Texas instruments CABRI GEOMETRY II Guidebook

CABRI GEOMETRYë II
Guidebook for Macintoshë, Windowsë, and MS-DOS
ë
Texas Instruments makes no warranty, either expressed or implied, including but not limited to any implied warranties of merchantability and fitness for a particular purpose, regarding any programs or book materials and makes such materials available solely on an “as-is” basis.
In no event shall Texas Instruments be liable to anyone for special, collateral, incidental, or consequential damages in connection with or arising out of the purchase or use of these materials, and the sole and exclusive liability of Texas Instruments, regardless of the form of action, shall not exceed the purchase price of this equipment. Moreover, Texas Instruments shall not be liable for any claim of any kind whatsoever against the use of these materials by any other party.

Permission to Print

Permission is hereby granted to teachers to reprint or photocopy in classroom, workshop, or seminar quantities the pages or sheets in this work that carry a Texas Instruments copyright notice. These pages are designed to be reproduced by teachers for use in their classes, workshops, or seminars with the accompanying Cabri Geometry II software, provided each copy made shows the copyright notice. Such copies may not be sold and further distribution is expressly prohibited. Except as authorized above, prior written permission must be obtained from Texas Instruments Incorporated to reproduce or transmit this work or portions thereof in any other form or by any other electronic or mechanical means, including any information storage or retrieval system, unless expressly permitted by federal copyright law. Address inquiries to Texas Instruments Incorporated, 7800 Banner Drive, Dallas, TX 75251, M/S 3918, Attention: Manager, Business Services.

TI Product and Services Information

For more information about TI products and services, contact TI by e-mail or visit the TI calculator home page on the world-wide web.
e-mail address:ti-cares@ti.com internet address:http://www.ti.com/calc
Cabri Geometry II is a trademark of Université Joseph Fourier. Macintosh is a registered trademark of Apple Computer Corporation Incorporated. MS-DOS and Windows are registered trademarks of Microsoft Corporation. PostScript is a registered trademark of Adobe Systems Incorporated.
1997, 1999 by Texas Instruments Incorporated. All rights reserved.
CABRI GEOMETRY II
Guidebook for Macintosh
and MS-DOS
ë
ë
, Windowsë,
Dive into Geometry

About Cabri Geometry II

Cabri Geometry II lets you construct and explore geometric objects interactively. Jean-Marie Laborde and Franck Bellemain developed Cabri Geometry II at the Institut d'Informatique et Mathématiques Appliquées de Grenoble (IMAG), a research lab at the Université Joseph Fourier in Grenoble, France, in cooperation with the Centre National de la Recherche Scientifique (CNRS) and Texas Instruments.
Texas Instruments, the publisher for Cabri Geometry II in the United States and Canada, is pleased to bring computer-based geometry to classrooms. The geometric foundation of this easy-to-use software encourages exploring and conjecturing—from simple shapes to advanced projective and hyperbolic geometry.

About the Developers

Jean-Marie Laborde is founder and Research Director of Laboratoire de Structures Discrètes et de Didactique (LSD2), a research laboratory within IMAG. He graduated in mathematics at Ècole Normale Supérieure in Paris in 1969. He earned a Ph.D. (Thèse d'État) in computer science at the University of Grenoble in 1977. Jean-Marie began work on the Cabri II project in 1981 as an environment for graph theory. He has devoted his research efforts to the use of geometric methods for the study of different classes of graphs, especially hypercubes.
Franck Bellemain earned a Ph.D. in mathematics at the Université Joseph Fourier in 1992. He began work on the Cabri II project in 1986 and is responsible for writing several versions of the software for Macintosh, PC-compatible, and Japanese computers. His research and thesis have been devoted to the use of technology in the classroom.

Cabri Geometry II Features

¦ Includes interactive analytic, transformational, and Euclidean geometry.
¦ Allows intuitive construction of points, lines, triangles, polygons, circles, and other basic
objects.
¦ Translates, dilates, and rotates geometric objects around geometric centers or specified points
plus reflection, symmetry, and inverse of the objects.
¦ Constructs conics easily, including ellipses and hyperbolas. ¦ Explores advanced concepts in projective and hyperbolic geometry. ¦ Annotates and measures figures (with automatic updating). ¦ Uses both Cartesian and polar coordinates. ¦ Provides for user display of the equations of geometric objects, including lines, circles,
ellipses, and coordinates of points.
¦ Allows the user to create macros for frequently repeated constructions. ¦ Lets the teacher configure tool menus to focus student activities. ¦ Checks geometric properties to test hypotheses based on Euclid’s five postulates. ¦ Hides objects used in constructions to reduce screen clutter. ¦ Differentiates objects through the use of paint-like color and line palettes. ¦ Computes a locus continuously. ¦ Illustrates the dynamic characteristics of figures through animation. ¦ Allows the user to save drawings and macros to disk. ¦ Opens geometry constructions created on the TI-92. ¦ Provides one square meter of full-size work space, and prints the 8.5 by 11.0 inches (21.59 by
27.94 cm) drawing area.
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated

Table of Contents

About this Guidebook
CHAPTER 1: LEARNING THE BASICS
First Steps Constructing Objects
.............................................................................
CHAPTER 2: USING THE MENUS
File Menu Edit Menu Options Menu Help Menu
.............................................................................
.............................................................................
..........................................................................
.............................................................................
..................................................................
.............................................
...................................................................
...................................................
CHAPTER 3: USING THE POINTER TOOLBOX
Pointer Rotate Dilate Rotate and Dilate
CHAPTER 4: USING THE POINTS TOOLBOX
................................................................................
................................................................................
.................................................................................
.......................................................................
......................................
....................................
vi
1–1
1–2
1–10
2–1
2–2 2–5 2–7
2–12
3–1
3–2 3–3 3–4 3–5
4–1
..................................................................................
Point Point on Object Intersection Point(s)
CHAPTER 5: USING THE LINES TOOLBOX
..................................................................................
Line Segment Ray Vector Triangle Polygon Regular Polygon
...............................................................................
...................................................................................
................................................................................
...............................................................................
...............................................................................
........................................................................
...................................................................
........................................
.......................................................................
CHAPTER 6: USING THE CURVES TOOLBOX
.................................................................................
Circle
...................................................................................
Arc
.................................................................................
Conic
.....................................
4–2 4–3 4–4
5–1
5–2 5–4 5–5 5–6 5–7 5–8 5–9
6–1
6–2 6–3 6–4
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
iii
CHAPTER 7: USING THE CONSTRUCT TOOLBOX
...............................
7–1
Perpendicular Line Parallel Line Midpoint
..............................................................................
Perpendicular Bisector Angle Bisector Vector Sum Compass
............................................................................
..............................................................................
Measurement Transfer
.................................................................................
Locus Redefine Point Redefine Object
.....................................................................
...........................................................................
..................................................................
.........................................................................
..................................................................
.........................................................................
........................................................................
CHAPTER 8: USING THE TRANSFORM TOOLBOX
Reflection Symmetry Translation Rotation Dilation Inverse
CHAPTER 9: USING THE MACRO TOOLBOX
.............................................................................
.............................................................................
............................................................................
...............................................................................
...............................................................................
................................................................................
.....................................
...............................
7–2 7–3 7–4 7–5 7–6 7–7 7–8
7–9 7–11 7–13 7–14
8–1
8–2
8–3
8–4
8–5
8–6
8–7
9–1
How to create a macro Initial Object Final Object Define Macro
...........................................................................
...........................................................................
..........................................................................
..................................................................
CHAPTER 10: USING THE CHECK PROPERTY TOOLBOX
Collinear Parallel Perpendicular Equidistant Member
..............................................................................
...............................................................................
..........................................................................
............................................................................
...............................................................................
......................
9–2
9–3
9–4
9–5
10–1
10–2 10–3 10–4 10–5 10–6
iv
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
Table of Contents
(continued)
CHAPTER 11: USING THE MEASURE TOOLBOX
Distance & Length
..................................................................................
Area
.................................................................................
Slope
.................................................................................
Angle Equation & Coordinates Calculate Tabulate
..............................................................................
..............................................................................
......................................................................
.................................................................
CHAPTER 12: USING THE DISPLAY TOOLBOX
.................................................................................
Label Comments Numerical Edit Mark Angle Fix/Free Trace On/Off Animation Multiple Animation
.............................................................................
.........................................................................
............................................................................
...............................................................................
...........................................................................
.............................................................................
.....................................................................
.................................
...................................
11–1
11–2 11–3 11–4 11–5 11–6 11–7
11–11
12–1
12–2 12–3 12–5 12–7 12–8 12–9
12–10 12–11
CHAPTER 13: USING THE DRAW TOOLBOX
Hide/Show Color
...................................................................................
Fill Thick Dotted Modify Appearance Show/Hide Axes New Axes Define Grid
INDEX
.............................................................................
............................................................................
.................................................................................
.................................................................................
................................................................................
.....................................................................
.......................................................................
.............................................................................
.....................................................................................................
......................................
INDEX–1
13–1
13–2 13–3 13–4 13–5 13–6 13–7 13–8 13–9
13–10
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
v

About this Guidebook

The Cabri Geometry II Guidebook contains user information about the Cabri Geometry II software. It provides descriptions, procedures, illustrations, and examples for using the software features on Macintosh computers, and Windowsé and MS-DOSë-based PCs.
4 Many of the procedures, illustrations, and examples are virtually the same for the different
computer types. Significant differences between the Macintosh, Windows, and DOS versions are identified for your convenience.
4 Most of the illustrations are from the Macintosh version; several are from the Windows and
DOS versions. Due to space limitations, we could not show every illustration for each version. Therefore, some illustrations in this guidebook may be slightly different on your computer.
4 Key names are shown in small capital letters such as
Escape key. The the same function. In this guidebook, “Press

Structure

The Cabri Geometry II Guidebook contains the following chapters and appendices:
4 Chapter 1 describes the basic operations for using Cabri II, starting with checking system
requirements for installing the software, through constructing objects, to saving and printing a construction file.
4 Chapter 2 describes the Cabri II menus and provides step-by-step procedures for using them.
4 Chapters 3 through 13 describe the Cabri II tools and provide step-by-step procedures for
using them. Each chapter discusses a specific group of Cabri II tools.

Definitions

The following definitions will help you in your understanding of this guidebook.
point When used as an instruction, point means to place the screen pointer on
click Click means to press and release the mouse button quickly, usually when
double-click Double-click means to click the mouse button twice in succession.
RETURN
key on the Macintosh and the
ENTER
top of the object you wish to select.
pointing to a specific location
CTRL
for the Control key and
ENTER
key on the PC keyboard perform
” means to press either
ENTER
ESC
or
for the
RETURN
.
vi
drag Drag means to point to the object you want to drag, press and hold the
mouse button to select the object, and move the screen pointer to a new location. Release the mouse button to stop dragging.
modify When used as an instruction, modify means to change the appearance,
size, location, or orientation of the object.
marquee outline Marquee outline is the outline of an object in animated dots, similar to a
movie marquee.
marquee rectangle Marquee rectangle is the selection rectangle that appears when you drag
Pointer
with the
tool from an unoccupied location in the drawing window. When you release the mouse button, objects that lie completely within the rectangle are selected.
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated

Chapter 1: Learning the Basics

This chapter provides descriptions and examples of basic operations in Cabri Geometry II. Becoming familiar with these items will enhance your usage. Differences between the Macintosh, Windows, and MS-DOS versions are explicitly described where applicable. For convenience, DOS will be used in the remainder of this guidebook to mean MS-DOS.
The following topics are discussed:
FIRST STEPS CONSTRUCTING OBJECTS
Checking system requirements Installing Cabri Geometry II Starting Cabri Geometry II Optimizing your Macintosh system
configuration Changing your Macintosh system
configuration using Cabri Geometry II Using Cabri Geometry II on a network The Cabri Geometry II window Accessing on-line help About menus and toolboxes
Pointers that guide you Creating and selecting points Handling ambiguities Determining dependent and independent
objects Dragging Using the Undo/Redo command Deleting objects Changing the appearance of objects Labeling objects Scrolling the drawing window Saving and printing
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-1

First Steps

Checking system requirements

Macintosh DOS
¦ Macintosh Classic or better.
¦ System 6.0 or later.
¦ 1 Mb available RAM for a Macintosh
Classic. (Memory requirements will be greater for color or larger monitors than on the Classic.)
¦ Hard disk with 1.2 Mb available for
program and demonstration files.
Windows 3.1 Windows 95
¦ 386 PC or better required; 486DX
recommended.
¦ PC must be in 386-Enhanced mode with
Virtual Memory enabled.
¦ VGA, SVGA video adapter and a color
monitor.
¦ 6 Mb RAM (minimum) memory installed.
¦ 7 Mb available hard disk space for program,
demonstration files, and system extensions.
¦ Mouse, or an equivalent pointing device.
¦ DOS-compatible computers (PCs), 386 or
better, and running MS-DOS 3.3 or later.
¦ EGA, VGA, SVGA video adapter and a color
monitor.
¦ 3 Mb RAM (minimum) memory installed.
¦ Hard disk with 2.5 Mb available for
program and demonstration files.
¦ Mouse, or an equivalent pointing device.
¦ 386 PC or better required; 486DX
recommended.
¦ VGA, SVGA video adapter and a color
monitor.
¦ 6 Mb RAM (minimum) memory installed.
¦ 2 Mb available hard disk space for program
and demonstration files.
¦ Mouse, or an equivalent pointing device.

Installing Cabri Geometry II

Macintosh DOS
1. Create a folder named disk.
2. Insert the Cabri Geometry II Macintosh diskette in your floppy disk drive.
3. Double-click on the and follow the directions on the screen.
Windows 3.1 Windows 95
1. Insert the Cabri Geometry II for Windows diskette #1 in your floppy disk drive.
2. From Program Manager, click on
A:\SETUP
enter prompts.
, and then follow the screen
Cabri II
Installer
on your hard
on the diskette
RUN
and
1. Insert the Cabri Geometry II DOS diskette in your floppy disk drive.
2. At the DOS prompt, enter:
A:\INSTALL
follow the screen prompts.
1. Insert the Cabri Geometry II for Windows diskette #1 in your floppy disk drive.
2. Click on and then follow the screen prompts.
START/RUN
B:\INSTALL
or
and enter
, and then
A:\SETUP
,

Installing Cabri Geometry II on a network

If you have purchased the network license for Cabri Geometry II, you may run the software on your network. Use network procedures that are compatible with your network to install Cabri Geometry II. See your Macintosh, Windows, or DOS User’s manual or your network documentation for more information, if necessary.
Note: Cabri Geometry II is supplied on high-density diskettes. If your computer will not accept these diskettes, call, 1-800-TI-CARES and a service representative will supply you with low density diskettes.
1-2 Chapter 1: Learning the Basics
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
Installing Cabri Geometry II on a network
(continued)
Macintosh and DOS
1. Install Cabri Geometry II on the network server using the instructions given on the previous page.
2. Run the program from the server the first time, and enter the requested information.
3. To run Cabri Geometry II on each network client, go to the directory on the network server where the Cabri Geometry II application is installed. Macintosh users may double-click on the Cabri II icon; DOS users may run Cabri2.exe to start the program.
The procedure described below, for Windows users, allows multiple client computers to run Cabri Geometry II using the application software installed on the network server. Each client computer is provided with the necessary system files to run Cabri Geometry II and a shortcut icon that is linked to the application file on the network server.
Windows 3.1 and Windows 95
1. Install Cabri Geometry II on the network server using the instructions given on the previous page. In the
Select Destination
screen, you must select a directory that will be accessible from each
client computer on the network.
2. Temporarily copy
setup.exe
and
setup.w02
from the installation diskettes to the same directory in
which you installed Cabri Geometry II in step 1.
3. On each network client, go to the directory on the network server that contains
setup.exe
and
double-click to on this file to run the setup program.
4. In the
Select Destination Directory
screen, click on the
Browse
button and select the same directory
that you used in step 1. Make sure the correct directory is displayed at the top of the window.
OK
You may edit the path, if necessary, and then click on
. Ignore the message that the directory
already exists.
5. In the
Select Components
screen, deselect the first three components. The installation program
will determine if the fourth component is necessary for Windows 3.1x users.
6. When Cabri Geometry II has been installed on all client computers, delete the two files that were temporarily copied to the network server in step 2.

Starting Cabri Geometry II

Macintosh DOS
You can use one of four methods to start the software on a Macintosh:
¦ Use
Open
¦ Double-click on the
¦ Double-click on any Cabri Geometry II
construction file, tool configuration file, or macro file.
¦ Drag and drop any construction file onto
Cabri II
the
Windows
Double-click on the
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Finder
in the
.
Cabri II
icon.
icon (System 7 users only).
Cabri II
icon.
Type
CABRI
and press
ENTER
from the DOS prompt directory where the Cabri Geometry II files are located.
(Optional) Add the Cabri directory to your DOS path to open Cabri Geometry II from any directory.
Chapter 1: Learning the Basics 1-3
First Steps
(Continued)

Optimizing your Macintosh system configuration

If you are starting Cabri Geometry II on a Macintosh for the first time, you may need to make some adjustments to make Cabri Geometry II compatible with your Macintosh computer system configuration.
Graphics intensive programs require a large amount of memory to operate. The amount of memory required directly relates to the size of your monitor and to the number of colors chosen to represent graphical elements. Cabri Geometry II may require more memory than other applications due to its interactive nature. Cabri Geometry II can assist you in optimizing your system.
If you see a warning message from the configuration. This message indicates the amount of memory needed to run Cabri Geometry II efficiently on your computer with your current configuration.
Click the windows that are currently open. This frees the memory that these applications are using.
To change the amount of memory allocated to Cabri Geometry II, first make sure the selected. Then, from the decrease the application memory size to a value that is compatible with your computer.
Finder
, you need to make some adjustments to your system
OK
button to proceed (Cabri Geometry II does not start). Then close any applications or
Cabri II
Finder
, select
Get Info
in the
File
menu. Once the
Get Info
window appears,
icon is
If you are using System 7, an optional method is to use
Virtual Memory
to increase the amount of
memory available to applications. See your Macintosh User’s manual for more information.
The previous dialog box indicates the amount of available memory on your computer. You may also select
About this Macintosh
in the
Apple
menu for the same information.

Changing your Macintosh system configuration using Cabri II

If you open Cabri Geometry II and the memory allocation on your Macintosh is not optimal, the following dialog box appears. We recommend that you allow Cabri Geometry II to select optimal
Manual
parameters for your system automatically or that you select them using the
You may wish to quit and modify the settings yourself if you are familiar with the memory and monitor control panels.
If you select the
Automatic
button, Cabri Geometry II computes the optimal settings for your computer and then quits. The number of colors may change in the process of optimizing your configuration. Double-click on the Cabri Geometry II icon for the changes to be applied to Cabri Geometry II.
button.
Manual
If you select the
button, Cabri Geometry II continues to the optimization dialog box (see example on the next page) that allows you to optimize your configuration as you want. Read the items in the
Current Settings
field first, and then manipulate the other fields as described below the example. (You can also access the following dialog box by pressing the the software.)
1-4 Chapter 1: Learning the Basics
OPTION
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
key when starting
Status:
The status indicates whether or not Cabri Geometry II can run with the current settings.
# Screen Colors
Memory Setting
# Objects
# Colors
The number of colors used to display objects is directly related to the amount of memory required to execute Cabri Geometry II. You can click on the up or down arrow buttons in this field to change the number of
Status
screen colors. Check the acceptable. Click on
OK
to continue.
field to determine if these values are
The amount of memory available and the number of colors displayed determine the number of objects that can be constructed. You can click on the up and down arrow buttons in this field to change the amount of memory allocated to Cabri Geometry II. The value on the left indicates the amount of memory required to run Cabri Geometry II on your computer in black and white. The value on the right indicates the amount of memory
Status
currently available on your computer. Check the
OK
these values are acceptable. Click on
to continue.
field to determine if
The amount of memory available is directly related to the number of objects that can be constructed. Click on this button to optimize the number of objects that can be constructed. If memory is limited, Cabri Geometry II will probably suggest that fewer colors be used to construct more objects. For optimal performance, Cabri Geometry II attempts to allocate enough memory to construct at least 300 objects.
The number of colors used to display objects is directly related to the amount of memory required to execute Cabri Geometry II. Click on this button to optimize the number of colors displayed. If you use other applications regularly that require 256 colors, you may wish to optimize the number of colors. Given limited memory, this decreases the number of objects that you can construct.
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-5
First Steps
(Continued)

The Cabri Geometry II window

The illustration below shows the Cabri Geometry II window. This window contains the essential elements of the Cabri Geometry II software. A description of each element follows the illustration.
Note: The screen shown below illustrates the Macintosh version. Screens on Windows and DOS systems are similar but slightly different.
Menu Bar
Close Box
Attribute Icons
Drawing Window
Help Icon
Toolbar
Zoom Box
Attribute Palette
This circle
Size Box
Help Window

Elements of the Cabri Geometry II window

Drawing Window Menu bar
1-6 Chapter 1: Learning the Basics
This region is where you build geometric constructions.
The menu bar contains common graphic user interface menus for file management and editing, together with Cabri Geometry II options.
Scroll Bars
Pointer Message Selection Pointer
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
Toolbar
y
y
The toolbar contains tools for building constructions. Eleven toolboxes reside on the toolbar (see illustration below). To access a toolbox, press and hold the mouse button on the icon. The items in that toolbox appear.
Pointer
Points
Lines
Curves
Construct
Transform
Macro
Check Propert
Measure
Displa
Draw
Attribute icons
Help Icon
A
(Macintosh)
Help menu option
(Windows, DOS)
Selection pointer
Close box
Zoom box
(Macintosh, Windows)
Size box
(Macintosh, Windows)
Scroll bars
(Macintosh, Windows)
The attribute icons are not displayed unless you select the command in the
Options
menu on the menu bar. These allow you to
Show Attributes
modify the appearance of objects. You can create an attribute palette (tear-off menu) by dragging an icon from the attribute icons to the drawing window.
Clicking on the help icon A creates a help window at the bottom of your screen that contains useful help messages for each command. Clicking on the A again removes the help window.
Clicking on the
Help
menu option and selecting
key toggles the help window ON and
OFF
Help
or pressing the
F1
.
The selection pointer is the primary tool for selecting menus and building constructions. The shape of the pointer changes according to its current operation and location.
The close box closes the window and creates a dialog box that allows you to save your work if you have not done so.
The zoom box toggles the size of the window between the current size and the full screen size.
Dragging the size box to a new location resizes the drawing window.
Clicking in the scroll bars or on the scroll arrows moves the contents of the drawing window vertically or horizontally.
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-7
First Steps
(Continued)

About menus and toolboxes

Operations are grouped by type in the pull-down menus located on the menu bar and on the toolbar. Once a tool is selected, it remains active until you select another tool. If the icon of the tool you want is shown on the toolbar, select it by clicking once on the icon. Commands in the menu bar must be selected each time they are used.
Descriptions of the Cabri Geometry II menus and toolboxes follow:
MENUS Apple
(Macintosh only)
File Edit
Options
Window (Windows)
Help
(Windows, DOS)
TOOLBOXES Tools for ... Pointer Points Lines Curves Construct
Apple menu items or the Cabri Geometry II logo screen.
Commands for opening, closing, saving, or printing constructions.
Commands for selecting or copying objects, refreshing the drawing window, or replaying constructions.
Commands for tool configurations, hide/show attributes, preferences, or setting software defaults (Macintosh only).
Standard Windows display options.
Help options.
Selecting or for free-hand transformations.
Constructing points.
Constructing linear objects.
Constructing circles, arcs, or conics.
Euclidean geometry constructions.
Transform Macro Check Property Measure Display Draw
1-8 Chapter 1: Learning the Basics
Transformational geometry.
Making macros. New macros become part of this toolbox.
Checking properties of constructions based on Euclidean geometry.
Measurements or calculations.
Annotating your constructions or animating objects.
Changing the appearance of objects or displaying the coordinate system.
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated

Accessing on-line help

Macintosh DOS
¦ Access on-line help by clicking on the help
icon A in the menu bar of the Cabri Geometry II drawing window.
¦ A window appears at the bottom of your
drawing that contains information about the tool currently selected.
¦ Select additional tools to see their help
information.
¦ Remove the help window by clicking on
the help icon again or by clicking on the close box in the help window.
¦ The close box appears when you click in
the help window.
Windows
¦ Access on-line help by clicking on the
Help menu option in the menu bar of the Cabri Geometry II drawing window and
Help
selecting
.
¦ A window appears at the bottom of your
drawing that contains information about the tool currently selected.
¦ Access on-line help by clicking on the
Help menu option in the menu bar of the Cabri Geometry II drawing window and selecting
Help
, or press F1.
¦ A window appears at the bottom of your
drawing that contains information about the tool currently selected.
¦ Select additional tools to see their help
information.
¦ Remove the help window by clicking on
the help icon again or by pressing
F1
.
¦ Select additional tools to see their help
information.
¦ Remove the help window by clicking on
the help icon again.
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-9

Constructing Objects

2

Pointers that guide you

Several types of pointers exist to help guide you through your constructions. The pointers are illustrated below.
Pointer Cursor looks like... arrow
cross hair construction pencil selection pencil
pointing hand selection hand
dragging hand open hand
grasping hand
magnifying glass I-beam paint brush
!
$ &
%
(
)
*
"
# '
I
The pointer is in the toolbar, menu bar, or scroll bars.
Pointer
The
A construction tool is active.
A construction tool is active and a point can be placed on an object.
A point can be selected.
An object is dependent or to show the intermediate stage between selecting an object and dragging.
An object can be moved.
The (DOS) is pressed.
The window can be scrolled using the mouse.
An ambiguity exists.
Text or numbers can be entered or edited.
Color or attributes can be changed.
tool is active.
COMMAND
key (Macintosh) or the
CTRL
paint bucket
crossed lines column width
1
4 3
An object can be filled with a pattern or color.
Comment
The
The column width of the table can be adjusted.
option is active.
Creating and selecting point*s
All objects are constructed using one or more points. You create or select points when a tool is active. In general, the order of operation is to select a construction tool from the toolbox, and then to create or select the required points that define the tool.
A point is created by a single click of the mouse. You can create points in unoccupied space when
construction pencil
the two objects when a cursor message appears and the pointer changes to the The following examples illustrate how to create and select points.
# cursor is visible. You can create a point on an object or at the intersection of
selection pencil
' cursor.
1-10 Chapter 1: Learning the Basics
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
Example 1: Creating the perpendicular bisector of two points
1. Select the
Perpendicular Bisector
tool from the
Construct
toolbox.
2. Move the # to any place in the drawing window and click
(not hold down) once.
A flashing point appears on the window, indicating that this point has been selected for the construction.
3. Move to another place and click again.
A second point appears as well as the perpendicular bisector of the segment connecting these two points. (Note: The segment does not appear.)
If the pointer is near a valid object, a cursor message is displayed. In some cases, it is sufficient to select only one object to define a construction, as the next example demonstrates.
Example 2: Creating the perpendicular bisector of a side of a triangle
1. Select
Triangle
from the
Lines
toolbox.
2. Move the # to any place in the drawing window and
click. Move to a second location and click, and then to a third location and click.
A triangle appears in the drawing window with the three points selected as vertices.
Note: Depending on the speed at which you constructed these three points, the sides of the triangle might appear during the construction. Try doing this slowly and watch the triangle materialize.
3. Select
Perpendicular Bisector
from the
Construct
toolbox.
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-11
Constructing Objects
(Continued)
4. Move the cursor as follows so that the message
Perpendicular bisector of this side of the triangle
When the cursor is in unoccupied space in the drawing window, the # appears. Move the cursor near a side of the triangle. The cursor changes from the # to the $ with the message
Perpendicular bisector of this side of the triangle
(If the cursor is near a vertex of the triangle, the cursor message
This point
appears.)
Click once, and the perpendicular bisector of the side of the triangle appears.

Handling ambiguities

appears.
Perpendicular bisector of this side of the triangle
.
When two or more objects simultaneously occur at the location of the pointer, the * cursor and the cursor message
Which object?
appear. Press and hold down the mouse to see the
magnifying glass
options in a dialog box. Select an object by pointing to the appropriate choice in the box and releasing the mouse.
When multiple objects are present, they are listed in the order in which they were created. Selecting an object causes it to display in marquee outline. You can move (drag) it to a new
Pointer
location if it is an independent object and the
tool is selected. Click in unoccupied space to
deselect the object. If you are using a construction tool, the object is selected for the construction.

Determining dependent and independent objects

All objects are created using one or more points. The manner in which you create an object determines whether it is dependent or independent of the object. This distinction becomes very important with respect to dragging objects. An example of this distinction is given after the section “Dragging.”
A point constructed by itself is called a basic point.
An independent object is an object created using only basic points. Independent objects can be moved (dragged) but not modified directly. By moving the basic points used for their construction, you can modify them indirectly.
A dependent object is an object constructed using an independent object (or another dependent object). Dependent objects cannot be moved (dragged) or modified directly. You can move or modify them indirectly by moving the basic points or independent objects responsible for their existence.
The more elaborate a construction becomes, the more difficult it can be sometimes to distinguish these types. However, the Cabri Geometry II software will assist you.
1-12 Chapter 1: Learning the Basics
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated

Dragging

Dragging objects is valuable for generating conjectures. You can modify an object by dragging all or part of it to a new location. Whether or not an object can be changed depends directly on how it was created.
You can drag (move) a basic point to a new location, modifying, in turn, any object constructed
Pointer
using it. An independent object can be modified with one of the tools from the cannot alter a dependent object directly by dragging, but you can change it by dragging the basic points used in its construction.
toolbox. You
Whenever an object can be dragged, the pointer changes to the then to the
dragging hand
% cursor. When the % is visible, the selected object follows the pointer as
selection hand
& momentarily and
you move it.
If your computer's performance is sluggish, you may need to move the pointer to the location you want and wait for the computations to finish with the new characteristics. This is particularly evident when there are many objects in the drawing window.
If the object is dependent (cannot be dragged), the pointer changes to the reverts to the
cross hair
! cursor.
selection hand
& and then
Example 3: Evaluating basic points, independent objects, and dependent objects
1. Construct the perpendicular bisector of a side of a triangle (see Example 2).
(The vertices are basic points, the triangle is an independent object, and the perpendicular bisector is a dependent object.)
2. Basic points:
Pointer
Select
from the
Pointer
toolbox.
Move the ! near a vertex of the triangle (the cursor changes to the $ with the message
Press and hold down the mouse button.
The cursor changes to the & and then almost immediately to the %.
When you drag the point, the triangle changes its size and shape, and the perpendicular bisector changes accordingly.
These results are characteristics of using a basic point.
An inquiry that could be made here is: “When does the
perpendicular bisector of one side of a triangle contain a vertex of the triangle?”
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
This point
).
This point
Chapter 1: Learning the Basics 1-13
Constructing Objects
(Continued)
3. Independent objects:
Move the ! near a side of the triangle (the cursor changes to the $ with the message
Press and hold down the mouse button.
The cursor changes to the & and then almost immediately to the %.
Continue to hold down the mouse and move the triangle about the drawing window.
The triangle does not change its size or its shape, while the perpendicular bisector moves along with the triangle. The triangle was constructed using three basic points as its vertices; therefore, it is an independent object and can be moved.
4. Dependent objects:
Move the ! near the perpendicular bisector (the cursor changes to the $ with the message
Press and hold down the mouse button.
This triangle
This line
).
).
This line
The cursor changes to the & and then almost immediately back to the !.
The perpendicular bisector cannot be modified directly; it is a dependent object.
Note: You can modify the perpendicular bisector indirectly by dragging the basic points or the independent objects used for its creation.
Example 4: Creating the circumcenter of a triangle
1. Construct the perpendicular bisector of one side of a triangle (see Example 2.)
2. Construct the perpendicular bisector of a second side.
1-14 Chapter 1: Learning the Basics
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
3. Choose
Intersection Point(s)
from the
Points
toolbox.
4. Point to one of the perpendicular bisectors (the cursor message
This line
appears) and click once.
The line changes to marquee outline.
5. Point to the other perpendicular bisector. After the cursor message appears, click once.
The first line returns to solid, and a point at the intersection of the two lines appears. This point of
This line
intersection is known as the circumcenter of the triangle.
The vertices of the triangle are basic points. The triangle is an independent object because its existence depends only upon basic points. The perpendicular bisectors are dependent objects because their existence depends upon independent objects (the sides of the triangle). The circumcenter is a dependent object because it was created using dependent objects (the perpendicular bisectors).
In Example 5, we will first create a circle, and then inscribe a triangle. You can move the circle by dragging its center point or modify it by dragging its circumference. The triangle cannot be moved. However, you can modify it by dragging any one of its vertices around the circle.
Example 5: Inscribing a triangle in a circle
1. Choose
Circle
from the
Curves
toolbox.
2. Move the # to any place in the drawing window and click once.
A flashing point appears.
3. Move the cursor away from the flashing point.
A circle appears with the flashing point as its center.
Click again to finish constructing the circle.
Note: The flashing point changes to solid to indicate the construction is completed.
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-15
Constructing Objects
(Continued)
4. Choose
Triangle
from the
Lines
toolbox.
5. Move the # to any point of the circle (the cursor message
On this circle
appears), and click once.
6. Move the cursor to a second and third point on the circle, clicking once at each point.
A triangle becomes inscribed in the circle.
7. Choose
Pointer
from the
Pointer
toolbox.
8. Move the ! cursor near the center point (the cursor message
This point
appears).
Press and hold down the mouse button until the % appears, and drag the center point around the drawing window.
On this circle
Note: The radius of the circle remains unchanged.
9. Move the ! near the circumference of the circle (the cursor message
This circle
appears).
Press and hold down the mouse button until the % appears, and drag the circumference.
Note: The center point of the circle remains fixed while the radius changes, and the vertices of the triangle stay on the circle.
10. Move the ! near a vertex of the inscribed triangle (the cursor message
This point
appears).
Press and hold down the mouse button until the % appears, and then drag the point.
Note: The point can only be moved along the circle.
If you move the pointer while creating points, Cabri Geometry II reverts to dragging. This feature anticipates your intent to modify your construction without requiring you to return to the
Pointer
toolbox. However, it can create some confusion if you are creating points quickly and inadvertently move the pointer while pressing the mouse. In this case, a point will not be created.
1-16 Chapter 1: Learning the Basics
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated

Using the Undo/Redo command

You can cancel an operation that has just been completed by using the
Edit
menu. Only the most recent operation can be undone.
To review additional steps in your construction, see the
Replay Construction
Undo/Redo
command in the
command in the
Edit
menu. This command allows you to replay each step of a construction.

Deleting objects

Delete objects by selecting them, and then pressing
Edit
menu.
DELETE
or selecting the
Select multiple objects by pressing the mouse in free space and dragging a marquee rectangle around the objects to be deleted. Only objects that are fully enclosed by the marquee rectangle will be deleted. All selected objects are displayed in marquee outline.
Select all objects in the drawing window by using the press
DELETE
pressing pressing
or select
COMMAND+A DELETE
.
Clear
from the
(Macintosh) or
Edit
menu. You can also clear the entire drawing window by
CTRL+A
(Windows, DOS) simultaneously, releasing, then
Select All
command in the
WARNING! When an object is deleted, all objects that depend on that object are deleted as well. It is possible to delete an entire construction by deleting a single point. If you accidentally delete an object, you can recover it by using the
Undo/Redo
command in the
Edit
menu.
Example 6a: Deleting objects — Method 1
Clear
command in the
Edit
menu. Then
1. Construct a circle and an inscribed triangle (see Example 5).
2. Select
Pointer
from the
Pointer
toolbox.
3. Point to the center point of the circle and click.
The center point flashes.
Press the
DELETE
key.
The point, the circle, and the triangle disappear.
This point
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-17
Constructing Objects
(Continued)
Example 6b: Deleting objects — Method 2
1. Repeat steps 1 and 2 in Method 1, or select
Edit
the
menu.
Undo/Redo
2. Point to the circle and click.
The circle appears in marquee outline.
Press the
DELETE
key.
The circle and the triangle disappear, but the center point remains.
Example 6c: Deleting objects — Method 3
1. Repeat steps 1 and 2 in Method 1, or select
Undo/Redo
2. Point to the triangle and click.
Press the
DELETE
key.
The triangle disappears, but the circle, its center point, and the vertices of the triangle remain.
Example 6d: Deleting objects — Method 4
in
.
This circle
This triangle
1. Repeat steps 1 and 2 in Method 1, or select
Undo/Redo
2. Point to a vertex of the triangle and click.
Press the
DELETE
key.
What happened? How does this differ from Method 3?
.
This point
1-18 Chapter 1: Learning the Basics
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated

Changing the Appearance of Objects

You can change the appearance of objects from the
Access the
Attributes
toolbox, use the
toolbar from the
Fill, Thick, Dotted
To apply attributes from tools in the modified. To use an option from the
Hide/Show Attributes
Modify Appearance
, or
Draw
menu, select the tool, and then select the object to be
Attributes
toolbar, first select the objects to be modified, and
Attributes
toolbar or the
command in the
tools.
Draw
Options
toolbox.
menu. In the
then select the attribute.

Labeling objects

You can label points in two ways — as you create them or with the
Label
tool in the
Labeling objects as they are created is intended for quick access and is limited to five alphanumeric characters. Editing is not available at this stage. However, after constructing the
Label
object, you can edit the label with the
tool.
Example 7a: Adding labels during construction
1. Select
Triangle
from the
2. Click on the drawing window. Then type
A point appears with a label
Lines
toolbox.
A
beside it.
A
.
Display
toolbox.
Draw
3. Move the # , click once, and then type
B
.
Another point, a segment connecting the two points,
B
and a label
4. Move the # to a new position, click once, and type
The completed triangle appears as well as the label
appear.
C
.
C
beside the last point created.
The
Label
tool in the
Display
toolbox allows you to attach labels to a point, line, or circle. Once
attached to the object, labels cannot be detached. You can position them near the object using the
Pointer
, and they will retain that position through all modifications to the object.
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-19
Constructing Objects
(Continued)
Example 7b: Adding labels after construction
1. Select
Triangle
from the
Lines
toolbox.
2. Construct a triangle on the drawing window.
3. Select
Label
from the
Display
toolbox.
4. Move the ! near a vertex of the triangle.
The cursor changes to the I-beam I (the cursor message
This point
appears).
5. Click once and an edit box appears.
Note: (Macintosh only) On the top row are four options that generate pull-down menus:
S
for font size, F for font style, and the last box for text
C
for font character set,
color.
This point
6. Type a name for the vertex, and then click anywhere
New York City
outside the edit box.
The box disappears, but the name remains.
7. Repeat for the other vertices.
Los Angeles Miami
You can also apply comments to measurements immediately after creating them. Just begin typing characters after creating the measurement.
1-20 Chapter 1: Learning the Basics
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
Example 8: Comments
1. Select
Triangle
from the
2. Construct a triangle and label its vertices
3. Select
Area
from the
Lines
toolbox.
Measure
toolbox.
A, B
, and C.
4. Move the cursor to a side of the triangle until it changes to the $ (the cursor message
This triangle
appears), and
click once.
Depending on the triangle and the default settings, a
2
number and units label, such as 4.520 cm
5. Begin typing the comment
Area of ABC =
, appears.
.
The comment attaches to the left side of the measurement.
6. Select
Comments
from the
7. Move the 4 near the area (the cursor message
text
appears and the cursor changes to the I).
Display
toolbox.
Edit this
Click once and an edit box appears with the value of the area and the comment entered in step 5 on the text line.
This triangle
Area of ABC = 4.520 cm
2
8. Move the cursor between line, and add the word
The text now reads
“of”
triangle
Area of triangle ABC = 4.520 cm
9. Click on the toolbar or press
.
ESC
ABC
and
to make the edit box disappear, leaving the comment on the drawing window.
in the text
Area of ABC = 4.520 cm
2
.”
Area of triangle ABC = 4.520 cm
2
2
Copying permitted provided TI copyright notice is included © 1997, 1999 Texas Instruments Incorporated
Chapter 1: Learning the Basics 1-21
Constructing Objects
(Continued)

Scrolling the drawing window

You can scroll the drawing window within a one-square-meter region by three methods:
4 Use the Show Drawing command in the File menu to view the entire one-square-meter region
in compressed form. You can reposition the active widow, which allows you to work in another section of the drawing. (Note: When you click and hold the mouse button, the grasping hand cursor ()) appears.)
4 Use the scroll bars on the right and bottom sides of the drawing window (Macintosh only).
Clicking on the scroll bars or buttons moves the drawing in a horizontal or vertical direction.
4 Press the
left mouse button. The screen scrolls in the direction that you move the pointer.
COMMAND
key (Macintosh) or the
key (Windows, DOS), then press down on the
CTRL

Saving and printing

You can save a construction to a file at any time using the menu. If the construction has never been saved, these two commands have the same effect.
Save
The stored. If the construction has already been saved, the has been modified since the previous save. The new version of the construction replaces the older one.
The the older version.
You can print your Cabri Geometry II constructions on a printer. Printed constructions enhance understanding by providing accurate, printed-to-scale manipulatives. The entire one-square-meter drawing or a specified portion can be printed in both black and white, or color.
dialog box allows you to name the construction and to choose the folder where it will be
Save as...
command allows you to save the figure to another folder or name without deleting
Save
Save
command is active only if the figure
Save as...
and
commands in the
File
1-22 Chapter 1: Learning the Basics
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
Loading...
+ 106 hidden pages