Vtech Blue’s Clues User Manual

© 2005 Viacom International Inc. All rights reserved.
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Dear Parent,
At VTech®, we know that every year, children are asking to play video games at younger and younger ages. At the same time, we understand the hesitation of most parents to expose their children to the inappropriate content of many popular video games. How can you feel confi dent in allowing your children to play these games, and still educate and entertain them in a healthy, age­appropriate manner?
Our solution to this on-going debate is the V.SmileTM TV Learning System – a unique video game system created especially for children aged 3 to 8. The
V.Smile
TM
TV Learning System combines a kid-friendly design, age-appropriate
curriculum, entertaining graphics, and fun game play into a unique experience that your child will love and you can support. The V.Smile
TM
TV Learning
System engages your child with two modes of play: the Learning Adventure
– an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone – a series of games designed to focus on specifi c school skills in a fun, engaging way. Both of these educational modes offer your child hours of learning fun.
As part of the V.SmileTM TV Learning System, VTech
®
offers a library of game SmartridgesTM based on popular children’s characters that engage and encourage your child to play while learning. The library is organized into three levels of educational play – Early Learners (ages 3-5), Junior Thinkers (ages 5-7) and Master Minds (ages 6-8) – so that the educational content of the system grows with your child.
At VTech® we are proud to provide you with a much-needed solution to the video game dilemma, as well as another innovative way for your child to learn while having fun. We thank you for trusting
VTech®, with the important job
of helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech
®
To learn more about the V.SmileTM TV Learning System and other VTech
®
toys, visit www.vtechkids.com
2
INTRODUCTION
Today is a Collection Day – Blue and her friends are showing each other their collections! Blue wants to add something to her collection – do you know what it is? Come along with Joe and all of Blue’s friends to play Blue’s Clues, and fi nd out! Explore Blue’s colorful world as you play collection­themed games and collect clues too! Just look for Blue’s pawprints to fi gure out what Blue wants to add to her collection. You can even make your own collection, and add to it as you play!
GETTING STARTED
STEP 1: Choose Your Play Mode
Move the joystick up or down to choose the play mode you want. Press the ENTER button when you have fi nished.
1. Play Blue’s Clues
In this play mode, you can play Blue’s Clues to fi gure out what Blue wants to add to her collection. To play, use the joystick to select “Play Blue’s Clues,” and press the ENTER button to start. You will play 6 mini-games with Blue’s friends, 2 hidden games, and a special bonus game if you fi gure out Blue’s Clues. As you look around for Blue’s pawprints, you can also pick up jacks, marbles, dominoes, or coins to add to your own collection!
To start a new game from the beginning, use the joystick and ENTER button to choose New Game. To continue an old game from where you left off, choose
Continue Game.
GETTING STARTED / INTRODUCTION
Options
Quick Play
Learning Zone
3
New Game – Start a new game from the beginning.
Continue Game – Pick up an old game from where you left off.
2. Quick Play
To play the collection games with Blue’s friends without having to play “Blue’s Clues,” choose Quick Play mode in the main menu. In the Quick Play menu, you can choose any of the 8 games by using the joystick and pressing ENTER. In this play mode, you can play by yourself, or with a friend.
Note: For game details, please see the “Activities – Play Blue’s Clues”
section.
3. Learning Zone
In the Learning Zone menu, use the joystick and ENTER button to choose any of the 4 Learning Zone games. In the Learning Zone, you can play by yourself or with a friend.
Note: For game details, please see the “Activities – Learning Zone”
section.
4. Options
In the Options menu, you can choose your game settings. You can turn the music
On or Off and select a diffi culty level (Easy or Diffi cult). To
choose a setting, move the color dot with the joystick, and press ENTER
.
When you have fi nished choosing your game settings, use the joystick to check the icon and press ENTER.
GETTING STARTED
4
STEP 2: Start Your Game
For “Play Blue’s Clues” mode, please go to the “Activities-Play Blue’s
Clues” section.
For Learning Zone mode, please go to the “Activities-Learning Zone”
section.
FEATURES
2-Player mode
In Quick Play and Learning Zone modes, you can play by yourself or with a friend. Choose One-Player or Two-player mode in the small selection menu in the bottom left-hand corner of the screen. Player 1 will play as Blue, and Player 2 will play as Magenta.
Note: Two-player mode is only available on the V.SmileTV Learning
System.
HELP Button
When you press the HELP button during a game, you will hear the activity instructions or a helpful hint.
EXIT Button
When you press the EXIT button, the game will pause. A window will pop up to make sure you really want to quit. Move the joystick to
YES to leave
the game or to NO to cancel the exit screen and keep playing. Press the
ENTER button to enter your choice.
LEARNING ZONE Button
The LEARNING ZONE button is a shortcut that takes you to the LEARNING ZONE game selection screen. When you press the LEARNING ZONE
button the game will pause. A window will pop up to make sure you really want to quit. Move the joystick to YES to leave the game or to NO to cancel the exit screen and keep playing. Press the ENTER button to make your choice.
FEATURES
5
ACTIVITIES
Educational Curriculum
Play Blue’s Clues Curriculum
Erase the Pawprint Patterns, Memory Skills Collection Train Classifi cation, Observation Mailbox’s Stamp Collection Beginning Letters, Recognition Cloud Collection Shapes, Matching, Animals Periwinkle’s Collections Classifi cation, Observation Pail’s Leaf Collection Counti ng, Color Matching, Hand/Eye
Coordination Seashell Collection Sorting, Colors, Comparison Skills Felt Shapes Shape Matching Hide and Seek Observation, Hand/Eye Coordination Figure out Blue’s Clues Logic, Association Dance with Blue R h y th m, D ir e c ti on s, H an d/ Ey e
Coordination
Learning Zone Curriculum
Felt Railway Counting, Simple Addition Beach Trip Sizes, Shapes, Memory Skills Flower Maze Vocabulary, Directions
Down on the Farm Colors, Foods, Listening Skills
Play Blue’s Clues
What does Blue want to add to her collection? Let’s play Blue’s Clues to fi gure it out!
Sign In
When the game starts, Joe will ask you to type in your name (parent can help child to spell his/her name), so you can label your own collection. Use the joystick to choose letters, and press ENTER to type them on
the screen.
ACTIVITIES
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