Teenage engineering OP-1 User Manual

VERSION 1.2
Warnings
Warranty & FCC
Warnings & Important Notes
Before connecting this unit to other devices, turn o the power to all units. This will help prevent
malfunctions and/or damage to speakers or other devices. If you need to connect/disconnect wires
during use, ALWAYS make sure to connect the cable to the OP-1 first. Never connect the 3.5mm plugs
going from the OP-1‘s mic input or line output to a mic input on a sound card with phantom power
active. This could destroy the ports on the OP-1. Be sure to charge the unit using only 5V USB power,
such as that from the USB ports of a computer, or by using a dedicated USB charger. Make sure you
always have the OP-1 placed so it is level and sure to remain stable. Never install or use the unit in any of
the following locations:
Humid environments or baths and washrooms.
• Safety-critical applications.
• Nuclear facilities and weapons systems.
• Aerospace applications or environments for
• automotive installations.
Store small parts out of the reach of children and infants. If accidentally swallowed, contact a doctor
immediately.
Warranty and return policy
The OP-1 is fully factory tested and comes with a 12 month (from purchase date) warranty. This does not
include malfunction due to misuse of the device, such as being dropped, crushed or used in an
application of inappropriate voltages to the device’s connectors or improperly designed or executed
modifications. In particular, you are the sole responsible for damage caused by a charging
method other than 5V USB power. The general warranty policy does not cover ESD (static discharge)
damaged products due to improper handling.
The warranty does not cover shipping charges.
Make sure to read the Terms & Conditions here: http://teenageengineering.com/terms-and-conditions
FCC ID: Z23TE2A1
IC: 9915A-TE2A1 This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions: (1) this device may not cause harmful interference,
and (2) this device must accept any interference received, including interference that may cause
undesired operation.
This device complies with Industry Canada licence­exempt RSS standard(s). Operation is subject to the
following two conditions: (1) this device may not cause interference, and (2) this device must accept
any interference, including interference that may cause undesired operation of the device.
FCC NOTE: This equipment has been tested and found to comply
with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential installation. This
equipment generates, uses and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does
cause harmful interference to radio or television reception, which can be determined by turning the
equipment o and on, the user is encouraged to try to correct the interference by one or more of the
following measures:
Reorient or relocate the receiving antenna
• Increase the separation between the equipment
• and receiver.
Connect the equipment into an outlet on a circuit
• dierent from that to which the receiver is
connected. Consult the dealer or an experienced radio/TV
• technician for help.
The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications
to this equipment. Such modifications could void the user's authority to operate the equipment.
TOC
OP-1 Operator’s Manual
運営マニュアル
Benutzerhandbuch Mode d’Emploi
©2010-2012 Teenage Engineering. All rights reserved.
Table of Contents
1 Hardware - Overview
1.1 Power On/O
1.2 Charging the Battery
1.3 In- and Outputs
1.4 OP-1 Side View
2 Layout
2.1 Keys and Knobs
2.2 LEDs
3 Musical Keyboard
3.1 Playing a Sound
3.2 Octave Shift
4 Main Modes
4.1 The Four Main Modes
4.2 Using SHIFT + Any Main Mode
4.3 Main Mode Screen Examples
7 Sequencers
7.1 Sequencers - Introduction
7.2 Selecting a Sequencer Type
7.3 ENDLESS Sequencer
7.4 ENDLESS Functionality
7.5 PATTERN Sequencer
7.6 PATTERN Functionality
7.7 TOMBOLA Sequencer
7.8 TOMBOLA Functionality
7.9 FINGER Sequencer
7.10 FINGER Functionality
8 Tape Mode
8.1 Tape Mode - Introduction
8.2 Record To Tape
8.3 Overdubbing
8.4 Rewind And Fast Forward
8.5 Jump To the Start of Tape
8.6 Jump To the End of Tape
8.7 Reverse Playback
8.8 Recording Level
8.9 Tape Editing
8.10 Advanced LIFT
8.11 Changing Tape Speed
8.12 Advanced Recording Techniques
8.13 Tape Tricks
8.14 Erasing Tape
8.15 Backing Up Your Tape
8.16 Bars
5 Synthesizer Mode
5.1 Synthesizer Mode - Introduction
5.2 Synthesizer Engines
5.3 Envelope
5.4 Play Mode
5.5 Synthesizer Eect
5.6 Synthesizer LFO
5.7 Change Sound
5.8 Saving a Sound
5.9 Sound File Structure
6 Drum Mode
6.1 Drum Mode - Introduction
6.2 DRUM Sampler Engine
6.3 Laying Out A Drum Kit
6.4 Dynamic Envelope
6.5 Importing Your Own Sounds
6.6 Using OP-1’s Standard Layout
6.6 DBOX Drum Engine
9 The Mixer
9.1 Mixer - Introduction
9.2 Sound Path
9.3 Mixer
9.4 EQ
9.5 Master Eect
9.6 Master Out
10 Tempo
10.1 Tempo - Introduction
10.2 Setting the Tempo/Tap Tempo
10.3 Using the Metronome
10.4 Free Mode
10.5 Beat Match
10.6 Sync Mode
TOC
(Continued)
11 Help
11.1 The Help Button
11.2 Tools
11.3 Battery Level
12 Recording External Sources
12.1 Using the Mic/Input Key
12.2 Mic/Input Key in Synth Mode
12.3 Mic/Input Key in Tape Mode
12.4 Sampling Using The Built in Microphone
12.5 Creating a Drum Kit From FM Radio Waves
13 Song Rendering and Connectivity
13.1 Album
13.2 COM
13.3 OP-1 Mode
13.4 CTRL (Controller) Mode
13.5 DISK Mode
13.6 OPT (Option) Mode
13.7 Sequencing External Equipment
13.8 Controlling Ableton Live
13.81 Mac OS X Install
13.82 Windows Install
13.83 Finalize
13.84 Ableton Live Key Assignments
13.9 Controlling Propellerhead Reason
16 Exercises
16.1 Recreating Sounds
16.2 Starting Out
16.3 Helicopter Sound
16.4 Singing Birds Sound
17 Reference
17.1 Synth Engines
17.2 Eects Reference
18 Hardware
14 SHIFT Key
14.1 SHIFT Key
14.2 Change a Single Module
14.3 SHIFT + Main Mode Keys
14.4 SHIFT + Arrow Keys
14.5 SHIFT + Encoders
15 LFO Reference
15.1 Element LFO Mode
15.2 Random LFO Mode
15.3 Tremolo LFO Mode
15.4 Value LFO Mode
15.5 The MIDI LFO Mode
15.6 Crank LFO Mode
15.7 Bend LFO Mode
15.8 Additional Symbols Used in LFO Mode
Introduction
Dear user,
Thank you for choosing the OP-1 musical instrument. This device is precision made to last many years and
designed to be practical, intuitive and to give you hours of creative pleasure. To get the most out of
your new OP-1, be sure to read this operator’s manual carefully. For even deeper understanding and
the latest pro tips, please visit the OP-1 community website http://ohpeewon.com
- Teenage Engineering
About this manual
This manual is written more or less with one chapter for every key you find on your OP-1 (except the
musical keyboard which counts as one). You create sounds (using the Synthesizer or Drum
Mode keys) that you may also Sequence before you record to TAPE and finally MIX. You also have the
option to record a final mix to ALBUM.
Quick Guide Overlay
The OP-1 comes with a transparent overlay for quick reference of the keyboard layout. Keep this for future
reference.
Rubber bands
You may use the PaperFoam box in which your OP-1 came delivered as a temporary storage box. Use the
rubber bands to seal the box.
To make things easier, all keys, encoders and important modes relevant to the current page are
marked on the OP-1 illustration in the page header.
Although the OP-1 is designed to be very intuitive, reading this manual will give you a deeper
understanding of the concept behind many of OP-1’s functions and modes. Anyway, don’t be afraid of
playing around and exploring. You can always come back to this manual at a later stage.
What’s in the Box?
Check that the following items are included when you open the box: OP-1 Unit, USB Cable, Quick Guide
Overlay and a Set of rubber bands.
USB Cable
The OP-1 uses a standard USB to mini USB cable for charging the OP-1 and for transferring data between
your OP-1 and your computer.
If you want to use an external power adapter instead of a computer for charging the battery, make sure
you are using a 5V USB standard charger. A dedicated charger works more eciently and will
charge the battery faster.
Quick Guide
Power on
Make sure that your OP-1 is fully charged. If not, insert the USB cable into the USB port located on the
right side of your OP-1 and connect it to a computer or to a USB power adapter.
Turn on your OP-1 by sliding the white power switch located next to the USB port towards you. The
Teenage Engineering symbol will be displayed briefly on screen. Turn up the volume using the white knob
located on the left side of the screen (clockwise increases volume). You are now ready to play your
new instrument.
Playing a synthesizer sound
Press the Synthesizer key. Select a synthesizer sound by pressing any
key from 1-8. (These keys 1-8 are called Sound selection keys in this
manual). Press any key on the Musical Keyboard.
Using the mixer
First make sure that you have some recorded material on the
tape.
Press the MIXER key to open up the Mixer view. Now press the
PLAY key to start playing the tape.
Depending on which track that contains recorded material, the corresponding VU meter will indicate
the sound level.
Adjust the individual track level by turning the color related knob.
Hold down the SHIFT key while turning the color related knob to adjust the PAN for each track.
Congratulations! You have learned the basic fundamentals of your OP-1. To understand all of your
OP-1’s functions, please read this operator’s manual carefully.
Playing a drum sound
Press the Drum key. Select a drum sound by pressing any Sound
selection key from 1-8. Press any key on the Musical Keyboard.
Recording to tape
Press the TAPE key. Select TRACK by pressing any of
the 1-4 keys located under the screen. (These keys are called T1-
T4 in this manual). Press REC + PLAY to start rolling tape.
Play the Musical Keyboard. Use the STOP key to stop recording. Rewind to the starting point by pressing
and holding the REWIND key. Now press PLAY to listen to your recording.
A good way to start is to follow the Quick guide printed on the plastic overlay that comes with your
OP-1.
1
Hardware Overview
1 Hardware - Overview
1.1 Power On/O
To power on your OP-1, slide the white power switch located on the right side of the device towards you.
The display will light up and the OP-1 loads necessary system data.
To power o, slide the power switch away from you. Data is always stored on-the-fly, so you don’t have to worry about saving your sound or recordings.
Everything will still be there the next time you power on your OP-1 exactly the same as when you left it.
NOTE: To adjust the input level press SHIFT + Mic key. To adjust the output level, turn the volume knob
or set the master L/R level output located in mixer T4.
1.4 OP-1 Side view
For strap
3.5 mm Audio Out / Headphones
3.5 mm Audio In
NOTE: The more samples or other data you store on your OP-1, the longer the start-up process will be. It’s a good habit both for start-up time and for safety to back-up and clear your OP-1 occasionally.
1.2 Charging the Battery
The first thing you should do is to connect your OP-1 to a computer (or optional charger) via the USB port located on the right side of the unit. Make sure to keep your OP-1 connected until you have fully charged the internal battery. This will be indicated by the same LEDs used for the VU meter.
To check the battery level, press the Help key. The LEDs will light up to indicate the level. Five lit LEDs is equal to a fully charged battery.
1.3 In and Outputs
OP-1 has three ports located on the right hand side of the unit.
USB for Charging the battery, for transferring files and for MIDI
Off
Power switch
On
For strap
If you turn your OP-1 upside down, you will find symbols and braille text that indicates I/O location.
• Audio in/Line in
• Audio out for headphones/line out
• USB port for charging, transferring files and MIDI
2 Layout
2.1 Keys & knobs The layout of the OP-1 is divided into dierent groups
for easy reading and intuitive workflow.
Turn the Volume knob to set the master volume.
Speaker Volume Display Color Coded Encoders
Main Modes Help Tempo
Sound 1 - 8 / Tape tricks
T1 - T4
The four color encoders are related to the graphical interface on the display. A green graphical element or text hints that the green encoder will change its value or position.
2
Layout
Mic / Input
Album / Com
Ta pe ed i ts
Ta pe Transport
ShiftRewind / Forward Octave shift +/­Step Forward / Back
2.2 LEDs
On the right side of your OP-1 you find the built in Microphone and VU/Battery LEDs
Built in
Microphone
Sequencer
Musical Keyboard
VU/Battery
indicator
3 Musical Keyboard
3.1 Playing a Sound
Press any key on the musical keyboard and you should instantly hear a sound. If it is silent, turn
up the master volume located next to the speaker, or press the Synthesizer or Drum key.
3
Musical Keyboard
PRO-TIP: Press and hold HELP while playing the musical keyboard
to let your OP-1 display the current note.
3.2 Octave shift
Use the Arrow keys to transpose octave while in Synthesizer or
Drum mode.
NOTE: Before you start creating your first masterpiece, read this manual carefully to avoid
deleting or over-recording your work.
4 Main Modes
4.1 The Four Main Modes
4
Main Modes
4.3 Main Modes Screen examples
Your OP-1 is designed to be easy to use, so the most important functions are located on the first keys to
the left on the upper row. The four keys are grouped together and are called Main Modes.
The four main modes are: Synthesizer, Drum, Tape and Mixer. Each key has a dedicated symbol and color to make it easy to navigate through the dierent screens and to find the appropriate key related to the currently active mode.
Example: All keys with orange symbols are related to the Tape because the tape symbol is orange.
4.2 Using SHIFT + any Main mode key
By pressing SHIFT + a Mode key you invoke special settings or functions for that mode. For Synthesizer and Drum you undo edits and tweaks that you made to the sound. For SHIFT + Tape you enter the Tape erase function.
Synthesizer using String Engine.
Drum using a sample
Tape
SHIFT + Mixer takes you to the Signal Flow screen
Mixer
5
Synthesizer Mode
5 Synthesizer Mode
5.1 Synthesizer Mode – Introduction
OP-1 has several original synthesizer engines. Each one has its own personality. When in Synthesizer
Mode, the synthesizer engine’s visual is always located under T1 and is also the first screen that will
show up when you change or select a sound.
Each sound is built up from four modules located under the T1, T2, T3 and T4 keys, lined up under the
display:
NOTE: The T1-T4 are soft keys, which means that in Synthesizer and Drum mode they function as described here. In Tape mode they are track keys T1-T4 and in Mixer Mode they are Mixer (T1), EQ (T2), Master Eect (T3) and Master Out/ Drive (T4).
To enter Synthesizer Mode, press the key with the blue wave symbol on it. This enables both T1-T4 and sound selection keys 1-8.
When you have pressed the Synthesizer key, first select a sound from 1-8 with the Sound keys:
5.2 Synthesizer Engines
The first module of a sound is its engine. This is the heart of the sound and is the most important part.
It is possible to change an engine of a sound but keep the Envelope, the Eect and the LFO or G- force
setting.
To do this, first select the Sound you want to change. Then use the T1 to T4 keys to select a specific
module.
To change the Engine press SHIFT + T1. This opens the Browser screen, with the list
of possible Engine choices:
FM – Frequency Modulation synthesis made easy. This is the type of engine that is found in the classic
DX7 synthesizer. Cluster – Up to six oscillators chained in a cluster.
Dr Wave – Raw 8-bit style engine. Digital – Pure digital raw engine.
String – Physical modeling of a string instrument. Pulse – Square wave engine.
Phase – Phase distortion type engine.
Use the Blue encoder to scroll through the list and press T1 when your choice is highlighted to exit.
More details on the dierent Synthesizer engines and their parameters are available in the Reference
chapter.
Then use T1-T4 keys to shape the sound:
T1 – Synthesizer engine T2 – Envelope T3 – Eect T4 – LFO/G-force
Here follows a description of how a Sound is built up. For an in-depth description of all individual Synthesizer engines, the Envelope, Eects and LFO, please refer to the Reference chapter.
5
(Continued)
Synthesizer Mode
5.3 Envelope
To shape the envelope, press the T2 key. The envelope controls the amplification of a
sound and is triggered when a note is played. You can control the attack, decay,
sustain and release. This is called an ADSR
envelope.
Use the four color encoders to shape the Envelope.
5.5 Synthesizer Eect
To add an eect to a sound, press the T3 key. You may toggle an eect on and o by
pressing the T3 key a second time.
To change eect, press SHIFT + T3. This enters the eect browser screen. Use the Blue encoder to scroll
through the list and press T2 to make your selection.
5.6 Synthesizer LFO
The LFO lets you modulate any Synthesizer Engine, Envelope or Eect parameter.
Blue – Attack, Green – Decay. White – Sustain. Orange – Release
This will be indicated by a color change in the graphical interface as soon as an encoder is turned.
5.4 Play Mode
To enter Play mode press SHIFT while you are in the Envelope screen which is located under the T2 key. In
play mode, you can select if you want your sound to be Polyphonic, Monophonic, Legato or Unison.
In play mode, you also have the portamento parameter setting.
To add an LFO to a sound, press the T4 key. You may toggle an LFO on and o by
pressing the T4 key a second time.
To change LFO, press SHIFT + T4. This opens a browser screen, with the list of possible LFOs:
BEND – Lets you use the Bender accessory. CRANK – Lets you use the Crank accessory.
ELEMENT – Lets you use external elements like the built in Microphone, Line in, G-force sensor or FM
Radio to modulate a sound. Select the element, amount, destination and the destination parameter.
MIDI – Route external MIDI CC to the OP-1. RANDOM – randomize all parameters in a module.
Set the speed, amount, LFO envelope and destination TREMOLO – Lets you create dierent types of vibrato
eects to your sound by modulating the pitch and volume. Set speed, pitch amount, volume amount
and LFO envelope curve. The envelope curve applies an attack or decay curve to the speed of the LFO.
VALUE – Use this classic LFO type to change one parameter only. Set amount, speed, destination and
parameter.
5
(Continued)
Synthesizer Mode
NOTE: Turn the ENCODERS all the way for all options under, for example, destination. The encoders click
when turned, which doesn’t equal changing a value. Sometimes you need to turn a couple of clicks to
change a value.
Example: ELEMENT LFO
As described earlier the Element LFO uses dierent external elements to control any parameter of a Synthesizer engine, Envelope or Eect. Use the Blue encoder to select your source. The options are:
G-force
5.7 Changing Sounds
Consider sound selection keys 1-8 as your instant access keys. To change any of the sound 1-8 presets,
press SHIFT + any key from 1 to 8 and a list of all available sound presets is shown. Select a preset by
turning the Blue encoder for Engine type and Green Encoder for Preset choices.
NOTE: The dierence between changing just a Synthesizer Engine (SHIFT + T1) and a Sound (SHIFT
+ 1-8) is that the later changes all four T1- T4 settings.
Mic/Line/Radio
G-force is pretty straightforward, you don’t need to make any further settings. When selecting option Mic/Line/Radio, you need to select the input source. Press SHIFT + Input key to select input and to adjust the gain. If Radio is selected here you may tune in to a radio station for satisfactory results.
For more information about LFOs please refer to the LFO reference section of this manual.
5.8 Saving a Sound
To save a sound, you have two options:
DUMP TO TAPE – Use the LIFT key while in
• Synthesizer or Drum mode. Then switch to Tape,
locate empty space on the tape and press the DROP key. The sound will now be converted to
sound-data. To recall a sound that was dumped to Tape, press LIFT, switch to Synthesizer or Drum and
press DROP.
SAVE SOUND 1-8 – Tweak your sound on any of
• the sound slots from 1-8. Hold the sound key for
five seconds. Sounds 1-8 are located in the SNAPSHOT folder located inside the Synth and
Drum folders. Via USB, you may drag the sound you want to your desktop and rename it, or rename
the sound inside the folder. Keep in mind that you may use names with a maximum of ten characters.
Avoid uncommon symbols.
PRO-TIP: You may create your own folder and place it in either Synth or Drum folder to organize your files.
5.9 Sound File structure
(Continued)
The OP-1‘s storage allows you to add files for use for Synth and Drum sounds. It also lets you collect those
files you have recorded in Tape and Album for use elsewhere. You may also manage your own presets,
those which you have made in synth and saved. These are stored in the “snapshot” folders for Synth
and Drum presets respectively, and default to a name containing their date of creation. Feel free to rename
these, limiting the name to ten common characters.
When you connect your OP-1 to your computer and press SHIFT + COM key and select DISK mode the
OP-1 shows up on your desktop:
5
Synthesizer Mode
Double click the disk icon to reveal the internal OP-1 files. All Sounds, Album recordings, Tape Tracks and
snapshots show up as .aif files.
NOTE: Sound presets use a special OP-1 version of the .aif format, which includes BOTH a sound
preview and synthesizer data. In other words, the OP-1 synthesizer engines are not sample based but
modeled sounds.
6
Drum Mode
6 Drum Mode
6.1 Drum Mode – Introduction
The Drum Mode - entered by pressing the key with the green
drum symbol - is similar to the synthesizer mode. The dierence is
it’s use for shorter drum/ percussion sounds. Sounds can
be loaded either into the Drum
engine (DRUM), or made using a drum synth (DBOX).
As with Synthesizer mode, pressing the Drum key enables both T1-T4 and Sound selection keys 1-8.
When you have pressed the Drum key, first select a sound (drum-kit) from 1-8 with the Sound keys.
Then use T1-T4 keys to shape the sound:
The basic concept here is to record all drums in a row and keep that recording to 12 seconds. Then set in
and out points of that recording and dedicate it to a certain key on the musical keyboard.
6.3 Laying out a Drum Kit
To layout a Drum Kit, press any key on the musical keyboard and start to set the In point of the sound.
This can be anywhere on the sample. Then set the Out point and hit the same key on the musical
keyboard. You should now hear the part of the sampling you have dedicated to that key. The tools
you have to set up your drum kit are:
PITCH Set the pitch of a part by turning the
Blue encoder.
DIRECTION Press SHIFT and turn the Blue encoder
to change direction of a part.
T1 – Drum engine T2 – Dynamic Envelope T3 – Eect T4 – LFO/G-force
6.2 DRUM Sampler Engine
The dierence compared to the Synthesizer sampler engine is that the Drum sampler has 12 seconds of recording time (vs. 6 seconds in the Synthesizer sampler) and has a layout function which lets you lay out parts of the sample to dedicated keys on the musical keyboard (compared to dierent pitch of the sound when playing the musical keyboard using the Synthesizer sampler).
IN POINT Set the in point by turning the Green
encoder.
FINE TUNE IN POINT Press SHIFT and turn the Green encoder
to fine tune the position of the in point.
OUT POINT Set the out point by turning the White
encoder.
FINE TUNE OUT POINT Press SHIFT and turn the White encoder
to fine tune the position of the out point.
PLAY TO END, LOOP, PLAY ONCE Turn the Orange encoder to set the play
mode of a part.
LEVEL Press SHIFT and turn the Orange
encoder to set the volume level of a part.
NOTE: Remember to always select the key on the musical keyboard where you want to change sound.
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