Credits and Thanks ............................................... 44
Page 3
INTRODUCTION
Technical Requirements
Due to the high level of precision maintained
throughout BeatHawk’s signal path, performance
gains are noticeable on newer hardware.
At a minimum, we recommend:
» iPad 4+
» iOS7+
Page 4
INTRODUCTION
Welcome to BeatHawk!
With BeatHawk you can easily:
» Sample, edit and playback sounds
» Create rhythmic and melodic progressions
» Sequence progressions into songs in realtime
» Export songs, stems or MIDI
» Piano Roll Editor mode with Note and CC
BeatHawk offers many useful features:
» Intuitive and fun workflow
» Professional, studio-grade sound quality
» Realtime pitch and time stretching
» Professional filters, effects and render algorithms
» Large library of included sounds and instruments
» In-app store with many additional sound libraries
» Compatible with external MIDI gear
» Support for CoreMIDI, AudioCopy, IAA,
Ableton Link, Audio Unit v3 and WIST
The BeatHawk User Interface
Page 5
INTRODUCTION
Interface
Help Menu
Pad Modes
[ Pad ]
[ Volume ]
[ Pitch ]
[ Mute ]
Main MenuCurrent ProjectSong ModeMaster Volume SliderCPU Meter
[ Peak Meter ][ red line along top ]
Pattern Timeline
[ when transport is playing ]
Track / Pattern
Editors
Sound Selection
Pads
Erase
Select
[ without triggering sound ]
Repeat
[ speed = Grid division ]
Undo / Redo
Common Track
Parameters
Filters + Effects
Trigger mode and
choke groups
Transp or t
Quantize / Groove / Tempo
Page 6
TRACKS AND PADS
Each of the 16 pads in BeatHawk represents a unique track
A track can contain:
» a single sound
» a kit of sounds (e.g. a drum kit)
» or a multi-sampled instrument
Different types of tracks have different
icons, lets take a look at them:
2
kit or instrument
user sound
loop
factory sound
1
tempo-locked or stretched
To view the properties of a track select a
pad (1) and then select the Track tab (2)
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TRACKS AND PADS
PAD Modes: Pad
PAD mode is the most typical mode to
work in, allowing the selection of individual
tracks for editing and providing basic,
single note entry while recording.
Touch and hold SELECT (1) while choosing
a pad to temporarily disable the triggering
of its sound (useful when you want to
adjust parameters while recording or
while working with very long samples).
To initialize a pad, hold down ERASE (2)
and tap the pad you want to clear.
To use the NOTE REPEAT function set the
QUANTIZE GRID (3) to the desired resolution
then hold REPEAT (4) while touching
a pad. Repeat functions regardless of
whether Quantize is enabled or not.
You can change the repeating notes velocity
by dragging your trigger finger up/down (5).
Default velocity can be adjusted in the
General Preferences (learn more ).
2
1
4
5
3
You can change the default VELOCITY in PREFERENCES
Page 8
TRACKS AND PADS
PAD Modes: Pitch
PITCH mode allows you to play your sound with
a 2-octave piano keyboard. This is useful for
things like synth and bass instruments, drum
kits, or for pitch shifting samples. Change the
keyboard octave range with the OCT buttons (1).
The MODULATION slider (2) provides interactive
control over useful parameters like filter cutoff
or vibrato rate. The controlled parameter is
predefined. Slider movement is recordable.
To erase specific notes from your sequence
while recording, hold down ERASE (3) and
touch the notes you want to clear.
2
5
1
To interactively PITCH BEND notes drag
your trigger finger left/right (4).
When a scale is selected “out of scales“
keys are greyed out. And automaticaly
transpose notes into the selected scale.
“Chromatic” is the default scale (5)
Some options can be enabled in General
Preferences (learn more ).
3
4
Options in PREFERENCES related to Pads
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TRACKS AND PADS
PAD Modes: Volume and Mute
VOLUME
MUTE
VOLUME mode allows you to trigger a single note at different
velocity levels. This is useful when you don’t have a proper MIDI
controller handy and want to create a dynamic performance.
MUTE mode allows you mute individual tracks. Select a track
once to mute it, select again to unmute. Muted status is
designated by a yellow ‘M’ (also visible in PAD mode).
A muted track will neither playback recorded notes or
allow new notes to be recorded to the track.
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TRACKS AND PADS
Track / Edit
The Track/Edit panel provides all
essential mixing and effect send
parameters for your tracks.
The Track panel is contextual, its contents
will change to reflect the track that is
currently selected in PAD MODE.
Touch-drag to change
a sliders value
Double-touch a slider to
Experiment with different settings
to drastically alter your sounds and
instruments for unique effect.
Pan
Adjust track pan
from left to right
HP/LP Filters
Adjust HP and LP filter
cutoff frequencies from
20Hz to 20kHz
One-Shot
(samples only)
Enable one-shot trigger mode,
sample will play completely
regardless of press duration
enter the value numerically
Gain
Adjust track gain
from -∞ to +6dB
Pitch
Adjust track pitch from
-24 to +24 semitones
Effects
Adjust delay and reverb
effect send amounts
from -∞ to +6dB
Choke Group
Enable one of the 4 choke groups, setting
max polyphony of all grouped tracks to 1
(useful for hihats, tuned bass drums etc.)
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TRACKS AND PADS
Track / ADSR
The Track/ADSR panel allows you
to edit the amplitude envelope for
your sounds and instruments.
An amplitude envelope is a powerful
tool for sculpting dynamics. Experiment
with different settings to drastically
alter the way your sound performs.
Touch-drag to change
a sliders value
Double-touch a slider to
enter the value numerically
Attack
The time it takes the
sound to reach peak level
after a note is pressed
Decay
After the attack time is
reached, the time it takes
to reach the Sustain level
Sustain
The level of your sound
(Gain) held after the Attack
and Decay phases
Release
The time it takes for your
sound to reach zero level
after the note is released
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TRACKS AND PADS
Track / Record
The Track/Record panel allows you to record audio
from your devices mic input to use on a track.
Touch-drag to change
To record audio, first select the desired track then:
(1) Set the Threshold Marker to the desired input
level and hit RECORD
(2) Once you’ve captured the desired audio hit STOP
(3) Enter a name for the new sample and hit SAVE
The new sample is now loaded onto your track
ready for trimming on the Track / Sample page,
and is available in the Browser / User Library.
Record Start/Stop
Turn record mode on/off
Threshold Marker
Set the level that incoming
audio must reach before
recording begins
threshold markers position
2
1
3
VU Meter
Incoming signal level
Page 13
TRACKS AND PADS
Track / Sample
The Track/Sample panel allows you
to change the start and end times of
your sounds by dragging the Green
(start) and Red (end) markers.
Zoom-to-Start and Zoom-to-End
with the magnification buttons to
make precise adjustments.
Realtime time-stretching can be enabled
via STRETCH mode. Audio can be freely
stretched from 50% to 200% of its original
duration without changing pitch.
Touch-drag to change
a markers position
Sample Start Marker
Set the location where
your sample begins
Zoom-to-Start
Zoom up to the sample start
marker for precise editing
Sample End Marker
Set the location where
your sample ends
Zoom-to-End
Zoom up to the sample end
marker for precise editing
Stretch Mode
Press to activate STRETCH mode slider
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TRACKS AND PADS
Working with Loops
BeatHawk loops are special files that
have transient markers embedded
into them. In addition to being able
to trigger them like a regular sample,
loops offer a couple unique qualities:
» Loops will play in sync to your
project regardless of the tempo
» Loops can be time stretched at ratios of /4, /2, x2, and x4
» Loops can be split into
segments and mapped to
your keyboard (Pitch Mode)
Playback Speed
Time stretch loop from 1/4
speed up to 4x speed
Loop Icon
Transient Markers
Map to Keyboard
Maps slices to keyboard
(use Pitch Mode to trigger)
Page 15
USING THE BROWSER
Accessing the Browser
1
2
BROWSER (1) opens a full-screen interface allowing
the navigation, preview and loading of sounds and
instruments. Both factory and user sounds are presented,
as well as a wide variety of expansion libraries which
can be purchased directly from the browser.
Pressing the < > arrows (2) will change the current sound,
navigating up and down through the current directory, in this
example:
EDM Factory > Drum Elements > Bass Drum >
as shown in the opposite image
The Browser Interface
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USING THE BROWSER
The Browser Interface
Library
Navigate the sound library
from left-to-right as you
would a typical file system.
BeatHawk includes 2
factory libraries:
EDM Factory and
URBAN Factory
Additional libraries are
available for preview
and purchase.
Purchased libraries will
appear in the list above
User Library, while
unpurchased libraries
appear below it and have
a Cart icon in the corner.
All user sounds, recordings,
and track and stem
exports are located
in the User Library
Cell Selection
Quickly change the pad
you’re editing without
returning to the main screen
Play/Stop
Play the current pattern to
hear how newly selected
sounds sit in the mix
Prev/Nex t
Navigates through the
currently selected directory
Load Sound
[LOADED] state indicates
that the selected sound
is currently loaded
[LOAD] state indicates
the selected sound
is not loaded
Tap a sound to
select it, then tap
and hold to preview
Tap to load the sound
Exit
Return to the main screen
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USING THE BROWSER
Selecting Multiple Directories
You may want to browse and navigate
the contents of multiple directories at
once, for example, to review the kick
or snare sounds of all your libraries.
To do this simply two-finger touch
the additional directories...
Then to deselect a directory, simply
two-finger touch it again.
This functions at all levels:
Library, Category and Group
Two-finger touch to select
multiple directories
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USING THE BROWSER
The Browser Menu
A menu icon designates
the Browser menu, select it to
access the following options:
BROWSE TO PAD
Select to navigate to the
sound loaded on the
currently selected pad
SELECT ALL PACKAGES
Selects all top-level libraries
RESTORE PURCHASES
Upon reinstalling BeatHawk,
use to re-authorize previous
expansion purchases
Additional options are available
with the User Library [1] selected:
AUDIOCOPY - PASTE
Paste a sound from the AudioCopy
clipboard to your User Library
ICLOUD - IMPORT FILE
Import a file from iCloud or any
iCloud-supported services
NEW DIRECTORY
Create a new sub-directory
in the User Library
The Browser MenuThe Browser Menu with User Library selected
Page 19
USING THE BROWSER
The User Library Menu
A number of options are available within
BeatHawk to help you organize your
sounds and exports. These options
include sub-folder management,
file management, AudioCopy and
iCloud import and export.
Options are available in context
menus, accessible by two-finger
touching directories or sound files.
Menu options include:
Sound file context menuDirectory context menu
New
Create a new directory
RENAME
Rename a sound or directory
DELETE
Delete a sound or directory
ICLOUD - IMPORT/EXPORT
Import or export sounds from iCloud
and iCloud-supported services
SOUNDCLOUD/YOUTUBE - EXPORT
Export sounds to SoundCloud or Youtube
For more information on using iCloud,
see: iCloud File Management, pg.40
AUDIOCOPY - COPY/PASTE
Copy or Paste sounds to/from
One-finger tap to audition sounds
Two-finger tap to access the options menu
Page 20
USING THE BROWSER
Expansion Libraries: Overview
Expansion libraries are a fast and
inexpensive way to personalize and focus
BeatHawk to your musical tastes. Genre
and instrument specific collections were
all created with the utmost attention to
quality, extending UVI’s legacy of studio
sound libraries to the mobile arena.
Within each expansion you will see a
short description of the material and a
detailed list of the included sounds and
instruments. You can also listen to a
demo song created with the expansion
to get an idea of its focus and qualities.
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USING THE BROWSER
Expansion Libraries: Making a Purchase
To purchase an expansion
follow these steps:
(1) Tap the BUY PACK button
(2) Authorize your account and Tap BUY
(3) After your purchase has
completed tap OK
(4) Your expansion will begin
downloading (indicated by the alert
at the top of the screen and a progress
indicator on the expansion tab)
(5) Once the download has completed the
expansion tab will move above the User
Library tab, activated and ready for use!
1
3
2
4
5
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WORKING WITH PATTERNS
Overview
A project can contain up to 16 patterns,
each of these patterns can:
» be 1 to 16 bars in length
» store sequences for each track
» store modulation for each track
» be duplicated or deleted
Patterns cannot:
» store unique tempo information
» change what sample or instrument
is loaded on a track
Understanding patterns:
Selected Pattern
Indicated by an inner yellow outline
Used Pattern
Indicated by a bright red outline
Pattern Length
Indicated by markers beneath
the pattern number (1-16 bars)
Empty Pattern
Indicated by no pattern length
markers and a dimmed red outline
To create, edit or change patterns
select the Pattern panel
Page 23
WORKING WITH PATTERNS
Pattern Length, Copy, Paste and Clear
Working with patterns in BeatHawk is easy.
Patterns have only one editable attribute: length
To modify a patterns length:
(1) Select a pattern from the grid
(2) Touch the LENGTH menu
(3) Choose a length from the menu (1-16 bars)
2
Upon choosing a new length you will see the
timeline update to the new value you chose (4)
Three other commands exist for working
with patterns; copy, paste and clear
Select a pattern and touch COPY
to copy to the clipboard...
Select a pattern and touch PASTE
to paste from the clipboard...
Select a pattern and touch CLEAR to erase all
note and modulation data from the pattern...
1
3
4
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WORKING WITH PATTERNS
Recording a Pattern
Before recording you should set a project tempo
and decide if you want to use quantization or not.
After you’ve set those parameters simply
choose a pattern from the grid (1)
Set the desired pattern length (2)
...and hit RECORD (3)
At this point you will hear a 1-bar count in
(4 beats of the metronome), the PLAY button will
turn red and recording will start, and it will continue
until you hit STOP or the RECORD button again.
While in RECORD mode you can freely change pad
modes or play notes with an external MIDI device.
Useful functions while in RECORD mode:
Pressing the REPEAT button (4) while triggering
a sound will create a note repeat pattern based
on the current Quantize Grid Resolution setting
Pressing the ERASE button (5) while triggering
a sound will spot-erase that sound
Pressing the UNDO/REDO button (6) will
move backwards/foreward through your
sessions history (use with caution!)
2
1
5
4
6
3
Quantize/GridTempo
Enabling Quantize will sync the
notes you record to the grid
resolution (1/16 in this example)
To change the tempo use the TAP button,
touch-drag the display, or double-touch the
display to enter a value numerically
Page 25
WORKING WITH STEP EDITOR
Interface
Help Menu
Current Pattern
Select Pattern
View Modes
[ Pad ]
[ Pitch ]
[ Pitch + CC ]
Main MenuCurrent ProjectSong ModeMaster Volume SliderCPU Meter
Step Editor helps you edit recorded events graphically.
We provide 3 different views in order to edit in detail a sequence.
PAD VIEW (1)
This view displays all pads of the selected pattern. Basically each row
corresponds to a Pad. You can change the current pattern (4) (6)
PITCH VIEW (2)
Displays all note events of the selected pad and selected
pattern. This is a piano roll view. You can change the current
pattern (4) (6) or change the selected pad (5) (6)
CC VIEW (3)
This View is shared with pitch view.
It displays all CC events of the selected pad and selected pattern.
You can choose among the 128 CCs in the list and add/edit/delete them.
The first element of the list is the velocity of the notes in the pitch view, you
can only edit and delete them.
41
5
2
1
2
3
3
6
5
Page 27
WORKING WITH STEP EDITOR
Tools 1/2
Step Editor helps you edit recorded events graphically.
We provide 6 different tools to make this confortable and easy to use.
NAVIGATE
Drag up/down/left/right in to navigate (1)
Two finger pinch to zoom in and out (2)
12
2
ADD FILL
Touch were you want to add a note (3) and then ajust the size (4)
Dragging up/down ajusts the note.
ADD REPEAT
Touch were you want to start adding efents (5) and then
ajust the number of notes you want to add (6)
Dragging up/down ajusts the note.
The amount of generated notes is related to the grid resolution.
3
56
8
4
7
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WORKING WITH STEP EDITOR
Tools 2/2
RESIZE
- Simple resize:
Simply touch a note and drag left / right
- Multiple resize:
First, select multiple notes by touching the grid (1) and
dragging (2) over the notes you want to select.
Then, you can resize theses notes by touching a selected note
and drag left / right (3). Touching the grid unselects the notes.
MOVE
- Simple move:
Simply touch a note and drag left / right / up / down
- Multiple move:
First, select multiple notes by touching the grid (1) and
dragging (2) over the notes you want to select.
Then, you can move theses notes by touching a selected note and drag
left / right / up / down (3). Touching the grid unselects the notes.
1
2
3
DELETE
- Simple delete:
Simply touch a note to delete it
- Multiple delete:
Select multiple notes by touching the grid (1) and dragging (2) over the
notes you want to delete.
Multiple CC can be deleted the same way (4) (5)
4
5
Page 29
WORKING WITH PROJECTS
Saving Your Project
Once you’ve spent some time working on
sounds or recording some patterns you’re
going to want to save your progress.
BeatHawk offers a typical interface for doing this
with both explicit and iterative save options.
If it’s your first time saving a project:
1
(1) Select the menu icon
(2) Select SAVE PROJECT
(3) Enter a project name and hit SAVE
If you’ve already saved your project and simply
want to update the file, select Save Project again
If you’ve already saved the project but want to make
a copy to experiment with, select Save Project As...
2
3
Page 30
WORKING WITH PROJECTS
Loading a Project or Kit
There are two load options within BeatHawk:
Load Project and Load Kit Only
Load Project
Loads the entire project including all pad
sounds, pattern data and song sequence
Load Kit Only
Loads only the pad sounds, maintaining
whatever pattern data and song sequence
that exists in your current project
If you want to open an old project and
keep working on it choose Load Project
If you want to load sounds from an old project
and hear how they work with your current
patterns and song choose Load Kit Only
Two-finger touch a User
Load Project
Loads sounds, pattern
and song data
Load Kit
Loads sounds only
Song to rename/delete
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SONG MODE
Interface
Help Menu
Playhead
(Tap to position manually)
Song Timeline
[ red line along top ]
Main MenuCurrent ProjectMaster Volume SliderCPU Meter
Song Mode
[ Peak Meter ]
Loop markers
Bar Number
Regions / Patterns
Patterns
Undo / Redo
Track Mute s
Transp or t
TempoEditor
Loop
Page 32
SONG MODE
Navigating the Timeline
Touch-drag to scroll
Two-finger pinch or
expand to zoom in/out
Tap on the header to move
the Playhead manually
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SONG MODE
The Editor Panel
Playhead Position
Timecode Format Switch
Switch between Bar:Beat:Division
and Hour:Minute:Second displays
Reduce Pattern Length
Reduce the length of a pattern
on the timeline (e.g. loop)
Zoom Out
Copy Pattern
Paste Pattern
Mute All
Mutes all tracks for the
selected pattern (works on
timeline or in live mode)
Increase Pattern Length
Increase the length of a pattern
on the timeline (e.g. loop)
Zoom In
Show Selection
Delete Selection
Delete a pattern from the timeline
Unmute All
Unmutes all tracks for the
selected pattern (works on
timeline or in live mode)
Export
Page 34
SONG MODE
Adding Patterns to the Timeline
Making songs in BeatHawk is as simple as arranging the
patterns you’ve already created. Additionally, you can
mute tracks of instanced patterns to create progressions
or even entire songs with just a single pattern.
Arrangements can be made by dragging patterns onto
the timeline or in real time, by hitting RECORD and playing
the patterns the same way you would play pads.
Lets take a look at moving patterns
to the timeline manually:
(1) Push and hold on a pattern
(2) Drag the pattern onto the timeline
2
1
With a simple touch-drag we’ve
added a pattern to our song!
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SONG MODE
Track Mu tes
Sequentially unmuting tracks in a pattern can
be a great way to create builds or interesting
musical progressions. In fact, you can create an
entire song with a single pattern if you want.
Using Track Mutes is easy. Now that we’ve got a
pattern on the timeline lets mute everything but the
drums, which in this case is the upper 8 tracks.
Tap the pattern on the timeline to select it (1)
Bright red track mutes indicate that all the
tracks are currently active (unmuted) (2)
1
Now we want to mute the top 8 tracks, to do that:
Tap the Track Mutes for tracks 1-8 (3)
We can now see both in the Track Mute section and
the region mute icon (4) that tracks 1-8 are muted.
2
4
3
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SONG MODE
Copy / Paste, Unmute All
Now that we’ve got a region with some tracks
muted lets copy/paste the region and unmute
the tracks so our song has a progression.
With our pattern still selected on the timeline hit COPY (1)
Then hit PASTE (2)
Quickly unmute all the tracks of the second
region by hitting UNMUTE ALL (3)
We can see that the first region has tracks 1-8 muted
and the second region has no active mutes (4)
1
4
2
3
Page 37
SONG MODE
Changing a Regions Length
In addition to muting tracks in a region we can
change their length as well. Making a region
shorter simply truncates the pattern, while
making a region longer repeats the pattern.
Lets change the first region of our song
from 8 bars to 4 bars in length:
Select the first region (1)
Tap the Reduce Pattern Length button
until the region is 4 bars long (2)
1
Increasing pattern length works the same way.
2
Page 38
SONG MODE
Realtime Record
Another way to create arrangements in BeatHawk is with
realtime recording. When the RECORD button is armed the
Pattern grid will act like pads, allowing you to interactively
playback and sequence your patterns in realtime.
Track mutes and track mute controls are fully
functional in this mode, so you can quickly experiment
with and get a feel for your progressions.
Realtime record can also be used to overdub
existing arrangements, e.g. if you enter realtime
record mode and you have regions on the timeline
already, your performance will overwrite existing
regions. This can be a very fast way to make
otherwise complex edits to an arrangement.
4
3
- To enter realtime record mode simply hit RECORD (1)
- You can now play your patterns as pads to
preview them and adjust track mutes.
- To start recording hit PLAY (2)
- Perform your song via the pattern grid (3)
- While (3) is pressed you can record mute
changes automations within the bring recorded
region by pressing mute button. (4)
- Press RECORD (1) again at anytime
to exit realtime record mode
(5) A region with mutes automations
You can enter realtime record mode anytime the
transport is playing by hitting RECORD (1)
12
(5)
Page 39
SONG MODE
Exporting a Song
BeatHawk can export songs 3 different ways:
» as a stereo 44.1kHz/24-bit WAV file
» as stems (1x stereo 44.1kHz/24-bit WAV per track)
» or as a multi-track MIDI file
If you simply want to share your song a basic Export
is all you need. However if you want to work on
your track further or migrate it to a DAW, Export
Multi and Export MIDI will be very helpful.
To export your song tap the EXPORT button (1)
Select which type of documents you want: (2)
Export = stereo mix of your song
Export Multi = individual files for each track
Export MIDI = multi-track MIDI file
Ableton Live Export = convert project to Ableton Live (.Zip)
Once you’ve finished tap CLOSE (3)
Exported files will be available in the Broswer / User Library
tab, and through iTunes File Transfer (learn more ).
1
2
3
Page 40
SETTINGS AND CONNECTIVITY
Preferences - Global
Global Tuning
Adjust the global tuning of all BeatHawk instruments
Metronome - Volume
Set volume of metronome while in record mode
Metronome - Bypass
When enabled turns the metronome click off
Pitch Mode - Default Velocity
Set the default note velocity while in PITCH mode
Pitch Mode - Duplicate Keyboard
Shows 1 octave twice instead of 2 octaves in PITCH mode
Pitch Mode - Enable Pitchbend
While pressing a note in PITCH mode, drag left
or right to bend pitch +/- 24 semitones
Pitch Mode - Transpose Notes to Scale
While playing, notes will be automatically transposed to the
selected scale. No out of scale notes!
Pitch Mode - 3D Touch Velocity
Changes velocity according the force
of the touch on the screen.
Sync - IAA/AU Sync Timeline Position
Always Sync position with host (learn more )
Sync - WIST Sync
Enable WIST Sync (learn more )
Sync - Ableton Link Settings
Settings for Ableton Link (learn more )
Page 41
SETTINGS AND CONNECTIVITY
Preferences - MIDI/Audio
Audio/MIDI Preferences
Opens the Audio and MIDI Settings editor
Device
Select iPad or available USB Audio Interface
Sample Rate
Defaults to 44.1 kHz
Lower frequency rates = reduced sound
quality but higher performance
Audio Buffer Size
Defaults to 256 samples
Larger buffer sizes = more latency but
higher performance
Active MIDI inputs
Select an external MIDI source
Audio - Background Audio
Enable/Disable Background Audio
MIDI - Send Omni
Allows a MIDI keyboard with a single channel
to address all tracks in BeatHawk
MIDI - MIDI Select
Track select based on incoming MIDI message channel
MIDI - Send to Selected Pad
Ignores incoming MIDI channel messages
MIDI - Receive Events From Channels
Choose what MIDI channels to listen to for events
Page 42
SETTINGS AND CONNECTIVITY
Preferences - Effects
Reverb - Decay Time
Set the decay time of the reverb effect from .25s to 25s
Reverb - Room Size
Set the room size of the reverb effect from 4m to 50m
Reverb - Decay Low
Decay time multiplier for low frequencies from .1x to 10x
Reverb - Decay High
Decay time multiplier for high frequencies from .1x to 10x
Delay - Time
Set the delay lines repeat time from 1/64th triplet to 32x
Delay - Feedback
Set the delay feedback amount from 0-100%
Delay - Damp High Cut
Set the dampen high cut frequency from 1 - 20kHz
Delay - Damp Low Cut
Set the dampen low cut frequency from 20Hz - 4kHz
Page 43
SETTINGS AND CONNECTIVITY
Working with External Audio and MIDI Devices
BeatHawk is compatible with all CoreAudio and MIDI
Class Compliant devices, including MIDI keyboards,
pad controllers and audio interfaces that can be
connected to your iPad. As well, BeatHawk can
hear MIDI over Wi-Fi through Network Sessions.
To configure BeatHawk to use an external device:
(1) Select the menu icon and choose
AUDIO/MIDI PREFERENCES... from the list
(2) Select the desired audio interface from the Device
menu, as well as desired sample rate and buffer sizes
(3) Select the desired MIDI devices you
would like BeatHawk to listen to
(4) Tap CLOSE when you’re finished
1
2
3
4
Page 44
USING THE BROWSER
iCloud File Management
BeatHawk supports file import and
export from Apple’s iCloud and iCloudsupported services such as Dropbox,
Google Drive and Microsoft OneDrive.
For more information on iCloud
Drive and how to enable it, see:
Apple iCloud Drive FAQ
To use other services such as Dropbox,
Google Drive or OneDrive, you must
first install their corresponding app
from the AppStore on the same iPad
that BeatHawk is installed on.
3
1
4
2
Once installed, you need to enable
these services as iCloud locations:
[1] With the [User Library] tab selected,
press the menu button
[2] Press [iCloud - Import File]
[3] Press the [Locations] menu toggle
[4] Choose the [More] option
[5] Activate the desired service(s)
Once completed, the specified services
will be available within the Locations
menu as import and export destinations.
5
Transfer files to/from BeatHawk through Apple’s iCloud and
iCloud-supported services such as Dropbox, Google Drive and OneDrive
Page 45
SETTINGS AND CONNECTIVITY
Import Files via iTunes File Sharing
Accessing your files in BeatHawk is accomplished
through iTunes File Sharing. To do this:
[1] Connect your iPad to a trusted computer with iTunes
[2] Open iTunes and navigate to:
iPad Settings > Apps > BeatHawk
(visible in the opposite image)
You will see a list called BeatHawk Documents, you can
drap and drop your own samples to import them into
beathawk.
At each startup Beathawk scans this folder and move
the files inside the App and make them available
in the Browser under the User Library tab.
Supported formats:
FLAC, WAV, MP3, M4A, and AIF
Transfer files to BeatHawk through iTunes with a simple drag-n-drop
Page 46
SETTINGS AND CONNECTIVITY
IAA, AudioBus, Audio Unit, Ableton Link and WIST
BeatHawk can be used as an audio source for other apps
on your iPad with Inter-App Audio and through AudioBus.
Setting up these connections is relatively simple.
Inter-App Audio
IAA compatible apps each have their own method of
integration. Consult the user manual for the app you want
to use to learn more. In GarageBand, selecting BeatHawk
as an audio source is done through the input menu.
AudioBus
BeatHawk is fully AudioBus compliant. To set BeatHawk
as an audio source simply select it from the input menu.
Using BeatHawk as an Audio Unit in Cubasis
Audio Unit v3
Allows loading BeatHawk as a plugin inside your
favorite DAW. Works like IAA transport wise.
For more information on AudioBus:
http://audiob.us/
Ableton Link
Synchronize the timeline with any other application
that are connected to the same local network. Link
needs to be enabled in the BeatHawk preferences.
Joins automatically any ongoing session.
WIST Sync
WIST is a protocol that allows multiple devices to be
synced over Bluetooth. BeatHawk is natively WIST
compliant, simply enable WIST Sync in the BeatHawk
preferences on both devices and connect one to the
other via Bluetooth. The device that iniates the Bluetooth
connection will be the slave device by default.
Using BeatHawk as an
input source in AudioBus
Page 47
LINKS
beathawk.com
uvi.net
youtube.com/user/UVIofficial
facebook.com/UVI.Official
twitter.com/UVIofficial
Page 48
CREDITS AND THANKS
PRODUCED BY UVI
RECORDING / EDITING / SOUND DESIGN
Damien Vallet
Kevin Guilhaumou
Alain J Etchart
SOFTWARE / SCRIPTING
Bastien Commelongue
Olivier Tristan
Remy Muller
UI / DESIGN
Nathaniel Reeves
SPECIAL THANKS
JB Celier
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