to others, it can provide pictures with the highest quality at the same file size.
Details on the settings of the MPEG-4 encoder can be found in the program's Help file in the "MPEG-4 Encoder Settings" (view page
135) appendix.

Windows Media Export

This is a universal audio/video format from Microsoft. Accordingly, the settings options in the "Advanced" dialog are very complex.
Manual configuration
Audio/Video codec: Various codecs corresponding to the various
Windows Media versions (7, 8, 9) are possible. Should compatibility problems arise on playback, try an older codec with a lower version number.
Bit rate mode: Constant and variable bit rates are possible, most devices and streaming applications require constant bit rates. For VBR two pass modes the movie is compressed in two passes in order to optimally use the bandwidth for highly-compressed movies for the Internet.
Bit rate/quality/audio format: The bit rate is decisive in defining the display/audio quality. The higher this is, the better your videos will look and the larger the files and the required encoding time will be. For variable bit rates the bit rate is adapted dynamically to the requirements of the corresponding picture or sound material. Either the quality value can be set between 1-100 or, for two-pass encoding, an average or maximum bit rate. For audio, the bit rate is set additionally by the audio format.
Import from system profile (export type): For the most common methods (other than playback on mobile devices, with which you should use the supplied presets), like, for example, Internet streaming, Microsoft provides diverse system profiles to choose from. If you have the Windows Media Encoder 9 installed, which is available from Microsoft as a free download, you can edit the profiles or create your own. These can be loaded by pressing the "Import from profile
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file" button.
In Clip info, title and artist names, copyright details, and descriptions can be entered.
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Save and Exit

If you click this button, you can save the audio or video file and close the program. For audio files, the program does not ask for the name or format of the file; the opened original file will be overwritten. This button is particularly useful if you launched MAGIX Video Sound Cleaning Lab from a different program like MAGIX Movie Edit Pro, for example.
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92 File Menu

File Menu

New Project

Using this option you can set up a new MAGIX Video Sound Cleaning Lab project (view page 50).
Keyboard shortcut: E

Load project

Using this option you can load previously saved projects (view page
50).
Keyboard shortcut: O

Save Project

The current project (view page 50) is stored under its given name. If there is no name chosen, the program opens a file requester, where the path and name can be determined.
Keyboard shortcut: S

Save project as

It opens a file requester where you can determine the path and the name of the project (view page 50), under which it will be stored.
Keyboard shortcut: Shift + S

Load audio file

Please read more on this in the "Import" chapter in the section "Audio files" (view page 85)!
Keyboard shortcut: W
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File Menu 93

Load video file

Please read more on this in the "Import" chapter in the section "Video files" (view page 46)!
Keyboard shortcut: J

Record

With this command you can open the MAGIX Video Sound Cleaning Lab record dialog. More information on this topic can be found in the chapter Record audio (view page 46).
Keyboard shortcut: R

Export audio

Read the section "Exporting audio" in the "Export section" chapter.

Export video

Please read more on this in the section "Video files" (view page 87) in the "Export" chapter!

Delete old projects

The command "Delete old projects" is a convenient method for deleting old projects with all affiliated audio files.
Project: All of your most recently saved projects as well as all projects contained in the Project folder (view page 108) are listed here. You can choose one that should be deleted. Use "Search for project" to add other project files from any folder to the list.
Select the project file (.vip) that should be deleted by clicking on it. Of
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94 Edit Menu
course, a project can not be opened if it is to be deleted.
The "Open in Windows Explorer" option opens an explorer window with the folder of the selected project. Here you can...no longer required files manually.
Used files: Lists the files used in the project that you want to delete. Use the small boxes to select the files you wish to delete.
With "Delete" you can delete the project (.vip) and the files selected for deleting in the file list.
When you select a project you wish to delete, some files in the list, i.e. files located in the project folder are selected already. They are recording files, files that are automatically produced when importing specific formats, and back up copies. In other words, data which is used only within one project of MAGIX Video Sound Cleaning Lab.
Files which are not located in the project folder, MP3 files from music collections or videos, for instance, are not selected, as you will probably use them in other projects or with other programs. You can select them if you're sure you don't need them anymore. In general, it's quite sensible to have the preset apply to the project folder because it allows you to simply choose a project at the top and to click "Delete" at the bottom to delete files which are no longer needed in a project.

Exit

Closes MAGIX Video Sound Cleaning Lab.

Edit Menu

Undo

In the project you can undo the last changes you made. This way, it's no problem if you want to try out critical operations. If you don't like the result, you can always revert to the previous state using "Undo".
Keyboard shortcut: Ctrl+Z
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Edit Menu 95

Redo

Redo "undoes" a previous Undo command.
Keyboard shortcut: Ctrl+Y

Undo Lists

The last 20 editing steps are listed. You can return to a precise editing step without complication.

Set marker

With this command you set a marker into the track to mark a certain time position in the project. You can jump between the markers with the keyboard commands Alt+Arrow left/right.
Keyboard shortcut Alt+M

Delete marker

This function deletes a track or pause marker. To select a marker, you have to place the position line to the marker position by clicking on it.
Keyboard shortcut: Del

Remove all markers

This option deletes all previously set markers.
Keyboard shortcut: Ctrl + Del

Split

A selected object is split into two objects at the position line. This also works during playback.
Keyboard shortcut: T
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Remove object beginning

This command removes the part of an object beneath the position line, chronologically located before the position line. The audio material following it is moved forward to the initial position.
Keyboard shortcut: D

Remove object end

This command removes the part of an object beneath the position line, chronologically located after the position line. The audio material following it is moved closer.
Keyboard shortcut: U
Cut
The selected object is cut out from the project and placed on the clipboard. It can then be reinserted elsewhere.
Keyboard shortcut: Shift + Del

Copy

The selected object is copied from the project into the clipboard. It can then be re-inserted elsewhere.
Keyboard shortcut: C

Paste

The content of the clipboard is inserted into the project at the position line.
Keyboard shortcut: Ctrl + V
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Delete

The currently selected object will then be deleted from current project. The subsequent objects are moved forward so that there is no gap in the track.
Keyboard shortcut: Del

Voice-Over

More on this you can read in section "Voice-Over” (view page 55) in chapter “Sound FX“!

Remove pauses

This function automatically removes sections without or with low audio level in the selected object. In the dialog, you can set a minimum time and threshold for recognition.
Threshold (dB): Here you can specify the threshold. The value is specified in decibels, 0db corresponds to the maximum level. Typically, you will enter negative values, the higher the numerical value, the lower the level and the less audio material is removed.
Min. Time (ms): Here you can specify the minimum time for recognition. If the function removes intended (musical) pauses in the music, increase the value.
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Apply to all objects: If this option is activated, the function will be
applied to all audio objects in the project.

Object FX Editor

This opens the Object FX page for the selected object.
More on this you can read in chapter “Cleaning FX (view page 69)!“!

Apply all realtime effects

If the effects settings become too full to manage or you just want to "summarize" your production, use this function to convert the entire audio arrangement into a single audio file. It will appear as a long object in a new project.
Once the effects have been added they will no longer require CPU power. Therefore, of the system monitor reaches the red area but you still require CPU-intensive plug-ins, you can use this function to release CPU power.

Effects Menu

All of the effects included in the "Remove" and "Enhance" tabs as well as other effects organized in submenus according to different topics are available here.
There is one decisive difference between the effects of the master track and the Object FX page and the ones accessed via the "Effects" menu: In the latter case, a copy of the audio track is produced in WAV format, and the ending _fx is added to its name. The effect is added to it directly.
The advantage is that the effect does not have to be calculated during playback, which saves computing power. The disadvantage is that the effect's settings can't be changed later. However, since you are working with a copy, the Undo (view page 94) function is available in case you made a mistake.
Just as was the case with the effects of the Object FX page, the effects don't affect the entire audio material of the master track, but only the selected object.
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A description of the effects which are not explained in what follows can be found in the sections Remove (view page 58) and Enhance (view page 74).
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Normalize object volume

This function raises the volume of an object to the maximum level without the material being clipped. This utilizes the dynamic range the best way possible. First the highest levels are detected, and then the object level is adjusted so that the max. level amounts to 0 dB, i.e. the maximum volume (or another value between 1% and 400%).
Note: If you experience very slight clipping during recording and then proceed to normalize the material, then you won't achieve the same quality as if you produce a correctly clipped recording! For example, if you only modulate half of the material, then your recording will have a quality of 15-bit samples – normalizing to 100% doesn't change anything.
Normalize to: Here you can set the value to which the audio material should be normalized by entering it into the input field, moving the fader, or selecting one of the presets (50, 95, 100 or 200%). The value will be shown in % and dB (100% = 0 dB = max.). Values above 0 dB bring about digital clipping.
Maximum level: Displays the highest detected peak in the selected range/object.
Level change: Displays the level change in dB, in accordance with
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the selected normalize level and the detected maximum level.
Different methods can be specified under "Selection":
Normalize the selected object only: Normalization is only applied to the selected object. This function can also be executed in "Object FX" mode by clicking the "Auto" button below the volume controller (always normalizes to 100%).
Normalize all objects separately: Each object in the project is normalized according to its own maximum (peak) level. The level ratios between the individual objects changes for this reason.
Normalize all objects as a single unit: The maximum level is detected for all objects in the project, and each object is normalized according to that value. The level ratios between the individual objects is preserved, but only the object that contains the maximum level is optimally clipped.
Start loudness adjustment (RMS normalization): Starts normalization including the average loudness (RMS) of objects, see Loudness.
Shortcut: N

Isolate Stereo Channels

Displays a stereo file from two mono objects. The two mono objects are totally independent, are located one above the other on two tracks and can be worked on separately. This option is particularly suitable for removing undesirable audio interference that can only be heard on one channel.
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