Teenage engineering OP-1 User Manual

4.3 (3)
Teenage engineering OP-1 User Manual

VERSION 1.2

Warnings

Warranty & FCC

Warnings & Important Notes

Before connecting this unit to other devices, turn o

the power to all units. This will help prevent malfunctions and/or damage to speakers or other

devices. If you need to connect/disconnect wires during use, ALWAYS make sure to connect the cable

to the OP-1 first. Never connect the 3.5mm plugs going from the OP-1‘s mic input or line output to a

mic input on a sound card with phantom power active. This could destroy the ports on the OP-1. Be

sure to charge the unit using only 5V USB power, such as that from the USB ports of a computer, or by

using a dedicated USB charger. Make sure you always have the OP-1 placed so it is level and sure to

remain stable. Never install or use the unit in any of the following locations:

Humid environments or baths and washrooms.

Safety-critical applications.

Nuclear facilities and weapons systems.

Aerospace applications or environments for automotive installations.

Store small parts out of the reach of children and

infants. If accidentally swallowed, contact a doctor immediately.

Warranty and return policy

The OP-1 is fully factory tested and comes with a 12 month (from purchase date) warranty. This does not

include malfunction due to misuse of the device, such as being dropped, crushed or used in an

application of inappropriate voltages to the device’s connectors or improperly designed or executed

modifications. In particular, you are the sole responsible for damage caused by a charging

method other than 5V USB power. The general warranty policy does not cover ESD (static discharge)

damaged products due to improper handling.

The warranty does not cover shipping charges.

Make sure to read the Terms & Conditions here: http://teenageengineering.com/terms-and-conditions

FCC ID: Z23TE2A1

IC: 9915A-TE2A1

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:

(1) this device may not cause harmful interference, and (2) this device must accept any interference

received, including interference that may cause undesired operation.

This device complies with Industry Canada licence-

exempt RSS standard(s). Operation is subject to the following two conditions: (1) this device may not

cause interference, and (2) this device must accept any interference, including interference that may

cause undesired operation of the device.

FCC NOTE:

This equipment has been tested and found to comply

with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to

provide reasonable protection against harmful interference in a residential installation. This

equipment generates, uses and can radiate radio frequency energy and, if not installed and used in

accordance with the instructions, may cause harmful interference to radio communications. However,

there is no guarantee that interference will not occur in a particular installation. If this equipment does

cause harmful interference to radio or television reception, which can be determined by turning the

equipment o and on, the user is encouraged to try to correct the interference by one or more of the

following measures:

Reorient or relocate the receiving antenna

Increase the separation between the equipment and receiver.

Connect the equipment into an outlet on a circuit di erent from that to which the receiver is connected.

Consult the dealer or an experienced radio/TV technician for help.

The manufacturer is not responsible for any radio or

TV interference caused by unauthorized modifications to this equipment. Such modifications could void the

user's authority to operate the equipment.

OP-1 Operator’s Manual

Benutzerhandbuch

Mode d’Emploi

©2010-2012 Teenage Engineering. All rights reserved.

Table of Contents

1 Hardware - Overview

1.1Power On/O

1.2Charging the Battery

1.3Inand Outputs

1.4OP-1 Side View

2 Layout

2.1Keys and Knobs

2.2LEDs

3 Musical Keyboard

3.1Playing a Sound

3.2Octave Shift

4 Main Modes

4.1The Four Main Modes

4.2Using SHIFT + Any Main Mode

4.3Main Mode Screen Examples

5 Synthesizer Mode

5.1Synthesizer Mode - Introduction

5.2Synthesizer Engines

5.3Envelope

5.4Play Mode

5.5Synthesizer E ect

5.6Synthesizer LFO

5.7Change Sound

5.8Saving a Sound

5.9Sound File Structure

6 Drum Mode

6.1Drum Mode - Introduction

6.2DRUM Sampler Engine

6.3Laying Out A Drum Kit

6.4Dynamic Envelope

6.5Importing Your Own Sounds

6.6Using OP-1’s Standard Layout

6.6DBOX Drum Engine

TOC

7 Sequencers

7.1Sequencers - Introduction

7.2Selecting a Sequencer Type

7.3ENDLESS Sequencer

7.4ENDLESS Functionality

7.5PATTERN Sequencer

7.6PATTERN Functionality

7.7TOMBOLA Sequencer

7.8TOMBOLA Functionality

7.9FINGER Sequencer

7.10FINGER Functionality

8 Tape Mode

8.1Tape Mode - Introduction

8.2Record To Tape

8.3Overdubbing

8.4Rewind And Fast Forward

8.5Jump To the Start of Tape

8.6Jump To the End of Tape

8.7Reverse Playback

8.8Recording Level

8.9Tape Editing

8.10Advanced LIFT

8.11Changing Tape Speed

8.12Advanced Recording Techniques

8.13Tape Tricks

8.14Erasing Tape

8.15Backing Up Your Tape

8.16Bars

9 The Mixer

9.1Mixer - Introduction

9.2Sound Path

9.3Mixer

9.4EQ

9.5Master E ect

9.6Master Out

10 Tempo

10.1Tempo - Introduction

10.2Setting the Tempo/Tap Tempo

10.3Using the Metronome

10.4Free Mode

10.5Beat Match

10.6Sync Mode

TOC

(Continued)

11

Help

16

Exercises

11.1

The Help Button

16.1

Recreating Sounds

11.2

Tools

16.2

Starting Out

11.3

Battery Level

16.3

Helicopter Sound

 

 

16.4

Singing Birds Sound

12

Recording External Sources

 

 

12.1

Using the Mic/Input Key

17

Reference

12.2

Mic/Input Key in Synth Mode

17.1

Synth Engines

12.3

Mic/Input Key in Tape Mode

17.2

E ects Reference

12.4Sampling Using The Built in Microphone

12.5 Creating a Drum Kit From FM Radio Waves

18

Hardware

13 Song Rendering and Connectivity

13.1Album

13.2COM

13.3OP-1 Mode

13.4CTRL (Controller) Mode

13.5DISK Mode

13.6OPT (Option) Mode

13.7Sequencing External Equipment

13.8Controlling Ableton Live

13.81Mac OS X Install

13.82Windows Install

13.83Finalize

13.84Ableton Live Key Assignments

13.9Controlling Propellerhead Reason

14 SHIFT Key

14.1SHIFT Key

14.2Change a Single Module

14.3SHIFT + Main Mode Keys

14.4SHIFT + Arrow Keys

14.5SHIFT + Encoders

15 LFO Reference

15.1Element LFO Mode

15.2Random LFO Mode

15.3Tremolo LFO Mode

15.4Value LFO Mode

15.5The MIDI LFO Mode

15.6Crank LFO Mode

15.7Bend LFO Mode

15.8Additional Symbols Used in LFO Mode

Introduction

Dear user,

Quick Guide Overlay

Thank you for choosing the OP-1 musical instrument.

This device is precision made to last many years and designed to be practical, intuitive and to give you

hours of creative pleasure. To get the most out of your new OP-1, be sure to read this operator’s

manual carefully. For even deeper understanding and the latest pro tips, please visit the OP-1 community

website http://ohpeewon.com

- Teenage Engineering

About this manual

This manual is written more or less with one chapter for every key you find on your OP-1 (except the

musical keyboard which counts as one).

You create sounds (using the Synthesizer or Drum

Mode keys) that you may also Sequence before you record to TAPE and finally MIX. You also have the

option to record a final mix to ALBUM.

To make things easier, all keys, encoders and important modes relevant to the current page are

marked on the OP-1 illustration in the page header.

Although the OP-1 is designed to be very intuitive, reading this manual will give you a deeper

understanding of the concept behind many of OP-1’s functions and modes. Anyway, don’t be afraid of

playing around and exploring. You can always come back to this manual at a later stage.

What’s in the Box?

Check that the following items are included when

you open the box: OP-1 Unit, USB Cable, Quick Guide Overlay and a Set of rubber bands.

The OP-1 comes with a transparent overlay for quick reference of the keyboard layout. Keep this for future

reference.

Rubber bands

You may use the PaperFoam box in which your OP-1 came delivered as a temporary storage box. Use the

rubber bands to seal the box.

USB Cable

The OP-1 uses a standard USB to mini USB cable for

charging the OP-1 and for transferring data between your OP-1 and your computer.

If you want to use an external power adapter instead

of a computer for charging the battery, make sure you are using a 5V USB standard charger. A

dedicated charger works more e ciently and will charge the battery faster.

Quick Guide

Power on

Make sure that your OP-1 is fully charged. If not,

insert the USB cable into the USB port located on the right side of your OP-1 and connect it to a computer

or to a USB power adapter.

Turn on your OP-1 by sliding the white power switch located next to the USB port towards you. The

Teenage Engineering symbol will be displayed briefly on screen. Turn up the volume using the white knob

located on the left side of the screen (clockwise increases volume). You are now ready to play your

new instrument.

Playing a synthesizer sound

Press the Synthesizer key. Select a synthesizer sound by pressing any

key from 1-8. (These keys 1-8 are called Sound selection keys in this

manual). Press any key on the Musical Keyboard.

Playing a drum sound

Press the Drum key. Select a drum sound by pressing any Sound

selection key from 1-8. Press any key on the Musical Keyboard.

Recording to tape

Press the TAPE key.

Select TRACK by pressing any of the 1-4 keys located under the

screen. (These keys are called T1T4 in this manual). Press REC +

PLAY to start rolling tape.

Play the Musical Keyboard. Use the STOP key to stop recording. Rewind to the starting point by pressing

and holding the REWIND key. Now press PLAY to listen to your recording.

Using the mixer

First make sure that you have some recorded material on the

tape.

Press the MIXER key to open up the Mixer view. Now press the

PLAY key to start playing the tape.

Depending on which track that contains recorded material, the corresponding VU meter will indicate

the sound level.

Adjust the individual track level by turning the color related knob.

Hold down the SHIFT key while turning the color

related knob to adjust the PAN for each track.

Congratulations! You have learned the basic fundamentals of your OP-1. To understand all of your

OP-1’s functions, please read this operator’s manual carefully.

A good way to start is to follow the Quick guide printed on the plastic overlay that comes with your

OP-1.

1 Hardware - Overview

1.1 Power On/O

To power on your OP-1, slide the white power switch located on the right side of the device towards you. The display will light up and the OP-1 loads necessary system data.

To power o , slide the power switch away from you. Data is always stored on-the-fly, so you don’t have to worry about saving your sound or recordings.

Everything will still be there the next time you power on your OP-1 exactly the same as when you left it.

NOTE: The more samples or other data you store on your OP-1, the longer the start-up process will be. It’s a good habit both for start-up time and for safety to back-up and clear your OP-1 occasionally.

1.2 Charging the Battery

The first thing you should do is to connect your OP-1 to a computer (or optional charger) via the USB port located on the right side of the unit. Make sure to keep your OP-1 connected until you have fully charged the internal battery. This will be indicated by the same LEDs used for the VU meter.

To check the battery level, press the Help key. The LEDs will light up to indicate the level. Five lit LEDs is equal to a fully charged battery.

1.3 In and Outputs

OP-1 has three ports located on the right hand side of the unit.

Audio in/Line in

Audio out for headphones/line out

USB port for charging, transferring files and MIDI

1

Hardware Overview

NOTE: To adjust the input level press SHIFT + Mic key. To adjust the output level, turn the volume knob

or set the master L/R level output located in mixer T4.

1.4 OP-1 Side view

For strap

3.5 mm

Audio Out / Headphones

3.5 mm Audio In

USB for Charging the battery, for transferring files and for MIDI

Off

Power switch

On

For strap

If you turn your OP-1 upside down, you will find symbols and braille text that indicates I/O location.

2 Layout

2.1 Keys & knobs

The layout of the OP-1 is divided into di erent groups

for easy reading and intuitive workflow.

Turn the Volume knob to set the master volume.

Speaker

Volume

Display

Main Modes

Help Tempo

T1 - T4

Tape edits

Tape

Transport

Rewind / Forward

Shift

Octave shift +/-

 

Step Forward / Back

 

2

Layout

The four color encoders are related to the graphical interface on the display. A green graphical element or text hints that the green encoder will change its value or position.

Color Coded Encoders

Mic / Input

Sound 1 - 8 / Tape tricks

Album / Com

Sequencer

Musical Keyboard

2.2 LEDs

On the right side of your OP-1 you find the built in Microphone and VU/Battery LEDs

Built in

VU/Battery

Microphone

indicator

3

Musical Keyboard

3 Musical Keyboard

3.1 Playing a Sound

Press any key on the musical keyboard and you

should instantly hear a sound. If it is silent, turn up the master volume located next to the speaker,

or press the Synthesizer or Drum key.

PRO-TIP: Press and hold HELP while playing the musical keyboard

to let your OP-1 display the current note.

3.2 Octave shift

Use the Arrow keys to transpose

octave while in Synthesizer or Drum mode.

NOTE: Before you start creating your first masterpiece, read this manual carefully to avoid

deleting or over-recording your work.

4 Main Modes

4.1 The Four Main Modes

Your OP-1 is designed to be easy to use, so the most important functions are located on the first keys to the left on the upper row. The four keys are grouped together and are called Main Modes.

The four main modes are: Synthesizer, Drum, Tape and Mixer. Each key has a dedicated symbol and color to make it easy to navigate through the di erent screens and to find the appropriate key related to the currently active mode.

Example: All keys with orange symbols are related to the Tape because the tape symbol is orange.

4.2 Using SHIFT + any Main mode key

By pressing SHIFT + a Mode key you invoke special settings or functions for that mode. For Synthesizer and Drum you undo edits and tweaks that you made to the sound. For SHIFT + Tape you enter the Tape erase function.

SHIFT + Mixer takes you to the Signal Flow screen

4

Main Modes

4.3 Main Modes Screen examples

Synthesizer using String Engine.

Drum using a sample

Tape

Mixer

5 Synthesizer Mode

5.1 Synthesizer Mode – Introduction

OP-1 has several original synthesizer engines. Each one has its own personality. When in Synthesizer Mode, the synthesizer engine’s visual is always located under T1 and is also the first screen that will show up when you change or select a sound.

Each sound is built up from four modules located under the T1, T2, T3 and T4 keys, lined up under the display:

NOTE: The T1-T4 are soft keys, which means that in Synthesizer and Drum mode they function as described here. In Tape mode they are track keys T1-T4 and in Mixer Mode they are Mixer (T1), EQ (T2), Master E ect (T3) and Master Out/ Drive (T4).

To enter Synthesizer Mode, press the key with the blue wave symbol on it. This enables both T1-T4 and sound selection keys 1-8.

When you have pressed the Synthesizer key, first select a sound from 1-8 with the Sound keys:

Then use T1-T4 keys to shape the sound:

T1 – Synthesizer engine

T2 – Envelope

T3 – E ect

T4 – LFO/G-force

Here follows a description of how a Sound is built up. For an in-depth description of all individual Synthesizer engines, the Envelope, E ects and LFO, please refer to the Reference chapter.

5

Synthesizer Mode

5.2 Synthesizer Engines

The first module of a sound is its engine. This is the

heart of the sound and is the most important part.

It is possible to change an engine of a sound but keep the Envelope, the E ect and the LFO or G- force setting.

To do this, first select the Sound you want to change. Then use the T1 to T4 keys to select a specific module.

To change the Engine press SHIFT + T1.

This opens the Browser screen, with the list

of possible Engine choices:

FM – Frequency Modulation synthesis made easy. This is the type of engine that is found in the classic

DX7 synthesizer.

Cluster – Up to six oscillators chained in a cluster.

Dr Wave – Raw 8-bit style engine.

Digital – Pure digital raw engine.

String – Physical modeling of a string instrument. Pulse – Square wave engine.

Phase – Phase distortion type engine.

Use the Blue encoder to scroll through the list and press T1 when your choice is highlighted to exit.

More details on the di erent Synthesizer engines and

their parameters are available in the Reference chapter.

5.3 Envelope

To shape the envelope, press the T2 key.

The envelope controls the amplification of a sound and is triggered when a note is

played. You can control the attack, decay, sustain and release. This is called an ADSR

envelope.

Use the four color encoders to shape the Envelope.

Blue – Attack, Green – Decay. White – Sustain.

Orange – Release

This will be indicated by a color change in the graphical interface as soon as an encoder is turned.

5.4 Play Mode

To enter Play mode press SHIFT while you are in the

Envelope screen which is located under the T2 key. In play mode, you can select if you want your sound to

be Polyphonic, Monophonic, Legato or Unison. In play mode, you also have the portamento

parameter setting.

5

Synthesizer Mode

(Continued)

5.5 Synthesizer E ect

To add an e ect to a sound, press the T3

key. You may toggle an e ect on and o by pressing the T3 key a second time.

To change e ect, press SHIFT + T3. This enters the

e ect browser screen. Use the Blue encoder to scroll through the list and press T2 to make your selection.

5.6 Synthesizer LFO

The LFO lets you modulate any Synthesizer Engine,

Envelope or E ect parameter.

To add an LFO to a sound, press the T4 key.

You may toggle an LFO on and o by

pressing the T4 key a second time.

To change LFO, press SHIFT + T4. This opens a browser screen, with the list of possible LFOs:

BEND – Lets you use the Bender accessory.

CRANK – Lets you use the Crank accessory. ELEMENT – Lets you use external elements like the

built in Microphone, Line in, G-force sensor or FM Radio to modulate a sound. Select the element,

amount, destination and the destination parameter. MIDI – Route external MIDI CC to the OP-1.

RANDOM – randomize all parameters in a module. Set the speed, amount, LFO envelope and destination

TREMOLO – Lets you create di erent types of vibrato e ects to your sound by modulating the pitch and

volume. Set speed, pitch amount, volume amount and LFO envelope curve. The envelope curve applies

an attack or decay curve to the speed of the LFO. VALUE – Use this classic LFO type to change one

parameter only. Set amount, speed, destination and parameter.

NOTE: Turn the ENCODERS all the way for all options under, for example, destination. The encoders click when turned, which doesn’t equal changing a value. Sometimes you need to turn a couple of clicks to change a value.

Example: ELEMENT LFO

As described earlier the Element LFO uses di erent external elements to control any parameter of a Synthesizer engine, Envelope or E ect. Use the Blue encoder to select your source. The options are:

G-force

Mic/Line/Radio

G-force is pretty straightforward, you don’t need to make any further settings. When selecting option Mic/Line/Radio, you need to select the input source. Press SHIFT + Input key to select input and to adjust the gain. If Radio is selected here you may tune in to a radio station for satisfactory results.

For more information about LFOs please refer to the LFO reference section of this manual.

5

Synthesizer Mode

(Continued)

5.7 Changing Sounds

Consider sound selection keys 1-8 as your instant

access keys. To change any of the sound 1-8 presets, press SHIFT + any key from 1 to 8 and a list of all

available sound presets is shown. Select a preset by turning the Blue encoder for Engine type and Green

Encoder for Preset choices.

NOTE: The di erence between changing just a Synthesizer Engine (SHIFT + T1) and a Sound (SHIFT

+ 1-8) is that the later changes all four T1T4 settings.

5.8 Saving a Sound

To save a sound, you have two options:

DUMP TO TAPE – Use the LIFT key while in Synthesizer or Drum mode. Then switch to Tape, locate empty space on the tape and press the DROP key. The sound will now be converted to sound-data. To recall a sound that was dumped to Tape, press LIFT, switch to Synthesizer or Drum and press DROP.

SAVE SOUND 1-8 – Tweak your sound on any of the sound slots from 1-8. Hold the sound key for five seconds. Sounds 1-8 are located in the SNAPSHOT folder located inside the Synth and Drum folders. Via USB, you may drag the sound you want to your desktop and rename it, or rename the sound inside the folder. Keep in mind that you may use names with a maximum of ten characters. Avoid uncommon symbols.

PRO-TIP: You may create your own folder and place it

in either Synth or Drum folder to organize your files.

5

Synthesizer Mode

(Continued)

5.9 Sound File structure

The OP-1‘s storage allows you to add files for use for

Synth and Drum sounds. It also lets you collect those files you have recorded in Tape and Album for use

elsewhere. You may also manage your own presets, those which you have made in synth and saved.

These are stored in the “snapshot” folders for Synth and Drum presets respectively, and default to a name

containing their date of creation. Feel free to rename these, limiting the name to ten common characters.

When you connect your OP-1 to your computer and

press SHIFT + COM key and select DISK mode the OP-1 shows up on your desktop:

Double click the disk icon to reveal the internal OP-1

files. All Sounds, Album recordings, Tape Tracks and snapshots show up as .aif files.

NOTE: Sound presets use a special OP-1 version of

the .aif format, which includes BOTH a sound preview and synthesizer data. In other words, the

OP-1 synthesizer engines are not sample based but modeled sounds.

6 Drum Mode

6.1 Drum Mode – Introduction

The Drum Mode - entered by pressing the key with the green drum symbol - is similar to the synthesizer mode. The di erence is it’s use for shorter drum/ percussion sounds. Sounds can be loaded either into the Drum

engine (DRUM), or made using a drum synth (DBOX).

As with Synthesizer mode, pressing the Drum key enables both T1-T4 and Sound selection keys 1-8.

When you have pressed the Drum key, first select a sound (drum-kit) from 1-8 with the Sound keys.

Then use T1-T4 keys to shape the sound:

T1 – Drum engine

T2 – Dynamic Envelope

T3 – E ect

T4 – LFO/G-force

6.2 DRUM Sampler Engine

The di erence compared to the Synthesizer sampler engine is that the Drum sampler has 12 seconds of recording time (vs. 6 seconds in the Synthesizer sampler) and has a layout function which lets you lay out parts of the sample to dedicated keys on the musical keyboard (compared to di erent pitch of the sound when playing the musical keyboard using the Synthesizer sampler).

6

Drum Mode

The basic concept here is to record all drums in a row

and keep that recording to 12 seconds. Then set in and out points of that recording and dedicate it to a

certain key on the musical keyboard.

6.3 Laying out a Drum Kit

To layout a Drum Kit, press any key on the musical keyboard and start to set the In point of the sound.

This can be anywhere on the sample. Then set the Out point and hit the same key on the musical

keyboard. You should now hear the part of the sampling you have dedicated to that key. The tools

you have to set up your drum kit are:

PITCH

Set the pitch of a part by turning the

Blue encoder.

DIRECTION

Press SHIFT and turn the Blue encoder

to change direction of a part.

IN POINT

Set the in point by turning the Green

encoder.

FINE TUNE IN POINT

Press SHIFT and turn the Green encoder

to fine tune the position of the in point.

OUT POINT

Set the out point by turning the White

encoder.

FINE TUNE OUT POINT

Press SHIFT and turn the White encoder

to fine tune the position of the out point.

PLAY TO END, LOOP, PLAY ONCE

Turn the Orange encoder to set the play

mode of a part.

LEVEL

Press SHIFT and turn the Orange

encoder to set the volume level of a part.

NOTE: Remember to always select the key on the musical keyboard where you want to change sound.

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