TEXAS INSTRUMENTS TVP3010 Technical data

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TVP3010
Data Manual
Video Interface Palette
SLAS082
September 1994
IMPORTANT NOTICE
Texas Instruments Incorporated (TI) reserves the right to make changes to its products or to discontinue any semiconductor product or service without notice, and advises its customers to obtain the latest version of relevant information to verify, before placing orders, that the information being relied on is current.
TI warrants performance of its semiconductor products and related software to current specifications in accordance with TI’s standard warranty. Testing and other quality control techniques are utilized to the extent TI deems necessary to support this warranty. Specific testing of all parameters of each device is not necessarily performed, except those mandated by government requirements.
Please be aware that TI products are not intended for use in life-support appliances, devices, or systems. Use of TI product in such applications requires the written approval of the appropriate TI officer. Certain applications using semiconductor devices may involve potential risks of personal injury, property damage, or loss of life. In order to minimize these risks, adequate design and operating safeguards should be provided by the customer to minimize inherent or procedural hazards. Inclusion of TI products in such applications is understood to be fully at the risk of the customer using TI devices or systems.
TI assumes no liability for applications assistance, customer product design, software performance, or infringement of patents or services described herein. Nor does TI warrant or represent that any license, either express or implied, is granted under any patent right, copyright, mask work right, or other intellectual property right of TI covering or relating to any combination, machine, or process in which such semiconductor products or services might be or are used.
Copyright
SLAS082, December 1993
1993, Texas Instruments Incorporated
Printed in the U.S.A.
Contents
Section Title Page
1 Introduction 1–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.1 Features 1–2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.2 Functional Block Diagram 1–3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.3 Terminal Assignments 1–4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.4 Ordering Information 1–5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.5 Terminal Functions 1–5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2 Detailed Description 2–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.1 MPU Interface 2–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.2 Color Palette 2–3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.2.1 Writing to Color-Palette RAM 2–4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.2.2 Reading From Color-Palette RAM 2–4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.2.3 Palette-Page Register 2–4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.2.4 Read Masking 2–4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.3 Clock Selection and Output-Clock (SCLK, RCLK, and VCLK) Generation 2–5. . . .
2.3.1 RCLK, SCLK, VCLK 2–5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.3.2 Frame-Buffer Clocking: Self- or Externally Clocked 2–7. . . . . . . . . . . . . . . . . .
2.4 Multiplexing Scheme 2–11. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.4.1 Little-Endian and Big-Endian Data Format 2–11. . . . . . . . . . . . . . . . . . . . . . . . . .
2.4.2 VGA Pass-Through Mode 2–12. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.4.3 Pseudo-Color Mode 2–12. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.4.4 Direct-Color Mode 2–13. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.4.5 True-Color Mode 2–14. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.4.6 Multiplex-Control Registers 2–15. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.5 On-Chip Cursor 2–23. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.5.1 Cursor RAM 2–23. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.5.2 Two-Color 64 × 64 Cursor 2–24. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.5.3 64 × 64 Cursor Positioning 2–24. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.5.4 Crosshair Cursor 2–25. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.5.5 Dual-Cursor Positioning 2–26. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.6 Auxiliary Window, Port Select, and Color-Key Switching 2–27. . . . . . . . . . . . . . . . . . . .
2.6.1 Windowing Control 2–28. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.6.2 Color-Key-Switching Control 2–29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.7 Overscan 2–30. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.8 Horizontal Zooming 2–31. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.9 Test Functions 2–32. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.9.1 16-Bit CRC 2–32. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.9.2 Sense Comparator Output and Test Register 2–32. . . . . . . . . . . . . . . . . . . . . . .
2.9.3 Identification Code 2–33. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
iii
Contents (Continued)
Section Title Page
2.10 MUXOUT [SENSE] Output 2–33. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.1 1 Reset 2–33. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.11.1 Power-On Reset 2–33. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.11.2 Software Reset 2–33. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.12 Frame-Buffer Interface 2–33. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.13 Analog Output Specifications 2–34. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.14 Video Control: Horizontal Sync, Vertical Sync, and Blank 2–36. . . . . . . . . . . . . . . . . .
2.15 Split Shift-Register-T ransfer VRAMs 2–36. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16 Control-Register Definitions 2–37. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.1 Configuration Register 2–37. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.2 General-Control Register 2–38. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.3 Cursor-Control Register 2–39. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.4 Cursor-Position X and Y Registers 2–40. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.5 Sprite-Origin X and Y Registers 2–41. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.6 Window-Start X and Y Registers 2–42. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.7 Window-Stop X and Y Registers 2–43. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.8 Cursor-Color 0, 1 RGB Registers 2–44. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.9 Cursor-RAM Address Register 2–45. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.10 Cursor-RAM Data Register 2–45. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.11 Auxiliary Control Register 2–46. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.12 Color-Key-Control Register 2–46. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.13 Color-Key (Red, Green, Blue, Overlay) Low and High Registers 2–47. . . .
2.16.14 Overscan-Color RGB Registers 2–48. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.15 CRC LSB and MSB Registers 2–49. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.16.16 CRC-Control Register 2–49. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3 Electrical Characteristics 3–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.1 Absolute Maximum Ratings Over Operating Free-Air Temperature Range 3–1. . . .
3.2 Recommended Operating Conditions 3–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.3 Electrical Characteristics 3–2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.4 Operating Characteristics 3–3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.5 Timing Requirements 3–4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.6 Switching Characteristics 3–5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.7 Timing Diagrams 3–7. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Appendix A PC Board Layout Considerations A–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Appendix B RCLK Frequency < VCLK Frequency B–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Appendix C Little-Endian and Big-Endian Data Formats C–1. . . . . . . . . . . . . . . . . . . . . . .
Appendix D Examples: Register Settings D–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Appendix E Mechanical Data E–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
iv
List of Illustrations
Figure Title Page
1–1 Functional Block Diagram 1–3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1–2 Terminal Assignments 1–4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–1 Dot Clock/VCLK/RCLK/SCLK Relationship 2–6. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–2 SCLK/VCLK Control Timing
(SSRT Disabled, RCLK/SCLK Frequency = VCLK Frequency) 2–9. . . . . . . . . . . . . . . .
2–3 SCLK/VCLK Control Timing
(SSRT Enabled, RCLK/SCLK Frequency = VCLK Frequency) 2–10. . . . . . . . . . . . . . . . .
2–4 SCLK/VCLK Control Timing
(SSRT Disabled, RCLK/SCLK Frequency = 4 x VCLK Frequency) 2–10. . . . . . . . . . . . .
2–5 SCLK/VCLK Control Timing
(SSRT Enabled, RCLK/SCLK Frequency = 4 x VCLK Frequency) 2–11. . . . . . . . . . . . .
2–6 Cursor-RAM Organization 2–24. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–7 Common Sprite-Origin Settings 2–25. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–8 Dual-Cursor Positioning 2–26. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–9 One Possible Custom Cursor Creation 2–26. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–10 VGA in the Auxiliary Window 2–29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–11 Multiple VGA Windows Using Port Select (PSEL) 2–29. . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–12 Overscan 2–31. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–13 Equivalent Circuit of the Current Output (IOG) 2–34. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–14 Composite Video Output (With 7.5 IRE, 8-Bit Output) 2–35. . . . . . . . . . . . . . . . . . . . . . . .
2–15 Composite Video Output (With 0 IRE, 8-Bit Output) 2–35. . . . . . . . . . . . . . . . . . . . . . . . . .
2–16 Split Shift-Register-Transfer Timing 2–36. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3–1 MPU Interface Timing 3–8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3–2 Video Input/Output Timing 3–9. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3–3 SFLAG Timing (When SSRT Function is Enabled) 3–10. . . . . . . . . . . . . . . . . . . . . . . . . . .
A–1 Typical Connection Diagram and Parts A–3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
A–2 Typical Component Placement With Split-Power Plane A–4. . . . . . . . . . . . . . . . . . . . . . .
B–1 VCLK and SCLK Phase Relationship (Case 1) B–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
B–2 VCLK and SCLK Phase Relationship (Case 2) B–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
C–1 Little-Endian and Big-Endian Mapping of 8-Bit/Pixel Pseudo-Color Data in
Memory to Monitor Screen C–2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
v
List of Tables
Table Title Page
2–1 Direct Register Map 2–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–2 Indirect Register Map (Extended Registers) 2–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–3 Allocation of Palette-Page Register Bits 2–4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–4 Input-Clock-Selection Register 2–6. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–5 Output-Clock-Selection Register Format 2–7. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–6 Multiplex Mode and Bus-Width Selection 2–15. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–7 Pseudo-Color Mode Pixel-Latching Sequence 2–18. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–8 Direct-Color Mode Pixel-Latching Sequence (Little-Endian) 2–19. . . . . . . . . . . . . . . . . . .
2–9 Direct-Color Mode Pixel-Latching Sequence (Big-Endian) 2–20. . . . . . . . . . . . . . . . . . . .
2–10 True-Color Mode Pixel-Latching Sequence (Little-Endian) 2–21. . . . . . . . . . . . . . . . . . . .
2–11 True-Color Mode Pixel-Latching Sequence (Big-Endian) 2–22. . . . . . . . . . . . . . . . . . . . . .
2–12 Configuration Register 2–37. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–13 General-Control Register 2–38. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2–14 Cursor-Control Register 2–39. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
D–1 8-Bit/Pixel Pseudo-Color (32-Bit Pixel Bus, 4:1) Self-Clocked, LCLK
and RCLK Enabled D–1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
D–2 24-Bit True Color (32-Bit Pixel Bus, 1:1) Self-Clocked, RCLK = LCLK Internal D–1. . .
D–3 24-Bit Direct Color (32-Bit Pixel Bus, 1:1) Self-Clocked, No Overlay D–1. . . . . . . . . . . .
D–4 24-Bit Direct Color (32-Bit Pixel Bus, 1:1) Self-Clocked,
Overlay PSEL Switched D–2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
D–5 24-Bit Direct Color (32-Bit Pixel Bus, 1:1) Externally-Clocked, VGA PSEL Switched
Overlay Auxiliary Window Switched D–2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
D–6 16-Bit Direct Color (32-Bit Pixel Bus, 2:1) Self-Clocked,
Overlay Auxiliary Window Switched D–2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
vi
1 Introduction
The TVP3010 palette is an advanced Video Interface Palette (VIP) from Texas Instruments implemented in the EPIC 0.8-micron CMOS process. Maximum flexibility is provided by the pixel multiplexing scheme. The scheme accommodates 64-, 32-, 16-, 8-, and 4-bit pixel buses without any circuit modification. This enables the system to be easily reconfigured for varying amounts of available video RAM. The device supports selection of little- or big-endian data format for the pixel-bus/frame-buffer interface. Data can be split into 1, 2, 4, or 8 bit planes for pseudo-color mode or split into 12-, 16- or 24-bit true-color and direct-color modes. For the 24-bit direct color modes, an 8-bit overlay plane is available. The 16-bit direct- and true-color modes can be configured to IBM XGA An additional 12-bit mode (4, 4, 4, 4) is supported with 4 bits for each color and overlay. An on-chip, IBM XGA-compatible hardware cursor is incorporated so that further increases in graphics system performance are possible. The device is also software compatible with the IMSG176/8 and Bt476/8 color palettes.
An internal frequency doubler is incorporated, allowing convenient and cost-effective clock source alternatives to be utilized. An auxiliary windowing function and a pixel-port-select function are provided so that overlay or VGA graphics can be displayed on top of direct color inside or outside a specified auxiliary window. Color-keyed switching of direct color and overlay is also supported.
Clocking is provided through one of five TTL inputs, CLK0–CLK4, and is software selectable. Additionally , CLK1/CLK2 and CLK3/CLK4 can be selected as differential ECL clock sources. The video, shift clock, and reference clock outputs provide a software-selected divide ratio of the chosen clock input. The reference clock can optionally be provided as an output on CLK3, and a data latch clock can optionally be input on CLK4.
The TVP3010 has three 256-by-8 color lookup tables with triple 8-bit video digital-to-analog converters (DACs) capable of directly driving a doubly terminated 75- line. The lookup tables are designed with a dual-ported RAM architecture that enables ultra-high speed operation. Sync generation is incorporated on the green output channel. Horizontal sync and vertical sync are fed through the device and optionally inverted to indicate screen resolution to the monitor. A palette-page register is used to provide the additional bits of palette address when 1, 2, or 4 bit planes are used. This allows the screen colors to be changed with only one microprocessor interface unit (MPU) write cycle.
The device features a separate VGA bus that allows data from the feature connector of most VGA-supported personal computers to be fed directly into the palette without the need for external data multiplexing. This allows a replacement graphics board to remain downwards compatible by utilizing the existing graphics circuitry often located on the motherboard.
The TVP3010 VIP is highly system integrated. It can be connected to the serial port of VRAM devices without external buffer logic and connected to many graphics engines directly. The split shift-register transfer function, which is supported by VRAM, is also supported by the TVP3010.
The system-integration concept is carried to manufacturing test and field diagnosis. To support these, several highly integrated test functions have been designed to enable simplified testing of the palette, the graphics board, and the graphics system.
The 32-bit TVP3010 is pin compatible with the TLC3407X VIP, allowing convenient performance upgrades when using devices in the TI Video Interface Palette family.
The TVP3010 includes circuits that are patented and circuit designs that have patents pending.
(5, 6, 5), T ARGA (5, 5, 5, 1), or (6, 6, 4) as another existing format.
NOTE:
EPIC is a trademark of Texas Instruments Incorporated. XGA is a registered trademark of IBM. TARGA is a registered trademark of Truevision Incorporated.
1–1
1.1 Features
Second-Generation Video Interface Palette
Supports System Resolutions of:
1600 × 1280 × 1, 2, 4, 8, 16 Bits/Pixel @ 60-Hz Refresh Rate – 1280 × 1024 × 1, 2, 4, 8, 16 Bits/Pixel @ 60-Hz and 72-Hz Refresh Rate – 1024 × 768 × 1, 2, 4, 8, 16, 24 Bits/Pixel @ 60-Hz and 72-Hz Refresh Rate – And lower resolutions
Direct-Color Modes: – 24-Bit/Pixel with 8-Bit Overlay
16-Bit/Pixel (5, 6, 5) XGA Configuration – 16-Bit/Pixel (6, 6, 4) Configuration – 15-Bit/Pixel With 1 Bit Overlay (5, 5, 5, 1) TARGA Configuration – 12-Bit/Pixel With 4 Bit Overlay (4, 4, 4, 4)
True-Color Modes: – 24-Bit/Pixel With Gamma Correction
16-Bit/Pixel (5, 6, 5) XGA Configuration With Gamma Correction – 16-Bit/Pixel (6, 6, 4) Configuration with Gamma Correction – 15-Bit/Pixel (5, 5, 5) TARGA Configuration With Gamma Correction – 12-Bit/Pixel (4, 4, 4) With Gamma Correction
RCLK/SCLK/LCLK Data Latching Mechanism Allows Flexible Control of VRAM Timing
Direct Interfacing to Video RAM
Support for Split Shift-Register Transfers
64-Bit-Wide Pixel Bus
On-Chip Hardware Cursor:
64 × 64 × 2 Cursor (XGA Functionally Compatible) – Full-Window Crosshair – Dual-Cursor Mode
85-,110-,135-, and 170-MHz Versions
Supports Overscan for Creation of Custom Screen Borders
Versatile Pixel Bus Interface Supports Little- and Big-Endian Data Formats
Windowed Overlay and VGA Capability
Color-Keyed Switching of Direct Color and Overlay
On-Chip Clock Selection
Internal Frequency Doubler
Triple 8-Bit D/A Converters
Analog Output Comparators
Triple 256 × 8 Color Palette RAMs
RS-343A Compatible Outputs
Direct VGA Pass-Through Capability
Palette-Page Register
Horizontal Zooming Capability
Software Downward Compatible With IMSG176/8 and Bt476/8
Directly Interfaces to Graphics Processors
EPIC 0.8-µm CMOS Process
1–2
1.2 Functional Block Diagram
True-Color
32 32
P(0–31)
VGA(0–7)
D(0–7)
RS(0–2)
WR
RD
32
8
3
Input
Latch
Input
Latch
MPU
Registers
and
Control
Logic
88
32
Multiplexer
Pseudo-
Color
MUX
1:1 2:1 4:1
8:1 16:1 32:1
Clock Select
2 4 8
and
Control
8–8–8 6–6–4 5–6–5 5–5–5 4–4–4
2
24 16 16 15
12
Read
8
Mask
Frequency
Doubler
12-24
Stuffing
Logic
Page
8 8
Reg
8 24
Color-Key
Switch
24 24
8 8
8 8
8 8
64 × 64
Cursor
Control
RAM
and
Direct-Color
Pipeline Delay
256 × 8
Red
8
RAM
256 × 8
Green
8
RAM
256 × 8
Blue
8
RAM
1 × 24
Cursor
Color 0
1 × 24
Cursor
Color 1
1 × 24
Overscan
Auxiliary Window
V
ref
1.235 V
24
8
8
8
Output
24
24
24
2
and
Port Select
REF
MUX
FS ADJUST
DAC
8
DAC
8
DAC
8
Test Function
and
Sense Comparator
Video-Signal
Control
COMP
IOR
IOG
IOB
MUXOUT [SENSE] HSYNCOUT
VSYNCOUT
CLK0
SFLAG
CLK1/CLK2
VCLK
SCLK
CLK4 [LCLK]
CLK3 [RCLK]
8/6 [OVS]
Figure 1–1. Functional Block Diagram
RS3 [PSEL]
VSYNC
HSYNC
VGABL
SYSBL
1–3
1.3 Terminal Assignments
P19
P18
P20
P21
P22
P23
P24
10 9 8 7 611 5
P17
12
P16
13
P15
14
P14
15
P13
16
P12
17
P11
18
P10
19
P9
20 21
P8
22
P7
23
P6
24
P5
25
P4
26
P3
27
P2
28
P1
29
P0
30
WR
31
RD
32
RS0
33
34 35
37 38 39 40
36
P27
P26
3214
P28
84 83
P25
41 42 43 44 45
P30
P29
82 81 80 79
46 47 48 49
P31
DD
DV
GND
SCLK
78 77 76 75
VCLK
CLK0
CLK1COMP
50 51 52 53
CLK2
74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54
CLK3[RCLK]
[LCLK]
CLK4 VGA7 VGA6 VGA5 VGA4 VGA3 VGA2 VGA1 VGA0 8/6[OVS] MUXOUT
[SENSE] SFLAG VGABL SYSBL VSYNC HSYNC AV
DD
GND AV
DD
GND
1–4
RS1
D0D1D2D3D4
RS2
RS3[PSEL]
D7
D5
D6
DD
GND
DV
IOR
IOG
VSYNCOUT
HSYNCOUT
IOB
Figure 1–2. Terminal Assignments
REF
FS ADJUST
1.4 Ordering Information
I/O
DESCRIPTION
TVP3010 – XXX XX
Pixel Clock Frequency Indicator
MUST CONTAIN THREE CHARACTERS:
–85: 85-MHz pixel clock
–110: 110-MHz pixel clock –135: 135-MHz pixel clock –170: 170-MHz pixel clock
Package
MUST CONTAIN TWO LETTERS:
FN: square plastic J-leaded chip carrier (formed leads)
1.5 Terminal Functions
TERMINAL
NAME NO.
AV
DD
CLK0 77 I
CLK1, CLK2 75, 76 I
CLK3[RCLK] 74 I/O Dot clock 3 TTL input or reference clock output. When configured as
CLK4[LCLK] 73 I Dot clock 4 TTL input or pixel-port latch clock. This terminal can be
COMP 52 I Compensation. COMP provides compensation for the internal
DV
DD
D(0–7) 36–43 I/O
FS ADJUST 51 I Full-scale adjustment. A resistor connected between this terminal and
NOTE: All unused inputs should be tied to a logic level and not be allowed to float.
55, 57 Analog power. All AVDD terminals must be connected.
(TTL
compatible)
(TTL/ECL
compatible)
45, 81 Digital power. All DVDD terminals must be connected.
(TTL
compatible)
Dot clock 0 input. CLK0 can be selected to drive the dot clock at frequencies up to 140 MHz. When VGA mode is active, the default clock source is CLK0. The maximum frequency in VGA mode is 85 MHz.
Dual-mode dot clock input. These inputs are essentially ECL­compatible inputs, but two TTL clocks may be used on the CLK1 and CLK2 if so selected in the input clock select register. These inputs may be selected as the dot clock up to the device limit while in the ECL mode or up to 140 MHz in the TTL mode.
CLK3, this terminal is similar to CLK0 and can be selected to drive the dot clock at frequencies up to 140 MHz. When configured as RCLK, this terminal outputs the reference clock signal, which is similar to the SCLK signal but not gated off during blank. This signal can be used for pixel-port timing reference or other system synchronization. The terminal defaults to CLK3 after reset.
configured to drive dot clock frequencies up to 140 MHz, or it can be configured as a latch clock input to latch pixel-port input data. This terminal defaults to CLK4 after reset, and LCLK is internally connected to RCLK to latch pixel-port data.
reference amplifier . A 0.1-µF ceramic capacitor is required between this terminal and A VDD. The COMP capacitor must be as close to the device as possible to avoid noise pick up.
MPU interface data bus. These terminals are used to transfer data in and out of the register map and palette/overlay RAM.
ground controls the full-scale range of the DACs.
1–5
1.5 Terminal Functions (Continued)
I/O
DESCRIPTION
TERMINAL
NAME NO.
GND 44, 54, 56, 80 Ground. All GND terminals must be connected. The GNDs are
HSYNCOUT 46 O
(TTL
compatible)
IOR, IOG, IOB 48, 49, 50 O Analog current outputs. These outputs can drive a 37.5- load
MUXOUT [SENSE] 63 O
(TTL
compatible)
P(0–31) 1–29, 82–84 I
(TTL
compatible)
REF 53 Voltage reference for DACs. An internal voltage reference of
RD 31 I
(TTL
compatible)
RS(0–2) 32–34 I
(TTL
compatible)
RS3, [PSEL] 35 I
(TTL
compatible)
SCLK 79 O
(TTL
compatible)
NOTE: All unused inputs should be tied to a logic level and not be allowed to float.
connected internally . Horizontal sync output after pipeline delay . For system mode the
output can be programmed, but for the VGA mode the output carries the same polarity as the input.
directly (doubly terminated 75- line), thus eliminating the requirement for any external buffering.
Multiplexer output control or DAC comparator output signal. When this terminal is configured as a multiplexer output control, it is software programmable through the configuration register. When the multiplexer control register is set to VGA mode, this output terminal and corresponding configuration register bit are set low to indicate to external devices that VGA pass through mode is being used. Alternatively, this terminal can be configured as the DAC comparator output. In this case, the terminal is low if one or more of the DAC output analog levels is above the internal comparator reference of 350 mV " 50 mV.
Pixel input port. The port can be used in various modes as shown in the multiplexer control register. All the unused terminals need to be tied to GND.
nominally 1.235 V is provided, which requires an external 0.1-µF ceramic capacitor between REF and analog GND. However, the internal reference voltage can be overdriven by an externally supplied reference voltage. Typical connection is shown in Appendix A.
Read strobe input. A logic 0 on this terminal initiates a read from the register map. Reads are performed asynchronously and are initiated on the low-going edge of RD
Register-select inputs. These terminals specify the location in the register map that is to be accessed (see Table 2–1).
Register-select input or port-select input. When configured as the RS3 input, this terminal has no effect. When configured as the port select input, this terminal allows the creation of VGA or overlay windows in a direct color background on a pixel-by-pixel basis.
Shift-clock output. SCLK is selected as a division of the dot clock input. The output signals are gated off during blank, although SCLK is still used internally to synchronize with the activation of blank
.
(see Figure 3–1).
1–6
1.5 Terminal Functions (Continued)
I/O
DESCRIPTION
TERMINAL
NAME NO.
SFLAG 62 I
SYSBL 60 I
HSYNC, VSYNC
VCLK 78 O
VGABL 61 I
VGA(0–7) 65–72 I
VSYNCOUT 47 O
WR 30 I
8/6 [OVS] 64 I
NOTE: All unused inputs should be tied to a logic level and not be allowed to float.
58, 59 I
(TTL
compatible)
(TTL
compatible)
(TTL
compatible)
(TTL
compatible)
(TTL
capability)
(TTL
capability)
(TTL
capability)
(TTL
capability)
(TTL
capability)
Split shift-register-transfer flag. The TVP3010 VIP detects a low­to-high transition on this terminal during a blank sequence and immediately generates an SCLK pulse. This early SCLK pulse replaces the first SCLK pulse in the normal sequence.
System blank input. SYSBL is active (low).
Horizontal and vertical sync inputs. These signals are used to generate the sync level on the green current output. They are active (low) inputs, but the HSYNCOUT and VSYNCOUT outputs can be programmed through general control register .
Video clock output. VCLK is the user-programmable output for synchronization to graphics processor.
VGA blank input. VGABL is active (low).
VGA pass-through bus. These buses can be selected as the pixel bus for VGA mode, but it does not allow for any multiplexing.
Vertical sync output after pipeline delay . For system mode, the output can be programmed but for the VGA mode, the output carries the same polarity as the input.
Write strobe input. A logic 0 on this terminal initiates a write to the register map. As with RD initiated on the low-going edge of WR
DAC resolution selection or overscan input. This terminal is used to select the data bus width (8 or 6 bits) for the DAC and is essentially provided in order to maintain compatibility with the IMSG176. When this terminal is a logical 1, 8-bit bus transfers are used with D7 the MSB and D0 the LSB. For 6-bit bus operation, while the color palette still has the 8-bit information D5 shifts to the bit 7 position with D0 shifted to the bit 2 position and the two LSBs are filled with zeros at the output multiplexer to DAC. The palette holding register zeroes the two MSBs when it is read in the 6-bit mode. The terminal can also be configured to function as the overscan input facilitating the creation of custom screen borders. This terminal defaults to 8/6
, write transfers are asynchronous and
, (see Figure 3–1).
after reset.
1–7
1–8
2 Detailed Description
The 32-bit TVP3010 is pin compatible with the TLC34076 but offers advanced features. To facilitate the enhanced functionality , some terminals have dual functions. The dual-function terminals are controlled by the configuration register discussed in Section 2.16.1. At reset, all terminals default to the TLC34076 terminal functions.
2.1 MPU Interface
The processor interface is controlled via read and write strobes (RD, WR), three register-select terminals [RS(0–2)], and the 8/6 path to the color-palette RAM and is provided in order to maintain compatibility with the IMSG176. Since
[OVS] terminal is a dual-function terminal, two bits are provided in the configuration register to control
the 8/6 this function. Configuration register bit 1 determines whether the 8/6 If configuration register bit 1 is set to logic 0 (default), then 8/6 operation is controlled by the terminal. With
held low, data on the lowest six bits of the data bus are internally shifted up by two bits to occupy the
8/6 upper six bits at the output multiplexer and the bottom two bits are then zeroed. This operation is carried out in order to utilize the maximum range of the DACs.
The direct register map is shown in Table 2–1. Extended registers can be accessed through the index register. The index register map is shown in Table 2–2. In general, the index register must first be loaded with the target address value. Successive reads or writes from and to the data register then access the target location. The MPU interface operates asynchronously, with data transfers being synchronized by internal logic.
RS3 is a don’t care for register addressing but is used as the PSEL input. See Section 2.6.
RS2 RS1 RS0 REGISTER ADDRESSED BY MPU R/W DEFAULT (HEX)
0 0 0 Palette-Address Register – W rite Mode R/W XX 0 0 1 Color-Palette Holding Register R/W XX 0 1 0 Pixel Read Mask R/W FF 0 1 1 Palette-Address Register – Read Mode R/W XX 1 0 0 Reserved XX 1 0 1 Reserved XX 1 1 0 Index Register R/W XX 1 1 1 Data Register R/W XX
-select terminal. The 8/6 terminal is used to select between an 8- or 6-bit-wide data
[OVS] terminal operates as 8/6 or OVS.
NOTE:
T able 2–1. Direct Register Map
T able 2–2. Indirect Register Map (Extended Registers)
INDEX REGISTER
(HEX)
00 R/W 00 Cursor-Position X LSB 01 R/W 00 Cursor-Position X MSB 02 R/W 00 Cursor-Position Y LSB 03 R/W 00 Cursor-Position Y MSB
NOTE: Reserved registers should be avoided; otherwise, circuit behavior could deviate
from that specified. Reserved-undefined registers are nonexistent locations on the register map.
R/W
DEFAULT
(HEX)
REGISTER ADDRESSED
BY INDEX REGISTER
2–1
T able 2–2. Indirect Register Map (Extended Registers) (Continued)
INDEX REGISTER
(HEX)
04 R/W 1F Sprite-Origin X 05 R/W 1F Sprite-Origin Y 06 R/W 00 Cursor-Control Register 07 Reserved 08 W XX Cursor-RAM Address LSB
09 W XX Cursor-RAM Address MSB 0A R/W XX Cursor-RAM Data 0B Reserved
0C–0F Reserved-Undefined
10 R/W XX Window-Start X LSB
11 R/W XX Window-Start X MSB
12 R/W XX Window-Stop X LSB
13 R/W XX Window-Stop X MSB
14 R/W XX Window-Start Y LSB
15 R/W XX Window-Start Y MSB
16 R/W XX Window-Stop Y LSB
17 R/W XX Window-Stop Y MSB
18 R/W 80 Multiplexer-Control Register 1
19 R/W 98 Multiplexer-Control Register 2 1A R/W 00 Input-Clock-Selection Register 1B R/W 3E Output-Clock-Selection Register 1C R/W 00 Palette-Page Register 1D R/W 20 General-Control Register 1E R/W 00 Configuration Register
1F Reserved-Undefined
20 R/W XX Overscan Color Red
21 R/W XX Overscan Color Green
22 R/W XX Overscan Color Blue
23 R/W XX Cursor Color 0, Red
24 R/W XX Cursor Color 0, Green
25 R/W XX Cursor Color 0, Blue
26 R/W XX Cursor Color 1, Red
27 R/W XX Cursor Color 1, Green
28 R/W XX Cursor Color 1, Blue
29 R/W 09 Auxiliary-Control Register
NOTE: Reserved registers should be avoided; otherwise, circuit behavior could deviate
from that specified. Reserved-undefined registers are nonexistent locations on the register map.
R/W
DEFAULT
(HEX)
REGISTER ADDRESSED
BY INDEX REGISTER
2–2
T able 2–2. Indirect Register Map (Extended Registers) (Continued)
INDEX REGISTER
(HEX)
2A Reserved 2B Reserved 2C Reserved 2D Reserved 2E Reserved
2F Reserved
30 R/W XX Color-Key OL/VGA Low
31 R/W XX Color-Key OL/VGA High
32 R/W XX Color-Key Red Low
33 R/W XX Color-Key Red High
34 R/W XX Color-Key Green Low
35 R/W XX Color-Key Green High
36 R/W XX Color-Key Blue Low
37 R/W XX Color-Key Blue High
38 R/W 10 Color-Key Control Register
39 Reserved-Undefined 3A R/W 00 Sense Test Register 3B R XX Test Data Register 3C R XX CRC LSB 3D R XX CRC MSB 3E W XX CRC Control Register
3F R 10 ID Register FF W XX Reset Register
NOTE: Reserved registers should be avoided; otherwise, circuit behavior could deviate
from that specified. Reserved-undefined registers are nonexistent locations on the register map.
R/W
DEFAULT
(HEX)
REGISTER ADDRESSED
BY INDEX REGISTER
2.2 Color Palette
The color palette is addressed by an internal 8-bit address register for reading/writing data from/to the RAM. This register is automatically incremented following a RAM transfer, allowing the entire palette to be read/written with only one access of the address register. When the address register increments beyond the last location in RAM, it is reset to the first location (address 0). All read and write accesses to the RAM are asynchronous to SCLK, VCLK, and dot clock but performed within one dot clock. Therefore, they do not cause any noticeable disturbance on the display .
The color RAM is 24 bits wide for each location and 8 bits wide for each color. Since the MPU access is eight bits wide, the color data stored in the palette is eight bits even when the six-bit mode is chosen (8/6 If the six-bit mode is chosen, the two MSBs of color data in the palette have the values previously written. However, if they are read back in the six-bit mode, the two MSBs are 0s to be compatible with IMSG176 and Bt176. The output multiplexer shifts the six LSB bits to the six MSB positions and fills the two LSBs with 0s after the color palette. The multiplexer then feeds the data to the DAC. The test register and the CRC calculation both take data after the output multiplexer, enabling total system verification. The color-palette access is described in the following two sections, and it is fully compatible with IMSG176/8 and Bt476/8.
= 0).
2–3
2.2.1 Writing to Color-Palette RAM
T o load the color palette, the MPU must first write to the address register (write mode) with the address where the modification is to start. This is then followed by three successive writes to the palette holding register with eight bits of red, green, and blue data. After the blue write cycle, the three bytes of color data are concatenated into a 24-bit word that is then written to the RAM location specified by the address register. The address register then increments to the next location, which the MPU may modify by simply writing another sequence of red, green, and blue data. A block of color values in consecutive locations may be written to by writing the start address and performing continuous red, green, and blue write cycles until the entire block has been written.
2.2.2 Reading From Color-Palette RAM
Reading from the palette is performed by writing to the address register (read mode) with the location to be read. This then initiates a transfer from the palette RAM into the holding register, followed by an increment of the address register. Three successive MPU reads from the holding register produce red, green, and blue color data (6 or 8 bits depending on the 8/6
mode) for the specified location. Following the blue read cycle, the contents of the color-palette RAM at the address specified by the address register are copied into the holding register and the address register is again incremented. As with writing to the palette, a block of color values in consecutive locations may be read by writing the start address and performing continuous red, green, and blue read cycles until the entire block has been read. Since the color-palette RAM is dual ported, the RAM may be read during active display without disturbing the video.
2.2.3 Palette-Page Register
The palette-page register appears as an 8-bit register on the extended register map (see Section 2.1). Its purpose is to provide high-speed color changing by removing the need for palette reloading. When using 1, 2, or 4 bit planes, the additional planes are provided from the page register. When using four bit planes, the pixel inputs specify the lower four bits of the palette address with the upper four bits specified from the page register. This gives the user the capability of selecting from 16 palette pages with only one chip access, thus allowing all the screen colors to be changed at the line frequency . A bit-to-bit correspondence is used; therefore, in the above configuration, page-register bits 7 through 4 map onto palette-address bits 7 through 4, respectively. This is illustrated in Table 2–3.
NOTE:
The additional bits from the page register are inserted after the read mask. The palette-page register specifies the additional bit planes for the overlay field in
direct-color modes with less than 8 bits per pixel overlay .
T able 2–3. Allocation of Palette-Page Register Bits
NUMBER OF BIT PLANES MSB PALETTE-ADDRESS BITS LSB
8 M M M M M M M M 4 P7 P6 P5 P4 M M M M 2 P7 P6 P5 P4 P3 P2 M M
1 P7 P6 P5 P4 P3 P2 P1 M Pn = n bit from page register M = bit from pixel port
2.2.4 Read Masking
The read-mask register is an 8-bit register used to enable or disable a bit plane from addressing the color-palette RAM in the pseudo-color modes. Each palette address bit is logically ANDed with the corresponding bit from the read mask register before going to the palette-page register and addressing the palette RAM.
In order to provide maximum flexibility to control palette data, the read mask operation is performed before the addition of the page register bits. Therefore, care must be taken in those modes that have less than eight bits per pixel of pseudo-color or overlay data. Be aware of the palette-page register settings in these modes.
2–4
2.3 Clock Selection and Output-Clock (SCLK, RCLK, and VCLK) Generation
The TVP3010 VIP provides a maximum of five clock inputs. One of them (CLK0) is dedicated as a TTL input. The other four can be selected as either two differential ECL input or two extra TTL inputs. The TTL inputs can be used for video rates up to 140 MHz. The dual-mode clock input (ECL/TTL) is primarily an ECL input but can be used as TTL-compatible inputs if the input-clock-selection register is so programmed. The clock source used at power up is CLK0; an alternative source can be selected by software during normal operation. This chosen clock input can be used unmodified as the dot clock (representing pixel rate to the monitor). Alternatively, if the input-clock-selection register is programmed to use the internal frequency doubler, the chosen clock source is used as a reference for multiplication. The device also allows for user programming of RCLK, SCLK and VCLK outputs (reference, shift and video clocks) by using the output-clock-selection register. The input-clock- and output-clock-selection registers are shown in Tables 2–4 and 2–5 and are located in the indirect register map (see Table 2–2).
The ECL inputs can be used as a differential or single-ended inputs. If CLK1 or CLK3 is used as a single-ended ECL input, CLK2 or CLK4 needs to be externally terminated to set the input common-mode signal level. This can be done with a simple resistor divided, as is the case with fully differential ECL. Care needs to be taken when choosing the resistor values to ensure that the dc level on CLK2 or CLK4 is in the middle of the CLK1 or CLK3 ECL-input signal range.
2.3.1 RCLK, SCLK, VCLK
The TVP3010 VIP provides user-programmable reference clock (RCLK), shift clock (SCLK), and video (VCLK) clock outputs that can be set as divisions of the dot clock. RCLK is a continuously running reference clock and is not disabled during blank. RCLK can be selected as divisions of 1, 2, 4, 8, 16, 32 or 64 of the dot clock (see Table 2–5). It is provided as a clock reference and is typically connected back to the LCLK input to latch pixel-port data. Since pixel-port data is latched on the rising edge of LCLK, the RCLK frequency must be set as a function of the desired multiplexing ratio (that depends on the pixel bus width and number of bit planes). See Section 2.4 and Table 2–6.
SCLK is the same as RCLK but disabled during the blank active period. SCLK is designed to be used as the shift clock to interface directly with the VRAM. If SCLK is not used, the output can be switched off and held low to protect against VRAM lockup due to invalid SCLK frequencies. The detailed SCLK control timing is discussed in Section 2.3.2 and illustrated in Figures 2–2 through 2–5.
VCLK is designed to be used as the timing reference by the graphics processor or other custom-designed control logic to generate the graphics system control signals (SYSBL selected as divisions of 1, 2, 4, 8, 16, 32, or 64 of the dot clock and can also be held at logic 1 (see T able 2–5). The default setup is VCLK held at logic 1 since it is not used in VGA pass-through mode. Since these control signals are sampled by VCLK, VCLK must be enabled for these to function properly (see Figures 2–2 through 2–5).
Even though RCLK/SCLK and VCLK can be selected independently, there is still a relationship between the two as discussed below. Many system considerations have been carefully covered in their design, leaving maximum freedom to the user.
Internally , RCLK, SCLK, and VCLK are generated from a common clock counter that is counted at the rising edge of the dot clock. Therefore, when VCLK is enabled, it is naturally in phase with RCLK and SCLK as shown in Figure 2–1.
Normally, the video control signal inputs HSYNC VCLK when in a non-VGA mode. If the configuration register is programmed for opposite VCLK polarity, these video control signals are latched on the rising edge of VCLK.
The internal clock counter is initialized any time the output-clock-selection register is written with 3F (hex). This provides a simple mechanism to synchronize multiple palettes or system devices by providing a known phase relationship for the various system clocks. It is left up to the user to provide some means of disabling the dot clock input to the part while this reset is occurring if multiple parts are to be synchronized.
, VSYNC, and SYSBL are latched on the falling edge of
, HSYNC, and VSYNC). VCLK can be
2–5
The reset default divide ratio for RCLK is 64:1 with SCLK held at logic 0 and VCLK held at logic 1. When choosing certain video timing parameters, exercise caution if the selected RCLK frequency is less than the selected VCLK frequency . Refer to Appendix B for a more detailed discussion.
Dot Clock
(dot clock/4 as an example)
RCLK = SCLK
(dot clock/2 as an example)
VCLK
Figure 2–1. Dot Clock/VCLK/RCLK/SCLK Relationship
The input-clock-selection register is used to select the desired input clock source. T able 2–4 details how to program the various options.
T able 2–4. Input-Clock-Selection Register
INPUT-CLOCK-SELECT REGISTER
CLK0 is chosen at reset as required for VGA pass-through.
NOTES: 1. Register bits 3 and 7 are don’t-care bits.
(HEX) (see Note 1)
00 Select CLK0 as TTL clock source 01 Select CLK1 as TTL clock source 02 Select CLK2 as TTL clock source 03 Select CLK3 as TTL clock source 04 Select CLK4 as TTL clock source 06 Select CLK3/CLK4 as ECL clock source up to 140 MHz 07 Select CLK1/CLK2 as ECL clock source up to device limit 10 Select CLK0 as doubled TTL clock source 11 Select CLK1 as doubled TTL clock source 12 Select CLK2 as doubled TTL clock source 13 Select CLK3 as doubled TTL clock source 14 Select CLK4 as doubled TTL clock source 16 Select CLK3/CLK4 as doubled ECL clock source 17 Select CLK1/CLK2 as doubled ECL clock source
2. Register bits 5 and 6 are reserved.
3. When the clocks are selected from one input clock source to another, a minimum of 30 ns is needed before the new clocks are stabilized and running.
FUNCTION (see Note 2)
2–6
The output-clock-selection register is used to program the desired divided-down frequencies for the
FUNCTION
(
7)
reference/shift and video clocks.
Table 2–5. Output-Clock-Selection Register Format
OUTPUT-CLOCK-SELECTION-REGISTER BITS (see Note 4)
6 543210
0 0 0 x x x VCLK/1 output ratio 0 0 1 x x x VCLK/2 output ratio 0 1 0 x x x VCLK/4 output ration 0 1 1 x x x VCLK/8 output ratio 1 0 0 x x x VCLK/16 output ratio 1 0 1 x x x VCLK/32 output ratio 1 1 0 x x x VCLK/64 output ratio 1 1 1 x x x VCLK output held at logic 1 x x x 0 0 0 RCLK/1 output ratio (see Notes 4 and 7) x x x 0 0 1 RCLK/2 output ratio (see Notes 4 and 7) x x x 0 1 0 RCLK/4 output ratio (see Notes 4 and 7) x x x 0 1 1 RCLK/8 output ratio (see Notes 4 and 7) x x x 1 0 0 RCLK/16 output ratio (see Notes 4 and 7) x x x 1 0 1 RCLK/32 output ratio (see Notes 4 and 7)
x x x 1 1 0 RCLK/64 output ratio (see Notes 4 and 7) 0 x x x 1 1 0 RCLK/64, SCLK output held at logic 0 0 x x x 1 1 1 RCLK, SCLK outputs held at logic 0 x 1 1 1 1 1 1 Clock counter reset (6)
These lines indicate the reset conditions as required for VGA pass-through.
NOTES: 4. Register bit 6 enables (logic 1) and disables (default – logic 0) the SCLK output buffer. Register
bit 7 is a don’t care bit.
5. When the clocks are selected from one mode to the other, a minimum of 30 ns is needed before the new clocks are stabilized and running.
6. When the output-clock-selection register is written with 3F (hex), the clock counter is reset, RCLK = SCLK = logic 0, and VCLK = logic 1.
7. SCLK is the same as RCLK except that it is disabled during blank. When the RCLK divide ratio is chosen, this sets the SCLK ratio as well.
see Notes 4, 5, 6, and
2.3.2 Frame-Buffer Clocking: Self- or Externally Clocked
The TVP3010 VIP has two pixel-data latching modes, allowing for flexibility in the frame-buffer interface timing. For the pixel port [P(0–31)], data is always latched on the rising edge of LCLK. If auxiliary-control register (ACR) bit 3 is set to logic 1 (default), the internal circuitry is configured for self-clocked mode. In this mode, the RCLK or SCLK output of the palette must be used as the timing reference to present data to the pixel port [P(0–31)]. In self-clocked mode, RCLK can be directly tied back to LCLK or LCLK can be a delayed version of RCLK within the timing requirements of the TVP3010. The self-clocked mode of frame-buffer latching is similar to the operation of the TLC3407X video interface palette devices.
The internal TVP3010 blank signal is generated from either VGABL VGA port is enabled (multiplex-control register 2 (MCR2) bit 7 = logic 1) or disabled (MCR2 bit 7 = logic 0). The rising edge of CLK0 is used to latch VGABL is used to sample and latch the SYSBL
when the VGA port is enabled. The falling edge of VCLK
input when the VGA port is disabled. When the internal blank
becomes active, SCLK is disabled as soon as possible. For example, if SCLK is high when the sampled
goes low, SCLK is allowed to complete the clock cycle and return to the low state. SCLK then is held
SYSBL
or SYSBL, depending on whether the
2–7
low until the sampled SYSBL signal goes back high. At this time, SCLK is enabled to clock the first pixel data valid from VRAM. The TVP3010 video blanking circuitry is designed with sufficient pipeline delay to allow the internal sampled SYSBL
and VGABL signals to align with the pipelined RGB data to the video DACs. The logic described above works in situations where the SCLK period is shorter than, equal to, or longer than the VCLK period.
When in the self-clocked mode, the SCLK control timing is designed to interface directly with the external VRAM. The shift register in the system VRAM is supposed to be updated during the blank active period. When the SYSBL
input is sampled high by the falling edge of VCLK, the VRAM shift clock (SCLK) is restarted to clock the VRAM and enable the first group of pixel data to appear on the pixel bus as well as at the TVP3010 pixel input port. The second SCLK causes the VRAM shift register to shift out the second group of data. At the same time, LCLK latches the first group of pixel data into the VIP (refer to Figure 2–2 for a detailed timing diagram).
The RCLK/SCLK phase relationship is designed such that timing specifications are satisfied for the case where SCLK is driving a typical 2-MB VRAM load and RCLK is connected to LCLK. If an external buffer is required on SCLK so that it can drive a larger load, a similar buffer can be placed on RCLK to match the signal delay before connecting to LCLK. However, the delay from LCLK to RCLK cannot exceed one RCLK period –7 ns. Please refer to the timing parameter specifications for more details.
When the VRAM split shift-register operation is performed (see Figure 2–3), the SCLK timing is adjusted to work with the SFLAG input. Basically, the split shift-register operation inserts an SCLK during the blank period. This causes the first group of pixel data to appear at the pixel port during blank and allows the first group of data to be displayed as soon as the palette comes out of blank. Figures 2–3 and 2–5 show the case when the SSRT (split shift-register transfer) function is enabled. When a rising edge occurs on the SFLAG input, one SCLK with a minimum 15-ns pulse duration is generated after the specified delay. Since this is designed to meet VRAM timing requirements, the SSRT-generated SCLK replaces the first SCLK in the regular shift register transfer case as described above. Refer to Section 2.15 for a detailed explanation of the SSRT function.
Externally clocked timing can be chosen for the pixel bus [P(0–31)] by setting auxiliary control register bit 3 to a logic 0. In externally clocked mode, the RCLK or SCLK output of the palette is not used as the timing reference to present data to the pixel bus. Instead, pixel data is presented to the palette with a synchronous clock and all palette timing is referenced to this clock. In this mode, the external clock should be connected to LCLK and the selected clock input. (If the VGA port is enabled, the CLK0 input is selected independent of the input clock selection register.)
The externally clocked frame-buffer interface mode is intended for applications where windowed or pixel-by-pixel switching between the VGA port and the pixel port is desired in non-VRAM-based graphics systems. In such applications, the VGA port is enabled (multiplex-control register bit 7 set to logic 1) and the appropriate direct-color mode is set in the multiplex-control register. The auxiliary window, port select, and/or color-key switching functions are then configured and enabled to perform the desired switching. By setting the frame-buffer interface to the externally clocked mode, the pixel port and VGA port timing and pipeline delay are made the same. Also, since the VGA port is enabled, all video control signal timing is referenced to CLK0, utilizing the VGABL
, HSYNC, and VSYNC inputs.
The externally clocked frame-buffer interface timing can also be used in non-VGA switching applications, utilizing only the pixel port or only the VGA port. In either case, it is recommended that VGA video-control signals be used (i.e., VGABL
, HSYNC, VSYNC). In this way, all pixel data and video control signals are
referenced to CLK0 and video blank and sync are aligned with pixel data.
NOTE:
If the pixel port is used in externally clocked mode (ACR3 = 0), RCLK must be set to DOT/1 in the output-clock-selection register and a 1:1 multiplexing mode must be selected in the multiplexer control registers (see T able 2–6). The external clock
2–8
should be connected to the LCLK input as well as the selected clock input. If the VGA port is also enabled (MCRB7 = 1), CLK0 is selected as the input clock independent of the input-clock-selection register setting.
VGA switching can only be performed using a 1:1 multiplexing mode. Overlay switching can only be performed using a 1:1 multiplexing mode if the pixel
port is set for externally clocked mode. If the pixel port is self-clocked, any of the multiplex ratios available in Table 2–6 may be used.
If VGA switching is to be performed using externally clocked mode (ACR3 = 0), the full VGA port frequency of 85 MHz may be utilized provided that the VGA port and the pixel port are both synchronized to the CLK0 input clock.
If VGA switching is to be performed using self-clocked mode (ACR3 = 1), the maximum pixel rate cannot exceed 50 MHz. This is because of internal delay from the CLK0 input to the RCLK output. For external clocked timing, the LCLK input needs to be enabled on terminal 73 by programming the configuration register bit 5 to logic 1.
VGA data pipeline delay is adjusted within the TVP3010 VIP depending on whether self- or externally-clocked frame-buffer interface timing is used (see Section 2.3.2). If the TVP3010 palette is programmed for self-clocked timing, three additional dot clock pipeline delays are inserted into the internal VGA data path and into the internal blanking signal. The additional pipeline delay accounts for the difference between VGABL
or SYSBL and the pixel data inputs [P(0–31)] when used in the self- and externally-clocked modes. This is so the VGA and pixel-port data remain synchronous in time when doing auxiliary window, port select, or color-keyed switching (see Section 2.6). If externally clocked timing is used, the VGA port and the pixel port are already synchronous since both data and blanking are presented to the palette during the same CLK0 clock cycle.
VCLK
In Phase
SYSBL
at Input Terminal
Internal Delayed
LCLK = RCLK
Blank
(internal signal
before dot clock
pipeline delay)
Pixel Data
at Input Terminal
SCLK
LD
Latch Last Group
of Pixel Data
Last Group of Pixel Data
Latch First Group of Pixel Data
1st
2nd
3rd
Group
Group
Group
4th
Group
Figure 2–2. SCLK/VCLK Control Timing
(SSRT Disabled, RCLK/SCLK Frequency = VCLK Frequency)
5th
Group
Latch Last Group of Pixel Data
6th
Group
2–9
VCLK
In Phase
at Input Terminal
SYSBL
SFLAG Input
LD
Internal Delayed
LCLK = RCLK
Blank
(internal signal
before dot clock
pipeline delay)
Pixel Data
at Input Terminal
SCLK
VCLK
In Phase
Latch Last Group
of Pixel Data
Last
Group
1st Group of
SCLK Between Split Shift-Register and Regular Shift-Register Transfer
Pixel Data
Latch First Group of Pixel Data
2nd
3rd
Group
Group
4th
Group
5th
Group
Figure 2–3. SCLK/VCLK Control Timing
(SSRT Enabled, RCLK/SCLK Frequency = VCLK Frequency)
Latch Last Group of Pixel Data
6th
Group
at Input Terminal
Internal Delayed
LCLK = RCLK
(internal signal
before dot clock
pipeline delay)
Pixel Data
at Input Terminal
2–10
SYSBL
Latch Last Group
of Pixel Data
LD
Latch first Group of Pixel Data
Blank
1st
Last Group of Pixel Data
Group
2nd
Group
SCLK
Figure 2–4. SCLK/VCLK Control Timing
(SSRT Disabled, RCLK/SCLK Frequency = 4 x VCLK Frequency)
3rd
Group
4th
Group
5th
Group
6th
Group
7th
Group
VCLK
In Phase
at Input Terminal
Internal Delayed
before dot clock
at Input Terminal
SYSBL
SFLAG Input
LD
LCLK = RCLK
Blank
(internal signal
pipeline delay)
Pixel Data
SCLK
Latch Last Group of Pixel Data
Last
Group
First Group of Pixel Data
SCLK Between Split Shift-Register Transfer and Regular Shift-Register Transfer
2nd
Group
Latch Second Group of Pixel Data
Latch First Group of Pixel Data
4th
5th
Group
3rd
Group
Group
6th
Group
7th
Group
Figure 2–5. SCLK/VCLK Control Timing
(SSRT Enabled, RCLK/SCLK Frequency = 4 x VCLK Frequency)
2.4 Multiplexing Scheme
The TVP3010 palette offers a highly versatile multiplexing scheme as illustrated in T ables 2–6 through 2–1 1. The multiplexing scheme allows the pixel bus to be programmed to 1, 2, 4, 8, 12, 16, 24, or 32 bits/pixel with pixel bus widths ranging from 1 bit to 32 bits. The use of on-chip multiplexing allows graphics systems to be designed that can support multiple pixel depths and resolutions with no hardware modification. It also allows the system to be configured to the amount of RAM available. For example, if only 256K bytes of memory are available, an 800-by-600 mode with 4 bit planes (four bits per pixel) could be implemented using an 8-bit-wide pixel bus. If at a later date another 256K bytes are added to another 8 bits of the pixel bus, the user has the option of using 8 bit planes at the same resolution or 4 bit planes at a 1024-by-768 resolution. When a further 512K bytes are added to the remaining 16 bits of the pixel bus, the user has the option of 8 bit planes at 1024-by-768 or 4 bit planes at 1280-by-1024. The TVP3010 palette can also be configured for direct-color or true-color operation. All of the above could be achieved without any board-level hardware modification and without any increase in the speed of the pixel bus.
Multiplexing of the pixel bus is controlled by and programmed through multiplex-control registers 1 and 2. T able 2–6 details the multiplex-control register settings for each mode of operation (see also Sections 2.4.2 through 2.4.6).
2.4.1 Little-Endian and Big-Endian Data Format
The TVP3010 pixel bus supports both little- and big-endian data formats for all pseudo-color, direct-color, and true-color modes of operation. The data-format select is controlled by general-control register bit 3 (see Section 2.16.2). When general-control register (GCR) bit 3 is set to 0 (default), then the format is set to little endian. When GCR bit 3 is set to 1, then the format is set to big endian.
In a big-endian design, the external VRAM data bus bits must be connected in reverse order to the VIP pixel bus; i.e., D31 connected to P0, D0 connected to P31, etc. This ensures that the least significant channel
2–11
always provides the first pixel to be displayed in the pseudo-color or true-color multiplexing modes. The difference between little- and big-endian data formats and how they affect the pixel bus operation is discussed in detail in Appendix C.
2.4.2 VGA Pass-Through Mode
The VGA pass-through mode is used to emulate the VGA modes of most personal computers. The advantage of this mode is that it can take data presented on the feature connector of most VGA-compatible PC systems into the device on a separate bus, thus requiring no external multiplexing. This feature is particularly useful in systems where the existing graphics circuitry is on the motherboard. In this instance, it enables a drop-in graphics card to be implemented that maintains compatibility with all existing software. This is accomplished by using the on-board VGA circuitry but routing the emerging bit-plane data through the TVP3010 palette. VGA pass-through is the default mode at power up or reset.
Since this mode is designed with the feature connector philosophy, all data latching and control timing is referenced to CLK0. When the VGA port is enabled (MCR2 bit 7 = 1), CLK0 is selected as the input clock source independent of the input-clock-selection register. The VGA port always operates as in the externally clocked mode of the pixel port [P(0–31)]; it receives the VGA data [VGA(0–7)] and the VGA blank (VGABL both of which are referenced to an external clock (CLK0). CLK0 also latches the VGABL VSYNC on the VGA port since LCLK only latches data on the pixel port [P(0–31)].
VGA data pipeline delay is adjusted within the TVP3010 palette depending on whether self- or externally­clocked frame-buffer interface timing is used (see Section 2.3.2). If TVP3010 is programmed for self-clocked timing, additional dot clock pipeline delay is inserted into the internal VGA data path. The purpose is so that the VGA and pixel port data can remain synchronous when doing auxiliary window, port select, or color-keyed switching (see Section 2.6). The additional VGA pipeline delay accounts for the dot clock to RCLK pipeline delay within the palette.
video-control signals when in the VGA pass-through mode. External signals on LCLK have no effect
, HSYNC, and
),
2.4.3 Pseudo-Color Mode
In pseudo-color mode (sometimes called color indexing), the pixel-bus inputs are used to address the palette-RAM LUT (color lookup table). The data in each RAM location is comprised of 24 bits (8 bits for each of the red, green, and blue color DACs). The pseudo-color mode is further grouped into 4 submodes, depending on the data bits per pixel. In each submode, a pixel bus width of 4, 8, 16, or 32 bits may be used. Data should always be presented on the least significant bits of the pixel bus; i.e., when 16 bits are used, the pixel data must be presented on P(15 –0), 8 bits on P(7–0), and 4 bits on P(3–0). See Tables 2–6 through 2–11 for more details.
Submode 1 uses a single bit plane to address the color palette. The pixel port bit is fed into bit 0 of the palette address, with the 7 high-order address bits defined by the palette-page register (see Section 2.2.3). This mode has uses in high-resolution monochrome applications such as desktop publishing. This mode allows the maximum amount of multiplexing with 32:1 ratio, thus giving a pixel bus rate of only 4 MHz at a screen resolution of 1280-by-1024. Although only a single bit is used, alteration of the palette-page register at the line frequency allows 256 different colors to be displayed per screen with two colors per line.
Submode 2 uses two bit planes to address the color palette. The two bits are fed into the low-order address bits of the palette with the six high-order address bits being defined by the palette-page register (see Section 2.2.3). This mode allows a maximum multiplex ratio of 16:1 on the pixel bus and is essentially a four-color alternative to submode 1.
Submode 3 uses four bit planes to address the color palette. The four bits are fed into the low-order address bits of the palette with the four high-order address bits being defined by the palette-page register (see Section 2.2.3). This mode provides 16 pages of 16 colors and can be used at multiplex ratios of /1 to /8.
Submode 4 uses eight bit planes to address the color palette. Since all eight bits of palette address are specified from the pixel port, the page register is not used. This mode allows dot clock-to-LCLK ratios of 1:1
2–12
(8-bit bus), 2:1 (16-bit bus), or 4:1 (32-bit bus). Therefore, in a 32-bit configuration, a 1024-by-768 pixel screen can be implemented with an external data rate of only 16 MHz.
NOTE:
If externally clocked frame-buffer timing is used (ACR3 = logic 0, see Section 2.3.2), only multiplex ratios of 1:1 can be used. See Table 2–6.
The auxiliary window, port select, and color-key switching functions must be disabled and set for palette graphics when in the pseudo-color mode. This is the default condition at reset. See Section 2.6
2.4.4 Direct-Color Mode
In direct-color mode, 24, 16, 15, or 12 bits of data can be transferred directly to the RGB DACs but with the same amount of pipeline delay as the overlay data and the control signals (blank and SYNCs). Depending on which direct-color mode is selected, overlay is provided by utilizing the remaining bits of the pixel bus to address the palette RAM. This results in a 24-bit RAM output that is then used as overlay information to the DACs. The overlay capability is designed to work with the auxiliary window, port select, and color-key switching functions to provide overlay in specific windows or on a pixel-by-pixel basis on the direct-color display as discussed in Section 2.6. See Tables 2–6, 2–8, and 2–9 for more details on selecting the direct-color modes.
The default condition after reset is for the auxiliary window and port select functions to be disabled (ACR1 = ACR2 = logic 0). The color-key comparisons, which are controlled by the color-key control (CKC) register bits 0–3, are also disabled (CKC0 = CKC1 = CKC2 = CKC3 = logic 0). Also, since multiplex-control register 2 bit 7 = logic 1 and ACR0 = CKC4 = logic 1 at reset, the default is for VGA pass through. This is because multiplex-control register 2 bit 7 enables the VGA port and the switching functions (switch = color key = 1, see Section 2.6) are disabled and set for palette graphics (as opposed to direct color-palette bypass).
Submode 1 is the 24-bit direct-color mode that uses eight bits to represent each color and eight bits for overlay. In this mode, there are basically two different configurations: either the 32-bit data is grouped as overlay, red, green, blue, or blue, green, red, overlay.
Submode 2 is the XGA-compatible (5–6–5) 16-bit-color mode supporting five bits of red, six bits of green, and five bits of blue data. The TVP3010 supports multiplex ratios for this mode of 1:1 and 2:1. With 2:1 multiplexing, the TVP3010 can display 1024x768 direct-color using 45-MHz VRAM without any glue logic. Overlay is not available in this mode.
Submode 3 is the T ARGA-compatible (5–5–5) mode that uses 15 bits for color and 1 bit for overlay. It allows 5 bits for each of red, green, and blue data. The TVP3010 supports 1:1 and 2:1 multiplexing ratios in this mode.
Submode 4 is (6–6–4) configuration. It provides six bits of red, six bits of green, and four bits of blue. The TVP3010 also supports 1:1 and 2:1 multiplexing in this mode. Overlay is not available in this mode.
Submode 5 is (4–4–4–4) configuration. It provides 12 bits of direct color and 4 bits of overlay . It allows four bits for each of red, green, and blue data. The TVP3010 supports 1:1 and 2:1 multiplexing ratios in this mode.
See NOTES in the following section.
2–13
2.4.5 True-Color Mode
In true-color mode, the palette RAM is partitioned into three independent 256-word × 8-bit memory blocks that can be individually addressed by each color field of the true-color data. The independent memory blocks provide data for a single DAC output. With this architecture, gamma correction for each color is possible. Since the palette is used in true-color mode, there is no memory space to be used for the overlay function. All of the true-color submodes are the same as direct color except that overlay is not available. See T ables 2–6 through 2–1 1 for more details on mode selection. See note below.
NOTE:
Since less than 8 bits are defined for each color in the various 12- or 16-bit direct­or true-color modes, the data bits for the individual colors are internally shifted to the MSB locations and the remaining LSB locations for each color are set to logic 0 before 8-bit data is sent to the DACs.
Since the overlay information goes through the pseudo-color data path, it is subject to read masking and the palette-page register. This is especially important for those direct-color modes that have less than eight bits of overlay information. The overlay information in these modes justifies to the LSB bit positions, and the remaining MSB positions are filled with the corresponding palette-page data before addressing the palette RAM.
In order to display true color (gamma corrected through the palette), either the auxiliary windowing or the color-key switching function must be set for palette graphics. For direct color, both functions must be set for direct color.
In order to use the overlay capability of the direct-color modes, the color-key switching or port-select function must be configured and enabled. Overlay port data in a window is also available by enabling the auxiliary window function. If either the auxiliary windowing or the color-key switching functions point to palette graphics, palette graphics are always displayed (not direct color).
When in the 24-bit direct-color or true-color modes, the data input works only in the 8-bit mode. In other words, if only six bits are used, the two LSB inputs for each color need to be tied to GND. However, the palette, which is used by the overlay input, is still governed by 8/6 accordingly. The 8/6
The definitions of direct color (palette bypass) and true color are consistent with the IBM XGA terminology .
, and the output multiplexer selects 8 bits or 6 bits of data
is also valid in the other 16-bit modes.
2–14
2.4.6 Multiplex-Control Registers
1
2
Color
3
The pixel-port multiplexer is controlled by two 8-bit registers in the indirect register map (see Section 2.1). The various multiplexing modes can be selected according to the following table.
T able 2–6. Multiplex Mode and Bus-Width Selection
DATA
MODE
VGA 80 98 8 8 1 NA v1
Pseudo­Color
NOTES: 8. Data bits per pixel is the number of bits of pixel port information used as color data for each displayed pixel,
SUB-
MODE
9. Multiplex ratio indicates the number of pixels per bus load or the number of pixels associated with each
10. This column is a reference to Tables 2–7 through 2–1 1, where the actual manipulation of pixel information
11. It is recommended that all unused input terminals be connected to ground to conserve power.
12. Multiplex-control register 2 bit 7 enables (logic 1) and disables (logic 0 ) the VGA port. If auxiliary-window
MULTIPLEX-
CONTROL
REGISTER 1
(HEX)
80 00 1 4 4 NA s1 80 01 1 8 8 NA s2 80 02 1 16 16 NA s3 80 03 1 32 32 NA s4 80 08 2 4 2 NA s6 80 09 2 8 4 NA s7 80 0A 2 16 8 NA s8 80 0B 2 32 16 NA s9 80 10 4 4 1 NA s11 80 11 4 8 2 NA s12 80 12 4 16 4 NA s13 80 13 4 32 8 NA s14 80 19 8 8 1 NA s16
4
often referred to as the number of bit planes.
LCLK (load clock) pulse. For example, with a 32-bit pixel bus width and 8 bit planes, each bus load consists of four pixels. In a typical implementation, the LCLK signal is either connected to or derived from RCLK. Therefore, the RCLK divide ratio must be chosen as a function of the multiplex mode selected. The RCLK divide ratio is not automatically set by mode selection but must be programmed in the output clock selection register by the user.
and pixel latching sequences are illustrated for each of the multiplexing modes.
or port-select switching is to be done involving the VGA port, this bit needs to be set to a logic 1 as well as programming for the correct direct-color mode. For example, if auxiliary windowing is to be done with direct-color submode 1 (32-bit pixel bus) and VGA, instead of programming 1B (hex), multiplex-control register 2 should be programmed to 9B (hex). If only VGA pass-through is desired, the values should be programmed for VGA mode as indicated in Table 2–6. If only VGA pass-through is desired, the values should be programmed as indicated in Table 2–6 for VGA mode.
80 1A 8 16 2 NA s17 80 1B 8 32 4 NA s18
MULTIPLEX-
CONTROL
REGISTER 2
(HEX)
BITS
PER
PIXEL
(see
Note 8)
PIXEL-
BUS
WIDTH
MULTI-
PLEX
RATIO
(see
Note 9)
OVERLA Y
BITS
PER
PIXEL
TABLE
REFERENCE
(see
Note 10)
2–15
T able 2–6. Multiplex Mode and Bus-Width Selection (Continued)
1
(5–6–5)
(5–5–5)
16-bi
12-bi
DATA
BITS
PER
PIXEL
(see
Note 8)
PIXEL-
BUS
WIDTH
1
2
3
4
t
5
t
MULTIPLEX-
CONTROL
REGISTER 1
(HEX)
06 1B 24 32 1 8 d1 07 1B 24 32 1 8 d3 05 02 16 16 1 NA d5
05 03 16 32 2 NA d6 04 02 15 16 1 1 d8 04 03 15 32 2 1 d9 03 02 16 16 1 NA d11 03 03 16 32 2 NA d12 01 12 12 16 1 4 d14 01 13 12 32 2 4 d15
MODE
Direct
NOTES: 9. Data bits per pixel is the number of bits of pixel port information used as color data for each displayed pixel,
SUB-
MODE
24-bit
XGA
TARGA
(6–6–4)
(4–4–4)
often referred to as the number of bit planes.
10. Multiplex ratio indicates the number of pixels per bus load or the number of pixels associated with each LCLK (load clock) pulse. For example, with a 32-bit pixel bus width and 8 bit planes, each bus load consists of four pixels. In a typical implementation, the LCLK signal is either connected to or derived from RCLK. Therefore, the RCLK divide ratio must be chosen as a function of the multiplex mode selected. The RCLK divide ratio is not automatically set by mode selection but must be programmed in the output clock selection register by the user.
11. This column is a reference to Tables 2–8 through 2–1 1, where the actual manipulation of pixel information and pixel latching sequences are illustrated for each of the multiplexing modes.
12. It is recommended that all unused input terminals be connected to ground to conserve power.
13. Multiplex-control register 2 bit 7 enables (logic 1) and disables (logic 0 ) the VGA port. If auxiliary-window or port-select switching is to be done involving the VGA port, this bit needs to be set to a logic 1 as well as programming for the correct direct-color mode. For example, if auxiliary windowing is to be done with direct-color submode 1 (32-bit pixel bus) and VGA, instead of programming 1B (hex), multiplex-control register 2 should be programmed to 9B (hex). If only VGA pass-through is desired, the values should be programmed for VGA mode as indicated in Table 2–6. If only VGA pass-through is desired, the values should be programmed as indicated in Table 2–6 for VGA mode.
MULTIPLEX-
CONTROL
REGISTER 2
(HEX)
MULTI-
PLEX
RATIO
(see
Note 9)
OVERLA Y
BITS
PER
PIXEL
TABLE
REFERENCE
(see
Note 10)
2–16
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