Teenage engineering OP-1 User Manual

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VERSION 1.2
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Warnings
Warranty & FCC
Warnings & Important Notes
Before connecting this unit to other devices, turn o the power to all units. This will help prevent
malfunctions and/or damage to speakers or other devices. If you need to connect/disconnect wires
during use, ALWAYS make sure to connect the cable to the OP-1 first. Never connect the 3.5mm plugs
going from the OP-1‘s mic input or line output to a mic input on a sound card with phantom power
active. This could destroy the ports on the OP-1. Be sure to charge the unit using only 5V USB power,
such as that from the USB ports of a computer, or by using a dedicated USB charger. Make sure you
always have the OP-1 placed so it is level and sure to remain stable. Never install or use the unit in any of
the following locations:
Humid environments or baths and washrooms.
• Safety-critical applications.
• Nuclear facilities and weapons systems.
• Aerospace applications or environments for
• automotive installations.
Store small parts out of the reach of children and infants. If accidentally swallowed, contact a doctor
immediately.
Warranty and return policy
The OP-1 is fully factory tested and comes with a 12 month (from purchase date) warranty. This does not
include malfunction due to misuse of the device, such as being dropped, crushed or used in an
application of inappropriate voltages to the device’s connectors or improperly designed or executed
modifications. In particular, you are the sole responsible for damage caused by a charging
method other than 5V USB power. The general warranty policy does not cover ESD (static discharge)
damaged products due to improper handling.
The warranty does not cover shipping charges.
Make sure to read the Terms & Conditions here: http://teenageengineering.com/terms-and-conditions
FCC ID: Z23TE2A1
IC: 9915A-TE2A1 This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions: (1) this device may not cause harmful interference,
and (2) this device must accept any interference received, including interference that may cause
undesired operation.
This device complies with Industry Canada licence­exempt RSS standard(s). Operation is subject to the
following two conditions: (1) this device may not cause interference, and (2) this device must accept
any interference, including interference that may cause undesired operation of the device.
FCC NOTE: This equipment has been tested and found to comply
with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential installation. This
equipment generates, uses and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does
cause harmful interference to radio or television reception, which can be determined by turning the
equipment o and on, the user is encouraged to try to correct the interference by one or more of the
following measures:
Reorient or relocate the receiving antenna
• Increase the separation between the equipment
• and receiver.
Connect the equipment into an outlet on a circuit
• dierent from that to which the receiver is
connected. Consult the dealer or an experienced radio/TV
• technician for help.
The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications
to this equipment. Such modifications could void the user's authority to operate the equipment.
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TOC
OP-1 Operator’s Manual
運営マニュアル
Benutzerhandbuch Mode d’Emploi
©2010-2012 Teenage Engineering. All rights reserved.
Table of Contents
1 Hardware - Overview
1.1 Power On/O
1.2 Charging the Battery
1.3 In- and Outputs
1.4 OP-1 Side View
2 Layout
2.1 Keys and Knobs
2.2 LEDs
3 Musical Keyboard
3.1 Playing a Sound
3.2 Octave Shift
4 Main Modes
4.1 The Four Main Modes
4.2 Using SHIFT + Any Main Mode
4.3 Main Mode Screen Examples
7 Sequencers
7.1 Sequencers - Introduction
7.2 Selecting a Sequencer Type
7.3 ENDLESS Sequencer
7.4 ENDLESS Functionality
7.5 PATTERN Sequencer
7.6 PATTERN Functionality
7.7 TOMBOLA Sequencer
7.8 TOMBOLA Functionality
7.9 FINGER Sequencer
7.10 FINGER Functionality
8 Tape Mode
8.1 Tape Mode - Introduction
8.2 Record To Tape
8.3 Overdubbing
8.4 Rewind And Fast Forward
8.5 Jump To the Start of Tape
8.6 Jump To the End of Tape
8.7 Reverse Playback
8.8 Recording Level
8.9 Tape Editing
8.10 Advanced LIFT
8.11 Changing Tape Speed
8.12 Advanced Recording Techniques
8.13 Tape Tricks
8.14 Erasing Tape
8.15 Backing Up Your Tape
8.16 Bars
5 Synthesizer Mode
5.1 Synthesizer Mode - Introduction
5.2 Synthesizer Engines
5.3 Envelope
5.4 Play Mode
5.5 Synthesizer Eect
5.6 Synthesizer LFO
5.7 Change Sound
5.8 Saving a Sound
5.9 Sound File Structure
6 Drum Mode
6.1 Drum Mode - Introduction
6.2 DRUM Sampler Engine
6.3 Laying Out A Drum Kit
6.4 Dynamic Envelope
6.5 Importing Your Own Sounds
6.6 Using OP-1’s Standard Layout
6.6 DBOX Drum Engine
9 The Mixer
9.1 Mixer - Introduction
9.2 Sound Path
9.3 Mixer
9.4 EQ
9.5 Master Eect
9.6 Master Out
10 Tempo
10.1 Tempo - Introduction
10.2 Setting the Tempo/Tap Tempo
10.3 Using the Metronome
10.4 Free Mode
10.5 Beat Match
10.6 Sync Mode
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TOC
(Continued)
11 Help
11.1 The Help Button
11.2 Tools
11.3 Battery Level
12 Recording External Sources
12.1 Using the Mic/Input Key
12.2 Mic/Input Key in Synth Mode
12.3 Mic/Input Key in Tape Mode
12.4 Sampling Using The Built in Microphone
12.5 Creating a Drum Kit From FM Radio Waves
13 Song Rendering and Connectivity
13.1 Album
13.2 COM
13.3 OP-1 Mode
13.4 CTRL (Controller) Mode
13.5 DISK Mode
13.6 OPT (Option) Mode
13.7 Sequencing External Equipment
13.8 Controlling Ableton Live
13.81 Mac OS X Install
13.82 Windows Install
13.83 Finalize
13.84 Ableton Live Key Assignments
13.9 Controlling Propellerhead Reason
16 Exercises
16.1 Recreating Sounds
16.2 Starting Out
16.3 Helicopter Sound
16.4 Singing Birds Sound
17 Reference
17.1 Synth Engines
17.2 Eects Reference
18 Hardware
14 SHIFT Key
14.1 SHIFT Key
14.2 Change a Single Module
14.3 SHIFT + Main Mode Keys
14.4 SHIFT + Arrow Keys
14.5 SHIFT + Encoders
15 LFO Reference
15.1 Element LFO Mode
15.2 Random LFO Mode
15.3 Tremolo LFO Mode
15.4 Value LFO Mode
15.5 The MIDI LFO Mode
15.6 Crank LFO Mode
15.7 Bend LFO Mode
15.8 Additional Symbols Used in LFO Mode
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Introduction
Dear user,
Thank you for choosing the OP-1 musical instrument. This device is precision made to last many years and
designed to be practical, intuitive and to give you hours of creative pleasure. To get the most out of
your new OP-1, be sure to read this operator’s manual carefully. For even deeper understanding and
the latest pro tips, please visit the OP-1 community website http://ohpeewon.com
- Teenage Engineering
About this manual
This manual is written more or less with one chapter for every key you find on your OP-1 (except the
musical keyboard which counts as one). You create sounds (using the Synthesizer or Drum
Mode keys) that you may also Sequence before you record to TAPE and finally MIX. You also have the
option to record a final mix to ALBUM.
Quick Guide Overlay
The OP-1 comes with a transparent overlay for quick reference of the keyboard layout. Keep this for future
reference.
Rubber bands
You may use the PaperFoam box in which your OP-1 came delivered as a temporary storage box. Use the
rubber bands to seal the box.
To make things easier, all keys, encoders and important modes relevant to the current page are
marked on the OP-1 illustration in the page header.
Although the OP-1 is designed to be very intuitive, reading this manual will give you a deeper
understanding of the concept behind many of OP-1’s functions and modes. Anyway, don’t be afraid of
playing around and exploring. You can always come back to this manual at a later stage.
What’s in the Box?
Check that the following items are included when you open the box: OP-1 Unit, USB Cable, Quick Guide
Overlay and a Set of rubber bands.
USB Cable
The OP-1 uses a standard USB to mini USB cable for charging the OP-1 and for transferring data between
your OP-1 and your computer.
If you want to use an external power adapter instead of a computer for charging the battery, make sure
you are using a 5V USB standard charger. A dedicated charger works more eciently and will
charge the battery faster.
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Quick Guide
Power on
Make sure that your OP-1 is fully charged. If not, insert the USB cable into the USB port located on the
right side of your OP-1 and connect it to a computer or to a USB power adapter.
Turn on your OP-1 by sliding the white power switch located next to the USB port towards you. The
Teenage Engineering symbol will be displayed briefly on screen. Turn up the volume using the white knob
located on the left side of the screen (clockwise increases volume). You are now ready to play your
new instrument.
Playing a synthesizer sound
Press the Synthesizer key. Select a synthesizer sound by pressing any
key from 1-8. (These keys 1-8 are called Sound selection keys in this
manual). Press any key on the Musical Keyboard.
Using the mixer
First make sure that you have some recorded material on the
tape.
Press the MIXER key to open up the Mixer view. Now press the
PLAY key to start playing the tape.
Depending on which track that contains recorded material, the corresponding VU meter will indicate
the sound level.
Adjust the individual track level by turning the color related knob.
Hold down the SHIFT key while turning the color related knob to adjust the PAN for each track.
Congratulations! You have learned the basic fundamentals of your OP-1. To understand all of your
OP-1’s functions, please read this operator’s manual carefully.
Playing a drum sound
Press the Drum key. Select a drum sound by pressing any Sound
selection key from 1-8. Press any key on the Musical Keyboard.
Recording to tape
Press the TAPE key. Select TRACK by pressing any of
the 1-4 keys located under the screen. (These keys are called T1-
T4 in this manual). Press REC + PLAY to start rolling tape.
Play the Musical Keyboard. Use the STOP key to stop recording. Rewind to the starting point by pressing
and holding the REWIND key. Now press PLAY to listen to your recording.
A good way to start is to follow the Quick guide printed on the plastic overlay that comes with your
OP-1.
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1
Hardware Overview
1 Hardware - Overview
1.1 Power On/O
To power on your OP-1, slide the white power switch located on the right side of the device towards you.
The display will light up and the OP-1 loads necessary system data.
To power o, slide the power switch away from you. Data is always stored on-the-fly, so you don’t have to worry about saving your sound or recordings.
Everything will still be there the next time you power on your OP-1 exactly the same as when you left it.
NOTE: To adjust the input level press SHIFT + Mic key. To adjust the output level, turn the volume knob
or set the master L/R level output located in mixer T4.
1.4 OP-1 Side view
For strap
3.5 mm Audio Out / Headphones
3.5 mm Audio In
NOTE: The more samples or other data you store on your OP-1, the longer the start-up process will be. It’s a good habit both for start-up time and for safety to back-up and clear your OP-1 occasionally.
1.2 Charging the Battery
The first thing you should do is to connect your OP-1 to a computer (or optional charger) via the USB port located on the right side of the unit. Make sure to keep your OP-1 connected until you have fully charged the internal battery. This will be indicated by the same LEDs used for the VU meter.
To check the battery level, press the Help key. The LEDs will light up to indicate the level. Five lit LEDs is equal to a fully charged battery.
1.3 In and Outputs
OP-1 has three ports located on the right hand side of the unit.
USB for Charging the battery, for transferring files and for MIDI
Off
Power switch
On
For strap
If you turn your OP-1 upside down, you will find symbols and braille text that indicates I/O location.
• Audio in/Line in
• Audio out for headphones/line out
• USB port for charging, transferring files and MIDI
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2 Layout
2.1 Keys & knobs The layout of the OP-1 is divided into dierent groups
for easy reading and intuitive workflow.
Turn the Volume knob to set the master volume.
Speaker Volume Display Color Coded Encoders
Main Modes Help Tempo
Sound 1 - 8 / Tape tricks
T1 - T4
The four color encoders are related to the graphical interface on the display. A green graphical element or text hints that the green encoder will change its value or position.
2
Layout
Mic / Input
Album / Com
Ta pe ed i ts
Ta pe Transport
ShiftRewind / Forward Octave shift +/­Step Forward / Back
2.2 LEDs
On the right side of your OP-1 you find the built in Microphone and VU/Battery LEDs
Built in
Microphone
Sequencer
Musical Keyboard
VU/Battery
indicator
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3 Musical Keyboard
3.1 Playing a Sound
Press any key on the musical keyboard and you should instantly hear a sound. If it is silent, turn
up the master volume located next to the speaker, or press the Synthesizer or Drum key.
3
Musical Keyboard
PRO-TIP: Press and hold HELP while playing the musical keyboard
to let your OP-1 display the current note.
3.2 Octave shift
Use the Arrow keys to transpose octave while in Synthesizer or
Drum mode.
NOTE: Before you start creating your first masterpiece, read this manual carefully to avoid
deleting or over-recording your work.
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4 Main Modes
4.1 The Four Main Modes
4
Main Modes
4.3 Main Modes Screen examples
Your OP-1 is designed to be easy to use, so the most important functions are located on the first keys to
the left on the upper row. The four keys are grouped together and are called Main Modes.
The four main modes are: Synthesizer, Drum, Tape and Mixer. Each key has a dedicated symbol and color to make it easy to navigate through the dierent screens and to find the appropriate key related to the currently active mode.
Example: All keys with orange symbols are related to the Tape because the tape symbol is orange.
4.2 Using SHIFT + any Main mode key
By pressing SHIFT + a Mode key you invoke special settings or functions for that mode. For Synthesizer and Drum you undo edits and tweaks that you made to the sound. For SHIFT + Tape you enter the Tape erase function.
Synthesizer using String Engine.
Drum using a sample
Tape
SHIFT + Mixer takes you to the Signal Flow screen
Mixer
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5
Synthesizer Mode
5 Synthesizer Mode
5.1 Synthesizer Mode – Introduction
OP-1 has several original synthesizer engines. Each one has its own personality. When in Synthesizer
Mode, the synthesizer engine’s visual is always located under T1 and is also the first screen that will
show up when you change or select a sound.
Each sound is built up from four modules located under the T1, T2, T3 and T4 keys, lined up under the
display:
NOTE: The T1-T4 are soft keys, which means that in Synthesizer and Drum mode they function as described here. In Tape mode they are track keys T1-T4 and in Mixer Mode they are Mixer (T1), EQ (T2), Master Eect (T3) and Master Out/ Drive (T4).
To enter Synthesizer Mode, press the key with the blue wave symbol on it. This enables both T1-T4 and sound selection keys 1-8.
When you have pressed the Synthesizer key, first select a sound from 1-8 with the Sound keys:
5.2 Synthesizer Engines
The first module of a sound is its engine. This is the heart of the sound and is the most important part.
It is possible to change an engine of a sound but keep the Envelope, the Eect and the LFO or G- force
setting.
To do this, first select the Sound you want to change. Then use the T1 to T4 keys to select a specific
module.
To change the Engine press SHIFT + T1. This opens the Browser screen, with the list
of possible Engine choices:
FM – Frequency Modulation synthesis made easy. This is the type of engine that is found in the classic
DX7 synthesizer. Cluster – Up to six oscillators chained in a cluster.
Dr Wave – Raw 8-bit style engine. Digital – Pure digital raw engine.
String – Physical modeling of a string instrument. Pulse – Square wave engine.
Phase – Phase distortion type engine.
Use the Blue encoder to scroll through the list and press T1 when your choice is highlighted to exit.
More details on the dierent Synthesizer engines and their parameters are available in the Reference
chapter.
Then use T1-T4 keys to shape the sound:
T1 – Synthesizer engine T2 – Envelope T3 – Eect T4 – LFO/G-force
Here follows a description of how a Sound is built up. For an in-depth description of all individual Synthesizer engines, the Envelope, Eects and LFO, please refer to the Reference chapter.
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(Continued)
Synthesizer Mode
5.3 Envelope
To shape the envelope, press the T2 key. The envelope controls the amplification of a
sound and is triggered when a note is played. You can control the attack, decay,
sustain and release. This is called an ADSR
envelope.
Use the four color encoders to shape the Envelope.
5.5 Synthesizer Eect
To add an eect to a sound, press the T3 key. You may toggle an eect on and o by
pressing the T3 key a second time.
To change eect, press SHIFT + T3. This enters the eect browser screen. Use the Blue encoder to scroll
through the list and press T2 to make your selection.
5.6 Synthesizer LFO
The LFO lets you modulate any Synthesizer Engine, Envelope or Eect parameter.
Blue – Attack, Green – Decay. White – Sustain. Orange – Release
This will be indicated by a color change in the graphical interface as soon as an encoder is turned.
5.4 Play Mode
To enter Play mode press SHIFT while you are in the Envelope screen which is located under the T2 key. In
play mode, you can select if you want your sound to be Polyphonic, Monophonic, Legato or Unison.
In play mode, you also have the portamento parameter setting.
To add an LFO to a sound, press the T4 key. You may toggle an LFO on and o by
pressing the T4 key a second time.
To change LFO, press SHIFT + T4. This opens a browser screen, with the list of possible LFOs:
BEND – Lets you use the Bender accessory. CRANK – Lets you use the Crank accessory.
ELEMENT – Lets you use external elements like the built in Microphone, Line in, G-force sensor or FM
Radio to modulate a sound. Select the element, amount, destination and the destination parameter.
MIDI – Route external MIDI CC to the OP-1. RANDOM – randomize all parameters in a module.
Set the speed, amount, LFO envelope and destination TREMOLO – Lets you create dierent types of vibrato
eects to your sound by modulating the pitch and volume. Set speed, pitch amount, volume amount
and LFO envelope curve. The envelope curve applies an attack or decay curve to the speed of the LFO.
VALUE – Use this classic LFO type to change one parameter only. Set amount, speed, destination and
parameter.
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(Continued)
Synthesizer Mode
NOTE: Turn the ENCODERS all the way for all options under, for example, destination. The encoders click
when turned, which doesn’t equal changing a value. Sometimes you need to turn a couple of clicks to
change a value.
Example: ELEMENT LFO
As described earlier the Element LFO uses dierent external elements to control any parameter of a Synthesizer engine, Envelope or Eect. Use the Blue encoder to select your source. The options are:
G-force
5.7 Changing Sounds
Consider sound selection keys 1-8 as your instant access keys. To change any of the sound 1-8 presets,
press SHIFT + any key from 1 to 8 and a list of all available sound presets is shown. Select a preset by
turning the Blue encoder for Engine type and Green Encoder for Preset choices.
NOTE: The dierence between changing just a Synthesizer Engine (SHIFT + T1) and a Sound (SHIFT
+ 1-8) is that the later changes all four T1- T4 settings.
Mic/Line/Radio
G-force is pretty straightforward, you don’t need to make any further settings. When selecting option Mic/Line/Radio, you need to select the input source. Press SHIFT + Input key to select input and to adjust the gain. If Radio is selected here you may tune in to a radio station for satisfactory results.
For more information about LFOs please refer to the LFO reference section of this manual.
5.8 Saving a Sound
To save a sound, you have two options:
DUMP TO TAPE – Use the LIFT key while in
• Synthesizer or Drum mode. Then switch to Tape,
locate empty space on the tape and press the DROP key. The sound will now be converted to
sound-data. To recall a sound that was dumped to Tape, press LIFT, switch to Synthesizer or Drum and
press DROP.
SAVE SOUND 1-8 – Tweak your sound on any of
• the sound slots from 1-8. Hold the sound key for
five seconds. Sounds 1-8 are located in the SNAPSHOT folder located inside the Synth and
Drum folders. Via USB, you may drag the sound you want to your desktop and rename it, or rename
the sound inside the folder. Keep in mind that you may use names with a maximum of ten characters.
Avoid uncommon symbols.
PRO-TIP: You may create your own folder and place it in either Synth or Drum folder to organize your files.
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5.9 Sound File structure
(Continued)
The OP-1‘s storage allows you to add files for use for Synth and Drum sounds. It also lets you collect those
files you have recorded in Tape and Album for use elsewhere. You may also manage your own presets,
those which you have made in synth and saved. These are stored in the “snapshot” folders for Synth
and Drum presets respectively, and default to a name containing their date of creation. Feel free to rename
these, limiting the name to ten common characters.
When you connect your OP-1 to your computer and press SHIFT + COM key and select DISK mode the
OP-1 shows up on your desktop:
5
Synthesizer Mode
Double click the disk icon to reveal the internal OP-1 files. All Sounds, Album recordings, Tape Tracks and
snapshots show up as .aif files.
NOTE: Sound presets use a special OP-1 version of the .aif format, which includes BOTH a sound
preview and synthesizer data. In other words, the OP-1 synthesizer engines are not sample based but
modeled sounds.
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6
Drum Mode
6 Drum Mode
6.1 Drum Mode – Introduction
The Drum Mode - entered by pressing the key with the green
drum symbol - is similar to the synthesizer mode. The dierence is
it’s use for shorter drum/ percussion sounds. Sounds can
be loaded either into the Drum
engine (DRUM), or made using a drum synth (DBOX).
As with Synthesizer mode, pressing the Drum key enables both T1-T4 and Sound selection keys 1-8.
When you have pressed the Drum key, first select a sound (drum-kit) from 1-8 with the Sound keys.
Then use T1-T4 keys to shape the sound:
The basic concept here is to record all drums in a row and keep that recording to 12 seconds. Then set in
and out points of that recording and dedicate it to a certain key on the musical keyboard.
6.3 Laying out a Drum Kit
To layout a Drum Kit, press any key on the musical keyboard and start to set the In point of the sound.
This can be anywhere on the sample. Then set the Out point and hit the same key on the musical
keyboard. You should now hear the part of the sampling you have dedicated to that key. The tools
you have to set up your drum kit are:
PITCH Set the pitch of a part by turning the
Blue encoder.
DIRECTION Press SHIFT and turn the Blue encoder
to change direction of a part.
T1 – Drum engine T2 – Dynamic Envelope T3 – Eect T4 – LFO/G-force
6.2 DRUM Sampler Engine
The dierence compared to the Synthesizer sampler engine is that the Drum sampler has 12 seconds of recording time (vs. 6 seconds in the Synthesizer sampler) and has a layout function which lets you lay out parts of the sample to dedicated keys on the musical keyboard (compared to dierent pitch of the sound when playing the musical keyboard using the Synthesizer sampler).
IN POINT Set the in point by turning the Green
encoder.
FINE TUNE IN POINT Press SHIFT and turn the Green encoder
to fine tune the position of the in point.
OUT POINT Set the out point by turning the White
encoder.
FINE TUNE OUT POINT Press SHIFT and turn the White encoder
to fine tune the position of the out point.
PLAY TO END, LOOP, PLAY ONCE Turn the Orange encoder to set the play
mode of a part.
LEVEL Press SHIFT and turn the Orange
encoder to set the volume level of a part.
NOTE: Remember to always select the key on the musical keyboard where you want to change sound.
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(Continued)
Drum Mode
6.4 Dynamic Envelope
Dynamic Envelope is specially designed for short drum sounds. Set the attack level with Blue Encoder,
Mid part level with Green Encoder, Release Level with Encoder and use the Orange Encoder to adjust the
region.
6.5 Importing your own sounds
Simply create a single sound file from whatever sounds you have chosen. Remember to keep the
audio file maximum 12 seconds long. Then save the sound as an .aif file. Transfer the file to the User
folder located inside the Drum folder. See chapters
5.8-5.9 on how to transfer files to your OP-1.
6.6 Using OP-1 standard layout
To make sound switching between kits more logical when you have a sequence running, it’s a good habit
to layout your kits in the same order. The factory kits are mapped as seen at the bottom of this page.
PRO-TIP: A nice way of creating fill-ins, is to have the same sequence running and switching between
drum kits based on the same sounds, but mapped dierently. You can also map some keys to silent
parts of a sample to “mute” certain sounds.
6.7 DBOX Drum Engine
DBOX, short for DRUMBOX, is a dual oscillator synthesizer, convenient for producing drum sounds. Blue encoder adjusts pitch, Green encoder adjusts waveform, White encoder adjusts envelope. Hold SHIFT to access secondary oscillator. Orange encoder is used for Cross Modulation and, when SHIFT is pressed, Filter cuto frequency.
Saving a sound is achieved by holding a Sound key (1-8) for five seconds, similar to elsewhere on the OP-1. The sound will be saved in Snapshot.
Kick Alternative
Kick
Snare
Snare Alternative
Rimshot
Hand Clap
Tambourine
Closed Hi-hat
08
09
Open Hi-hat
10
11
Ride cymbal
Crash cymbal
12
13
14
Bass 1
Bass 2
Bass 3
Bass 4
Bass 5
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7 Sequencers
7.1 Sequencers – Introduction
OP-1 comes with four original sequencers that let you arrange
notes in dierent ways. Both Synthesizer and Drum mode have
their own dedicated sequencer memory and can have separate
types active, even though only one
can be played at a time.
The big dierence between the Tape and a Sequencer is that Tape produces a pure audio recording, while a
Sequencer stores note data. One of the reasons for using a Sequencer is that you may change or alter
the sound but continue playing the same stored notes.
7.2 Selecting a Sequencer Type
7
Sequencers
7.4 Endless Sequencer Functions:
INSERT NOTES To Insert a note, press SHIFT + any key on the
musical keyboard. Keep holding down SHIFT until you are done with ALL notes you want to insert.
INSERT LONG NOTES Press SHIFT + any key on the Musical Keyboard.
Continue to hold the keys while pressing the Forward Arrow key (>).
To select Sequencer type press SHIFT + the sequencer key to enter the Sequencer Browser screen. Turn the Blue encoder to make your selection, then press the Sequencer key again to exit.
7.3 ENDLESS Sequencer
Endless is a very eective way to get sequencing done quickly. Just hold SHIFT + press any key on the musical keyboard to store a note. It automatically moves one step forward when you release the key. Hold SHIFT until you are done. Then release SHIFT and press any key on the musical keyboard to play your sequence. The maximum number of notes that can be stored is 99.
INSERT SPACE Press SHIFT + the Forward Arrow key (>).
TO DELETE LAST NOTE Press SHIFT + the Rewind Arrow key (<).
PLAY A SEQUENCE To play a sequence just press any key on the Musical
Keyboard. The pitch of the played notes will change depending on what key you press. This is called Key
Transposition. To play the original pitch of the notes play the C key on the Musical Keyboard.
C
PLAY AND HOLD A SEQUENCE Turn the Orange Encoder until HOLD lights up.
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(Continued)
Sequencers
CHANGE PLAYBACK DIRECTION OF A SEQUENCE You have three dierent options for how you want the
notes to be played back. Forward, Reverse or Random. Change direction by holding SHIFT and turn
the Orange Encoder.
SET NOTE LENGTH Note length is basically a way to define how many
notes (beats) that will be played in one bar. This is related to the Master Tempo that you set in Tempo
and to the bars in Tape mode. If you set 1/16, one bar in tape will be 16 notes or beats. Change note length
by turning the Blue encoder.
SWING Swing is a way to slightly alter the timing of notes
played in a sequence. To add swing turn the Green encoder. No swing is a 50% setting.
NOTE: Remember to check if you have applied swing when you record multiple layers of sequenced
material to tape if you want them to be in absolute sync.
NOTE: In Endless, you may use the arrow keys to change octave in playback mode.
7.5 PATTERN Sequencer
Pattern is a classic grid type sequencer found in many hardware and software instruments. This is a
16 step sequencer, particularly useful for sequencing drum patterns.
7.6 Pattern Functions
INSERT NOTES To Insert a note press SHIFT + any key on the
Musical Keyboard. Keep holding down SHIFT until you are done with ALL notes you want to insert.
ERASING NOTE Hold down SHIFT and turn the Blue encoder.
APPLY A PATTERN TO YOUR SEQUENCE The Endless sequencer has a function which lets you
add a pattern to your sequence. Turn the White Encoder to apply a pattern. A single dot means
there’s no pattern applied. (turn the White encoder counter clockwise all the way until only a single dot is
shown)
ROTATE A PATTERN By holding SHIFT + turning the White encoder, you
can rotate the dots within the pattern.
CRANK MODE SHIFT + Blue encoder activates Crank mode, which
gives you manual, music-box style playback control.
MOVING THE VERTICAL CURSOR LINE Press Arrow keys or turn the Blue encoder to move
the horizontal cursor line, by doing this you also select which note you want to focus on when
erasing.
SWING Swing is a way to slightly alter the timing of notes
played in a sequence. To add swing turn the Green encoder. No swing is a 50% setting
NOTE: Remember to check if you have applied swing when you record multiple layers of sequenced
material to tape if you want them to be in absolute sync.
ROTATE NOTES Hold SHIFT + turn the Green encoder to rotate all
notes. This might be good when you have entered the notes in Live Mode.
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7
(Continued)
Sequencers
LIVE MODE Turn the Orange Encoder until HOLD lights up. The
sequencer starts, and the white horizontal cursor moves across the sequence. Press SHIFT + any key
on the Musical Keyboard to insert a note at the current cursor position.
LIVE EDIT MODE Press SHIFT + any Arrow key while the sequencer is
running to break the cursor connection and let you edit the notes as you would in normal stopped mode.
SET SEQUENCE LENGTH Turn the White encoder to adjust the playback length
of the sequence.
MOVE SECTION If you hold SHIFT + turn the White encoder you may
move the played back section around within the sequence. Great for fill-ins!
PLAY AND HOLD A SEQUENCE Turn the Orange Encoder until HOLD lights up.
7.7 TOMBOLA Sequencer
Use Tombola when you want to create a random sequence. Just throw a couple of notes into the
Tombola and then set the gravity, mass and spinning speed. The harder/faster a note bounces the louder
the sound will play.
7.8 Tombola functions
DROP NOTES INTO TOMBOLA Play any key on the Musical keyboard to drop a note
into the Tombola.
NOTE: To key transpose a Pattern sequence, switch to Synthesizer, Drum, Tape or Mixer mode and press
any key on the Musical Keyboard. To play the original pitch of the sequenced notes, play the C key on the
Musical Keyboard.
C
CHANGE PLAYBACK DIRECTION OF A SEQUENCE You have three dierent options for how you want the
notes to be played back. Forward, Reverse or Cycle. Change direction by holding SHIFT and turn the
Orange Encoder.
ADJUST BOUNCINESS Turn the Orange Encoder to adjust the bounciness of
the notes. The harder a note hits the wall of the the Tombola the louder it will play. This is measured in
amount of mass.
ADJUST HEAVINESS This is measured in amount of Gravity. Turn the Green
Encoder to set the gravity.
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7
(Continued)
Sequencers
RELEASING NOTES Turn the White Encoder to open the Tombola and
release the notes.
TOMBOLA SPEED Turn the Blue Encoder to adjust the speed and the
direction of rotation of the Tombola.
CRANK MODE Engage Crank using SHIFT + Blue encoder. You may
now spin the Tombola by hand, just using Blue.
PRO-TIP: Keep the Tombola open and set a high rotation speed. This creates a random type of echo
eect.
7.9 FINGER Sequencer
7.10 FINGER Functionality
When Finger is activated for Synth, two keyboard players appear. When used with Drum, there are two
gorillas. Each sequence, activated by pushing a white key on the Musical Keyboard, is populated by crosses
by default. Press and hold a key on the Musical Keyboard to commence playback. Depending on
which playback mode you are using (chosen using SHIFT+Orange encoder), pushing a second key on
the Musical Keyboard will now either layer a second pattern (JOIN), play when you release the previous
one (REPLACE), or play fill ins (FILL IN). Using the Orange encoder allows you to turn HOLD playback
mode on for Finger.
INSERT NOTES To insert a note press SHIFT + any key on the Musical
Keyboard.
MOVING THE CURSOR AND ERASING NOTES Blue encoder moves the box cursor inside the
sequence. Hold down SHIFT and turn the Blue encoder to erase while moving the cursor.
SET SEQUENCE LENGTH White encoder adjusts the length of a pattern.
The Finger Sequencer lets you play two sequences in combination with one another. Finger works the
same in Synth and Drum modes (animations dier).
Each white key on the Musical Keyboard represents a pattern. Each pattern is visualized as the top middle, checkered rows. Each checked row may be filled with either Synth notes or Drum triggers. You will recognize notes and trigs as the small white crosses. The Green dot represent the pattern’s swing setting.
SWING To add swing turn the Green Encoder. No swing is a
50% setting.
NOTE: Remember to check if you have applied swing when you record multiple layers of sequenced
material to tape if you want them to be in absolute sync.
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8
Tape Mode
8 Tape Mode
8.1 Tape – Introduction
Your OP-1 has a built in tape feature with 6 minutes of recording
time (in normal tape speed and
44.1 kHz/16 bits). It has 4 individual tracks. To enter the Tape Mode
press the Tape key with the orange tape symbol on it.
6. Play the Musical Keyboard.
7. Press STOP when done.
8. Press Rewind (left arrow) to rewind the tape.
9. Press Play to listen to your recording.
8.3 Overdubbing
The Tape always overdubs if there’s recorded material on the same track. To avoid overdubbing, lift any pre-
recorded takes out from the tape location.
8.4 Rewind and Fast Forward
Use the arrow keys to rewind and fast-forward the playback of the tape.
8.5 Jump to the start of the tape
This mode changes the function of T1-T4 which now become track 1-4:
The Sound selection keys change into Tape Tricks 1-8:
8.2 Record to tape
1. Select the sound which you want to record.
2. Press the Tape key to enter Tape Mode.
3. Select a track to record to by pressing any of the track keys T1-T4.
4. Set recording level with the Orange encoder. (This is also the main level for Synthesizer and Drum
sounds).
5. Press REC + Play to start recording.
Press STOP + Left Arrow key to jump to the very beginning of the tape.
8.6 Jump to the end of the Tape
Press STOP + Right Arrow to jump to the end of the last take on the tape.
8.7 Reverse Playback
To play the tape reverse you have two choices:
Press SHIFT + Play. Press the Reverse Tape Tricks Key when the tape is
rolling.
8.8 Recording Level
Turn the Orange encoder to set the recording level.
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8
(Continued)
Tape Mode
8.9 Tape Editing
First select the track you want to edit. Recorded material shows up as grey lines and is referred to as
takes. When an active track has recorded material, the lines turn orange. To edit a take, use Scrub,
Rewind, FF or press STOP to center it under the tape head:
of the active one. You may repeatedly use Join to join multiple takes.
REGION LIFT – Use the loop in and out points to define the part you want to lift.
8.10 Advanced LIFT
Besides recording, the tape can also be used as a sketchpad for creating layered sounds. Using the
tape this way let’s you build up a sound layer by layer on all four tracks and lift it (use LIFT ALL to lift all
tracks) and then drop it in either the Synthesizer sampler or Drum sampler.
You may also save a sound to tape by pressing LIFT in any of the Synthesizer or Drum sounds and then
select Tape mode and press Drop. This creates a data recording of all parameters and/or samples on the
active tape track. To recall the sound, lift it from tape and drop it back into any sound from 1-8. For this
function to work, the take has to be exactly the same and an isolated take as it was when it was dropped.
A take turns blue when it’s in position and ready for editing or moving. These are the editing actions for
an active take:
SCRUB – Use Blue encoder to scrub though the tape.
SLIDE – Use SHIFT + Blue encoder to slide a take. You may slide a take until either of its start or end point interferes with another take.
LIFT – Press the Lift key (Arrow up) to lift a take. The take is now in the memory. To undo press the Drop Key to place it at the center of the tape head. You may repeatedly press the Drop key to paste multiple takes. The tape moves each time to the end of a dropped take. Lift is also used as a way to delete a take.
DROP – Use this as way to place the last take stored in memory.
SPLIT – This splits a take.
8.11 Changing Tape Speed
You may change the speed of the tape whenever you want, even during recording. To do this, turn the
White encoder. If you hold down SHIFT and turn the White encoder the tape speed is changed in fixed
steps. The sound quality changes in the same way as a real tape when changing speed – the faster the
tape speed, the higher the quality of the recording.
8.12 Advanced Recording Techniques
A quite special recording technique is to put the tape in Rec Arm mode and control the speed manually. To
do this press SHIFT + Rec. You are now recording but the reels are still. To move the tape back and forth,
turn the Blue encoder. Depending on how quick you turn the encoder the pitch of the recording will vary.
Another great recording trick is to turn the out-to-in function on, found under the Mic key. This let’s you
record everything you hear to a selected track. This also works as a bounce recording function.
LIFT ALL – Hold down SHIFT + Lift to lift all tracks into memory.
JOIN – Press SHIFT + Split to join takes. This function joins the next closest take on either side
A nice option for additional recording control is using the OP-1 accessory Crank. This will give you music-
box-style control over your Tape recording.
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8
(Continued)
Tape Mode
8.13 Tape Tricks
When in Tape (or Mixer mode) the sound selection keys 1-8 turns into Tape Tricks keys:
The Tape Tricks are shown under numbers 1-8. Tape Tricks are a collection of functions made to
interfere with the Tape or the Mixer in dierent ways. They are implemented to open up for live tweaks and
quick key mixing eects.
LOOP IN – Sets the loop in point of the tape.
LOOP OUT – This sets the loop out point.
LOOP TOGGLE – Toggles loop on and o.
BREAK – Stops the tape. If a loop is active it will continue in the background to keep the
break in time.
8.14 Erasing Tape
To completely erase the tape and all recorded material, press SHIFT + Tape key. For good reasons
you have to press all T1-T4 keys to start the erasing process.
Once all keys are pressed there’s no way back. Your tape will be wiped forever.
REVERSE – Change direction of the tape.
CHOP – A tempo locked repeat type of eect.
MEMO 1 – Memorize any parameter in Tape or Mixer for instant recall. To use this, hold
down the key and turn any encoder while in Tape or Mixer screen. Release key when
done. Press the key again to instant recall the changed parameter. This is great for
switching between dierent EQ settings or to turn up the eect level when the tape is
running.
MEMO 2 – Memorize any parameter in Tape or Mixer for instant recall.
NOTE: Connect your OP-1 to your computer and transfer the Tape if you want a backup or need to free
up space.
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8.15 Backing up your Tape
(Continued)
To backup your tape, connect your OP-1 to your computer and press SHIFT + COM. Select Disk
Mode. The OP-1 will show up on your desktop as a disk.
Locate the folder named “tape” and copy the files named “track_1.aif”, “track_2.aif”, “track_3.aif”,
“track_4.aif”. Drag all track files to your computer’s desktop.
8
Tape Mode
You have now made a backup of the Tape as four individual audio tracks.
NOTE: No Mix, EQ, Master eects or Drive will be applied to individual Tracks when exported. To make
a final mix of your Tape, record to Album and backup the Album file. The album file will be located in
Album, “SideA.aif” or “SideB.aif”
8.16 Bars
When Beat Match is selected in Master Tempo, you’ll notice bar markers just above the tape tracks.
One bar is 16 beats which means if you enter 16 steps in the Endless step Sequencer and set it to 1/16
and record it, it will fit exactly in one bar on the tape.
To jump from Bar to Bar, press SHIFT + Rewind (<) or SHIFT + FF (>)
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9
Mixer
9 Mixer
9.1 Mixer – Introduction
Mixer is the final stage of the sound path. Its main function is to
set the individual level and pan of the four tape tracks (T1), to adjust
the master EQ (T2), add a master Eect (T3) and to add drive to your
mix (T4). But as it is also the final
destination for all sound, it should be worth noting how the sound travels inside your OP-1. This is called
the Sound Path.
9.2 Sound Path
The Sound Path is the way the sound moves from the moment you hit a key on the musical keyboard or
press play on tape, until it reaches the speaker or line out. To help you keep an eye on this, there is a Sound
Path screen in Mixer mode that you may check at anytime. To enter the Sound path screen, press
SHIFT + Mixer key.
In the Mixer main screen, you adjust the individual level and Pan Left/Right of Tape tracks 1-4
To adjust the level of a tape track turn any encoder to set the level from 0-99
Track 1 level – Blue encoder Track 2 level – Green encoder
Track 3 level – White encoder Track 4 level – Orange encoder
To set the Pan Left/Right
Hold SHIFT + turn the appropriate Encoder for the relevant Track, to adjust the Pan Left/Right.
9.4 EQ
EQ means equalizer and is the word for a filter that let’s you adjust the low, mid and high frequencies of
a sound. In the case of the Mixer, for the final mix. When the sound enters the EQ it comes as a mixed
down stereo signal. (The stereo signal was just mixed down in the main Mixer screen).
NOTE: A warning symbol will light up when any critical level is set to zero.
9.3 Mixer
The mixer transforms the four Tape tracks into one stereo signal. To enter the mixer, press the Mixer key.
Then press T1 to enter the mixer main screen.
Press T2 in Mixer mode to adjust the EQ:
Low (bass) – Turn the Blue encoder to adjust the
low frequencies.
Mid – Turn the Green encoder to adjust the mid
frequencies.
High (treble) – Turn the Green encoder to adjust the
higher (brighter) frequencies.
EQ Amount – Turn the Orange encoder to adjust the
overall EQ level. Turn counter clockwise for a clean signal with no EQ applied.
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9
(Continued)
Mixer
9.5 Master Eect
Master eects are the same eects found in Synthesizer and Drum mode, but modified for stereo.
To add a master eect, press the T3 key. You may toggle an eect on and o by pressing the T3 key a
second time.
To change the eect used, press SHIFT + T3. This enters the Master eect browser. Use Blue encoder
to scroll through the list and press any key (except the musical keyboard) to make your selection.
RELEASE sets how quick the drive will narrow the dierence between high and low audio levels, and at
mid to long release times, you’ll start to notice the drive as a “pumping” sound.
You may also use drive to add texture and to make your final mix more dirty and raw.
PRO-TIP: Hold SHIFT while turning the Blue or Green encoder to adjust both LEFT and RIGHT at the same
time.
9.6 Master Out
The master out screen is found under T4:
Here you adjust:
The master balance Left/Right
Add DRIVE
Adjust the RELEASE of the Drive
DRIVE narrows the dierence between high and low audio levels, and makes the output sound louder and
more compact. At very high levels of drive, the audio starts to sound distorted.
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10
Tempo
10 Tempo
10.1 Tempo – Introduction
In Tempo, you set the master tempo for all sequencers. You can
switch between Free, Beat Match and Sync modes, and you’ll also
find the Metronome here.
10.2 Setting the Tempo/Tap Tempo
To set the tempo you have two choices:
Turn the Blue encoder
10.4 Free Mode
In Free mode the Tempo and Tape speed are independent of each other.
10.5 Beat Match
Beat Match is a concept of keeping the Tempo and the Tape speed in sync. When Beat Match is turned
on, (Turn the Green Encoder until Beat Match lights up) the current tempo is locked to the Tape speed
and dimmed. This means that you now have to adjust the tape speed to change the tempo. If you turn Beat
Match on and switch to Tape mode, you’ll notice that Bars have appeared above the tape tracks. These
Bars are your guidelines when recording in sync. One bar is 16 beats long. Now, play a sequence and
adjust the tape speed, you will hear the sequence play slower if you turn down the tape speed, and
faster if you turn tape speed up. However, the pitch won’t change.
This is the beauty of Beat Match, to have a drum beat playing using the sequencer and have recorded
material played back from Tape in sync at the same time. Add some tape tricks to that and you have a
nice live-tweaking set-up.
Tap the tempo – Do this by hitting the tempo key
multiple times until you get the desired tempo.
10.3 Using the Metronome
To use the metronome, turn the Orange Encoder until you get your desired pitch. To start the metronome,
press Play.
PRO-TIP: Record dierent variations to single bars and use the arrow keys explained in the Bars section
8.1-8.6 to easily move the playback loop between the variations.
10.6 Sync Mode
Sync mode means the OP-1 is listening to whatever external tempo you may be feeding it via USB. This
lets you slave tempo lock the OP-1 to MIDI Time Code (MTC) sent from external sequencers.
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11 Help
11.1 The Help Button
Your OP-1 has a built-in Help function. Pressing the Help Key at anytime brings up a Speech Bubble
which tells you what mode you are in and what Sound is selected. By holding down the Help Key and
pressing any key you get the Key name and function of that specific key.
PRO-TIP: Hold down Help while playing the musical keyboard to get note information.
11
Help & Tools
11.2 Tools
Press SHIFT + Help key to enter TOOLS. Here you set the time and date, and maybe you’ll find a calculator
here in the future...
BLUE encoder – MONTH/YEAR GREEN encoder – DAY
WHITE encoder – HOUR ORANGE encoder – MINUTE
11.3 Battery level
When you hold down the Help key you can check the battery level
indicated by the VU/Battery meter located on the right side of your
OP-1.
The Battery level is indicated by the LED array on the right side of your OP-1. All LEDs lit (including the red) indicates a fully charged battery good for around 16 hours of heavy use. The stand-by time is approximately 2 years.
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12
Mic/Input key
12 Recording External Sources
12.1 Using the Mic/Input Key
The Mic/Input key (with the microphone symbol on it) is used
when you need to record any external audio.
The sources available for recording are:
Line in
Built-in Microphone
Built-in Radio
Output to Input (the ear symbol)
The Mic/Input key works quite similar in any mode on the OP-1. Let us go through some of the Main Modes
12.4 Sampling using the Built in Microphone
Press SYNTH Press SHIFT + 1-8
Choose SAMPLER Press 1-8
Press SHIFT+MIC Choose microphone as input
Adjust gain and threshold settings, ORANGE+WHITE Hold any key and speak into the microphone
Release key Play the keyboard and enjoy the sound of your voice.
12.5 Creating a Drum Kit from FM Radio Waves
Press DRUM Press SHIFT+1-8
Choose any sample based kit Press 1-8
Press SHIFT+MIC Choose FM radio for input using the Blue encoder
and find a signal using the Green encoder. Adjust gain and threshold settings using Orange and
White encoders Hold a key to start sampling
Release key Play the keyboard and adjust start/stop positions
using encoders.
12.2 Mic/Input Key in Synthesizer and Drum Mode
Use the Mic/Input key when you have a Sampler engine selected to start to sample. Choose your
desired source by turning the Blue Encoder. Use external audio to control the Element LFO
12.3 Mic/Input Key in Tape Mode
Pressing the Mic/Input key in Tape mode lets you toggle external audio ON/OFF. This lets you mix in
some radio playing in the background, or using what’s coming via Line In and mix that with your
recorded material. (A great way to connect a second OP-1 and control sound levels of both units with one
Master Volume Knob).
IN MIXER MODE
Same functionality as in Tape Mode.
NOTE: To switch source in Tape or Mixer mode, press SHIFT + Mic/Input key. This let’s you switch sources
and adjust the level.
PRO-TIP: Connect a 3.5 mm audio cable (or headphones) to Line in and use as an external
antenna. (There is also an OP-1 antenna, sold separately).
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13
Album/COM
13 File Rendering and Transfer
13.1 Album
The Album function lets you mix down all four tracks from Tape into stereo files saved to the OP-1. Album
is useful when you want to record any Tape Tricks, EQ, eects or live jamming. You may also play the
synthesizer simultaneously on top.
You have two sides of the record – Side A and Side B each have a recording time of 6 minutes. Just switch
sides to record to the other side. The recordings will still be there if you Power o and back on. Remember
to export a recordings over USB before you record to the same side a second time, as this will overwrite
what was previously there.
To record press the RECORD Key (T1) and then switch to Tape and press Play. When you are done
switch back to Album and press STOP.
13.3 OP-1 Mode
This is the mode which we’ve covered mostly so far, where your OP-1 works as a self contained, stand-
alone unit. Activating this mode is done from COM mode. Here press the OP-1 Key (T1) for getting to the
standard OP-1 mode. In this mode, the OP-1 works as a stand-alone unit. When connected via USB in this
mode, the OP-1 listens to and transmits MIDI-notes on MIDI channel 1 by default. This can be changed
by using SHIFT + Blue Encoder.
13.4 Controller Mode
Controller Mode makes your OP-1 a MIDI controller keyboard. Use Shift + the encoders to set the
behavior of the encoders and Arrow Keys. You may also switch MIDI channels by using SHIFT + Green
encoder.
Knobs RELATIVE or ABSOLUTE
The Album records directly from Master out, which means that any EQ, Master Eect or DRIVE you have
added will be applied to the sound.
13.2 COM
The Album key’s alternate use is to get to COM mode. You get there by pressing SHIFT + Album key.
COM mode turns your OP-1 into a controller or storage device.
MIDI Channel
ARROW Keys behavior
13.5 DISK Mode
By pressing the DISK Key, your OP-1 turns into a storage device. It will show up on your computer’s
desktop when connected via USB.
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(Continued)
Album/COM
13.6 OPT Mode:
The OPT Mode (OPTION Mode) disables USB charging of the OP-1,
without having to pull the USB­cord.
OPT Mode is activated by pressing SHIFT+COM and then T4. From
there, turn Blue encoder to toggle
USB charging on/o. OPT Mode is useful when in a setup with a ground loop making noise. Regardless
of this setting, your unit will still charge if powered o, or if it runs out of power, as long as it remains
physically connected via USB.
13.7 Sequencing External Equipment
Your OP-1 is always sending MIDI data out, even if you’re not in controller mode. This way you may
connect the OP-1 via USB and use any of its built in sequencers for controlling software synthesizers or
other connected hardware, configured to receive MIDI.
13.8 Controlling Ableton Live
OP-1 integrates as a configured control surface for Ableton Live. If you don’t plan on using OP-1 for
controlling Live you might consider skipping this section.
13.81 Mac OS X Install
Right click the Live app icon (typically found in your Applications folder, inside the Live 8.x.x folder). Click
”Show package contents”. Navigate to: ...Contents/ App-Resources/MIDI Remote Scripts.
Drop the OP1 folder into the MIDI Remote Scripts Folder.
13.82 Windows Install
Look for the MIDI Remote Scripts directory and drop the OP1 folder inside. If you are using Live 8.3, the
default location will be any of the following:
- Windows Vista and 7 C:\ProgramData\Ableton\Live 8\Resources\MIDI
Remote Scripts.
- Windows XP C:\Documents and Settings\All Users\Application
Data\Ableton\Live 8\Resources\MIDI Remote Scripts
13.83 Finalize
Once installed pick the OP1 as Control Surface under the MIDI/Sync tab in Live’s preferences. Make sure
OP1 MIDI Device is selected for both Input and Output.
Press SHIFT + COM and then put the OP-1 into CTRL Mode using T2.
Start by downloading, unzipping and installing the OP-1 Ableton Live script, available from the Teenage Engineering Library web (direct link).
Page 32
13.84 Ableton Live Key Assignments
(Continued)
3 4 5 6
7
8
1 2
9 10 11
26 27 28
29 30 31
32 33 34
12 13 14 15 16 17 18 19 20 21 22 23 24 25
13
Album/COM
With the Ableton Live Script, your OP-1 is now integrated to run keys as numbered below. We are
using four modes here as well, though very dierent as they correspond to Live’s functionality.
Modes
9 [Synth] Perform Mode
Use arrow keys to shift octave and note keys to play, as usual.
10 [Drum] Clip Mode
- A red box will show you the area of clips you
currently control. Use Keys 7/8 to move the red box up/down. Use keys 32/33 to move it left/right.
- Key notes are used for launching individual clips
inside the red box. For stopping the clip, use SHIFT and press the same key again.
- Use last key note to trigger entire scene, and SHIFT
+ note to stop all clips in the scene.
11 [Tape] Transport Mode
- Arrow keys move the current song position one
beat.
- SHIFT + Arrow keys oset loop.
- Note keys are used to set the length of the loop. The
length increments are in multiples of two per key (1, 2, 4, 8... 4096)
- SHIFT + Note key defines loop without changing
loop start.
12 [Mixer] Mixer Mode
- Arrow keys navigate on mixer tracks.
- Note keys select mixer tracks directly.
Global Assignments
# [Key Name] Function
1 [Help] Tap Tempo 2 [Metronome] Metronome
3 [Blue] Select Track Volume 4 [Green] Select Track Pan
5 [White] Select Track Send 1 6 [Orange] Select Track Send 2
7 [Mic] Red Box Up 8 [Album] Red Box Down
13 [T1] Predetermined Bank Select 14 [T2] User Bank 1 Select
15 [T3] User Bank 2 Select 16 [T4] User Bank 3 Select
17 [Loop In] Punch In 18 [Loop Out] Punch Out
19 [Loop] Loop 20 [Break] Overdub
21 [Reverse] Select Track Mute 22 [Chop] Select Track Solo
23 [M1] Select Track Arm 24 [M2] Reset Mute/Solo/Arm
25 [Sequencer] Back To Arrangement 26 [Lift] Open/Close Browser
27 [Drop] Arrangement/Session Toggle 28 [Split] Open/Close Detail
29 [Rec] Record 30 [Play] Play
31 [Stop] Stop 32 [REW] Red Box Left
33 [FF] Red Box Right 34 [Shift] Shift
Please refer to Live’s documentation for an in-depth explanation of Live commands and navigation.
Page 33
13.9 Controlling Propellerhead Reason
(Continued)
Following Reason 6.0.2 and Reason Essentials 1.0.2, the OP-1 has remote support built into Reason
With the OP-1 plugged and in and in MIDI Mode (Press SHIFT + COM, then press T2), open Reason’s Preferences. Navigate to Control Surfaces, and click Auto-detect Surfaces. Follow the instructions on the screen and close Preferences.
13
Album/COM
- Transport buttons control Reason’s record and
playback functions.
- Keyboard plays notes.
- SHIFT + Arrow keys alter the octave.
- Tap Tempo sets tempo.
- Tape toggles looping on/o.
- Help button toggles metronome on/o.
- Selecting patches is done by using SYNTH and
DRUM keys, along with Sound selection keys 1-8
- Generally, the Reason integration with OP-1
operates o five main modes, starting with the Mixer key, which sets to Reason’s default mode, then T1 through T4 (for a total of five modes).
- Each of these Reason modes give dierent
functionality to both Encoders and Sound selection keys.
- SHIFT alters functionality of Encoders and keys
depending on the current Reason mode.
- Encoders: Green and White typically control filter
cuto and resonance values. Orange will usually adjust volume, and Blue encoder will mostly control the mod wheel.
- When using a sampling Reason device, the Mic
button starts recording of the sample.
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14
SHIFT Key
14 SHIFT Key
14.1 Using SHIFT
Using SHIFT may not seem like a
big thing to explain and dedicate a chapter to, but as it alternates a
good portion of the OP-1’s keys, it’s well worth a look in addition of
what has been covered already.
The main reason to bring SHIFT up
is its use in changing individual modules in Synthesizer and Drum mode.
14.2 Changing a Single Module
As we talked about in the Synthesizer and Drum chapters, pressing the T1-T4 keys lets you tweak the
Engine, Sample kit, Envelope, Eect or LFO.
dierences between (for example) SHIFT + Sound 1 and SHIFT + T1.
14.3 SHIFT + Main Mode Keys
Using SHIFT along with the Synthesizer or Drum mode button will Recall the last saved version of a
Synth or Drum sound. This is useful when you feel like improvising or trying out changes to a synth or a
drum sound, yet still be able to Recall the sound of the original synth or drum.
Using SHIFT + Tape button lets you clear the recordings on tape. You will have a chance to confirm
this before it happens.
Using SHIFT + Mixer button gives you a view of the current signal path.
So let’s say you have made settings for a perfect LFO and added a great Eect to that. The only thing that
you want to change is the Engine. This is made possible by pressing SHIFT + T1. This command will
replace just the Engine, while keeping the rest of the settings for the sound intact (LFO, Eect and
Envelope settings which may be active for this particular sound). This can be useful in live settings.
When you have a sequence running this command lets you hot swap the Engines of a sound, while
keeping the same Eect and LFO. This method may allow for smoother transitions between Engines.
Of course, you still have the option of switching every building block of a particular sound, (including
Engine, Envelope, Eects etcetera), by pressing SHIFT + Sound 1-8. This option will present you with
the presets in green.
As an example of the dierence between changing a complete sound and changing a single module, do
take a second in Synthesizer mode to consider the
Recall Sound Recall Sound Erase Tape Signal Path
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14
(Continued)
SHIFT Key
14.4 SHIFT + Arrow Keys
The Arrow keys functionality can be altered by SHIFT as follows:
Tape stopped : Bar step back Bar step Forward
Tape looping: Move Loop back Move Loop Fwd
In Synthesizer: Pitch Bend Down Pitch Bend Up
14.5 SHIFT + Encoders
In most modes the encoders have double functions. A couple of examples of the alternate encoder
functions available with SHIFT include the following:
While in Tape mode, SHIFT+ Green encoder lets you set the starting point of the loop, rather than the
ending point which the Green encoder would control without SHIFT being pressed. Also in Tape mode,
while holding shift and using the Orange encoder, the Tape volume is adjusted in smaller increments,
compared to how the Orange encoder would aect volume without SHIFT pressed.
Similarly, while editing individual hits in the Drum Sampler Engine, getting a more specific In Point and
Out Point for a particular drum part, the SHIFT + Green encoder (In Point) along with SHIFT + White
encoder (Out Point) can be used for fine tuning. Again, this means having the encoder make more
exact changes while SHIFT is being held. In this manner SHIFT + encoder is also used for fine tuning
of certain parameters. Looking at the same Drum Sampler Engine view however, the Orange encoder
will alternate functions entirely when SHIFT is pressed. Using SHIFT + Orange encoder, you go from
controlling play mode for a specific Drum Kit part, to controlling its sound level. Conversely, the orange
graphics change from an arrow (indicating the type of play mode), to a number (indicating sound level).
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15
LFO Reference
15 LFO Modes
In the most basic understanding of how to use an LFO (Low-frequency oscillator), consider it an
impulse to ”auto-tweak” your sound. A sound might seem good, but could get even better when you (for
example) turn one of the encoders back and forth. With the help of an LFO, the behavior of that same
encoder can typically be automated, or in some cases semi-automated. Sometimes the encoder itself
won’t be spinning, yet you will still hear the changes the LFO produces on your sound. As far as visual
feedback goes, a lot of the variations in sound will be viewable on the OP-1‘s display. To see the eect of
some of the LFOs on a particular sound, consider looking at the details of the patch’s building blocks,
using the T1-T3 buttons. The LFO of a sound, when active, will be found on T4. Please note that a few
LFOs rely on some manual turning of the encoder to produce an oscillation. This involves the Crank and
Bend LFOs.
Let’s start by loading an LFO to a sound, before we look at the specifics of each LFO Mode.
sets the destination for the LFO (you can aim it at Engine, Envelope, FX or Pitch & Volume). The
Destination is then further defined using the White encoder. Orange encoder gets more specific, as this
sets the Destination Parameter. Dimmed colors in the color wheel represent shifted encoders.
15.2 Random LFO Mode
Random LFO modulates ALL parameters in a selected destination. It also have it’s own envelope
curve to control attack and decay
You access the LFO menu when you are on any DRUM or SYNTH sound (1-8), by pressing SHIFT+T4.
Use the Blue encoder to highlight your selection. Press T4 to confirm which LFO you want to use for
the current sound.
15.1 Element LFO Mode
The Element LFO uses external elements for modulating a sound.
Use the Blue encoder to choose between either the built-in G-Force sensor, or external input like Radio,
Line-in or Mic.
If you selected external input, Press SHIFT + Mic key to set the input source.
The Green encoder sets the Amount - this is how much the LFO will aect its target. The Blue encoder
Blue encoder sets Amount. Green encoder sets speed. White sets Destination and Orange encoder
sets the envelope Attack/Decay.
15.3 Tremolo LFO Mode
This LFO let you modulate the pitch and the Volume to create tremolo eects.
Blue encoder sets Speed. Green encoder sets Pitch. White encoder sets Volume and Orange encoder sets
the envelope Attack/Decay.
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15
(Continued)
LFO Reference
15.4 Value LFO Mode
The Value LFO modulates one single parameter value. Blue encoder controls the speed and Green
encoder the Amount. The White encoder sets Destination. Orange encoder sets destination
Parameter. Dimmed colors in the color wheel represent shifted encoders.
15.5 MIDI LFO Mode
Another type of LFO is the MIDI LFO, which lets you receive external MIDI Control Change (MIDI CC) from
other hardware, or from your computer’s music software. In this LFO Mode, the MIDI CC becomes
the LFO. Setting up your OP-1 to receive MIDI CC for a particular sound is done by pressing SHIFT + T4
from any SYNTH or DRUM patch.
15.6 Crank LFO Mode
The Crank LFO puts your hands in direct control over the LFO speed, by turning the Blue encoder. The White encoder sets destination, while the Green encoder controls the LFO amount. It should be worth mentioning that Crank mode is also supported in the Sequencers called Endless and Tombola. (Crank accessory sold separately).
15.7 Bend LFO Mode
The Bend LFO oers another take on physical control of the LFO, not unlike the Crank in the way it relies on manual control for oscillating. Orange encoder controls the LFO, White encoder sets the amount. Green and Blue controls destination. (Bend accessory sold separately).
MIDI CC can be sent from most music software like Ableton Live, Logic, Reason or Pro Tools. Depending on what software you’re using, make sure that you have MIDI playing on your computer, which is routed from the software to the OP-1, connected via USB.
Using the encoders in MIDI LFO, you may route up to four incoming channels of MIDI CC, and target them to your preferred destinations.
PRO-TIP: Change Bend direction using SHIFT + Orange encoder.
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15.8 Additional Symbols Used in LFO Modes
(Continued)
The LFO clock found in the Tremolo and the Value LFO Modes indicate a tempo locked clock with
numbers and a free running clock with hand.
15.9 Free LFO
In certain LFOs you’ll see the destination symbol followed by the letter “F”. This means that the LFO does not retrigger on every note played, when for example a sequencer is running. In this case the LFO is Free. A Free LFO combined with a slow clock allows for long sweeping eects.
15
LFO Reference
Page 39
16 Exercises
16.1 Recreating sounds
A great way to learn how to model a sound on the OP-1 is to try to create a specific sound from real life.
It might be a fat bass sound, a police siren or singing birds. The goal here is not to create a perfect ultra
realistic replica, rather to learn how to combine dierent modules and understand their functions.
16.2 Starting out
Before you do the exercises here, remember to set all modules in the Mixer to clean settings and to turn o
any sequencers:
Set all channels to around 80 and Pan to center (T1)
Set the EQ to clean by turning the Orange encoder
counter clockwise so the arrow points to CLEAN. (T2)
Toggle any eect to OFF. (T3)
Set master levels Left/Right to 99 and set Drive and
Release to 0. Toggle any Sequencer to OFF.
Enter Synthesizer mode by pressing the Synthesizer
Key.
16.3 Helicopter sound
16
Exercises
3. Set the Envelope to long attack by turning the Blue encoder until you get a sloped curve. Turn
the Orange encoder counter clockwise to get a mid- to long release. Set both the Green and the
White encoder to maximum by turning them clockwise.
4. Enter the Eect screen by pressing the T3 key. Now set the eect to Punch by entering the Eect
Browser (SHIFT + T3) and choose Punch from the list. Press any key to exit.
5. The Punch Eect is great for adding punch to drums and final mixes, but also as a multi purpose
resonance filter as used here. Set the Punch eect like this: Blue parameter to middle, Green to
around 50-65, White to 24 and Orange to 99.
6. Now play a note on the musical keyboard and turn the Blue encoder simultaneously. You will now
hear the noise going through the filter and when you turn the Blue encoder clockwise you open up
the filter and let the sound through. The next step is to control the Blue parameter (equals to the
Blue encoder) and make it automatically increase and decrease at a certain speed. This is done with
the Parameter LFO.
Synthesizer engine: Digital Envelope: Mid attack and long release
FX: Punch LFO: Parameter LFO
Start by setting the Master Volume to a comfortable listening level.
1. Select any Sound (from 1-8) and press SHIFT + T1 to enter the Synthesizer engine browser. Select
Digital from the list and press any key to exit (except the musical keyboard). The Digital
synthesizer engine is simple but very flexible and good for all-round synthesizer sounds.
2. When in Synthesizer engine screen, turn any encoder until you get a noisy sound. To get a
clean noise without any tone you need to set the Octave to +4. Do this by pressing > until the
Octave pop-up says “Octave +4”.
7. Press T4 to enter the LFO screen and the Press SHIFT + T4 to enter the LFO browser and select
Value from the list. Press any key to exit.
8. The Value LFO is made to modulate one parameter value only. To control the Blue
Parameter in the Punch eect set Speed to mid (12 o’clock), Amount to 50-100, Destination to FX
and Parameter to Blue.
9. Now play the musical keyboard and you should hear a helicopter type of sound.
If you now go back to the Eect screen you will actually see that the blue parameter is moving up and
down. Try to turn the Blue encoder as you play a note and you will be able to set the range for the blue
parameter to act within.
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16.4 Singing Birds sound
(Continued)
Synthesizer Engine: FM Envelope: Short attack, short decay, low sustain and
long release Play Mode: Mono, Portamento: 60
FX: Spring Sequencer: Tombola
To create a sound like singing birds, start with the FM engine which is good for metallic and distinct sounds
but also clean sinus wave sounds when the FM level is turned down. Here we also use the Tombola to play
the notes in a natural and random way and add some portamento to let the notes glide. Sometimes using a
sequencer as tool for shaping a sound can be very useful.
16
Exercises
1. Select any sound from 1-8 and change it’s engine to FM.
2. Turn the Blue encoder counter clockwise until you get a clean sinus wave sound.
3. Set the Octave to +3 (use arrow keys)
4. Set the Envelope to very short ATTACK, short DECAY, low SUSTAIN and mid RELEASE.
5. By pressing SHIFT in Envelope screen you enter the Play mode settings. Set PLAY MODE to
MONO and PORTAMENTO to 60.
6. Choose the Spring eect and set the TONE to bright (white color), mid amount of TURNS,
maximum DAMP and mid LEVEL.
7. Choose the TREMOLO LFO and set the SPEED to 9 o’clock, PITCH to 20-30, VOLUME to 20-50 and
ENVELOPE to straight.
8. Now press SHIFT + Sequencer key and select TOMBOLA. Press any key to exit.
9. Drop some notes into the Tombola and set the speed to 2.
As mentioned earlier, using a sequencer as one of the key elements can be very useful when creating
melodic type of eects.
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17 Reference
Cluster
TYPE
Multi Layered Oscillator Cluster
Number of
waves (0-6)
Wave
Envelope
Spread
Unitor
String
TYPE
Waveguide String Model
Tension
Impulse
Decay
Detune
Impulse
Type
Digital
TYPE
True Digital Synthesis
Wave
Shaper
Octave
Detune and
Ring Mod.
On/O
Digitalness
Pulse
TYPE
Dual Pulsetrain Oscillator
Filter
Amplitude
Second
Pulse
Modulation
17.1 Synth engines
Reference
Page 42
FM
TYPE
Four Operator FM Synthesis
Topology
Freq.
FM
Amount
Detune
Dr Wave
TYPE
Frequency Domain Synthesis
Wave
Type &
Length
Filter
Phase
Chorus
Phase
TYPE
Phase Distortion
Phase
Shift
Distortion
Amount
Phase
Filter
Phase
Tilt
Synthesizer Sampler engine
TYPE
Teenage Sample Player
Start
Loop In
Loop Out
End
Reverse
On/O
Loop In
Fine tune
Loop Out
Fine tune
Gain
Reference
Synth Engines
(Continued)
Page 43
Drum Sampler engine
TYPE
Teenage Percussion Sample Player
Note / Pitch
In
Out
Loop O /
Once / On
Reverse On / O
In
Fine tune
Out
Fine tune
Gain
Drum Sampler engine
TYPE
Teenage Percussion Sample Player
Pitch
Waveform
Envelope
Cross
Modulation
Pitch
Waveform
Envelope
Filter Cuto
Frequency
Reference
Synth Engines
(Continued)
PRO-TIP: To copy a sample position across the keyboard in Drum mode, just hold the key you want to copy from and press LIFT, then hold the key you want to copy to and press DROP. This is good for re­arranging your drum kits or creating tonal keys.
Page 44
17.2 Eects Reference
Delay
TYPE
Solid State Delay
Size
Speed
Feedback
Mix
Nitro
TYPE
Dual Resonant Turbo Filter
Frequency
Filter
Frequency
Follow
Resonance
Frequency
Grid
TYPE
Three Dimensional Feedback Plate
X Size
Y Size
Z Feedback
Mix
Phone
TYPE
Hacked Telephone System
Tone
Phonic
Baud
Telematic
Reference
Eects
Page 45
Punch
TYPE
Hard Hitting Low Pass Filter
Frequency
Punch
Rounds
Power
Spring
TYPE
Mathematic Reverb
Tone
Turns
Damping
Send
Reference
Eects
(Continued)
PRO-TIP: Press and hold SHIFT while turning encoders for fine tuning of eects parameters.
Page 46
Hardware
18 Hardware
CPU
• 400 MHz Processor Core (800 MMACS
performance)
• 64 MB Low-Power SDRAM (12ns)
• 512 MB NAND Flash storage
• 24-bit 96kHz ADC/DAC
Battery
• Li-Ion 1800 mAh
• 16 hours active Battery Life
• 2 Years stand-by time
• Charge via USB port
I/O
• USB 2.0 high speed (OTG)
• 3.5 mm Line Input, Output
• Built-in microphone
• High output mini speaker 8 Ohm 1 Watt
• 3-axis accelerometer (G-force) sensor
• Worldwide FM band support (64-108
MHz)
Display
• AMOLED display running at 60 fps
• 320 x 160 pixel resolution
• Color Depth: 16.7 M
• Contrast: 10000:1 (good for outdoor
use)
• Viewing Angle: 170°
• Life Time: 30,000 h
• 1800 mAh li-ion Polymer Battery
Mechanical
• Low profile keyboard module
• Scissor-switch ultra low profile design
• Expected lifespan of 10 million keystrokes per key
Encoders
• Industrial Grade Incremental Encoders
• Rotational life: Up to 1,000,000 revolutions
• Excellent indexing feel (remains consistent over life)
• Zinc die cast and fiber enforced high performance plastic
• Used in Avionics Operating temperature range: -40 to +85°C2.8
Body
• Advanced CNC:d one-piece Aluminum design.
• 2 X M6 Mounting holes for accessories.
• 2 X Cuts for strap accessory.
Color
• Light grey powder coated body and EDM textured keyboard
Dimensions
L 282 mm
H 102 mm
D 13.5 mm
Packaging
Paperfoam material
Environmentally friendly
Motion Sensor
• 3 Axis Motion sensor (G-Force)
• Assignable to any synth, envelope, eect parameter or to pitch
Page 47
OP-1 with optional Studio System rig.
Page 48
OP-1 with optional accessories.
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