Whirlwind ES2 User Manual

99 Ling Road
Rochester NY 14612
www.whirlwindusa.com
A Digital Transformation
Inside Whirlwind’s E SNAKE
(Adapted from an article that originally appeared in LiveSound! International, March 2004.)
by Al Keltz, Whirlwind Technical Support
It’s been said that soon after the mid 1960s (and mostly unheard) performance by the Beatles at Shea Stadium in New York City, an enterprising sound person moved some of the audio gear into the audience area, bundled a few microphone cables together, and voila! The first “snake” was born.
Pro audio folklore aside, in 1975 Whirlwind became the first commercial manufacturer of
snakes with the debut of the Medusa. A lot of change and evolution has happened in the nearly 30 years since, and now, digital has found its way to our world of snakes and interconnects, with the goal of improving functionality and performance.
Several factors led us down the digital path. A digital system employing lightweight CAT-5 or fiber optic cable would provide the
opportunity to fly cable overhead, around obstacles or trenched below ground. Digital splits could be accomplished with standard networking hardware, eliminating the need for costly transformers and interconnects.
Audio networks would also allow dynamic routing – more flexible than dedicated point­to-point analog connections. And digital snakes can run much longer distances and are far less prone to interference and ground loops. Until a few years ago, the cost of developing the hardware, software – and especially – a protocol to handle multi-channel audio made developing a digital snake out of the question for any small manufacturer in a niche
market like live sound. However, this changed with the introduction of CobraNet, a real­time, multi-channel digital audio networking protocol.
With this impediment now out of the way, Whirlwind signed on as a CobraNet licensee in the late 1990s and then went about the business of designing its first digital audio snake system.
COMMON TRANSPORT STANDARD
The CobraNet protocol involves transporting uncompressed multi-channel digital audio and control over standard Ethernet hardware, and currently, there are some 40-plus manufacturers signed up as licensees of this technology. Because licensees conform to a common standard for transporting digital audio data, the various devices developed by these manufacturers can communicate with one another, similar to an Ethernet computer data network. CobraNet facilitates the transport of up to 64 channels in each direction between two points on a switched 100Mbs full duplex network. (However, actual network topology can allow for many more channels within the network and using gigabit hardware dramatically increases channel count.)
Addressing of CobraNet data allows channels to be routed to specific destinations anywhere on the network or across LANs (local area networks) – it’s not restricted to a closed point-to-point structure. The routing provided in network switches can allow CobraNet to be transported on existing networks along with regular Ethernet data. And, quite notably, this protocol allows employment of standard off-the-shelf Ethernet hardware that is readily available, and at a relatively low cost.
CobraNet has become the de facto standard and is used extensively in installs, as well as some live audio applications such as drive snakes. With all of these advantages and market acceptance, we decided to use CobraNet as the basis for our digital snake, which we now unveil as the E SNAKE.
The heart of CobraNet is the CM-1 module, which has the capability of handling up to 32 audio channels in each direction between two points. For this reason, it was decided to configure E SNAKE as a hardware frame and motherboard with a CM-1 module mounted on the motherboard.
This motherboard contains eight slots for accepting up to four input and four output “daughter boards”. Each daughter board can handle eight channels of audio, giving each frame the capability of 32 inputs and 32 outputs when fully loaded.
Boards currently available include Mic/Line Input (MLI) and Mic/Line Output (MLO). Future releases are planned for Line Only Input, Transformered Mic Input, AES/EBU I/O and Voltage Control I/O versions.
MANAGE VARIOUS CONTROLS
A pair of E SNAKE Frames (ESF), connected to each other through an Ethernet switch, along with the presence of a personal computer (PC) on the network, replaces the traditional analog snake. The PC is necessary to run E SNAKE Control software that allows the operator to manage the various controls and operating parameters of the system.
If splits are desired, they may be easily accomplished by using additional ports on the Ethernet switch. However, most short run splits, such as providing for a monitor mix, will probably continue to be accomplished by traditional analog means.
The original concept was to design a point-to-point replacement for the analog snake. However, it quickly became obvious that any number of individual ESFs (again, E SNAKE Frames) could be used in any CobraNet system as nodes capable of being a high performance access point for multiple channels of inputs and outputs, mic or line level. (More about this a bit later.)
In order to optimize performance, it was necessary to incorporate mic preamplifiers and remote control into the MLI (input) cards. For this digital snake system to be accepted by professionals using high-end mixing consoles, the mic preamps would have to be of the highest quality possible.
Therefore, it was decided that they would be based around a new chip from Analog Devices that is designed specifically for high-end mic preamp circuits. The same considerations applied for the A/D (analog to digital) and D/A (digital to analog) converters - expensive but necessary for optimum performance.
The MLO (output) cards receive CobraNet digital data and convert it back to analog audio at the same level that was input to the MLI – mic level in means mic level out. This way, the operator continues to use the mic preamps in the analog console and receives the same performance, sonic characteristics and “feel” as if using an analog snake.
However, it’s necessary to provide remote gain adjustment in the MLI to optimize input to the A/D converter. At the same time, it’s also necessary to prevent those adjustments from upsetting the gain structure at the analog console. This is accomplished by utilizing a scheme we call “Gain Tracking.”
A VIRTUAL WIRE
The E SNAKE Control application provides A/D converter input gain control by highlighting a channel (clicking on it) and moving its on-screen fader with the mouse. However, if adjustments were made without compensation in the corresponding output
channel on the MLO side, the analog audio level presented to the console would change too. This would require an additional step of re-adjusting the console’s analog input gain.
The E SNAKE “Gain Tracking” function monitors adjustments to the MLI and automatically compensates at the MLO by changing the output level by the same amount – but in the opposite direction. The result is that the analog audio level remains constant making E SNAKE a “virtual wire.”
It’s important to note that this only applies when connecting ESFs to each other. Other devices on the network that are being sent CobraNet audio by ESFs will experience a change in level when adjustments are made to input gain.
Utilizing a CobraNet network allows for a system that could contain multiple ESFs. We realized that the interface needed to be designed to give the operator an overview of the entire system and also provide full control over each input channel. This led to development of “Channel Arrays” to display groups of inputs and “Channel Page Tabs” as a way of organizing the inputs when controlling multiple ESFs.
In this example, the 64 visible channels represent the inputs for a pair of ESFs located on stage that are providing 32 inputs each to the system. The user has labeled this tab “Stage” and the ESFs are divided into upper and lower halves labeled “Stage 1” and “Stage 2.”
Loading...
+ 7 hidden pages