Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer
Thanks to: Georg Bruns
The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission
by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of
Microsoft Corporation. Windows Vista is a registered trademark or trademark of Microsoft Corporation in the United
States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are
registered trademarks.
89Introduction
89Arpache 5
90Arpache SX
92Auto LFO
93Beat Designer
98Chorder
101Compressor
101Context Gate
103Density
103Micro Tuner
103MIDI Control
104MIDI Echo
105MIDI Modifiers
106MIDI Monitor
107Note to CC
107Quantizer
108Step Designer
110Track Control
111Transformer
112 Index
4
Table of Contents
Page 5
1
The included effect plug-ins
Page 6
Introduction
Delay plug-ins
This chapter contains descriptions of the included plug-in
effects and their parameters.
In Cubase, the plug-in effects are arranged in a number of
different categories. This chapter is arranged in the same
fashion, with the plug-ins listed in separate sections for
each effect category.
Ö Most of the included effects are compatible with
VST3, this is indicated by an icon in front of the name of
the plug-in as displayed in plug-in selection menus (for
further information, see the chapter “Audio Effects” in the
Operation Manual).
This section contains descriptions of the plug-ins in the
“Delay” category.
ModMachine (Cubase only)
ModMachine combines delay modulation and filter frequency/resonance modulation and can provide many interesting modulation effects. It also features a Drive
parameter for distortion effects.
The parameters are as follows:
ParameterDescription
DelayThis is where you specify the base note value for the de-
Tempo sync
Delay on/off
RateThe Rate parameter sets the base note value for tempo
6
The included effect plug-ins
lay if tempo sync is on (1/1–1/32, straight, triplet or dotted). If tempo sync is off, the delay time can be set freely
in milliseconds.
The button below the Delay knob turns tempo sync for
the delay parameter on or off. If set to off, the delay time
can be set freely with the Delay knob.
syncing the delay modulation (1/1 to 1/32, straight, triplet
or dotted).
If tempo sync is off, the rate can be set freely with the
Rate knob.
Page 7
ParameterDescription
Tempo sync
Rate on/off
WidthThis sets the amount of delay pitch modulation. Note that
FeedbackThis sets the number of repeats for the delay.
DriveThis parameter adds distortion to the feedback loop. The
MixSets the level balance between the dry signal and the ef-
NudgeClicking the Nudge button once will momentarily speed
Signal path
graphic
Output/LoopThe Filter can either be placed in the feedback loop of the
Filter typeThis toggle button allows you to select a filter type. Low-
FreqThis sets the cutoff frequency for the filter. This is only
SpeedThis sets the speed of the filter frequency LFO modula-
Range Lo/HiThese knobs specify the range (in Hz) of the filter fre-
SpatialThis introduces an offset between the channels to create
Q-FactorThis controls the resonance of the filter. This is only avail-
SpeedThis sets the speed of the filter resonance LFO modula-
The button below the Rate knob turns tempo sync for the
rate parameter on or off. If set to off, the rate can be set
freely with the Rate knob.
although the modulation affects the delay time, the sound
is mostly perceived as a vibrato or chorus-like effect.
longer the Feedback, the more the delay repeats become
distorted over time.
fect. If ModMachine is used as a send effect, this should
be set to maximum (100%) as you can control the dry/effect balance with the send.
up the audio coming into the plug-in, simulating an analog tape nudge type sound effect.
You can click on the Filter sections displayed in the
graphic in the center of the plug-in to place the Filter section either before or after the Drive and Feedback parameters in the signal path.
delay or in its output path (see above).
pass/bandpass/hipass filter types are available.
available if filter frequency LFO tempo sync is deactivated and the Speed parameter (see below) is set to “0”.
tion. If tempo sync is activated the Speed parameter sets
the base note value for tempo syncing the modulation (1/
1 to 1/32, straight, triplet or dotted).
If tempo sync is off, the rate can be set freely with the
Speed knob.
quency modulation. Both positive (e.g. Lo set to 50 and Hi
set to 10000) and negative (e.g. Lo set to 5000 and Hi set
to 500) ranges can be set. If tempo sync is off and the
Speed is set to zero, these parameters are inactive and the
filter frequency is instead controlled by the Freq parameter.
a stereo panorama effect for the filter frequency modulation. Turn clockwise for a more pronounced stereo effect.
able if filter resonance LFO tempo sync is deactivated
and the Speed parameter (see below) is set to “0”. If
tempo sync is on, the resonance is controlled by the
Speed and Range parameters.
tion. If tempo sync is activated, the Speed parameter sets
the base note value for tempo syncing the modulation (1/1
to 1/32, straight, triplet or dotted).
If tempo sync is off, the rate can be set freely with the
Speed knob.
ParameterDescription
Range Lo/HiThese knobs specify the range of filter resonance modu-
SpatialThis introduces an offset between the channels to create
lation. Both positive (e.g. Lo set to 50 and Hi set to 100)
and negative (e.g. Lo set to 100 and Hi set to 50) ranges
can be set. If tempo sync is off and the Speed is set to
zero, these parameters are inactive and the filter resonance is controlled by the Q-Factor parameter instead.
a stereo panorama effect for the filter resonance modulation. Turn clockwise for a more pronounced stereo effect.
MonoDelay
This is a mono delay effect that can either be tempo-based
or use freely specified delay time settings. The delay can
also be controlled from another signal source via the SideChain input.
The parameters are as follows:
ParameterDescription
DelayThis is where you specify the base note value for the delay
Tempo sync
on/off
FeedbackThis sets the number of repeats for the delay.
Filter LoThis filter affects the feedback loop of the effect signal
Filter HiThis filter affects the feedback loop of the effect signal
if tempo sync is on (1/1–1/32, straight, triplet or dotted). If
tempo sync is off, it sets the delay time in milliseconds.
The button below the Delay Time knob is used to turn
tempo sync on or off. If set to off, the delay time can be set
freely with the Delay Time knob, without sync to tempo.
and allows you to roll off low frequencies from 10Hz up
to 800Hz. The button below the knob activates/deactivates the filter.
and allows you to roll off high frequencies from 20kHz
down to 1.2kHz. The button below the knob activates/
deactivates the filter.
7
The included effect plug-ins
Page 8
ParameterDescription
MixSets the level balance between the dry signal and the ef-
Side-Chain
on/off
fect. If MonoDelay is used as a send effect, this should be
set to maximum as you can control the dry/effect balance
with the send.
When this is activated, the delay can be controlled by a
signal routed to the Side-Chain input. When the sidechain signal exceeds the threshold the delay repeats are
silenced. When the signal drops below the threshold the
delay repeats reappear. For a description of how to set
up Side-Chain routing, see the chapter “Audio effects” in
the Operation Manual.
ParameterDescription
MixSets the level balance between the dry signal and the
Side-Chain
on/off
effect. If PingPongDelay is used as a send effect, this
should be set to maximum as you can control the dry/
effect balance with the send.
When this is activated, the delay can be controlled by a
signal routed to the Side-Chain input. When the sidechain signal exceeds the threshold, the delay repeats are
silenced. When the signal drops below the threshold, the
delay repeats reappear. For a description of how to set up
Side-Chain routing, see the chapter “Audio effects” in the
Operation Manual.
PingPongDelay
This is a stereo delay effect that alternates each delay repeat between the left and right channels. The effect can
either be tempo-based or use freely specified delay time
settings.
The parameters are as follows:
ParameterDescription
DelayThis is where you specify the base note value for the delay
Tempo sync
on/off
FeedbackThis sets the number of repeats for the delay.
Filter LoThis filter affects the feedback loop and allows you to roll
Filter HiThis filter affects the feedback loop and allows you to roll
SpatialThis parameter sets the stereo width for the left/right re-
if tempo sync is on (1/1–1/32, straight, triplet or dotted). If
tempo sync is off, it sets the delay time in milliseconds.
The button below the Delay Time knob is used to turn
tempo sync on or off. If set to off, the delay time can be set
freely with the Delay Time knob, without sync to tempo.
off low frequencies up to 800 Hz. The button below the
knob activates/deactivates the filter.
off high frequencies from 20kHz down to 1.2kHz. The
button below the knob activates/deactivates the filter.
peats. Turn clockwise for a more pronounced stereo
“ping-pong” effect.
StereoDelay
StereoDelay has two independent delay lines which either
use tempo-based or freely specified delay time settings.
The parameters are as follows:
ParameterDescription
Delay 1This is where you specify the base note value for the delay,
Delay 2As above.
Tempo sync
on/off
Feedback
1 & 2
Filter Lo
1 & 2
Filter Hi
1 & 2
Pan1 & 2This sets the stereo position for each delay.
MixSets the level balance between the dry signal and the ef-
Side-Chain
on/off
if tempo sync is on (1/1–1/32, straight, triplet or dotted). If
tempo sync is off, it sets the delay time in milliseconds.
The buttons below each respective Delay knob are used
to turn tempo sync on or off for the respective delay. If set
to off, the delay time can be set freely with the Delay Time
knobs.
This sets the number of repeats for each delay.
This filter affects the feedback loop and allows you to roll
off low frequencies up to 800Hz. The button below the
knob activates/deactivates the filter.
This filter affects the feedback loop and allows you to roll
off high frequencies from 20kHz down to 1.2kHz. The
button below the knob activates/deactivates the filter.
fect. If StereoDelay is used as a send effect, this should
be set to maximum (100%) as you can control the dry/effect balance with the send.
When this is activated, the delay can be controlled by a
signal routed to the Side-Chain input. When the sidechain signal exceeds the threshold, the delay repeats are
silenced. When the signal drops below the threshold, the
delay repeats reappear. For a description of how to set
up Side-Chain routing, see the chapter “Audio effects” in
the Operation Manual.
8
The included effect plug-ins
Page 9
Distortion plug-ins
This section contains descriptions of the plug-ins in the
“Distortion” category.
AmpSimulator
AmpSimulator is a distortion effect, emulating the sound
of various types of guitar amp and speaker cabinet combinations. A wide selection of amp and cabinet models is
available.
The parameters are as follows:
ParameterDescription
DriveGoverns the amount of amp overdrive.
BassTone control for the low frequencies.
MiddleTone control for the mid frequencies.
TrebleTone control for the high frequencies.
PresenceUse this to boost or damp the higher frequencies.
VolumeThis controls the overall output level.
AmplifierThis allows you to select between various amplifier mod-
els. Click on the currently selected amplifier name to
open a pop-up with all the available amplifier models.
This section can be bypassed by selecting “No Amp”.
ParameterDescription
CabinetVarious speaker cabinet models. Click on the currently
Damping Lo/Hi Further tone controls for shaping the sound of the se-
selected cabinet name to open a pop-up with all the
available amplifier models. This section can be bypassed
by selecting “No Speaker”.
lected speaker cabinet. Click on the values, enter a new
value and press the [Enter] key.
DaTube
This effect emulates the characteristic warm, lush sound
of a tube amplifier.
The parameters are as follows:
ParameterDescription
DriveRegulates the pre-gain of the “amplifier”. Use high values
BalanceThis controls the balance between the signal processed
OutputAdjusts the post-gain, or output level, of the “amplifier”.
if you want an overdriven sound just on the verge of
distortion.
by the Drive parameter and the dry input signal. For maximum drive effect, set this to its highest value.
9
The included effect plug-ins
Page 10
Distortion
Distortion will add crunch to your tracks.
The parameters are as follows:
ParameterDescription
BoostIncreases the distortion amount.
FeedbackThis parameter feeds part of the output signal back to the
effect input, increasing the distortion effect.
ToneLets you select a frequency range to which to apply the
distortion effect.
SpatialChanges the distortion characteristics of the left and
right channel, thus creating a stereo effect.
OutputRaises or lowers the signal going out of the effect.
SoftClipper (Cubase only)
This effect adds soft overdrive, with independent control
over the second and third harmonic.
The parameters are as follows:
ParameterDescription
InputRegulates the pre-gain. Use high values if you want an
MixSetting Mix to 0 means that no processed signal is added
OutputAdjusts the post-gain, or output level.
SecondThis allows you to adjust the amount of the second har-
ThirdThis allows you to adjust the amount of the third harmonic
overdriven sound just on the verge of distortion.
to the original signal.
monic in the processed signal.
in the processed signal.
10
The included effect plug-ins
Page 11
Dynamics plug-ins
This section contains descriptions of the plug-ins in the
“Dynamics” category.
Compressor
Compressor reduces the dynamic range of the audio,
making softer sounds louder or louder sounds softer, or
both. Compressor features separate controls for threshold, ratio, attack, hold, release and make-up gain parameters. Compressor features a separate display that
graphically illustrates the compressor curve shaped according to the Threshold and Ratio parameter settings.
Compressor also features a Gain Reduction meter that
shows the amount of gain reduction in dB, Soft knee/Hard
knee compression modes and a program-dependent Auto
feature for the Release parameter.
The available parameters work as follows:
ParameterDescription
Threshold
(-60 to 0dB)
Ratio
(1:1 to 8:1)
Soft Knee
(On/Off)
Make-up
(0–24dB or
“Auto mode”)
Attack
(0.1–100ms)
This setting determines the level where Compressor “kicks
in”. Signal levels above the set threshold are affected, but
signal levels below are not processed.
Ratio determines the amount of gain reduction applied to
signals over the set threshold. A ratio of 3:1 means that for
every 3dB the input level increases, the output level will increase by only 1dB.
If this is off, signals above the threshold will be compressed instantly according to the set ratio (hard knee).
When Soft Knee is activated, the onset of compression
will be more gradual, producing a less drastic result.
This parameter is used to compensate for output gain loss,
caused by compression. If the Auto button is activated, the
knob becomes dark and the output is instead automatically
adjusted for gain loss.
This determines how fast Compressor will respond to signals above the set threshold. If the attack time is long,
more of the early part of the signal (attack) will pass
through unprocessed.
ParameterDescription
Hold (0–
2000ms)
Release (10–
1000ms or
“Auto mode”)
Analysis
(0–100)
(Pure Peak to
Pure RMS)
Live mode
(On/Off)
Side-Chain
(On/Off)
Sets the time the applied compression will affect the signal
after exceeding the Threshold.
Sets the amount of time it takes for the gain to return to its
original level when the signal drops below the Threshold
level. If the “Auto” button is activated, Compressor will automatically find an optimal release setting that varies depending on the audio material.
This parameter determines whether the input signal is
analysed according to peak or RMS values (or a mixture of
both). A value of 0 is pure peak and 100 pure RMS. RMS
mode operates using the average power of the audio signal as a basis, whereas Peak mode operates more on peak
levels. As a general guideline, RMS mode works better on
material with few transients such as vocals, and Peak
mode better for percussive material, with a lot of transient
peaks.
When activated, Live mode disengages the “look ahead”
feature of the Compressor. Look ahead does produce
more accurate processing but will add a certain amount of
latency as a trade-off. When Live mode is activated, there
is no latency, which might be better for “live” processing.
When this is activated, the compression can be controlled
by a signal routed to the Side-Chain input. When the sidechain signal exceeds the threshold, the compression is
triggered. For a description of how to set up Side-Chain
routing, see the chapter “Audio effects” in the Operation
Manual.
DeEsser (Cubase only)
A de-esser is used to reduce excessive sibilance, primarily
for vocal recordings. Basically, it is a special type of compressor that is tuned to be sensitive to the frequencies produced by the “s” sound, hence the name de-esser. Close
proximity microphone placement and equalizing can lead
to situations where the overall sound is just right, but there
is a problem with sibilants. Conventional compression and/
or equalizing will not easily solve this problem, but a de-esser can.
11
The included effect plug-ins
Page 12
The SPL DeEsser has the following parameters:
ParameterDescription
S-ReductionControls the intensity of the de-essing effect. We recom-
Level displayIndicates the dB value by which the level of the sibilant or
Auto Threshold See separate description below.
Male/FemaleThis sets the s-frequency and sibilant recognition to the
mend that you start with a value between 4 and 7.
s-frequency is reduced. The display shows values between 0dB (no reduction) and minus 20dB (the s-frequency level is lowered by 20dB). Each segment in the
display represents a level reduction of 2dB.
characteristic frequency ranges of the female or male
voice. The center frequency of the bandwidth at which the
SPL DeEsser operates is located in the 7kHz range for the
female voice and in the 6kHz range for the male voice.
About the Auto Threshold function
Conventional de-essing devices all have a threshold parameter. This is used to set a threshold for the incoming
signal level, above which the device starts to process the
signal. The SPL DeEsser however has been designed for
utmost ease-of-use. With Auto Threshold on (the button
lights up) it automatically and constantly readjusts the
threshold to achieve an optimum result. If you still wish to
determine for yourself at which signal level the SPL
DeEsser should start to process the signal, deactivate the
Auto Threshold button. The SPL DeEsser will then use a
fixed threshold.
When recording a voice, usually the de-esser's position in
the signal chain is located after the microphone pre-amp
and before a compressor/limiter. This is useful, as it keeps
the compressor/limiter from unnecessarily limiting the
overall signal dynamics by reacting to excessive sibilants
and s-frequencies.
The Auto Threshold function keeps the processing on a
constant level. The input threshold value is automatically
and constantly adjusted to the audio input level. Even level
differences of say 20dB do not have a negative impact on
the result of the processing. The input levels may vary, but
processing remains constant.
EnvelopeShaper (Cubase only)
EnvelopeShaper can be used to cut or boost the gain of
the Attack and Release phase of the audio material. You
can either use the knobs or drag the breakpoints in the
graphic display to change parameter values. Be careful
with levels when boosting the gain and if needed reduce
the Output level to avoid clipping.
The following parameters are available:
ParameterDescription
Attack (-20–20dB)Changes the gain of the Attack phase of the signal.
Length (5–200ms)This determines the length of the Attack phase.
Release (-20–20dB) Changes the gain of the Release phase of the signal.
Output (-24–12dB) Sets the output level.
12
The included effect plug-ins
Page 13
Expander (Cubase only)
Expander reduces the output level in relation to the input
level for signals below the set threshold. This is useful,
when you want to enhance the dynamic range or reduce
the noise in quiet passages. You can either use the knobs
or drag the breakpoints in the graphic display to change
the Threshold and the Ratio parameter values.
The following parameters are available:
ParameterDescription
Threshold
(-60–0dB)
Ratio
(1:1–8:1)
Soft Knee
(On/Off)
Attack
(0.1–100ms)
Hold
(0–2000ms)
Release
(10–1000ms
or Auto
mode)
Analysis
(0–100)
(Pure Peak to
Pure RMS)
This setting determines the level where expansion “kicks
in”. Signal levels below the set threshold are affected, but
signal levels above are not processed.
Ratio determines the amount of gain boost applied to signals below the set threshold.
If this is off, signals below the threshold will be expanded
instantly according to the set ratio (“hard knee”). When
Soft Knee is activated, the onset of expansion will be more
gradual, producing a less drastic result.
This determines how fast Expander will respond to signals
below the set threshold. If the attack time is long, more of
the early part of the signal (attack) will pass through unprocessed.
Sets the time the applied expansion will affect the signal
below the Threshold.
Sets the amount of time it takes for the gain to return to its
original level when the signal exceeds the Threshold level.
If the “Auto” button is activated, Expander will automatically
find an optimal release setting that varies depending on the
audio material.
This parameter determines whether the input signal is analysed according to peak or RMS values (or a mixture of
both). A value of 0 is pure peak and 100 pure RMS. RMS
mode operates using the average power of the audio signal as a basis, whereas Peak mode operates more on peak
levels. As a general guideline, RMS mode works better on
material with few transients such as vocals, and Peak
mode better for percussive material, with a lot of transient
peaks.
ParameterDescription
Live mode
(On/Off)
Side-Chain
(On/Off)
When activated, Live mode disengages the look ahead
feature of Expander. Look ahead does produce more accurate processing but will add a certain amount of latency as
a trade-off. When Live mode is activated, there is no latency.
When this is activated, the expansion can be controlled by a
signal routed to the Side-Chain input. When the side-chain
signal exceeds the threshold, the expansion is triggered.
For a description of how to set up Side-Chain routing, see
the chapter “Audio effects” in the Operation Manual.
Gate
Gating, or noise gating, silences audio signals below a
certain set threshold level. As soon as the signal level exceeds the set threshold, the gate opens to let the signal
through.
The available parameters are as follows:
ParameterDescription
Threshold
(-60–0dB)
State LEDThis indicates whether the gate is open (LED lights up in
Filter buttonsWhen the Side-Chain button (see below) is activated,
Side-Chain
(On/Off)
Center
(50Hz–
20000Hz)
This setting determines the level where Gate is activated.
Signal levels above the set threshold trigger the gate to
open, and signal levels below the set threshold will close
the gate.
green), closed (LED lights up in red) or something in between (LED lights up in yellow).
you can use these buttons to set the filter type to either
Low Pass, Band Pass or High Pass.
This button (below the Center knob) activates the filter.
The input signal can then be shaped according to set
Center and Q-Factor parameters which may be useful in
tailoring how the Gate operates.
Sets the center frequency of the filter.
13
The included effect plug-ins
Page 14
ParameterDescription
Q-Factor
(0.01–10000)
Monitor
(On/Off)
Attack
(0.1–1000 ms)
Hold
(0–2000ms)
Release
(10–1000ms
or “Auto”)
Analysis
(0–100) (Pure
Peak to Pure
RMS)
Live mode
(On/Off)
Sets the Resonance of the filter.
Allows you to monitor the filtered signal.
This parameter sets the time it takes for the gate to open
after being triggered. If the Live button (see below) is deactivated, it will ensure that the gate will already be open
when a signal above the threshold level is played back.
Gate manages this by “looking ahead” in the audio material, checking for signals loud enough to pass the gate.
This determines how long the gate stays open after the
signal drops below the threshold level.
This parameter sets the amount of time it takes for the
gate to close (after the set hold time). If the “Auto” button
is activated, Gate will find an optimal release setting, depending on the audio program material.
This parameter determines whether the input signal is
analysed according to Peak or RMS values (or a mixture
of both). A value of 0 is pure Peak and 100 pure RMS.
RMS mode operates using the average power of the audio signal as a basis, whereas Peak mode operates more
on peak levels. As a general guideline, RMS mode works
better on material with few transients such as vocals, and
Peak mode better for percussive material, with a lot of
transient peaks.
When activated, Live mode disengages the “look ahead”
feature of the Gate. Look ahead does produce more accurate processing but will add a certain amount of latency as a trade-off. When Live mode is activated, there
is no latency, which might be better for “live” processing.
Limiter is designed to ensure that the output level never
exceeds a certain set output level, to avoid clipping in following devices. Limiter can adjust and optimize the Release parameter automatically according to the audio
material, or it can be set manually. Limiter also features
separate meters for the input, output and the amount of
limiting (middle meters).
The available parameters are the following:
ParameterDescription
Input
(-24–+24dB)
Output
(-24–+6dB)
Release
(0.1–1000ms
or Auto mode)
Allows you to adjust the input gain.
This setting determines the maximum output level.
This parameter sets the amount of time it takes for the gain
to return to its original level. If the “Auto” button is activated,
Limiter will automatically find an optimal release setting that
varies depending on the audio material.
Maximizer
Limiter
Maximizer can be used to raise the loudness of audio material without the risk of clipping. Optionally, there is a soft
clip function that removes short peaks in the input signal
and introduces a warm tubelike distortion to the signal.
The available parameters are the following:
Parameter Description
Output
(-24–+6dB)
Optimize
(0–100)
Soft Clip
(On/Off)
14
The included effect plug-ins
This setting determines the maximum output level. Should
normally be set to 0 (to avoid clipping).
This setting determines the loudness of the signal.
Soft Clipper starts limiting (or clipping) the signal “softly”,
at the same time generating harmonics which add a warm,
tubelike characteristic to the audio material.
Page 15
MIDI Gate
Gating, in its fundamental form, silences audio signals below a certain set threshold level. That means, when a signal rises above the set level, the Gate opens to let the
signal through while signals below the set level are cut off.
MIDI Gate, however, is a Gate effect that is not triggered
by threshold levels, but instead by MIDI notes. Hence it
needs both audio and MIDI data to function.
Setting up
MIDI Gate requires both an audio signal and a MIDI input
to function.
To set it up, proceed as follows:
1. Select the audio to be affected by the MIDI Gate.
This can be audio material from any audio track, or even a live audio input
(provided you have a low latency audio card).
2. Select the MIDI Gate as an insert effect for the audio
track.
The MIDI Gate control panel opens.
3. Select a MIDI track to control the MIDI Gate.
This can be an empty MIDI track, or a MIDI track containing data, it
doesn’t matter. However, if you wish to play the MIDI Gate in real-time –
as opposed to having a recorded part playing it – the track has to be
selected for the effect to receive the MIDI output.
4. Open the Output Routing pop-up menu for the MIDI
track and select the MIDI Gate option.
The MIDI Output from the track is now routed to the MIDI Gate.
What to do next depends on whether you are using live or
recorded audio and whether you are using real-time or recorded MIDI. We will assume for the purposes of this
manual that you are using recorded audio, and play the
MIDI in real-time.
Make sure the MIDI track is selected and start playback.
5. Now play a few notes on your MIDI keyboard.
As you can hear, the audio track material is affected by what you play on
your MIDI keyboard.
The following MIDI Gate parameters are available:
ParameterDescription
AttackThis is used for determining how long it should take for
HoldRegulates how long the Gate remains open after a Note
ReleaseThis determines how long it takes for the Gate to close
Note To Attack The value you specify here determines to which extent
Note To
Release
Velocity To
VCA
Hold ModeUse this switch to set the Hold Mode. In Note-On mode,
the Gate to open after receiving a signal that triggers it.
On or Note Off message (see Hold Mode below).
(in addition to the value set with the Hold parameter).
the velocity values of the MIDI notes should affect the Attack. The higher the value, the more the Attack time will
increase with high note velocities. Negative values will
give shorter Attack times with high velocities. If you do
not wish to use this parameter, set it to the 0 position.
The value you specify here determines to which extent
the velocity values of the MIDI notes should affect the Release. The higher the value, the more the Release time
will increase. If you do not wish to use this parameter, set
it to the 0 position.
This controls to which extent the velocity values of the
MIDI notes determine the output volume. A value of 127
means that the volume is controlled entirely by the velocity values, while a value of 0 means that velocities will
have no effect on the volume.
the Gate will only remain open for the time set with the
Hold and Release parameters, regardless of the length of
the MIDI note that triggered the Gate. In Note-Off mode
on the other hand, the Gate will remain open for as long
as the MIDI note plays, and then apply the Hold and Release parameters.
15
The included effect plug-ins
Page 16
MultibandCompressor (Cubase only)
The MultibandCompressor allows a signal to be split in up
to four frequency bands, each with its own freely adjustable compressor characteristic. The signal is processed
on the basis of the settings that you have made in the Frequency Band and Compressor sections. You can specify
the level, bandwidth and compressor characteristics for
each band by using the various controls.
The Frequency Band editor
The Frequency Band editor in the upper half of the panel is
where you set the width of the frequency bands as well as
their level after compression. Two value scales and a number of handles are available. The vertical value scale to the
left shows the input gain level of each frequency band.
The horizontal scale shows the available frequency range.
The handles provided in the Frequency Band editor can
be dragged with the mouse. You use them to set the corner frequency range and the input gain levels for each frequency bands.
• The handles at the sides are used to define the frequency
range of the different frequency bands.
• By using the handles on top of each frequency band, you can
cut or boost the input gain by +/- 15dB after compression.
Bypassing frequency bands
Each frequency band can be bypassed using the “B” button in each compressor section.
Soloing frequency bands
A frequency band can be soloed using the “S” button in
each compressor section. Only one band can be soloed
at a time.
Using the Compressor section
By moving breakpoints or using the corresponding knobs,
you can specify the Threshold and Ratio. The first breakpoint from which the line deviates from the straight diagonal
will be the threshold point. The compressor parameters for
each of the four bands are as follows:
ParameterDescription
Threshold
(-60–0dB)
Ratio
(1000–8000)
(1:1 to 8:1)
Attack
(0.1–100ms)
Release
(10–1000ms
or “Auto”)
This setting determines the level where Compressor “kicks
in”. Signal levels above the set threshold are affected, but
signal levels below are not processed.
Ratio determines the amount of gain reduction applied to
signals over the set threshold. A ratio of 3000 (3:1) means
that for every 3dB the input level increases, the output
level will increase by only 1dB.
This determines how fast the compressor will respond to
signals above the set threshold. If the attack time is long,
more of the early part of the signal (attack) will pass
through unprocessed.
Sets the amount of time it takes for the gain to return to its
original level when the signal drops below the Threshold
level. If the “Auto” button is activated, the compressor will
automatically find an optimal release setting that varies depending on the audio material.
The Output dial
The Output dial controls the total output level that the
MultibandCompressor passes on to Cubase. The range
available is +/- 24dB.
16
The included effect plug-ins
Page 17
VintageCompressor (Cubase only)
Limiter
Routing selector
GateCompressor
This is modelled after vintage type compressors. Compressor features separate controls for input gain, attack,
release and output gain parameters. In addition, there is a
Punch mode which preserves the attack phase of the signal and a program dependent Auto feature for the Release
parameter.
The available parameters work as follows:
ParameterDescription
Input gain
(-24–48dB)
Output gain
(-48–24dB)
Attack
(0.1–100ms)
Punch
(On/Off)
Release
(10–1000ms
or “Auto
mode”)
Side-Chain
(On/Off)
This setting, together with the Output gain parameter determines the compression amount. The higher the Input
gain setting, and the lower the Output gain setting, the
more compression is applied.
Sets the output gain.
This determines how fast Compressor will respond. If the
attack time is long, more of the early part of the signal (attack) will pass through unprocessed.
When this is activated, the early attack phase of the signal
is preserved, retaining the original “punch” in the audio material, even with short Attack settings.
Sets the amount of time it takes for the gain to return to its
original level. If the “Auto” button is activated, Vintage
Compressor will automatically find an optimal release setting that varies depending on the audio material.
When this is activated, the compression can be controlled
by a signal routed to the Side-Chain input. When the sidechain signal exceeds the threshold the compression is triggered. For a description of how to set up Side-Chain routing, see the chapter “Audio effects” in the Operation
Manual.
VSTDynamics
VSTDynamics is an advanced dynamics processor. It combines three separate processors: Gate, Compressor and
Limiter, covering a variety of dynamic processing functions.
The window is divided into three sections, containing controls and meters for each processor.
Activating the individual processors
You activate the individual processors using the buttons
at the bottom of the plug-in panel.
The Gate section
Gating, or noise gating, is a method of dynamic processing
that silences audio signals below a certain set threshold
level. As soon as the signal level exceeds the set threshold,
the gate opens to let the signal through. The Gate trigger
input can also be filtered using an internal side-chain.
The available parameters are as follows:
ParameterDescription
Threshold
(-60–0dB)
stateThis indicates whether the gate is open (LED lights up in
Side-Chain
(On/Off)
LP (Lowpass),
BP (Bandpass), HP
(Highpass)
Center
(50–22000Hz)
This setting determines the level where Gate is activated.
Signal levels above the set threshold trigger the gate to
open, and signal levels below the set threshold will close
the gate.
green), closed (LED lights up in red) or something in between (LED lights up in yellow).
This button activates the internal side-chain filter. This
lets you filter out parts of the signal that might otherwise
trigger the gate in places you don’t want it to, or to boost
frequencies you wish to accentuate, allowing for more
control over the gate function.
These buttons set the basic filter mode.
This sets the center frequency of the filter.
17
The included effect plug-ins
Page 18
ParameterDescription
Q-Factor
(0.001–
10000)
Monitor
(On/Off)
Attack
(0.1–100ms)
Hold
(0–2000ms)
Release
(10–1000ms
or “Auto”)
This sets the resonance or width of the filter.
Allows you to monitor the filtered signal.
This parameter sets the time it takes for the gate to open
after being triggered.
This determines how long the gate stays open after the
signal drops below the threshold level.
This parameter sets the amount of time it takes for the
gate to close (after the set hold time). If the “Auto” button
is activated, Gate will find an optimal release setting, depending on the audio program material.
The Compressor section
Compressor reduces the dynamic range of the audio,
making softer sounds louder or louder sounds softer, or
both. Compressor functions like a standard compressor
with separate controls for threshold, ratio, attack, release
and make-up gain parameters. Compressor features a
separate display that graphically illustrates the compressor curve shaped according to the Threshold, Ratio and
MakeUp Gain parameter settings. Compressor also features a Gain Reduction meter that shows the amount of
gain reduction in dB, and a program dependent Auto feature for the Release parameter.
The available parameters work as follows:
Parameter Description
Threshold
(-60–0dB)
Ratio
(1:1–8:1)
Make-Up
(0–24dB)
Attack
(0.1–100ms)
Release
(10–1000ms
or “Auto”)
Graphic
display
This setting determines the level where Compressor “kicks
in”. Signal levels above the set threshold are affected, but
signal levels below are not processed.
Ratio determines the amount of gain reduction applied to
signals over the set threshold. A ratio of 3:1 means that for
every 3dB the input level increases, the output level will increase by only 1 dB.
This parameter is used to compensate for output gain loss,
caused by compression. When Auto is on, gain loss will be
compensated automatically.
This determines how fast Compressor will respond to signals above the set threshold. If the attack time is long, more
of the early part of the signal (attack) will pass through unprocessed.
Sets the amount of time it takes for the gain to return to its
original level when the signal drops below the Threshold
level. If the “Auto” button is activated, Compressor will automatically find an optimal release setting that varies depending on the audio material.
Use the graphic display to graphically set the Threshold or
the Ratio value.
The Limiter section
Limiter is designed to ensure that the output level never
exceeds a certain set output level, to avoid clipping in following devices. Conventional limiters usually require very
accurate setting up of the attack and release parameters,
to prevent the output level from going beyond the set
threshold level. Limiter adjusts and optimizes these parameters automatically, according to the audio material.
You can also adjust the Release parameter manually.
The available parameters are the following:
Parameter Description
Output
(-24–+6dB)
Soft Clip
(On/Off)
Release
(10–1000ms
or “Auto”)
This setting determines the maximum output level. Signal
levels above the set threshold are affected, but signal levels
below are left unaffected.
Soft Clipper acts differently compared to the limiter. When
the signal level exceeds -6dB, SoftClip starts limiting (or
clipping) the signal “softly”, at the same time generating
harmonics which add a warm, tubelike characteristic to the
audio material.
This parameter sets the amount of time it takes for the gain
to return to its original level when the signal drops below
the threshold level. If the “Auto” button is activated, Limiter
will automatically find an optimal release setting that varies
depending on the audio material.
The Module Configuration button
In the bottom right corner of the plug-in panel you will find
a button with which you can set the signal flow order for
the three processors. Changing the order of the processors can produce different results, and the available options allow you to quickly compare what works best for a
given situation. Simply click the Module Configuration button to change to a different configuration. There are three
routing options:
• C-G-L (Compressor-Gate-Limit)
• G-C-L (Gate-Compressor-Limit)
• C-L-G (Compressor-Limit-Gate)
18
The included effect plug-ins
Page 19
EQ plug-ins
This section describes the plug-ins in the “EQ” category.
GEQ-10/GEQ-30 (Cubase only)
These graphic equalizers are identical in every respect except for the number of available frequency bands (10 and
30 respectively). Each band can be cut or boosted by up to
12dB allowing for fine control of the frequency response. In
addition there are several preset modes available which can
add “color” to the sound of the GEQ-10/GEQ-30.
• You can draw response curves in the main display by
click-dragging with the mouse.
Note that you have to click on one of the sliders first before dragging
across the display. You can also point and click to change individual frequency bands or enter values numerically by clicking on a gain value at
the top of the display.
• At the bottom of the window the respective frequency
bands are shown in Hz.
• At the top of the display, the amount of cut/boost is
shown in dB.
Apart from the frequency bands, the following parameters
are available:
ParameterDescription
OutputThis controls the overall gain of the equalizer.
RangeThis allows you to relatively adjust how much a set curve
Flatten button Resets all the frequency bands to 0dB.
Invert rangeThis will invert the current response curve.
ModeThe filter mode set here determines how the various fre-
cuts or boosts the signal. If the Range parameter is
turned fully clockwise, +/- 12dB is the available range.
quency band controls interact to create the response
curve. See also below.
About the filter modes
On the pop-up in the lower right corner there are several
different EQ modes available. These modes can add color
or character to the equalized output in various ways, which
is sometimes desirable. As always, let your ears be the
judge! Here follow brief descriptions of the filter modes:
• True Response – serial filters with accurate frequency
response.
• Digi Standard – resonance of last band depends on sample
rate.
• Variable Q – parallel filters where the resonance depends on
the amount of gain. Musical sounding.
• Constant Q u – parallel filters where the resonance of the first
and last bands depends on the sample rate (u=unsymmetric).
• Constant Q s – parallel filters where the resonance is raised
when boosting the gain and vice versa (s=symmetric).
• Resonant – serial filters where a gain increase of one band will
lower the gain in adjacent bands.
19
The included effect plug-ins
Page 20
StudioEQ (Cubase only)
This is a high-quality 4-band parametric stereo equalizer
with two fully parametric midrange bands. The low and
high bands can act as either shelving filters (three types)
or as a Peak (bandpass) or Cut (lowpass/highpass) filter.
Making settings
1. Click the corresponding On button to the left of the EQ
curve display to activate any or all of the Low, Mid 1, Mid 2
or High equalizer bands.
When a band is activated, a corresponding eq point appears in the EQ
curve display.
2. Set the parameters for an activated EQ band.
This can be done in several ways:
• By using the knobs.
• By clicking a value field and entering values numerically.
• By using the mouse to drag points in the EQ curve display
window.
By using this method, you control both the Gain and Frequency parameters simultaneously. The knobs turn accordingly when you drag points.
The following parameters are available:
ParameterDescription
Low Freq
(20 to 2000Hz)
Low Gain
(-20 to +24dB)
Low Q-FactorThis controls the width or resonance of the Low band.
Low Filter modeFor the Low band, you can select between three types
Mid 1 Freq
(20 to 20000Hz)
Mid 1 Gain
(+/- 24dB)
Mid 1 Q-Factor
(0.5 to 10)
Mid 2 Freq
(20 to 20000Hz)
Mid 2 Gain
(-20 to +24dB)
Mid 2 Q-Factor
(0.5 to 10)
High Freq
(200 to 20000Hz)
High Gain
(-20 to +24dB)
High Q-FactorThis parameter controls the width or resonance of the
High Filter modeFor the High band, you can select between three types
Output
(-24 to +24dB)
Auto GainWhen this is activated, the gain is automatically ad-
This sets the frequency of the Low band.
This sets the amount of cut/boost for the Low band.
of shelving filters or Peak (bandpass) or Cut (lowpass/
highpass) filters. The Gain parameter will be fixed if
Cut mode is selected.
-Shelf I adds resonance in the opposite gain direction
slightly over the set frequency.
-Shelf II adds resonance in the gain direction at the
set frequency.
-Shelf III is a combination of Shelf I and II.
This sets the center frequency of the Mid 1 band.
This sets the amount of cut/boost for the Mid 1 band.
This sets the width of the Mid 1 band. The higher this
value, the “narrower” the bandwidth.
This sets the center frequency of the Mid 2 band.
This sets the amount of cut/boost for the Mid 2 band.
This sets the width of the Mid 2 band. The higher this
value, the “narrower” the bandwidth.
This sets the frequency of the High band.
This sets the amount of cut/boost for the High band.
High band.
of shelving filters, and Peak or Cut filters. The Gain parameter will be fixed if Cut mode is selected.
-Shelf I adds resonance in the opposite gain direction
slightly below the set frequency.
-Shelf II adds resonance in the gain direction at the
set frequency.
-Shelf III is a combination of Shelf I and II.
This parameter allows you to adjust the overall output
level.
justed, keeping the output level constant regardless
of the EQ settings.
20
The included effect plug-ins
Page 21
Filter plug-ins
This section contains descriptions of the plug-ins in the
“Filter” category.
DualFilter
This effect filters out certain frequencies while allowing
others to pass through.
The following parameters are available:
ParameterDescription
PositionThis parameter sets the filter cutoff frequency. If you set
ResonanceSets the sound characteristic of the filter. With higher
this to a negative value, DualFilter will act as a low-pass
filter. Positive values cause DualFilter to act as a highpass filter.
values, a ringing sound is heard.
StepFilter
StepFilter is a pattern-controlled multimode filter that can
create rhythmic, pulsating filter effects.
General operation
StepFilter can produce two simultaneous 16-step patterns
for the filter cutoff and resonance parameters, synchronized
to the sequencer tempo.
Setting step values
• Setting step values is done by clicking in the pattern
grid windows.
• Individual step entries can be freely dragged up or down
the vertical axis, or directly set by clicking in an empty grid
box. By click-dragging left or right, consecutive step entries
will be set to the pointer position.
Setting filter cutoff values in the grid window.
• The horizontal axis shows the pattern steps 1–16 from
left to right, and the vertical axis determines the (relative)
filter cutoff frequency and resonance setting.
The higher up on the vertical axis a step value is entered, the higher the
relative filter cutoff frequency or filter resonance setting.
21
The included effect plug-ins
Page 22
• By starting playback and editing the patterns for the cut-
off and resonance parameters, you can hear how your filter
patterns affect the sound source connected to StepFilter
directly.
Selecting new patterns
• Created patterns are saved with the project, and up to 8
different cutoff and resonance patterns can be saved internally.
Both the cutoff and resonance patterns are saved together in the 8 Pattern
memories.
• To select new patterns you use the pattern selector.
New patterns are all set to the same step value by default.
Pattern Selector
StepFilter parameters
Parameter/
Value
Base CutoffThis sets the base filter cutoff frequency. Cutoff values
Base Resonance This sets the base filter resonance. Resonance values
GlideThis will apply glide between the pattern step values,
Filter Mode This slider selects between lowpass (LP), bandpass
Sync 1/1 to 1/32
(Straight, Triplet
or Dotted)
OutputSets the overall volume.
MixAdjusts the mix between dry and processed signal.
Description
set in the Cutoff grid window are values relative to the
Base Cutoff value.
set in the Resonance grid window are values relative to
the Base Resonance value. Note that very high Base
Resonance settings can produce loud ringing effects at
certain frequencies.
causing values to change more smoothly.
(BP) or highpass (HP) filter modes (from left to right respectively).
This sets the pattern beat resolution, i.e. what note values the pattern will play in relation to the tempo.
Using pattern copy and paste to create variations
You can use the Copy and Paste buttons below the pattern
selector to copy a pattern to another pattern memory location, which is useful for creating variations on a pattern.
• Select the pattern you wish to copy, click the Copy but-
ton, select another pattern memory location and click Paste.
The pattern is copied to the new location, and can now be edited to create variations using the original pattern as a starting point.
ToneBooster
ToneBooster is a filter that allows you to raise the gain in a
selected frequency range. It is particularly useful when inserted before AmpSimulator in the plug-in chain (see
“AmpSimulator” on page 9), greatly enhancing the tonal
varieties available.
The following parameters are available:
ParameterDescription
ToneThis sets the center filter frequency.
GainAllows you to adjust the gain of the selected frequency
WidthThis sets the resonance of the filter.
ModeThis sets the basic operational mode of the filter; Peak or
range by up to 24dB.
Bandpass.
22
The included effect plug-ins
Page 23
Tonic – Analog Modeling Filter
(Cubase only)
Tonic is a versatile and powerful analog modeling filter
plug-in based on the filter design of the Monologue monophonic synthesizer. Its variable characteristics plus the
powerful modulation functions make it an excellent choice
for all current music styles. Designed to be more a creative
tool rather than a tool to fix audio problems, it can add color
and punch to your tracks while being light on CPU usage.
The Tonic Analog Modeling Filter has the following properties:
• Dynamic multimode analog modeling filter (mono/stereo).
low pass, 12dB band pass and 12dB high pass modes.
• Adjustable drive and resonance up to self-oscillation.
• Envelope follower for dynamic filter control with an
audio signal.
• Audio and MIDI trigger modes.
• Powerful step LFO with smoothing and morphing.
• X/Y matrix pad for additional real-time modulation with
access to all Tonic parameters.
Filter
ParameterDescription
ModeSets the filter type. Available filter types are: 24dB Low
CutoffSets the filter cutoff frequency. How this parameter oper-
ResChanges the resonance of the multi-mode filter. Full res-
DriveDrive adds a soft, tube-like saturation to the sound. Like
MixSets the balance between dry and effect signal.
Ch.Choose between mono or stereo operation. When set to
pass, 18dB Low pass, 12 dB Low pass, 6dB Low pass,
12dB Band pass and 12 dB High pass.
ates is governed by the filter type.
onance puts the filter into self-oscillation.
for an analog filter, the amount of saturation also depends
on the input signal level.
mono, the output signal of Tonic will be mono regardless
of the input signal.
Env Mod
ParameterDescription
ModeTonic offers three types of envelope modulation:
AttackControls the attack time of the envelope. Higher attack
ReleaseControls the release time of the envelope. Higher release
DepthControls the amount of envelope control applied to the
LFO ModUsing this parameter, envelope level modulates the LFO
“Follow” tracks the input signal’s volume envelope for dynamic control of the filter cutoff.
“Trigger” uses the input signal to trigger the envelope
and have it run through a single envelope cycle.
“MIDI” uses any MIDI note to trigger the envelope. The filter cutoff tracks the keys played on the keyboard. In addition velocities higher than 80 will add an accent to the
envelope by increasing the envelope depth and reducing
the decay time.
For MIDI control, set up a separate MIDI control track and
select “Tonic” from the output pop-up menu for the track.
times result in slower rise times when the envelope is
triggered.
times result in slower envelope tails.
filter cutoff level.
speed. A rather stunning effect.
23
The included effect plug-ins
Page 24
X/Y Pad
ParameterDescription
X ParSets the parameter to be modulated on the x axis of the
Y ParSets the parameter to be modulated on the y axis of the
XY Pad Use the mouse to control any two of Tonic’s parameters
XY Pad. All of Tonic’s parameters are available as destinations
XY Pad.
in combination. By moving the mouse horizontally, you
can control the x parameter, by moving it vertically, you
can control the y parameter. You can also record controller movements as automation data.
LFO Mod
ParameterDescription
ModeSets the direction of the step LFO modulation. The avail-
DepthControls the amount of LFO modulation applied to the fil-
RateControls the speed of the LFO modulation. The LFO rate
SmoothThe smooth parameter controls the smoothing of the LFO
MorphMorph controls the playback value of the LFO step se-
StepsSets the number of steps played in sequence. Deacti-
PresetOffers a number of step LFO waveform patterns.
Step MatrixClick into the step matrix to set the level for each of the
able modes are: Forward, Reverse, Alternating, and Random.
ter cutoff level.
is always in sync with the song tempo. For example: a
rate of 4.00 steps per beat advances the step sequencer
in 16th notes at a 4/4 time signature. A rate of 4.00 beats
per step would advance the LFO at only one step per bar
in a 4/4 time signature.
steps. This works like a glide effect applied to the filter cutoff.
quencer. It makes the LFO steps drift about randomly.
Experiment freely with the morph parameter. As you return the knob to its zero position the step pattern will return to its original setting.
vated steps are grayed out in the step window.
Choices include: Sine, Sine+, Cosine, Triangle, Sawtooth, Square, Random and User (which is the pattern
saved with the respective program).
16 LFO steps. A higher amount results in a deeper filter
cutoff modulation. Click and drag along the matrix to
“draw” a waveform.
WahWah
WahWah is a variable slope bandpass filter that can be
auto-controlled by a side-chain signal or via MIDI modeling the well-known analog pedal effect (see below). You
can independently specify the frequency, width and the
gain for the Lo and Hi Pedal positions. The crossover
point between the Lo and Hi Pedal positions is at 50.
The parameters are as follows:
ParameterDescription
PedalThis controls the filter frequency sweep.
Freq Lo/HiSets the frequency of the filter for the Lo and Hi Pedal
Width Lo/HiSets the width (resonance) of the filter for the Lo and Hi
Gain Lo/HiSets the gain of the filter for the Lo and Hi Pedal posi-
SlopeSpecifies the slope of the filter; 6dB or 12dB.
Side-Chain
On/Off
MIDI control
For real-time MIDI control of the Pedal parameter, MIDI
must be directed to the WahWah plug-in.
• Whenever the WahWah has been added as an insert
effect (for an audio track or an FX channel), it will be available on the Output Routing pop-up menu for MIDI tracks.
If WahWah is selected on the Output Routing menu, MIDI will be directed to the plug-in from the selected track.
positions.
Pedal positions.
tions.
A signal routed to the Side-Chain input of the effect can
control the Pedal parameter when this is activated. The
louder the signal, the more the filter frequency (Pedal) is
raised so the plug-in acts as an “auto-wha” effect. For a
description of how to set up Side-Chain routing, see the
chapter “Audio effects” in the Operation Manual.
24
The included effect plug-ins
Page 25
Mastering – UV 22 HR
!
The UV22 HR is a dithering plug-in, based on an advanced
algorithm developed by Apogee. For an introduction to the
concept of dithering, see the chapter “Audio Effects” in the
Operation Manual.
The following options can be set in the UV 22 HR control
panel:
OptionDescription
HiTry this first, it is the most “all-round” setting.
LowThis applies a lower level of dither noise.
Auto blackWhen this is activated, the dither noise is gated (muted)
Bit Resolution The UV22 HR supports dithering to multiple resolutions:
Dither should always be applied post output bus
fader.
during silent passages in the material.
8, 16, 20 or 24 bits. You select the desired resolution by
clicking the corresponding button.
Modulation plug-ins
This section contains descriptions of the plug-ins in the
“Modulation” category.
AutoPan
This is a simple autopan effect. It can use different waveforms to modulate the left-right stereo position (pan), either
using tempo sync or manual modulation speed settings.
The parameters are as follows:
ParameterDescription
RateIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
WidthSets the depth of the Autpan effect.
ShapeSets the modulation waveform. Sine and Triangle wave-
Side-Chain
On/Off
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted).
If tempo sync is off, the auto-pan speed can be set freely
with the Rate knob, without sync to tempo.
The button below the Rate knob is used to switch tempo
sync on (the button lights up) or off.
forms are available.
A signal routed to the Side-Chain input of the effect can
control the Width parameter when this is activated. For a
description of how to set up Side-Chain routing, see the
chapter “Audio effects” in the Operation Manual.
25
The included effect plug-ins
Page 26
Chorus
This is a single stage chorus effect. It works by doubling
whatever is sent into it with a slightly detuned version. See
also “StudioChorus” on page 30.
The parameters are as follows:
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base
WidthThis determines the depth of the chorus effect. Higher
SpatialThis sets the stereo width of the effect. Turn clockwise
MixSets the level balance between the dry signal and the ef-
DelayThis parameter affects the frequency range of the modu-
ShapeThis changes the shape of the modulating waveform, al-
Filter Lo/HiThese parameters allow you to roll off low and high fre-
Side-Chain
On/Off
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
note value for tempo syncing the chorus sweep (1/1 to
1/32, straight, triplet or dotted).
If tempo sync is off, the sweep rate can be set freely with
the Rate knob, without sync to tempo.
settings produce a more pronounced effect.
for a wider stereo effect.
fect. If Chorus is used as a send effect, this should be set
to maximum as you can control the dry/effect balance
with the send.
lation sweep, by adjusting the initial delay time.
tering the character of the chorus sweep. Sine and triangle waveforms are available.
quencies of the effect signal, respectively.
When this is activated, the modulation can be controlled
by a signal routed to the Side-Chain input. When the
side-chain signal exceeds the threshold the modulation
will be controlled by the side-chain signal’s envelope. For
a description of how to set up Side-Chain routing, see
the chapter “Audio effects” in the Operation Manual.
Cloner (Cubase only)
The Cloner plug-in adds up to four detuned and delayed
voices to the signal, for rich modulation and chorus effects.
The parameters are as follows:
ParameterDescription
VoicesThis allows you to select the number of voices (up to
SpatialThis spreads the added voices across the stereo spec-
MixSets the level balance between the dry signal and the ef-
OutputAllows you to reduce or increase the output gain by up to
Detune slider
1–4
Delay slider
1–4
DetuneThis parameter governs the overall depth of the detuning
Humanize
Detune knob
DelayThis parameter governs the overall depth of the delay for
Humanize
Delay knob
four). For each added voice, a Detune and a Delay slider
are added in the right half of the panel.
trum. Turn clockwise for a deeper stereo effect.
fect. If Cloner is used as a send effect, this should be set
to maximum as you can control the dry/effect balance
with the send.
+/- 12dB.
This controls the relative detune amount for each voice.
Positive and negative values can be set, from -100 to
100. A value of zero means no detune for that voice.
This controls the relative delay amount for each voice. A
value of zero means no delay for that voice.
for all voices. If this is set to zero, no detuning takes
place, regardless of the Detune slider settings. By clicking the natural button below this knob, you can change the
pitch algorithm.
Humanize is turned on and off with the Static Detune button below this knob. When activated, the detune settings
are subtly varied, for a richer effect. Values range from 0
to 100 (strongest detune variation). If deactivated, the set
detune amount is static, and the knob is blacked out.
all voices. If this is set to zero, no delay takes place, regardless of the Delay slider settings.
Humanize is turned on and off with the Static Delay button
button below this knob. When activated the delay settings
are subtly varied, for a richer effect. Values range from 0 to
100 (strongest delay variation). If deactivated, the set delay amount is static, and the knob is blacked out.
26
The included effect plug-ins
Page 27
Flanger
Metalizer
Flanger is a classic flanger effect with added stereo
enhancement.
The parameters are as follows:
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base
Range Lo/HiThis sets the frequency boundaries for the flanger sweep.
FeedbackThis determines the character of the flanger effect.
SpatialThis sets the stereo width of the effect. Turn clockwise
MixSets the level balance between the dry signal and the ef-
ShapeThis changes the shape of the modulating waveform, al-
DelayThis parameter affects the frequency range of the modu-
ManualIf this is activated, the flanger sweep will be static, i.e. no
Filter Lo/HiThese parameters allow you to roll off low and high fre-
Side-Chain
On/Off
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
note value for tempo syncing the flanger sweep (1/1 to
1/32, straight, triplet or dotted).
If tempo sync is off, the sweep rate can be set freely with
the Rate knob, without sync to tempo.
Higher settings produce a more “metallic” sounding
sweep.
for a wider stereo effect.
fect. If the Flanger is used as a send effect, this should be
set to maximum as you can control the dry/effect balance
with the send.
tering the character of the flanger sweep.
lation sweep, by adjusting the initial delay time.
modulation. You can instead change the sweep position
manually by turning this knob.
quencies of the effect signal, respectively.
When this is activated, the modulation can be controlled
by a signal routed to the Side-Chain input. When the
side-chain signal exceeds the threshold the modulation
will be controlled by the side-chain signal’s envelope. For
a description of how to set up Side-Chain routing, see
the chapter “Audio effects” in the Operation Manual.
The Metalizer feeds the audio signal through a variable
frequency filter, with tempo sync or time modulation and
feedback control.
ParameterDescription
FeedbackThe higher the value, the more “metallic” the sound.
SharpnessGoverns the character of the filter effect. The higher the
ToneGoverns the feedback frequency. The effect of this will
On buttonTurns filter modulation on and off. When turned off, the
Mono buttonWhen this is on, the output of the Metalizer will be in mono.
SpeedIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
OutputSets the overall volume.
MixSets the level balance between the dry signal and the ef-
value, the narrower the affected frequency area, producing sharper sound and a more pronounced effect.
be more noticeable with high Feedback settings.
Metalizer will work as a static filter.
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted). Note that there is no note value
modifier for this effect.
If tempo sync is off, the modulation speed can be set
freely with the Speed knob, without sync to tempo.
The button above the Speed knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
fect. If Metalizer is used as a send effect, this should be
set to maximum as you can control the dry/effect balance
with the send.
27
The included effect plug-ins
Page 28
Phaser
Phaser produces the well-known “swooshing” phasing
effect with additional stereo enhancement.
The parameters are as follows:
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base
WidthThe width of the modulation effect between higher and
FeedbackThis determines the character of the phaser effect.
SpatialWhen using multi-channel audio, Spatial creates a 3-di-
MixSets the level balance between the dry signal and the ef-
ManualIf this is activated, the phaser sweep will be static, i.e. no
Filter Lo/HiThese parameters allow you to roll off low and high fre-
Side-Chain
On/Off
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
note value for tempo syncing the phaser sweep (1/1 to
1/32, straight, triplet or dotted).
If tempo sync is off, the sweep rate can be set freely with
the Rate knob, without sync to tempo.
lower frequencies.
Higher settings produce a more pronounced effect.
mensional impression by delaying modulation in each
channel.
fect. If the Phaser is used as a send effect, this should be
set to maximum as you can control the dry/effect balance
with the send.
modulation. You can instead change the sweep position
manually by turning this knob.
quencies of the effect signal, respectively.
When this is activated, the modulation can be controlled
by a signal routed to the Side-Chain input. When the
side-chain signal exceeds the threshold the modulation
will be controlled by the side-chain signal’s envelope. For
a description of how to set up Side-Chain routing, see
the chapter “Audio effects” in the Operation Manual.
Ringmodulator
The Ringmodulator can produce complex, bell-like enharmonic sounds. Ring modulators work by multiplying two
audio signals. The ring modulated output contains added
frequencies generated by the sum of, and the difference
between, the frequencies of the two signals.
The Ringmodulator has a built-in oscillator that is multiplied with the input signal to produce the effect.
ParameterDescription
Oscillator LFO
Amount
Oscillator Env.
Amount
Oscillator
Wave
Oscillator
Range
Oscillator
Frequency
Oscillator
Roll-Off
LFO SpeedSets the LFO Speed.
LFO Env.
Amount
Controls how much the oscillator frequency is affected
by the LFO.
Controls how much the oscillator frequency is affected
by the envelope (which is triggered by the input signal).
Positive and negative values can be set, with center position representing no modulation. Left of center, a loud input signal will decrease the oscillator pitch, whereas right
of center the oscillator pitch will increase when fed a loud
input.
Selects the oscillator waveform; square, sine, saw or
triangle.
Determines the frequency range of the oscillator in Hz.
Sets the oscillator frequency +/- 2 octaves within the selected range.
Cuts high frequencies in the oscillator waveform, to
soften the overall sound. This is best used when harmonically rich waveforms are selected (e.g. square or saw).
Controls how much the input signal level – via the envelope generator – affects the LFO speed. Positive and
negative values can be set, with center position representing no modulation. Left of center, a loud input signal
will slow down the LFO, whereas right of center a loud input signal will speed it up.
28
The included effect plug-ins
Page 29
ParameterDescription
LFO Waveform
Invert StereoThis inverts the LFO waveform for the right channel of the
Envelope
Generator
(Attack and
Decay dials)
Lock L<RWhen this button is enabled, the L and R input signals
OutputSets the overall volume.
MixAdjusts the mix between dry and processed signal.
Selects the LFO waveform; square, sine, saw or triangle.
oscillator, which produces a wider stereo perspective for
the modulation.
The Envelope Generator section controls how the input
signal is converted to envelope data, which can then be
used to control oscillator pitch and LFO speed. It has two
main controls:
Attack sets how fast the envelope output level rises in response to a rising input signal.
Decay controls how fast the envelope output level falls in
response to a falling input signal.
are merged, and produce the same envelope output level
for both oscillator channels. When disabled, each channel has its own envelope, which affects the two channels
of the oscillator independently.
Rotary
The Rotary plug-in simulates the classic effect of a rotary
speaker. A rotary speaker cabinet features variable speed
rotating speakers to produce a swirling chorus effect, commonly used with organs. Rotary features all the parameters
associated with the real thing.
The parameters are as follows:
ParameterDescription
Speed (Stop/
Slow/Fast)
ModeSelects whether the Slow/Fast setting is a switch or a
Speed ModSelects the Rotary speed from 0 (Stop) to 100 (Fast).
OverdriveApplies a soft overdrive or distortion.
Crossover
Freq.
This controls the speed of the Rotary in three steps.
variable control. When switch mode is selected and
Pitchbend is the controller, the speed will switch with an
up or down flick of the bender. Other controllers switch
at 64.
Sets the crossover frequency (200–3000Hz) between
the low and high frequency loudspeakers.
ParameterDescription
SlowFine adjustment of the high rotor Slow speed.
Accel.Fine adjustment of the high rotor acceleration time.
FastFine adjustment of the high rotor Fast speed.
Amp ModHigh rotor amplitude modulation.
Freq ModHigh rotor frequency modulation.
SlowFine adjustment of the low rotor Slow speed.
FastFine adjustment of the low rotor Fast speed.
AccelFine adjustment of the low rotor acceleration time.
Amp Mod. Adjusts amplitude modulation depth.
LevelAdjusts overall bass level.
PhaseAdjusts the phasing amount in the sound of the high rotor.
AngleSets the simulated microphone angle. 0 = mono, 180 =
DistanceSets the simulated microphone distance from the
OutputAdjusts the overall output level.
MixAdjusts the mix between dry and processed signals.
one mic on each side.
speaker in inches.
Directing MIDI to the Rotary
For real-time MIDI control of the Speed parameter, MIDI
must be directed to the Rotary.
• Whenever the Rotary has been added as an insert effect (for an audio track or an FX channel), it will be available on the Output Routing pop-up menu for MIDI tracks.
If Rotary is selected on the “out:” menu, MIDI will be directed to the plugin from the selected track.
29
The included effect plug-ins
Page 30
StudioChorus
The StudioChorus plug-in is a two stage chorus effect
which adds short delays to the signal and pitch modulates
the delayed signals to produce a “doubling” effect. The
two separate stages of chorus modulation are completely
independent and are processed serially (cascaded).
The parameters for each stage are as follows:
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base
WidthThis determines the depth of the chorus effect. Higher
SpatialThis sets the stereo width of the effect. Turn clockwise
MixSets the level balance between the dry signal and the ef-
DelayThis parameter affects the frequency range of the modu-
ShapeThis changes the shape of the modulating waveform, al-
Filter Lo/HiThese parameters allow you to roll off low and high fre-
Side-Chain
On/Off
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
note value for tempo syncing the chorus sweep (1/1 to
1/32, straight, triplet or dotted).
If tempo sync is off, the sweep rate can be set freely with
the Rate knob, without sync to tempo.
settings produce a more pronounced effect.
for a wider stereo effect.
fect. If StudioChorus is used as a send effect, this should
be set to maximum as you can control the dry/effect balance with the send.
lation sweep, by adjusting the initial delay time.
tering the character of the chorus sweep. Sine and triangle waveforms are available.
quencies of the effect signal, respectively.
When this is activated, the modulation can be controlled
by a signal routed to the Side-Chain input. When the
side-chain signal exceeds the threshold, the modulation
will be controlled by the side-chain signal’s envelope. For
a description of how to set up Side-Chain routing, see
the chapter “Audio effects” in the Operation Manual.
Tranceformer
Tranceformer is a ring modulator effect, in which the incoming audio is ring modulated by an internal, variable frequency oscillator, producing new harmonics. A second
oscillator can be used to modulate the frequency of the
first oscillator, in sync with the Song tempo if needed.
ParameterDescription
Waveform
buttons
ToneSets the frequency (pitch) of the modulating oscillator
DepthGoverns the depth of the pitch modulation.
SpeedIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
On buttonTurns modulation of the pitch parameter on or off.
Mono buttonGoverns whether the output will be stereo or mono.
OutputAdjusts the output level of the effect.
MixSets the level balance between the dry signal and the
Ö Note that clicking and dragging in the display allows
you to adjust the Tone and Depth parameters at the same
time!
Sets the pitch modulation waveform.
(1 to 5000Hz).
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted). Note that there is no note value
modifier for this effect. If tempo sync is off, the modulation speed can be set freely with the Speed knob, without
sync to tempo.
The button above the Speed knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
effect.
30
The included effect plug-ins
Page 31
Tremolo
Vibrato
Tremolo produces amplitude (volume) modulation.
Parameters are as follows:
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base
DepthThis governs the depth of the amplitude modulation.
SpatialThis will add a stereo effect to the modulation.
OutputAdjusts the output volume.
Side-Chain
On/Off
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted).
If tempo sync is off, the modulation speed can be set
freely with the Rate knob, without sync to tempo.
When this is activated, the modulation can be controlled
by a signal routed to the Side-Chain input. When the
side-chain signal exceeds the threshold, the modulation
will be controlled by the side-chain signal’s envelope. For
a description of how to set up Side-Chain routing, see
the chapter “Audio effects” in the Operation Manual.
The Vibrato plug-in produces pitch modulation.
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base
DepthThis governs the depth of the pitch modulation.
SpatialThis will add a stereo effect to the modulation.
Side-Chain
On/Off
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted).
If tempo sync is off, the modulation speed can be set
freely with the Rate knob, without sync to tempo.
When this is activated, the modulation can be controlled
by a signal routed to the Side-Chain input. When the
side-chain signal exceeds the threshold, the modulation
will be controlled by the side-chain signal’s envelope. For
a description of how to set up Side-Chain routing, see
the chapter “Audio effects” in the Operation Manual.
31
The included effect plug-ins
Page 32
Other plug-ins
This section contains descriptions of the plug-ins in the
“Others” category.
Bitcrusher
If you’re into lo-fi sound, Bitcrusher is the effect for you. It
offers the possibility of decimating and truncating the input audio signal by bit reduction, to get a noisy, distorted
sound. You can for example make a 24-bit audio signal
sound like an 8 or 4-bit signal, or even render it completely
garbled and unrecognizable. The parameters are:
ParameterDescription
ModeSelect one of four operating modes for the Bitcrusher.
Sample Divider This sets the amount by which the audio samples are
DepthUse this to set the desired bit resolution. A setting of 24
OutputGoverns the output level from the Bitcrusher. Drag the
MixThis slider regulates the balance between the output from
Each mode will produce a result sounding a bit different.
Modes I and III are nastier and noisier, while modes II and
IV are more subtle.
decimated. At the highest setting (65), nearly all of the information describing the original audio signal will be eliminated, turning the signal into unrecognizable noise.
gives the highest audio quality, while a setting of 1 will
create mostly noise.
slider upwards to increase the level.
the Bitcrusher and the original audio signal. Drag the slider
upwards for a more dominant effect, and drag it downwards if you want the original signal to be more prominent.
Chopper
Chopper is a combined tremolo and autopan effect. It can
use different waveforms to modulate the level (tremolo) or
left-right stereo position (pan), either using tempo sync or
manual modulation speed settings. The parameters are as
follows:
ParameterDescription
Waveform
buttons
DepthSets the depth of the Chopper effect. This can also be
SpeedIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
Stereo/Mono
button
MixSets the level balance between the dry signal and the ef-
Sets the modulation waveform.
set by clicking in the graphic display.
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted). Note that there is no note value
modifier for this effect.
If tempo sync is off, the tremolo/auto-pan speed can be
set freely with the Speed knob, without sync to tempo.
The button above the Speed knob is used to switch
tempo sync on (the button lights up) or off.
Determines whether the Chopper will work as an autopanner (button set to “Stereo”) or a tremolo effect (button set to “Mono”).
fect. If Chopper is used as a send effect, this should be
set to maximum.
32
The included effect plug-ins
Page 33
Octaver
Tuner
This plug-in can generate two additional voices that track
the pitch of the input signal one octave and two octaves
below the original pitch, respectively. Octaver is best used
with monophonic signals. The parameters are as follows:
ParameterDescription
DirectThis adjusts the mix of the original signal and the gener-
Octave 1This adjusts the level of the generated signal one octave
Octave 2This adjusts the level of the generated signal two octaves
ated voice(s). A value of 0 means only the generated and
transposed signal is heard. By raising this value, more of
the original signal is heard.
below the original pitch. Set to 0 means the voice is
muted.
below the original pitch. Set to 0 means the voice is
muted.
This is a guitar tuner. Simply connect a guitar or other instrument to an audio input and select the Tuner as an insert effect (make sure you deactivate any other effect that
alters pitch, like chorus or vibrato). When the instrument is
connected, proceed as follows:
• Play a note.
The key is shown in the middle of the display. In addition, the frequency in
Hz is shown in the bottom left corner and the octave range in the bottom
right corner. If the key is wrong (e.g. if you wish to tune the E string and the
key is shown as Fb), first tune the string so that the correct key is shown.
• The two arrows indicate any deviation in pitch by their
position. If the pitch is flat, they will be positioned in the
left half of the display, if the pitch is sharp they will be in
the right half.
The deviation is also shown (in Cent) in the upper area of the display.
• Tune the instrument so that the two arrows are in the
middle.
Repeat this procedure for each string.
33
The included effect plug-ins
Page 34
PitchShift – Pitch Correct
Pitch Correct automatically detects, adjusts and fixes
slight pitch and intonation inconsistencies in monophonic
vocal and instrumental performances in real time. The advanced algorithms of this plug-in preserve the formants of
the original sound thus allowing for natural sounding pitch
correction without the typical “Micky Mouse” effect.
Furthermore, you can use Pitch Correct creatively. You
could e.g. create backing vocals by modifying the lead vocals or vocoder sounds by using extreme values. You can
use an external MIDI controller, a MIDI or Instrument track
or the virtual keyboard to “play” a note or a scale of target
pitches that determine the current scale notes to which the
audio should be shifted. This allows you to change your
audio in a very quick and easy way, which is extremely useful for live performances. In the keyboard display, the original audio will be displayed in blue while the changes are
displayed in orange.
The parameters are:
ParameterDescription
Correction –
Speed
Correction –
Tolerance
Correction –
Transpose
(-12 to 12)
This parameter determines the sensitivity of analysis.
With this parameter, you can determine the smoothness
of the pitch change. Higher values cause the pitch shift to
occur immediately. 100 is a very drastic setting that is
designed mainly for special effects (e.g. the famous
“Cher” effect).
With this parameter you can adjust (or “retune”) the pitch
of the incoming audio in semitone steps. You can set
positive and negative values from -12 to 12. A value of
zero means the signal is not Transposed.
ParameterDescription
Scale Source
– Internal
Scale Source
– External MIDI
Scale
Scale Source
– External MIDI
Note
Formant –
Shift (-60 to
60)
Formant –
Optimize
(General, Male,
Female)
Formant –
Preservation
(On/Off)
Master Tuning Detunes the output signal. The default setting is 44,0 kHz.
If you choose the Internal option from the Scale Source
pop-up, another pop-up menu will be shown to the right,
where you can choose the key to which the source audio
will be adapted. The available options are:
Chromatic: The audio will be pitched to the closest semitone.
Major/minor: The audio will be pitched to the major/minor
scale specified in the pop-up menu to the right. This will
be reflected on the keyboard display.
Custom: The audio will be pitched to the notes that you
specify by clicking the desired keys on keyboard display.
If you want to reset the keyboard, click on the orange line
below the display.
Here you can specify how the audio should be changed by
your external MIDI controller, the virtual keyboard or your
MIDI or Instrument track. The audio will be shifted to a
scale of target pitches.
Note that you have to assign the audio track as output for
your MIDI or Instrument track and that the Correct parameter has to be turned up.
Here you can specify how the audio should be changed by
your external MIDI controller, the virtual keyboard or your
MIDI or Instrument track. The audio will be shifted to a
scale of target pitches.
Note that you have to assign the audio track as output for
your MIDI or Instrument track and that the Tolerance parameter has to be turned up.
With this parameter you can change the natural timbre,
i.e. the characteristic frequency components of the
source audio.
The Type button lets you specify if the sound source.
While General is the default setting, Male is designed for
low pitches and Female for high pitches.
If you deactivate this button, formants are raised and lowered with the pitch, provoking strange vocal effects.
Higher values result in “Micky Mouse” effects, lower values
in “Monster” sounds.
If you activate this button, the formants will be kept, maintaining the character of the audio.
34
The included effect plug-ins
Page 35
Restoration plug-ins – Grungelizer
The Grungelizer adds noise and static to your recordings
– kind of like listening to a radio with bad reception, or a
worn and scratched vinyl record. The available parameters
are as follows:
ParameterDescription
CrackleThis adds crackle to create that old vinyl record sound.
RPM switchWhen emulating the sound of a vinyl record, this switch
NoiseThis dial regulates the amount of static noise added.
DistortUse this dial to add distortion.
EQTurn this dial to the right to cut off the low frequencies,
ACThis emulates a constant, low hum of AC current.
Frequency
switch
TimelineThis dial regulates the amount of overall effect. The far-
The farther to the right you turn the dial, the more crackle
is added.
lets you set the RPM (revolutions per minute) speed of
the record (33/45/78 RPM).
and create a more hollow, lo-fi sound.
This sets the frequency of the AC current (50 or 60Hz),
and thus the pitch of the AC hum.
ther to the right (1900) you turn this dial, the more noticeable the effect.
Reverb plug-ins
This section contains descriptions of the plug-ins in the
“Reverb” category.
REVerence (Cubase only)
REVerence is a convolution tool that allows you to apply
room characteristics (reverb) to the audio. This is done by
processing the audio signal according to an impulse response – a recording of an impulse in a room or another location that is used as a fingerprint of the room. As a result,
the processed audio will sound as if it were played in the
same location. Included with the plug-in are top quality
samples of real spaces to create reverberation. REVerence
also contains an integrated equalizer with a high shelving filter, a parametric filter and a low shelving filter. You can also
reverse and trim impulse responses and use the integrated
program matrix to automate smooth parameter changes.
Ö REVerence is a plug-in that can be very demanding in
terms of RAM. This is because the impulse responses that
you load into the REVerence program slots are loaded into
RAM in order to guarantee an artefact-free switching between the different programs.
35
The included effect plug-ins
Page 36
Loading programs
A program is the combination of an impulse response and
its settings. These include reverb settings (see “Changing
the reverb settings” on page 36), EQ settings (see “Making EQ settings” on page 37), pictures (see “Loading pic-
tures” on page 38) and output settings (see “Making
Output settings” on page 38). The program matrix allows
you to load programs and to view the name of the current
program, i.e. the impulse response (see “Program han-
dling” on page 39).
The available parameters are as follows:
ParameterDescription
Program name In the upper left corner of the plug-in panel, either the
browseThis opens a browser window showing the included pro-
import Clicking this button allows you to load your own impulse
Program slots
(1 to 36)
Impulse Transition Blending Active
storeStores the active impulse response and its settings as a
recallRecalls the stored program from the program slot, see
eraseDeletes the stored program from the matrix, see “Pro-
name of the loaded impulse response file, or the name of
the program will be shown. After loading the impulse response, its number of channels and the length in seconds
will be displayed for a few seconds. If you click on an other
program slot, the name of this program will be displayed
below the name of the loaded program. If you click the import button, you can import your own impulse response
file. In this case, the file name will be shown.
grams. A program consists of an impulse response file,
its settings and its picture. Click the Categories button in
the browser to open the Filter section where you can sort
the impulse responses, e.g. by Room Type, Channels
and Family Name.
response file from disk. These should be ordinary wave or
aiff audio files, with a maximum duration of 10 seconds.
Longer files will be cut automatically.
The active program slot is indicated by a white frame. An
armed program slot is indicated by a blinking white frame.
A program slot with stored settings is indicated by a blue
background. For more details, see “Program handling” on
page 39.
When changing impulse responses, a crossfade between the old and the new program is performed. The Impulse Transition Blending indicator shows the fade time
between the two programs.
program, see “Program handling” on page 39.
“Program handling” on page 39.
gram handling” on page 39.
Changing the reverb settings
The reverb settings allow you to change the characteristics of the room. Here, you can revert the impulse file and
change its volume, length or size.
The available parameters are as follows:
ParameterDescription
AutoGainWhen this is activated, the impulse response is automat-
ReverseWhen this is activated, the impulse response is reversed.
Pre-DelayThe amount of time between the dry signal and the onset
Time ScalingThis parameter controls the reverb time.
SizeThis determines the size of the simulated room.
LevelA level control for the impulse response. Usually, this
ER Tail Split This sets a split point between the early reflections and the
ER Tail Mix Allows you to set up the relation of early reflections and
RearIf you are working with surround tracks up to 5.1, you can
ically normalized.
of the reverb. This allows you to simulate larger spaces
by choosing higher pre-delay values.
governs the volume of the reverb.
tail allowing you to determine where the reverb tail begins.
A value of 60 means that the early reflections will be heard
for 60 ms.
tail. Values above 50 attenuate the early reflections and
values below 50 will attenuate the tail.
set up an offset for the rear channels (in relation to the
upper parameter).
36
The included effect plug-ins
Page 37
Displaying impulse responses
The impulse display section allows you to view the impulse
response details and to change the length of the response
(trimming).
The available parameters are as follows:
ParameterDescription
Play button/
Time scaling
wheel
time domainThe Time Domain display shows the waveform of the im-
spectrogramThe Spectrogram display shows the analyzed spectrum
informationThe Information display shows additional information, e.g.
Activate Impulse trimming
(button)
Trim sliderWhen Impulse trimming is active you can trim your im-
When clicking the play button to apply the loaded impulse
response, a short click is played. This provides a neutral
test sound that makes it easier for you to know how different settings influence the reverb characteristics.
The Time scaling wheel lets you adjust the Reverb time.
pulse response.
of the impulse response. The time is displayed along the
horizontal axis, frequency along the vertical axis and the
volume is represented by the color.
the name of the program and the loaded impulse response, the number of channels, the length and the
Broadcast Wave File information.
When Impulse trimming is active, a slider is shown below
the Impulse display that allows you to set a trim value for
the start and the end of the impulse response from 1 to
100.
pulse response. Drag the front handle to trim the start of
the direct part of the impulse response or the end handle
to trim the reverb tail. You can also use the mouse wheel
for trimming. Note that the impulse response will be cut
without any fading.
Making EQ settings
In the equalizer/pictures section you can make equalizer
settings to tune the sound of the reverb.
The available parameters are as follows:
ParameterDescription
EQ curve display Shows the EQ curve. You can make settings by using
Activate EQ
(button)
Low Shelf On
(button)
Low Freq
(20 to 500)
Low Gain
(-24 to +24)
Mid Peak On
(button)
Mid Freq
(100 to 10000)
Mid Gain
(-12 to +12)
Hi Shelf On
(button)
Hi Freq
(5000 to 20000)
Hi Gain
(-24 to +24)
the EQ parameters below the display or by changing
the curve manually by dragging the curve points.
This activates the EQ for the effect plug-in.
Activates the low shelf filter that boosts or cuts frequencies below the cutoff frequency by the specified
amount.
This sets the frequency of the Low band.
This sets the amount of cut/boost for the Low band.
Activates the mid peak filter that creates a peak or
notch in the frequency response.
This sets the center frequency of the Mid band.
This sets the amount of cut/boost for the Mid band.
This activates the high shelf filter that boosts or cuts
frequencies above the cutoff frequency by the specified
amount.
This sets the frequency of the Hi band.
This sets the amount of cut/boost for the Hi band.
37
The included effect plug-ins
Page 38
Loading pictures
In the equalizer/pictures section you can load or change
pictures to illustrate the setting, i.e. the recording location
or microphone arrangement of the loaded impulse response. If you import your own impulse response by clicking on the import button in the program matrix, all folders
that are located on the same level will automatically be
scanned for images. Up to five images can be loaded.
Note that the images will only be referenced and not copied to the project folder.
The available parameters are as follows:
ParameterDescription
addIf you click this button, a file dialog opens where you can
nextIf several images are loaded, you can click on this button
removeIf you click this button, the active picture will be deleted.
navigate to the picture file to import. Supported file formats are jpg, gif and png.
display the next image.
Note that this will not remove the picture file from your
hard disk (you must do this in the Explorer/Finder).
Making Output settings
In the Output section you can control the overall level and
determine the dry/wet mix.
The available parameters are as follows:
ParameterDescription
Output activity
indicator
Output sliderThis slider allows you to adjust the overall output level.
Out
(-24 to +12)
Mix
(0 to 100)
Displays the output level, giving you an indication of the
overall level of the impulse response and its settings.
Raises or lowers the signal output of the plug-in.
Sets the level balance between the dry and the wet signal.
38
The included effect plug-ins
Page 39
Program handling
You can save your REVerence settings as VST presets.
These presets will contain all loaded impulse responses
along with all parameter settings for the REVerence plug-in.
You can set up and use the REVerence program matrix
which allows for quick and easy recall of your impulse responses and settings. This has the following advantages:
• The impulse responses are preloaded into RAM allow-
ing for shorter loading times.
• When automating your project you can save programs
with different impulse response settings and different
scenes and load them, again saving load time.
If you work with programs you do not have to load a complete VST preset
which would lead to the writing of unnecessary automation data compared
to the two automation events that are written when you load a REVerence
program.
Automation parameters written when changing REVerence programs
Proceed as follows to set up REVerence programs:
1. Activate a program slot by clicking on it.
A blinking white frame will be shown to indicate that this program slot is
armed and that your next steps will take effect on this slot.
2. Click on the browse button, or click on the empty slot
again to load one of the included impulse responses, or on
the import button if you want to open your own impulse response file. In the browser that appears, select the file that
you would like to use as an impulse response and click
OK.
The name of the loaded impulse response will be shown in the upper left
corner of the REVerence panel.
3. Set up the REVerence parameters and click the store
button to save the impulse response and the current settings as a program.
The program slot will show a blue background to indicate that an impulse
response is loaded for this slot.
4. Set up as many programs (up to 36) as you need by
following the steps above.
5. Recall a saved program by double-clicking on the pro-
gram slot.
A white frame will be shown to indicate that this program is active.
Ö Note that when switching programs, the new program,
i.e. impulse response, will not be loaded immediately. Instead the plug-in create a crossfade between the old and
the new program. The fade time depends on the length of
the impulse responses and your RAM and is displayed by
the progress bar to the left of the program matrix.
The Impulse Transition Blending indicator
• By clicking the recall button to the left of the program
matrix you can recall the saved settings of a program. This
is useful, if you changed the parameters and are not satisfied with the result.
• By clicking the erase button to the left of the program
matrix you can erase a program.
6. If you would like to use your programs for another
project, save your settings as a VST preset by opening the
corresponding pop-up and proceeding as usual.
39
The included effect plug-ins
Page 40
RoomWorks
RoomWorks is a highly adjustable reverb plug-in for creating realistic room ambience and reverb effects in stereo
and surround formats. The CPU usage is adjustable to fit
the needs of any system. From short room reflections to
cavern-sized reverb, this plug-in delivers high quality reverberation. RoomWorks has the following parameters:
ParameterDescription
Low FreqFrequency at which the low shelving filter takes effect.
High FreqFrequency at which the high shelving filter takes effect.
Low GainThe amount of boost or cut for the low shelving filter.
High GainThe amount of boost or cut for the high shelving filter.
Pre-DelayThe amount of time before the onset of reverb. This al-
Reverb TimeReverb Time in milliseconds.
SizeThis alters the delays times of early reflections to simulate
DiffusionThis affects the character of the reverb tail. Higher diffu-
WidthThis controls the width of the stereo image. 100% gives
VariationPressing this button will generate a new version of the
HoldPressing this button freezes the reverb buffer in an infinite
Low RangeThis determines the frequency below which low damping
High RangeThis determines the frequency above which high fre-
Both the high and low filters EQ the input signal prior to
reverb processing.
lows you to simulate larger spaces by increasing the time
it takes for first reflections to reach the listener.
larger or smaller spaces.
sion is smoother while less diffusion can be clearer. This
emulates changing the types of surfaces in a room (brick
vs. carpet for instance).
you full stereo reverb. At 0%, the reverb is all in mono.
same reverb program using altered reflection patterns.
This is helpful when certain sounds are causing odd ringing or undesirable results. Creating a new variation will often solve these issues. There are 1000 possible variations.
loop (yellow circle around button). You can create some
interesting pad sounds using this feature.
will occur.
quency damping will occur.
ParameterDescription
Low Level This affects the decay time of low frequencies. Normal
High LevelThis affects the decay time of high frequencies. Normal
AmountThis determines how much effect the envelope attack
AttackThe envelope settings in RoomWorks control how the re-
ReleaseThe release determines how long after a signal peak the
MixDetermines the blend of dry (unprocessed) signal to wet
Wet onlyThis button defeats the mix parameter, setting the effect
DistanceThis control is only available for surround configurations.
RotateThis button is only available for surround configurations.
BalanceThis control is only available for surround configurations.
EfficiencyThis unique control determines how much of the CPU is
room reverb decays quicker in the high and low frequency
range than in the midrange. Lowering the level percentage
will cause low frequencies to decay quicker. Values above
100% will cause low frequencies to decay longer than the
midrange.
room reverb decays quicker in the high and low frequency
range than in the midrange. Lowering the level percentage
will cause high frequencies to decay quicker. Values above
100% will cause high frequencies to decay longer than
the midrange.
and release controls have on the reverb itself. Lower
numbers have a more subtle effect while higher numbers
sound more drastic.
verb will follow the dynamics of the input signal in a fashion similar to a noise gate or downward expander. Attack
determines how long in milliseconds it takes for the reverb to reach full volume after a signal peak. This is similar
to a predelay but the reverb is ramping up instead of
starting all at once.
reverb can be heard before being cut off, similar to a
gate’s release time.
(processed) signal. When using RoomWorks inserted in
an FX channel, you will most likely want to set this to
100% or use the Send button.
to 100% wet or affected signal. This button should normally be pressed when RoomWorks is being used as a
send effect inserted on an FX or group channel.
With this parameter you can control where the virtual listening position is within the room. Positive values position
the listener closer to the front of the room and negative
values place the listener towards the rear of the room.
When active, the perspective of the room is shifted 90°.
Balance controls the relative levels between the forward
and rear speakers. Positive values favor the front speakers and negative values favor the rear speakers. Note that
when the Rotate option is activated, these relationships
will shift 90°.
used for RoomWorks. The lower the percentage of efficiency, the more CPU resources will be used. This will
yield a higher quality reverb than higher percentage settings. Interesting effects can be created with very high
Efficiency settings (>90%). Experiment for yourself.
40
The included effect plug-ins
Page 41
ParameterDescription
ExportThis button determines if during audio export Room-
Works will use the maximum CPU power for the highest
quality reverb or not. You may wish to keep a higher efficiency setting for a desired effect during export. If you
want the highest quality reverb during export make sure
this is selected (yellow circle around button).
Ö Cubase only: Note that the options in the Surround
section on the far right of the RoomWorks panel are available only when using the plug-in as an insert for a surroundenabled track.
RoomWorks SE
RoomWorks SE is a “lite” version of the RoomWorks plugin. This plug-in delivers high quality reverberation, but has
fewer parameters and is less CPU demanding than the full
version. RoomWorks SE has the following parameters:
ParameterDescription
Pre-DelayThe amount of time before the onset of reverb. This al-
Reverb TimeReverb Time in seconds.
DiffusionThis affects the character of the reverb tail. Higher diffu-
High Level
Amount
Low Level
Amount
MixDetermines the blend of dry (unprocessed) signal to wet
lows you to simulate larger spaces by increasing the time
it takes for first reflections to reach the listener.
sion is smoother while less diffusion can be clearer. This
emulates changing the types of surfaces in a room (brick
vs. carpet for instance).
This affects the decay time of high frequencies. Normal
room reverb decays quicker in the high and low frequency
range than in the midrange. Lowering the level percentage
will cause high frequencies to decay quicker. Values above
100% will cause high frequencies to decay longer than
the midrange.
This affects the decay time of low frequencies. Normal
room reverb decays quicker in the high and low frequency
range than in the midrange. Lowering the level percentage
will cause low frequencies to decay quicker. Values above
100% will cause low frequencies to decay longer than the
midrange.
(processed) signal. When using RoomWorks SE inserted
in an FX channel, you will most likely want to set this to
100% or use the Send button.
Spatial plug-ins
This section contains descriptions of the plug-ins in the
“Spatial” category.
MonoToStereo
This effect will turn a mono signal into a “pseudo-stereo”
signal. The plug-in must be inserted on a stereo track
playing a mono file to work.
The parameters are as follows:
ParameterDescription
WidthThis controls the width or depth of the stereo enhance-
DelayThis parameter increases the amount of differences be-
ColorThis parameter also generates differences between the
MonoThis switches the output to mono, to check for possible
ment. Turn clockwise to increase the enhancement.
tween the left and right channels to further increase the
stereo effect.
channels to increase the stereo effect.
unwanted coloring of the sound which sometimes can
occur when creating an artificial stereo image.
41
The included effect plug-ins
Page 42
StereoEnhancer
This plug-in will expand the stereo width of (stereo) audio
material. It cannot be used with mono files.
The parameters are as follows:
ParameterDescription
WidthThis controls the width or depth of the stereo enhance-
DelayThis parameter increases the amount of differences be-
ColorThis parameter also generates differences between the
MonoThis switches the output to mono, to check for possible
ment. Turn clockwise to increase the enhancement.
tween the left and right channels to further increase the
stereo effect.
channels to increase the stereo enhancement.
unwanted coloring of the sound which sometimes can
occur when enhancing the stereo image.
rangement presets that correspond to some default surround formats. The Mix6To2 lets you quickly mix down your
surround mix format to stereo, and to include parts of the
surround channels in the resulting mix.
• Note that Mix6To2 does not simulate a surround mix or
add any psycho-acoustical artifacts to the resulting output
– it is simply a mixer. Also note that the Mix6To 2 should
be placed in one of the post fader insert effect slots for the
output bus.
Each of the surround channels has the following parameters:
• Two volume faders that govern the levels of the surround bus
to the left and right side of the (master) bus.
• A Link button that links the two volume faders.
• Two Invert buttons allow you to invert the phase of the left and
right side of the surround bus.
The Master bus has the following parameters:
• A Link button that links the two Master faders.
• A Normalize button. If activated, the mixed output will be normalized, i.e. the output level will automatically be adjusted so
that the loudest signal is as loud as possible without clipping.
SurroundPan (Cubase only)
Surround plug-ins (Cubase only)
This section describes the plug-ins in the “Surround”
category.
Mix6To2 (Cubase only)
The Mix6To2 effect allows you to control the levels of up to
six surround channels, and to mix these down to a stereo
output. The pop-up menu contains a number of speaker ar-
The included effect plug-ins
For a description of the SurroundPan plug-in, see the
chapter “Surround Sound (Cubase only)” in the Operation
Manual.
42
Page 43
Tools plug-ins
This section describes the plug-ins in the “Tools” category.
MultiScope (Cubase only)
The MultiScope can be used for viewing the waveform,
phase linearity or frequency content of a signal. There are
three different modes:
• Oscilloscope (Ampl.)
• Phase Correlator (Scope)
• Frequency Spectrum analyzer (Freq.)
Ampl (Oscilloscope) mode
• To view a signal waveform, open the MultiScope control
panel and make sure that the button “Ampl.” in the lower
left corner is lit.
• If the source signal is stereo you can now select either
the Left or Right channel for viewing, or Stereo for both
channels to be shown in the window. If it is a Mono signal,
this won’t matter.
• If the MultiScope is used with a multi-channel track or
output bus, you can select any speaker channel for viewing, or All Channels to view them all at once.
• You can now adjust the Amplitude knob to increase/
decrease the vertical size of the waveform, and the frequency knob to select the frequency area for viewing.
• The “Freeze” button can be used to freeze the display
for all three Scope modes.
Click it again to exit freeze mode.
Phase Correlator mode
To select the phase correlator, click the “Scope” button
so that it lights up. The phase correlator indicates the
phase and amplitude relationship between channels in a
stereo pair or a surround configuration.
For stereo pairs, the indications work in the following way:
• A vertical line indicates a perfect mono signal (the left and
right channels are the same).
• A horizontal line indicates that the left channel is the same as
the right, but with an inverse phase.
• A random but fairly round shape indicates a well balanced stereo signal. If the shape “leans” to the left, there is more energy
in the left channel and vice versa (the extreme case of this is if
one side is muted, in which case the Phase Meter will show a
straight line, angled 90° to the other side).
• A perfect circle indicates a sine wave on one channel, and the
same sine wave shifted by 90° on the other.
• Generally, the more you can see a “thread”, the more bass in
the signal, and the more “spray-like” the display, the more high
frequencies in the signal.
43
The included effect plug-ins
Page 44
When the MultiScope is used with a surround channel in
Scope mode, the pop-up menu to the right of the Scope
button determines the result:
• If “Stereo (Front)” is selected, the display will indicate
the phase and amplitude relationship between the front
stereo channels.
• If “Surround” is selected, the display indicates the
energy distribution in the surround field.
Frequency Spectrum Analyzer
• Click on the “Freq” button so that it lights up in yellow.
The MultiScope is now in Frequency Spectrum analyze mode, and will
divide the frequency spectrum into separate vertical bands, which allows
you to get a visual overview of the different frequencies’ relative amplitude. The frequency bands are shown left to right, starting with the lower
frequencies.
• If the source signal is stereo you can now select either
the Left or Right channel for viewing, or Stereo for both
channels to be shown in the window. If it is a Mono signal,
this won’t matter.
• If the MultiScope is used with a multi-channel track or
output bus, you can select any speaker channel for viewing, or All Channels to view them all at once.
• Adjust the Amplitude knob to increase/decrease the
vertical range of the bands.
• By adjusting the Frequency knob, you can divide the
frequency spectrum into 8, 15, or 31 bands, or you can
select “Spectrum”, which shows a high resolution view.
• Use the Mode A and Mode B buttons to switch be-
tween different view modes.
Mode A is more graphically detailed, showing a solid, blue amplitude bar
for each band. Mode B is less detailed, showing a continuous blue line that
displays the peak levels for each band. These view modes don’t have any
effect if you have selected “Spectrum” with the Frequency knob.
SMPTEGenerator (Cubase only)
This plug-in is not an effect device. It sends out SMPTE
time code to an audio output, allowing you to synchronize
other equipment to Cubase (provided that the equipment
can sync directly to SMPTE time code). This can be very
useful if you don’t have access to a MIDI-to-time code
converter.
The following items and parameters are available:
• Still Button
Activate this to make the device generate SMPTE time code at the current
cursor position in stop mode.
• Generate Button
Activate this to make the device generate SMPTE time code.
• Link Button
This synchronizes the time code output to the Transport time positions.
When Link is activated, the time code output will exactly match the play
position in Cubase.
Activating the Generate button makes the device send the SMPTE time
code in “free run” mode, meaning that it will output continuous time
code, independently from the transport status in Cubase. If you wish to
“stripe” a tape with SMPTE, you should use this mode.
• Start Time
This sets the time at which the SMPTE Generator starts, when activated
in “free run” mode (Link button off). To change the Start time, click on a
digit and move the mouse up or down.
44
The included effect plug-ins
Page 45
• Current Time
When Link is on this shows the current position in Cubase. If Link is off it
shows the current time of the SMPTE Generator in “free run” mode. This
cannot be set manually.
• Framerate
This defaults to the frame rate set in the Project Setup dialog. If you wish
to generate time code in another frame rate than the Project is currently
set to (for example to stripe a tape), you can select another format on the
Framerate pop-up (provided that “Link” is off).
Note, however, that for the other device to synchronize correctly with
Cubase, the framerate has to be the same in the Project Setup dialog,
the SMPTE Generator and in the receiving device.
TestGenerator (Cubase only)
Example – Synchronizing a device to Cubase
Proceed as follows:
1. Connect the SMPTE Generator as an insert effect on
an audio channel, and route the output of that channel to a
separate output.
Make sure that no other insert or send effects are used on the time code
channel. You should also disable EQ, if this is active.
2. Connect the corresponding output on the audio hardware to the time code input on the device you wish to synchronize to Cubase.
Make all necessary settings in the other device, so that it is set to synchronize to incoming timecode.
3. Adjust the level of the time code if needed, either in
Cubase or in the receiving device.
Activate Generate button (make the device send the SMPTE time code
in “free run” mode) to test the level.
4. Make sure that the frame rate in the receiving device
matches the frame rate set in the SMPTE Generator.
5. Activate the Link button.
The SMPTE Generator will now output time code that matches the position of the Cubase Transport panel.
• Press Play on the Cubase Transport panel.
The other device is now synchronized and will follow any position
changes set with the Cubase transport controls.
Drag offset for display
If you want to enter an offset, click with the mouse into the
display and drag upwards or downwards to change the values. This enters a display offset – the current cursor position will not be affected. In Generate mode this offsets the
Start Time, in Link mode it offsets the generated Timecode.
This utility allows you to generate an audio signal, which
can be recorded as an audio file. The resulting file can
then be used for a number of purposes:
• For testing the specifications of audio equipment.
• For measurements of various kinds, including calibrating tape
recorders.
• For testing signal processing methods.
• For educational purposes.
The TestGenerator is based on a waveform generator
which can generate a number of basic waveforms such as
sine and saw and various types of noise. In addition, you
can also set the frequency and amplitude of the generated
signal.
As soon as you add the TestGenerator as an effect to an
audio track and activate it, a signal is generated. You can
then activate recording as usual to record an audio file according to the signal specifications:
ParameterDescription
WaveformsBy clicking these buttons, you select the basis for the
FrequencyThis controls the frequency of the generated signal, from
GainThis controls the amplitude of the signal. The higher the
signal generated by the waveform generator. You can select between four basic waveforms: Sine, Square, Sawtooth and Triangle, or three types of noise (white, brown
and pink noise – from left to right).
1Hz to 20000 Hz.
value (up to 0dB) the stronger the signal.
45
The included effect plug-ins
Page 46
2
The included VST Instruments
Page 47
Introduction
This chapter contains descriptions of the included VST instruments and their parameters.
Ö Most of the included instruments are compatible with
VST3, this is indicated by an icon in front of the name (for
further information, see the section “About VST 3” in the
chapter “Audio Effects” in the Operation Manual).
Prologue
Ö The signal flow of the Prologue synth is illustrated in
the section “Diagrams” on page 86.
Sound parameters
Oscillator section
This section contains parameters affecting the 3 oscillators.
These are located in upper half of the instrument panel.
Selecting Waveforms
Each oscillator has a number of waveforms which are selectable by clicking on the waveform name in the box located in each oscillator section.
Prologue is modelled on subtractive synthesis, the method
used in classic analog synthesizers. It has the following basic features:
• Multimode filter
Variable slope lowpass and hipass, plus bandpass and notch filter
modes – see “About the filter types” on page 51.
• Three oscillators, each with 4 standard waveforms plus
an assortment of specialized waveforms.
See “Selecting Waveforms” on page 47.
• Frequency modulation.
See “About frequency modulation” on page 49.
• Ring Modulation.
See “Ring modulation” on page 50.
• Built-in effects.
See “Effects (EFX) page” on page 55.
• Prologue receives MIDI in Omni mode (on all MIDI
channels).
You don’t need to select a MIDI channel to direct MIDI to the Prologue.
The included VST Instruments
Selecting waveforms.
The following waveforms are available:
WaveformDescription
SawtoothThis waveform contains all harmonics and produces a
ParabolicThis could be described as a “rounded” sawtooth wave-
SquareSquare waveforms only contain odd number harmonics,
47
bright and rich sound.
form, producing a softer timbre.
which produces a distinct, hollow sound.
Page 48
WaveformDescription
TriangleThe Triangle waveform generates only a few harmonics,
SineThe sine wave is the simplest possible waveform, with no
Formant 1–12 Formant waveforms emphasizes certain frequency
Vocal 1–7These are also formant waveforms, but specifically vocal-
Partial 1–7Partials, also called harmonics or overtones, are a series
Reso Pulse
1–12
Slope 1–12This waveform category begins with a complex waveform
Neg Slope
1–9
spaced at odd harmonic numbers, which produces a
slightly hollow sound.
harmonics (overtones). The sine wave produces a neutral, soft timbre.
bands. Like the human voice, musical instruments have a
fixed set of formants, which give it a unique, recognizable
tonal color or timbre, regardless of pitch.
oriented. Vowel sounds (A/E/I/O/U) are among the
waveforms found in this category.
of tones which accompany the prime tone (fundamental).
These waveforms could be described as producing intervals with two or more frequencies heard simultaneously
with equal strength.
This waveform category begins with a complex waveform
(Reso Pulse 1), that emphasizes the fundamental frequency (prime). For each consecutive waveform in this
category, the next harmonic in the harmonic series is emphasized.
(Slope 1), with gradually decreasing harmonic complexity
the higher the number selected. Slope 12 produces a
sine wave (no harmonics).
This category also begins with a complex waveform
(NegSlope 1), but with gradually decreasing low frequency content the higher the number selected.
• To hear the signal generated by the oscillator(s), the
corresponding Osc dial in the oscillator sections must be
turned clockwise to a suitable value.
ParameterValueDescription
Wave Mod+/- 50This parameter dial is only active if the
Phase button On/OffWhen Phase synchronization is activated,
Tracking
button
Wave Mod
button
Waveform
pop-up
On/OffWhen Tracking is activated, the oscillator
On/OffThis switches wave modulation on or off.
See “Selecting
Waveforms”
on page 47.
Wave Mod button is activated beside the
waveform selection box. Wave modulation works by adding a phase-shifted
copy of the oscillator output to itself,
which produces waveform variations. For
example if a sawtooth waveform is used,
activating WM will produce a pulse
waveform. By modulating the WM parameter with for example a LFO, classic
PWM (pulse width modulation) is produced. Wave modulation can, however,
be applied to any waveform.
all oscillators will restart their waveform
cycles with every note played. With
Phase deactivated, the oscillators generate a waveform cycle continuously, which
produces slight variations when playing
as each note will start from a random
phase in the cycle, adding warmth to the
sound. But when synthesizing bass
sounds or drum sounds, it is usually desired that the attack of every note played
sounds the same, so for these purposes
you should activate Phase sync. Phase
sync also affects the noise generator.
pitch will track the notes played on the
keyboard. If Tracking is deactivated the
oscillator pitch remains constant, regardless of what note is played.
Sets the basic waveform for the oscillator.
OSC 1 parameters
Oscillator 1 acts as a master oscillator. It determines the
base pitch for all three oscillators. Oscillator 1 features the
following parameters:
ParameterValueDescription
Osc 10–100This controls the output level of the oscil-
Coarse+/- 48
semitones
Fine+/- 50 centFine tunes the oscillator pitch in cent in-
lator.
This determines the base pitch used by
all oscillators.
crements (100th of a semitone). This also
affects all oscillators.
The included VST Instruments
OSC 2 parameters
Oscillator 2 has the following parameters:
ParameterValueDescription
Osc 20–100This controls the output level of the oscil-
Coarse+/- 48
Fine+/- 50 centFine tunes the oscillator pitch in cent in-
48
semitones
lator.
This determines the coarse pitch for Osc
2. If FM is enabled, this determines frequency ratio of the oscillator regarding
Osc 1.
crements (100th of a semitone). If FM is
enabled, this determines the frequency
ratio of the oscillator regarding Osc 1.
Page 49
ParameterValueDescription
Wave Mod+/- 50This parameter dial is only active if the
Ratio1–16This parameter dial (which is only active
Sync buttonOn/OffWhen Sync is activated, Osc 2 is slaved
Tracking
button
Freq Mod
button
Wave Mod
button
Waveform
selector
pop-up
On/OffWhen Tracking is activated, the oscillator
On/OffThis switches frequency modulation on
On/OffThis switches wave modulation on or off.
See “Selecting
Waveforms” on
page 47.
Wave Mod button is activated beside the
waveform selection box. Wave modulation works by adding a phase-shifted
copy of the oscillator output to itself,
which produces waveform variations. For
example if a sawtooth waveform is used,
activating WM will produce a pulse
waveform. By modulating the WM parameter with for example a LFO, classic
PWM (pulse width modulation) is produced. Wave modulation can, however,
be applied to any waveform.
if the Freq Mod button is activated) adjusts the amount of frequency modulation applied to oscillator 2. See “About
frequency modulation” on page 49. Is
normally referred to as FM index.
to Osc 1. This means that every time Osc
1 completes its cycle, Osc 2 is forced to
reset (start its cycle from the beginning).
This produces a characteristic sound,
suitable for lead playing. Osc 1 determines the pitch, and varying the pitch of
Osc 2 produces changes in timbre. For
classic sync sounds, try modulating the
pitch of Osc 2 with an envelope or a LFO.
The Osc 2 pitch should also be set
higher than the pitch of Osc 1.
pitch will track the notes played on the
keyboard. If Tracking is deactivated the
oscillator pitch remains constant, regardless of what note is played.
or off.
Sets the basic waveform for the oscillator.
OSC 3 parameters
Oscillator 3 has the following parameters:
ParameterValueDescription
Osc 30–100This controls the output level of the oscil-
Coarse+/- 48
semitones
lator.
This determines the coarse pitch for Osc
3. If FM is enabled, this determines the
frequency ratio of the oscillator regarding
Osc 1/2.
ParameterValueDescription
Fine+/- 50 centFine tunes the oscillator pitch in cent in-
Ratio1–16This parameter dial (which is only active if
Sync button On/OffWhen Sync is activated, Osc 3 is slaved
Tracking
button
Freq Mod
button
Wave Mod
button
Waveform
selector
pop-up
On/OffWhen Tracking is activated, the oscillator
On/OffThis switches frequency modulation on
On/OffThis switches wave modulation on or off.
See “Selecting
Waveforms” on
page 47.
crements (100th of a semitone). If FM is
enabled, this determines the frequency
ratio of the oscillator regarding Osc 1/2.
the Freq Mod button is activated) adjusts
the amount of frequency modulation applied to oscillator 3. See “About frequency
modulation” on page 49. Is normally re-
ferred to as FM index.
to Osc 1. This means that every time Osc
1 completes its cycle, Osc 3 is forced to
reset (start its cycle from the beginning).
This produces a characteristic sound,
suitable for lead playing. Osc 1 determines the pitch, and varying the pitch of
Osc 3 produces changes in timbre. For
classic sync sounds, try modulating the
pitch of Osc 3 with an envelope or a
LFO. The Osc 3 pitch should also be set
higher than the pitch of Osc 1.
pitch will track the notes played on the
keyboard. If Tracking is deactivated the
oscillator pitch remains constant, regardless of what note is played.
or off.
Sets the basic waveform for the oscillator.
About frequency modulation
Frequency modulation or FM means that the frequency of
one oscillator (called the carrier) is modulated by the frequency of another oscillator (called the modulator).
• In Prologue, Osc 1 is the modulator, and Osc 2 and 3
are carriers.
Osc 2 could be said to be both carrier and modulator as if Freq Mod is
applied to Osc 2 it is modulated by Osc 3. If Osc 2 also uses frequency
modulation, Osc 3 will be modulated by both Osc 1 and Osc 2.
• The “pure” sound of frequency modulation is output
through the modulator oscillator(s).
This means that you should turn off the Osc 1 output when using frequency modulation.
• The Freq Mod button switches frequency modulation on
or off.
49
The included VST Instruments
Page 50
• The Ratio parameter determines the amount of frequency
modulation.
Portamento
This parameter makes the pitch glide between the notes
you play. The parameter setting determines the time it
takes for the pitch to glide from one note to the next. Turn
the knob clockwise for longer glide time.
The “Mode” switch allows you to apply glide only when
you play a legato note (when switch is set to Legato). Legato is when you play a note without releasing the previously played note. Note that Legato mode only works with
monophonic Parts.
Ring modulation
Ring modulators multiply two audio signals. The ring-modulated output contains added frequencies generated by
the sum of, and the difference between, the frequencies of
the two signals. In Prologue, Osc 1 is multiplied with Osc
2 to produce sum and difference frequencies. Ring modulation is often used to create bell-like sounds.
• To hear the ring modulation, you should turn down the
output level for Osc 1 and 2, and turn up the “R.Mod” level
all the way.
• If Osc 1 and 2 are tuned to the same frequency, and no
modulation is applied to the Osc 2 pitch, nothing much
will happen.
If you change the pitch of Osc 2, however, drastic changes in timbre can
be heard. If the oscillators are tuned to a harmonic interval such as a fifth
or octave, the ring modulated output will sound harmonic, other intervals
will produce inharmonious, complex timbres.
• Oscillator Sync should be deactivated when using ring
modulation.
Noise Generator
A noise generator generates noise (all frequencies at
equal levels). Applications include simulating drum
sounds and breath sounds for wind instruments.
• To hear only the sound of the noise generator, you
should turn down the output level for the oscillators, and
turn up the Noise parameter.
• The Noise generator level is routed to Envelope 1 by
default.
See “Envelope page” on page 53 for a description of the Envelope generators.
Filter section
The circle in the middle contains the filter parameters. The
central dial sets the filter cut off parameter and the outer
ring the filter type:
ParameterDescription
Filter typeSets the filter type to either lowpass, highpass, bandpass
Cut offThis dial controls the filter frequency or “cut off”. If a low-
EmphasisThis is the resonance control for the filter. For lowpass
DriveThis can be used to adjust the filter input level. Levels
ShiftInternally, each filter consists of two or more “subfilters”
TrackingIf this parameter is set to values over the 12 o’clock posi-
or notch. The filter types are described on “About the fil-
ter types” on page 51.
pass filter is used, it could be said to control the opening
and closing of the filter, producing the classic “sweeping” synthesizer sound. How this parameter operates is
governed by the filter type mode (see “About the filter
types” on page 51).
and highpass filters, raising the Emphasis value will emphasize the frequencies around the set cutoff frequency.
This produces a generally thinner sound, but with a
sharper, more pronounced cutoff sweep. The higher the
filter Emphasis value, the more resonant the sound becomes until it starts to ring (self-oscillate), generating a
distinct pitch. For Bandpass or Notch filters, the Emphasis setting adjusts the width of the band. When you raise
the value, the band where frequencies are let through
(Bandpass), or cut (Notch) will become narrower.
above 0dB will gradually introduce a soft distortion of the
input signal, and a decrease of the filter resonance.
connected in series. This parameter shifts the cutoff frequency of the subfilters. The result depends on the selected filter type: For Lowpass and Highpass filter types it
changes the filter slope. For Bandpass and Notch filter
types it changes the bandwidth. The Shift parameter has
no effect if either the 12dB LP or 12 dB HP filter type is
selected.
tion, the filter cutoff frequency will increase the further up
on the keyboard you play. Negative values invert this relationship.
If the Track parameter is set fully clockwise, the cutoff frequency will track the keyboard by a semitone per key.
50
The included VST Instruments
Page 51
About the filter types
You select which filter type to use using the buttons
around the filter cut off knob. The following filter types are
available (listed clockwise from 9 o’clock):
TypeDescription
12db LPThis lowpass filter has a gentler slope (12dB/Octave
18dB LPThis lowpass filter also has a cascade design, attenuating
24dB LPLowpass filters let low frequencies pass and cut out the
24dB LP IIThis lowpass filter has a cascade design which attenu-
12dB BandA bandpass filter cuts both high and low frequencies
12dB NotchA notch filter cuts off frequencies near the cutoff fre-
12dB HPThis highpass filter has a 12 dB/Octave slope, giving a
24dB HPA highpass filter is the opposite of a lowpass filter, cut-
above the cutoff frequency), leaving more of the harmonics in the filtered sound.
frequencies above the cutoff frequency with a 18dB/Octave slope, as used in the classic TB 303 synth.
high frequencies. This filter type attenuates frequencies
above the cutoff frequency with a 24dB/Octave slope,
which produces a warm and fat sound.
ates frequencies above the cutoff frequency with a
24dB/Octave slope, which produces a warm and dark
sound.
above and below the cutoff frequency with a 12dB/Octave slope, producing a nasal and thin sound.
quency by 12dB/Octave, letting the frequencies below
and above through. This produces a phaser-like sound.
bright and thin sound.
ting out the lower frequencies and letting the high frequencies pass. This filter has a 24dB/Octave slope,
giving a bright and sharp sound.
Master Volume and Pan
The master Volume controls the master volume (amplitude) of the instrument. By default this parameter is controlled by Envelope 1, to generate an amplitude envelope
for the oscillators.
The Pan dial controls the position in the stereo spectrum
for the instrument. You can use Pan as a modulation destination.
Modulation and controllers
The lower half of the control panel displays the various
modulation and controller assignment pages available as
well as the effect page. You switch between these pages
using the buttons below the Filter section.
The following pages are available:
• The LFO page has two low frequency oscillators (LFOs)
for modulating parameters – see below.
• The Envelope page contains the four Envelope genera-
tors which can be assigned to control parameters – see
“Envelope page” on page 53.
• The Event page contains the common MIDI controllers
(Mod wheel, Aftertouch etc. and their assignments – see
“Event page” on page 54.
• The Effect page has three separate effect types avail-
able; Distortion, Delay and Modulation – see “Effects
(EFX) page” on page 55.
LFO page
This is opened by clicking the LFO button at the top of the
lower half of the control panel. The page contains all parameters and the modulation and velocity destinations for
two independent LFOs. Depending on the currently selected Preset, there may already be modulation destinations assigned, in which case these are listed in the “Mod
Dest” box for each LFO – see “Assigning LFO modulation
destinations” on page 52. A low frequency oscillator
(LFO) is used for modulating parameters, for example the
pitch of an oscillator (to produce vibrato), or for any parameter where cyclic modulation is desired.
51
The included VST Instruments
Page 52
The two LFOs have identical parameters:
Click here…
…to open the modulation
destination pop-up.
ParameterDescription
SpeedThis governs the rate of the LFO. If MIDI Sync is activated
DepthThis controls the amount of modulation applied by the
WaveformThis sets the LFO waveform.
Sync mode
(Part/MIDI/
Voice/Key)
(see below), the available rate values are selectable as
note values, e.g. beat increments of the sequencer tempo
in Cubase.
LFO. If set to zero, no modulation is applied.
This sets the sync mode for the LFO. See below for a description.
About the sync modes
The Sync modes determine how the LFO cycle affects the
notes you play:
ParameterDescription
PartIn this mode, the LFO cycle is free running and will affect
MIDIIn this mode the LFO rate is synced in various beat incre-
VoiceIn this mode each voice in the Part has its own indepen-
KeySame as Voice except that it is not free running – for
all the voices in sync. “Free running” means that the LFO
cycles continuously, and doesn’t reset when a note is
played.
ments to MIDI clock.
dent LFO cycle (the LFO is polyphonic). These cycles are
also free running – each key down starts anywhere in the
LFO cycle phase.
each key down the LFO cycle starts over.
About the waveforms
Most standard LFO waveforms are available for LFO modulation. You use Sine and Triangle waveforms for smooth
modulation cycles, Square and Ramp up/down for different
types of stepped modulation cycles and Random or Sample for random modulation. The Sample waveform is different. In this mode, one LFO actually samples and holds the
values of the other LFO at the chosen frequency.
Assigning LFO modulation destinations
To assign a modulation destination for a LFO, proceed as
follows:
1. Click in the “Mod Dest” box for one of the LFOs.
A pop-up appears in which all possible modulation destinations are
shown. All Sound parameters as well as most LFO and Envelope parameters are available as destinations.
The modulation destination pop-up.
2. Select a destination, e.g. Filter Cut Off.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Select a suitable LFO Waveform, Speed, Depth and
Sync mode.
You should now hear the filter cut off being modulated by the LFO.
4. Using the same basic method, you can add any num-
ber of modulation destinations for the LFO.
They will all be listed in the “Mod Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Assigning LFO velocity destinations
You can also assign LFO modulation that is velocity controlled (i.e. governed by how hard or soft you strike a key).
This is done as follows:
1. Click in the “Vel Dest” box for one of the LFOs.
A pop-up appears with all possible velocity destinations are shown.
52
The included VST Instruments
Page 53
2. Select a destination.
The selected velocity destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount. See below for an example of how velocity modulation works.
• You can set positive and negative values by clicking on
the value in the list, typing in a new value and pressing the
Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of velocity destinations for the LFO.
They will all be listed in the “Vel Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
LFO modulation velocity control – an example:
If you follow the steps above and select the filter cut off
parameter as a Velocity destination, the following happens:
• The harder you strike the key, the more the filter cut off
parameter will be modulated by the LFO.
• If you enter a negative value for the velocity modulation
amount, the opposite happens; the harder you play the
less the filter cut off is modulated by the LFO.
Envelope page
The Envelope page is opened by clicking the ENV button at
the top of the lower half of the control panel. The page contains all parameters and the modulation and velocity destinations for the four independent envelope generators.
Envelope generators govern how a parameter value will
change when a key is pressed, when a key is held and finally when a key is released.
• You switch between the four envelopes in the section to
the left.
Clicking on either of the four mini curve displays 1 to 4 will select it and
display the corresponding envelope parameters to the right. The mini
curve displays also reflect the envelope settings for each corresponding
envelope.
• Envelope generators have four parameters; Attack, De-
cay, Sustain and Release (ADSR).
See below for a description of these.
• You can set envelope parameters in two ways; either by
using the sliders or by click-dragging the curve in the Envelope curve display.
You can also do this in the mini curve displays.
• By default Envelope 1 is assigned to the master volume,
and therefore acts as an amplitude envelope. The amplitude envelope is used to adjust how the volume of the
sound should change from the time you press a key until
the key is released.
If no amplitude envelope were assigned, there would be no output.
The Envelope parameters are as follows:
Attack
The attack phase is the time it takes from zero to the maximum value. How long this should take, depends on the
Attack setting. If the Attack is set to “0”, the maximum
value is reached instantly. If this value is raised, it will take
time before the maximum value is reached. Range is from
0.0 milliseconds to 91.1 seconds.
Decay
After the maximum value has been reached, the value
starts to drop. How long this should take is governed by
the Decay time parameter. The Decay time has no effect if
the Sustain parameter is set to maximum. Range is from
0.0 milliseconds to 91.1 seconds.
The Envelope page
On the Envelope page, the parameters for one of the four
envelope generators is shown at a time.
The included VST Instruments
Sustain
The Sustain parameter determines the level the envelope
should rest at, after the Decay phase. Note that Sustain
represents a level, whereas the other envelope parameters represent times. Range is from 0 to 100.
53
Page 54
Release
Release determines the time it takes for the value to fall
back to zero after releasing the key. Range is from 0.0 milliseconds to 91.1 seconds.
Punch
When Punch is activated, the start of the decay phase is
delayed by a few milliseconds (i.e. the envelope remains at
the top level for a moment before moving on to the decay
phase). The result is a punchier attack similar to a compressor effect. This effect is more pronounced with short
attack and decay times.
Retrigger
When Retrigger is activated, the envelope will re-trigger
each time you play a new note. However, with certain textures/pad sounds and a limited number of voices it is recommended to leave the button deactivated, due to click
noises that might occur, when the envelope is ended up
abruptly. This is caused by the incoming re-trigger that
forces the envelope to start over again.
Assigning Envelope modulation destinations
To assign a modulation destination for an Envelope, proceed as follows:
1. Click in the “Mod Dest” box for one of the Envelopes.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
2. Select a destination, e.g. Filter Cut Off.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Select a suitable envelope curve for the modulation.
You should now hear the filter cut off being modulated by the envelope
as you play.
4. Using the same basic method, you can add any number of modulation destinations for the envelope.
They will all be listed in the “Mod Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Assigning Envelope velocity destinations
You can also assign Envelope modulation that is velocity
controlled (i.e. governed by how hard or soft you strike a
key). This is done as follows:
1. Click in the “Vel Dest” box for one of the envelopes.
A pop-up appears with all possible velocity destinations are shown.
2. Select a destination.
The selected velocity destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount. See below for an example of how velocity modulation works.
• You can set positive and negative values by clicking on
the value in the list, typing in a new value and pressing the
Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any num-
ber of velocity destinations for the Envelope.
They will all be listed in the “Vel Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Envelope modulation velocity control – an example:
If you follow the steps above and select the filter cut off pa-
rameter as a Velocity destination, the following happens:
• The harder you strike the key, the more the filter cut off
parameter will be modulated by the Envelope.
• If you enter a negative value for the velocity modulation
amount, the opposite happens; the harder you play the
less the filter cut off is modulated by the Envelope.
Event page
The Event page is opened by clicking the EVENT button
at the top of the lower half of the control panel. This page
contains the most common MIDI controllers and their respective assignments.
The Event page
54
The included VST Instruments
Page 55
The following controllers are available:
ControllerDescription
Modulation
Wheel
VelocityVelocity is used to control parameters according to how
AftertouchAftertouch, or channel pressure, is MIDI data sent when
Key Pitch
Tracking
The modulation wheel on your keyboard can be used to
modulate parameters.
hard or soft you play notes on your keyboard. A common
application of velocity is to make sounds brighter and
louder if you strike the key harder.
pressure is applied to a keyboard after the key has been
struck, and while it is being held down or sustained. Aftertouch is often routed to control filter cutoff, volume,
and other parameters to add expression. Most (but not
all) MIDI keyboards send Aftertouch.
This can change parameter values linearly according to
where on the keyboard you play.
To assign any of these controllers to one or several parameters, proceed as follows:
1. Click in the “Mod Dest” box for one of the controllers.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
2. Select a destination.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount when the controller is at its full range.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of modulation destinations for the controllers.
They will all be listed in the “Mod Dest” box for the respective controller.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Effects (EFX) page
This page features three separate effect units: Distortion,
Delay and Modulation (Phaser/Flanger/Chorus). The Effect page is opened by clicking the EFX button at the top
of the lower half of the control panel.
The Effects page
• Each separate effect section is laid out with a row of
buttons that determine the effect type or characteristic
and a row of sliders for making parameter settings.
• To activate an effect, click the “Active” button so that a
dot appears.
Clicking again deactivates the effect.
Distortion
You can select between 4 basic distortion characteristics:
• Tape Emulation produces distortion similar to magnetic tape
saturation.
• Tube Emulation produces distortion similar to valve amplifiers.
The parameters are as follows:
ParameterDescription
FilterThis parameter sets the crossover frequency of the dis-
ToneThis parameter controls the relative amount of lowpass
DriveSets the amount of distortion by amplifying the input sig-
LevelThis controls the output level of the effect.
tortion filter. The distortion filter consists of a lowpass filter and a highpass filter with a cutoff frequency equal to
the crossover frequency.
and high-pass filtered signal.
nal.
Delay
You can select between 3 basic delay characteristics:
• Stereo Delay has two separate delay lines panned left and
right.
• In Mono Delay the two delay lines are connected in series for
monophonic dual tap delay effects.
55
The included VST Instruments
Page 56
• In Cross Delay the delayed sound bounces between the stereo channels.
The parameters are as follows:
ParameterDescription
Song SyncThis switches tempo sync of the delay times on or off.
Delay 1Sets the delay time ranging from 0ms to 728ms. If MIDI
Delay 2Same as Delay 1.
FeedbackThis controls the decay of the delays. With higher set-
FilterA lowpass filter is built into the feedback loop of the de-
LevelThis controls the output level of the effect.
sync is activated the range is from 1/32 to 1/1; straight,
triplet or dotted.
tings the echoes repeat longer.
lay. This parameter controls the cutoff frequency of this
feedback filter. Low settings result in successive echoes
sounding darker.
Modulation
You can select between 3 basic modulation characteristics:
• The Phaser uses an 8-pole allpass filter to produce the classic
phasing effect.
• The Flanger is composed of two independent delay lines with
feedback for the left and the right channel respectively. The
delay time of both delays is modulated by one LFO with adjustable frequency.
• Chorus produces a rich chorus effect with 4 delays modulated
by four independent LFOs.
The parameters are as follows:
ParameterDescription
Song SyncThis switches tempo sync of the Rate parameter on or
RateSets the rate of the LFOs modulating the delay time. If
DepthThis parameter controls the depth of the delay time mod-
DelayThis parameter sets the delay time of the four delay lines.
FeedbackThe feedback parameter controls the amount of positive
LevelThis controls the output level of the effect.
off.
Song Sync is activated the rate will be synced to various
beat increments.
ulation.
or negative feedback for all four delay lines. The adjustable range is from -1 to 1.
SR parameters
With these buttons you can change the sample rate.
Lower sample rates basically reduces the high frequency
content and sound quality, but the pitch isn’t altered. This
is a great way to emulate the “lo-fi” sounds of older digital
synths!
• If button “F” is active, the selected Part’s program will play
back with the sample rate set in the host application.
• If button “1/2” is active, the selected Part’s program will play
back with half the original sample rate.
• If button “1/4” is active, the selected Part’s program will play
back with a quarter of the original sample rate.
• A bonus effect of using lower sample rates is that it re-
duces the load on the computer CPU, allowing more simultaneous voices to be played etc.
56
The included VST Instruments
Page 57
Spector (Cubase only)
Ö The signal flow of the Spector synth is illustrated in the
section “Diagrams” on page 86.
Sound parameters
Oscillator section
The synthesis in this synthesizer is based around a “spectrum filter”, which allows you to specify the frequency response by drawing a filter contour in the spectrum display.
Slightly simplified, the signal path is the following:
• The starting point is the sound generated by up to 6 oscillators.
You can choose between different numbers of oscillators in different
configurations (in octaves, in unison, etc.). The oscillators can also be
detuned for fat sounds or extreme special effects.
• Each oscillator produces two basic waveforms, labelled
A and B.
You can choose between six different waveforms, independently selected for A and B.
• The two waveforms pass through separate spectrum filters (A and B).
You can draw different spectrum contours for the two filters, or select a
contour from the included presets.
• The Cut 1 & 2 parameters allow you to shift the frequency range of the spectrum filter.
This makes it easy to create unique-sounding filter sweeps.
• Finally, a Morph control lets you mix the output of spectrum filters A and B.
Since this can be controlled with envelopes, LFOs etc. you can create
morphing effects.
• You also have controllers and modulation parameters
(two LFOs, four envelopes and three effects). See “Modu-
lation and controllers” on page 59.
A/B waveform pop-ups
This is where you select basic waveforms for the A and B
output of the oscillators. The options are especially suited
for use with the spectrum filter.
Coarse and Fine
These parameters provide overall transposition and tuning
of the oscillators (common for all oscillators, A and B
waveforms).
Oscillator pop-up
This pop-up menu is opened by clicking on the text below
the centrally placed section (which illustrates the currently
selected oscillator configuration).
Click here to open the Oscillator pop-up.
57
The included VST Instruments
Page 58
The pop-up has the following oscillator configurations to
choose between:
OptionDescription
6 Osc6 oscillators with the same pitch.
6 Osc 1:23 oscillators with base pitch and 3 pitched one octave down.
6 Osc 1:2:3 Three groups of two oscillators with the pitch ratio 1:2:3 (2
6 Osc
1:2:3:4:5:6
4 Osc 1:22 oscillators with base pitch and 2 pitched one octave down.
3 Osc3 oscillators with the same pitch.
2 Osc2 oscillators with the same pitch.
2 Osc 1:2One oscillator with base pitch and one pitched one octave
1 OscA single oscillator. In this mode, the Detune and Cut II pa-
oscillators with base pitch, 2 oscillators at half the frequency
of the base pitch and 2 oscillators at a third of the frequency).
6 oscillators tuned with the pitch ratio 1:2:3:4:5:6 (known as
the “subharmonic series”).
down.
rameters are not active.
Detune
Detunes the oscillators (in all oscillator modes except
“1Osc”). Low values will give gentle chorus-like detuning;
raising the control will detune the oscillators by several
semitones for clangorous special effects.
Raster
This parameter reduces the number of harmonics present
in the oscillator waveforms in the following manner:
SettingDescription
0All harmonics present.
1Only every second harmonic present.
2Only every third harmonic present.
……and so on.
Portamento
This parameter makes the pitch glide between the notes
you play. The parameter setting determines the time it
takes for the pitch to glide from one note to the next. Turn
the knob clockwise for longer glide time.
The “Mode” switch allows you to apply glide only when
you play a legato note (when switch is set to Legato). Legato is when you play a note without releasing the previously played note. Note that Legato mode only works with
monophonic Parts.
Spectrum filter section
This is where you create the contours (frequency response characteristics) for the two 128 pole resonant
spectrum filters “A” and “B”.
• You can use the Preset pop-up menu to select a preset
contour if you like.
• To change the contour, click and “draw” with the mouse.
Once you change the selected contour, it will be labeled as “Custom” in
the Preset field above the display, indicating that you’re no longer using
one of the presets.
• If you want to random calculate a spectrum filter curve,
you can choose the Randomize function from the Preset
pop-up.
Each time you choose this function, a new randomized spectrum will appear.
Cut I and II
These work much like cutoff frequency controls on a conventional filter: With the Cut controls at the maximum setting, the full frequency range will be used for the spectrum
filter; lowering the Cut controls will gradually move the entire contour down in frequency, “closing” the filter. Please
note the following:
• If a 2 oscillator configuration is used, you can set differ-
ent “cutoffs” for the two oscillators with Cut I and Cut II,
respectively. Similarly, if more than two oscillators are
used, they are internally divided in two groups, for which
you can set independent “cutoffs” with Cut I and II.
For example, in the “6 Osc” modes Cut I affects the sound of oscillators
1, 3 and 5 while Cut II affects the sound of oscillators 2, 4 and 6. In the
“1 Osc” mode, the Cut II control is not used.
• If the Spectrum Sync (link symbol) button between the
Cut controls is activated, the two knobs are synced and
will follow each other and be set to the same value.
58
The included VST Instruments
Page 59
Morph
This controls the mix between the sound of spectrum filters A and B. When the Morph knob is turned fully left,
only the “A” sound will be heard; when it’s turned right
only the “B” sound will be heard. This allows you to seamlessly morph (manually or using an LFO or an envelope)
between two totally different sounds.
Master Volume and Pan
The master Volume controls the master volume (amplitude) of the instrument. By default this parameter is controlled by Envelope 1, to generate an amplitude envelope
for the oscillators.
The Pan dial controls the position in the stereo spectrum
for the instrument. You can use Pan as a modulation destination.
Modulation and controllers
LFO page
This is opened by clicking the LFO button at the top of the
lower half of the control panel. The page contains all parameters and the modulation and velocity destinations for
two independent LFOs. Depending on the currently selected Preset, there may already be modulation destinations assigned, in which case these are listed in the “Mod
Dest” box for each LFO – see “Assigning LFO modulation
destinations” on page 60. A low frequency oscillator
(LFO) is used for modulating parameters, for example the
pitch of an oscillator (to produce vibrato), or for any parameter where cyclic modulation is desired.
The two LFOs have identical parameters:
ParameterDescription
SpeedThis governs the rate of the LFO. If MIDI Sync is activated
DepthThis controls the amount of modulation applied by the
WaveformThis sets the LFO waveform.
Sync mode
(Part/MIDI/
Voice/Key)
(see below), the available rate values are selectable as
note values, so the rate will synced to the sequencer
tempo in Cubase in various beat increments.
LFO. If set to zero, no modulation is applied.
This sets the sync mode for the LFO. See below for a description.
The lower half of the control panel displays the various
modulation and controller assignment pages available as
well as the effect page. You switch between these pages
using the buttons below the Morph section.
The following pages are available:
• The LFO page has two low frequency oscillators (LFOs)
for modulating parameters – see below.
• The Envelope page contains the four Envelope generators which can be assigned to control parameters – see
“Envelope page” on page 61.
• The Event page contains the common MIDI controllers
(Mod wheel, Aftertouch etc. and their assignments – see
“Event page” on page 62.
• The Effect page has three separate effect types available; Distortion, Delay and Modulation – see “Effects
(EFX) page” on page 63.
The included VST Instruments
About the sync modes
The Sync modes determine how the LFO cycle affects the
notes you play:
ParameterDescription
PartIn this mode, the LFO cycle is free running and will affect
MIDIIn this mode the LFO rate is synced in various beat incre-
VoiceIn this mode each voice in the Part has its own indepen-
KeySame as Voice except that it is not free running – for
59
all the voices in sync. “Free running” means that the LFO
cycles continuously, and doesn’t reset when a note is
played.
ments to MIDI clock.
dent LFO cycle (the LFO is polyphonic). These cycles are
also free running – each key down starts anywhere in the
LFO cycle phase.
each key down the LFO cycle starts over.
Page 60
About the waveforms
Most standard LFO waveforms are available for LFO modulation. You use Sine and Triangle waveforms for smooth
modulation cycles, Square and Ramp up/down for different types of stepped modulation cycles and Random or
Sample for random modulation. The Sample waveform is
different:
• In this mode, the LFO actually makes use of the other
LFO as well.
For example, if LFO 2 is set to use Sample the resulting effect will also
depend on the speed and waveform of LFO 1.
Assigning LFO modulation destinations
To assign a modulation destination for a LFO, proceed as
follows:
1. Click in the “Mod Dest” box for one of the LFOs.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
The modulation destination pop-up.
2. Select a destination, e.g. Cut.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Select a suitable LFO Waveform, Speed, Depth and
Sync mode.
You should now hear the Cut parameter being modulated by the LFO.
4. Using the same basic method, you can add any num-
ber of modulation destinations for the LFO.
They will all be listed in the “Mod Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Assigning LFO velocity destinations
You can also assign LFO modulation that is velocity controlled (i.e. governed by how hard or soft you strike a key).
This is done as follows:
1. Click in the “Vel Dest” box for one of the LFOs.
A pop-up appears with all possible velocity destinations are shown.
2. Select a destination.
The selected velocity destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount. See below for an example of how velocity modulation works.
• You can set positive and negative values by clicking on
the value in the list, typing in a new value and pressing the
Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any num-
ber of velocity destinations for the LFO.
They will all be listed in the “Vel Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
LFO modulation velocity control – an example:
If you follow the steps above and select the Cut parameter
as a Velocity destination, the following happens:
• The harder you strike the key, the more the Cut parame-
ter will be modulated by the LFO.
• If you enter a negative value for the velocity modulation
amount, the opposite happens; the harder you play the
less the Cut parameter is modulated by the LFO.
60
The included VST Instruments
Page 61
Envelope page
The Envelope page is opened by clicking the ENV button
at the top of the lower half of the control panel. The page
contains all parameters and the modulation and velocity
destinations for the four independent envelope generators.
Envelope generators govern how a parameter value will
change when a key is pressed, when a key is held and finally when a key is released.
The Envelope page
On the Envelope page, the parameters for one of the four
envelope generators is shown at a time.
• You switch between the four envelopes in the section to
the left.
Clicking on either of the four mini curve displays 1 to 4 will select it and
display the corresponding envelope parameters to the right. The mini
curve displays also reflect the envelope settings for each corresponding
envelope.
• Envelope generators have four parameters; Attack, Decay, Sustain and Release (ADSR).
See below for a description of these.
• You can set envelope parameters in two ways; either by
using the sliders or by click-dragging the curve in the Envelope curve display.
You can also do this in the mini curve displays.
• By default Envelope 1 is assigned to the master volume,
and therefore acts as an amplitude envelope. The amplitude envelope is used to adjust how the volume of the
sound should change from the time you press a key until
the key is released.
If no amplitude envelope were assigned, there would be no output.
The Envelope parameters are as follows:
Attack
The attack phase is the time it takes from zero to the maximum value. How long this should take, depends on the
Attack setting. If the Attack is set to “0”, the maximum
value is reached instantly. If this value is raised, it will take
time before the maximum value is reached. Range is from
0.0 milliseconds to 91.1 seconds.
Decay
After the maximum value has been reached, the value
starts to drop. How long this should take is governed by
the Decay time parameter. The Decay time has no effect if
the Sustain parameter is set to maximum. Range is from
0.0 milliseconds to 91.1 seconds.
Sustain
The Sustain parameter determines the level the envelope
should rest at, after the Decay phase. Note that Sustain
represents a level, whereas the other envelope parameters represent times. Range is from 0 to 100.
Release
Release determines the time it takes for the value to fall
back to zero after releasing the key. Range is from 0.0 milliseconds to 91.1 seconds.
Punch
When Punch is activated, the start of the decay phase is
delayed a few milliseconds (the envelope “stays” at top
level for a moment before moving on to the decay phase).
The result is a punchier attack similar to a compressor effect. This effect is more pronounced with short attack and
decay times.
Retrigger
When Retrigger is activated, the envelope will re-trigger
each time you play a new note. However, with certain textures/pad sounds and a limited number of voices it is recommended to leave the button deactivated, due to click
noises that might occur, when the envelope is ended up
abruptly. This is caused by the incoming re-trigger that
forces the envelope to start over again.
61
The included VST Instruments
Page 62
Assigning Envelope modulation destinations
To assign a modulation destination for an Envelope, proceed as follows:
1. Click in the “Mod Dest” box for one of the Envelopes.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
2. Select a destination, e.g. Cut.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Select a suitable envelope curve for the modulation.
You should now hear the Cut parameter being modulated by the envelope as you play.
4. Using the same basic method, you can add any number of modulation destinations for the envelope.
They will all be listed in the “Mod Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Assigning Envelope velocity destinations
You can also assign Envelope modulation that is velocity
controlled (i.e. governed by how hard or soft you strike a
key). This is done as follows:
1. Click in the “Vel Dest” box for one of the envelopes.
A pop-up appears with all possible velocity destinations are shown.
2. Select a destination.
The selected velocity destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount. See below for an example of how velocity modulation works.
• You can set positive and negative values by clicking on
the value in the list, typing in a new value and pressing the
Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of velocity destinations for the Envelope.
They will all be listed in the “Vel Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Envelope modulation velocity control – an example:
If you follow the steps above and select the Cut parameter
as a Velocity destination, the following happens:
• The harder you strike the key, the more the parameter
will be modulated by the Envelope.
• If you enter a negative value for the velocity modulation
amount, the opposite happens; the harder you play the
less the Cut parameter will be modulated by the Envelope.
Event page
The Event page is opened by clicking the EVENT button
at the top of the lower half of the control panel. This page
contains the most common MIDI controllers and their respective assignments.
The Event page
The following controllers are available:
ControllerDescription
Modulation
Wheel
VelocityVelocity is used to control parameters according to how
AftertouchAftertouch, or channel pressure, is MIDI data sent when
Key Pitch
Tracking
To assign any of these controllers to one or several parameters, proceed as follows:
1. Click in the “Mod Dest” box for one of the controllers.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
The modulation wheel on your keyboard can be used to
modulate parameters.
hard or soft you play notes on your keyboard. A common
application of velocity is to make sounds brighter and
louder if you strike the key harder.
pressure is applied to a keyboard after the key has been
struck, and while it is being held down or sustained. Aftertouch is often routed to control filter cutoff, volume,
and other parameters to add expression. Most (but not
all) MIDI keyboards send Aftertouch.
This can change parameter values linearly according to
where on the keyboard you play.
62
The included VST Instruments
Page 63
2. Select a destination.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount when the controller is at its full range.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of modulation destinations for the controllers.
They will all be listed in the “Mod Dest” box for the respective controller.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Effects (EFX) page
This page features three separate effect units: Distortion,
Delay and Modulation (Phaser/Flanger/Chorus). The Effect page is opened by clicking the EFX button at the top
of the lower half of the control panel.
• Each separate effect section is laid out with a row of
buttons that determine the effect type or characteristic
and a row of sliders for making parameter settings.
• To activate an effect, click the “Active” button so that a
dot appears.
Clicking again deactivates the effect.
Distortion
You can select between 4 basic distortion characteristics:
• Tape Emulation produces distortion similar to magnetic tape
saturation.
• Tube Emulation produces distortion similar to valve amplifiers.
The parameters are as follows:
ParameterDescription
FilterThis parameter sets the crossover frequency of the dis-
ToneThis parameter controls the relative amount of lowpass
DriveSets the amount of distortion by amplifying the input sig-
LevelThis controls the output level of the effect.
tortion filter. The distortion filter consists of a lowpass filter and a highpass filter with a cutoff frequency equal to
the crossover frequency.
and high-pass filtered signal.
nal.
Delay
You can select between 3 basic delay characteristics:
• Stereo Delay has two separate delay lines panned left and
right.
• In Mono Delay the two delay lines are connected in series for
monophonic dual tap delay effects.
• In Cross Delay the delayed sound bounces between the stereo channels.
The parameters are as follows:
ParameterDescription
Song SyncThis switches tempo sync of the delay times on or off.
Delay 1Sets the delay time ranging from 0ms to 728ms. If MIDI
Delay 2Same as Delay 1.
FeedbackThis controls the decay of the delays. With higher set-
FilterA lowpass filter is built into the feedback loop of the de-
LevelThis controls the output level of the effect.
sync is activated the range is from 1/32 to 1/1; straight,
triplet or dotted.
tings the echoes repeat longer.
lay. This parameter controls the cutoff frequency of this
feedback filter. Low settings result in successive echoes
sounding darker.
Modulation
You can select between 3 basic modulation characteristics:
• The Phaser uses an 8-pole allpass filter to produce the classic
phasing effect.
• The Flanger is composed of two independent delay lines with
feedback for the left and the right channel respectively. The
delay time of both delays is modulated by one LFO with adjustable frequency.
• Chorus produces a rich chorus effect with 4 delays modulated
by four independent LFOs.
The parameters are as follows:
ParameterDescription
Song SyncThis switches tempo sync of the Rate parameter on or
RateSets the rate of the LFOs modulating the delay time. If
DepthThis parameter controls the depth of the delay time mod-
DelayThis parameter sets the delay time of the four delay lines.
off.
Song Sync is activated the rate will be synced to various
beat increments.
ulation.
63
The included VST Instruments
Page 64
ParameterDescription
FeedbackThe feedback parameter controls the amount of positive
LevelThis controls the output level of the effect.
or negative feedback for all four delay lines. The adjustable range is from -1 to 1.
SR parameters
With these buttons you can change the sample rate.
Lower sample rates basically reduces the high frequency
content and sound quality, but the pitch isn’t altered. This
is a great way to emulate the “lo-fi” sounds of older digital
synths!
• If button “F” is active, the selected Part’s program will play
back with the sample rate set in the host application.
• If button “1/2” is active, the selected Part’s program will play
back with half the original sample rate.
• If button “1/4” is active, the selected Part’s program will play
back with a quarter of the original sample rate.
• A bonus effect of using lower sample rates is that it re-
duces the load on the computer CPU, allowing more simultaneous voices to be played etc.
Mystic (Cubase only)
The synthesis method used by Mystic is based on three
parallel comb filters with feedback. A comb filter is a filter
with a number of “notches” in its frequency response, with
the notch frequencies harmonically related to the frequency of the fundamental (lowest) notch.
A typical example of comb filtering occurs if you are using
a flanger effect or a delay effect with very short delay time.
As you probably know, raising the feedback (the amount
of signal sent back into the delay or flanger) will cause a
resonating tone – this tone is basically what the Mystic
produces. As you will see, this astonishingly simple synthesis method is capable of generating a wide range of
sounds, from gentle plucked-string tones to weird, nonharmonic timbres.
The basic principle is the following:
• You start with an “impulse sound”, typically with a very
short decay.
The spectrum of the impulse sound will largely affect the tonal quality of
the final sound. To set up an impulse sound on the Mystic you use a
slightly simplified version of the synthesis found on the Spector synth.
• The impulse sound is fed into the three comb filters, in
parallel. Each of these has a feedback loop.
This means the output of each comb filter is fed back into the filter. This
will result in a resonating feedback tone.
64
The included VST Instruments
Page 65
• When the signal is fed back into the comb filter, it goes
via a separate, variable lowpass filter.
This filter corresponds to the damping of high frequencies in a physical
instrument – when set to a low cutoff frequency it will cause high harmonics to decay faster than the lower harmonics (as when plucking a
string on a guitar, for example).
• The level of the feedback signal is governed by a feed-
back control.
This determines the decay of the feedback tone. Setting this to a negative value will simulate the traveling wave in a tube with one open end
and one closed end. The result is a more hollow, square wave-like sound,
pitched one octave lower.
• A detune control offsets the fundamental frequencies of
the three comb filters, for chorus-like sounds or drastic
special effects.
Finally you have access to the common synth parameters
– two LFOs, four envelopes and an effect section.
• By default, envelope 2 controls the level of the impulse
sound – this is where you set up the short impulse decay
when emulating string sounds etc.
Ö The signal flow of the Mystic synth is illustrated in the
section “Diagrams” on page 86.
Spectrum displays
Allows you to draw a filter contour with your mouse for
spectrum filters A & B.
• To set up the contour, click in one of the displays and
drag the mouse to draw the desired curve. Note that this
will produce the inverse contour in the other display, for
maximum sonic versatility.
To set up the contour independently for the two filters, hold down [Shift]
and click and drag the mouse in either display.
• Use the Preset pop-up menu to select a preset contour
if you like.
• If you want to random calculate a spectrum filter curve,
you can choose the Randomize function from the Preset
pop-up.
Each time you choose this function, a new randomized spectrum will appear.
Sound parameters
The Impulse Control section
This is where you set up the impulse sound – the sound
fed into the comb filters, serving as a starting point for the
sound. The Impulse Control has two basic waveforms that
are filtered through separate spectrum filters with adjustable base frequency; the output is an adjustable mix between the two waveform/spectrum filter signals.
The included VST Instruments
Waveform pop-up
The pop-up at the bottom of the waveform section (the
central box at the top of the panel) allows you to select a
basic waveform to be sent through filter contour A. The options are especially suited for use with the spectrum filter.
Cut
This offsets the frequency of the filter contour, working
somewhat like a cutoff control on a standard synth filter.
To use the filter contour in its full frequency range, set Cut
to its maximum value.
65
Page 66
Morph
Adjusts the mix between the two signal paths: waveform A
spectrum contour A and waveform B spectrum contour B.
Coarse
This offsets the pitch for the impulse sound. In a typical
“string setup”, when the impulse sound is very short, this
will not change the pitch of the final sound, but the tonal
color.
Raster
This removes harmonics from the impulse sound. As the
harmonic content of the impulse sound is reflected in the
comb filter sound, this will change the final timbre.
Comb filter sound parameters
Damping
This is a 6dB/oct lowpass filter that affects the sound being fed back into the comb filters. This means the sound
will become gradually softer when decaying, i.e. high harmonics to decay faster than the lower harmonics (as when
plucking a string on a guitar, for example).
• The lower the Damping, the more pronounced this ef-
fect.
If you open the filter completely (turn Damping up to max) the harmonic
content will be static – i.e. the sound will not get softer when decaying.
Level
This determines the level of the impulse sound being fed
into the comb filters. By default, this parameter is modulated by envelope 2. That is, you use envelope 2 as a level
envelope for the impulse sound.
• For a string-type sound, you want an envelope with a
quick attack, a very short decay and no sustain (an “impulse” in other words), but you can also use other envelopes for other types of sounds.
Try raising the attack for example, or raising the sustain to allow the impulse sound to be heard together with the comb filter sound.
Crackle
This allows you to send noise directly into the comb filters.
Small amounts of noise will produce a “crackling”, erratic
effect; higher amounts will give a more pronounced noise
sound.
Feedback
This determines the amount of signal sent back into the
comb filters (the feedback level).
• Setting Feedback to zero (twelve o’clock) will effectively turn
off the comb filter sound, as no feedback tone is produced.
• Setting Feedback to a positive value will create a feedback
tone, with higher settings generating longer decays.
• Setting Feedback to a negative value will create a feedback
tone with a more hollow sound, pitched one octave lower.
Lower settings generate longer decays.
Detune
This offsets the notch frequencies of the three parallel
comb filters, effectively changing the pitches of their feedback tones. At low settings, this creates a chorus-like detune effect. Higher settings detunes the three tones in
wider intervals.
Pitch and Fine
Overall pitch adjustment of the final sound. This changes
the pitch of both the impulse sound and the final comb filter sound.
Key Tracking
This button determines whether the impulse sound should
track the keyboard or not. This will affect the sound of the
comb filters in a way similar to a key track switch on a regular subtractive synth filter.
Portamento
This parameter makes the pitch glide between the notes
you play. The parameter setting determines the time it
takes for the pitch to glide from one note to the next. Turn
the knob clockwise for longer glide time.
The “Mode” switch allows you to apply glide only when
you play a legato note (when switch is set to Legato). Legato is when you play a note without releasing the previously played note. Note that Legato mode only works with
monophonic Parts.
66
The included VST Instruments
Page 67
Master Volume and Pan
The master Volume controls the master volume (amplitude) of the instrument. By default this parameter is controlled by Envelope 1, to generate an amplitude envelope
for the oscillators.
The Pan dial controls the position in the stereo spectrum
for the instrument. You can use Pan as a modulation destination.
Modulation and controllers
The lower half of the control panel displays the various
modulation and controller assignment pages available as
well as the effect page. You switch between these pages
using the buttons above this section.
The following pages are available:
• The LFO page has two low frequency oscillators (LFOs)
for modulating parameters – see below.
• The Envelope page contains the four Envelope generators which can be assigned to control parameters – see
“Envelope page” on page 69.
• The Event page contains the common MIDI controllers
(Mod wheel, Aftertouch etc. and their assignments – see
“Event page” on page 70.
• The Effect page has three separate effect types available; Distortion, Delay and Modulation – see “Effects
(EFX) page” on page 71.
LFO page
This is opened by clicking the LFO button at the top of the
lower half of the control panel. The page contains all parameters and the modulation and velocity destinations for
two independent LFOs. Depending on the currently selected Preset, there may already be modulation destinations assigned, in which case these are listed in the “Mod
Dest” box for each LFO – see “Assigning LFO modulation
destinations” on page 68.
A low frequency oscillator (LFO) is used for modulating
parameters, for example the pitch of an oscillator (to produce vibrato), or for any parameter where cyclic modulation is desired.
The two LFOs have identical parameters:
ParameterDescription
SpeedThis governs the rate of the LFO. If MIDI Sync is activated
DepthThis controls the amount of modulation applied by the
WaveformThis sets the LFO waveform.
Sync mode
(Part/MIDI/
Voice/Key)
(see below), the available rate values are selectable as
note values, so the rate will synced to the sequencer
tempo in Cubase in various beat increments.
LFO. If set to zero, no modulation is applied.
This sets the sync mode for the LFO. See below for a description.
About the sync modes
The Sync modes determine how the LFO cycle affects the
notes you play:
ParameterDescription
PartIn this mode, the LFO cycle is free running and will affect
MIDIIn this mode the LFO rate is synced in various beat incre-
VoiceIn this mode each voice in the Part has its own indepen-
KeySame as Voice except that it is not free running – for
all the voices in sync. “Free running” means that the LFO
cycles continuously, and doesn’t reset when a note is
played.
ments to MIDI clock.
dent LFO cycle (the LFO is polyphonic). These cycles are
also free running – each key down starts anywhere in the
LFO cycle phase.
each key down the LFO cycle starts over.
About the waveforms
Most standard LFO waveforms are available for LFO modulation. You use Sine and Triangle waveforms for smooth
modulation cycles, Square and Ramp up/down for different types of stepped modulation cycles and Random or
Sample for random modulation. The Sample waveform is
different:
• In this mode, the LFO actually makes use of the other
LFO as well.
For example, if LFO 2 is set to use Sample the resulting effect will also
depend on the speed and waveform of LFO 1.
67
The included VST Instruments
Page 68
Assigning LFO modulation destinations
To assign a modulation destination for a LFO, proceed as
follows:
1. Click in the “Mod Dest” box for one of the LFOs.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
The modulation destination pop-up.
2. Select a destination, e.g. Cut.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Select a suitable LFO Waveform, Speed, Depth and
Sync mode.
You should now hear the Cut parameter being modulated by the LFO.
4. Using the same basic method, you can add any number of modulation destinations for the LFO.
They will all be listed in the “Mod Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Assigning LFO velocity destinations
You can also assign LFO modulation that is velocity controlled (i.e. governed by how hard or soft you strike a key).
This is done as follows:
1. Click in the “Vel Dest” box for one of the LFOs.
A pop-up appears with all possible velocity destinations are shown.
2. Select a destination.
The selected velocity destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount. See below for an example of how velocity modulation works.
• You can set positive and negative values by clicking on
the value in the list, typing in a new value and pressing the
Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any num-
ber of velocity destinations for the LFO.
They will all be listed in the “Vel Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
LFO modulation velocity control – an example:
If you follow the steps above and select the Cut parameter
as a Velocity destination, the following happens:
• The harder you strike the key, the more the Cut parame-
ter will be modulated by the LFO.
• If you enter a negative value for the velocity modulation
amount, the opposite happens; the harder you play the
less the Cut parameter is modulated by the LFO.
68
The included VST Instruments
Page 69
Envelope page
The Envelope page is opened by clicking the ENV button
at the top of the lower half of the control panel. The page
contains all parameters and the modulation and velocity
destinations for the four independent envelope generators.
Envelope generators govern how a parameter value will
change when a key is pressed, when a key is held and finally when a key is released.
The Envelope page
On the Envelope page, the parameters for one of the four
envelope generators is shown at a time.
• You switch between the four envelopes in the section to
the left.
Clicking on either of the four mini curve displays 1 to 4 will select it and
display the corresponding envelope parameters to the right. The mini
curve displays also reflect the envelope settings for each corresponding
envelope.
• Envelope generators have four parameters; Attack, Decay, Sustain and Release (ADSR).
See below for a description of these.
• You can set envelope parameters in two ways; either by
using the sliders or by click-dragging the curve in the Envelope curve display.
You can also do this in the mini curve displays.
• By default Envelope 1 is assigned to the master volume,
and therefore acts as an amplitude envelope. The amplitude envelope is used to adjust how the volume of the
sound should change from the time you press a key until
the key is released.
If no amplitude envelope were assigned, there would be no output.
• Envelope 2 is by default assigned to the Level parameter.
See “Level” on page 66.
The Envelope parameters are as follows:
Attack
The attack phase is the time it takes from zero to the maximum value. How long this should take, depends on the
Attack setting. If the Attack is set to “0”, the maximum
value is reached instantly. If this value is raised, it will take
time before the maximum value is reached. Range is from
0.0 milliseconds to 91.1 seconds.
Decay
After the maximum value has been reached, the value
starts to drop. How long this should take is governed by
the Decay time parameter. The Decay time has no effect if
the Sustain parameter is set to maximum. Range is from
0.0 milliseconds to 91.1 seconds.
Sustain
The Sustain parameter determines the level the envelope
should rest at, after the Decay phase. Note that Sustain
represents a level, whereas the other envelope parameters represent times. Range is from 0 to 100.
Release
Release determines the time it takes for the value to fall
back to zero after releasing the key. Range is from 0.0 milliseconds to 91.1 seconds.
Punch
When Punch is activated, the start of the decay phase is
delayed a few milliseconds (the envelope “stays” at top
level for a moment before moving on to the decay phase).
The result is a punchier attack similar to a compressor effect. This effect is more pronounced with short attack and
decay times.
Retrigger
When Retrigger is activated, the envelope will re-trigger
each time you play a new note. However, with certain textures/pad sounds and a limited number of voices it is recommended to leave the button deactivated, due to click
noises that might occur, when the envelope is ended up
abruptly. This is caused by the incoming re-trigger that
forces the envelope to start over again.
69
The included VST Instruments
Page 70
Assigning Envelope modulation destinations
To assign a modulation destination for an Envelope, proceed as follows:
1. Click in the “Mod Dest” box for one of the Envelopes.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
2. Select a destination, e.g. Cut.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Select a suitable envelope curve for the modulation.
You should now hear the Cut parameter being modulated by the envelope as you play.
4. Using the same basic method, you can add any number of modulation destinations for the envelope.
They will all be listed in the “Mod Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Assigning Envelope velocity destinations
You can also assign Envelope modulation that is velocity
controlled (i.e. governed by how hard or soft you strike a
key). This is done as follows:
1. Click in the “Vel Dest” box for one of the envelopes.
A pop-up appears with all possible velocity destinations are shown.
2. Select a destination.
The selected velocity destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount. See below for an example of how velocity modulation works.
• You can set positive and negative values by clicking on
the value in the list, typing in a new value and pressing the
Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of velocity destinations for the Envelope.
They will all be listed in the “Vel Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Envelope modulation velocity control – an example:
If you follow the steps above and select the Cut parameter
as a Velocity destination, the following happens:
• The harder you strike the key, the more the parameter
will be modulated by the Envelope.
• If you enter a negative value for the velocity modulation
amount, the opposite happens; the harder you play the
less the Cut parameter will be modulated by the Envelope.
Event page
The Event page is opened by clicking the EVENT button
at the top of the lower half of the control panel. This page
contains the most common MIDI controllers and their respective assignments.
The Event page
The following controllers are available:
ControllerDescription
Modulation
Wheel
VelocityVelocity is used to control parameters according to how
AftertouchAftertouch, or channel pressure, is MIDI data sent when
Key Pitch
Tracking
To assign any of these controllers to one or several parameters, proceed as follows:
1. Click in the “Mod Dest” box for one of the controllers.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
The modulation wheel on your keyboard can be used to
modulate parameters.
hard or soft you play notes on your keyboard. A common
application of velocity is to make sounds brighter and
louder if you strike the key harder.
pressure is applied to a keyboard after the key has been
struck, and while it is being held down or sustained. Aftertouch is often routed to control filter cutoff, volume,
and other parameters to add expression. Most (but not
all) MIDI keyboards send Aftertouch.
This can change parameter values linearly according to
where on the keyboard you play.
70
The included VST Instruments
Page 71
2. Select a destination.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount when the controller is at its full range.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of modulation destinations for the controllers.
They will all be listed in the “Mod Dest” box for the respective controller.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Effects (EFX) page
This page features three separate effect units: Distortion,
Delay and Modulation (Phaser/Flanger/Chorus). The Effect page is opened by clicking the EFX button at the top
of the lower half of the control panel.
• Each separate effect section is laid out with a row of
buttons that determine the effect type or characteristic
and a row of sliders for making parameter settings.
• To activate an effect, click the “Active” button so that a
dot appears.
Clicking again deactivates the effect.
Distortion
You can select between 4 basic distortion characteristics:
• Tape Emulation produces distortion similar to magnetic tape
saturation.
• Tube Emulation produces distortion similar to valve amplifiers.
The parameters are as follows:
ParameterDescription
DriveSets the amount of distortion by amplifying the input sig-
FilterThis parameter sets the crossover frequency of the dis-
ToneThis parameter controls the relative amount of lowpass
LevelThis controls the output level of the effect.
nal.
tortion filter. The distortion filter consists of a lowpass filter and a highpass filter with a cutoff frequency equal to
the crossover frequency.
and high-pass filtered signal.
Delay
You can select between 3 basic delay characteristics:
• Stereo Delay has two separate delay lines panned left and
right.
• In Mono Delay the two delay lines are connected in series for
monophonic dual tap delay effects.
• In Cross Delay the delayed sound bounces between the stereo channels.
The parameters are as follows:
ParameterDescription
Song SyncThis switches tempo sync of the delay times on or off.
Delay 1Sets the delay time ranging from 0ms to 728ms. If MIDI
Delay 2Same as Delay 1.
FeedbackThis controls the decay of the delays. With higher set-
FilterA lowpass filter is built into the feedback loop of the de-
LevelThis controls the output level of the effect.
sync is activated the range is from 1/32 to 1/1; straight,
triplet or dotted.
tings the echoes repeat longer.
lay. This parameter controls the cutoff frequency of this
feedback filter. Low settings result in successive echoes
sounding darker.
Modulation
You can select between 3 basic modulation characteristics:
• The Phaser uses an 8-pole allpass filter to produce the classic
phasing effect.
• The Flanger is composed of two independent delay lines with
feedback for the left and the right channel respectively. The
delay time of both delays is modulated by one LFO with adjustable frequency.
• Chorus produces a rich chorus effect with 4 delays modulated
by four independent LFOs.
The parameters are as follows:
ParameterDescription
Song SyncThis switches tempo sync of the Rate parameter on or
RateSets the rate of the LFOs modulating the delay time. If
DepthThis parameter controls the depth of the delay time mod-
DelayThis parameter sets the delay time of the four delay lines.
off.
Song Sync is activated the rate will be synced to various
beat increments.
ulation.
71
The included VST Instruments
Page 72
ParameterDescription
FeedbackThe feedback parameter controls the amount of positive
LevelThis controls the output level of the effect.
or negative feedback for all four delay lines. The adjustable range is from -1 to 1.
SR parameters
With these buttons you can change the sample rate.
Lower sample rates basically reduces the high frequency
content and sound quality, but the pitch isn’t altered. This
is a great way to emulate the “lo-fi” sounds of older digital
synths!
• If button “F” is active, the selected Part’s program will play
back with the sample rate set in the host application.
• If button “1/2” is active, the selected Part’s program will play
back with half the original sample rate.
• If button “1/4” is active, the selected Part’s program will play
back with a quarter of the original sample rate.
• A bonus effect of using lower sample rates is that it re-
duces the load on the computer CPU, allowing more simultaneous voices to be played etc.
HALionOne
HALionOne parameters
The HALionOne differs from other VST Instruments in that
the panel parameters shown can vary according to which
parameters are stored in the HSB file. HSB files cannot
be created with HALionOne – you need the full version of
HALion to do this – but when created, certain parameters
are assigned as part of the file and the associated program (or preset). This means that for each preset, only
these assigned parameters are shown on the instrument
panel. Typically, these are filter cutoff, DCA and DCF parameters and any assigned effect parameters (the effects
are “built in”).
If you load HALionOne for an Instrument track and select,
for example, the “Draw Organ” preset, the following parameters are shown:
ParameterDescription
CutoffThis allows you to adjust filter frequency or cutoff. The fil-
ter used is a Waldorf Low Pass filter with a 24dB slope.
ResonanceRaising the filter resonance value will emphasize the fre-
quencies around the set filter frequency.
DCF AmountControls the amount of the DCF (filter) envelope.
DCA AttackControls the time it takes for the DCA signal to reach its
highest level.
DCA DecayControls the time it takes the DCA signal to decay to the
sustain level.
DCA SustainControls the DCA signal level after the Decay phase, as
long as you press the key on your MIDI keyboard.
DCA ReleaseControls the DCA signal after a key is released.
DCA AmountControls the amount of the DCA (amplifier) envelope.
HALionOne is a sample player that can play sound content
in the *.hsb (HALion Sound Bank) format. These samples
have associated preset files that store the panel settings
and reference the HSB samples. Included are several presets (as *.vstpreset and *.trackpreset files).
The operation of HALionOne is very simple; load a preset
(a *.vstpreset or a *.trackpreset file for an Instrument
Track) and start playing! You do, however, have the option
to tweak the basic parameters to tailor the sound to your
liking.
The included VST Instruments
These parameter assignments are used for many of the
HALionOne presets, but not for all. As stated above, other
parameters may be shown; these will be clearly labelled
on the panel. For most of the presets there are also associated effects – the effect parameters are usually assigned to the quick controls on the right and typically
control the dry/wet mix of the effect.
Effect Bypass
• This button, located at the bottom right in the box displaying the preset name, allows you to bypass any effects.
The blue LED beside the button is lit if any effects are used in the preset.
72
Page 73
Efficiency slider
The Efficiency slider provides a way of balancing audio
quality vs. conservation of computer power. The lower the
setting, the more voices are available. As a trade-off,
sound quality is reduced.
Voices allocated
• The Voices field dynamically displays the number of
voices currently used.
MIDI and Disk activity LEDs
The MIDI activity LED indicates received MIDI input. The
Disk LED will light up green when samples are streamed
from disk, and red when samples cannot be loaded from
disk in time. In such a case you should consider lowering
the Efficiency slider. When the disk LED doesn’t light up,
samples are read from memory.
Locate Contents
If you have moved the HALionOne content files to a different location (i.e. any other location than the folder in which
it was stored at installation time), you need to use the Locate Contents function to inform HALion One about
where to find its files. This is done as follows:
• Right-click anywhere on the control panel and select
“Locate contents”.
A file dialog opens where you can navigate to the folder location.
HALionOne and MIDI files
When the Preferences option “Import to Instrument Tracks”
is activated (on the MIDI–MIDI File page), importing a MIDI
file into Cubase will automatically set up instrument tracks,
with HALionOne as the associated instrument. This allows
you to quickly audition any imported MIDI files, to change
parameter settings or to add effects, etc.
Groove Agent ONE
Groove Agent ONE is an easy-to-use sample-based
MPC-style virtual drum machine for creating beats and
reconstructing loops.
Audio samples can be associated with the Groove Agent
ONE pads. Each pad is associated with a MIDI pitch, allowing you to trigger individual pads via MIDI notes.
To facilitate the creation of your own drum patterns,
Groove Agent ONE provides a number of advanced functions.
Groups and pads
The pads and all functions related to the associating and
auditioning of sounds can be found in the right half of the
Groove Agent ONE panel.
Groove Agent ONE provides up to 128 pads, organized in
eight groups of 16 pads. You can switch between the different groups by clicking on the corresponding group buttons (labeled 1 to 8) above the pads. Each pad is mapped
to a particular MIDI note (C-2 to G8, which equals 128
notes).
• The button of the active group is highlighted. If one or
more pads of a group have samples mapped to them, an
additional red frame is displayed around group buttons.
By default, group 3 is active when you open Groove Agent ONE.
73
The included VST Instruments
Page 74
Pad functions
!
• The pads show the associated MIDI note in the top right
corner.
You can change the MIDI note by right-clicking it and selecting a different note from the pop-up menu.
• You can assign up to eight samples to a pad.
See “Drag&drop of audio material” on page 74.
• If one or more samples have been assigned to a pad,
the name of the first of these samples is displayed at the
bottom of the pad.
To change the name, right-click it, enter a new name and press [Enter].
This allows you, e.g., to indicate that more than one sample is mapped to
this pad.
• To remove a sample assignment, click on the pad and
drag the associated sample(s) to the trash icon in the
LCD display to the left (see “Editing sounds” on page 75).
Note that the trash icon is found only on either the Voice, Filter or Amplifier pages.
• The pad status is indicated by different colors.
During playback, a pad will light up yellow for as long as a sample
mapped to this pad is played back. When either the Voice, Filter or Amplifier button is activated in the Pad Edit section and you click on a pad,
it will turn green to indicate that it is selected for editing. Unselected
pads not playing back any samples are gray.
• You can mute a pad by [Shift]-clicking it.
A prohibition symbol is displayed on the muted pad. To unmute, [Shift]click once more.
• You can drag a sample from one pad to another pad.
If the second pad already has a sample mapped to it, the sample assignment is swapped. Note that you can also swap the MIDI notes of the two
pads by pressing [Shift] when dropping the sample.
• You can drag and drop samples between groups.
Click on a pad that has a sample mapped to it, keep the mouse button
pressed and move the mouse pointer over the button of another group.
When the pad display now changes to display the pads of the other
group, drag and drop the sample on the desired pad.
Velocity
• The velocity is determined by where on the pad you
click: velocity is lowest at the bottom of the pad and highest at the top.
• You can force all pads to a velocity value of 127 by activating the V-Max button in the Global section in the top
right corner of the Groove Agent ONE panel.
Resetting pads
You will find a Reset button in the Global section in the
top right corner of the Groove Agent ONE panel. It allows
you to clear all pad assignments of the current instance of
Groove Agent ONE.
As a safety precaution, the Reset button is locked by default. Clicking the Reset button when it is locked will have
no effect.
To unlock the Reset button, hold down the [Shift] key
while clicking. The button color changes to red. When you
click Reset now, all pad assignments are reset.
The Reset button is re-locked automatically five seconds after unlocking it.
Drag&drop of audio material
Groove Agent ONE provides advanced drag&drop support. You can drag one or more samples at the same time
from Cubase onto Groove Agent ONE. Samples will either be mapped to the same pad, or to different pads.
You can drag files to Groove Agent ONE from the following Cubase locations:
•MediaBay
• Sample Editor (regions)
• Audio Part Editor
Layering samples on the same pad
When you select between one and eight samples and
drag them to Groove Agent ONE, dropping them onto a
pad (or onto the Layer indicator – see below) will automatically create a corresponding number of layers for this
pad.
Drag&drop to several pads
Rather than dropping several samples to the same pad,
you can also let Groove Agent ONE distribute samples
across the available pads in one or several groups. To do
so, press [Shift] and drop the samples onto a pad. The
samples are mapped to the available pads, starting with
the pad on which you initially dropped the samples, and
then upwards according to the pad’s MIDI pitch.
74
The included VST Instruments
Page 75
How many samples can be dropped to several pads depends on the number of pads available in your current instance of Groove Agent ONE. If Groove Agent ONE
cannot supply a sufficient number of free pads for the
number of dropped samples, a dialog is displayed in
which you can confirm or cancel the operation.
Slicing a loop and triggering individual sounds via MIDI
Drag&drop to several pads has a number of uses. For example, it allows you to trigger individual sounds from an
audio loop via MIDI. Proceed as follows:
1. Slice up a drum loop using the Sample Editor. Open
the resulting audio part in the Audio Part Editor and press
[Ctrl]/[Command]+[A] to select all audio events.
See the Operation Manual for details about slicing.
2. In the Audio Part Editor, click on one of the selected
events and drag it to the Groove Agent ONE window.
3. Press the [Shift] key.
4. Point the mouse cursor at an empty pad and let go of
the mouse key.
The individual samples from the audio part are now mapped to the available pads of Groove Agent ONE.
Now look at the Exchange section (to the left of the pads):
the MIDI Export pad (the field displaying a double arrow)
at the bottom of the section is lit. When mapping several
samples to several pads, Groove Agent ONE creates a
MIDI file containing all MIDI information to trigger these
pads, and maps this file to the MIDI Export pad.
5. Drag this MIDI file from the MIDI Export pad to the Cubase Project window.
Dropping the file onto the Project window will create a new MIDI track.
You can also drop the MIDI file to an existing MIDI track.
6. Play back the MIDI file.
The unedited MIDI file will play the same groove as the original audio
loop. By editing the MIDI file you can change the original groove.
Saving and loading VST presets
You can save your current Groove Agent ONE configuration, including all settings for samples, pads and groups,
as a VST preset.
1. At the top of the Groove Agent ONE window, click the
VST Sound button and select “Save Preset” from the popup menu.
The Save Preset dialog is opened.
2. Enter a name for the new preset and click OK.
The preset is saved in the User Content folder on your system.
Proceed as follows to load an existing VST preset:
1. At the top of the Groove Agent ONE window, click the
VST Sound button and select “Load Preset” from the popup menu.
The Presets browser is opened.
2. The Presets browser shows all presets it finds in the
VST 3 Presets folder for Groove Agent ONE. Double-click
the desired preset.
The Presets browser is closed and the preset is loaded into Groove
Agent ONE.
• When a sample belonging to a preset cannot be found,
Groove Agent ONE will display a standard file dialog in
which you can navigate to the file.
Editing sounds
All sound editing functions can be found in and below the
LCD display in the left half of the panel.
The LCD display can show four different sound editing
pages, selected by clicking one of the four buttons in the
Pad Edit section.
The information on the Play page refers to this instance of
Groove Agent ONE as a whole. When the Play button is
activated, the LCD display shows the name of the loaded
VST preset and information on the number of samples and
pads used by this instance of Groove Agent ONE. The
Size parameter indicates the amount of RAM occupied by
the currently loaded samples.
On the Voice, Filter and Amplifier pages, sample-specific
data is displayed:
ParameterDescription
BrightnessUse the little slider at the very top of the LCD display to
VST PresetThe name of a loaded VST Preset is displayed in the top
Sample/PadThe name of the sample (and the pad to which it is as-
Trash iconYou can remove the current sample assignment by click-
set the display brightness.
left of the LCD display.
signed).
ing on a pad or on the Layer indicator (see below) and
dragging it onto the trash icon.
75
The included VST Instruments
Page 76
ParameterDescription
MIDI input offWhen the MIDI symbol button in the top right corner of
Layer indicator The long bar near the top of the LCD display shows the
Layer numberThe layer number indicates which is the active layer of the
SampleThis is the name of the sample file.
VelocityHere you can specify a velocity range for the current
CoarseHere you can tune the sample by up to ±12 semitones.
FineThis parameter lets you finetune the sample by up to
VolumeSets the sample volume.
WaveformThe waveform of the current sample.
the LCD display is activated, the LCD display will show
the waveform and parameter values of the currently playing sample. When this button is deactivated, the display
will show only the data for the currently edit selected
sample.
active layer for the current pad. If more than one layer exist for the selected pad, the bar is divided accordingly.
You can drag the dividing line between layers to change
the velocity ranges of the layers. You can drag a new
sample from the MediaBay and drop it directly onto the
Layer indicator bar (this is the same as dropping a sample on a pad). You can drag layers to a different position
on the bar.
current pad.
layer.
±100 cents.
Depending on the selected page (Play, Voice, Filter, Amplifier), up to six quick controls with different pad-specific
parameter assignments are displayed.
Play parameters
Ö The parameter controls on the Play page are copies of
the same parameters on the Voice, Filter and Amplifier
pages.
The row of parameter controls below the LCD display
shows six parameters:
ParameterDescription
VolumeThe volume of the pad currently selected for editing.
PanThe panorama setting of the pad currently selected for
CoarseUse this control to tune the pad by up to ±12 semitones.
CutoffSets the filter cutoff frequency.
QSets the filter resonance.
OutputGroove Agent ONE provides up to 16 stereo outputs.
editing.
You can route pads to individual outputs using this control.
Voice parameters
The row of parameter controls below the LCD display
shows six parameters:
ParameterDescription
ModeHere you can reverse the currently selected sample so
CoarseUse this control to tune the pad by up to ±12 semitones.
FineUse this control to finetune the pad by up to ±100 cents.
Mute Gr.With this control you can assign a pad to one of eight
Tr. ModeThe sample of the currently selected pad is played either
OutputGroove Agent ONE provides up to 16 stereo outputs.
that you hear it backwards.
mute groups. Pads within a mute group will never play
back simultaneously. New notes will cancel previous
notes.
from start to finish (One Shot) or only for as long as you
hold the mouse button/key (Key Hold). Key Hold can also
be determined by the length of the corresponding MIDI
note on your track.
You can route pads to individual outputs using this con-
trol. See the Operation Manual for information on how to
use multitimbral instruments in Cubase.
Filter parameters
The row of parameter controls below the LCD display
shows four parameters used to edit the Groove Agent
ONE filter:
ParameterDescription
TypeSets the filter type: low-pass (LP), high-pass (HP) or
CutoffSets the filter cutoff frequency.
QSets the filter resonance.
ModThis parameter determines the influence that velocity has
band-pass (BP). When you set this knob to OFF, the set-
tings on this editing page have no effect.
on the cutoff frequency. When set to 0%, the setting has
no effect. When set to any other value, the cutoff fre-
quency changes depending on the velocity.
Amplifier parameters
The row of parameter controls below the LCD display
shows six parameters:
ParameterDescription
VolumeThe volume of the pad currently selected for editing.
PanThe panorama setting of the pad currently selected for
AttackControls the amplifier envelope attack time.
editing.
76
The included VST Instruments
Page 77
ParameterDescription
ReleaseControls the amplifier envelope release time. Reduce the
Amp ModThis parameter determines the influence that velocity has
Attack ModThis parameter determines the influence that velocity has
release time to shorten the decay of sounds played in
one-shot mode.
on the pad volume setting. When set to 100%, the pad
will sound louder the higher the velocity. When set to
0%, velocity will have no effect on the pad volume.
on the Attack setting. When set to 0%, velocity will have
no effect on the attack. When set to 100% and playing a
pad with high velocity, the Attack time is increased by
50%. The higher the Attack Mod setting, the longer the
additional attack time for a pad.
Master volume
In the Master section in the lower left of the Groove Agent
ONE panel you can find a master volume slider that sets
the output volume of the instrument.
The Exchange section
This section is used to import or export data to/from
Groove Agent ONE.
The MIDI Export pad is described in detail in the section
“Slicing a loop and triggering individual sounds via MIDI”
on page 75.
LoopMash (Cubase only)
LoopMash is one of a kind: a powerful tool for the slicing
and instant re-assembling of any kind of rhythmic audio
material. With LoopMash, you can preserve the rhythmic
pattern of one audio loop, but you can replace all sounds
of this loop with the sounds of up to seven other loops.
LoopMash is fully integrated into Cubase, which allows
you to drag and drop audio loops from the MediaBay or
Project window directly onto the LoopMash panel.
Importing MPC files
Clicking the Import button opens a file dialog in which you
can navigate to a .pgm file (.pgm is the AKAI MPC exchange format).
Ö Note that Groove Agent ONE will import only the mapping data from the .pgm file. Any additional information (on
MPC effects etc.) cannot be imported into Groove Agent
ONE.
Automation of Groove Agent ONE parameters
When opening an automation subtrack for a track that
uses Groove Agent ONE, you can select the following
plug-in parameters from the Add Parameters dialog:
•Volume
•Pan
•Mute
•Cutoff
• Resonance
These parameters are available for the pads C1 to B4.
The included VST Instruments
Getting started
To give you a first impression of what you can do with
LoopMash, we have created a tutorial preset. Proceed as
follows:
1. In Cubase, create an instrument track with LoopMash
as the associated VST Instrument.
In the Inspector for the new track, click the Edit Instrument button to
open the LoopMash panel. It has two main areas: the tracks section in
the upper part of the panel, and the parameter section at the bottom.
2. At the top of the plug-in panel, click on the icon to the
right of the Preset menu field and select Load Preset from
the pop-up menu.
3. The Presets browser opens, showing presets found in
the VST 3 Presets folder for LoopMash.
4. Select the preset called “A Good Start…(Tutorial)88”.
The Presets browser is closed and the preset is loaded into LoopMash.
5. At the bottom of the panel, make sure that the Sync
button below the Transport controls is off, and start playback by clicking on the play button.
77
Page 78
In the LoopMash panel, you can see a sliced loop wave-
Slices 1 to 4 selected for playback.
Master track slices for playback steps 1 to 4.
form in the top (red) track. This track is selected (which is
indicated by the track’s background color and the lit button to the left of the waveform display).
The selected track holds the master loop. The rhythmic pattern of the LoopMash output is governed by the master
loop – i.e. what you hear is the rhythmic pattern of this loop.
6. Look at the row of 12 pads below the track section:
the first (leftmost) pad is selected. Select the third pad.
A new loop is displayed on the second track in the track display, and you
will hear that the snare drum sound of the first loop has been replaced
with a handclap sound.
7. Select the fifth, and then the seventh pad. Each time a
new loop is added to the mash.
Note how the rhythmic pattern of the music stays the same, although an
increasing number of sounds is taken from the other loops.
To the left in each track, you will find the similarity gain
slider. These sliders are the most important control elements of LoopMash: the further to the right you move the
similarity gain slider of a track, the more important the
sounds of this particular loop become for the audible output of LoopMash.
How does LoopMash work?
Whenever you import a loop into LoopMash, the plug-in
analyzes the audio material. It generates so-called “perceptual descriptors” (information on tempo, rhythm, spectrum, timbre etc.) and then slices the loop into eighth-note
segments.
This means that after you have imported several loops,
LoopMash will know the rhythmic pattern of each loop and
the location of various sounds that make up this pattern
within each loop. During playback, LoopMash uses the perceptual descriptors to determine how similar each slice is
to the current slice of the master track.
Please note that LoopMash does not categorize the
sounds, but looks for overall similarity in the sound. For example, LoopMash might replace a low snare drum sound
with a kick drum sound, even though a high snare sound is
also available. LoopMash always tries to create a loop
acoustically similar to the master loop, but using other
sounds.
The similarity is shown by the brightness of each slice on
each track, and also by the position of each slice on the
similarity gain slider to the left of each track. The brighter a
slice, the greater the similarity to the current master track
slice, and the further to the right it is displayed on the similarity gain slider. Darker slices have smaller similarity and
can be found further to the left on the slider.
The similarity gain settings of the various tracks determine
which slice gets playback priority. This creates a new
loop, over and over again, but with the rhythmic pattern of
the original master loop.
In the following figure you can see four tracks. The track at
the top is the master track. During playback, LoopMash
moves through the master loop step-by-step (which is indicated by a horizontal line above and below the current
slice) and automatically selects four different slices from
these tracks to replace the slices of the master track. The
currently playing slice is indicated by a white horizontal
line above and below the slice:
The following shows the result of the selection process for
each playback step:
Experiment with the provided LoopMash presets, and with
your own loops of different lengths and with different
rhythms, containing many different sounds – LoopMash is
like an instrument, and we very much encourage you to
play it!
78
The included VST Instruments
Page 79
LoopMash parameters
You can influence the process of constantly assembling a
new loop with the various functions and parameter controls of LoopMash.
Track functions
• LoopMash provides advanced drag&drop support. You
can drag single loop files from Cubase or the Explorer/
Finder to the tracks on the LoopMash panel.
The quickest way to find the LoopMash content is to use the MediaBay:
Open the VST Sound node and the LoopMash folder. Files can be
dragged to LoopMash from the following Cubase locations: MediaBay,
Project window, Pool, Sample Editor regions, Audio Part Editor. Dragging a loop to a track already occupied will replace the original loop.
• You can audition individual slices on each track by
clicking on them.
You can also use the Step function in the transport controls (see below)
to audition single slices.
• You can set a track transposition value.
Click on the button to the right of the waveform and select the desired
transposition interval from the pop-up menu. The set value is displayed
on the button. Note that this function is tied to the setting for the Slice
Timestretch parameter (see below). When Slice Timestretch is deactivated, transposition is created by increasing/decreasing the playback
speed of the slices (transposing a track up by one octave corresponds to
playing the slices twice as fast). With Slice Timestretch on, you get true
pitch shifting, i.e. there is no change in playback speed.
• To remove a loop from a LoopMash track, right-click the
track and select “Remove from track”.
• One track is always selected. This is the master track: it
provides the rhythmic pattern you hear, and it is the
sounds of this loop that are replaced by slices selected
from the other loops in the current LoopMash configuration.
Activate the button to the left of the waveform display to select this track
and make it the master.
• A horizontal line above and below individual slices indicates the current playback position within the master loop
(in the track color) and the slice currently selected for
playback (in white).
• The Similarity Gain slider (to the left on each track) determines how important a particular track is for the “mashing up” of the master loop.
Move the slider to the right to select more slices from the current track
for playback, and to the left to reduce the number of slices for playback
(set to middle position by default). A thin white line intersects all similarity
gain sliders – this is the “similarity threshold” (see below).
• The brightness of the slices changes when moving the
similarity gain slider.
The further to the right, the lighter the color, and the higher playback priority for these slices. The currently playing slice is brightest.
• The vertical lines on the similarity gain slider correspond
to the slices in this loop.
The changing pattern of slices indicates similarity of each slice, on all
tracks, to the current master track slice. The further to the right a line is,
the greater the similarity of this slice to the master slice. A slice must be
to the right of the similarity threshold (see above) line to be considered
for playback.
• A track can hold up to 32 slices.
Even if a long loop were to contain more than 32 slices, LoopMash will
import only the first 32. Ideally, you would use a loop file cut at bar
boundaries. When you import your file from the MediaBay, LoopMash
will use the tempo information supplied by the MediaBay for the slicing of
the loop.
• If you want to shorten the play length of the master loop,
you can drag the bracket at the top of the track section.
You can drag the bracket handles, or you can drag the bracket as a
whole. This allows you to select even a very small range within your master loop for playback – the rest of the loop is not taken into consideration.
Note that short loop ranges (less than 1 bar) may conflict with the Jump
interval setting (see below).
Transport controls
The transport controls can be found at the bottom of the
LoopMash panel.
ButtonDescription
PlayClick the Play button to start or stop playback.
LocateClick the Locate button to return to the beginning of the
StepClicking in the left/right half of this button will step back-
wards/forwards through the timeline, playing one slice at
a time.
79
The included VST Instruments
Page 80
Setting the LoopMash tempo
!
During playback, LoopMash can be synchronized to the
tempo set in Cubase, or can follow its own tempo setting:
• Click the Sync button (to the left below the transport
controls) to activate or deactivate synchronization to the
project tempo set in Cubase.
When Sync is on, playback can be started using the Cubase transport
controls. With Sync off, LoopMash will start playing only when you click
the Play button in LoopMash.
• When the Sync button is deactivated, the current LoopMash tempo (in BPM) is displayed in the tempo field below the Play button.
To change the “local” tempo, click in the tempo field, enter a new value
and press [Enter].
• When the Sync button is deactivated, you can click the
Master button (to the right of the Sync button) to copy the
tempo of the current master loop into the Tempo field.
The Edit page
Click the Edit button (to the right of the transport controls)
to open the Edit page. These controls allow you to influence the way in which LoopMash plays back.
The following parameters are available:
OptionDescription
Number of
Voices
Voices per Track This is the maximum number of slices that can be se-
Slice Selection
Offset
Random Slice
Selection
Slice QuantizeMove this slider to the right to apply quantizing to the
Staccato
Amount
Here you can set the total number of slices from all
tracks that will be used to replace the master slice (according to the current similarity gain settings). The
range is from one (left) to four (right) voices, i.e. sounds
from up to four loops can play simultaneously. Increasing the number of voices will increase the CPU load.
lected from a single track. The range is from one to four.
The less slices can be picked from the same track, the
more variety you will get in the LoopMash output.
Move this slider to the right to allow slices of smaller
similarity to be selected for playback. This setting affects all tracks of this scene (see below).
Move this slider to the right to allow more variation
when selecting slices for playback, adding a more “random” feel to the selection process. This setting affects
all tracks of this scene (see below).
slices, i.e. the slices are aligned to a eighth-note grid.
When the slider is all the way to the left, the slices will
follow the rhythmic pattern defined by the original master loop.
When you move this slider to the right, the length of the
slices is gradually reduced, giving the output a staccato
feel.
OptionDescription
Slice
Timestretch
Dry/Wet MixThis sets the balance between the volumes of the mas-
Use this option to apply realtime timestretching to the
slices, filling gaps or avoiding overlaps between slices
not played back at their original tempo, or when combining slices with different original tempos. Applying
timestretch will increase the CPU load and may affect
the sound quality. Reduce the need for timestretching
by using loops with similar original tempos. See also
the description of the track transposition value above.
ter loop and the selected slices from the other tracks.
Scenes and the Performance page
Click the Perform button (to the left of the transport controls) to open the Performance page.
The settings you make on this page allow you to store
LoopMash configurations so that you can recall them later.
Below the tracks, a row of 12 pads is displayed. You can
save one “scene”, a combination of up to eight tracks with
all parameter settings, to each of these pads. This means
that you can create a LoopMash configuration with up to
96 loops – 12 scenes with eight tracks each.
The following parameters are available:
OptionDescription
Scene pad 1–12 Empty scene pads are black, pads with associated
Store SceneTo store a scene that you have set up, first click the
Empty SceneTo remove a scene from a pad, first click the red x but-
Jump interval
(1/8: Now;
1/4: Next beat;
1/2: Next half
bar; 1: Next bar;
e: End)
MIDI controlIf you have a MIDI keyboard connected to your com-
scenes are gray. The currently selected scene is white.
Click on a pad to recall the corresponding scene.
round red button (between pads 4 and 5, at the top)
and then a pad. This will save your setup to that pad.
ton (between pads 4 and 5, at the bottom) and then the
desired pad.
To set behavior when changing from one scene to the
next during playback, click the button between pads 8
and 9. A pop-up menu opens, in which you can set at
which point the change to the next scene will occur.
End means that the current loop is played to the end
before switching scenes. When you set up a short loop
range (see above), you may need to set the interval to e
to ensure that the jump point is reached.
puter, you can change between scenes by pressing
keys on your keyboard. Pads 1–12 are mapped to the
C–B keys (on all octaves).
Once you have set up a LoopMash configuration,
you should save it to a scene pad. Changing scenes
without saving means discarding any unsaved
changes.
80
The included VST Instruments
Page 81
Saving and loading VST presets
You can save all current scenes as a VST preset. Proceed
as follows:
1. At the top of the LoopMash window, click the icon to
the right of the Preset field and select “Save Preset” from
the pop-up menu.
The Save Preset dialog is opened.
2. Enter a name for the new preset and click OK.
The preset is saved in the User Content folder on your system. Make
sure you tag your presets for better handling in the MediaBay.
To load an existing VST preset, proceed as follows:
1. At the top of the LoopMash window, click the icon to
the right of the Preset field and select “Load Preset” from
the pop-up menu.
The Presets browser is opened.
2. The Presets browser shows all presets it finds in the
VST 3 Presets folder for LoopMash. Double-click the desired preset.
The Presets browser is closed and the preset is loaded into LoopMash.
• When a loop belonging to a preset cannot be found,
LoopMash will display a standard file dialog in which you
can navigate to the file.
Embracer – Surround Pad
Synthesizer (Cubase only)
Embracer is a simple but powerful polyphonic synthesizer
designed entirely for producing pads and accompaniment
sounds. With its easy-to-use envelope and tone controls,
it gives you fast access to the sounds you need without
having to search through thousands of presets. However,
the most powerful feature of Embracer is its surround output. With a single switch, you can turn the instrument from
stereo to surround and the width control allows you to
spread your pad sound anywhere from mono to stereo to
full 360° surround. The unique “eye” controller gives you
an exact idea of how the sound will be placed in a mix.
If you’ve never worked with a surround system before,
now is the time to start exploring these possibilities.
The Embracer Surround Pad Synthesizer has the following properties:
• Embracer is a Polyphonic surround pad synthesizer.
• 2 oscillators with 12 waveforms.
• Independent envelope and tone controls.
• Stereo and surround outputs.
• Up to 32 voices of polyphony per instance.
• Dynamic width control for exciting 3D sounds.
• “Eye” controller for simultaneous tone and width control.
• Full MIDI control implementation.
81
The included VST Instruments
Page 82
Osc 1 and 2
ParameterDescription
WaveSelects the waveform for each oscillator. Available wave-
ToneEmbracer offers a high pass and low pass filter for each
WidthControls the spatial spread of the signal. A value of 0 %
Coarse
(Oscillator 2
only)
Fine (Oscillator
2 only)
forms are: Carpet, DigiPad, Choir, Ensemble, Metal
Phaze, Phase Strings, Sing Sing, Soft Wave, Spit Strynx,
Stepfloor, Submerged, Wave Bellz.
Note: If you want to use only one oscillator, set the waveform to OFF. In this case only one voice per key will be
used.
oscillator. Both filters are controlled via a single Tone
knob. In the 50% center position, the signal will not be filtered. Reducing the tone value adds low pass filtering.
Values above 50% add high pass filtering. This parameter can also be controlled by the “eye” controller.
puts the signal mono into the center position. In stereo
mode, a value of 100% results in a maximum stereo
width. In surround mode, a value of 100% creates a full
360° surround image. The width parameter can be controlled by a variety of modulation sources, as well as by
the “eye” controller.
Changes the pitch in semitones. Maximum range is +1/24
semitones = 2 octaves.
Changes the pitch in fine steps with a range of up to
+/- 50 cents.
Note: If you want to create a slight detune effect between
the oscillators, make sure to set the master tune parameter to a negative value of the same amount to keep the instrument in tune.
Envelope and Level
ParameterDescription
AttackControls the attack time of each oscillator. Higher values
Attack VelSets the amount of velocity control of the attack time.
LevelControls the oscillator output level.
Level VelSets the amount of velocity control of the oscillator level.
create slower attacks.
Higher values increase the velocity sensitivity.
Higher values increase the velocity sensitivity.
Master
ParameterDescription
ReleaseControls the overall release time of the volume envelope.
ModeSets the output mode of Embracer. You can choose be-
Higher values result in longer release times.
tween “Stereo” and “Surround”. In Stereo Mode, Embracer has one stereo output in the VST Mixer. In Surround
Mode, Embracer has either a quadraphonic 4-channel output or two independent stereo outputs in the Mixer. See
below for more details on using Embracer in a surround
mixer setup.
ParameterDescription
Width CtrUse this parameter to select a modulation source for the
Max PolySets the total number of voices available. Each oscillator
Fine TuneUse this to adjust the pitch of the whole instrument.
Master OutSets the overall output volume of the instrument.
width parameter. Available sources are: Mod Wheel, Af-
tertouch, Velocity and Envelope.
Both oscillators are controlled simultaneously. However,
modulation depth is controlled independently by the re-
spective width parameter of each oscillator.
uses one voice per note played. Thus, a two-oscillator
sound with 8 voices results in 4-voice polyphony. The de-
fault value for Max Poly is 16.
Range is +/- 50 cents. Use Fine Tune in combination
with the Fine Tune parameter of OSC 2 to create smooth
detune effects.
The “Eye”
The Embracer’s unique “Eye” controller offers a creative
new way of controlling the sound’s overall character and
shape. This controller gives you access to several parameters at the same time.
For each oscillator, there is a circle representing the tone
and width of the sound. Click and drag the corresponding
circle to change its shape. There are also two (numbered)
oscillator handles. You can drag these vertically to change
the tone or horizontally to change the width of the respective oscillator. When you drag a handle, the respective
Tone and Width knobs of the oscillator are adjusted accordingly. Play a note while editing to hear the effect.
The “eye” cannot only be used as a controller for the tone
and width parameters, but also works as a surround
scope for monitoring the spatial integration of the current
sound. The display represents the sound’s position in the
stereo or surround sound field. In stereo mode, the sound
position is shown only in the upper half of the display and
represents the front part of the sound field. In surround
mode, the sound position is shown in the upper and lower
half of the display and represents the front and rear part of
the sound field.
• You can use Embracer’s automation feature to record
the movements of the mouse within the “eye” controller!
82
The included VST Instruments
Page 83
Using Embracer in Surround Mode
When you want to enjoy Embracer in 3D, set it up in surround mode and listen to it on a surround system. Let’s
assume you have a surround monitoring system set up
with your VST mixer and your VST output connections are
properly set up.
1. Open an instance of Embracer in the VST instruments
rack and set it to surround mode.
2. When you open the mixer you will see two separate
stereo channels for the Embracer. The first is titled “Embracer” and the second “Embracer rear”.
3. Assign both channel outputs to the surround output
bus.
The two channel strips will now show independent surround panners. By
default, the first output pair is assigned to the front left and right channels
and the second output pair to the rear left and right channels. The surround width can be controlled with the “width” parameter.
4. Double-click on the surround panner to open its control panel. Set the “Mono/Stereo” parameter to either
“Y-Mirror”, “X-mirror” or “XY-mirror”. You can now freely
adjust the surround panning to your taste.
5. If your surround configuration includes a center or LFE
channel, you can also add some of Embracer’s signal to
the center or LFE channels. Feel free to experiment to find
out what works best in a given project and mix.
Monologue – Monophonic Analog
Modeling Synthesizer (Cubase only)
Monologue is a monophonic analog synthesizer based on
physical modeling technology. It offers full, rich and colorful sounds without consuming a lot of CPU power. The
Monologue synthesizer is the perfect tool for bass, lead
and sequenced sounds.
The Monophonic Analog Modeling Synthesizer has the
following properties:
• 2 oscillators with sawtooth, square and triangle waveforms.
• An additional noise generator for white noise.
• Monologue has two filters: a high pass filter and a versatile
multimode filter.
• Monologue has a single LFO.
• Monologue has 4-stage ADSR mod and amp envelopes.
• Monologue has an effects section with chorus, phaser, and
flanger effects, plus separate delay and overdrive units.
• Monologue has a X/Y matrix pad for additional realtime modu-
lation with access to all Monologue parameters.
Osc 1 and 2
ParameterDescription
Waveform
(pop-up menu)
CoarseSets the coarse pitch in semitones. The available range is
FineAllows you to fine-tune the pitch in cent increments. The
83
The included VST Instruments
This is where you select the waveform: Saw, Square and
Sub for oscillator 1 and Saw, Square and Triangle for
Oscillator 2.
+/- one octave.
available range is +/- 50 cents.
Page 84
ParameterDescription
DepthControls the pitch modulation depth for the mod source
Mod SrcDefines the pitch modulation source. Available sources
PWM
(OSC2 only)
Sync
(OSC2 only)
defined in the “mod src” field. The available range is +/one octave.
are: Modwheel, Aftertouch, Pitchbend, Velocity, LFO and
Mod Env.
Controls the pulse width of the square wave. In the center position, pulse width is 50/50. Turning the PWM knob
clockwise or counter clockwise creates a positive or negative pulse, respectively.
Activating the sync button synchronizes the pitch of oscillator 2 to the pitch of oscillator 1. When this is active,
changing or modulating the pitch of oscillator 2 will
change the tone and not the pitch. For the typical sync
sound, turn osc 1 down in the mix and use osc 2 only.
Mix
ParameterDescription
Osc 1Sets the pre-filter level for oscillator 1.
NoiseSets the pre-filter noise level.
Osc 2Sets the pre-filter level for oscillator 2.
Filter
ParameterDescription
ModeSets the filter type. Available filter types are 24 dB Low
CutoffSets the filter cutoff frequency. How this parameter oper-
High PassSets the cutoff frequency of the additional high-pass fil-
ResChanges the resonance of the multi-mode filter. Full res-
Key TrackDetermines the amount of key tracking applied to the fil-
Mod Src
(A+B)
Depth
(A+B)
pass, 18dB Low pass, 12 dB Low pass, 6dB Low pass,
12dB Band pass and 12dB High pass.
ates is governed by the filter type.
ter.
onance puts the filter into self-oscillation.
ter cutoff frequency. The available range is 0 to 100%. A
range of 100% tunes the filter cutoff frequency to the
keyboards pitch 1:1.
Defines the filter modulation source. The available
sources are: Modwheel, Aftertouch, Pitchbend, Velocity,
LFO, and Mod Env.
Controls the filter modulation depth for the mod source
set in the “mod src” field.
Envelope
ParameterDescription
A – (Attack)Sets the attack time.
D – (Decay)Sets the decay time.
S – (Sustain)Sets the sustain level.
ParameterDescription
R – (Release) Sets the release time.
Mod Src
(A+B)
Depth (A+B)Controls the envelope modulation depth for the mod
Defines the envelope modulation source. You can select:
Modwheel, Aftertouch, Pitchbend, Velocity, LFO and
Mod Env.
source defined in the “mod src” field.
LFO
ParameterDescription
Waveform
(pop-up menu)
RateAdjusts the frequency of the LFO, thus changing the rate
SyncWhen “Sync” is “on” the LFO speed will be synchronized
Mod SrcDefines the LFO modulation source. Available sources
DepthControls the LFO modulation depth for the mod source
Here, you can select the waveform for the low frequency
oscillator. Available waveforms are: Triangle, Square,
Sawtooth, Sample & Hold and Random.
of the modulation. Depending on the LFO sync parame-
ter, you can edit the rate in Hertz or in note values.
to the sequencer’s tempo. This also affects the LFO rate
format.
are:
Modwheel, Aftertouch, Pitchbend, Velocity, LFO and
Mod Env.
defined in the “mod src” field.
X/Y Pad
ParameterDescription
X ParSets the parameter to be modulated on the x axis of the
Y ParSets the parameter to be modulated on the y axis of the
XY Pad Use the mouse to control any two of Monologue’s param-
XY Pad. All of Monologue’s parameters are available as
destinations.
XY Pad.
eters in combination. By moving the mouse horizontally,
you can control the x parameter, by moving it vertically,
you can control the y parameter. You can also record
controller movements as automation data.
Effects
ParameterDescription
FX Type
(pop-up menu)
RateUse this to adjust the rate of the effect modulation.
DepthUse this to adjust the depth of the effect modulation.
FBKControls the feedback of the effect.
MixControls the balance between dry and wet (effect) signal.
Selects the effect type for Monologue’s pitch effects. The
available types are Chorus, Flanger and Phaser.
Set to 0, the effect will be off. Set to 50, the balance be-
tween dry and wet signal is 50/50.
84
The included VST Instruments
Page 85
ParameterDescription
OverdriveControls the amount of overdrive (distortion) added to
DelaySets the delay time in musical values. The delay effect is
SpreadControls the stereo spread of the delay signal. If you set
ToneAdds a low pass filter to the delay. Increasing “tone” will
FBKControls the amount of feedback of the delay. High feed-
MixControls the balance between dry and wet (effect) signal.
the signal. A slight amount of overdrive will create punch
and bottom. Higher amounts will add distortion.
always in sync with the song tempo.
this to 0, the delay will be centered mono. Higher
amounts of spread will shift the left and right delay channels. If you set this to 100, the delays will “ping-pong”
between the left and right channels at an even rate.
make every delay repetition darker in tone.
back levels will create infinite delays. Use this parameter
with caution.
Set to 0, the effect will be off. Set to 50, the balance between dry and wet signal is 50/50.
Master
ParameterDescription
Glide ModeThe available modes are: “held”, “on” and “off”. With
RateControls the glide rate – the time it takes for a note to
PB RangeControls the range of a pitch bend MIDI controller. Range
Env TriggerWhen set to “Multi”, each keystroke will re-trigger the en-
Note PriorityDefines which note is played when multiple keys are held.
OctControls the master pitch of Monologue in octave steps.
Master OutControls the master output level that is sent to the VST
KeyboardPressing the “keyboard” button will reveal a six octave
“held” selected, a glide effect only occurs for notes
played legato.
reach its destination pitch.
can be set between 1 and 24 semitones for a total of two
octaves.
velopes. When set to “single”, legato notes will not retrigger the envelopes, effectively holding the envelopes on
the sustain level until all keys are released before a new
note is triggered.
Options are: First, Lowest, Highest, and Last.
Range is +/- 4 octaves.
mixer. Use it to adjust the balance between different presets. Use the VST mixer channel volume to control or automate the Monologue master volume.
virtual keyboard. Pressing the “keyboard” button again
will hide the keyboard and display the master section
again.
85
The included VST Instruments
Page 86
Diagrams
Prologue
Mystic
86
The included VST Instruments
Page 87
Spector
87
The included VST Instruments
Page 88
3
MIDI effects
Page 89
Introduction
This chapter describes the included MIDI realtime effects
and their parameters.
How to apply and handle MIDI effects is described in the
chapter “MIDI realtime parameters and effects” in the Operation Manual.
Arpache 5
A typical arpeggiator accepts a chord (a group of MIDI
notes) as input, and plays back each note in the chord
separately, with the playback order and speed set by the
user. The Arpache 5 arpeggiator does just that, and more.
Before describing the parameters, let’s look at how to create a simple, typical arpeggio:
1. Select a MIDI track and activate monitoring (or record
enable it) so that you can play “thru” the track.
Make sure that the track is properly set up for playback to a suitable MIDI
instrument.
2. Select and activate the arpeggiator.
For now, use it as an insert effect for the selected track.
3. In the arpeggiator panel, use the Quantize setting to
set the arpeggio speed.
The speed is set as a note value, relative to the project tempo. For example, setting Quantize to “16” means the arpeggio will be a pattern of sixteenth notes.
4. Use the Gate setting to set the length of the arpeggio
notes.
This allows you to create staccato arpeggios (Gate value smaller than
the Quantize setting) or arpeggio notes that overlap each other (Gate
value greater than Quantize).
5. Set the Key Range parameter to 12.
This will make the notes arpeggiate within an octave.
6. Play a chord on your MIDI instrument.
Now, instead of hearing the chord, you will hear the notes of the chord
played one by one, in an arpeggio.
7. Try the different arpeggio modes by clicking the Play
Order buttons.
The symbols on the buttons indicate the playback order for the notes (Invert, Up Only, etc.). The settings are described below.
Parameters
The Arpache 5 has the following settings:
SettingDescription
ThruIf this is activated, the notes sent to the arpeggiator (i.e.
Play Order
buttons
QuantizeDetermines the speed of the arpeggio, as a note value re-
GateSets the length of the arpeggio notes, as a note value re-
Key RangeDetermines the arpeggiated note range, in semitones
the chord you play) will be passed through the plug-in
(sent out together with the arpeggiated notes).
Allows you to select the playback order for the arpeggi-
ated notes. The options are Normal, Invert, Up only,
Down only, Random, User. If you select User, you can set
the playback order manually using the 12 Play Order
slots that are now shown at the bottom of the dialog.
lated to the project tempo. The range is 32T (1/32 note
triplets) to “1.” (dotted note values).
lated to the project tempo. The range is the same as for
the Quantize setting.
counted from the lowest key you play. This works as fol-
lows:
– Any notes you play that are outside this range will be
transposed in octave steps to fit within the range.
– If the range is more than one octave, octave-trans-
posed copies of the notes you play will be added to the
arpeggio (as many octaves as fit within the range).
89
MIDI effects
Page 90
SettingDescription
Play Order
slots
If the User play order is selected, you can use these “slots”
to specify a custom playback order for the arpeggio notes:
Each of the 12 slots corresponds to a position in the arpeggio pattern. For each slot, you specify which note
should be played on that position by selecting a number.
The numbers correspond to the keys you play, counted
from the lowest pressed key.
So, if you play the notes C3-E3-G3 (a C major chord),
“1” would mean C3, “2” would mean E3, and “3” would
mean G3. Note that you can use the same number in several slots, creating arpeggio patterns that are not possible using the standard play modes.
Please note that you need to begin with the left-most slot
and then fill the slots to the right.
Arpache SX
MIDI ThruIf this is activated, the notes sent to the arpeggiator (i.e.
the chord you play) will pass through the plug-in (sent out
together with the arpeggiated notes).
This is an even more versatile and advanced arpeggiator,
capable of creating anything from traditional arpeggios to
complex, sequencer-like patterns. The Arpache SX has
two different modes: Classic and Sequence.
Classic vs. Sequence mode
The Classic mode determines the basic behavior of the
Arpache SX. When Sequence mode is selected, the Arpache SX uses the events of an additional MIDI part as a
pattern. This pattern then forms the basis for the arpeggio,
in conjunction with the MIDI input.
The following parameters are available:
ParameterDescription
DirectionThis allows you to choose how the notes in the chord you
One Shot
Mode
TransposeWhen a setting other than “Off” is selected, the arpeggio
RepeatsThe “Repeats” setting sets the number of transposed re-
Pitch ShiftThe “Pitch Shift” setting determines the transposition of
MIDI ThruIf this is activated, the notes sent to the arpeggiator (i.e.
play should be arpeggiated. In Classic mode you can
choose a value from a pop-up menu, in Sequence mode
you will find additional options, see below.
Activate this option if you want the phrase to be played
only once. When this option is deactivated, the phrase
will be looped.
will be expanded upwards, downwards or both (depend-
ing on the mode). This is done by adding transposed re-
peats of the basic arpeggio pattern. and
peats.
each repeat.
the chord you play) will pass through the plug-in (sent out
together with the arpeggiated notes).
90
MIDI effects
Page 91
ParameterDescription
Step SizeDetermines the resolution of the arpeggio, i.e. its “speed”
LengthDetermines the length of the arpeggio notes (in fixed note
Max.
Polyphony
Sort byWhen you play a chord into the Arpache SX, the arpeg-
VelocityDetermines the velocity of the notes in the arpeggio. Us-
(in fixed note values or PPQ, if the PPQ button is activated). In Sequence mode you can also activate the “from
sequence” option, see below.
values or PPQ, if the PPQ button is activated). In Sequence mode you can also activate the “from sequence”
option, see below.
Determines how many notes should be accepted in the
input chord. The “All” setting means there are no limitations.
giator will sort the notes in the chord in the order specified here. For example, if you play a C-E-G chord, with
“Note Lowest” selected, C will be the first note, E will be
the second and G the third. This affects the result of the
Arp Style setting.
ing the slider you can set a fixed velocity, or you can activate the “via Input” button to use the velocity values of the
corresponding notes in the chord you play. In Sequence
mode you can also activate the “from sequence” option,
see below.
Sequence mode
In Sequence mode you can import a MIDI part into the Arpache SX by dragging it from the Project window and
dropping it in the “Drop MIDI Sequence” field on the right
of the Arpache SX panel.
Now, the notes in the dropped MIDI part will be sorted internally, either according to their pitch (“MIDI Seq. sort by
pitch” checkbox activated) or according to their play order
in the part. This results in a list of numbers. For example, if
the notes in the MIDI part are C E G A E C and they are
sorted according to pitch, the list of numbers will read 1 2
3 4 2 1. Here, there are 4 different notes/numbers and 6
trigger positions.
The MIDI input (the chord you send into the Arpache SX)
will generate a list of numbers, with each note in the chord
corresponding to a number depending on the “Sort by”
setting.
Furthermore, the two lists of numbers will be matched –
the Arpache SX tries to play back the pattern from the
dropped MIDI part but using the notes from the MIDI input
(chord). The result depends on the Play Mode setting:
OptionDescription
TriggerThe whole pattern from the dropped MIDI file will be
Trigger Cnt.As above, but even when all keys are released, the
Sort NormalMatches the notes in the MIDI input with the notes in the
Sort FirstAs above, but if there are fewer notes in the MIDI input,
Sort AnyAs above, but if there are fewer notes in the MIDI input,
Arp. StyleAs above, but if there are fewer notes in the MIDI input,
RepeatIn this mode, the chords played will not be separated into
played back, but transposed according to one of the
notes in the MIDI input. Which note is used for transpos-
ing depends on the Sort by setting.
phrase continues playing from the last position (where it
stopped), when a new key is pressed on the keyboard.
This is typically used when playing “live” through the Ar-
pache SX.
dropped MIDI part. If there are fewer notes (numbers) in
the MIDI input, some steps in the resulting arpeggio will
be empty.
the missing notes will be replaced by the first note.
the missing notes will be replaced by any (random) note.
the missing notes will be replaced by the last valid note in
the arpeggio.
notes. Instead they will be used as is, and only the rhythm
of the dropped MIDI part is used for playback.
Note also that you can choose to keep the original note timing, note length and note velocities from the dropped MIDI
part, by selecting “from sequence” for the Step Size,
Length and Velocity options.
91
MIDI effects
Page 92
Auto LFO
This plug-in works like an LFO in a synthesizer, allowing you
to send out continuously changing MIDI controller messages. One typical use for this is automatic MIDI panning,
but you can select any MIDI continuous controller event
type. The Auto LFO effect has the following parameters:
Waveform
These settings determine the shape of the controller
curves sent out. You can click on a waveform symbol, or
choose a value from the pop-up menu.
Density
This determines the density of the controller curves sent
out. The value can be set to “small”, “medium”, or “large”,
or to rhythmically exact note values (by choosing from the
pop-up menu). The higher the note value, the smoother
the controller curve. For example, if you set this to “1/16”,
a new controller event will be sent out at every 1/16 note
position.
Value Range
These two sliders are used to determine the range of controller values sent out, i.e. the “bottom” and “top” of the
controller curves.
Wavelength
This is where you set the speed of the Auto LFO, or rather
the length of a single controller curve cycle. Using the
slider or by choosing an entry from the pop-up menu, you
can set this to rhythmically exact note values (or PPQ values if the PPQ button is activated). The lower the note
value, the slower the speed. For example, if you set this to
“1/8”, the waveform will be repeated every eighth note.
Controller Type
Determines which continuous controller type is sent out.
Typical choices would include pan, volume and brightness, but your MIDI instrument may have controllers
mapped to various settings, allowing you to modulate the
synth parameter of your choice – check the MIDI implementation chart for your instrument for details!
MIDI effects
92
Page 93
Beat Designer
Step
display
Flam position
settings, see
“Adding flams”
on page 96.
Pattern display. Here the
12 patterns are displayed
for the 4 subbanks. Click
on a “key” to select a pattern and on a number to
select a subbank.
Swing settings, see
“The Swing setting”
on page 95.
Swing and
Offset controls
Lane Name
fields
Jump mode
Step resolutionNumber of steps for this pattern
The Beat Designer is a MIDI pattern sequencer that allows
you to create your own drum parts or “patterns” for a
project. With the Beat Designer, you can quickly and easily set up the drums for a project, by experimenting and
creating new drum sequences from scratch.
Normally, you will work on a short sequence, adjusting and
modifying it while playing it back in a loop until you get the
desired result. The drum patterns can then either be converted to MIDI parts on a track or triggered using MIDI
notes during playback, see “Converting patterns into MIDI
parts” on page 97 and “Triggering patterns” on page 97.
To use the Beat Designer, select it as MIDI insert effect for
a MIDI track (routed to a VSTi or an external device) or an
instrument track.
Overview
When you open the control panel for the Beat Designer
for the first time, it shows a display with 8 empty lanes,
each containing 16 steps.
Patterns and subbanks
The Beat Designer patterns are saved as pattern banks.
One pattern bank contains 4 subbanks which in turn contain 12 patterns each.
In the pattern display in the lower part of the Beat Designer, subbanks and patterns are displayed graphically.
To select a subbank, click on a number (1 to 4) at the top
of the display. To select a pattern within this subbank,
click on a “key” in the keyboard display below.
Initial settings
The steps represent the beat positions in the pattern. You
can specify the number of steps and the step resolution
globally for a pattern:
• Click in the “Number of steps for this pattern” value field
and enter the desired value.
The maximum number of steps is 64. By default, 16 steps are shown.
• The playback length, i.e. the note value for the steps,
can be specified in the Step resolution pop-up menu next
to the Number of Steps setting.
On this menu, you can also set triplet values. These also affect the Swing
setting, see “The Swing setting” on page 95. The default setting is 1/16.
Selecting drum sounds
To specify a drum sound, click in the drum name field for a
lane and select the desired drum sound from the pop-up
menu. The available drum sounds depend on the selected
drum map. If no drum map is selected for the track, the
GM (General MIDI) drum names are used.
• To find the right sound, you can audition the selected
drum sound by clicking the Preview Instrument button (the
speaker icon).
93
MIDI effects
Page 94
Entering drum steps
!
To enter a drum step, click on the step field where you
want to add a beat. You could e.g. add a snare drum on
each downbeat for a lane and a bass drum on a second
lane. When you click in an empty field, it becomes “filled”,
indicating that you will hear a drum beat on this step.
You can also click and drag to enter a continuous range of
drum steps.
Ö When working on drum patterns, it is a good idea to
play back a section of the project in a loop while inserting
the drum sounds, as this allows you to hear the result immediately.
Removing steps
• To remove a drum step, simply click on the corresponding field again.
• To remove a range of drum steps, click and drag over
them.
Setting the velocity
When entering a drum step, the velocity setting of this step
is determined by where you click: Click in the upper part of
a step for the highest velocity setting, in the middle section
for a medium velocity and in the lower part for the lowest
velocity setting. This is a quick way of roughly setting the
velocity on the fly while entering drum sounds. In the display, the different velocity settings are indicated by different colors.
• You can fine-tune the velocity setting for an existing
drum step by clicking on it and dragging up or down.
The current velocity is indicated numerically while you drag, allowing you
to find the desired setting easily. The available range is from 1 to 127.
• You can also fine-tune the velocity for a range of drum
steps. Click on the first step, drag up or down to enter into
velocity edit mode, and then drag sideways and up or
down to modify the velocity for all the steps.
• If you hold down [Shift] while dragging up or down, you
can change the velocity for all steps on a lane.
Ö If you change the velocity for several steps at the same
time, the relative velocity differences will be kept for as
long as possible (until the minimum or maximum setting is
reached).
The velocity for the steps will be increased or decreased by the same
amount.
• You can also create a crescendo (or decrescendo) for
an existing range of drum steps by holding down [Alt]/
[Option], clicking on the first step, dragging up or down
and then dragging to the left or right.
Editing operations
• You can move all drum steps on a lane by holding down
[Shift], clicking on the lane and dragging to the left or right.
• You can also “invert” a lane, i.e. add drum sounds for all
steps that were empty while removing all existing drum
steps. This lets you create unusual rhythmic patterns. To
do so, hold down [Alt]/[Option] and drag the mouse over
the lane.
• You can copy the content of a lane onto another lane by
holding down [Alt]/[Option], clicking in the section to the
left of the lane you want to copy and dragging to the desired position.
When you drag, a vertical line and a plus symbol will be displayed.
Lane handling
If you find that you have too many or too few lanes in the
Beat Designer, you can add or remove them.
• To add a lane, click on the “Add Instrument Lane” button at the bottom right of the last lane shown.
• To remove a lane, click on the “Remove Instrument
Lane” button in the controls section at the far right of the
lane.
• You can change the order of the drum lanes by clicking
in an empty area in the section to the left of a lane (i.e. not
on a button) and dragging it to another position.
• You can mute or solo a lane by clicking the respective
buttons to the left of the step display.
The lane operations always affect all patterns in the
Beat Designer instance, not only the one you edit.
94
MIDI effects
Page 95
The Edit menu
This menu contains the following editing functions:
OptionDescription
Shift LeftThis moves all steps of the current pattern (all steps on all
Shift RightThis moves all steps of the current pattern (all steps on all
ReverseReverses the pattern, so that it plays backwards.
Copy
Pattern
Paste
Pattern
Clear
Pattern
Insert
Pattern at
Cursor
Insert
Subbank at
Cursor
Insert Pattern at Left
Locator
Insert
Subbank at
Left Locator
Fill Loop with
Pattern
lanes) to the left.
lanes) to the right.
This copies the pattern to the clipboard.
Copied patterns can be pasted into another pattern subbank (see below), and even directly into the project.
The default key command for this is [Ctrl]/[Command]+[C].
Allows you to paste a complete pattern, e.g. into another
pattern subbank, even into another instance of the Beat Designer. This is handy when you want to create variations
based on existing patterns.
The default key command for this is [Ctrl]/[Command]+[V].
This resets the current pattern.
This creates a MIDI part for the current pattern and inserts it
in the Project window, at the position of the project cursor.
See also “Converting patterns into MIDI parts” on page 97.
This creates a number of MIDI parts (one for each used pattern in the subbank) and inserts them one after the other,
starting at the project cursor. See also “Converting patterns
into MIDI parts” on page 97.
This creates a MIDI part for the current pattern and inserts it
in the Project window, at the left locator. See also “Convert-
ing patterns into MIDI parts” on page 97.
This creates a number of MIDI parts (one for each used pattern in the subbank) and inserts them one after the other,
starting at the left locator. See also “Converting patterns
into MIDI parts” on page 97.
This creates a MIDI part for the current pattern and inserts it
in the Project window as often as needed to fill the current
loop area (the space between the left and right locators).
See also “Converting patterns into MIDI parts” on page 97.
The Swing setting
This parameter can be used to create a swing or shuffle
rhythm, which allows you to add a more human feel to
drum patterns that might otherwise be too static. This is
done by offsetting every second drum step for a lane. If a
triplet step resolution is used, every third drum step will be
offset instead.
In the lower right section of the Beat Designer panel, you
can find two Swing sliders. Dragging a slider to the right
will delay every second (or third, see above) drum step in
the pattern. Dragging to the left will make them play a little
earlier.
You can set up two swing settings with these sliders and
then quickly switch between these during playback. By default, the first swing setting is used (activated) in all lanes,
but the slider is set to zero (middle position). Change the
setting for this slider to hear how the pattern’s feel
changes.
Drag the upper fader to set swing setting I and the lower fader to set
swing setting II.
You can switch between the two swing settings using the
Swing buttons to the right of the step display.
Click on the buttons to select the respective swing setting
or click on a selected button to deactivate swing for this
lane.
• You can set up key commands for the Insert options
and the Fill Loop command in the Key Commands dialog.
How to set up and use key commands is described in the chapter “Key
Commands” in the Operation Manual.
MIDI effects
95
Page 96
Adding flams
Click here to add up to three flams to the step.
With these sliders, you can specify the velocity for the separate flams.
Here, you can specify the flam positions for all steps containing one,
two and three flams, respectively.
The Flam parameter lets you add flams (short secondary
drum hits just before or after the actual main drum beat).
You can add up to three flams for each pattern step:
1. Click in the lower left corner of the step you want to
add a flam to.
Little squares appear in the step when you point with the mouse at the
step. After you clicked, the first square becomes filled to indicate that
you added a flam.
2. Click again to add the second and third flam, if needed.
3. In the lower left section of the Beat Designer panel
you can make settings for the flams you created.
Offsetting lanes
To the right of the step display, you can find the Offset
sliders for the lanes. These allow you to offset all drum
steps on this lane. Drag a slider to the left to make the
drum steps start a little earlier and to the right to let them
start later.
Playing e.g. the bass drum or snare a little earlier allows
you to add more “urgency” to the drums, delaying these
drum sounds will result in a more relaxed drum pattern.
Experiment with the settings to find out which fit best in
your project.
Note that this function can also be used to correct faulty
drum samples: If a drum sound has an attack that is slightly
late, simply adjust the Offset slider for the lane.
Saving and loading presets
You can save all 48 Beat Designer patterns as a pattern
bank. This can then be loaded in other projects. Pattern
banks contain all the step and lane settings for a pattern
(Mute and Solo, number and order of the lanes, pitch, etc.).
To save a pattern bank, proceed as follows:
1. In the Beat Designer, click on the Preset Management
button to the right of the preset name field.
• The first (topmost) Position slider specifies the flam position for all steps containing one single flam, the second
slider the flam positions for all steps containing two flams,
and the third slider the flam position for all steps containing three flams.
• Drag a Position slider to the left to add the flams before
the drum step and to the right to add them after the step.
• When you add flams before the very first drum step in a
pattern, this is indicated in the display by a small arrow in
the top left corner of this step. This indicates that you have
to treat this pattern with special care in playback and arranging. Starting playback at the normal pattern start
would result in these flams not being played.
• Use the vertical sliders to the right of the flam sliders to
set the velocity for the flams.
4. Start playback to hear the flams you created.
2. On the pop-up menu select “Save Preset”.
A dialog appears.
3. Enter a name for the preset and click OK.
The preset will now be available on the Preset browser, in
the MediaBay and on the Apply Track preset pop-up
menu in the Track list.
Pattern banks are handled much like Track presets in the
MediaBay. For further information, refer to the chapters
“The MediaBay” and “Track Presets” in the Operation
Manual.
Using the drum patterns in your project
You can use the drum patterns created with the Beat
Designer in two ways: either by converting them to MIDI
parts on a MIDI or Instrument track or by triggering the different patterns using MIDI notes.
96
MIDI effects
Page 97
Converting patterns into MIDI parts
!
!
Click here and drag to convert this subbank into separate MIDI parts.
Click here and drag to convert this pattern into a MIDI part.
Click here to activate Jump mode.
You can convert the drum patterns created in the Beat
Designer into a MIDI part by dragging them into the
Project window.
Proceed as follows:
1. Set up one or more patterns of the same subbank.
2. In the lower part of the window, click on a pattern or
subbank and drag it at the desired position onto a MIDI or
instrument track in the Project window.
If you drag the pattern or subbank to an empty area in the Project window, a new MIDI track is created. This will be an exact copy of the original track for which you opened the Beat Designer.
• If you drag a single pattern into the Project window, one
MIDI part is created containing the drum sounds of the
pattern.
• If you drag a subbank into the Project window, several
MIDI parts (one for each used pattern in the subbank) are
created and inserted one after the other in the project.
Only the used patterns in a subbank are inserted, i.e.
if you did not enter drum steps in a pattern, this will
not be converted into a MIDI part.
You can also use the Edit menu to insert patterns or subbanks into the project, see “The Edit menu” on page 95.
When you have created MIDI parts for your drum patterns this way, make sure to deactivate the Beat
Designer, to avoid doubling of the drums. The Beat
Designer will continue to play as long as it is activated.
• If you import patterns that sound before the first step
(due to flams or lane offsets), the MIDI part will be lengthened accordingly.
The inserted MIDI parts can now be edited as usual in the
project. You can e.g. fine-tune your settings in the Drum
Editor.
Ö Once a pattern is converted into a MIDI part, it cannot
be opened in the Beat Designer again.
Triggering patterns
When you want to be able to modify your drum patterns in
the Beat Designer while working on the project, you cannot convert them into parts, as these cannot be opened
again in the Beat Designer. Instead, you can trigger the
patterns from within the project.
You can trigger the patterns in the Beat Designer using
Note On events. These can either be events on a MIDI
track or be played live via a MIDI keyboard. Which pattern
will be triggered depends on the pitch of the MIDI notes.
The trigger range is four octaves starting with C1 (i.e. C1
to B4).
Proceed as follows:
1. Open the Beat Designer for a track.
Again, this can be a MIDI or an instrument track.
2. Click to the left of the Jump field to activate Jump
mode.
In this mode, a MIDI note-on event will trigger a new pattern.
• When you want to trigger the patterns using a MIDI part
containing trigger events, you can specify whether the
pattern will be switched directly (at the moment the event
is received) or at the next bar: Click in the field to the right
(where it says “Now”) to activate the immediate switching
of patterns. When this is activated, the word Now is displayed in white. When the word Now is black, patterns will
switch at the beginning of the next bar in the project.
• When you want to trigger the patterns “live” via a MIDI
keyboard, the new patterns are always played when the
next bar in the project is reached.
Switching immediatelly would always produce an undesirable interruption in playback.
Now, you can trigger the patterns in the following way:
1. Play back the project and press a key on your MIDI keyboard to trigger the next pattern.
The pattern will start at the next bar line.
97
MIDI effects
Page 98
2. Create a MIDI part and enter notes at the positions in
the project where you want to switch patterns.
Depending on the Jump mode setting, the new pattern will be played directly or start at the following bar.
• You can also drag a pattern or subbank into the Project
when Jump mode is active to automatically create MIDI
parts containing the trigger events.
Ö When triggering a pattern that contains sound before
the first step (due to flams or lane offsets), these are taken
into account as well.
Chorder
The Chorder is a MIDI chord processor, allowing you to assign complete chords to single keys in a multitude of variations. These can then be played back live or using recorded
notes on a MIDI track.
There are three main operating modes: “All Keys”, “One
Octave”, and “Global Key”. You can switch between
these modes using the Chords pop-up, see below.
For every key you can record up to eight different chords
or variations on so-called “layers”. This is described in detail in the section “Using Layers” on page 99.
Operating modes
In the lower left section of the Chorder window, you can
choose an option from the Chords pop-up menu to decide which keys on the piano roll will be used to record
your chords.
The Chorder window
All Keys
In this mode, you can assign chords to each key on the piano roll. When you play any of these keys, you will hear the
assigned chords instead.
One Octave
The One Octave mode is similar to the All Keys mode, but
you can only set up chords for each key of a single octave
(that is, up to eight different chords on twelve keys). When
you play a note (e.g. C) on a different octave, you will hear
a transposed version of the chords set up for this key.
98
MIDI effects
Page 99
Global Key
The chord indicator lane in One Octave mode with
chords set up for 5 of the 12 available trigger
keys.
In Global Key mode, you can set up chords for a single key
only. These chords (that you recorded on C-3) are then
played by all keys on the keyboard, but transposed according to the note you play.
The chord indicator lane
At the top of the keyboard display you will find a thin lane
with a small rectangle for each key that you can use to
record a chord. These rectangles are shown in blue for all
keys that already have chords assigned to them.
Ö In Global Key mode the C3 key has a special marking
instead since this is the only key used in this mode.
Entering chords
To enter chords you need to switch to Learn mode. In this
mode a transparent red bar indicates which element is
ready for “learning” a note or chord. When you choose the
trigger note for a chord, for examplem the piano roll is
shown in red.
2. Select the key to which you want to assign a chord by
clicking on it on the piano roll display, or by pressing the
key on a connected MIDI keyboard.
The red bar will now move to the first layer, indicating that you are ready
to record the first chord.
Ö In Global Key mode you do not have to choose a trigger key. The first layer is activated directly.
3. Play a chord on the MIDI keyboard and/or use the
mouse to enter or change the chord in the layer display.
Any notes you enter are immediately shown in the Chorder display. The
notes are shown in different colors, depending on the pitch.
• If you are entering chords via a MIDI keyboard, the
Chorder will learn the chord as soon as you release all
keys of your MIDI keyboard simultaneously.
As long as a key is pressed, you can continue looking for the right chord.
• If more than one layer is shown, the Chorder will jump
automatically to the next layer where you can record another chord.
When all the layers for a key are filled, the red bar will jump back to the
piano roll so that you can choose a different trigger key (in Global Key
mode the Learn mode is deactivated instead).
• If you are entering chords with the mouse, the Chorder
will not jump to the next layer automatically.
You can select/deselect as many notes as you wish and then click on another layer or deactivate the Learn mode to continue.
4. Repeat the above with any other keys you wish to use.
The piano roll in Learn mode
The second layer in Learn mode
Proceed as follows:
1. Click the Learn button at the bottom of the Chorder
window to activate Learn mode.
The chord indicator lane is now tinted red, indicating that it is active.
Using Layers
The Layers pop-up menu at the bottom right of the window allows you to set up chord variations in the layer display above the piano roll. This works with all three modes
and provides up to eight variations for each assignable
key (that is, a maximum of 8 different chords in Global Key
mode, 12 x 8 chords in One Octave mode and 128 x 8
chords in All Keys mode).
The different layers can be triggered by velocity or interval.
Proceed as follows to set up your layers:
1. Open the Layers pop-up menu and select Velocity or
Interval. Set this to Single Mode if you want to set up only
one chord per key.
2. Use the slider below the Layers pop-up menu to specify how many variations (layers) you want to use.
3. Enter the chords as described above.
99
MIDI effects
Page 100
4. Now you can play the keyboard and trigger the variations according to the selected layer mode.
The layer modes work as follows:
Trigger mode Description
VelocityThe full velocity range (1–127) is divided into “zones”,
IntervalIn this mode, the Chorder will play one chord at a time –
Single ModeSelect this if you do not wish to use different layers.
according to the number of layers you specified. For example, if you’re using two variations (Number of Layers is
set to 2) there will be two velocity “zones”: 1–63 and
64–127. Playing a note with velocity 64 or higher will
trigger the second layer, while playing a softer note will
trigger the first layer.
Using the “Velocity spread” slider at the bottom left of the
window, you can change the velocity ranges of the layers
so that a different layer will be activated using the same
velocity value.
you cannot play several different chords simultaneously.
When the Interval mode is selected, you press two keys on
your keyboard to trigger the desired layer, with the lower
key determining the base note for the chord. The layer
number will be the difference, i.e. the interval, between the
two keys. To select layer 1, press a key one semitone
higher than the base note, for layer 2, press a key two
semitones higher, and so on.
Empty layers
If you enter less chords than layers present for a key, these
layers will be filled automatically when you end the Learn
mode.
This works according to the following rules:
• Empty layers are filled from bottom to top.
• If there are empty layers below the first layer with a
chord, these are filled from top to bottom.
An example:
If you have a setup with 8 layers, and you enter the chord
C in layer 3 and G7 in layer 7, you get the following result:
chord C in layers 1 to 6 and G7 in layers 7 and 8.
Resetting layers
In Learn mode, you can use the “Reset layers” button at
the top left of the Chorder window to delete all notes in
the different layers for the selected trigger key.
Playstyle
From the Playstyle pop-up menu at the bottom of the pane
you can choose one of seven different styles that determine in which order the individual notes of the chords are
played back.
The options are as follows:
PlaystyleDescription
simultaneousIn this mode all notes are played back simultaneously.
fast upIn this mode a small arpeggio is added, starting with
slow upSimilar to “fast up”, but using a slower arpeggio.
fast downSimilar to “fast up”, but starting with the highest note.
slow downSimilar to “slow up”, but starting with the highest note.
fast randomIn this mode the notes are played back in a rapidly
slow randomSimilar to “fast random”, but the note changes occur
the lowest note.
changing random order.
more slowly.
100
MIDI effects
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.