Source Audio SA263 Collider Delay+Reverb User manual

SA263 Collider Delay+Reverb Owner’s Manual
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Collider Delay+Reverb User Guide

Welcome

The Collider offers an exceptional collection of rich, spacious tones, including realistic reproductions of vintage Analog, Tape, and Oil Can Delays, classic models of Spring and Plate Reverb, natural replications of large and small acoustic spaces, and an intriguing and highly musical selection of “unnatural” tones including Reverse Delay and Shimmer Reverb.
The pedal also features dual DSP architecture, 8 user presets (or 128 user presets with MIDI), stereo inputs and outputs, analog dry through, delay tap tempo, reverb hold, full MIDI functionality, external expression capabilities, and extra editing and signal routing options via the Neuro Desktop and Mobile App Editors.
We built the Collider Delay+Reverb for supreme sonic exploration. We cannot wait to hear where it takes you.
- The Source Audio Team
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Contents
Welcome ................................................................................................................................................... 1
Overview ................................................................................................................................................... 3
Connecting the Pedal ............................................................................................................................... 5
Connections .............................................................................................................................................. 5
Reverb Engines ......................................................................................................................................... 9
Delay Engines.......................................................................................................................................... 11
Controls .................................................................................................................................................. 13
Hardware Shortcuts ................................................................................................................................ 18
Preset Storage and Recall ....................................................................................................................... 19
Universal Bypass ..................................................................................................................................... 21
Stereo Operation & Signal Routing ........................................................................................................ 22
External Control ...................................................................................................................................... 30
Neuro Desktop and Mobile Editors ........................................................................................................ 36
The Neuro Desktop Editor ...................................................................................................................... 36
The Neuro Mobile App ........................................................................................................................... 44
Neuro Hub .............................................................................................................................................. 44
MIDI ........................................................................................................................................................ 45
USB.......................................................................................................................................................... 46
Specifications .......................................................................................................................................... 46
Troubleshooting ..................................................................................................................................... 47
Frequently Asked Questions................................................................................................................... 47
Rubber Feet ............................................................................................................................................ 49
Waste Disposal Notes ............................................................................................................................. 49
Warranty ................................................................................................................................................. 49
Version History ....................................................................................................................................... 50
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Overview

12 Hand Picked Engines – Includes vintage Spring, Plate, and Hall reverbs, natural Room sounds, and unnatural Shimmer, E-Dome, and Swell reverbs. Also includes classic Digital, Analog, and Tape delay sounds, a haunting Reverse sound, and a unique, dark, reverb-like Oil Can.
Flexible Stereo Routing – Collider is equally at home in a mono or stereo rig. The Collider Auto­Detects the Inputs and Outputs that are being used and accordingly routes every delay and reverb effect engine in Mono-to-Mono, Mono-to-Stereo, or Stereo-to-Stereo modes. It is also possible to select between series, parallel, and split stereo modes, when both engines are engaged.
Dual Processing – Features two completely independent processors. Its Dual DSP platform gives the pedal massive processing power, essentially providing two high-powered pedals in a single enclosure.
Analog Dry Through – For most configurations the incoming dry signal maintains an independent path around the effects processors (for most engines) while an effect is engaged, thereby maintaining a 100% pure dry signal without D/A conversions.
Universal Bypass – Select between true bypass, buffered bypass, or soft bypass with reverb trails. The Collider features high-quality signal relays for true bypass and transparent buffers for analog bypass.
Compact Design – The extruded anodized aluminum housing, with its slim profile and small footprint, is built for the rigors of the road.
Presets – Save your favorite sounds with the touch of a button. Save up to 8 presets recallable with the pedal’s onboard controls, plus a total of 128 presets recallable with an external MIDI controller.
Dual Delay or Reverb Control Set –The Collider’s “Unlock” feature allows you to unlock the Effect Selector knob and access both delay and reverb effects from either footswitch. This means that it is possible to use Collider as a Dual Delay or a Dual Reverb pedal.
Neuro Mobile App – The Neuro App is a free download for iOS and Android mobile devices. The App offers a powerful extension to the basic pedal functionality with the options of preset saving and publishing. Edit your presets and upload them directly to your pedal, save them in your private library, or publish and share them with the rest of the Neuro Community.
The Neuro Desktop Editor - Connect your Collider Delay+Reverb to the USB port on your Mac or
Windows PC to create and save advanced presets with the Neuro Desktop’s sleek editing interface.
The Neuro software is a free download for Mac or Windows based PCs. Two-way communication between the pedal and your computer also allows the Desktop Editor to see the parameter settings of every preset stored in your Collider.
Neuro Hub – The Source Audio Neuro Hub connects up to five compatible Source Audio pedals and stores the settings of multi-pedal “Scenes.” Up to 128 Scenes can be saved and recalled using the Neuro Hub alongside a standard MIDI controller. This option combines the power of a multi-effects system with the ease and flexibility of a traditional pedal board.
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Full MIDI Implementation Collider’s parameters can be accessed and controlled using MIDI messages via its 5-pin DIN Input, a Neuro Hub connection, or USB port. Use MIDI messages to engage/disengage the pedal, change presets, move parameters with a MIDI expression controller, and more. Class compliant USB-MIDI allows the Collider to work as a plug-and-play device with recording software running on Mac and Windows.
External Control – Easily configure the Collider to work with a variety of expression pedals and footswitches for various external control options
Discover Knobs Position Allows you to “discover” where the pedal’s knobs are set for a given
preset, via the Control LED flashing when you’ve reached the correct knob position on the dial.
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Connecting the Pedal

Power

To power the unit, connect the included 9V DC power supply to the jack labeled DC 9V on the back panel.
Warning: Using a non-Source Audio supply, especially an unregulated supply, could damage the unit. A power supply with insufficient current levels may also cause noise or other unpredictable behavior. Please be very cautious when using 3rd-party power supplies and refer to the power supply requirements printed on the bottom of the Collider’s housing.

Connections

Guitar/Audio Connections

Using standard ¼” mono cables, connect your guitar, bass, or other instrument to the INPUT 1 jack and your amp (or the next audio device in the signal chain) to the OUTPUT 1 jack. If you have a second amp, connect it to OUTPUT 2.
When the power and audio connections have been made, Collider is ready for use.
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Input Side Connections

Input 1

INPUT 1 is the primary input for guitar, bass, or other instruments. It can also accept line-level inputs
and will work in your amp’s effect loop. Connect it to your instrument or other audio source using a mono (TS) 1/4” cable. Details about the allowed signal levels are available in the Specifications
section.

Input 2

The secondary audio input for stereo sources or as the data connection to your mobile device when using the Neuro App.
Input 2 as an Audio Input: The tip contact on INPUT 2 acts as a secondary input for guitar, bass, or
other instruments. Connect your instrument (or the previous effect in the signal chain) using a mono (TS) ¼” cable. The Collider will automatically configure itself for stereo audio input. Other routing options are available using the Neuro App. For more information about stereo routing, refer to the Stereo Operation section.
Input 2 as a Neuro App Data Input: The ring contact on INPUT 2 acts as a data connection for the
Neuro Mobile App. The Neuro App sends data to the pedal using your mobile device’s headphone jack. Connect it to your mobile device using the included stereo (TRS) 1/8” to 1/4” cable. It can also accept daisy-chained Neuro data from another Neuro-compatible pedal in the chain, provided that a TRS cable is used. The audio signal (if applicable) will be on the tip contact of the plug, and the Neuro App data will be on the ring contact. This allows audio and Neuro data to flow on the same cable.

MIDI Input

This is a standard 5-pin DIN connector that accepts MIDI control messages from external devices, including program change (PC) and continuous controller (CC) messages. Please email
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contact@sourceaudio.net regarding any questions about the Collider Reverb+Delay’s MIDI
implementation.

Output Side Connections

Output 1

This is the primary audio output. Connect it to your amplifier, recording interface, or the next device in your effects signal chain using a mono (TS) ¼” cable.

Output 2

OUTPUT 2 can act either as an audio output or a daisy-chain data connection for the Neuro App.
Output 2 as an Audio Output: The tip contact on OUTPUT 2 acts as the secondary audio output. It
carries an audio signal when the Collider is configured with a signal routing that uses stereo outputs. Connect it to your amplifier, recording interface, or the next device in your effects
signal chain using a mono (TS) ¼” cable.
Output 2 as a Neuro App Data Daisy-Chain Output: The ring contact on OUTPUT 2 acts as a data
connection for the Neuro App, passing data from the Collider to the next Source Audio effect in your signal chain. You can daisy-chain the Neuro App data regardless of whether OUTPUT 2 is configured to output audio or not. Connect OUTPUT 2 to the next device’s Neuro App Data input (usually INPUT 2) using a stereo (TRS) 1/4” cable. The audio signal (if applicable) will be on the tip contact of the plug, and the Neuro App data will be on the ring contact. This allows audio and Neuro data to flow on the same cable.

MIDI Thru

This is a standard 5-pin DIN connector that echoes MIDI messages from the MIDI INPUT jack and sends them to other devices. The Collider does not generate any of its own MIDI data, but it will copy and output any data it receives.
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Power and Control Connections

DC 9V (Power)

Connect to the included 9 Volt DC power supply. If you would like to use a 3rd-party supply, the power supply must be regulated at 9 Volts DC (direct current), able to source at least 300 mA (milliamps) of current, and the plug should have a tip-negative, barrel-positive polarity.
USB
Connect to your computer (Mac or Windows) to the Collider’s USB port (denoted by the icon) using a standard mini USB cable. The Collider is a class compliant USB device, meaning that it does not require any custom drivers. For more information about the Collider’s USB capabilities, refer to the
USB Section of the User’s Guide.

Control Input

The 3.5 mm CONTROL INPUT port connects to external control devices such as the Source Audio Tap Tempo Switch, Source Audio Dual Expression Pedal, Neuro Hub, and Hot Hand Motion Controller. For more information, refer to the Expression Pedal Input, Hot Hand Input, and Neuro Hub sections of the User’s Guide.

Expression/Switch Pedal Input

The PEDAL IN jack on the back panel connects to either an external passive expression pedal or footswitch. The PEDAL IN SWITCH allows the user to select which type of external controller is being used. Set to EXP for expression control or SWITCH for footswitch control. See the External Control
section for details.
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Reverb Engines

The Collider includes seven onboard reverb effect engines, carefully selected from the Ventris Dual Reverb. Because of the wide tonal possibilities of each reverb engine in the Collider Delay+Reverb, it was necessary to arm the pedal with two variable knobs labeled CONTROL 1 and CONTROL 2. When a new reverb engine is selected, two engine specific parameters are automatically assigned to the CONTROL knobs.
Below are descriptions of each reverb engine and how the CONTROL knobs are configured respectively.

ROOM

The ROOM engines capture the ambient reverberations of a real acoustic space. In contrast with the E-DOME engine (which offers a massive, arena-sized reverb) the ROOM engine can summon a variety of room sizes from a warm and intimate household room to a larger theatre sized space. Use the TIME, PRE-DELAY, and MIX knobs to alter the size and feel of your room.
CONTROL 1: Bass – Adjusts the level of the low-end frequencies on the wet signal. Turn the knob counter clockwise for a lighter reverb or clockwise for thicker, more bass-heavy sound.
CONTROL 2: Mod Depth – Adds a pitch modulation to the wet signal. Turn the knob fully counter-clockwise for zero modulation and clockwise to gradually increase the pitch depth.

HALL

Patterned after the lush sounds of studio rack units from the 80s, the Hall L engine is distinguished by its highly diffuse tones and glorious blooming characteristic. The Source Audio engineering team invested massive research time in perfectly capturing the complex sounds of these powerful effects units. It should be noted that while we place this grand effect engine among the classic reverbs, it has little resemblance to reverberations found in the natural or analog world, rather the Hall L replicates the extravagant wash of sound popular during the first wave of ambient music recordings.
CONTROL 1: Bass – See the description in the ROOM engine section.
CONTROL 2: Hall Size – Select between 5 different hall sizes. Turn the knob counter-clockwise
for smaller, tighter hall sounds and clockwise to grander reverberations. Please note that this knob does not gradually increase the size of the hall, rather the knob is split into five regions. As you turn the knob you may hear the transition points where a new hall size is engaged.

TRUE SPRING

Source Audio’s Chief Scientist, Bob Chidlaw, worked long and hard to perfectly capture the sweet
idiosyncrasies of a vintage spring reverb tank. The result is an exceptionally realistic effect with the
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unmistakable “drip” heard in vintage spring reverb equipped amplifiers.
CONTROL 1: Bass – Find the description in the ROOM engine section.
CONTROL 2: Spring Length – selects between three different virtual spring lengths. The longer
the springs in a reverb tank the more distinguishable the “echo” effect becomes as the incoming
signal travels back and forth across the length of the springs. Please note that this knob does not gradually increase the size of the springs, rather the knob is split into three regions. As you turn the knob you may hear the transition points when a new spring length is engaged.

PLATE

This authentic sounding reverb engine is a spot-on simulation of the highly diffuse effect synonymous with vintage plate reverb units of the 50s and 60s. Like the True Spring engine, Bob Chidlaw was relentless in crafting the perfect emulation of this beautiful and distinct sound. The critical component of a plate reverb is a large plate of suspended sheet metal. Blasting audio into the face of the sheet metal creates the beautifully lush and resonant tones found in countless classic recordings.
CONTROL 1: Bass – Find the description in the ROOM engine section.
CONTROL 2: Plate Size – Selects between three different plate sized: Small, Medium and Large.
In general, as the plate size gets larger the reverberations will sustain longer and develop varying characteristics in the decay. Please note that this knob does not gradually increase the size of the plate, rather the knob is split into three regions. As you turn the knob you may hear the transition points when a new plate size is engaged.

SHIMMER

This pitch shifting reverb engine mixes traditional room sounds with octave-up reflections for an angelic reverb effect.
CONTROL 1: Normal/Shimmer Crossfade – Controls the mix ratio between the normal reverb effect and the pitch shifting reverb reflections. Turn the knob clockwise to gradually increase the pitch shifting reverb and decrease the normal reverb in the wet mix.
CONTROL 2: Shimmer Regeneration – Increases the amount of Shimmer signal that is fed back into the reverb processor. To the listener, the Shimmer effect becomes more pronounced as this knob is turned clockwise.

E-DOME

The cavernous E-DOME (a.k.a. “Enormo-Dome”) produces long, lush reverb trails that linger for days. Invoke the sound of massive, arena settings with the Ventris Reverb’s largest room simulation. This
one is huuuuge.
CONTROL 1: Bass – See the description in the ROOM engine section.
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CONTROL 2: Mod Depth – See the description in the ROOM engine section

SWELL

Creates smooth, amorphous volume swells. This engine applies a volume swell effect to your instrument’s dry signal, which is then fed into the reverb effect for super-long and ambient clouds of sound. This effect is great for creating soft, atmospheric chord pads. The Swell engine also sounds fantastic when it is placed first in a dual reverb preset set to Cascade Mode (this can be achieved by “unlocking” the Reverb engines on the Delay side of the pedal).
CONTROL 1: Swell Sensitivity – Controls the sensitivity of the envelope follower. Turn this knob down if you have low impedance pickups or you want to dig in with some hard picking, turn it up for high impedance pickups or soft picking.
CONTROL 2: Swell Time – Adjust the speed of the volume swell. Turn the control counter- clockwise for quicker swells and clockwise for a longer, smooth effect.

Delay Engines

The Collider includes five onboard delay effect engines, hand-picked from the Nemesis Delay. Because of the wide tonal possibilities of each delay engine in the Collider Delay+Reverb, it was necessary to arm the pedal with two variable knobs labeled CONTROL 1 and CONTROL 2. When a new delay engine is selected, two engine specific parameters are automatically assigned to the CONTROL knobs.
Below are descriptions of each delay engine and how the CONTROL knobs are configured respectively

DIGITAL (0)

Pristine digital repeats. Turning the TONE knob to the right of 12 o’clock adds low cut (high pass) filtering and creates a thinner delay sound. Turning the TONE knob to the left of 12 o’clock adds high
cut (low pass) filtering and creates a warmer delay sound. Setting the TONE knob to 12 o’clock produces a pure, unfiltered delay.
Time Knob Range: 10 milliseconds to 2.6 seconds CONTROL 1: Modulation Depth – Controls the depth of the modulation. CONTROL 2: Modulation Rate – Controls the speed of the modulation. Turn all the way to the
left for no modulation.
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ANALOG

This delay engine reproduces the characteristic dark sound of bucket brigade analog delays. Traditional analog bucket brigade delays can be either resonant or warm. This engine focuses on warmth and was inspired in part by the classic Memory Man© delay.
Time Knob Range: 40 milliseconds to 1.2 seconds CONTROL 1: Modulation Depth – Controls the depth of the modulation. CONTROL 2: Modulation Rate – Controls the speed of the modulation. Turn all the way to the
left for no modulation.

TAPE

A detailed re-creation of classic moving-head tape delays. Repeats are bandwidth limited and have artifacts characteristic of vintage tape delay units, such as filtering, preamp saturation, noise, wow and flutter.
Time Knob Range: 20 milliseconds to 1.2 seconds CONTROL 1: Modulation Depth – Controls the depth of the modulation. CONTROL 2: Modulation Rate – Controls the speed of the modulation. Turn all the way to the
left for no modulation.

REVERSE

A classic reverse tape sound that became popular in 60s psychedelic rock. The Collider can create several overlapping reversed delays that fade in and fade out regularly to create a pulsing tremolo effect. The TONE knob mixes in additional delay taps to add more layering to the reverse sound.
Time Knob Range: 200 milliseconds to 2.6 seconds TONE: Mixes in an additional Reverse Delay tap. CONTROL 1: Modulation Depth – Controls the depth of the modulation. CONTROL 2: Modulation Rate – Controls the speed of the modulation. Turn all the way to the
left for no modulation.

OIL CAN

This is a dark, jangly, warbling and distorted delay inspired by old oil can designs. It previously
appeared in the “Extended Delay Engines” on the Nemesis, but we felt it deserved a spot on the face
of the Collider.
Time Knob Range: 20 milliseconds to 800 milliseconds CONTROL 1: Modulation Depth – Controls the depth of the modulation. CONTROL 2: Modulation Rate – Controls the speed of the modulation. Turn all the way to the
left for no modulation.
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Controls

KNOBS Toggle Switch

This is the key to the whole operation. Flip the switch to the DELAY side to change Delay engines and
parameters with the knobs. Flip it to the REVERB side to alter Reverb settings. Flip it to the center “LOCK” position to lock all controls in place, preventing accidental bumps in a live setting.

DELAY Knob (Time/Pre)

REVERB (Pre-Delay): Sets the Pre-Delay, meaning the amount of time between the dry signal and the
initial reverb reflections. As the DELAY knob is turned clockwise the pre-delay time increases creating a sound similar to a natural echo or “slapback” effect.
DELAY (Time): Adjust the delay time, or speed of the repeats. Turn counter-clockwise for short, “slapback” style repeats, or clockwise for long, ambient repeats.

MIX Knob

The MIX knob is primarily used to set the ratio between your wet and dry signals. This knob has a slightly different function depending on whether you are in Cascade Mode or Parallel Mode. Please note that Kill Dry Mode is also available as a global option (see Kill Dry Mode in the Neuro Hardware
Options section of this manual).
Cascade Mode
Sets the relative levels of the wet and dry signals. Fully counterclockwise is 100% dry, fully
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clockwise is 100% wet. Roughly 3 o’clock on the MIX knob is where a 50/50 split between wet and dry occurs.
Parallel Mode
When the Collider is set to Parallel Mode, the MIX knob controls the level of the wet signal only, with fully counterclockwise being no wet signal, and fully clockwise being a 50/50 wet/dry mix. This control works independently with each effect.
Alternate MIX Knob Function
On the Collider, the MIX knob has a secondary, or alternate (ALT) function, which varies depending on whether you’re in Cascade or Parallel Mode. To access the ALT MIX knob function, hold the CONTROL INPUT button down while turning the MIX knob.
Cascade Mode
When the Collider is set to Cascade Mode, the ALT MIX knob controls the overall level of the Output signal of either engine, with fully counterclockwise being zero output, and fully clockwise being +6 dB of output. 12 o’clock on this knob is “unity”.
Parallel Mode
When the Collider is set to Parallel Mode, the ALT MIX knob controls the level of the analog dry through signal, with fully counterclockwise being no dry signal, and fully clockwise being “unity” analog dry level. Since you are only manipulating a single dry signal, this control functions the same no matter which engine you are currently editing.
FEEDBACK Knob (Regeneration/Decay)
REVERB (Decay) Sets the sustain time of the reverb trail. Turning the FEEDBACK knob counter­clockwise for a quicker decay and clock-wise for a slower decay and longer reverb trail.
DELAY (Regeneration) Controls the amount of delay repeats. Turn the knob counterclockwise for
100% Dry
Dry
Dry
Wet
Wet
100% Wet
50% Wet
50% Dry
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fewer repeats and clockwise for more repeats. Turning the FEEDBACK knob all the way to the left will produce a single repeat (or two repeats in stereo). For most of the engines (REVERSE being the exception) turning the knob all the way to the right puts the effect into self-oscillation. Setting the knob to somewhere around 3 o’clock produces semi-constant repeats, which will degrade over time.

TONE Knob

Controls the amount of high frequency damping applied to the wet signal. Turn the knob clockwise for a brighter delay/reverb trail and counterclockwise for a darker delay/reverb. With the REVERSE delay engine, the TONE knob affects the number of voices. Turn clockwise for more voices added to your signal, or counterclockwise for less.

CONTROL 1 and CONTROL 2

Because of the wide tonal possibilities of each engine in the Collider Delay+Reverb, it was necessary to arm the pedal with two “wildcard” knobs labeled CONTROL 1 and CONTROL 2. In DELAY mode, the mapping is simple: CONTROL 1 is Modulation Depth, and CONTROL 2 is Modulation Rate.
In REVERB mode, the function of the CONTROL knobs varies depending on the active reverb engine. Details on the function of each knob are available in the Reverb Engines section of this manual.

Effect Engine Selector Encoder & LEDs

Selects the active Delay and Reverb engines and sets the function of the CONTROL knobs.
The REVERB ENGINE LEDS that encircle the yellow side of the ENGINE SELECTOR indicate which REVERB engine is currently active.
The DELAY ENGINE LEDS that encircle the green side of the ENGINE SELECTOR indicate which DELAY engine is currently active.
Unlocking the Effect Engine Selector
It is also possible to “unlock” the REVERB and DELAY engines, by both a hardware shortcut and via
the UNLOCK button on the Neuro Desktop Editor.
“Unlocking” the Engine Selector gives you the option of simultaneously running two delay engines or two reverb engines, as opposed to being limited to one delay and one reverb. To unlock, press down the CONTROL INPUT button and turn the Engine Selector, this allows you to continue turning through effect engines and assign Reverb engines to the Delay footswitch and Delay engines to the Reverb footswitch.
The natural series order of effects in the Collider is delay before reverb, but the Unlock function also allows you to switch this order.

DELAY/TAP Footswitch

Enables or bypasses the delay effect. By default the Collider uses a True/Hard Bypass Mode, but it is also possible to switch to a Buffered Bypass (see the Universal Bypass section for more information) or Trails Mode (Soft) Bypass (see the Trails Mode section).
The DELAY/TAP Footswitch also serves a second function. When the effect is engaged, lightly tapping the DELAY/TAP switch at least three consecutive times in a desired tempo will engage Tap Tempo
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mode, allowing you to control the rate of your delay on the fly. This feature can also be disabled in Hardware Options by unchecking “Enable Tap Tempo on Delay/Tap Footswitch”. It is important to note that because of the dual functionality of the DELAY/TAP switch, you must press and hold the switch for a split second to bypass the delay. It is also possible with the Neuro Editor to reset the amount hold-down time necessary to bypass the delay, which has an effect on the sensitivity of the tap tempo.
The DELAY/TAP switch can also be used to scroll through the user presets. While the delay is bypassed, press and hold the DELAY/TAP switch to scroll downward through user presets.

Tap Beat Division Toggle Switch

Use this switch to select the beat division of your tapped tempo. Quarter note will give you exactly what you tapped in. Dotted Eighth will divide your tapped beats into dotted eighth notes for the
classic “Edge” effect, and Triplets will divide your tapped beats into triplets. Alternate beat division
options are available in the Neuro Mobile App and Neuro Desktop Editors.

REVERB Footswitch

Enables or bypasses the reverb effect. By default the Collider uses a True/Hard Bypass Mode, but it is also possible to switch to a Buffered Bypass (see the Universal Bypass section for more information) or Trails Mode Bypass (see the Trails Mode section).
The REVERB Footswitch also serves a second function. When the effect is engaged, pressing and holding the REVERB footswitch will engage Reverb HOLD Mode, freezing your reverb tail indefinitely and allowing you to play on top of the sustained reverb.
The REVERB switch can also be used to scroll through the user presets. While the reverb is bypassed, press and hold the REVERB switch to scroll upward through user presets.

Trails Mode

By default, the Collider is set to Hard Bypass Mode, which means that the delay/reverb trails will stop immediately upon bypassing the pedal. Trails Mode (also known as “Soft Bypass”) is an optional bypass mode that allows the delay/reverb trails to fade out naturally after the effect has been bypassed.
Trails mode can be enabled from the Hardware Options menu of the Neuro Mobile App or Desktop Editor. It is also possible to put the pedal into Trails mode by pressing the DELAY/TAP FOOTSWITCH while holding the CONTROL INPUT BUTTON. This will toggle between enabling and disabling trails mode. The small CONTROL INPUT LED on the right corner of the pedal will blink one time when the pedal is in Normal Bypass mode and twice when the pedal is in Trails mode. Trails Mode is a global setting and is NOT saved per preset.

Delay On/Off LED

The ON/OFF LED above the DELAY/TAP FOOTSWITCH indicates if the delay effect is active (lit green) or bypassed (not lit). This LED also monitors the rate of Tap Tempo with alternating red and green blinks.
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