UVI Drum Designer User Manual

5 (1)

Soundbank Manual

Software Version 1.1

EN 1801010

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All trademarks are the property of their respective owners.

2

Table of Contents

Introduction.................................................................................................................................

4

Concept..........................................................................................................................................

5

GUI

 

KIT...............................................................................................................................................

6

Globals............................................................................................................................................................

6

SEQ...................................................................................................................................................................

7

MIX and MIDI Mappings..........................................................................................................................

8

FX......................................................................................................................................................................

9

KICK............................................................................................................................................

10

MAIN................................................................................................................................................................

10

EDIT..................................................................................................................................................................

11

FX......................................................................................................................................................................

14

SNARE........................................................................................................................................

15

MAIN................................................................................................................................................................

15

EDIT..................................................................................................................................................................

16

FX......................................................................................................................................................................

18

CLAP...........................................................................................................................................

19

MAIN................................................................................................................................................................

19

EDIT..................................................................................................................................................................

20

FX......................................................................................................................................................................

22

CYMBAL....................................................................................................................................

23

MAIN................................................................................................................................................................

23

EDIT..................................................................................................................................................................

24

FX......................................................................................................................................................................

26

Presets...........................................................................................................................................

27

Links................................................................................................................................................

40

Credits and Thanks....................................................................................................................

41

3

UVI Drum Designer User Manual

Introduction

DRUM DESIGNER

Modern Drum Workshop

Drum engines deliver unmatched flexibility and sound design potential

Dedicated Kick, Snare, Clap and Cymbal instruments with sequencer

Thousands of sounds, samples and kits for infinite possibilities

Created for producers and sound designer of any genre, Drum Designer provides innovative tools allowing you to shape, pitch and tweak drum sounds in ways that would have been previously

impossible or prohibitively time consuming. Born from a deep analysis of drum production techniques, Drum Designer delivers 4 specialised instruments along with a dedicated 8 part sequencer, a massive collection of 5,700+ samples, 2,000+ meticulously created drum presets, 316 kits, and more.

Drum Designer has been developed to offer deep sound-shaping controls. Unlike sample packs which can be disappointing to manipulate, Drum Designer unlocks your drums, giving you the ability to surgically alter the individual components of each sound. Craft tight and hard-hitting kits with absolute control, easily match existing sounds to your track, instantly create variations, modulate any detail, and design wild new textures.

Drum Designer breaks down individual hits into discrete slices and layers, giving you the best of both raw synthesis and sample-based approaches to drum design. A massive collection of thousands of ‘component’ samples are combined together within 4 expressive drum engines: Kick, Snare, Clap and Cymbal, utilizing custom 3D wavetables and samples, filtering and DSP to help you create the next wave of signature beats.

Whether you’re looking for a library of punchy and hard-hitting new drum sounds or a suite of innovative instruments to explore and master, Drum Designer is a powerful and game-changing tool

delivering the quality of high-end sample packs with the flexibility of a

modern, dedicated synth.

Minimum System Requirements

UVI Workstation 3.0.2+ or Falcon 1.5.6+

1.73GB of disk space

For more information on the installation process, please refer to the document: Soundbank Installation Guide

4

Concept

Drum Designer contains 4 instruments:

KICK, SNARE, CLAP and CYMBAL.

KIT groups these instruments into one instance including a sequencer, quick controls and bus effects.

KICK, SNARE, CLAP and CYMBAL can be loaded as single instruments ideal for designing single hits.

Multiple output version for KIT is also available

KICK

SNARE

CLAP

CYMBAL

SEQUENCER (KIT)

Splitting the kick sound into Body and Tone sections, Kick Designer lets you select individual sounds for

each component, adjust their pitch, gain, pan, keytracking, and LP and HP filters independently. You can change the phase of the tone so

it aligns perfectly and even lengthen the tone component duration, unlike traditional sample packs. Use the Tone Amp editor to draw your own custom envelopes and then smooth it to taste.

Start with the Body and Tone components found in the Kick Designer and add 2 discrete Noise layers each with the same level of control. The noise components are each capable of creating room sounds, ramps and tight attacks to emphasize the transient. Use the Tone editor to create unique envelopes for Amp and Pitch, and change the wave shape, phase and width.

Breaking down the traditional clap sound into 3 atomic elements called “shots” and a noise layer. Configure samples for each shot and then microedit them with the step editors for sound, time, gain, pan and pitch. The engine

lets you design new and fresh clap sounds almost instantly; configure the 3 shot layers, engage the layer link and then use the prev/next buttons to get totally new sounds. Use the ‘Humanize’ control to get slight variations with each trigger.

2 sophisticated noise and metallic texture layers create slight and natural variations on each trigger. The starting phase can also be locked to get a more traditional sample behavior. The shape of cymbal hits can easily be customized, allowing the creation of reverse cymbal hits, long fx, sweeps with cymbal textures or even freeze-like sounds.

A powerful instrument in its own right, Drum Designer’s ‘Sequencer’ gives you 8 engines (1x

Kick, 2x Snare, 1x Clap and 4x Cymbal) with Volume, Pan and Pitch sequencers up to 8 bars long at resolutions up to 1/64t. Quickly control Time, Gain, Pan, Pitch and sends for each engine, and finalize the sound with bus effects including a Compressor, EQ, Delay and Reverb. Even click-drag sequences to copy them as MIDI to your desktop or DAW.

5

KIT - Globals

Playback 1

Presets 2

Menu 3

Part 6

1 Playback

Click to start/stop internal sequencer

2 Presets

Browse kits either using the left/right arrows or by the drop-down menu

3 Menu

Click to access the menu of the instruments to save or load user presets.

»Load Kit

Recall saved kit

Note: Patches are saved in XML format, which can only be loaded using the Save/ Load functionality on the interface

»Save Kit

Saves the current kit

»Save Kit as...

Saves the current settings as a new kit to recall later

»Save All as...

Saves the current all settings as a new patch to recall later

»State A/B

Saves current status to clipboard to compare later edits

»Copy A to B/B to A

Recall saved status A or B

»Copy Sequence Page

Copy the sequence from the current page to clipboard

»Paste Sequence Page

Paste the sequence settings to the current page from clipboard

»Load Sequence Only

Enable to preserve current sound (kit) settings when changing presets

»Lock Kit Only

Enable to preserve current sequence settings when changing presets

»Lock Sequence Mute and Slots

Enable to preserve current mixer settings when changing presets

5 Global Volume

4 Pages

7 Back to KIT

4 Pages

»SEQ, MIX, FX

Click to change the current page

5 Global Volume

6 Part

Click to access each engine; KICK, SNARE, CLAP or CYMBAL

7 Back to KIT

From any of the engines, click the BACK button in the upper-right of the interface to switch back to KIT, SEQ or MIX page

6

KIT - SEQ Page

Sequence Layers

1

3

Auto Scroll

 

 

2

Sequence Pages

Part Controls

4

5

Grid Editor

 

 

6

Beat Indicator

Event Link

8

9

Groove

Edit Grid

7

10

MIDI Export

The Sequencer is a grid style, 8 part, multi-layer sequencer with 8 bars spread over 4 pages.

Each page displays 2 bars of the sequence, page 1 = bar 1 and 2, page 2 = bar 3 and 4, page 3 = bar 5 and 6 and page 4 = bar 7 and 8

1 Sequence Layer Tabs

Click to change the current layer, Velocity,

Pan, Pitch and Decay

2 Sequence Pages

Switch between sections of the sequence

3 Auto Scroll

Enable/disables auto sequence scroll

4 Part Controls

»Engine

Click the track name to access the engine

»Mute

»Solo

»Part function menu

Click to execute the functions below

Seq Presets: Choose the sequence from menus for chosen engine

Clear: Clear the sequence of chosen engine

Load: Recall saved sequence for chosen engine

Save: Save current sequence of chosen engine

Seq Transform: Transform or shifts the sequence of chosen engine

Copy Seq from: Copy the sequence from chosen engine

Copy Sound from: Copy the sound with all settings from chosen engine (Snare and Cymbal only)

Swap Track With: Swap the track with all settings from chosen engine (Snare and Cymbal only)

Note: Copy Sound and Swap Track only functions on engines of the same type

Zoom: Zooms sequence in full height of chosen engine

Unzoom: Switch back to all sequence

5 Grid Editor

Draw in values or double-click to input numerical values

Right-click the grid to reset all values

»Velocity layer

Set the note velocity from 0 to 127

»Pan, Pitch and Decay layer

Set modulation amount from -1.00 to +1.00

6 Beat Indicator

LED lights up over current beat

7 Edit Grid

Set the grid size (1/64t, 1/16t, 1/32, 1/8t, 1/16, 1/8, 1/4)

8 Event Link

Set the interval to link edits (1/4, 1/2, 1bar, 2bars, 4bars, 8bars)

For example, if you set it to 1 bar, every edit you make will be repeated in 1 bar intervals. When set to 8 bars, grids are not linked and can be operated individually. Event Link is ideal for creating periodic patterns quickly.

9 Swing

»Swing division

Sets the swing division from drop-down menu (1/8, 1/16, 1/32)

»Swing amount

Set the amount of swing

10 MIDI Export

Export the sequence as MIDI to DAW or desktop.

Click the “Generate”, then drag the “Export” button and drop to DAW’s MIDI/ Instrument track or desktop

7

KIT - MIX Page and MIDI Mappings

Edit Parameters

Edit Parameters

MIDI Mappings

Audio Ouputs

On the Mix page there are six global parameters available for each engine

Time

Set the time position of the sounding part (ahead or behind the beat)

Gain

Sets the part volume

Pan

Adjust the stereo position of the part

Pitch

Adjust the pitch of the part

Delay

Set the send level to master delay effect

Reverb

Set the send level to master reverb effect

»

Bass Drum

C1

»

Snare Drum 1

D1

»

Snare Drum 2

E1

»

Clap

D#1

»

Cymbals

F#1, G#1, A#1 and C#2

»

Play

C3

 

 

C4 start from Bar 1

 

 

D4 start from Bar 2

 

 

E4 start from Bar 3

 

 

F4 start from Bar 4

 

 

G4 start from Bar 5

 

 

A4 start from Bar 6

 

 

B4 start from Bar 7

 

 

C5 start from Bar 8

Note: You can play any of the tracks melodically by sending MIDI to channels 2-9

The “Kit - Multi Out” program provides the stereo mix as well as individual track outputs.

Channel Mapping:

»MIX Main Out (FX only)

»

KICK

Out 2

»

SNARE 1

Out 3

»

SNARE 2

Out 4

»

CLAP

Out 5

»CYMBAL 1 Out 6

»CYMBAL 2 Out 7

»CYMBAL 3 Out 8

»CYMBAL 4 Out 9

8

KIT - FX Page

Bus Compressor 1

EQ 2

Delay 3

Reverb 4

1 Bus Compressor

»On/Off

Click the Bus Comp button to turn the effect on/off

»Threshold

Set the level at which compression starts

»Ratio

Sets the compression ratio

»Attack

Set the compression attack time

»Release

Set the compression release time

»Make-Up

Adjust the compressed signal level

»Mix

Adjust the compression mix amount

»Gain

Sets the effect output level

2 EQ

Features parametric EQ and High and Low cutoff filters

»On/Off

Click the EQ button to turn the effect on/off

»Frequency

Set the frequency of the EQ bands and the filter cutoff

»EQ Gain

Set the amount of gain for EQ

»Q

Set the band width of the EQ

»Gain

Set the effect output level

3 Delay

»On/Off

Click the Delay button to turn the effect on/off

»Mode

Select delay mode from drop-down menu

»Time

Adjust the delay time

»Feedback

Adjust the delay feedback amount

»Filters (HP & LP)

Adjust the delay output’s Low-Pass and High-Pass filter frequencies

»Mix

Adjust the delay effect mix amount

»Gain

Set the effect output level

4 Reverb

»On/Off

Click the Reverb button to turn the effect on/off

»Impulse Response

Select an IR from drop-down menu

»Predelay Time

Adjust the delay time of the first reverberations

»Decay Time

Adjust the reverb decay time

»Lo Damp

Adjust the low frequency response of reverb

»Hi Damp

Adjust the high frequency response of reverb

»Gain

Set the effect output level

9

KICK - MAIN Page

Kick Presets

1

Menu

2

Pages

3

Master Parameters 5

In KIT instruments, the BACK button will appear here. Click to switch back to previous KIT page, SEQ or MIX

4 Master Gain

1 Presets

Browse Kick sound presets either using the left/right arrows or by the dropdown menu

2 Menu

Click to access the menu of the instrument (engine) to save or load user presets

»Load Kick

Recall saved kick sound

Note: Patches are saved in XML format, which can only be loaded using the Save/ Load functionality on the interface

»Save Kick

Saves current kick sound

»Save Kick as...

Saves the current engine settings as a new sound to recall later

»State A/B

Saves current status to clipboard to compare later edits

»Copy A to B/B to A

Recall saved status A or B

3 Pages

»MAIN, EDIT, FX

Click to change the current page

4 Master Gain

Adjust the master volume of the sound

5 Master Parameters

»Pitch

Adjust the tuning of pitch keyboard tracked layer

»Decay

Change the duration of the Tone Amp envelope

»Color

Shape the sound with one knob EQ

»Loudness

Inflate or compress the gain of the Tone Amp envelope

»Gate

Additional HD envelope, click to enable/ disable

H: adjust the gate hold time

D: adjust the gate decay time

»Release

Release gate envelope, click to enable/ disable

R: adjust the gate release time

»Velocity

Click to enable/disable

Vel: adjust the velocity sensitivity

»Pitch

Click to enable/disable

Ktr: adjust the key tracking amount

Gld: sets the portamento time

Note in Kit preset, use MIDI channel 2 to play the sound with melodically

10

KICK - EDIT Page [Global & BODY tab]

Edit Link 1

Layer Control

2

Control Tabs

3

Body Controls 4

Kick Layers

»Body

Sample-based layer

»Tone

Synth oscillator-based layer

1 Edit Link

When enabled, all layer controls are linked and can be adjusted simultaneously. When adjusting, all parameters assume the same value

2 Layer Controls

»Activity Indicator

Shows activity of the layer via small LED

»Sound

Browse the sound presets of the layer either using the left/right arrows or by the drop-down menu

»Mute

Mute the layer

»Solo

Solo the layer

»Time

Sets the time position of the layer

»Gain

Sets the layer volume

»Pan

Adjust the stereo position of the layer

»Pitch

Adjust the tuning of the layer

Click the keyboard icon to set the key tracking of the layer on/off

»Filters (HP & LP)

3 Control Tabs

Click to access the layer edit parameters

4 Body Controls

»Sample

Adjust the sample start position of the body sample

»Attack

Adjust the attack time

»Hold

Adjust the hold time

»Decay

Adjust the decay time

»Envelope Curves

Small knobs at the left of the Attack and the right of the Decay time control are to adjust the envelope curve of each portion

Set the HP and LP filter cutoff frequencies for the layer

11

KICK - EDIT Page [TONE AMP & PITCH tab]

Envelope 1

4 Tone Amp Controls

Smooth 2

Envelope Preset 3

5 Tone Pitch Controls

1

Envelope

4

Tone Amp Controls

5

Tone Pitch Controls

 

Click-and-drag to draw the envelope

 

Shaping the Tone Amp envelope

 

Shaping the Tone Pitch envelope

 

shape for Tone layer’s amp or pitch

»

Envelope Curves

»

Depth

 

modulation

 

Small knob left of the Attack time control

 

Set the depth of the pitch envelope

 

Right-click the display to reset the

 

adjusts the envelope curve

»

Time

 

drawing

»

Attack

 

Set the envelope duration

 

 

 

Adjust the attack time

 

 

2

Smooth

»

Time

 

 

 

Click to smooth envelope curve

 

Set the envelope duration

 

 

 

Note: Click again to smooth even more

 

 

 

 

3

Envelope Preset

 

 

 

 

 

Browse the envelope presets either using

 

 

 

 

 

the left/right arrows or by the drop-

 

 

 

 

 

down menu

 

 

 

 

12

KICK - EDIT Page [Tone Wave tab]

Tone Wave Controls

Tone Wave Controls

»Shape

Adjust the shape of the Tone layer

»Attack

Adjust the attack time

»Hold

Adjust the hold time

»Decay

Adjust the decay time

»Envelope Curves

Small knobs at the left of the Attack and the right of the Decay time control adjust the envelope curve of each portion

»Phase

Adjust the start phase of the layer This is ideal for aligning the start phase of two layers to Solve phasing problem which occur between the layers

»Phase Stereo

Adjust the start phase difference in stereo of the Tone layer

13

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