Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer
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14About this chapter
14Setting up busses
17Using the busses
20Setting up Groups and FX channels
20About monitoring
20External instruments/effects (Cubase only)
66Background
66Basic recording methods
68Audio recording specifics
79MIDI recording specifics
84Options and Settings
86Recovery of audio recordings after system failure
103About folder tracks
103Handling folder tracks
104Working with folder parts
106 Using markers
107About markers
107The Marker window
108Using the Marker track
110Marker key commands
110Editing markers in the Project Browser
111 The Transpose functions
112Introduction
112Transposing your music
115Other functions
118 The mixer
119About this chapter
120Overview
122Configuring the mixer
126The audio-related channel strips
127The MIDI channel strips
127The common panel
128The input and output channels
128Basic mixing procedures
132Audio specific procedures
139MIDI specific procedures
140Utilities
143VST Mixer Diagrams
146 Control Room (Cubase only)
147Background
148Configuring the Control Room
151The Control Room Overview
151The Control Room Mixer
153Control Room operations
158Studios and Studio Sends
161Direct Monitoring and latency
95The Arranger track
96Introduction
96Setting up the Arranger track
97Working with arranger events
99Flattening the Arranger chain
100Live Mode
101Arranging your music to video
4
Table of Contents
162 Audio effects
163About this chapter
163Overview
164Insert effects
169Send effects
170Setting up send effects
174Using the Side-Chain input
175Using external effects (Cubase only)
176Making settings for the effects
176Effect presets
179Installing and managing effect plug-ins
252Working with hitpoints and slices
259Free Warp
262Realtime pitch-shifting of audio events
262Flattening the realtime processing
182 VST Instruments and Instrument tracks
183Introduction
183VST Instrument channels vs. instrument tracks
183VST Instrument channels
185Instrument tracks
187Comparison
187Automation considerations
188What do I need? Instrument channel or Instrument
track?
188Instrument Freeze
189VST instruments and processor load
190Using presets for VSTi configuration
193About latency
194External instruments (Cubase only)
195 Surround sound (Cubase only)
196Background
198Operations
203 Automation
204Background
205What can be automated?
206Automation track operations
209Using Write/Read automation
212Working with automation curves
215Tips and common methods
215Options and Settings
265Background
265Opening the Audio Part Editor
265Window overview
267Operations
268Common methods
269Options and Settings
270 The Pool
271Background
271Window overview
274Operations
284 SoundFrame
285Introduction
287 The MediaBay
288Introduction
289Window overview
289Browsing for media files
292Finding files in the Viewer section
295Previewing files in the Scope section
296The Tag Editor (Cubase only)
298Media management
300 Track Presets
301Introduction
301Types of track presets
303VST presets
304Browsing for presets
306Creating a track preset
306Creating tracks from track presets or VST presets
307Applying track presets
309Previewing track and VST presets
310Inserts and EQ settings from track presets
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Table of Contents
311 Track Quick Controls
312Introduction
312Setting up the Quick Controls tab
313Options and settings
314Setting up quick controls on an external remote
368Introduction
368Opening the Logical Editor
369Window overview
369Selecting a preset
369Setting up filter conditions
374Selecting a function
375Specifying actions
377Applying the defined actions
377Working with presets
377The Input Transformer
379 The Project Logical Editor
380Introduction
380Opening the Project Logical Editor
380Window overview
381Selecting a preset
381Setting up filter conditions
387Selecting a function
387Specifying actions
388Applying the defined actions
389Working with presets
390 Working with System Exclusive
messages
391Introduction
391Bulk dumps
392Recording System Exclusive parameter changes
393Editing System Exclusive messages
394 Working with the Tempo track
395Background
395The Tempo Track Editor – Overview
397Operations
399Process Tempo (Cubase only)
400The Process Bars dialog
(Cubase only)
401Options and settings
401The Beat Calculator
402Merge Tempo From Tapping
402The Time Warp tool
407 The Project Browser
408Window Overview
409Editing tracks
413 Export Audio Mixdown
414Introduction
414Mixing down to an audio file
415The available file formats
6
Table of Contents
421 Synchronization
422Background
422Synchronization signals
423Synchronizing the transport vs. synchronizing audio
424Making basic settings and connections
425Synchronization settings
429Machine Control
431Sync Options
431Working with VST System Link
431Preparations
434Activating VST System Link
437Application examples
439 Video
440Background
440Before you start
441Operations
445 ReWire
446Introduction
446Launching and quitting
447Activating ReWire channels
447Using the transport and tempo controls
448How the ReWire channels are handled in Cubase
448Routing MIDI via ReWire2
448Considerations and limitations
449 File handling
450Working with Projects
452Startup Options
453Working with libraries (Cubase only)
453Revert
454Importing audio
457Exporting and importing OMF files (Cubase only)
458Exporting and importing standard MIDI files
460Exporting and importing MIDI loops
460Exporting and importing tracks (Cubase only)
461Other Import/Export functions
461Cleanup
463 Customizing
464Background
464Workspaces
466The Setup dialogs
467Customizing track controls
468About preference presets (Cubase only)
469Appearance
470Applying track and event colors
473Where are the settings stored?
475 Key commands
476Introduction
476Setting up key commands
480Setting up tool modifier keys
480The default key commands
484 Part II: Score layout and printing
485 How the Score Editor works
486About this chapter
486Welcome!
486How the Score Editor operates
486MIDI notes vs. score notes
487Display quantize
489Entering notes by hand vs. recording notes
490 The basics
491About this chapter
491Preparations
491Opening the Score Editor
491The project cursor
492Page Mode
493Changing the Zoom factor
493The active staff
493Making page setup settings
494Designing your work space
496About the Score Editor context menus
496About dialogs in the Score Editor
496Setting key, clef and time signature
500Transposing instruments
501Working order
501Force update
502 Transcribing MIDI recordings
503About this chapter
503About transcription
503Getting the parts ready
503Strategies: Preparing parts for score printout
504Staff settings
504The Main tab
507The Options tab
508The Polyphonic tab
508The Tablature tab
508Situations which require additional techniques
509Inserting display quantize changes
510Strategies: Adding display quantize changes
510The Explode function
511Using “Scores Notes To MIDI”
7
Table of Contents
512 Entering and editing notes
513About this chapter
513Score settings
514Note values and positions
515Adding and editing notes
517Selecting notes
518Moving notes
520Duplicating notes
520Cut, copy and paste
520Editing pitches of individual notes
521Changing the length of notes
522Splitting a note in two
522Working with the Display Quantize tool
523Split (piano) staves
523Strategies: Multiple staves
524Inserting and editing clefs, keys or time signatures
525Deleting notes
526 Staff settings
527About this chapter
527Staff settings
527Making settings
527Working with staff presets
528Staff names
528Key and clef
529Display quantize and interpretation options
529Display transpose
530The Options tab
530The Polyphonic and Tablature tabs
531 Polyphonic voicing
532About this chapter
532Background: Polyphonic voicing
533Setting up the voices
535Strategies: How many voices do I need?
535Entering notes into voices
535Checking which voice a note belongs to
536Moving notes between voices
537Handling rests
537Voices and display quantize
538Creating crossed voicings
539Automatic polyphonic voicing – Merge All Staves
540Converting voices to tracks – Extract Voices
541 Additional note and rest formatting
542About this chapter
542Background: Note stems
542Setting stem direction
543Stem length
544Accidentals and enharmonic shift
545Changing the note head shape
545Other note details
546Coloring notes
547Copying settings between notes
547Handling beaming
551About tied notes
552Graphic moving of notes
553Cue notes
553Grace notes
554Tuplets
556 Working with symbols
557About this chapter
557Background: The different layers
558The symbol Inspector
562Important! – Symbols, staves and voices
562Adding symbols to the score
568Selecting symbols
569Moving and duplicating symbols
572Changing length, size and shape
573Deleting symbols
573Copy and paste
573Alignment
574Symbol details
580 Working with chords
581About this chapter
581Inserting Chord symbols
583Global chord settings
584 Working with text
585About this chapter
585Adding and editing text symbols
587Different types of text
591Text functions
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Table of Contents
594 Working with layouts
595About this chapter
595Background: Layouts
595Creating a layout
595Opening a layout
595Layout operations
596Using layouts – an example
597Marker Track to Form
598 Working with MusicXML
599Introduction
600Importing and exporting MusicXML files
602 Designing your score: additional
techniques
603About this chapter
603Layout settings
604Staff size
604Hiding/showing objects
605Coloring notes
606Multiple rests
606Editing bar lines
607Creating upbeats
608Setting the number of bars across the page
609Moving bar lines
610Dragging staves
611Adding brackets and braces
612Auto Layout
613Reset Layout
614Breaking bar lines
623 The score and MIDI playback
624About this chapter
624Scores and the Arranger mode
624The MIDI Meaning function
625Dynamic crescendo symbols
626 Printing and exporting pages
627Printing
627Exporting pages as image files
628 Frequently asked questions
629How to use this chapter
629Adding and editing notes
630Symbols and layout
631 Tips and Tricks
632Useful editing techniques
633If you wish you had a faster computer
634 Index
615 Scoring for drums
616About this chapter
616Background: Drum maps in the Score Editor
616Setting up the drum map
618Setting up a staff for drum scoring
618Entering and editing notes
618Using “Single Line Drum Staff”
619 Creating tablature
620About this chapter
620Creating tablature automatically
621Creating tablature manually
621Tablature number appearance
622Editing
622Note head shape
9
Table of Contents
Part I:
Getting into the details
1
About this manual
Welcome!
This is the Operation Manual for Steinberg’s Cubase.
Here you will find detailed information about all the features and functions in the program.
About the program versions
The documentation covers two program versions; Cubase
and Cubase Studio, for two different operating systems or
“platforms”; Windows and Mac OS X.
Some features described in the documentation are only
applicable to the Cubase version. Whenever this is the
case this will be clearly indicated in the heading of the related subject.
Similarly, some features and settings are specific to one of
the platforms, Windows or Mac OS X. This is clearly
stated in the applicable cases. In other words:
Ö If nothing else is said, all descriptions and procedures
in the documentation are valid for both Cubase and Cubase Studio, under Windows and Mac OS X.
The screenshots are taken from the Windows version of Cubase.
Key command conventions
Many of the default key commands in Cubase use modifier
keys, some of which are different depending on the operating system. For example, the default key command for
Undo is [Ctrl]-[Z] under Windows and [Command]-[Z] under Mac OS X.
When key commands with modifier keys are described in
this manual, they are shown with the Windows modifier
key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key]
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl]
under Windows or [Command] under Mac OS X, then
press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] under Windows or [Option] under Mac OS X, then press [X]”.
Ö Please note that this manual often refers to right-clicking, e.g. to open context menus, etc. If you are using a Mac
with a single-button mouse, hold down [Ctrl] and click.
About this manual
12
2
VST Connections: Setting up input and
output busses
About this chapter
Cubase uses a system of input and output busses to transfer audio between the program and the audio hardware.
• Input busses let you route audio from the inputs on your audio
hardware into the program. This means that when you record
audio, you will always do this through one or several input
busses.
• Output busses let you route audio from the program to the
outputs on your audio hardware. When you play back audio,
you will always do this through one or several output busses.
As you can see, the input and output busses are vital when
you work with Cubase. This is why you find this chapter in
the beginning of the Operation Manual – once you understand the bus system and set up the busses properly, it will
be easy to go on with recording, playing back, mixing and
doing surround work (Cubase only).
Setting up busses
Strategies
In Cubase, you can create any number of busses. A number of surround formats are supported (Cubase only). In
Cubase Studio, busses are in mono or stereo.
Ö The bus configuration is saved with the projects –
therefore it’s a good idea to add and set up the busses
you need and save these in a template project (see “Save
as Template” on page 451).
When you start working on new projects, you start from this template.
That way you get your standard bus configuration without having to make
new bus settings for each new project. If you need to work with different
bus configurations in different projects, you can either create several different templates or store your configurations as presets (see “Other bus
operations” on page 17). The templates can of course also contain other
settings that you regularly use – sample rate, record format, a basic track
layout, etc.
So, which type of busses do you need? This depends on
your audio hardware, your general audio setup (e.g. surround speaker setup) and what kind of projects you work
with.
Here’s an example:
Let’s say you are using audio hardware with eight analog
inputs and outputs and digital stereo connections (10 inputs and outputs all in all). Furthermore, you work with a
surround setup in 5.1 format (Cubase only). Here’s a list
of busses you may wish to add:
Input busses
• Most likely you need at least one stereo input bus assigned to
an analog input pair. This would let you record stereo material.
If you want to be able to record in stereo from other analog input pairs as well, you could add stereo input busses for these
too.
• Although you can record mono tracks from one side of a stereo input, it may be a good idea to add a dedicated mono input bus. This could be assigned to an analog input to which
you have connected a dedicated microphone pre-amp for example. Again, you can have several different mono busses.
• You probably want a dedicated stereo input bus assigned to
the digital stereo input, for digital transfers.
• If you want to transfer surround material directly to a surround
track, e.g. from surround-configured location recording equipment, you need an input bus in that surround format (Cubase
only) – in this example, this would be a 5.1 input bus.
Output busses
• You probably want one or several stereo output busses for
monitoring and listening to stereo mixes .
• For digital transfers, you need a stereo bus assigned to the
digital stereo output as well.
• You need a surround bus in the format of your speaker configuration (in this example, 5.1) assigned to the correct outputs
(which in turn are connected to the correct speakers). Again,
this is available in Cubase only.
• You may want additional surround busses if you tend to work
in different surround formats.
!
Different busses can use the same inputs/outputs on
the audio hardware! For example, you may want a
stereo output bus assigned to the same outputs as
the front stereo channels in your surround bus – this
makes it easy to listen to stereo mixes without having
to reconnect your speakers.
14
VST Connections: Setting up input and output busses
Preparations
Before you set up busses, you should name the inputs
and outputs on your audio hardware. For example, if you
are using a 5.1 surround speaker setup, you should name
the outputs according to which speaker they are connected to (Left, Right, Center and so on).
The reason for this is compatibility – it makes it easier to
transfer projects between different computers and setups.
For example, if you move your project to another studio,
the audio hardware may be of a different model. But if
both you and the other studio owner have given your inputs and outputs names according to the surround setup
(rather than names based on the audio hardware model),
Cubase will automatically find the correct inputs and outputs for your busses and you will be able to play and
record without having to change the settings.
Use the Device Setup dialog to assign names to the inputs and outputs of your audio hardware:
1. Open the Device Setup dialog from the Devices menu.
2. Make sure that the correct driver for your audio hard-
ware is selected on the VST Audio System page, so that
the audio card is listed in the Devices list.
3. Select your audio card in the list.
The available input and output ports on your audio hardware are listed on
the right.
4. To rename a port, click its name in the “Show as” column and enter a new name.
• If needed, you can also disable ports by deactivating
them in the “Visible” column.
Disabled ports won’t show up in the VST Connections window when you
are making bus settings. If you attempt to disable a port that is used by a
bus, you will be asked whether this is really what you want – note that
this will remove the port from the bus!
5. Click OK to close the Device Setup dialog.
The VST Connections window
You add and set up busses in the VST Connections window, opened from the Devices menu.
This window contains the following tabs:
• The Inputs and Outputs tabs are for viewing input busses or
output busses, respectively.
• The Group/FX tab allows you to create Group and FX channels/tracks and to make output assignments for these. See
“Setting up Groups and FX channels” on page 20.
• The External FX tab (Cubase only) allows you to create effect
send/return busses for connecting external effects which can
then be selected via the effect pop-up menus from inside the
program. See “External instruments/effects (Cubase only)” on
page 20 and “Using external effects (Cubase only)” on page
175 for further information.
• The External Instruments tab (Cubase only) allows you to create input/output busses for connecting external instruments.
See “External instruments/effects (Cubase only)” on page 20
and the chapter “VST Instruments and Instrument tracks” on
page 182 for further information.
• The Studio tab (Cubase only) is where you enable and configure the Control Room. See the chapter “Control Room (Cu-
base only)” on page 146.
For the time being, we shall focus on how to set up input
and output busses.
Ö If you open a project created on another computer and
the port names don’t match (or the port configuration isn’t
the same – e.g. the project is created on a system with
multi-channel i/o and you open it on a stereo in/out system), the Pending Connections dialog will appear.
This allows you to manually re-route ports used in the project to ports
available in your system.
VST Connections: Setting up input and output busses
15
Depending on which tab you have selected, Inputs or Outputs, the window lists the current input or output busses,
with the following columns:
ColumnDescription
Bus NameLists the busses. You can select busses and rename
SpeakersIndicates the speaker configuration (mono, stereo, sur-
Audio DeviceThis shows the currently selected ASIO driver.
Device PortWhen you have “opened” a bus (by clicking its + button in
ClickYou can route the click to a specific output bus, regard-
them by clicking on them in this column.
round formats) of each bus.
the Bus Name column) this column shows which physical
input/output on your audio hardware is used by the bus.
less of the actual Control Room output, or indeed when
the Control Room is disabled.
Adding a bus
1. Click the Inputs or Outputs tab depending on which
you want to add.
2. Click the Add Bus button.
A dialog appears.
Adding a child bus (Cubase only)
A surround bus is essentially a set of mono channels – 6
channels in the case of 5.1 format. If you have a mono
track in the project, you can route it to a separate speaker
channel in the bus (or route it to the whole surround bus
and use the surround panner to position it in the surround
image). But what if you have a stereo track that you simply
want to route to a stereo channel pair within the bus (Left
and Right or Left Surround and Right Surround for example)? For this you need to create a child bus.
1. Select the surround bus in the list and right-click on it.
A pop-up menu appears.
3. Select the desired (channel) configuration.
The pop-up menu contains Mono and Stereo options as well as several
surround formats (Cubase only). To select another surround format, use
the “More…” submenu.
• Alternatively you can right-click in the VST Connections
window and add a bus in the desired format directly from
the context menu that appears.
The new bus appears with the ports visible.
4. Click in the Device Port column to select an input/output port for a channel in the bus.
The pop-up menu that appears lists the ports with the names you have assigned in the Device Setup dialog. Repeat this for all channels in the bus.
VST Connections: Setting up input and output busses
2. Select a channel configuration from the “Add Child
Bus” submenu.
As you can see, you can create stereo child busses (routed to various
speaker channel pairs in the surround bus) or other surround bus formats
(with fewer channels than the “parent bus”).
The child bus you created will be available for direct routing in the mixer. It’s a part of the parent surround bus,
which means there will be no separate channel strip for it.
Although child busses are probably most useful in output
busses, you can also create child busses within a surround input bus – for example if you want to record a stereo channel pair (e.g. front left-right) in the surround bus
to a separate stereo track.
16
Setting the Main Mix bus (the default output bus)
The Main Mix is the output bus that each new channel in
the mixer will be assigned to when it is created.
Any one of the output busses in the VST Connections
window can be the default output bus. By right-clicking on
the name of an output bus, you can set this bus as the
Main Mix bus.
Setting the default output bus in the VST Connections window.
When creating new audio, group or FX channels in the
mixer, they will automatically be routed to the default bus.
!
The default bus is indicated by an orange colored
speaker icon next to its name in the VST Connections window.
Other bus operations
• To change the port assignment for a bus, you proceed
as when you added it – make sure the channels are visible
(by clicking the “+” button next to the bus, or by clicking
the “+ All” button at the top of the window) and click in the
Device Port column to select ports.
• To remove a bus you don’t need, select it in the list,
right-click and select “Remove Bus” from the pop-up
menu, or press [Backspace].
• You can store and recall bus presets with the pop-up
menu at the top of the window.
To store the current configuration as a preset, click the Store “+” button
and enter a name for the preset. You can then select the stored configuration directly from the Presets pop-up menu at any time. To remove a
stored preset, select it and click the “-” button.
Using the busses
This section describes briefly how to use the input and output busses you have created. For details refer to the chapters “Recording” on page 65 and “The mixer” on page 118.
Routing
When you play back an audio track (or any other audio
channel in the mixer – VST Instrument channels, ReWire
channels, etc.), you route it to an output bus. In the same
way, when you record on an audio track you select from
which input bus the audio should be sent.
• You can select input and output busses in the Inspec-
tor, using the Input and Output Routing pop-up menus.
For audio-related channel types other than audio track
channels (i.e. VST Instrument channels, ReWire channels,
Group channels and FX channels), only the Output Routing pop-up menu is available. Select one of its subtracks
in the Track list to open it.
• You can also select busses in the Routing panel at the
top of each channel strip in the mixer.
Again, for VST Instrument channels, ReWire channels, Group channels
and FX channels you will only be able to select output busses.
17
VST Connections: Setting up input and output busses
• Cubase only: If you press [Alt]/[Option] and select an
input or output bus in the Mixer Routing View, it will be
chosen for all selected channels.
This makes it easy to quickly set several channels to use the same input
or output. Similarly, if you press [Shift] and select a bus, the following selected channels will be set to use incrementing busses – the second selected channel will use the second bus, the third will use the third bus
and so on.
Ö If the Routing panel isn’t shown, click the Show Routing button in the extended common panel or open the
Mixer context menu and select “Show Routing View” from
the Window submenu.
The “Show Routing” button in the extended common panel of the Mixer.
When selecting an input bus for a track you can only select busses that correspond to the track’s channel configuration. Here are the details for input busses:
• Mono tracks can be routed to mono input busses or individual
channels within a stereo or surround input bus (Cubase only).
• Mono tracks can be routed to External Inputs that are configured in the Studio tab of the VST Connections window. These
can be mono or individual channels within a stereo or surround
input bus (Cubase only). They can also be routed to the Talkback input.
• Mono tracks can also be routed to mono output busses, mono
group output busses or mono fx channel output busses, provided that these will not lead to feedback.
• Stereo tracks can be routed to mono input busses, stereo input busses or stereo child busses within a surround bus (Cubase only).
• Stereo tracks can be routed to External Inputs that are configured in the Studio tab of the VST Connections window. These
can be mono input busses or stereo input busses. They can
also be routed to the Talkback input.
• Stereo tracks can also be routed to mono or stereo output
busses, mono or stereo group output busses and mono or
stereo fx channel output busses, provided that these will not
lead to feedback.
• Surround tracks can be routed to surround input busses (Cubase only).
• Surround tracks can be routed to External Inputs that are configured in the Studio tab of the VST Connections window, provided that these have the same input configuration.
• Surround tracks can also be routed to output busses, provided
that these have the same input configuration or will not lead to
feedback.
For output busses any assignment is possible.
!
Assignments that will lead to feedback are not available in the pop-up menu. This is also indicated by a
one-way symbol.
To disconnect input or output busses, select “No Bus”
from the corresponding pop-up menu.
Viewing the busses in the mixer
In the mixer (Cubase only), busses are represented by input and output channels (shown in separate panes to the
left and right in the window). You can show or hide these
independently by clicking the Hide Input Channels and
Hide Output Channels buttons in the common panel:
Hide Input Channels
Hide Output Channels
Ö In Cubase Studio, only the output busses are visible in
the mixer!
The input busses you have created in the VST Connections window are
available for selection on the input routing pop-up menus, but you will not
be able to make any specific mixer settings for the input busses.
18
VST Connections: Setting up input and output busses
Input channels (Cubase only)
Output channels
The input channels are shown to the left in the mixer. As
you can see, each input channel resembles a regular mixer
channel strip. Here you can do the following:
• Check and adjust the recording level using the Input
Gain knobs and/or the level fader.
See “Setting input levels” on page 70.
• Change the phase of the input signal.
This is done by clicking the Input Phase button next to the Input Gain
control.
• Add effects or EQ to the input bus.
See “Recording with effects (Cubase only)” on page 77 for an example
of how to add effects to your recording at the input bus stage.
!
The settings you make in the input channel strip will
be a permanent part of the recorded audio file!
The output channels are shown to the right in the mixer.
Here you can do the following:
• Adjust the output level for the busses with the faders.
• Add effects or EQ.
These will affect the whole bus. Examples of effects you may want to add
here include compressors, limiters and dithering. See the chapter “Audio
effects” on page 162.
19
VST Connections: Setting up input and output busses
Setting up Groups and FX channels
About monitoring
The Group/FX tab in the VST Connections window shows
all Group channels and FX channels in your project. You
can create new Group or FX channels by clicking the corresponding Add button. This is the same as creating
Group channel tracks or FX channel tracks in the Project
window (see “Using group channels” on page 138 and
the chapter “Audio effects” on page 162).
However, the VST Connections window also allows you to
create child busses for Groups and FX Channels (Cubase
only). This is useful e.g. if you have Groups or FX Channels
in surround format and want to route stereo channels to
specific channel pairs in these.
To create a child bus for a Group channel or FX channel in
surround format, proceed as follows:
1. Open the VST Connection window and select the
Groups/FX tab.
2. Select the Group or FX channel in the list and rightclick it.
3. Select a channel configuration from the “Add Child
Bus” submenu.
The child bus you created will be available for direct routing in the mixer. It’s a part of the parent Group or FX channel, which means there will be no separate channel strip
for it.
By default, monitoring is done via the Control Room (see
the chapter “Control Room (Cubase only)” on page 146).
When the Control Room is disabled on the Studio tab of
the VST Connections window, the Main Mix bus (see
“Setting the Main Mix bus (the default output bus)” on
page 17) will be used for monitoring.
Ö In Cubase Studio, the Main Mix bus is always used for
monitoring.
Setting the monitoring level
When you are using the Control Room for monitoring, this
is set in the Control Room Mixer, see the chapter “Control
Room (Cubase only)” on page 146. When you are moni-
toring via the Main Mix bus, you can adjust the monitoring
level in the regular Project Mixer.
When auditioning or scrubbing in the Sample Editor, you
can also set the monitoring level using the small fader on
the Sample editor toolbar.
External instruments/effects
(Cubase only)
Cubase supports the integration of external effect devices
and external instruments, e.g. hardware synthesizers, into
the sequencer signal flow.
You can use the External Instruments tab and the External
FX tab in the VST Connections window to define the
necessary send and return ports and access the instruments/effects through the VST Instruments window.
!
External Instruments and effects are indicated by an
“x” icon in the list next to their names in the respective pop-up menus.
Requirements
• To use external effects, you need audio hardware with
multiple inputs and outputs. To use external instruments, a
MIDI interface must be connected to your computer.
An external effect will require at least one input and one output (or input/
output pairs for stereo effects) – in addition to the input/output ports you
use for recording and monitoring.
20
VST Connections: Setting up input and output busses
• As always, audio hardware with low-latency drivers is a
good thing to have.
Cubase will compensate for the input/output latency and ensure that the
audio processed through external effects isn’t shifted in time.
Connecting the external effect/instrument
To set up an external effect or instrument, proceed as follows:
1. Connect an unused output pair on your audio hardware to the input pair on your external hardware device.
In this example, we assume that the hardware device has stereo inputs
and outputs.
2. Connect an unused input pair on your audio hardware
to the output pair on your hardware device.
!
Please note that it is possible to select input/output
ports for external effects/instruments that are already
used (i.e. that have been selected as inputs/outputs
in the VST Connections window). If you select a
used port for an external effect/instrument, the existing port assignment will be broken. Note that you will
not get a warning message!
Once the external device is connected to the audio hardware of your computer, you have to set up the input/output busses in Cubase.
Setting up external effects
1. Open the VST Connections window from the Devices
menu.
2. Open the External FX tab and click “Add External FX”.
3. In the dialog that appears, enter a name for the exter-
nal effect and specify the Send and Return configurations.
If you want to set up a MIDI device corresponding to the
external effect, click the “Associate MIDI Device” button.
Depending on the type of effect, you can specify mono, stereo or surround
configurations. When clicking “Associate MIDI Device”, you can use the
MIDI Device Manager functions to create a new MIDI device for the effect.
Note that delay compensation will only be applied for the effect when you
use MIDI devices. For information about the MIDI Device Manager and
user device panels see the separate PDF document “MIDI Devices”.
4. Click OK. This adds a new External FX bus.
5. Click in the Device Port column for the Send Bus
“Left” and “Right” ports and select the outputs on your audio hardware that you connected in step 1 above.
6. Click in the Device Port column for the Return Bus
“Left” and “Right” ports and select the inputs on your audio hardware that you connected in step 2 above.
7. If you like, make additional settings for the bus.
These are found in the columns to the right. Note however that you can
adjust these while actually using the external effect – which may be easier as you can hear the result. You have the following options:
SettingDescription
DelayIf your hardware effect device has an inherent delay (la-
Send GainAllows you to adjust the level of the signal being sent to
Return GainAllows you to adjust the level of the signal coming in from
MIDI DeviceWhen you click in this column, a pop-up menu opens
UsedWhenever you insert an external effect into an audio
tency), you should enter this value here, as it allows Cubase to compensate for that delay during playback. You
can also let the delay value be determined by the program by right-clicking in the Delay column for the effect
and selecting “Check User Delay”. Note that you don’t
have to take the latency of the audio hardware into account – this is handled automatically by the program.
the external effect.
the external effect.
Note however that excessive output levels from an external
effect device may cause clipping in the audio hardware.
The Return gain setting cannot be used to compensate for
this – you have to lower the output level on the effect device instead.
where you can either disconnect the effect from the associated MIDI device, select a MIDI device, create a new
device or open the MIDI Device Manager in Cubase to
edit the MIDI device.
When Studio Manager 2 is installed, you may also select
an OPT editor to access your external effect.
track, this column shows a check mark (“x”) to indicate
that the effect is being used.
21
VST Connections: Setting up input and output busses
8. When you are done, close the VST Connections window.
Ö Note that external device ports are exclusive, see
“Connecting the external effect/instrument” on page 21.
How to use the external effect
If you now click an insert effect slot for any channel and
look at the effect pop-up menu, you will find the new external FX bus listed on the “External Plug-ins” submenu.
When you select it, the following happens:
• The external FX bus is loaded into the effect slot just like a
regular effect plug-in.
• The audio signal from the channel will be sent to the outputs
on the audio hardware, through your external effect device and
back to the program via the inputs on the audio hardware.
• A parameter window appears, showing the Delay, Send Gain
and Return Gain settings for the external FX bus. You can adjust these as necessary while playing back. The parameter
window also provides the “Measure Effect’s Loop Delay for
Delay Compensation” button. This is the same function as the
“Check User Delay” option in the VST Connections window. It
provides Cubase with a Delay value to be used for delay compensation. When you have defined a MIDI device for the effect, the corresponding Device window will be opened. When
Studio Manager 2 is installed, and you have set up a corresponding OPT editor, this OPT editor will be displayed.
The default parameter window for an external effect
Like any effect, you can use the external FX bus as an insert effect or as a send effect (an insert effect on an FX
channel track). You can deactivate or bypass the external
effect with the usual controls.
Setting up external instruments
1. Open the VST Connections window from the Devices
menu.
2. Open the External Instrument tab and click “Add External Instrument”.
3. In the dialog that appears, enter a name for the external instrument and specify the number of required mono
and/or stereo returns. If you want to set up a MIDI device
corresponding to the external instrument, click the Associate MIDI Device button.
Depending on the type of instrument, a specific number of mono and/or
stereo return channels is required. When clicking “Associate MIDI Device”, you can use the MIDI Device Manager functions to create a new
MIDI device. For information about the MIDI Device Manager and user
device panels see the separate PDF document “MIDI Devices”.
4. Click OK. This adds a new external instrument bus.
5. Click in the Device Port column for the Return Bus
“Left” and “Right” ports and select the inputs on your audio
hardware to which you connected the external instrument.
6. If you like, make additional settings for the bus.
These are found in the columns to the right. Note however that you can
adjust these while actually using the external instrument – which may be
easier as you can hear the result. You have the following options:
SettingDescription
DelayIf your hardware device has an inherent delay (latency),
Return GainAllows you to adjust the level of the signal coming in from
you should enter this value here. This allows Cubase to
compensate for that delay during playback. Note that you
don’t have to take the latency of the audio hardware into
account – this is handled automatically by the program.
the external instrument.
Note however that excessive output levels from an external device may cause clipping in the audio hardware. The
Return gain setting cannot be used to compensate for
this – you have to lower the output level on the device instead.
22
VST Connections: Setting up input and output busses
SettingDescription
MIDI DeviceWhen you click in this column, a pop-up menu opens
UsedWhenever you insert the external instrument into a VST
where you can either disconnect the instrument from the
associated MIDI device, select a MIDI device, create a
new device or open the MIDI Device Manager in Cubase
to edit the MIDI device.
When Studio Manager 2 is installed, you may also select
an OPT editor to access your external instrument.
Instrument slot, this column shows a chicanery (“x”) to indicate that the instrument is being used.
• To send MIDI notes to the external instrument, open the output pop-up menu in the Inspector for the corresponding MIDI
track and select the MIDI device to which the external instrument is connected. This ensures use of delay compensation.
The instrument will now play any MIDI notes it receives from
this track and return them to Cubase through the return channel(s) you have set up.
The external instrument will behave like any other VST Instrument in Cubase.
7. When you are done, close the VST Connections window.
Ö Note that external device ports are exclusive, see
“Connecting the external effect/instrument” on page 21.
How to use the external instrument
Once you have set up the external instrument in the VST
Connections window, you can use it as a VST Instrument.
Open the VST Instruments window and click on an empty
instrument slot. In the instrument pop-up menu, your external instrument is listed on the External Instruments submenu:
When you select the external instrument in the VST Instruments window, the following happens:
• A parameter window for the external device is opened automatically. This may either be the Device window, allowing you
to create a generic device panel, an OPT editor window or a
default editor. For information about the Device window, the
MIDI Device Manager and User device panels, see the separate PDF document “MIDI Devices”.
About the Favorites buttons
In the VST Connections window, both the External FX tab
and the External Instruments tab feature a Favorites button.
The Favorites button on the External FX tab
Favorites are device configurations that you can recall at
any time, like a library of external devices that are not constantly connected to your computer. They also allow you
to save different configurations for the same device, e.g. a
multi-effect board or an effect that provides both a mono
and a stereo mode.
To save a device configuration as a favorite, proceed as
follows:
• When you have added a new device in the VST Connections window, select it in the Bus Name column and
click the Favorites button.
A context menu is displayed showing an option to add the selected effect or instrument to the Favorites.
• You can recall the stored configuration at any time by
clicking the Favorites button and selecting the device
name from the context menu.
23
VST Connections: Setting up input and output busses
About the “plug-in could not be found”
message
When you open a project that uses an external effect/instrument, you may get a “plug-in could not be found” message. This will happen when you remove an external
device from the VST Connections window although it is
used in a saved project, or when transferring a project to
another computer on which the external device is not defined. You may also see this message when opening a
project last saved with version 3.0 of Cubase.
In the VST Connections window, the broken connection
to the external device is indicated by an icon in the Bus
Name column.
To reestablish the broken connection to the external device, simply right-click the entry for the device in the Bus
Name column and select “Connect External Effect”. The
icon is removed, and you can use the external device
within your project as before.
!
Note that busses set up for external effects or external instruments are saved “globally”, i.e. for your particular computer setup.
Freezing external effects/instruments
Just as when working with regular VST instruments and
effects, you can also choose to freeze external effects and
instruments. The general procedure is described in detail
in the chapters “Audio effects” on page 162 and “VST In-
struments and Instrument tracks” on page 182.
• Use the arrow buttons next to the Tail Size value field to
set the desired Tail length, i.e. the range after the part
boundary that should also be included for the freeze. You
can also click directly in the value field and enter the desired value manually (the maximum value being 60 s).
• When the Tail Size is set to 0s (default), the freezing will
only take into account the data within the Part boundaries.
!
Note that you have to perform Freeze in realtime. Otherwise external effects will not be taken into account.
When freezing external instruments or effects, you can adjust the corresponding tail value in the Freeze Channel
Options dialog:
VST Connections: Setting up input and output busses
24
3
The Project window
Background
The Project window is the main window in Cubase. This
provides you with an overview of the project, allowing you
to navigate and perform large scale editing. Each project
has one Project window.
About tracks
The Project window is divided vertically into tracks, with a
timeline running horizontally from left to right. The following track types are available:
Track typeDescription
AudioFor recording and playing back audio events and audio
FolderFolder tracks function as containers for other tracks,
FX ChannelFX channel tracks are used for adding send effects. Each
Group Channel By routing several audio channels to a Group channel,
InstrumentThis allows you to create a track for a dedicated instru-
parts. Each audio track has a corresponding audio channel in the mixer.
An audio track can have any number of automation “subtracks” for automating mixer channel parameters, insert
effect settings etc.
making it easier to organize and manage the track structure. They also allow you to edit several tracks at the
same time. See “Folder tracks” on page 102.
FX channel can contain up to eight effect processors –
by routing effect sends from an audio channel to an FX
channel, you send audio from the audio channel to the effect(s) on the FX channel. Each FX channel has a corresponding channel strip in the mixer – in essence an effect
return channel. See the chapter “Audio effects” on page
162.
An FX channel can also have any number of automation
subtracks for automating mixer channel parameters, effect settings etc. All FX channel tracks are automatically
placed in a special FX channel folder in the Track list, for
easy management.
you can submix them, apply the same effects to them,
etc. (see “Using group channels” on page 138).
A Group channel track contains no events as such, but
displays settings and automation curves for the corresponding Group channel. Each Group channel track has
a corresponding channel strip in the mixer. In the Project
window, Group channels are organized as subtracks in a
special Group Tracks folder.
ment, making e.g. VST instrument handling easier and
more intuitive. Instrument tracks have a corresponding
channel strip in the mixer. Each instrument track can have
any number of automation subtracks in the Project window. However, Volume and Pan are automated from
within the mixer. It is possible to edit Instrument tracks directly in the Project window, using the Edit In-Place function (see “Edit In-Place” on page 354). For more
information on instrument tracks, see “VST Instruments
and Instrument tracks” on page 182.
Track typeDescription
MIDIFor recording and playing back MIDI parts. Each MIDI
MarkerThe Marker track displays markers which can be moved
ArrangerThe Arranger track is used for arranging your project, by
Ruler
(Cubase only)
TransposeThe Transpose track allows you to set global key
VideoFor playing back video events. A project can only have
track has a corresponding MIDI channel strip in the mixer.
It’s possible to edit MIDI tracks directly in the Project window, using the Edit In-Place function (see “Edit In-Place”
on page 354).
A MIDI track can have any number of automation “subtracks” for automating mixer channel parameters, insert
and send effect settings etc.
and renamed directly in the Project window (see “Using
the Marker track” on page 108). A project can have only
one marker track.
marking out sections in the project and determining in
which order they should be played back. See “The Arran-
ger track” on page 95.
Ruler tracks contain additional rulers, displaying the timeline from left to right. You can use any number of ruler
tracks, each with a different display format if you wish.
See “The ruler” on page 34 for more information about
the ruler and the display formats.
changes. A project can only have one transpose track.
See “The Transpose functions” on page 111.
one video track.
About parts and events
Events are the basic building blocks in Cubase. Different
event types are handled differently in the Project window:
• Video events and automation events (curve points) are always
viewed and rearranged directly in the Project window.
• MIDI events are always gathered in MIDI parts, containers for
one or more MIDI events. MIDI parts are rearranged and manipulated in the Project window. To edit the individual MIDI
events in a part, you have to open the part in a MIDI editor (see
“About editing MIDI” on page 337).
• Audio events can be displayed and edited directly in the Project
window, but you can also work with audio parts containing several events. This is useful if you have a number of events which
you want to treat as one unit in the project. Audio parts also
contain information about the time position in the project.
An audio event and an audio part.
26
The Project window
Audio handling
When you work with audio files, it is crucial to understand
how audio is handled in Cubase:
When you edit or process audio in the project window,
you always work with an audio clip that is automatically
created on import or when you record audio. This audio
clip refers to the audio file on the hard disk that remains
untouched. This means, that audio editing and processing
is “non-destructive”, in the sense that you can always
undo changes or revert to the original versions.
The audio clip does not necessarily refer to just one original audio file! If you apply e.g. some processing to a section of an audio clip, this will actually create a new audio
file that contains only the section in question. The processing will then be applied to the new audio file only,
leaving the original audio file unchanged. Finally, the audio
clip is automatically adjusted, so that it refers both to the
original file and to the new, processed file. During playback, the program will switch between the original file and
the processed file at the correct positions. You will hear
this as a single recording, with processing applied to one
section only. This feature makes it possible to undo processing at a later stage, and to apply different processing
to different audio clips that refer to the same original file.
The audio event is the object that you place on a time position in Cubase. If you make copies of an audio event and
move them to different positions in the project, they will
still all refer to the same audio clip. Furthermore, each audio event has an Offset value and a Length value. These
determine at which positions in the clip the event will start
and end, i.e. which section of the audio clip will be played
back by the audio event. For example, if you resize the audio event, you will just change its start and/or end position
in the audio clip – the clip itself will not be affected.
An audio region is a section within a clip with a length
value, a start time, and a snap point. Audio regions are
shown in the pool and are best created and edited in the
Sample Editor.
Ö If you want to use one audio file in different contexts, or
if you want to create several loops from one audio file, you
should convert the corresponding regions of the audio clip
to events and bounce them into separate audio files. This is
necessary since different events that refer to the same clip
access the same clip information.
The Project window
27
Window Overview
The Project overview
The Inspector
The Track list with
various track types
The Track list
The Track list displays all the tracks used in a project. It
contains name fields and settings for the tracks. Different
track types have different controls in the Track list. To see
all the controls you may have to resize the track in the Track
list (see “Resizing tracks in the Track list” on page 37).
The rulerThe info lineThe toolbar
The event display, showing audio parts and
events, MIDI parts, automation, markers, etc.
• The Track list area for an audio track:
Automation Read/Write buttons
Mute &
Solo
Track name
Record Enable
Monitor buttons
Freeze Audio
Track
Track activity
indicator
Show/hide
automation
Indicates whether effect sends, EQ or insert
effects are activated for the track. Click to bypass.
28
The Project window
Musical/Linear
time base
Lock track
button
Edit channel
settings
Lane Display Type
• The Track list area for an automation subtrack (opened
by clicking the Show/Hide Automation button on a track):
Append automation track
MuteLock track
Automation Read/Write buttons
button
Automation parameter
(click to select parameter)
• The Track list area for a MIDI track:
• For most track classes, the Inspector is divided into a
number of sections, each containing different controls for
the track. You can hide or show sections by clicking on
their respective names.
Clicking the name for a hidden section brings it into view and hides the
other sections. [Ctrl]/[Command]-clicking the section name allows you
to hide or show a section without affecting the other sections. Finally,
[Alt]/[Option]-clicking a section name shows or hides all sections in the
Inspector.
Drum map, Lock track
and Lane display type
Track name
Mute & Solo
Record Enable &
Monitor buttons
Edit channel settings
Effect sends and insert effects
indicators and bypass
Read/Write
buttons
Edit In-Place
MIDI OutputBankPatch MIDI channel
Track activity
indicator
The Inspector
The area to the left of the Track list is called the Inspector.
This shows additional controls and parameters for the track
you have selected in the Track list. If several tracks are selected (see “Handling tracks” on page 40), the Inspector
shows the setting for the first (topmost) selected track.
To hide or show the Inspector, click the Inspector icon in
the toolbar.
The Inspector icon.
• You can also use key commands to show different In-
spector sections.
These are set up in the Key Commands dialog, see “Setting up key com-
mands” on page 476.
Ö Hiding a section does not affect its functionality.
In other words, if you have set up a track parameter or activated an effect
for example, your settings will still be active even if you hide the respective Inspector section.
Which sections are available in the Inspector depends on
the selected track.
29
The Project window
Ö Please note that not all Inspector tabs are shown by
default. You can show/hide Inspector sections by rightclicking on an Inspector tab and activating/deactivating
the desired option(s).
Make sure you right-click on an inspector tab and not on the empty area
below the Inspector, as this will open the Quick context menu instead.
The Inspector Setup context menu.
Sections
The Inspector contains the controls that can be found on
the Track list, plus some additional buttons and parameters. In the table below, these additional settings and the
available sections are listed. Which sections are available
for which track type is described in the following sections.
ParameterDescription
Auto Fades
Settings button
Opens a dialog in which you can make separate Auto
Fade settings for the track. See “Making Auto Fade set-
tings for a separate track” on page 94.
ParameterDescription
Edit Channel
settings
VolumeUse this to adjust the level for the track. Changing this
PanUse this to adjust the panning of the track. As with the
DelayThis adjusts the playback timing of the audio track. Posi-
Input RoutingThis lets you specify which Input bus or MIDI input the
Output Routing Here you decide to which output the track should be
Inserts section Allows you to add insert effects to the track, see the
Equalizers
section
Equalizer Curve
section
Sends section Allows you to route an audio track to one or several FX
Studio Sends
(Cubase only)
Surround Pan
(Cubase only)
Channel section Shows a duplicate of the corresponding mixer channel
Notepad section This is a standard text notepad, allowing you to jot down
Opens the Channel Settings window for the track, allowing you to view and adjust effect and EQ settings, etc.
See “Using Channel Settings” on page 133.
setting will move the track’s fader in the mixer window,
and vice versa. See “Setting volume in the mixer” on page
128 to learn more about setting levels.
Volume setting, this corresponds to the Pan setting in the
mixer.
tive values delay the playback while negative values
cause the track to play earlier. The values are set in milliseconds.
track should use (see “Setting up busses” on page 14 for
information about Input busses).
routed. For audio tracks you select an output bus (see
“Setting up busses” on page 14) or Group channel, for
MIDI tracks you select a MIDI output.
chapter “Audio effects” on page 162. The Edit button at
the top of the section opens the control panels for the
added insert effects.
Lets you adjust the EQs for the track. You can have up to
four bands of EQ for each track, see “Making EQ set-
tings” on page 134. The Edit button at the top of the sec-
tion opens the Channel Settings window for the track.
Lets you adjust the EQs for the track graphically, by clicking and dragging points in a curve display.
channels (up to eight), see the chapter “Audio effects” on
page 162. For MIDI tracks, this is where you assign MIDI
send effects. The Edit button at the top of the section
opens the control panel for the first effect in each FX
channel.
The Studio Sends are used to route cue mixes to Control
Room Studios. For a detailed description of Studios and
Studio Sends, see the chapter “Control Room (Cubase
only)” on page 146.
When the Surround Panner is used for a track, this is also
available in the Inspector. For further information, see
“Using the Surround Panner” on page 199.
strip. The channel overview strip to the left lets you activate and deactivate insert effects, EQs and sends.
notes about the track.
If you have entered any notes about a track, the icon next
to the “Notepad” heading will light up to indicate this.
Moving the pointer over the icon will display the Notepad
text in a tool tip.
30
The Project window
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