Xara Samplitude Producer - 11.0 Owners Manual

2 Copyright

Copyright

This documentation is protected by law. All rights, especially the right of duplication, circulation, and translation, are reserved.
All copyrights reserved.
All other product names are trademarks of the corresponding manufacturers. Errors in and changes to the contents as well as program modifications reserved.
MAGIX, Samplitude, Hybrid Audio Engine are registered trademarks of MAGIX AG.
This product uses MAGIX patented technology (USP 6,518,492).
VST and ASIO are registered trademarks of Steinberg Media Technologies GmbH.
Other mentioned product names may be registered trademarks of the respective manufacturer.
Copyright © MAGIX AG, 1994-2010. All rights reserved.
www.magix.com
Preface 3

Preface

Congratulations on your purchase of Samplitude 11 Producer!
Creating your own music or video soundtracks in a home studio has become more and more popular. But the wide variety of available equipment and software often confuses both beginner and professional musicians alike. You may find yourself asking questions like "What do I really need?", or "What's the best value for my money?"
Samplitude 11 Producer is the perfect solution: Fast and easy-to­handle music production on your PC, from recording to mastering. Transform your PC into a complete sound studio.
All you need to produce and arrange in high-quality is a conventional sound card, but additional studio equipment can easily be added.
The following pages will introduce to you in detail the various functions and possibilities offered by Samplitude 11 Producer.
Have fun with Samplitude 11 Producer.
Your
MAGIX team
www.magix.com
4 Preface
Table of Contents
Copyright 2
Preface 3
Support 15
Before you start 17
Package contents 17 System requirements 17 Serial number 18 Installation 19
MAGIX News Center 20
Introduction 21
What is Samplitude 11 Producer? 21 What’s new in Samplitude 11 Producer? 22 The features 24
Tutorial 31
Create a virtual project (VIP) 31 Recording with the multitrack recorder (MR-64) 37 Arranging MAGIX Soundpool sound loops 40 Add synthesizers 44 Editing objects 45 MIDI recordings 46 Edit MIDI 49 Mixer 53 Effects 54 Burn CD 56
Program desktop overview 57
VIP window 57 Transport control 58 Track editor 61 Track box 64 Workspaces 65
Mouse functions and mouse modes 66
Universal mode 66 Curves / Object mode 68
www.magix.com
Range mode (safe mode) 68 Curve mode 69 Cut mode 70 Pitchshift / Timestretch mode 70 Draw volume mode 70 Draw panorama mode 70 Wave edit mode (only wave projects) 70 Scrub mouse mode 71 Zoom mode 71
Button overview 72
Toolbar (left section) 72 Toolbar (right section) 73 Mouse mode bar 73 Positioning bar (left) 74 Position bar (right) 74 Range bar 75
Functional overview 76
Working with objects in the VIP 76 Ranges 81 Working in wave projects 84 Using markers 85 Volume 86 Output mode 87 Record 87 Tips & tricks 91
Preface 5
Effects and effect plug-ins 95
What effects are there, and how are they used? 95 Saving effect parameters (preset mechanism) 96 Dehisser 97 Sound FX (object editor, mixer channels, mixmaster) 98 Parametric equalizer (mixer channels, mix master) 102 MAGIX Mastering Suite 103 Vintage Effects Suite (track effects, mixer channels, mix master) 108 Essential FX 123 Vandal 131 Track dynamics (track effects, mixer channels) 137 Track delay/reverb (track effects) 139 Elastic Audio easy 140 Installation of VST plug-ins 152 Effect calculations 153 Samplitude 11 Producer as an external effects device 153
www.magix.com
6 Preface
Automation 155
Automation – Context menu 155 Automation modes 158 VST plug-in / VST parameter dialog 159 Plug-in / Instrument screen 159 Draw panorama mode 159 Edit automation curves 159 Move automation curve with audio / MIDI data 160
Mixer 161
Overview 161 Operating the mixer 162 Channel strips 163 Master section 166 Global settings 167 Buses and routing 169 Embedding external effects devices 171 Tips and tricks 171
MIDI in Samplitude 11 Producer 172
What is MIDI? 172 Connect external equipment 172 Convert MIDI objects into audio files 174 MIDI settings 174 MIDI: Import, record, edit 174 MIDI object editor 178
MIDI editor 182
Notation display, movement, zoom 182 Synchronized MIDI editor and VIP screen view 184 MIDI editor multi-object editing (MO editing) 184 Using the MIDI editor: Selecting events 185 Editing events: Piano roll 186 Controller editor 191 List editor (midi event list) 194 Drum editor 196 Score editor 199 Quantize to grid 215 MIDI editor shortcuts 218
Software / VST instruments 220
Installation of VST plug-ins 220 Load instruments 221 Routing settings during software instrument loading 222
www.magix.com
Load effects plug-ins 224 Route MIDI instrument inputs 226 Instruments with multi-channel outputs 227 Adjust instrument parameters 228 Play and monitor instruments live 230 Routing of VST instruments using the VSTi manager. 231 Preset management 233 Freezing instruments (freeze) 234 Tips on handling virtual instruments 235 ReWire 235
Synth objects 237
Working method 237 Atmos 239 BeatBox 2 plus 240 Drum & Bass machine 2.0 254 LiViD - Little Virtual Drummer 257 Robota 258 Vita 267 Revolta 2 269
Auto Jam Session 271
Open 272 Handling 273 Auto Jam Session modes 273 Loop effects 274 Enhanced Auto Jam Session dialog 275
Preface 7
Managers 278
File manager 279 Soundpool 281 Object manager 283 Track manager 285 Marker manager 286 Range manager 288 Take manager 289 VSTi manager 291
Surround sound 292
Surround panorama module 292 Stereo and mono signal processing with twin-channel Surround 295 Automation of twin-channel Surround 296
Burning CDs 298
Red Book 298
www.magix.com
8 Preface
Writing 298 Burning CDs in Samplitude 11 Producer 299 DSP display 300
File menu 301
New Virtual Project (VIP) 301 Open 303 Load / Import 304 Save project 308 Save project as 308 Save complete VIP in 308 Save project as template 308 Burn project backup on CD 309 Save object 309 Save session 309 Rename project 309 Delete HD wave project 309 Delete virtual projects 310 Export audio 310 Make podcast 312 Batch processing 316 Connect to the Internet 319 FTP download 320 Send project via email 320 Close project 320 Exit 320
Edit menu 321
Undo 321 Redo 322 Undo history 322 Cut 322 Delete 323 Copy 324 Paste from clip 324 Extract 325 Insert silence 325 Append projects 325 More 326 Crossfade editor 328 Auto crossfade active 330 Delete curve handles 331 Delete undo levels 331
Menu view 332
www.magix.com
Rebuild graphic data 332 Sections 332 Fix vertically 333 Hide submix / AUX buses 333 Overview mode 333 Show grid 334 Grid lines 334 Units of measurement 335 Snap to grid 335 Snap and grid setup 336 VIP display 337 Store position and zoom level 337 Get position and zoom level 337 Horizontal 337 Vertical 337
Track menu 338
Insert new tracks 338 Cut track(s) 340 Copy track(s) 340 Insert track(s) 340 Delete track(s) 340 Track properties 340 Track settings 341 Track effects 343 Surround editor 343 DirectX plug-Ins 343 Maximize track 343 Minimize none 343 Track freeze 344 Track unfreeze 345 Activate next / Previous track 345
Preface 9
Object menu 346
New object 346 New synth object 346 Cut objects 346 Split objects 349 Trim objects 349 Group objects 349 Lock objects 349 Move object 350 Mute objects 350 Build loop object 351 Hotspot 351
www.magix.com
10 Preface
Delete hotspot 351 Select objects 351 Group objects 352 Ungroup objects 352 Object color / name 352 Object editor 353 Object manager 353 Take manager 353 Wave editing 354
Range menu 355
Range all 355 Move play cursor 355 Edit range 355 Range length 358 Split range 358 Split range for video 359 Store range 359 Get range 360 Get range length 360 Save markers 360 Get marker 360 Markers on range borders 361 Set markers on silence 361 Delete marker 361 Delete all markers 361 Recall last range 362 Range editor 362 Range manager 363 Edit time display 363
Effects menu 364
Amplitude / Normalize 365 Dynamics 368 Frequency/Filter 371 Delay / Reverb 374 Time / Pitch 376 Distortion 380 Restoration 380 Stereo / Phase 382 Modulation / Special 384 Sample manipulation 386 Plug-ins 388 Process only left (right) stereo channel 390
www.magix.com
Preface 11
Tools menu 391
Trackbouncing (internal mixdown) 391 Range track bouncing 393 Remove unused samples 394 Delete freeze data 394 Waveform generator 395 Open new manager 396 Managers 396 Timestretch patcher 397 Remix Agent 398 Harmony Agent 405 Harmony display 406
Playback / Record menu 407
Play once 407 Play loop 407 Play in range 407 Play with preload 407 Play only selected objects 408 Stop 408 Stop and go to current position 408 Change play direction 408 Restart play 408 Playback options 409 Record 411 Record options 411 Record mode / Punch in 414 Monitoring 416 Auto Jam Session 417
Menu tempo 418
Tempo / Time signature 418 Set new tempo marker 419 Set new beat marker 419 Set new beat position marker 419 Ignore all tempo markers, use only project tempo 424 Metronome active 424 Metronome settings 424
MIDI menu 425
New MIDI object 425 New MIDI track 425 MIDI editor 425 MIDI object editorCtrl + O 426
www.magix.com
12 Preface
Glue MIDI objects 426 Trim MIDI objects 426 MIDI bouncing 426 Separate MIDI objects according to channels 426 MIDI quantization (start and length) 427 MIDI start quantization 427 MIDI length quantization 427 Cancel MIDI quantization 427 Track information 427 Track MIDI record 427 VST instrument editor 428 Metronome active 428 Metronome settings 428 MIDI settings 428 MIDI record modes 428 MIDI panic – All notes off 429
CD menu 430
Load audio CD track(s) 430 Set track 432 Set subindex 432 Set pause 433 Set CD end 433 Set track markers automatically 433 Set track indices on object edges 433 Remove index 433 Remove all indices 434 Make CD 434 Show CD-R drive information 436 Show CD-R disc information 436 CD track options 436 CD disc options 436 CD text / MPEG ID3 editor 437 Set pause time 438 Set start pause time 438 CD arrange mode 438 Get CD info (FreeDB Internet) 439 FreeDB options 439 Audio ID 439
Options menu 440
Project properties 440 Project options 443 Track information 443 Synchronization 443
www.magix.com
Program settings 444 System / Audio 446
Window menu 447
Cascade 447 Tile 447 Untile 447 Arrange icons 447 Main toolbar 447 Position bar 448 Mouse mode toolbar 448 Range bar 448 Workspace bar 448 Button bar 448 Status bar 448 Mixer 449 Track editor 449 Time display 449 Visualization 450 Transport control 452 Managers 455 Close all windows 455 Iconize all wave projects 455 Hide all wave projects 455 Half height 455
Preface 13
Tasks menu 456
Online menu 456
MAGIX Online World 456 MAGIX Community 456 MAGIX Blog Service 457 Make podcast 457
Help menu 460
Help 460 Help index 460 Context help 460 About Samplitude 11 Producer 460 Start selection / Tip of the day 460 System information 461 MAGIX auto-update 461 MP3 Encoder activation 461
Preset keyboard shortcuts 464
www.magix.com
14 Preface
File menu 464 Edit menu 464 View menu 465 Track menu 466 Object menu 466 Real-time effects menu 468 Offline effects menu 469 Range menu 469 CD / DVD menu 470 Tools menu 470 Playback menu 470 MIDI menu 471 Options menu 471 Window menu 471 Help menu 472 Mouse 472
General settings 473
System / Audio 473 Program 490 Editing keyboard shortcuts and menus 494 Design 498 Easy setup 502
Project settings 503
Project options 503 Mixer setup 504 Media link 505 Synchronization / Synchronization settings 507 Recording options 511 Varipitch/practice mode 514
Index 515
www.magix.com
Support 15

Support

If you experience any problems with your software, please contact our support team:
Support website: http://support.magix.net/contact/us
This website takes you to the MAGIX user service page; the following free offers are also featured there:
FAQs (frequently asked questions) and general tricks and tips. In most cases, you’ll find the solution to your problem here. If not, use the email support form.
Email support form: Use the special form to inform our support staff about your system. This information is used to solve your problems quickly and competently. Simply fill it out and send it with a mouse click!
Support forum: You are not alone... Perhaps other users had a similar problem and can help you solve yours. Our support staff are also regular contributors.
Download section: Updates, improvements, and patches are likewise offered free of charge via download. Many problems you may experience are already familiar to us, and they can often be solved by downloading the latest patch. Besides patches, there are also wizards for checking and optimizing your system.
Links: The links list contains the contact addresses for all of the most important hardware manufacturers.
Please note: To be able to use the support, you have to register your product using the serial number provided. This number can be found on the CD case of your installation CD or on the inside of the DVD box.
www.magix.com
16 Support
You can also reach our support team by telephone:
UK: 0203 3183666 (Mon. - Fri., 09:00-16:00 GMT)
USA/Canada: 1-775-562-0527 (9 am to 5 pm EST Mon-Fri) Denmark: 699 18763 (Mon.- Fri. 10:00 - 17:00) Finland (Suomi): 09 42419023 (Mon.- Fri. 11:00 - 18:00) Norway: 210 35843 (Mon.- Fri. 10:00 - 17:00)
Sweden: 0852500713 (Mon.- Fri. 10:00 - 17:00)
You can request a free access code to the phone support hotline by clicking on this link: http://support.magix.net/phone. There you'll also get additional information and explanations about phone support.
Please have the following information at hand:
Program version
Configuration details (operating system, processor, memory, hard
drive, etc.), sound card configuration (type, driver)
Information regarding other audio software installed
You can also contact our support team by mail:
UK/Skandinavia: MAGIX Development Support, P.O. Box 20 09 14, 01194 Dresden, Germany
US/Canada: MAGIX Customer Service, 1105 Terminal Way #302, Reno, NV 89502, USA
Customer service & upgrades (US only) Periodically, MAGIX offers users who purchased their software an upgrade from a previous product to the current version. For details about an upgrade, please call us using the following number:
Sales Department 1-305-722-5810
Monday to Friday 9am – 5pm (EST)
www.magix.com
Before you start 17

Before you start

Package contents

Program disc: This disc contains the Samplitude 11 Producer
installation manager.
Printed manual: The printed manual contains all necessary information for a quick start into the program.
Note: The complete documentation may be found after installing Samplitude 11 Producer as a PDF-file under "Start -> Programs -> MAGIX -> Samplitude 11 Producer -> Documentation". You can read it on your screen or print it. This requires the program "Foxit Reader" to display it (located in the Samplitude 11 Producer folder).

System requirements

Processor: Intel® Pentium® or AMD® Athlon® 1200 MHz, or higher
Memory: min. 512 MB RAM (1 GB recommended)
Hard drive space: min. 3 GB free
Graphics card: 1024 x 768 resolution with 16-bit high-color
Sound playback: Full duplex 16-bit sound card or ASIO-enabled
sound card (recommended)
Other: DVD-ROM drive, Microsoft
Operating system: Microsoft
®
-compatible mouse
®
Windows® 2000 | XP | Vista™
Optional:
Burn CDs/DVDs with CD/DVD±R(W) recorder.
MP3 export with Windows Media Player 10, or higher
Access to and publication on www.magix.com and in MAGIX Online
World only with Internet connection and an up-to-date browser
Emails can be sent with standard email software Microsoft Outlook
TM
or Microsoft® Outlook ExpressTM
®
Note: Artist rights and ancillary publisher copyrights must be respected. Only non copy-protected audio CDs can be imported.
www.magix.com
18 Before you start

Serial number

A serial number is included with each product, and although it is not required for the installation of the software, it does enable access to additional bonus services. Please store this number in a safe place.
What can a serial number do?
A serial number ensures that your copy of Samplitude 11 Producer is clearly assigned to you and only you, and it makes improved and more targeted customer service possible. Abuse of the software can be prevented with a serial number, since it ensures that the optimum price/performance ratio continues to be offered by MAGIX.
Where can the serial number be found?
The serial number can be found on the reverse side of your CD/DVD case. If your product, for example, is packed in a DVD box, then you'll find the serial number on the inside.
For versions that have been especially optimized for the Internet (download versions), you'll receive your serial number for activating the software directly after purchasing the product via email.
When will you need the serial number?
The serial number is required when you start or register Samplitude 11 Producer for the first time.
Note: We explicitly recommend registering your product, since only then are you entitled to get program updates and contact MAGIX Support. Entering the serial number is also required for activating codecs.
www.magix.com
Before you start 19

Installation

Step 1: Insert the program disc into the drive. The installation
program starts up automatically. If the disc doesn't run automatically,
open Windows Explorer and click the letter of the CD-ROM drive,
or double click on "Start.exe" to start the installer.
Step 2: To begin the installation of Samplitude 11 Producer, click on "Install". The Samplitude 11 Producer installation program will appear.
Hint: During installation, you will be asked (in case there are multiple users on your computer) if you would like to set up for the administrator. The option "Administrator only" restricts use of the program to the specified administrator. The "All users" option allows all users of the computer to use the program.
Simply follow the on-screen instructions to complete the installation process, and then click "Continue". All files are now copied onto the hard drive.
Step 3: Once the installation is complete, confirm the message by pressing "Finish". Now you can start the program at any time from the Windows "Start" menu.
www.magix.com
20 MAGIX News Center

MAGIX News Center

MAGIX can supply you with all of the latest information about your software. In the MAGIX News Center, you will find all of the links to current online tutorials as well as tips & tricks on individual topics or software application examples.
You will also be informed of the availability of brand new updates and patches for your program as well as special offers, contests, and surveys.
The news is split into three color-coded sections:
Green for practical tips & tricks for your software
Yellow reports the availability of new patches and updates for your
product
Red for special offers, contests, and surveys
And if there are no new messages, then the button will be grey
All available information is shown as soon as you click on MAGIX News Center. If you click on one of the news items you will be forwarded to the corresponding website.
www.magix.com
Introduction 21

Introduction

What is Samplitude 11 Producer?

Samplitude 11 Producer is a multitrack recording and editing application for all types of audio material featuring unlimited editing options. It's easy to use and follows three simple steps:
1. Download and record
You can download CD tracks, MP3 songs, wave files, video soundtracks, or sounds & samples from the hard disk, the CD ROM drive, or the Internet. You can even make your own recordings from a stereo system or with a microphone. Everything you download or record is displayed as an object on the Arranger's tracks.
2. Arrange and edit
Basically, all tracks stacked virtually above each other will be played simultaneously, and everything that follows horizontally will be played in subsequent order. However, you can mute the objects stacked above each other.
Every object – that is, every sound, every song – can be cut up or have effects added. For example, if you want to shorten a song, move the object with your mouse to the length at which you would like the song to be – done! Want to freshen up your sound? Then open the equalizer and either select a preset that fits, or modify your sound "by hand”.
Arranging and editing is essentially all about cutting, blending, adding, mixing effects, and placing audio material into the right positions and into the right tracks. But it’s also about play and experimentation. If it fits, throw it in! Without experimentation there is no innovation. Samplitude 11 Producer allows you to experiment, and experiment wildly. There’s no risk of your audio material being damaged. All editing functions are "non-destructive”.
Export and use
Regardless what you're experimenting with, in the end something usable should come out of it. Samplitude 11 Producer has everything you need to be productive:
www.magix.com
22 Introduction
Homemade audio CDs which can be played by any standard CD player
Unique MP3 collections, e.g. as a source of material for your MP3 player
Podcasts: Simply export the project as a podcast and - if you want - publish it using MAGIX Podcast Service online (the MAGIX Podcast Service can be reached via the "Online" menu.)
And much more. The export principle is simply "what you hear is what you get". That is, what you export sounds exactly as it sounded in the arrangement during playback in Samplitude 11 Producer.

What’s new in Samplitude 11 Producer?

Vandal SE
The new guitar and bass amplifier from MAGIX (see page 131). Sound fidelity never available before even satisfies professional demands. You can use Vandal SE by selecting the "Effects" menu and then the item "Distortion -> Vandal SE". The Vandal SE interface will open for you to make numerous adjustments, just like you would to the settings on genuine amplifier.
Essential FX
Essential FX (see page 122) provides the newest effects modules to guarantee the best sound results. This is available via the "Effects" menu. There are three modules in total to choose from.
More instruments at the same time
In Samplitude 11 Producer, you can now use up to 64 VSTi plug-ins (see page 219) and track synthesizer (see page 237) want at the same time.
Premium Drum Collection
This high-quality Drum Collection enables you to expand your projects quickly and easily with a percussion. Several hundred sounds are provided to make sure things never get boring. The Premium Drum Collection can be accessed via the "Soundpool" in the manager.
www.magix.com
Introduction 23
Harmony Agent
The Harmony Agent provides harmony recognition automatically and determines the key and chord of any music title. See the guitar tablature of your favorite song in real time for the arrangement!
Docking
Samplitude 11 Producer allows certain dialog and display windows to be docked/coupled in the VIP interface. Corresponding windows may be docked to the areas provided in the VIP by double clicking the title bar or by clicking the title bar and moving with the "Ctrl" key pressed. This applies to the following windows:
Manager (see page 277)
Visualization (see page 450)
Toolbars (can be activated via the "Window (see page 447)" menu)
Time display window (see page 449)
User interface
The user interface has been laid out as clearly as possible. Thanks to its new look, working in Samplitude 11 Producer is now significantly more convenient.
Better overview via track colors
Use the option to provide all of your tracks with different colors so that they are easier to tell apart. As soon as an object is dragged onto a track, the track color can be specified by clicking the black bar between the track and the track settings.
www.magix.com
24 Introduction
Alternatively, you can also (if not in "Easy" mode) use the "Color mode" button in the toolbar.
New take manager
The new take manager (see page 289) is now integrated into the manager window and offers an extremely convenient take management scheme for audio and MIDI objects. You can access it with the manager bar opened and then via "Takes".

The features

The best possible sound quality
This feature is especially important to every music lover: Samplitude 11 Producer offers unique sound quality for digital music editing.
100% sound neutrality: Benefit from Samplitude, professional audio software that's been used for years in sound studios and radio & TV stations around the world. Samplitude's unique feature is that the original sound of audio files is not diminished by any specific audio discoloration, as is often the case with other programs.
24-bit/48 kHz recordings: Your own recordings can be made with the correct hardware in professional, high-quality, high-resolution 24-bit/48 kHz format.
32-bit floating point: Internal sound processing is executed via the 32-bit floating point process for especially differentiated and high­quality calculation. This way, the audio picture can be created with especially high dynamics. Digital distortion and clipping is virtually impossible.
FLAC format
The FLAC format provides you with a loss-free audio compression format which works for 16-bit or 24-bit files. Select the FLAC file format via the dialogs "File -> Load", "File -> Export", and "Recording options" (keyboard shortcut: Shift + R).
www.magix.com
Introduction 25
Hybrid Audio Engine
®
The Hybrid Audio Engine dimension in professional music production: The combination of the Low Latency Engine and the classic Samplitude
in Samplitude 11 Producer offers a new
®
playback engine enables minimum latency at maximum performance. The Low Latency Engine allows for very short reaction times while calculating track effects, and also permits monitoring at low latency during Live Recording. The classic playback engine saves resources and allows for integration of high-performance effects.
Formats and interfaces
Import: MIDI standard formats (MID, GM, GS, XG), WAV (24 & 32-
bit), WAV with codec, OGG Vorbis, MP3, CD-A (audio CD with preview), AIFF, FLAC, MOV, AVI (audio tracks only, but with video display)
Export: MIDI standard formats (MID), WAV (24-bit), WAV with codec, OGG Vorbis, MP3 (optional, demo encoder with 20 free runs included), CD-A (audio CD), AIFF, WMA, RealAudio QuickTime
Interfaces: VST, DirectX
TM
, FLAC, AVI (video sound)
®
, ASIO, ReWire, SMPTE, MTC, MC (master
TM
(Helix),
and slave)
Also: Song-to-email, multi-channel input/output, AudioID/freeDB (query music information online)
Synthesizer
Samplitude 11 Producer comes with the following synthesizers that you can play directly on your PC keyboard or with a MIDI keyboard.
MAGIX Vita + Vital Instruments: A sampler with incredibly realistic-
sounding, "classical" instrumental sounds like different guitars (Power Chords, clean electric guitar, acoustic guitar, bass guitar), different pianos, percussion, strings, brass, woodwinds (each as an individual set & as an ensemble set), and much more.
Drum & Bass Machine: For bass and drum tracks in "Drum 'n'
Bass" sound
BeatBox 2: For computer beats and computer sounds.
LiVid (Little Virtual Drummer): For "real" acoustic drum tracks.
Robota: For "mean" electronic sounds
Revolta 2: An analog, varied, and powerful-sounding 12-voice
synthesizer with sound matrix, noise generator, and a complete
www.magix.com
26 Introduction
effects section with nine effect types. With this synthesizer, you can create any electronic music you can imagine. The sound presets were created by the sound designer for Access Virus and Rob Papen's Albino.
Atmos: For natural sounds or atmospheres like rain, thunder, or wind.
BeatBox 2 plus
BeatBox2 Plus is a flexible and diverse groove tool. For a quickly produced, suitable back beat, try one of the presets. For more detailed, programmed beats, place the notes yourself, add and integrate effects, and set the individual parameters. BeatBox2 Plus can be accessed via the "Synthesizer" button.
Effects and effects plug-ins
Samplitude 11 Producer offers the following effects and effects plug­ins:
Equalizer: Graphical and parametric
FFT filter: Including Sound Cloner, e.g. for transferring sound
characteristics of an optimal sound to other audio files.
Echo (delay)
Reverb (MAGIX VariVerb)
Vocoder
Vandal SE: Authentic simulation of classic guitar effects, tube
amplifiers, and speakers.
Essential FX: Basic effects for unique sounds (stereo delay, chorus/flanger, phaser)
Vintage Effects Suite, consisting of chorus, flanger, analog delay, distortion, filters, and the low-fi effect BitMachine.
Mastering Suite, featuring equalizer, multiband compressor, multiband enhancer, and audio meter
Compressor with many presets such as limiter, Deesser, noise gate, expander, or leveler and in different models, e.g. as the Multimax multiband compressor
Tape simulation: High-quality simulation of analog tape compression
Stereo FX: For editing the stereo bandwidth
Cleaning FX: Dehisser for reducing hissing and other noise.
Declipping: For eliminating digital clipping
Timestretching/resampling/pitchshifting: For correcting pitch and
length
Elastic Audio easy: Dynamic pitch correction with harmonization (creates up to 4 choir voices)
www.magix.com
Introduction 27
am-track SE: High-quality tape machine sound emulation makes typical aspects of the large, saturated sound characteristics of magnetic recordings a digital-quality reality.
MIDI integration
Samplitude 11 Producer helps you arrange, load, record, edit, and play MIDI data just as easily as audio data. You can combine wave sound files with MIDI files for controlling the sound chip on your sound card or VST instrument plug-ins or external synthesizers, and then arrange everything together.
For MIDI recordings and editing you can use the extensive MIDI editor with piano roll, drum editor, velocity/controller editor, and event list.
MIDI object recording can be started directly from the arranger by setting the recording mode in the track box to MIDI.
Multitrack recorder (MR-64)
The multitrack recorder (MR-64) looks like a hardware mixer and can also be operated in the same way. It can also be launched as an alternative to the current mixer interface to make multitrack recordings just like with a real mixer. The MR-64 unites the advantages of the analog look with digital technology: realistic appearance, direct workflows, and familiar functionality.
Soundpool manager
The Soundpool manager helps control, preview, and load MAGIX Soundpool loops. Hundreds of loops are included, and many more can be found at Catooh. The loops are categorized into "styles" (e.g. ambient, dance, hip hop, rock, etc.) and "instruments" (e.g. drums, bass, guitars, etc.). The name of the loop file also informs you about the kind of sound you can expect. Every loop can be previewed by clicking it. Monitoring is adjusted to the loops in the arranger. For example, first a framework of bass and drums is constructed and then played back in a loop, and as you search for the right guitar sounds in the Soundpool manager, the monitoring will be matched with the drum loop. Every loop can be loaded into the arranger by dragging it or by double clicking. The Soundpool manager can be launched via the "Manager (see page 277)" button.
www.magix.com
28 Introduction
am-track SE
This familiar and high-quality vintage compressor offers a combination analog compressor and tape simulator. High-quality tape machine sound emulation makes typical aspects of the large, saturated sound characteristics of magnetic recordings a digital­quality reality.
Optimized manager section
The manager section has been redesigned in Samplitude 11 Producer. The managers (see page 277) combine the most frequently used control and management functions for markers, tracks, ranges, VST instruments, objects, etc. and control the sound loops. The manager section can be positioned freely and docked to different locations in the user interface.
Improved editor with step recording
The MIDI editor (see page 181) now offers the option of inputting technically complicated keyboard passages step-by-step; the recording stops after every note is played and waits for the next note to be entered (step recording). The notes can then be corrected as required using the regular quantization and moving functions. The MIDI editor offers numerous extra improvements. It can be opened by double clicking a MIDI object.
DirectX and VST plug-ins
Samplitude 11 Producer enables the direct use of DirectX and VST plug-ins, a large variety of which is available in retail stores or directly online. Such plug-ins (audio effects or synthesizers from third party manufacturers) can significantly increase the functionality of Samplitude 11 Producer.
Friendlier user interface
The entire Samplitude 11 Producer user interface has been designed with presets to integrate smoothly with a variety of specific applications. For example, the presets for CD mastering, wave editing, multitrack recording, and power user are included. These "beginner-friendly” presets offer clear and concise menus and toolbars in Samplitude 11 Producer that help implement your first projects.
www.magix.com
Introduction 29
MAGIX Jam Session automation
The Auto Jam Session lets you create complete songs single­handedly. The program simulates working with hardware "looping delays", like the Gibson Echoplex. The difference is that Samplitude 11 Producer creates an arrangement which can later be edited and compiled into a complete song.
During an Auto Jam Session, everything you do is recorded. The most important thing about the Auto Jam Session is the fun factor – there can never be too much of it!
Track editor
The track editor to the left of the arrangement window enables access to all important parameters of the selected track. Record and monitoring status, volume, panorama, MIDI/audio in and outputs, plug-ins, AUX sends, and EQ settings are displayed in well-arranged sections and can also be edited in this view. You will instantly see all relevant settings of the corresponding track.
You can open the track editor via the corresponding track button at the bottom of the VIP below the workspace selection button or via the menu "Window -> Track editor".
MAGIX Remix Agent
The Remix Agent is the ideal tool for producing DJ & Live Mixes. It automatically recognizes the beat of MP3 or audio CDs and edits it as loops precisely accordingly. Simply drag songs into the arranger; remixing has never been simpler! The recognized beats can be used to quickly form a base for a comprehensive remix.
Track freezing
Entire tracks (including all track and object effects) can be frozen, meaning that tracks can be bounced and replaced by an object in the VIP to free up valuable computing power. If a track needs some extra work, “un-freezing” is a breeze.
Batch processing
Convert entire sample libraries, create pre-listening MP3s from enormous music collections, or clean up all your session recordings automatically in one go.
www.magix.com
30 Introduction
Task assistant
The task assistant uses short video clips to demonstrate the simple ease of use of the technically demanding effects and functions.
Catooh
In the massive Catooh you'll always find the right sounds & pictures for your projects. The clearly archived library makes it child's play to find what you're looking for. Simply preview it and download it if you like it!
www.magix.com
Tutorial 31

Tutorial

In this chapter we will introduce the most important features of Samplitude 11 Producer. You will learn how to create an arrangement with audio and MIDI as well as the powers of both formats. You will also receive information about essential parts of the program so that you can take advantage of all possibilities of Samplitude 11 Producer.

Create a virtual project (VIP)

When you start Samplitude 11 Producer, the following start dialog will open:
Choose whether you would like to create a new project or open an already exisiting project. If you would like to create a new project, click "Project settings" to make changes to the settings for the new project.
www.magix.com
32 Tutorial
Name your new project and select the file path here to which you wish to save the VIP. Apply the following settings now:
Number of tracks: 4 tracks (you can add tracks anytime via the "Track" menu)
Sample rate: 44100 Hz (for recording in CD quality)
Next, click "Arranger view".
As a first test we will subsequently record two stereo tracks. Let us assume that you are using one audio source, e.g. a microphone or a musical instrument. Connect it to the input of your sound card with a suitable cable.
Recording the first track
Right click the "Record" button on the transport console.
The first track in your virtual project (VIP) is already activated for recording. This is indicated by the glowing red recording button in the track.
Enter all of the necessary settings for recording in the dialog which appears.
Hint: If the transport console is hidden, show it by clicking the "Transport" button in the lower part of Samplitude 11 Producer.
www.magix.com
By default, the "Monitor" button is always selected (if not, then click "Monitor" to activate it). This function lets you preview audio material and monitor it while recording. The level will display what enters the sound card inputs. If it reaches upper red range, the input level is too high. In this case, you should reduce the input volume.
Click on the "Record" button. Samplitude 11 Producer now starts recording and indicates this in the record window by displaying a counter with the passed record time.
Tutorial 33
Now stop the recording at a suitable position by pressing the "Stop" button.
www.magix.com
34 Tutorial
Samplitude 11 Producer then stops recording. You can now either use the recording or delete it. You can repeat the recording without saving the first attempt on your hard drive. If you want to use your recording, Samplitude 11 Producer will add the audio material to the first track as an object.
You can listen to the result anytime by clicking on the "Start" button in the transport control or by pressing the space bar.
Recording another track
Now we will record a second track. If your record is still open, please close it. Now perform the following steps:
1. Activate the record button in the second track by clicking on the "R" button left of the second track. The track is now ready for recording.
2. Right click on the record button in the transport console. You can now enter further record settings. As we now want to play the first track while the second is being recorded, you will have to activate "Play while recording".
3. Click on the record button again.
4. Now stop the recording at a suitable position by pressing the
"Stop" button.
www.magix.com
Tutorial 35
Hint: "Playback while recording" requires that your sound card can
play audio material while recording (full duplex mode). Some sound cards can either record or play, but can't do both at once. In such a case you should deactivate "Playback while recording".
Integrate audio material
Now add new, already available audio material. Audio material can be added to your virtual project from different sources and in different file formats. You can add audio CDs, WAV files, MP3 files, sample CDs (such as the MAGIX Soundpool series), as well as other audio files. There are several possibilities for loading audio material:
In the menu bar, click "File -> Load/Import -> Load audio file..." and select a file via the import dialog.
Activate the integrated file browser via the "Manager" button at the lower edge of the screen. This accesses all drives and folders on your computer. Any audio file can be dragged by holding the left mouse button to the track (drag & drop).
®
You can also drag audio files directly from Windows Explorer
into
the Samplitude 11 Producer arrangement.
Audio tracks first have to be copied onto the hard drive separately. To do this, click the top menu bar in Samplitude 11 Producer on "File -> Load/Import -> Load audio CD track(s)..."
VIP and wave projects
A wave object is created for each audio object that you can see in the arranger. You can generally work on two project types:
Virtual project (VIP): This is an arrangement made up of different objects. The tracks in the virtual project are for recording or loading audio material onto several tracks. You can conveniently record and create sound on different tracks.
Wave project: This is the audio material of one object.
www.magix.com
36 Tutorial
Hint: If you delete an object in a virtual project, the audio material and
the corresponding wave project on your hard drive will be retained.
Switch to a wave project (your first recording, for instance), mark the corresponding object in the VIP by clicking on it, click into the top menu bar of Samplitude 11 Producer on "Object", and select the option "Edit wave project...".
If you have opened a wave project, then you will see the wave display of the audio material in enlarged view. The acoustic properties are directly visible in wave form, and where there's something to see, there's something to hear, and the higher the peak of the wave form, the higher the volume will be. Press the space bar on your keyboard to play back the wave project.
In wave projects you can directly edit your audio material. Direct editing of the material is particularly useful: Mark a range in the wave project with the mouse and then press "Del". After editing the audio material you can close the wave project. You now have to decide whether you want to accept the changes or discard them. If you want to accept the changes, then click on "Save project". The original audio file will now be overwritten.
www.magix.com
Tutorial 37
Recording with the multitrack recorder (MR-
64)
The MR-64 multitrack recorder is conceptualized for multitrack recording with a suitable hardware device. In case you prefer using such hardware devices for your recordings or are used to this, then you will have to get used to the software interface in Samplitude 11 Producer.
Multiple tracks are recorded during a multitrack recording session. Of course, you will need multiple inputs on your sound card to do this. Multitrack recording is utilized for recording complex instruments like percussion or live band recordings. You can also record individual tracks with the MR-64 or make multitrack recordings directly in your VIP. The MR-64 is an alternative, more specialized user interface for functions which are also available in the VIP.
Starting the multitrack recorder
First, create a new, empty VIP. Click on "File" and select the option "New virtual project (VIP)". You can select the MR-64 directly in the dialog.
www.magix.com
Alternatively, you can access the multitrack recorder at any time in the VIP via the "MR-64" button.
38 Tutorial
Preparing to record
If your recording devices are correctly connected to the sound card, then you can get started recording.
The tracks which are to be recorded to can be switched on using the "Rec" button in the MR-64. In case you are recording mono tracks, the recording mode can be adjusted accordingly.
www.magix.com
Tutorial 39
Note: Only so many tracks can be activated as are available to your
sound card.
Multitrack recording
Tip: A metronome is very useful when inputting an instrument. In this
case, activate the "CLICK" button to hear the metronome.
After the desired tracks have been activated, click the "REC" button. Samplitude 11 Producer now records the incoming signals to the tracks until the stop button is pressed. You will then be asked if the recording should be preserved. Confirm by pressing "OK" if yes.
Rerecording certain ranges
Let's suppose a mistake was made while playing an instrument during recording, but the rest of the recording is okay and on the beat. You can use the so-called "Punch" recording feature to record only that specific section again.
Place the positioning marker shortly before the location where the error is present and then the "IN" button.
Next, place the positioning marker behind the section with the error and click "OUT".
www.magix.com
40 Tutorial
The "PUNCH" button activates "Punch" mode, a feature which ensures that only the range between "IN" and "OUT" is recorded again.
Now you can simply start the recording by clicking "REC".
Note: If "Punch" mode is active, then you can click on "IN" and "OUT" during recording to record the respective range again. This is advantageous if multiple locations are to be recorded again and someone other than yourself will be singing or playing an instrument.
Editing recordings retroactively
Leave the MR-64 by pressing the arranger button. The arranger allows you to cut, arrange, add effects, and otherwise edit your recordings. The arranger also lets you burn audio CDs of your work. For more information, please see the section "Editing objects (see page 45)".

Arranging MAGIX Soundpool sound loops

Up until now, you have only been working with your own material. Next, we would like to show you how to build your own songs using the included Soundpool loops.
MAGIX Soundpools offer professionally produced, short audio files ­so-called "samples". They have been produced to be perfectly combined with each other and looped. "Looping" means creating an entire instrument track from a single audio sample. This entails replaying the sample sequentially to provide the impression of a repeating musical leitmotif. This process is used today in almost every area of modern pop music.
It's best to create a new, empty arrangement first. Click "File" and select the option "New virtual project (VIP)".
www.magix.com
Click the "Manager" button and select the tab "Soundpool" to display the Soundpool samples.
The "styles" are displayed on the left side of the Soundpool manager. If you have insterted a MAGIX Soundpool DVD, for example, then you can select a style here to display only those samples which were created for a particular style. Samplitude 11 Producer shows "Rock" because this style is included.
Next, select the instruments that you want to use. At the start, we recommend choosing a drum sample to create the initial percussive structure. Open up the "Drums" folder.
To preview, click once on a file in the Soundpool manager file list. To load it, drag the desired file to the track. Once you let go of the mouse button, the file will appear as an audio object at that position.
Each object can be moved in any way in the arranger with the mouse; horizontally on a track as well as vertically between tracks. Drag the drum loop to the first track and all the way to the left (at the beginning).
Tutorial 41
Next, the sample will be looped, i.e. the short object will be played over and over. Click the audio object's handle at the lower right and drag it to the right as far as you imagine you will need for the first part of your song - probably 8 bars or so. The object will be properly placed on the first 8 bars of the first track.
www.magix.com
42 Tutorial
Make sure that the playback range is as long as the extended sample - 8 bars in our example. To do so, click above and to the right in the timeline and drag out the playback range to match the length of the looped object.
Now press the play button (space bar is faster). The drum sample will loop for 8 bars. This means that the playback cursor starts right at the front, moves across the playback range, and then transfers to the start again once the end is reached without any interruptions. You can also move the playback marker independent of the playback range by clicking on the lower section of the timeline.
Note: All additional loops can be previewed during playback and inserted. This lets you preview new potentially interesting samples for your arrangement to test if they work. If continuous playback gets on your nerves after a while, then you can always interrupt it by pressing the space bar again.
Next, try loading a suitable bass line. Open up the bass folder, test some of the bass samples there, and then drag a bass loop you like onto the second arranger track
Note: Melody producing instruments are arranged by pitch, i.e. every sample features multiple variations which provide different levels of pitch. By combining different variations of a pitch, you can produce chords.
www.magix.com
Tutorial 43
Add new instruments to your drum and bass loops. This way, any number of files can be dragged from any folder into the arranger and positioned on top of one another, on multiple tracks, or behind one another.
Tip: This lets you create complete songs and also a professional framework for your recordings.
Because not all instruments are normally looped for the entire arrangement, gaps should be built into the architecture of your song to provide musical variation. To do this, looped objects can be cut or loaded multiple times to create the required empty spaces. To learn more about editing objects, read the quickstart in "Editing objects (see page 45)".
www.magix.com
44 Tutorial

Add synthesizers

After selecting a synthesizer, the corresponding control console will appear with the rhythms, melodies, chords, and sounds that the synth is programmed with.
To open Samplitude 11 Producer software synthesizers folder, click the "Synthesizers" button.
Synthesizers become independent objects after they are programmed, and then they can be moved around just like other objects on the arranger.
www.magix.com
Tutorial 45
Exception: Vita (and all associated Vita instruments) and Revolta 2 remain coupled in the track where they are placed. They are controlled via MIDI objects.
Experiment with the various synthesizers in Samplitude 11 Producer to discover the possibilities.

Editing objects

Editing objects is the same for all object types. The following options are equally available for audio objects, synth objects, and MIDI objects
Many object edits require the objects to be selected first. Individual objects are highlighted with a mouse-click. Multiple objects can be selected when the "Shift" key is held depressed. You can also click and drag out a rectangle to select multiple objects. All objects contained therein will be selected ("rubber band selection").
All objects in the VIP can be shortened or looped by moving the mouse to one of the lower corners of the object until it turns into a stretch symbol. You can now reduce the size of the object. Any disturbing passages at the beginning or end of the recording can be removed simply by moving the ends inwards.
If the option "Create looped object" is activated in the top menu bar under "Object", you can stretch the object with the right handle. Use this feature to create entire rhythm tracks from short drum samples by simply stretching the object apart.
At the top corners of every object there are two fade handles that can be adjusted to fade an object in or out. The handle at the top center can be used to adjust the volume of the objects.
Several objects can be combined with others to make up a group, to avoid the objects being unintentionally moved out of relation to each other. First mark the individual objects. Next, click in the toolbar on the "Group" symbol.
All objects can be split into multiple objects. Select the option "Split objects" in the "Edit" menu (or press "T" on the keyboard). The selected object will be split at the position of the playback marker.
www.magix.com
46 Tutorial
Right clicking on the object also opens a context menu for you to select the object editor. Here you can make all important settings for the corresponding object. For instance, in the object editor, you can add effects to audio objects and change MIDI object quantization.
Tip: The object editor can be opened permanently; it adjust's its settings depending on the object which is currently selected.

MIDI recordings

MIDI recordings are created for operating VST instruments or external synthesizers with the help of a MIDI keyboard. The instruments will not be recorded as audio data, but rather remote controlled via the MIDI data format. Every detail of this remote control - i.e. every button press, every note, every velocity level - can be corrected and edited retroactively via the MIDI editor. Please read more on this in the section "Editing MIDI (see page 49)".
What is MIDI?
MIDI files do not contain the actual sounds like audio files, but only the note control information played by the synthesizer chip of the sound card. This has several advantages:
1. MIDI files need a lot less memory than wave files.
2. MIDI files can be adapted to any beat (BPM) without affecting the
sound; only the playback tempo is changed.
3. Transposition of MIDI files to other pitches is also easy. When
doing so, a section in a song does not have to be saved in several different keys. The version in C major is perfectly sufficient. It can
www.magix.com
Tutorial 47
then be transposed to any key by simply clicking the right mouse button.
4. In Samplitude 11 Producer you can use VST instruments which play the notes contained in the MIDI files.
The disadvantage of MIDI files: The actual sound is not yet set. Only during playback by the synthesizer chip of the sound card from external MIDI synthesizers/virtual instruments (VST instruments) will it be produced. High-quality sound cards or external synthesizers will sound completely different and better than standard sound cards.
Preparing a MIDI recording
Prepare an empty track in your VIP for recording. Click "R". Then click "Track editor" in the lower half of Samplitude 11 Producer's program screen to make track settings.
Use the small triangle to open up the MIDI section.
Here you can now define the in- and outputs for your MIDI data on the selected track.
Input (In): This could be a MIDI keyboard which you use to enter
MIDI notes which are recorded by Samplitude 11 Producer.
www.magix.com
48 Tutorial
Output (Out): This could be a virtual instrument (VST instrument) that plays back the MIDI notes entered via the MIDI keyboard as sounds. To select a VST instrument, click the small triangle next to "Out" in the track editor and select "New instrument".
Hint: All global MIDI settings can be found in the "System" dialog ("Y" key), submenu "MIDI".
"In" and "Out" in the track editor allow you to assign a special "Receive" and "Send" channel for MIDI data. This is important if you want to control an external synthesizer via a MIDI keyboard, for example.
For instance, if your MIDI keyboard is transmitting on MIDI channel 1, you should enter the value "1" in the "In" menu. During recording, Samplitude 11 Producer will receive all notes transmitted on channel 1 by a MIDI keyboard.
You can generally assign a specific MIDI channel to external MIDI synthesizers. For instance, if your external synthesizer is addressed via MIDI channel 4, you should also enter the value 4 under "Channel Out" in the track editor in order to be able to address the external synthesizer via this track.
MIDI record modes
There are several methods of recording MIDI, and you can set the MIDI record mode in the transport control.
Normal: This recording mode corresponds to that of audio recording, i.e. a new MIDI object is created over the existing object for each recording process. The old object remains intact. This way you can record multiple takes of a passage and then compare them in the Take Manager later on.
Overdub: The data is recorded into an already existing object, and available and newly recorded MIDI data is mixed together.
Multi-overdub: The data is recorded into an already existing object, available, and newly recorded MIDI data are mixed together. However, existing objects remain the same.
www.magix.com
Tutorial 49
Replace: The data is recorded to an existing object and any MIDI data is overwritten.
After you have selected MIDI record mode, you can prepare the corresponding track by clicking on the "R" button for recording. Now start recording by clicking on the "Record" button in the transport control.

Edit MIDI

MIDI editor
You can use the MIDI editor for editing MIDI data. To access the MIDI editor, right click on the object, open the context menu, and select the "MIDI editor." The MIDI editor displays the data of the MIDI object.
MIDI data can be edited in the MIDI editor in five main areas:
Matrix editor (piano roll)
Drum editor (toggling between the drum editor and piano roll is
possible)
Controller editor (velocity, MIDI volume…)
List editor (event list)
Score editor
Here various tools like the pencil or eraser are available.
Fundamentally, changing, moving, or deleting notes always refers to all selected MIDI events (red) with just a few exceptions, e.g. you can select a group of notes in the piano roll and then change the velocity of these note groups to modify all selected notes simultaneously.
www.magix.com
50 Tutorial
Working with the matrix editor
The matrix editor is particularly useful for conveniently arranging MIDI notes (piano roll).
In the matrix editor, you can edit MIDI notes for controlling sound generators like synthesizers, drum machines, and virtual instruments (VST instruments). If a MIDI instrument is activated, you can play it via the keyboard at the left of the screen. Clicking on a key makes the synthesizer create the corresponding sound.
Now select the pencil tool and paint the notes into the score sheet. MIDI notes can also be sustained by holding the left mouse button or double clicking.
The "Eraser" tool deletes notes from the note field.
The "Step recording" button enables step-by-step audio recording.
Tip: The tool for drawing the pattern is particularly interesting. Use the selection tool to select specific notes and press the key combination "Ctrl + P". The selected notes are played as a sound
www.magix.com
Tutorial 51
pattern. Switch to the pattern drawing tool. You can now easily sketch the sound pattern with only one click.
Tip: Pressing the "left" and "right" arrow keys on your keyboard moves forwards/backwards in the notation, respectively. The cursor up/down keys adjust the note pitch in stages.
Using the controller editor
In the controller editor you can adjust MIDI parameters such as velocity. A simple click in the left part of the MIDI editor opens the controller editor. Clicking on the small button above opens a context menu. Here you can select a MIDI parameter and then sketch it with the pen tool in the controller editor.
Multi-object editing
With the new MIDI editor you can now edit several MIDI objects together in the MIDI editor. Please select the MIDI objects in the arrangement in sequence by holding "Ctrl" and then clicking on the MIDI editor button to open it. In an already opened MIDI editor you can include additional MIDI objects by clicking on them while holding down "Shift".
You can access individual MIDI objects via the drop-down menu next to the name.
Hint: Right clicking on this position opens the object editor so that you can quickly toggle between the object and MIDI editor.
From MIDI to audio
If you are not controlling an external MIDI synthesizer with your arrangement, you can convert its sounds into audio tracks with the Samplitude 11 Producer record function. This is particularly recommended if you want to enrich sounds created with your external synthesizer with audio effects, convert your project into MP3, or burn it onto disc.
www.magix.com
52 Tutorial
1. The audio output (Line OUT) of your external synthesizer should be connected to the audio input (Line IN) of your sound card.
2. 2. Set an audio track to "active" by pressing "R".
3. 3. Start audio recording as usual. The MIDI data will be played and recorded simultaneously via the record function. The result is an audio file that can be edited and exported together with the multimedia files. The result is an audio file that can be edited and exported together with the multimedia files.
Tip: Do not delete MIDI tracks in the arrangement after you have generated audio files from them, simply mute them with the "Mute" button. You can then later change melodies composed via MIDI and record them as audio files again.
Hint: If you prefer VST instruments as synthesizers, it makes more sense to use the function Track freeze (see page 344) from the context menu.
www.magix.com
Tutorial 53

Mixer

Using the mixer (keyboard shortcut "M") you can adjust the volume and panorama of the recorded tracks as well as automate the fader and panorama movements. Furthermore, you can add effects and much more here. Adjust the volume of the tracks with the slider in the lower part of the mixer until you have a balanced result and every instrument in the song is sufficiently accounted for. You can also experiment with the effects on the individual tracks.
www.magix.com
54 Tutorial

Effects

You can considerably enhance your music productions with effects. Clever use of effects adds bass and simply sounds better. Experiment around with the various effects in Samplitude 11 Producer and learn how to use them.
Offline effects and real-time effects
In the top menu line of Samplitude 11 Producer you can directly access real-time effects and offline effects. Offline effects alter the audio files in the wave project resulting in imminent changes to the initial audio file.
Unlike offline (destructive) effects, virtual effects are not added in real time to the wave projects to which the objects refer. Such effects are recalculated every time they are played and can be modified and varied without altering your original audio material.
Hint: To add an effect to an audio object you first have to select it with a mouse click.
Calculating audio effects
You can add audio effects in three different levels: audio objects, tracks, and in the master. When played, effects are first calculated in the audio objects. Track effects are then added. The master effects are added last.
First start with the object effects to distort individual objects while other objects in the same track remain the same. For instance, if you have saved a groove consisting of several audio objects on one track, you can edit the last object of the groove with a distorter.
Use track effects like reverb, etc. on any objects located on a single track. Finish off your song with powerful master effects that have an effect on the entire song.
www.magix.com
Tutorial 55
Effects in audio objects: Right click on an object to open the context
menu and add an object effect. You can access the object effects directly via the context menu. Object effects can be selected and subsequently edited via the object editor.
Effects in tracks: To adjust track effects in the mixer, open the mixer by clicking on "Mixer" in the lower part of Samplitude 11 Producer. In the "Ins" section, click on the arrow symbol of an effect slot in the corresponding channel.
Effects in the master: Open the mixer to add master effects. You will find the master section at the right edge of the mixer. Here you can install the desired master effects.
www.magix.com
Hint: Track effects and master effects are always real-time effects.
56 Tutorial

Burn CD

Once your VIP is finished, you can burn it onto disc. Click on the button with the CD symbol. The CD burning dialog now opens.
Now click on the "Burn CD" button...
www.magix.com
Program desktop overview 57

Program desktop overview

VIP window

1 Menu bar: You'll find menus in the main window of Samplitude 11
Producer directly under the title bar. A keyboard shortcut can be allocated to every menu entry.
2 Toolbar: Toolbars are made up of buttons which carry out specific
commands with a mouse click. They can be found above and below the project window. More information on the individual button bars can be found in the button overview. More information on the individual toolbars can be found in the keyboard shortcut overview.
3 Grid/Marker bar: The grid/marker bar is positioned above the first
track in the VIP. In the upper half, you'll find the marker bar where the markers and playback cursors. The lower half displays the grid list which displays the project time depending on the selected unit of measurement. You can also open various ranges.
www.magix.com
58 Program desktop overview
4 Project window/clip: A "clip" refers to part of the project visible in
the project window. Which section of the project it is depends on the position of the section and the zoom. There are many commands for moving (scrolling) the visible clip and customizing its size (zooming). These can be opened via the menu view, the grid/marker bar, and the shortcut keys.
5 Track box: The track box is the front range of a VIP track. It
contains various controls which range from mixer functions and monitoring commands to other track parameters. More information on the individual controls of the track box can be found in the Track box overview (see page 64).
6 Track editor: The left border of the arrangement window enables
access to all important parameters of the selected track. Record and monitoring status, volume, panorama, MIDI/audio in- and outputs, plug-ins, AUX sends and EQ settings are displayed in well­arranged sections and can also be edited directly in this view.
7 Setup/Zoom/Position buttons: This part of the work area helps
manage each of the four different setup and zoom settings project clip displayed in the VIP window. Similarly, the "Pos", "Len", "End", "Mouse", and "Mixer" fields can be configured by right clicking them.
8 Status display: The status display appears at the bottom border of
the VIP window. For longer actions or calculations a bar is displayed whose width shows the current state of operation. Furthermore, CPU load information on the processor load, latency, buffer, etc. is updated and displayed constantly. The status display can also be opened via the "Window -> Status display" menu.

Transport control

Keyboard shortcut: Ctrl + Shift + T
The transport control window contains the most important commands for playback, recording, and positioning.
Note: The transport control can be integrated as a toolbar. Select the option "Activate docking for transport control" in the timeline menu and then move the transport control to the desired position.
www.magix.com
Play, stop, fast forward/rewind buttons: These control playback position just like a cassette player.
Right clicking the "Play" button: This opens the "Stereo master" mode's playback parameters window. Specify the sample rate, playback device, scrubbing/varipitch options, etc.
Right click the "Record" button: Opens the recording parameters window. Adjust recording settings like "Play while recording"; you can also start a mono or stereo recording straight from this window.
Record button: Starts the recording for all activated tracks, i.e. tracks with a red "R" button in the track info to the left. The recording devices have to be set up beforehand by right clicking the "R" button.
Time display: Displays the current playback position. The unit of measurement can be selected by clicking the small triangle.
Range buttons: You can save ranges with buttons "1" and "2". Use the arrow symbol to open previously used ranges.
L/E time display: Displays the length and end position of an area and can be edited by double clicking.
Program desktop overview 59
"Edit": Opens the marker manager for extensive marker editing. More
information can be found in the chapter "The Managers".
Marker buttons 1-12: Clicking will save the current playback position to one of the 12 marker buttons. If one position has been saved, the marker will appear bright. Another click on the same marker moves the play position to the corresponding marker. Right clicking deletes the saved marker again, making it available again to be assigned.
Audio dropdown menu: Set up the desired recording mode.
Standard mode (playback during record): This is the typical
recording mode for multitrack productions. This adds further tracks to already available audio material while playing
Punch marker mode: This setting starts a recording process which can be started and stopped at any time during playback by clicking.
"Moni": This button activates Samplitude 11 Producer's record monitoring feature, i.e. all tracks with an active "R" button display the
www.magix.com
60 Program desktop overview
adjacent input signals in the peak meters. Right clicking the "Moni" button lets you select from the various monitoring modes.
Note: Detailed information about monitoring can be found in Samplitude 11 Producer's help chapter "System settings -> Global audio options -> Monitoring settings".
"Sync": This button opens the synchronization settings dialog. Further information can be found in the help chapter "MIDI in Samplitude 11 Producer -> Synchronization".
"Punch" button: This button switches Samplitude 11 Producer to "Punch" mode. This means that a recording can be started "on-the­fly" using the record button during playback at any time, also multiple times back-to-back. "Punch In" and "Out" markers are placed automatically. A punch recording is ended by pressing the "Record" button; playback is not affected.
"In" button: This button sets the starting point for a punch recording.
"Out" button: This button sets the end point for a punch recording. If
"Punch In" and "Punch Out" markers are set, the punch recording can be started using the "Record" button. While the recording button is flashing, playback occurs until the "Punch In" marker has been reached. Once reached, the recording button turns red. Recording is active until the "Punch Out" marker is reached, and then Samplitude 11 Producer changes back to playback mode.
"Loop" button: Use this to switch to "Loop" mode, and a specific range will be played back repeatedly.
MIDI record modes: The following MIDI record modes are available: normal, overdub, multi-overdub, and replace. The different modes determine how the newly recorded MIDI files will be added to the VIP.
Tempo section: You can adjust playback speed and tempo of the entire arrangement in the tempo section of the transport control. All objects in the VIP are adapted to the speed of your choice via the timestretching feature. You can also switch on the metronome by pressing "Click". Right clicking the "Click" button opens the metronome's settings dialog.
Scrub control: With the "Scrub control wheel" adjusts the playback speed. This can be used to locate audio passages. The buttons
www.magix.com
Program desktop overview 61
beneath it can be used to start playback forwards and backwards at a slower speed. This can also be used to improve control over audio passages, for example to edit out crackles or other errors later on.

Track editor

1 Track number display and track
name: Right clicking on the track
name opens the "Track settings" dialog.
2 Switches off all tracks with the
exception of the one selected.
3 "M" button: Mutes the track.
4 Record icon: Activates the track for
the recording.
5 Lock: Enables you to protect objects
in the track and prevents unintended moving or deleting of an object.
6 The loudspeaker symbol: Switches
on playback of the incoming signals when the "Rec" button is active, if "Manual monitoring" is selected in the system options.
7 Volume input field and volume control
8 Peak meter: Both LED displays show
the input and output signal for the track.
9 Panorama button: Controls the
position within the mix.
10 "FX": Access the activated track's effects. You can copy, insert,
reset, save, or load them. Save your personal track effect settings in the program directory in "FX presets -> Track FX". Of course, you can also create new subfolders.
11 "MIDI" button: Switches the track to MIDI recording and opens
the MIDI section of the track editor.
12 Automation: This area provides Automation of MIDI controllers,
VST parameters, and certain effects in the track (see page 154).
www.magix.com
62 Program desktop overview
Automation
1 Right-clicking opens the context menu 2 Select the plug-in you would like to
automate here.
3 Select the parameter you would like to
automate here.
The slider controls the selected parameter while automation is drawn.
MIDI
1 Arrow: Opens and closes the respective
dialog box.
2 In device: Opens the MIDI input device
menu.
3 Out device: Opens the MIDI output
device menu.
4 Channel in: Set the MIDI input channel
here.
5 Channel out: Set the MIDI output
channel here.
6 Program: This slot is responsible for
selecting the program for the MIDI instrument.
7 Bank MSB: Set the device-specific
control change messages for controlling your external instrument here.
8 LSB: Set the device-specific control change messages for fine-
tuning your external instrument here.
9 Drum map: Select a drum map for allocating MIDI notes to the
device-specific sound here.
10 Transpose: Transpose the notes of the respective MIDI input or
output up or down here.
Audio
"In" slot: Specifies the audio input device, i.e.
a sound card. "Out" slot: Specifies the audio output device. This may be a sound card output or (in "MIDI" mode) a VST instrument, for example. Gain: Set the sensitivity of the input here.
www.magix.com
Plug-ins
AUX
EQ
Program desktop overview 63
Activates the sound effects rack containing various track effects, plus a compressor. In the first slot, you can also select a MAGIX synth to be controlled via the track. Clicking on the button to the right of the field beside "Plug­ins" activates and opens the "DirectX/VST plug-ins" dialog to put together a plug-in setup for this track.
Here you can specify the AUX send feed for which you can then select the desired effects in the AUX return channel in the Mixer view.
www.magix.com
Contains the parametric EQ for this track. Right clicking opens a convenient input window.
64 Program desktop overview
Comments
Track info section for quickly adding notes on tracks.

Track box

1 Track number display and track name: Right clicking on the
track name opens the "Track settings" dialog.
2 "S" button: Switches off all tracks with the exception of the one
selected.
3 "M" button: Mutes the track. 4 "Rec": Activates the track for the recording. A right mouse click
opens a menu to switch to recording mode: If the track is set to MIDI recording, then the MIDI section in the track editor will open.
5 The loudspeaker symbol: Switches on playback of the incoming
signals when the "Rec" button is active, if "Manual monitoring" is selected in the system options.
6 Lock: Enables you to protect objects in the track and prevents
unintended moving or deleting of an object.
7 "FX": Access the activated track's effects. You can copy, insert,
reset, save, or load them. Save your personal track effect settings in the program directory in "FX presets -> Track FX". Of course, you can also create new subfolders.
www.magix.com
Program desktop overview 65
8 Peak meter: Both LED displays show the input and output signal
for the track.
9 Volume: Controls the track's volume. 10 Panorama: Controls the position within the mix.
Both the "Vol" and "Pan" buttons activate curves that allow the volume and panorama in the track to be automated (see page 154).

Workspaces

The purpose of a workspace is to sort menu entries and toolbars in such a manner that you have a good overview of Samplitude 11 Producer's functions. Workspaces bundle commands with regard to certain tasks such as mastering, editing, or recording.
Besides hiding menu entries (Options -> Program preferences -> Edit keyboard shortcuts and menus -> Hide menu) and redesigning toolbars (right click on the toolbar), you can also save your settings as a preset.
You will see the selection box for the workspace at the bottom left corner of the VIP window. Some workspaces are already defined. "Power user" displays all toolbars and commands, and is a good starting point for defining customized workspaces.
Creating a new workspace: To create a new workspace, open the context menu by right clicking on the workspace bar and selecting "New workspace". You will now be asked to enter a name for your workspace. The new workspace contains all settings of the previously activated workspace as well as your current changes. All further adjustments are automatically saved in the workspace. Manually saving is not required.
Adjusting the workspace: Open the context menu and click on "Edit workspace". Here you can select which toolbar you want to be displayed in your new workspace. You can activate or deactivate each bar individually, or add/remove individual symbols. You can also hide menu items in "Edit menu". Simply select the corresponding menu item from the keyboard shortcuts, and then press the "Show menu item" or "Hide menu item" button.
www.magix.com
66 Mouse functions and mouse modes

Mouse functions and mouse modes

Universal mode

Right mouse button: Displays context sensitive pop-up menu. Left mouse button: In universal mode a distinction is made
between the upper and lower half of a track in the VIP. More mouse functions are available for the left mouse button.
Mouse functions for the upper half of the track:
Stretch and move ranges (with "Shift")
Set the start position of the play cursor by clicking next to the object
Reduce the horizontal zoom level by double clicking next to a range
Increase of the horizontal zoom level by clicking on a range
Select objects
Single click selects objects (or group of objects).
Single click + Ctrl selects multiple single objects.
Single click + Shift selects multiple objects, including all objects between the two clicks.
If you click left next to an object, you can sketch a rectangle with the mouse button pressed down by dragging the mouse the right. All objects contained therein are selected (lasso function).
Moving objects
Objects (or a group of objects) are moved if you click into their lower half and drag them to the desired position while holding the mouse key.
Dragging + Shift moves objects or object groups up or down the track list without changing the time position.
Dragging + key "k" move the object under the mouse pointer, plus all objects behind on the same track.
www.magix.com
Mouse functions and mouse modes 67
Duplicating objects
Dragging + Ctrl duplicates one or more objects. To do this you also have to click the lower half of the object.
Dragging + Shift + Ctrl duplicates one or more objects and allows the objects to be moved up or down the track list without changing the time position.
Lasso function
Object lasso: If you click left next to an object in the lower half of the
track, you can sketch a rectangle with the mouse button pressed down by dragging the mouse the right. All included objects are selected.
Volume and panorama lasso: If you click left next to an object in the lower half of the track, you can sketch a rectangle with the mouse button pressed down by dragging the mouse the right. All contained volume and panorama points are selected.
Volume and length of individual objects
You can individually adjust the volume and length with the five object handles.
Object handles: The upper handle changes the object volume. The changed level is shown in dB in the upper left-hand corner of the VIP.
Side handles: Fade-in or fade-out. The fade curves used here can be set in the crossfade editor.
Lower handle: Adjusts the length of an object.
Volume and panorama automation curves
The volume and panorama curves can be used to graphically adjust the volume and stereo panorama curves of the tracks. Movable handle points are created on the curve.
Double clicking on the automation curve creates a new curve event. Another double click on the same curve event deletes the event. Selected handles can also be deleted by selecting "Delete curve handles" from the edit menu.
www.magix.com
68 Mouse functions and mouse modes
A volume or panorama handle is selected simply by clicking it. Several handles are selected by holding "Ctrl" while clicking.
If you click right next to an object, you can sketch a rectangle with the mouse button by dragging the mouse to the right. All volume and panorama points contained are selected (lasso function).
Selected volume and panorama points can be moved with the mouse. To move several points, you have to hold "Ctrl" while dragging.

Curves / Object mode

This mode differs from the universal mode only in that the track is not split in two halves.
Play cursor, fields, and zooming are not set in the upper part of the track, but rather in the beat line above the first track. All other functions are handled by the universal mode (tracks are split).
The curves/object mode is less complicated to use and is therefore a default setting.

Range mode (safe mode)

Right mouse button: Displays context sensitive popup menu.
Left mouse button: Selecting ranges and moving ranges ("Shift").
Objects or automation curves cannot be changed by accident (i.e. "Safe mode").
Create ranges
In range mode, ranges are sketched by clicking and dragging the mouse pointer while holding the mouse button.
The range mode is a "safe" mode, since objects or curves cannot be moved accidentally.
Play cursor
Single clicks place the play cursor anywhere in the track.
www.magix.com
Mouse functions and mouse modes 69
Zoom
Double clicks outside of a selected range (or no range) zoom out. Double clicks inside a selected range zoom in.
Quick switch to other mouse modes
Using the "." (period key) temporarily switches to the object mode to allow objects to be moved.
Using the "–" (minus key) temporarily switches to curve mode to allow automation curve events to be moved and manipulated.

Curve mode

Right mouse button: Context menu
Left mouse button: Offers a range of functions. I.e.:
Volume and panorama rubber band
When you click on the track near an object, you can, by pulling the mouse to the left or right, spread a rectangle by holding down the mouse key. This will select all volume and panorama points contained in the selection box.
Volume and panorama gradients for the whole track
Using the panorama and volume curves, volume and stereo panorama graduations can be graphically recorded. For this purpose sizing handles which are moved are created on the curve.
A double click on the volume or panorama curve creates a new handle, and another double click clears it. Selected handles may also be cleared by selecting the option ”clear handles” in menu ”edit”.
You may select a volume or panorama handle by a single click. You will select further handles by holding "Ctrl" while clicking.
When you click the track on the right beside an object, you can spread a rectangle with the mouse held down. This selects all volume and panorama points contained within (rubber band function).
You may move selected volume and panorama handles with the mouse. To move several handles, "Ctrl" must be kept depressed.
www.magix.com
70 Mouse functions and mouse modes

Cut mode

Right mouse button: Context menu
Left mouse button: You can use the mouse cursor like a pair of
scissors to crop objects.

Pitchshift / Timestretch mode

Right mouse button: Context menu
Left mouse button:The lower right tab allows an object to be
compressed or stretched. A timestretching effect is created: The object is not played as a loop or shorter version, but simply in a different play tempo.
Using the center tab, the pitch can be altered via pitchshifting.

Draw volume mode

Right mouse button: Displays context sensitive popup menu.
Left mouse button: Draws volume automation curves into VIP tracks.
"V" needs to be active for a respective track prior to drawing the volume curve.

Draw panorama mode

Right mouse button: Displays context sensitive popup menu.
Left mouse button: Draws volume automation curves into VIP tracks.
"P" needs to be active for a respective track prior to drawing the panorama curve.

Wave edit mode (only wave projects)

Right mouse button: Context menu
www.magix.com
Mouse functions and mouse modes 71
Left mouse button: Freehand drawing function for wave format.

Scrub mouse mode

Right mouse button: Context menu
Left mouse button: Scrub function. Click project to pre-listen with
control over play tempo. The project will be played forward and back controlled by the distance of the mouse pointer from the actual play cursor position. The larger the distance the faster the play tempo. You can set 3 individual scrub modes in the play parameter window .

Zoom mode

Right mouse button: Zooms out of the project
Left mouse button: Zooms into the project
www.magix.com
72 Button overview

Button overview

When the program is first started, only the tools and mouse mode bars are opened in the upper right corner of the monitor. All further ones may be added via menu ”windows”.
All toolbars may be placed on the screen at discretion, and they are automatically arranged in the upper part of the screen by a double click onto the header line.

Toolbar (left section)

1 New Virtual Project 2 Load VIP 3 Load audio file 4 Export/save 5 Cut 6 Copy 7 Insert 8 Split object 9 Glue object 10 Undo (Undo) 11 Restore (Redo) 12 Grid on/off 13 Auto crossfade on/off 14 Crossfade editor 15 Group 16 Ungroup
www.magix.com

Toolbar (right section)

1 Set marker 2 Set CD track 3 Set subindex 4 Set pause 5 Set CD end 6 Set indices at object borders 7 Make CD 8 Loop playback 9 Play range 10 End playback (stop) 11 Recording options [R] 12 Multi-cards/MIDI recording 13 Mixer

Mouse mode bar

Button overview 73
1 Universal mode 2 Range mode 3 Curve mode 4 Object and curve mode 5 Cut mode 6 Pitchshift/Timestrech mode 7 Draw volume mode 8 Draw panorama mode 9 Draw wave mode (wave projects only) 10 Scrubbing mouse mode 11 Zoom mode
www.magix.com
74 Button overview

Positioning bar (left)

1 Cropping at start 2 Cropping to left 3 Half cropping to left 4 Half cropping to right 5 Cropping to right 6 Cropping at end 7 Object edge left 8 Object edge right 9 Range to last marker 10 Range to next marker 11 Zoom in 12 Zoom out 13 Zoom all 14 Range as clipping 15 1 pixel = 1 sample

Position bar (right)

1 Zoom range 1 second 2 Zoom range 10 seconds 3 Zoom range 60 seconds 4 Zoom range 10 minutes 5 Reduce section vertically (zoom out) 6 Increase section vertically (zoom in) 7 Show all vertically 8 Show range vertically 9 Zoom into waveform 10 Zoom out of waveform 11 Overview mode
www.magix.com

Range bar

1 Play cursor to start of range 2 Play cursor to end of range 3 Fold range to the left 4 Fold range to the right 5 Start range at previous zero point 6 Start range at next zero point 7 End range at previous zero point 8 End range at next zero point 9 Range editor
Button overview 75
www.magix.com
76 Functional overview

Functional overview

Working with objects in the VIP

Loading an audio file into a VIP object
Method 1: Loading a file into a VIP
Mark a range in the VIP and load the wave file with "File -> Open project -> Audio file". The file is inserted at the beginning of the selected range as an object. The range also denotes the track into which the wave file is inserted.
Method 2: Drag & drop from Windows Explorer
Open Windows Explorer and arrange the Explorer and Samplitude 11 Producer windows so that both are at hand. Access the audio file in Explorer that you would like to use, and then simply drag it over into Samplitude 11 Producer while holding down the mouse button.
Load ranges from wave projects into the VIP
Open a wave project.
Mark the range which is to be incorporated into a virtual project.
Create a new virtual project with "File -> New multitrack project" ("E")
or with the corresponding button in the toolbar.
Tile the open windows by pressing enter.
Drag the selected range in the wave project into the virtual project by
clicking the left mouse button into the range and then dragging it into a VIP track.
A new object is created in the VIP at the position the mouse button
was released.
Accessing audio material in an object
Select any object.
In the object menu, select ”Destructive editing”. The same menu
option is available from the context sensitive menu by right clicking on the object.
This opens the corresponding wave project window. The marked
range represents the audio material that is used in the VIP object.
www.magix.com
Functional overview 77
Selecting an object with the Mouse
Clicking the left mouse button selects the desired object.
Prerequisite for this is the selection of the correct mouse mode: Object mode, object & curve mode, and universal tool mode all offer this functionality. In the universal tool mode, the object is selected by clicking on the lower half of the object.
The five handles on the outline of the objects identify any selection of objects. While the mouse button is held down the outline of the object is displayed.
Clicking the mouse button outside of the object deselects the object.
Moving and duplicating objects
Once one or several objects have been selected, they can be shifted vertically (by track number) and horizontally (in the timeline) while holding the left mouse button. As soon as you let go of the left mouse button, the object will be placed at the current position.
If several objects have been selected in different tracks, the selected group can be moved vertically only so far that all objects remain within the tracks.
If "Shift" is pressed when moving the objects, the time position is retained and you can only change the track.
If "Ctrl" is pressed while moving the object selection, then a copy of the object selection is created. In this case, the copy of the original object selection is placed at the destination. The original objects maintain their position.
Changing object borders in virtual projects
The lower object handles of a selected object can be used to alter the object borders. The mouse can be used to change the object beginning or end. The object length can only be changed within the confines of the physical wave project window.
This means that the beginning of the object can not be extended beyond the beginning or end of the corresponding wave project. Conversely, the end of the object cannot be extended beyond the beginning or end of the corresponding wave project.
www.magix.com
78 Functional overview
Fade in / Fade out and object volume
The object handle in the top center can be used to set the object volume. The exact volume level in dB during the change is visible in the pop up window at the object.
The top left and right-hand handles of the object change the fade in and fade out settings of the object.
Since these changes are applied in real time during playback of the project, then the original audio material is left intact. This allows easy set up of fades and volume levels without having to fear data loss.
The curve types when fading in and out can be set in the crossfade editor.
Overlapping objects
A track (channel) can only play back one object at a time.
If one object is moved over another object, then the previous object is partially or completely taken out of the playback list (much like one sheet of paper covers another partially or completely). The invisible part of a covered object will not be audible. By moving the covering object out of the way, the covered section or the complete object can be made audible again. To create a crossfade between two objects that are intersecting each other, the crossfade editor in the "Edit" menu can be used.
Object editor
www.magix.com
Functional overview 79
The object effects window
FX inserts
AudioStudio FX inserts supports the following high-end audio effects:
Clean FX (denoiser, dehisser)
Sound FX
Vocoder (also contains a real-time freehand correction filter to filter
out dissonant frequencies
FFT-EQ with SoundCloner
These effects are assigned to each audio object in real time.
In the "Volume/Pan" section you edit panorama and volume-specific settings.
The "On" buttons switch plug-ins on or off.
Plug-ins
The plug-in section offers you a very effective dialog for plug-in processing. With one click on an effect slot a menu opens in which you can select DirectX and VST plug-ins. This menu also contains an entry for the effects from the "Vintage effects suite".
The practical "On" button makes it possible to switch the plug-ins on and off in a flash for comparison purposes. The "Edit" key makes it possible to configure the selected plug-ins and their settings. More detailed information can be found in the "Plug-ins" section.
The position / fades window
The length and end values of an object are given numerically in a number of formats.
For all entry fields regarding duration, you can select a duration length from a list on the right.
www.magix.com
80 Functional overview
Position/Length
Object start/end: Numerical entry field in the VIP
Object length: Numerical object length.
How to move an object in increments: Here the increments for
shifting the object is numerically edited. The object is then shifted according to the selected increment when you press the arrow key behind the input field.
Wave start: Shifts the wave content within the object.
Wave project: Allows you to exchange wave projects and objects.
The pitchshifting / timestretching window
Pitch and duration of an object can be changed independently at the same time. In this window you can adjust pitchshifting and timestretching parameters for the selected object. For more details (in particular regarding the modes used) please read "Resampling / Timestretching / Pitchshifting" in the "effects" section.
Timestretching and pitchshifting can be employed independently of each other (except when resampling).
Pitchshifting: Pitch realignment can be entered either as a factor relative to the initial value or absolutely in semi-tones and percentages.
Timestretching (change of speed): Speed realignment can be entered either as a factor relative to the initial value or absolutely as a new object length. You can also enter a completely new tempo so long as the original speed of the object is entered. This is read either directly from the wave project, from the loop length, or determine automatically by stretching a range over the object.
Note: One of most frequent applications of the object editor is the organization of your own CDs. Each song can be a separate object. This creates an extremely flexible working environment that is fast and efficient.
www.magix.com
Functional overview 81

Ranges

Ranges are selected sections of the arrangement that can be set for editing or re-opening later on. When creating ranges, you are not bound to object borders, individual tracks, or any other limitations like markers. Ranges that you search for are displayed inverted. By switching on the "Grid" function in the Project options (see page 503) you can set the step size of the selection.
Selecting a range
To select a range, move the mouse pointer to the top half of an object and press the left mouse button. Move the mouse pointer within the object while pressing the mouse button. Now you can see an inverted rectangle between the starting point and the current mouse position. Once you let go of the mouse button, the range is selected. The play cursor always automatically remains at the beginning of the range, even if you can't see it at this moment in time. To expand the range onto other tracks, click on the top half of the selected object again and drag the mouse down vertically while keeping the mouse button held.
You can also select a range by dragging the mouse across the timeline. It will then be displayed in green. Double clicking on this timeline area selects a range in the selected track, a further double click selects the range over all tracks, the next double click then reverts back to the simple timeline selection. In the timeline selection you can also position the play cursor outside the range. The range will remain intact. This way you can start playback in front of or within a loop. Range borders can also be changed during playback. The play range can be deleted by dragging to size 0.
www.magix.com
82 Functional overview
Leaving a range
If you wish to select a different range, click elsewhere in the project that does not include the current range and sketch a new range.
Reactivating a range
Enter the keyboard shortcut "Shift + Backspace". By using this command repeatedly you can restore the last five ranges. You can execute the same function by clicking on the button with the left arrow in the transport control.
Change range border
In the timeline selection you can change the range edges by positioning the mouse over the range border. The mouse pointer turns into a double arrow. Now you can change the range edges by dragging horizontally.
If you wish to change the border of an already existing track range (start, end, top edge, or bottom edge), left click inside the range of the existing area and keep the mouse button pressed. Now, while keeping the mouse button pressed, leave the range in the direction of the border you wish to change. As soon as you have crossed the border of the existing range, the range border will follow the movements of the mouse pointer. Once you have newly defined the range border, you can let go of the mouse button. The start of the range of a track can be changed with the arrow keys of the keyboard, while the range end can be changed with "Shift" + the arrow keys.
Horizontal movement of a range
Left click within the existing range while holding down "Shift", keep the mouse button held, and move the range horizontally.
www.magix.com
Functional overview 83
Saving and opening ranges / special range commands
Selected ranges can be saved using the "Range" menu or by pressing "Alt" and one of the function keys "F2-F10" and opened again with "Ctrl + F2...F10".
"Alt + F4", however, shouldn't be used as it is a Windows keyboard shortcut for closing windows. Similarly "Alt + F9" is not defined as it is a 4- Point cut command in Samplitude 11 Producer. However, you can redefine this keyboard shortcut for Samplitude 11 Producer whenever you like via "Options" > "Program settings" > "Shortcuts" and "Edit menu".
You can save and name additional ranges without any restrictions using Alt + F11.
Further special functions for defining, changing, and using ranges can be found in the "Range" menu. This includes a range editor dialog allowing you to enter ranges numerically and the Range Manager for quick and easy viewing of and jumping to ranges.
Examples for working with ranges
Example 1: You want to move multiple neighboring objects to a new
position. Instead of clicking on each object separately while holding down the Ctrl key, you can use the mouse to define a range that contains all objects. Select them by using the function "Object ->
Select objects -> Select objects under the play cursor/range".
Example 2: You wish to remove a section of a song from the VIP
window completely. This may be a verse of a song, for instance, that should be cut out. You can select the verse in question by dragging out a range and activating all tracks with a double-click. Then select
"Edit -> More -> Delete with time/ripple" to remove the verse.
Example 3: A selected range can be played as a loop. You can
modify the range borders here. Before making your cuts final, you can preview the result.
www.magix.com
84 Functional overview

Working in wave projects

A wave project contains the audio files. Objects in VIP refer to these audio files.
Access the wave project via the respective wave window.
When a VIP is open, you can’t normally see the wave window. In order to view it as an icon, activate the ”wave project as icon” option in the menu window. To hide it again, select ”Hide wave project”.
The name of the wave project is in the title bar of the wave window along with the bit resolution, the length of the sample, and the resulting memory requirements. To activate a wave project, the appropriate window must be clicked with the mouse. Samplitude 11 Producer can administer many wave projects on screen simultaneously.
Virtual wave editing
Samplitude 11 Producer now offers real non-destructive (virtual) wave editing. Basically, wave project edits are saved in a virtual domain as long as editing is being processed. This saves an enormous amount of time when editing waves!
In order to start non-destructive wave editing, deactivate the settings in "Options -> Project properties -> Destructive wave editing mode”.
When you select ”wave editing”, the wave project will by default be set to non-destructive editing mode.
Selecting ”Destructive edit” confines the wave project to destructive wave editing mode.
In the title bar of the wave window you can always see which wave editing mode (destructive or non-destructive) you are currently working in. The wave project in the image above is thus in destructive mode.
www.magix.com
Functional overview 85

Using markers

Position marker
Position markers serve as reminders for position points. They are visible as in a special line at the top edge of a project as named orange bars. Markers can be placed during playback as well as during recording.
Markers in wave projects are saved in the audio file (*.wave) as so- called "audio markers" and are available in this form in other applications as well.
Markers in wave projects can also be viewed and set in the VIP object (VIP display options).
A project can contain any number of markers. The first ten can be accessed directly using the number keys and receive the corresponding names "1" to "10". You can save these by pressing "Shift + 0 - 9". By pressing the corresponding number key you can jump back to the marker once again.
With the menu point "Range -> Remember marker -> Other" you can define and name other markers.
To delete a marker, click on it and press "Del". markers can be moved by grabbing them and dragging them to where you want to go, the mouse pointer changes into a double arrow.
If you right click within a marker line, a context menu will appear for access to all important commands.
You can manage and name markers in the marker manager ("Tools" menu or marker context menu).
To stretch a range between any two markers, click on the first marker, and then click on the second marker while holding down "Shift". This selects a new range.
To quickly move between the marker positions, use the shortcuts. See "Keyboard shortcuts" ("Range -> Move play cursor -> marker left/right").
CD markers
CD markers are triangular markers for various CD burn functions. There are
CD track markers
CD subindex markers
CD pause markers
www.magix.com
86 Functional overview
MIDI markers
Beat markers for tempo changes at a specific position in the project
Signature markers for changes of the beat type from the marker
position onwards (e.g. from 4/4 beat 3/4 beat)
Beat marker (option "Lock musical position (bar)"). Beat markers assign a certain musical position to a certain part. This way, the bar frame/grid and MIDI events can be easily synchronized with existing audio material.

Volume

The volume levels of objects and tracks/channels can be changed at various stages.
wave Project Level
The volume level changes are applied to the audio material with "Effects -> Normalize -> Normalize file", or with "Fade in/out".
The audio data is changed. The computer usage is not affected during playback.
Object level
Every object can have an independent setting for its volume level. This can be performed by changing the upper handles of the object or with "Effects -> Amplitude/Normalize -> Normalize object".
The audio data is not changed. The calculations are performed in real-time during playback.
Track level
The volume of every track can be changed dynamically with the volume automation curve and the volume fader in the mixer or the VIP.
The audio data is not changed. The calculations are performed in real-time during playback.
www.magix.com
Functional overview 87

Output mode

You can setup the output mode in the playback parameter dialog ("P").
With the "Sample rate" option you can choose a different sample rate as playback. "Device" allows you to select the desired playback device (if you have more then one active sound card).
Please note that some sound cards are not be able to playback all sample rates.
Note: Different recording and replay devices for individual tracks can be selected in the track information dialog rather than the play parameter window. Track information opens by clicking on the track number.

Record

Hard drive recording
The device used to digitize audio signals is already included on the sound card and is called an analog/digital converter (A-to-D, ATD or A/D). In order to record, the A/D Converter gathers samples of the signal to be digitized in determined time lapses and measures its frequency. The rate is called ”sample rate” and normally lies in the kHz ranges. KHz means a vibrating frequency of several thousand times per second. The higher the rate, the more samples are taken by the A/D converter and the more natural the digital transformation of the sound will be.
The precision with which the A/D converter measures the analog signal is determined by the sample resolution. The finer the resolution, the better the digital transformation.
CD-quality audio recordings are recorded with a sample rate of 44.1 kHz and 16-bit resolution.
Recording source
First of all, the recording source must be connected to the sound card. There are several ways to do this, depending on your equipment.
www.magix.com
88 Functional overview
Microphone: Microphone signals must first be amplified before the
sound card modifier can record them. Most sound cards have separate microphone inputs that pre-amplify signals, but the results are rarely professional.
Quality: Connection to an external mixer or external microphone amplifier produces far better results.
Amplifier: If, for example, you possess a guitar amplifier that has a line-out output, you can connect it with the line-in input on the sound card.
Stereo system: The stereo system’s amplifier usually has a separate line-out. If instead, you see ”Aux. out sockets,” then you should use these. Connect them with the input on the sound card (usually shown in red). Normally, a high-fidelity (hi-fi) amplifier has cinch sockets and sound card mini-stereo catch sockets. You must have the corresponding cable to connect these properly.
If the amplifier doesn’t have separate outputs (other than the loud speakers), then you can use the headphones socket for recording. In this case, you need a cable with two mini-stereo headphone connectors. This process has an advantage: you can control the signal level through the phones input. The disadvantage is that phones outputs are normally not very good. With cassette recordings, always use the cassette deck line out. Record transfers often leave you no other choice... Never connect a record player’s outputs directly to the sound card, because the phono signal must be pre-amplified first. If you don’t have a pre-amplifier, the only way to do this is via the phones output or an external amplifier
Adjusting the signal
Digital recordings through the sound card need optimal control in order to obtain the best sound quality.
Once the recording source is connected to the sound card, open the recording dialog with the "Record" button and start the recording source.
You can check the control on the LED displays in the recording dialog.
If the level is too high, reduce the incoming signal. If the recording source is connected through the amplifier or tape deck’s line out
www.magix.com
Functional overview 89
connectors, then you can reduce the incoming signal only by using the sound card’s mixer window. This is located in the recording dialog under the "Level control" tab.
If you reduce the input sensibility with the sliding regulator (fader), then you also reduce (with many sound cards) the precision of the resolution of the digitized analog signal. This is why these controls should be kept at the loudest possible setting!
The standard for optimal adjusting is naturally the loudest section of the material. This should be turned to the maximum setting
Digital transfer
With the recording function, digital audio data can be transferred to the hard drive through a digital interface (e.g. S/PDIF or ADAT).
ADAT or DAT recorders normally produce data with a sampling rate of 48 kHz. For a CD project with 44.1 kHz you must convert the sampling rate. This is carried out in real time by Samplitude 11 Producer. The digital signal is read at 48 kHz, but is automatically converted and inserted into the project as an audio file at 44.1 kHz.
For this to occur correctly, you must first set the sample rate of the incoming signal in the recording dialog. Click on the "Dev." button in the recording dialog. In the following dialog (sound card characteristics), set the audio recording formats supported by the sound card.
Now, connect the digital output of your recorder to the digital input of your sound card, and now start recording!
24-bit audio support
Audio files in Samplitude 11 Producer can not only be recorded in 16-bit quality, but also in far superior 24-bit resolution. Simply click the ”device” button in the recording dialog, and select the ”24-bit” option under ”sound card properties”. 24-bit recordings require a high-quality audio card with 20 or 24-bit converters, as well as a 24­bit-compatible NME drive. 24-bit audio material can also be transmitted via audio cards with SPDIF digital interfaces.
We have had positive experiences with the 24-bit audio cards produced by Marian, RME, SEKD and Terratec.
www.magix.com
90 Functional overview
The high resolution audio files are stored and edited in the 32-bit ”floating point” file format by Samplitude 11 Producer. This ensures the full 24-bit quality independent of the gauge. The dynamics may increase to over 140 dB, while the recording’s jamming transmission sinks (depending on the type of audio card) to 110 dB and more. Thanks to floating point processing, there is no need to worry about internal editing being distorted. Floating point processing only starts to distort at around 1,500 dB above zero, in contrast to a 16-bit signal which distorts immediately once the zero dB line has been crossed.
Even in cases whereby audio material is intended for burning onto a 16-bit CD, it is worth selecting 24-bit recording, since all effects calculations are made in a higher quality and therefore no ”rounding” mistakes can be detected in the audible 16-bit range.
24-bit recordings (via storage as 32-bit float files) take up twice as much storage space on the hard disk as 16-bit recordings. But with current hard disk storage capacities, it works out as a good compromise when one considers the increase in quality.
High resolution audio files can be imported and exported as 24-bit wave files, enabling trouble-free file exchange with other high-quality audio systems.
Further recording dialog possibilities
The recording dialog also offers:
A string instrument tuner for creating the best sound possible before recording. Deviations from the standard pitch are graphically displayed.
The option of laying track markers (either manually or automatically) while recording a CD.
The option to directly incorporate a variety of audio formats, e.g. to save hard disk space.
Please read the “Recording options” section of the “Playback menu” chapter to learn about all of the recording dialog options.
www.magix.com
Functional overview 91

Tips & tricks

A few tricks that help make working with Samplitude 11 Producer easy:
Working with projects
The "A" key will select the complete sample as a range.
"Home" and "End" set the play cursor to the beginning or end; all
selected ranges will disappear.
A range can be selected from one exact marker position to the next by clicking on the marker above the wave. Next, hold "Shift" and click on the second marker.
Using the "Shift + mouse click" a range can be moved horizontally.
"Shift + Ctrl + arrow keys" will flip a range to the right or left. This is a
great way of testing a loop at a different position.
Objects in Virtual projects can be displayed in two different modes. By pressing "Tab" you alternate between the modes. Pressing "Shift + Tab" will open a dialog window in which you can set the parameters of the display modes.
Using "Ctrl + mouse click" on an object copies the object.
Double clicking the mouse button on the volume curve creates and
deletes volume handles. Activate the volume automation curve with "V" in each track of the VIP!
Change the function of the mouse buttons in VIPs with "Preferences
-> Mouse mode", or use one of the mouse mode buttons in the mouse mode toolbar!
The function "Lock objects" allows you to lock objects to prevent accidental movement. This is especially useful for multitrack recording when the individual tracks need to stay in sync with each other.
To determine the tempo of a selected range (BPM), open the snap definition dialog ("Shift + R") and select the number of beats the selected range represents (for example: 4) in the "Free bar snap" section. Next, click on the "Get range" button in the "Free bar snap" section to retrieve the length of the selected range. The BPM display in the "Fixed bar snap" section now displays the BPM of the audio section.
Try the right mouse button on various components of the VIP window! A context-sensitive popup menu is displayed which features useful functions depending on the window component you clicked on. Among them are objects, "Record" and "Mute" buttons, and the scrollbars.
www.magix.com
92 Functional overview
"Delete" deletes markers when the play cursor (real-time cursor) is located exactly on the marker. The same key deletes any selected objects and deletes ranges that are selected.
"T" separates a selected object at the position of the play cursor. If a range is selected within the object, the object is separated on the range borders, which results in three objects. If auto crossfade mode is active while the separation takes place, Samplitude 11 Producer adds smooth crossfades at the separation points. These crossfades can later be edited for further refinement. Use the crossfade editor to change the crossfade aspects.
Multiple zoom levels can be saved to the four "Z" buttons in the lower left-hand corner of the virtual project window. Use "Shift + left mouse click" to store a zoom level to a specific preset button. When clicking on a previously assigned preset button, the zoom level is recalled. The "S" preset buttons can be used with "Shift + left mouse click" to store a complete window configuration set. This includes the scroll position of the window and the mute/solo assignments for the tracks. This offers four mute/solo groups that can be quickly recalled.
Multiple objects can be selected by holding "Ctrl" and individually clicking on the desired object.
Holding "Shift" and clicking the mouse button behind the last object you want to select will select objects between the two points.
wave, HDP, and RAP projects, as well as stored objects, can be opened with Windows Explorer by dragging them from the Explorer window to the Samplitude 11 Producer window. A special menu option is available to open Explorer from within Samplitude 11 Producer with "Tools -> Explore the HDP directory". The default folder opened in Explorer is the same as the HD project settings in the system dialog ("Y").
"Shift + Tab" can be used to display the VIP display mode dialog. This dialog allows you to change VIP display aspects like the VIP window behavior when an object or range is moved toward the currently displayed window borders (VIP border scroll).
Press "Enter" and all open windows are tiled on the Samplitude 11 Producer screen. This is a good starting point when using drag & drop functionality to move ranges and objects between individual project windows.
Use the menu option "Edit -> Edit tracks" to manipulate complete tracks. This includes adding new tracks, inserting tracks and rearranging tracks.
www.magix.com
Functional overview 93
Mixer
Clicking the right mouse button on a mixer effect control knob or element opens the associated effects dialog.
A double click on the middle of a control knob or element returns it to the passive default setting. Another double click resets the element to the previous position.
Clicking on the left or right outer limits of a control knob changes the setting in individual increments.
In the mixer window, multiple channels can be soloed simultaneously. When holding "Shift" and clicking on "Solo", all previously soloed channels are un-soloed and the single channel is soloed.
The "Master normalization" function in the mixer window can be used to instantaneously adjust the output level to 0 dB, no matter how loud or soft the master output signal is.
Performance
If errors occur during playback, you have the following options:
Increase the VIP and HD buffer in the system dialog ("Y").
Zoom out to project full view ("A" button at position bar)
Deactivate the "Autoscroll" function in the playback parameters
dialog ("P").
Reduce the number of displayed image elements of the VIP window in the object display in virtual projects dialog ("Shift + Tab").
Bounce several tracks by mixdown and mute the original tracks.
Reduce the used real-time effects in the object editor or mixer.
Do not use plug-ins, since they increase the CPU load.
In Windows NT, the playback performance of the hard disk system is
particularly good if the corresponding files are played for the first time. So, if a VIP with many tracks is not played perfectly, save it, close all windows ("H") and open the VIP again. Now the NT file system performance is optimum again.
It often helps to run two copies of Samplitude 11 Producer at the same time (simply start it twice from the desktop). This allows you to work on an extensive effect processing, a longer recording, the creation of a CD, or any other unattended procedure, while working on another aspect of a second VIP or project. When working on dual processor systems in Windows NT, both instances use the full capacity of one of the processors. Even under Windows 95 this technique can be used to work more effectively. Make sure you disable the option "Check space bar for playback…" in the system dialog ("Y") to prevent the program in the background to stop any process.
www.magix.com
94 Functional overview
Recording / Playback
The recording window can be displayed by pressing "R". The recording can be started with "R" and stopped with "S" when the recording window is displayed and active.
Playback can be started and stopped with the space bar. When stopping, the play cursor returns to the original position. If the playback is stopped with "0" on the numeric keypad, the cursor will stop at the current playback position. Continuing to hold "0", while moving the mouse (scrubbing) can alter the exact position.
www.magix.com
Effects and effect plug-ins 95

Effects and effect plug-ins

Samplitude 11 Producer contains many high-quality effects and effects plug-ins (MAGIX plug-ins) as well as interfaces for external VST plug-ins and DirectX plug-ins.

What effects are there, and how are they used?

There is generally a difference between the effects types. The following effects occur in Samplitude 11 Producer:
Real-time effects: These effects are also referred to as "non­destructive" or "virtual" effects, and they are added to the original sound while it is played. This means that the original file remains unchanged on the hard drive.
Offline effects: These effects are also called "destructive effects", and they are added to the audio file before it is played; either the original file is changed, or a copy is created on the hard drive for working with.
These effects are independent effects modules, i.e. they are provided by third party vendors or programmers. In Samplitude 11 Producer we distinguish between three types of effects plug-ins: "MAGIX plug­ins", "DirectX plug-ins", and "VST plug-ins".
The area of application is a further criteria for effects. The following are integrated into Samplitude 11 Producer:
Object effects (can be accessed via the object editor or the "Real- time effects" menu)
wave effects (can be accessed via the "Offline effects" menu)
Track effects (can be accessed via the trackbox plug-in selection
button or the trackbox plug-in)
Mixer channel effects (can be accessed via the "Insert" section of the mixer): These real-time effects affect track effects the same way as complete tracks.
AUX effects: (accessible via the track editor and trackbox): These effects can be installed identically for several tracks, or individually.
www.magix.com
96 Effects and effect plug-ins
Surround effects (accessible via the insert selection box of the corresponding Surround bus channel, track editor, and trackbox): These effects serve for editing surround material.
Master effects (can be accessed via the "Master" section of the mixer): These effects are for editing the master sound.
Most of the effects modules, i.e. equalizers, compressors, reverb, echo, etc., can be used in several of the above versions. However, they are only described at one position within this documentation. All effects and effect plug-ins that are NOT offline effects and can be activated via the "Offline effects menu" are explained in the following sections of this chapter. The other effects which can also be activated via the "Offline effects" menu, are described in more detail in the "Offline effects menu" chapter.

Saving effect parameters (preset mechanism)

The effect dialogs contain preset selection boxes. These presets are saved and recalled to/from the "FX preset" directory (a subdirectory of the main Samplitude 11 Producer program directory).
If a preset is not located in this directory, it still can be loaded via the "Load setup" function, but it will not automatically appear in the selection box, so you'll need to browse for it.
Effects that are added/launched from within the mixer or object editor are pre-configured with the values assigned to the virtual project. If the virtual project is to adopt particular changes made to the settings in the effects dialog, then you will need to click on "OK" to transfer them to the VIP.
You also have the possibility to apply the settings of the last destructive effect; a corresponding entry can be found in the "Options" box. If there is no destructive application of the effect, then the parameters selected in the list entries will be applied to the default parameters for destructive editing.
www.magix.com
Effects and effect plug-ins 97

Dehisser

The Dehisser eliminates regular ”white” noise typically produced by analogue tape recordings, microphones, pre-amplifiers, or converters.
Noise level: Set the Dehisser’s input threshold as precisely as possible. Low settings result in incomplete deletion of the hissing. An incomplete deletion of the hissing produces artifacts and should be avoided. High settings produce dull results. Useful signals (e.g. the blow of a wind instrument) that are similar to hissing are also filtered away. If the level of the hissing is low, the setting is no problem.
Audio type: Lets you set the audio material that is to be edited; the algorithm is adjusted accordingly.
Noise reduction: Set the attenuation of the hissing in decibels. It often makes sense to reduce the hissing by only 3 to 6 dB in order to keep the audio material sounding natural.
Removed hiss: To test your results, you can listen to the filtered­away part of the music prior to downloading or burning onto a CD. Remember, this is for test purposes only.
Quality: The processing quality can be set in two stages. You can use this to precisely adjust the values in the dialog for standard quality adjustment without skipping playback, and can then select a higher quality for final burning.
Adaptive: The value for the noise level parameter is set automatically by determining the hiss contained in the signal. If the noise level value is changed, its effect becomes relative, i.e. the resulting value is determined from the automation as well as the noise level controller settings.
One advantage of this is that you no longer have to set the noise level value manually and that this value can also be adjusted later if the noisy portion fluctuates, e.g. if you use music tracks with differing hiss levels within one project.
If the noise level is constant, then a better result may be obtained manually (adaptive off). However, the noise level value must then be set precisely.
www.magix.com
98 Effects and effect plug-ins

Sound FX (object editor, mixer channels, mixmaster)

"Sound FX" features an effects rack with the following virtual effects devices:
Equalizer
The 10-track equalizer divides the frequency spectrum into 10 areas (tracks) and supplies them with separated volume controls, which allows you to achieve many impressive effects, from the simple rising of the bass, to total sound transformation. If you raise the low frequencies too much throughout the whole level, it can cause distortions. In this case, lower the master volume using the master volume control on the main screen.
Thumb controls: Each of the 10 frequency areas can be raised or decreased separately by the 10 volume controls.
Link bands: Using this switch you can match the frequency areas in a flexible way to avoid overemphasizing single frequency areas that sound artificial.
www.magix.com
Effects and effect plug-ins 99
A/B: If you have selected a preset for the effect and later you change
it manually, you can compare the original preset sound with the new adjustments using the A/B switch.
Reset: Reset inserts the sound effect into the neutral starting position where no processing power is used and where no effect is calculated in the sound.
Touchscreen (right EQ section): This is the ”sensor field” of the EQ: Use your mouse to draw a curve that will be transferred immediately into the corresponding EQ control adjustment.
Compressor
The compressor is essentially an automated dynamic volume control. Tune dynamics are limited; loud passages stay loud, and low­passages become louder. Compression is often used to make the material more powerful. The degree of compression is adjusted by the ratio control, and ”Threshold” determines the entry threshold. Rise and decrease of time can be influenced by attack and release.
The processing is realized ”in advance”, as often occurs in high­quality studio equipment. This means that there won’t be any overdriven peaks or other artifacts, as the algorithm can never be ”surprised” by the peak levels.
Sensor field: The sensor field of the compressor can be intuitively altered with mouse movement.
Ratio: This parameter controls compression intensity.
Threshold: Adjusts the entry threshold of the compression.
Attack: Adjusts the time in which the algorithm responds on the rising
level. Short attack times can produce a ”pumping” sound as the volume is reduced or raised.
Release: Adjusts the time in which the algorithm responds to decreasing levels.
A/B: If you have selected a preset for the effect and later you change it manually, you can compare the original-preset-sound with the new adjustments using the A/B-switch.
www.magix.com
100 Effects and effect plug-ins
Reset: Reset places the sound effect to the neutral starting position
where no processing power is used and where no effect is calculated in the sound.
Load/Save: Stores the current adjustments as an effect file in order to use them for other projects.
Stereo FX
With the Stereo FX Enhancer you can determine the positioning of the audio material in the stereo balance. If the stereo recordings sound unfocused and undifferentiated, an extension of the stereo base-width can often provide better transparency.
Use the maximize function to move the echo, for example, into the foreground, thereby improving the stereo picture.
Volume control: Adjusts the volume of every single channel, thereby adjusting the entire balance. The reduction of left and right levels is displayed under the control buttons. This way you can balance out and thus improve an imbalanced recording in which, for example, one channel was recorded at a lower level than the other.
Pan-Direction: With this controller you can move the sound source that comes from the middle into stereo panorama. The signals at the outer edges of the sound pictutere remain unchanged.
Bandwidth control: Adjusts the
bandwidth between mono (on the extreme left), unchanged bandwidth ("normal stereo"), and maximum bandwidth ("wide", on the extreme right). The individual sound sources of a recording are squeezed together or pulled apart in the stereo picture.
Raising the bandwidth (values over 100) diminishes the mono compatibility. This means that recordings edited this way sound hollow when listened to in mono.
www.magix.com
Loading...