At VTech® we know that a child has the ability to do great things.
That’s why all of our electronic learning products are uniquely
designed to develop children’s minds and allow them to learn to the
best of their ability. Whether it’s learning about letters, numbers,
geography or algebra, all VTech® learning products incorporate
advanced technologies and extensive curriculum to encourage children
of all ages to reach their potential.
When it comes to providing interactive products that enlighten,
entertain, and develop minds, at VTech® we see the potential in every
child.
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INTRODUCTION
Thank you for purchasing the VTech® Search ’n Discover™ Book: The
Detectives learning toy. We at VTech® are committed to providing the
best possible products to entertain and educate your child. Should you
have any questions or concerns, please call our Consumer Services
Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada.
The VTech® Search ’n Discover™ Book: The Detectives learning to y is
a fun interactive book filled with numerous learning activities for the
beginning preschooler. Join Dee Tectiv e, Casey Solv er and Sneak on their
learning adventures through the attic, playroom, museum, zoo, picnic and
beach. Use the magnifying glass to activ ate the sensors and hidden images
throughout each page. Fiv e fun-filled activities, including object recognition,
counting, sequencing, sound recognition, and size/shape relationships will
entertain and educate your preschooler. Dee Tective, Casey Solver, and
Sneak will keep your preschooler searching for the clues!
Light-Up
Lamp Post
Hidden
Clues
Light-Up
Magnifying Glass
Magnifying Glass
Press Button
5 Activity
Buttons
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INCLUDED IN THIS PACKAGE
• One VTech® Search ’n Discover™ Book: The Detectives learning toy.
• One instruction manual.
• One demonstration tag.
WARNING: All packing materials such as tape, plastic sheets, wire
ties and tags are not part of this toy, and should be
discarded for your child’s safety.
BATTERY INSTALLATION
1. Make sure the unit is OFF.
2. Locate the battery cover on the back of
the unit. Use a coin or screwdriver to
open the battery cover.
3. Install 4 new “AAA” (UM4/LR03) batteries
following the diagram inside the battery
box. (The use of ne w, alkaline batteries
is recommended for maximum
performance.)
4. Replace the battery cover and tighten the screw to secure the battery
cover.
BATTERY NOTICE
• Install batteries correctly observing the polarity ( +, - ) signs to avoid
leakage.
• Do not mix old and new batteries.
• Do not use batteries of different types.
• Remove e xhausted or ne w batteries from the equipment when the unit
will not be used for an extended period of time.
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• Do not dispose of batteries in fire.
• Do not attempt to recharge ordinary batteries.
• The supply terminals are not to be short-circuited.
• Only batteries of the same and equivalent type as recommended are to
be used.
WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES.
NOTE: If for some reason the product or an activity stops working, please
follow these steps:
1. Please turn the unit OFF.
2. Interrupt the power supply by removing the batteries.
3. Let the unit stand for three minutes, then replace the batteries.
4. Turn the unit ON. The unit will now be ready to play again.
If the problem persists, please call our Consumer Services
Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in
Canada and a service representative will be happy to help you.
Try-Me Package
After removing the VTech® Search ’n
Discover™ Book: The Detectives learning to y
from the package, please remove the
demonstration tag from the product. This tag is
not intended for permanent use. It is designed
specifically for demonstration purposes only.
Please discard this for your child’s safety.
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Magnifying Glass Operation Method
1. Place the magnifying glass on the surface
of the pages, as shown.
2. The red light on the magnifying glass will
flash when one of the sensors are detected
on the page.
3. Press the button on the magnifying glass
when the red light flashes to activate the
phrases and sounds.
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Demo Feature
The Search ’n Discover™ Book: The Detectives cover demonstrates
the product’s main features.
1. Press the button on the magnifying glass
when the book is closed. You will hear,
“Use the magnifying glass to uncover the
clues!”
2. Place the magnifying glass over one of
the text bubbles on the book cover. You
will see the hidden images on the 3 text
bubbles through the transparent red
magnifying glass. Once the red light
flashes, press the button on the
magnifying glass. A phrase will be
activated according to the text bubble.
“Casey Solver
3. Hold the magnifying glass over the text
bubble near the boy on the book cover.
You will uncover the hidden image of the
binoculars. Once the red light flashes,
press the button on the magnifying glass.
Y ou will hear “Casey Solver here!”, “You’re
on the case!”, and a trumpet sound effect.
here!”
“You’re on the
case!”
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4. Hold the magnifying glass over the text
bubble near the girl on the book cover. You
will uncover the hidden image of the camera.
Once the red light flashes, press the button
on the magnifying glass. You will hear “I’m
Dee Tective!”, “Let’s find the clues!”, and a
camera sound effect.
“I’m Dee Tective!”
“Let’s find the
clues!”
5. Hold the magnifying glass over the text
bubble near the mouse on the book cover.
You will uncover the hidden image of the
piece of cheese. Once the red light flashes ,
press the button on the magnifying glass.
You will hear “I’m Sneak!”, “Squeak
Squeak!”, “Search on!”
TO BEGIN PLAY
1. Hold the magnifying glass as shown.
2. Open the book to begin play. You will hear
an opening sound effect, “I’m Dee T ectiv e!”,
“Casey Solver here!”, “You’re on the case!”,
and a short tune.
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“I’m Sneak!”
“Squeak, Squeak!”
“Search on!”
“I’m Dee Tective!”
“Casey Solver here!”
“You’re on the case!”
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3. The “Uncover it” mode will be automatically activited when the book is
opened. You will hear “Use the magnifying glass!”, “Touch the objects
to uncover the words!”
4. Press the ACTIVITY BUTTONS to
choose from one of the five activities that
are featured on each page.
A. Uncover It: This mode identifies each object on every page.
For example, “Notebook.”
B. Explore It: This mode asks the child to find certain objects. For
example, “Find the notebook.”
C. Count It: This mode teaches counting and objects. For example,
“Touch 3 objects.”
D. Solve It: This mode teaches numerous activities including order , sounds,
and a guessing game. F or example, “T ouch the notebook, then the camera,
then the hat. ”
E. Search It: This mode teaches shape and size relationships . F or
example, “Find the big circle.”
5. Close the book to turn the unit OFF. You
will hear a sound effect, “Case closed!”
and short tune. If the book is closed, and
there is no input for 2 minutes, the unit
will automatically turn off.
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“Case closed!”
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ACTIVITIES
A. Uncover it
1. Open the book and press the “Uncover
it” button. Y ou will hear a short tune, “Use
the magnifying glass!”, “T ouch the objects
to uncover the words!”
2. Use the magnifying glass to explore each
page. When the red light on the
magnifying glass flashes, press the
button on the magnifying glass to identify
the object. You will hear the object
identified. For example, “Notebook.”
3. After every third question is completed,
the book will respond with “You’re a smart
solver!, a trumpet sound effect, “Search
on!”, and “Squeak, Squeak.”
“Use the magnifying
glass! T ouch the
object to uncover
the words!”
“Notebook”
“You’re a smart
solver!”
“Search on!”
“Squeak, Squeak!”
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B. Explore it
1. Open the book and press the “Explore it”
button. You will hear a short tune, “Use
the magnifying glass!”, “Let’s explore!”
2. You will be asked to find cer tain objects
on the page. For example, “Find the
notebook.” Place the magnifying glass
over the notebook. Once the red light
flashes, press the button on the
magnifying glass. If you answer the
question correctly, you will hear“This is
the notebook”, “You’re a smart solver!”,
and a trumpet sound effect.
3. If you answer the question incorrectly , you
will hear an incorrect sound effect, “This
is the pencil”, “Search on !”, and “Squeak,
Squeak!” After three incorrect answers,
you will be asked a new question.
“Use the
magnifying glass!
Let’s explore!”
“This is the
notebook”,
“You’re a smart
solver!”
“This is the pencil”,
“Search on!”,
“Squeak, Squeak!”
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C. Count It
“Search on!”,
“Squeak, Squeak!”,
“You found one
animal”
1. Open the book and press the “Count it”
button. You will hear a short tune, “Use
the magnifying glass!”, “Count the objects
to solve the case!”
2. Y ou will be asked to count certain objects
that are located on the selected pages.
For example, “Touch 3 animals.” Place
the magnifying glass over one of the
animals. Once the red light flashes , press
the button on the magnifying glass. If you
answer the question correctly, you will
hear “Grrr”, “You found three animals”,
“You’re a smart solver!”, and a trumpet
sound effect.
3. If you answer the question incorrectly,
you will hear an incorrect sound effect,
“Search on!”, “Squeak, Squeak!”, “You
found one animal.” After three incorrect
answers, you will be asked a new
question.
“Use the magnifying
glass! Count the
objects to solve the
case!”
“Grrr”, “Y ou found
three animals”,
“You’re a smart
solver!”
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D. Solve It
(1) “Following Order”
1. To play an order game, turn to page 1 &
2, and press the “Solve it” button. You
will hear a short tune, “Use the
magnifying glass!”, “Follow me!”
2. Y ou will be asked to count certain objects
in a certain sequence. For example,
“Touch the notebook, then the camera.”
Place the magnifying glass over the
notebook. Once the red light flashes,
press the button on the magnifying glass.
If you answer the question correctly, you
will hear“This is the notebook”, “You’re a
smart solver!”, and a trumpet sound
effect.
3. If you answer the question incorrectly , you
will hear an incorrect sound effect, “This
is the pencil”, “Search on !”, and “Squeak,
Squeak!” After three incorrect answers,
you will be asked a new question.
“Use the
magnifying
glass! Follow
me!”
“This is the
notebook”,
“You’re a smart
solver!”
“This is the pencil”,
“Search on!”,
“Squeak, Squeak!”
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(2) “Sound”
“Use the
magnifying glass!
Let’s find the
sounds!”
“T weet, Tweet”,
“This is the bird”,
“Search on!”,
“Squeak, Squeak!”
1. To play a sound game, turn to page 3 &
4, and press the “Solve it” button. You
will hear a short tune, “Use the
magnifying glass!”, “Let’s find the
sounds!”
2. You will be asked to find the animal that
makes a particular sound. For e xample,
“Find the animal that makes this sound”,
“Grrr.” Place the magnifying glass over
animal that makes the particular sound.
Once the red light flashes, press the
button on the magnifying glass. If you
answer the question correctly, you will
hear “Grrr”, “The bear makes this sound”,
“You’re a smart solver!”, and a trumpet
sound effect.
3. If you answer the question incorrectly,
you will hear “Tweet, Tweet”, “This is the
bird”, an incorrect sound effect, “Search
on!”, and “Squeak, Squeak!” After three
incorrect answers, you will be asked a
new question.
“Grrr”,
“The bear makes
this sound”, “You’re
a smart solver!”
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(3) “Guessing the Clues”
“Use the
magnifying glass!
Let’s solve the
case!”
“Dee T ective ate
the banana”,
“Search on!”,
“Squeak, Squeak!”
1. To play a “Guessing the Clues” game,
turn to page 5 &6, and press the “Solve
it” button. You will hear a short tune, “Use
the magnifying glass!”, “Let’s solve the
case!”
2. You will be asked to find who ate a
particular object. For e xample, “Find who
ate the cookies. ” Use the magnifying glass
to uncover the hidden images within the
pages to discover who ate what object.
Once the red light flashes, press the
button on the magnifying glass. If you
answer the question correctly, you will
hear “You’re a smart solver!”, a trumpet
sound effect, “Daddy ate the cookies.”
3. If you answer the question incorrectly , y ou
will hear an incorrect sound effect, “Dee
T ective ate the banana”, “Search on!”, and
“Squeak, Squeak!” After three incorrect
answers, you will be asked a new
question.
“You’re a smart
solver!”
“Daddy ate the
cookies.”
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E. Search It
“Use the
magnifying glass!
Let’s search for
shape clues!”
(1) “Shape”
1. To play a shape game, turn to page 1 &
2, and press the “Search it” button. You
will hear a short tune, “Use the magnifying
glass!”, “Let’s search for shape clues!”
2. You will be asked to find the shapes. For
example, “Find the circle.” Place the
magnifying glass over the object that
represents the shape. Once the red light
flashes, press the button on the
magnifying glass. If you answer the
question correctly , you will hear “You’re a
smart solver!”, a trumpet sound effect,
“The notebook is the square.”
3. If you answer the question incorrectly , y ou
will hear an incorrect sound effect, “The
magnifying glass is the circle”, “Search
on!”, and “Squeak, Squeak!” After three
incorrect answers, you will be asked a
new question.
“You’re a smart
solver!”, “The
notebook is the
square”
“The magnifying
glass is the circle”,
“Search on!”
“Squeak, Squeak!”
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(2) “Big & Small”
“Use the
magnifying glass!
Let’s search for
more clues!”
1. To play a size game, turn to page 3 & 4,
and press the “Search it” b utton. You will
hear a short tune, “Use the magnifying
glass”, “Let’s search for more clues!”
2. You will be asked to find different sizes of
objects. For example, “Find something
big. ” Place the magnifying glass o ver the
object that represents the size. Once the
red light flashes, press the button on the
magnifying glass. If you answer the
question correctly, you will hear “You’re a
smart solver!” a trumpet sound effect, “The
knight is big.”
3. If you answer the question incorrectly , y ou
will hear an incorrect sound effect, “The
diamond is small”, “Search on!”, and
”Squeak, Squeak!” After three incorrect
answers, you will be asked a new
question.
“You’re a smart
solver!”, “The
knight is big”
“The diamond is
small”,
“Search on!”,
“Squeak, Squeak!”
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(3) “Size & Shape”
1. To play a size/shape game, turn to page
5 & 6, and press the “Search it” button.
You will hear a shor t tune, “Use the
magnifying glass”, “Let’s search f or more
shape clues!”
2. You will be asked to find different sizes
and shapes. For example, “Find the big
diamond.” Place the magnifying glass
over the object that represents the size
and shape. Once the red light flashes,
press the button on the magnifying glass.
If you answer the question correctly, you
will hear “You’re a smart solver!”, a
trumpet sound effect, “The kite is the big
diamond.”
3. If you answer the question incorrectly , y ou
will hear an incorrect sound effect, “The
sandwich is the small triangle”, “Search
on!”, and “Squeak, Squeak!” After three
incorrect answers, you will be ask ed a new
question.
“Use the
magnifying glass!
Let’s search for
more shape clues!”
“You’re a smart
solver!”, “The kite
is the big
diamond”
“The sandwich is the
small triangle”,
“Search on!”,
“Squeak, Squeak!”
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CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and awa y from any direct heat source.
3. Remove the batteries when the unit is not in use for an extended period
of time.
4. Do not drop the unit on hard surfaces and do not expose the unit to
moisture or water.
IMPORTANT NOTE:
Creating and developing preschool products is accompanied by a
responsibility that we at VTech® take very seriously. We make e very effort
to ensure the accuracy of the information which forms the value of our
products. However, errors sometimes can occur. It is important for you to
know that we stand behind our products and encourage you to call our
Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800267-7377 in Canada with any problems and/or suggestions that you might
have. A service representative will be happy to help you.
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NOTE:
This equipment generates and uses radio frequency energy and if not
installed and used properly, that is, in strict accordance with the
manufacturer’ s instructions, it may cause interference to radio and tele vision
reception. It has been type tested and found to comply within the limits for
a Class B computing device in accordance with the specifications in Subpart
J of Part 15 FCC Rules, which are designed to provide reasonable protection
against such interference in a residential installation. However, there is no
guarantee that interference will not occur in a particular installation. If this
equipment does cause interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the follo wing
measures:
• reorient the receiving antenna
• relocate this product with respect to the receiver
• move this product away from the receiver
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