VTech Search 'n Discover Book Owner's Manual

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User's Manual
© 2002 VTech
Printed in China
91-02050-005
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Dear Parent:
At VTech® we know that a child has the ability to do great things.
That’s why all of our electronic learning products are uniquely
designed to develop children’s minds and allow them to learn to the
best of their ability. Whether it’s learning about letters, numbers,
geography or algebra, all VTech® learning products incorporate
advanced technologies and extensive curriculum to encourage children
of all ages to reach their potential.
When it comes to providing interactive products that enlighten,
entertain, and develop minds, at VTech® we see the potential in every
child.
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INTRODUCTION
Thank you for purchasing the VTech® Search ’n Discover™ Book: The Detectives learning toy. We at VTech® are committed to providing the
best possible products to entertain and educate your child. Should you have any questions or concerns, please call our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada.
The VTech® Search ’n Discover™ Book: The Detectives learning to y is a fun interactive book filled with numerous learning activities for the beginning preschooler. Join Dee Tectiv e, Casey Solv er and Sneak on their learning adventures through the attic, playroom, museum, zoo, picnic and beach. Use the magnifying glass to activ ate the sensors and hidden images throughout each page. Fiv e fun-filled activities, including object recognition, counting, sequencing, sound recognition, and size/shape relationships will entertain and educate your preschooler. Dee Tective, Casey Solver, and Sneak will keep your preschooler searching for the clues!
Light-Up
Lamp Post
Hidden
Clues
Light-Up
Magnifying Glass
Magnifying Glass
Press Button
5 Activity
Buttons
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INCLUDED IN THIS PACKAGE
• One VTech® Search ’n Discover™ Book: The Detectives learning toy.
• One instruction manual.
• One demonstration tag.
WARNING: All packing materials such as tape, plastic sheets, wire
ties and tags are not part of this toy, and should be discarded for your child’s safety.
BATTERY INSTALLATION
1. Make sure the unit is OFF.
2. Locate the battery cover on the back of the unit. Use a coin or screwdriver to open the battery cover.
3. Install 4 new “AAA” (UM4/LR03) batteries following the diagram inside the battery box. (The use of ne w, alkaline batteries is recommended for maximum performance.)
4. Replace the battery cover and tighten the screw to secure the battery cover.
BATTERY NOTICE
• Install batteries correctly observing the polarity ( +, - ) signs to avoid leakage.
• Do not mix old and new batteries.
• Do not use batteries of different types.
• Remove e xhausted or ne w batteries from the equipment when the unit will not be used for an extended period of time.
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• Do not dispose of batteries in fire.
• Do not attempt to recharge ordinary batteries.
• The supply terminals are not to be short-circuited.
• Only batteries of the same and equivalent type as recommended are to be used.
WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES. NOTE: If for some reason the product or an activity stops working, please
follow these steps:
1. Please turn the unit OFF.
2. Interrupt the power supply by removing the batteries.
3. Let the unit stand for three minutes, then replace the batteries.
4. Turn the unit ON. The unit will now be ready to play again. If the problem persists, please call our Consumer Services
Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada and a service representative will be happy to help you.
Try-Me Package
After removing the VTech® Search ’n Discover™ Book: The Detectives learning to y
from the package, please remove the demonstration tag from the product. This tag is not intended for permanent use. It is designed specifically for demonstration purposes only. Please discard this for your child’s safety.
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Magnifying Glass Operation Method
1. Place the magnifying glass on the surface of the pages, as shown.
2. The red light on the magnifying glass will flash when one of the sensors are detected on the page.
3. Press the button on the magnifying glass when the red light flashes to activate the phrases and sounds.
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Demo Feature
The Search ’n Discover™ Book: The Detectives cover demonstrates the product’s main features.
1. Press the button on the magnifying glass when the book is closed. You will hear, “Use the magnifying glass to uncover the clues!”
2. Place the magnifying glass over one of the text bubbles on the book cover. You will see the hidden images on the 3 text bubbles through the transparent red magnifying glass. Once the red light flashes, press the button on the magnifying glass. A phrase will be activated according to the text bubble.
“Casey Solver
3. Hold the magnifying glass over the text bubble near the boy on the book cover. You will uncover the hidden image of the binoculars. Once the red light flashes, press the button on the magnifying glass. Y ou will hear “Casey Solver here!”, “You’re on the case!”, and a trumpet sound effect.
here!”
“You’re on the
case!”
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4. Hold the magnifying glass over the text bubble near the girl on the book cover. You will uncover the hidden image of the camera. Once the red light flashes, press the button on the magnifying glass. You will hear “I’m Dee Tective!”, “Let’s find the clues!”, and a camera sound effect.
“I’m Dee Tective!”
“Let’s find the
clues!”
5. Hold the magnifying glass over the text bubble near the mouse on the book cover. You will uncover the hidden image of the piece of cheese. Once the red light flashes , press the button on the magnifying glass. You will hear “I’m Sneak!”, “Squeak Squeak!”, “Search on!”
TO BEGIN PLAY
1. Hold the magnifying glass as shown.
2. Open the book to begin play. You will hear an opening sound effect, “I’m Dee T ectiv e!”, “Casey Solver here!”, “You’re on the case!”, and a short tune.
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“I’m Sneak!”
“Squeak, Squeak!”
“Search on!”
“I’m Dee Tective!” “Casey Solver here!” “You’re on the case!”
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3. The “Uncover it” mode will be automatically activited when the book is opened. You will hear “Use the magnifying glass!”, “Touch the objects to uncover the words!”
4. Press the ACTIVITY BUTTONS to choose from one of the five activities that are featured on each page.
A. Uncover It: This mode identifies each object on every page.
For example, “Notebook.”
B. Explore It: This mode asks the child to find certain objects. For
example, “Find the notebook.”
C. Count It: This mode teaches counting and objects. For example,
“Touch 3 objects.”
D. Solve It: This mode teaches numerous activities including order , sounds,
and a guessing game. F or example, “T ouch the notebook, then the camera, then the hat. ”
E. Search It: This mode teaches shape and size relationships . F or
example, “Find the big circle.”
5. Close the book to turn the unit OFF. You will hear a sound effect, “Case closed!” and short tune. If the book is closed, and there is no input for 2 minutes, the unit will automatically turn off.
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“Case closed!”
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ACTIVITIES
A. Uncover it
1. Open the book and press the “Uncover it” button. Y ou will hear a short tune, “Use the magnifying glass!”, “T ouch the objects to uncover the words!”
2. Use the magnifying glass to explore each page. When the red light on the magnifying glass flashes, press the button on the magnifying glass to identify the object. You will hear the object identified. For example, “Notebook.”
3. After every third question is completed, the book will respond with “You’re a smart solver!, a trumpet sound effect, “Search on!”, and “Squeak, Squeak.”
“Use the magnifying
glass! T ouch the
object to uncover
the words!”
“Notebook”
“You’re a smart
solver!”
“Search on!”
“Squeak, Squeak!”
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B. Explore it
1. Open the book and press the “Explore it” button. You will hear a short tune, “Use the magnifying glass!”, “Let’s explore!”
2. You will be asked to find cer tain objects on the page. For example, “Find the notebook.” Place the magnifying glass over the notebook. Once the red light flashes, press the button on the magnifying glass. If you answer the question correctly, you will hear“This is the notebook”, “You’re a smart solver!”, and a trumpet sound effect.
3. If you answer the question incorrectly , you will hear an incorrect sound effect, “This is the pencil”, “Search on !”, and “Squeak, Squeak!” After three incorrect answers, you will be asked a new question.
“Use the
magnifying glass!
Let’s explore!”
“This is the
notebook”,
“You’re a smart
solver!”
“This is the pencil”,
“Search on!”,
“Squeak, Squeak!”
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C. Count It
“Search on!”,
“Squeak, Squeak!”,
“You found one
animal”
1. Open the book and press the “Count it” button. You will hear a short tune, “Use the magnifying glass!”, “Count the objects to solve the case!”
2. Y ou will be asked to count certain objects that are located on the selected pages. For example, “Touch 3 animals.” Place the magnifying glass over one of the animals. Once the red light flashes , press the button on the magnifying glass. If you answer the question correctly, you will hear “Grrr”, “You found three animals”, “You’re a smart solver!”, and a trumpet sound effect.
3. If you answer the question incorrectly, you will hear an incorrect sound effect, “Search on!”, “Squeak, Squeak!”, “You found one animal.” After three incorrect answers, you will be asked a new question.
“Use the magnifying
glass! Count the
objects to solve the
case!”
“Grrr”, “Y ou found
three animals”, “You’re a smart
solver!”
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D. Solve It (1) “Following Order”
1. To play an order game, turn to page 1 & 2, and press the “Solve it” button. You will hear a short tune, “Use the magnifying glass!”, “Follow me!”
2. Y ou will be asked to count certain objects in a certain sequence. For example, “Touch the notebook, then the camera.” Place the magnifying glass over the notebook. Once the red light flashes, press the button on the magnifying glass. If you answer the question correctly, you will hear“This is the notebook”, “You’re a smart solver!”, and a trumpet sound effect.
3. If you answer the question incorrectly , you will hear an incorrect sound effect, “This is the pencil”, “Search on !”, and “Squeak, Squeak!” After three incorrect answers, you will be asked a new question.
“Use the
magnifying
glass! Follow
me!”
“This is the notebook”,
“You’re a smart
solver!”
“This is the pencil”,
“Search on!”,
“Squeak, Squeak!”
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(2) “Sound”
“Use the
magnifying glass!
Let’s find the
sounds!”
“T weet, Tweet”,
“This is the bird”,
“Search on!”,
“Squeak, Squeak!”
1. To play a sound game, turn to page 3 & 4, and press the “Solve it” button. You will hear a short tune, “Use the magnifying glass!”, “Let’s find the sounds!”
2. You will be asked to find the animal that makes a particular sound. For e xample, “Find the animal that makes this sound”, “Grrr.” Place the magnifying glass over animal that makes the particular sound. Once the red light flashes, press the button on the magnifying glass. If you answer the question correctly, you will hear “Grrr”, “The bear makes this sound”, “You’re a smart solver!”, and a trumpet sound effect.
3. If you answer the question incorrectly, you will hear “Tweet, Tweet”, “This is the bird”, an incorrect sound effect, “Search on!”, and “Squeak, Squeak!” After three incorrect answers, you will be asked a new question.
“Grrr”,
“The bear makes
this sound”, “You’re
a smart solver!”
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(3) “Guessing the Clues”
“Use the
magnifying glass!
Let’s solve the
case!”
“Dee T ective ate
the banana”, “Search on!”,
“Squeak, Squeak!”
1. To play a “Guessing the Clues” game, turn to page 5 &6, and press the “Solve it” button. You will hear a short tune, “Use the magnifying glass!”, “Let’s solve the case!”
2. You will be asked to find who ate a particular object. For e xample, “Find who ate the cookies. ” Use the magnifying glass to uncover the hidden images within the pages to discover who ate what object. Once the red light flashes, press the button on the magnifying glass. If you answer the question correctly, you will hear “You’re a smart solver!”, a trumpet sound effect, “Daddy ate the cookies.”
3. If you answer the question incorrectly , y ou will hear an incorrect sound effect, “Dee T ective ate the banana”, “Search on!”, and “Squeak, Squeak!” After three incorrect answers, you will be asked a new question.
“You’re a smart
solver!”
“Daddy ate the
cookies.”
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E. Search It
“Use the
magnifying glass!
Let’s search for
shape clues!”
(1) “Shape”
1. To play a shape game, turn to page 1 & 2, and press the “Search it” button. You will hear a short tune, “Use the magnifying glass!”, “Let’s search for shape clues!”
2. You will be asked to find the shapes. For example, “Find the circle.” Place the magnifying glass over the object that represents the shape. Once the red light flashes, press the button on the magnifying glass. If you answer the question correctly , you will hear “You’re a smart solver!”, a trumpet sound effect, “The notebook is the square.”
3. If you answer the question incorrectly , y ou will hear an incorrect sound effect, “The magnifying glass is the circle”, “Search on!”, and “Squeak, Squeak!” After three incorrect answers, you will be asked a new question.
“You’re a smart
solver!”, “The
notebook is the
square”
“The magnifying
glass is the circle”,
“Search on!”
“Squeak, Squeak!”
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(2) “Big & Small”
“Use the
magnifying glass!
Let’s search for
more clues!”
1. To play a size game, turn to page 3 & 4, and press the “Search it” b utton. You will hear a short tune, “Use the magnifying glass”, “Let’s search for more clues!”
2. You will be asked to find different sizes of objects. For example, “Find something big. ” Place the magnifying glass o ver the object that represents the size. Once the red light flashes, press the button on the magnifying glass. If you answer the question correctly, you will hear “You’re a smart solver!” a trumpet sound effect, “The knight is big.”
3. If you answer the question incorrectly , y ou will hear an incorrect sound effect, “The diamond is small”, “Search on!”, and ”Squeak, Squeak!” After three incorrect answers, you will be asked a new question.
“You’re a smart
solver!”, “The
knight is big”
“The diamond is
small”,
“Search on!”,
“Squeak, Squeak!”
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(3) “Size & Shape”
1. To play a size/shape game, turn to page 5 & 6, and press the “Search it” button. You will hear a shor t tune, “Use the magnifying glass”, “Let’s search f or more shape clues!”
2. You will be asked to find different sizes and shapes. For example, “Find the big diamond.” Place the magnifying glass over the object that represents the size and shape. Once the red light flashes, press the button on the magnifying glass. If you answer the question correctly, you will hear “You’re a smart solver!”, a trumpet sound effect, “The kite is the big diamond.”
3. If you answer the question incorrectly , y ou will hear an incorrect sound effect, “The sandwich is the small triangle”, “Search on!”, and “Squeak, Squeak!” After three incorrect answers, you will be ask ed a new question.
“Use the
magnifying glass!
Let’s search for
more shape clues!”
“You’re a smart
solver!”, “The kite
is the big
diamond”
“The sandwich is the
small triangle”,
“Search on!”,
“Squeak, Squeak!”
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CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and awa y from any direct heat source.
3. Remove the batteries when the unit is not in use for an extended period of time.
4. Do not drop the unit on hard surfaces and do not expose the unit to moisture or water.
IMPORTANT NOTE:
Creating and developing preschool products is accompanied by a responsibility that we at VTech® take very seriously. We make e very effort to ensure the accuracy of the information which forms the value of our products. However, errors sometimes can occur. It is important for you to know that we stand behind our products and encourage you to call our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800­267-7377 in Canada with any problems and/or suggestions that you might have. A service representative will be happy to help you.
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NOTE:
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer’ s instructions, it may cause interference to radio and tele vision reception. It has been type tested and found to comply within the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the follo wing measures:
• reorient the receiving antenna
• relocate this product with respect to the receiver
• move this product away from the receiver
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