This End-User License Agreement (EULA) represents the
contractual conditions between you, the Licensee, and UVI,
located 159 rue Amelot, 75011 Paris - France for the use of
software, documentation and other materials created by UVI.
You should not register, install or use UVI Products until the
following license agreement is understood and accepted.
By using UVI Products, or allowing anyone else to
do so, you are accepting this agreement.
A- License Grant
1. UVI grants to you, subject to the following terms and conditions,
the non-exclusive right to use each authorized copy of the Product.
2. UVI Product license are granted only to a single user. You
may use this product on up to three separate computers or iLok
Dongles, which shall be owned and used by you exclusively.
3. Renting or lending the licensed Software to
a third party is expressly forbidden.
4. Except if otherwise stated within this EULA, Licensee may resell
the software to a third party or transfer the software permanently.
Request may be done using the ‘Transfer License’ feature in your
iLok account, subject to a $25 fee per-license ($50 maximum) by
Pace. The serial number of the Product will be transferred to the third
party by UVI, and Licensee’s original registration will be deleted.
5. Resale or ownership transfer of individual products obtained in a bundle,
or those used to upgrade or cross-grade to other products are not allowed.
6. UVI allows you to use any of the sounds and samples in the products
you’ve purchased for commercial recordings without paying any
additional license fees or providing source attribution to UVI.
7. This license expressly forbids resale or other distribution of the
sounds and software included in the Product or their derivatives, either
as they exist on disc, reformatted for use in another digital sampler, or
mixed, combined, filtered, resynthesized or otherwise edited, for use as
sounds, multi-sounds, samples, multi-samples, wavetables, programs
or patches in a sampler, microchip or any hardware or software sample
playback device. You cannot sell the Product content or give it away
for use by others in their sampling or sample playback devices.
8. In the event UVI terminates this agreement due to
your breach, you agree to return the original and all other
copies of the software and documentation to UVI.
9. UVI reserves all rights not expressly granted to herein.
B- License Activation
1. In order to use UVI Products it is required that you authorize them
by registering your Serial Number on uvi.net/register, have a free iLok
account (not necessarily a dongle) and install the free iLok License
Manager (done automatically by UVI Workstation and Falcon installers). It
is impossible to use UVI Products if they are not registered and authorized.
2. During authorization you will need to enter your name,
email address and postal address which will be stored in the
UVI database. UVI uses a secure SSL connection with 128-bitencryption that meets current security standards to transmit your
data over the web. For further information about UVI’s handling of
personal data please see: https://www.uvi.net/privacy-policy
3. The UVI Product license allows up to 3 simultaneous activations on
any combination of iLok dongles and computers. Activations can be
moved between devices at anytime through the iLok License Manager.
C- Protection of Software
You agree to take all reasonable steps to protect the Product and
any accompanying documentation from unauthorized copying
or use. You agree not to modify the Product to circumvent any
method or means adopted or implemented by UVI to protect against
or discourage the unlicensed use or copying of the Product.
D- Ownership
Ownership of, and title to, the enclosed digitally recorded
sounds (including any copies) are held by UVI.
Copies are provided to you only to enable you to
exercise your rights under the license.
E- Term
This agreement is effective from the date you open this package, and
will remain in full force until termination. This agreement will terminate
if you break any of the terms or conditions of this agreement. Upon
termination you agree to return to UVI all copies of this product and
accompanying documentation and destroy any other copies made.
F- Restrictions
Except as expressly authorized in this agreement, you may not
rent, lease, sub-license, distribute, copy, reproduce, display,
modify or timeshare the enclosed Product or documentation.
G- NFR Serials and Free Products
UVI Products serial numbers labeled as “NFR” (Not For Resale)
shall only be used for demonstration, testing and evaluation
purposes. NFR Products may not be used for commercial
purposes, and may not be resold or transferred.
They are not eligible for license recovery and are exempt from update,
upgrade or crossgrade offers, and cannot be purchased with or exchanged
for vouchers. Furthermore, as an owner of an NFR Product, you are not
entitled to promotions available for the commercial version of the Product.
H- No Support Obligation
UVI will make its best effort to support you in the event of technical
difficulty with a UVI Product. However, UVI is not obligated to
furnish or make available to you any additional information,
software, technical information, know-how, or support.
I- Specifications and System Requirements
All technical specifications of UVI Products provided are
intended to be estimates or approximations. Due to numerous
variables no guarantees of compatibility or performance can
be made. All such specifications shall be in writing.
End-User is solely responsible for, prior to purchase,
ensuring that End-User’s devices are compatible and meet
the system requirements for UVI Products, and that the
applicable UVI Products meet End-User’s requirements.
For more information on the installation process, please refer to the document: Soundbank
Installation Guide
CINEMATIC SHADES - POWERFUL AND EMOTIVE SOUND DESIGN
Cinematic Shades is an evocative and visceral collection of sounds designed for composers
and modern producers who need unique and powerful emotive elements for their
productions. Arranged in 7 categories, Cinematic Shades delivers a curated selection of 130
atmospheres, pads, textures, melodies, sequences, basses and cinematic elements with
pre-mapped macros that provide creative modulation options and easy automation control.
A joint collaboration from sound designers Richard Gale and Carlo de Gregorio, Cinematic
Shades dives deep into the dark and experimental side of music and sound culminating
from of over 15 years of sound design experience. Ranging from brooding and ethereal
to brazen avant-garde glitch, patches can easily be morphed and performed to suit
numerous uses. Create unyielding tension, thunderous releases and rich, expansive sound
environments with numerous playable instruments and modern cinematic textures. Utilizing
both acoustic recordings and raw synthesis the sounds of Cinematic Shades come alive
with rich dynamics and micro-detail, ready to add depth, impact and evolving atmospheres
to your productions.
MADE FOR FALCON
The power and flexibility of Falcon is underscored throughout this collection, making use of
numerous synthesis techniques including analog modelling, multi-granular and wavetable,
as well as many of the robust eects and modulators. Sounds can all be quickly previewed,
edited, layered or performed with nearly limitless variation thanks to Falcon’s ecient semimodular architecture.
Take your experience to the next level with this expertly-crafted Falcon expansion pack.
(Falcon license required. Not compatible with UVI Workstation.)
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INTERFACE
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INTERFACE » MAIN » INFO
MACROS
Same as Falcon Factory Content, Cinematic Shades’
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patches have been programed with macros which
provide users with easy access to the ‘key’ parameters
of each patch. These may be controlled via MIDI, OSC,
host automation and Lua scripting, allowing for easy
customization and expressive performance capabilities.
INFO
The Info tab provides an overview of
the selected program, houses macro
controls, and provides a location for
custom text and images via. the (I)
view.
To change the layout of the macro controls, press the
EDIT button in the upper left to switch to Edit Mode. You
can freely move controls, double-click a label to rename
it, or access additional commands from the right-click
contextual menu. For more details on macros, please see
Falcon’s software manual.
PROGRAM INFORMATION
Press the (I) button in the upper right to display program
information. Many factory presets will contain details
about the program such as modwheel assignments,
macro descriptions or tips for playing it. You can add and
save descriptions for your own programs as well.
KEYBOARD
At the bottom of the Info tab, a keyboard is displayed and
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can be clicked to play the program. The key range of the
program is highlighted, with keys outside the key range
darkened. If keyswitch layer rules have been created,
those keys are highlighted blue. Additionally, key color
can be customized using the Script Processor. For more
details on keyswitches, please check Falcon’s software
manual.
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INTERFACE » MAIN » EDIT
LAYERS OF A PATCH
Patches in Falcon are created within a fixed hierarchy that
can be thought of like layers or folders. At the very top is the
Program, inside the Program are Layers, within each Layer are
Keygroups, and inside the Keygroups are Oscillators. Audio
eects, MIDI eects and modulators can be placed on any
level. While patches can be as simple as a single oscillator, the
structure of Falcon allows for wildly complex sounds of nearly
any variety to be quickly created and edited.
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EDIT
If you want more control over a
sound than the macros provide, the
EDIT tab gives you full access to all
parameters. Here you can make fine
adjustments to any aspect of a sound
or redesign it in any way you can
imagine. Here is a brief overview of
the EDIT screen hierarchy, for more
information please consult the Falcon
software manual.
PROGRAM EDITOR
The top-most level of your patch, use the Program editor to
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make broad changes that eect the overall sound of your
patch. For example, try adding audio or MIDI eects, or
adjusting volume, pan and pitch.
LAYER EDITOR
Layers are used to group and modify Keygroups. Here you
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can add audio eects, MIDI eects and modulations just like
the Program level but you also have control of attributes like
velocity curve, polyphony modes and unison settings.
KE YGROUP EDITOR
Keygroups are the ground level of your patch, they can
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hold any number of oscillators and define which MIDI notes
and velocity ranges trigger those oscillators. They also set
basic oscillator attributes like pitch and trigger modes. Like
the previous ‘folders’, keygroups can contain eects and
modulators, but there is one significant dierence: eects
instanced at the keygroup level operate per-voice. This can
have fantastic eects, but comes at an additional CPU cost so
consider how you use it carefully.
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INTERFACE » MAIN » EDIT
EDIT
MAPPING EDITOR
The mapping editor allows you to define the note and velocity
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ranges of the selected keygroup. A patch can be as simple
as one keygroup that spans all notes and velocities, or as
complex as your desired sound requires; there are no set
limits.
OSCILLATOR EDITOR
Falcon has many types of oscillators including sample-based
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and algorithmic. Here you can edit existing oscillators, change
them or add new ones.
MODULATION EDITOR
Modulators can be instanced at any of the levels mentioned
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above and this particular editor provides a centralized view
of all of them - allowing editing of modulator parameters (e.g.
LFO speed, ADSR values etc.) along with their assignments.
All modulators in a patch are represented by tabs. Once
clicked, the modulators’ assignments are displayed directly
above the tab. Here you can edit how they eect the various
parameters they are assigned to in your patch.
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PRESET LISTS
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PRESETS:
PRESET LISTS
Atmospheres:
Amino
Amygdala
Antineutron
Azure
Beam
Collisions
Corpus
Disturbance
Echoes from Sao Paulo
Even Colder
Foundry
Ground Loop Day
Ice Kingdom
India
Jazz Smoker
Jurassic Dark
Longrun Meadow
Nuclear Fallout
Static Workshop
That Place
Basses:
Afterglow
Biter
Circuit Breaker
Cyclon
Dark Matter
Disentegration
Dragontail
Droidslap
Farside
Friction
Heavy Metal
Infusion
Manifold
Metalmorph
Neo
Nerve Cell
Neurotic
Predator
Reese Concerto
Spinning Wheel
Submerged
Symbiosis
Toot h
Ultramodified
Warhorn
Cinematics:
Alien Production Line
Atomic Structure
Axis
Binary Star
Chain Reaction
Death Machine
Fallen Angels
Feedback Storm
Flash Forward
Fragmentation
Half-Life
Horror Strings
Inertia
Shockwave
Subterranean Culture
Transform
Twisted Metal
Unravelling
Whiteout
Zeropoint
Melodics:
Afterlife
Archaos
Bellwerks
Dusty Piano
Electrode
Exoplanet
Fireworks
Floods
Frozen
Glasstail
Hell Strings
Jacob's Ladder
Kotone
Kyoto
Mariposa
Mercury
Moonshine
Neurochemical
Reality Engine
Remnants
Rusty Rhodes
Stairway to Hell
The Box
War
Waterfall
Pads:
Bicycle Day
Black Hole
Crystal Bridge
Cyberpunk
Deep Field
Frontiers
Hammers
Hexopod
Impending Doom
Leather Jacket
mTheory
Organizer
Psirens
Rain Maker
Redshift
Saturn
Silver String
The Necromancer
Umbrella
Waterworlds
Sequences:
Action
Alien Tribe
Biome
Colosseum
Forbidden Path
Forest Tracers
Fractal Visions
Grand Grain
Harmonic Motion
Lost Highway
Mad Season
Metro
Mysteries
Real Horror Show
Shadow in the Fog
Signals
Stargate
Thrash
Witching Hour
Zildjian
Textures:
Catacombs
Comb
Dark Night
Debris
Enter The Vortex
Gravity
Ion Storm
Machine Elves
Materia
Multiverse
Planet 9
Procreation
Sky Arc
Solar Sail
Springheeled Jack
The Abyss
Upright
White Walker
Will-o'-the-Wisp
Wired