Xara Samplitude Pro - X Owners Manual

2 COPYRIGHT

Copyright

This documentation is protected by copyright law.
All rights, especially rights concerning duplication, distribution, and translation, are reserved.
®
MAGIX
ASIO & VST are registered trademarks of Steinberg Media Technologies GmbH
EUCON
All other product names are trademarks of their respective owners.
Errors and changes to the contents as well as program modifications reserved.
This product uses MAGIX patented technology (USP 6518492) and MAGIX patent pending technology.
and Samplitude® are registered trademarks of MAGIX AG.
TM
is a registered trademark of Avid Technology.
Copyright © MAGIX AG, 1990 - 2011. All rights reserved.
WELCOME 3

Welcome

Thank you for choosing Samplitude!
You now possess one of the most successful complete solutions for professional audio editing. This PC-based Digital Audio Workstation (DAW) features extensive application options for recording, editing, mixing, media authoring, and mastering. The program stands for unique functionality & sound neutrality, outstanding cutting & editing options, perfect CD/DVD mastering, and the flexible customization of individual workflows. Also this version was developed in close collaboration with musicians, sound engineers, producers, and users, it boasts numerous innovative functions as well as incorporating the advanced development of tried and tested performance features.
Samplitude Pro X and Samplitude Pro X Suite are now available as either a 64-bit version or 32-bit version. You can continue to rely on the superior sound and absolute phase stability of Samplitude.
In addition to this manual, we also recommend reviewing the "Help" file, which may be accessed via the "Help" menu; this includes more information about the individual functions in more detail. Please also use the included PDF documents (manual.pdf, Effects_Plug- ins_and_Instruments.pdf, Hardware_Controller.pdf, Tutorials.pdf) for further information.
You can also visit our support area and the user forum online at http://www.samplitude.com to find out more.
The Samplitude team
4 TABLE OF CONTENTS

Table of Contents

Copyright 2 Welcome 3 System Requirements 16
64-Bit Version. Should I switch? 16 Samplitude on Windows x64 (64-Bit) 16 Samplitude on Windows x86 (32-Bit) 16 General system requirements 16 Hard disk 16
Contact 17
Product activation: 17 Support 17 Sales 17
Installation 18
Activating Samplitude 20 Use Samplitude with CodeMeter dongle 22 Introduction to Samplitude network installation 23 CodeMeter Control Center 24
System settings 25
Audio setup 25 Monitoring settings 27 Audio devices 31 MIDI setup 31 General 33
What's new in Samplitude Pro X/Pro X Suite? 36
64 Bit Version 36 Tempo-Map and Tempo track 36 Revised visualizations 36 SE-cleaning effects 37 Advanced Docking-/Manager concept 37 Revised Object Editor 38 Advanced essentialFX Suite 38 Soundpool manager 39 Independence 39 Content Packs 39 True Resynthesis Timestretching (TRTS) (offline) 40 Spectral view 40
TABLE OF CONTENTS 5
Spectral mode 40 Multifunction input field with help-function 40 Controller Artist Series support 41 New MIDI functions 41 New functions 42
What's new in 11.2? 42
Options administration/Remote/User administration 42 New functions 43
What’s New in Version 11.1? 43
Multi-track selection 43 Multi-language version – one EXE for all languages 44 Options management 44 Metronome 44 Vandal 45 MIDI 45 System options > Design > View options > VIP 45 System options -> Performance 46 New functions 46
Screen Elements 47
What is a VIP? 47 Program interface – Overview 47 Toolbars – Overview 64
Samplitude Quick Start 80
Initial navigation in the virtual project (VIP) 80 Workshop: Recording 80 Multi-track recording 87 MIDI recording 88 Objects in the virtual project (VIP) 91 Mixer 92 Effects 92 CD mastering 95
General Functions in the Project Window 97
Section 97 Select multiple tracks – group track controls 98 Zooming 99 Scrolling 101 Ranges 102 Working with ranges 102 Markers 105 Advanced ruler/time display 106 Scrubbing 107
6 TABLE OF CONTENTS
Samplitude as a wave editor 108 Working with Samplitude – tips & tricks 110
Object-oriented audio editing 113
What is an object? 113
Object Editor 114
Basic functions: Object editor 114 Object effects 116 Position/Fades 119 Timestretching/Pitchshifting 121
Methods for Working with Objects 123
Integrating wave files as objects in the VIP 123 Integrating sections from wave projects as objects 123 The difference between loading and importing audio files 123 Integrating CD tracks as objects into VIP 124 Selecting objects and clearing selection 124 Object handles 125 Select multiple objects; clear selection of multiple objects; reverse selection125 Moving objects 126 Changing the length and start time of an object 127 Duplicating, copying, and inserting objects 127 Mute objects 128 Change waveform view 128 Edit fades in the object editor or by using the handles 128 Reverb in the object 129 Locking objects 131 Editing an object destructively 131 Moving to a defined position 133 Group/ungroup objects 133 Linking objects 134 Overlapping objects 134 Gluing objects 136 Looping objects 136 Trimming objects 136 Replacing an audio file below the object 137 Moving audio material below the object 137
Manager 138
File browser 139 Object manager 144 Track manager 146 Marker manager 147 Range manager 149 Take manager 150
TABLE OF CONTENTS 7
Take Composer 152 Comping 154 VSTi manager 156 Routing manager 156 Soundpool manager 157
Mixer 158
Mixer overview 158 Using the mixer 158 Channels 161 Master section 165 Global buttons 167 Buses and routing 172 Effect routing/plug-ins dialog 174
Effects – organization and workflow 178
Save effects parameters (preset mechanism) 179 Saving new effects parameters 180 Track effect settings 180 Effect routing 181 External hardware effect integration 181 Setting latencies for external effects 184 Integrating external synthesizers 184
Effects and Plug-ins in an Overview 185
Real-time effects at track, object, and master level 185 Cleaning/Restoration Suite (optional) 186 DirectX and VST effects 186 VST Instruments 186 MAGIX Plug-ins 187 Object synths 188 MAGIX synths 205 Plug-ins at track, object, and master level 217
Remix Agent 220 Stereo Editor 221
Stereo dialog options 221 MS-Processing 223
Surround Sound 224
Adding a new project with a Surround mixer 224 Converting an existing stereo VIP into a VIP with mixer in surround format 225 Project Surround setup 225 Surround panning 227 Surround panorama module 228
8 TABLE OF CONTENTS
Panorama modes in the Surround panorama module 230 2-channel Surround mode 235 Stereo and mono signal processing in surround projects 237 Alternating between stereo and Surround formats 238 Automating the Surround panorama module 238 Effects in Surround projects 239 Editing Surround sound automation 240 Surround bouncing 240
MIDI in Samplitude 242
MIDI setup 242 Import, record, edit 242 MIDI object editor 244
MIDI Editors 247
Open MIDI Editor 247 Working with the MIDI Editor 248 MIDI editor: mouse mode/toolbar 250 MIDI editor: Editing fields 253 MIDI functions 253 Quantize 258 Step recording via keyboard or controller keyboard 264 Cell Edit Mode 265 Velocity Mode 265 Matrix Editor (Piano Roll Editor) 266 Drum Editor 269 Controller Editor 273 Event list 278 Multi object editing (MO-Editing) 280 Score Editor 282 MIDI editor shortcut keys 298
Tempo Editing 301
Tempo and Time signature changes in the tempo map... 301 Tempo markers 302 Tempo Map Modes: BPM Mode / Grid Fit Mode 303 Tempo Change: BPM Marker 304 Time Signature Marker 305 Grid Position Marker 305 Grid Tapping 305 Tempo Track 306 Edit in the Tempo Track (only BPM Mode) 307 Tempo Scaling / Change Global Tempo... 307 Tempo Map Dialog 308 Tempo and Time Signature Dialog 310 Manipulating the Tempo Marker in Timestretch Mouse Mode 310
TABLE OF CONTENTS 9
Software-Instrumente/VST-Plug-Ins/ReWire 312
Installing VST plug-ins 312 Load software instruments 313 Apply plug-ins at wave level 314 Load plug-ins at object level 314 Load plug-ins at track level 314 Load plug-ins at master level 314 Loading routing settings with software instruments 314 VST MIDI out + Audio out recording 317 Routing VST instruments using the VSTi manager 318 Instruments with multi-channel outputs 319 Plug-in panel - graphical interface 319 Plug-in parameter dialog 320 Plug-in menu functions 321 Play and monitor instruments live 323 VST instrument preset selection 324 Sidechain Input 324 Freezing VST instruments 325 "Inactive" state for VST instruments and VST effects 325 ReWire Client Application 326
Automation 327
Track automation - Basic procedures 328 Automation modes 330 Object automation 334 Master automation 335 Automation – context menu 335 MIDI controller automation 339 VST plug-in/VST parameters dialog 341 Recording automation in "Read" mode 341 "Draw" mode 341 Edit automation curves 342 Move automation curve with audio/MIDI data 343 Automation/MIDI controller settings 343
Synchronization 345
Synchronization formats 345 Synchronization setup dialog 348 Synchronization - Samplitude as master 351 MIDI Machine Control (MMC) 352 Synchronization applications 354 Media link/video setup 358
Hardware Controller 360
Hardware controller - Introduction 360 Hardware controller settings 360
10 TABLE OF CONTENTS
Hardware controller – "Internal" mode 362 Customizing controllers 365 Controller elements 368 Hardware controller options 369 Hardware controller - fader scaling 371 Learn controller for plug-in/mixer elements 372 Hardware controller presets 374
Preset keyboard shortcuts 412
File menu 412 Edit menu 413 Track menu 415 Object menu 415 Play 418 Real time effects 419 CD/DVD menu 419 View menu 419 Help menu 420 Mouse 421
Signal Flow 422
Record 422 Playback 422 Signal flow with monitoring 423
Glossary 426 Menu reference 438 File Menu 439
New Virtual Project (VIP) 439 Open Project 440 Load/Import 444 Save Project 448 Save Project as... 448 Save Project Copy... 449 Save Project as Template... 449 Save project as EDL... 449 Save Object... 449 Save Session... 449 Export Audio 449 Trackbouncing 456 Range Bouncing (Internal Mixdown) 460 MIDI bouncing 461 Export project as AAF/OMF 462 Rename Project... 463
TABLE OF CONTENTS 11
Clean up 464 Close Project 466 Project Properties 467 Program Preferences 474 More 504 Exit 504 Recent File 504
Edit Menu 505
Mouse mode 505 Object Mode 513 Undo 513 Restore 513 Undo History 513 Delete Undo History 513 Copy 513 Cut 514 Split 514 Insert 515 Delete 516 Silence 517 Tempo 518 Range 519 Crossfade 523 Batch Processing... 526 More 530
Track Menu 531
Insert New Tracks 531 Copy tracks 532 Paste Track(s) 533 Deletes Track(s) 533 Track type 533 Input 533 Group track controls 533 Ungroup track control group 534 Hide Track 534 Unhide All Tracks 534 Track size 534 Freeze Track 534 Track Effect Settings 536 Mono Effect Processing 538 VST MIDI out recording: 538 Track Options... 538 Revolver Tracks 541 More 541
12 TABLE OF CONTENTS
Object Menu 545
Object Editor... 545 MIDI Editor... 545 Edit audio file 545 New MIDI Object 545 New MIDI object in the range 546 New Synth Object 546 Edit 546 Quantization 550 Object effects 557 Selecting Objects 558 Groups 559 Moving objects 560 Hotspot 562 Takes 563 Object Color/Name 563 Freeze Objects 563 Remix Agent – Tempo and Beat Recognition 564 audioid 571 Comparisonics Audio Search… 571 Time Stretch/Pitch Shift Patcher... 571 More 573 Object Manager... 573
Playback Menu 574
Play Once 574 Play Loop 574 Play in Range/Loop 574 Play with Preload 574 Play Only Selected Objects 574 Play Cut 574 Restart Play 575 Stop 575 Stop and Go to Current Position 576 Playback Mode 576 Playback parameters 578 Record 580 Record Mode/Punch In 580 Record Options 582 Further recording Options 583 Monitoring 585 Move Play Cursor 585 Markers 587 Auto JamSession 592 Retrospective Recording (MIDI Pre-Recording) 596 MIDI Record Mode 596
TABLE OF CONTENTS 13
MIDI Panic – All Notes Off 597
Automation Menu 598
No effect (Track) 598 Edit selected curve 598 (Track) Automation Mode 598 MIDI Controller Automation 599 Hide Automation 599 Show Track Automation 599 Show Object Automation 599 Show Only Selected Curve 599 Show all curves (not selectable) 599 Show all curves (selectable) 599 Select previous curve 599 Select next curve 599
Effects Menu 600
Notes concerning offline effects editing 600 Advanced options for offline effect calculation 601 Amplitude 603 Dynamics Effects 606 Frequency/Filters 621 Delay/Reverb 639 Time/Pitch 647 Distortion 662 Restoration 666 Stereo/Phase 673 Modulation/Special 678 MIDI velocity dynamics 682 Sample manipulation 682 Plug-Ins... 684 essentialFX 685 MAGIX Plug-Ins 698 Further Console Elements: 698 Analog Modelling Suite: AM-Track 699 Analogue Modelling Suite: AM-Pulse 707 Analog Modelling Suite: AM-Phibia 711 Analog Modelling Suite: AM-Munition 719 CORVEX – chorus/flanger 729 ECOX – Echo/Delay 733 FILTOX – Multimode Filter 735 VariVerb Pro 737 Vandal 746 Waveform Generator 775 SMPTE Generator 775 Process Only Left/Right Stereo Channel 776
14 TABLE OF CONTENTS
Process Effects Offline 776
CD/DVD Menu 777
Import Audio CD Track(s)… 777 Import Audio DVD… 780 Make CD... 781 Create DVD-Audio... 785 Indices (Track markers) 787 CD-Title-/ Index-Manager 790 CD disc options 791 CD-Text/MP3-ID-Editor 792 Set Pause Time 792 Set Start Pause Time 792 CD Arrange Mode 792 Get freeDB Title Info 793 freeDB Options 793 Search CD Online and Set Track Indices 794 Show CDR Drive Information… 794 Show CDR Disc Information… 794 audioid 795
View Menu 796
Mixer 796 Transport Console 796 Time Display 796 Visualization 798 Video Window 809 Track Editor 809 Manager/Docker 809 Manager 809 New Manager... 809 Control bars 809 Autoscroll 811 Autoscroll Soft 811 Rebuild Graphic Data 811 Clips 811 Hide Submix/AUX Busses 812 Grid view 812 VIP Display Mode 814 Overview Mode 814 Fix vertically 814 Store Position and Zoom Level 815 Get Position And Zoom Level 815 Store Zoom Level 815 Get Zoom Level 816 Horizontal 816
TABLE OF CONTENTS 15
Vertical 817 Cascade 818 Tile 818 Untile 818 Window 818 System information 819 FTP Download... 819 1, 2, ... 819
Help Menu 820
Help Menu 820 Help Index… 820 Context Help… 820 Open Manual… 820 About Samplitude... 820 Start Wizard / Tip of the Day 820 Dongle Activation... 820
Index 821
16 SYSTEM REQUIREMENTS

System Requirements

64-Bit Version. Should I switch?

By switching to the 64-bit version you increase the available amount of RAM On a 32-bit system the upper limit of addressable memory is 3.5 GB, for many programs it's only 2 GB. In contrast on a 64-bit system the theoretical upper limit is a lot higher, namely 264 = 16 Exabytes. Practical values are 16 GB for Windows 7 Home/Premium and 192 GB for Windows 7 Professional/Ultimate. If you work with very large projects or memory-intensive VST instruments such as samples, it is recommendable to change to a 64-bit system. Before changing to a 64-bit system make sure that your computer has at least 4 GB of virtual memory and that 64-bit drivers are available for connected devices (soundcards, controllers etc).

Samplitude on Windows x64 (64-Bit)

If you have installed the 64-bit version of Windows on your system you can use Samplitude as a 64-bit or 32-bit version. The internal VST bridge makes it possible to use both 32- and 64-bit plug-ins.
Be aware that certain functions and technology will only be available when using Windows x64. Find more info on our website.

Samplitude on Windows x86 (32-Bit)

If you have installed the 32-bit version of Windows on your system you can only use 32-bit version of Samplitude.

General system requirements

1 GB RAM for Windows XP; 1GB RAM for Windows Vista/Windows 7 32-Bit; 4GB RAM
for Windows Vista/Windows 7 64-Bit
Recommended: Windows 7 500 MB disk space on hard disk for minimal installation Graphics card with a minimum resolution: 1024 x 768 ASIO and/or WDM-compatible sound card DVD-ROM drive Optional: CD-/DVD burner, MIDI interface
Samplitude is compatible with Windows 7.

Hard disk

The maximum number of audio tracks depends on the rotation speed, access time, and data transfer rate of the hard disk. Nowadays, modern UltraDMA hard disks are very fast and enable the simultaneous use of many audio tracks. Ideally, your hard disk should have a rotation speed of 7200 RPM (or faster) as well as an access time of under 9 milliseconds. The audio data should be saved on a hard disk separate from the operating system.
CONTACT 17

Contact

Product activation:

For questions about product activation, please contact the Samplitude service team:
Telephone: +49 (0) 5741 3455 30 (Mon - Fri 9:00 to 5:00)
Fax: +49 (0)5741 310 768
Or send an email to servicesfr@magix.net

Support

Registered users have access to technical support:
The current terms and conditions for support services apply.
You can find the terms and conditions and more information at:
http://rdir.magix.net/?page=DNIZMJ03VM2M

Sales

If you have questions regarding licensing and upgrades/crossgrades, please contact our sales department:
Telephone: +49 (0) 5741 3455 25
Fax: +49 (0) 5741 3107 68
Email: samplitude@magix.net
Addresses:
MAGIX AG Friedrichstr. 200 10117 Berlin
MAGIX AG Borsigstrasse 24 32312 Lübbecke
18 INSTALLATION

Installation

1. Place the installation CD into the CD-ROM drive.
2. The installation program will launch automatically. If it does not, open Explorer and click the letter of the DVD drive. Open start.exe by double clicking it. The contents of the installation CD are displayed, you may visit our website, or install additional programs such as CodeMeter Runtime (view page 23).
3. To begin the installation of Samplitude click on "Install program > Samplitude Pro X / Samplitude Pro X Suite".
4. The Samplitude installation wizard will now start. Just follow the appearing dialogs. If you choose the "User defined" installation style, you can also specify the target folder for the program and choose whether you want to install additional components such as impulses responses too. In the selection screen you will see the necessary memory requirements for the installation.
INSTALLATION 19
After installation you can add or remove components by starting this installation program again and selecting/deselecting the respective components.
Click "Continue" to proceed with the installation.
Once all the files have been copied to the hard disk, a program group will be created. The installation is now complete. Complete the installation by clicking "Finish".
Next choose the language in which you want to install Samplitude. In the corresponding dialog you can choose between English, German, French, Italian and Spanish.
You are able to change language at any time after the first installation by accessing the program folder "Samplitude" and then double clicking the file "Install.cfg"; in the code line titled "language=", enter the abbreviation for the desired program language:
E or US for English D for German F for French I for Italian ES for Spanish
If another language code is entered, Samplitude will reinstall in the language featured by your Windows system settings.
After you have saved "Install.cfg", the program will display the desired language version the next time it is started.
After the initial installation, you may start the program at any time via the Windows "Start" menu. Under "Programs > MAGIX > Samplitude" you can find start menu entries such as:
Samplitude Samplitude Help README License terms
20 INSTALLATION

Activating Samplitude

After the program has started, the "Program activation" dialog appears. Select "Register".
Step 1: Enter the serial number in the next dialog. You will be able to find this on the case of the software DVD.
Step 2: Samplitude calculates a user code once the serial number has been entered.
The actual activation code is generated from this code later. An online connection to our authorization server is necessary for this to work. If your computer has an Internet connection, press "Activate online" now.
Alternatively, you can of course transfer the data onto a separate PC if your studio PC does not have an Internet connection. Simply click on the button to create a text file. You can then save it on a USB stick or any other portable medium and then copy the content (the entire URL) into the address box of a web browser.
Activation may even be completed by fax, by email or by filling out the form provided via the corresponding button, printing it, and sending it to the address indicated.
You will now be directed to the support area of the Samplitude website. If problems occur with the automatic connection, then open your web browser, type http://www.samplitude.com into the address bar, and select "Register product" in the support area.
You will now proceed to online product registration. Please use your email address and password to log in. If you do not have access to the support portal, register first by filling in the required fields.
INSTALLATION 21
Note: Ensure sure when entering your data that your email address is correct so that we
will be able to send you the activation code once the registration process has been completed.
Enter the user code to register a new product.
Click on "Continue". In the next window, continue with activation by clicking the corresponding button.
The activation code will now be displayed. This will also be sent to your email address automatically. Use the activation code to complete the final step:
Step 3: Now copy the activation code into the corresponding box in the dialog and then click on the button beside this to activate.
Samplitude is now fully authenticated and ready for unrestricted use.
22 INSTALLATION
On the support page under "My Products", you will now see the most recently activated product in the list of registered products:
Note: Please keep your serial number and activation code in a safe place. If you lose it, you will not be able to activate the product again. Substantial changes to the hardware configuration of your system may require reactivation as it may change the user code. You can activate the product three times in total. After that you will have to contact our support.

Use Samplitude with CodeMeter dongle

If you already own a dongle of a previous version or purchased a dongle through a distributor you can use it with the current version of Samplitude:
1. In the "Program activation" dialog select the "Use dongle" button or in the Menu click "Help" then "Dongle Activation".
2. An information window will inform you of the CodeMeter lease's activation. Shut the program down first.
3. Insert the dongle into a free USB port on the computer.
4. Restart the program.
Now Samplitude searches for CodeMeter Runtime and the license entries on startup. If your dongle is already registered, Samplitude will start and you may continue with program activation. If a license is not found, the "CodeMeter License Update" or "CodeMeter Start Wizard" will open.
If you do not own a CodeMeter dongle, you can purchase one from our distributors.
INSTALLATION 23

Introduction to Samplitude network installation

Network installation – configuring the CodeMeter stick

1. Install a current CodeMeter Runtime on a network server or on a network PC (Windows, Linux, Mac OS X). You can find the newest Runtime at www.codemeter.de
2. Insert the CodeMeter dongle into an available USB port on the server.
3. Start the CodeMeter Control Center via "Start/Programs/CodeMeter/CodeMeter Control Center".
4. Now open "WebAdmin" in the CodeMeter Control Center on the bottom left. Your internet browser will open.
5. In WebAdmin, go to "Settings", check the option "Start as server", and press "Apply".
Note: The tab "Contents -> Licenses" features a list of available license numbers.
6. Return to the CodeMeter Control Center and exit the runtime in the menu via "Exit file/CodeMeter". Restart CodeMeter again by clicking "File/Start CodeMeter".
The server is now ready.

Network installation - Program installation

The program DVD may now be installed on a Windows client PC.
You should also install the current CodeMeter Runtime on the Client PCs in order to guarantee optimum network performance.
Please make sure your firewall is set up properly. If you have any problems, please deactivate your firewall as a test.
Register the dongle by first inserting it locally into a client PC or install Samplitude on the server and register straight away after starting the program. This is necessary to gain access to the latest updates on our homepage www.samplitude.com.
Please contact our MAGIX support (view page 17) if you have any questions about installation or if
you require technical support.
24 INSTALLATION

CodeMeter Control Center

You can find the newest Runtime in the download section at www.codemeter.de. Insert the CodeMeter into an available USB port on the server. Start the CodeMeter Control Center via Start/Programs/CodeMeter/CodeMeter
Control Center.
Now open "WebAdmin" in the CodeMeter Control Center on the bottom. Your internet
browser will open.
In WebAdmin go to the register Content > CmStick. In the CmStick line you will see
your dongle's serial number.
If you want to add, change and delete further licenses, click on "Update License" and
then "Create license request". You can also create license questions or install license updates.
Now go back to the CodeMeter Control Center and exit the runtime in the menu via
"Exit file/CodeMeter".
SYSTEM SETTINGS 25

System settings

Before you start working with Samplitude, you should configure your sound card after starting the system for the first time.
Press the "Y" key on your keyboard or open the global system settings via "File > Program preferences > System/Audio".
This allows you to access information about any connected playback and recording devices as well as MIDI, metronome, or program settings, and change them if necessary. You may also select the target folders for projects and VST plug-ins and the view options and coloring of screen elements. The most important dialogs are explained briefly in the following.

Audio setup

Enter all essential settings for the driver system, buffers, driver communications, and monitoring here.
Driver system: A so-called "driver system" is used for the necessary communication between Samplitude and your sound card. In order to take full advantage of the program, we recommend that you use ASIO.
MME is the standard Windows multimedia driver system with the best compatibility. It also supports 16-bit playback. If you are recording 24/32-bit audio material, then you can use MME/WDM. This driver system is suitable for multi-track recordings of up to 64 tracks that don't place severe requirements on the monitoring processes. For performance critical recordings, this provides greater security compared to ASIO drivers; in any case, for many sound cards, multi-track recordings will not be synchronous.
ASIO: Use a sound card model fitted with ASIO drivers if possible. This offers a number of decisive advantages over the MME/WDM driver system:
26 SYSTEM SETTINGS
Lower latency (input/output delay) in terms of the driver system. Resulting response
times during real-time editing are clearly reduced. This provides the possibility to use the software monitoring for inputs and VST instruments.
ASIO is intended for editing multi-track recordings featuring several sound cards that are
all using the same ASIO drivers. The sound cards are synchronized by the ASIO driver.
Advanced hardware monitoring options are also available by using ASIO direct
monitoring.

ASIO settings

ASIO device: Choose the sound card driver that you would like to work with. The drivers
for all ASIO devices installed on the system will be listed here. Clicking the "Control panel" button opens the settings dialog for the sound card driver. In the display field beside "ASIO buffer", you'll see the buffer size and bit rate set for the driver. Samplitude also displays the relevant output and input latencies.
Buffer settings: The VIP object buffer indicates the buffer size for internal processing of object effects and economy tracks in hybrid mode. In every other monitoring mode, the buffer size also determines the editing of track effects. With a smaller VIP object buffer size, the amount of playback delay also sinks (latency). In these cases, the processor may become overloaded, which will result in dropouts during playback. Large buffer sizes actually increase stability, but they also increase the latency of the system. The field below displays the resulting latency in relation to the buffer settings.
Tip: The VIP object buffer size should normally be bigger than the ASIO buffer size and be set between 1024 and 8096 samples.
Device Resolution/Driver Communication: This option enables you to select the bit resolution for communication with audio devices. The preset value correlates with that of the sound card installed on your system.
The ASIO driver system specifies the bit resolution of the ASIO drivers. Samplitude always assumes the bit resolution set for the ASIO drivers. The settings options displayed for device resolution/driver communication only specifies the bit depth applied by dithering (view page 498). For 32-bit data transfer, dithering is 24-bit or 16-bit. The settings for 32­bit are recommended especi
ally for Samplitude
in case no dithering is intended. in case the input is not fed by the sound card's converter unit, but rather directly by a
DSP card.
If MME driver system is selected, Samplitude opens the drivers with the it depth set under Device resolution/driver communication. If the output device cannot process the set bit resolution, then the corresponding lower resolution will be produced and this will be transmitted to the MME driver.
To specify the plug-in buffer and the path to your VST plug-ins, switch to the dialog "System options (Y) > Effects > VST/DirectX/ReWire (view page 176)".
SYSTEM SETTINGS 27

Monitoring settings

Monitoring is defined as listening to the input signals, for example with the intention of returning these to the incoming music. The routing of monitor signals is an important and complex process that is subject to various requirements.
In most cases, we recommend using the "Mixer FX Monitoring/Hybrid Engine".
For each selected monitoring setting, a matrix display also opens to indicate which buffer sizes are used and what effect the currently selected engine mode has on the latencies.
28 SYSTEM SETTINGS

Hybrid Audio Engine

In general, "Hybrid" refers to a system in which two separate technologies are combined with one another. Samplitude's Hybrid Audio Engine is a special combination of a Low Latency Engine and the classic Samplitude Playback engine with higher latency. The Low Latency Engine calculates live input signals and the output of the playback engine. This provides short reaction times for calculating track effects and also provides monitoring with low latency. The classic playback engine saves resources and enables integration of high­performance effects.
The Hybrid Engine provides a combination of Low Latency Engine and a classic engine for calculating the track and effects. For example, processor-intensive VST instruments may be played via the so-called "Economy" tracks (see below), while only the VST instrument that is being recorded is calculated by the Low Latency Engine.
Go to system settings (shortcut "Y") ->"Audio Setup" -> "Driver System" and select "ASIO". "Monitoring settings" features the mode "Mixer FX monitoring/Hybrid Engine".
Mixer FX monitoring provides audio monitoring including all insert and AUX effects and also calculates the playback tracks with the least mount of latency. The entire mixer may therefore operate in "Low latency" mode, including the bus and master effects, and it may also be used for editing input signals.
SYSTEM SETTINGS 29

Economy track

If you have selected the ASIO Hybrid Engine as the driver system, you may take individual tracks from the Low Latency Engine and calculate the track effects with a larger VIP buffer size for VIP objects during playback. This saves the system's processor from being overloaded.
To switch a track to "Economy", select the menu item "Track -> Track properties -> Economy track".
Economy tracks are indicated by a green dot in the volume display of the mixer's corresponding channel and in the track editor. The "Volume" button for the track is framed in green.
Note: The Hybrid Engine compensates for latency of track effects in economy tracks so that the total latency of the mixer does not increase for other tracks.

Overview of monitoring/engine modes

No audio monitoring (peak meter only): Displays the input level, but muted.
Hardware monitoring: Audio monitoring via sound card or external mixer hardware. This is
the only monitoring type for MME drivers; for ASIO, many sound cards are able to process functions directly such as mute/solo, volume, and pan. For large ASIO or VIP buffers, minimal latency is able to be achieved with just a few samples. Effects may not be applied to the input signal.
Software monitoring/economy engine: Audio monitoring includes the recording track levels and software instruments. This monitoring option is only available with ASIO drivers. No effects are applied to the input signals, and latency and CPU load remains the same, even for complex projects.
Track FX monitoring: Audio monitoring including the track effects of the recording track. This monitoring option is only available when using ASIO drivers. Connected effects may therefore be monitored in recording tracks. Bus or master effects will not be included.
Hardware monitoring/Hybrid Engine: In this case, the complete mixer operates in "Low latency" mode. This produces low playback latency. Monitoring of the input signals depends on the sound card being used.
Mixer FX monitoring/Hybrid Engine: The Hybrid Audio Engine enables audio monitoring throughout the entire mixer and also calculates playback tracks in the mixer with short
30 SYSTEM SETTINGS
latency. You may therefore also mix data from the hard drive with the lowest possible playback delay. We recommend this mode for input signals as well as for live mixing with hardware controllers, since this guarantees access to all bus and master effects.
Applies to all monitoring modes: Track effects in the recording track will not be included when recording. However, the recorded track may be saved along with all track effects afterwards via the "Trackbouncing (view page 456)" function.
Note: If you use "TotalMix" from RME in combination with a hardware monitoring mode, then set the panning law in "TotalMix" to -6dB. This helps ensure that the recording level in Samplitude matches the monitoring levels in "TotalMix".

Mode switching

Tape monitoring (preset): In STOP and RECORD states, the input signal is played; in
PLAY state, the track content is played.
Manual monitoring: With the help of the loudspeaker button in the track head or the track editor, you can manually switch on the input signal for monitoring. This mode is only effective when the ASIO driver system is used.
Mix input and playback: If you put a check mark here, then you will be able to hear the input signal during running playback too, if track monitoring is active.
Other than the system options in the audio setup, the monitoring settings and switching processes are available to you by right clicking "Mon" directly. This displays two more MIDI recording options:
Automatic MIDI record switch on current track: This option ensures that MIDI tracks are always ready for recording as soon as they are selected. You can recognize this by the lit­up pink record buttons.
Automatic MIDI monitoring (thru): If this option is selected, then every MIDI track which you activate for recording will be switched on, i .e. you will always immediately hear the input signal for this track.
SYSTEM SETTINGS 31

Audio devices

Select the inputs and outputs (devices) for the installed sound cards used by the program in this dialog.
By clicking the box to the left of each respective device, you can activate and deactivate them as desired. Set the sequence with the arrow keys. The "Reset" button activates all of the devices displayed. For ASIO, only the first 4 stereo channels will be activated (standard). If you hold the "Shift" key, then all devices will be activated. Clicking the button "Device info" opens the control panel for your sound card. Press "Rename" to customize each device name individually.

MIDI setup

Samplitude offers comprehensive MIDI functions. MIDI files may be imported, inserted, edited with an external editor, and played back. In addition to MIDI timecode synchronization, the other main use is for accessing external and internal sound sources such as synthesizers and VST instruments. External hardware controllers may be accessed remotely via MIDI access signals.
Note: For seamless work with MIDI, please always use the monitoring settings "Track FX monitoring", "Hardware monitoring/Hybrid Engine", or "Mixer FX monitoring/Hybrid Engine".
32 SYSTEM SETTINGS

Global MIDI devices

Open the System options – MIDI via "File > Program preferences > MIDI options" and then set the global playback and global record device. The set devices are used to play back MIDI files directly, and they are also used for the standard settings for new tracks. You can rename the devices at any time.
Record offset
Enter a recording offset value in milliseconds to determine the time difference which passes between a MIDI command and placement in the arrangement.
Samplitude places played notes in the MIDI object on the right according to the set time, i. e. MIDI notes are delayed and displayed later in the timeline.
Retrospective MIDI recording
Activate the "Retrospective recording" option here for the same function available under "Play/Rec -> Retrospective MIDI recording (view page 596)". Samplitude creates a MIDI object to the selected, recording-ready MIDI track that may b
e adjusted in terms of buffer
length.
Audio/MIDI synchronization Force sync specifies how precisely Samplitude synchronizes MIDI tracks with audio
tracks. On faster systems, this setting should be at 100% in order to achieve the closest sync between the MIDI and the audio. . If your system experiences difficulties synchronizing the MIDI tracks with the audio tracks, select a lower sync reciprocation value. Normally, you will also want to use sample-exact reference times from your audio device (e.g. sound card) for audio/MIDI synchronization.
SYSTEM SETTINGS 33
Automatic volume fader mode for MIDI tracks
The behavior of the MIDI track's volume fader is preset to controller 7 (MIDI volume).
Alternatively, you can also select that "Volume fader" mode should not change for MIDI tracks or that the volume fader for MIDI tracks should match the MIDI velocity scaling. New MIDI tracks will assume the currently set Volume fader mode (view page 161).
Activate SysEx input
Selecting this option causes Samplitude to receive SysEx data from external devices.
Use system time for MIDI timestamps
If this option is activated, the MIDI device driver's timestamp will be ignored. This is helpful if drivers provide a timestamp that is not synchronized with the audio or is completely incorrect.
This function detects invalid driver timestamps and then falls back to the system time automatically. This helps fix MIDI recording problems with MIDI devices.
Link VIP Q and MIDI editor Q
This option links the grid or quantization settings between the VIP and MIDI editor, i.e. changing the grid/quantization settings in the VIP will automatically be assumed for the grid/quantization settings in the MIDI editor and vice versa.
Deactivate all MIDI functions
You can switch off all MIDI functions in the MIDI projects or VIP projects. In this case, the MIDI menu is removed from the menu list and the MIDI functions in the arranger, track editor, and track settings dialog are no longer available.
Note On Chasing
"Note On Chasing" has the effect that held MIDI notes are also played back when they receive their "Note On" command in the arrangement before playback starts . The MIDI level activity display also for chased notes.
Send "All Notes Off" to VST instruments
As an alternative to the "All Notes Off" mechanism, an individual "Note Off" mechanism is available for VST instruments, since "All Notes Off" is ignored by some VST instruments. You can completely shut off "All Notes Off" for VSTis in the MIDI systems settings.

General

Shortcut: I, Ctrl + Shift + ´
34 SYSTEM SETTINGS
Here you can see the most important information about the current project at a glance. This includes beat/BPM, recording, editing, and snap/grid settings.

Project options– Project

Sample rate (Hz): This indicates the project's sample rate. You can also change the
sample rate for the project and adjust Audio and MIDI objects to the modified sample rate.
Damping: Set level decreases in 6 dB stages. Volume reduction can be necessary when working on multitrack virtual projects if you are working with 16-bit internal precision.
0 dB editing is definitely possible when working with 32-bit float internal accuracy, since this prevents internal overmodulation. Simply set the sum levels to 0 dB via the master mixer faders.
Note: Bear in mind that Samplitude reduces the volume of wave projects by the value set in the virtual project. This way you can quickly toggle between virtual projects and wave projects without the volume level changing. If, on the other hand, a wave project is the only project opened (that is, without the virtual project it uses), it will always be played at maximum volume.
Project start time: Specify the project's starting time here.
Project length: The project length is displayed here in bars and beats.

System options - Recording/Editing

Here you'll find various presets for recording and editing:
Lock recorded Objects: Protects against unintentional moving of recorded objects.
SYSTEM SETTINGS 35
Group object according to Multirecord: Objects that belong together will be grouped in a
multitrack recording.
Offline audio editing (only for Wave projects): Detailed information about destructive
editing is available in the chapter"Working in the project window -> Samplitude as a wave editor (view page 108)".
to Crossfade Mode: Use this function to activate a mode which adds a crossfade to
Au
all newly recorded objects created from cuts or from wave projects which were dragged into your project. Every object may be assigned a standard fade-in, and this can be edited via the "Object editor fade" menu via "Get/set global crossfade". If two objects overlap in this mode, a realtime crossfade will occur at the intersection.
CD arrange mode: If this is activated, Samplitude arranges newly added objects to insert
a Red Book Standard-compatible pause between the objects.

Project options - Bar/BPM

Bar/BPM/PPQ: Enter the bar type (counter/signature), the tempo in beats per minute
(BPM), and the timer resolution in peaks per quarter (PPQ/clicks per quarter note) here.
Get BPM from selected range: If you enter the number of beats into the field beside "Selected range has beats:", then Samplitude will calculate the BPM based on the selected range when the button is pressed.

Project options – Snap/Grid

Snap to: Switches the global snap on/off.
Objects: This option activates the object grid. This lets objects snap exactly to the edges
of other objects.
Range: Activates the range grid and enables the current range to be used as the basis for snapping.
Beats/bars: Activates a grid with bars as the basis for snapping.
Bar grid (relative): Activates a grid with bars as the basis for snapping. The selected
object will maintain a relative distance to the snap markings when moved.
Grid/frames: Activates the frame-based grid.
Snap offset to project start: Sets the snap offset relative to the beginning of the project. "Use current position for offset" specifies the current position as the grid's zero position.
Show grid: If a check is placed here, then the grid will be displayed for the project
according to the unit set in the selection box beside it.
Use snap offset also for grid: The snap offset is used as a reference size for the grid.

Project options - Standard pitch for tuner (Hz)

This field indicates a standard pitch of A at 440 Hz. You can change this value anytime you like.
36 WHAT'S NEW IN SAMPLITUDE PRO X/PRO X SUITE?

What's new in Samplitude Pro X/Pro X Suite?

64 Bit Version

Sequoia_x64.exe or. Sam_x64.exe with 64 Bit memory addressing for 64 Bit-operating
systems (view page 16), i. e. no 2 GB limit.
VST plug-in handling: Automatic "bridge" handling i. e. you can load 32-bit plug-ins in
the 64-bit system and vice versa.
You can change projects from 32-bit to 64-bit. In the 32.bit version, by pressing the shift key, the 32-bit plug-in will run with the bridge -
meaning that there is more memory available in the 32-bit version.
Restrictions:
-Restricted video functions (only MXV and WMV) -No Rewire -VST Bridge: no VST MIDI Out Support

Tempo-Map and Tempo track

Changes in tempo can be made using the marker or graphically using aTempo track (view page 305). A tempo track contains the project's tempo map as an automation curve.
The tempo map displays all the tempo markers and determines the musical positioning for each time position.
In the Tempo-Map dialog (view page 308) you can specify which objects or markers in
r position should be adjusted when tempo changes are made.
you

Revised visualizations

The visualizations (view page 798)have been completely reworked. They have a new design.
The new interface allows you to design multi-visualizations individually. You can integrate the visualization interface into the Docking Bay (view page 51) or open it in its own window. A surround visualization (view page 806) is now also built in.
WHAT'S NEW IN SAMPLITUDE PRO X/PRO X SUITE? 37

SE-cleaning effects

DeClipper SE, DeClicker/Decrackler SE, DeHisser SE, DeNoiser SE are called the new
SE-Cleaning-effects. These restoration tools (view page 666)offer a range of functions that are straightforward to use, practical on a day to day basis. With as few faders and little space on the screen you get an overview of multiple instances in the project. The SE restoration tools in Samplitude don't use many resources. With the optional "Cleaning / Restoration Suite" you have access to the full versions with an enhanced range of functions.

Advanced Docking-/Manager concept

Advanced Docking-/Manager concept
In addition to the Manager windows now Visualization, Time display, Transport console, Sound pool, Object Editor and MIDI Editor are grouped by default in a
"Docker" (view page 50). This allows you to individually choos need for your workflow.
e the display windows you
Advanced Docking concept (view page 51)
Moreover you can dock certain dialogs and windows to areas in the VIP interface or to the docking bay.
Undocked windows may be docked to the areas provided in the VIP by double clicking the title bar or by clicking the title bar and moving with the "Ctrl" key pressed.
Vice versa, an individual window may be undocked by clicking the title bar or by double clicking the handle area.
38 WHAT'S NEW IN SAMPLITUDE PRO X/PRO X SUITE?

Revised Object Editor

Object Editor (view page 114) and MIDI Object Editor (view page 244) have been revised and have new graphic interface designs.
Integration in the new docker "To all" is now a status button:
- Changes (Volume, Fades, EQ....) are immediately transferred
- Changes in effect dialogs after closing the editor
- edited plug-ins are transferred individually
- volume changes are transferred relatively
- EQ is always completely transferred
Configure using right click Mute/Inverse button for individual channels available in the Context menu Volume fader up to +12 dB Comments field 4 slots for copy & paste purposes (global) Solo button Object Automation for EQ, Pan (not for 2-channel volume / pan), Object-surround
(Drawing of a range is supported)
FX presets (*.obj) Offline FX menu

Advanced essentialFX Suite

The essentialFX Suite (view page 685) has been endowed with 10 first-class effect plug-ins and is suited for all every day studio applications. In addition to high-quality algorithms, great importance was placed on practical icons for the individual parameters and the effectiveness of the function. The uniform operation concept, combined with low resources demands for top quality production, makes the essentialFX suite a collection of high-quality audio tools for all-around tasks.
The essentialFX Suite consists of the following plug-ins:
efx_Compressor Classic compressor with soft clip function and advanced sidechain filter feature.
eFX_Gate Flexible gate with optional soft knee characteristics and sidechain filter function for ducking effects.
eFX_DeEsser Dynamic plug-in for reducing unwanted sibilants in recordings containing speech and vocals.
WHAT'S NEW IN SAMPLITUDE PRO X/PRO X SUITE? 39
eFX_VocalStrip
Optimized channel strip with compressor, DeEsser, gate, Highpass filter and one shaping for recordings containing vocals or speech.
eFX_Tubestage Authentic analog tube amplifier with oversampling mode simulation.
eFX_Reverb Reverb plug-in for creating versatile reverb effects - from short to long reverberations.
eFX_StereoDelay Stereo delay with individually adjustable delays for both channels, as well as tempo sync function.
eFX_ChorusFlanger Traditional chorus/flanger effect with adjustable rate, depth, feedback and mix settings.
eFX_Phaser Classic phaser effect with adjustable rate, depth, feedback and mix settings.
eFX_TremoloPan Tremolo effect with optional tempo sync function and parameters for rate, shape, tremolo and panorama.

Soundpool manager

In the Docker's Soundpool Manager (view page 157) you can integrate, listen to and arrange loops effortlessly.

Independence

Included in the package is the "Independence" sampler with 12 GB of content for Samplitude Pro X and 70 GB Content for Samplitude Pro X suite or Sequoia.
This gives you access to hundreds of customized, music based software functions. The intuitive user interface and file management system, the ultra fast streaming integration, multi-core processor support and the Auto-RAM-Cleaner will enable you to store and use an huge number of instruments in seconds.
Note: Detailed information about "Independence" can be found in the PDF document.

Content Packs

The Content Pack 1 puts 3 GB of current drum-, percussion-, guitars- , bass-, brass-,
vocals-, woodwinds-, piano-, harp- and effect-loops at your disposal for use with Samplitude Pro X. The loops are divided into numerous music styles and varying tempos (BPM).
The Content Pack 2 makes 4 GB of content categorized by music styles, instruments
and BPM available for Samplitude Pro X Suite and Sequoia 12.
40 WHAT'S NEW IN SAMPLITUDE PRO X/PRO X SUITE?

True Resynthesis Timestretching (TRTS) (offline)

In "True Resynthesis Time Stretching (TRTS)" the signal is broken down into individual components, with the amplitude and frequency modulated oscillators - simple synthesizers
-are reproduced faithfully. If these synths play longer or shorter a Timestretching effect will be created.
You can do Timeline stretching (view page 651) using TRTS. The typical compression artifacts and as
sociated non-uniformities will not occur. The algorithm is universally applicable. Due to linear work practices TRTS is particularly suitable for very small and very large Timestretch factors.

Spectral view

The Spectral view (view page 496) is split for the left and right stereo channels (stereo
representation)
Activate Spectral view by going to "File > Program Preferences > System/Audio >
Design > View options".
Spectral display and Comparisonics view are now available for individual VIP objects:
"Object > Object color/name"
Various colour palettes are available Graphical data is saved as *hs files.

Spectral mode

Menu "Edit > Mouse mode > Spectral mode"
With the new "Spectral mode (view page 72)" you can remove noise from a track object, without the wanted signal being audibly influenced. Editing can be done directly in the Arranger window by dragging a range.

Multifunction input field with help-function

Command search bar for Finding menu commands and help topics (view page 78)
A maximum of five results from the main menu are displayed, which can be directly
selected.
Moreover up to four results will be displayed in the help index.
WHAT'S NEW IN SAMPLITUDE PRO X/PRO X SUITE? 41

Controller Artist Series support

Samplitude supports the Controller Artist Series (view page 374). Artist Mix, Artist Control and Artist Transport are all part of this. These controllers are controlled using the EUCON protocol, which can be activated in the Hardware Controller Settings (view page 360).
Note: Windows 7 is a requirement if you want to use the Artist series.

New MIDI functions

The MIDI Editor is now integrated into the Docker (view page 50) in the new version.
Transposition: (view page 253) Here you can transpose the pitch of selected events into half steps.
MIDI Timestret
ching: With this function you can make various changes to selected
events, e.g
double the tempo halve the tempo scale to range length. manual stretch. This allows you to enter individual values in the Stretch Factor field.
Reverse: With this function you can reverse the playback sequence. The events move by a further quantization step each time they are reversed again.
Mirror melody: This function mirrors the selected events in terms of the pitch of the re­selected event.
Further new MIDI features:
New Snap setting bars (view page 66) for bar snap and quantization.
ly one button for the mouse mode "Pen". Now there is a graphic selection menu for
On
pen mode.
Score anti-aliasing (binds, beams).
42 WHAT'S NEW IN 11.2?

New functions

Access to automation directly in the effect dialog: In many effect dialogs you now have
direct access to the automation button and therefore to the automation menu. This is made possible by a newly created header (view page 179) in the respective dialogs, which also provide presets and, where needed, A / B comparison functions.
The new command Menu Edit > Tempo > Create click track creates an audio track,
which contains all metronome click as objects.
BitMachine (view page 663) for creating „Lo-Fi“-Sound. AAF/OMF Import and Export. Export: File > E
461) Import: File > Open > Import AAF/OMF (view page 441)
xport project as AAF/OMF (view page
EUCONSurround functions (view page 224) for Samplitude Pro X.
TM
Interface for Euphonix Controller Artist Series (view page 360).

What's new in 11.2?

Options administration/Remote/User administration

Note: If you work with "Remote Logins", please extract the contents from "RemoteSetupTools.zip" in your remote directory, because changes were made to "AdminCreator.exe" as well as "remote_setup_copy_from_server.bat".
User-specific templates are now stored in "fx-preset/user_name/templates". If user-specific templates are available, they will only be shown to the user when creating
a new project. If these templates don't exist then the templates of the local admin will be displayed.
The auto jam session continues working with the templates in the template directory of
the local admin, not with the user-specific path.
Templates are now also saved in the INZ container. If there are no user specific
templates available, the templates of the local admin will be saved.
When importing INZ containers, previously available user-specific templates are deleted.
WHAT’S NEW IN VERSION 11.1? 43
"Recent Files list" and work paths for remote users are saved separately for each remote
user in the "audio.ini" of the admin (in other sections)
Current "Recent files list" is kept if you import INZ containers. You will only encounter
troubles if the "audio.ini" e. g. is overwritten by an admin when loading INZ containers.
Query when deleting a user profile in user administration.

New functions

Cue mode: Objects that are split by crossfades of hard cuts are seen as a group. Clipstore: When transferring clips that contain multiple objects into the VIP, all clips will
be renamed with the clip name
Marker manager: double clicking on the marker opens the Name Editor Object manager: Dragging & dropping objects in the Arranger is possible Object manager: Context menu entry "Duplicate object" Root VIP editing now also for surround objects Hardware Controller: updated HUI templates (HUI, Mackie HUI, DM2000, O2R)

What’s New in Version 11.1?

Multi-track selection

To execute the multi-track selection (view page 98) option, select multiple tracks by
clicking the respective track numbers/track ranges while holding down the "Ctrl" key or the "Shift" key.
Track box context menu: "Track properties > Group track controls"
In order to remove a track from an existing multi-track selection, hold down the "Ctrl" key and click the track name.
In order to clear the selection, click a track below the selection or use the
Track box context menu: "Track > Ungroup track controls"
Note: Multi-channel selection in the mixer functions exactly like multi-track selection in the
arranger, i.e. by clicking the track number/name while holding down the "Ctrl" key or "Shift". In order to clear a group of channels, click a channel before than the selection.
44 WHAT’S NEW IN VERSION 11.1?

Multi-language version – one EXE for all languages

The program will be installed in the language corresponding with your Windows system settings. After installation, you may select freely between English, German, French, Spanish, and Italian by accessing the program folder "Samplitude" and then double clicking the file "Install.cfg"; in the code line titled "language=", enter the abbreviation for the desired program language:
E or US for English D for German F for French I for Italian ES for Spanish
If another language code is entered, Samplitude will reinstall in the language featured by your Windows system settings.
After you have saved "Install.cfg", the program will display the desired language version the next time it is started.

Options management

During loading, the current state will be saved as a "Backup" (view page 483). During saving, check boxes and the file name may be preset. Check boxes may be changed during loading. Loading via the "Load and restart" button.
INI patches for easily setting INI options
INI patches: (view page 483) Collection of diverse INI entries in the "Customize" folder.
I patches: Load via the "Load" button in "Option administration".
ININI patches: Displays a short info text. INI patch: Option to apply or reset.

Metronome

New option for metronome pre-counting with or without VIP playback: "Play VIP during
pre-count (view page 84)"
WHAT’S NEW IN VERSION 11.1? 45

Vandal

(Vandal in Samplitude Pro X Suite/Vandal SE in Samplitude Pro X)
New presets and floor effects (view page 750)
Visit http://www.vandalamps.com for more information.
Version limits of Vandal SE versus Vandal:
1. The SE version of Vandal only includes the following stomp boxes (floor effects):
La Crema Overdrive Hellfire Distortion Chorus PhaseShifter/tremolo
2.MIDI scenes & MIDI control are not included.
3.Guitar and bass amp, detailed microphone settings, and pre and power amps cannot be selected manually, rather only via "Presets & templates".
4. The SE version does not feature "Scene memory"; in this case, a preset only includes one individual scene. If a preset was created using the full version, then only the first scene will be used.

MIDI

Updated presets for "Create MIDI object": MIDI drums and MIDI phrases (filter sweep, 6
octave sequence, etc.)
New MIDI tracks now assume the set volume fader mode (view page 161)
ve template selection is now in the drum editor and drum map editor as well
Groo<ALL> may now be selected as the MIDI input device (view page 88) for a track Improved SMF MIDI file import (view page 242)/export (view page 456)

System options > Design > View options > VIP

The system options also allow you to set the following parameters via "Design > View options > VIP (view page 491)":
CPU peak meter: If this option is activated, the peak meter in the track header
displays the CPU load per track. The upper peak meter displays the load on the Economy Engine for the left channel, while the peak meter below this displays the load on the Low Latency Engine for the right channel. In this case, a display value of 0dB equals a load of 100%.
Compressed wave display: This display option causes the waveform to be distorted
according to the zoom level. The transition from silence (less than –90 dB) to signals with lower levels (e.g. noise) is also shown more clearly.
46 WHAT’S NEW IN VERSION 11.1?

System options -> Performance

The maximum CPU number for audio processing may now be set via !System options >
Performance (view page 477)" (new standard: 3)

New functions

New menu command "Tempo > Hard quantize object position" New menu command "Tempo > Soft quantize object position" The "Insert" buttons on the mixer (view page 158) now activate all effects (effects
inserts + plug-ins) for the individual tracks as indicator (*) is displayed for plug-ins that were previously active and are active the next time "Insert" button is pressed. For old projects with a deactivated "FX" button, this is activated as the individual plug-ins are deactivated.
The upper "AUX" button in the mixer now switches all AUX paths between active and
inactive, effectively making it an AUX bypass switch.
Object mode "Lock objects (view page 77)": Holding down the "Alt" key at the same
time temporarily removes th
e mode for the selected objects.
CD-Text character count in the CD-Text editor File manager (view page 138): Folders may now be deleted in the directory tree Improved recording performance ImproAddition
ved synchronization (view page 347) with SMPTE and APP
al improvements to details and bug fixes
well as in the master module. A visual
SCREEN ELEMENTS 47

Screen Elements

What is a VIP?

VIP (virtual project) refers to the basic project window for a Samplitude project. This
provides a graphical framework for you to edit the project and navigate throughout the arrangement. The VIP covers all toolbars and buttons, the arranger, track header, track editor, transport console, and status display.
Furthermore, .vip is the file extension for virtual projects in Samplitude.

Program interface – Overview

VIP window:
1. Title bar: The title bar is located at the top of the window. This contains the name of the
application and the project. To move the entire window, simply click the title bar and move it as desired. You may also move dialog windows by dragging them by their title bar.
2. Menu bar: Menus are located directly beneath Samplitude's title bar. Every menu entry may be assigned to a keyboard shortcut. Click the icon in the above left of the mixer's title bar or in the arranger to select different skins for the program.
48 SCREEN ELEMENTS
Detailed information about how to use menu items and keyboard shortcuts is provided in the menu reference, help file, or in the "manual.pdf" documentation under "Menu File -> Program Preferences -> Edit keyboard shortcuts and menus (view page 488)".
3. Toolbars: Toolbars consist of buttons that execute specific commands or specify states. They are ordered above and below the arranger in groups. You can move a toolbar group by clicking on the left separator and dragging with the mouse.
Right clicking an icon opens a context menu. Hide the selected bar or show large symbols in it. "Edit Toolbar" opens a dialog to individually remove current buttons or add other available buttons for the selected bar.
The command "Edit Workspace" may also be used to activate and edit the individual toolbars and to show or hide menu items.
More information about the toolbars is available in "Toolbars - Overview".
The context menu entries "Camo", "Canis", "Star Gray", "Samplitude 10", "Samplitude 9" and "Samplitude 8" provide options concerning how the buttons are displayed (view page 481).
4. Grid/marker bar: The grid/marker bars are positioned above the first track in the VIP. In the upper half (if two grid bars are displayed between both grid bars), you'll find the marker bar, where the markers and playback cursors can be positioned. The grid bars display the project time in relation to the selected measurement unit. You can also open various ranges. You can use two grid bars, for example one for beats and one for SMPTE time. To show both grids, move the play cursor by dragging with it the mouse across the upper grid. If only one grid is displayed, then the play cursor can be moved by dragging the mouse in the marker bar.
SCREEN ELEMENTS 49
Display second grid bar: Use the grid bar's context menu to activate a second grid bar
in the arranger and set your own measurement unit (2. Show grid bar).
Both grid bar positions can be exchanged (Swap grid). If you select "Independent time format" in the transport window, the upper grid will adapt to a chosen BPM grid, unlike the lower grid.
This way it's possible to select an SMPTE format independent of the project frame rate, which provides an overview of two different SMPTE displays. The option "Activate
docking for transport window" switches on docking options for the transport window.
5. Arranger: Displays the VIP project tracks together with the audio and MIDI objects.
There are many commands for moving (scrolling (view page 101)) the visible portion of the arranger and customizing its size (zooming (view page 99)). These can be opened via the "View" men
u, the grid/marker bar, and the shortcut keys.
6. Track header: The track header is at the left in front of a VIP track. Besides the track name, it contains various control elements, like mixer functions and automation. More information about the individual controls of the track header can be found in the track header (view page 60) overview.
7. Track editor
8. Setup / Zoom / Position buttons: This part of the work area helps manage each of the
four different setup and zoom settings (range and zoom settings of the VIP window shown in the project clip). Similarly, the "Pos", "Len", "End", "Mouse", and "Mixer" fields can be configured by right clicking them.
50 SCREEN ELEMENTS
9. Status bar: The status bar appears at the bottom border of the VIP window. Here, you
will find about CPU overload, latency, buffer, and current operations like loading, saving, effect calculation, etc. You can open the status bar also via menu "View > Toolbars > Status bar".
10. Transport console (view page 52)
11. Manager / Docker (view page 50)
12. Visualization (view page 798)

Managers / Docker

Menu "View > Managers / Docker"
In addition to the manager windows (view page 138) now visualization, time display, transport console, sound pool, object editor and MIDI editor are grouped as a tab window by default in a "Docker". This allows you to individually choose the display windows you need for your workflow.
Every docker can be minimized by minimizing an opened tab window. If you click a tab again, the docker will be maximized again.
Using the "+" key, you can open a new tab in the docker.
To remove a listed tab window again, just drag this out of the Docker lead or double-click on the appropriate tab window. The corresponding dialog window will now appear in its own window.
You can return the window to the docker through repeated double clicks or by dragging the window onto the tab bar.
SCREEN ELEMENTS 51

Docking

In Samplitude you can dock certain dialogs and windows to areas in the VIP interface or to the docking bay. The docking handle ranges for docking and undocking are found at the top of the respective window and, in a docked state are distinguished from the selected skin by a bar or double line.
In a undocked state the corresponding dialog appears with a conventional title bar.
Undocked windows may be docked to the areas provided in the VIP by double clicking the title bar or by clicking the title bar and moving with the "Ctrl" key pressed. When moving windows an arrow symbol appears on the interface. Move an undocked window with the mouse pointer onto one of the arrow symbols this results in the area which docks when you release being displayed as a transparent rectangle.
52 SCREEN ELEMENTS
Vice versa, an individual window may be uncoupled by clicking the title bar or by double clicking the handle area.
Also inside the docking bay you can place and arrange new windows. Move the respective window using the mouse pointer onto one of the arrow symbols in the docking bay.
The docking function is available for the following windows:
Manager Visualization Time display Soundpool Object Editor MIDI-Editor Transport console
SCREEN ELEMENTS 53

Transport console

Shortcut: Ctrl + Shift + T
Transport console with "Camo" skin
The transport console contains the most important commands for playback, recording, and positioning.
Transport console with "Star Gray" skin
Play / Stop / Fast forward / Rewind buttons: Use these buttons to control the positioning like a cassette player.
Right mouse click on play button: Opens the playback parameter window for stereo master operation. This allows you to specify the sample rate, playback device, and scrubbing/varipitch options, etc.
Right mouse click on record button: This opens a dialog for setting recording options. You may also start stereo or mono recording from here directly.
Record button: This button begins recording for all active tracks, i. e. tracks featuring a red "R" button in the track box.
Time display: Displays the current playback position. The unit of measurement can be selected by clicking on the small triangle.
Range buttons: You can save ranges with buttons "1" and "2". Using the arrow symbol you can open previously used ranges.
L/E time display: Displays the length and end position of an area and can be edited by double clicking.
"Marker" button: This button opens the marker manager for further marker editing.
More information can be found in the chapter "Manager -> Marker manager" (view page
147).
54 SCREEN ELEMENTS
Marker buttons 1...12: The current play position may be saved to one of the 12 marker
buttons by clicking. If one position has been saved, the marker will appear bright. Another click on the same marker moves the play position to the corresponding marker. Right­clicking deletes the saved marker again, making it available again to be allocated.
Recording modes: Here you can set up the appropriate recording mode.
Standard mode (playback while recording): This is the typical recording mode for multi-
track productions. Here, the currently active tracks are recorded. The other tracks are also played back.
Record without playback: If this option is selected, playback of existing objects is deactivated during recording, and the play cursor remains at the beginning of the recording. Playback may be started manually, for example in case "read after write" is required. Set the play cursor at a different position and start playback by pressing the "Play" button. The recording will not be interrupted by doing so. This way, changes to previously recorded material can be made without affecting the recording process.
Only Sequoia: In record mode Record without playback/read after write You can use the export function even during recording.
Punch marker mode: In this mode, only the range between the punch start marker and punch end marker is recorded. This setting corresponds to the "Punch" button (see below).
Auto Jam Session: Opens the "Auto Jam Session“ window.
Detailed information about "Auto JamSession" is available in the reference manual, the help file, and in the "manual.pdf" documentation under "Playback -> Auto JamSession (view page 591)"
"Mon" button: This button activates the Samplitude's record monitoring feature; all tracks with an active "R" button display the relevant input signals in the peak meters. Right clicking the "REC M" button lets you select from the various monitoring modes.
Please also read the chapter "System options > Global audio options > Monitoring settings (view page 27)" for more details.
"Sync" button: This button opens the dialog with the synchronization setup.
More information is available in the chapter "Synchronization (view page 345)".
"Punch" button: This button switches Samplitude into Punch Marker mode. In this mode, only the range between the punch starter marker and the punch end marker is recorded.
If you have not previously created a punch marker, one will be set automatically when you press the record button. If the recording is started when punch markers already exist, the
SCREEN ELEMENTS 55
recording button will flash until the start marker has been reached as well as once the end marker has been passed. It will light continuously during the actual recording between the markers. End the punch recording by pressing the record button again; playback will not be interrupted. Playback will stop if you press the "Stop" button.
"In" button: This button sets the starting point for a Punch recording. "Out" button: This button sets the end point for a Punch recording.
Additional Punch In/Out markers can be set by holding down the Alt key.
"Loop" button: Use this to switch into Loop mode, that is, a specific range is played
repeatedly.
MIDI record modes: The following MIDI record modes are available: normal, overdub, multi-overdub, and replace. The different modes determine how the newly recorded MIDI files will be added to the VIP.
More information can be found in the chapter "Samplitudequick start -> Workshop: recording (view page 80)".
Tempo section: The tempo section displays the tempo at the current position. You may change the playback speed and the tempo of the complete arrangement. All objects in the VIP are adjusted to the most recent speed value by moving them or stretching them.
The "Beat grid/snap (view page 66)" button enables you to activate and display the beat grid.
Use the "CLICK" button to switch on the metronome click. Right clicking the "CLICK" button opens the metronome options window (view page 84) to configure the pr
e-counter and click volume.
Scrub control: The scrub control wheel can be used to adjust playback speed. This can be used to find audio passages.
The buttons beneath it can be used to start playback forwards and backwards at a slower speed. This too can be used to improve control over audio passages, like editing out crackles or other errors later.
56 SCREEN ELEMENTS

Track Editor

Located at the left border of the arrangement window, the track editor enables quick access to all of the most important track parameters of the selected track. Record and
monitoring status, volume, panorama, MIDI/audio in and outputs, plug-ins, AUX sends, and EQ settings are displayed in well-arranged sections and can also be edited
via this view. All relevant settings of the corresponding track may be viewed without opening the mixer or the track view in the arranger window.
Open the track editor via the corresponding track button at the bottom-left of the arranger window beside the "Workspace" selection field or via the menu item "View -> Track editor".
1. Track number and track name: Double clicking on the track names allows them to be edited. Right clicking the track name opens the "Track Options" dialog.
2. "S" button: Mutes all tracks except the selected one (track solo function).
Detailed information on the global solo modes can be found in "Global buttons -> Global solo modes (view page 171)".
SCREEN ELEMENTS 57
3. "M" button: This button mutes the active track (track mute function).
4. The "REC" button: This activates the track for recording.
5. The "Lock" button: Protects objects in the track and prevents them from being
unintentionally moved or deleted.
6. The "Panorama" dial: This controls the position within the mix. Right click one of these two control elements and the stereo panorama dialog (view page 220) will open to adjust addition
al settings like panning laws or the stereo width.
7. The "Phase reverse" button reverses the signal phase 180 degrees. Right click on one of these two control elements and the stereo panorama dialog (view page 220) will open
g you to adjust additional settings like panning laws or the stereo width.
allowin Detailed information about the stereo editor can be found in the chapter "Stereo panorama dialog (view page 220)".
8. The "Mono" button: This switch
es the track to mono processing from the input to the pan controller. In particular, all track effects preceding the pan controller operate in mono, which saves considerable CPU resources. The submix and AUX return buses always remain stereo, however. If stereo objects are located in mono tracks, the mono share (L+R) is generally played. Right click one of these two control elements and the stereo panorama dialog (view page
220) will open to adjust additional settings lik
e panning laws or the stereo width. For standard routing, only the post DX/VST plug-ins and post AUX sends are arranged after the panorama controller, and are therefore calculated as a stereo signal. The routing position of the pan controller, however, may be freely adjusted in the "FX routing" dialog. If AUX sends are used, the AUX send panorama controller can be used for panning the mono signals.
9. The "FX" button: Opens the dialog for specifying the effect sequences (view page 174) and adding VST/DirectX plug-ins; right clicking this button also provides access to the track effects se
ttings for the active track. These may be copied, inserted, reset, saved, or loaded. Save your personal track effect settings in the program directory in "FX presets -> Track FX". Of course, new subfolders may also be created. We've already included a selection of useful presets, e. g. "Mid-side processing". The track effects settings of a VST instrument may also be saved (including parameters and all subsequent track effects), and transferred to other tracks.
10. The "MIDI" button This switches the track to MIDI recording and opens the MIDI section (view page 58) of the track editor.
11. Volume input box
and volume controller.
12. The loudspeaker symbol switches on monitoring/playback of the incoming signals
when the "REC" button is active and if "Manual monitoring" is selected in the system options. "MIDI thru" will be active here for MIDI tracks.
13. Control display: Shows both of the track's LED chains for the input and output signal.
14. The "Automation" button: This activates automation (view page 327) for the track.
15. Automatio
ns parameter selection field and automations control: Select automation
parameters and adjust the values with the corresponding controllers.
58 SCREEN ELEMENTS
MIDI
1. Arrow: Opens and closes the dialog box.
2. In: Opens the MIDI Input device menu.
3. Out: Opens the MIDI Output device menu.
4. Channel in: Set the MIDI Input channel.
5. Channel out: Set the MIDI Output channel.
6. Program: This button is used in MIDI mode for program selection of the MIDI
instrument. The first click activates this field, and the second mouse click opens the program selection. When the menu is open, use the arrow and page up/down keys to make your selection.
7. Bank MSB: Set the MSB byte for the "Bank select" MIDI message for controlling your external instruments here.
8. Bank LSB: Set the LSB byte for the "Bank select" MIDI message for controlling your external instruments here. The bank number is MSB value* 128 + LSB value.
9. Drum map: Here you can select a drum map (view page 270) for allocating MIDI notes to the device-specific sou available because the pitch is firmly assigned by the drum map.
10. Transpose: You can transpose the notes of the respective MIDI input or output up or down here. This function works in real time, meaning that the MIDI files in the MIDI objects will not be changed.
11. Velocity dyn: This button activates velocity dynamics as a real-time track effect.
nd. If a drum map is selected, the transpose function will not be
Detailed information about this MIDI effect, which processes the MIDI velocity dynamics, can be found in "MIDI editors -> MIDI functions -> Velocity dynamics (view page 255)".
12. Input Q: In this case, the MIDI quantize settings (view page 259) are used to quantize every recording offline. The original position may be restored via the menu item "Object -> Quantize -> Reset Quantization".
Audio
SCREEN ELEMENTS 59
1. The "In" slot determines the audio input device,
e.g. your sound card inputs.
2. The "Out" slot determines the audio output device. For example, this might be a sound card output.
3. Delay: This sets the delay value for the track
4. Gain: This regulates the amplification level of the
input signal.
5. Plug-ins: You can use FX inserts, MAGIX plug­ins, DirectX, and VST effects for this track. Click the button to the right of the field beside "Plug-ins" to activate and open the "DirectX/VST plug-ins (view page 174)" dialog to specify a plug-in setup for this
.
track
6. AUX: Specify the input for the aux sends (view page 172) here
7. EQ: Contains the par
ametric EQ for this track.
Right clicking opens a convenient input window.
8. Comments: Track info section for quickly adding notes on tracks.
60 SCREEN ELEMENTS

Track header

1. Control display: Shows both LED chains for the input and output signal for the track.
2. The "S" button (view page 171): Mutes all tracks except the selected one (track solo
nction).
fu
3. "M" button: This button mutes the active track.
4. The "R" button (view page 82): This activates the track for recording.
5. The loudspeak
6. The "Lock" button: This protects objects in the track and prevents them from being
unintentionally moved or deleted.
er symbol switches on monitoring (view page 27).
7. Clicking the track name or the track number selects the track. Repeated clicking the
track number causes the track's display height to switch between flat and high. Double clicking on the track names enables them to be edited. If you want to add or remove a track from the multi-track selection (view page 98), then hold down "Ctrl" while clicking the
ame. Right click the track name to open the track settings dialog; click the arrow to
track n select additional track-relevant functions from the context menu.
8. Revolver tracks: Revolver tracks (view page 62) may be used to compile objects differently for e
ach individual track. The combinations created for the corresponding track
may be accessed at any time in the revolver tracks menu.
9. Vol: This button switches on the level automation curve (view page 327). This allows level adjustme
nts in the track to be controlled via an automation curve and drawn by
moving the channel fader.
10. Pan: Switch on panorama automation with this button.
11. Volume controller
12. Panorama controller (view page 220)
13. PL: Th plug-ins to a tr
e plug-in selector (view page 92) assigns various insert effects, VST, or DirectX
ack.
14. Color selection (view page 74): If the right edge of a track header is clicked, a selection menu will appear for you to specify the color of the track and its objects.
SCREEN ELEMENTS 61

Folder tracks

The command "Track > Insert new tracks > New folder track" adds a folder track in front of the selected track. If a range across several tracks is selected before creating the folder track, each of these tracks will be added to the new folder track.
The tracks in the folder track are displayed within a frame, and the folder track number is appended with an "F" in the track manager.
If you want to delete a folder track, a dialog will ask to confirm if you really want to delete all of the tracks contained in the folder as well.
Tracks can be moved into the folder via drag & drop by clicking on a free area in the corresponding track box. The mouse pointer turns into a hand. Now drag the track into the track header of the folder track.
Individual tracks can be removed from the expanded folder track again in the same way. You can also copy folder tracks.
62 SCREEN ELEMENTS
The following functions work for all tracks found in the folder track:
Hide them via the track minimization button (-/+ symbols in the track header of the track
folder). All tracks included in the track folder are displayed in reduced size.
Mute, lock, and solo Volume regulation All individual volume fader tracks are scaled relative to each other. Focus for recording
All tracks in the folder track are displayed when the folder track is open. Each track receives a border with the track color of the folder track. When minimized, the tracks found in the folder will be hidden in the arranger. They will still be visible in the Mixer. Tracks of a folder track are marked with the border color of the folder track in the mixer. Normally, all tracks can be seen in the folder track along with their objects in a minimized state.
Section marking in the folder track is carried out across all tracks. You can use this function for section-based cut operations across all tracks of the folder track.
Right clicking the track header of the folder track allows you to select a contained track as a reference track. The objects of this track are displayed in the folder and may be used for simultaneous object-based cutting operations.
Working with folder tracks and reference tracks:
1. Initiate a multi-track recording. This creates several grouped objects, one below the
other.
2. Select an area over all the objects that you wish to edit together. You can now create
a folder track.
3. Minimize the folder track and choose one of the contained tracks as a reference
track.
4. The object of the reference track can be seen now in the folder track instead of the
emblematic display of all contained tracks. All object editings, cuts, fades, and object editor effects for this object are now applied to all objects of the track folder.

Revolver tracks

In Samplitude Revolver tracks are at your disposal. Revolver tracks can be used to compile objects differently for each individual track. The combinations created for the corresponding track may be accessed at any time in the revolver tracks menu.
Open the Revolver Tracks menu by holding down "Ctrl" and right clicking the track name in the track header. If the new "Camo" or "Canis" skin is being used, then a button specifically for this function is present beside the lock symbol.
SCREEN ELEMENTS 63
Before track objects are rearranged, select the option "New Revolver Track (copy)". The track objects are copied as a new revolver track and a asterisk will appear before the track name. The original objects may now be edited or repositioned to produce a different version of the track.
Of course, the context menu may also be used to create a new, empty revolver track, to delete the current one, or to display the the previous or next revolver track (shortcut: "Alt + Page up" or "Alt + page down"). The command "delete revolver track" deletes the current revolver track and displays the previous revolver track.
In the lower section of the dialog you can select which revolver track you would like to hear next from the list of existing revolver tracks. The individual revolver tracks are numbered and are listed by creation date and time.
Revolver Tracks are stored in the "TrackData" project subfolder.
To edit or view existing revolver tracks in the overview, open the take composer (view page 152) for a particular track. This editor enables Revolver Tracks an
d object takes to be
edited, and the created Revolver Tracks are displayed under the individual takes.

Workspaces

The purpose of workspaces is to sort menu entries and toolbars in such a manner that you have a good overview of the functions of Samplitude. Workspaces bundle commands for certain tasks like mastering, editing, or recording.
As well as the Hide menu entries option (File > Program Preferences > Edit keyboard shortcuts and menu... > Hide menu) and redesigning toolbars (right mouse click on the toolbar), you can also save your settings as a presets.
You will see the selection box for the workspace at the bottom left corner of the Arranger window. Some workspaces are already predefined. "Power User" shows collectively both toolbar lists and commands.
Creating a new workspace: To create a new workspace, open the context menu by right clicking on the workspace bar and then selecting "New workspace". You will now be
asked to enter a name for your workspace. The new workspace contains all settings of the previously activated workspace as well as your current changes. All further adjustments are automatically saved in the workspace. Manual saving is not required
Adjust the workspace: Open the context menu and click "Edit Workspace". Here you can select which toolbar you want to have displayed in your new workspace. You can activate or deactivate each bar individually, or add/remove individual symbols. You may also hide menu items with the "Edit menu" command. Simply select the corresponding menu item from the keyboard shortcuts and then press the button "Show
menu item" or "Hide menu item".
64 SCREEN ELEMENTS

Toolbars – Overview

All toolbars may be moved freely on the screen. To do so, click on the separator at the left edge of the group of icons and drag the toolbar to the desired location. These will snap in at different positions in the window. For example, you can also easily swap the position bar with the toolbar.
Right clicking on an icon enables the skin for the buttons to be swapped, the size of the buttons to be increased, shows or hides tools, or otherwise customizes the different toolbars. You can also access the dialog "Edit Keyboard Shortcuts, Menu, and Mouse" via "File > Program Preferences > "Edit Keyboard Shortcuts and Menu". The menus may be individually edited via the corresponding buttons by either showing or hiding the different items.
Detailed information about how to use menu items and keyboard shortcuts is provided in the menu reference, help file, or in the "manual.pdf" documentation under "Menu File -> Program Preferences -> Edit Keyboard Shortcuts and Menu (view page 488)".
To quickly sort a toolbar's individual buttons, click on the corresponding icon and drag it to the desired position while holding down the "Alt" key. You can use the same method to remove icons from the toolbar by holding the "Alt" key, dragging the icon outside the boundaries of the toolbar, and then releasing it.
The following overview shows the presets:
SCREEN ELEMENTS 65

Toolbar: (left section)

New Virtual Project
Load virtual project
Load audio file
saving
Cut
Copy
Insert clip
Split Object
Glue objects
Undo the last action
Undo the last action
Auto crossfade mode
Crossfade Editor
grouping
Cancel grouping
Mixer
66 SCREEN ELEMENTS

Toolbar: (right section)

Set Marker
Set CD track index
Set CD sub index
Set CD pause index
Set CD end index
Automatically set CD track Markers
Create CD
Create DVD Audio

Grid toolbar/snap buttons

The grid toolbar is available in the toolbar. This enables important changes to be made to the snap settings, without always needing to access the project options dialog (view page
33). Click the magnet button to activate the snap grid. Activating the button to the right opens a contex
Objects: his option activates the object grid. This lets objects snap exactly to the edges of other objects.
Snap to range: Activates the range grid and enables the current range to be used as the basis for snapping.
Beats/bars: Activates a grid with bars as the basis for snapping.
Bar grid (relative): Activates a grid with bars as the basis for snapping. The selected
object will maintain a relative distance to the snap markings when moved.
t menu with the following snap settings options available:
SCREEN ELEMENTS 67
Grid/frames: Activates the frame-based grid.
Specify the snap length (for beat snapping only). Values range from every 4 beats, every 2 beats, every beat, musical measure and same as quantization.
The setting Musical measure means that, signatures based on quarter notes serve as a quarter snap unit, and time signatures based on eighth notes serve as a eighth snap unit. The snap therefore follows the time signature and observes any time signature changes.
Note: When snap is activated the play cursor jumps in the transport console according to the snap values, even when using the fast forward and rewind buttons. If you would like to temporarily shut off the transport controls, press the "Alt" key simultaneously.
Snap active: Switches the global snap on/off. Shortcut: Ctrl + #
Snap and grid setup: This option jumps to the Project options - general (view page 33) dialog to specify settings for th
e snap and grid.
The area indicated by a Q to the side you can specify the quantization value used for MIDI (view page 259) and audio quantization (view page 550), "same as quantiz
ation" sets the
snap setting accordingly. This causes audio and MIDI quantization to be linked (view page
33). Right clicking the field opens th
e MIDI quantize settings.
Note about "Input Q": In the interface skins (e .g. "Camo"), you will see the button "Input Q" in the MIDI area of the track editor (beside the button for velocity dynamics). If this function is active, then recorded MIDI notes will be quantized according to the current settings immediately. The original position may be restored at any time via the menu item "Object -> Quantize -> Reset Quantization".
Details about audio quantization are provided in the menu reference "Object > Quantize > Audio quantization wizard (view page 550)".
68 SCREEN ELEMENTS

Punch / Playback bar

Play to cut start
Play from cut start
Play to cut end
Play from cut end
Play beyond cut
Punch In mode
Punch recording
Set punch in marker
Set punch out marker
Delete punch marker
Cue mode: Playback stops after each object

Mouse mode bar

SCREEN ELEMENTS 69
Universal Mode
This is the preset mouse mode in Samplitude. All necessary functions are available by left clicking. Depending on the relative position within the track, various functions will be executed. Right clicking always opens a context menu.
The vertical position of the mouse distinguishes between object handling and range manipulation within every VIP track: In the upper half, you can select ranges and set the play cursor position. In the lower half, objects may be selected and moved.
Range Mode
In this mode, only ranges and the play cursor (position line) may be manipulated.
Additional functions are also available via the following keys:
Period key "." - Press this button to switch Samplitude to "Object" mode temporarily. Objects may now be selected and moved.
Hyphen key "-" - Press this button to switch Samplitude to "Curve" mode temporarily. The volume and panorama curves may now be edited.
70 SCREEN ELEMENTS
These special functions enable all important functions to be reached quickly, and accidental movement of an object cannot occur.
Curve Mode
This mode is strictly for editing automation curves (view page 327). This mode may be opened temporarily via "Universal/range" mode by pressing and holding down the hyphen "-" key.
Place the cursor over a curve and click with the left mouse button to set a new curve point. Curve points that have already been set can be moved easily using drag & drop.
In case you want to select several curve points for editing, simply span a range in the desired length. This is similar to using the object lasso, but for curve points. You can also select curve points vertically over multiple tracks.
Object Mode
This mode allows you to move objects and edit their start & end positions, the fade in & fade out phases, and the object volume.
Object mode is especially useful together with range mode, which may be accessed temporarily from within it. Press and hold the period key "." while using range mode. Once you let it go, Samplitude switches back to range mode.
Detailed information about how to assign keyboard shortcuts for temporary function is provided in the menu reference, help file, or in the "manual.pdf" documentation under "Menu File -> Program Preferences -> Edit Keyboard Shortcuts and Menu (view page
488)".
Object/Curve Mode
In this mode, objects may be moved and curves may be edited with the left mouse button.
Mouse Mode Samplitude 4.0
Use this function to switch to the Samplitude 4.0 mouse mode. The right mouse button then controls object functions, and the left one controls range manipulations.
Detailed information about how the functions of the individual mouse modes is provided in the menu reference, help file, or in the "manual.pdf" documentation under "Menu > File options -> Program settings -> VIP mouse mode" (view page 505).
SCREEN ELEMENTS 71
Cut Mode
Click on the object to separate it at the corresponding position. If the grid is switched on, then the scissors tool which appears will move according to the grid settings.
Under "System options -> Keyboard/menu -> Special keys -> Temporary key for cut mode (view page 488)", you can specify a keyboard shortcu
t to keep "Object cut" mode active
(provided the shortcut is held down).
Pitchshift/timestretch mode
The object handles below to the right and those in the object centre can be used for directly setting the playback speed and pitch. Advanced functions are available for Tempo marker manipulation in the timeline (view page 511).
Detailed information about how to use "Timestretch/pitchshift" mouse mode can be found in the menu reference, help file, or documentation "manual.pdf" under "Edit > Tempo > Tempo Map Dialog (view page 308)"
Volume Draw Mode
This mode allows volume automation curves (view page 327) to be drawn with the left mouse button.
Automation Draw Mode
In order to draw an automation curve or a MIDI controller curve, select "Automation Draw Mode". Selected curve points can be deleted using the "Del" key. If you move individual points using the "Alt" key, the bordering can be lifted using the neighboring points to the right. Holding down the "Shift" key while drawing fader movements produces a soft curve.
Object automation
Select "Object automation" in the track editor and place a check mark for the desired parameters. The object curves for the object automation (view page 333) will be added. Now draw the
corresponding automation curve by dragging with the mouse.
Track automation
This mode allows automation curves to be drawn for the selected track (view page 328) by
sing the left mouse button. Activate the automated parameters of the embedded plug-in
u beforehand with the shortcut "Ctrl + Alt" move the corresponding plug-in's handle as desired. Next, click the "Track automation" field in the track editor and place a check mark for the desired parameters in the context menu. Now you can draw the curve of the selected parameter onto the track ("Automation Draw Mode").
The selected parameter's curve can be seen in the track in the foreground; all other curves may be displayed as thin lines by selecting this option in the context menu.
This mode also enables panorama curves, etc. to be drawn with the left mouse button. The panorama curve on the respective track can be deactivated and activated again anytime with the "Pan" button to the left in the track head.
72 SCREEN ELEMENTS
Tip: You may also move any plug-in parameter at any time via the small horizontal faders in
the track editor's automation box while in an automation drawing mode mode (e.g. touch, latch, overwrite, or trim).
Draw waveform in the wave window
In "Wave editing" mode, use the left mouse button to draw the waveform of a file. Waveform display shows the suitable zoom level, and the mouse pointer becomes a pencil. Changing the waveform in the wave window is useful if you want to remove very short impulse disturbances manually.
Spectral mode
Menu "Edit > Mouse mode > Spectral mode"
With the new "Spectral mode" you can remove noise from an object. You can also edit the signal of the left and right channels individually too. Editing can be done directly in the Arranger window.
To be able to work with "Spectral mode" particularly effectively set the Spectral display (view page 496) in display options.
e graphical interpretation of the music is displayed in the Spectral display using a
Th spectrogram. This displays the frequency proportions in a time curve. The volume of frequencies is visualized via a color code or via its brightness.
Audible distortion noises louder than the wanted signal are usually limited to a certain frequency spectrum. They are highlighted with colors in the Spectrogram. So you can easily select the interference with the mouse and remove it.
A continuous sound is displayed by a pattern consisting of horizontal lines, which correspond to the sound components or overtones of the sound. A distortion with an impulse quality is seen as a vertical line.
SCREEN ELEMENTS 73
After calling up "Spectral mode" highlight the unwanted noise by drawing a rectangle around it using the mouse. With help from the handle you can adjust the selected area.
So that there is no audible gap, removed components of the original frequency spectrum from the wanted signal that surrounds the distortion are recalculated into the recording. After making the correction, you can see the results in the Wave/Spectral display in the Arranger window.
Scrub Mouse Mode
This mouse mode enables you to monitor and control the playback speed (view page 107). In this case
, the project may be played back in the forwards or reverse scrubbing direction.
Zoom Mode
use the right mouse button to zoom out of the project, and click with the left button to zoom into it (view page 99).
74 SCREEN ELEMENTS
Color mode Color mode enables you to color objects or entire tracks. Click on the arrow next to the brush symbol first. Next, select the desired color. Now move the mouse over the objects
and tracks in the arranger: the pointer turns to a paint bucket symbol. Click on the object or track box you would like to color.
You may also apply color to multiple objects across different tracks by dragging the lasso over the desired objects (the lasso appears when you drag the paint bucket). Release to color all selected objects.
If you hold down the "Shift" key while doing this, you will not color the object, but rather the wave form instead.
If you hold down the "Ctrl" key while doing this, then you will not color the object itself, but rather the object's background instead.
If the preset color selection is not sufficient, then you may also select your own color or even create your own personal color palette.
The option is also available to access the color palette for each track by clicking the color selector on the right edge of the track header; this also enables a new color to be assigned to a track. If multiple tracks are selected (view page 98) beforehand, the color selection will apply to all of these.
Left mouse button: Changes the background color of the object
Right mouse button: Changes the object's wave form color

Position bar 1

Section to start
One section left
Half section left
Half section right
One section right
Section to end
SCREEN ELEMENTS 75
Play cursor to previous object edge
Play cursor to next object edge
Play cursor to previous marker
Play cursor to next marker
Increase clip size (zoom in)
Reduce clip size (zoom out)
Show all
Zoom to range
1 pixel = 1 sample
Predefined zoom range: 1 second, 10 seconds, 60 seconds, 1 minute
76 SCREEN ELEMENTS

Position bar 2

Freely defined zoom areas 1-4
Increase section vertically (zoom in)
Reduce section vertically (zoom out)
Show all vertically
Show range vertically
Zoom into waveform
Zoom out of waveform
Overview mode

Range bar

Play cursor back to range start
Play cursor to range end
Fold range to left
Flip Range right
Range start to previous zero crossover
Range start to next zero crossover
Range end to previous zero stage
Range end to next zero stage
Range Editor
Move object start left
Move object start right
Move object(s) left
Move object(s) right
Move object end left
Move object end right
Step size for moving objects

Object modes:

SCREEN ELEMENTS 77
Normal Object Mode
This mode moves objects and edits the end and start positions, fade in and out phases, and object volume.
"Lock all audio in time"
This mode locks all objects to stop them from being moved accidentally. Object mode "Lock all audio in time": Holding down the "Alt" key at the same time temporarily removes the mode for the selected objects.
Link curves with objects
In this mode you can shift track automation curves when moving objects together with the objects.
Link objects until pause
The means that the chosen object is selected and moved together with all subsequent objects on this track. This way partial ranges of a project, if separated by pauses, remain unaffected from moves.
78 SCREEN ELEMENTS
This function also applies to multiple selected objects arranged along various tracks.
Link objects on active track
In this mode, all objects on the current track are selected and moved together.
Link objects on all tracks
In this mode, all objects appearing in the arrangement are selected and moved together from the mouse position.
Note: By using the object modes "Connect objects until pause" and "Connect objects on a track" together, the markers in the top arranger track may also be moved when objects are moved. Moving objects in object mode "Group objects", simultaneously moves the marker, independent of the selected track.
More information about using the object modes is available in the chapter "Working with object modes (view page 123)".

Multifunction input field with help-function

Samplitude provides a command search bar for finding menu commands and help topics.
Enter a character combination into the search field which is relevant to a search term. Immediately up to five commands from the main menu will be displayed that contain the desired character combination.
Moreover, in the section below you will see up to four help topics that contain your search terms.
SCREEN ELEMENTS 79
All results that are listed can be directly selected. The commands in the upper section are listed straight away.
By clicking on the appropriate help topic the program help will open up displaying explanations from selected topic areas. You can see a list of recent commands by clicking on the little arrow of the magnifying glass.
You can actually execute a command by clicking on the commands that are listed.
80 SAMPLITUDE QUICK START

Samplitude Quick Start

Initial navigation in the virtual project (VIP)

To start playback, press the space bar. To end playback, press the space bar, the pause button, or the "0" on the keyboard. To set the play cursor, click on the desired position in the timeline. To move the playback cursor, use the left and right arrow keys. In order to jump to the most recent position, press the back space key To move the VIP under the play cursor, use the keyboard shortcut Alt + Arrow left / Alt +
Arrow right.
To create a range, use the mouse to draw in the grid list. To move a range, move it with the mouse while holding down the Shift key. To increase the size of a range, drag the end of the range using the mouse. To reactivate a deactivated range, use the shortcut keys "Shift + back space". To move an object, click on the lower half and drag it into its new position. To jump to the object edges with the playback cursor, select the shortcut keys Ctrl + Q /
Ctrl + W.
To create markers at the play cursor position, select "Shift + 1...0" in the letter keys
block on your keyboard. 0“ im Buchstabenblock Ihrer Tastatur
To jump to a marker position with the play cursor, select the corresponding number 1...0
in the letter key block of your keyboard. 0“ im Buchstabenblock Ihrer Tastatur
Detailed explanations of numerous additional navigation functions can be found in the chapters: "Working in the project window", "Object-oriented audio editing (view page 123)" and in the menu reference, help file, or complete documentation "manual.pdf" under "Edit > Range (view page 519)". A complete overview of all keyboard shortcuts can be found in the chapter "Preset keyboard shortcuts".

Workshop: Recording

This chapter features information about recording audio material in Samplitude. This explains the basic functions involved.
SAMPLITUDE QUICK START 81

Creating a VIP

First of all, create a new project by clicking the "New multi-track project (VIP)" button in the start wizard on program launch. If you already have Samplitude open, select "New Virtual Project (VIP)..." in the "File" menu.
Name your new project and select the file path where you would like to save the VIP. You may also create a new folder where all files relating to this project may be saved. Select "[0] Stereo Master" as the mixer setup.
In the "Track number" field, enter how many tracks you wish to use. This doesn't mean that the project is limited to this number; new tracks may be added at any time. Adapt the "Sample rate" to the sample rate supported by your sound card and confirm it with "OK".
Note: If the preset project length is exceeded, the VIP adapts itself to the actual project length.
82 SAMPLITUDE QUICK START

Preparing to record

To record from your internal CD/DVD drive or from an external sound source using a cable/microphone connection, it's important that your sound card is connected to the sound source. You can check this by switching on the track which you wish to record. Click the record button in the track header to do this; the button will glow red. The source's input level peak meter now appears in the bar.
If you can't to see the input level peak meter, check in the track editor (menu "View -> Track editor" to ensure the sound device is connected to the same port listed under "Audio -> In". If this is not the case, set the track's input device to the port of the sound card input of the sound source by clicking "Audio -> In".
If the level is in fact visible as a bar but sound is not yet audible, then make sure that the output device of the track correlates to the output of your sound card.
If you have selected "Manual Monitoring" as your monitoring mode (Shortcut "Y -> Audio Setup"), please click on the loudspeaker symbol next to the level display on the track in order to view and hear the input signal.
Now right click the record button in the transport window.
SAMPLITUDE QUICK START 83
This will open up Record Options:
Select the format for the recording first. Detailed settings for the desired audio format available via "Format options".
If record mode is set to 16-bit at a sample rate of 44.1 kHz, then this is equivalent to CD quality. A bit resolution of 24-bit or even 32-bit (float) makes sure that hissing during subsequent editing of the sound material remains at a minimum. On the other hand, the higher the bit resolution, the more space that is required.
Now specify if the track should be recorded in mono or stereo. While a stereo recording mode is usually selected for CD/DVD recordings, consider whether it would be better for single instruments, like bass or guitar, to be recorded as mono tracks, since this could improve future sound editing and addition of the instrument into the mix. In "Mono (mix)" mode, the track input is switched to mono, the signal is recorded like a stereo recording (dual channels), and then mixed into a single channel.
Detailed information about the recording options is available in "Play/rec -> Record options (view page 582)"
84 SAMPLITUDE QUICK START

Metronome settings

The dialog "Options > Program settings > Metronome settings" allows you to activate the metronome function. The metronome may also be set as an audio metronome or as a MIDI metronome.
Active while playback: This option activates the metronome click during playback.
Active while record: This activates the metronome click during recording.
Pre-count for recording (measures): Specify the number of beats that the metronome
will pre-count prior to recording. If you activate "Pre-count clicks only", the metronome will stop before recording.
The "Punch recording" button in the toolbar (view page 67)" blinks during pre-counting and
e "Record" button blinks in the transport console (view page 52). When recording begins,
th both buttons remain active until the end of the respective recording period.
Detailed information about different punch functions is provided in the "manual.pdf" documentation, in the help file, and under "Play/rec -> Record mode/punch in -> Punch marker mode (view page 581)".
Audio metronome First beat/beats: This setting allows you to specify individual samples for the metronome
("volume") for the first beat of each measure ("beats") or the remaining beats of the measure ("beat").
SAMPLITUDE QUICK START 85
Both metronome sounds "Metronom1.wav" and "Metronom2.wav" are preset; these are located in the folder "fx-preset" in the program directory.
Volume: This controller regulates the volume of the audio metronome's sounds.
Device: Set the audio device for the metronome here. Stereo master is preset, but this
may be changed to another audio device output as the source of the metronome.
MIDI metronome MIDI output device: Set the device that should produce the metronome click here. This is
normally the sound card.
MIDI channel: Set the MIDI channel via which the MIDI commands are sent here.
First beat/beats/note value/velocity: Set various note values and the velocity for the first
beat of each bar or the other beats of the bar here.

Volume Adjustment

Click the "Visualizer" button under the recording information display. Various functions are presented to aid visual orientation. Select "Setup > Peak Meter". If there is no visual display of levels is shown, then press the "Monitor" button under "Options" in the recording dialog. You should now be able to see a signal.
Detailed information about "Visualization" is available in the reference manual, the help file, and in the "manual.pdf" documentation under "View > Visualization (view page 798)"
Note: Connect your input signal to your external amplifier/your sound card's input in such a way that the peak meter is as close as possible to 0db, but doesn't quite reach this value.
The recording starts from the current position of the play cursor. If you wish to record from the fifth bar (for example), place the play cursor at the beginning of the fifth bar. To do so, open the project options under "View > Grid > Snap and grid setup" (shortcut: "I") and check the "Snap to", "Grid/Bars" and "Show grid" boxes. In the "Show grid" "selection menu, select "Bars/beats" as the grid unit, and confirm by clicking "OK".
Now you can see the grid lines in the VIP. These divide the project window, and the grid toolbar now indicates the bars. Switch the display in the transport window (view page 52) to "Beats". Since "Bars/Beats" is selected as the grid unit, you can easily use the left/right
86 SAMPLITUDE QUICK START
arrows on the keyboard to jump to the beginning of the fifth bar. Simultaneously, you can read the bar and beat position in the play cursor of the transport window.
If you click on the "Record" button now; recording will start. As soon as you have recorded enough, press the stop button. You will be asked if you wish to save your recording. If you are happy with this, press the "Yes" button.
Your recording appears in the project window as a virtual object. Now activate the next track by clicking on the "R" button in the second track. As you can see from the level bars, the input signal is now selected for this track, which is ready for recording.
Note: You can bypass the dialog window in case settings have already been specified and record straight into the VIP. Simply press the "R" key on the keyboard. If a track is activated, recording will begin immediately.

Loop recordings

If you would like to record in a loop, select the section in the arranger that you want to record first. Activate the "Loop" button in the transport control and start the recording. The range will repeat until recording is ended. A new take will be created for every run. If you hold down "Ctrl" and click with the right mouse button on the last take created for the recorded track, you will be able to see all of the takes produced using loop recording. To listen to a specific take, select it from the menu that is displayed.
The Take manager (view page 150) is useful for organizing and editing recording runs. Use it together with the Take composer (view page 152) to produce the perfect take.

Punch recording with markers

If you know the exact range in which a punch recording prior to recording, then use punch recording with markers. To do this, select the area with the mouse where you want to
use punch recording, and then activate the "In" and "Out" buttons in the transport control above the red "Record" button. Position the play cursor next.
If "Punch" is activated, start the process with the "Record" button on the transport console. The actual recording will occur within the punch range. While this is happening, the "Record" button will flash when the play cursor is in front of the "In" marker. The button remains red during the punch recording.
SAMPLITUDE QUICK START 87
Example: An error between beats 23 and 25 needs to be corrected. Playback starts
before the punch in position so that the introduction to the recording is made as easy as possible. During the punch process the "Record" button flashes; the recording will start automatically from the "In" marker (bar 23). Since the section following the object is already satisfactory, the recording is ended automatically at the "Out" marker (bar 25).
Detailed information about different punch functions is provided in the "manual.pdf" documentation, in the help file, and under "Play/rec -> Record mode/punch in -> Punch marker mode (view page 581)".

Multi-track recording

The "Project options - mixer setup" dialog can be very useful for configuring multiple tracks in multi-track recordings in a single step.
1. Open "Project options - mixer setup" via the key combination "Ctrl + Shift + M". You
can also access it via "Options -> Project properties -> Mixer setup...".
2. Click the "Routing" box and select the option "Route all tracks to existing stereo
devices" if you want to record in stereo. For mono recordings, select the option "Route all tracks directly to existing mono devices".
3. If the recording doesn't start at the current track, enter the corresponding track
number into the "Start with track" field.
4. In the "Device setup (track in/output assignment, routing)" area, click the "I/O
devices" box and select "Record" from the dropdown list.
5. For example, if you have four recording devices, enter "4" into the "Track number"
field. The devices will then be set up across the next four tracks.
6. Click "OK" to confirm.
88 SAMPLITUDE QUICK START

Preparing to record

For each track you want to record on, press the "R" button to activate the track, i.e. to
prepare it for recording.
Click on the button with the loudspeaker to activate monitoring. You can set the maximum gain of your signal from your recording sources. To monitor
the peak levels, open the peak meter via each track's context menu (track header -> "Track visualization").

Starting recording

Once you have everything set up and the signal has been adjusted, start recording by pressing "R". End recording by pressing the space bar (only in "Playback while
recording" mode) – or by pressing the "R" key again. Accept the recording by pressing the "OK" button in the dialog window that opens.
Now you will see one object for each recorded track.

MIDI recording

In Samplitude, there is basically no separation between audio and MIDI tracks. Each track may contain audio and MIDI objects. You may therefore work on audio and MIDI material in a single project without having to split tracks. This enables you to manage VST instruments entirely from within a single track. When freezing the track, the MIDI data is converted into audio data. However, a track may only record from a certain device, which means that audio and MIDI files cannot be recorded simultaneously onto one track.
In a Samplitude VIP track, MIDI data is recorded in the same way as audio data. An object is created for each recording, which overlaps existing objects.
Note: Samplitude offers special MIDI recording modes (view page 90), in which already existing MIDI objects are inserted either via mixing (overdub) or via local replacement (replace).

Preparing a MIDI recording

If the "MIDI" button is activated in the track editor, the MIDI section opens to prepare the track for MIDI recording.
Indicate to Samplitude which MIDI input device the program should use. Select the input device via the MIDI in slot (e.g. MIDI keyboard or fingerboard) to do this.
If you have integrated multiple MIDI input devices with your system, you may also select <ALL> as the MIDI input device for a track.
As the playback device (MIDI output device), select the MIDI port you use via the MIDI out
slot (e.g. MIDI out of your sound card or a VST instrument).
SAMPLITUDE QUICK START 89
If sound cannot be heard when the keys on your device are played, then monitoring likely needs to be activated. Activate this via the loudspeaker button (MIDI thru) for the respective MIDI track.
By right clicking the "Mon" button in the transport control provides access to the behavior of the "Record" and "Monitoring" button. If you activate the options "Automatic MIDI record switch on current track" and "Automatic MIDI monitoring (Thru)", then the respectively selected MIDI tracks will be immediately activated for the recording and monitoring will be switched on for the input signal. If you want to record multiple MIDI tracks simultaneously, then deactivate the option "Automatic MIDI record switch on current track".
If you still don't hear anything when you play the keys, make sure that the MIDI out channel of the MIDI keyboard matches the "channel in" slot in the track editor for the selected MIDI track.
Ensure that your MIDI synthesizer is sending to the same MIDI channel that you have selected in the "channel out" slot in the track editor.
90 SAMPLITUDE QUICK START
Note: Many drum computers send to MIDI channel 10, since this is preferably used as the
percussion channel and is even specified as such according to the General MIDI (GM1) specifications.

MIDI recording modes

The following MIDI record modes are available: normal, overdub, and replace. The different modes determine how the newly recorded MIDI files will be added to the VIP.
You can specify the settings for MIDI Record Modes in the transport control. Click on the arrow on the left beside the "Close" button in the transport control to display this section.
Alternatively, you can select the MIDI recording modes from "MIDI record" mode via "Play / Rec > MIDI record mode".
Normal: Recording mode matches that of the audio recording. This means that a new MIDI object is created over the existing object for each recording. The old object remains, but it may be covered partially or completely by the most recently recorded one (both visually and acoustically). This way, you can record multiple takes of a passage and then compare them in the take manager (view page 150) later on.
Overdub: The
data is recorded into an already existing object, available and newly
recorded MIDI data is mixed together.
Replace: The data is recorded to an existing object, and any existing MIDI data is overwritten.
After selecting the mode, make sure that the recording is activated for the track. The record button, which is set to standby, changes to violet to signal that this MIDI track should record MIDI data.
Now you can now start the MIDI recording using the shortcut key "R". After ending recording with the "Stop" button, you will be asked whether you want to keep or delete the recording. After confirming this with "OK", your newly recorded material will appear as a "MIDI take" in the VIP. In case you have recorded several takes in normal mode for the same selected range, you can select and play back the individual MIDI takes in the Take manager (view page 150).
Note: You can switch between the individual recording passes even quicker by holding the "Ctrl" button down and then right clicking the MIDI object. Now a menu will appear in which you can select the desired take and play it right away.
If you record within a previously created MIDI object (Object -> New MIDI object), then you can follow the recording via the arranger track. The created events are displayed as blue bars. If individual MIDI events are muted after recording in the MIDI editor, these will appear in the MIDI object as gray bars.
SAMPLITUDE QUICK START 91

Objects in the virtual project (VIP)

Audio and MIDI

Audio objects in a VIP always reference one wave file or one partial section of a wave file. MIDI objects also reference a single corresponding MIDI file. In contrast to audio, in which case wave files are saved visibly on the hard disk, MIDI files are saved together with their objects, which links them directly to these objects.

Cutting and editing

Audio and MIDI objects are cut in the same way.
Place the play cursor at the cut position. Now click the object to be cut and press the "T" key on the keyboard. If "Auto crossfade" mode is activated, then Samplitude will create a fade for audio objects between the two newly created objects.
Detailed information on this can be found in the chapters: "Object-oriented audio editing (view page 113)", "Object editor (view page 114)","Working with objects (view page 123)" and "MIDI in Samplitude (view page 242)".
92 SAMPLITUDE QUICK START

Mixer

Use the mixer (keyboard shortcut "M") to adjust the volume and panorama of the recorded tracks as well as automate fader and panorama movements. There are also multiple plug­ins, submix and AUX buses, a four-band parametric equalizer, inserts for the integration of effects and VST instruments as well as many configuration and bouncing options available, not only for each individual channel, but also for the complete stereo track.
Detailed information is available in the chapter "Mixer (view page 158)".

Effects

Note:You can find more detailed information on effects in the accompanying PDF
("Manual" and "Effects, plug-ins and instruments").
In Samplitude, effects can be used at various "levels", offline or virtual effects, for objects, tracks in the mixer channel or as master effects.

Offline effects

The effects can be used in Wave projects and on objects. A Wave project represents an audio file. Objects in a virtual project refer to this audio file. Offline effects change the audio data in the wave project and may be set via "Effects -> Process Effects Offline".

Real time effects

Unlike offline effects, real-time effects are not calculated into the wave files that the objects refer to. These effects are recalculated every time they are played and can be modified, varied, without changing your original audio material.
SAMPLITUDE QUICK START 93

What effects are there?

In general, the following effect categories are available in objects, tracks, and in the master area:
DynamicsFrequency / FilterDelay / ReverbDistortion Restoration Stereo / PhaseModulation / SpecialMAGIX Plug-insessentialFXDirectX (only available if DirectX effects are installed) VST FX (only available should the VST effects be installed) ReWire (only available for tracks and if ReWire clients are installed) Analog Modeling Suite: am-track, am-pulse, am-phibia (Samplitude Pro X Suite and
Sequoia only)
am-munition (Samplitude Pro X Suite and Sequoia only) Vintage Effects Suite: CORVEX (Chorus, Flanger), ECOX (Echo, Delay), FILTOX
(Modulation, Filter). These are special internal plug-in effects for dynamics, sound editing, and simulation of analog switching.

Effects - Signal flow

Offline effects are applied before all real-time effects, as they are immediately calculated into the audio material. Real-time effects on the other hand, do not change the original audio material. They are calculated during playback in "real-time".
The signal passes through the real-time effects in the following order:
1. Object effects
2. Track effects
3. Master effects

Effects in audio objects

Object-based virtual effects are set in the object editor. These may be opened by double clicking on an audio object. The effect view is opened here by default. To display the full­size object editor, place a check next to "Max".
Object effects are applied only to the selected object. All other objects in the VIP are not affected by these settings.

Effects in tracks

Track-related effects may be set either in the VIP window or in the mixer. These may be internal effects or VST FX or DirectX effects.
94 SAMPLITUDE QUICK START
Now click on the arrow symbol for the corresponding field. A menu with the various effect categories will open.

Mixer effects

To set track effects in the mixer, open the mixer by pressing the "M" key. In the "Ins" section, click the arrow symbol of an effect slot in the corresponding channel. Selecting effects is done the same way as described above. Use the "FX" button directly below the track's channel fader to open a dialog to change the series of effects within the track.

Master effects

Master effects are applied to the entire material in a multi-track project. The signal is routed through the effect, i.e. your audio card, before reaching the master output.
Master effects may only be set in the mixer, which may be opened by pressing "M". The sum range of the mixer is wider than normal tracks and can be identified via the differently colored faders.
The effect slots for MAGIX plug-ins as well as VST and DirectX effects are located at the very top. All of Samplitude's internal master effects are located under this. The equalizer may be used directly from the mixer or the equalizer dialog, which may also be opened by right clicking one of the EQ controls.
SAMPLITUDE QUICK START 95
The sequence of the master effects may be set in the FX routing dialog, which opens via the FX button beneath the master faders.

CD mastering

CDs may be burned directly from within the project, without having to export the
project as a wave file beforehand. Burning requires that a blank disc be inserted into the drive and a valid TOC (Table of Contents) exists. Place at least one CD track marker and
a CD end marker to do this.

Set CD tracks

Position the play cursor where you wish to set the CD track marker. The marker menu is located above the track head boxes in the VIP. Open this and select "Set CD track index". Repeat this process until all markers that you want to set are in place.
Now position the play cursor where you want the CD to end. Open the marker menu again and select "Set CD end marker".
Note: The burning process only starts from the first CD track marker.

Burn CD

Now play the project again and at Samplitude's status bar to see how much CPU is required to play the project. This is important in order to estimate the speed that the project may be burned to audio CD.
Now click the button with the CD symbol. Alternately, select the "Make CD..." option in the "CD/DVD" menu. The CD burning dialog now opens.

Make CD

96 SAMPLITUDE QUICK START
Mode: Select whether you want to burn your project directly "on-the-fly" (without prior
rendering) or whether Samplitude should create a new file beforehand (bouncing).
Click "Burn CD".
CDR write settings: Enter the desired burn speed here.
If to wish to use CD text, open the "CD-Text/MP3 ID editor" by clicking "CD-Text settings" and entering the desired CD text for your tracks.
Click on the "Write" button to begin burning. During burning, the play cursor runs through the project to provide a progress display.
After burning, a message appears indicating that the process is complete. Confirm this by clicking "OK".
Detailed information about CD mastering is available in the menu reference under "CD/DVD". (view page 777)
GENERAL FUNCTIONS IN THE PROJECT WINDOW 97

General Functions in the Project Window

Section

"Section" refers to the visible part of a project in the project window.
There are many commands for moving (scrolling) the visible section and for customizing its size (zooming). The corresponding commands can be opened via the "View" menu, via the position bar, and via the shortcut keys.
Up to three different sections may be displayed at a time in a project (shortcut: "B"). This allows you to display the entire project in the upper section while special passages of your arrangement are displayed in the other sections, e.g. at loop start and loop end.
The simplified view may be restored via the keyboard shortcut "Shift + B".

Active section

If you display your project in several parts only one can be shown at a time. Activate a part by clicking on it or clicking on its control. By clicking on both double arrow buttons at the left, lower border of every section a corresponding context menu will appear that offers you different possibilities for moving the corresponding section horizontally or vertically.
The red arrows in the lower toolbar are additional buttons for moving sections horizontally.
Detailed information about sections is available in "View -> Sections (view page 811)" and "Edit > Range > Split range (view page 522)".
98 GENERAL FUNCTIONS IN THE PROJECT WINDOW

Select multiple tracks – group track controls

To select multiple tracks, choose the tracks by clicking the respective track numbers/track ranges while holding down the "Ctrl" key or the "Shift" key. The
selected tracks are highlighted in the arranger, which indicates that they are grouped.
Alternatively, the select the desired tracks and then open the track context menu and select "Track properties > Group track controls".
If the status of a button or controller is changed now, then it will become apparent that the corresponding control elements of the other tracks in the group will also change. This applies to faders, panorama, EQ, AUX, mono, phase, solo, mute, record, MIDI/audio swapping, track color, track locking, Revolver track settings, bouncing settings, and for the selection of types of automation (track/object), plus the audio inputs/audio outputs. For the audio in and outputs, incremental functionality may also be selected, which distributes the in and outputs available in your system according to the selected tracks.
On the other hand, specific settings such as integrated plug-ins, the selected automation mode, or the comments field remain as individual settings for the respective track and are not transferred to the group.
This group functionality also applies to the mixer. The multi-track selection function is also available in the mixer for previously added control groups (view page 167) if the same control element
s are integrated.
In order to clear the group, click any track above or below the selection. If you click and move a control element related to one of the tracks removed from the group, it becomes apparent that the complete group has been cleared.
In order to remove a track from an existing multi-track selection, hold down the "Ctrl"
key and click the track name. If you change a control element of another grouped track, it becomes apparent that the tracks are still grouped, even without the track that
has been removed.
Alternatively, you may open the context menu in the track box and select "Track
properties > Ungroup track controls to clear a group.
GENERAL FUNCTIONS IN THE PROJECT WINDOW 99
The context menu featuring commands to group or ungroup track controls may also be accessed by right clicking in the track header area below the last track in the arranger.
Note: Multi-channel selection in the mixer functions exactly like multi-track selection in the arranger, i.e. by clicking the track number/name while holding down the "Ctrl" key or "Shift". In order to clear a group of channels, click a channel before than the selection.

Zooming

Use the zoom functions to adjust the sections of a virtual project. The higher the zoom stage, the more precise display will be.
Samplitude features the following zoom functions:

Zoom with the position bar

Click the magnifying glass to open the zoom feature. The glowing red buttons zoom vertically along the timeline while the blue magnifying glasses zoom vertically. In addition, there are 4 freely definable magnifying glasses; pressing a number and holding down "Shift" while clicking enables the zoom stage to be set individually.
Use the wave symbols on the right to set the zoom stage for display of the waveform in the active section.

Zoom with keyboard

The key combination "Ctrl + Arrow right" zooms out of the project; "Ctrl + Arrow left" zooms in. Press "Ctrl + Arrow up" to zoom into the waveform display, while "Ctrl + Arrow
down" zooms out of the waveform display.
100 GENERAL FUNCTIONS IN THE PROJECT WINDOW

Zoom with the scroll bar buttons

In the lower right-hand corner of the VIP window, the "+" and "–" buttons may be used for more precise adjustment of the horizontal and vertical zoom levels.
A common feature of the preset zoom functions is that they center the play cursor in the visible section, provided it's visible when the zoom command in the section is executed.

Zooming with the mouse wheel

The key combination "Ctrl" and the mouse wheel provides simultaneous horizontal and vertical zooming - even during playback.
The key combination "Ctrl + Alt" and the mouse wheel provides simultaneous horizontal and vertical zooming.
You can zoom in by rolling the mouse wheel upwards. You can zoom out by rolling the mouse wheel downwards.

Zooming with the mouse - vertical zoom

An elegant method of zooming is to left click on the time line, hold down the button, and drag the mouse vertically.
By dragging the mouse up, you can zoom out of the project, and you can zoom in with the reverse action. Simultaneously, you can change the range borders or the play cursor position with horizontal mouse movements, depending on whether you position the mouse at the beginning of the action on the grid toolbar or on the marker bar.
This way you can position the play cursor precisely in one go: set the desired playback position roughly by clicking somewhere in the marker bar. . Next, move the mouse downwards while holding down the mouse button to zoom into the project. Correct the mouse position by moving it horizontally, and finally zoom out of the project by moving the mouse upwards.
Deactivate this function at any time via the system settings ("Y -> keyboard, menu & mouse
-> Mouse -> Special key performs vertical zoom without shift key").
Loading...