System requirements
Franky works on any MSX, with or without disk drive. Still, if you want to use the
software converter and load converted Sega programs we recommend using an MSX with
at least a connected disk drive. For converted Sega programs the same rule apply as
when using MSX programs that are converted from cartridge: you need more memory
than the original size of the program. We recommend using a MSX with disk drive and
512KB or more. Of course, if you are programming your own software you are not bound
to any requirements, except those you really need for your program.
If you want to use both the RGB output of your MSX computer and the RGB output
possibility of the VGA connector on Franky at the same time, two monitors (or a monitor
and a TV) or switch box are needed. However, if your monitor or TV supports selectable
RGB and CVBS input, you can choose to connect the MSX to your RGB input, and Franky
to the CVBS input (or vice versa, depending on which output possibilities your MSX
provides), thus eliminating the need for a dual monitor setup.
Technical specifications
Overview
Sega A/V Processor: model 315-5124 or 315-5246
Graphics: VDP (Video Display Processor) derived from Texas Instruments TMS9918
32 simultaneous colors available (two separate palettes with 16 colors out of 64)
Screen resolutions 256×192 and 256×224. PAL also supports 256×240
3.546893 MHz for PAL/B/G (through 4-pin DIP crystal oscillator)
3.579545 MHz for NTSC (clock provided by MSX)
3.575611 MHz for PAL-M (by replacing the 4-pin DIP oscillator, not included)
8×8 pixel characters, max 463
8×8 or 8×16 pixel sprites, max 64
Horizontal, vertical, and partial screen scrolling
Sound (PSG): Texas Instruments SN76489 (Build in VDP)
4 channel mono sound (3 Square Waves, 1 White Noise)
3 tone generators, 10 octaves each, 1 white noise generator
Video RAM: 128kb
Build in PAL/NTSC encoder: model Analog Devices AD722, AD724 or AD725