Vtech Blue’s Clues User Manual

© 2005 Viacom International Inc. All rights reserved.
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Dear Parent,
At VTech®, we know that every year, children are asking to play video games at younger and younger ages. At the same time, we understand the hesitation of most parents to expose their children to the inappropriate content of many popular video games. How can you feel confi dent in allowing your children to play these games, and still educate and entertain them in a healthy, age­appropriate manner?
Our solution to this on-going debate is the V.SmileTM TV Learning System – a unique video game system created especially for children aged 3 to 8. The
V.Smile
TM
TV Learning System combines a kid-friendly design, age-appropriate
curriculum, entertaining graphics, and fun game play into a unique experience that your child will love and you can support. The V.Smile
TM
TV Learning
System engages your child with two modes of play: the Learning Adventure
– an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone – a series of games designed to focus on specifi c school skills in a fun, engaging way. Both of these educational modes offer your child hours of learning fun.
As part of the V.SmileTM TV Learning System, VTech
®
offers a library of game SmartridgesTM based on popular children’s characters that engage and encourage your child to play while learning. The library is organized into three levels of educational play – Early Learners (ages 3-5), Junior Thinkers (ages 5-7) and Master Minds (ages 6-8) – so that the educational content of the system grows with your child.
At VTech® we are proud to provide you with a much-needed solution to the video game dilemma, as well as another innovative way for your child to learn while having fun. We thank you for trusting
VTech®, with the important job
of helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech
®
To learn more about the V.SmileTM TV Learning System and other VTech
®
toys, visit www.vtechkids.com
2
INTRODUCTION
Today is a Collection Day – Blue and her friends are showing each other their collections! Blue wants to add something to her collection – do you know what it is? Come along with Joe and all of Blue’s friends to play Blue’s Clues, and fi nd out! Explore Blue’s colorful world as you play collection­themed games and collect clues too! Just look for Blue’s pawprints to fi gure out what Blue wants to add to her collection. You can even make your own collection, and add to it as you play!
GETTING STARTED
STEP 1: Choose Your Play Mode
Move the joystick up or down to choose the play mode you want. Press the ENTER button when you have fi nished.
1. Play Blue’s Clues
In this play mode, you can play Blue’s Clues to fi gure out what Blue wants to add to her collection. To play, use the joystick to select “Play Blue’s Clues,” and press the ENTER button to start. You will play 6 mini-games with Blue’s friends, 2 hidden games, and a special bonus game if you fi gure out Blue’s Clues. As you look around for Blue’s pawprints, you can also pick up jacks, marbles, dominoes, or coins to add to your own collection!
To start a new game from the beginning, use the joystick and ENTER button to choose New Game. To continue an old game from where you left off, choose
Continue Game.
GETTING STARTED / INTRODUCTION
Options
Quick Play
Learning Zone
3
New Game – Start a new game from the beginning.
Continue Game – Pick up an old game from where you left off.
2. Quick Play
To play the collection games with Blue’s friends without having to play “Blue’s Clues,” choose Quick Play mode in the main menu. In the Quick Play menu, you can choose any of the 8 games by using the joystick and pressing ENTER. In this play mode, you can play by yourself, or with a friend.
Note: For game details, please see the “Activities – Play Blue’s Clues”
section.
3. Learning Zone
In the Learning Zone menu, use the joystick and ENTER button to choose any of the 4 Learning Zone games. In the Learning Zone, you can play by yourself or with a friend.
Note: For game details, please see the “Activities – Learning Zone”
section.
4. Options
In the Options menu, you can choose your game settings. You can turn the music
On or Off and select a diffi culty level (Easy or Diffi cult). To
choose a setting, move the color dot with the joystick, and press ENTER
.
When you have fi nished choosing your game settings, use the joystick to check the icon and press ENTER.
GETTING STARTED
4
STEP 2: Start Your Game
For “Play Blue’s Clues” mode, please go to the “Activities-Play Blue’s
Clues” section.
For Learning Zone mode, please go to the “Activities-Learning Zone”
section.
FEATURES
2-Player mode
In Quick Play and Learning Zone modes, you can play by yourself or with a friend. Choose One-Player or Two-player mode in the small selection menu in the bottom left-hand corner of the screen. Player 1 will play as Blue, and Player 2 will play as Magenta.
Note: Two-player mode is only available on the V.SmileTV Learning
System.
HELP Button
When you press the HELP button during a game, you will hear the activity instructions or a helpful hint.
EXIT Button
When you press the EXIT button, the game will pause. A window will pop up to make sure you really want to quit. Move the joystick to
YES to leave
the game or to NO to cancel the exit screen and keep playing. Press the
ENTER button to enter your choice.
LEARNING ZONE Button
The LEARNING ZONE button is a shortcut that takes you to the LEARNING ZONE game selection screen. When you press the LEARNING ZONE
button the game will pause. A window will pop up to make sure you really want to quit. Move the joystick to YES to leave the game or to NO to cancel the exit screen and keep playing. Press the ENTER button to make your choice.
FEATURES
5
ACTIVITIES
Educational Curriculum
Play Blue’s Clues Curriculum
Erase the Pawprint Patterns, Memory Skills Collection Train Classifi cation, Observation Mailbox’s Stamp Collection Beginning Letters, Recognition Cloud Collection Shapes, Matching, Animals Periwinkle’s Collections Classifi cation, Observation Pail’s Leaf Collection Counti ng, Color Matching, Hand/Eye
Coordination Seashell Collection Sorting, Colors, Comparison Skills Felt Shapes Shape Matching Hide and Seek Observation, Hand/Eye Coordination Figure out Blue’s Clues Logic, Association Dance with Blue R h y th m, D ir e c ti on s, H an d/ Ey e
Coordination
Learning Zone Curriculum
Felt Railway Counting, Simple Addition Beach Trip Sizes, Shapes, Memory Skills Flower Maze Vocabulary, Directions
Down on the Farm Colors, Foods, Listening Skills
Play Blue’s Clues
What does Blue want to add to her collection? Let’s play Blue’s Clues to fi gure it out!
Sign In
When the game starts, Joe will ask you to type in your name (parent can help child to spell his/her name), so you can label your own collection. Use the joystick to choose letters, and press ENTER to type them on
the screen.
ACTIVITIES
6
Then, Joe will ask you to choose an object to collect during the game. You can collect jacks, dominoes, coins, or marbles. Use the joystick to choose one, and press ENTER. After that, you can choose the color of a box to put your collection in. Now, you’re ready to play Blue’s Clues!
Mini Game: Erase the Pawprint
Blue has left a pawprint on the screen to let you know she wants to play Blue’s Clues! Help erase the pawprint and start the game. Each of the pawprint’s toes will fl ash a different color. Watch the fl ashing toes and press the colored buttons on your joystick in the same order. If you match the order correctly, the pawprint will bounce away and the game will begin!
Curriculum: Patterns, Memory Skills
Controls
Red button
Flash the 1st toe
Yellow button
Flash the 2nd toe
Blue button
Flash the 3rd toe
Green button
Flash the 4th toe
Blues Clues – General Gameplay
Now you’re ready to play Blue’s Clues. Use your joystick to walk Blue around the house and backyard. Along the way, you will meet Blue’s friends. To talk to a friend, move Blue next to him or her and press the ENTER button. Some of the friends will have special collection mini­games they would like to play with you. The more of these games you play, the more clues you will fi nd, and the closer you will be to fi guring out Blue’s Clues!
ACTIVITIES
7
In Easy Level, when you come to a new place, an arrow will guide you toward a friend with a mini-game to play. Joe will also help by telling you the name of the friend you should fi nd. Press the HELP button at any time to hear Joe’s hint again.
As you help Blue explore the house and backyard, you will come across objects for the collection you chose at the sign-in screen. When you fi nd a collectible, press the ENTER button beside it to add it to your collection. Pre ss the bl ue button to see how man y collectibles you already have in your box. Press any button to go back to the game from the collection screen.
After ever y pair of mini-games you play, a pawprint clue will appear! Use your joystick to move the on-screen crayon to the pawprint, and press ENTER. Joe will take out his handy-dandy notebook, and draw the clue. From then on, the collected clue will appear in the icon bar at the left top corner of the screen.
Controls
Walk left
Walk right
Walk down (forward)
Walk up (backward)
Enter Button
Talk to a friend
Blue Button
Go to the collection screen
Icon Bar
ACTIVITIES
8
Clue Bar – Shows the clues you have already collected.
Blue’s Bag – Contai ns your box of collect ibles. Press the blue butto n
to see your collection.
Sidetable’s Game: Collection Train
Blue is riding a toy train to deliver things to Sidetable Drawer, Slippery Soap and Tickety Tock for their collections. Look at the object that Blue has on the train, and fi nd the friend whose collection it belongs to. When the train arrives to that friend, press ENTER to drop off
the object.
Curriculum: Classifi cation, Observation
Easy Level: Simpler collection
Hard Level: More complex collection
Controls
Enter button
Drop off an object
Mailbox’s Game: Mailbox’s Stamp Collection
Mailbox collects stamps. Help him arrange his stamp collection by the fi rst letter of the thing on the stamp. Use the joystick to select a stamp that matches the letter on the album page, and press ENTER to put the stamp in the album. In Diffi cult level, you may need to turn the pages in order to put the stamps where they belong. Click on the arrows to turn the page.
Curriculum: Beginning Letters, Classifi cation
Easy Level: Album pages will turn automatically
Hard Level: The player must turn to the correct page in the
album
Controls
Move selector left
Move selector right
Enter Button
Select a stamp
ACTIVITIES
9
Magenta’s Game: Cloud Collection
Magenta collects cloud shapes. Will you help fi nd the cloud Magenta is thinking of? Watch the cloud shapes fl oating across the sky, and pick the one that matches the object in Magenta’s thought-bubble. Use the joystick and the ENTER button to choose a cloud. In 2-player mode, Blue and Magenta can select their favorite clouds and
take turns asking each to fi nd them. Curriculum: Shapes, Matching, Animals Easy Level: Simple geometric shapes
Hard Level: Animal and insect shapes
Controls
Move selector left
Move selector right
Enter Button
Select a cloud
Pail’s Game: Pail’s Leaf Collection
Pail collects leaves. Will you help Blue collect more leaves for her? Check the color of the leaf that Pail wants to collect, and move Blue to catch falling leaves of that color. In the Diffi cult level, use the colored buttons to change the color of the basket to match the color of the
falling leaves. Curriculum: Counting, Color Matching, Hand/Eye Coordination Easy Level: Collect leaves of a certain color
Hard Level: Switch basket colors to match falling leaves
Controls
Walk left
Walk right
Red Button
Turn basket red
Yellow Button
Turn basket yellow
Blue Button
Turn basket blue
Green Button
Turn basket green
ACTIVITIES
10
Periwinkle’s Game: Periwinkle’s Collections
Periwinkle has a lot of different collections, and some of them got mixed up! Find the thing that does not belong in the collection shown, and help Blue push that object to Periwinkle. To push an object, use the joystick to walk Blue toward it. Gopher will pop up to help you replace the objects that belong in the collection.
Curriculum: Classifi cation, Observation
Easy Level: Basic collections
Hard Level: More complex collections
Controls
Walk left / push object to the left
Walk right / push object to the right
Walk down (forward) / push object down
Walk up (backward) / push object down
Shovel’s Game: Seashell Collection
Shovel wants to collect seashells, so Blue skidoos to a beach to help! Help Blue sort Shovel’s seashell collections in order by their size, color, or stripes. To pick up a shell, press ENTER beside it. To put it down, press ENTER next to an empty spot.
Curriculum: Sorting, Colors, Comparison Skills
Easy Level: Sort the shells in order of size
Hard Level: Sort the shells in order of size, color, and number of
stripes
Controls
Walk left
Walk right
Enter Button
Pick up or put down a seashell
ACTIVITIES
11
Hidden Game: Felt Shapes
Help the Felt Friends put together shapes to complete their picture collection. Look at the felt picture in the top frame, and help the Felt Friends choose shapes to make the same picture in the bottom frame. Use the joystick to fi nd a shape, and press ENTER to put it in the picture.
Curriculum: Shape Matching
Easy Level: Each picture has 3-4 shapes
Hard Level: Each picture has 5-7 shapes
Controls
Move selector left
Move selector right
Move selector downward
Move selector upward
Enter Button
Select a shape
Hidden Game: Hide and Seek
Tickety and Gopher want to play Hide and Seek! Watch closely for Tickety or Gopher. When you see the friend, move the circle selector around him or her, and press ENTER. See if you can fi nd him or her 3 times before time runs out. Be careful, don’t catch Rabbit or Teddy Bear instead!
Curriculum: Observation, Hand/Eye Coordination
Easy Level: No decoys
Hard Level: Rabbit and Teddy Bear act as decoys
ACTIVITIES
12
Controls
Move selector left
Move selector right
Move selector downward
Move selector upward
Enter Button
Catch a character
Mini Game: Figure out Blue’s Clues
When you have helped Joe fi nd 3 clues, he will sit down in the Thinking Chair and think, think, think! Will you help him fi gure out what Blue wants to add to her collection? You will see three choices on the screen. Use the joystick to move between them, and press ENTER to choose an
answer to Blue’s Clues.
Curriculum: Logic, Association
Controls
Move selector left
Move selector right
Enter Button
Select an answer
Bonus Game: Dance with Blue
Blue is so happy you fi gured out Blue’s Clues, she wants to dance! In the song menu, use the joystick and ENTER button to choose a song to dance to. Circles or arrows will fl oat down the screen toward the music line at the bottom. When a circle passes the music line, press ENTER. When an arrow passes the music line, move the joystick in the direction of the arrow. If you follow the rhythm, you will hear more instruments in the music! You
can play as long as you like; press the EXIT
button to end the game.
Curriculum: Rhythm, Directions, Hand/Eye Coordination
Easy Level: Play using the ENTER button
Hard Level: Play using the joystick (arrows) and ENTER button (circles)
ACTIVITIES
13
Controls
Hit the left arrow icon when it passes the music line
Hit the right arrow icon when it passes the music line
Enter Button
Hit the circle icon when it passes the music line
Learning Zone
Felt Railway
Game Play
The Felt Friends are collecting shapes at each station of the Felt Railway. To move the handcar, they need to collect the same number of friends on each side. There are 4 groups of Felt Friends at each station. Use the joystick to choose the group that will balance the handcar, and press
ENTER
.
Curriculum: Counting, Simple Addition
Easy Level: Counting
Hard Level: Counting, simple adding
Controls
Move selector left
Move selector right
Move selector downward
Move selector upward
Enter Button
Select a group of Felt Friends
Beach Trip
Game Play
Blue and Joe skidooed to the beach to collect some seashells. Watch the crabs hide seashells under the sand, and remember where each shell was hidden. To dig up a shell, keep pressing ENTER besides a sand dune, until you can see the whole shell. If you dig up a pair of matching shells, the crabs will give you the shells for your collection! If the shells don’t match, the crabs will hide them again.
ACTIVITIES
14
Curriculum: Sizes, Shapes, Memory Skills
Easy Level: Shells stay in one place under the sand
Hard Level: Crabs move the shells under the sand
Controls
Walk left
Walk right
Walk down (forward)
Walk up (backward)
Enter Button
Dig up a shell
Flower Maze
Game Play
Help Blue fi nd her way out of the maze. At the entrance, you will see a sign with a word on it. To exit the maze, fi nd the gate with the picture that matches the word. To hear the word on the starting sign, press ENTER beside it. Gopher will also be along to give us a helpful hint.
Curriculum: Vocabulary, Directions
Easy Level: Joe will read the word automatically
Hard Level: Press ENTER to hear the word
Controls
Walk left
Walk right
Walk down (forward)
Walk up (backward)
Enter Button
Hear the word when standing beside the signpost
ACTIVITIES
15
Down on the Farm
Game Play
The duck is helping to collect food for the farmer. Will you help him? Listen carefully to the food Joe describes, and go fi nd it in the correct places. When you have found it, press ENTER to collect it and bring it back to the duck.
Curriculum: Colors, Foods, Listening Skills
Easy Level: One food per location
Hard Level: Two foo d s per loc a t ion; mo re co m p lex fo o d
descriptions
Controls
Walk left / move selector left
Walk right / move selector right
Walk down (forward)
Walk up (backward)
Enter Button
Select the food
ACTIVITIES
16
Blue & Her Friends
Blue
Joe
Sidetable Drawer
Tickety Tock
Magenta
Periwinkle
Pail & Shovel
Mailbox
Slippery
Felt Friends
CARE & MAINTENANCE
1. Keep your V.Smile™ clean by wiping it with a slightly damp cloth. Never
use solvents or abrasives.
2. Keep the unit out of direct sunlight and away from direct source of heat.
3. Remove the batteries when not using it for an extended period of time.
4. Avoid dropping it. NEVER try to dismantle it.
5. Always keep the V.Smile™ away from water.
CARE & MAINTENANCE
17
WARNING
A very small percentage of the public, due to an existing condition, may experience epileptic seizures or momentary loss of consciousness when viewing certain types of fl ashing colors or patterns, especially on television. While the V.Smile™ TV Learning System does not contribute to any additional risks, we do recommend that parents supervise their children while they play video games. If your child experiences dizziness, altered vision, disorientation, or convulsions, discontinue use immediately and consult your physician. Please note that focusing on a television screen at close range and handling a joystick for a prolonged period of time may cause fatigue or discomfort. We recommend that children take a 15-minute break for every hour of play.
TROUBLESHOOTING
If you have a problem that cannot be solved by using this manual, we encourage you to visit us online or contact our Consumer Services Department with any problems and/or suggestions that you might have. A support representative will be happy to assist you.
Before requesting support, please be ready to provide or include the information below:
The name of your product or model number. (The model number is
typically located on the back or bottom of your product.)
The actual problem you are experiencing.
The actions you took right before the problem.
Internet: www.vtechkids.com
Phone:1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
TROUBLESHOOTING / WARNING
18
TECHNICAL SUPPORT
DISCLAIMER AND LIMITATION OF LIABILITY
VTech
®
Electronics North America, L.L.C. and its suppliers assume
no responsibility for any damage or loss resulting from the use of this handbook. VTech
®
Electronics North America, L.L.C. and its supplies
assume no responsibility for any loss or claims by third parties that may arise through the use of this software. VTech
®
Electronics North America, L.L.C. and its suppliers assume no responsibility for any damage or loss caused by deletion of data as a result of malfunction, dead battery, or repairs. Be sure to make backup copies of important data on other media to protect against data loss.
COMPANY:
VTech
®
Electronics North America,
L.L.C.
ADDRESS:
1155 West Dundee Rd, Suite 130, Arlington Heights, Il 60004
USA
TEL NO.:
1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
NOTE:
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a circuit different from that
to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifi cations not expressly approved by the party
responsible for compliance could void the user’s authority to operate the equipment.
TECHNICAL SUPPORT
2005 © VTech
Printed in China
91-02088-191
- Colors & Shapes
- Letters
- Phonics
- Numbers - Basic Vocabulary
- Counting
- Patterns & Logic
- Music
- Math Computation
- Vocabulary - Spatial Skills
- Spelling
- Geography
- Spelling
- Problem Solving
- Advanced Math - Art & Creativity
- Vocabulary
Early LearnersEarly Learners
Junior ThinkersJunior Thinkers
Master MindsMaster Minds
Expand your V.Smile Smartridge™ Library with
these great games for never-ending fun!
Expand your V.Smile Smartridge™ Library with
these great games for never-ending fun!
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